(Kuchiyose No Jutsu: Narley ikkaku)- Summoning Technique: Narley the NarwhalSummoning Animal: Narwhal
Scroll Owner: -Vegeta
Other Users who have signed contract: None yet
Summoning Boss if existing: None yet
Other Summoning Animals tied to contract: Will create later
Description and Background: Nicknamed "The Unicorn of the sea", the narwhal, or narwhale (Monodon monoceros), is a medium-sized toothed whale and possesses a large "tusk" from a protruding canine tooth. The narwhal males are distinguished by a long, straight, helical tusk, which is an elongated upper left canine.
Like the beluga, narwhals are medium-sized whales. The males are slightly larger than the females. The average weight of an adult narwhal is 800 to 1,600 kilograms (1,800 to 3,500 pounds). Narwhals do not have a dorsal fin, and their neck vertebrae are jointed like those of other mammals, not fused as in dolphins and most whales.
The male narwhals occasionally dive up to 1,500 metres (4,900 feet) in depth, with dives lasting up to 25 minutes. Narwhals, like most toothed whales, communicate with "clicks", "whistles", and "knocks". However, these ones can communicate with their summoner. Narwhals can live up to 50 years old.
-reference-
You must be registered for see images
You must be registered for see links
Approved
(Ame Odori) Rain DanceOriginally Posted by -Yard-
(Jeet Kune Do) The Way of the Intercepting Fist
Type: Taijutsu
Background:
Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best.
Description on the Abilities and Inner Workings of the Style:
Economy of motion is the principle by which Jeet Kun Do practitioners achieve:
Efficiency: An attack which reaches its target in the least amount of time, with maximum force.
Directness: Doing what comes naturally in a disciplined way.
Simplicity: Thinking in an uncomplicated manner; without ornamentation.
This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.
"When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.
Simultaneous parrying & punching
When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.
Low kicks
JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.
Five ways of attack
* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.
* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.
* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.
* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.
Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait
Additional effects and Restrictions:
- Can only be taught to Sannin and above who have learned basic taijutsu.
- To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.
- A master of this will gain a calm mind which is needed for most martial arts.
- User of this style gains 3x the ability to read through enemy taijutsu and movement, capable of reacting with enourmous speed when compared to an average Strong Fist user. This, however, doesn't refer to running speed which suffers no differance and in essence the movement speed of the users body is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
- The reaction speed boost and heighten capability to track movement are less than that of a 1T sharingan and can't be added to the normal tracking/reaction speed of a Sharingan. Further more, it doesn't add to the normal tracking/reactions speeds of Swift Release or of EIG and is, in basis about the same as the first while much less than the second.
- Can only be taught by -Yard-
____________________
P a t e n t C e r t i f i c a t e
-Yard-, our loyal member, gave on the 26th of February 2012 a request for a Patent on custom fighting style (Jeet Kune Do) The Way of the Intercepting Fist. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
Jeet Kune Do
Powered by Scorps
Copyright 2012, -Yard- , NarutoBase.net
You must be registered for see images
You must be registered for see images
₪ (SenKen) - Thousand Blades ₪
Type: NinKenjutsu
₪ Background ₪ Legend tells of a young ninja by the name of Yusei, a warrior in training whose greatest weakness was that of Close Quarter Combat. Travelling the world he looked for a way to overcome the latter and truly become strong. His travels brought him far and wide but it was only when he stumbled upon Mount. Sakura did his journey into the art of fighting truly begin. He learned under the four great Sages who each taught a specific art. Their arts were respectively Basic Ninjutsu, Kenjutsu, and Taijutsu. Learning under them Yusei came to understand and love each aspect to the point he was unable to choose the route he would pursue. He instead chose to take his favorite aspects from each art and combine to fit his own style of fighting with the mountains cherry blossom filled scenery as his inspiration. One that combined the core concept of using basic chakra manipulation to create a condensed blade or blades of chakra that could be used as a means for kenjutsu. Or having the blade(s) scatter into thousands of smaller blades that took the appearance of harmless cherry blossom petals collectively that could act as an extension of the users body through taijutsu or Kenjutsu.
₪ Description on the Abilities and Inner Workings of the Style ₪
The user will have his chakra manifest and condense into an extremely compact blade or several exhibiting an extreme level of sharpness. From there the opponent can wield the blade as he would a normal one to preform kenjutsu oriented techniques. Or he can further manipulate them through ninjutsu to have the condensed blade or blades "scatter" into thousands of smaller blades taking on the appearance of harmless cherry blossom petals from which the style draws its name. In reality however these petals are of an extremely sharp and quick nature allowing for the user to easily use them as a defense or offense. These petals can become an extension of the users body, through direct body movements - taijutsu, allowing ranged combat. Stances differ based on the approach the user takes regarding use of the style as one can easily transition from kenjutsu to ninjutsu to taijutsu. By doing as mentioned before either using a blade to perform kenjutsu oriented techniques. Or using Ninjutsu to materialize several blades in a condensed form around the user and having them attack the target or scatter and attack. Then comes using the scattered petals to augment taijutsu and increase range by having the petals become an extension of the users movements, this can be via body movements or sword movements.(Although never directly making contact with the user, as the petals can harm him as well.)
Visual Depictions of the Style
₪Master₪ - Mastered all techniques and gains all benefits associatedYou must be registered for see images
You must be registered for see images
You must be registered for see images
₪Senior Apprentice₪ - Begins learning advanced techniques
₪Junior Apprentice₪ - Begins learning intermediate level techniques
₪Apprentice₪ - Begins learning basic techniques)
₪ Example Techniques ₪
₪ Additional effects and Restrictions ₪(Senken: Zenmetsu sa seru) - Thousand Blades: Annihilate
Rank: A
Type: Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user manifests complete glowing swords, numbering in the thousands, that form four rows. These rows float just above the other, and circle around the user and his opponent in a continuously moving, column-like array. It abandons defense in favor of a concentrated offense. This form can be meant for attack from all sides; or rather, to concentrate power into fewer blades. While the user can control these swords, he commonly calls them to his hands for actual melee combat. When in his hand, they lose their glow, and take the form of a katana. While they seem solid in this state, the swords can just as easily dissipate back into the multitude of tiny blades that they are made up of. It takes few blows from a Senkei blade to gravely injure an opponent due to the sharpness of the blade foremost but its ability to scatter upon making contact is what is truly dangerous. The Senkei also cages the user with his enemy, allowing neither combatant to move very far from each other, though the area is still large enough for maneuverability. The most effective use of the Senkei form is that it allows for use of all the swords at the same attack level, making it highly versatile as a way to launch a direct attack from all sides via
₪ May only be used 3 times per match.
You must be registered for see links
(SenKen: Hogo suru) - Thousand Blades: Protect
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: Considered to be the absolute defense of the style. The user manifests complete glowing swords, few in number, five to ten. In a row around himself, floating and circling around the user. Upon contact with any material will proceed to scatter and shred said material to pieces protecting the user form all harm. However this technique is preset, passively feeding of the users chakra to maintain itself. Meaning the user can not take control of the swords and send them at the opponents like other techniques. Despite being the absolute defensive technique of the style it does allow the user to attack in a way other then controlling the swords. Via taking hold of one of the swords circling him, having it lose its glow and become a standard katana proceeding to use it in a normal kenjutsu fashion as he would a normal sword, although with the ability to have it scatter at anytime.
₪ May only be used 2 times per match.
₪ Lasts for 4 turns.
₪ The chakra is condensed and shaped heavily to become sharp and thus plays equally in its interaction with elements.
₪ Masters of the style have increased Agility, Reflexes, and Flexibility when compared to a normal Strong Fist Master.
₪ Users of the style rely on swift, graceful movements and the sharpness and cutting abilities of senbozakura swords
P a t e n t C e r t i f i c a t e
-Vegeta, our loyal member, gave on the 2nd of July 2016, a request for a Patent on the Custom Fighting Style Thousand Blades | SenKen. I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
Thousand Blades | SenKen
Powered by Lord of Kaos
Copyright 2016, -Vegeta, NarutoBase.net
You must be registered for see images
Custom element Japanese name:
Chōkuton
Custom element English name:
Chalk Release
The element is based on:
Earth + Water + Wind
Facts that prove the element to be possible (in the manga context):
The fact that this element is possible, and does exist is the fact that Natural chalk is found in aquatic conditions such as in underwater deposits, While Chalk is one of earth's minerals that can also be found in thick layers, both on and below the ground.. It is formed by the gradual build up of minute calcite plates that have been shed from micro-organisms called coccolithophores.. As in narutoverse we know that they have major seas, oceans, rivers and they form from under water. Calcium is a part of daily life being in alot of everyday materials Including chalk, For instance Unpurified water Etc. We have seen techniques such as quicklime from an Iwa Ninja, As Quicklime contains a some amount of calcium inside of it, we have seen killer bee use Ink which contains a percentage of calcium in it, We have seen painters inside naruto which paint contains a percentage of calcium. Thus makes me believe chalk is easily among the things that exist in naruto due to it having a large some of calcium inside of it. It was also seen on Part 1. Of naruto a chalk board and chalk on the chalk stand, with letters written on the chalk board, making me believe chalk indeed does exist
How it works:
The user will mix 3 elements, Water, Wind, and Earth into either the ground, a water source (Due to chalk forming in oceans etc) or the body. The user channel their earth chakra into the ground to manipulate the sedimentary rocks of the earth mixing their chakra into it while using shape manipulation. The wind and water act as the weathering property for the earth while manipulating it turning the rock into chalk. This will come to the creation of Chalk. The same application applies on a water source except the user use the water as the main source and channel earth and wind to create the weathering phase to create chalk. The same process would take place Due to chalk also being able to form underwater, the user can also manipulate and follow the same steps to making chalk on land on water, except the user will use less water chakra and more earth and wind to cause, and manipulate the weathering of the rock to form chalk. This will allow chalk to be able to form on/under water also. While creating chalk from the body, the user simply use a balanced portion of wind, water, and earth combining them creating chalk.
Primary Use:
This Element is use in versatile ways but mainly in the main way as Earth. For Strong Offensive, and Defensive purposes. When Chalk goes against something of harder substance it breaks down into chalk powder. The chalk powder can be manipulated (thru use of another jutsu), and can be used as a distraction for other uses such as an escape or even to cause coughing though it is not hazardous unless inhaled in excess
Secondary Use:
Chalk is use as writing material, thus allowing the user to use chalk in a animation type style similar to sais ink. But instead of drawing on a piece of paper, the user has to draw on a hard surface, thus creating the animation side of this element. By doing this, the user will create an animation and use the confirmation handseal pooling chakra into the creation.
Jutsu Usage Examples:
(Chōkuton: Chōku peretto) Chalk Release: Chalk Pellets
(Chōkuton: Anime soushi) Chalk Release: Animation CreationType: Attack
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description:The user will do the tiger handseal and spit out several chalk pellets. (about 5 inches) thes chalk pellets launch from the user mouth towards the opponent in great haste. Causing minor damage if the attack lands
(Chōkuton: Chōku kayaku) Chalk Release: Chalk PuffType: Sup/Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will create a piece of chalk or use an existing piece of chalk and draw any animal in quick haste. Once they are finished drawing the animal the user will do 1 handsign . Once they handsign is done the animal will emerge from the chalk outline made out of chalk. The animal has no special abilitites but to simply do as it was created for.
Type: Sup
Rank: C
Range: Short-Long
Chakra: 20
Damage: N/a
Description: The user will utilize any chalk on the field and channel their chakra into it. By doing so they will simply crush the chalk creating chakra dust. This is used to blind the opponent temp. distract the opponent, or anything of that nature
Conditions to be able to use it:
-Must Master Earth
-Must Master Water
-Must Master Wind
Is weak to:
Earth & Any Element Strong to earth (Steel, Iron, Wood, etc)- Chalk is one of the weakest types of rock. Easily able to be broke apart
Lightning & Lightning Base Elements (Storm, etc) - Lightning much like its interaction with earth, is capable of ripping apart chalk with ease.
Is strong against:
Wind and Wind Based Elements: Due to it's composition, wind cannot bypass the thickness of the element.
Water & Water based C: Chalk would act as Earth would when interacting with Water, overpowering the liquid.
Neutral:
Fire: Chalk normally doesn't melt unless heated to a very high degree.
Co-creator: Jay
Students I passed this custom element on too: ? & ?
☣ P a t e n t C e r t i f i c a t e ☣
I, Lord of Kaos, head of the Custom Elements Bureau, declare for all men to hear that I give you the following:
Vegeta, our loyal member, gave on the date January 6th 2018 a request for a Patent on his custom element (Chalk Release); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;
Hakuboku
Powered by Lord of Kaos
Copyright © 2018, Vegeta, NarutoBase.net
( Ekitai: Agashī no Yoroii ) - Oobleck Release: Armor of AgathysIs weak to: Lightning, Fire, Heating elements such as Temperature release that will boil off the water as well as cooling elements that could freeze the water
Is strong against: Wind, Water, Sound, any element that forces an outside pressure/stress/force onto the substance.
(Lithos rirīsu: Shūsei unmei) Lithos Release: AquariusIs weak to:
Fire: When heat is applied to this magnetic rock it can cause for it to become demagnetized.
Wind: Líthos is weak to wind because wind deals with slicing and slashing or otherwise physical abuse which causes disorder in the magnet being affected, diminishing its magnetic ability in the process.
Lightning: Lightning has enough heat and strength to demagnetize and pierce through the rock.
Is strong against:
Earth/Water: Lodestone is harder and denser than the average rock making it capable of breaking earth and stopping the flow of water.
Radiation/Solar Wind: As shown with the earth's own magnetic field it has been proven that a magnetic field can stop/prevent Radiation/Solar Wind from spreading.
(Tourmarin: Babiron no Shōfu) - ₪ Hellstone: ***** of Babylon ₪crystal that houses pyroelectric properties that is capable of producing an electrical current through the crystal by experiencing a change in temperature of any type. It's created using Earth chakra refined to form a crystal that then is hit with your Fire/Lightning chakra changing it's properties into Hellstone. It's strong to Fire, Lava, Earth and Water and weak to Lightning, Sound, and Wind.