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Vegeta's Custom ways to kill
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<p>[QUOTE="Vegeta, post: 16285583, member: 124032"]</p><p style="text-align: center"><span style="color: #FFFFFF"><span style="font-size: 26px"><strong><u>[GLOW=grey][/GLOW][GLOW=grey]<span style="font-family: 'Papyrus'">Clan Jutsu's</span>[/GLOW]</u></strong></span></span></p> <p style="text-align: center">[spoiler]<span style="color: #FFFFFF"><span style="font-size: 26px"><strong><u>[GLOW=Indigo]<em>Valentine</em>[/GLOW]</u></strong></span></span></p> <p style="text-align: center"><img src="https://i.makeagif.com/media/2-13-2016/qOGA74.gif" data-url="https://i.makeagif.com/media/2-13-2016/qOGA74.gif" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center">[hr][/hr]</p> <p style="text-align: center"><strong><span style="color: #B22222"><span style="font-size: 12px">Valentine Clan Abilities:</span></span></strong></p> <p style="text-align: center">Being a member of the Valentine Clan, Vegeta has improved transformation abilities, ability to passively absorb senjutsu (although only sufficient to source the chakra for the modes used for the Clan Techniques), physical strength and durability increase due to the senjutsu chakra regulating around the user at all times (+15 damage to all taijutsu, +10 damage to all ninjutsu), due to training with natural energy, he has the ability to detect living things through their life force, and he has also gained a naturally high resistance to toxins and pathogenic matter, as well as a longer lifespan. Vegeta also carries on him a special stick that can be used to knock out the excess natural energy from himself if he loses control of the natural chakra. Vegeta is of Dark Crusader ranking, the inner circle of the clan. He has attained near mastery of the clans abilities and has access to all the clans techniques. Due to his mastery of the arts of the clan, he has lived for hundreds of years. Vegeta's transformations last 1 turn longer than normal. He also has, on the right side of his chest, the Valentine clan's Curse Mark which is placed on all members of the Clan upon joining and is automatically activated upon death. The curse seal has the appearance of a Black Heart placed on the right side of the members chest. Vegeta was led by the upper echelon, naturally, down the path of <strong>Pride</strong>, the dominant sin that drove his actions in his human life before he became a member of this misanthropic brotherhood.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Valentine’s Cursed Seal (Tanabata Juinjutsu)</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short-Long (can only be applied at close range)</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: A technique that brings a member of the Valentines under the control of the user. The techniques works similarly to Hyuuga’s Juinjutsu, and is only taught to the high ranking members of the clan and select officials of the Rain village/Akatsuki as a countermeasure against betrayals. The seal is placed on all members of the Clan upon joining and is automatically activated upon death. The seal has numerous functions, primarily causing an extreme paralysis with a single Seal of Confrontation, the same way Danzo’s Juinjutsu works. The curse seal has the appearance of a Black Heart placed on the right side of the members chest. When activated sealing scripts pour out of the heart and bind the body.</p> <p style="text-align: center">The secondary function of the seal is to completely this destroy the victim’s body. The function activates automatically upon Death but can also be forcefully triggered by a user of this technique. When activated, the Black heart on the chest breaks apart and splits into two. This makes the seal unstable and the effects extends to the victims body, the seal absorbs natural energy at an extreme rate quickly petrifying the victim into a statue form. This both kills the victim (If he’s alive) and completely destroys the D.N.A rendering the body unusable.</p> <p style="text-align: center">Alternatively, the technique could also be applied on opponents in the middle of battle by striking the chest. The seal has the same effects of paralysis and petrification even on Non-Valentines. Also, activating the seal against an opponent counts as one of the user's 3 jutsu per turn.</p> <p style="text-align: center">Note: Can only be 3 times per conflict.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Galian bīsuto) Galian Beast</strong></p> <p style="text-align: center">[spoiler]Type: supplimentary</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: (+30 to a Taijutsu movement when used in combination)</p> <p style="text-align: center">Description: The Galian Beast is the third Transformation available to Valentines and is also the first they acquire. Like all transformations of the Valentine Clan, The Galian beast too represents a horror or terror faced by society. If Chaos is the physical representation of occult and satanic practices, Death Gigas could be considered the horror of science, a mutated unstable lab experiment and the Galian beast can represent the horror of the wild, untamed animals of nature.</p> <p style="text-align: center">The galian beast transformation takes root in one of man-kinds oldest fears, lycantropes, the valentine takes on the form of a highly muscular, armour clad lycanthrope with large horns protruding from its head. (see image)</p> <p style="text-align: center">In this form, the user gains enhanced strength equal to a sage mode user and the speed at which the valentine can move doubles due to the enhanced musculature and dexterty afforded by the wolf-like form, also, due to the huge claws, horns and teeth, damage inflicted by taijutsu is greatly increased (reflected in the damage section above)</p> <p style="text-align: center">-usable by all valentines</p> <p style="text-align: center">-lasts 4 turns</p> <p style="text-align: center">-the user may not any Valentine Techniques for the following 2 turns.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Nanatsunotaizai) Seven Deadly Sins</strong></p> <p style="text-align: center">[spoiler]Type: Off/Def/Supp</p> <p style="text-align: center">Rank: S-Rank</p> <p style="text-align: center">Range: N/A</p> <p style="text-align: center">Chakra: 40 (40 cost per turn in abilities that last more than one turn)</p> <p style="text-align: center">Damage:N/A</p> <p style="text-align: center">Description: Though the valentine creed is strict about abandoning the vulgarity of human nature, eventually their personalities show through. To channel this to the benefit of the clan they are guided down one of seven paths by the clan's upper echelon, depending on their personality. These paths hone their abilities, allowing them to harness their emotions and hone them into a weapon. Each path bestows an ability upon the young valentine as a result of harnessing the dominant sin that drove their actions in their human lives before they became members of this misanthropic brotherhood. Thanks to this practice, the valentines have been able to become at peace with their petty needs and transcended it to advance further in their desire to rid themselves of everything that made them "human", thereby separating the valentines from the herd of human cattle that marches slowly towards their and the world's inevitable death.</p> <p style="text-align: center">The abilities that are conferred are as follows:</p> <p style="text-align: center"></p> <p style="text-align: center">Wrath is the ability to condense natural energy into a single point, building up pressure and releasing it to amplify the physical blows of the user. This ability causes the users physical attacks to cause pressure shock waves through any medium upon the release of a blow. The shock waves upon contact with human flesh can cause devastating damage to the internal organs and bone structure. This technique adds 30 damage to any taijutsu or other attack that involves landing a physical blow. The shock waves can also be used to disrupt incoming attacks of solid material.</p> <p style="text-align: center">Technique lasts 3 turns and augments any attacks used in that time.</p> <p style="text-align: center"></p> <p style="text-align: center">Pride is the ability to sharpen, dull and all around manipulate the Senjutsu Chakra that makes up the aura surrounding the Valentine. This can be used to defend against weapon strikes, and even create slashing and piercing attacks up to mid range. It can be manipulated to create sharp arrow-like strikes, can be altered to create dull, strong, and unwavering strikes like a hammer. With a stabbing or punching motion the aura can create piercing damage. An example of using this technique would be the user dulling the Senjutsu Chakra around his finger and using the aura to defend against sword strikes, or sharping the aura significantly and stabbing that finger into an opponent to puncture through the muscle and flesh, directly striking the internal organs, with piercing like blows. Dependent on it's use this aspect of the technique can cause significant damage but usually isn't deadly by itself unless skillfully and purposely directed. The aura created lasts 4 turns. The aura around the valentine takes on a pale golden color. The damage and power of this aura is A-Rank and using it counts as a move.</p> <p style="text-align: center"></p> <p style="text-align: center">Sloth is the ability to force natural energy into an area around a targeted object or person. The air the target is travelling through becomes far more dense, slowing the target dramatically, (for those who dont grasp the concept, it is like trying to run underwater as opposed to running on dry land) The speed of the target is halved while this technique lasts. The natural energy lasts for 2 turns</p> <p style="text-align: center"></p> <p style="text-align: center">Greed (+20 damage to taijutsu) A very basic technique. The Valentine simply uses his heightened transformation abilities to increase his or her muscle mass for a brief period of time increasing strength and speed momentarily. This increase in strength is enough for the user to lift five times his own body weight and the speed increase is roughly one and a half times their base speed. Dependent on their rank and skill this can be maintained for longer periods of time being more useful the higher your rank. This jutsu is not affected by the turn restrictions due to it being a very basic Valentine technique. When a stronger state is entered the technique is negated.</p> <p style="text-align: center">Restrictions:</p> <p style="text-align: center">Squire: Can last 1 turn</p> <p style="text-align: center">Dark Neophyte: Can last 2 turns</p> <p style="text-align: center">Dark Knight: Can last 3 turns</p> <p style="text-align: center">Dark Crusader: Can last 4 turns</p> <p style="text-align: center">Dark King: Can last 5 turns</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">Envy is the ability to use the natural energy around the user to redirect an opponents attack back on them, it doesn't change it in anyway, it is simply redirected back upon the caster. This ability can only redirect attacks equal or lower ranked to this ability, that are not multi-directional and the user must be able to detect and react to it. Cannot be used on genjutsu.</p> <p style="text-align: center"></p> <p style="text-align: center">Lust is the ability for the user to take on the form of the perfect object of desire, literally becoming the perfect being that no mortal can help but lust after. This physically perfect specimen displayed before the opponent will cause their hormonal system into overdrive with their desire, distracting the opponent from concentrating properly (1/4 reduced reaction speeds) and leaving them subconsciously unwilling to harm the user (-10 damage to any technique the opponent uses) This effect lasts for 4 turns, or until the opponent forcefully interrupts the hormonal state via physical pain equal to breaking a genjutsu of the same rank.</p> <p style="text-align: center"></p> <p style="text-align: center">Gluttony is the ability to harness masses of natural energy from the surrounding area, drawing it into the users body and expelling it into one jutsu, This jutsu adds +40 damage to any elemental attack the user uses directly following this technique.</p> <p style="text-align: center"></p> <p style="text-align: center">Notes and Restrictions:</p> <p style="text-align: center"></p> <p style="text-align: center">-Each clan member below Knight rank can only possess one ability due to their human lifespans being too short to train in more than one.</p> <p style="text-align: center">-Knights, Due to their vastly increased lifespans have had many years to train and hone their craft, allowing them access to two abilities.</p> <p style="text-align: center">-Crussaders and the Dark King can access all abilities</p> <p style="text-align: center">-Can only be used twice per battle.</p> <p style="text-align: center">-Can only use one emotion at a time.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Death Gigas (Kyoujin Ojou)</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 40 (20/turn)</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: Death Gigas is the second transformation of Valentines, after Chaos. Like all transformations of the Valentine Clan, Death Gigas too represents a horror or terror faced by society. If Chaos is the physical representation of occult and satanic practices, Death Gigas could be considered the horror of science, a mutated unstable lab experiment. The transformation is slow to take effect and reaches mature form after two complete turns has passed since the activation.</p> <p style="text-align: center">Activation: The user performs a series of hand seals activating the body as it begins to absorb natural energy continuously. Immediately after activation the user’s physical prowess improves comparable to that of a standard Sage mode user. This involves body durability and physical strength alone. The technique is the most premature state of transformation and there is no visible difference in appearance.</p> <p style="text-align: center">Initial Stage, Giga Dunk: The user achieves stage one after 1 complete turn has passed since activation. By this stage, the user has absorbed enough natural energy to induce a change in his appearance. His body begins to bulk up, increasing both muscle mass and height. Natural energy’s distribution on a cellular level result in the user transforming into a hulking monster. The intense amount of natural energy present in the users body makes his skin green and he gains berserking tendencies similar to Jugo’s Clan. Despite that he still maintains his composure and is able to make logical actions. The transformation raises the user’s speed comparable to standard Sage mode and his physical strength 2x (For Taijutsu techniques and Ninjutsu that involve physical strength).</p> <p style="text-align: center">Final Stage, Live Wire: Live Wire is the final stage of Death Gigas manifesting the real form of this transformation. The stage requires immense amounts of Natural energy that only a Valentine could handle. The mode raises the muscle mass to maximum the human body could allow (4x the users base strength). Even when all natural energy is used up to induce this sudden growth, the transformation still continues to collect more. As result a green aura appears around the user because of the condensed senjutsu chakra leaking from the body, bolts of electricity appear as well. The stage is named after this particular appearance, “Live Wire” refers to the wires of electricity flowing through the body. The final ability granted by this stage is not the boost in physique, its a cellular mutation. The initial stage Giga Dunk spreads natural energy across the body on a cellular level, reaching this stage suggests that the mutation took effect and the cells have been augmented. Sage mode makes the body stronger, Death Gigas makes the humans cells stronger: A human cell has a fixed capacity of absorbing energy, the amount of energy body always maintains within itself is roughly 100 watts. Exceeding this limit too much results in cellular damage and the primary advantage of Death Gigas is that this limit is exceeded way beyond normal with the help of natural energy. This makes the user incredibly resistant to damage, granting complete immunity to techniques up to A rank (within reason this mainly applies to blunt force impact or energy based techniques, cutting techniques will still cause damage just a greatly reduced level e.g. An A-rank cutting attack would do the damage of a C-rank). The user also gains tremendous physical strength allowing the user to lift up large summon with relative ease (Ordinary Sage mode allows the user to lift objects many times larger than himself. Reference: Naruto lifted the toad statue right after entering sage mode) as well as to jump huge distances easily across the field.</p> <p style="text-align: center">Disadvantages:</p> <p style="text-align: center">-Once the transformation is initiated it cannot be stopped or prevented, unless done forcefully using Anti Senjutsu equipment. (Check clan description)</p> <p style="text-align: center">-Altogether the transformation Lasts 5 turns, and requires 2 turns to mature leaving the actual transformation usable only for 3 turns.</p> <p style="text-align: center">-Genjutsu cannot be used once Giga Dunk stage is reached. The user cannot use Ninjutsu above A rank except raiton once Live Wire is reached and the user is left severely exhausted once the transformation ends.</p> <p style="text-align: center">Restrictions:</p> <p style="text-align: center">-Usable once per battle.</p> <p style="text-align: center">-Dark Knight Rank or Higher</p> <p style="text-align: center">- Grants a +20 damage boost to Raiton jutsu in live wire stage[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Chaos (Ranmyaku)</strong></p> <p style="text-align: center">[spoiler]Rank: S</p> <p style="text-align: center">Type: Supplementary</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra cost: 40 (+10 per turn)</p> <p style="text-align: center">Damage Points: N/a</p> <p style="text-align: center">Description: Chaos is a morphing technique born of negative and dark memories and the sins of the user; it’s a person dark side taking physical form, an executioner and harbinger of death who comes during the user’s state of mental imbalance. Chaos has a satanic appearance, large black wings, pale skin and yellow glowing eyes. Adding to the theme, the hairs grows longer and stiffens making spikes along with the users cloth, being shredded in various areas. Gauntlets and knee guards appears that reflect a demon’s limbs and metallic ribs cover the abdominal area. The user’s chakra becomes similar to that of a cursed seal, dark and purple-ish in color. The area where the user’s heart is present begins to glow.</p> <p style="text-align: center">Advantages:</p> <p style="text-align: center">-Grants flight</p> <p style="text-align: center">-Murderous intent improves by 5 fold. And user becomes emotionless therefore providing immunity against genjutsu, killing intent and any other technique that affects the users emotions. User is still affected to genjutsu that do not affect the emotions however.</p> <p style="text-align: center">-User gains the ability to sense murderous intent, distinguish between several people and determine the strength of each person’s killing intent.</p> <p style="text-align: center">-User’s Fire and Lightning techniques do additional damage (+15) due to natural energy.</p> <p style="text-align: center">-User’s Genjutsu improves by 1 rank, excluding forbidden techniques. I.e. B rank genjutsu becomes A rank, and A rank becomes S rank. But S rank and forbidden ranked genjutsu don’t improve.</p> <p style="text-align: center">Restrictions:</p> <p style="text-align: center">-Lasts 4 turns</p> <p style="text-align: center">-User is unable to use Sage Morph techniques for 2 turns after the mode ends.</p> <p style="text-align: center">-Cannot be activated at the same time as other mode, including other transformations.</p> <p style="text-align: center">-Usable By Dark Crusader and above[/spoiler]</p> <p style="text-align: center">[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler]<span style="font-size: 26px"><strong><u>[GLOW=Black]<em><span style="color: #DAA520">Kamizuru</span></em>[/GLOW]</u></strong></span></p> <p style="text-align: center">[spoiler]</p> <p style="text-align: center"><strong>(<span style="color: #DAA520">Kuchiyose no Jutsu: Kyodaibachi</span>) Summoning Technique: Giant Bee</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: B-Rank</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description:</p> <p style="text-align: center">The Giant Bee (巨大蜂, Kyodaibachi) is a giant-sized bee which was summoned by Suzumebachi. Its anatomy slightly differs from normal bees by having a jaw of razor sharp teeth, a deadly stinger, and wings capable of pushing back enemies within short range (C-Rank ability), which makes this insect is a difficult opponent. It can also spit massive amount of honey from its mouth to trap and ensnare its victims. Its honey attack is B-Rank and has a Long range reach. It can take C-Rank techniques and remain undamaged. Its main advantage is that it can fly with up to 3 people on its back.</p> <p style="text-align: center">Note: Can only be summoned once</p> <p style="text-align: center">Note: All its abilities count as moves[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(<span style="color: #DAA520">Hachimitsu No Jutsu</span>) - Honey Bee Technique</strong></p> <p style="text-align: center">[spoiler]Rank: D</p> <p style="text-align: center">Type: Supplementary</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 10</p> <p style="text-align: center">Damage Points: 20</p> <p style="text-align: center">Description: The user generates bees from the sleeves that upon contact with their target explode sending a sticky honey that captures the opponent. Binds the target for 1 turn.</p> <p style="text-align: center">Note: Can only be used by members of the Kamizuru Clan.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(<span style="color: #DAA520">Hachi Bunshin no Jutsu</span>) - Honey Clone Technique</strong></p> <p style="text-align: center">[spoiler]Rank: C</p> <p style="text-align: center">Type: Supplementary</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra cost: 15</p> <p style="text-align: center">Damage point: N/A</p> <p style="text-align: center">Description: The user makes a clone made of bee wax and when injured enough it dissolves back into wax. The user can also create a honey clone to seem like the target or someone else as a means to confuse the target. Clones can use Bee related techniques and Taijutsu up to C-Rank.</p> <p style="text-align: center">Note: Can only be used by members of the Kamizuru Clan.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(<span style="color: #DAA520">Hachi Bakudan No Jutsu</span>) - Bee Bomb Technique</strong></p> <p style="text-align: center">[spoiler]Rank: C</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra Cost: 15</p> <p style="text-align: center">Damage Points: 30</p> <p style="text-align: center">Description: The user releases bees from their sleeves that upon contact with their target explode.</p> <p style="text-align: center">Note: Can only be used by members of the Kamizuru Clan.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(<span style="color: #DAA520">Hachi senbon No Jutsu</span>) - 1000 Bee Technique</strong></p> <p style="text-align: center">[spoiler]Rank: C</p> <p style="text-align: center">Type:Attack</p> <p style="text-align: center">Range:Short-Long</p> <p style="text-align: center">Chakra Cost:15</p> <p style="text-align: center">Damage Points:30</p> <p style="text-align: center">Description:The user releases a cloud of bees that shot out their stingers at the opponent.</p> <p style="text-align: center">Note: Can only be used by members of the Kamizuru Clan.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(<span style="color: #DAA520">Iwa no Haibu Jutsu</span>) - Rock Hive Technique</strong></p> <p style="text-align: center">[spoiler]Rank: C</p> <p style="text-align: center">Type: Supplementary</p> <p style="text-align: center">Range: Short - Mid</p> <p style="text-align: center">Chakra cost: 15</p> <p style="text-align: center">Damage points: N/A (- 10 per turn to enemy target)</p> <p style="text-align: center">Description: The user manipulates their chakra and then creates a Bee hive that's made of rock to rise from the ground. This hive houses the larva of the bee's which consumes chakra of any opponent that may be caught inside the rock hive. It can also be used to produce a steady source of bees for bee techniques.</p> <p style="text-align: center">Note: Can only be used by members of the Kamizuru Clan.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong><span style="font-size: 12px"><span style="font-family: 'Tahoma'"><u>Kamizuru Clan CJ's taught to me by [GLOW=orange]Blake Belladonna[/GLOW]</u>[GLOW=orange][/glow]</span>[GLOW=orange][/glow]</span>[GLOW=orange][/glow]</strong>[GLOW=orange][/GLOW]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(<span style="color: #DAA520">Hachi torappu</span>) - Bee Trap</strong></p> <p style="text-align: center">[spoiler]Rank: B</p> <p style="text-align: center">Type: Offensive/Supplementary</p> <p style="text-align: center">Range: Long</p> <p style="text-align: center">Chakra Cost: 20</p> <p style="text-align: center">Damage points: 40</p> <p style="text-align: center">Description: The user will have their bees surround the opponent in a tornado by the all the bees spinning in a different direction. Than the Bees will release honey to out their mouth while spinning in their tornado that covers the opponent's body completely in honey completely restricting their movements.</p> <p style="text-align: center">Note: Must be a Kamizuru member</p> <p style="text-align: center">Note: Must by taught by ~Korra~[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(<span style="color: #DAA520">Hachi no hakai</span>) Bee's Destruction</strong></p> <p style="text-align: center">[spoiler]Type: Attack</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: 40</p> <p style="text-align: center">Description: The user will call forth there bees and have them engulf the enemy inside a cloud of Bees. The bees will use their stingers to drain the opponent's chakra making them weak the longer they have the bees stinging them.</p> <p style="text-align: center">Note: Must be taught by ~Korra~</p> <p style="text-align: center">Note: Must be a member of the Kamizuru clan.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(<span style="color: #DAA520">Hachi no tatsumaki</span>)-Tornado of Bees</strong></p> <p style="text-align: center">[spoiler]Type: Attack</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: The user will manipulate his normal sized bees (manga context) to surround the enemy in a tornado like shape. Some of the bees will go after the opponent striking them while the other bees shoot out their stingers at the enemy from different directions and angles.</p> <p style="text-align: center">Note: Usable 4 times a battle</p> <p style="text-align: center">Note: Must be taught by ~Korra~</p> <p style="text-align: center">Note: Must be a member of the Kamizuru clan[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 12px"><span style="font-family: 'Tahoma'"><strong><u>Kamizuru Clan CJ's created by [glow=navy]Me[/glow]</u>[glow=navy][/glow]</strong></span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(<span style="color: #DAA520">Harikēnbī hakai wana</span>)-Hurricane Bee Trap</strong></p> <p style="text-align: center">[spoiler]Type: Attack</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: The user will call forth their normal sized bee's (Manga context) from himself to move towards the enemy to surround the enemy in a hurricane-like swarm. Some of the bees will go after the opponent striking them exploding on contact while some other bees shoot out their stingers at the enemy from different directions and angles and the rest of the bee's spit out honey from all sides that covers the opponent's body in honey completely restricting their movements.</p> <p style="text-align: center">~Notes~</p> <p style="text-align: center">-Must be a member of the Kamizuru clan</p> <p style="text-align: center">-Can only be used thrice per match, with 1 turn cool-down between</p> <p style="text-align: center">-No Kamizuru jutsu's above C-rank the next turn after use</p> <p style="text-align: center">-Must be taught by -Vegeta</p> <p style="text-align: center">Thanks to Korra for the idea ^^</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=144&p=14165308&viewfull=1#post14165308">Link</a> to approval</p> <p style="text-align: center">Taught to <a href="http://narutobase.net/forums/showthread.php?t=620876&p=18150520#post18150520">Kooljay</a>, <a href="https://narutobase.net/forums/showthread.php?t=646503&page=3&p=21626409#post21626409">Korra</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(<span style="color: #DAA520">Hachimitsu No Jutsu: Atakku Feromon</span>) - Honey Bee Technique: Attack Pheromone</strong></p> <p style="text-align: center">[spoiler]Rank: B</p> <p style="text-align: center">Type: Supplementary</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 20</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: The pheromones of the Honey bee are mixtures of chemical substances released by individual bees into the hive or environment that cause changes in the physiology and behavior of other bees. This jutsu deals with the pheromone named the "Alarm Pheromone" there are two main alarm pheromones that have been identified in honeybee workers but this jutsu deals with the first the "attract pheromone". This one is released by the Koschevnikov gland, near the sting shaft, and consists of more than 40 chemical compounds.</p> <p style="text-align: center">The Alarm pheromone is released when a bee stings another animal, and they attract other bees to the location and can cause the other bees to behave defensively, i.e. sting mercilessly or charge in attacking the opponent by exploding or releasing honey upon them restricting their movement. The alarm pheromone emitted when a bee stings another animal smells like bananas and can be distinguished by a Kamizuru Clan member allowing them to track a hidden opponent up to Long Range along the same lines as Dynamic Marking can make tracking an opponent much easier for an Inuzuka Clan member. This also allows the bees and the Kamizuru Clan member to distinguish someone who has fled and been found once again as the pheromone hangs heavily upon the stung individual.</p> <p style="text-align: center">~Notes~</p> <p style="text-align: center">-Smoke can mask the bees' alarm pheromone. So Smoke Ninjutsu can be very useful against the Attack Pheromone.</p> <p style="text-align: center">-Effects last 6 turns</p> <p style="text-align: center">-Can only be used by members of the Kamizuru Clan.</p> <p style="text-align: center">-Must be taught by -Vegeta</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=147&p=14243185&viewfull=1#post14243185">Link</a> to approval</p> <p style="text-align: center">Credits to Howard for the idea ^_^</p> <p style="text-align: center">Taught to <a href="http://narutobase.net/forums/showthread.php?t=620876&p=18150520#post18150520">Kooljay</a>, <a href="https://narutobase.net/forums/showthread.php?t=646503&page=3&p=21626409#post21626409">Korra</a>[/spoiler][/spoiler][/spoiler]</p><p>[spoiler][spoiler]</p><p></p><p style="text-align: center"></p> <p style="text-align: center"><strong>(<span style="color: #DAA520">Adobansudo Hachimitsu No Jutsu</span>) - Advanced Honey Bee Technique</strong></p> <p style="text-align: center">[spoiler]Rank: S</p> <p style="text-align: center">Type: Supplementary</p> <p style="text-align: center">Range: Short - Mid</p> <p style="text-align: center">Chakra Cost: 40</p> <p style="text-align: center">Damage Points: 80</p> <p style="text-align: center">Description: The user generates bees from their sleeves (up to 8, each C-ranked when detonated) that upon performing the seal of confrontation and applying chakra upon the bees can explode creating varying effects. Based upon the Honey Bee Technique, this technique plays on the same principle of Kamikaze Bees but, instead of simply exploding and releasing honey upon the opponent, once imbued with a chakra nature they can release said nature in the form it normally would appear. EG, if katon chakra is used an explosive force followed by a dense fire ball takes place. If instead fuuton chakra is used when a bee explodes a dense blade of wind is created with cutting and slicing properties or if raiton chakra is used a small pulse of electricity is created that can cause paralysis and numbness for a turn.</p> <p style="text-align: center">~Notes~</p> <p style="text-align: center">-Can only be used by members of the Kamizuru Clan.</p> <p style="text-align: center">-Can only be used 3 times per battle and only once per turn</p> <p style="text-align: center">-Only 1 element may be used at a time</p> <p style="text-align: center">-Can only be used once every two turns</p> <p style="text-align: center">-Bee's appear the size of 2 normal bee's</p> <p style="text-align: center">-Must be taught by -Vegeta</p> <p style="text-align: center">Once again, Thanks to Howard for the idea ^_^</p> <p style="text-align: center">Taught to <a href="http://narutobase.net/forums/showthread.php?t=620876&p=18150520#post18150520">Kooljay</a>, <a href="https://narutobase.net/forums/showthread.php?t=646503&page=3&p=21626409#post21626409">Korra</a>[/spoiler]</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=464703">Ze`Link to za training!</a></p> <p style="text-align: center"><span style="font-family: 'Tahoma'"><span style="color: #DAA520">completed</span></span></p><p>[/spoiler]</p><p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Haibutagu) - Hive Tags</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: E</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra: N/A (-5 for activation)</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: These tags were developed by Korra in conjustion with her Bee Summonings. These tags resemble the color of honey while having a bee hive pattern on them. Upon release these tags release a small swarm of bees that consist of 10 that are double the size of a nomral size bee. These bees will either get close to or sting the opponent and than explode but instead of a straight explosion these bees will explode into sticky honey. A single bee's worth of honey is enough to make it hard to move a hand or foot. If an opponent gets caught with multiple bees it would cause them to be stuck in place and unable to move.</p> <p style="text-align: center">Note: Must be placed in the user's bio or in the beginning of the battle</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=646503&page=3&p=21821868&viewfull=1#post21821868">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Middohanī ) - Mad Honey</strong></p> <p style="text-align: center">[spoiler]Rank: N/A</p> <p style="text-align: center">Type: Supplementary</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: N/A</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: Mad Honey is a special type of honey Korra has her Bee summons use instead of normal honey that contains grayanotoxins . The honey can affect opponents and none bee users or medical ninjutsu with effects varying with how much is exposed to an opponent. The opponents get exposed to the honey by either consuming any or having contact with it. Mad Honey can cause nausea, vomiting, blurred vision, circumoral paresthesia, tongue numbing, fainting, drowsiness, drunkenness, and seizures. For these effects the users must be exposed to at least a cup of Mad Honey with the effects following in order the more turns the opponent is in contact or consuming honey. After 1 turn the opponent will experience nausea and tingling. After two turns the user will experience weakness and have their speed drop by one level. After 3 turns the opponent will experience drowsiness and drunkenness while their speed drops by 2 levels. After 4 turns the user will experience vomiting, blurred version, circumoral paresthesia, numbing and fainting and seizures. Mad Honey can also cause cardiovascular system problems resulting into 1st to 3rd-degree heart block, asystole, and myocardial infarction. The opponent would need to exposed to half of their body size worth of Mad Honey and be exposed or have consumed the honey for at least 5 turns straight and would have their speed drop by 3 levels.</p> <p style="text-align: center">Note: Must be posted in either the user's bio or at the beginning of a fight</p> <p style="text-align: center">Note: This honey replaces regular that the user's bee uses</p> <p style="text-align: center">Note: Must be taught by Korra</p> <p style="text-align: center">Note: Must know Bee Summoning</p> <p style="text-align: center"><a href="https://animebase.me/threads/the-snake-sage-teaches-me-stuff.646503/page-3#post-21876580">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="https://dl.dropboxusercontent.com/u/77513416/hjkfjhfjklfkfhj.gif" data-url="https://dl.dropboxusercontent.com/u/77513416/hjkfjhfjklfkfhj.gif" class="bbImage " style="" alt="" title="" /></p><p>[/spoiler]</p><p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler]<span style="color: #FFFFFF"><span style="font-size: 26px"><strong><u>[GLOW=Maroon]<em>Swift Release</em>[/GLOW]</u></strong></span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hayaton No Jutsu) Swift Release Technique</strong></p> <p style="text-align: center">[spoiler]Type: Offensive/Defensive</p> <p style="text-align: center">Rank: C-Rank</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 15</p> <p style="text-align: center">Damage: 30</p> <p style="text-align: center">Description: the basic technique of Swift Release, the user will do the Boar handseal and use his chakra to move at increased speed in short range. He can use this to perform free form taijutsu attacks or to dodge small scaled techniques. However, the technique is very short lived and can only last 1 to 2 seconds, being good enough for one or two punches or a simple side step.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hayaton: Kage Ken) Swift Release: Shadow Punch</strong></p> <p style="text-align: center">[spoiler]Type: Offensive</p> <p style="text-align: center">Rank: B-Rank</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: 40</p> <p style="text-align: center">Description:</p> <p style="text-align: center">A simple taijutsu move combined with the abilities of Swift Release. The user will do one handseal (Boar) and infuse his body with chakra, flashing towards his target to deliver a simple punch. While exceedingly fast, the technique bares the same limitations of any other Swift Release technique.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hayaton: Oni no Mohō Suru) Swift Release: Demons Mimicry</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: B-Rank</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description:</p> <p style="text-align: center">The user will do the Boar handseal and disappear in a flash of speed. As he moves around the target, his immense speed creates afterimages that can effectively be confused with clones. The user needs to move in a circular or spherical pattern around the enemy to produce the effect. The afterimages will all mirror the movement of eachother which is the movement the user is doing himself. A very useful distraction, the technique can produce up to 9 copies of the user and unless the user has a doujutsu or a sensory ability, he won't be able to tell the difference between each afterimage. Although perfectly visible, the images flicker slightly and are to some extent translucent, not being easily confused with clones. While the target is distracted the user can attack with weapons or taijutsu. Although the enemy will see the user moving to attack, he won't be able to notice which afterimage is going to attack.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hayatōn: Mueishō) – Swift Release: Shadowless Flight</strong></p> <p style="text-align: center">[spoiler]Rank: A</p> <p style="text-align: center">Type: Offensive, Defensive, Supplementary</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra cost: 30</p> <p style="text-align: center">Damage points: 60</p> <p style="text-align: center">Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.</p> <p style="text-align: center">Note: Can only be used by a swift user bio.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Hayaton: Kajiya no Ryūkō) Swift Release: Blacksmiths Form</strong></p> <p style="text-align: center">[spoiler]Type: Offensive</p> <p style="text-align: center">Rank: A-rank</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description:</p> <p style="text-align: center">The user will do 2 handseals and infuse his body with chakra which he will use to rotate a fiercely high speeds while he unleashes a barrage of weapons all around. This technique is nothing more than using Swift Releases ability to make the user move faster to produce an omnidirectional attack by powering his ability to throw basic weapons much faster than normal. If the user uses Explosive Tags in his weapons he can add +20 explosive damage.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hayaton: Takai Hebi no Kamu) Swift Release: High Serpent's Bite</strong></p> <p style="text-align: center">[spoiler]Type: Offensive/Defensive</p> <p style="text-align: center">Rank: S-Rank</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description:</p> <p style="text-align: center">In response to an enemy attack, the user will produce both a defense and counter by making one handseal (Boar) and infusing his body with chakra. As he does this, he moves at extremely high speeds in what can be described as virtually instant, out of the way of the technique and behind the opponent. Upon reaching behind the opponent, the user is free to either do a simple, powerful taijutsu attack and take advantage of the speed to a surprise effect or, by losing the surprise effect, produce a weapon or ninjutsu attack.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique</strong></p> <p style="text-align: center">[spoiler]Type: Supplement</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.</p> <p style="text-align: center"></p> <p style="text-align: center">Notes:</p> <p style="text-align: center">- Lasts 3 turns</p> <p style="text-align: center">- This jutsu doesn't increase the users speed, only senses.</p> <p style="text-align: center">- this jutsu can be used to speed read/ track movements at inhuman levels.</p> <p style="text-align: center">- Can only be used once per battle.</p> <p style="text-align: center">- Must have a swift bio.</p> <p style="text-align: center">- No wind or lightning jutsus can be used in the same turn as activation.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hayaton No Jutsu)- Swift Release: Swift Technique</strong></p> <p style="text-align: center">[spoiler]Type: Supplement</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short-mid</p> <p style="text-align: center">Chakra Cost: 25</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: The user through the use of swift release will perform the "Boar" handseal and move from Short to mid range. This technique is similar to that of shadow-less flight and can be used to dodge certain attacks by using swift release to quickly move out of the range of the attack similar to how other jutsus like Doton no jutsu let's you escape certain attacks by moving out of range or out of the way of certain jutsus. This can be preferred over other jutsus that can allow this due it's much faster and is still pretty basic. The user can escape attacks that for one, he can track, attacks that are projectile-ish but not huge attacks like kirin. The user could dodge an attack like fireball jutsu however, the attack that the user dodges cannot be wider than 10meters in diameter. Otherwise the user would still be hit due to the user can only travel by 10meters since this technique is short to mid range so this cannot be used to dodge large scale techniques only small projectile like techniques like fireball jutsu, Fire Style: Exploding Flame Shots and other small scale projectile like techniques, as well as few attacks that are like blasts as long as they aren't large scale as said before due to this has a 10meter range limit so any attack that is 10 meters in diameter would still hit you if you try to use this as a counter.This jutsu would allow someone to dodge small Amaterasu flames, but not large scale flames that are 10 meters in diameter or flames that appear all around/cover you as there has to be away to escape out of it. This jutsu would only allow you to dodge the same type of techniques that Doton no jutsu can allow you to dodge, only this is much faster.</p> <p style="text-align: center">- Can't use wind or lightning jutsus in the same turn.</p> <p style="text-align: center">- Can't use any other swift techniques in the same turn.</p> <p style="text-align: center">- Can only be used 3X per match.</p> <p style="text-align: center">- Must wait one turn before using again.</p> <p style="text-align: center">- Must have a swift release bio.[/spoiler]</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=594069">Link</a> to training</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Swift Release: Pegasus Ryūsei Ken) Swift Release: Pegasus Meteor Fist</strong></p> <p style="text-align: center">[spoiler]Type: Attack</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra Cost: 30(+10 Per set of ten punches)</p> <p style="text-align: center">Damage Points: 60</p> <p style="text-align: center">Description: The user gathers Swift Chakra into his arms and to a lesser extent his legs, he slowly moves his arms around in a circular motion in front of him this process takes a mere three seconds. During this time the user regulates his breathing and focuses on the manipulation and gathering of his Swift Chakra. Once he has gathered enough Swift Chakra he is able to punch much faster dealing 10 speed induced punches easily in the time it would take to perform a single muscle bond punch. He can group these punches together in small groups of ten but can't do more than 30 punches at any given time. He may also run at the opponent getting a running start before he begins the barrage of punches. The Swift punches are much stronger than a usual punch as the user's arms are moving at an astonishing speed barely traceable by the human eye it takes well trained eyes to see and predict the punches. The punches can fracture bones and bruise internal organs. Due to the constant manipulation and gathering of Swift Chakra the user can only use Wind and Lightning this turn. I only made this jutsu Short-Mid because the user can get a running start they are still just punches and cannot reach out to Mid Range.</p> <p style="text-align: center">Notes:</p> <p style="text-align: center">-Can only perform 3 groups of 10 punches</p> <p style="text-align: center">-No other Swift Jutsu custom or canon can be used the same turn</p> <p style="text-align: center">-No Fuuton or Raiton jutsu can be used in this turn after this jutsu is perform</p> <p style="text-align: center">-Only Taijutsu, Fuuton and Raiton can be used the turn this jutsu is used(Before the use of this jutsu)</p> <p style="text-align: center">-Must have mastered both Fuuton and Raiton</p> <p style="text-align: center">-Can only be used twice per battle and never in the same turn</p> <p style="text-align: center">-Due to the advanced chakra control needed the user must be at least Kage rank</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=557881&p=17433716#post17433716">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hayaton - Haya Shindō) - Swift Release - Swift Vibrations</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary/Offensive/Defensive</p> <p style="text-align: center">Rank: C-S</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra Cost: 10-40</p> <p style="text-align: center">Damage Points: 20-80</p> <p style="text-align: center">Description: Molding their Swift chakra, the user very rapidly moves their hand/hands manipulating the chakra's shape and condensing it, giving it form and substance with an after effect of a shocking static field around the hand/hands. This allows the molded and formed chakra to either be thrown at swift speeds at a person/object, or to coat another object/weapon, drastically increasing it's speed and cutting potential. Because of Swift chakra's nature and the static field created from moving the hands so rapidly, the damage would have not only cutting properties, but slight shocking/numbing effects as well. Alternatively, an entire limb could be vibrated back and forth at such speed, it can create a small burst of natural wind pushing objects/people backwards. The effects are not maintainable for more than the turn used.</p> <p style="text-align: center"></p> <p style="text-align: center">~Notes~</p> <p style="text-align: center">- C-B rank can be used 4x</p> <p style="text-align: center">- A rank can be used 3x</p> <p style="text-align: center">- S rank can be used 2x, and using one will decrease C-A usage by 1x</p> <p style="text-align: center">- If used C-B rank, 1 turn cool down is required in between uses</p> <p style="text-align: center">- If used A-S rank, 2 turn cool down is required in between uses</p> <p style="text-align: center">- Can only be used by -Vegeta</p> <p style="text-align: center">-ref- [MEDIA=youtube]JAvNZRJFM34:12[/MEDIA][/spoiler]</p> <p style="text-align: center"><strong>(Hayaton: Senjigusuri Hayai) - Swift Release: Swift infusion</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary/ Offensive</p> <p style="text-align: center">Rank: C</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra Cost: 15</p> <p style="text-align: center">Damage Points: 30</p> <p style="text-align: center">Description: The user infuses a kunai with his Swift Chakra, letting it move much faster, as well as increasing its piercing power due to the sheer speed added.</p> <p style="text-align: center">Note: Can only be taught by Rexii</p> <p style="text-align: center">Note: Speed of the kunai is barely trackable by normal eyesight</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=693331&p=20083976#post20083976">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"><strong>( Hayaton - Watashi no menomaede furasshu ) Swift Release - Flash before my eyes</strong></p> <p style="text-align: center">[spoiler]Type: Offensive/Defensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra Cost: 30 (-5 per turn)</p> <p style="text-align: center">Damage Points: 60</p> <p style="text-align: center">Description: The user makes the Boar seal, molding his swift chakra thru out their body, then run in a circle around the opponent at Swift speed surrounding them in a short-mid range radius. This will lead to a funnel effect, creating a cylindrical shaped tornado from the pure speed of the user running cutting thru the viscosity of air. The tornado will draw out oxygen from the inside which will begin to asphyxiate the person inside, as well as make all Katon jutsu the same rank and below fail as there will be no oxygen left to fuel them inside of the massive churning vortex of wind. The vacuum effect would take a few seconds to kick in. If caught in the vacuum for two turns the opponent will pass out.</p> <p style="text-align: center"></p> <p style="text-align: center">-Notes-</p> <p style="text-align: center">- Usable 3x per match, 1 turn cool down between</p> <p style="text-align: center">- No jutsu other than Swift release may be used while active</p> <p style="text-align: center">- Can only be used by Geets</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=711213&page=69&p=21488956&viewfull=1#post21488956">Link</a> to approval[/spoiler][/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler]<span style="font-size: 26px"><strong><u>[GLOW=Maroon]<em><span style="color: #4B0082"><span style="font-family: 'Georgia'"><u>Nekura</u></span></span></em>[/GLOW]</u></strong></span></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Noroidzi Hari no Nami ) - Cursed Blood Needle Wave</strong></p> <p style="text-align: center">[spoiler]Type: Supplemenary</p> <p style="text-align: center">Rank: C</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra: 15</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds).</p> <p style="text-align: center">Cannot be used on Keigoku attacks of S-rank and higher</p> <p style="text-align: center">Can only be used four times per battle.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(TZogesuzumebachi no Ame ) - Rain of Stinging Wasps</strong></p> <p style="text-align: center">[spoiler]Rank: A</p> <p style="text-align: center">Type: Offensive/Supplementary</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra: 30 ( +5 per turn )</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.</p> <p style="text-align: center">By sheltering under a suitable defense, the effects of this technique can be avoided.</p> <p style="text-align: center">The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Nekura Ichizoku Hijutsu: Zokugie ) - Nekura Clan Secret Technique: Unholy Conversion</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Self</p> <p style="text-align: center">Chakra: 30 (+10 per turn)</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description:</p> <p style="text-align: center">Once the Nekura casts this technique, it generates a small portal in front of him. From then onwards, whenever he shoots out a technique from him or from in front of him, a little Keigoku goes from the portal into the technique ( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well ). However, it does not work when techniques are being cast that come from other directions ( such as spikes from under the opponent, or wind from the sky ) as the portal is not near them.</p> <p style="text-align: center">Since the amount of Keigoku used is small per technique, it only gives the opponent a headache and makes him lose concentration for a few seconds if it hits, however the effects stack- i.e, if the first time he loses conentration for two seconds, the next time his already weak mind loses focus for four, then six, and so on.</p> <p style="text-align: center">No Forbidden-rank Nekura techniques may be used while this is active.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Bakudō no Shichijūkyū: Kuyō Shibari ) - Way of Binding Number Seventy Nine: Nine Sunlight Traps</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary/Offensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description:</p> <p style="text-align: center">The user makes four handseals, causing eight small portals to emerge on all sides around the opponent, a metre away. Keigoku flows from these portals, before forming itself into a multitude of ropes, that seek to ensnare the target. If they are successful in capturing the target and immobilizing him, a ninth portal opens up a few inches in front of his torso, and completes the binding, restricting the opponent from all motion. If the opponent however, avoids being caught in the ropes from the first eight portals, nothing occurs. Upon being bound, the opponent takes 30 damage due to being in contact with Keigoku, and gets a searing headache that disrupts his concentration.</p> <p style="text-align: center">This technique may be used only thrice per battle.</p> <p style="text-align: center">No Nekura techniques above A-rank may be used during the same turn and the next turn.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Fōsurai ) - Force Lightning</strong></p> <p style="text-align: center">[spoiler]Type: Offensive</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: 40</p> <p style="text-align: center">Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn</p> <p style="text-align: center">Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Dark Convergence ) - Kuro Shuusoku </strong></p> <p style="text-align: center">[spoiler]Rank: A</p> <p style="text-align: center">Type: Supplementary/Offensive</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 50 (+10 per turn active)</p> <p style="text-align: center">Damage Points: N/A (+15 to opponent for every taijutsu blow landed)</p> <p style="text-align: center">Description: The user will focus and open 4 human sized portals, one on each side of his body and a metre away from him, allowing massive amounts of Keigoku to pass through the portals and flow onto him. This large influx of chakra reacts with the symbol that every clansman has branded on them and causes it to go haywire, so to speak. Instead of projecting and guiding Keigoku, it causes the Keigoku to travel inwards, filling the user's tenketsu with keigoku, warping it's usage and causing the chakra to flow inwards, preventing Ninjutsu or genjutsu usage as long as it is active as the chakra cannot be molded correctly. As the Keigoku flows inwards, it corrupts the user at the very core, literally turning him into a solid manifestation of Keigoku, causing building damage to the user over a series of turns. Taijutsu attacks are augmented through the usage of this, adding properties of being exposed to Keigoku with each strike that lands.</p> <p style="text-align: center">Unfortunately, there are more drawbacks than benefits; the longer the user has this jutsu active, the more at risk he is of fatally harming himself from the reverted flow of chakra. If active for longer than two turns, upon deactivation the user can only use taijutsu attacks for two turns as it takes time for the user's tenketsu to start it's correct flow. The user also can not use any Keigoku techniques of S-rank and higher while this is active. While this is active, the user is vulnerable to sealing jutsus that seal away elements and/or jutsus.</p> <p style="text-align: center">The Nekura requires special training and must be Black Knight or above to utilize this jutsu. To add to this, this jutsu can only be used twice, lasting at a maximum of 3 three turns each turn with a build up period of at least 2 turns in between usage.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hadō no Kyūjū: Kurohitsugi ) - Way of Destruction Number Ninety: Black Coffin</strong></p> <p style="text-align: center">[spoiler]Type: Offensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description:</p> <p style="text-align: center">The user makes six handseals, causing portals to emerge on all sides around the opponent, a few metres away. Keigoku flows from these portals, before forming itself into a black coffin-shaped box surrounding the opponent, large enough to trap two people. The box covers the opponent in all sides, including above and below ( however the portal from below only appears as the other sides have been fully created ); contact with it makes the opponent's head ache badly. As soon as the box forms fully, taking around the same time it takes to throw a kunai, spears of Keigoku manifest themselves on the walls and shoot inward, impaling an opponent caught within it. This causes severe mental agony, causing the opponent to feel exhausted and collapse temporarily for one turn.</p> <p style="text-align: center">This technique may be used only thrice per battle.</p> <p style="text-align: center">No Nekura techniques above A-rank may be used during the same turn and the next turn.[/spoiler][/spoiler]</p><p>[spoiler]</p><p></p><p style="text-align: center"><strong>( Nekura Ichizoku Hijutsu: Akuma no henkan ) - Nekura Clan Secret Technique: Demonic Conversion ) </strong></p> <p style="text-align: center">[SPOILER]<strong>Type:</strong> Offensive/Defensive/Supplemental</p> <p style="text-align: center"><strong>Rank:</strong> A</p> <p style="text-align: center"><strong>Range:</strong> Self</p> <p style="text-align: center"><strong>Chakra:</strong> 30 (-5 per turn)</p> <p style="text-align: center"><strong>Damage:</strong> Depends on Clan Rank</p> <p style="text-align: center"><strong>Description:</strong> Based upon Nekura Clan Secret Technique: Unholy Conversion, this upgraded version has the user generate 1 to 4 portals which form directly in front of their hands and/or feet (being 12 inches in diameter and 2 inches away). This does not effect anything in the users appendages such a swords or kunai's it just creates sustainable portals in front of the users hands/feet that follow the user at all times. From then onward, whenever the user performs a technique that comes directly from their hands or feet that has a portal in front of it, a little Keigoku goes from the portals and into the technique similar to Unholy Conversion "( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well )." This follows the same damage guidelines as Unholy Conversion, however this can be intensified depending on the Clan rank of the user. This technique can also be applied to Taijutsu involving the hands and feet. During a strike the portal will pull closer to the user while attacking. The user while attacking would have their hands and/or feet pass thru the miniature portals during their strike, causing the limb to be coated in enough Keigoku to cause the opponent to be hit by the mental anguish associated, however it would be more effective making them lose focus immediately and not be able to form hand seals for 1 turn following contact, and halved speed hand seals for the following 2 turns. The portals stay open as long as the user desires to maintain them with a small chakra upkeep each turn. The turn this is created, no other Nekura techniques may be used after activation until the following turn. No Forbidden Ranked Nekura techniques can be used while this is active. This can only be used 1 time per battle.</p> <p style="text-align: center"><a href="https://animebase.me/threads/custom-clan-jutsu-submission.764500/page-2#post-21899717">Link</a> to approval[/SPOILER]</p> <p style="text-align: center"></p><p>[/spoiler]</p><p style="text-align: center"></p> <p style="text-align: center">[spoiler]<span style="font-size: 26px"><strong><u>[GLOW=Black]<em><span style="color: #008000">Hyuga</span></em>[/GLOW]</u></strong></span></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: C - Rank</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 15 (-5 per turn to keep active)</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.</p> <p style="text-align: center">Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.</p> <p style="text-align: center">Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil</p> <p style="text-align: center">Note: Hyugas must be activated to use Gentle Fist (Jyuken)</p> <p style="text-align: center">Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.</p> <p style="text-align: center">Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Hakkeshou Kaiten) - 8 Trigrams Heavenly Spin/Rotation</strong></p> <p style="text-align: center">[spoiler]Rank: D</p> <p style="text-align: center">Type: Defence</p> <p style="text-align: center">Range: Close</p> <p style="text-align: center">Chakra Cost: 10</p> <p style="text-align: center">Damage Points: N/A(+20 if used to block an attack)</p> <p style="text-align: center">Description:The user pushes chakra out of all their tenketsu and spin creating a dome shield that can fend off most attacks.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Tenketsu Shouda) - Chakra Point Pound</strong></p> <p style="text-align: center">[spoiler]Rank: D</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 10</p> <p style="text-align: center">Damage Points: 20</p> <p style="text-align: center">Description: The user hits the tenketsu of the heart with gentle fist causing damage to their heart.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hyuuga Ryuu Taijutsu) - Hyuuga Style Taijutsu</strong></p> <p style="text-align: center">[spoiler]Rank: D</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 10</p> <p style="text-align: center">Damage Points: 20</p> <p style="text-align: center">Description: A mini barrage of gentle fist that equal 16 strikes.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Byākugan Sandageki) – Byakugan Three Strikes</strong></p> <p style="text-align: center">[spoiler]Rank: C</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra cost: 15</p> <p style="text-align: center">Damage points: 30</p> <p style="text-align: center">Description: The user grabs the opponents extended arm, flipping them around and then strikes them thrice on the back, sending them flying.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Chou Hakkeshou Kaiten) - 8 Trigrams Giant Rotation</strong></p> <p style="text-align: center">[spoiler]Rank: C</p> <p style="text-align: center">Type: Defence/Attack</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra Cost: 15</p> <p style="text-align: center">Description: A rotation on a bigger scale that leaves behind a huge crater.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hakkeshou Kuuten) - 8 Trigrams Heavenly Sky</strong></p> <p style="text-align: center">[spoiler]Rank: C</p> <p style="text-align: center">Type: Attack/Defence</p> <p style="text-align: center">Range: Close</p> <p style="text-align: center">Chakra Cost: 15</p> <p style="text-align: center">Damage Points: 30</p> <p style="text-align: center">Description: A rotation where the user makes his/her chakra into razor sharp lines and spins to attack and defend all in one move.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hakke Kuushou) - 8 Trigrams Air Palm</strong></p> <p style="text-align: center">[spoiler]Rank: C</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Close-Mid</p> <p style="text-align: center">Chakra Cost: 15</p> <p style="text-align: center">Damage Points: 30(+5 if they hit an object)</p> <p style="text-align: center">Description: The user pushes chakra out of their palm that blows away their opponent.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Shugo Hakke Rokujuuyonshou) - Protective 8 Trigrams 64 Strikes</strong></p> <p style="text-align: center">[spoiler]Rank: C</p> <p style="text-align: center">Type: Attack/defense</p> <p style="text-align: center">Range: Close</p> <p style="text-align: center">Chakra Cost: 15</p> <p style="text-align: center">Damage Points: 30</p> <p style="text-align: center">Description: A defense that can block off attacks and an attack that closes 64 tenketsu and limits chakra flow for one turn after the opponent is hit by it.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hakke Rokujuuyonshou) - 8 Trigrams 64 Strikes</strong></p> <p style="text-align: center">[spoiler]Rank: C</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Close</p> <p style="text-align: center">Chakra Cost: 15</p> <p style="text-align: center">Damage Points: 30</p> <p style="text-align: center">Description: Attack that closes 64 tenketsu and limits chakra to half for one turn after the opponent is hit by it.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Byakugan Sanashige) – Byakugan three Kicks</strong></p> <p style="text-align: center">[spoiler]Rank: C</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra cost: 15</p> <p style="text-align: center">Damage points: 30</p> <p style="text-align: center">Description: The user kicks the opponent once on their knee, and then kicks them twice on their face in rapid succession, sending them spiraling upwards[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hakke Shinten Kuushou) - 8 Trigrams 4 Heavenly empty palm</strong></p> <p style="text-align: center">[spoiler]Rank: B</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Close-MId</p> <p style="text-align: center">Damage Points: 40(+8 if opponent hits an object)</p> <p style="text-align: center">Description: A burst fire of empty palms that do more damage.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Hakke Hyakunijuuhachishou) - 8 Trigrams 128 Strikes</strong></p> <p style="text-align: center">[spoiler]Rank: B</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Close</p> <p style="text-align: center">Chakra Cost: 20</p> <p style="text-align: center">Damage Points: 40</p> <p style="text-align: center">Description: Attack that closes 128 tenketsu and limits chakra to half for three turns after the opponent is hit by it.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Jūkenpō: Shiroikiton) - Gentle Fist Style: White Spirit Release</strong></p> <p style="text-align: center">[spoiler]Rank: B</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra cost: 20</p> <p style="text-align: center">Damage points: 40</p> <p style="text-align: center">Description: The user performs a series of high-speed strikes before charging their chakra into their hands and releasing it in a burst.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hakke Kakuu Raishuu) – Eight Trigrams Aerial Attack</strong></p> <p style="text-align: center">[spoiler]Rank: B</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra cost: 20</p> <p style="text-align: center">Damage points: 40</p> <p style="text-align: center">Description: The user runs at the enemy at full speed before jumping and hitting one of the foe’s vital organs. Alternatively, the user may jump from a high distance and palm the foe continuously until all their chakra points blast.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hakke Seirei Hirate) – Eight Trigrams Spirit Palm</strong></p> <p style="text-align: center">[spoiler]Rank: B</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra cost: 20</p> <p style="text-align: center">Damage points: 40</p> <p style="text-align: center">Description: The user grabs the enemy on the chest and sends them flying. Then they strike with a powerful hit with their palm.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hakke Saikou Kaze) – Eight Trigrams Ultimate Wind</strong></p> <p style="text-align: center">[spoiler]Rank: B</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra cost: 20</p> <p style="text-align: center">Damage points: 40</p> <p style="text-align: center">Description: The user will strike the enemy with Eight Trigrams Empty Palm three times, sending them crashing into a plateau of stone, before using it again to collapse the plateau onto the enemy.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Shukūken) - Palm Heel Strike</strong></p> <p style="text-align: center">[spoiler]Rank: B</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra cost: 20</p> <p style="text-align: center">Damage points: 40</p> <p style="text-align: center">Description: This attack consists of a quick, precise thrust of the users' palm to an opponent's body. Like other Gentle Fist techniques, it sends chakra into the target to cause internal damage which will temporarily paralyze an opponent.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Jūkenpō: Chou) - Gentle Fist Style: Block</strong></p> <p style="text-align: center">[spoiler]Type: Defensive</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: N/A (+10 if the opponent makes direct contact)</p> <p style="text-align: center">Description: The user exerts chakra from several tenketsu from a single part of their body, this chakra is gathered roughly ten centimeters away from the user's skin and forms a small shield of chakra, no bigger than twice the size of an average palm conveniently useable as a way to block tai/kenjutsu attacks(upto B-Rank) but is weak to elemental techniques as it's merely raw chakra which does not require advanced chakra manipulation. If the opponent makes physical contact with the shield they will suffer slight damage across the part of their skin which connected with it. The shield itself is no bigger than twice the size of an average palm and can block Tai/Kenjutsu attacks up to B-Rank as well as Elemental attacks up to C-Rank within reason.</p> <p style="text-align: center">Note: Can only be used five times.</p> <p style="text-align: center">Note: Courtesy of Tybone.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Jūho: Tamashii Baindingu Saakuru) - Gentle Step: Soul Binding Circle*</strong></p> <p style="text-align: center">[spoiler]Type: Offensive</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: 40*</p> <p style="text-align: center">Description: The user channels chakra into one of their feet. Once they do, they will quickly stomp the ground and in the same motion, release a wave of chakra that quickly travels above ground surface. More specifically, the chakra manifests as a white omnidirectional ring that, upon contact with an enemy's body, the chakra will briefly paralyze their feet. It is similar to Palm Heel Strike, insofar as it causes one's muscles to be slightly damaged. This can also be applied through a kick, should it connect with the target, and forces the user's chakra into a specific bodily area with even more potent effects. The attack, itself, lacks tangible properties and ergo, phases through physical techniques (e.g., Earth and Water) without being hindered.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Each application is useable only twice per battle.</p> <p style="text-align: center">Note: Paralysis lasts one or two turns—first and second applications, respectively.*</p> <p style="text-align: center">Note:*Courtesy of Nakiri.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hakke Sanbyakurokujyuuisshisa) - 8 Trigrams 361 Strikes</strong></p> <p style="text-align: center">[spoiler]Rank: A</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Close</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: 60</p> <p style="text-align: center">Description: Attack that closes 361 tenketsu and seals chakra completely for two turns after the opponent is hit by it.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Zessho Hachimon Hougeki) - 8 Gates Assault</strong></p> <p style="text-align: center">[spoiler]Rank: A</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Close</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: 60</p> <p style="text-align: center">Description: Attack on the 8 gates them self that stops flow of chakra completely for two turns after the opponent is hit by it.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hakke Hazangeki) - 8 Trigrams Mountain Crusher</strong></p> <p style="text-align: center">[spoiler]Rank: A</p> <p style="text-align: center">Type: Attack/Supplementary</p> <p style="text-align: center">Range: Close</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: N/A(+60 if used as an attack)</p> <p style="text-align: center">Description: An up-close attack were the user pushes a huge amount of chakra into their opponent's body that destroys the internal organs and can level any wall.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Jūkenpō: Ichigekimi) - Gentle Fist Style: One blow Body</strong></p> <p style="text-align: center">[spoiler]Rank: A</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra cost: 30</p> <p style="text-align: center">Damage points: 60</p> <p style="text-align: center">Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyūga clan can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown when Kisame's Water Prison Technique trapped Neji that the user can use it to target weak point in the technique that they see with their Byakugan in order to dispel it.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Jūho Sōshiken) – Gentle Step Twin Lion Fists</strong></p> <p style="text-align: center">[spoiler]Rank: A</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Mid</p> <p style="text-align: center">Chakra cost: 30</p> <p style="text-align: center">Damage points: 60</p> <p style="text-align: center">Description: The user forms two large lion-shaped shrouds of chakra around their hands, then thrusts them forwards at the opponent in a spinning motion to confuse and throw off the opponent's aim before striking them.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hakke Kasui Hirate Nami) – Eight Trigrams Stream Palm Wave</strong></p> <p style="text-align: center">[spoiler]Rank: A</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra cost: 30</p> <p style="text-align: center">Damage points: 60</p> <p style="text-align: center">Description: The user attacks the enemy target with a two-handed Gentle Fist several times from all angles before dashing in front of them and charging chakra within their palms to strike the enemy, draining their chakra.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hakuro Tenbu) – Heavens Dance of Hazy White</strong></p> <p style="text-align: center">[spoiler]Rank: A</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Close</p> <p style="text-align: center">Chakra cost: 30</p> <p style="text-align: center">Damage points: 60 (- 15 to user from explosion)</p> <p style="text-align: center">Description: The users hand turn white, with chakra coating and flowing through them. Then they take several swipes at the opponent, and finishes by bringing together both their hands. This creates a large explosion that damages and knocks back the opponent.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hakke Kūshō) Eight Trigrams Vacuum Palm</strong></p> <p style="text-align: center">[spoiler]Type: Offensive</p> <p style="text-align: center">Rank: A-Rank</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: This technique is similar in practice to Eight Trigrams Palms Revolving Heaven, but has a specific target rather than a general area. To perform it, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hakke Kūhekishō) - Eight Trigrams Air Wall Palm</strong></p> <p style="text-align: center">[spoiler]Rank: S</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra cost: 40</p> <p style="text-align: center">Damage points: 80</p> <p style="text-align: center">Description: A much stronger variant of the Eight Trigrams Empty Palm. It can be performed in 2 different ways: 2 gentle fist users attack alongside each other, using the normal Empty Palm technique, each sending a wave of chakra from their palms with great force, which combines into one huge single blunt burst of chakra or, by using both hands, the user is able to produce the same effect by using the Empty Palm technique twice, one for each hand at the same time. Similar to a large wind technique, this attack was strong enough to push back one of the arms of the Jubi and works by using the chakra to push the air outwards in a blunt wall-like blast.*</p> <p style="text-align: center">Note: Can be used with a clone to make the second user.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hakke Hazan Hogeki) – Eight Trigrams Crumbling Mountain Crusher</strong></p> <p style="text-align: center">[spoiler]Rank: S</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra cost: 40</p> <p style="text-align: center">Damage points: 80</p> <p style="text-align: center">Description: The user strikes the enemies vital area whiles discharging chakra within the enemies body until it bursts from his back into the form of a small thin beam that rapidly enlarges into a massive mountain-destroying wave of chakra.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hakke Irounaku Kaiten) – Eight Trigrams Absolute Heavenly Spin</strong></p> <p style="text-align: center">[spoiler]Rank: S</p> <p style="text-align: center">Type: Offensive, Defense</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra cost: 40</p> <p style="text-align: center">Damage points: 80</p> <p style="text-align: center">Description: This jutsu is a larger more powerful version of the Eight Trigrams Palm Heavenly Spin.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Jūkenpō: Hakke Kūhekishige) – Gentle Fist Style: 8 Trigrams Air Wall Kick</strong></p> <p style="text-align: center">[spoiler]Type: Offensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: A variation of the 'Air Palm' where instead of using ones hands to release a large wave of chakra the user simply kicks into the desired direction and exerts from the chakra points located in the sole of their foot a large wave of chakra capable of blowing their target away with brute force. When this technique is used whilst the bottom of the user's foot is in direct contact with their target the wave will be sent into their body causing major internal damage whilst pushing them backwards.</p> <p style="text-align: center">Note: Must be from the Hyuuga Clan to use.</p> <p style="text-align: center">Note: No Gentle Fist above A-Rank in the same turn.</p> <p style="text-align: center">Note: Only useable thrice per battle.</p> <p style="text-align: center">Note: Can only be taught by Tybone.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Jūkenpō: Jūho Shihoukou) – Gentle Fist Style: Gentle Step Lions Roar</strong></p> <p style="text-align: center">[spoiler]Type: Offensive/Defensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: Using their ability to exert chakra from every single one of their 361 tenketsu a Hyuuga releases a full body surge of chakra, covering their entire body in a shroud of chakra resembling a giant lion's head which spans outward using the user's body as it's epicenter covering the area around them up to a three meter radius whilst pushing away anything, or anyone within that radius as it spans outward manifesting a near absolute defense. Like "Gentle Step Twin Lion Fists" from which this technique is derived the user, by thrusting both their arms forward can thrust the shroud surrounding them towards their opponent, travelling towards them in a spiralling fashion although it can only travel in a linear direction.</p> <p style="text-align: center">Note: Must be from the Hyuuga Clan to use.</p> <p style="text-align: center">Note: Requires mastery of Gentle Fist to use.</p> <p style="text-align: center">Note: No Gentle Fist above A-Rank in the same turn or the next.</p> <p style="text-align: center">Note: Only useable twice per battle.</p> <p style="text-align: center">Note: Can only be taught by Tybone.</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=744108&p=21510347#post21510347">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Zekkendō: Mazāzu Rozario | Way of the Absolute Sword: «Mother's Rosario»</strong></p> <p style="text-align: center">[spoiler]Type: Offensive</p> <p style="text-align: center">Rank: A -ranked</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: A sword technique which is based on the concepts of the Hyuga Clan’s main style of fighting, Gentle Fist. This while it was developed by said members of the clan, it can be used by anyone but not towards the extent of which a Hyuga can. The user will channel chakra into their blades, where they manipulate the chakra mostly towards the tip of the blade. The user will then make five consecutive stabs towards the target’s tenketu’s using ones Byakugan , forcing them to be closed and sealed. The user will then unleash another five strikes perpendicular striking five more chakra points and sealing them away. The impact will create an X shaped pattern on the chest of impact in which the user dealt. Once down, the user will deal one last strike towards the chest directly in the center of the X and cause a burst of chakra to push the enemy back a few feet away. This sword technique emulates the Gentle Fist by using the chakra in the sword to insert and forcefully close the tenketsu’s. In the case of non Hyuga users(Samurai and Kenjutsu Specialists), they will simply stab into the chest of the target normally without sealing away the chakra points of the enemy.</p> <p style="text-align: center"></p> <p style="text-align: center">*Blocked chakra points will be sealed after attack for one turn, restricting the opponent of techniques A-rank and above*</p> <p style="text-align: center">*Can be used twice per battle*</p> <p style="text-align: center">*Can be used by non Hyuga bios, however don’t gain the chakra sealing due to lacking knowledge of Gentle Fist and the Byakugan.*[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Jūho: Tamashii no Hairetsu) Gentle Step: Soul Array</strong></p> <p style="text-align: center">[spoiler]Type: Defensive</p> <p style="text-align: center">Rank: S -ranked</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 40 (-10 chakra per turn)</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: A technique that was inspired by the Hyuga’s Eight Trigrams Absolute Heavenly Spin which was created to deal/handle with faster moving opponents. The user will channel there chakra from all tentektsu’s in an emergency and release the chakra instantly as a layer of chakra over the user’s body. This layer of chakra manifests as an extension of the clan’s “absolute” defense technique. The layer of chakra leaves a light blue hue of chakra resonating around them. This actual nature behind this technique is that much like the rotation this chakra is constantly spinning around the user’s body and limbs rapidly to the point that it’s hard to notice. The spinning layer of chakra acts like a constant shield which the user can use to defend against techniques that directly target the body. This adds some protection to the natural blind spot of the user’s Byakugan. When clash against an enemy in close rnage combat, the revolving chakra will “push” off the enemies back and allows some distance to be cleared for the user(5m). The revolving chakra can play on equal terms with elemental chakra up to S-rank.</p> <p style="text-align: center"></p> <p style="text-align: center">*Can be used once per battle, lasting four turns*</p> <p style="text-align: center">*No jutsu above A-rank while being maintaining this technique.*[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Jūho: Tamashii no Honshitsu ) Gentle Step: Soul Essence</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: B- Rank</p> <p style="text-align: center">Range: N/A</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: A simple technique using the concept of Gentle Step Twin Lion Fist or Eight Trigrams Stream Palm Wave's chakra absorbtion. While this technique alone has not purpose, when combined with other techniques its fast enough to be used in the same time frame pretty much being instantly activated. While using a Hyuga Rotation Based or Air Palm/Projectile Based Techniques, the user is able to apply chakra absorbing properties like its parent technique, draining chakra from techniques that come into contact with it. Enemy techniques lose 1 rank points of damage, allowing for techniques like the Air Palm which is weaker to elemental techniques play on equal terms.</p> <p style="text-align: center"></p> <p style="text-align: center">*Can only be applied to Gentle Fist Techniques revolving projectiles or rotation based Techniques.*</p> <p style="text-align: center">*Can be used four times per battle, only being able to applied to one technique per use*</p> <p style="text-align: center">*Cant be used be used again in next turn, requiring a cooldown*[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Jūho: Hokyou) Gentle Step: Reinforcement</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: A-ranked</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 30 (-5 chakra each turn)</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: A technique among the Hyuga based on the Gentle Fist Style: One Blow Body where a Hyuga would normally use their ability to expel chakra from all their chakra points at once. This technique is a reinforcement or augmentation of the Gentle Fist; releasing chakra constantly from one’s limbs. This technique focuses on the reinforcement of one's limbs dependent on locations which are aimed mostly at the arms which include the elbows and hands to augment the fighters strikes or in the legs including the knees all the down to the feet; in which the technique takes the form of a sharp shroud of chakra though it is harder to see at a distance to the naked eye but more visible up close . This techniques design is when impact is normally made by a gentle fist strike, chakra is pushed into the enemy's’ body forcefully by the Hyuga from the chakra points at the same time however with this one due the constant chakra already flowing outwards. The impact is much stronger as the chakra already being pushed out combined with further chakra being released from same chakra points , chakra shroud and many other locations increasing the techniques overall impact. This however comes at the cost of not being able to use it in multiple limbs at once due the excessive amounts of chakra being used at once. It's limited to only two limbs but those limbs must also be the same meaning one arm and one leg can’t be augmented at the same time but rather two arms or two legs at once. Based on the limbs used the following effects take place on the user:</p> <p style="text-align: center"></p> <p style="text-align: center">Leg Refinement – Through this variant it increases the kick based techniques by the user by one rank. This also increases the user’s speed slightly due to using the released chakra from the soles of the feet to “push” against the surface allowing them further their running speed and jumping distance. This speed increase is x1.5 there base speed. Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.</p> <p style="text-align: center"></p> <p style="text-align: center">Arm Refinement – Through this variant it increases the hand/punch/arm based techniques of the user by one rank. The user’s punching impacts have a “push” effect behind them similar to its parent technique which solid impact from the user will send the target back several meters (5m). Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.</p> <p style="text-align: center"></p> <p style="text-align: center">While active a cosmetic hue of chakra lines appear around the selected augmented limb as a sign of the techniques activation as well as when impacts are made; more "burst" like impacts of sharp chakra appears.</p> <p style="text-align: center"></p> <p style="text-align: center">*Can only be used four times per battle, once per turn lasting two turns each.*</p> <p style="text-align: center">*Can’t be used at the same time as other modes or body enhancing techniques that correspond to each other(i.e can’t use Leg Refinement and Leg Weights at the same time as this technique would cancel it out)*</p> <p style="text-align: center">*Can only be used again after two turn cooldown *</p> <p style="text-align: center">[spoiler]<img src="https://38.media.tumblr.com/ac0b1b1e498e3134c7fa918f9826eddd/tumblr_nqmewdSZVv1qf2huro1_500.gif" data-url="https://38.media.tumblr.com/ac0b1b1e498e3134c7fa918f9826eddd/tumblr_nqmewdSZVv1qf2huro1_500.gif" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><img src="https://animethief.files.wordpress.com/2015/05/h40iogt1.gif?w=736" data-url="https://animethief.files.wordpress.com/2015/05/h40iogt1.gif?w=736" class="bbImage " style="" alt="" title="" />[/spoiler]</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=636485&p=21513568#post21513568">Link</a> to being taught[/spoiler][/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Vegeta, post: 16285583, member: 124032"] [CENTER][COLOR=#FFFFFF][SIZE=26px][B][U][FONT=Palatino Linotype][GLOW=grey][/GLOW][/FONT][GLOW=grey][FONT=Papyrus]Clan Jutsu's[/FONT][/GLOW][/U][/B][/SIZE][/COLOR] [spoiler][COLOR=#FFFFFF][SIZE=26px][B][U][FONT=Palatino Linotype][GLOW=Indigo][I]Valentine[/I][/GLOW][/FONT][/U][/B][/SIZE][/COLOR] [IMG]https://i.makeagif.com/media/2-13-2016/qOGA74.gif[/IMG] [hr][/hr] [B][COLOR=#B22222][SIZE=12px]Valentine Clan Abilities:[/SIZE][/COLOR][/B] [FONT=Palatino Linotype]Being a member of the Valentine Clan, Vegeta has improved transformation abilities, ability to passively absorb senjutsu (although only sufficient to source the chakra for the modes used for the Clan Techniques), physical strength and durability increase due to the senjutsu chakra regulating around the user at all times (+15 damage to all taijutsu, +10 damage to all ninjutsu), due to training with natural energy, he has the ability to detect living things through their life force, and he has also gained a naturally high resistance to toxins and pathogenic matter, as well as a longer lifespan. Vegeta also carries on him a special stick that can be used to knock out the excess natural energy from himself if he loses control of the natural chakra. Vegeta is of Dark Crusader ranking, the inner circle of the clan. He has attained near mastery of the clans abilities and has access to all the clans techniques. Due to his mastery of the arts of the clan, he has lived for hundreds of years. Vegeta's transformations last 1 turn longer than normal. He also has, on the right side of his chest, the Valentine clan's Curse Mark which is placed on all members of the Clan upon joining and is automatically activated upon death. The curse seal has the appearance of a Black Heart placed on the right side of the members chest. Vegeta was led by the upper echelon, naturally, down the path of [B]Pride[/B], the dominant sin that drove his actions in his human life before he became a member of this misanthropic brotherhood.[/FONT] [B]Valentine’s Cursed Seal (Tanabata Juinjutsu)[/B] [spoiler]Type: Supplementary Rank: S Range: Short-Long (can only be applied at close range) Chakra: 40 Damage: 80 Description: A technique that brings a member of the Valentines under the control of the user. The techniques works similarly to Hyuuga’s Juinjutsu, and is only taught to the high ranking members of the clan and select officials of the Rain village/Akatsuki as a countermeasure against betrayals. The seal is placed on all members of the Clan upon joining and is automatically activated upon death. The seal has numerous functions, primarily causing an extreme paralysis with a single Seal of Confrontation, the same way Danzo’s Juinjutsu works. The curse seal has the appearance of a Black Heart placed on the right side of the members chest. When activated sealing scripts pour out of the heart and bind the body. The secondary function of the seal is to completely this destroy the victim’s body. The function activates automatically upon Death but can also be forcefully triggered by a user of this technique. When activated, the Black heart on the chest breaks apart and splits into two. This makes the seal unstable and the effects extends to the victims body, the seal absorbs natural energy at an extreme rate quickly petrifying the victim into a statue form. This both kills the victim (If he’s alive) and completely destroys the D.N.A rendering the body unusable. Alternatively, the technique could also be applied on opponents in the middle of battle by striking the chest. The seal has the same effects of paralysis and petrification even on Non-Valentines. Also, activating the seal against an opponent counts as one of the user's 3 jutsu per turn. Note: Can only be 3 times per conflict.[/spoiler] [B](Galian bīsuto) Galian Beast[/B] [spoiler]Type: supplimentary Rank: S Range: Short Chakra: 40 Damage: (+30 to a Taijutsu movement when used in combination) Description: The Galian Beast is the third Transformation available to Valentines and is also the first they acquire. Like all transformations of the Valentine Clan, The Galian beast too represents a horror or terror faced by society. If Chaos is the physical representation of occult and satanic practices, Death Gigas could be considered the horror of science, a mutated unstable lab experiment and the Galian beast can represent the horror of the wild, untamed animals of nature. The galian beast transformation takes root in one of man-kinds oldest fears, lycantropes, the valentine takes on the form of a highly muscular, armour clad lycanthrope with large horns protruding from its head. (see image) In this form, the user gains enhanced strength equal to a sage mode user and the speed at which the valentine can move doubles due to the enhanced musculature and dexterty afforded by the wolf-like form, also, due to the huge claws, horns and teeth, damage inflicted by taijutsu is greatly increased (reflected in the damage section above) -usable by all valentines -lasts 4 turns -the user may not any Valentine Techniques for the following 2 turns.[/spoiler] [B](Nanatsunotaizai) Seven Deadly Sins[/B] [spoiler]Type: Off/Def/Supp Rank: S-Rank Range: N/A Chakra: 40 (40 cost per turn in abilities that last more than one turn) Damage:N/A Description: Though the valentine creed is strict about abandoning the vulgarity of human nature, eventually their personalities show through. To channel this to the benefit of the clan they are guided down one of seven paths by the clan's upper echelon, depending on their personality. These paths hone their abilities, allowing them to harness their emotions and hone them into a weapon. Each path bestows an ability upon the young valentine as a result of harnessing the dominant sin that drove their actions in their human lives before they became members of this misanthropic brotherhood. Thanks to this practice, the valentines have been able to become at peace with their petty needs and transcended it to advance further in their desire to rid themselves of everything that made them "human", thereby separating the valentines from the herd of human cattle that marches slowly towards their and the world's inevitable death. The abilities that are conferred are as follows: Wrath is the ability to condense natural energy into a single point, building up pressure and releasing it to amplify the physical blows of the user. This ability causes the users physical attacks to cause pressure shock waves through any medium upon the release of a blow. The shock waves upon contact with human flesh can cause devastating damage to the internal organs and bone structure. This technique adds 30 damage to any taijutsu or other attack that involves landing a physical blow. The shock waves can also be used to disrupt incoming attacks of solid material. Technique lasts 3 turns and augments any attacks used in that time. Pride is the ability to sharpen, dull and all around manipulate the Senjutsu Chakra that makes up the aura surrounding the Valentine. This can be used to defend against weapon strikes, and even create slashing and piercing attacks up to mid range. It can be manipulated to create sharp arrow-like strikes, can be altered to create dull, strong, and unwavering strikes like a hammer. With a stabbing or punching motion the aura can create piercing damage. An example of using this technique would be the user dulling the Senjutsu Chakra around his finger and using the aura to defend against sword strikes, or sharping the aura significantly and stabbing that finger into an opponent to puncture through the muscle and flesh, directly striking the internal organs, with piercing like blows. Dependent on it's use this aspect of the technique can cause significant damage but usually isn't deadly by itself unless skillfully and purposely directed. The aura created lasts 4 turns. The aura around the valentine takes on a pale golden color. The damage and power of this aura is A-Rank and using it counts as a move. Sloth is the ability to force natural energy into an area around a targeted object or person. The air the target is travelling through becomes far more dense, slowing the target dramatically, (for those who dont grasp the concept, it is like trying to run underwater as opposed to running on dry land) The speed of the target is halved while this technique lasts. The natural energy lasts for 2 turns Greed (+20 damage to taijutsu) A very basic technique. The Valentine simply uses his heightened transformation abilities to increase his or her muscle mass for a brief period of time increasing strength and speed momentarily. This increase in strength is enough for the user to lift five times his own body weight and the speed increase is roughly one and a half times their base speed. Dependent on their rank and skill this can be maintained for longer periods of time being more useful the higher your rank. This jutsu is not affected by the turn restrictions due to it being a very basic Valentine technique. When a stronger state is entered the technique is negated. Restrictions: Squire: Can last 1 turn Dark Neophyte: Can last 2 turns Dark Knight: Can last 3 turns Dark Crusader: Can last 4 turns Dark King: Can last 5 turns Envy is the ability to use the natural energy around the user to redirect an opponents attack back on them, it doesn't change it in anyway, it is simply redirected back upon the caster. This ability can only redirect attacks equal or lower ranked to this ability, that are not multi-directional and the user must be able to detect and react to it. Cannot be used on genjutsu. Lust is the ability for the user to take on the form of the perfect object of desire, literally becoming the perfect being that no mortal can help but lust after. This physically perfect specimen displayed before the opponent will cause their hormonal system into overdrive with their desire, distracting the opponent from concentrating properly (1/4 reduced reaction speeds) and leaving them subconsciously unwilling to harm the user (-10 damage to any technique the opponent uses) This effect lasts for 4 turns, or until the opponent forcefully interrupts the hormonal state via physical pain equal to breaking a genjutsu of the same rank. Gluttony is the ability to harness masses of natural energy from the surrounding area, drawing it into the users body and expelling it into one jutsu, This jutsu adds +40 damage to any elemental attack the user uses directly following this technique. Notes and Restrictions: -Each clan member below Knight rank can only possess one ability due to their human lifespans being too short to train in more than one. -Knights, Due to their vastly increased lifespans have had many years to train and hone their craft, allowing them access to two abilities. -Crussaders and the Dark King can access all abilities -Can only be used twice per battle. -Can only use one emotion at a time.[/spoiler] [B]Death Gigas (Kyoujin Ojou)[/B] [spoiler]Type: Supplementary Rank: S Range: Short Chakra: 40 (20/turn) Damage: N/A Description: Death Gigas is the second transformation of Valentines, after Chaos. Like all transformations of the Valentine Clan, Death Gigas too represents a horror or terror faced by society. If Chaos is the physical representation of occult and satanic practices, Death Gigas could be considered the horror of science, a mutated unstable lab experiment. The transformation is slow to take effect and reaches mature form after two complete turns has passed since the activation. Activation: The user performs a series of hand seals activating the body as it begins to absorb natural energy continuously. Immediately after activation the user’s physical prowess improves comparable to that of a standard Sage mode user. This involves body durability and physical strength alone. The technique is the most premature state of transformation and there is no visible difference in appearance. Initial Stage, Giga Dunk: The user achieves stage one after 1 complete turn has passed since activation. By this stage, the user has absorbed enough natural energy to induce a change in his appearance. His body begins to bulk up, increasing both muscle mass and height. Natural energy’s distribution on a cellular level result in the user transforming into a hulking monster. The intense amount of natural energy present in the users body makes his skin green and he gains berserking tendencies similar to Jugo’s Clan. Despite that he still maintains his composure and is able to make logical actions. The transformation raises the user’s speed comparable to standard Sage mode and his physical strength 2x (For Taijutsu techniques and Ninjutsu that involve physical strength). Final Stage, Live Wire: Live Wire is the final stage of Death Gigas manifesting the real form of this transformation. The stage requires immense amounts of Natural energy that only a Valentine could handle. The mode raises the muscle mass to maximum the human body could allow (4x the users base strength). Even when all natural energy is used up to induce this sudden growth, the transformation still continues to collect more. As result a green aura appears around the user because of the condensed senjutsu chakra leaking from the body, bolts of electricity appear as well. The stage is named after this particular appearance, “Live Wire” refers to the wires of electricity flowing through the body. The final ability granted by this stage is not the boost in physique, its a cellular mutation. The initial stage Giga Dunk spreads natural energy across the body on a cellular level, reaching this stage suggests that the mutation took effect and the cells have been augmented. Sage mode makes the body stronger, Death Gigas makes the humans cells stronger: A human cell has a fixed capacity of absorbing energy, the amount of energy body always maintains within itself is roughly 100 watts. Exceeding this limit too much results in cellular damage and the primary advantage of Death Gigas is that this limit is exceeded way beyond normal with the help of natural energy. This makes the user incredibly resistant to damage, granting complete immunity to techniques up to A rank (within reason this mainly applies to blunt force impact or energy based techniques, cutting techniques will still cause damage just a greatly reduced level e.g. An A-rank cutting attack would do the damage of a C-rank). The user also gains tremendous physical strength allowing the user to lift up large summon with relative ease (Ordinary Sage mode allows the user to lift objects many times larger than himself. Reference: Naruto lifted the toad statue right after entering sage mode) as well as to jump huge distances easily across the field. Disadvantages: -Once the transformation is initiated it cannot be stopped or prevented, unless done forcefully using Anti Senjutsu equipment. (Check clan description) -Altogether the transformation Lasts 5 turns, and requires 2 turns to mature leaving the actual transformation usable only for 3 turns. -Genjutsu cannot be used once Giga Dunk stage is reached. The user cannot use Ninjutsu above A rank except raiton once Live Wire is reached and the user is left severely exhausted once the transformation ends. Restrictions: -Usable once per battle. -Dark Knight Rank or Higher - Grants a +20 damage boost to Raiton jutsu in live wire stage[/spoiler] [B]Chaos (Ranmyaku)[/B] [spoiler]Rank: S Type: Supplementary Range: Short Chakra cost: 40 (+10 per turn) Damage Points: N/a Description: Chaos is a morphing technique born of negative and dark memories and the sins of the user; it’s a person dark side taking physical form, an executioner and harbinger of death who comes during the user’s state of mental imbalance. Chaos has a satanic appearance, large black wings, pale skin and yellow glowing eyes. Adding to the theme, the hairs grows longer and stiffens making spikes along with the users cloth, being shredded in various areas. Gauntlets and knee guards appears that reflect a demon’s limbs and metallic ribs cover the abdominal area. The user’s chakra becomes similar to that of a cursed seal, dark and purple-ish in color. The area where the user’s heart is present begins to glow. Advantages: -Grants flight -Murderous intent improves by 5 fold. And user becomes emotionless therefore providing immunity against genjutsu, killing intent and any other technique that affects the users emotions. User is still affected to genjutsu that do not affect the emotions however. -User gains the ability to sense murderous intent, distinguish between several people and determine the strength of each person’s killing intent. -User’s Fire and Lightning techniques do additional damage (+15) due to natural energy. -User’s Genjutsu improves by 1 rank, excluding forbidden techniques. I.e. B rank genjutsu becomes A rank, and A rank becomes S rank. But S rank and forbidden ranked genjutsu don’t improve. Restrictions: -Lasts 4 turns -User is unable to use Sage Morph techniques for 2 turns after the mode ends. -Cannot be activated at the same time as other mode, including other transformations. -Usable By Dark Crusader and above[/spoiler] [/spoiler] [spoiler][SIZE=26px][B][U][FONT=Palatino Linotype][GLOW=Black][I][COLOR=#DAA520]Kamizuru[/COLOR][/I][/GLOW][/FONT][/U][/B][/SIZE] [spoiler] [B]([COLOR=#DAA520]Kuchiyose no Jutsu: Kyodaibachi[/COLOR]) Summoning Technique: Giant Bee[/B] [spoiler]Type: Supplementary Rank: B-Rank Range: Short Chakra: 20 Damage: N/A Description: The Giant Bee (巨大蜂, Kyodaibachi) is a giant-sized bee which was summoned by Suzumebachi. Its anatomy slightly differs from normal bees by having a jaw of razor sharp teeth, a deadly stinger, and wings capable of pushing back enemies within short range (C-Rank ability), which makes this insect is a difficult opponent. It can also spit massive amount of honey from its mouth to trap and ensnare its victims. Its honey attack is B-Rank and has a Long range reach. It can take C-Rank techniques and remain undamaged. Its main advantage is that it can fly with up to 3 people on its back. Note: Can only be summoned once Note: All its abilities count as moves[/spoiler] [B]([COLOR=#DAA520]Hachimitsu No Jutsu[/COLOR]) - Honey Bee Technique[/B] [spoiler]Rank: D Type: Supplementary Range: Short Chakra Cost: 10 Damage Points: 20 Description: The user generates bees from the sleeves that upon contact with their target explode sending a sticky honey that captures the opponent. Binds the target for 1 turn. Note: Can only be used by members of the Kamizuru Clan.[/spoiler] [B]([COLOR=#DAA520]Hachi Bunshin no Jutsu[/COLOR]) - Honey Clone Technique[/B] [spoiler]Rank: C Type: Supplementary Range: Short Chakra cost: 15 Damage point: N/A Description: The user makes a clone made of bee wax and when injured enough it dissolves back into wax. The user can also create a honey clone to seem like the target or someone else as a means to confuse the target. Clones can use Bee related techniques and Taijutsu up to C-Rank. Note: Can only be used by members of the Kamizuru Clan.[/spoiler] [B]([COLOR=#DAA520]Hachi Bakudan No Jutsu[/COLOR]) - Bee Bomb Technique[/B] [spoiler]Rank: C Type: Attack Range: Short-Long Chakra Cost: 15 Damage Points: 30 Description: The user releases bees from their sleeves that upon contact with their target explode. Note: Can only be used by members of the Kamizuru Clan.[/spoiler] [B]([COLOR=#DAA520]Hachi senbon No Jutsu[/COLOR]) - 1000 Bee Technique[/B] [spoiler]Rank: C Type:Attack Range:Short-Long Chakra Cost:15 Damage Points:30 Description:The user releases a cloud of bees that shot out their stingers at the opponent. Note: Can only be used by members of the Kamizuru Clan.[/spoiler] [B]([COLOR=#DAA520]Iwa no Haibu Jutsu[/COLOR]) - Rock Hive Technique[/B] [spoiler]Rank: C Type: Supplementary Range: Short - Mid Chakra cost: 15 Damage points: N/A (- 10 per turn to enemy target) Description: The user manipulates their chakra and then creates a Bee hive that's made of rock to rise from the ground. This hive houses the larva of the bee's which consumes chakra of any opponent that may be caught inside the rock hive. It can also be used to produce a steady source of bees for bee techniques. Note: Can only be used by members of the Kamizuru Clan.[/spoiler] [B][SIZE=12px][FONT=Tahoma][U]Kamizuru Clan CJ's taught to me by [GLOW=orange]Blake Belladonna[/GLOW][/U][GLOW=orange][/glow][/FONT][GLOW=orange][/glow][/SIZE][GLOW=orange][/glow][/B][GLOW=orange][/GLOW] [B]([COLOR=#DAA520]Hachi torappu[/COLOR]) - Bee Trap[/B] [spoiler]Rank: B Type: Offensive/Supplementary Range: Long Chakra Cost: 20 Damage points: 40 Description: The user will have their bees surround the opponent in a tornado by the all the bees spinning in a different direction. Than the Bees will release honey to out their mouth while spinning in their tornado that covers the opponent's body completely in honey completely restricting their movements. Note: Must be a Kamizuru member Note: Must by taught by ~Korra~[/spoiler] [B]([COLOR=#DAA520]Hachi no hakai[/COLOR]) Bee's Destruction[/B] [spoiler]Type: Attack Rank: B Range: Short-Long Chakra: 20 Damage: 40 Description: The user will call forth there bees and have them engulf the enemy inside a cloud of Bees. The bees will use their stingers to drain the opponent's chakra making them weak the longer they have the bees stinging them. Note: Must be taught by ~Korra~ Note: Must be a member of the Kamizuru clan.[/spoiler] [B]([COLOR=#DAA520]Hachi no tatsumaki[/COLOR])-Tornado of Bees[/B] [spoiler]Type: Attack Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user will manipulate his normal sized bees (manga context) to surround the enemy in a tornado like shape. Some of the bees will go after the opponent striking them while the other bees shoot out their stingers at the enemy from different directions and angles. Note: Usable 4 times a battle Note: Must be taught by ~Korra~ Note: Must be a member of the Kamizuru clan[/spoiler] [SIZE=12px][FONT=Tahoma][B][U]Kamizuru Clan CJ's created by [glow=navy]Me[/glow][/U][glow=navy][/glow][/B][/FONT][/SIZE] [B]([COLOR=#DAA520]Harikēnbī hakai wana[/COLOR])-Hurricane Bee Trap[/B] [spoiler]Type: Attack Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user will call forth their normal sized bee's (Manga context) from himself to move towards the enemy to surround the enemy in a hurricane-like swarm. Some of the bees will go after the opponent striking them exploding on contact while some other bees shoot out their stingers at the enemy from different directions and angles and the rest of the bee's spit out honey from all sides that covers the opponent's body in honey completely restricting their movements. ~Notes~ -Must be a member of the Kamizuru clan -Can only be used thrice per match, with 1 turn cool-down between -No Kamizuru jutsu's above C-rank the next turn after use -Must be taught by -Vegeta Thanks to Korra for the idea ^^ [URL='http://narutobase.net/forums/showthread.php?t=157594&page=144&p=14165308&viewfull=1#post14165308']Link[/URL] to approval Taught to [URL='http://narutobase.net/forums/showthread.php?t=620876&p=18150520#post18150520']Kooljay[/URL], [URL='https://narutobase.net/forums/showthread.php?t=646503&page=3&p=21626409#post21626409']Korra[/URL][/spoiler] [B]([COLOR=#DAA520]Hachimitsu No Jutsu: Atakku Feromon[/COLOR]) - Honey Bee Technique: Attack Pheromone[/B] [spoiler]Rank: B Type: Supplementary Range: Short Chakra Cost: 20 Damage Points: N/A Description: The pheromones of the Honey bee are mixtures of chemical substances released by individual bees into the hive or environment that cause changes in the physiology and behavior of other bees. This jutsu deals with the pheromone named the "Alarm Pheromone" there are two main alarm pheromones that have been identified in honeybee workers but this jutsu deals with the first the "attract pheromone". This one is released by the Koschevnikov gland, near the sting shaft, and consists of more than 40 chemical compounds. The Alarm pheromone is released when a bee stings another animal, and they attract other bees to the location and can cause the other bees to behave defensively, i.e. sting mercilessly or charge in attacking the opponent by exploding or releasing honey upon them restricting their movement. The alarm pheromone emitted when a bee stings another animal smells like bananas and can be distinguished by a Kamizuru Clan member allowing them to track a hidden opponent up to Long Range along the same lines as Dynamic Marking can make tracking an opponent much easier for an Inuzuka Clan member. This also allows the bees and the Kamizuru Clan member to distinguish someone who has fled and been found once again as the pheromone hangs heavily upon the stung individual. ~Notes~ -Smoke can mask the bees' alarm pheromone. So Smoke Ninjutsu can be very useful against the Attack Pheromone. -Effects last 6 turns -Can only be used by members of the Kamizuru Clan. -Must be taught by -Vegeta [URL='http://narutobase.net/forums/showthread.php?t=157594&page=147&p=14243185&viewfull=1#post14243185']Link[/URL] to approval Credits to Howard for the idea ^_^ Taught to [URL='http://narutobase.net/forums/showthread.php?t=620876&p=18150520#post18150520']Kooljay[/URL], [URL='https://narutobase.net/forums/showthread.php?t=646503&page=3&p=21626409#post21626409']Korra[/URL][/spoiler][/spoiler][/spoiler][/CENTER] [spoiler][spoiler] [CENTER] [B]([COLOR=#DAA520]Adobansudo Hachimitsu No Jutsu[/COLOR]) - Advanced Honey Bee Technique[/B] [spoiler]Rank: S Type: Supplementary Range: Short - Mid Chakra Cost: 40 Damage Points: 80 Description: The user generates bees from their sleeves (up to 8, each C-ranked when detonated) that upon performing the seal of confrontation and applying chakra upon the bees can explode creating varying effects. Based upon the Honey Bee Technique, this technique plays on the same principle of Kamikaze Bees but, instead of simply exploding and releasing honey upon the opponent, once imbued with a chakra nature they can release said nature in the form it normally would appear. EG, if katon chakra is used an explosive force followed by a dense fire ball takes place. If instead fuuton chakra is used when a bee explodes a dense blade of wind is created with cutting and slicing properties or if raiton chakra is used a small pulse of electricity is created that can cause paralysis and numbness for a turn. ~Notes~ -Can only be used by members of the Kamizuru Clan. -Can only be used 3 times per battle and only once per turn -Only 1 element may be used at a time -Can only be used once every two turns -Bee's appear the size of 2 normal bee's -Must be taught by -Vegeta Once again, Thanks to Howard for the idea ^_^ Taught to [URL='http://narutobase.net/forums/showthread.php?t=620876&p=18150520#post18150520']Kooljay[/URL], [URL='https://narutobase.net/forums/showthread.php?t=646503&page=3&p=21626409#post21626409']Korra[/URL][/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=464703']Ze`Link to za training![/URL] [FONT=Tahoma][COLOR=#DAA520]completed[/COLOR][/FONT][/CENTER] [/spoiler] [CENTER] [B]Haibutagu) - Hive Tags[/B] [spoiler]Type: Supplementary Rank: E Range: Short - Long Chakra: N/A (-5 for activation) Damage: N/A Description: These tags were developed by Korra in conjustion with her Bee Summonings. These tags resemble the color of honey while having a bee hive pattern on them. Upon release these tags release a small swarm of bees that consist of 10 that are double the size of a nomral size bee. These bees will either get close to or sting the opponent and than explode but instead of a straight explosion these bees will explode into sticky honey. A single bee's worth of honey is enough to make it hard to move a hand or foot. If an opponent gets caught with multiple bees it would cause them to be stuck in place and unable to move. Note: Must be placed in the user's bio or in the beginning of the battle [URL='https://narutobase.net/forums/showthread.php?t=646503&page=3&p=21821868&viewfull=1#post21821868']Link[/URL] to being taught[/spoiler] [B](Middohanī ) - Mad Honey[/B] [spoiler]Rank: N/A Type: Supplementary Range: Short Chakra Cost: N/A Damage Points: N/A Description: Mad Honey is a special type of honey Korra has her Bee summons use instead of normal honey that contains grayanotoxins . The honey can affect opponents and none bee users or medical ninjutsu with effects varying with how much is exposed to an opponent. The opponents get exposed to the honey by either consuming any or having contact with it. Mad Honey can cause nausea, vomiting, blurred vision, circumoral paresthesia, tongue numbing, fainting, drowsiness, drunkenness, and seizures. For these effects the users must be exposed to at least a cup of Mad Honey with the effects following in order the more turns the opponent is in contact or consuming honey. After 1 turn the opponent will experience nausea and tingling. After two turns the user will experience weakness and have their speed drop by one level. After 3 turns the opponent will experience drowsiness and drunkenness while their speed drops by 2 levels. After 4 turns the user will experience vomiting, blurred version, circumoral paresthesia, numbing and fainting and seizures. Mad Honey can also cause cardiovascular system problems resulting into 1st to 3rd-degree heart block, asystole, and myocardial infarction. The opponent would need to exposed to half of their body size worth of Mad Honey and be exposed or have consumed the honey for at least 5 turns straight and would have their speed drop by 3 levels. Note: Must be posted in either the user's bio or at the beginning of a fight Note: This honey replaces regular that the user's bee uses Note: Must be taught by Korra Note: Must know Bee Summoning [URL='https://animebase.me/threads/the-snake-sage-teaches-me-stuff.646503/page-3#post-21876580']Link[/URL] to being taught[/spoiler] [IMG]https://dl.dropboxusercontent.com/u/77513416/hjkfjhfjklfkfhj.gif[/IMG][/CENTER] [/spoiler] [CENTER] [spoiler][COLOR=#FFFFFF][SIZE=26px][B][U][FONT=Palatino Linotype][GLOW=Maroon][I]Swift Release[/I][/GLOW][/FONT][/U][/B][/SIZE][/COLOR] [B](Hayaton No Jutsu) Swift Release Technique[/B] [spoiler]Type: Offensive/Defensive Rank: C-Rank Range: Short Chakra: 15 Damage: 30 Description: the basic technique of Swift Release, the user will do the Boar handseal and use his chakra to move at increased speed in short range. He can use this to perform free form taijutsu attacks or to dodge small scaled techniques. However, the technique is very short lived and can only last 1 to 2 seconds, being good enough for one or two punches or a simple side step.[/spoiler] [B](Hayaton: Kage Ken) Swift Release: Shadow Punch[/B] [spoiler]Type: Offensive Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: A simple taijutsu move combined with the abilities of Swift Release. The user will do one handseal (Boar) and infuse his body with chakra, flashing towards his target to deliver a simple punch. While exceedingly fast, the technique bares the same limitations of any other Swift Release technique.[/spoiler] [B](Hayaton: Oni no Mohō Suru) Swift Release: Demons Mimicry[/B] [spoiler]Type: Supplementary Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: N/A Description: The user will do the Boar handseal and disappear in a flash of speed. As he moves around the target, his immense speed creates afterimages that can effectively be confused with clones. The user needs to move in a circular or spherical pattern around the enemy to produce the effect. The afterimages will all mirror the movement of eachother which is the movement the user is doing himself. A very useful distraction, the technique can produce up to 9 copies of the user and unless the user has a doujutsu or a sensory ability, he won't be able to tell the difference between each afterimage. Although perfectly visible, the images flicker slightly and are to some extent translucent, not being easily confused with clones. While the target is distracted the user can attack with weapons or taijutsu. Although the enemy will see the user moving to attack, he won't be able to notice which afterimage is going to attack.[/spoiler] [B](Hayatōn: Mueishō) – Swift Release: Shadowless Flight[/B] [spoiler]Rank: A Type: Offensive, Defensive, Supplementary Range: Short - Long Chakra cost: 30 Damage points: 60 Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks. Note: Can only be used by a swift user bio.[/spoiler] [B]Hayaton: Kajiya no Ryūkō) Swift Release: Blacksmiths Form[/B] [spoiler]Type: Offensive Rank: A-rank Range: Short-Long Chakra: 30 Damage: 60 Description: The user will do 2 handseals and infuse his body with chakra which he will use to rotate a fiercely high speeds while he unleashes a barrage of weapons all around. This technique is nothing more than using Swift Releases ability to make the user move faster to produce an omnidirectional attack by powering his ability to throw basic weapons much faster than normal. If the user uses Explosive Tags in his weapons he can add +20 explosive damage.[/spoiler] [B](Hayaton: Takai Hebi no Kamu) Swift Release: High Serpent's Bite[/B] [spoiler]Type: Offensive/Defensive Rank: S-Rank Range: Short-Long Chakra: 40 Damage: N/A Description: In response to an enemy attack, the user will produce both a defense and counter by making one handseal (Boar) and infusing his body with chakra. As he does this, he moves at extremely high speeds in what can be described as virtually instant, out of the way of the technique and behind the opponent. Upon reaching behind the opponent, the user is free to either do a simple, powerful taijutsu attack and take advantage of the speed to a surprise effect or, by losing the surprise effect, produce a weapon or ninjutsu attack.[/spoiler] [B](Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique[/B] [spoiler]Type: Supplement Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed. Notes: - Lasts 3 turns - This jutsu doesn't increase the users speed, only senses. - this jutsu can be used to speed read/ track movements at inhuman levels. - Can only be used once per battle. - Must have a swift bio. - No wind or lightning jutsus can be used in the same turn as activation.[/spoiler] [B](Hayaton No Jutsu)- Swift Release: Swift Technique[/B] [spoiler]Type: Supplement Rank: B Range: Short-mid Chakra Cost: 25 Damage Points: N/A Description: The user through the use of swift release will perform the "Boar" handseal and move from Short to mid range. This technique is similar to that of shadow-less flight and can be used to dodge certain attacks by using swift release to quickly move out of the range of the attack similar to how other jutsus like Doton no jutsu let's you escape certain attacks by moving out of range or out of the way of certain jutsus. This can be preferred over other jutsus that can allow this due it's much faster and is still pretty basic. The user can escape attacks that for one, he can track, attacks that are projectile-ish but not huge attacks like kirin. The user could dodge an attack like fireball jutsu however, the attack that the user dodges cannot be wider than 10meters in diameter. Otherwise the user would still be hit due to the user can only travel by 10meters since this technique is short to mid range so this cannot be used to dodge large scale techniques only small projectile like techniques like fireball jutsu, Fire Style: Exploding Flame Shots and other small scale projectile like techniques, as well as few attacks that are like blasts as long as they aren't large scale as said before due to this has a 10meter range limit so any attack that is 10 meters in diameter would still hit you if you try to use this as a counter.This jutsu would allow someone to dodge small Amaterasu flames, but not large scale flames that are 10 meters in diameter or flames that appear all around/cover you as there has to be away to escape out of it. This jutsu would only allow you to dodge the same type of techniques that Doton no jutsu can allow you to dodge, only this is much faster. - Can't use wind or lightning jutsus in the same turn. - Can't use any other swift techniques in the same turn. - Can only be used 3X per match. - Must wait one turn before using again. - Must have a swift release bio.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=594069']Link[/URL] to training [B](Swift Release: Pegasus Ryūsei Ken) Swift Release: Pegasus Meteor Fist[/B] [spoiler]Type: Attack Rank: A Range: Short-Mid Chakra Cost: 30(+10 Per set of ten punches) Damage Points: 60 Description: The user gathers Swift Chakra into his arms and to a lesser extent his legs, he slowly moves his arms around in a circular motion in front of him this process takes a mere three seconds. During this time the user regulates his breathing and focuses on the manipulation and gathering of his Swift Chakra. Once he has gathered enough Swift Chakra he is able to punch much faster dealing 10 speed induced punches easily in the time it would take to perform a single muscle bond punch. He can group these punches together in small groups of ten but can't do more than 30 punches at any given time. He may also run at the opponent getting a running start before he begins the barrage of punches. The Swift punches are much stronger than a usual punch as the user's arms are moving at an astonishing speed barely traceable by the human eye it takes well trained eyes to see and predict the punches. The punches can fracture bones and bruise internal organs. Due to the constant manipulation and gathering of Swift Chakra the user can only use Wind and Lightning this turn. I only made this jutsu Short-Mid because the user can get a running start they are still just punches and cannot reach out to Mid Range. Notes: -Can only perform 3 groups of 10 punches -No other Swift Jutsu custom or canon can be used the same turn -No Fuuton or Raiton jutsu can be used in this turn after this jutsu is perform -Only Taijutsu, Fuuton and Raiton can be used the turn this jutsu is used(Before the use of this jutsu) -Must have mastered both Fuuton and Raiton -Can only be used twice per battle and never in the same turn -Due to the advanced chakra control needed the user must be at least Kage rank [URL='http://narutobase.net/forums/showthread.php?t=557881&p=17433716#post17433716']Link[/URL] to being taught[/spoiler] [B](Hayaton - Haya Shindō) - Swift Release - Swift Vibrations[/B] [spoiler]Type: Supplementary/Offensive/Defensive Rank: C-S Range: Short-Long Chakra Cost: 10-40 Damage Points: 20-80 Description: Molding their Swift chakra, the user very rapidly moves their hand/hands manipulating the chakra's shape and condensing it, giving it form and substance with an after effect of a shocking static field around the hand/hands. This allows the molded and formed chakra to either be thrown at swift speeds at a person/object, or to coat another object/weapon, drastically increasing it's speed and cutting potential. Because of Swift chakra's nature and the static field created from moving the hands so rapidly, the damage would have not only cutting properties, but slight shocking/numbing effects as well. Alternatively, an entire limb could be vibrated back and forth at such speed, it can create a small burst of natural wind pushing objects/people backwards. The effects are not maintainable for more than the turn used. ~Notes~ - C-B rank can be used 4x - A rank can be used 3x - S rank can be used 2x, and using one will decrease C-A usage by 1x - If used C-B rank, 1 turn cool down is required in between uses - If used A-S rank, 2 turn cool down is required in between uses - Can only be used by -Vegeta -ref- [MEDIA=youtube]JAvNZRJFM34:12[/MEDIA][/spoiler] [B](Hayaton: Senjigusuri Hayai) - Swift Release: Swift infusion[/B] [spoiler]Type: Supplementary/ Offensive Rank: C Range: Short-Long Chakra Cost: 15 Damage Points: 30 Description: The user infuses a kunai with his Swift Chakra, letting it move much faster, as well as increasing its piercing power due to the sheer speed added. Note: Can only be taught by Rexii Note: Speed of the kunai is barely trackable by normal eyesight [URL='http://narutobase.net/forums/showthread.php?t=693331&p=20083976#post20083976']Link[/URL] to being taught[/spoiler] [B]( Hayaton - Watashi no menomaede furasshu ) Swift Release - Flash before my eyes[/B] [spoiler]Type: Offensive/Defensive Rank: A Range: Short-Mid Chakra Cost: 30 (-5 per turn) Damage Points: 60 Description: The user makes the Boar seal, molding his swift chakra thru out their body, then run in a circle around the opponent at Swift speed surrounding them in a short-mid range radius. This will lead to a funnel effect, creating a cylindrical shaped tornado from the pure speed of the user running cutting thru the viscosity of air. The tornado will draw out oxygen from the inside which will begin to asphyxiate the person inside, as well as make all Katon jutsu the same rank and below fail as there will be no oxygen left to fuel them inside of the massive churning vortex of wind. The vacuum effect would take a few seconds to kick in. If caught in the vacuum for two turns the opponent will pass out. -Notes- - Usable 3x per match, 1 turn cool down between - No jutsu other than Swift release may be used while active - Can only be used by Geets [URL='https://narutobase.net/forums/showthread.php?t=711213&page=69&p=21488956&viewfull=1#post21488956']Link[/URL] to approval[/spoiler][/spoiler] [spoiler][SIZE=26px][B][U][GLOW=Maroon][I][COLOR=#4B0082][FONT=Georgia][U]Nekura[/U][/FONT][/COLOR][/I][/GLOW][/U][/B][/SIZE] [B]( Noroidzi Hari no Nami ) - Cursed Blood Needle Wave[/B] [spoiler]Type: Supplemenary Rank: C Range: Short-Mid Chakra: 15 Damage: N/A Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds). Cannot be used on Keigoku attacks of S-rank and higher Can only be used four times per battle.[/spoiler] [B](TZogesuzumebachi no Ame ) - Rain of Stinging Wasps[/B] [spoiler]Rank: A Type: Offensive/Supplementary Range: Short - Long Chakra: 30 ( +5 per turn ) Damage: 60 Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use. By sheltering under a suitable defense, the effects of this technique can be avoided. The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.[/spoiler] [B]( Nekura Ichizoku Hijutsu: Zokugie ) - Nekura Clan Secret Technique: Unholy Conversion[/B] [spoiler]Type: Supplementary Rank: A Range: Self Chakra: 30 (+10 per turn) Damage: N/A Description: Once the Nekura casts this technique, it generates a small portal in front of him. From then onwards, whenever he shoots out a technique from him or from in front of him, a little Keigoku goes from the portal into the technique ( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well ). However, it does not work when techniques are being cast that come from other directions ( such as spikes from under the opponent, or wind from the sky ) as the portal is not near them. Since the amount of Keigoku used is small per technique, it only gives the opponent a headache and makes him lose concentration for a few seconds if it hits, however the effects stack- i.e, if the first time he loses conentration for two seconds, the next time his already weak mind loses focus for four, then six, and so on. No Forbidden-rank Nekura techniques may be used while this is active.[/spoiler] [B]( Bakudō no Shichijūkyū: Kuyō Shibari ) - Way of Binding Number Seventy Nine: Nine Sunlight Traps[/B] [spoiler]Type: Supplementary/Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user makes four handseals, causing eight small portals to emerge on all sides around the opponent, a metre away. Keigoku flows from these portals, before forming itself into a multitude of ropes, that seek to ensnare the target. If they are successful in capturing the target and immobilizing him, a ninth portal opens up a few inches in front of his torso, and completes the binding, restricting the opponent from all motion. If the opponent however, avoids being caught in the ropes from the first eight portals, nothing occurs. Upon being bound, the opponent takes 30 damage due to being in contact with Keigoku, and gets a searing headache that disrupts his concentration. This technique may be used only thrice per battle. No Nekura techniques above A-rank may be used during the same turn and the next turn.[/spoiler] [B]( Fōsurai ) - Force Lightning[/B] [spoiler]Type: Offensive Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn[/spoiler] [B]( Dark Convergence ) - Kuro Shuusoku [/B] [spoiler]Rank: A Type: Supplementary/Offensive Range: Short Chakra Cost: 50 (+10 per turn active) Damage Points: N/A (+15 to opponent for every taijutsu blow landed) Description: The user will focus and open 4 human sized portals, one on each side of his body and a metre away from him, allowing massive amounts of Keigoku to pass through the portals and flow onto him. This large influx of chakra reacts with the symbol that every clansman has branded on them and causes it to go haywire, so to speak. Instead of projecting and guiding Keigoku, it causes the Keigoku to travel inwards, filling the user's tenketsu with keigoku, warping it's usage and causing the chakra to flow inwards, preventing Ninjutsu or genjutsu usage as long as it is active as the chakra cannot be molded correctly. As the Keigoku flows inwards, it corrupts the user at the very core, literally turning him into a solid manifestation of Keigoku, causing building damage to the user over a series of turns. Taijutsu attacks are augmented through the usage of this, adding properties of being exposed to Keigoku with each strike that lands. Unfortunately, there are more drawbacks than benefits; the longer the user has this jutsu active, the more at risk he is of fatally harming himself from the reverted flow of chakra. If active for longer than two turns, upon deactivation the user can only use taijutsu attacks for two turns as it takes time for the user's tenketsu to start it's correct flow. The user also can not use any Keigoku techniques of S-rank and higher while this is active. While this is active, the user is vulnerable to sealing jutsus that seal away elements and/or jutsus. The Nekura requires special training and must be Black Knight or above to utilize this jutsu. To add to this, this jutsu can only be used twice, lasting at a maximum of 3 three turns each turn with a build up period of at least 2 turns in between usage.[/spoiler] [B](Hadō no Kyūjū: Kurohitsugi ) - Way of Destruction Number Ninety: Black Coffin[/B] [spoiler]Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user makes six handseals, causing portals to emerge on all sides around the opponent, a few metres away. Keigoku flows from these portals, before forming itself into a black coffin-shaped box surrounding the opponent, large enough to trap two people. The box covers the opponent in all sides, including above and below ( however the portal from below only appears as the other sides have been fully created ); contact with it makes the opponent's head ache badly. As soon as the box forms fully, taking around the same time it takes to throw a kunai, spears of Keigoku manifest themselves on the walls and shoot inward, impaling an opponent caught within it. This causes severe mental agony, causing the opponent to feel exhausted and collapse temporarily for one turn. This technique may be used only thrice per battle. No Nekura techniques above A-rank may be used during the same turn and the next turn.[/spoiler][/spoiler][/CENTER] [spoiler] [CENTER][B]( Nekura Ichizoku Hijutsu: Akuma no henkan ) - Nekura Clan Secret Technique: Demonic Conversion ) [/B] [SPOILER][B]Type:[/B] Offensive/Defensive/Supplemental [B]Rank:[/B] A [B]Range:[/B] Self [B]Chakra:[/B] 30 (-5 per turn) [B]Damage:[/B] Depends on Clan Rank [B]Description:[/B] Based upon Nekura Clan Secret Technique: Unholy Conversion, this upgraded version has the user generate 1 to 4 portals which form directly in front of their hands and/or feet (being 12 inches in diameter and 2 inches away). This does not effect anything in the users appendages such a swords or kunai's it just creates sustainable portals in front of the users hands/feet that follow the user at all times. From then onward, whenever the user performs a technique that comes directly from their hands or feet that has a portal in front of it, a little Keigoku goes from the portals and into the technique similar to Unholy Conversion "( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well )." This follows the same damage guidelines as Unholy Conversion, however this can be intensified depending on the Clan rank of the user. This technique can also be applied to Taijutsu involving the hands and feet. During a strike the portal will pull closer to the user while attacking. The user while attacking would have their hands and/or feet pass thru the miniature portals during their strike, causing the limb to be coated in enough Keigoku to cause the opponent to be hit by the mental anguish associated, however it would be more effective making them lose focus immediately and not be able to form hand seals for 1 turn following contact, and halved speed hand seals for the following 2 turns. The portals stay open as long as the user desires to maintain them with a small chakra upkeep each turn. The turn this is created, no other Nekura techniques may be used after activation until the following turn. No Forbidden Ranked Nekura techniques can be used while this is active. This can only be used 1 time per battle. [URL='https://animebase.me/threads/custom-clan-jutsu-submission.764500/page-2#post-21899717']Link[/URL] to approval[/SPOILER] [/CENTER] [/spoiler] [CENTER] [spoiler][SIZE=26px][B][U][FONT=Palatino Linotype][GLOW=Black][I][COLOR=#008000]Hyuga[/COLOR][/I][/GLOW][/FONT][/U][/B][/SIZE] [B](Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye[/B] [spoiler]Type: Supplementary Rank: C - Rank Range: Short-Long Chakra: 15 (-5 per turn to keep active) Damage: N/A Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away. Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so. Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil Note: Hyugas must be activated to use Gentle Fist (Jyuken) Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan. Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.[/spoiler] [B]Hakkeshou Kaiten) - 8 Trigrams Heavenly Spin/Rotation[/B] [spoiler]Rank: D Type: Defence Range: Close Chakra Cost: 10 Damage Points: N/A(+20 if used to block an attack) Description:The user pushes chakra out of all their tenketsu and spin creating a dome shield that can fend off most attacks.[/spoiler] [B](Tenketsu Shouda) - Chakra Point Pound[/B] [spoiler]Rank: D Type: Attack Range: Short Chakra Cost: 10 Damage Points: 20 Description: The user hits the tenketsu of the heart with gentle fist causing damage to their heart.[/spoiler] [B](Hyuuga Ryuu Taijutsu) - Hyuuga Style Taijutsu[/B] [spoiler]Rank: D Type: Attack Range: Short Chakra Cost: 10 Damage Points: 20 Description: A mini barrage of gentle fist that equal 16 strikes.[/spoiler] [B](Byākugan Sandageki) – Byakugan Three Strikes[/B] [spoiler]Rank: C Type: Offensive Range: Short Chakra cost: 15 Damage points: 30 Description: The user grabs the opponents extended arm, flipping them around and then strikes them thrice on the back, sending them flying.[/spoiler] [B](Chou Hakkeshou Kaiten) - 8 Trigrams Giant Rotation[/B] [spoiler]Rank: C Type: Defence/Attack Range: Short-Mid Chakra Cost: 15 Description: A rotation on a bigger scale that leaves behind a huge crater.[/spoiler] [B](Hakkeshou Kuuten) - 8 Trigrams Heavenly Sky[/B] [spoiler]Rank: C Type: Attack/Defence Range: Close Chakra Cost: 15 Damage Points: 30 Description: A rotation where the user makes his/her chakra into razor sharp lines and spins to attack and defend all in one move.[/spoiler] [B](Hakke Kuushou) - 8 Trigrams Air Palm[/B] [spoiler]Rank: C Type: Attack Range: Close-Mid Chakra Cost: 15 Damage Points: 30(+5 if they hit an object) Description: The user pushes chakra out of their palm that blows away their opponent.[/spoiler] [B](Shugo Hakke Rokujuuyonshou) - Protective 8 Trigrams 64 Strikes[/B] [spoiler]Rank: C Type: Attack/defense Range: Close Chakra Cost: 15 Damage Points: 30 Description: A defense that can block off attacks and an attack that closes 64 tenketsu and limits chakra flow for one turn after the opponent is hit by it.[/spoiler] [B](Hakke Rokujuuyonshou) - 8 Trigrams 64 Strikes[/B] [spoiler]Rank: C Type: Attack Range: Close Chakra Cost: 15 Damage Points: 30 Description: Attack that closes 64 tenketsu and limits chakra to half for one turn after the opponent is hit by it.[/spoiler] [B](Byakugan Sanashige) – Byakugan three Kicks[/B] [spoiler]Rank: C Type: Offensive Range: Short Chakra cost: 15 Damage points: 30 Description: The user kicks the opponent once on their knee, and then kicks them twice on their face in rapid succession, sending them spiraling upwards[/spoiler] [B](Hakke Shinten Kuushou) - 8 Trigrams 4 Heavenly empty palm[/B] [spoiler]Rank: B Type: Attack Range: Close-MId Damage Points: 40(+8 if opponent hits an object) Description: A burst fire of empty palms that do more damage.[/spoiler] [B]Hakke Hyakunijuuhachishou) - 8 Trigrams 128 Strikes[/B] [spoiler]Rank: B Type: Attack Range: Close Chakra Cost: 20 Damage Points: 40 Description: Attack that closes 128 tenketsu and limits chakra to half for three turns after the opponent is hit by it.[/spoiler] [B](Jūkenpō: Shiroikiton) - Gentle Fist Style: White Spirit Release[/B] [spoiler]Rank: B Type: Offensive Range: Short Chakra cost: 20 Damage points: 40 Description: The user performs a series of high-speed strikes before charging their chakra into their hands and releasing it in a burst.[/spoiler] [B](Hakke Kakuu Raishuu) – Eight Trigrams Aerial Attack[/B] [spoiler]Rank: B Type: Attack Range: Short Chakra cost: 20 Damage points: 40 Description: The user runs at the enemy at full speed before jumping and hitting one of the foe’s vital organs. Alternatively, the user may jump from a high distance and palm the foe continuously until all their chakra points blast.[/spoiler] [B](Hakke Seirei Hirate) – Eight Trigrams Spirit Palm[/B] [spoiler]Rank: B Type: Offensive Range: Short Chakra cost: 20 Damage points: 40 Description: The user grabs the enemy on the chest and sends them flying. Then they strike with a powerful hit with their palm.[/spoiler] [B](Hakke Saikou Kaze) – Eight Trigrams Ultimate Wind[/B] [spoiler]Rank: B Type: Attack Range: Short Chakra cost: 20 Damage points: 40 Description: The user will strike the enemy with Eight Trigrams Empty Palm three times, sending them crashing into a plateau of stone, before using it again to collapse the plateau onto the enemy.[/spoiler] [B](Shukūken) - Palm Heel Strike[/B] [spoiler]Rank: B Type: Offensive Range: Short Chakra cost: 20 Damage points: 40 Description: This attack consists of a quick, precise thrust of the users' palm to an opponent's body. Like other Gentle Fist techniques, it sends chakra into the target to cause internal damage which will temporarily paralyze an opponent.[/spoiler] [B](Jūkenpō: Chou) - Gentle Fist Style: Block[/B] [spoiler]Type: Defensive Rank: B Range: Short Chakra: 20 Damage: N/A (+10 if the opponent makes direct contact) Description: The user exerts chakra from several tenketsu from a single part of their body, this chakra is gathered roughly ten centimeters away from the user's skin and forms a small shield of chakra, no bigger than twice the size of an average palm conveniently useable as a way to block tai/kenjutsu attacks(upto B-Rank) but is weak to elemental techniques as it's merely raw chakra which does not require advanced chakra manipulation. If the opponent makes physical contact with the shield they will suffer slight damage across the part of their skin which connected with it. The shield itself is no bigger than twice the size of an average palm and can block Tai/Kenjutsu attacks up to B-Rank as well as Elemental attacks up to C-Rank within reason. Note: Can only be used five times. Note: Courtesy of Tybone.[/spoiler] [B](Jūho: Tamashii Baindingu Saakuru) - Gentle Step: Soul Binding Circle*[/B] [spoiler]Type: Offensive Rank: B Range: Short-Mid Chakra: 20 Damage: 40* Description: The user channels chakra into one of their feet. Once they do, they will quickly stomp the ground and in the same motion, release a wave of chakra that quickly travels above ground surface. More specifically, the chakra manifests as a white omnidirectional ring that, upon contact with an enemy's body, the chakra will briefly paralyze their feet. It is similar to Palm Heel Strike, insofar as it causes one's muscles to be slightly damaged. This can also be applied through a kick, should it connect with the target, and forces the user's chakra into a specific bodily area with even more potent effects. The attack, itself, lacks tangible properties and ergo, phases through physical techniques (e.g., Earth and Water) without being hindered. Note: Each application is useable only twice per battle. Note: Paralysis lasts one or two turns—first and second applications, respectively.* Note:*Courtesy of Nakiri.[/spoiler] [B](Hakke Sanbyakurokujyuuisshisa) - 8 Trigrams 361 Strikes[/B] [spoiler]Rank: A Type: Attack Range: Close Chakra Cost: 30 Damage Points: 60 Description: Attack that closes 361 tenketsu and seals chakra completely for two turns after the opponent is hit by it.[/spoiler] [B](Zessho Hachimon Hougeki) - 8 Gates Assault[/B] [spoiler]Rank: A Type: Attack Range: Close Chakra Cost: 30 Damage Points: 60 Description: Attack on the 8 gates them self that stops flow of chakra completely for two turns after the opponent is hit by it.[/spoiler] [B](Hakke Hazangeki) - 8 Trigrams Mountain Crusher[/B] [spoiler]Rank: A Type: Attack/Supplementary Range: Close Chakra Cost: 30 Damage Points: N/A(+60 if used as an attack) Description: An up-close attack were the user pushes a huge amount of chakra into their opponent's body that destroys the internal organs and can level any wall.[/spoiler] [B](Jūkenpō: Ichigekimi) - Gentle Fist Style: One blow Body[/B] [spoiler]Rank: A Type: Offensive Range: Short Chakra cost: 30 Damage points: 60 Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyūga clan can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown when Kisame's Water Prison Technique trapped Neji that the user can use it to target weak point in the technique that they see with their Byakugan in order to dispel it.[/spoiler] [B]Jūho Sōshiken) – Gentle Step Twin Lion Fists[/B] [spoiler]Rank: A Type: Attack Range: Mid Chakra cost: 30 Damage points: 60 Description: The user forms two large lion-shaped shrouds of chakra around their hands, then thrusts them forwards at the opponent in a spinning motion to confuse and throw off the opponent's aim before striking them.[/spoiler] [B](Hakke Kasui Hirate Nami) – Eight Trigrams Stream Palm Wave[/B] [spoiler]Rank: A Type: Attack Range: Short Chakra cost: 30 Damage points: 60 Description: The user attacks the enemy target with a two-handed Gentle Fist several times from all angles before dashing in front of them and charging chakra within their palms to strike the enemy, draining their chakra.[/spoiler] [B](Hakuro Tenbu) – Heavens Dance of Hazy White[/B] [spoiler]Rank: A Type: Attack Range: Close Chakra cost: 30 Damage points: 60 (- 15 to user from explosion) Description: The users hand turn white, with chakra coating and flowing through them. Then they take several swipes at the opponent, and finishes by bringing together both their hands. This creates a large explosion that damages and knocks back the opponent.[/spoiler] [B](Hakke Kūshō) Eight Trigrams Vacuum Palm[/B] [spoiler]Type: Offensive Rank: A-Rank Range: Short-Mid Chakra Cost: 30 Damage: 60 Description: This technique is similar in practice to Eight Trigrams Palms Revolving Heaven, but has a specific target rather than a general area. To perform it, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit.[/spoiler] [B](Hakke Kūhekishō) - Eight Trigrams Air Wall Palm[/B] [spoiler]Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: A much stronger variant of the Eight Trigrams Empty Palm. It can be performed in 2 different ways: 2 gentle fist users attack alongside each other, using the normal Empty Palm technique, each sending a wave of chakra from their palms with great force, which combines into one huge single blunt burst of chakra or, by using both hands, the user is able to produce the same effect by using the Empty Palm technique twice, one for each hand at the same time. Similar to a large wind technique, this attack was strong enough to push back one of the arms of the Jubi and works by using the chakra to push the air outwards in a blunt wall-like blast.* Note: Can be used with a clone to make the second user.[/spoiler] [B](Hakke Hazan Hogeki) – Eight Trigrams Crumbling Mountain Crusher[/B] [spoiler]Rank: S Type: Attack Range: Short Chakra cost: 40 Damage points: 80 Description: The user strikes the enemies vital area whiles discharging chakra within the enemies body until it bursts from his back into the form of a small thin beam that rapidly enlarges into a massive mountain-destroying wave of chakra.[/spoiler] [B](Hakke Irounaku Kaiten) – Eight Trigrams Absolute Heavenly Spin[/B] [spoiler]Rank: S Type: Offensive, Defense Range: Short Chakra cost: 40 Damage points: 80 Description: This jutsu is a larger more powerful version of the Eight Trigrams Palm Heavenly Spin.[/spoiler] [B](Jūkenpō: Hakke Kūhekishige) – Gentle Fist Style: 8 Trigrams Air Wall Kick[/B] [spoiler]Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: A variation of the 'Air Palm' where instead of using ones hands to release a large wave of chakra the user simply kicks into the desired direction and exerts from the chakra points located in the sole of their foot a large wave of chakra capable of blowing their target away with brute force. When this technique is used whilst the bottom of the user's foot is in direct contact with their target the wave will be sent into their body causing major internal damage whilst pushing them backwards. Note: Must be from the Hyuuga Clan to use. Note: No Gentle Fist above A-Rank in the same turn. Note: Only useable thrice per battle. Note: Can only be taught by Tybone.[/spoiler] [B](Jūkenpō: Jūho Shihoukou) – Gentle Fist Style: Gentle Step Lions Roar[/B] [spoiler]Type: Offensive/Defensive Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: Using their ability to exert chakra from every single one of their 361 tenketsu a Hyuuga releases a full body surge of chakra, covering their entire body in a shroud of chakra resembling a giant lion's head which spans outward using the user's body as it's epicenter covering the area around them up to a three meter radius whilst pushing away anything, or anyone within that radius as it spans outward manifesting a near absolute defense. Like "Gentle Step Twin Lion Fists" from which this technique is derived the user, by thrusting both their arms forward can thrust the shroud surrounding them towards their opponent, travelling towards them in a spiralling fashion although it can only travel in a linear direction. Note: Must be from the Hyuuga Clan to use. Note: Requires mastery of Gentle Fist to use. Note: No Gentle Fist above A-Rank in the same turn or the next. Note: Only useable twice per battle. Note: Can only be taught by Tybone. [URL='https://narutobase.net/forums/showthread.php?t=744108&p=21510347#post21510347']Link[/URL] to being taught[/spoiler] [B]Zekkendō: Mazāzu Rozario | Way of the Absolute Sword: «Mother's Rosario»[/B] [spoiler]Type: Offensive Rank: A -ranked Range: Short Chakra: 30 Damage: 60 Description: A sword technique which is based on the concepts of the Hyuga Clan’s main style of fighting, Gentle Fist. This while it was developed by said members of the clan, it can be used by anyone but not towards the extent of which a Hyuga can. The user will channel chakra into their blades, where they manipulate the chakra mostly towards the tip of the blade. The user will then make five consecutive stabs towards the target’s tenketu’s using ones Byakugan , forcing them to be closed and sealed. The user will then unleash another five strikes perpendicular striking five more chakra points and sealing them away. The impact will create an X shaped pattern on the chest of impact in which the user dealt. Once down, the user will deal one last strike towards the chest directly in the center of the X and cause a burst of chakra to push the enemy back a few feet away. This sword technique emulates the Gentle Fist by using the chakra in the sword to insert and forcefully close the tenketsu’s. In the case of non Hyuga users(Samurai and Kenjutsu Specialists), they will simply stab into the chest of the target normally without sealing away the chakra points of the enemy. *Blocked chakra points will be sealed after attack for one turn, restricting the opponent of techniques A-rank and above* *Can be used twice per battle* *Can be used by non Hyuga bios, however don’t gain the chakra sealing due to lacking knowledge of Gentle Fist and the Byakugan.*[/spoiler] [B](Jūho: Tamashii no Hairetsu) Gentle Step: Soul Array[/B] [spoiler]Type: Defensive Rank: S -ranked Range: Short Chakra: 40 (-10 chakra per turn) Damage: N/A Description: A technique that was inspired by the Hyuga’s Eight Trigrams Absolute Heavenly Spin which was created to deal/handle with faster moving opponents. The user will channel there chakra from all tentektsu’s in an emergency and release the chakra instantly as a layer of chakra over the user’s body. This layer of chakra manifests as an extension of the clan’s “absolute” defense technique. The layer of chakra leaves a light blue hue of chakra resonating around them. This actual nature behind this technique is that much like the rotation this chakra is constantly spinning around the user’s body and limbs rapidly to the point that it’s hard to notice. The spinning layer of chakra acts like a constant shield which the user can use to defend against techniques that directly target the body. This adds some protection to the natural blind spot of the user’s Byakugan. When clash against an enemy in close rnage combat, the revolving chakra will “push” off the enemies back and allows some distance to be cleared for the user(5m). The revolving chakra can play on equal terms with elemental chakra up to S-rank. *Can be used once per battle, lasting four turns* *No jutsu above A-rank while being maintaining this technique.*[/spoiler] [B](Jūho: Tamashii no Honshitsu ) Gentle Step: Soul Essence[/B] [spoiler]Type: Supplementary Rank: B- Rank Range: N/A Chakra: 20 Damage: N/A Description: A simple technique using the concept of Gentle Step Twin Lion Fist or Eight Trigrams Stream Palm Wave's chakra absorbtion. While this technique alone has not purpose, when combined with other techniques its fast enough to be used in the same time frame pretty much being instantly activated. While using a Hyuga Rotation Based or Air Palm/Projectile Based Techniques, the user is able to apply chakra absorbing properties like its parent technique, draining chakra from techniques that come into contact with it. Enemy techniques lose 1 rank points of damage, allowing for techniques like the Air Palm which is weaker to elemental techniques play on equal terms. *Can only be applied to Gentle Fist Techniques revolving projectiles or rotation based Techniques.* *Can be used four times per battle, only being able to applied to one technique per use* *Cant be used be used again in next turn, requiring a cooldown*[/spoiler] [B](Jūho: Hokyou) Gentle Step: Reinforcement[/B] [spoiler]Type: Supplementary Rank: A-ranked Range: Short Chakra: 30 (-5 chakra each turn) Damage: N/A Description: A technique among the Hyuga based on the Gentle Fist Style: One Blow Body where a Hyuga would normally use their ability to expel chakra from all their chakra points at once. This technique is a reinforcement or augmentation of the Gentle Fist; releasing chakra constantly from one’s limbs. This technique focuses on the reinforcement of one's limbs dependent on locations which are aimed mostly at the arms which include the elbows and hands to augment the fighters strikes or in the legs including the knees all the down to the feet; in which the technique takes the form of a sharp shroud of chakra though it is harder to see at a distance to the naked eye but more visible up close . This techniques design is when impact is normally made by a gentle fist strike, chakra is pushed into the enemy's’ body forcefully by the Hyuga from the chakra points at the same time however with this one due the constant chakra already flowing outwards. The impact is much stronger as the chakra already being pushed out combined with further chakra being released from same chakra points , chakra shroud and many other locations increasing the techniques overall impact. This however comes at the cost of not being able to use it in multiple limbs at once due the excessive amounts of chakra being used at once. It's limited to only two limbs but those limbs must also be the same meaning one arm and one leg can’t be augmented at the same time but rather two arms or two legs at once. Based on the limbs used the following effects take place on the user: Leg Refinement – Through this variant it increases the kick based techniques by the user by one rank. This also increases the user’s speed slightly due to using the released chakra from the soles of the feet to “push” against the surface allowing them further their running speed and jumping distance. This speed increase is x1.5 there base speed. Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made. Arm Refinement – Through this variant it increases the hand/punch/arm based techniques of the user by one rank. The user’s punching impacts have a “push” effect behind them similar to its parent technique which solid impact from the user will send the target back several meters (5m). Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made. While active a cosmetic hue of chakra lines appear around the selected augmented limb as a sign of the techniques activation as well as when impacts are made; more "burst" like impacts of sharp chakra appears. *Can only be used four times per battle, once per turn lasting two turns each.* *Can’t be used at the same time as other modes or body enhancing techniques that correspond to each other(i.e can’t use Leg Refinement and Leg Weights at the same time as this technique would cancel it out)* *Can only be used again after two turn cooldown * [spoiler][IMG]https://38.media.tumblr.com/ac0b1b1e498e3134c7fa918f9826eddd/tumblr_nqmewdSZVv1qf2huro1_500.gif[/IMG] [IMG]https://animethief.files.wordpress.com/2015/05/h40iogt1.gif?w=736[/IMG][/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=636485&p=21513568#post21513568']Link[/URL] to being taught[/spoiler][/spoiler][/CENTER] [/QUOTE]
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