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Vegeta's Custom ways to kill
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<p>[QUOTE="Vegeta, post: 21738879, member: 124032"]</p><p style="text-align: center"><span style="color: #FFFFFF"><span style="font-size: 26px"><strong><u>[GLOW=gray][/GLOW][GLOW=gray]<span style="font-family: 'Papyrus'">Chalk Release</span>[/GLOW]</u></strong></span></span></p> <p style="text-align: center">[spoiler][/spoiler]</p><p>[spoiler]</p><p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">Link to <a href="https://narutobase.net/forums/showthread.php?t=710828&page=7&p=21634034&viewfull=1#post21634034">approval</a></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Chōkuton - Rudī wa chōku ) Chalk Release - Rudy's Got the Chalk</strong></p> <p style="text-align: center">[spoiler]Type: Offensive/Defensive/Supplementary</p> <p style="text-align: center">Rank: B - S</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra: 20 - 40</p> <p style="text-align: center">Damage: 40 - 80</p> <p style="text-align: center">Description: The user performs two hands seals and forms objects such as weapons, tools or constructs out of chalk to attack an opponent, or defend against other techniques with relative ease. These objects can be made of solid chalk. If the user is using an already formed source of chalk they can do so with slight motions of the hands or they can create chalk from their body or materialize it in short range and have it move outward to attack or defend. Forming a source outside of short range will require the two hand seals. At any time the user can form an additional hand seal forcing the chalk particles in a solid source to grind against one another breaking down solid chalk into it's dust-like form. Additionally when solid chalk from this technique clashes with another technique it has the potential to be broken down into it's dust-like nature.</p> <p style="text-align: center">Note: S rank can only be used once per turn[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Chōkuton - Ikiru ) - Chalk Release - Coming to Life</strong></p> <p style="text-align: center">[spoiler]Type: Offensive/Defensive/Supplementary</p> <p style="text-align: center">Rank: B - S</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra: 20 - 40</p> <p style="text-align: center">Damage: 40 - 80</p> <p style="text-align: center">Description: The basis for the animation abilities of Chalk Release the user is able to either draw an object, creature or construct on a hard or solid surface or materialize chalk powder directly upon a solid or hard surface to create a drawing. Then by performing two hand seals the user can create animations allowing them to attack or defend as well as bind the opponent or even allow the user to fly. The major drawback of this technique is the fact that the user must draw or create the animation in battle thus for B to A rank animations this can be done merely with the two hand seals but S rank animations will require an additional hand seal. This is similar to ( Ninpou: Choujuu Giga ) - Ninja Art Beast Imitation and ( Ninpou: Chou Choujuu Giga ) - Ninja Art: Super Beast Imitation and like those techniques the animations are able to grow larger after being drawn with S rank's size limitations being that of the Great Stone Golem technique. Once created the animations can attack or defend at the will of the user and have substance until they are dispersed. They can disperse into a massive amount of chalk dust that can be used as a source for other techniques. Additionally the user can draw a word if they are less artistically inclined or if they are trying to hurry and these words will take the form of the animal or construct that was written. However these animations will seem malformed and will appear like a mixture between the word and the animal or construct. By combining the abilities into one construct the user is able to draw an animation and write the word explode, explosion, or detonate and upon attacking something the animation will explode in a puff of chalk dust with a decent amount of explosive force comparable to the damage that would have been dealt by a direct attack. Alternatively the word explode or similar words can be written on a surface and they themselves will just explode into a source of chalk dust.</p> <p style="text-align: center">Note: S rank can only be used once per turn with a one turn cool down</p> <p style="text-align: center">example of a word creation:</p> <p style="text-align: center">[spoiler]<img src="https://images-ext-1.discordapp.net/external/h3B3dFMNyMWFuFgXQV1FWGcv7j_CqNlIS-HF9nviH8Q/https/i.imgur.com/aL6ZLux.jpg?width=500&height=267" data-url="https://images-ext-1.discordapp.net/external/h3B3dFMNyMWFuFgXQV1FWGcv7j_CqNlIS-HF9nviH8Q/https/i.imgur.com/aL6ZLux.jpg?width=500&height=267" class="bbImage " style="" alt="" title="" />[/spoiler]</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=13700&page=44&p=21753641&viewfull=1#post21753641">Link</a> to approvals[/spoiler]</p> <p style="text-align: center"><strong>( Chōkuton - Chōkuzōn ) Chalk Release - Chalkzone</strong></p> <p style="text-align: center">[spoiler]Type: Supplemental</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra Cost: 30 (-5 per turn)</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: Using their Chōkuton the user will create fine, granules of chalk dust to rise from the ground and fill the air thru out the area. The chalk dust is near invisible to the air because of how small the granules are, and will not hinder anyone's sight, it's only purpose is to coat the area with the users chalk. Being linked to the user, it acts as a mini-map of sorts, allowing the user to sense any movement within the fine layer of chalk dust. Because of how spread out it is, simply blowing it away with a wind technique will not work, as the entire amount would need to be removed and can easily refill any area's cleared as it draws chakra from the user each turn creating more dust on its own and completing the repair without need for the user to act.</p> <p style="text-align: center">Note: Once activated lasts until the user ends it or can no longer give chakra for it to remain active, or is completely destroyed</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=13700&page=44&p=21765652&viewfull=1#post21765652">Link</a> to approval[/spoiler]</p><p>[/spoiler]</p><p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: #FFFFFF"><span style="font-size: 26px"><strong><u>[GLOW=firebrick][/GLOW][GLOW=firebrick]<span style="font-family: 'Papyrus'">Oobleck Release</span>[/GLOW]</u></strong></span></span></p> <p style="text-align: center">[spoiler]</p> <p style="text-align: center"><strong>( Ekitai: Agashī no Yoroii ) - Oobleck Release: Armor of Agathys</strong></p> <p style="text-align: center">[spoiler]Type: Defensive/Offensive/Supplementary</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short - Mid</p> <p style="text-align: center">Chakra cost: 40 ( +20 to rebuild )</p> <p style="text-align: center">Damage points: 80</p> <p style="text-align: center">Description: The user begins by performing two hand seals and manipulating a source of oobleck or he creates a new source and from that he creates a set of pseudo-clothing made of oobleck. The oobleck is coated with a layer of chakra which lets the oobleck keep and retain a form around the user which can be different for each user. This is bound by their discretion as long as it takes the form of something roughly the size of actual clothing. The oobleck is able to defend against projectiles including kenjutsu and weapon ninjutsu, taijutsu and similar field like Jyuken as well as attacks that oobleck is strong against up to Forbidden rank. If it is a technique that oobleck is weak against the oobleck can be destroyed by an A rank of the element it is weak to. The armor will, however, be weakened to a certain degree by any technique that it is hit by however by performing an additional hand seal and spending a move slot they can rebuild the armor sustaining it through damage that would normal destroy it.</p> <p style="text-align: center">Additionally the armor can be used to attack an opponent by using it as an A rank construct with the constructs being able to travel up to mid range from them in any direction. This is done by creating appendages such as tentacles, hands or legs that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot but can happen in the same time frame as another technique as it's merely manipulating the armor slightly. These appendages can be used to travel by using them like arms and legs pushing the user up into the air and letting them move around. These constructs can be completely destroyed without hampering the armor itself. and can be used to avoid a technique within reason by moving the user out of the way counting as a move and only being usable twice per battle.</p> <p style="text-align: center">Note: Active for four turns unless destroyed.</p> <p style="text-align: center">Note: Can be created twice but must wait two turns in between</p> <p style="text-align: center">Note: Can only be used to attack as an S rank construct once per turn and costs a moveslot after the turn of creation[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Ekitai: Baindo) Oobleck Release: Bind</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra cost: 30 (+5 to make it solid again)</p> <p style="text-align: center">Damage points: 60 (+10 to coated technique)</p> <p style="text-align: center">Description: The user molds a mixture of water chakra and earth chakra forming a mass of Oobleck, or manipulates an already existing source of Oobleck. If creating the source, he must perform the boar hand seal allowing him to form the source of Oobleck into projectiles, nets, waves, tools or weapons. If he's manipulating an already existing source he is able to merely use slight motions of the hands to form sources into the above mentioned items.</p> <p style="text-align: center">As he manipulates the Oobleck he coats it in chakra giving it shape and making it retain a form until the user decides to release the chakra coating at that point the Oobleck loses it's solid properties covering the opponent in a thick gooey liquid that can impede movement making the opponent slowed due to the excess weight of the Oobleck as well as it's sticky properties. This will half the opponent's speed as long as the oobleck remains on the opponent. The user can also manipulate the Oobleck to constrict the opponent hardening it to a point that it can hold a person in place indefinitely unless defended adequately. This is done by calling upon the chakra inside the oobleck causing it to increase the viscosity of the substance to the point where it's a solid by creating an internal force that acts upon the oobleck. The aforementioned process is the same one that keeps the oobleck solid until impact. If the opponent tries to struggle against the oobleck that force is enough to activate the properties of oobleck without the need of chakra manipulation.</p> <p style="text-align: center">The user is also able to coat objects, constructs, other techniques, and weapons in a thick layer of oobleck or feed oobleck itself into the molding and mixture of the technique itself. This layer holds all of the properties of oobleck and makes hits dealt with the coated object, construct, technique or weapon stronger, and more devastating. This is exactly like the (Ekitai: Yoroi) Oobleck Release: Armor technique but instead of creating an armor for the user it is created for one of aforementioned things. When solid, liquid, or semisolid techniques are coated with a layer of oobleck they stand up to force, stress and elements oobleck is strong to as if the coated technique is strong to the opposing technique. However this is true for the opposite as well, if this technique is used to reinforce a technique and oobleck is weak to the element it is clashing with it even if the technique this was used on is strong to it, it will be considered weak to said technique.</p> <p style="text-align: center">Weapons, objects and constructs coated in oobleck become larger with a visible oobleck enlargement such as a kunai being completely enshrouded with oobleck, while techniques only change color slightly to a dull brown and become physically larger in size.</p> <p style="text-align: center">Notes:</p> <p style="text-align: center">The user can only form four constructs with a use of the jutsu But the power will be devided evenly between the constructs</p> <p style="text-align: center">The reinforcing ability will require the use of the hand signal and happens in the same timeframe as the technique it's modifying</p> <p style="text-align: center">The reinforcing ability can be used on oobleck jutsu without the seal, as the user is just pumping more oobleck into the technique to make it larger, and stronger. This also has the added benefit of increasing the rank of the oobleck technique as it becomes a quick combo. This does not work on S rank or Forbidden techniques.</p> <p style="text-align: center">The reinforcing ability can only be used three times per battle[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Ekitai: Ekitai Bunshin) Oobleck Release: Oobleck Clone</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: B rank</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra cost: 20</p> <p style="text-align: center">Damage points: N/A</p> <p style="text-align: center">Description: The user pulls on a source of oobleck or creates a new source from this he forms clones that can use oobleck jutsu up to S rank. They cannot use any other jutsu besides Taijutsu that doesn't require chakra manipulation. The clones are able to absorb most physical attacks such as Taijutsu and projectiles like kunai and shuriken due to being made of oobleck. When the clones are dispersed they release oobleck onto the opponent which can weigh him down this would also make fast movements harder as the oobleck restricts movement slightly.</p> <p style="text-align: center"></p> <p style="text-align: center">-Note: The clones are able to absorb the physical damage from B rank and below taijutsu, wind and water being unaffected by it due to their body structure (within reason)</p> <p style="text-align: center">-Note: Can only form four clones at max[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Ekitai: Konran no Arashi ) - Oobleck Release: Bog of Bemusement</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra cost: 30</p> <p style="text-align: center">Damage points: N/A ( 20 if trapped in the oobleck )</p> <p style="text-align: center">Description: The user when in direct contact with water or earth will perform two hand seals and use their oobleck chakra to mold the water or earth into oobleck. This can rapidly turn the water or earth into oobleck creating a massive source of oobleck that takes the appearance of a large bog. Once created the user can control the consistency of the oobleck hardening it slightly allowing them to passively walk upon it's surface. If an opponent stands upon the bog or tries to walk or run on it they will quickly sink into the oobleck. Due to it's properties it will be hard to get out because as the opponent struggles to get out the oobleck takes on a solid property holding the opponent down. This additionally has the potential to cause damage to anyone stuck in it. This is because if they struggle against it can crush bones under the sheer weight of the substance as it shifts between liquid and solid from force or pressure. This source of oobleck can be used for other jutsu as well. However it can only support jutsu A rank and below. The bog can be as big as the user wants. Additionally when the bog is used as a source for oobleck techniques they have a passive empowerment increasing their damage by twenty damage and one rank up to A rank.</p> <p style="text-align: center">Note: Can only convert inanimate Earth or Water sources[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Ekitai: Mordenkainen no Oobleck ) - Oobleck Release: Mordenkainen’s Oobleck Grip</strong></p> <p style="text-align: center">[spoiler]Type: Defensive/Offensive/Supplementary</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short - Mid</p> <p style="text-align: center">Chakra cost: 30 (-10 per turn)</p> <p style="text-align: center">Damage points: 60</p> <p style="text-align: center">Description: The user quickly turns portions of his body or at times his whole body into oobleck. This can be used defensively to absorb the damage of taijutsu, and similar fields like Jyuken as well as projectiles such as kenjutsu or weapon based ninjutsu. It can also defend against water, wind and any other element oobleck is strong against or neutral to. For elements it is strong to this is up to S rank unless the oobleck is boosted in strength to defend from more. It can be used offensively through the user extending their arms or legs out to attack an opponent extending the range of certain taijutsu techniques. Due to the fact that the user is proliferating their body into oobleck thus this extension isn't their real body. This means the extended arms or legs can be destroyed completely without effecting the users body as they work like a buffer between the body and the thing the user is attacking. The arms and legs can be extended passively after the technique is activated. The user can also grab the opponent and surround his head in oobleck suffocating him or gripping a limb. When a limb is made of oobleck it can stretch out to mid range hitting an opponent from afar. If the user performs the Seal of Confrontation with his free hand while grabbing an opponent's limb the oobleck can be controlled to crush the limb with enough force to break bones. However while the user's body is made of oobleck he can only use earth, water and oobleck jutsu but can use his body as a source for oobleck techniques allowing him to proliferate oobleck from his body. This has the added benefit of passively adding more chakra ( ten chakra points ) into an oobleck attack that uses the body as a source compounding the damage by twenty damage and increasing the rank of the technique by one upto S rank where it only grants ten additional damage putting it on par with a forbidden rank(this application can only be used once per turn).</p> <p style="text-align: center">Note: The user can turn his entire body to oobleck but must perform two hand seals to do so. If he instead only turns a small portion of his body to oobleck he doesn't need the hand seals.</p> <p style="text-align: center">Note: If hit by a jutsu that oobleck is weak against the user reverts back to his normal form and takes any left over damage from the clash. However the arms or legs clashing with a technique doesn't instigate this process only the main body mass itself. The transformation lasts for three turns with a one turn cool down.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Ekitai: Tenrai Souzoubutsu) Oobleck Release: Divine Creation</strong></p> <p style="text-align: center">[spoiler]Type: Offensive/Defensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short/Long</p> <p style="text-align: center">Chakra cost: 40 (-40 per turn to sustain)</p> <p style="text-align: center">Damage points: 80 (+15 for the constriction)</p> <p style="text-align: center">Description: The user performs two hand seals (Boar -> Serpent) while releasing a massive mixture of doton and suiton chakra into the atmosphere condensing a source of oobleck to form into large objects that can be used to attack or defend. The oobleck created is enough to create objects that are ten meters by five meters in length or height. If used to make more then one object their size diminishes over each use, so if two objects are made they can each be five meters squared if three are made they can be three meters squared however the rank of each object stays the same.</p> <p style="text-align: center">This can be used to create offensive weapons such as hammers, axes and various other constructs as well as more life-like constructs like golems and animals that can be moved throughout the field with relative ease. These objects all retain a shape and a form until they make contact with an opposing force in which time after causing damage to it they splatter into a mass of oobleck that covers whatever it hit in a thick mud-like mixture that binds them in place. At this point by performing the Seal of Confrontation the user can cause the oobleck to tightly adhere to whatever it hit constricting it with enough force to break bones and tree branches. It can be used defensively to create walls and platforms as well as hands that can catch or hold off certain jutsu. The constructs follow the strengths and weaknesses found in the element itself.</p> <p style="text-align: center">Notes:</p> <p style="text-align: center">-The constructs move about as fast as a Shinobi can run full sprint.</p> <p style="text-align: center">-Only three constructs can be made per use.</p> <p style="text-align: center">-Can only be used thrice per battle.</p> <p style="text-align: center">-Once released the oobleck can be used as a source for other oobleck techniques.</p> <p style="text-align: center">-Cannot use any other jutsu while the jutsu is active.</p> <p style="text-align: center">-The constructs can only be formed in a Short range but can be manipulated up to Long Range.</p> <p style="text-align: center">-They cost as much chakra per turn to sustain as they do to create them.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Ekitai: Subeta) Oobleck Release: Sparda</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short/Mid</p> <p style="text-align: center">Chakra cost: 20</p> <p style="text-align: center">Damage points: 40</p> <p style="text-align: center">Description: The user releases oobleck as he punches, kicks or uses basic taijutsu motions which allows for blasts of oobleck to be incorporated into free-form taijutsu and Taijutsu use that does not incorporate chakra usage. The user can also create arm motions such as waving of the arms in an arc like motion or kicking of the legs in swift motions to release crescent arc-like blasts of oobleck allowing the user to attack the opponent from a moderate distance such as Mid Range. The blasts and arcs hold enough force behind them to knock the opponent back as well as possibly bruise the internal organs but isn't fatal or life threatening. The blasts of oobleck have a blunt force impact akin to an Earth Release technique able to break bones and bruise organs. This justsu is more of a way to create openings in the opponent's stance or exploit openings or weak points in the opponent's stance. Once the oobleck hits the opponent it clings to their body and is hard to remove. The oobleck follows the strengths and weaknesses found in the element itself.</p> <p style="text-align: center">Notes:</p> <p style="text-align: center">-Can be used five times per battle</p> <p style="text-align: center">-The user can only create four blasts, arcs or waves with each use, with the total power divided between them.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Kuchiyose/Ekitai: Botsuraku) Summoning/Oobleck Release: Downfall</strong></p> <p style="text-align: center">[spoiler]Type: Offensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Mid/Long</p> <p style="text-align: center">Chakra cost: 30 (-15 per turn to sustain)</p> <p style="text-align: center">Damage points: N/A (60 for first and second ability)</p> <p style="text-align: center">Description: The user opens a rift (5-10 meters in length) in the sky high above the opponent roughly Long range in height that like (Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop and summons fourth a massive amount of an element in this case Oobleck at a somewhat slower pace. Instead of all pouring out at once it rains down in the form of a dense torrential downpour of chakra infused oobleck drops. The oobleck rains down upon the field taking on the form of larger than usual drops of condensed oobleck roughly 3 inches cubed each. They pour down upon the area covering everything in a thick coating of oobleck that can be controlled and manipulated for jutsu A rank and below. This also comes with a few separate abilities besides the oobleck rain.</p> <p style="text-align: center"></p> <p style="text-align: center">Using this ability the user can take hold of the oobleck manipulating their shape turning them into a rain of needles, shurikens, arrows, kunai and similar objects with which they can direct towards the opponent. Although not all of the oobleck drops will change their shape but only the ones which the user manipulates. This counts as an additional move and can only cause moderate damage such as slashes, gouges and cuts akin to sword or kunai strikes.</p> <p style="text-align: center">By performing the boar handseal the user can force the drops to take on a solid property being like stones that rain down from the sky causing blunt force damage before covering whatever they hit in dense oobleck.</p> <p style="text-align: center">The oobleck that doesn't hit the opponent when it strikes the ground will inch towards them somewhat slowly over the course of the three turns making its way toward them. Once it gets into short range it stops, this allows the oobleck source to pile up around the opponent for later use. To initiate this process the user must perform the ram hand seal.</p> <p style="text-align: center"></p> <p style="text-align: center">Notes:</p> <p style="text-align: center">Its use is momentary</p> <p style="text-align: center">Can only be used 3 times per battle.</p> <p style="text-align: center">The user only controls the portal's opening not the flow of oobleck, he can however manipulate the oobleck that comes out however if he performs two additional hand seals he can summon fourth the entire source which is comparable in size to (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Ekitai: Suteru) Oobleck Release: Forsaken</strong></p> <p style="text-align: center">[spoiler]Type: Offensive/Supplementary</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short - Long (short of oobleck)</p> <p style="text-align: center">Chakra cost: 20 (-10 per turn to sustain)</p> <p style="text-align: center">Damage points: 40</p> <p style="text-align: center">Description: The user can control oobleck already in play forcing it to move towards the opponent at a rapid pace through the air or across the ground. If it makes contact with the opponent it will cling to them forcing upon them a heavy weight restricting movement and holding them in place. This is enough force to restrict them holding their limbs in place but can be countered with a proper jutsu. This technique is initiated by performing the boar hand seal and during this time any and all oobleck in a 5 meter radius of the targeted area will move to and cling to it. The user can then clasp a hand creating an intense pressure solidifying the oobleck allowing for the ability to break and fracture bones while also still holding the opponent tightly.</p> <p style="text-align: center">Notes</p> <p style="text-align: center">-Constriction can last up to two turns</p> <p style="text-align: center">-While sustaining, the user cannot mold chakra for other techniques[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=756939&p=21745393#post21745393">Link</a> to being taught[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: #FFFFFF"><span style="font-size: 26px"><strong><u>[GLOW=Maroon][/GLOW][GLOW=Maroon]<span style="font-family: 'Papyrus'">Lithos Release</span>[/GLOW]</u></strong></span></span></p> <p style="text-align: center">[SPOILER]</p> <p style="text-align: center"><strong>(Lithos rirīsu: Shūsei unmei) Lithos Release: Aquarius</strong></p> <p style="text-align: center">[SPOILER]Type: Offensive/Defensive/Supplementary</p> <p style="text-align: center">Rank: D-S</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 10-40</p> <p style="text-align: center">Damage: 20-80</p> <p style="text-align: center">Description: This technique allows the user to produce Líthos Stone from either their body or a source of Earth. Aquarius is capable of producing a plethora of objects, tools, and constructs essentially limited by the rank of the technique applied and the user’s own imagination. As constructs of Líthos Stone they possess the ability to manipulate magnetic fields, effectively causing them to be able to attract and repel. B rank and higher applications can be used with a two hand seals. S-Rank applications can be used four times per battle. S-Rank applications cannot be used in consecutive turns and the user is unable to use Líthos Stone above A-Rank in the following turn. The maximum size of a construct can range from a 15 meter tall wave to as small as a shuriken; from S ranked to lower ranked versions, respectively.[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Lithos rirīsu: Shūsei unmei) Lithos Release: Armour of Achilles</strong></p> <p style="text-align: center">[SPOILER]Type: Supplementary/Defensive</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: N/A</p> <p style="text-align: center">Chakra: 20 (+10 to affected jutsu)</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: A technique developed specifically to increase the endurance of armors as well as earth/solid based familiars/structures by performing a single hand seal or one that is in tandem with the rest at the end of a technique. By simply infusing additional chakra via 2 handseals into that of an solid based substance such as one from the ground or the user's body, or an armor already present; the user will begin to enforce it with Lithos stone. Armour of Achilles is a technique that works upon magnets ability to attract together forces. Essentially, the lithos stone applied to the technique will align its magnetic poles in order to attract together the material/contents of said technique. The magnetic force will serve to strengthen the bonds of the jutsu making it more difficult to tear apart the material of the substance; considering how magnets are pulling each other together it makes it more difficult to break apart said technique. Due to this added endurance it gives said armor/technique the ability to defend up to twenty additional damage points. Let it be noted that this technique does not require constant maintenance considering how the user does not need to actively input chakra to keep the magnetic field in place since Líthos stone is a permanent magnet. It can be done in the same timeframe as the creation of a physical based technique or once it is already on the field, but will cost as a separate move.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Can only be used five times.</p> <p style="text-align: center">Note: Cannot be used on the same technique more than once, eg: using it on the same stone golem technique twice.</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Eien no chūsei kokoro) Lithos Release: Undying Loyalty</strong></p> <p style="text-align: center">[SPOILER]Type: Supplementary</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 20 (-10 per turn)</p> <p style="text-align: center">Damage: NA</p> <p style="text-align: center">Description: A technique designed to give the user extra control over their solid based techniques. This jutsu is applied by adding a hand seal at end of one of the user’s matter based ninjutsu. This technique allows the user to coat their technique in a layer of lodestone giving it the properties of Lithos Stone. Essentially, this jutsu will give the technique magnetic properties and allow the user to manipulate one of their technique with the aid of their control over magnetic fields. One of the main uses of this technique comes into play when the duration limit on one of their techniques has ended. Instead of allowing their technique to dissipate or fall apart the user will have used their Lithos chakra to magnetize the techniques allowing it to remain its form and structure. For example, the user can use this on the Stone Golem technique and if it had a duration limit, the moment the duration limit passed, the golem would normally fall apart and become chakraless, but the user will use the control over magnetic fields in order to hold the technique together in the same shape it was initially, using the chakra from the technique enforced by Lodestone to keep the technique going for as long as the user continues to fuel this technique with just chakra every turn.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Can only be use four times with a turn cool down with each use.</p> <p style="text-align: center">Note: This cannot be used with elements that are weak to Lithos Stone.</p> <p style="text-align: center">Note: The user cannot use this technique again while another technique that is on the field is currently affected by it. [/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Lithos rirīsu: Shūsei unmei) Lithos Release/Sealing Arts: Domain of the Gods</strong></p> <p style="text-align: center">[SPOILER]Type: Supplementary</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: NA</p> <p style="text-align: center">Description: A technique that serves the purpose of weakening enemy jutsu. The user will first perform two hand seals at the end of one of their techniques and cause kanji transcripts to emerge on it. The main purpose of this technique comes into play once the user’s jutsu has made contact with the opponent’s. Once contact has been made, the kanji transcripts will begin to release Lithos stone from itself. The lithos stone will find itself onto the opponent’s jutsu and will begin to affect the opponent’s technique inversely with the help of the magnetic properties of Lithos stone. The user will be able to weaken the opponent’s jutsu by twenty damage points because the Lithos stone will utilize its magnetic properties to pull or rather attract the opponent’s jutsu in the opposite direction. The opponent's jutsu can essentially be drawn upwards, downwards, left or right depending on the situation. This technique will essentially decrease the momentum of the opponent’s jutsu once contact has been made. It important to note that this technique will not work on all techniques weak to Lithos.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Can only be used four times with a turn cool down.</p> <p style="text-align: center">Note: Requires two of the user's three moves per turn.[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Lithos rirīsu: Shūsei unmei) Lithos Release/Sealing Arts: Tools of the Vanguard</strong></p> <p style="text-align: center">[SPOILER]Type: Supplementary</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 30(+10 to sealing tag)</p> <p style="text-align: center">Damage: NA</p> <p style="text-align: center">Description: The user will infuse one of their sealing tags with Lithos chakra the same moment they are about to utilize it. The Lithos chakra applied to the sealing tag will cause it to be more difficult to remove. This, however, only applies in certain situations. For instance, if the opponent is wearing a metallic armor or weapon then the tag will quickly attach itself to said object. This technique can ,in a way, be used to hone in on targets because of its new found magnetic properties. The main ability,however, comes into play when it is attached to a target/barrier. Due to the attractive force of Lithos stone and whatever object it is attached to, it will require more force than normal to remove the tag. Regarding the specifics, the seal would now require strength, following the strengths/weaknesses of lithos, equivalent to A-rank to be removed or destroyed.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Can only be used four times with a turn cool down[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Lithos rirīsu: Shūsei unmei) Lithos Release/Sealing Arts: Bravery of Joan </strong></p> <p style="text-align: center">[SPOILER]Type: Supplementary</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: NA</p> <p style="text-align: center">Description: The will first throw out a sealing tag that has Lithos chakra sealed inside of it. The main purpose of this technique is to redirect the enemy's matter based substances. To start, the user must first attach the sealing tag onto an incoming attack or creature which can be done by attaching the sealing tag to a kunai, sword or another technique. Once attached, the sealing tag will activate and begin to pour out Lithos chakra from it. This jutsu works by using the magnetic fields of the Lithos stone to manipulate the the directionsof an opponent’s technique. To further explain, the Lithos chakra will utilize it magnetic fields to redirect an object by influencing its structure and movement with magnetic fields. Due to how this technique works, it will not be effective on techniques that are strong to lithos stone. The end result will be the opponent technique covered in a thin a layer of Lithos chakra. Considering the functionality of this jutsu it is only able to be used on techniques of equivalent or lower rank. This technique will essentially allow the user to redirect an opponent's attack if it is able to be influenced by magnetic fields. Lastly, there is another function of this seal that allows the user to attach the seal to the opponent themselves. This will cause the opponent to feel a powerful binding force equivalent to the rank of this technique overcome their body. If the opponent finds themselves with this sealing tag they must release a chakra surge higher than this technique's rank to break this technique. If this is not done then the target will become immobilized.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Can only be used four times with a turn cool</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Lithos rirīsu: Shūsei unmei) Lithos Release: Law of Force</strong></p> <p style="text-align: center">[SPOILER]Type: Supplementary</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: N/A</p> <p style="text-align: center">Chakra: N/A</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: This is a technique created to give the user more control over specific items or objects. Beforehand the user will coat a specific non-human entity/object/item in a layer of Lithos. These objects of course must not negatively harm magnetic fields when in their presence. By covering the objects beforehand this will allow the user to easily manipulate said object at the start of a battle or once they have summoned the affected tool. This jutsu will essentially allow the user to passively manipulate said object with magnetic fields without them having to physically hold said object. For instance, if the were to coat their sword with this technique then the user will be able to passively float said object and utilize any of its ability without ever having to physically touch said object. Upon arriving to battle or being summoned these objects will be able to float or rather levitate up to five meters in the air due to magnetic fields in place. Another example, would be if the user had a non-human entity such as a puppet. The user would be able to move this puppet around and utilize any of its abilities without having to physically touch the puppet. One important thing to note is that this technique does not exempt the user from having to spend chakra or a move to utilize an ability from the affected tool if it had one. Due to Lithos Stone being a permanent magnet this technique does not require any continuous chakra input and does not hinder the user from using other jutsus.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Must be stated in the user’s biography what objects are affected.</p> <p style="text-align: center">Note: Can only be applied to up to five objects.[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Lithos rirīsu: Shūsei unmei) Lithos Release/Sealing Arts: Dante’s Cage </strong></p> <p style="text-align: center">[SPOILER]Type: Supplementary/Defensive/Offensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: The user will perform three hand seals and erect around an opponent up to mid-range away a red and opaque barrier. This barrier will entraps all targets within five meters of where the user uses it. Also, this barrier is spherical in shape and blocks the opponent in from all directions. The purpose of this barrier is to affect opponents with a powerful magnetic field. This magnetic field will affect everything within the barrier. When utilizing this technique the user will be able to use it in a variety of ways. For one, the user can choose to use the magnetic fields to attract all magnetic based objects or any object that can be affected by a magnetic field to the surface of the barrier. This can cause for potential weapons or any other tool on the victim to be dragged away. Another way one can use this jutsu is by utilizing the magnetic fields to pull on an opponent’s body and restrict their movement with a powerful pull. For instance, if the victim was wearing an armor then the user could utilize this technique to pull on the opponent’s body from all angles and restrict their movement. Lastly, one can use this technique in a way similar to the first method. This time around if the opponent is wearing an armor that can be affected by magnetic fields then the user will be able to use this barrier to rip the armor from the victim’s body, but this will cause the technique to end if used for this purpose. The effects of this barrier are equivalent to this technique’s rank.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Can only be used four times with a turn cool down.</p> <p style="text-align: center">Note: Can last up to fourn if desired.[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Lithos rirīsu: Shūsei unmei) Lithos Release: Tenacity of the Monk</strong></p> <p style="text-align: center">[SPOILER]Type: Supplementary</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: N/A</p> <p style="text-align: center">Chakra: N/A (+20 to technique)</p> <p style="text-align: center">Damage: N/A (+20 to technique or +1 Rank)</p> <p style="text-align: center">Description: A technique created to increase the magnetic strength of Lithos stone. The user will first perform a single seal at the end of one of their Lithos based jutsu and create a layer of Lithos over it. This will effectively increase the strength of the lithos technique because when two magnets are in close proximity their strength can increase. Their strength can increase even more when the two magnets are closely bound together. This sort of magnetic stacking is known to increase the power of a magnet, but there is usually one problem with this. The problem is that the two magnets will be attracting each other in the opposite direction at first, but with the user’s chakra skills the user can realign the magnetic fields in the right direction. The end result will be two magnets stacked on top of each other and aligned in a way to empower the the technique’s overall magnetic strength.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Can only be used four times with a turn cool down.[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=759304&p=21781137#post21781137">Link</a> to being taught[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: #FFFFFF"><span style="font-size: 26px"><strong><u>[GLOW=black]<span style="font-family: 'Papyrus'">Hellstone</span>[/GLOW]</u></strong></span></span></p> <p style="text-align: center">[SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Tourmarin: Babiron no Shōfu) - ₪ Hellstone: ***** of Babylon ₪</strong></p> <p style="text-align: center">[SPOILER]Type: Offensive/Defensive/Supplementary</p> <p style="text-align: center">Rank: D - S</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra cost: 10 - 40</p> <p style="text-align: center">Damage points: 20 - 80 (+20 if it undergoes a temperature change)</p> <p style="text-align: center">Description: ***** of Babylon is a technique that forces the user to generate Hellstone from their bodies or from the ground at a rapid rate and forming it into their needs. This most basic yet useful forms of creation allows the user to manipulate and conform it into various weaponry, platforms, buildings, etc. The hellstone generated by this technique is over an extremely dark crimson and jet black color that is spread erratically throughout the crystal itself. When produced from the body, ***** of Babylon does not require handseals and must be created short range from the user and can be shot at the opponent reaching up to and including long range. When created from the environment, Hellstone Chakra can be focused into that specific area and erected right then and there. The size of the jutsu will depend on the rank used. To create B rank constructs from the body it will require three handseals, or to create any construct from outside the body above B rank, it will require three handseals also. Due to the special properties of Hellstone, when it comes in contact or undergoes a temperature change, it gains a strong electric current. In this case, this technique gains +20 extra damage due to the powerful electrical current. An opponent in contact with ***** of Babylon can face intense numbing and third degree burns due to the power of the electrical current added on to the force of the impact of this technique. The S rank variant can be used 3 times per battle with two turns between uses.[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Tourmarin :Akumajō Ririsu) - Hellstone Release/Fuuinjutsu: Lilith, Lament of the Underworld</strong></p> <p style="text-align: center">[SPOILER]Rank: A</p> <p style="text-align: center">Type: Offensive/Defensive/Supplementary</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: 60</p> <p style="text-align: center">Description: Based off of Body of the Behemoth, Lilith Lament of the Underworld(LLotU/LLU) is a technique that uses a similar kanji formula, having the same properties to seal away fire based elements/KG/CE (Volcanic Ash, Lava Release, Scorch etc), but instead of keeping the element sealed, it converts it into raw chakra that is then transferred to the user to either: enhance the power of the technique the user releases by 20 damage or Replenish the chakra reserves of the user equivalent to how much damage is sealed away. The user will perform two handseals focusing Hellstone chakra in an area within short range of the user causing the ground to splinter resulting a large branching structure of Hellstone, creating a dense crystalline forest of trees that uproot the ground and travel towards the opponent to crush them under its weight. If the forest comes in contact with a fire based KG/CE/element etc, the forest will seal the technique within its branches and roots. A red glow takes over the crystalline foliage as a powerful electrical current runs through it. The electrical current is strong enough to cause 3rd degree burns to the opponent and numb their movements. Once the technique is sealed, the user has the option of using the technique to either empower their next attack or replenish their chakra reserves as mentioned earlier in the technique. Lilith, Lament of the Underworld also has a supplementary effect when a technique is not sealed within itself. LLU can be used as a source for other Hellstone techniques. Hellstone techniques spawned from this technique gain the kanji formula of this technique. However, this removes Lilith's ability to use the kanji formula itself. Lament of the Underworld can be used three times per battle with a two turn cool down in between usages. No Fuuinjutsu above A rank can be used in the turn after this technique was used. The Kanji formula in this technique is B ranked but similar to the Fire/Water/Wind/Earth/Lightning Sealing Method Technique can seal techniques up to S rank[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Tourmarin: Babiron no Shōfu) - ₪ Hellstone Release: Ninth Circle ₪</strong></p> <p style="text-align: center">[SPOILER]Type: Defensive/Supplementary</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra cost: 30</p> <p style="text-align: center">Damage points: N/A</p> <p style="text-align: center">Description: Ninth Circle is a Hellstone Technique that converts any physical matter into a pyroelectric crystal, similar to crystal release, the user is able to convert weapons, buildings or the ground itself into hellstone through physical contact or through the use of a singular handseal. When the crystal undergoes a temperature change, naturally, a powerful electrical current runs through body of matter itself. Instead of damaging the opponent, it effects their movement. By injecting them with electrical discharges, it halves the current speed of the opponent until they break contact with the charged Hellstone. Alternatively, the user can used this now charged crystal as a source for other Hellstone techniques. When used in this way, the Hellstone techniques are generated with a current running through them. By doing this, these Hellstone techniques can achieve their alternate effects without having to undergo a temperature change. For example, if a Hellstone technique gains +20 damage when a change in temperature is applied to it, when using Ninth Circle as a source, the hellstone technique will be created with the extra damage already active. This technique can be used 3 times per battle. Each usage lasting 4 turns needing a 2 turn gap between usages. Lightning specialists would be unaffected by the electrical discharges.[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Tourmarin: Kyojin no karada ) - ₪ Hellstone Release/Sealing Technique: Body of the Behemoth ₪</strong></p> <p style="text-align: center">[SPOILER]Type: Supplementary/Offensive/Defensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short (With long range reach)</p> <p style="text-align: center">Chakra cost: 40</p> <p style="text-align: center">Damage points: N/A (dependent)</p> <p style="text-align: center">Description: The user forms 3 handseals and focuses Hellstone chakra into his mouth. He then spews out a large 4 legged pyroelectric crystal beast. While being created, the user infuses the Hellstone beast with chakra giving it fuuinjutsu aspects. The A ranked fuuinjutsu the Behemoth is infused with enhances the ability to gain more power when hellstone interacts with heat based techniques/elements. Once the beast coming in contact with Fire based Elements/KG/CE (Volcanic Ash, Lava Release, Scorch etc), the seal thats within the beast triggers in response to the immense heat. The fire based attack is immediately absorbed into the body of the beast without the beast taking harm. Initially, the Beast carries no offensive damage, but after absorbing a heat based technique its lethality increases in proportion to the damage of the heat based technique absorbed. After absorbing this heat, the Behemoth begins to glow a crimson as steam emanates from its body. Like typical Hellstone techniques a powerful electrical current runs through the body of the beast often branching off to strike those around it. The Behemoth can absorb a maximum of two heat based techniques before reaching full capacity. However, if another technique is absorbed in addition to the first technique, which damage is higher will become the base damage of Body of the Behemoth. The Behemoth can be deactivated prematurely by forming a handseal. Once prematurely deactivated, the Behemoth will detonate and release an explosion while unsealing the techniques it absorbed. The damage done by this activation is equivalent to the sum of the damage of the absorbed techniques.</p> <p style="text-align: center">This technique can only be used one time per battle. Lasting a total of 4 turns on the field.</p> <p style="text-align: center">No Hellstone techniques can be used for two turns after this technique is used.[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=761853">Link</a> to training[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: #FFFFFF"><span style="font-size: 26px"><strong><u>[GLOW=maroon]<span style="font-family: 'Papyrus'">Moondust</span>[/GLOW]</u></strong></span></span></p> <p style="text-align: center">[SPOILER]</p> <p style="text-align: center"><strong>( Mūndasuton: Runaāsenaru ) | Moondust: Lunar Arsenal</strong></p> <p style="text-align: center">[SPOILER]<strong>Type:</strong> Attack / Defense / Supplementary</p> <p style="text-align: center"><strong>Rank:</strong> C - S</p> <p style="text-align: center"><strong>Range:</strong> Short - Long</p> <p style="text-align: center"><strong>Chakra:</strong> 15 - 40</p> <p style="text-align: center"><strong>Damage:</strong> 30 - 80</p> <p style="text-align: center"><strong>Description:</strong> Using Mūndasuton chakra, the user will be able to create objects, tools and other creations composed of the unique dust with two handseals. These can be created directly from the user's body, from already existing Mūndasuton, created from a source of earth. The creations can be created in the form similar to a gaseous state, but in reality it is simply an abundance of Mūndasuton on a microscopic level gathered into a form. This can be shaped, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (dust-like/solid) while also keeping the "grinding" effects of the element. Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as an incomplete susanoo (S). A unique feature to this is, once in physical contact with a target/Technology) it will passively attract miniscule amounts of Mūndasuton to said objects and will disrupt the technology altogether and making it unusable. This works on anything 1 rank stronger than the Mūndasuton and lower. Should the Moondust be purged from the technology, the device will resume function after one turn.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: S-rank variants can only be used 3x maximum with a two turn cool down between uses</p> <p style="text-align: center">Note: A-rank can only be used 4x max with a one turn cooldown[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Mūndasuton: Ekuripusu ) | Moondust: Eclipse</strong></p> <p style="text-align: center">[SPOILER]<strong>Type:</strong> Defense | Supplementary</p> <p style="text-align: center"><strong>Rank:</strong> B - A</p> <p style="text-align: center"><strong>Range:</strong> Short - Long</p> <p style="text-align: center"><strong>Chakra:</strong> 20 - 30 (-5 per turn)</p> <p style="text-align: center"><strong>Damage:</strong> N/A (20 per turn)</p> <p style="text-align: center"><strong>Description:</strong> This is a simple technique used usually to disarm the use of technology. With the use of 2 hand seals the user has a light amount of Mūndasuton begin to rise from the ground. This causes a light mist like cloud to cover the terrain, but it doesn't effect the visuals of anyone nor damage anyone. The dust would instantly cling to any technology on the field bar the users (due to having control of it not sticking to our things) and render it useless if it is of 1 rank higher than this technique or lower. If the user chooses, he could use this technique with a higher chakra cost, becoming A-rank but becoming more of a violent technique. This variant causes more of a localized dust storm that does the same as the weaker version, but also eats away the technology and anything else the user chooses. On technology and other things weak to Mūndasuton, it would take direct A-rank damage from this technique, but on human/living flesh, it would eat away at them by 20 damage per turn, sticking to their bodies if not delt with. The A-rank variant can only be used 3x and only lasts 3 turns. It would also need a 2 turn cool down once used. In either variant, should the cloud be removed, technology will resume function after one turn.[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Mūndasuton: Nīru āmusutorongu ) | Moondust: Neil Armstrong</strong></p> <p style="text-align: center">[SPOILER]<strong>Type:</strong> Supplementary</p> <p style="text-align: center"><strong>Rank:</strong> B - A</p> <p style="text-align: center"><strong>Range:</strong> Short - Long</p> <p style="text-align: center"><strong>Chakra:</strong> N/A [+10]</p> <p style="text-align: center"><strong>Damage:</strong> N/A [+20/Depends on Technique]</p> <p style="text-align: center"><strong>Description:</strong> This technique is a simple infusion type ability in which the infusion of Mūndasuton would supplement and strength future earthen techniques. By simply adding an additional hand seal to earth style techniques being used, the user will add an extra portion of chakra into them in order to apply a "shroud" of Moon dust to them. The Moon Dust would shroud the earthen technique in a way that it wouldn't actually touch it, floating along with it about a centimeter or so. This rough shroud would give the technique additional damage due to the aggressive nature of Mūndasuton, but also give off the effects of Mūndasuton; This includes shutting down technologies and sticking to things that comes into contact with it. When activated this way, it would last 3 turns, applying the additional chakra to earth techniques as needed, though can only be used 3x max. A second variant of this is used on non damaging or defensive style earth techniques. By adding the shroud of Mūndasuton to these type of techniques, the user is able to make the technique damaging. The damage given to said technique would be directory proportional to their rank; I.e. S-ranks will carry 80 damage. A-ranks 60 damage. Etc. This variant is A-rank and can only be used 4x, on 1 Technique per use and can't be used while the B-rank variant is active. Affected Earth techniques retain the S/W of regular Earth Release. [/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">Link to <a href="https://animebase.me/threads/custom-element-bureau.764498/post-21923818">CE Approval</a>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Vegeta, post: 21738879, member: 124032"] [CENTER][COLOR=#FFFFFF][SIZE=26px][B][U][FONT=Palatino Linotype][GLOW=gray][/GLOW][/FONT][GLOW=gray][FONT=Papyrus]Chalk Release[/FONT][/GLOW][/U][/B][/SIZE][/COLOR] [spoiler][/spoiler][/CENTER] [spoiler] [CENTER] Link to [URL='https://narutobase.net/forums/showthread.php?t=710828&page=7&p=21634034&viewfull=1#post21634034']approval[/URL] [B]( Chōkuton - Rudī wa chōku ) Chalk Release - Rudy's Got the Chalk[/B] [spoiler]Type: Offensive/Defensive/Supplementary Rank: B - S Range: Short - Long Chakra: 20 - 40 Damage: 40 - 80 Description: The user performs two hands seals and forms objects such as weapons, tools or constructs out of chalk to attack an opponent, or defend against other techniques with relative ease. These objects can be made of solid chalk. If the user is using an already formed source of chalk they can do so with slight motions of the hands or they can create chalk from their body or materialize it in short range and have it move outward to attack or defend. Forming a source outside of short range will require the two hand seals. At any time the user can form an additional hand seal forcing the chalk particles in a solid source to grind against one another breaking down solid chalk into it's dust-like form. Additionally when solid chalk from this technique clashes with another technique it has the potential to be broken down into it's dust-like nature. Note: S rank can only be used once per turn[/spoiler] [B]( Chōkuton - Ikiru ) - Chalk Release - Coming to Life[/B] [spoiler]Type: Offensive/Defensive/Supplementary Rank: B - S Range: Short - Long Chakra: 20 - 40 Damage: 40 - 80 Description: The basis for the animation abilities of Chalk Release the user is able to either draw an object, creature or construct on a hard or solid surface or materialize chalk powder directly upon a solid or hard surface to create a drawing. Then by performing two hand seals the user can create animations allowing them to attack or defend as well as bind the opponent or even allow the user to fly. The major drawback of this technique is the fact that the user must draw or create the animation in battle thus for B to A rank animations this can be done merely with the two hand seals but S rank animations will require an additional hand seal. This is similar to ( Ninpou: Choujuu Giga ) - Ninja Art Beast Imitation and ( Ninpou: Chou Choujuu Giga ) - Ninja Art: Super Beast Imitation and like those techniques the animations are able to grow larger after being drawn with S rank's size limitations being that of the Great Stone Golem technique. Once created the animations can attack or defend at the will of the user and have substance until they are dispersed. They can disperse into a massive amount of chalk dust that can be used as a source for other techniques. Additionally the user can draw a word if they are less artistically inclined or if they are trying to hurry and these words will take the form of the animal or construct that was written. However these animations will seem malformed and will appear like a mixture between the word and the animal or construct. By combining the abilities into one construct the user is able to draw an animation and write the word explode, explosion, or detonate and upon attacking something the animation will explode in a puff of chalk dust with a decent amount of explosive force comparable to the damage that would have been dealt by a direct attack. Alternatively the word explode or similar words can be written on a surface and they themselves will just explode into a source of chalk dust. Note: S rank can only be used once per turn with a one turn cool down example of a word creation: [spoiler][IMG]https://images-ext-1.discordapp.net/external/h3B3dFMNyMWFuFgXQV1FWGcv7j_CqNlIS-HF9nviH8Q/https/i.imgur.com/aL6ZLux.jpg?width=500&height=267[/IMG][/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=13700&page=44&p=21753641&viewfull=1#post21753641']Link[/URL] to approvals[/spoiler] [B]( Chōkuton - Chōkuzōn ) Chalk Release - Chalkzone[/B] [spoiler]Type: Supplemental Rank: A Range: Short-Long Chakra Cost: 30 (-5 per turn) Damage Points: N/A Description: Using their Chōkuton the user will create fine, granules of chalk dust to rise from the ground and fill the air thru out the area. The chalk dust is near invisible to the air because of how small the granules are, and will not hinder anyone's sight, it's only purpose is to coat the area with the users chalk. Being linked to the user, it acts as a mini-map of sorts, allowing the user to sense any movement within the fine layer of chalk dust. Because of how spread out it is, simply blowing it away with a wind technique will not work, as the entire amount would need to be removed and can easily refill any area's cleared as it draws chakra from the user each turn creating more dust on its own and completing the repair without need for the user to act. Note: Once activated lasts until the user ends it or can no longer give chakra for it to remain active, or is completely destroyed [URL='https://narutobase.net/forums/showthread.php?t=13700&page=44&p=21765652&viewfull=1#post21765652']Link[/URL] to approval[/spoiler][/CENTER] [/spoiler] [CENTER] [COLOR=#FFFFFF][SIZE=26px][B][U][FONT=Palatino Linotype][GLOW=firebrick][/GLOW][/FONT][GLOW=firebrick][FONT=Papyrus]Oobleck Release[/FONT][/GLOW][/U][/B][/SIZE][/COLOR] [spoiler] [B]( Ekitai: Agashī no Yoroii ) - Oobleck Release: Armor of Agathys[/B] [spoiler]Type: Defensive/Offensive/Supplementary Rank: S Range: Short - Mid Chakra cost: 40 ( +20 to rebuild ) Damage points: 80 Description: The user begins by performing two hand seals and manipulating a source of oobleck or he creates a new source and from that he creates a set of pseudo-clothing made of oobleck. The oobleck is coated with a layer of chakra which lets the oobleck keep and retain a form around the user which can be different for each user. This is bound by their discretion as long as it takes the form of something roughly the size of actual clothing. The oobleck is able to defend against projectiles including kenjutsu and weapon ninjutsu, taijutsu and similar field like Jyuken as well as attacks that oobleck is strong against up to Forbidden rank. If it is a technique that oobleck is weak against the oobleck can be destroyed by an A rank of the element it is weak to. The armor will, however, be weakened to a certain degree by any technique that it is hit by however by performing an additional hand seal and spending a move slot they can rebuild the armor sustaining it through damage that would normal destroy it. Additionally the armor can be used to attack an opponent by using it as an A rank construct with the constructs being able to travel up to mid range from them in any direction. This is done by creating appendages such as tentacles, hands or legs that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot but can happen in the same time frame as another technique as it's merely manipulating the armor slightly. These appendages can be used to travel by using them like arms and legs pushing the user up into the air and letting them move around. These constructs can be completely destroyed without hampering the armor itself. and can be used to avoid a technique within reason by moving the user out of the way counting as a move and only being usable twice per battle. Note: Active for four turns unless destroyed. Note: Can be created twice but must wait two turns in between Note: Can only be used to attack as an S rank construct once per turn and costs a moveslot after the turn of creation[/spoiler] [B](Ekitai: Baindo) Oobleck Release: Bind[/B] [spoiler]Type: Supplementary Rank: A Range: Short - Long Chakra cost: 30 (+5 to make it solid again) Damage points: 60 (+10 to coated technique) Description: The user molds a mixture of water chakra and earth chakra forming a mass of Oobleck, or manipulates an already existing source of Oobleck. If creating the source, he must perform the boar hand seal allowing him to form the source of Oobleck into projectiles, nets, waves, tools or weapons. If he's manipulating an already existing source he is able to merely use slight motions of the hands to form sources into the above mentioned items. As he manipulates the Oobleck he coats it in chakra giving it shape and making it retain a form until the user decides to release the chakra coating at that point the Oobleck loses it's solid properties covering the opponent in a thick gooey liquid that can impede movement making the opponent slowed due to the excess weight of the Oobleck as well as it's sticky properties. This will half the opponent's speed as long as the oobleck remains on the opponent. The user can also manipulate the Oobleck to constrict the opponent hardening it to a point that it can hold a person in place indefinitely unless defended adequately. This is done by calling upon the chakra inside the oobleck causing it to increase the viscosity of the substance to the point where it's a solid by creating an internal force that acts upon the oobleck. The aforementioned process is the same one that keeps the oobleck solid until impact. If the opponent tries to struggle against the oobleck that force is enough to activate the properties of oobleck without the need of chakra manipulation. The user is also able to coat objects, constructs, other techniques, and weapons in a thick layer of oobleck or feed oobleck itself into the molding and mixture of the technique itself. This layer holds all of the properties of oobleck and makes hits dealt with the coated object, construct, technique or weapon stronger, and more devastating. This is exactly like the (Ekitai: Yoroi) Oobleck Release: Armor technique but instead of creating an armor for the user it is created for one of aforementioned things. When solid, liquid, or semisolid techniques are coated with a layer of oobleck they stand up to force, stress and elements oobleck is strong to as if the coated technique is strong to the opposing technique. However this is true for the opposite as well, if this technique is used to reinforce a technique and oobleck is weak to the element it is clashing with it even if the technique this was used on is strong to it, it will be considered weak to said technique. Weapons, objects and constructs coated in oobleck become larger with a visible oobleck enlargement such as a kunai being completely enshrouded with oobleck, while techniques only change color slightly to a dull brown and become physically larger in size. Notes: The user can only form four constructs with a use of the jutsu But the power will be devided evenly between the constructs The reinforcing ability will require the use of the hand signal and happens in the same timeframe as the technique it's modifying The reinforcing ability can be used on oobleck jutsu without the seal, as the user is just pumping more oobleck into the technique to make it larger, and stronger. This also has the added benefit of increasing the rank of the oobleck technique as it becomes a quick combo. This does not work on S rank or Forbidden techniques. The reinforcing ability can only be used three times per battle[/spoiler] [B](Ekitai: Ekitai Bunshin) Oobleck Release: Oobleck Clone[/B] [spoiler]Type: Supplementary Rank: B rank Range: Short-Mid Chakra cost: 20 Damage points: N/A Description: The user pulls on a source of oobleck or creates a new source from this he forms clones that can use oobleck jutsu up to S rank. They cannot use any other jutsu besides Taijutsu that doesn't require chakra manipulation. The clones are able to absorb most physical attacks such as Taijutsu and projectiles like kunai and shuriken due to being made of oobleck. When the clones are dispersed they release oobleck onto the opponent which can weigh him down this would also make fast movements harder as the oobleck restricts movement slightly. -Note: The clones are able to absorb the physical damage from B rank and below taijutsu, wind and water being unaffected by it due to their body structure (within reason) -Note: Can only form four clones at max[/spoiler] [B](Ekitai: Konran no Arashi ) - Oobleck Release: Bog of Bemusement[/B] [spoiler]Type: Supplementary Rank: A Range: Short - Long Chakra cost: 30 Damage points: N/A ( 20 if trapped in the oobleck ) Description: The user when in direct contact with water or earth will perform two hand seals and use their oobleck chakra to mold the water or earth into oobleck. This can rapidly turn the water or earth into oobleck creating a massive source of oobleck that takes the appearance of a large bog. Once created the user can control the consistency of the oobleck hardening it slightly allowing them to passively walk upon it's surface. If an opponent stands upon the bog or tries to walk or run on it they will quickly sink into the oobleck. Due to it's properties it will be hard to get out because as the opponent struggles to get out the oobleck takes on a solid property holding the opponent down. This additionally has the potential to cause damage to anyone stuck in it. This is because if they struggle against it can crush bones under the sheer weight of the substance as it shifts between liquid and solid from force or pressure. This source of oobleck can be used for other jutsu as well. However it can only support jutsu A rank and below. The bog can be as big as the user wants. Additionally when the bog is used as a source for oobleck techniques they have a passive empowerment increasing their damage by twenty damage and one rank up to A rank. Note: Can only convert inanimate Earth or Water sources[/spoiler] [B]( Ekitai: Mordenkainen no Oobleck ) - Oobleck Release: Mordenkainen’s Oobleck Grip[/B] [spoiler]Type: Defensive/Offensive/Supplementary Rank: A Range: Short - Mid Chakra cost: 30 (-10 per turn) Damage points: 60 Description: The user quickly turns portions of his body or at times his whole body into oobleck. This can be used defensively to absorb the damage of taijutsu, and similar fields like Jyuken as well as projectiles such as kenjutsu or weapon based ninjutsu. It can also defend against water, wind and any other element oobleck is strong against or neutral to. For elements it is strong to this is up to S rank unless the oobleck is boosted in strength to defend from more. It can be used offensively through the user extending their arms or legs out to attack an opponent extending the range of certain taijutsu techniques. Due to the fact that the user is proliferating their body into oobleck thus this extension isn't their real body. This means the extended arms or legs can be destroyed completely without effecting the users body as they work like a buffer between the body and the thing the user is attacking. The arms and legs can be extended passively after the technique is activated. The user can also grab the opponent and surround his head in oobleck suffocating him or gripping a limb. When a limb is made of oobleck it can stretch out to mid range hitting an opponent from afar. If the user performs the Seal of Confrontation with his free hand while grabbing an opponent's limb the oobleck can be controlled to crush the limb with enough force to break bones. However while the user's body is made of oobleck he can only use earth, water and oobleck jutsu but can use his body as a source for oobleck techniques allowing him to proliferate oobleck from his body. This has the added benefit of passively adding more chakra ( ten chakra points ) into an oobleck attack that uses the body as a source compounding the damage by twenty damage and increasing the rank of the technique by one upto S rank where it only grants ten additional damage putting it on par with a forbidden rank(this application can only be used once per turn). Note: The user can turn his entire body to oobleck but must perform two hand seals to do so. If he instead only turns a small portion of his body to oobleck he doesn't need the hand seals. Note: If hit by a jutsu that oobleck is weak against the user reverts back to his normal form and takes any left over damage from the clash. However the arms or legs clashing with a technique doesn't instigate this process only the main body mass itself. The transformation lasts for three turns with a one turn cool down.[/spoiler] [B](Ekitai: Tenrai Souzoubutsu) Oobleck Release: Divine Creation[/B] [spoiler]Type: Offensive/Defensive Rank: S Range: Short/Long Chakra cost: 40 (-40 per turn to sustain) Damage points: 80 (+15 for the constriction) Description: The user performs two hand seals (Boar -> Serpent) while releasing a massive mixture of doton and suiton chakra into the atmosphere condensing a source of oobleck to form into large objects that can be used to attack or defend. The oobleck created is enough to create objects that are ten meters by five meters in length or height. If used to make more then one object their size diminishes over each use, so if two objects are made they can each be five meters squared if three are made they can be three meters squared however the rank of each object stays the same. This can be used to create offensive weapons such as hammers, axes and various other constructs as well as more life-like constructs like golems and animals that can be moved throughout the field with relative ease. These objects all retain a shape and a form until they make contact with an opposing force in which time after causing damage to it they splatter into a mass of oobleck that covers whatever it hit in a thick mud-like mixture that binds them in place. At this point by performing the Seal of Confrontation the user can cause the oobleck to tightly adhere to whatever it hit constricting it with enough force to break bones and tree branches. It can be used defensively to create walls and platforms as well as hands that can catch or hold off certain jutsu. The constructs follow the strengths and weaknesses found in the element itself. Notes: -The constructs move about as fast as a Shinobi can run full sprint. -Only three constructs can be made per use. -Can only be used thrice per battle. -Once released the oobleck can be used as a source for other oobleck techniques. -Cannot use any other jutsu while the jutsu is active. -The constructs can only be formed in a Short range but can be manipulated up to Long Range. -They cost as much chakra per turn to sustain as they do to create them.[/spoiler] [B](Ekitai: Subeta) Oobleck Release: Sparda[/B] [spoiler]Type: Supplementary Rank: B Range: Short/Mid Chakra cost: 20 Damage points: 40 Description: The user releases oobleck as he punches, kicks or uses basic taijutsu motions which allows for blasts of oobleck to be incorporated into free-form taijutsu and Taijutsu use that does not incorporate chakra usage. The user can also create arm motions such as waving of the arms in an arc like motion or kicking of the legs in swift motions to release crescent arc-like blasts of oobleck allowing the user to attack the opponent from a moderate distance such as Mid Range. The blasts and arcs hold enough force behind them to knock the opponent back as well as possibly bruise the internal organs but isn't fatal or life threatening. The blasts of oobleck have a blunt force impact akin to an Earth Release technique able to break bones and bruise organs. This justsu is more of a way to create openings in the opponent's stance or exploit openings or weak points in the opponent's stance. Once the oobleck hits the opponent it clings to their body and is hard to remove. The oobleck follows the strengths and weaknesses found in the element itself. Notes: -Can be used five times per battle -The user can only create four blasts, arcs or waves with each use, with the total power divided between them.[/spoiler] [B](Kuchiyose/Ekitai: Botsuraku) Summoning/Oobleck Release: Downfall[/B] [spoiler]Type: Offensive Rank: A Range: Mid/Long Chakra cost: 30 (-15 per turn to sustain) Damage points: N/A (60 for first and second ability) Description: The user opens a rift (5-10 meters in length) in the sky high above the opponent roughly Long range in height that like (Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop and summons fourth a massive amount of an element in this case Oobleck at a somewhat slower pace. Instead of all pouring out at once it rains down in the form of a dense torrential downpour of chakra infused oobleck drops. The oobleck rains down upon the field taking on the form of larger than usual drops of condensed oobleck roughly 3 inches cubed each. They pour down upon the area covering everything in a thick coating of oobleck that can be controlled and manipulated for jutsu A rank and below. This also comes with a few separate abilities besides the oobleck rain. Using this ability the user can take hold of the oobleck manipulating their shape turning them into a rain of needles, shurikens, arrows, kunai and similar objects with which they can direct towards the opponent. Although not all of the oobleck drops will change their shape but only the ones which the user manipulates. This counts as an additional move and can only cause moderate damage such as slashes, gouges and cuts akin to sword or kunai strikes. By performing the boar handseal the user can force the drops to take on a solid property being like stones that rain down from the sky causing blunt force damage before covering whatever they hit in dense oobleck. The oobleck that doesn't hit the opponent when it strikes the ground will inch towards them somewhat slowly over the course of the three turns making its way toward them. Once it gets into short range it stops, this allows the oobleck source to pile up around the opponent for later use. To initiate this process the user must perform the ram hand seal. Notes: Its use is momentary Can only be used 3 times per battle. The user only controls the portal's opening not the flow of oobleck, he can however manipulate the oobleck that comes out however if he performs two additional hand seals he can summon fourth the entire source which is comparable in size to (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave[/spoiler] [B](Ekitai: Suteru) Oobleck Release: Forsaken[/B] [spoiler]Type: Offensive/Supplementary Rank: B Range: Short - Long (short of oobleck) Chakra cost: 20 (-10 per turn to sustain) Damage points: 40 Description: The user can control oobleck already in play forcing it to move towards the opponent at a rapid pace through the air or across the ground. If it makes contact with the opponent it will cling to them forcing upon them a heavy weight restricting movement and holding them in place. This is enough force to restrict them holding their limbs in place but can be countered with a proper jutsu. This technique is initiated by performing the boar hand seal and during this time any and all oobleck in a 5 meter radius of the targeted area will move to and cling to it. The user can then clasp a hand creating an intense pressure solidifying the oobleck allowing for the ability to break and fracture bones while also still holding the opponent tightly. Notes -Constriction can last up to two turns -While sustaining, the user cannot mold chakra for other techniques[/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=756939&p=21745393#post21745393']Link[/URL] to being taught[/spoiler] [COLOR=#FFFFFF][SIZE=26px][B][U][FONT=Palatino Linotype][GLOW=Maroon][/GLOW][/FONT][GLOW=Maroon][FONT=Papyrus]Lithos Release[/FONT][/GLOW][/U][/B][/SIZE][/COLOR] [SPOILER] [B](Lithos rirīsu: Shūsei unmei) Lithos Release: Aquarius[/B] [SPOILER]Type: Offensive/Defensive/Supplementary Rank: D-S Range: Short-Long Chakra: 10-40 Damage: 20-80 Description: This technique allows the user to produce Líthos Stone from either their body or a source of Earth. Aquarius is capable of producing a plethora of objects, tools, and constructs essentially limited by the rank of the technique applied and the user’s own imagination. As constructs of Líthos Stone they possess the ability to manipulate magnetic fields, effectively causing them to be able to attract and repel. B rank and higher applications can be used with a two hand seals. S-Rank applications can be used four times per battle. S-Rank applications cannot be used in consecutive turns and the user is unable to use Líthos Stone above A-Rank in the following turn. The maximum size of a construct can range from a 15 meter tall wave to as small as a shuriken; from S ranked to lower ranked versions, respectively.[/SPOILER] [B](Lithos rirīsu: Shūsei unmei) Lithos Release: Armour of Achilles[/B] [SPOILER]Type: Supplementary/Defensive Rank: B Range: N/A Chakra: 20 (+10 to affected jutsu) Damage: N/A Description: A technique developed specifically to increase the endurance of armors as well as earth/solid based familiars/structures by performing a single hand seal or one that is in tandem with the rest at the end of a technique. By simply infusing additional chakra via 2 handseals into that of an solid based substance such as one from the ground or the user's body, or an armor already present; the user will begin to enforce it with Lithos stone. Armour of Achilles is a technique that works upon magnets ability to attract together forces. Essentially, the lithos stone applied to the technique will align its magnetic poles in order to attract together the material/contents of said technique. The magnetic force will serve to strengthen the bonds of the jutsu making it more difficult to tear apart the material of the substance; considering how magnets are pulling each other together it makes it more difficult to break apart said technique. Due to this added endurance it gives said armor/technique the ability to defend up to twenty additional damage points. Let it be noted that this technique does not require constant maintenance considering how the user does not need to actively input chakra to keep the magnetic field in place since Líthos stone is a permanent magnet. It can be done in the same timeframe as the creation of a physical based technique or once it is already on the field, but will cost as a separate move. Note: Can only be used five times. Note: Cannot be used on the same technique more than once, eg: using it on the same stone golem technique twice. [/SPOILER] [B](Eien no chūsei kokoro) Lithos Release: Undying Loyalty[/B] [SPOILER]Type: Supplementary Rank: B Range: Short-Long Chakra: 20 (-10 per turn) Damage: NA Description: A technique designed to give the user extra control over their solid based techniques. This jutsu is applied by adding a hand seal at end of one of the user’s matter based ninjutsu. This technique allows the user to coat their technique in a layer of lodestone giving it the properties of Lithos Stone. Essentially, this jutsu will give the technique magnetic properties and allow the user to manipulate one of their technique with the aid of their control over magnetic fields. One of the main uses of this technique comes into play when the duration limit on one of their techniques has ended. Instead of allowing their technique to dissipate or fall apart the user will have used their Lithos chakra to magnetize the techniques allowing it to remain its form and structure. For example, the user can use this on the Stone Golem technique and if it had a duration limit, the moment the duration limit passed, the golem would normally fall apart and become chakraless, but the user will use the control over magnetic fields in order to hold the technique together in the same shape it was initially, using the chakra from the technique enforced by Lodestone to keep the technique going for as long as the user continues to fuel this technique with just chakra every turn. Note: Can only be use four times with a turn cool down with each use. Note: This cannot be used with elements that are weak to Lithos Stone. Note: The user cannot use this technique again while another technique that is on the field is currently affected by it. [/SPOILER] [B](Lithos rirīsu: Shūsei unmei) Lithos Release/Sealing Arts: Domain of the Gods[/B] [SPOILER]Type: Supplementary Rank: A Range: Short-Long Chakra: 30 Damage: NA Description: A technique that serves the purpose of weakening enemy jutsu. The user will first perform two hand seals at the end of one of their techniques and cause kanji transcripts to emerge on it. The main purpose of this technique comes into play once the user’s jutsu has made contact with the opponent’s. Once contact has been made, the kanji transcripts will begin to release Lithos stone from itself. The lithos stone will find itself onto the opponent’s jutsu and will begin to affect the opponent’s technique inversely with the help of the magnetic properties of Lithos stone. The user will be able to weaken the opponent’s jutsu by twenty damage points because the Lithos stone will utilize its magnetic properties to pull or rather attract the opponent’s jutsu in the opposite direction. The opponent's jutsu can essentially be drawn upwards, downwards, left or right depending on the situation. This technique will essentially decrease the momentum of the opponent’s jutsu once contact has been made. It important to note that this technique will not work on all techniques weak to Lithos. Note: Can only be used four times with a turn cool down. Note: Requires two of the user's three moves per turn.[/SPOILER] [B](Lithos rirīsu: Shūsei unmei) Lithos Release/Sealing Arts: Tools of the Vanguard[/B] [SPOILER]Type: Supplementary Rank: A Range: Short-Long Chakra: 30(+10 to sealing tag) Damage: NA Description: The user will infuse one of their sealing tags with Lithos chakra the same moment they are about to utilize it. The Lithos chakra applied to the sealing tag will cause it to be more difficult to remove. This, however, only applies in certain situations. For instance, if the opponent is wearing a metallic armor or weapon then the tag will quickly attach itself to said object. This technique can ,in a way, be used to hone in on targets because of its new found magnetic properties. The main ability,however, comes into play when it is attached to a target/barrier. Due to the attractive force of Lithos stone and whatever object it is attached to, it will require more force than normal to remove the tag. Regarding the specifics, the seal would now require strength, following the strengths/weaknesses of lithos, equivalent to A-rank to be removed or destroyed. Note: Can only be used four times with a turn cool down[/SPOILER] [B](Lithos rirīsu: Shūsei unmei) Lithos Release/Sealing Arts: Bravery of Joan [/B] [SPOILER]Type: Supplementary Rank: A Range: Short-Long Chakra: 30 Damage: NA Description: The will first throw out a sealing tag that has Lithos chakra sealed inside of it. The main purpose of this technique is to redirect the enemy's matter based substances. To start, the user must first attach the sealing tag onto an incoming attack or creature which can be done by attaching the sealing tag to a kunai, sword or another technique. Once attached, the sealing tag will activate and begin to pour out Lithos chakra from it. This jutsu works by using the magnetic fields of the Lithos stone to manipulate the the directionsof an opponent’s technique. To further explain, the Lithos chakra will utilize it magnetic fields to redirect an object by influencing its structure and movement with magnetic fields. Due to how this technique works, it will not be effective on techniques that are strong to lithos stone. The end result will be the opponent technique covered in a thin a layer of Lithos chakra. Considering the functionality of this jutsu it is only able to be used on techniques of equivalent or lower rank. This technique will essentially allow the user to redirect an opponent's attack if it is able to be influenced by magnetic fields. Lastly, there is another function of this seal that allows the user to attach the seal to the opponent themselves. This will cause the opponent to feel a powerful binding force equivalent to the rank of this technique overcome their body. If the opponent finds themselves with this sealing tag they must release a chakra surge higher than this technique's rank to break this technique. If this is not done then the target will become immobilized. Note: Can only be used four times with a turn cool [/SPOILER] [B](Lithos rirīsu: Shūsei unmei) Lithos Release: Law of Force[/B] [SPOILER]Type: Supplementary Rank: B Range: N/A Chakra: N/A Damage: N/A Description: This is a technique created to give the user more control over specific items or objects. Beforehand the user will coat a specific non-human entity/object/item in a layer of Lithos. These objects of course must not negatively harm magnetic fields when in their presence. By covering the objects beforehand this will allow the user to easily manipulate said object at the start of a battle or once they have summoned the affected tool. This jutsu will essentially allow the user to passively manipulate said object with magnetic fields without them having to physically hold said object. For instance, if the were to coat their sword with this technique then the user will be able to passively float said object and utilize any of its ability without ever having to physically touch said object. Upon arriving to battle or being summoned these objects will be able to float or rather levitate up to five meters in the air due to magnetic fields in place. Another example, would be if the user had a non-human entity such as a puppet. The user would be able to move this puppet around and utilize any of its abilities without having to physically touch the puppet. One important thing to note is that this technique does not exempt the user from having to spend chakra or a move to utilize an ability from the affected tool if it had one. Due to Lithos Stone being a permanent magnet this technique does not require any continuous chakra input and does not hinder the user from using other jutsus. Note: Must be stated in the user’s biography what objects are affected. Note: Can only be applied to up to five objects.[/SPOILER] [B](Lithos rirīsu: Shūsei unmei) Lithos Release/Sealing Arts: Dante’s Cage [/B] [SPOILER]Type: Supplementary/Defensive/Offensive Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: The user will perform three hand seals and erect around an opponent up to mid-range away a red and opaque barrier. This barrier will entraps all targets within five meters of where the user uses it. Also, this barrier is spherical in shape and blocks the opponent in from all directions. The purpose of this barrier is to affect opponents with a powerful magnetic field. This magnetic field will affect everything within the barrier. When utilizing this technique the user will be able to use it in a variety of ways. For one, the user can choose to use the magnetic fields to attract all magnetic based objects or any object that can be affected by a magnetic field to the surface of the barrier. This can cause for potential weapons or any other tool on the victim to be dragged away. Another way one can use this jutsu is by utilizing the magnetic fields to pull on an opponent’s body and restrict their movement with a powerful pull. For instance, if the victim was wearing an armor then the user could utilize this technique to pull on the opponent’s body from all angles and restrict their movement. Lastly, one can use this technique in a way similar to the first method. This time around if the opponent is wearing an armor that can be affected by magnetic fields then the user will be able to use this barrier to rip the armor from the victim’s body, but this will cause the technique to end if used for this purpose. The effects of this barrier are equivalent to this technique’s rank. Note: Can only be used four times with a turn cool down. Note: Can last up to fourn if desired.[/SPOILER] [B](Lithos rirīsu: Shūsei unmei) Lithos Release: Tenacity of the Monk[/B] [SPOILER]Type: Supplementary Rank: B Range: N/A Chakra: N/A (+20 to technique) Damage: N/A (+20 to technique or +1 Rank) Description: A technique created to increase the magnetic strength of Lithos stone. The user will first perform a single seal at the end of one of their Lithos based jutsu and create a layer of Lithos over it. This will effectively increase the strength of the lithos technique because when two magnets are in close proximity their strength can increase. Their strength can increase even more when the two magnets are closely bound together. This sort of magnetic stacking is known to increase the power of a magnet, but there is usually one problem with this. The problem is that the two magnets will be attracting each other in the opposite direction at first, but with the user’s chakra skills the user can realign the magnetic fields in the right direction. The end result will be two magnets stacked on top of each other and aligned in a way to empower the the technique’s overall magnetic strength. Note: Can only be used four times with a turn cool down.[/SPOILER] [URL='https://narutobase.net/forums/showthread.php?t=759304&p=21781137#post21781137']Link[/URL] to being taught[/SPOILER] [COLOR=#FFFFFF][SIZE=26px][B][U][GLOW=black][FONT=Papyrus]Hellstone[/FONT][/GLOW][/U][/B][/SIZE][/COLOR] [SPOILER] [B](Tourmarin: Babiron no Shōfu) - ₪ Hellstone: ***** of Babylon ₪[/B] [SPOILER]Type: Offensive/Defensive/Supplementary Rank: D - S Range: Short - Long Chakra cost: 10 - 40 Damage points: 20 - 80 (+20 if it undergoes a temperature change) Description: ***** of Babylon is a technique that forces the user to generate Hellstone from their bodies or from the ground at a rapid rate and forming it into their needs. This most basic yet useful forms of creation allows the user to manipulate and conform it into various weaponry, platforms, buildings, etc. The hellstone generated by this technique is over an extremely dark crimson and jet black color that is spread erratically throughout the crystal itself. When produced from the body, ***** of Babylon does not require handseals and must be created short range from the user and can be shot at the opponent reaching up to and including long range. When created from the environment, Hellstone Chakra can be focused into that specific area and erected right then and there. The size of the jutsu will depend on the rank used. To create B rank constructs from the body it will require three handseals, or to create any construct from outside the body above B rank, it will require three handseals also. Due to the special properties of Hellstone, when it comes in contact or undergoes a temperature change, it gains a strong electric current. In this case, this technique gains +20 extra damage due to the powerful electrical current. An opponent in contact with ***** of Babylon can face intense numbing and third degree burns due to the power of the electrical current added on to the force of the impact of this technique. The S rank variant can be used 3 times per battle with two turns between uses.[/SPOILER] [B](Tourmarin :Akumajō Ririsu) - Hellstone Release/Fuuinjutsu: Lilith, Lament of the Underworld[/B] [SPOILER]Rank: A Type: Offensive/Defensive/Supplementary Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: Based off of Body of the Behemoth, Lilith Lament of the Underworld(LLotU/LLU) is a technique that uses a similar kanji formula, having the same properties to seal away fire based elements/KG/CE (Volcanic Ash, Lava Release, Scorch etc), but instead of keeping the element sealed, it converts it into raw chakra that is then transferred to the user to either: enhance the power of the technique the user releases by 20 damage or Replenish the chakra reserves of the user equivalent to how much damage is sealed away. The user will perform two handseals focusing Hellstone chakra in an area within short range of the user causing the ground to splinter resulting a large branching structure of Hellstone, creating a dense crystalline forest of trees that uproot the ground and travel towards the opponent to crush them under its weight. If the forest comes in contact with a fire based KG/CE/element etc, the forest will seal the technique within its branches and roots. A red glow takes over the crystalline foliage as a powerful electrical current runs through it. The electrical current is strong enough to cause 3rd degree burns to the opponent and numb their movements. Once the technique is sealed, the user has the option of using the technique to either empower their next attack or replenish their chakra reserves as mentioned earlier in the technique. Lilith, Lament of the Underworld also has a supplementary effect when a technique is not sealed within itself. LLU can be used as a source for other Hellstone techniques. Hellstone techniques spawned from this technique gain the kanji formula of this technique. However, this removes Lilith's ability to use the kanji formula itself. Lament of the Underworld can be used three times per battle with a two turn cool down in between usages. No Fuuinjutsu above A rank can be used in the turn after this technique was used. The Kanji formula in this technique is B ranked but similar to the Fire/Water/Wind/Earth/Lightning Sealing Method Technique can seal techniques up to S rank[/SPOILER] [B](Tourmarin: Babiron no Shōfu) - ₪ Hellstone Release: Ninth Circle ₪[/B] [SPOILER]Type: Defensive/Supplementary Rank: A Range: Short - Long Chakra cost: 30 Damage points: N/A Description: Ninth Circle is a Hellstone Technique that converts any physical matter into a pyroelectric crystal, similar to crystal release, the user is able to convert weapons, buildings or the ground itself into hellstone through physical contact or through the use of a singular handseal. When the crystal undergoes a temperature change, naturally, a powerful electrical current runs through body of matter itself. Instead of damaging the opponent, it effects their movement. By injecting them with electrical discharges, it halves the current speed of the opponent until they break contact with the charged Hellstone. Alternatively, the user can used this now charged crystal as a source for other Hellstone techniques. When used in this way, the Hellstone techniques are generated with a current running through them. By doing this, these Hellstone techniques can achieve their alternate effects without having to undergo a temperature change. For example, if a Hellstone technique gains +20 damage when a change in temperature is applied to it, when using Ninth Circle as a source, the hellstone technique will be created with the extra damage already active. This technique can be used 3 times per battle. Each usage lasting 4 turns needing a 2 turn gap between usages. Lightning specialists would be unaffected by the electrical discharges.[/SPOILER] [B](Tourmarin: Kyojin no karada ) - ₪ Hellstone Release/Sealing Technique: Body of the Behemoth ₪[/B] [SPOILER]Type: Supplementary/Offensive/Defensive Rank: S Range: Short (With long range reach) Chakra cost: 40 Damage points: N/A (dependent) Description: The user forms 3 handseals and focuses Hellstone chakra into his mouth. He then spews out a large 4 legged pyroelectric crystal beast. While being created, the user infuses the Hellstone beast with chakra giving it fuuinjutsu aspects. The A ranked fuuinjutsu the Behemoth is infused with enhances the ability to gain more power when hellstone interacts with heat based techniques/elements. Once the beast coming in contact with Fire based Elements/KG/CE (Volcanic Ash, Lava Release, Scorch etc), the seal thats within the beast triggers in response to the immense heat. The fire based attack is immediately absorbed into the body of the beast without the beast taking harm. Initially, the Beast carries no offensive damage, but after absorbing a heat based technique its lethality increases in proportion to the damage of the heat based technique absorbed. After absorbing this heat, the Behemoth begins to glow a crimson as steam emanates from its body. Like typical Hellstone techniques a powerful electrical current runs through the body of the beast often branching off to strike those around it. The Behemoth can absorb a maximum of two heat based techniques before reaching full capacity. However, if another technique is absorbed in addition to the first technique, which damage is higher will become the base damage of Body of the Behemoth. The Behemoth can be deactivated prematurely by forming a handseal. Once prematurely deactivated, the Behemoth will detonate and release an explosion while unsealing the techniques it absorbed. The damage done by this activation is equivalent to the sum of the damage of the absorbed techniques. This technique can only be used one time per battle. Lasting a total of 4 turns on the field. No Hellstone techniques can be used for two turns after this technique is used.[/SPOILER] [URL='https://narutobase.net/forums/showthread.php?t=761853']Link[/URL] to training[/SPOILER] [COLOR=#FFFFFF][SIZE=26px][B][U][GLOW=maroon][FONT=Papyrus]Moondust[/FONT][/GLOW][/U][/B][/SIZE][/COLOR] [SPOILER] [B]( Mūndasuton: Runaāsenaru ) | Moondust: Lunar Arsenal[/B] [SPOILER][B]Type:[/B] Attack / Defense / Supplementary [B]Rank:[/B] C - S [B]Range:[/B] Short - Long [B]Chakra:[/B] 15 - 40 [B]Damage:[/B] 30 - 80 [B]Description:[/B] Using Mūndasuton chakra, the user will be able to create objects, tools and other creations composed of the unique dust with two handseals. These can be created directly from the user's body, from already existing Mūndasuton, created from a source of earth. The creations can be created in the form similar to a gaseous state, but in reality it is simply an abundance of Mūndasuton on a microscopic level gathered into a form. This can be shaped, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (dust-like/solid) while also keeping the "grinding" effects of the element. Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as an incomplete susanoo (S). A unique feature to this is, once in physical contact with a target/Technology) it will passively attract miniscule amounts of Mūndasuton to said objects and will disrupt the technology altogether and making it unusable. This works on anything 1 rank stronger than the Mūndasuton and lower. Should the Moondust be purged from the technology, the device will resume function after one turn. Note: S-rank variants can only be used 3x maximum with a two turn cool down between uses Note: A-rank can only be used 4x max with a one turn cooldown[/SPOILER] [B]( Mūndasuton: Ekuripusu ) | Moondust: Eclipse[/B] [SPOILER][B]Type:[/B] Defense | Supplementary [B]Rank:[/B] B - A [B]Range:[/B] Short - Long [B]Chakra:[/B] 20 - 30 (-5 per turn) [B]Damage:[/B] N/A (20 per turn) [B]Description:[/B] This is a simple technique used usually to disarm the use of technology. With the use of 2 hand seals the user has a light amount of Mūndasuton begin to rise from the ground. This causes a light mist like cloud to cover the terrain, but it doesn't effect the visuals of anyone nor damage anyone. The dust would instantly cling to any technology on the field bar the users (due to having control of it not sticking to our things) and render it useless if it is of 1 rank higher than this technique or lower. If the user chooses, he could use this technique with a higher chakra cost, becoming A-rank but becoming more of a violent technique. This variant causes more of a localized dust storm that does the same as the weaker version, but also eats away the technology and anything else the user chooses. On technology and other things weak to Mūndasuton, it would take direct A-rank damage from this technique, but on human/living flesh, it would eat away at them by 20 damage per turn, sticking to their bodies if not delt with. The A-rank variant can only be used 3x and only lasts 3 turns. It would also need a 2 turn cool down once used. In either variant, should the cloud be removed, technology will resume function after one turn.[/SPOILER] [B]( Mūndasuton: Nīru āmusutorongu ) | Moondust: Neil Armstrong[/B] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] B - A [B]Range:[/B] Short - Long [B]Chakra:[/B] N/A [+10] [B]Damage:[/B] N/A [+20/Depends on Technique] [B]Description:[/B] This technique is a simple infusion type ability in which the infusion of Mūndasuton would supplement and strength future earthen techniques. By simply adding an additional hand seal to earth style techniques being used, the user will add an extra portion of chakra into them in order to apply a "shroud" of Moon dust to them. The Moon Dust would shroud the earthen technique in a way that it wouldn't actually touch it, floating along with it about a centimeter or so. This rough shroud would give the technique additional damage due to the aggressive nature of Mūndasuton, but also give off the effects of Mūndasuton; This includes shutting down technologies and sticking to things that comes into contact with it. When activated this way, it would last 3 turns, applying the additional chakra to earth techniques as needed, though can only be used 3x max. A second variant of this is used on non damaging or defensive style earth techniques. By adding the shroud of Mūndasuton to these type of techniques, the user is able to make the technique damaging. The damage given to said technique would be directory proportional to their rank; I.e. S-ranks will carry 80 damage. A-ranks 60 damage. Etc. This variant is A-rank and can only be used 4x, on 1 Technique per use and can't be used while the B-rank variant is active. Affected Earth techniques retain the S/W of regular Earth Release. [/SPOILER] Link to [URL='https://animebase.me/threads/custom-element-bureau.764498/post-21923818']CE Approval[/URL][/SPOILER][/CENTER] [/QUOTE]
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