Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Vegeta's Custom ways to kill
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Vegeta, post: 21216540, member: 124032"]</p><p style="text-align: center"><span style="color: #FFFFFF"><span style="font-size: 26px"><strong><u>[GLOW=Turquoise][/GLOW][GLOW=Turquoise]<span style="font-family: 'Papyrus'">Senjutsu</span>[/GLOW]</u></strong></span></span></p> <p style="text-align: center">[SPOILER]</p> <p style="text-align: center"><strong>Pitto No Kenjin) - Sage of Pits</strong></p> <p style="text-align: center">[SPOILER]Type: Supplementary</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: N/A</p> <p style="text-align: center">Chakra: N/A (-10 more to SM per turn cost)</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the Crotalinae Species, or Pitvipers; A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot)</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Must have learned Pitvipers Sub-species of Snakes</p> <p style="text-align: center"><a href="https://animebase.me/threads/shady-and-geets.647991/#post-21980222">Link</a> to being taught[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Senpo - Kōshoku-kage no Ryū) Sage Arts - Dragon of the Crimson Shadow</strong></p> <p style="text-align: center">[SPOILER]Type: Offensive/Defensive/Supplemental</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short - Long (Created Short)</p> <p style="text-align: center">Chakra Cost: 40(-20 to sustain)</p> <p style="text-align: center">Damage Points: 80</p> <p style="text-align: center">Description: The Dragon of the Crimson Shadow is a technique only achievable by one who specializes not only in SM but Katon as well, and can only be activated when already in Sage mode. The user begins by making the Dragon seal molding Katon chakra thru out their body as they draw in masses of Natural energy from around themselves, mixing their ratio until a fiery senjutsu mixture is achieved. A red hue dark in color almost like dried blood appears around the user as the senjutsu chakra leaks from every point on the user, the burning energy shrouding him similar visually to a bijuu cloak but shaped like the face of a Dragon with the user between it's eyes. The intense heat emanated from this energy making the user appear blurry and wavy like looking at a hot road in the desert, and the Natural Energy flowing thru the body of the user already in Sage mode protecting them, healing them faster than the heat could harm them. Upon command, the Energy will expand outwards manipulating the solidness of the flames using great chakra control forming the body of the Dragon growing up to roughly the size of a cannon moderate-sized giant snake summons,, forming into the shape of a Chinese Dragon with the user engulfed in the fiery senjutsu chakra like a pet protecting it's master. Having a somewhat sentient mind similar to elemental clones, it is linked to the user thru their chakra and can be controlled/communicated with through mental commands of the user. When fully formed it encompasses short range around the user and mid range in height coiled, however, the beast when outstretched is up to 30 meters long from end to end. It has limited control of it's arms as far as usage as they are quite small, however they are solidified enough to make contact and be used for various purposes and have a short range reach. The Dragon is capable of firing off a stream of fire up to long range spreading outwards length and width wise like a flamethrower or shooting out a great Fireball solid enough to cause blunt impact damage before exploding in a maelstrom of flames, both usages counting as a move, and can also launch it's body quickly forwards striking like a Viper, piercing/burning anything it makes contact with baring S/W's. It is solidified enough to provide a defense against solid objects with-in reason and will burn and plow thru solid earth of the same rank or below. Alternatively the user can use a melee attack with the face of the Dragon as the striking point and the body trailing behind, releasing the attack devouring the target into it's furnace like jaws being able to launch it long range, however using this attack will end this technique immediately after.</p> <p style="text-align: center"></p> <p style="text-align: center">-Notes-</p> <p style="text-align: center">- Must be able to use Senjutsu and have Fire Mastery to use</p> <p style="text-align: center">- Using this will end Sage Mode 2 turns sooner per use.</p> <p style="text-align: center">- Can be used 2x per battle lasting 3 turns, with a turn cool down in between usage</p> <p style="text-align: center">- The user is restricted to Katon/Ninjutsu/Taijutsu/Genjutsu/Senjutsu while active</p> <p style="text-align: center">- Releasing the stream of fire is S rank, counts as one of the three moves per turn, and can be used once per turn.</p> <p style="text-align: center">[SPOILER]<img src="https://i.imgur.com/gJzSYF1.png" data-url="https://i.imgur.com/gJzSYF1.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=711213&page=46&p=21208062&viewfull=1#post21208062">Link</a> to approval</p> <p style="text-align: center">Taught to: <a href="https://narutobase.net/forums/showthread.php?t=646503&page=2&p=21216550&viewfull=1#post21216550">Korra</a>, <a href="https://narutobase.net/forums/showthread.php?t=730104&p=21239898&viewfull=1#post21239898">Jhin</a>, <a href="https://animebase.me/threads/geets-and-howard.771327/">Howard</a>[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hebi Senpo: Sukēru Bakudan) - Snake Sage Arts: Scale Bomb</strong></p> <p style="text-align: center">[SPOILER]Type: Offensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: The user does the snake sign and starts gathering their senchakra into their hands. In their hands the user creates a ball of snake acid/venom infused with senchakra. Than the user will have the ball of venom be in cased with snake scales giving it some protection and adding some blunt force if the opponent gets hit by it. The user will than grow it to the size of Chō Ōdama Rasengan. The user will than either throw it or slam it against the opponent. When the opponent gets hits with it the scale first burst out and cut the opponent all over the body. The acid/venom will that hit the opponent burning their skin and getting into their cuts. The venom will than get into the opponents body through the cuts and start to cause paralysis to the opponent after being expose to it for 2 turns.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Usable 2 times a battle</p> <p style="text-align: center">Note: Must know Snake Sage Mode</p> <p style="text-align: center">Note: Cant use any other SM jutsus the same or next turn</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=646503&page=2&p=21011337#post21011337">Link</a> to being taught[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Senpo: Ryūchi no Ken) - Sage Art: Fist of the Dragon</strong></p> <p style="text-align: center">[SPOILER]Type: Offensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short - Mid</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: Forming the dragon handseal the user then pushes their hands forward breaking the seal and transitioning into a forward palm-strike like motion releasing forward a torrent of senjutsu chakra. This motion resembles a double push palm with closed fists. A dragon of senchakra is then created, using the mass of senjutsu as a basis along with the rotational force caused by the double push palm. The dragon is long and slender (roughly ten meters in length and four meters in diameter) and can be sent out to Mid range doing a fair amount of damage to the opponent if it hits him. It appears to look similar to a Chinese Dragon long and slim and it can cause blunt damage. The users fists are slightly sharpened by the senjutsu chakra as it creates an aura around the hands meaning they also pierce deep into the opponent's body if contact is made. The jutsu is able to create massive damage to the terrain. Leaving a crater in the earth. It is also strong enough to negate S rank elemental techniques, as well as Forbidden Rank raw chakra techniques being on par with elemental releases and stronger than raw chakra.</p> <p style="text-align: center">Note: Cannot use other Sage Art techniques in the same turn</p> <p style="text-align: center">Note: Usable by Sage Mode users</p> <p style="text-align: center">Note: Usable 2 times a match</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=646503&page=2&p=21011337#post21011337">Link</a> to being taught[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Senpo: Raito o Kai) - Sage Art: Devoid of light</strong></p> <p style="text-align: center">[SPOILER]Type: Supplementary</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short - Mid</p> <p style="text-align: center">Chakra: 40 (-10 per turn)</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: The user does the Ram > Dragon > Dog > Tiger sign and gathers natural energy and swallows it, they then spit out a black ball ,the size of a Odama Rasengan, of senchakra out of their mouth. It flies straight into the sky and then explodes, making a huge blanket of black fog that is infused with senchakra and that is pitch black and is impossible to see through. The fog spreads to mid range instantly. The fog being laced with senchakra is able to block chakra sensors and doujutsu users from seeing through the fog. Sage Mode users are still able to sense their opponents due to them sensing through life force and not chakra. The fog stays on the field for two turns or until the opponent gets rid of it. While this jutsu is being used the user can only do two other jutsus in a turn as they have to keep focus on keeping the fog on the field.</p> <p style="text-align: center">Note: Usable by Sage Mode users</p> <p style="text-align: center">Note: Lasts two turns.</p> <p style="text-align: center">Note: Usable 2 times a match</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=646503&page=2&p=21011337#post21011337">Link</a> to being taught[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Senjutsu: Shin Kusanagi) - Sage Technique: Constriction Of Jormungandr</strong></p> <p style="text-align: center">[SPOILER]Type: Supplementary</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: This technique is a unique take on the inorganic reanimation ability. Designed to impede an opponent greatly. By focusing their natural energy in to the Moisture in a targeted radius up to twenty meters in diameter the user will cause the air molecules to become infused with large amounts of natural energy and control them in one of two unique ways. The first method involves the density of the moisture and will allow the user to in essence create a zone of high pressure that will greatly inhibit the movement of the opponent as though they were very far underwater and under a great amount of pressure. Causing them to lose any active speed modifiers while in the zone reverting to their base speed, and reducing that base speed level by 3 levels. Additionally it will take them twice as long to form handseals and they will be unable to string four or more handseals per turn due to the crushing weight. The second seemingly more simple method involves pushing the moisture molecules closer together to create what can be perceived as thick air, like in muggy weather, making it more difficult to breathe. While in the zone of low oxygen the opponent will be entirely unable to use fire release jutsu due to the dense moisture dampening the fire, they will also suffer effects of vertigo and confusion to begin with suffering blurred vision that will cause them to lose levels of tracking speed each turn they remain in the zone. After 3 turns in the zone the opponent will pass out due to a lack of oxygen in the body much like drowning. However both zones once placed can not be relocated and can be escaped by an opponent.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: May be used twice per battle. Two turns between uses.</p> <p style="text-align: center">Note: This technique can only be used during sage mode.</p> <p style="text-align: center">Note: Both variations drain two turns of sage mode upon activation, but are both self sustaining once used.</p> <p style="text-align: center">Note: May only be taught by Jhin</p> <p style="text-align: center">Note: No senjutsu techniques above A rank in the turn the zones end.</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=730104&p=21239898&viewfull=1#post21239898">Link</a> to being taught[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Senjutsu: Muki kansō) - Sage Technique: Inorganic Desiccation</strong></p> <p style="text-align: center">[SPOILER]Type: Offensive/Defensive/Supplementary</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: This technique is a unique take on the inorganic reanimation ability. Essentially the ability allows the user to reach in to natural substances and pull the natural energy from causing them to become desiccated and damaged. When used against earth for example the earth would become seemingly older and barren causing it to crack and fracture in to dust (in case of a mud, it would dry out the mud). When used against water the liquid would become stagnant and their bonds will break down, so that the mass of water breaks down into a fine mist, to basic moisture in the air (like that produces when we breathe) nullifying the water. When used on techniques this can be performed at range with no physical contact. Due to the technique being natural energy based it's capable of defending from all techniques S rank and below that are not dual nature, such as lava or ice. And additional use of this technique is to draw out chakra from nature into the air, to disrupt currents in the air, this can be used to nullify the flow of wind release techniques. Not only this, but due to the short burst of chakra being pulled out through this technique, the users next sage technique will gain at +1 rank in damage, or +20 damage to S rank and above.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: May be used twice per battle. Two turns between uses</p> <p style="text-align: center">Note: Reduces sage mode by 1 turn</p> <p style="text-align: center">Note: This technique can only be used during sage mode.</p> <p style="text-align: center">Note: May only be taught by Jhin</p> <p style="text-align: center">Note: No senjutsu techniques in the turn following this above A rank.</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=730104&p=21239898&viewfull=1#post21239898">Link</a> to being taught[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Senpo: Kenja no Dai Haka) - Sage Arts: Grand Grave of the Sages</strong></p> <p style="text-align: center">[SPOILER]Type: Supplementary</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: The user of this technique must be a master of sage mode and the summoning technique. Though the contract they use is irrelevant. By forming two handseals and then clapping their hands the user will activate a unique reverse summoning technique used only by those who are sage mode users. The user and opponent along with any items or summonings present will be reverse summoned to a place known as the graveyard of the sages. This place has a very unique structure the main path will resemble the back of a snake paved to be a road that stretches as far as the eyes can see and even further still. But is only 15 meters in width. Either side of this is a steep drop leading in to a pool of venom. Being incredibly deadly to fall in to. Elevated above the enormous venom baths are huge statues of toads facing each other lining the path of the snake. It's said that the snake is known as the world serpent a forgotten beast of old that faced the toad soldiers in battle so fierce all were petrified from over usage of natural energy in the fierce conflict leaving this terrifying monument. In this field the users of sage mode have a considerable advantage. Namely all senjutsu techniques formed in this area gather the mass of natural energy in the area translating to a +10 boost to any senjutsu techniques. Additionally the high level of natural energy stored in the environment makes it entirely impossible for the enemy to make use of the environment unless he too uses sage mode in regards to manipulating the ground for techniques such as earth. Meaning techniques created from the surroundings such as earth techniques will simply not work unless they exceed B rank. However this does come some drawbacks. The initial reverse summoning actually requires natural energy to perform meaning the user will need to be in sage mode and using it will also cut sage mode duration by one turn.</p> <p style="text-align: center">Note: Can only be used by masters of sage mode</p> <p style="text-align: center">Note: Once performed the user and opponents may not leave the area without space time ninjutsu or other reverse summoning techniques or the user runs out of sage mode duration which will cause them to return to the original area. The user's death also reverse summons the opponent back.</p> <p style="text-align: center">Note: An S rank or higher Omni directional elemental blast (i.E tornado wall) would collapse the cave, causing the opponent and user to be reverse summoned out.</p> <p style="text-align: center">Note: Can only be taught by Jhin</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=693331&page=2&p=21586197#post21586197">Link</a> to being taught[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Senpo: Detoroito Sumasshu) - Sage Art: Detroit Smash</strong></p> <p style="text-align: center">[SPOILER]Type: Supplementary</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description:</p> <p style="text-align: center">The user will channel natural energy into their fist and perform a downward punch. While simple in nature this punch is able to change the wind pressure around the epicenter of the punch due to the natural energy. With the sudden change in wind pressure an updraft is created, which in turn creates a massive swirling vortex of wind and natural energy, which expands to reach up to short range away from the epicenter becoming an effective barrier. Due to the natural energy both the updraft and the vortex can play on equal terms with most elemental jutsu while having advantages against some; with the updraft gaining an advantage against liquids and gases being able to disperse them and send them away from the body, thus being able to counter up to S rank liquids and gases. While the vortex having a rotation to it has an advantage against lightning being able to counter up to S rank Lighting. Against everything else it is neutral.</p> <p style="text-align: center"></p> <p style="text-align: center">- Usable two times.</p> <p style="text-align: center">- Two turn wait between uses.</p> <p style="text-align: center">- No Sage Arts A rank and above next turn.</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=760158">Link</a> to being taught[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Senpo: Derauea Sumasshu) - Sage Arts: Delaware Smash</strong></p> <p style="text-align: center">[SPOILER]Type: Offensive/Defensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short - Mid</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: The user will concentrate a massive amount of natural energy into one of their index fingers extending their respective arm out while bending the finger back with their thumb to a painful degree. The user continues to force immense amounts of natural energy into their finger as their arm and hand begin to glow slightly with their veins being outlined in a glowing aura before finally releasing the finger flicking it out towards an opponent. As they do this they release all of the built up natural energy creating a dense torrent of natural energy that picks up the wind around the users fingers creating an intense gust of wind accompanied by a dense, destructive and forceful burst of natural energy that collides with anything in it's path. Due to the sheer amount of stress placed on the finger it is broken by the release of so much energy.</p> <p style="text-align: center">This torrent of natural energy is strong enough to pierce through the human body and it has a three inch radius being up to long range in length from where the user releases it. It is also strong enough to deal with any elemental nature on par with it nullifying anything S rank or below, continuing on if what it nullified was weaker than S rank. This torrent acts like a percussive shockwave when it comes in contact with a solid object traveling through it while also causing a fair amount of damage to it with it radiating out throughout the medium. It will crush and crumble earth, bend and break steel as well as other solid objects or elemental releases or blast away liquids like water or poison etc. If it comes into contact with an energy based object the shockwave with blow fire away and destabilize lightning while also breaking down wind or elements of a gaseous nature due to the colliding shockwave-like aspects. This applies to things weaker to, or neutral to it. Things that are stronger will be partially weakened in the ways specified but not completely nullified or destroyed. If it strikes a person at full strength it can pierce through them creating a six inch hole through their body while also radiating through the body like it would any solid medium breaking and snapping bones, bruising and tearing muscle and organ tissue as well as bursting and rupturing nerve endings causing excruciating pain all throughout the body. If it strikes a person after being weakened it has enough force to create the rippling effect breaking bones, tearing and bruising muscles and organs as well as rupturing nerve endings but cannot create the piercing effect which is the most substantial damaging aspect.</p> <p style="text-align: center">Note: No other Sage Arts can be used in the same turn or the turn directly after</p> <p style="text-align: center">Note: It breaks the finger involved and can only be used twice per battle once per index finger</p> <p style="text-align: center">Appearance [<a href="https://www.youtube.com/watch?v=bjHGwJpf48Q">x</a>]</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=488675&p=21341742&viewfull=1#post21341742">Link</a> to being taught[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Senpo: Hebi Sēji Hontai) Sage Art: Snake Sage's Body</strong></p> <p style="text-align: center">[SPOILER]Rank: A</p> <p style="text-align: center">Type: Supplementary</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Charka Cost: 30</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: Snake Sage Mode users discovered the ability to summon the scales of the White Snake Sage. With summoning the scales, they have the ability to absorb natural energy and transfer the energy to the user. The user would summon the scales along their body. The user doesn't have enhance protection but just summons the scales along their body. These scales attach their selves to the user and gather natural energy and transfer the energy per turn at a 10% rate of the user's chakra for the following four turns. The percentage is based on the user's max chakra reserve so for an example if the users has 1000 max chakra reserve 10% of that chakra is converted into senjutsu chakra which is 100 so that is what is transferred to the user that turn and the following turns. The first turn the scales are summoned it auto converts 10% of the chakra and when the chakra is converted, the user enters Sage Mode that turn also; if they have not already. While this technique is converting chakra the user can only use two other jutsus until this technique ends. This can be used for all forms of Snake Sage Mode(Imperfect and Perfect Sage Mode) This cannot be used to prolong Perfect Sage Mode as per the rules but can be used to enter Perfect Sage Mode and get to its max level of senjutsu chakra which is 40% max chakra reserve.</p> <p style="text-align: center">-Only summoned by users of Sage Mode</p> <p style="text-align: center">-This technique last four turns or when the user cancels the technique.</p> <p style="text-align: center">-Can only be used twice per battle one turn cool down in between usage if a Perfect Sages but two turn cool down if Imperfect Sages. Perfect Sages can used this technique three times per battle</p> <p style="text-align: center">-No other Sage Mode jutsus in the same turn as this technique is used in besides Sage Mode its self of course.</p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=617962&page=2&p=21828565&viewfull=1#post21828565">Link</a> to being taught[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Senpo: Majo no fukusō) - Sage Art: Witch's Garb </strong></p> <p style="text-align: center">[SPOILER]Type: Supplementary/Offensive/Defensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 40 (-5 per turn)</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: Witch's Garb is a Senjutsu technique that is based on the principles found in Sage Art: Inorganic Reincarnation. The user imbues their clothing with dense senjutsu chakra causing their clothing to glow white. Similar to the parent technique, the user's clothing has now been given a "life" of it's own able to be actively manipulated by the user in ways they never could before, thus adding to their close range lethality. The user is allowed harden, soften, sharpen, extend. etc. their clothing however they see fit as long as it is within reason, although it costs a move to do so after the initial activation. Witch's Garb, under the user's control, can be used in conjunction with other taijutsu techniques, occupying the same time frame as the taijutsu technique. For example, the user would be able to extend their cloak into a spiked protrusion to stab the opponent as the user uses a taijutsu technique. Witch's Garb can only be used twice per battle and lasts a total of 4 turns each usage. Can only be used in Snake Sage Mode. Can only be taught by Daemon</p> <p style="text-align: center"><a href="https://animebase.me/threads/grown-folk-ish.769557/">Link</a> to being taught[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Senpo/Fuuinjutsu: Burakkushīru) - Sage Art/Sealing Technique: Black Seal</strong></p> <p style="text-align: center">[SPOILER]Type: Supplementary</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 20 (+20 to Taijutsu)</p> <p style="text-align: center">Damage: N/A (+ 20 to Taijutsu )</p> <p style="text-align: center">Description: Sage Art: Black Seal is a Senjutsu Seal that is triggered by the user clasping their hands. Once their hands are clasped, thick white lines travel up their body, originating from their arms and spreads to their extremities. The Black Seal itself is the white lines that cover the user’s body. This fuuinjutsu works by absorbing Nature Energy into the white markings as soon as the technique is initiated. The white markings serve as a “reservoir” for the Nature Energy absorbed from the user’s environment. The purpose of this additionally absorbed Nature Energy is the user’s ability to access and utilize it when striking. As the user of Black Seal strikes an opponent, they are capable of releasing bursts of Natural Energy from the seal to increase the impact and a damage behind their hits (+20). Once this natural energy is released, it is injected into the opponent's chakra system if the hit lands. By injecting Nature Energy into the opponent, their chakra system balance will be thrown off. As a result, the target's body will begin to petrify and turn into stone. After one strike, the target will become notably slower, moving at 75% of his top speed. After more than 60 chakra has been inserted, the target will become half as fast. Should more chakra be inserted through this, the target will become stone. Once activated, Black Seal will remain active for alone as Sage Mode is active for an additional -5 chakra drained per turn. (Turns -10 per turn to sustain SM into -15 per turn.) Black Seal can be used a total of three times per battle. Can only be Taught by Daemon.</p> <p style="text-align: center"><a href="https://animebase.me/threads/grown-folk-ish.769557/">Link</a> to being taught[/SPOILER][/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Vegeta, post: 21216540, member: 124032"] [CENTER][COLOR=#FFFFFF][SIZE=26px][B][U][FONT=Palatino Linotype][GLOW=Turquoise][/GLOW][/FONT][GLOW=Turquoise][FONT=Papyrus]Senjutsu[/FONT][/GLOW][/U][/B][/SIZE][/COLOR] [SPOILER] [B]Pitto No Kenjin) - Sage of Pits[/B] [SPOILER]Type: Supplementary Rank: S Range: N/A Chakra: N/A (-10 more to SM per turn cost) Damage: N/A Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the Crotalinae Species, or Pitvipers; A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode. Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot) Note: Must have learned Pitvipers Sub-species of Snakes [URL='https://animebase.me/threads/shady-and-geets.647991/#post-21980222']Link[/URL] to being taught[/SPOILER] [B]( Senpo - Kōshoku-kage no Ryū) Sage Arts - Dragon of the Crimson Shadow[/B] [SPOILER]Type: Offensive/Defensive/Supplemental Rank: S Range: Short - Long (Created Short) Chakra Cost: 40(-20 to sustain) Damage Points: 80 Description: The Dragon of the Crimson Shadow is a technique only achievable by one who specializes not only in SM but Katon as well, and can only be activated when already in Sage mode. The user begins by making the Dragon seal molding Katon chakra thru out their body as they draw in masses of Natural energy from around themselves, mixing their ratio until a fiery senjutsu mixture is achieved. A red hue dark in color almost like dried blood appears around the user as the senjutsu chakra leaks from every point on the user, the burning energy shrouding him similar visually to a bijuu cloak but shaped like the face of a Dragon with the user between it's eyes. The intense heat emanated from this energy making the user appear blurry and wavy like looking at a hot road in the desert, and the Natural Energy flowing thru the body of the user already in Sage mode protecting them, healing them faster than the heat could harm them. Upon command, the Energy will expand outwards manipulating the solidness of the flames using great chakra control forming the body of the Dragon growing up to roughly the size of a cannon moderate-sized giant snake summons,, forming into the shape of a Chinese Dragon with the user engulfed in the fiery senjutsu chakra like a pet protecting it's master. Having a somewhat sentient mind similar to elemental clones, it is linked to the user thru their chakra and can be controlled/communicated with through mental commands of the user. When fully formed it encompasses short range around the user and mid range in height coiled, however, the beast when outstretched is up to 30 meters long from end to end. It has limited control of it's arms as far as usage as they are quite small, however they are solidified enough to make contact and be used for various purposes and have a short range reach. The Dragon is capable of firing off a stream of fire up to long range spreading outwards length and width wise like a flamethrower or shooting out a great Fireball solid enough to cause blunt impact damage before exploding in a maelstrom of flames, both usages counting as a move, and can also launch it's body quickly forwards striking like a Viper, piercing/burning anything it makes contact with baring S/W's. It is solidified enough to provide a defense against solid objects with-in reason and will burn and plow thru solid earth of the same rank or below. Alternatively the user can use a melee attack with the face of the Dragon as the striking point and the body trailing behind, releasing the attack devouring the target into it's furnace like jaws being able to launch it long range, however using this attack will end this technique immediately after. -Notes- - Must be able to use Senjutsu and have Fire Mastery to use - Using this will end Sage Mode 2 turns sooner per use. - Can be used 2x per battle lasting 3 turns, with a turn cool down in between usage - The user is restricted to Katon/Ninjutsu/Taijutsu/Genjutsu/Senjutsu while active - Releasing the stream of fire is S rank, counts as one of the three moves per turn, and can be used once per turn. [SPOILER][IMG]https://i.imgur.com/gJzSYF1.png[/IMG][/SPOILER] [URL='https://narutobase.net/forums/showthread.php?t=711213&page=46&p=21208062&viewfull=1#post21208062']Link[/URL] to approval Taught to: [URL='https://narutobase.net/forums/showthread.php?t=646503&page=2&p=21216550&viewfull=1#post21216550']Korra[/URL], [URL='https://narutobase.net/forums/showthread.php?t=730104&p=21239898&viewfull=1#post21239898']Jhin[/URL], [URL='https://animebase.me/threads/geets-and-howard.771327/']Howard[/URL][/SPOILER] [B](Hebi Senpo: Sukēru Bakudan) - Snake Sage Arts: Scale Bomb[/B] [SPOILER]Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user does the snake sign and starts gathering their senchakra into their hands. In their hands the user creates a ball of snake acid/venom infused with senchakra. Than the user will have the ball of venom be in cased with snake scales giving it some protection and adding some blunt force if the opponent gets hit by it. The user will than grow it to the size of Chō Ōdama Rasengan. The user will than either throw it or slam it against the opponent. When the opponent gets hits with it the scale first burst out and cut the opponent all over the body. The acid/venom will that hit the opponent burning their skin and getting into their cuts. The venom will than get into the opponents body through the cuts and start to cause paralysis to the opponent after being expose to it for 2 turns. Note: Usable 2 times a battle Note: Must know Snake Sage Mode Note: Cant use any other SM jutsus the same or next turn [URL='http://narutobase.net/forums/showthread.php?t=646503&page=2&p=21011337#post21011337']Link[/URL] to being taught[/SPOILER] [B](Senpo: Ryūchi no Ken) - Sage Art: Fist of the Dragon[/B] [SPOILER]Type: Offensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: Forming the dragon handseal the user then pushes their hands forward breaking the seal and transitioning into a forward palm-strike like motion releasing forward a torrent of senjutsu chakra. This motion resembles a double push palm with closed fists. A dragon of senchakra is then created, using the mass of senjutsu as a basis along with the rotational force caused by the double push palm. The dragon is long and slender (roughly ten meters in length and four meters in diameter) and can be sent out to Mid range doing a fair amount of damage to the opponent if it hits him. It appears to look similar to a Chinese Dragon long and slim and it can cause blunt damage. The users fists are slightly sharpened by the senjutsu chakra as it creates an aura around the hands meaning they also pierce deep into the opponent's body if contact is made. The jutsu is able to create massive damage to the terrain. Leaving a crater in the earth. It is also strong enough to negate S rank elemental techniques, as well as Forbidden Rank raw chakra techniques being on par with elemental releases and stronger than raw chakra. Note: Cannot use other Sage Art techniques in the same turn Note: Usable by Sage Mode users Note: Usable 2 times a match [URL='http://narutobase.net/forums/showthread.php?t=646503&page=2&p=21011337#post21011337']Link[/URL] to being taught[/SPOILER] [B](Senpo: Raito o Kai) - Sage Art: Devoid of light[/B] [SPOILER]Type: Supplementary Rank: S Range: Short - Mid Chakra: 40 (-10 per turn) Damage: N/A Description: The user does the Ram > Dragon > Dog > Tiger sign and gathers natural energy and swallows it, they then spit out a black ball ,the size of a Odama Rasengan, of senchakra out of their mouth. It flies straight into the sky and then explodes, making a huge blanket of black fog that is infused with senchakra and that is pitch black and is impossible to see through. The fog spreads to mid range instantly. The fog being laced with senchakra is able to block chakra sensors and doujutsu users from seeing through the fog. Sage Mode users are still able to sense their opponents due to them sensing through life force and not chakra. The fog stays on the field for two turns or until the opponent gets rid of it. While this jutsu is being used the user can only do two other jutsus in a turn as they have to keep focus on keeping the fog on the field. Note: Usable by Sage Mode users Note: Lasts two turns. Note: Usable 2 times a match [URL='http://narutobase.net/forums/showthread.php?t=646503&page=2&p=21011337#post21011337']Link[/URL] to being taught[/SPOILER] [B]Senjutsu: Shin Kusanagi) - Sage Technique: Constriction Of Jormungandr[/B] [SPOILER]Type: Supplementary Rank: S Range: Short-Long Chakra: 40 Damage: N/A Description: This technique is a unique take on the inorganic reanimation ability. Designed to impede an opponent greatly. By focusing their natural energy in to the Moisture in a targeted radius up to twenty meters in diameter the user will cause the air molecules to become infused with large amounts of natural energy and control them in one of two unique ways. The first method involves the density of the moisture and will allow the user to in essence create a zone of high pressure that will greatly inhibit the movement of the opponent as though they were very far underwater and under a great amount of pressure. Causing them to lose any active speed modifiers while in the zone reverting to their base speed, and reducing that base speed level by 3 levels. Additionally it will take them twice as long to form handseals and they will be unable to string four or more handseals per turn due to the crushing weight. The second seemingly more simple method involves pushing the moisture molecules closer together to create what can be perceived as thick air, like in muggy weather, making it more difficult to breathe. While in the zone of low oxygen the opponent will be entirely unable to use fire release jutsu due to the dense moisture dampening the fire, they will also suffer effects of vertigo and confusion to begin with suffering blurred vision that will cause them to lose levels of tracking speed each turn they remain in the zone. After 3 turns in the zone the opponent will pass out due to a lack of oxygen in the body much like drowning. However both zones once placed can not be relocated and can be escaped by an opponent. Note: May be used twice per battle. Two turns between uses. Note: This technique can only be used during sage mode. Note: Both variations drain two turns of sage mode upon activation, but are both self sustaining once used. Note: May only be taught by Jhin Note: No senjutsu techniques above A rank in the turn the zones end. [URL='https://narutobase.net/forums/showthread.php?t=730104&p=21239898&viewfull=1#post21239898']Link[/URL] to being taught[/SPOILER] [B](Senjutsu: Muki kansō) - Sage Technique: Inorganic Desiccation[/B] [SPOILER]Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: This technique is a unique take on the inorganic reanimation ability. Essentially the ability allows the user to reach in to natural substances and pull the natural energy from causing them to become desiccated and damaged. When used against earth for example the earth would become seemingly older and barren causing it to crack and fracture in to dust (in case of a mud, it would dry out the mud). When used against water the liquid would become stagnant and their bonds will break down, so that the mass of water breaks down into a fine mist, to basic moisture in the air (like that produces when we breathe) nullifying the water. When used on techniques this can be performed at range with no physical contact. Due to the technique being natural energy based it's capable of defending from all techniques S rank and below that are not dual nature, such as lava or ice. And additional use of this technique is to draw out chakra from nature into the air, to disrupt currents in the air, this can be used to nullify the flow of wind release techniques. Not only this, but due to the short burst of chakra being pulled out through this technique, the users next sage technique will gain at +1 rank in damage, or +20 damage to S rank and above. Note: May be used twice per battle. Two turns between uses Note: Reduces sage mode by 1 turn Note: This technique can only be used during sage mode. Note: May only be taught by Jhin Note: No senjutsu techniques in the turn following this above A rank. [URL='https://narutobase.net/forums/showthread.php?t=730104&p=21239898&viewfull=1#post21239898']Link[/URL] to being taught[/SPOILER] [B](Senpo: Kenja no Dai Haka) - Sage Arts: Grand Grave of the Sages[/B] [SPOILER]Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: The user of this technique must be a master of sage mode and the summoning technique. Though the contract they use is irrelevant. By forming two handseals and then clapping their hands the user will activate a unique reverse summoning technique used only by those who are sage mode users. The user and opponent along with any items or summonings present will be reverse summoned to a place known as the graveyard of the sages. This place has a very unique structure the main path will resemble the back of a snake paved to be a road that stretches as far as the eyes can see and even further still. But is only 15 meters in width. Either side of this is a steep drop leading in to a pool of venom. Being incredibly deadly to fall in to. Elevated above the enormous venom baths are huge statues of toads facing each other lining the path of the snake. It's said that the snake is known as the world serpent a forgotten beast of old that faced the toad soldiers in battle so fierce all were petrified from over usage of natural energy in the fierce conflict leaving this terrifying monument. In this field the users of sage mode have a considerable advantage. Namely all senjutsu techniques formed in this area gather the mass of natural energy in the area translating to a +10 boost to any senjutsu techniques. Additionally the high level of natural energy stored in the environment makes it entirely impossible for the enemy to make use of the environment unless he too uses sage mode in regards to manipulating the ground for techniques such as earth. Meaning techniques created from the surroundings such as earth techniques will simply not work unless they exceed B rank. However this does come some drawbacks. The initial reverse summoning actually requires natural energy to perform meaning the user will need to be in sage mode and using it will also cut sage mode duration by one turn. Note: Can only be used by masters of sage mode Note: Once performed the user and opponents may not leave the area without space time ninjutsu or other reverse summoning techniques or the user runs out of sage mode duration which will cause them to return to the original area. The user's death also reverse summons the opponent back. Note: An S rank or higher Omni directional elemental blast (i.E tornado wall) would collapse the cave, causing the opponent and user to be reverse summoned out. Note: Can only be taught by Jhin [URL='https://narutobase.net/forums/showthread.php?t=693331&page=2&p=21586197#post21586197']Link[/URL] to being taught[/SPOILER] [B](Senpo: Detoroito Sumasshu) - Sage Art: Detroit Smash[/B] [SPOILER]Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user will channel natural energy into their fist and perform a downward punch. While simple in nature this punch is able to change the wind pressure around the epicenter of the punch due to the natural energy. With the sudden change in wind pressure an updraft is created, which in turn creates a massive swirling vortex of wind and natural energy, which expands to reach up to short range away from the epicenter becoming an effective barrier. Due to the natural energy both the updraft and the vortex can play on equal terms with most elemental jutsu while having advantages against some; with the updraft gaining an advantage against liquids and gases being able to disperse them and send them away from the body, thus being able to counter up to S rank liquids and gases. While the vortex having a rotation to it has an advantage against lightning being able to counter up to S rank Lighting. Against everything else it is neutral. - Usable two times. - Two turn wait between uses. - No Sage Arts A rank and above next turn. [URL='https://narutobase.net/forums/showthread.php?t=760158']Link[/URL] to being taught[/SPOILER] [B](Senpo: Derauea Sumasshu) - Sage Arts: Delaware Smash[/B] [SPOILER]Type: Offensive/Defensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: The user will concentrate a massive amount of natural energy into one of their index fingers extending their respective arm out while bending the finger back with their thumb to a painful degree. The user continues to force immense amounts of natural energy into their finger as their arm and hand begin to glow slightly with their veins being outlined in a glowing aura before finally releasing the finger flicking it out towards an opponent. As they do this they release all of the built up natural energy creating a dense torrent of natural energy that picks up the wind around the users fingers creating an intense gust of wind accompanied by a dense, destructive and forceful burst of natural energy that collides with anything in it's path. Due to the sheer amount of stress placed on the finger it is broken by the release of so much energy. This torrent of natural energy is strong enough to pierce through the human body and it has a three inch radius being up to long range in length from where the user releases it. It is also strong enough to deal with any elemental nature on par with it nullifying anything S rank or below, continuing on if what it nullified was weaker than S rank. This torrent acts like a percussive shockwave when it comes in contact with a solid object traveling through it while also causing a fair amount of damage to it with it radiating out throughout the medium. It will crush and crumble earth, bend and break steel as well as other solid objects or elemental releases or blast away liquids like water or poison etc. If it comes into contact with an energy based object the shockwave with blow fire away and destabilize lightning while also breaking down wind or elements of a gaseous nature due to the colliding shockwave-like aspects. This applies to things weaker to, or neutral to it. Things that are stronger will be partially weakened in the ways specified but not completely nullified or destroyed. If it strikes a person at full strength it can pierce through them creating a six inch hole through their body while also radiating through the body like it would any solid medium breaking and snapping bones, bruising and tearing muscle and organ tissue as well as bursting and rupturing nerve endings causing excruciating pain all throughout the body. If it strikes a person after being weakened it has enough force to create the rippling effect breaking bones, tearing and bruising muscles and organs as well as rupturing nerve endings but cannot create the piercing effect which is the most substantial damaging aspect. Note: No other Sage Arts can be used in the same turn or the turn directly after Note: It breaks the finger involved and can only be used twice per battle once per index finger Appearance [[URL='https://www.youtube.com/watch?v=bjHGwJpf48Q']x[/URL]] [URL='https://narutobase.net/forums/showthread.php?t=488675&p=21341742&viewfull=1#post21341742']Link[/URL] to being taught[/SPOILER] [B]Senpo: Hebi Sēji Hontai) Sage Art: Snake Sage's Body[/B] [SPOILER]Rank: A Type: Supplementary Range: Short Charka Cost: 30 Damage Points: N/A Description: Snake Sage Mode users discovered the ability to summon the scales of the White Snake Sage. With summoning the scales, they have the ability to absorb natural energy and transfer the energy to the user. The user would summon the scales along their body. The user doesn't have enhance protection but just summons the scales along their body. These scales attach their selves to the user and gather natural energy and transfer the energy per turn at a 10% rate of the user's chakra for the following four turns. The percentage is based on the user's max chakra reserve so for an example if the users has 1000 max chakra reserve 10% of that chakra is converted into senjutsu chakra which is 100 so that is what is transferred to the user that turn and the following turns. The first turn the scales are summoned it auto converts 10% of the chakra and when the chakra is converted, the user enters Sage Mode that turn also; if they have not already. While this technique is converting chakra the user can only use two other jutsus until this technique ends. This can be used for all forms of Snake Sage Mode(Imperfect and Perfect Sage Mode) This cannot be used to prolong Perfect Sage Mode as per the rules but can be used to enter Perfect Sage Mode and get to its max level of senjutsu chakra which is 40% max chakra reserve. -Only summoned by users of Sage Mode -This technique last four turns or when the user cancels the technique. -Can only be used twice per battle one turn cool down in between usage if a Perfect Sages but two turn cool down if Imperfect Sages. Perfect Sages can used this technique three times per battle -No other Sage Mode jutsus in the same turn as this technique is used in besides Sage Mode its self of course. [URL='https://narutobase.net/forums/showthread.php?t=617962&page=2&p=21828565&viewfull=1#post21828565']Link[/URL] to being taught[/SPOILER] [B](Senpo: Majo no fukusō) - Sage Art: Witch's Garb [/B] [SPOILER]Type: Supplementary/Offensive/Defensive Rank: S Range: Short Chakra: 40 (-5 per turn) Damage: 80 Description: Witch's Garb is a Senjutsu technique that is based on the principles found in Sage Art: Inorganic Reincarnation. The user imbues their clothing with dense senjutsu chakra causing their clothing to glow white. Similar to the parent technique, the user's clothing has now been given a "life" of it's own able to be actively manipulated by the user in ways they never could before, thus adding to their close range lethality. The user is allowed harden, soften, sharpen, extend. etc. their clothing however they see fit as long as it is within reason, although it costs a move to do so after the initial activation. Witch's Garb, under the user's control, can be used in conjunction with other taijutsu techniques, occupying the same time frame as the taijutsu technique. For example, the user would be able to extend their cloak into a spiked protrusion to stab the opponent as the user uses a taijutsu technique. Witch's Garb can only be used twice per battle and lasts a total of 4 turns each usage. Can only be used in Snake Sage Mode. Can only be taught by Daemon [URL='https://animebase.me/threads/grown-folk-ish.769557/']Link[/URL] to being taught[/SPOILER] [B](Senpo/Fuuinjutsu: Burakkushīru) - Sage Art/Sealing Technique: Black Seal[/B] [SPOILER]Type: Supplementary Rank: B Range: Short Chakra: 20 (+20 to Taijutsu) Damage: N/A (+ 20 to Taijutsu ) Description: Sage Art: Black Seal is a Senjutsu Seal that is triggered by the user clasping their hands. Once their hands are clasped, thick white lines travel up their body, originating from their arms and spreads to their extremities. The Black Seal itself is the white lines that cover the user’s body. This fuuinjutsu works by absorbing Nature Energy into the white markings as soon as the technique is initiated. The white markings serve as a “reservoir” for the Nature Energy absorbed from the user’s environment. The purpose of this additionally absorbed Nature Energy is the user’s ability to access and utilize it when striking. As the user of Black Seal strikes an opponent, they are capable of releasing bursts of Natural Energy from the seal to increase the impact and a damage behind their hits (+20). Once this natural energy is released, it is injected into the opponent's chakra system if the hit lands. By injecting Nature Energy into the opponent, their chakra system balance will be thrown off. As a result, the target's body will begin to petrify and turn into stone. After one strike, the target will become notably slower, moving at 75% of his top speed. After more than 60 chakra has been inserted, the target will become half as fast. Should more chakra be inserted through this, the target will become stone. Once activated, Black Seal will remain active for alone as Sage Mode is active for an additional -5 chakra drained per turn. (Turns -10 per turn to sustain SM into -15 per turn.) Black Seal can be used a total of three times per battle. Can only be Taught by Daemon. [URL='https://animebase.me/threads/grown-folk-ish.769557/']Link[/URL] to being taught[/SPOILER][/SPOILER][/CENTER] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Vegeta's Custom ways to kill
Top