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Vegeta's Custom ways to kill
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<p>[QUOTE="Vegeta, post: 20237766, member: 124032"]</p><p style="text-align: center"><span style="color: #FFFFFF"><span style="font-size: 26px"><strong><u>[GLOW=DarkOrange][/GLOW][GLOW=DarkOrange]<span style="font-family: 'Papyrus'">Fuuinjutsu</span>[/GLOW]</u></strong></span></span></p> <p style="text-align: center">[spoiler]</p> <p style="text-align: center"><strong>(Fuuinjutsu: Disupurēsa-jū ) l Sealing technique: Displacer beast</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: B Rank</p> <p style="text-align: center">Range: Short - Mid</p> <p style="text-align: center">Chakra: 20 (+10 per movement)</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: The user of this technique begins by adding a unique sealing formula in to any already made sealing formula, this unique formula maintains a connection to the user. Allowing them to freely maneuver the sealing script itself, directly from the container of the seal. Be it a scroll or a kunai. The sealing formula can be moved through any tangible medium, such as the earth, or water, even tree's. The sealing formula can move at a speed equal to the users base speed only. This effectively allows the user to move his sealing script freely via hand gestures to relocate seals he or she uses. An example of usage would be with (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique, where as the special tag could be relocated to accommodate for user movement.</p> <p style="text-align: center"></p> <p style="text-align: center">~Notes~</p> <p style="text-align: center">- Moving the seal requires hand movements.</p> <p style="text-align: center">- Cannot be used on ftg seals</p> <p style="text-align: center">- Must be taught by Vegeta</p> <p style="text-align: center">Taught to: <a href="http://narutobase.net/forums/showthread.php?t=693331&p=20083976#post20083976">Rexii</a>, <a href="http://narutobase.net/forums/showthread.php?t=617962&page=2&p=20359898#post20359898">Solf</a>, <a href="http://narutobase.net/forums/showthread.php?t=625871">Riker</a>, <a href="http://narutobase.net/forums/showthread.php?t=705843">Joker</a>, <a href="http://narutobase.net/forums/showthread.php?t=556458&p=20551041#post20551041">Broly</a>, <a href="http://narutobase.net/forums/showthread.php?t=591897&p=20974486#post20974486">Priest</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Fuuinjutsu: Umi no gurandoshīru ) Sealing Technique: Grand Seal Of The Sea</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: This technique is a powerful fuuinjutsu ability employed by those who specialize in water techniques along with being skilled in the art of fuuinjutsu. Normally employed on larger scale techniques ideally those that flood or otherwise cover a battlefield. Upon releasing a water jutsu the user of this technique will apply one additional handseal to the technique. Causing a sealing script to blend in with the water. Once the jutsu is completed and at it's full size, one more handseal will cause the sealing script to activate forming a large invisible glass like barrier around the outside of the water jutsu or across it's surface. To those outside of the water it would appear akin to a giant fishbowl with no exits. To those inside the water the barrier would be almost undetectable without the aid of sensory techniques. The purpose of the jutsu is to essentially reinforce any prison of water used to trap someone in. The barrier will be symbiotic with the water in that it will take on twice the amount of damage points the water technique had. This will become the damage required to shatter the barrier. Also the barrier could be broken with an equally ranked fuuin displacement technique. So for example if this technique was to be used with an A ranked water technique, the barrier would require 120 damage total to be broken. To clarify, the barrier is treated as an A rank, and the jutsu itself would be an A rank meaning to break both at the same time would require 120 damage. If this jutsu was used with a B rank, it would require 40 damage to break the Brank barrier and 40 damage to break the B rank water binding jutsu used, as the barrier takes on the strength of the jutsu.</p> <p style="text-align: center"></p> <p style="text-align: center">- Once this technique has been used, the user will not be able to use any fuuinjutsu for two turns.</p> <p style="text-align: center">- It should be noted that this technique can in no way increase the offensive damage of a technique it it simply used to create barriers to prevent entrance or exit.</p> <p style="text-align: center">- Can only be taught by ReXii. Usable four times per battle.</p> <p style="text-align: center">- Can only be used on A ranks and below</p> <p style="text-align: center">- No other jutsu while focusing on the barrier</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=693331&p=20237658#post20237658">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Hebi ketsugō Shīru - Snake Binding Seal</strong></p> <p style="text-align: center">[spoiler]Type: Offensive</p> <p style="text-align: center">Rank: A-rank</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: Similar to Hidden Shadow Snake Hands, the user manifest two snakes to shoot out from their sleeve towards the target, however instead of biting they immediately begin to coil there way around the them. While coiling the snakes will merge with the target, turning into snake-looking fuuinjutsu seals that continue to coil around the targets arms or legs with the open mouths of the snake coming to rest either side of the neck. The seals prevent the opponent from summoning toads and using toad related ninjutsu, including Frog Kata for the duration of the seal.</p> <p style="text-align: center">Notes:</p> <p style="text-align: center">- Lasts four turns or until removed by another fuuinjutsu.</p> <p style="text-align: center">- Can only be used three times per match.</p> <p style="text-align: center">- No Snake ninjutsu/summoning or fuuinjutsu on the turn after this jutsu is used.</p> <p style="text-align: center">- Must know the snake summoning and snake ninjutsu to be able to use.</p> <p style="text-align: center">- Can only be taught by Shinta</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=471083&page=2">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Fuuinjutsu: Matomemasu) Sealing Jutsu: Bring Together</strong></p> <p style="text-align: center">[spoiler]Rank: A</p> <p style="text-align: center">Type Supplementary</p> <p style="text-align: center">Range: Short-Mid(length the range of the seals can reach up to draw someone or thing)</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: The user places seals on different objects(inanimate). These seals are connected via their kanji symbols. The seals are activated to draw each other close together. The seals can be activated one at time or multiples at once. These seals primarily for weapon users that uses multiple weapons and can't get them back since they are to far away to reach but can be used to draw in almost anything to another seal. The seals are activated with a hand seal. The speed that the weapon comes together is Sannin rank running speed</p> <p style="text-align: center"></p> <p style="text-align: center">-Can only place four seals which is the max, no more can be placed until one of the seals is removed.</p> <p style="text-align: center">-The user automatically has a seal on themselves(must have this jutsu posted in the beginning of a match or in the bio) so that leaves three other seals to be used.</p> <p style="text-align: center">-Placing a seal, removing a seal and attraction(bringing them together) counts towards the three moves per turn</p> <p style="text-align: center">- Cannot be used with the projectile clone jutsu</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=617962&page=2">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Fuuinjutsu - Shiketsu no Rikudo) Sealing technique - Six paths of Hemostasis</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage points: N/A</p> <p style="text-align: center">Description: A unique sealing jutsu designed with the sole intent of sealing the natural flow of chakra through a persons body temporarily. The technique is applied to any weapon the user happens to be wielding at the time. Covering the weapon in visible sealing script that differs from traditional sealing scripts in color. Being a dark crimson almost black still but more red. This script can also be applied to the opponent via direct touch, cutting out the middleman so to speak. When applied this technique directly targets the chakra flow of the opponent. Causing it to move much slower throughout the body in a similar way to hemostasis in medical fields. Hence the name of the technique. By causing the opponents chakra to move throughout the body slower it can create clots of sorts around the tenketsu. Not only does this cause the afflicted person to take longer to mold chakra it can also prevent them from using certain powerful jutsu over time as the chakra flows slower over time. Provided the seal remains. Overall the effects of this jutsu effectively adds time to how fast they can make seals, slowing the creation of their technique somewhat. A technique that requires one handseal would now take the time of four. Two hand seals, it would take them as long to perform them as it would normally take to do five, and so on. Additionally the afflicted will find themselves requiring the time of performing two hand seals for techniques that usually require none. This is applicable the moment the seal is applied.</p> <p style="text-align: center">In terms of limiting the usage of powerful ninjutsu. The moment this seal is applied the afflicted loses access to techniques of a forbidden ranked nature. The afflicted then lose access to S ranks on their next turn, then A ranks on the subsequent turn. The afflicted would always be able to access B ranks and below. The clotting of the Tenketsu causes chakra to leak from the afflicted body, causing them to lose 20 chakra each one of their turns by default before using any jutsu. In a similar way to how the Hyuuga expel chakra forcefully the clotting causes this without the afflicted intending it, thus the chakra is wasted.</p> <p style="text-align: center"></p> <p style="text-align: center">~Notes~</p> <p style="text-align: center">- This seal lasts for 5 turns, after which the afflicted regains usage of up to S ranks however the clots of chakra prevent access to enough chakra for higher ranks.</p> <p style="text-align: center">- This seal can be removed prematurely by one skilled in fuuinjutsu, practicioners in fuuinjutsu can remove it with a sealing displacement technique, however it can also be removed with a full body surge of equal or higher rank.</p> <p style="text-align: center">- Will not work on EIG</p> <p style="text-align: center">- Must be taught by -Vegeta</p> <p style="text-align: center">- Can be used 2X per battle</p> <p style="text-align: center">Taught to: <a href="http://narutobase.net/forums/showthread.php?t=693331&p=20402591#post20402591">Rexii</a>, <a href="http://narutobase.net/forums/showthread.php?t=704620">ZandaT</a>, <a href="http://narutobase.net/forums/showthread.php?t=705843">Joker</a>, <a href="http://narutobase.net/forums/showthread.php?t=556458&p=20551041#post20551041">Broly</a>, <a href="http://narutobase.net/forums/showthread.php?t=591897&p=20974486#post20974486">Priest</a>, <a href="https://narutobase.net/forums/showthread.php?t=729006&p=21200172#post21200172">Lee</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 30 (-10 per per turn)</p> <p style="text-align: center">Damage: N/a</p> <p style="text-align: center">Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.</p> <p style="text-align: center"></p> <p style="text-align: center">NOTES</p> <p style="text-align: center">►Usable 2x per battle</p> <p style="text-align: center">►Lasts for 4 turns upon activation</p> <p style="text-align: center">►Has a 2 turn cooldown</p> <p style="text-align: center">►Can only be taught by ZandaT</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=704620">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Fuuinjutsu: Goshiki no Shōheki) - Sealing Arts: Five-Colored Barriers</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short-Long (depends on the range of the barrier)</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: The user will perform the Dragon handseal during the creation of a barrier technique, allowing them to induce a layer of Elemental Chakra to the barrier that amplifies it's effects, giving the barrier it's used on one additional rank. The user can choose one of the five Nature Elements at a time, with each Nature Element granting an additional property, either offensive or defensive, to the barrier depending on the Nature Element. Fire Releases increases the barrier's offensive capabilities through increasing its heat and allowing it to burn those who make contact with it. Earth Release increases the barrier's defensive capabilities through reinforcing it, due to the Earth's sturdy nature. Water Release increases the barrier's defensive capabilities by inducing malleability to it due to water's freeflowing nature; as an attack or object of inferior rank strikes the barrier, its shape and form distorts as though made of rubber, before snapping back into place and reversing the trajectory of the attack. Lightning Release grants the barrier electrical properties, allowing it to shock and paralyze those that come in contact with the barrier. Wind Release grants the only supplementary usage of the technique, allowing the user to move the barrier across the terrain after its initial creation due to Wind's nature to easily transverse. Though with this, the barrier takes on the elemental strengths and weaknesses of the chosen element. So if infused with wind, it will now be weak to fire and strong to lightning attacks.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Can only be used three times per battle</p> <p style="text-align: center">Note: Technique lasts as long as the barrier it is induced into lasts</p> <p style="text-align: center">Note: Can only be used on A-Ranks and below and no Fuuin for two turn</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=705843">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Ameton/Fuuinjutsu - Tefunuto no arashi) - Rain Release/Sealing Technique - Storm Of Tefnut</strong></p> <p style="text-align: center">[spoiler]Type: Supplemental/Offensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra Cost: 40</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: By manipulating chakra in a preexisting source of rain the user of this technique is capable of manipulating the rain to become heavier than normal, much heavier as well as increasing it's velocity drawing all the rain to a central point of his choosing, usually the opponents body capable of causing moderate damage due to the blunt force, temporarily dazing them (This is an S ranked attack). Once this is done the rain will cover the opponent forming a large orb roughly 8 meters in diameter trapping the opponent inside the orb. By making an additional handseal the user will cause a sealing symbol to appear on the orb creating an A ranked barrier around the outside of said orb. The water prevents the opponents movement and in a similar way to the Kirigakure unique rain jutsu, will be capable of draining the opponents chakra however the drained chakra will be used to fuel the barrier increasing it's rank by one for each turn the opponent remains trapped inside. Culminating with a barrier of forbidden ranked integrity trapping the opponent inside and causing him to drown after being trapped for three turns.</p> <p style="text-align: center"></p> <p style="text-align: center">~Notes~</p> <p style="text-align: center">- While maintaining the barrier the user may not use any jutsu above A rank.</p> <p style="text-align: center">- Usable 1x per battle</p> <p style="text-align: center">- Must be taught by -Vegeta</p> <p style="text-align: center">Taught to: <a href="http://narutobase.net/forums/showthread.php?t=693331&page=2&p=20456004#post20456004">Rexii</a>, <a href="https://animebase.me/threads/cj-lesson-with-howard.515290/page-2#post-21937057">Howard</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)</strong></p> <p style="text-align: center">[spoiler]Type:Supplementary</p> <p style="text-align: center">Rank:A</p> <p style="text-align: center">Range:Short</p> <p style="text-align: center">Chakra:30 (Activation) (Then -15 per turn)</p> <p style="text-align: center">Damage:N/A (-40 to all physical techniques if still activated at the time of the strike)</p> <p style="text-align: center">Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.</p> <p style="text-align: center">-Can be activated twice per battle</p> <p style="text-align: center">-Lasts 3 turns each activation</p> <p style="text-align: center">-Can only be used with Taijutsu or Kenjutsu techniques</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=556458&p=20551041#post20551041">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Fuuinjutsu: Do~ūmu no jikan*(Sealing Arts: Doom's Time)</strong></p> <p style="text-align: center">[spoiler]Type:Supplementary</p> <p style="text-align: center">Rank:A</p> <p style="text-align: center">Range:Short-Mid</p> <p style="text-align: center">Chakra:30 (-10 Per Turn)</p> <p style="text-align: center">Damage:N/A</p> <p style="text-align: center">Description:*The user will perform a single handseal and release millions upon millions of razor thin barrier stemming from himself and spanning out in every direction. The barriers will only react if another body touches them, and nothing else. So any elemental or otherwise technique will not be affected by the barrier whatsoever. Whenever another being reaches this barrier it will be activated. The barriers will begin to constantly be made and pushed outwards towards the opponent (but never extending past its range) so that with every centimeter the opponent tries to move towards him, they must resist the barriers being made and pushing out to them. This does no harm to the opponent, but it slows them down and thus gives the user more time to react, giving the user the equivalent of the additional reactions and tracking of Tobirama when this technique is in use (ie; Tobirama's reaction is 3x so it slows them down x3). The barriers, stemming from the user, move with him as well and thus he may move as he wishes.</p> <p style="text-align: center">-Can be used twice per battle</p> <p style="text-align: center">-Lasts 4 turns</p> <p style="text-align: center">-No A rank and above fuuin til the next turn</p> <p style="text-align: center">-Speed boosts for the user are nullified while this technique is active</p> <p style="text-align: center">Taught to: <a href="http://narutobase.net/forums/showthread.php?t=556458">Broly</a>, <a href="http://narutobase.net/forums/showthread.php?t=556458">L</a>, <a href="http://narutobase.net/forums/showthread.php?t=725066">Selendrile</a>, <a href="https://narutobase.net/forums/showthread.php?t=729006&p=21200172#post21200172">Lee</a>, <a href="https://narutobase.net/forums/showthread.php?t=672216&p=21264184&viewfull=1#post21264184">AJ</a>, <a href="https://narutobase.net/forums/showthread.php?t=687242">Juha</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Fuuinjutsu: Do~ūmu no bodi (Sealing Arts: Body of Doom)</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary/Defensive/Offensive</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 20 (-10 per turn)</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: This seal may be passively applied to the users bio, or it can be applied in the form of the Kanji for "Repeat" forming on the user's body in mid battle. When this seal is applied it remains active until the end of the battle. When active, it forms an almost skin tight barrier over the user and any weapons he may holding at the time, the color of such barrier being dependent on the user. This barrier is basically dormant and does absolutely nothing until 2 conditions are met. The first is that the user must be using a taijutsu or kenjutsu technique. The second is that while using the aforementioned type of technique, the user is touching a chakra or elemental technique made up of another being's chakra. When these two conditions are met, the barrier will absorb 10 chakra (note that this doesn't mean it takes anything away from its rank or power) from the jutsu it is touching and immediately use that chakra to passively infuse itself with whatever type of chakra that it absorbed. It should be noted that this gives the barrier no inherent power nor defenses, but what it does do is combine the chakra absorbed with the power of the Taijutsu or Kenjutsu move in order to give it an infusion, making it play on equal terms with the whatever chakra it is touching at the time. This will also allow the users Tai/Ken techniques to interact with an opposing jutsu without the user getting hurt, as again, the raw power of these types of techniques from the user now have the same chakra infusion as a type of coating over them against the technique they would be used against. For example, due to having an elemental coating over it, the user could the D rank Slap technique to slap a D rank fire ball out of the way. And again, the barrier is merely providing protection, the users tai or kenjutsu is providing the power to truly compete. If the barrier absorbs chakra from an opposing technique, it will negate the cost of 10 chakra for that turn due to the chakra absorbed fueling it. To clarify, the barrier itself does no damage and provides no defense. It only coats the users taijutsu and kenjutsu techniques in the same opposing chakra that the user is touching at the time, allowing the user to interact equally with a jutsu he normally wouldn't be able to using those fields without being hurt. Without a taijutsu or kenjutsu move used with this barrier, the barrier is pretty much useless.</p> <p style="text-align: center">-The activation may be passively done alongside Taijutsu/Kenjutsu techniques</p> <p style="text-align: center">-Only works on the Basic Five Elements and Raw Chakra</p> <p style="text-align: center">-Can only be used four times per battle</p> <p style="text-align: center">Taught to: <a href="http://narutobase.net/forums/showthread.php?t=556458">Broly</a>, <a href="http://narutobase.net/forums/showthread.php?t=725066">Selendrile</a>, <a href="http://narutobase.net/forums/showthread.php?t=725636&p=21071491#post21071491">ZK</a>, <a href="https://narutobase.net/forums/showthread.php?t=729006&p=21200172#post21200172">Lee</a>, <a href="https://narutobase.net/forums/showthread.php?t=650844&p=21216005#post21216005">Pervy</a>, <a href="https://narutobase.net/forums/showthread.php?t=729445">Raiden..</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Fuuinjutsu: Nankaina oshie - Sealing Arts: Arcane Teachings*</strong></p> <p style="text-align: center">[spoiler]Type:Supplementary*</p> <p style="text-align: center">Rank:A</p> <p style="text-align: center">Range:Short*</p> <p style="text-align: center">Chakra:N/A (30 for the activation of the seal, +20 chakra on the technique)*</p> <p style="text-align: center">Damage:N/A</p> <p style="text-align: center">Description: To understand this technique, one must understand that handseals are simply a way to mold and shape the chakra that goes into a technique. Each handseal shapes the chakra in a unique way and when chained together to form techniques, they make the users chakra form a certain way to release it. One can mimic this temporarily by using a sealing technique to focus ones chakra through it, mimicking the use of handseals. This seal combines these two aspects into one seal. By having a tattoo of all 12 handseals on one of the users arms, he may focus chakra into them when using a technique. The seals will passively rearrange themselves along the users body corresponding to the seals and the order of them that are used in the technique. When each seal on the user's body is filled with chakra, the technique will be released. Thus, the user can replace the handseals of any technique that is released from his body. This, however, can only be applied to the basic 5 elements.</p> <p style="text-align: center">-Must be present in the users bio.</p> <p style="text-align: center">-Can only be used 2 times per battle, once per turn in one technique, 2 turns apart.</p> <p style="text-align: center">-Last use revokes the users elemental specialty, requiring for all techniques the normal number of handseals after that point.</p> <p style="text-align: center">-Can only be used on techniques that are released from the users body.</p> <p style="text-align: center">-First activation of the seal costs 30 chakra points and counts as a move. Each technique used through it costs 20 more than normal.</p> <p style="text-align: center">Taught to: <a href="http://narutobase.net/forums/showthread.php?t=709273&p=20558636#post20558636">Broly</a>, <a href="http://narutobase.net/forums/showthread.php?t=709273&p=20558636#post20558636">LoK</a>, <a href="http://narutobase.net/forums/showthread.php?t=709273&p=20558636#post20558636">NK</a>, <a href="http://narutobase.net/forums/showthread.php?t=721612&p=20935912#post20935912">Drackos</a>, <a href="http://narutobase.net/forums/showthread.php?t=625871&page=2">Riker</a>, <a href="https://narutobase.net/forums/showthread.php?t=672216&p=19410238#post19410238">AJ</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Fuinjutsu: Arakune no Okubyō - Sealing Art: The Cowardice of Arachne</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary/Defensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Close</p> <p style="text-align: center">Chakra: N/A (-5 when the user forcibly moves it from a spot)</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: The use has a fuin tattoo in form of a large spider on his body which passively can move around the body of the user like a tattoo moving around a body. The spider has nothing much to do than sensing and responding whenever a foreign seal(which is not of the user) is marked/placed on the user. The spider moves immediately towards the foreign seal and devours it and becomes bigger in size. This specifically is meant to destroy the source of a sealing jutsu(like marks and tags) placed on the user only, instead of negating the effect of the seal itself. By sealing the external sealing source within himself via devouring, Arachne is able to neutralize a sealing technique.</p> <p style="text-align: center">NOTE: Arachne leeches the user's chakra for it to devour sealing marks. The rank of the foreign fuin seals determines</p> <p style="text-align: center">the amount of chakra Arachne leeches. 20 if the seal is B-</p> <p style="text-align: center">rank and 30 if the seal is A-rank in nature.</p> <p style="text-align: center">NOTE: Can devour a single fuin sealing marks/tag. However</p> <p style="text-align: center">the user can sacrifice 20 chakra to repair/refresh Arachne's</p> <p style="text-align: center">sealing ability. Refreshing Arachne can be done 2x per battle</p> <p style="text-align: center">NOTE: Must be mentioned on bio about Arachne passive</p> <p style="text-align: center">ability as Arachne is a tattoo that is drawn on the body</p> <p style="text-align: center">before hand</p> <p style="text-align: center">NOTE: By default, it is drawn on the user's back. But the user</p> <p style="text-align: center">can spend 5 chakra to change its position. This is different to</p> <p style="text-align: center">when he moves in fear of a foreign body which is passive</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=591897&p=20974486#post20974486">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal</strong></p> <p style="text-align: center">[SPOILER]Type: Supplementary</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)</p> <p style="text-align: center">Note: Can only be used once per battle</p> <p style="text-align: center">Note: Can not work on modes</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER]<img src="https://dl.dropboxusercontent.com/u/77513416/dfgnsfg.png" data-url="https://dl.dropboxusercontent.com/u/77513416/dfgnsfg.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=591897&p=20974486#post20974486">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Fuinjutsu: Shinsei - Sealing Art: Sacred</strong></p> <p style="text-align: center">[spoiler]</p> <p style="text-align: center">Type: Supplementary</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: N/A</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are metallic in nature. Because most of this metals are prone to be manipulated by someone who has affinity for them, e.g: Kunai made of steel or iron would be able to be manipulated by someone who has the iron or steel kg. Thus the sealing formulae inscribed with the kanji "Sacred" only serve to protect the metallic tool/object by reacting to and sealing foreign chakra meant to infuse the said object. In other words, the seal blocks and absorbs chakra that is designed to take control of the marked weapon. This would however, not stop a normal technique from hitting or affecting the tool if its a technique that is not doing the aforementioned effect, nor would the foreign chakra be sealed. The seal can be applied to each and every metallic tools/object/weapons the user has at the beginning of the battle or/and in the middle of a battle. This can be done in the same timeframe as other techniques and cost a move slot. The seal activates only 1 time to seal an infusion then the sealing formulae vanishes from the tool. This however, only blocks S-rank and below foreign infusion.</p> <p style="text-align: center"></p> <p style="text-align: center">Technique can be used once every 2 turns</p> <p style="text-align: center">Usable 3x per battle</p> <p style="text-align: center">Note: Would not apply to weapons created by the weapon clone jutsu. </p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=591897&p=20977538#post20977538">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Kekkaijutsu: Kare Kyūden)- Barrier Technique: Withering Palace</strong></p> <p style="text-align: center">[spoiler]Type: Offensive/Defensive</p> <p style="text-align: center">Rank: C-A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 15-30</p> <p style="text-align: center">Damage: 30-60</p> <p style="text-align: center">Description: On the user's limbs there are five different colored seals bearing the kanji, 宮, for palace. Each colored seal represents a different element, and four sets are placed on the user's skin (one on each of the arms and legs). When an attack approaches the user, they will focus densely molded chakra over the entirety of the desired limb. This allows the user to make contact with a technique without harming themselves in the process. Upon contact, the user further focuses chakra into one or a combination of seals (up to two), releasing the chakra within. Each seal releases a separate basic elemental chakra, infusing the barrier with said element(s). The chakra transfers from the user arms and rapidly forms around the entirety of the incoming technique, mixing with the released chakra from the seal. The released barrier forms around the whole object all at once, and does not gradually expand to cover the technique. Immediately upon forming around the technique, the barrier is then compressed into the size of a marble and implodes, destroying the technique within it. This can also be used on solid objects with the same effect, such as boulders, structures on the battlefield, etc. The user is also capable of using two separate barriers at the same time (one from each hand at A-rank strength). This could enhance their ability to defend from certain techniques that approach from separate directions. However, this also counts as two usages of the technique.</p> <p style="text-align: center">- Usable four times per battle</p> <p style="text-align: center">- No other fuinjutsu on the same turn</p> <p style="text-align: center">- Each elemental seal can be used once per battle</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=725066">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Fūinjutsu: Hagane Hie no Ikkō) – Sealing Technique: Chilling Steel of the Militant Buddhist</strong></p> <p style="text-align: center">[spoiler]Type: Defensive</p> <p style="text-align: center">Rank: B-Rank</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra cost: 20</p> <p style="text-align: center">Damage points: N/A</p> <p style="text-align: center">Description: This technique is a general, sealing-assisted execution of the hard style martial arts exercise known as the ‘Iron Shirt.’ The execution of Hagane Hie no Ikkō requires the user to find his central equilibrium using Zhang Zhuang and then aligning his breath, movement and chakra circulation. This immediate stress plus the spike in heart rate, will activate a small seal that is passively applied to the users chest. This seal further assists the flow of chakra, spreading it and adding a dense sort of chakra to flow around users muscles and body, strengthening it. These actions and chakra flow, combined with the user’s general physique and resistance to damage, can lessen the damage taken by the physical elements of an attack by 20 damage points. The seal functions autonomously, requiring no input from the user.</p> <p style="text-align: center">-Must be included in the user’s bio or stated at the beginning of a fight.</p> <p style="text-align: center">-Can only be taught by ZK.</p> <p style="text-align: center">-Can only be used by a Tai specialist.</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=725636&p=21071491#post21071491">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour</strong></p> <p style="text-align: center">[spoiler]Type: Defensive/Supplementary</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: This technique is always active</p> <p style="text-align: center">Note: Must be stated in the user's biography</p> <p style="text-align: center">Note: Must be posted at the beginning of a battle</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=729006&p=21200172#post21200172">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Fuuin: Genron no Genchuu) - Sealing Technique: Principles of the Paramecia</strong></p> <p style="text-align: center">[spoiler]Type: Defensive/Supplementary</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: The user will have a seal placed on their clothes with the Kanji for one of the basic five elements. The seal will be infused with elemental chakra of the chosen element (must be stated in biography) and will exhibit a unique effect depending on which of the elements is chosen. The seal will activate passively (instant but still counts as a move) when it’s first triggered.</p> <p style="text-align: center"></p> <p style="text-align: center">Ruler of the Skies: This seal will activate whenever an unfocused current or stream of electricity is used within the vicinity of the user. The seal will release the user’s fuuton chakra in order to insulate the current of electricity as it comes into contact with the clothes, essentially neutralizing it before it can affect the user. The clothes will also become weightless as a byproduct of the infusion of wind chakra, allowing freer and more fluid movements. For the next three turns, the user’s clothes will be coated in a layer of invisible wind that can create an updraft to enable levitation and seamless flight.</p> <p style="text-align: center"></p> <p style="text-align: center">The Earth Emperor: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. The opponent’s weight will double (similar to the Added Weight technique) as earth chakra is released into them. For the next three turns, the user’s clothes will become darker in colour to signify the change and each additional contact with the clothes will double their weight further. The initial weight gain will last for three turns but each additional contact will extend it’s duration by one turn. Regardless of how much the opponent’s weight is raised by this technique, it can simply be neutralized through the use of Chidori Nagashi.</p> <p style="text-align: center"></p> <p style="text-align: center">The Lightning Lord: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with ration chakra, making them static and shocking to the touch. Direct contact with clothing will cause the opponent's limb/body part to go numb for one turns and if a second contact is made in that time with the same part, that limb will be paralyzed for two turns as the lightning shocking stacks. These effects only apply to direct contact with the clothes themselves (an example would be the opponent's exposed fist striking the clothes). The user’s clothes will remain infused with ration chakra for five turns after activation and they will develop sparks of lightning across them to signify the change.</p> <p style="text-align: center"></p> <p style="text-align: center">King in the North: This seal will activate whenever a fire technique comes into contact with the user’s clothes. The dormant chakra will activate immediately and essentially "moisturize" the clothing by imbuing it with suiton chakra without actually making it wet. This technique will not increase the user's susceptibility to lightning in any way either. It will also give the user's clothes (but not the user himself) immunity being ignited or burned up to a certain extent, translating to an immunity to C-Rank and below Katon techniques. This will last three turns but there will be no visual change to the clothes.</p> <p style="text-align: center"></p> <p style="text-align: center">Sovereign of Fire: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with katon chakra, making them heat up considerably. Direct contact with clothing will cause the opponent's limb/body part to be burned. Momentary contact will only result in a first degree burn but more prolonged contact will lead to third or fourth degree burns. The user’s clothes will remain infused with katon chakra for three turns after activation and they will develop localized areas of orange-light (similar to smoldering coals) to signify the change.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Only one element can be chosen per use</p> <p style="text-align: center">Note: Can only activate each seal once per battle</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=729006&p=21200172#post21200172">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Fuuinjutsu: Anchisuperu) - Sealing Arts: Anti Spell</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 30 (-10 per turn)</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: Only useable once the opponent has activated a chakra cloak of some sort, the user will make a single handseal and release a barrier from their body that expands at the speed of a standard sound genjutstu. This barrier does no damage, it doesn't block their vision (it's completely see through), and otherwise the opponent won't know it's there unless they have some sort of way to sense it or see the chakra of it. It's completely harmless to the opponent. However, what it does do is cut off the opponents connection to any type of chakra cloak they may be using. It drains any energy based chakra (Raw, Fire, Wind, Lightning, etc) on the outer side of the barrier. Note that it does not drain the opponents chakra from his body. It will drain the chakra cloak only and only until it is completely gone, after which the technique will end. The draining and ending of the cloak is almost immediate. This technique will only work on cloaks that can be classified as Supplementary, and will work on all of them regardless of rank due to the fact that these cloaks carry no inherent damage to them. To stop the opponent from simply reactivation the cloak, the barrier lasts 3 turns</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Does not work on solid armors</p> <p style="text-align: center">Note: Can be used 2 times per battle</p> <p style="text-align: center">Note: 2 turn cool down between uses</p> <p style="text-align: center">Note: Doesn't work on Jinchuuriki chakra cloaks</p> <p style="text-align: center">Note: Cannot be combined with techniques that augment/enhance barriers</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=729006&p=21200172#post21200172">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Fuuinjutsu: Baundoenchanto) - Sealing Arts: Bound Enchantment</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: C</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 15 (-5 per turn)</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: This seal may only be used on weapons that are in contact with the user. This seal may also be passively applied to the users weapons or formed onto a weapon the user is holding by expending a move. Only activated when the user is utilizing a jutsu to enhance or otherwise affect said weapon, this seal (which is marked with the kanji for "bind") will activate and drain chakra from the user to fuel said jutsu , even when the user uses another jutsu. It will permanently (or for as long as the user chooses to keep paying chakra) bind the enhancement to the weapon by doing so, as it is constantly being fueled. Each turn the weapon will be able to be used as if the enhancement that was made on it was newly activated, so that they may block and attack with the weapon it was used on without breaking the freeform dodging/blocking rules.</p> <p style="text-align: center">- Only one of these seals may be active at a time on a single weapon</p> <p style="text-align: center">- Only works on weapons</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=729006&p=21200172#post21200172">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Fuinjutsu Kaijin Naraku - Sealing Arts Ash of Hades</strong></p> <p style="text-align: center">[spoiler]Type: Supplementaty</p> <p style="text-align: center">Rank: A rank</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: (+20 to earth)</p> <p style="text-align: center">Description:</p> <p style="text-align: center">The user places a specific sealing tag onto the ground. Then by Clapping there hands together (does not require the hands to remain together) the tag will activate. This will send out a fire based ash which will work with the organic material throughout the ground. Turning the organic material into a strong B rank fire ash. This can boost the qualities and damage of any earth jutsu used for two turns (from the ground). Melding earth jutsu and the ash together into a combination of strengthening the earth's damage output. It will add +20 Damage to any earth jutsu and will also give those earth jutsu used a fire based attribute as well. This will cause severe burning upon impact of the ash based earth jutsu's. It can be seen by normal methods and doujutsu user's will be able to detect exactly what is happening. You can also feel the heat radiating from the ground as well as smell the burning organic material throughout the battlefield.</p> <p style="text-align: center"></p> <p style="text-align: center">Restrictions:</p> <p style="text-align: center">+useable once per battle.</p> <p style="text-align: center">+Cannot be paired with forbidden ranked earth jutsu</p> <p style="text-align: center">+lasts for two turns.</p> <p style="text-align: center">+cannot use Fuin for one turn after the usage has finished.</p> <p style="text-align: center">+ Can only be paired with two earth jutsu per turn.</p> <p style="text-align: center">+ can only be taught by Juha</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=687242">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Fuinjutsu Ranpu EcitureKagami- Sealing Arts Light Eciture Mirror</strong></p> <p style="text-align: center">[spoiler]Type: Supplementaty</p> <p style="text-align: center">Rank: B rank</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage:</p> <p style="text-align: center">Description:</p> <p style="text-align: center">The user of this technique will have to first have any type of active barrier in place before using this jutsu. The barrier in question will be the focal point of this jutsu and will be enhanced or modified due to this sealing tag. The tag once placed upon any barrier will give the barrier a new type of quality. Making anything inside the barrier disappear by using the light to refract and hide anything inside.* The barrier itself will even become hidden to the naked eye. Making it seem like the user just up and vanished. Some might think of it as teleportation but in reality it is a simple mirror trick where the barriers properties are altered slight to hide objects inside it and the barrier itself.</p> <p style="text-align: center">The other quality this tag adds is that anything that comes into contact that is energy based with the barrier. It will redirect back towards the enemy. This will work for energy based jutsu up to and including C rank. Working like a strong deflector to bounce the energy off of the barrier and back at the enemy. The barrier once hit by anything will disrupt the mirror effect of hiding itself and the user however.*</p> <p style="text-align: center">The user inside the barrier can only use jutsu that originated from the ground during the usage of this. As any energy based objects from inside the barrier will disrupt it.</p> <p style="text-align: center"></p> <p style="text-align: center">Restrictions:</p> <p style="text-align: center">-Cannot use any other barriers or seals while this is active.</p> <p style="text-align: center">- Cannot use S rank and above jutsu during this usage or it will disrupt the mirror effect.</p> <p style="text-align: center">-This ability will last as long as the barriers last.</p> <p style="text-align: center">- can redirect up to 2 C rank energy blasts per turn</p> <p style="text-align: center">-can only be taught by Juha</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=687242">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Ten no ryū no keiji) Fire Style/Sealing Arts: Revelations of the Celestial Dragon</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary/Offensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short-Long (Mid-Long)</p> <p style="text-align: center">Chakra Cost: 40</p> <p style="text-align: center">Damage Points: NA (80)</p> <p style="text-align: center">Description: The user first performs three hand seals, and begins to focus their fire chakra in front of them. In a matter of seconds a massive dragon composed entirely out of flames will manifest itself in front of the user. This dragon rivals the size of the Great Stone Golem Jutsu. Immediately as the dragon is created, the user user streams a sealing tag coated in a layer of chakra onto the dragon in order to avoid damage to the seal. It is possible for the seal to be placed on the dragon due to how the dragon holds the property of being solid. Once the sealing tag is in place, the dragon then propels itself into the sky at an accelerated speed; it continues to move upwards until it is directly above the target which must be at least five meters away. When in position above the target, it is then that the sealing tag in the dragon activates and a wide array of metallic wires rain down from above towards the target. None of the wires are aimed directly at the enemy, but instead are used to pierce the land around target in a circular manner until a prison of wires has been formed around them. The maximum distance these wires can be placed at is ten meters; which is precisely why it has to be performed at least Mid range distance away. At the same time as the wires are raining down; flames from the fire dragon will begin to be imbued into the wires until the dragon has been completely dissipated into the wires. Once completed, the victim will be confined inside of a dome of flames/wires with height/width being at least five meters or a maximum of ten. While entrapped inside of the barrier, its temperature will skyrocket making one quickly fatigued. The main offensive purpose of this technique comes from the user's ability to launch fire coated wires that have been heated to extreme temperatures towards the targets from just about any angle available. These wires are able to easily pierce through human flesh if wanted or can be used to restrain an enemy, but will cause severe burns to their body if doing so. If wanted, the user can choose to release the flame infused wires to directly attack the target when they are first raining down feel the sky. Alternatively, there is another method of utilizing this technique, where the user can simply propel the dragon directly towards an enemy after placing the sealing tag on it. While the dragon is in motion the user activates the sealing tags causing the metallic wires to instantly be expelled from the dragon and be heated to scorching temperatures from the flames. These wires now can be used to submerge underground to surprise an enemy and throw them off or simply burst until a wide scale array of wires that can be used to attack nearby enemies or the target themselves in a variety of ways. How the wires are utilized is up to the user, but cannot exceed five meters in length. When the dragon itself makes contact with a target will explode on impact, and will send small patches of flames throughout the air up to five meters in a circular manner, but are simply freeform fires.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Can only be used twice with a two cool down between usages.</p> <p style="text-align: center">Note: No Fire or Fūinjutsu above B-rank next turn</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=737454&p=21374665#post21374665">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Fuinjutsu: Sairentoarāmu ) - Sealing Arts: Silent Alarm</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 30 ( +3 to the caster when broken )</p> <p style="text-align: center">Damage: N/A ( 60 if an element is sealed away )</p> <p style="text-align: center">Description: A seal that does exactly what the name suggests creating a silent alarm when triggered. The user is able to place a seal upon a surface such as a weapon, a door, a window, a tree, or a circular area within range on the ground that has a five meter radius. This seal has an intuitive link to the creator through their chakra signature and their chakra supply itself similar to a shadow clone, and when broken has similar effects to the dispersal of a shadow clone as explained further in the technique. Until the seal is broken an alarm alerts the caster whenever a creature touches or enters the warded area. This is similar to techniques like (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique but doesn't require the user remain inside the area of the barrier or seal to know when it detects something. This is a mental alarm alerting the creator when the seal is broken. When the seal breaks it will merely return ten percent of the chakra used to create the seal to the user along with all of the information of what has happened in the warded area including things that have entered the area or techniques that have been used. The seal breaks when the alarm is triggered to facilitate this action, and can even be accompanied by a barrage of sealed weapons or a substance such as ink, water, fire, or poison to combat the intruder. If done in this way the user must seal the substance with ( Han'you Fūin ) - Generic Sealing Technique beforehand, they can then create another link connecting the Kanji of that seal with the new Silent Alarm seal. What this means is when the alarm seal is triggered the released chakra will instantly activate the other seal as they become intertwined in a sort of "push" and "pull" relationship. Contrary to this if someone breaks the ( Han'you Fūin ) - Generic Sealing Technique seal to try and "disarm" the trap, the alarm seal is instantly triggered as well alerting the creator. The seal breaks when foreign chakra, natural energy from a person, or a touch should the alarm try to be nullified. This action is passive and is the seal itself activating the trap meaning if the person who created the seal is nearby they could attack in tandem to it. The aim of this is to give the seal creator time to react to the intruder or even produce an offensive should they have the time. Upon breaking the connected seal will release what was sealed inside of it in a large mass roughly the size of the Water Prison Technique in a forward torrent releasing an A ranks worth of the substance (follows S/W) upon the person who broke the seal.</p> <p style="text-align: center">Note: When initially using ( Han'you Fūin ) - Generic Sealing Technique to seal a substance a move is used, but the seal activates it passively afterward</p> <p style="text-align: center">Note: The user can place and have three alarm seals active but only two can be trap based</p> <p style="text-align: center">Note: The opponent will always have time to react to the sealed element/substance</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=515290&page=2&p=21830141#post21830141">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Fūinjutsu: Butsuri Kyōsaku) – Sealing Technique: Physical Arctation</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: N/A</p> <p style="text-align: center">Chakra: N/A (+10 chakra cost to applied seal)</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: This is a unique sealing technique in that it is not a standalone seal; it is actually a supplement to a seal, or an adjustment to sealing script, applied to other seals such as the generic Sealing Tag technique. Physical Arctation is based on the principles of Sealing Technique: Artifice and Revision. This technique is designed to slightly adjust their sealing script so to emulate the effects of the Living Barrier. Through an infusion of chakra the applied adjusted script will release an intangible barrier on its target, much like an armor. Those entrapped within will experience the disruptive effects of the Living Barrier, but to a lesser degree. The barrier creates a seal which effectively seals away 40% of the target’s maximum chakra reserves while also preventing the target from using techniques above S-Rank. Unlike the Living Barrier, Physical Arctation will remain active until the seal which it has adjusted is destroyed. Because of the nature of this technique it can be used within the same timeframe as the technique it is applied to. Physical Arctation can only be used two times per battle, with two turns in between each application. Its effects cannot be boosted to restrict the target further.</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=762534&p=21831609&viewfull=1#post21831609">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Fūinjutsu: Mugen Kyōsaku) – Sealing Technique: Infinite Constriction</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: C</p> <p style="text-align: center">Range: Short – Mid</p> <p style="text-align: center">Chakra: N/A (+5 chakra cost to applied technique)</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: This is a unique sealing technique in that it is not a standalone seal; it is actually a supplement passively applied to the Infinite and Multiple Infinite Embraces. When created the Embraces, both B and A-Rank versions, create a cuboid structure around its target(s). With the supplement Infinite Constriction the cuboid construct is modified to become far more malleable and instead fit itself around a single target trapping them within it. In order for this supplement to operate generic black sealing script will spread on the barrier produced; the script, while plainly visible, will not obscure vision of the target trapped within the Embraces. This can be best visualized as a tightly fit spandex suit which forms around the target and traps them within it, effectively making the Embraces a far more potent restricting technique. Because of this technique’s nature it can be applied within the same time frame as the Infinite Embraces and its variants. Infinite Constriction does not supplement the strength or durability of the Embraces and its variants.</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=762534&p=21831609&viewfull=1#post21831609">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hebi Fūinjutsu: Sunēkuhaipu) – Snake Sealing Art: Snake Hype</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary , Defensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: The user will do hand seals and draw blood and summon a special white snake the size of the one Sasuke used to protect him self against Deidara's clay. The snake will then open its mouth and releases four strings of sealing formula that looks like smaller snakes that wrap around the opponent and binds their movement. The snake will than have the formula starts retracting back till it gets into the snake's mouth. The snake will the eat and opponent and complete the seal causing the opponent to be completely sealed inside its stomach unless overpowered. The user could also use this to seal dead corpses to store and use this to store weapons inside the snake the the user can not hold. When unsealing the snake will just spit out the body or weapon with the formula wrapped around it still till its completely outside its body and then retracts the formula only.</p> <p style="text-align: center">Note: Usable 1 times a match</p> <p style="text-align: center">Note: Must know Snake Summoning</p> <p style="text-align: center">Note: If the opponent destroys the formula strings before they are binded than they can prevent this.</p> <p style="text-align: center">Note: Lasts a maximum of 4 turns on the field.</p> <p style="text-align: center"><a href="https://animebase.me/threads/the-snake-sage-teaches-me-stuff.646503/page-3#post-21876580">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Fuinjutsu: Tsuihō II - Sealing Arts: Banishment II</strong></p> <p style="text-align: center">[SPOILER]</p> <p style="text-align: center">Type: Supplementary</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description:</p> <p style="text-align: center">A sister technique to <a href="https://narutobase.net/forums/showthread.php?t=711213&page=34&p=21025585&viewfull=1#post21025585">"Banishment"</a> but instead of applying the seal to passive objects, the user applies the seal on his physical techs. The seal would only activate upon any foreign techniques that seeks to permeate, infuse, absorb the user's technique or seek to reduce the technique's power in any form, either by absorbing its chakra or by reducing its damage. Upon activation, the seal would instantly seal the foreign chakra or technique in question before it affects the user's technique. Won't disturb normal clash with other jutsus as the jutsu only prevents the aforementioned effects. For the seal to affect the user's technique however, it must be created from within short range of the user.</p> <p style="text-align: center">Applied in the same timeframe as the technique in question</p> <p style="text-align: center">Usable once every 2 turns.</p> <p style="text-align: center"><a href="https://animebase.me/threads/the-priest-and-the-beast.591897/page-2#post-21915400">Link</a> to being taught[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Vegeta, post: 20237766, member: 124032"] [CENTER][COLOR=#FFFFFF][SIZE=26px][B][U][FONT=Palatino Linotype][GLOW=DarkOrange][/GLOW][/FONT][GLOW=DarkOrange][FONT=Papyrus]Fuuinjutsu[/FONT][/GLOW][/U][/B][/SIZE][/COLOR] [spoiler] [B](Fuuinjutsu: Disupurēsa-jū ) l Sealing technique: Displacer beast[/B] [spoiler]Type: Supplementary Rank: B Rank Range: Short - Mid Chakra: 20 (+10 per movement) Damage: N/A Description: The user of this technique begins by adding a unique sealing formula in to any already made sealing formula, this unique formula maintains a connection to the user. Allowing them to freely maneuver the sealing script itself, directly from the container of the seal. Be it a scroll or a kunai. The sealing formula can be moved through any tangible medium, such as the earth, or water, even tree's. The sealing formula can move at a speed equal to the users base speed only. This effectively allows the user to move his sealing script freely via hand gestures to relocate seals he or she uses. An example of usage would be with (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique, where as the special tag could be relocated to accommodate for user movement. ~Notes~ - Moving the seal requires hand movements. - Cannot be used on ftg seals - Must be taught by Vegeta Taught to: [URL='http://narutobase.net/forums/showthread.php?t=693331&p=20083976#post20083976']Rexii[/URL], [URL='http://narutobase.net/forums/showthread.php?t=617962&page=2&p=20359898#post20359898']Solf[/URL], [URL='http://narutobase.net/forums/showthread.php?t=625871']Riker[/URL], [URL='http://narutobase.net/forums/showthread.php?t=705843']Joker[/URL], [URL='http://narutobase.net/forums/showthread.php?t=556458&p=20551041#post20551041']Broly[/URL], [URL='http://narutobase.net/forums/showthread.php?t=591897&p=20974486#post20974486']Priest[/URL][/spoiler] [B](Fuuinjutsu: Umi no gurandoshīru ) Sealing Technique: Grand Seal Of The Sea[/B] [spoiler]Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: This technique is a powerful fuuinjutsu ability employed by those who specialize in water techniques along with being skilled in the art of fuuinjutsu. Normally employed on larger scale techniques ideally those that flood or otherwise cover a battlefield. Upon releasing a water jutsu the user of this technique will apply one additional handseal to the technique. Causing a sealing script to blend in with the water. Once the jutsu is completed and at it's full size, one more handseal will cause the sealing script to activate forming a large invisible glass like barrier around the outside of the water jutsu or across it's surface. To those outside of the water it would appear akin to a giant fishbowl with no exits. To those inside the water the barrier would be almost undetectable without the aid of sensory techniques. The purpose of the jutsu is to essentially reinforce any prison of water used to trap someone in. The barrier will be symbiotic with the water in that it will take on twice the amount of damage points the water technique had. This will become the damage required to shatter the barrier. Also the barrier could be broken with an equally ranked fuuin displacement technique. So for example if this technique was to be used with an A ranked water technique, the barrier would require 120 damage total to be broken. To clarify, the barrier is treated as an A rank, and the jutsu itself would be an A rank meaning to break both at the same time would require 120 damage. If this jutsu was used with a B rank, it would require 40 damage to break the Brank barrier and 40 damage to break the B rank water binding jutsu used, as the barrier takes on the strength of the jutsu. - Once this technique has been used, the user will not be able to use any fuuinjutsu for two turns. - It should be noted that this technique can in no way increase the offensive damage of a technique it it simply used to create barriers to prevent entrance or exit. - Can only be taught by ReXii. Usable four times per battle. - Can only be used on A ranks and below - No other jutsu while focusing on the barrier [URL='http://narutobase.net/forums/showthread.php?t=693331&p=20237658#post20237658']Link[/URL] to being taught[/spoiler] [B]Hebi ketsugō Shīru - Snake Binding Seal[/B] [spoiler]Type: Offensive Rank: A-rank Range: Short-Mid Chakra: 30 Damage: N/A Description: Similar to Hidden Shadow Snake Hands, the user manifest two snakes to shoot out from their sleeve towards the target, however instead of biting they immediately begin to coil there way around the them. While coiling the snakes will merge with the target, turning into snake-looking fuuinjutsu seals that continue to coil around the targets arms or legs with the open mouths of the snake coming to rest either side of the neck. The seals prevent the opponent from summoning toads and using toad related ninjutsu, including Frog Kata for the duration of the seal. Notes: - Lasts four turns or until removed by another fuuinjutsu. - Can only be used three times per match. - No Snake ninjutsu/summoning or fuuinjutsu on the turn after this jutsu is used. - Must know the snake summoning and snake ninjutsu to be able to use. - Can only be taught by Shinta [URL='http://narutobase.net/forums/showthread.php?t=471083&page=2']Link[/URL] to being taught[/spoiler] [B](Fuuinjutsu: Matomemasu) Sealing Jutsu: Bring Together[/B] [spoiler]Rank: A Type Supplementary Range: Short-Mid(length the range of the seals can reach up to draw someone or thing) Chakra Cost: 30 Damage Points: N/A Description: The user places seals on different objects(inanimate). These seals are connected via their kanji symbols. The seals are activated to draw each other close together. The seals can be activated one at time or multiples at once. These seals primarily for weapon users that uses multiple weapons and can't get them back since they are to far away to reach but can be used to draw in almost anything to another seal. The seals are activated with a hand seal. The speed that the weapon comes together is Sannin rank running speed -Can only place four seals which is the max, no more can be placed until one of the seals is removed. -The user automatically has a seal on themselves(must have this jutsu posted in the beginning of a match or in the bio) so that leaves three other seals to be used. -Placing a seal, removing a seal and attraction(bringing them together) counts towards the three moves per turn - Cannot be used with the projectile clone jutsu [URL='http://narutobase.net/forums/showthread.php?t=617962&page=2']Link[/URL] to being taught[/spoiler] [B](Fuuinjutsu - Shiketsu no Rikudo) Sealing technique - Six paths of Hemostasis[/B] [spoiler]Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage points: N/A Description: A unique sealing jutsu designed with the sole intent of sealing the natural flow of chakra through a persons body temporarily. The technique is applied to any weapon the user happens to be wielding at the time. Covering the weapon in visible sealing script that differs from traditional sealing scripts in color. Being a dark crimson almost black still but more red. This script can also be applied to the opponent via direct touch, cutting out the middleman so to speak. When applied this technique directly targets the chakra flow of the opponent. Causing it to move much slower throughout the body in a similar way to hemostasis in medical fields. Hence the name of the technique. By causing the opponents chakra to move throughout the body slower it can create clots of sorts around the tenketsu. Not only does this cause the afflicted person to take longer to mold chakra it can also prevent them from using certain powerful jutsu over time as the chakra flows slower over time. Provided the seal remains. Overall the effects of this jutsu effectively adds time to how fast they can make seals, slowing the creation of their technique somewhat. A technique that requires one handseal would now take the time of four. Two hand seals, it would take them as long to perform them as it would normally take to do five, and so on. Additionally the afflicted will find themselves requiring the time of performing two hand seals for techniques that usually require none. This is applicable the moment the seal is applied. In terms of limiting the usage of powerful ninjutsu. The moment this seal is applied the afflicted loses access to techniques of a forbidden ranked nature. The afflicted then lose access to S ranks on their next turn, then A ranks on the subsequent turn. The afflicted would always be able to access B ranks and below. The clotting of the Tenketsu causes chakra to leak from the afflicted body, causing them to lose 20 chakra each one of their turns by default before using any jutsu. In a similar way to how the Hyuuga expel chakra forcefully the clotting causes this without the afflicted intending it, thus the chakra is wasted. ~Notes~ - This seal lasts for 5 turns, after which the afflicted regains usage of up to S ranks however the clots of chakra prevent access to enough chakra for higher ranks. - This seal can be removed prematurely by one skilled in fuuinjutsu, practicioners in fuuinjutsu can remove it with a sealing displacement technique, however it can also be removed with a full body surge of equal or higher rank. - Will not work on EIG - Must be taught by -Vegeta - Can be used 2X per battle Taught to: [URL='http://narutobase.net/forums/showthread.php?t=693331&p=20402591#post20402591']Rexii[/URL], [URL='http://narutobase.net/forums/showthread.php?t=704620']ZandaT[/URL], [URL='http://narutobase.net/forums/showthread.php?t=705843']Joker[/URL], [URL='http://narutobase.net/forums/showthread.php?t=556458&p=20551041#post20551041']Broly[/URL], [URL='http://narutobase.net/forums/showthread.php?t=591897&p=20974486#post20974486']Priest[/URL], [URL='https://narutobase.net/forums/showthread.php?t=729006&p=21200172#post21200172']Lee[/URL][/spoiler] [B](Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution[/B] [spoiler]Type: Supplementary Rank: A Range: Short Chakra: 30 (-10 per per turn) Damage: N/a Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time. NOTES ►Usable 2x per battle ►Lasts for 4 turns upon activation ►Has a 2 turn cooldown ►Can only be taught by ZandaT [URL='http://narutobase.net/forums/showthread.php?t=704620']Link[/URL] to being taught[/spoiler] [B](Fuuinjutsu: Goshiki no Shōheki) - Sealing Arts: Five-Colored Barriers[/B] [spoiler]Type: Supplementary Rank: A Range: Short-Long (depends on the range of the barrier) Chakra: 30 Damage: 60 Description: The user will perform the Dragon handseal during the creation of a barrier technique, allowing them to induce a layer of Elemental Chakra to the barrier that amplifies it's effects, giving the barrier it's used on one additional rank. The user can choose one of the five Nature Elements at a time, with each Nature Element granting an additional property, either offensive or defensive, to the barrier depending on the Nature Element. Fire Releases increases the barrier's offensive capabilities through increasing its heat and allowing it to burn those who make contact with it. Earth Release increases the barrier's defensive capabilities through reinforcing it, due to the Earth's sturdy nature. Water Release increases the barrier's defensive capabilities by inducing malleability to it due to water's freeflowing nature; as an attack or object of inferior rank strikes the barrier, its shape and form distorts as though made of rubber, before snapping back into place and reversing the trajectory of the attack. Lightning Release grants the barrier electrical properties, allowing it to shock and paralyze those that come in contact with the barrier. Wind Release grants the only supplementary usage of the technique, allowing the user to move the barrier across the terrain after its initial creation due to Wind's nature to easily transverse. Though with this, the barrier takes on the elemental strengths and weaknesses of the chosen element. So if infused with wind, it will now be weak to fire and strong to lightning attacks. Note: Can only be used three times per battle Note: Technique lasts as long as the barrier it is induced into lasts Note: Can only be used on A-Ranks and below and no Fuuin for two turn [URL='http://narutobase.net/forums/showthread.php?t=705843']Link[/URL] to being taught[/spoiler] [B](Ameton/Fuuinjutsu - Tefunuto no arashi) - Rain Release/Sealing Technique - Storm Of Tefnut[/B] [spoiler]Type: Supplemental/Offensive Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: By manipulating chakra in a preexisting source of rain the user of this technique is capable of manipulating the rain to become heavier than normal, much heavier as well as increasing it's velocity drawing all the rain to a central point of his choosing, usually the opponents body capable of causing moderate damage due to the blunt force, temporarily dazing them (This is an S ranked attack). Once this is done the rain will cover the opponent forming a large orb roughly 8 meters in diameter trapping the opponent inside the orb. By making an additional handseal the user will cause a sealing symbol to appear on the orb creating an A ranked barrier around the outside of said orb. The water prevents the opponents movement and in a similar way to the Kirigakure unique rain jutsu, will be capable of draining the opponents chakra however the drained chakra will be used to fuel the barrier increasing it's rank by one for each turn the opponent remains trapped inside. Culminating with a barrier of forbidden ranked integrity trapping the opponent inside and causing him to drown after being trapped for three turns. ~Notes~ - While maintaining the barrier the user may not use any jutsu above A rank. - Usable 1x per battle - Must be taught by -Vegeta Taught to: [URL='http://narutobase.net/forums/showthread.php?t=693331&page=2&p=20456004#post20456004']Rexii[/URL], [URL='https://animebase.me/threads/cj-lesson-with-howard.515290/page-2#post-21937057']Howard[/URL][/spoiler] [B]Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)[/B] [spoiler]Type:Supplementary Rank:A Range:Short Chakra:30 (Activation) (Then -15 per turn) Damage:N/A (-40 to all physical techniques if still activated at the time of the strike) Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot. -Can be activated twice per battle -Lasts 3 turns each activation -Can only be used with Taijutsu or Kenjutsu techniques [URL='http://narutobase.net/forums/showthread.php?t=556458&p=20551041#post20551041']Link[/URL] to being taught[/spoiler] [B]Fuuinjutsu: Do~ūmu no jikan*(Sealing Arts: Doom's Time)[/B] [spoiler]Type:Supplementary Rank:A Range:Short-Mid Chakra:30 (-10 Per Turn) Damage:N/A Description:*The user will perform a single handseal and release millions upon millions of razor thin barrier stemming from himself and spanning out in every direction. The barriers will only react if another body touches them, and nothing else. So any elemental or otherwise technique will not be affected by the barrier whatsoever. Whenever another being reaches this barrier it will be activated. The barriers will begin to constantly be made and pushed outwards towards the opponent (but never extending past its range) so that with every centimeter the opponent tries to move towards him, they must resist the barriers being made and pushing out to them. This does no harm to the opponent, but it slows them down and thus gives the user more time to react, giving the user the equivalent of the additional reactions and tracking of Tobirama when this technique is in use (ie; Tobirama's reaction is 3x so it slows them down x3). The barriers, stemming from the user, move with him as well and thus he may move as he wishes. -Can be used twice per battle -Lasts 4 turns -No A rank and above fuuin til the next turn -Speed boosts for the user are nullified while this technique is active Taught to: [URL='http://narutobase.net/forums/showthread.php?t=556458']Broly[/URL], [URL='http://narutobase.net/forums/showthread.php?t=556458']L[/URL], [URL='http://narutobase.net/forums/showthread.php?t=725066']Selendrile[/URL], [URL='https://narutobase.net/forums/showthread.php?t=729006&p=21200172#post21200172']Lee[/URL], [URL='https://narutobase.net/forums/showthread.php?t=672216&p=21264184&viewfull=1#post21264184']AJ[/URL], [URL='https://narutobase.net/forums/showthread.php?t=687242']Juha[/URL][/spoiler] [B]Fuuinjutsu: Do~ūmu no bodi (Sealing Arts: Body of Doom)[/B] [spoiler]Type: Supplementary/Defensive/Offensive Rank: B Range: Short Chakra: 20 (-10 per turn) Damage: N/A Description: This seal may be passively applied to the users bio, or it can be applied in the form of the Kanji for "Repeat" forming on the user's body in mid battle. When this seal is applied it remains active until the end of the battle. When active, it forms an almost skin tight barrier over the user and any weapons he may holding at the time, the color of such barrier being dependent on the user. This barrier is basically dormant and does absolutely nothing until 2 conditions are met. The first is that the user must be using a taijutsu or kenjutsu technique. The second is that while using the aforementioned type of technique, the user is touching a chakra or elemental technique made up of another being's chakra. When these two conditions are met, the barrier will absorb 10 chakra (note that this doesn't mean it takes anything away from its rank or power) from the jutsu it is touching and immediately use that chakra to passively infuse itself with whatever type of chakra that it absorbed. It should be noted that this gives the barrier no inherent power nor defenses, but what it does do is combine the chakra absorbed with the power of the Taijutsu or Kenjutsu move in order to give it an infusion, making it play on equal terms with the whatever chakra it is touching at the time. This will also allow the users Tai/Ken techniques to interact with an opposing jutsu without the user getting hurt, as again, the raw power of these types of techniques from the user now have the same chakra infusion as a type of coating over them against the technique they would be used against. For example, due to having an elemental coating over it, the user could the D rank Slap technique to slap a D rank fire ball out of the way. And again, the barrier is merely providing protection, the users tai or kenjutsu is providing the power to truly compete. If the barrier absorbs chakra from an opposing technique, it will negate the cost of 10 chakra for that turn due to the chakra absorbed fueling it. To clarify, the barrier itself does no damage and provides no defense. It only coats the users taijutsu and kenjutsu techniques in the same opposing chakra that the user is touching at the time, allowing the user to interact equally with a jutsu he normally wouldn't be able to using those fields without being hurt. Without a taijutsu or kenjutsu move used with this barrier, the barrier is pretty much useless. -The activation may be passively done alongside Taijutsu/Kenjutsu techniques -Only works on the Basic Five Elements and Raw Chakra -Can only be used four times per battle Taught to: [URL='http://narutobase.net/forums/showthread.php?t=556458']Broly[/URL], [URL='http://narutobase.net/forums/showthread.php?t=725066']Selendrile[/URL], [URL='http://narutobase.net/forums/showthread.php?t=725636&p=21071491#post21071491']ZK[/URL], [URL='https://narutobase.net/forums/showthread.php?t=729006&p=21200172#post21200172']Lee[/URL], [URL='https://narutobase.net/forums/showthread.php?t=650844&p=21216005#post21216005']Pervy[/URL], [URL='https://narutobase.net/forums/showthread.php?t=729445']Raiden..[/URL][/spoiler] [B]Fuuinjutsu: Nankaina oshie - Sealing Arts: Arcane Teachings*[/B] [spoiler]Type:Supplementary* Rank:A Range:Short* Chakra:N/A (30 for the activation of the seal, +20 chakra on the technique)* Damage:N/A Description: To understand this technique, one must understand that handseals are simply a way to mold and shape the chakra that goes into a technique. Each handseal shapes the chakra in a unique way and when chained together to form techniques, they make the users chakra form a certain way to release it. One can mimic this temporarily by using a sealing technique to focus ones chakra through it, mimicking the use of handseals. This seal combines these two aspects into one seal. By having a tattoo of all 12 handseals on one of the users arms, he may focus chakra into them when using a technique. The seals will passively rearrange themselves along the users body corresponding to the seals and the order of them that are used in the technique. When each seal on the user's body is filled with chakra, the technique will be released. Thus, the user can replace the handseals of any technique that is released from his body. This, however, can only be applied to the basic 5 elements. -Must be present in the users bio. -Can only be used 2 times per battle, once per turn in one technique, 2 turns apart. -Last use revokes the users elemental specialty, requiring for all techniques the normal number of handseals after that point. -Can only be used on techniques that are released from the users body. -First activation of the seal costs 30 chakra points and counts as a move. Each technique used through it costs 20 more than normal. Taught to: [URL='http://narutobase.net/forums/showthread.php?t=709273&p=20558636#post20558636']Broly[/URL], [URL='http://narutobase.net/forums/showthread.php?t=709273&p=20558636#post20558636']LoK[/URL], [URL='http://narutobase.net/forums/showthread.php?t=709273&p=20558636#post20558636']NK[/URL], [URL='http://narutobase.net/forums/showthread.php?t=721612&p=20935912#post20935912']Drackos[/URL], [URL='http://narutobase.net/forums/showthread.php?t=625871&page=2']Riker[/URL], [URL='https://narutobase.net/forums/showthread.php?t=672216&p=19410238#post19410238']AJ[/URL][/spoiler] [B]Fuinjutsu: Arakune no Okubyō - Sealing Art: The Cowardice of Arachne[/B] [spoiler]Type: Supplementary/Defensive Rank: A Range: Close Chakra: N/A (-5 when the user forcibly moves it from a spot) Damage: N/A Description: The use has a fuin tattoo in form of a large spider on his body which passively can move around the body of the user like a tattoo moving around a body. The spider has nothing much to do than sensing and responding whenever a foreign seal(which is not of the user) is marked/placed on the user. The spider moves immediately towards the foreign seal and devours it and becomes bigger in size. This specifically is meant to destroy the source of a sealing jutsu(like marks and tags) placed on the user only, instead of negating the effect of the seal itself. By sealing the external sealing source within himself via devouring, Arachne is able to neutralize a sealing technique. NOTE: Arachne leeches the user's chakra for it to devour sealing marks. The rank of the foreign fuin seals determines the amount of chakra Arachne leeches. 20 if the seal is B- rank and 30 if the seal is A-rank in nature. NOTE: Can devour a single fuin sealing marks/tag. However the user can sacrifice 20 chakra to repair/refresh Arachne's sealing ability. Refreshing Arachne can be done 2x per battle NOTE: Must be mentioned on bio about Arachne passive ability as Arachne is a tattoo that is drawn on the body before hand NOTE: By default, it is drawn on the user's back. But the user can spend 5 chakra to change its position. This is different to when he moves in fear of a foreign body which is passive [URL='http://narutobase.net/forums/showthread.php?t=591897&p=20974486#post20974486']Link[/URL] to being taught[/spoiler] [B](Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal[/B] [SPOILER]Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration. Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns) Note: Can only be used once per battle Note: Can not work on modes [SPOILER][IMG]https://dl.dropboxusercontent.com/u/77513416/dfgnsfg.png[/IMG][/SPOILER] [URL='http://narutobase.net/forums/showthread.php?t=591897&p=20974486#post20974486']Link[/URL] to being taught[/spoiler] [B]Fuinjutsu: Shinsei - Sealing Art: Sacred[/B] [spoiler] Type: Supplementary Rank: S Range: N/A Chakra: 40 Damage: N/A Description: This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are metallic in nature. Because most of this metals are prone to be manipulated by someone who has affinity for them, e.g: Kunai made of steel or iron would be able to be manipulated by someone who has the iron or steel kg. Thus the sealing formulae inscribed with the kanji "Sacred" only serve to protect the metallic tool/object by reacting to and sealing foreign chakra meant to infuse the said object. In other words, the seal blocks and absorbs chakra that is designed to take control of the marked weapon. This would however, not stop a normal technique from hitting or affecting the tool if its a technique that is not doing the aforementioned effect, nor would the foreign chakra be sealed. The seal can be applied to each and every metallic tools/object/weapons the user has at the beginning of the battle or/and in the middle of a battle. This can be done in the same timeframe as other techniques and cost a move slot. The seal activates only 1 time to seal an infusion then the sealing formulae vanishes from the tool. This however, only blocks S-rank and below foreign infusion. Technique can be used once every 2 turns Usable 3x per battle Note: Would not apply to weapons created by the weapon clone jutsu. [URL='http://narutobase.net/forums/showthread.php?t=591897&p=20977538#post20977538']Link[/URL] to being taught[/spoiler] [B](Kekkaijutsu: Kare Kyūden)- Barrier Technique: Withering Palace[/B] [spoiler]Type: Offensive/Defensive Rank: C-A Range: Short Chakra: 15-30 Damage: 30-60 Description: On the user's limbs there are five different colored seals bearing the kanji, 宮, for palace. Each colored seal represents a different element, and four sets are placed on the user's skin (one on each of the arms and legs). When an attack approaches the user, they will focus densely molded chakra over the entirety of the desired limb. This allows the user to make contact with a technique without harming themselves in the process. Upon contact, the user further focuses chakra into one or a combination of seals (up to two), releasing the chakra within. Each seal releases a separate basic elemental chakra, infusing the barrier with said element(s). The chakra transfers from the user arms and rapidly forms around the entirety of the incoming technique, mixing with the released chakra from the seal. The released barrier forms around the whole object all at once, and does not gradually expand to cover the technique. Immediately upon forming around the technique, the barrier is then compressed into the size of a marble and implodes, destroying the technique within it. This can also be used on solid objects with the same effect, such as boulders, structures on the battlefield, etc. The user is also capable of using two separate barriers at the same time (one from each hand at A-rank strength). This could enhance their ability to defend from certain techniques that approach from separate directions. However, this also counts as two usages of the technique. - Usable four times per battle - No other fuinjutsu on the same turn - Each elemental seal can be used once per battle [URL='http://narutobase.net/forums/showthread.php?t=725066']Link[/URL] to being taught[/spoiler] [B](Fūinjutsu: Hagane Hie no Ikkō) – Sealing Technique: Chilling Steel of the Militant Buddhist[/B] [spoiler]Type: Defensive Rank: B-Rank Range: Short Chakra cost: 20 Damage points: N/A Description: This technique is a general, sealing-assisted execution of the hard style martial arts exercise known as the ‘Iron Shirt.’ The execution of Hagane Hie no Ikkō requires the user to find his central equilibrium using Zhang Zhuang and then aligning his breath, movement and chakra circulation. This immediate stress plus the spike in heart rate, will activate a small seal that is passively applied to the users chest. This seal further assists the flow of chakra, spreading it and adding a dense sort of chakra to flow around users muscles and body, strengthening it. These actions and chakra flow, combined with the user’s general physique and resistance to damage, can lessen the damage taken by the physical elements of an attack by 20 damage points. The seal functions autonomously, requiring no input from the user. -Must be included in the user’s bio or stated at the beginning of a fight. -Can only be taught by ZK. -Can only be used by a Tai specialist. [URL='http://narutobase.net/forums/showthread.php?t=725636&p=21071491#post21071491']Link[/URL] to being taught[/spoiler] [B](Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour[/B] [spoiler]Type: Defensive/Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth. Note: This technique is always active Note: Must be stated in the user's biography Note: Must be posted at the beginning of a battle [URL='https://narutobase.net/forums/showthread.php?t=729006&p=21200172#post21200172']Link[/URL] to being taught[/spoiler] [B](Fuuin: Genron no Genchuu) - Sealing Technique: Principles of the Paramecia[/B] [spoiler]Type: Defensive/Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A Description: The user will have a seal placed on their clothes with the Kanji for one of the basic five elements. The seal will be infused with elemental chakra of the chosen element (must be stated in biography) and will exhibit a unique effect depending on which of the elements is chosen. The seal will activate passively (instant but still counts as a move) when it’s first triggered. Ruler of the Skies: This seal will activate whenever an unfocused current or stream of electricity is used within the vicinity of the user. The seal will release the user’s fuuton chakra in order to insulate the current of electricity as it comes into contact with the clothes, essentially neutralizing it before it can affect the user. The clothes will also become weightless as a byproduct of the infusion of wind chakra, allowing freer and more fluid movements. For the next three turns, the user’s clothes will be coated in a layer of invisible wind that can create an updraft to enable levitation and seamless flight. The Earth Emperor: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. The opponent’s weight will double (similar to the Added Weight technique) as earth chakra is released into them. For the next three turns, the user’s clothes will become darker in colour to signify the change and each additional contact with the clothes will double their weight further. The initial weight gain will last for three turns but each additional contact will extend it’s duration by one turn. Regardless of how much the opponent’s weight is raised by this technique, it can simply be neutralized through the use of Chidori Nagashi. The Lightning Lord: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with ration chakra, making them static and shocking to the touch. Direct contact with clothing will cause the opponent's limb/body part to go numb for one turns and if a second contact is made in that time with the same part, that limb will be paralyzed for two turns as the lightning shocking stacks. These effects only apply to direct contact with the clothes themselves (an example would be the opponent's exposed fist striking the clothes). The user’s clothes will remain infused with ration chakra for five turns after activation and they will develop sparks of lightning across them to signify the change. King in the North: This seal will activate whenever a fire technique comes into contact with the user’s clothes. The dormant chakra will activate immediately and essentially "moisturize" the clothing by imbuing it with suiton chakra without actually making it wet. This technique will not increase the user's susceptibility to lightning in any way either. It will also give the user's clothes (but not the user himself) immunity being ignited or burned up to a certain extent, translating to an immunity to C-Rank and below Katon techniques. This will last three turns but there will be no visual change to the clothes. Sovereign of Fire: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with katon chakra, making them heat up considerably. Direct contact with clothing will cause the opponent's limb/body part to be burned. Momentary contact will only result in a first degree burn but more prolonged contact will lead to third or fourth degree burns. The user’s clothes will remain infused with katon chakra for three turns after activation and they will develop localized areas of orange-light (similar to smoldering coals) to signify the change. Note: Only one element can be chosen per use Note: Can only activate each seal once per battle [URL='https://narutobase.net/forums/showthread.php?t=729006&p=21200172#post21200172']Link[/URL] to being taught[/spoiler] [B](Fuuinjutsu: Anchisuperu) - Sealing Arts: Anti Spell[/B] [spoiler]Type: Supplementary Rank: A Range: Short-Long Chakra: 30 (-10 per turn) Damage: N/A Description: Only useable once the opponent has activated a chakra cloak of some sort, the user will make a single handseal and release a barrier from their body that expands at the speed of a standard sound genjutstu. This barrier does no damage, it doesn't block their vision (it's completely see through), and otherwise the opponent won't know it's there unless they have some sort of way to sense it or see the chakra of it. It's completely harmless to the opponent. However, what it does do is cut off the opponents connection to any type of chakra cloak they may be using. It drains any energy based chakra (Raw, Fire, Wind, Lightning, etc) on the outer side of the barrier. Note that it does not drain the opponents chakra from his body. It will drain the chakra cloak only and only until it is completely gone, after which the technique will end. The draining and ending of the cloak is almost immediate. This technique will only work on cloaks that can be classified as Supplementary, and will work on all of them regardless of rank due to the fact that these cloaks carry no inherent damage to them. To stop the opponent from simply reactivation the cloak, the barrier lasts 3 turns Note: Does not work on solid armors Note: Can be used 2 times per battle Note: 2 turn cool down between uses Note: Doesn't work on Jinchuuriki chakra cloaks Note: Cannot be combined with techniques that augment/enhance barriers [URL='https://narutobase.net/forums/showthread.php?t=729006&p=21200172#post21200172']Link[/URL] to being taught[/spoiler] [B](Fuuinjutsu: Baundoenchanto) - Sealing Arts: Bound Enchantment[/B] [spoiler]Type: Supplementary Rank: C Range: Short Chakra: 15 (-5 per turn) Damage: N/A Description: This seal may only be used on weapons that are in contact with the user. This seal may also be passively applied to the users weapons or formed onto a weapon the user is holding by expending a move. Only activated when the user is utilizing a jutsu to enhance or otherwise affect said weapon, this seal (which is marked with the kanji for "bind") will activate and drain chakra from the user to fuel said jutsu , even when the user uses another jutsu. It will permanently (or for as long as the user chooses to keep paying chakra) bind the enhancement to the weapon by doing so, as it is constantly being fueled. Each turn the weapon will be able to be used as if the enhancement that was made on it was newly activated, so that they may block and attack with the weapon it was used on without breaking the freeform dodging/blocking rules. - Only one of these seals may be active at a time on a single weapon - Only works on weapons [URL='https://narutobase.net/forums/showthread.php?t=729006&p=21200172#post21200172']Link[/URL] to being taught[/spoiler] [B]Fuinjutsu Kaijin Naraku - Sealing Arts Ash of Hades[/B] [spoiler]Type: Supplementaty Rank: A rank Range: Short-Mid Chakra: 30 Damage: (+20 to earth) Description: The user places a specific sealing tag onto the ground. Then by Clapping there hands together (does not require the hands to remain together) the tag will activate. This will send out a fire based ash which will work with the organic material throughout the ground. Turning the organic material into a strong B rank fire ash. This can boost the qualities and damage of any earth jutsu used for two turns (from the ground). Melding earth jutsu and the ash together into a combination of strengthening the earth's damage output. It will add +20 Damage to any earth jutsu and will also give those earth jutsu used a fire based attribute as well. This will cause severe burning upon impact of the ash based earth jutsu's. It can be seen by normal methods and doujutsu user's will be able to detect exactly what is happening. You can also feel the heat radiating from the ground as well as smell the burning organic material throughout the battlefield. Restrictions: +useable once per battle. +Cannot be paired with forbidden ranked earth jutsu +lasts for two turns. +cannot use Fuin for one turn after the usage has finished. + Can only be paired with two earth jutsu per turn. + can only be taught by Juha [URL='https://narutobase.net/forums/showthread.php?t=687242']Link[/URL] to being taught[/spoiler] [B]Fuinjutsu Ranpu EcitureKagami- Sealing Arts Light Eciture Mirror[/B] [spoiler]Type: Supplementaty Rank: B rank Range: Short-Mid Chakra: 20 Damage: Description: The user of this technique will have to first have any type of active barrier in place before using this jutsu. The barrier in question will be the focal point of this jutsu and will be enhanced or modified due to this sealing tag. The tag once placed upon any barrier will give the barrier a new type of quality. Making anything inside the barrier disappear by using the light to refract and hide anything inside.* The barrier itself will even become hidden to the naked eye. Making it seem like the user just up and vanished. Some might think of it as teleportation but in reality it is a simple mirror trick where the barriers properties are altered slight to hide objects inside it and the barrier itself. The other quality this tag adds is that anything that comes into contact that is energy based with the barrier. It will redirect back towards the enemy. This will work for energy based jutsu up to and including C rank. Working like a strong deflector to bounce the energy off of the barrier and back at the enemy. The barrier once hit by anything will disrupt the mirror effect of hiding itself and the user however.* The user inside the barrier can only use jutsu that originated from the ground during the usage of this. As any energy based objects from inside the barrier will disrupt it. Restrictions: -Cannot use any other barriers or seals while this is active. - Cannot use S rank and above jutsu during this usage or it will disrupt the mirror effect. -This ability will last as long as the barriers last. - can redirect up to 2 C rank energy blasts per turn -can only be taught by Juha [URL='https://narutobase.net/forums/showthread.php?t=687242']Link[/URL] to being taught[/spoiler] [B](Ten no ryū no keiji) Fire Style/Sealing Arts: Revelations of the Celestial Dragon[/B] [spoiler]Type: Supplementary/Offensive Rank: S Range: Short-Long (Mid-Long) Chakra Cost: 40 Damage Points: NA (80) Description: The user first performs three hand seals, and begins to focus their fire chakra in front of them. In a matter of seconds a massive dragon composed entirely out of flames will manifest itself in front of the user. This dragon rivals the size of the Great Stone Golem Jutsu. Immediately as the dragon is created, the user user streams a sealing tag coated in a layer of chakra onto the dragon in order to avoid damage to the seal. It is possible for the seal to be placed on the dragon due to how the dragon holds the property of being solid. Once the sealing tag is in place, the dragon then propels itself into the sky at an accelerated speed; it continues to move upwards until it is directly above the target which must be at least five meters away. When in position above the target, it is then that the sealing tag in the dragon activates and a wide array of metallic wires rain down from above towards the target. None of the wires are aimed directly at the enemy, but instead are used to pierce the land around target in a circular manner until a prison of wires has been formed around them. The maximum distance these wires can be placed at is ten meters; which is precisely why it has to be performed at least Mid range distance away. At the same time as the wires are raining down; flames from the fire dragon will begin to be imbued into the wires until the dragon has been completely dissipated into the wires. Once completed, the victim will be confined inside of a dome of flames/wires with height/width being at least five meters or a maximum of ten. While entrapped inside of the barrier, its temperature will skyrocket making one quickly fatigued. The main offensive purpose of this technique comes from the user's ability to launch fire coated wires that have been heated to extreme temperatures towards the targets from just about any angle available. These wires are able to easily pierce through human flesh if wanted or can be used to restrain an enemy, but will cause severe burns to their body if doing so. If wanted, the user can choose to release the flame infused wires to directly attack the target when they are first raining down feel the sky. Alternatively, there is another method of utilizing this technique, where the user can simply propel the dragon directly towards an enemy after placing the sealing tag on it. While the dragon is in motion the user activates the sealing tags causing the metallic wires to instantly be expelled from the dragon and be heated to scorching temperatures from the flames. These wires now can be used to submerge underground to surprise an enemy and throw them off or simply burst until a wide scale array of wires that can be used to attack nearby enemies or the target themselves in a variety of ways. How the wires are utilized is up to the user, but cannot exceed five meters in length. When the dragon itself makes contact with a target will explode on impact, and will send small patches of flames throughout the air up to five meters in a circular manner, but are simply freeform fires. Note: Can only be used twice with a two cool down between usages. Note: No Fire or Fūinjutsu above B-rank next turn [URL='https://narutobase.net/forums/showthread.php?t=737454&p=21374665#post21374665']Link[/URL] to being taught[/spoiler] [B]( Fuinjutsu: Sairentoarāmu ) - Sealing Arts: Silent Alarm[/B] [spoiler]Type: Supplementary Rank: A Range: Short Chakra: 30 ( +3 to the caster when broken ) Damage: N/A ( 60 if an element is sealed away ) Description: A seal that does exactly what the name suggests creating a silent alarm when triggered. The user is able to place a seal upon a surface such as a weapon, a door, a window, a tree, or a circular area within range on the ground that has a five meter radius. This seal has an intuitive link to the creator through their chakra signature and their chakra supply itself similar to a shadow clone, and when broken has similar effects to the dispersal of a shadow clone as explained further in the technique. Until the seal is broken an alarm alerts the caster whenever a creature touches or enters the warded area. This is similar to techniques like (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique but doesn't require the user remain inside the area of the barrier or seal to know when it detects something. This is a mental alarm alerting the creator when the seal is broken. When the seal breaks it will merely return ten percent of the chakra used to create the seal to the user along with all of the information of what has happened in the warded area including things that have entered the area or techniques that have been used. The seal breaks when the alarm is triggered to facilitate this action, and can even be accompanied by a barrage of sealed weapons or a substance such as ink, water, fire, or poison to combat the intruder. If done in this way the user must seal the substance with ( Han'you Fūin ) - Generic Sealing Technique beforehand, they can then create another link connecting the Kanji of that seal with the new Silent Alarm seal. What this means is when the alarm seal is triggered the released chakra will instantly activate the other seal as they become intertwined in a sort of "push" and "pull" relationship. Contrary to this if someone breaks the ( Han'you Fūin ) - Generic Sealing Technique seal to try and "disarm" the trap, the alarm seal is instantly triggered as well alerting the creator. The seal breaks when foreign chakra, natural energy from a person, or a touch should the alarm try to be nullified. This action is passive and is the seal itself activating the trap meaning if the person who created the seal is nearby they could attack in tandem to it. The aim of this is to give the seal creator time to react to the intruder or even produce an offensive should they have the time. Upon breaking the connected seal will release what was sealed inside of it in a large mass roughly the size of the Water Prison Technique in a forward torrent releasing an A ranks worth of the substance (follows S/W) upon the person who broke the seal. Note: When initially using ( Han'you Fūin ) - Generic Sealing Technique to seal a substance a move is used, but the seal activates it passively afterward Note: The user can place and have three alarm seals active but only two can be trap based Note: The opponent will always have time to react to the sealed element/substance [URL='https://narutobase.net/forums/showthread.php?t=515290&page=2&p=21830141#post21830141']Link[/URL] to being taught[/spoiler] [B](Fūinjutsu: Butsuri Kyōsaku) – Sealing Technique: Physical Arctation[/B] [spoiler]Type: Supplementary Rank: B Range: N/A Chakra: N/A (+10 chakra cost to applied seal) Damage: N/A Description: This is a unique sealing technique in that it is not a standalone seal; it is actually a supplement to a seal, or an adjustment to sealing script, applied to other seals such as the generic Sealing Tag technique. Physical Arctation is based on the principles of Sealing Technique: Artifice and Revision. This technique is designed to slightly adjust their sealing script so to emulate the effects of the Living Barrier. Through an infusion of chakra the applied adjusted script will release an intangible barrier on its target, much like an armor. Those entrapped within will experience the disruptive effects of the Living Barrier, but to a lesser degree. The barrier creates a seal which effectively seals away 40% of the target’s maximum chakra reserves while also preventing the target from using techniques above S-Rank. Unlike the Living Barrier, Physical Arctation will remain active until the seal which it has adjusted is destroyed. Because of the nature of this technique it can be used within the same timeframe as the technique it is applied to. Physical Arctation can only be used two times per battle, with two turns in between each application. Its effects cannot be boosted to restrict the target further. [URL='https://narutobase.net/forums/showthread.php?t=762534&p=21831609&viewfull=1#post21831609']Link[/URL] to being taught[/spoiler] [B](Fūinjutsu: Mugen Kyōsaku) – Sealing Technique: Infinite Constriction[/B] [spoiler]Type: Supplementary Rank: C Range: Short – Mid Chakra: N/A (+5 chakra cost to applied technique) Damage: N/A Description: This is a unique sealing technique in that it is not a standalone seal; it is actually a supplement passively applied to the Infinite and Multiple Infinite Embraces. When created the Embraces, both B and A-Rank versions, create a cuboid structure around its target(s). With the supplement Infinite Constriction the cuboid construct is modified to become far more malleable and instead fit itself around a single target trapping them within it. In order for this supplement to operate generic black sealing script will spread on the barrier produced; the script, while plainly visible, will not obscure vision of the target trapped within the Embraces. This can be best visualized as a tightly fit spandex suit which forms around the target and traps them within it, effectively making the Embraces a far more potent restricting technique. Because of this technique’s nature it can be applied within the same time frame as the Infinite Embraces and its variants. Infinite Constriction does not supplement the strength or durability of the Embraces and its variants. [URL='https://narutobase.net/forums/showthread.php?t=762534&p=21831609&viewfull=1#post21831609']Link[/URL] to being taught[/spoiler] [B](Hebi Fūinjutsu: Sunēkuhaipu) – Snake Sealing Art: Snake Hype[/B] [spoiler]Type: Supplementary , Defensive Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user will do hand seals and draw blood and summon a special white snake the size of the one Sasuke used to protect him self against Deidara's clay. The snake will then open its mouth and releases four strings of sealing formula that looks like smaller snakes that wrap around the opponent and binds their movement. The snake will than have the formula starts retracting back till it gets into the snake's mouth. The snake will the eat and opponent and complete the seal causing the opponent to be completely sealed inside its stomach unless overpowered. The user could also use this to seal dead corpses to store and use this to store weapons inside the snake the the user can not hold. When unsealing the snake will just spit out the body or weapon with the formula wrapped around it still till its completely outside its body and then retracts the formula only. Note: Usable 1 times a match Note: Must know Snake Summoning Note: If the opponent destroys the formula strings before they are binded than they can prevent this. Note: Lasts a maximum of 4 turns on the field. [URL='https://animebase.me/threads/the-snake-sage-teaches-me-stuff.646503/page-3#post-21876580']Link[/URL] to being taught[/spoiler] [B]Fuinjutsu: Tsuihō II - Sealing Arts: Banishment II[/B] [SPOILER] Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A Description: A sister technique to [URL='https://narutobase.net/forums/showthread.php?t=711213&page=34&p=21025585&viewfull=1#post21025585']"Banishment"[/URL] but instead of applying the seal to passive objects, the user applies the seal on his physical techs. The seal would only activate upon any foreign techniques that seeks to permeate, infuse, absorb the user's technique or seek to reduce the technique's power in any form, either by absorbing its chakra or by reducing its damage. Upon activation, the seal would instantly seal the foreign chakra or technique in question before it affects the user's technique. Won't disturb normal clash with other jutsus as the jutsu only prevents the aforementioned effects. For the seal to affect the user's technique however, it must be created from within short range of the user. Applied in the same timeframe as the technique in question Usable once every 2 turns. [URL='https://animebase.me/threads/the-priest-and-the-beast.591897/page-2#post-21915400']Link[/URL] to being taught[/SPOILER] [/spoiler][/CENTER] [/QUOTE]
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