Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Vegeta's Custom ways to kill
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Vegeta, post: 14244238, member: 124032"]</p><p style="text-align: center"></p> <p style="text-align: center"><span style="color: #FFFFFF"><span style="font-size: 26px"><strong><u>[GLOW=black][/GLOW][GLOW=black]<span style="font-family: 'Papyrus'">Custom</span>[/GLOW]</u></strong></span></span></p> <p style="text-align: center"><span style="color: #FFFFFF"><span style="font-size: 26px"><strong><u>[GLOW=firebrick][/GLOW][GLOW=firebrick]<span style="font-family: 'Papyrus'">Fighting Styles</span>[/GLOW]</u></strong></span></span></p> <p style="text-align: center">[spoiler]<img src="http://i.imgur.com/L7UhqVJ.gif" data-url="http://i.imgur.com/L7UhqVJ.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</p> <p style="text-align: center">[spoiler]<img src="https://i.imgur.com/gzKG8Qv.png" data-url="https://i.imgur.com/gzKG8Qv.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Ame Odori) Rain Dance</strong></p> <p style="text-align: center">[spoiler]Type: Attack/Supplementary</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 25</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.</p> <p style="text-align: center"></p> <p style="text-align: center">Notes:</p> <p style="text-align: center">- The user can move freely on the water drops.</p> <p style="text-align: center">- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Shintai Hitoshii Mizu) Movement Of Water</strong></p> <p style="text-align: center">[spoiler]Type: Attack/Supplementary</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 30 on Activation (-10 per turn)</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.</p> <p style="text-align: center"></p> <p style="text-align: center">Notes:</p> <p style="text-align: center">- Must know Jeet Kun Do</p> <p style="text-align: center">- Must know basic Taijutsu</p> <p style="text-align: center">- Must be of Sannin Rank</p> <p style="text-align: center">- Lasts 4 turns</p> <p style="text-align: center">- No A rank or above Taijutsu for 2 turns after.</p> <p style="text-align: center">- Users movement is still trackable through normal eyesight.</p> <p style="text-align: center">- Can only be used once per battle.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself</strong></p> <p style="text-align: center">[spoiler]Type: Defensive/Offensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage: N/A +10 To Taijutsu</p> <p style="text-align: center">Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.</p> <p style="text-align: center">Note: Can create 1</p> <p style="text-align: center">Note: Can only be used once per battle.</p> <p style="text-align: center">Note: Counts as a Shadow clone technique.</p> <p style="text-align: center">Note: He stays on the field for 4 turns.</p> <p style="text-align: center">Note: He must stay within mid range of the User.</p> <p style="text-align: center">Note: Despite being made of earth/earth chakra, he cannot perform earth release.</p> <p style="text-align: center">Note: Must be a Jeet Kune Do Master to use this</p> <p style="text-align: center">Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm</strong></p> <p style="text-align: center">[spoiler]Type: Defensive/Offensive</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 20</p> <p style="text-align: center">Damage: 40</p> <p style="text-align: center">Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.</p> <p style="text-align: center">Note: Can be used 3x per match</p> <p style="text-align: center">Note: This can still only swipe away Taijutsu up to B rank.</p> <p style="text-align: center">Note: Must know Jeet Kune Do.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique</strong></p> <p style="text-align: center">[spoiler]Type: Attack</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 25</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Must know Jeet Kun Do.</p> <p style="text-align: center">Note: Each punch counts as one of the users moves per turn.</p> <p style="text-align: center">Note: Must have mastered Jeet Kune Do.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Jie Quan Dao: Hi denpō sutorētorīdo) Jeet Kune Do: The Non Telegraphed Straight Lead</strong></p> <p style="text-align: center">[spoiler]Type: Offensive/Defensive</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: 40 (If striking)</p> <p style="text-align: center">Description: The Non Telegraphed Straight Lead is the backbone of all punching in Jeet Kune Do. It is used both as an offensive and defensive weapon to 'stop' and 'intercept' an opponent's complex attack at a moment's notice and derives from moving in a fluid like nature that allows you to strike without telegraphing. The momentum of the punch begins with the user pushing off their rear foot, turning their foot, while turning their hip along with it in the same direction, this way they get an even stronger turning motion, as they bring their arm outwards, extending their arm with a quick snap of the elbow ending with a quick flick of the wrist making your fist turn at a 45 degree angle just before the moment of impact so that you strike with a snapping like motion, utilizing your body movements altogether so that your strike is at top speed and maximum impact. The momentum of the fist, through momentum-impulse transfer (derived from multiple body segments), translates into high impact force at the point of impact. Meaning that by doing the steps above, pushing off your rear foot, turning your body, snapping your wrist, you are aiding the impact of your strike by utilizing multiple movements of your body, transferring the momentum of each movement of your body through your strike so that it ends with it being at maximum impact and speed. By putting all of these elements together, one will perform the straight lead with structural sound-ness.</p> <p style="text-align: center"></p> <p style="text-align: center">Notes, Additional info & Limitations:</p> <p style="text-align: center">- Must have learned basic Taijutsu</p> <p style="text-align: center">- Can defend against taijutsu up to B rank</p> <p style="text-align: center">- The user can use this to make multiple combo's and strikes and incorporate it with other taijutsu within the style.</p> <p style="text-align: center">- Must be a Jeet Kune Do Master[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Jie Quan Dao: Sutorēto burasuto) Jeet Kune Do: Straight Blast</strong></p> <p style="text-align: center">[spoiler]Type: Offensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: The Straight Blast is one of Bruce Lee's most famous signature moves. The technique operates on the principle of using a sustained offense as a means of forcing an opponent to move on the defensive it’s also known as “chain punching.” The move consists of putting both fists perpendicularly above one another and moving them in a circular motion (starting forward and downward) in a tight formation with fists kept facing forward bent at the wrist outward and clenched vertically, compounded with the user moving toward an opponent. This is intended to throw off the opponent while effectively dealing a barrage of 6 or more centrifugally forced punches toward them. Executed at the right time, this barrage of strikes uses short range punching power and speed that is very difficult to deal with. Striking targets for these punches are the nose, chest/torso, throat, side of the neck, base of the skull, and groin.</p> <p style="text-align: center"></p> <p style="text-align: center">- Must have learned basic Taijutsu</p> <p style="text-align: center">- Can be used 2X per battle</p> <p style="text-align: center">- Must skip one turn before using again</p> <p style="text-align: center">- Must know Jeet Kune Do[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Jie Quan Dao: Hebi Piripiri) Jeet Kune Do: Serpent's Sting</strong></p> <p style="text-align: center">[spoiler]Type: Offensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: This Jeet Kune Do technique takes advantage of the eye jabs an grapples in the style. The user first begins by standing in a traditional Bai Jong stance, slowly weaving their arms slightly, moving in a fluid like motion. Then the user will throw a quick, non telegraphed straight forward two finger jab to the opponents eyes with their dominant arm in a fluid like motion, only extending their fingers an instant before impact. The goal is to at least make the opponent blink as a natural reaction to protect their eyes. As the user begins the initial strike, they bring their other arm forward as well so when the opponent blinks, the user will quickly follow up with a strike to the opponents diaphragm hard, leaving the opponent gasping for air, causing the opponent to be dazed and paralyzed for the remainder of the technique. While dazed, the user moves around to behind the opponent as they place their right arm around the front of their neck, left arm behind the neck and choke the opponent unconscious while they are dazed. The opponent will require one turn to recover from being unconscious.</p> <p style="text-align: center"></p> <p style="text-align: center">- Must have learned basic Taijutsu</p> <p style="text-align: center">- Can be used 2X per battle</p> <p style="text-align: center">- Must skip one turn before using again</p> <p style="text-align: center">- Must know Jeet Kune Do[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Jie Quan Dao: Doragon no Haaku | Jeet Kune Do: Dragon's Grasp</strong></p> <p style="text-align: center">[spoiler]Type: Offense</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: This is a combination utilizing "Movement of water" & "Rain dance". The user after entering "Movement of water" and activating "Rain dance" will send an upward angled strike into the opponent's solar plexus hard, making the opponent dazed and paralyzed until the combo finishes. The user will keep adding force into their strike sending the opponent into the air by 10 meters. The user will then dash from rain drop to rain drop to above the opponent and then dash downwards utilizing the rain drops and begin striking the opponent repetitively in a series of 10 strikes as the user dashes downwards off a rain drop at the opponent upon each strike. Since the user is dashing downwards off the rain drops as they deliver each strike while being so close to the opponent it gives each of their strikes enough destructive force to break ribs. After the 10th strike, the user finishes with a final kick to the opponent's center sending the opponent smashing into the ground with enough force to fracture their spine on impact.</p> <p style="text-align: center"></p> <p style="text-align: center">- This deactivates "Movement of Water" after use from exhaustion and user suffers double the drawbacks, therefore, no B rank taijutsu next turn</p> <p style="text-align: center">- Can only be used once per battle</p> <p style="text-align: center">- Must know Jeet Kune Do[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Jie Quan Dao: Long Zheng Hu Dou) Jeet Kune Do: Dragons Clash With Tigers</strong></p> <p style="text-align: center">[spoiler]Type: Attack</p> <p style="text-align: center">Rank: Forbidden rank</p> <p style="text-align: center">Range: Short-long</p> <p style="text-align: center">Chakra: 50</p> <p style="text-align: center">Damage: 90 (-15 to the user's wrist upon impact )</p> <p style="text-align: center">Description: The final technique of Jeet Kune Do. To perform "Dragons Clash With Tigers" the user starts by activating "Movement of Water". The user will then get in range of the opponent by dashing at the opponent whilst releasing chakra to aid their strikes/movements as mentioned in Movement of water, moving their arms in circular/swaying patterns. The user moves their arms in such a way that their arms accumulate wind currents that surrounds their fists/arms and is warped around their body as the user runs and forms from the rapid repetitive chakra enhanced movement of the arms. The user will then jump, lunging at the target and once in striking distance of the target and the wind currents begin to form the body of a tiger which envelopes the user thus resembling a tiger performing a pounce, as they perform the pounce they will send their dominant fist into the opponent's chest region with the wind currents that were around their fist being delivered to the opponent upon the strike with them receiving the majority of the wind currents from the user's fist, thus giving the strike greater impact from the center of wind's currents being directed/delivered through the first initial strike. The impact of the strike itself and with the aided force of the wind currents crushes the bones in the center of the opponents chest where their fist strikes with enough force to crack the bone of their spine. The opponent will then be sent away in a blast of wind that impacts the rest of their body on a much lesser scale, enough to send them away up to 10 meters. However, upon the strike the users wrist is damaged and must take one turn to recover.</p> <p style="text-align: center"></p> <p style="text-align: center">- Can be used once per battle.</p> <p style="text-align: center">- Must know Jeet Kune Do</p> <p style="text-align: center">- No handseals next turn from damaged wrist.</p> <p style="text-align: center">- No taijutsu in the next turn as well as no A rank Wind jutsu and higher next turn.</p> <p style="text-align: center">- Reduces Movement of Water by one turn and when it wears off, user takes double restrictions, meaning no B rank taijutsu instead of "A rank" as stated in the movement of water restrictions.</p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=573943&p=16915380&viewfull=1#post16915380">Link</a> to being trained by Yard-Sama[/spoiler][/spoiler]</p> <p style="text-align: center">[spoiler][/spoiler]</p><p>[spoiler]</p><p style="text-align: center"></p> <p style="text-align: center"></p><p></p><p style="text-align: center"></p><p>[/spoiler]</p><p style="text-align: center"></p> <p style="text-align: center"></p><p></p><p style="text-align: center">[spoiler][/spoiler]</p><p>[spoiler]</p><p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( SenKen: Chire ) Thousand Blades: Scatter</strong></p> <p style="text-align: center">[spoiler]Type: Offensive/ Defensive/ Supplementary</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short - Mid</p> <p style="text-align: center">Chakra: 30 (-10 per turn)</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: The user begins by gathering Chakra within their hands, and creates, depending on the amount of Chakra gathered, a number of blades in their hand(s) or surrounding their person. The user then can either engage in Kenjutsu with the formed blades, or “scatter” them and perform Taijutsu-centric movements and actions, with the scattered blades following the user’s actions, and allowing them to fight at a distance with their created blades. This technique encompasses the fundamental concepts of the Fighting Style, and allows the user to apply those in an unrestricted manner, allowing users of the Fighting Style to attack and perform the basics of the Fighting Style in a freeform manner.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Can be used a max of 4 times per battle.</p> <p style="text-align: center">Note: Lasts 3 turns with a 1 turn cool down in between</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=689138&page=5&p=20901879&viewfull=1#post20901879">Link</a> to approval[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Senken: Saishū bureido ) - Thousand Blades: The Final Blade</strong></p> <p style="text-align: center">[spoiler]Type: Offensive/Defensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra: 40 (-5 per turn)</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: Considered to be one of the ultimate techniques of the style, it merges all its fundamentals. The user will manifest an amazing amount of blades in their scattered form. The scattered blades will be manipulated to come together and form into that of a being/creature. Said being is purely unique in terms of appearance between users of the style. It manifests as what the user wishes or believes his blade to embody. Be it a warrior or a dragon, the being surrounds the user acting as a defense. With its scattered blade composition shredding whatever it touches. It also pushes the styles offensive capabilities to the max. The being able to manipulate its form to create, release and extend limbs. Or even release portions of itself as projectiles. Naturally the use of the technique differs alot depending on the shape the user wishes the scattered blades to take. Humanoid like beings or ones with arms in general can be capable of also holding a condensed blade in their hands. The being is capable of acting on its own or mirroring both the taijutsu and kenjutsu actions of the user be it technique based or freeform. The size of the creature is up to the user but at most rivals that of the Great Stone Golem. The scattered blades will passively take chakra from the user to sustain and repair itself from damage thus the enemy must fully destroy it rather then gradually weaken it</p> <p style="text-align: center"></p> <p style="text-align: center">₪ Lasts for 3 turns.</p> <p style="text-align: center">₪ May only be used 1 times per match.</p> <p style="text-align: center">₪ No other thousand blade techniques while this is active[/spoiler]</p> <p style="text-align: center">Taught people <a href="https://narutobase.net/forums/showthread.php?t=721925&highlight=SenKen+Thousand+Blades">here</a></p><p></p><p style="text-align: center"></p><p>[/spoiler]</p><p style="text-align: center"></p> <p style="text-align: center">[spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=712001&page=7&p=21451315#post21451315"><span style="color: #FFFFFF"><span style="font-size: 15px">[GLOW=green]Hachibushu - Eight Deva Guardians[/GLOW]</span></span></a></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hachibushu: Gongen Wyzen ) Eight Deva Guardians: Incarnation Wyzen</strong></p> <p style="text-align: center">[spoiler]Rank: B</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra cost: 20</p> <p style="text-align: center">Damage points: 40</p> <p style="text-align: center">Description: Using the form of Naga, the user focuses chakra into their leg and performs a slow leg sweep. As the leg cuts through the air, the user manipulates the air currents generated into a large stampede of oxen. The herd of oxen charge toward to opponent destroying all in their path. Each ox is made up of cyclone like formations. The number of oxen is variable and solely depends on he users choosing. The larger the number of oxen created results in each ox being fractionally weaker but the herd always combining into B rank. This allows the user to have a wider spread of coverage while sacrificing the strength of the individual ox.</p> <p style="text-align: center">Can be used four times per battle</p> <p style="text-align: center">Can only be taught by Daemon[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hachibushu: Vajra Yasha ) Eight Deva Guardians: Vajra Yasha</strong></p> <p style="text-align: center">[spoiler]Rank: A</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra cost: 30</p> <p style="text-align: center">Damage points: 60</p> <p style="text-align: center">Description: Using the form of Yasha, the user focuses chakra into their arm and performs a rotating jab or uppercut. As the arm cuts through the air and rotates, the user manipulates the air current generated into a large flock of birds. The flock of birds quickly rush over the opponent like a wave. The birds not only do damage on impact but can shred the opponent due to the sharp violent winds provided by this technique. Unique to Vajra Yasha, the user can control the flight path of the birds on release allowing the birds to curve around defenses and attack the opponent at varying angles. The number of birds are variable and solely depend on the user's choosing. This gives the user the option of pinpoint attacks with the flock of birds or widespread volleys. Despite the amount of birds created, the sum of their strength will always be equivalent to A rank.</p> <p style="text-align: center">Can be used three times per battle[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hachibushu: Asurazu Rāsu ) - Eight Deva Guardians: Asura's Wrath</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary/Offensive/Defensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range:Short - Long</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: Asura's Wrath is an Eight Deva Guardians technique, based off of the Naga substyle of the technique. The user will focus chakra into their leg and perform a leg sweep. As their leg cuts through the air , the air around the origin of the kick begins to rotate and is shaped into a wolf. The wolf starts off small (roughly the size of a human) and as it travels forward begins to grow in size as it fully develops. It's full size grows to the size of 8m x8m x 8m size and reaches this size when it reaches mid range, allowing it to be fully formed as it enters long range. The wolf can either claw, bite or ram into the target based on the user's needs before dispersing. The wolf is made up of sharp, rotating air currents that is a trade mark of this style and will cause deep cuts as well as blunt force trauma. This technique can only be used twice per battle with a three turn cool down in between usages.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hachibushu: Chishi-sei no Augus ) - Eight Deva Guardians: Lethality of Augus</strong></p> <p style="text-align: center">[spoiler]Type: Supplementary/Offensive/Defensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short (With Mid Range Reach)</p> <p style="text-align: center">Chakra: 40 (-15 per turn)</p> <p style="text-align: center">Damage: N/A (80 if used to attack)</p> <p style="text-align: center">Description: Lethality of Augus is an Eight Deva Guardians technique which pushes the style to its limits. Mainly focusing on the Kinnara sub-style of Eight Deva Guardians, which resolves around full body rotations such as spins, flips, rolls etc. Lethality of Augus initiates with the user rotating their body in nearly any manner giving the technique flexibility in how its used. Once the user rotates their body, they manipulate the currents of air generated by this spinning and shapes it into an primate of choosing, such as an gorilla, orangutan etc. This causes a beast of neutral air to enclose the user at its base forming over the user's body as a shield of incredible size rivaling the size of the Konoha Ryujin technique which the entire style is based off of. This shield is extremely quick to form defending the user from techniques of the same strength. The brute force of this shield can used offensively in close quarter scenarios crushing opponent's under its might and force. Much like Konoha Ryujin, this primate creation can be maintained and sustained at the cost of 15 extra chakra points per turn. This allows the user to control the primate of choice as a giant extension of themselves using its size to reach into Mid range dealing 80 damage if the hit lands. Attacking with the Lethality of Augus costs a move per turn. While maintained, Lethality of Augus still retains its defensive properties but limits the user's offensive options. While encapsulated by Lethality of Augus, the user loses the ability to use Elemental Ninjutsu, however the user still has access to other Eight Deva Guardian and Taijutsu techniques by using the the limbs of Lethality of Augus to swipe through the air to produce the air currents or using its legs or arms to use Taijutsu techniques on the user's command. Lethality of Augus can be used twice per event lasting 4 turns each usage. Once Lethality of Augus is destroyed or deactivated, the user cannot use S rank or higher Eight Deva Guardians techniques for three turns. If not used in maintained usage, this technique can only be used two times per twice per battle with a three turn cool down in between usages.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hachibushu: Mura no Murabit ) - Eight Deva Guardians: Mumbooku, Pillager of Villages</strong></p> <p style="text-align: center">[SPOILER]Type: Offensive/Defensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range:Short - Mid</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: Mumbooku, Pillager of Villages is an Eight Deva Guardians technique that utilizes two substyles of the technique at once. The two substyles involved are Kinnara and Naga. The technique initiates by the user performing a sweeping kick through the air (The user has the freedom to determine how the kick is done given the situation). Using the momentum of the kick , the user transitions into a full body rotation by using their other leg to lift off from the ground. This rotation can be done as a corkscrew, front flip, backflip etc that fits the situation at hand. As the user kicks through the air, the force of their kick cause an updraft of air that spirals upward and is shaped into a snake. As the kick converts into a full body rotation, the force of the rotation causes a draft of air to form as the body cuts through the air. This accumulation of air currents shape themselves into a tortoise. The snake formed has a 1m x 1m x 10m length while the Tortoise is confined to a short range space, standing at 3m x 4m x 3m. The snake races at the opponent and swallows them whole, lifting them skyward. The snake then arcs back toward the user and slams into the newly formed Tortoise, crashing the opponent into the tortoise's shell causing blunt damage as well as shredding. This technique can be done three times per battle with a two turn cool down in between usages. Finally, the snake is the only portion of this technique that can reach into mid range, and both the snake, and the tortoise carry a durability of B-Rank each. [/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hachibushu: Karō no te ) - Eight Deva Guardians: Hands of Kalrow</strong></p> <p style="text-align: center">[SPOILER]Type: Offensive/Defensive</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range:Short</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: 40</p> <p style="text-align: center">Description: Hands of Kalrow is a Kinnara based Eight Deva Guardians technique. By quickly rotating their body, the user picks up a gust of air that begins to rotated itself around the user's body forming the shape of a Pangolin. Hands of Kalrow takes after the pengolin's ability to curl in on itself forming a ball to protect itself from predators. As a result, Hands of Kalrow can be generated in two ways: The Uncurled and Curled form. The Uncurled form resembles a normal pangolin with its body fully extended. The Curled form of Hands of Kalrow, generates the Pangolin in it's curled form with its tail tucked into it's body and its head curled into its mid section, revealing its' armored back, thus resulting in an Pangolin shaped orb around the user's body. The size of the Pangolin is variable for the usages of the technique, when made in its "uncurled" form, the Pangolin encompasses a 2m (W) x 2m (H) x4m (L) dimension. When formed in its "curled" form. the Pangolin encompasses a 3m x 3m x 3m space. Hands of Kalrow is normally used for quick defenses and assaults in close range situations, capable of shredding targets on contact while providing a quick defense. But soon after it's created and it's intended usage is complete, Hands of Kalrow disperses making it a technique that is not sustainable by the user, naturally. Hands of Kalrow can be used four times per battle with a two turn cooldown period in between usages. </p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><a href="https://narutobase.net/forums/showthread.php?t=760633">Link</a> to being taught[/spoiler]</p><p></p><p></p><p style="text-align: center"></p><p>[/spoiler]</p><p style="text-align: center"></p> <p style="text-align: center"></p><p>[/QUOTE]</p>
[QUOTE="Vegeta, post: 14244238, member: 124032"] [CENTER] [COLOR=#FFFFFF][SIZE=26px][B][U][FONT=Palatino Linotype][GLOW=black][/GLOW][/FONT][GLOW=black][FONT=Papyrus]Custom[/FONT][/GLOW][/U][/B] [B][U][FONT=Palatino Linotype][GLOW=firebrick][/GLOW][/FONT][GLOW=firebrick][FONT=Papyrus]Fighting Styles[/FONT][/GLOW][/U][/B][/SIZE][/COLOR] [spoiler][IMG]http://i.imgur.com/L7UhqVJ.gif[/IMG][/spoiler] [spoiler][IMG]https://i.imgur.com/gzKG8Qv.png[/IMG] [B](Ame Odori) Rain Dance[/B] [spoiler]Type: Attack/Supplementary Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish. Notes: - The user can move freely on the water drops. - Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye[/spoiler] [B](Shintai Hitoshii Mizu) Movement Of Water[/B] [spoiler]Type: Attack/Supplementary Rank: A Range: Short Chakra Cost: 30 on Activation (-10 per turn) Damage Points: N/A Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's. Notes: - Must know Jeet Kun Do - Must know basic Taijutsu - Must be of Sannin Rank - Lasts 4 turns - No A rank or above Taijutsu for 2 turns after. - Users movement is still trackable through normal eyesight. - Can only be used once per battle.[/spoiler] [B](Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself[/B] [spoiler]Type: Defensive/Offensive Rank: A Range: Short Chakra Cost: 30 Damage: N/A +10 To Taijutsu Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique. Note: Can create 1 Note: Can only be used once per battle. Note: Counts as a Shadow clone technique. Note: He stays on the field for 4 turns. Note: He must stay within mid range of the User. Note: Despite being made of earth/earth chakra, he cannot perform earth release. Note: Must be a Jeet Kune Do Master to use this Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.[/spoiler] [B](Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm[/B] [spoiler]Type: Defensive/Offensive Rank: B Range: Short Chakra Cost: 20 Damage: 40 Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease. Note: Can be used 3x per match Note: This can still only swipe away Taijutsu up to B rank. Note: Must know Jeet Kune Do.[/spoiler] [B](Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique[/B] [spoiler]Type: Attack Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. Note: Must know Jeet Kun Do. Note: Each punch counts as one of the users moves per turn. Note: Must have mastered Jeet Kune Do.[/spoiler] [B](Jie Quan Dao: Hi denpō sutorētorīdo) Jeet Kune Do: The Non Telegraphed Straight Lead[/B] [spoiler]Type: Offensive/Defensive Rank: B Range: Short Chakra: 20 Damage: 40 (If striking) Description: The Non Telegraphed Straight Lead is the backbone of all punching in Jeet Kune Do. It is used both as an offensive and defensive weapon to 'stop' and 'intercept' an opponent's complex attack at a moment's notice and derives from moving in a fluid like nature that allows you to strike without telegraphing. The momentum of the punch begins with the user pushing off their rear foot, turning their foot, while turning their hip along with it in the same direction, this way they get an even stronger turning motion, as they bring their arm outwards, extending their arm with a quick snap of the elbow ending with a quick flick of the wrist making your fist turn at a 45 degree angle just before the moment of impact so that you strike with a snapping like motion, utilizing your body movements altogether so that your strike is at top speed and maximum impact. The momentum of the fist, through momentum-impulse transfer (derived from multiple body segments), translates into high impact force at the point of impact. Meaning that by doing the steps above, pushing off your rear foot, turning your body, snapping your wrist, you are aiding the impact of your strike by utilizing multiple movements of your body, transferring the momentum of each movement of your body through your strike so that it ends with it being at maximum impact and speed. By putting all of these elements together, one will perform the straight lead with structural sound-ness. Notes, Additional info & Limitations: - Must have learned basic Taijutsu - Can defend against taijutsu up to B rank - The user can use this to make multiple combo's and strikes and incorporate it with other taijutsu within the style. - Must be a Jeet Kune Do Master[/spoiler] [B](Jie Quan Dao: Sutorēto burasuto) Jeet Kune Do: Straight Blast[/B] [spoiler]Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: The Straight Blast is one of Bruce Lee's most famous signature moves. The technique operates on the principle of using a sustained offense as a means of forcing an opponent to move on the defensive it’s also known as “chain punching.” The move consists of putting both fists perpendicularly above one another and moving them in a circular motion (starting forward and downward) in a tight formation with fists kept facing forward bent at the wrist outward and clenched vertically, compounded with the user moving toward an opponent. This is intended to throw off the opponent while effectively dealing a barrage of 6 or more centrifugally forced punches toward them. Executed at the right time, this barrage of strikes uses short range punching power and speed that is very difficult to deal with. Striking targets for these punches are the nose, chest/torso, throat, side of the neck, base of the skull, and groin. - Must have learned basic Taijutsu - Can be used 2X per battle - Must skip one turn before using again - Must know Jeet Kune Do[/spoiler] [B](Jie Quan Dao: Hebi Piripiri) Jeet Kune Do: Serpent's Sting[/B] [spoiler]Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: This Jeet Kune Do technique takes advantage of the eye jabs an grapples in the style. The user first begins by standing in a traditional Bai Jong stance, slowly weaving their arms slightly, moving in a fluid like motion. Then the user will throw a quick, non telegraphed straight forward two finger jab to the opponents eyes with their dominant arm in a fluid like motion, only extending their fingers an instant before impact. The goal is to at least make the opponent blink as a natural reaction to protect their eyes. As the user begins the initial strike, they bring their other arm forward as well so when the opponent blinks, the user will quickly follow up with a strike to the opponents diaphragm hard, leaving the opponent gasping for air, causing the opponent to be dazed and paralyzed for the remainder of the technique. While dazed, the user moves around to behind the opponent as they place their right arm around the front of their neck, left arm behind the neck and choke the opponent unconscious while they are dazed. The opponent will require one turn to recover from being unconscious. - Must have learned basic Taijutsu - Can be used 2X per battle - Must skip one turn before using again - Must know Jeet Kune Do[/spoiler] [B]Jie Quan Dao: Doragon no Haaku | Jeet Kune Do: Dragon's Grasp[/B] [spoiler]Type: Offense Rank: S Range: Short Chakra: 40 Damage: 80 Description: This is a combination utilizing "Movement of water" & "Rain dance". The user after entering "Movement of water" and activating "Rain dance" will send an upward angled strike into the opponent's solar plexus hard, making the opponent dazed and paralyzed until the combo finishes. The user will keep adding force into their strike sending the opponent into the air by 10 meters. The user will then dash from rain drop to rain drop to above the opponent and then dash downwards utilizing the rain drops and begin striking the opponent repetitively in a series of 10 strikes as the user dashes downwards off a rain drop at the opponent upon each strike. Since the user is dashing downwards off the rain drops as they deliver each strike while being so close to the opponent it gives each of their strikes enough destructive force to break ribs. After the 10th strike, the user finishes with a final kick to the opponent's center sending the opponent smashing into the ground with enough force to fracture their spine on impact. - This deactivates "Movement of Water" after use from exhaustion and user suffers double the drawbacks, therefore, no B rank taijutsu next turn - Can only be used once per battle - Must know Jeet Kune Do[/spoiler] [B](Jie Quan Dao: Long Zheng Hu Dou) Jeet Kune Do: Dragons Clash With Tigers[/B] [spoiler]Type: Attack Rank: Forbidden rank Range: Short-long Chakra: 50 Damage: 90 (-15 to the user's wrist upon impact ) Description: The final technique of Jeet Kune Do. To perform "Dragons Clash With Tigers" the user starts by activating "Movement of Water". The user will then get in range of the opponent by dashing at the opponent whilst releasing chakra to aid their strikes/movements as mentioned in Movement of water, moving their arms in circular/swaying patterns. The user moves their arms in such a way that their arms accumulate wind currents that surrounds their fists/arms and is warped around their body as the user runs and forms from the rapid repetitive chakra enhanced movement of the arms. The user will then jump, lunging at the target and once in striking distance of the target and the wind currents begin to form the body of a tiger which envelopes the user thus resembling a tiger performing a pounce, as they perform the pounce they will send their dominant fist into the opponent's chest region with the wind currents that were around their fist being delivered to the opponent upon the strike with them receiving the majority of the wind currents from the user's fist, thus giving the strike greater impact from the center of wind's currents being directed/delivered through the first initial strike. The impact of the strike itself and with the aided force of the wind currents crushes the bones in the center of the opponents chest where their fist strikes with enough force to crack the bone of their spine. The opponent will then be sent away in a blast of wind that impacts the rest of their body on a much lesser scale, enough to send them away up to 10 meters. However, upon the strike the users wrist is damaged and must take one turn to recover. - Can be used once per battle. - Must know Jeet Kune Do - No handseals next turn from damaged wrist. - No taijutsu in the next turn as well as no A rank Wind jutsu and higher next turn. - Reduces Movement of Water by one turn and when it wears off, user takes double restrictions, meaning no B rank taijutsu instead of "A rank" as stated in the movement of water restrictions. [URL='http://narutobase.net/forums/showthread.php?t=573943&p=16915380&viewfull=1#post16915380']Link[/URL] to being trained by Yard-Sama[/spoiler][/spoiler] [spoiler][/spoiler][/CENTER] [spoiler] [CENTER] [/CENTER] [CENTER][/CENTER] [/spoiler] [CENTER] [/CENTER] [CENTER][spoiler][/spoiler][/CENTER] [spoiler] [CENTER] [B]( SenKen: Chire ) Thousand Blades: Scatter[/B] [spoiler]Type: Offensive/ Defensive/ Supplementary Rank: A Range: Short - Mid Chakra: 30 (-10 per turn) Damage: 60 Description: The user begins by gathering Chakra within their hands, and creates, depending on the amount of Chakra gathered, a number of blades in their hand(s) or surrounding their person. The user then can either engage in Kenjutsu with the formed blades, or “scatter” them and perform Taijutsu-centric movements and actions, with the scattered blades following the user’s actions, and allowing them to fight at a distance with their created blades. This technique encompasses the fundamental concepts of the Fighting Style, and allows the user to apply those in an unrestricted manner, allowing users of the Fighting Style to attack and perform the basics of the Fighting Style in a freeform manner. Note: Can be used a max of 4 times per battle. Note: Lasts 3 turns with a 1 turn cool down in between [URL='http://narutobase.net/forums/showthread.php?t=689138&page=5&p=20901879&viewfull=1#post20901879']Link[/URL] to approval[/spoiler] [B]( Senken: Saishū bureido ) - Thousand Blades: The Final Blade[/B] [spoiler]Type: Offensive/Defensive Rank: S Range: Short - Long Chakra: 40 (-5 per turn) Damage: 80 Description: Considered to be one of the ultimate techniques of the style, it merges all its fundamentals. The user will manifest an amazing amount of blades in their scattered form. The scattered blades will be manipulated to come together and form into that of a being/creature. Said being is purely unique in terms of appearance between users of the style. It manifests as what the user wishes or believes his blade to embody. Be it a warrior or a dragon, the being surrounds the user acting as a defense. With its scattered blade composition shredding whatever it touches. It also pushes the styles offensive capabilities to the max. The being able to manipulate its form to create, release and extend limbs. Or even release portions of itself as projectiles. Naturally the use of the technique differs alot depending on the shape the user wishes the scattered blades to take. Humanoid like beings or ones with arms in general can be capable of also holding a condensed blade in their hands. The being is capable of acting on its own or mirroring both the taijutsu and kenjutsu actions of the user be it technique based or freeform. The size of the creature is up to the user but at most rivals that of the Great Stone Golem. The scattered blades will passively take chakra from the user to sustain and repair itself from damage thus the enemy must fully destroy it rather then gradually weaken it ₪ Lasts for 3 turns. ₪ May only be used 1 times per match. ₪ No other thousand blade techniques while this is active[/spoiler] Taught people [URL='https://narutobase.net/forums/showthread.php?t=721925&highlight=SenKen+Thousand+Blades']here[/URL][/CENTER] [CENTER][/CENTER] [/spoiler] [CENTER] [spoiler] [URL='https://narutobase.net/forums/showthread.php?t=712001&page=7&p=21451315#post21451315'][COLOR=#FFFFFF][SIZE=15px][GLOW=green]Hachibushu - Eight Deva Guardians[/GLOW][/SIZE][/COLOR][/URL] [B](Hachibushu: Gongen Wyzen ) Eight Deva Guardians: Incarnation Wyzen[/B] [spoiler]Rank: B Type: Offensive Range: Short-Mid Chakra cost: 20 Damage points: 40 Description: Using the form of Naga, the user focuses chakra into their leg and performs a slow leg sweep. As the leg cuts through the air, the user manipulates the air currents generated into a large stampede of oxen. The herd of oxen charge toward to opponent destroying all in their path. Each ox is made up of cyclone like formations. The number of oxen is variable and solely depends on he users choosing. The larger the number of oxen created results in each ox being fractionally weaker but the herd always combining into B rank. This allows the user to have a wider spread of coverage while sacrificing the strength of the individual ox. Can be used four times per battle Can only be taught by Daemon[/spoiler] [B](Hachibushu: Vajra Yasha ) Eight Deva Guardians: Vajra Yasha[/B] [spoiler]Rank: A Type: Offensive Range: Short-Mid Chakra cost: 30 Damage points: 60 Description: Using the form of Yasha, the user focuses chakra into their arm and performs a rotating jab or uppercut. As the arm cuts through the air and rotates, the user manipulates the air current generated into a large flock of birds. The flock of birds quickly rush over the opponent like a wave. The birds not only do damage on impact but can shred the opponent due to the sharp violent winds provided by this technique. Unique to Vajra Yasha, the user can control the flight path of the birds on release allowing the birds to curve around defenses and attack the opponent at varying angles. The number of birds are variable and solely depend on the user's choosing. This gives the user the option of pinpoint attacks with the flock of birds or widespread volleys. Despite the amount of birds created, the sum of their strength will always be equivalent to A rank. Can be used three times per battle[/spoiler] [B](Hachibushu: Asurazu Rāsu ) - Eight Deva Guardians: Asura's Wrath[/B] [spoiler]Type: Supplementary/Offensive/Defensive Rank: S Range:Short - Long Chakra: 40 Damage: 80 Description: Asura's Wrath is an Eight Deva Guardians technique, based off of the Naga substyle of the technique. The user will focus chakra into their leg and perform a leg sweep. As their leg cuts through the air , the air around the origin of the kick begins to rotate and is shaped into a wolf. The wolf starts off small (roughly the size of a human) and as it travels forward begins to grow in size as it fully develops. It's full size grows to the size of 8m x8m x 8m size and reaches this size when it reaches mid range, allowing it to be fully formed as it enters long range. The wolf can either claw, bite or ram into the target based on the user's needs before dispersing. The wolf is made up of sharp, rotating air currents that is a trade mark of this style and will cause deep cuts as well as blunt force trauma. This technique can only be used twice per battle with a three turn cool down in between usages.[/spoiler] [B](Hachibushu: Chishi-sei no Augus ) - Eight Deva Guardians: Lethality of Augus[/B] [spoiler]Type: Supplementary/Offensive/Defensive Rank: S Range: Short (With Mid Range Reach) Chakra: 40 (-15 per turn) Damage: N/A (80 if used to attack) Description: Lethality of Augus is an Eight Deva Guardians technique which pushes the style to its limits. Mainly focusing on the Kinnara sub-style of Eight Deva Guardians, which resolves around full body rotations such as spins, flips, rolls etc. Lethality of Augus initiates with the user rotating their body in nearly any manner giving the technique flexibility in how its used. Once the user rotates their body, they manipulate the currents of air generated by this spinning and shapes it into an primate of choosing, such as an gorilla, orangutan etc. This causes a beast of neutral air to enclose the user at its base forming over the user's body as a shield of incredible size rivaling the size of the Konoha Ryujin technique which the entire style is based off of. This shield is extremely quick to form defending the user from techniques of the same strength. The brute force of this shield can used offensively in close quarter scenarios crushing opponent's under its might and force. Much like Konoha Ryujin, this primate creation can be maintained and sustained at the cost of 15 extra chakra points per turn. This allows the user to control the primate of choice as a giant extension of themselves using its size to reach into Mid range dealing 80 damage if the hit lands. Attacking with the Lethality of Augus costs a move per turn. While maintained, Lethality of Augus still retains its defensive properties but limits the user's offensive options. While encapsulated by Lethality of Augus, the user loses the ability to use Elemental Ninjutsu, however the user still has access to other Eight Deva Guardian and Taijutsu techniques by using the the limbs of Lethality of Augus to swipe through the air to produce the air currents or using its legs or arms to use Taijutsu techniques on the user's command. Lethality of Augus can be used twice per event lasting 4 turns each usage. Once Lethality of Augus is destroyed or deactivated, the user cannot use S rank or higher Eight Deva Guardians techniques for three turns. If not used in maintained usage, this technique can only be used two times per twice per battle with a three turn cool down in between usages.[/spoiler] [B](Hachibushu: Mura no Murabit ) - Eight Deva Guardians: Mumbooku, Pillager of Villages[/B] [SPOILER]Type: Offensive/Defensive Rank: A Range:Short - Mid Chakra: 30 Damage: 60 Description: Mumbooku, Pillager of Villages is an Eight Deva Guardians technique that utilizes two substyles of the technique at once. The two substyles involved are Kinnara and Naga. The technique initiates by the user performing a sweeping kick through the air (The user has the freedom to determine how the kick is done given the situation). Using the momentum of the kick , the user transitions into a full body rotation by using their other leg to lift off from the ground. This rotation can be done as a corkscrew, front flip, backflip etc that fits the situation at hand. As the user kicks through the air, the force of their kick cause an updraft of air that spirals upward and is shaped into a snake. As the kick converts into a full body rotation, the force of the rotation causes a draft of air to form as the body cuts through the air. This accumulation of air currents shape themselves into a tortoise. The snake formed has a 1m x 1m x 10m length while the Tortoise is confined to a short range space, standing at 3m x 4m x 3m. The snake races at the opponent and swallows them whole, lifting them skyward. The snake then arcs back toward the user and slams into the newly formed Tortoise, crashing the opponent into the tortoise's shell causing blunt damage as well as shredding. This technique can be done three times per battle with a two turn cool down in between usages. Finally, the snake is the only portion of this technique that can reach into mid range, and both the snake, and the tortoise carry a durability of B-Rank each. [/SPOILER] [B](Hachibushu: Karō no te ) - Eight Deva Guardians: Hands of Kalrow[/B] [SPOILER]Type: Offensive/Defensive Rank: B Range:Short Chakra: 20 Damage: 40 Description: Hands of Kalrow is a Kinnara based Eight Deva Guardians technique. By quickly rotating their body, the user picks up a gust of air that begins to rotated itself around the user's body forming the shape of a Pangolin. Hands of Kalrow takes after the pengolin's ability to curl in on itself forming a ball to protect itself from predators. As a result, Hands of Kalrow can be generated in two ways: The Uncurled and Curled form. The Uncurled form resembles a normal pangolin with its body fully extended. The Curled form of Hands of Kalrow, generates the Pangolin in it's curled form with its tail tucked into it's body and its head curled into its mid section, revealing its' armored back, thus resulting in an Pangolin shaped orb around the user's body. The size of the Pangolin is variable for the usages of the technique, when made in its "uncurled" form, the Pangolin encompasses a 2m (W) x 2m (H) x4m (L) dimension. When formed in its "curled" form. the Pangolin encompasses a 3m x 3m x 3m space. Hands of Kalrow is normally used for quick defenses and assaults in close range situations, capable of shredding targets on contact while providing a quick defense. But soon after it's created and it's intended usage is complete, Hands of Kalrow disperses making it a technique that is not sustainable by the user, naturally. Hands of Kalrow can be used four times per battle with a two turn cooldown period in between usages. [/SPOILER] [URL='https://narutobase.net/forums/showthread.php?t=760633']Link[/URL] to being taught[/spoiler][/CENTER] [CENTER][/CENTER] [/spoiler] [CENTER] [/CENTER] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Vegeta's Custom ways to kill
Top