[ARCHIVE] Custom Jutsu Submission - II

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Scorps

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Re: ±±Custom Jutsu Submission±±

Ototon: Sono Ongaku no Haji | Sound Release: The Soothing Flight of a Lullaby
Type: Supplementary/Defensive
Rank: D to S-Rank
Range: Short-Long
Chakra: 10 to 40 (-5 to sustain)
Damage: 20 to 80
Description:
This technique revolves around the ability of using ones chakra to manipulate sound waves around and exert ones will upon them, making use of the principles of refraction, reflection and energy transfer present in the physics of Sound. The user will produce or control a continuous or momentary sound, which will rebound off nearby objects and even the air itself. Using his chakra, the user is able to control the rebound waves and intertwine them in order to create controllable “pockets” between the sound waves. With the air (or any gas) as a medium, the user is able to virtually manipulate the sound waves in order to lift objects, himself or even techniques and control them changing the sound and how it reflects off of surfaces. Because sound, when it travels in the air (or other mediums for that matter), displaces it, the user can use that displacement, basically, the wave and opposing equal waves as well as additional angled and controlled waves, to move the medium in a way that allows the user to effectively surround a target (or himself) in a pocket of sound waves. The user can then move this pocket and whatever it contains by controlling the sound waves and using hand or body gestures. If the user surrounds him, he will effectively be able to achieve flight by sound waves, which enables him to move at very high speeds (twice his running speed) in the field. If the user is more than Mid range above ground (more than 10-15 meters), he will be able to increase his speed to travel at virtually the speed of sound (but still bellow it, as he is propelled by sound waves thus he can never be faster than them). The technique, however, has a few drawbacks, most noticeably that the user must sustain a production of sound waves to use the technique more than to achieve a momentary usage. Normal usage can be achieved by producing or controlling a given sound (any sound will do as long as chakra infused by the user to this effect) and manipulating it to the desired effect. However, in this case, the technique cannot be sustained for more than 2 turns. This can be averted by using a sound producing weapon, technique or even a musical instrument (which is preferable as its rich, non stop sound waves can be manipulated and controlled to enable a much more perfect control). Another drawback is that severe and drastic changes in the battlefield’s sound reflecting properties (such as transforming it to mud or creating large water fields, etc which reach differently to sound and disrupt the normal reflection used for the technique) can disrupt the technique in a way that will make the user loose control, which can only be regained by re-using the technique in the altered field. The strength of the technique is variable according to how much chakra is spent on it, with higher levels requiring cold down periods before reusage. It can adapt to virtually any target size and can even compress an enemy against the ground, preventing from moving or gripping him tightly in a small pocket, achieving virtually a “sound grip” on his bodies or any part of it and can even be used to compress sound pockets, producing a crushing effect or expanding it, producing a very thin atmosphere on that area.
Note: A-Rank usage leads to a 1 turn cold down and can only be used 4 times; S-Rank usage leads to a 3 turn cold down before being re-used and can only be used twice.
Note: If a sound producing weapon, technique or instrument is not used, the user cannot mold chakra while manipulating the sound waves.
Note: Can only exert control over and defend from sounds of the same or lower rank.
Note: Can only be taught by Scorps


- Declined -

Well the first thing that doesn't make sense to me is that you say it rebounds of air. Sound always needs a medium to go through. If air already rebounds it, you wouldn't be able to use sound jutsu. After that I find it hard to understand what you said, however in your video the sound waves have to be nearly the same from 4 directions. On top of that they used quite a large machine to create the sound compared to the objects that levitated for the simple reason that larger objects have too much mass and block too much of the sound, which should be equal on all sides and strong enough. So the amount of sound created should already be quite high. The entire part of traveling at the speed of sound by default should not be there IMO as you are the one who has to control the sound waves. You can only move as fast as you can control them. It should be inherently impossible that you are going faster than you normally can while you are the one controlling it all. You can only move as fast as you move the sound, which is normal speed. You're making this appear far more stronger and useful than it in reality is, you can easily do all this stuff with an air jutsu with half the explanation. Also from the moment there is even a small imbalance somewhere, the overall balance is lost. I don't get either why this particular jutsu should have different ranks.


Fuuton: Gisei no Seishin | Wind Release: Sacrificial Spirit
Type: Defensive
Rank: D-Rank
Range: Short (up to Long)
Chakra: 10
Damage: N/A
Description: A similarly basic wind technique which is in fact a very advanced feet of chakra control, air manipulation and an advanced use of the ninjutsu skill of transformation (Henge). If the user is faced with an attack he will release a burst of his chakra which will morph and transform the air around him into a momentary copy of himself while at the same time escaping in a burst of speed to safety, leaving his "copy" to take the blow. The copy is short lived and once hit transforms back into a small burst of air, dispersing. This stands as an advanced use of the basic (Henge no Jutsu) - Transformation Technique applied, through Wind Release, on to a pocket of air and combined with high speed movement. The "copy" is intangible and will only keep its form for a few seconds before being hit but is otherwise a virtually flawless copy to almost any ninja's senses and extremely useful in Close Quarter Combat. Doujutsu and advanced Chakra Sensing will be able to notice the exchange but the technique will still be effective, just not as stealth. The user will, while his copy is taking the hit, move at high speed in a simplistic direction, powered by his own wind chakra, generally simply backwards or sideways, away from the attack (as if he would move in any other direction otherwise, in most cases, he'd be moving towards its path thus making the technique useless, though its his choice to do so still). The technique is more effective in normal battle grounds but can be deployed in mid air if needed. The speed at which the user moves during that quick burst is bound to his rank being that anyone above S-Class Ninja rank can appear to move in a virtual instant manner to the desired destination and any speed boosting technique will only enhance its effects.
Note: Can only be taught by Scorps

- Declined -

In essence there isn't that much wrong with this jutsu, but I just don't get why you would want to make a CJ that does the same thing as the basic E-rank academy clone jutsu, which even has in its description a reference to elemental variations of it. The only difference is that you added that you dash away at the same time, which seems a copy of the Body Flicker jutsu and hardly worth wasting a CJ slot on.


Kuchiyose no Jutsu: Hidoi Gakudan | Summoning Technique: Unholy Orchestra
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
The user will do the confrontation handseal and use his chakra to summon to him a musical instrument or tool. The instrument or tool can be anything from a traditional Koto to a flute, a drum or even a musical box or other traditional autonomous music playing devices. Any instrument or musical/sound tool or sound producing artifact/object can be summoned. The instrument will appear anywhere on the field where the user desires within range. The instruments are normal instruments apart from the ability of being able to be infused with chakra. This ability, seemingly unimportant and horizontal to all basic ninja weapons, allows the instrument to essentially be usable as a means to produce sound for techniques that use sound as medium, those being sound release based or not. The instruments can then be used to use those techniques through the usage of "music". However, if its real music or simply out of tuned sonic torture is dependent on the users own ability to play the instruments. Despite the variable range, most instruments will require the user to touch and wield them directly, thus its effective use will require the user to summon them in close proximity to enable physical contact but, as simple objects, they can be used to distract and confuse an enemy just by summoning them in various situations near or on to them. In the case of autonomous sound producing objects (like music boxes), the user will touch the object, channeling his chakra through it and engraving the sound into it. Upon doing so, the object will start to reproduce the sound and will continue to do so until destroyed. After being touched and engraved with the sound, the object doesn't require contact with the user but will continue to consume chakra (same amount per turn as originally spent to "engrave" the sound) until stopped or destroyed.
Note: The user is bound by the laws and specifics of Narutoverse: he cannot summon any modern electronic instruments, tools or objects.
Note: Can only be taught by Scorps

- Declined -

Mainly again because I'm really wondering what the point is of wasting a CJ slot on this. The manga has shown there to be electronics in Naruto, so saying that you use something like a walkman or a radio or whatever to play music is not forbidden and you can just state in your bio you summon them with a summoning scroll/lightning blade creation or even have them on you. Many people continuously say that is how they summon a large variety of weapons. Not to mention there are many instruments I don't see playing even under the influence of chakra. How is a flute for instance supposed to blow itself?
 
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Scorps

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Re: ±±Custom Jutsu Submission±±

New Cycle


You know the drill. Its opened for a new cycle of 3 techniques per user for one week counting from today or until the new marker is posted. One Cycle = one Week but one Week is not immediately one Cycle. Read the markers to be sure you're not bypassing the rules. Remember that you can only post between markers.

Also, I must remind members to read the rules (check the first post of this thread), read the thread and get familiar with what is approvable and is not, etc. Tons of techniques still are submitted without abiding to the template for example and that is auto decline. And its ridiculous to have a submission declined because of incorrect chakra or damage info. Be smart and make sure your submission abides the templates.


Note: At some point in the near future, the thread will start working on a different type of cycles/scheduele to try and fix the delays we've been experiencing. Yes, I'm not oblivious to the fact that it has been slow neither is Caliburn. And we are trying to fix the issue. I won't give excuses or justifications as to why it has been delayed and pointing it out to me in VM/PMs repeatedly doesn't actually help much. Trust me when I say this isn't the state of things I want for the CJ thread but there is a limit to what we can do and I'm sorry you're experiencing the limit first hand. Hopefully, it will all get better soon.


Members currently banned from this thread:

Aízen; Permanently; Offensive behavior


 

BusinessManTeno

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Cone Snail
Scroll Owner: Teno
Other Users who have signed contract: N/a
Summoning Boss if existing: N/a
Other Summoning Animals tied to contract: N/a
Description and Background: Conus (Cone Snails) is a large genus of small to large predatory sea snails, marine gastropod molluscs, with the common names of cone snails, cone shells or cones. Conus species have shells that are shaped more or less like geometric cones. Many species have colorful patterning on the shell surface. Conus snails are mostly tropical in distribution. Because all Conus snails are venomous and capable of "stinging" humans, live ones should be handled with great care or preferably not at all. The species most dangerous to humans are the larger ones which prey on small bottom-dwelling fish; the smaller species mostly hunt and eat marine worms. Cone snails use a hypodermic-like modified radula tooth and a venom gland to attack and paralyze their prey before engulfing it. The tooth is sometimes likened to a dart or a harpoon. It is barbed and can be extended some distance out from the mouth of the snail, at the end of the proboscis. Cone snail venoms are mainly peptides. The venoms contain many different toxins that vary in their effects; some are extremely toxic. The sting of small cones is no worse than a bee sting, but the sting of a few of the larger species of tropical cone snails can be serious, occasionally even fatal to human beings. In recent years cone snail venom is showing great promise as a source of new, medically important substances

Permission from Coyote To Submit a Variation Of Sea Snails


♠ Declined ♠
First off, that permission you linked from Coyote doesn't seem to work. Fix it.
Secondly, it sounds like you copied and pasted this entire description of the cone snail and I can't approve it unless you add an example or two of what summoning a cone snail might be like. Give me more details on what rank, element, and attack style a cone snail might have.


(Raiton: Hadou tandokuno hibana ) Lightning Style: Surge Of The Single Spark
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will start off by doing 1 handseal then sticking his dominant hand out out in a trigger formation. Doing this, the users hand will start crackling with lightning around it. On the users will, he will then shoot out a small but very powerful bullet of lightning from his index finger that travels at great speeds due to how small it is also with great force. Making it obvious that the jutsu is going to be shot from the index finger, also it travels in a straight line, though not traceable unless by dojutsu users but easily noticeable since it travels in a straight line. This jutsu can easily rip through flesh, and even huge rocks (Following the elemental weaknesses and strengths) with great force. Once this jutsu comes in contact with something/someone it leaves a trail of violent non-focus lightning from its path. So if this bullet was to hit an opponent in the leg, it will disperse a surge of non-focus lightning (slightly stronger then nagashi) from inside the opponents body that would not only do some damage to the opponent but also paralyze the opponent for one turn.

Note: Can use two turns max
Note: Cant use lightning above S rank in the same turn
Note: Cant use lightning Above A rank In the next turn

♠ Declined ♠
Shooting lightning from the finger in a pistol manner? Way too much like existing jutsus, I see nothing unique about this. Also, jutsus that are untraceable by the human eye are not acceptable. I suggest changing the core idea and creating something more unique.


(Shakuton: Uwadzutsumi kontan tenpi) Scorch Style: Resonating Soul Of The Sun
Type: Supplamentary
Rank: Forbidden
Range: Self
Chakra: 50 (-10 Each turn active)
Damage: N/a (-15 to user)
Description: This is a special scorch jutsu exclusive to the best of the best of scorch users. The user will gather large amounts of scorch chakra around their whole body for a periodic of time. Once done they will release the built up scorch chakra from around their whole body causing scorch to literally resonate from inside their body outwards. This will make the whole users body covered in scorch. This jutsu serves 2 Main purposes. 1. Any water jutsu that comes within short range of the user will quickly evaporate due to the intense heat that resonates from the users body thus making all water jutsus useless against the user (Still following the elemental weakness and strength of course) 2. To compliment their style in taijutsu. If the user comes in contact with the opponent, every hit that lands on the opponent they will suffer 2nd degree burns on wherever they was hit thus causing pain to a mid degree whenever they move the body part that was inflicted, also drains the water out the body part that was hit, . This jutsu was classified as forbidden when they realized the drawbacks was more severe then they thought. The reason this jutsu is classfied as forbidden is due to the intense scorch chakra resonating through the body, though the user is coated in scorch chakra it does not fully protect them from the scorch that resonates, thus slowly evaporate the water from the opponents body each turn its active, causing slight fatigue each turn it is active.

Note: Can only use once
Note: Stays Active a max of 3 turns (Can turn off at will)
Note: The user can only use Wind, Fire, Scorch, Taijutsu, Kenjutsu, and Genjutsu While active. Nothing else
Note: Due to slight fatigue, the user cant use Jutsus above S rank the first time active, 2nd time active the user cant use any jutsu above A rank, 3rd time active the user cant use any jutsu above B rank In the same turn.
Note: Can only use 1 other jutsu in the same turn as this jutsu

♠ Declined ♠
At the highlighted: What do you mean by it being activated three times when you can only use it once?
Secondly, causing all water jutsu to evaporate when near you seems somewhat illogical. What if you were tossed in a deep sea? What would happen then?
 
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Re: ±±Custom Jutsu Submission±±

Cards of the Joker | Jōkā no Kādo
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The Cards of the Joker are special weapons needed to use the Reaper of the Cards usually kept in holsters. These 52 deck of cards are made from a special metal, the same special metal used in chakra enhanced trench knives, though these cards are indestructible. Much like the trench knives the cards are able to contain chakra from the user and become the origin of techniques. In this way they can be used for techniques that require shuriken, kunai, or any other projectile weapon. They can also levitate/float around the user and be in the user's control up to mid-range away by chakra stored within them that reacts to the users thoughts and movements. The Cards also have a special attack. After forming 1 handseal they can, at the expense of a move, channel raw chakra into a card/s and cause a localized raw chakra explosion that can do severe damage. Each explosion can reach up to short range in all directions. The user can create more than one explosion, though the rank will be split between the explosions. The user can cause numerous explosions to detonate simultaneously or chain explosions. Though this isnt exactly stealthy it was means for assassinations.
~Can only explode 5 times
~A single explosion is A rank, requires 30 chakra and spends a move. The more explosions, the more the rank is split. Though this only applies when the user attempts multiple explosions at the same time
~Can only be used by Cursed Prince and those allowed


♠ Pending, leaving for Scorps ♠


 Declined  This is not a CW and you read nothing of what was told to you and the former submitter.​

Genjutsu: Hotondo Puraimaruinsutinkuto| Illusionary Arts: The Most Primal Instinct
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The Most Primal Instinct is a genjutsu with the ability to tap into one of the strongest instincts of humans. After forming a set of 4 handseals the user will insert their chakra into the opponents brain, triggering the illusion. This illusion feeds off humans most primal instinct, fear, but it does not directly cause fear to the opponent by some gruesome scenario or simply for no reason like doujutsu. This illusion feeds thoughts to the opponent that is disguised as his own thoughts. Its a form of paranoia to the extreme, to the point where the target is paralyzed in fear. These thoughts make everything around the target seem deadly suspicious, thoughts such as "What will happen if I move" "Is the opponent planning something as we speak?" "If I attack am I falling into a trap" "If I use lightning will he use water?" "What if somethings coming from beneath" "Has he infected the very air?" "Is it safe to breath?" "Will I die if i try to run?" "Will he kill me if i surrender?"
These thoughts race through the targets mind at an extremely fast race, this leaves the opponent a state where he chooses to do nothing or rather cant do anything because he cant go against his own instincts because these thoughts are convincing him that whatever he tries to do will lead to his own demise. He cant even think straight. This can even turn allies against each other; They will suspect each other of plotting against them and this contributes to the fear even more. This Genjutsu is known as one of the ten truths, it is sacred.
~Can only be used twice
~Lasts for 2 turns
~Can only be taught by Cursed Prince
~No Genjutsu in the next 3 turns
~No S rank in that same turn


♠ Declined, do not resubmit ♠
Genjutsu can not "force" the victim to do anything. I understand your concept here, but you can only make them sense things, not feel or think anything. You can provide them with a situation to have them think such thoughts, but in no way can you "feed" nor "implement" such thoughts into them.
As for having the victim feel fear, I believe there is a D-Rank canon Genjutsu that does the trick.



Yamārashi Waza: Kuiruzu no Senshi | Porcupine Arts: Warriors of the Quills
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This is a summoning ability known only to the signers of the porcupine contract. After the weaving of the Tiger➟Boar handseals the user will wipe blood on their summoning tattoo, allowing them to summon a warrior of the Porcupine Blitzkrieg, a formidable highly mobile infantry. The user can summon up to 4 warriors at once at the same time. These porcupines have an altered body structure, allowing them to stand on their hind legs longer than any porcupines, making them generally faster and stronger. Each one of them can be a max of 3 feet tall. What they lack in height and power they make up for in speed and agility. They lack elemental affinity's as well, but have great control over their quills to make up for that too. Their backs have very small and thin quills so as to not hinder their movement, but at any given time they have the ability to extend these quills. The extension is not limited to only their backs and tails where quills normally cover. Quills can go from any point on their bodies and can extend up to 6 feet. They can extend multiple quills at once, allowing them to be dangerous in close combat. This is their own fighting style taught to them, they do not know Strong Fist Taijutsu. Depending on the amount of chakra put into the summoning, they can summon stronger Warriors. All the warriors summon have double the users speed, triple if they only summon 1 porcupine.
~Can only be used twice
~Needs to wait 1 turn before using any porcupine related techniques once this technique ends and 2 turns before using this summoning again
~When 1 Porcupine is summoned it is triple the user's speed, when 2-4 are summoned each has double the speed of the user
___________
-Leaving for Scorps-



 Declined  Wrong chakra info. Max 2 warriors. This doesn't need to be S-Rank. No on the part that you can summon stronger summons. And this is not a Porcupine Art but a Porcupine Summon. Needs to have a turn limit if you are summoning more than one.​

Yamārashi Kuchiyose: Kuiruzu no Senshi | Porcupine Summoning: Warrior of the Quill
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will perform 3 quick handseals and slam their hands downwards, allowing them to summon one of the warriors of the porcupine royal army. They range from about 4 feet to 6 feet tall and stand upright on their hind legs. They have green colored quills, signalling that they are members of the royal army. These porcupines are masters of close combat, they are taijutsu specialists and can use all strong fist taijutsu. They also have the ability to take the long quills off their back and use them to perform regular kenjutsu.
~Can only be used twice
~Lasts for 3 turns

Change the technique pretty much, just made it something basic, but something id like

♠ Approved ♠
No, your Porcupines can not do up to A-Rank Samurai Kenjutsu.
 
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Never

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Re: ±±Custom Jutsu Submission±±

(Getsurō) - Moon Wolf
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 (+5 each turn Ōkami stays on the field)
Damage Points: 80
Description:
Getsurō is a katana that was once wielded by a man of great power, an infamous Shinobi of the Wind country named Ōkami who was believed to be cursed. It was said that he asked for power to defeat Konohagakure, and so he was given power by someone unknown - this power was cursed though, he used it to destroy armies worth of leaf shinobi and he gained his fame from this. Until one day, he was fueled by power, driven mad and he killed his own Sand brothers; the curse took to effect and it turned Ōkami into a monster, the monster was said to be nearly twice the size of an average human, with dog like features, sharp teeth and sharp claws - A werewolf. Ōkami went wild and slaughtered innocent villagers, shinobi of both sides until the Fourth Hokage of Konohagakure - Minato sealed him within his own blade and hidden, lost forever, or was it? The Blade was picked up by the 'Lonely Assassin' and it spoke to him, he learned to wield it and control it for his own, becoming Getsurō's new owner.

Getsurō the blade has the soul of Ōkami within it, Ōkami can speak to the user within the Blade and others can hear him also, though he was once a violent and power lusting man, he has learned his lesson from what he did in the past; though he will never properly forgive himself. The user of the blade can release Ōkami temporarily by feeding the seal that is imprinted all up the blade with their chakra and then draws their sword, the sword turns into a black mist that then takes the form of Ōkami as he was described above as the monster, Ōkami is a lot stronger than most humans and so can over power them in close combat with ease, his monster form also gives him great strength and he can withstand B-Rank or less ninjutsu. When Ōkami is released he takes a quarter of the users chakra and can use it, when he is defeated and/or returns to the form of a sword, the chakra that he didn't use will become the user's again.

Ōkami is able to use very limited ninjutsu, which is why he takes some of the user's chakra so he is capable of using this ninjutsu, even in beast form he is able to create hand seals as he has 4 fingers, 1 thumb on each of his hand, they're just larger with sharper nails. Ōkami can use all fire techniques up to B-Rank with hand seals, his fire is more red than usual flame, this does nothing to strengthen or weaken the technique, it's just an effect of the curse.


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- Ōkami can use normal strong fist Taijutsu, that means no EIG or chakra enhanced ones, though he does get a boost of + 30 damage because of his great strength and claws.
- Ōkami can withstand B-Rank and below Ninjutsu and all normal strong fist Taijutsu, Tools do not effect him unless a sword gets deep enough to pierce his heart. He becomes a black mist if he is defeated and returns to the sheathe as a sword to regain his strength.
- Genjutsu does effect Ōkami, thought because he doesn't feel pain as well as normal shinobi he cannot break out of it until the user of the genjutsu stops chakra flow throughout Ōkami or until he is released by someone else.
- Ōkami can be released Thrice per battle, though there is a cool down period of 6 turns once he becomes a sword again.
- Getsurō is just like a normal blade until it is turned into Ōkami, it is indestructible though because of Ōkami's strong soul.
- Can only be wielded by The Lonely Assassin.

X-Declined-X Please no curses, write something that can be explained.

(Raiton : Īguru o kishima) - Lightning release : Screeching Eagle
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Cost: 60
Description:
The user stretches their arms out and releases lightning all around him and then they will flap their arms down, the lightning gathering downwards and firing the user into the air, the lightning looking as if it is shooting from his legs and arms. When the user is in the air he will manipulate the lightning to surround him again and then disperse with an explosion of light, blinding everyone in mid range, but doing no damage.

-Can only be used twice per battle
-Can only be taught by LonelyAssassin

X-Declined-X Irony?

(Futon : Kōha geirufan) - Wind Release : Hardliner Gale Fan
Type: Offense
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Cost: 40
Description:
The user manipulate wind chakra so that it gathers in their legs, they ill then proceed to back flip, the wind in their legs capable of making them faster and higher when they back-flip. When they back-flip they release an arc shaped gust of wind from the back-flip path of their legs that shoots at their opponent.
-Can only be taught by LonelyAssassin

X-Approved-X Reduced the rank, pick ranks in accordance to the complexity of your technique. You cant label a simple fire ball technique that does nothing unique in particular as forbidden, because its not. Always make sure your rank, damage output and effects are sync. Otherwise it would either overpower a simple technique or add unnecessary restrictions to it.
Resubmittion

(Raiton : Īguru o kishima) - Lightning release : Screeching Eagle
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Cost: 60
Description:
The user stretches their arms out and releases lightning all around him and then they will flap their arms down, the lightning gathering downwards and firing the user into the air, the lightning looking as if it is shooting from his legs and arms. When the user is in the air he will manipulate the lightning to surround him again and then disperse with an explosion of light, blinding everyone in mid range.

-The blinding light does no damage.
-Anyone within 3 meters of the user whilst in the middle of the technique will be damaged.

-Can only be used twice per battle
-Can only be taught by LonelyAssassin

♠ Declined ♠
A few questions here. First off, while Lightning in itself is powerful, it doesn't necessarily possess the physical substance like the other elements to "raise" you into the air. And if it can in other mangas or animes, I don't see it working in Naruto. Perhaps if you somehow utilized the strength of your own body, I can see this working out. Also, there doesn't seem to be anything unique about this jutsu, I can imagine about several other canon jutsus that can do what this jutsu can, perhaps add a bit of flavor?


New Submission :

(Raiton : Rizādoden) - Lightning release : Lizard Den
Type: Offence
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Cost: 80
Description:
The user builds up their Raiton Chakra and creates two big balls of lightning in both their hands, which are held outwards. The user will release the two balls of lightning which will travel to either side of their target(s), the user will make a dragon hand seal and the two balls of lightning will explode towards the middle of where either of them were shot; the lightning will cut through anything or anyone in between. This can also be used as a wall if timed correctly, the lightning explodes to the center to intercept an attack.

The two balls of lightning are both A-Rank then when the wall of lightning bolts comes together it becomes S-Rank again, the lightning explosions can cause 30 damage and paralysis if there is someone short range from them when they go off.

-Can only be used twice per battle and must wait 4 turns before using it again
-Can only be taught by LonelyAssassin

♠ Declined ♠
Nothing unique about this. Might also mention how fast the lightning ball travels as well. Reminds me much of a C-Rank Lightning jutsu, however. Try and find some way to make it stand out and approvable.


Tully and Stark, the Fisher Twins
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Cost: 40
Description:
Tully and Stark are brother and sister, Tully being the female and Stark being male; they are both about 50cm tall and they are both short snouted. Tully has reddish brown fur and carries a katana proportional to her size on her hip, whilst Stark has pale blue fur and has a quiver of arrows and a bow. These Fishers aren't usually used for battle but instead for long range communication; no matter how far away the two fishers can speak to each other telepathically and so can send messages from one waypoint to another, they do not use ninjutsu at all.

-Must sign Fisher Contract

Dragon, Fisher of the Lake
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Cost: 80
Description:
The user summons a Giant fisher that is about the same size as Gamabunta, he has black fur and brown eyes. He is the biggest Fisher, legends say he caught a golden fish and at it, this fish made him grow humongous. He remains on four feet, but he can swipe the ground in front of him with one of his front legs if he wishes, or if against another huge summons he can bite them with his razor sharp teeth. Because of the size of this fisher, elemental attacks do not bother him if they are B-Rank and below.

Dragon can use the elemental infinite of fire and he can use up to S-Rank fire techniques that are fired from the mouth and do not require hand seals. When Dragon is summoned the user will be standing on his head after the summon is completed, also all over the Fishers body (not head) there is a slime that is built up in between dragon's fur and created a layer all over because of the time he spends in the water, this gives the user a water source that can be used only when Dragon wills it as his chakra courses through it, not allowing any enemies using it, also if someone comes into contact with this slime they will be stuck.

-Stays on the battlefield for 4 turns
-Must know Fisher Summon

Dōtai, The Fisher's tactician
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Cost: 40
Description:
The user summons a Fisher which is about 50cm tall with brown fur and golden eyes, he wears a yellow robe with a hood, he carries a spear proportional to his size. He is the most noble Fisher and the cleverest, he refers to everyone with respect and apologizes for no reason sometimes. Dōtai has great deduction skills and likes to stay on his summoner's shoulder or back, he is usually another pair of eyes and can help his summoner with tactics in battle, he has the ability to perform up to B-Rank lightning jutsu with no hand seals and will use lightning sword techniques with his spear instead. Though he isn't a master of lightning, Dōtai creates a passive d-rank lightning shield around the user, which is restored at the start of every one of your turns if destroyed. He can still use lightning techniques whilst the shield is active as it is passive when he is summoned, but he must stay on the user's shoulder or back if so.

-Can only be on the battlefield for 6 turns
-Can only be summoned if signed the summoning contract
____________
-Auto Declined- Follow the template, adding Japanese names is part of the template.


Approved Summoning Contract :
(Tarīsutākufisshā futago) - Tully and Stark, the Fisher Twins
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Cost: 40
Description:
Tully and Stark are brother and sister, Tully being the female and Stark being male; they are both about 50cm tall and they are both short snouted. Tully has reddish brown fur and carries a katana proportional to her size on her hip, whilst Stark has pale blue fur and has a quiver of arrows and a bow. These Fishers aren't usually used for battle but instead for long range communication; no matter how far away the two fishers can speak to each other telepathically and so can send messages from one waypoint to another, they do not use ninjutsu at all.

-Must sign Fisher Contract
-Can only be taught by LonelyAssassin

♠ Declined ♠
Add a usage limit and also a turn limit. And, if I am correct, they have no battle capability? How large might they be and how fast could they move, however?
 
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Alphaqindyas

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Re: ±±Custom Jutsu Submission±±

(Raiton:pinpointo shikou) Lightning Style: Pin-Point Aiming
Type: Attack
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will start by focusing and channeling lightning chakra into one of their hand. By doing this lightning will start to crackle and becoming visible to the human eye around the hand. The user will then point their hand out and snap their finger channeling the lightning into a straight line at a very fast pace frying whatever part the lightning comes in contact with. This jutsu is untraceable to the human eye but predictable at the same time as it only travels in the line of the snap. This jutsu is intended to fry the opponents feet, or even hands causing severe burns due to the force of the lightning. If the jutsu hits an opponents hand they wont be able to use their hands for 1 turn. Same with the feet. This jutsu can hit the arm but will only fry a small patch thus not doing any real lethal damage.
Note: Can Use 3 Times

♠ Declined ♠
So many things wrong with this jutsu.
The concept of shooting Lightning from your hand in a straight line has been overused way too many times, also, jutsus that are untraceable to the human eye in any manner can't pass. You also don't mention how fast it travels.
 
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Luther

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Re: ±±Custom Jutsu Submission±±

Genjutsu Style: Kugidzuke |Illusion Technique: Pinned Down
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user performs the rat hand seal and throws a basic katana towards the line of sight of his opponent which upon seeing it casts him in a Genjutsu which creates an illusionary effect that the katana has multiplied into four pieces apart which are all pinned down on the opponents two hands and feet restricting him from making serious movements.However, In reality The opponent movements are unhindered and is still able to manuever around.

Note: Can only be taught by thunderbolt
Note: Can only be used three times a battle


 Declined  If he is pinned in the illusion and can move, why can he move in reality? Also, your order is messed up, You should throw he projectile and then do the handseal to induce the illusion. The illusion is induced by the handseal, not the projectile. Also, what happens to the real weapon? Will it simply hit the target without him knowing about it? Also, don't forget about the note i gave you about the name when you resubmit your techniques.​

Genjutsu Style: Tabe ari|Illusionary Technique:Devouring Ants
Type: Offensive
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage points:N/A
Descriptions: This technique was previously used in the ancient times as a means of punishment to punish criminals or outlaws who hand commited treason or commited grevious offenses, its sole purpose was to kill its opponent in a slowly but painful manner, however such practises have long been abolished.The user of the jutsu performs the ox-tiger-dog-boar hand-seals in quick successions and casts his opponent under a genjutsu creating an illusion that his opponents limbs are being slowly and gradually devoured by termites and ants, the termites and ants start devouring the opponents limbs and eventually progressing unto his opponent vital body organs until it reaches its heart. However, in reality the opponent is unharmed, but frightened as a result of the trauma from the casted genjutsu.

Note:Can only be taught by thunderbolt.
Note: Can only be used twice in a battle.


 Declined  If it does pain, it has to do mental damage don't you think? Also, does this mean the opponent will only experience the illusion, becoming unable to see the real world or will he still be capable of seeing the real world?​

Kasai sutairu: Rasutorizōto|Fire Style: Last Resort
Rank:Forbidden
Type: Offensive
Range: Short_Long
Chakra Cost: 50
Damage points: 90[Death To User]
Descriptions: This jutsu similar to danzo Reverse Four Symbols Sealing Technique is used as a last means and measures by the user in an attempt to kill the opponent. The user of this jutsu performs the dog-ram-ox-boar and tiger handseals and begins to gradually knead his katon chakra in his body as he does this his body gradually begins to swell and increase in size taking on the shape of an inflated ballon as the user slowly begins to lose consciousness, the user body begins to swell and increase in size until it has reached its limit and pops releasing a fury of fire around the whole location and terrain which extends up to a 2 miles radius and spreads in a 360 deegres angles which burns anyone in the vicinity along with the user to crisps.

Note: Can only be used by thunderbolt
Note: Can only be used in near death situations
Note: Takes One Turn To Form.
Note: Can only be used if the opponent has been hit by a high ranking jutsu and is near death.


 Declined  DNR. This is a copy of existing techniques. I can't even count the number of Omni burst-like techniques made so far, specially for Fire and Lightning. Its also ridiculously oped, unreasonable and unapprovable. Its also pointless in battle.​
Genjutsu: Tabe ari|Illusionary Technique:Devouring Ants
Type: Offensive
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage points:60
Descriptions: This technique was previously used in the ancient times as a means of punishment to punish criminals or outlaws who hand committed treason or committed grievous offenses, its sole purpose was to kill its opponent in a slowly but painful manner, however such practices have long been abolished.The user of the jutsu performs the ox-tiger-dog-boar hand-seals in quick successions and casts his opponent under a genjutsu trapping him in an illusionary world wheres his opponents limbs are being slowly and gradually devoured by termites and ants, the termites and ants start devouring the opponents limbs and eventually progressing unto his opponent vital body organs until it reaches its heart. However, in reality the opponent is unharmed, but frightened as a result of the trauma from the casted genjutsu.

Note:Can only be taught by thunderbolt.
Note: Can only be used twice in a battle.


 Declined  Soooo...you trap your opponent in an illusionary world where his opponents limbs are being slowly eaten... Ok...do you know that your opponents opponent is you? Also, I asked about the illusionary world exactly because I was getting the feeling this was what you wanted to do. No on that. You can produce the termite illusion and etc but the illusion itself doesn't, in any way, require the opponent to be locked in a dream world.​

Genjutsu: Kugidzuke |Illusion Technique: Pinned Down
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user throws a basic katana towards the line of sight of his opponent and then performs the rat hand-seal and upon seeing the katana it casts him in a Genjutsu which creates an illusionary effect that the katana has multiplied into four pieces apart which are all pinned down on the opponents two hands and feet restricting him from making serious movements.However, In reality the The opponent movements are unhindered and is still able to manuever around and the thrown katana hits the opponent if he is still caught in the illusion.


 Declined  If the katana hits the opponent he is not caught in the illusion...he is hit by a katana... You make little to no sense in this.​

Genjutsu Style: Nise no aidentiti |Illusion Technique: Mistaken Identity
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs The ram hand seal and casts his opponent under a genjutsu which creates an illusion whereby he is in a world populated by people having the same appearance as him and acting in the same manner as he does,creating a sense of uncertainty and doubt in the opponent self,as to whether he is real or not. Whereas, in reality Nothing happens to him, as this takes place only in his mind, as a result of the casted genjutsu.

Note:Can only be taught by thunderbolt
Note:Can only be used three times a battle


 Declined  You didn't correct the core problem with it. Also, and I'll explain this only once and start declining with DNR any submission you make which doesn't abide to this, names are like this:

JAPANESE NAME - ENGLISH NAME

Genjutsu is a japanese joint word that means "Illusionary Arts". Style is an English word. There is no such thing as Genjutsu Style... Its Genjutsu. I will not call your attention on this issue any more. From here on out its a DNR for that. Its not that hard to name something properly when there are instructions on how to do it in the first post of this thread and thousands upon thousands of examples.

Genjutsu: Nise no aidentiti |Illusion Technique: Mistaken Identity
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs The ram hand seal and casts his opponent under a genjutsu which creates an illusion whereby he is in a world populated by people having the same appearance as him and acting,talking and dressing in the same manner as he does, the opponent perception of the illusionary world and reaction to it depends on the individual. Whereas, in reality Nothing happens to him, as this takes place only in his mind, as a result of the casted genjutsu.

Note:Can only be taught by thunderbolt
Note:Can only be used three times

♠ Pending, leaving for Scorps ♠


 Declined  This is useless. An opponent can simply say "I ignore this and act unphased by any of it". This won't go anywhere nor will you be able to make from this something viable. DNR​
 
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Daemon

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Re: ±±Custom Jutsu Submission±±

(Soudai Sanda-ba-do Mo-Do )-Majestic Thunderbird Mode
Type:Attack
Rank:Forbidden
Range:Short
Chakra Cost:50
Damage Points:N/A(-50 to the user)
Description: the user unlocks all the lighting chakra they have. The lightining chakra is pushed to every point in the body creating like armor made out of pure lightning chakra. The chakra wraps around their head and is then molded to form the shape of a head of a thunderbird. Near their feet the chakra envelops them and forms into the shape of talons. A structure forms out of the back of the user as the shape of large thunderbird wings that are made of pure lightning chakra but they do not grant the user flight of any kind. This mode creates a large yellow aura around the user in the shape of a large bird. The user is able to move at the speed of which their movements seem like a blur to the opponent yet can still be traceable by the naked eye. While in this Mode the user can only use lightning jutsu, taijutsu, ninjutsu and genjutsu. All lightining jutsu get +15 strength. After this jutsu is deactivated the user is extremely exhausted and they cannot use any lightning jutsu for 3 turns. Also after this mode is deactivated the user can only use A-rank and below jutsu for 2 turns due to the exhaustion and lack of chakra. Also the user is very vulnerable to wind jutsu. Water jutsu won't effect the user in terms of electrocution, for example the person can swim in water completely fine without the fear of getting electrocuted.
(Usable only 1 times per battle)
(lasts 4 turns)
(Can only be taught by Daemon)
____________
-Approved- edited a bit



Updating above:

(Soudai Sanda-ba-do Mo-Do )-Majestic Thunderbird Mode
Type: Supplementary
Rank:S-rank
Range:Short
Chakra Cost:30
Damage Points:N/A
Description: the user unlocks all the lighting chakra they have. The lightining chakra is pushed to every point in the body creating like armor made out of pure lightning chakra. The chakra wraps around their head and is then molded to form the shape of a head of a thunderbird. Near their feet the chakra envelops them and forms into the shape of talons. A structure forms out of the back of the user as the shape of large thunderbird wings that are made of lightning chakra but they do not grant the user flight of any kind. This mode creates a large yellow aura around the user in the shape of a large bird. The user is able to move at the speed of which their movements seem like a blur to the opponent equaling rock lee without weights. While in this Mode the user can only use lightning jutsu, taijutsu, ninjutsu and genjutsu. All taijutsu gains +25 due to the enhancement of lightning chakra to each strike. When the opponent is hit full on with this activate, it sends a small electrical current that is native to the nature of lightning release. The current numbs the opponents body temporarily. This lasts no longer than a few seconds. Movement is still allowed for the opponent but it will be slowed down by one ninja rank . Example A Official Sage hit will Move at the speed of a Sage. The numbing,however, cannot be stacked. Meaning you may hit an opponent twice but they dont move down two levels. Only one. After this jutsu is deactivated the user is extremely exhausted and they cannot use any lightning jutsu for 2 turns. Also after this mode is deactivated the user can only use A-rank and below jutsu for 2 turns due to the exhaustion and lack of chakra. Also the user is very vulnerable to wind jutsu. Water jutsu won't effect the user in terms of electrocution, for example the person can swim in water completely fine without the fear of getting electrocuted.
(Usable only 2 times per battle)
(lasts 3 turns)
(cannot be used back to back. user must wait 2 turns between each use)
(Can only be taught by Daemon)

♠ Pending, leaving for Ryujin/Dante ♠


 Update Declined  DNUA (Do Not Update Again). PS- When you submit something to be updated 3 things can happen: the update can be approved, the update can be declined or the technique can be DNR. When you post something to be updated, its judged once again, from scratch not considering in any way that a former version was approved. I would never, ever approve such a technique when it collides with existing lightning techniques, both custom and cannon. The only reason why I won't DNR the original is because Dante approved it and I don't enjoy changing other mods judgements. However, if it wasn't for the respect I have for him, this would be a clear DNR all around.​

New Submissions:

(Fuuton: Jōshō kiryū Zephos) Wind Release: Updraft of Zephos
Rank: A
Type: Defensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: Updraft of Zephos is a defensive wind jutsu that redirects an opponents attack towards the sky giving the user a chance to counter or escape to a safer place. The user does this by forming 4 hand seals, Ox -> Bird -> Boar -> Tiger, the user inhales deeply while lowering his head downward so his face is toward the ground. As he exhales the wind from his mouth, his head snaps back up towards the sky. This leaves a wall of wind in front of the user. The wall of wind has an upward current. This wall of wind acts as a defense against jutsu of the same rank. When fire jutsu comes into contact with the wall of wind, the elemental weakness still takes effect. However due to the current and direction at the wind is blowing, the fire will also follow that current path and get redirected toward the sky. This effectively redirects the fire into the sky. This jutsu can be done by ways of fan. Anyway fan that has the capability of jutsu being used through it can use this jutsu. This is done by holding the fan low and flinging upward releasing the same wind wall.
Note: Can only be taught by Daemon
Note: can be used 3 times per battle
Note: Can only be used every other turn
Note: If used with a fan this jutsu, no handseals are needed.

♠ Declined ♠
Hardly seems like a plausible jutsu, but a few questions. Firstly, at the bolded - you mentioned that the jutsu has an upwards current, so whatever do you mean by following the current Wind direction? Also, the tiniest spark of Fire can set most Wind moves completely ablaze unless it's completely overwhelming (take Pressure Damage), it doesn't necessarily make sense for an A-Rank Wind wall that is barely the size of your human body to deflect fire jutsus into the sky, given a lot of Fire jutsus is in the form of sphere. Even if it does redirect the jutsu, the Wind Wall be set ablazed and you yourself would be damaged.

Also, breaking elemental rules, A-Rank Wind can't block A-Rank Fire in any manner.


(Namekuji Ninpou: Hedoro Shuuren) - Slug Arts: Slime Convergence
Rank: A Rank/S-Rank
Type: Offensive
Range: Short - Mid
Chakra Cost: 30(40)
Damage Points: 60(80)
Description: Katsuyu, while in her cloned form or full form, shoots out a wave of stick, slimy acidic substance towards the opponent. While in her full form, Katsuyu's version of this technique is much stronger than when split apart. The spray of acid slime covers the opponent like a blanket. Using chakra manipulation, Katsuyu forms an orb of thick slime around the opponent. Like other Slug Arts jutsu, the orb that the opponent is trapped in has a time limit on the acidity of it. After two turns, the acidity of this slime wears off.
Note: can only be taught by Daemon
Note: Must have signed slug contract



♠ Declined ♠
Needs an usage limit, and how does the rank affect the acidity? What does the acid do the opponent? And let's say Katsuya split out a huge wave of slime over about ten ninjas, can she trap all of them at once?
 
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Method

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Re: ±±Custom Jutsu Submission±±

First CW

Fisshingubureido |Chishio Blade
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (+10 each turn on activation)
Damage:
Description: The Chishio Blade(血汐, Meaning blood split from the body), a katana forged within the depths of Kirigakure & lost within the village after being labeled "The Devil's Arm". The creator of the blade had died wielding it after an attempt to protect the village from an attack by the barbaric Kaguya clan. The blade is covered a crimson red with a pale red running across the edge & in between the two colors a thick layer of, what could only be described as flesh. The guard is a dark gray with three holes along each side of it. The hilt is also covered over in a dark gray with gray patterns running across it & red dots scattered around the hilt.
Upon wielding the katana a connection is made between itself & the user. The blade has somewhat of a hold over the user & constantly feeds on their chakra while able to task itself. The blade is as strong as any other basic katana carried, but is also hollowed within. When the user stabs an opponent, whether it runs through or is lodged within the target's body, the blade begins to siphon their blood through the flesh, storing it within the blade. Chishio is known to feed on The blood it absorbs, having it spread throughout the blade, hardening it to a diamond like density, making it indestructible. When having stabbed an opponent whether the blade run through or lodge within the target, the flesh can also release a liquid that circulates within the blood stream throughout the body. This liquid is able to thin the blood flowing around the body, causing any created wounds there & after to continuously leak blood at a rapid rate. Depending on the location & size of the wound, the outcome severely differs.

Cut - If the user only slightly cuts the opponents skin (a common example within Narutoverse being a slit running across the face) then no severe results are seen, the slit continues to leak blood but at a normal slow pace. This is due to the size of the wound only having a thin opening. The size of the cut depends on the amount of blood loss, if a longer slash was performed that would reach from the shoulder to the stomach then, even if it was not a major incision to the skin it would be enough to create a long enough opening to pump a moderate amount of blood to through the opening. The effects of blood loss from a single long wound would not been seen for an extended period of time(5 turns).

Stab - Two different processes refer to stabbing motions, whether the blade is lodged into the opponent or runs straight through both result in the same effect. Due to the size of the deep incision made, the opponent would lose a large amount of blood. The opponent would still be capable of any normal process(movement, handseals, reaction & so on) but just as any human body would react to a serious wound, their body would be unable to react to strikes/attacks within an appropriate timing. Due to the severity of the wound, blood loss effects in a quicker period of time (4 turns).

Sever - The obvious result of slicing off an opponent's head would be death. Slicing through an opponent's limbs would cause the effects of Chishio to perform at its peak. Due to suffering such a severe wound, the openings gush out large amounts of blood causing the opponent to suffer from the effects at a much more rapid period time to the others(2 turns).

The effects sustained due to the blood loss are all identical but the timing they start to take affect(noted at the end of each section)differs. The opponent begins to enter a confused mindset & unable to focus. Their breathing becomes slower & heavier as their pulse slowly begins to rise due to the thinning of the blood. Their heart begins to beat faster, pumping blood rapidly across the body as a reaction to clot the wound attempting to compensate for the loss of blood, but as noted due to the thin blood it would be unable to clot. This is followed by the user beginning to feel dizzy, their vision becoming impaired. Unless the opponent is able to find a solution, due to the effects taken place the opponent's life will slowly & painfully end( Death will follow 2 turns after the effects begin).
The user is willfully able to slowly strew their own blood into the blade by pressing against the hilt causing spikes to emerge from the scattered red dots across it. The user will feel the effects & become not only dizzy but gain impaired vision for 1 turn.
- Upon Chishio performing its blood thinning ability it feeds on the user's chakra adding on to chakra cost per turn by +10.
- After 5 turns of wielding the katana, if the blade has no blood to feed on it siphons from the user's own body through the scattered dots. After 3 turns of this the user begins to feel dizzy & unfocused, taking extra damage from the opponent's strikes.
- Upon sheathing the katana it leaks any & all blood absorbed through the sheathe, having it once again dormant until unsheathed.
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__________
-Declined- Chakra infusable swords are not allowed, remove that connection between you and the blade, and if it feeds off the user's chakra, that makes it chakra infusable >_>
Fisshingubureido |Chishio Blade
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage:
Description: The Chishio Blade(血汐, Meaning blood split from the body), a katana forged within the depths of Kirigakure & lost within the village after being labeled "The Devil's Arm". The creator of the blade had died wielding it after an attempt to protect the village from an attack by the barbaric Kaguya clan. The blade is covered a crimson red with a pale red running across the edge & in between the two colors a thick layer of, what could only be described as flesh. The guard is a dark gray with three grouped holes along each side of it. The hilt is also covered over in a dark gray with gray patterns running across it & red dots scattered around the hilt.
The blade is as strong as any other basic katana carried, but is also hollowed within. When the user stabs an opponent, whether it runs through or is lodged within the target's body, the blade begins to siphon their blood through the flesh, storing it within the blade. Chishio is known to feed on The blood it absorbs through the flesh, having it spread throughout the blade, hardening it to a diamond like density, making it near indestructible. When having stabbed an opponent whether the blade runs through or lodged within the target, the flesh can also release a liquid that circulates within the blood stream throughout the body. This liquid is able to thin the blood flowing around the opponent's body, causing any created wounds there & after to continuously leak blood at a rapid rate. Depending on the location & size of the wound, the outcome severely differs.

Cut - If the user only slightly cuts the opponents skin (a common example within Narutoverse being a slit running across the face) then no severe results are seen, the slit continues to leak blood but at a normal slow pace. This is due to the size of the wound only having a thin opening. The size of the cut depends on the amount of blood loss, if a longer slash was performed that would reach from the shoulder to the stomach then, even if it was not a major incision to the skin it would be enough to create a long enough opening to pump a moderate amount of blood to through the opening. The effects of blood loss from a single long wound would not been seen for an extended period of time(5 turns).

Stab - Two different processes refer to stabbing motions, whether the blade is lodged into the opponent or runs straight through both result in the same effect. Due to the size of the deep incision made, the opponent would lose a large amount of blood. The opponent would still be capable of the normal(movement, handseals, reaction & so on) but just as any human body would react to a serious wound, their body would be unable to react to strikes/attacks within an appropriate timing. Due to the severity of the wound, blood loss effects in a quicker period of time (4 turns).

Sever - The obvious result of slicing off an opponent's head would be death. Slicing through an opponent's limbs would cause the effects of Chishio to perform at its peak. Due to suffering such a severe wound, the openings gush out large amounts of blood causing the opponent to suffer from the effects at a much more rapid period time to the others(2 turns).

The effects sustained due to the blood loss are all identical but the timing they start to take affect(noted at the end of each section)differs. The opponent begins to enter a confused mindset & unable to focus. Their breathing becomes slower & heavier as their pulse slowly begins to rise due to the thinning of the blood. Their heart begins to beat faster, pumping blood rapidly across the body as a reaction to clot the wound attempting to compensate for the loss of blood, but as noted due to the thin blood it would be unable to clot. This is followed by the user beginning to feel dizzy, their vision becoming impaired. Unless the opponent is able to find a solution, due to the effects taken place the opponent's life will slowly & painfully end( Death will follow 2 turns after the effects begin).
The user is willfully able to slowly strew their own blood into the blade by pressing against the hilt causing spikes to emerge from the scattered red dots across it. The user will feel the effects & become not only dizzy but gain impaired vision for 1 turn. This function would be to allow the user to change the density of the blade at his own timing, rather than attempting to siphon the opponent's blood for this result.
- After 5 turns of wielding the katana, if the blade has no blood to feed on it siphons from the user's own body through the scattered dots. After 3 turns of this the user begins to feel dizzy & unfocused, taking extra damage from the opponent's strikes. This is only when unsheathed.
- Upon sheathing the katana it leaks any & all blood absorbed through the sheathe, having it once again dormant until unsheathed.

♠ Pending, leaving for Scorps ♠


 Declined  DNR​

Shikotsumyaku: Dōbutsu-teki bochi Ressurection |Dead Bone Pulse: Animal Graveyard Resurrection
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage:
Description: The user first places both hands against the ground manipulating both chakra & calcium to creates a mass of bone spikes to spread into the earth, able to travel up to a mid range position (120 degree angle in front of the user)
. The bones then combines & create a desired animal to emerge from the ground, comprised entirely of bone mimicking a skeletal structure with slight enhancements (more so as to retain the body shape). The animals created can range from primates (monkeys, gorillas), carnivora (bears or walrus) & sub species of carnivora including both canines (wolfs or jackals) or felines (tigers or cheetah). The animals are of a separate jutsu & can only perform certain kaguya techniques fitting their body, they can also perform custom Kaguya jutsu suited. For each family different attributes are fitted to suit, such as primates benefiting in flexibility & agility, carnivora/herbivore in strength & endurance, felines/canines in speed & perception. (releasing a pulse of chakra around a mid range distance to locate a given target).
- The animal can stay on the field for 5 turns
- User cannot perform Kaguya technique of A Rank or above Kaguya techniques while animals are on the field
- Can only be used by Kaguya
- Can only be taught by Method

♠ Declined ♠
An excellent idea, however, much too broad. This can just vary just too much and giving it a certain usage and rank limit would be impossible to cover all parameters. Try resubmitting by narrowing species or attacks allowed. Different animals, different ranks and attacks.


Shikotsumyaku: Dōbutsu-teki bochi Ressurection: Ribōn |Dead Bone Pulse: Animal Graveyard Resurrection: Reborn
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (+10 each turn)
Damage:
Description: After performing "Animalistic Graveyard Ressurection" The user is able to create a single choice of bone animal from the given list to enter the field. The bone animal is able to fight on it's own will & can use certain kaguya technique depending on the structure of that animal; felines/canines or even carnivora/herbivore would be unable to perform kaguya techniques that allow the user to create such weapons as spears or shoulder swords.
Primate - By combining the bone spikes underground the user is able to create primates such as monkeys (gains a scrawny skeletal structure) or gorillas (gains a thick boned skeletal structure). Monkeys created would be knee level in height (roughly .8 meters) & slightly narrower than the user. A gorilla is formed much larger, Fully erect, it reaches 2 meters in height, with an arm span of 2.3 m. Both benefit in both agility & flexibility, being suited for more close combat situations able to perform not only taijutsu but a majority of kaguya techniques, excluding any that are created from an external source (such as (Sawarabi no Mai) - Dance of the Young Ferns).
Carnivora - By combining the bone spikes underground the user is able to create carnivores such as bears (gains a thick boned skeletal structure) or walrus (gains a thick armored body skeletal structure). Bears reach a height of roughly 3 meters & a width of roughly 1 meter. They are moderately suited in close combat situations bettered served to place the opponent in a submissive position, they travel at moderate speeds when on all four. Walrus are roughly 5 meters long & are used more so for defensive purposes, they have no ability in either taijutsu or kaguya techniques & cannot move, but can be used to block certain attacks that are within the appropriate size (following kaguya strengths & weaknesses) & are unaffected by normal taijutsu attacks. While bears benefit in strength, walrus benefit in defense.
Canine/Feline - By combining the bone spikes underground the user is able to create canines/Felines such as wolfs/Tigers (gains a sturdy, well built skeletal structure) or jackal/Cheetah (compact skeletal structure). Wolfs/Tigers reach a length of 1.5/3.5 meters & have a sturdy structure allowing them to travel at fast speeds, faster than an average ninja (still noticeable by those without doujutsu). Jackal/Cheetah are similar in structure but take on a skinnier body. Jackal/Cheetah in length reach up to 1/1.5 meter. Either canine or feline cannot perform any kaguya jutsu apart from "Dance of the Clematis Vine", using their tails as the whip. They are able to release a pulse of chakra up to a mid range distance allowing them to locate targets, this however limits their turn on the field to 3 turns.
To allow the animal to stay on the field the user must pay a +10 chakra cost each turn.
- Must first perform Animal Graveyard Resurrection
- Must follow restrictions of Animal Graveyard Resurrection
- Can only create one group animal at a time

♠ Declined ♠
As per said above, much too broad for any immediate approval. Narrow it down a bit in association with the previous jutsu.
 
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Ndlovu

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Re: ±±Custom Jutsu Submission±±

Katon - Kō Okutanka no Jutsu | Fire Release - The High Octane Technique
Type: Offensive
Rank: S-Rank
Range:Short -Long
Chakra: 40 (+5)
Damage: 80 (+ 10 if used in conjunction with a wind technique.)
Description: The user will mold a large amount of chakra in their chest then open their mouth in a screaming fashion releasing a large stream of densely molded fire senbons. Each shard is twice the thickness of a senbon but equal in length. The senbons are densely molded so they have the ability to penetrate solid objects within reason. If the user puts extra chakra into his molding and forms a handseal upon release the senbons will explode on contact. Due to the vicious intensity of releasing the fire senbons the user can only use this jutsu a limited amount of times and using it in succession causes recoil damage.

Note: This jutsu can only be used three times
Note: The user will take - 20 damage if this jutsu is used twice in the same turn, -10 if used in the turn after.
Note: This jutsu can only be taught by Ndlovu


 Declined  Underestricted for an S-Rank. Remove the damage boost and damage taken from it. That would make it a forbidden rank. The +5 chakra cost i don't get. The combination with wind is something that doesn't need to be on the technique.​
Katon - Kō Okutanka no Jutsu | Fire Release - The High Octane Technique
Type: Offensive
Rank: A-Rank
Range:Short -Mid
Chakra: 40
Damage: 80
Description: The user will mold a large amount of chakra in their chest then open their mouth in a screaming fashion releasing a large stream of densely molded fire senbons. Each shard is twice the thickness of a senbon but equal in length. The senbons are densely molded so they have the ability to penetrate solid objects within reason. If the user forms a handseal upon release the senbons will explode on contact within a single feet of surrounding area for each senbon..

Note: This jutsu can only be used three times
Note: Can't use other fire jutsu in the same turn as using this jutsu
Note: This jutsu can only be taught by Ndlovu

Mastered Katon here:

♠ Approved ♠
Removed the "needed to master fire" part, changed the range to mid, rank to A - fire isn't necessarily physical and small bursts of it should not be able to travel so far.


Doton/Raiton - Seidenki no Kyōka | Earth/ Lightning Release – Electrostatic Reinforcement
Type:Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (+5 to mould earth techniques.)
Damage: N/A (+5 Earth Techniques)
Description: Similar to the electrical charge given to the earth pillars in (Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar. The user will add raiton to the earth granules in the doton techniques he uses, making them electrically charged so that they can emit lightning bolts up to short range from the technique. The bolts will not do actual damage but shock/stun the user for a few moments upon contact. The charged earth will be more destructive and sharper in most cases than regular earth techniques.

Note: This technique lasts for three turns
Note: After this technique ends the user cannot use doton for the next turn.
Note: This can only be taught by Ndlovu

♠ Declined ♠
Not specific enough, and earth can not conduct electricity for long periods of time, making it illogical to "cover" all of your Earth jutsus. Be more specific on the types of Earth jutsus it can affect and the duration of the Lightning.
 
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Noni

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Re: ±±Custom Jutsu Submission±±

(Ranton/Katon: kura udo no kujira)- Storm/Fire Release: Cloud Whale
Type: Offensive-Defensive-Supplementary
Rank: S
Range: Short-Long (Made short range of the user, can attack to long range)
Chakra: 40
Damage: 80
Description: The user will begin to gather storm chakra and release it anywhere in close range of the user. Dark storm clouds will begin to be released from close range of the user, which then the user will manipulate the shape of the storm clouds to form into a giant whale. The whales size is the same as the jutsu (Suiton: Mizu Shishi) - Water Release: Water Beast. The whale is connected to the user with a chakra line. When the whale is formed next to the user, the user will send fire chakra towards the large whale. The fire is mixed in with the lightning property of the storm chakra, while the water chakra will have very little connection to the fire. The water simply acts as a base for the fire and lightning and is what used to create the storm clouds and help take shape of the whale. The whale has two main abilities, he can shoot a bright laser mixed with fire towards the opponent, the lasers have the same color and characteristics of the jutsu Storm Release: Laser circus. Though only one laser is shot and it is much large with an attack damage of A-Rank. Fire will spiral around the storm laser which gives it a burning portion of the laser attack. The second ability is its most strongest attack, where the whale will be sent towards the opponent as a projectile attack, when it gets close range of the opponent it will cause an explosion which can create a small crater. The explosion has great heat and shocking power to it.
- The whale remains active for 3 turns
- Can only use A-Rank storm while the Whale is set
- Can't use fire chakra next turn after the whale is fully made
___________
-Declined- You can't maintain a connection to the Whale and at the same time use Fire to add to the Whale, you maintain the whale's formation through using Storm chakra, when you use Fire chakra, the Whale will just disappear, it doesn't sustain itself.
Did quite a lot of fixes grammar wise as well as the concept behind it.

(Ranton: kura udo no kujira)- Storm Release: Cloud Whale
Type: Offensive-Defensive-Supplementary
Rank: S
Range: Short-Long (Made short range of the user, can attack to long range)
Chakra: 40
Damage: 80
Description: The user will begin to gather storm chakra and release it anywhere in close range of the user. Dark storm clouds will begin to be released from close range of the user, which then the user will manipulate the shape of the storm clouds to form into a giant whale. The whales size is the same as the jutsu (Suiton: Mizu Shishi) - Water Release: Water Beast. The whale is connected to the user with a chakra line, and hovers around the user in close range. When the whale is formed it will be set above the opponent. The whale has two main abilities, he can shoot a bright laser either alone as a regular storm laser or mixed with fire towards the opponent, the lasers have the same color and characteristics of the jutsu Storm Release: Laser circus. Though only one laser is shot and but it is much larger then normal with an attack damage of A-Rank. Fire can only be added into the laser if the user has a ally who can transfer their katon chakra towards the laser, when that occurs the laser will have fire spiral around the laser. It still retains the same attack rank of A-Rank but it becomes neutral to wind attacks. The second ability is its most strongest attack, where the whale will be sent towards the opponent as a projectile attack, when it gets close range of the opponent it will cause an explosion which can create a small crater. The whale will be dispersed when explode. When it explodes it will shock everything in the area.
- The whale remains active for 3 turns
- Can only be used 2x in battle
- Must have mastery of Storm
- Can't use Storm above A-Rank after the jutsu is active

♠ Declined ♠
You need to sort out a lot of things before I can approve this jutsu. First off, there are just way too many things this whale can do without limit or specifications. Your whale should have a limit of how many lasers it can shoot and no, the Laser Circus is already ridiculously wide, nothing should be surpassing that from your whale.
Remove that entire adding fire to the laser as well, Water and Lightning don't mix well with Fire at all. Lastly, the explosion the size of that whale makes this jutsu more of a forbidden rank than anything else. Cut down on the power or make it F-Rank.


Gae Derg
Type: Weapons
Rank: S
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Derg is considered a legendary lance which is wielded by the knight of chivalry Diarmuid, also known as Lancer. The lance was created by Diarmuids father and is made of solid steel material and the color of the lance is blood red. The lance is 2.5 meters long in body with a 500cm sharp tip at the end making it exactly 3 meters in length. When Diarmuids father was close to death, he made diarmuid placed his heart in the bottom of the lance so that he can always remain close to his son in battle. This means the lance is a being considered both a living creature and a ally to Diarmuid. As a result Vengeous is capable of acting of its own accord, rational thought and has a personality exactly like Diarmuid which is potent of respect towards allies but is fierce and hateful against an enemy who ever wishes to harm Diarmuid. The lance feeds off of the blood and meat of its opponent which gives it the nutrition it needs to live. The lance is usually held on Diarmuids back by a scabbard.

♠ Declined ♠
Whoa, whoa...Let's break this down.


Abilities
- Due to being made of solid steel it is much more stronger then normal metal as well as rocky material, this gives it a much more powerful exterior and makes it difficult to break.

- The lance is able to release spikes from all around the body made of strong spears which can be used to skew an opponent if they ever make contact with them. The spikes can reach up to 5 meter in length. The spikes will be made of steel and look similar to that of the spears tip but much thinner but the length is longer. The spikes can be released any where on the body of the lance however it wants as well they can be released at any time which can be used for the element of surprise. This is a basic B-Rank ability.

Spikes that can reach up to five meters a length sounds ridiculous, even more so multiple spikes. You're adding weight to the weapon. You mentioned the lance was 2.5 meters long as well, the sight seems a bit ridiculous. Fix this up a bit.

- The lance has a chain inside of the body that is connected to the spear. The lance can detach the spear and send it towards a target, the chain can go up to 10 meters in length and can be manipulated where it is aimed and move around while released by the lances will. The chain can be used to bind the opponent restricting their movement. The chain can also be sent from the bottom of the spear but it will not have any sharp spear at the end but can be used to whip the opponent harming them or binding them. This is a A-Rank ability.

This is mainly controllable with usage of your own body strength, not of the lance itself. It also sounds ridiculous to operate, change it to either being able to shoot from the top or the bottom.

- The Lance is capable to crawl around and act on its own accord. This can only be done when spikes appear out of the spear and which will allow it to move around.

Remove this, not allowed.

- This lance is able to use elemental attacks. The user while wielding the sword will send elemental chakra towards the lance. As it is sent the Lance will begin to give a glow of color. If it is fire chakra it gives a glow of red, if it is lightning it gives yellow, if it is earth it gives brown, if it is water it gives blue, and if it is wind chakra it glows green. Depending on what elemental chakra or place them around the weapon that includes streaming, blasts, projectile, orbs, ect. This is an S-Rank ability.

No, you can not shoot or create projectiles with different elements with the lance. Choose one or two elements only to give the weapon itself, not to create any excess substance from it.

- The spear of the lance can go inside of the body to be protected or masked completely from sight. By doing this the lance will turn into a metal staff. The spear though can appear and disappear at any time this can be used for deception purposes or to try. This is not considered a ability and can be used free-form due to its simplicity.


- The Lance is able to release countless senbons from its body all over the terrain. The senbons are of the same size as regular senbons as well as sharpness. This senbons can be launched up to mid range (15 meters). This senbons have the same type of force and piercing ability as regular senbons. This is a B-Rank ability.

Remove this. Illogical.


Notes
- Must have a Diarmuid (Lancer) bio to wield.
- Lancer is the only one who can wield this lance, If anyone tries to wield the lance other then Lancer the lance erupts in a violent outburst, extending 5 from everywhere on its body, severely impaling the unsuspecting wielder.
- The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
- The lance possess no mouth but can communicate with the user through telepathic ways
- The sword (you mean lance?)is highly vulnerable to lightning, fire and anything similar with heating property because of its steel property, specially S-Rank and above.

Fix the above. And no, your lance can not communicate with you.

(Tiglon Kuchiyose No Jutsu: Ichigo)- Tiglon Summoning Jutsu: Ichigo
Type: Summon
Rank: S-Rank
Range: Short-Long (Summoned short range of the user can move up to long range)
Chakra: 40
Damage: N/A (Depends on which attacks)
Description: The user uses his blood and the normal summoning technique or wipes blood on his Tiglon tattoo and summons Ichigo of the Tiglons. Ichigo has orange fur with white claws. His size is that of 12 feet head to tail and 4 meters tall, he has a very lean and fit physique. He is able stand on his hind legs and move around while standing on his hind legs but can't move as fast compared to him being on all fours of his legs. He is able to speak with his owner telepathically. Ichigo has rather large fangs and claws. His claws are the size of regular kunais with his fangs slightly smaller. Ichigo can put his paws together to formulate a hand seal. Ichigo is considered one of the more active and respectful of the Tiglons, he has a cool demeanor but can overreact at times. Ichigo has a great affinity with wind chakra. He is able to perform all wind jutsus up to the users known rank without the need of hand seals. He can also withstand the power of S-Rank lightning without dispersing. Ichigo has a special ability with his sense of hearing, Ichigo will be able to notice any sound and react accordingly to it. He is able to move when he is on both legs at Kage rank speed and when standing on his hind legs Sannin rank. Ichigo last ability is he is able to connect with the user through chakra but needs to remain in close range, by doing this Ichigo will be able to feel the users chakra network. Ichigo being a master of wind is able to manipulate wind around himself to such a advance degree he is able to float around the air exactly up to 10 meters above ground, though he is able to move around as freely with pace. He can only move with S-Rank speed when afloat.
- Takes a direct S-Rank attack to disperse him
- Can only be summoned once
- Stays on field for 4 turns

Took ownership of the tiglons

♠ Declined ♠
Everything highlighted is way too OP. Fix it up.
 
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Re: ±±Custom Jutsu Submission±±

Death Staff (Desusutaff)
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The Death Staff(DS) is a staff that is made with a strong metal that can defend against weapons and has the ability to bend and even hold a person up without breaking. The staff is a foot and two inches long when it is first seen. But the staff has the ability to extend to greater lengths(if look at the gif and video the extend length is that max length only). The main special ability of Death Staff is the release chakra through a hole on one of the ends(there is only one end the hole is on). The user can release a burst of chakra that can push someone(only five meters max) but no damage effects(C rank). The user can also compress the chakra to form into small two inch long and one inch wide chakra bullets(10 max and short to mid and B rank). The user can retrieve the staff if lost with a hand gesture(hand seal, snap, wave of hand, two finger wave over).
-Chakra burst and compression ability counts as a move



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X-Approved-X
Approved here>>>>>

Dropping this weapon for the one below

-Snake Tail (Hebi No O)
Rank: S
Type: Weapon
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Hebi No O(Short version:Hebi) was after Dei Dei made is stretchable scarf. He made this sword whip out of the same material just more stronger. Hebi is a 6-part segmented blade; each segment is wider than the one preceding it from the hilt with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones at the back. The segments are connected by a stretchable thread that is a very strong material, making Hebi more useful as a whip than an actual sword, though it can serve as a regular sword just as easily, thanks to Dei Dei swordsmanship. Hebi's guard and handle remain the same as a normal katana. While Hebi can be stretched to incredible lengths in its whip form, Dei Dei has a limit of three consecutive attacks before having to bring the segments of Hebi back together for recovery -which makes him fairly vulnerable during this time interval. To make up for this, Dei Dei has to have a plan ahead of time. It is also wrapped in bandages when not in use and the bandages is attached on the hilt which acts on the user will.

-Mid range is the limit it can reach
-It can be used three times back to back when it is stretched out. After the third use it has to retract to recover for one turn.
-Only used by Dei Dei

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(This sword just acts the same as in Bleach but without it going to long range.)

Dropping this
Resumbitting and added two things, one is a video and another is a gif

Snake Tail (Hebi No O)
Rank: S
Type: Weapon
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Hebi No O(Short version:Hebi) was after Dei Dei made is stretchable scarf. He made this sword whip out of the same material just more stronger. Hebi is a 6-part segmented blade; each segment is wider than the one preceding it from the hilt with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones at the back. The segments are connected by a stretchable thread that is a very strong material, making Hebi more useful as a whip than an actual sword, though it can serve as a regular sword just as easily, thanks to Dei Dei swordsmanship. Hebi's guard and handle remain the same as a normal katana. While Hebi can be stretched to incredible lengths in its whip form, Dei Dei has a limit of three consecutive attacks before having to bring the segments of Hebi back together for recovery -which makes him fairly vulnerable during this time interval. To make up for this, Dei Dei has to have a plan ahead of time. It is also wrapped in bandages when not in use and the bandages is attached on the hilt which acts on the user will.

-Mid range is the limit it can reach
-It can be used three times back to back when it is stretched out. After the third use it has to retract to recover for one turn.
-Only used by Dei Dei

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(This sword just acts the same as in Bleach but without it going to long range.)

♠ Approved ♠

Sound Release: Sound Defense (Ototon: Oto Boei)
Rank: C
Type: Defense
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: The user uses their chakra to control over sound around themselves, someone or an object and increase the frequency into high frequency sound waves to make a shield. The sound can be produced by multiple things such as: mouth(talking, singing, whistling etc whatever else a mouth can do), hand(s)(snapping, rubbing, or clapping), feet(tapping) or tapping two things together.

How the defense looks
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 Declined  Description needs serious rewording. You cannot control sound around you. You can produce a given sound that, through the vibrations in the air around you, will repel enemy techniques or attacks. Quite different than what you describe which would be to create a a barrier of sound by manipulating sound around you (that doesn't even make sense). Also, don't forget that the barrier will only exist while you sustain the sound that produces it.​
Sound Release: Sound Defense (Ototon: Oto Boei)
Rank: C
Type: Defense
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: The user produces a given sound by making noise with the use of continues whistling, singing, or rubbing their hands together. The user uses the sound from the whistling, singing, or rubbing of their hands together and form a barrier that repels techniques or attacks from the opponent(s). It still goes by the weakness and strength of sound release but it can defend against weapons and taijutsu C rank and below.

How it looks
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♠ Pending, leaving for Scorps ♠


 Declined  How can rubbing your hands make enough sound to produce a sound barrier? Besides, its now just a copy of existing techniques. One more go then its DNR​
 
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Re: ±±Custom Jutsu Submission±±

(Mokuton: Toge) - Wood Release: Splinters
Rank:
Type: Supplementary - Offensive
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A (+5 if goes in eyes)
Description: The user channels their chakra into the splinters of destroyed wood jutsu allowing them to freely control them. The user can direct the gathered splinters and send it to towards the opponent. The user can also attack multiple targets with the gathered splinters.

Note

Can only be thought by Stick

♠ Declined, do not resubmit ♠
Way too similar to an existing Wood Custom by Nero.


( Mokuton: Sewaninaru Kara Tsuchi ) - Wood Release: Help From Earth
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user begins by channeling his wood chakra into the ground below. Once gathered the user manipulates the chakra causing two large arms to burst out from ground, on each side of the opponent. By using shape manipulation on the arms, the gain the same appearances of a human arm, e.g fingers. With the arms now emerged the user can command them by moving his own arms. For example, by clapping his hands together the wood arms will bring its hands together squashing the opponent in between them. The wooden arms are roughly the same size as Sasuke's incomplete Susanoo's arms.

Note

Can only be used three times in a battle.
Can only be taught by Stick.

♠ Approved ♠
An excellent idea, changed it to mid range though, given the size of the Susano'o hands, it won't be able to reach to long range, though I'm sure you will find a creative use for this jutsu.



(Suna - Rita-n Dzuki Suna ) - Return To Sand
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: Once the user is attacked physically or by a solid attack such as earth jutsu's the user can transform his whole body into a pile of sand avoiding the attack. Once the attack passes by the user reforms into his original body.

Note:

Can only be taught by Stick

♠ Declined, do not resubmit ♠
This is basically a jutsu of the Sand Element.
 
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Re: ±±Custom Jutsu Submission±±

Doton: Tekutonikkukueiku | Earth Release: Tectonic Quake
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (-30 to user)
Description: This is a highly advanced technique developed by a Konohagakure shinobi. The technique is initiated when the user releases a vast amount of chakra into the ground, essentially covering the entire field with his chakra while also having the chakra go immensely deep into the ground. Afterwards the shinobi will perform the Ram – Ox hand sequence which causes the technique to be activated. This causes the chakra which is located deep within the ground to enter the very tectonic plates of the earth and force them to move forcefully against each other, causing massive friction and motion throughout the ground. This will cause the ground on the entire battlefield to come under an enormous earth quake, which causes the earth to rise and slam against each other uncontrollable while trees and earth and every structure in the surroundings will crumble. Due to this massive earth quake caused by the motion of the tectonic plates, and all the earth, trees and other objects will break and come crushing down upon the ground, the opponent will be caught within the enormous quake crushing and smashing them around, essentially killing them. Due to the enormous amount of chakra used by the shinobi to perform this technique, that shinobi will be greatly exhausted and damaged from releasing such a large amount of chakra in a short amount of time.. Furthermore the user will also be caught within the quake if he does not avoid the ground or find other means of defense against the quake.
Note: No forbidden ranked techniques the following two turns, and no S-ranked technique the following turn.
Note: May only be performed once per battle

♠ Declined, do not resubmit ♠
Earthquakes are overused, don't see any reason to approve this, not unique in any way.


Suiton: Rejiriensu no Kyūbu | Water Release: The Cube of Resilience
Type: Defensive
Rank: A
Range: Short
Chakra: 30 (+10)
Damage: N/A
Description: The user will release a considerable amount of water chakra through his body and out into the open. This causes a unique cube large enough to cover a limb or a part of a human body in sticky water and it is rather thick. This cube may be created anywhere around the user but within close range. This cube of water moves in mid-air in the direction the user wishes. This technique is utilized in the manner that it is meant for blocking incoming attacks such as kunai or any other form of weaponry. It may also be used to block Taijutsu techniques. This is all possible due to the sticky waters resilience. Due to the amount of sticky water, it may slow down or even stop an incoming attack to the point where the object or leg or arm will stop within the cube and as such the entire attack would be blocked. The cube is kept highly condensed through shape manipulation so that it does not drip on the user, and when it comes into contact with the opponent it leaves sticky water residue that will ultimately restrict their movement of that particular area. The very cube can withstand and block up to A-rank Taijutsu, but only block up to B-rank elemental techniques.
Note: May only be performed three times per battle
Note: Must have mastery over Water Release

♠ Pending, leaving for Scorps ♠


 Declined  This is the same as existing techniques. It even, in some senses, collides with Juggling Festival, a CJ for the water goddess. DNR​

Summoning Animal: Stork
Scroll Owner: Gutsy Jiraiya
Other Users who have signed the contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to the contract: N/A
Description and Background: Storks are large, long-legged, long-necked wading birds with long, stout bills. They belong to a unique family known as Ciconiidae. Storks occur in many regions of the ninja world and tend to live in drier habitats than the related herons, spoonbills and ibises. One unique feature of the Storks is that they lack what other birds have, the syrinx, which means that they are mute and cannot speak to one another through normal means. That is why the stork has developed a unique communication system known as Bill-Clattering. Bill-Clattering is a unique sound only known to the Storks, which is produced through the storks using their beaks, clapping them together to create a clattering noise to communicate. The contract holders after mastering the contract and the ways of the Storks are capable of mimicking the clicking and clattering noises which the Storks make, and through this is capable of communicating with them. The Storks comes from a kingdom known as Animalia far to the north, beyond the boundaries of the ninja world, yet some choose to migrate to the ninja world in the south and that is why you will see Storks around the ninja world, yet these do not possess any unique features of any kind and is not part of the summoning contract, yet the contract holder whom have learned the “language” of the Storks, are capable of speaking to them. In the kingdom of Animalia, there exists 19 different species of storks which are part of six different households. Storks usually fly in big groups and even nest together in big flocks, while they tend to use soaring or a gliding way of flight, using as little energy as possible, even though they have great maneuverability and fast reflexes being able to move quickly around and avoid fast moving attacks. Due to the fact that the Storks fly a long distance normally and they need to preserve their energy and have been granted a unique body and chakra circulate, they have become very adept at producing and manipulating chakra to the extent of producing unique and powerful genjutsus. The Storks do possess what any other bird does, when it mates, it gives birth to its young species through laying eggs and in folklore they were known to bring newborn children to the people in the ninja world and it became a myth that they did so, it was even said that the original holder of the contract was a child brought to the ninja world by the Storks. The storks general prey is fish, smaller birds and essentially anything that lives except if it is larger than themselves. The Storks are also known to be great builders and great at using their long legs and claws to hold objects to build their large nests, and as such they are also known to be rather skilled at wielding different weaponry such as knives, kunai, shuriken, scabbards and other forms of weaponry.

♠ Declined ♠
Everything seems fine except for that part. Genjutsus often require handseals and summons can not use handseals - full usage of Genjutsu would also make the summon too overpowered and the lack of coherence and capability of what a summon can do can get quite confusing. You can submit a summoning jutsu later on with a stork that can have a single unique Genjutsu, but otherwise, pick something else to focus on.
 
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-Yard-

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Re: ±±Custom Jutsu Submission±±

Jeet Kun Do approval.

Custom weapon approval:

Last submission:



(Jie Quan Dao: Intaseputo Nigiri) Jeet Kun Do: Intercepting grip
Type: Attack/Deffense
Rank: C
Range: Short
Chakra Cost: 15
Damage: N/A
Description: This technique takes advantage of Jeet Kun Do's grapple abilities instead of just directly intercepting and striking. When the user is faced with a small scaled jutsu that's connected to a limb like Rasengan or Chidori, the user with sharp reflexes will grab the limb of you one using such a technique. If it's a technique held within the hand for example the user with grab the wrist/forearm. If it's on the foot, the user will grab the ankle/calf. It will depend on how big the technique is. Once the user grabs the target, the user will then direct the opponents limb back towards the opponent, forcing them to disable their jutsu or else be hit with their own attack. Whilst doing so, the user is free to attack with their own technique such as a non handseal wind jutsu for example or other Taijutsu, making this actually pretty effective in close combat. The speed of the grab is limited to Jeet Kun Do's abilities listed in the Custom Fighting Style.

- Must be a Jeet Kun Do master.
- The speed is limited to Jeet Kun Do's capabilities.
-



 Declined  If its a C-Rank you can only do this against techniques up to C-Rank so its pretty useless.​

(Jie Quan Dao: Intaseputo Nigiri) Jeet Kun Do: Intercepting grip
Type: Attack/Deffense
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A
Description: This technique takes advantage of Jeet Kun Do's grapple abilities instead of just directly intercepting and striking. When the user is faced with a small scaled jutsu that's connected to a limb like Rasengan or Chidori, the user with sharp reflexes will grab the limb of the one using such a technique in a quick, fluid motion. If it's a technique held within the hand for example the user will grab the wrist/forearm. If it's on the foot, the user will grab the ankle/calf. It will depend on how big the technique is. Once the user grabs the target, the user will then direct the opponents limb back towards the opponent, forcing them to disable their jutsu or else be hit with their own attack. Whilst doing so, the user is free to attack with their own technique such as a non handseal wind jutsu for example or other Taijutsu, making this actually pretty effective in close combat. The speed of the grab is limited to Jeet Kun Do's abilities listed in the Custom Fighting Style as this is not a technique used to speed someone up, but rather using quick wit and their base abilities that are within the guidelines of Jeet Kun Do to counter certain high skilled Ninjutsu/Elemental Ninjutsu that were explained above, through the style's ability of intercepting incoming attacks. This can also be used against those who are attacking with weapons such as knives or short swords to attempt at making the opponent stab themselves.

- Must be a Jeet Kun Do master.
- Can be used two times per battle.
- The speed is limited to Jeet Kun Do's capabilities as listed in the CFS.
- Link to Jeet Kun Do for the opponent



 Declined  And now its too unreasonable. I also don't understand how it will force the opponent to release his own technique. And more importantly, how can you be sure you can intercept all of them. I mean, imagine your opponent has a Chidori in hand and you intercept him. What stops him from further manipulating the chidori into a chidori spear and cutting through you? When you say it forces him to release his technique, its too farfetched and too "absolute". And S-Rank its way to much.​


(Fuuton: Nunchaku Kuuhaku) Wind Release: Nunchaku Vacuum
Type: Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user whilst spinning the intercepting Nunchaku will channel their fuuton chakra through them. Once done they will begin to spin them around counter clock-wise as they release the fuuton chakra from them creating a strong constant gust of wind that's able to push away projectiles and projectile like techniques of equal or lower rank. A more unique ability of this is being able to also spin them clock wise pull certain light weight things in by reversing the spinning rotation and utilize the fuuton chakra to catch certain fire techniques of C rank and below that aren't compressed. So fireball jutsu like techniques but not techniques that are high in density because the ability works as a vacuum, sucking in the flames, but fire that's high in density would just explode upon hitting the nunchaku. The user can then sling the Nunchaku back towards the target, releasing the flames back towards them.

- Can only be used by Yard
- Can be used 3 times but must wait one turn before using again.
- Can only be used when wielding the intercepting nunchucks.
- Must spin the Nunchaku first and then use.


 Declined  All good except the return of fire part. Thats not how wind and fire interacts and a wind technique like what you describe produced by these nunchucks cannot achieve that.​

(Fuuton: Nunchaku Kuuhaku) Wind Release: Nunchaku Vacuum
Type: Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user whilst spinning the intercepting Nunchaku will channel their fuuton chakra through them. Once done they will begin to spin them around counter clock-wise as they release the fuuton chakra from them creating a strong constant gust of wind that's able to push away projectiles and projectile like techniques of equal or lower rank, sending them away up to 10 meters from the force of the wind. In short range, the vacuum is strong enough to push the opponent back by 5 meters or if the user reverses the spinning rotation, it can pull them to the opponent if they're within 5 meters. However, the speed the opponent is pushed away or sucked in by the wind vacuum is the speed of which the average non enhanced shinobi can sprint. Tho with some effort, the opponent can still maintain their balance during the push/pull on most terrains within reason.

- Can only be used by -Yard-
- Can be used two times but must wait one turn before using again.
- Can only be used when wielding the intercepting nunchucks.
- Must spin the Nunchaku first and then use.
- The time it takes for the Nunchaku to spin is equal to a single handseal.


Added a note for the time it takes for the Nunchaku to spin for the desired effect since this shouldn't be thought of as a jutsu that has an extra edge by it not requiring handseals, imo and I wouldn't want the opponent to feel limited in countering this in close combat.


 Approved  also, please read the first post of this thread. Blue Rule.​

(Fuuton: Nunchaku Kaiten Taitoku) Wind Release: Nunchaku Rotation Mastery
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15 (-5 per turn)
Damage: N/A
Description: The user after channeling their Nunchaku with wind chakra will spin them above their head as they release the wind chakra, causing them to be lifted from the ground and achieving flight. The flight can be maintained as long as the user continues to channel and release their chakra through the Nunchaku and their speed in flight is that of a shinobi at full sprint, 9 meters per second.

- Can only be used by -Yard-
- Can only be used when wielding the intercepting nunchucks.
- Only non handseal wind techniques of C rank and below can be used while using this.

♠ Pending CFS, leaving for Scorps ♠


 Declined  DNR. Sorry but this is nothing unique. Wind Flight based techniques exist and have been made countless times before.​
 
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Kerrah

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Re: ±±Custom Jutsu Submission±±

(Kokuryuu no Houkou) - Roar of the Black Dragon
Rank: A
Type: Offensive
Range: Short
Chakra Cost: N/A
Damage: 60
Description: The user, having at least the 3rd gate, The Gate of Life, open, darts forward towards his opponent. The motion itself is in a leaping fashion, with the user's less dominant leg in front. As the user's in the motion of doing so, their more dominant leg trails behind, scraping across the Earth, being met with both traction and air resistance; however that is the powerhouse behind this attack. The pressure of wind is built up and contained within the users dominant leg, and it will appear as a black aura cascading the entire leg. With a simple halt in motion, the user will place their forward leg on the ground whilst, the motion causes their other leg to ''shoot'' upwards from the ground and strike into the desired area of the target, upon impact with the opponent a simple shock wave is generated which takes the form of a dragon head, crushing the opponent and sending them flying away.
~Can only be used twice per battle
~No techniques above that of S-rank in the same turn.
~Damage dealt by this technique increases with the number of gates opened, starting with 60 for 3rd gate (gaining no boost) and increasing with the boosts given by each additional gate.
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 Approved  Well done!​
 
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Shady Doctor

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Re: ±±Custom Jutsu Submission±±

(Fuuton: Bekutorupurēto ) - Wind Style: Vector Plates
Rank: A-Rank
Type: Attack/Supplementary
Range: Short-long (created in short range but can be used to move up to long)
Chakra Cost: 30
Damage Points: 60
Description:
The user initiates the jutsu by simply slamming his/her palms onto a surface or if in mid air can do 3 hand seal (Snake - Dragon - Snake) to activate it. By doing that, the user pools high quantities of Fuuton chakra into the ground within 5m of themselves, thus creating a glowing arrow that's about 7-8 feet long and about 3-4 feet wide. The wind chakra creates powerful air currents directly above the arrow up to 10m high. Whatever direction the arrow is pointing, the wind currents will be blowing in that direction directly above the vector plate, so the object or person above the arrow will be shot in that direction by high velocity wind that pushes them at twice their base speeds, allowing the user to dodge an attack or be shot at a target like a human Canon. The user isn't simply limited to a single arrow, as long as the arrows are created within a short range vicinity of the user they can create up to 5 arrows, all pointing in different directions if needed.

- Usable 3x
- Only teachable by Shady


0:38-1:00



 Declined  Self use of this cannot be approved as it collides with a few customs. However, nothing stops you from making this to affect techniques in a defensive manner.​

(Raiton: Sen no te no kyū ) - Lightning style: Sphere of 100 hands
Rank: Forbidden
Type: Attack/Defense
Range:Short-long
Chakra Cost:50
Damage Points:90
Description:
The user begins by performing 2 hand seals whilst focusing an astonishing amount of chakra into a single point on his spinal cord (outside of the skin). After about 2-3 seconds of charging the lightning, the user would then allow the chakra to expand controllably into a large sphere of about 15 feet in diameter that floats behind the user, attached to his back by a small string of lightning. With the sphere created, the user is able to control the massive amount of chakra in the sphere to create up to 100 arms made of pure lightning chakra. The arms are similar to that of the biju cloaks arms used by jinchuuriki, though due to them being made of lightning, they move at incredible speeds and are able to pierce through objects with relative ease (A-rank cutting potential) or just shock them thus leaving them paralyzed for a brief time. The string attached to the user from the sphere continually sends electric pulses through the users body, thus damaging his body a little every turn It's active.

~ Only teachable by shady doctor
~ Usable once
~ Lasts 3 turns
~ Can only use lightning techniques during use, and after the jutsu is done the user is limited to only A-rank Jutsu for 3 turns due to chakra drainage
~ Due to the constant pulses of electricity sent through the users body, his speed will drop one rank for the rest of the fight.

X-Approved-X Although, i'd like to point out that each individual arm will not be considered forbidden ranked. Refrain from exploiting this
Making water and earth variants to this
_____

(Doton: Sen no te no kyū ) - Earth style: Sphere of 100 hands
Rank: Forbidden
Type: Attack/Defense
Range:Short-long
Chakra Cost:50
Damage Points:90
Description:
The user begins by performing 2 hand seals whilst focusing an astonishing amount of chakra into a single point on his spinal cord (outside of the skin). After about 2-3 seconds of charging the Doton chakra, the user would then allow the chakra to expand controllably into a large sphere of earth about 15 feet in diameter that floats behind the user, attached to his back by a small string of chakra. With the sphere created, the user is able to control the massive amount of chakra in the sphere to create up to 100 arms made of hardened earth. The arms are similar to that of the biju cloaks arms used by jinchuuriki, though due to them being made of earth, they move at slightly slower speeds and are able to change the shape of their hands to be sharp or solid, for piercing or blunt attacks. The string attached to the user from the sphere continually drains chakra from the user to fuel the technique as It's used.

~ Only teachable by shady doctor
~ Usable once
~ Lasts 3 turns
~ Can only use earth techniques during use, and after the jutsu is done the user is limited to only A-rank Jutsu for 3 turns due to chakra drainage

(Suiton: Sen no te no kyū ) - Water style: Sphere of 100 hands
Rank: Forbidden
Type: Attack/Defense
Range:Short-long
Chakra Cost:50
Damage Points:90
Description:
The user begins by performing 2 hand seals whilst focusing an astonishing amount of chakra into a single point on his spinal cord (outside of the skin). After about 2-3 seconds of charging the suiton chakra, the user would then allow the chakra to expand controllably into a large sphere of water about 15 feet in diameter that floats behind the user, attached to his back by a small string of water. With the sphere created, the user is able to control the massive amount of chakra in the sphere to create up to 100 arms made of condensed water. The arms are similar to that of the biju cloaks arms used by jinchuuriki, though due to them being made of condensed, they move at incredible speeds and are able to change their hands to blade like hands or keep them blunt, thus being able to pierce through objects with relative ease (A-rank cutting potential) or just cause blunt damage. The string attached to the user from the sphere continually drains chakra from the user to fuel the technique as It's used.

~ Only teachable by shady doctor
~ Usable once
~ Lasts 3 turns
~ Can only use lightning techniques during use, and after the jutsu is done the user is limited to only A-rank Jutsu for 3 turns due to chakra drainage


 Both Declined  Problem is that while the Lightning version didn't exist, many Earth and Water arms and arm based techniques have already been made. Also, btw, Wind and Fire versions as well. DNR​
 
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NightKiing

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Re: ±±Custom Jutsu Submission±±

Summoning Animal:Aye-Aye
Scroll Owner:General Teno
Other Users who have signed contract:shino 500
Summoning Boss if existing:Noah
Other Summoning Animals tied to contract:N/A
Description and Background:
Aye-ayes can be found only on the island of Madagascar. These rare animals may not look like primates at first glance, but they are related to chimpanzees, apes, and humans.
Aye-ayes are dark brown or black and are distinguished by a bushy tail that is larger than their body. They also feature big eyes, slender fingers, and large, sensitive ears. Aye-ayes have pointed claws on all their fingers and toes except for their opposable big toes, which enable them to dangle from branches.
i signed contract here

[Kuchiyose no jutsu:nakel]
Type:summon
Rank: A- rank
Range: short
Chakra cost: 30
Damage points: N/A
Description: after performing the blood ritual the user slams their hand on the floor summoning nakel one of the aye ayes nakel is the size of enma and he can also stand on two legs. been good at using wind and can use wind jutsus up to a rank without hand seals and being part of the aye ayes can dig the ground at normal ninja speed, nakel can speak both english and japanese
*can only be summoned twice per battle
* last for four rounds on battle field*


 Declined  No summon can be summoned more than once. Also, wrong name. Or rather, incomplete name. Follow template​

[katon shuriken:fire shuriken]
Type:attack
Rank: A- rank
Range: short-mid
Chakra cost: 30
Damage points: 60
Description: after bringing out a scroll the user opens the scroll and concentrates his katon chakra into it he then throws it above him, he then weaves the ox and rat handseal after the hand seals shurikens made of fire(six to ten) at the target to pierce and burn them.
* can only be used twice
* requires the scroll to be above the user


 Declined  DNR. Nothing that hasn't been done before.​

[Kuchiyose no jutsu:katsuke]
Type:summon
Rank: A- rank
Range: short
Chakra cost: 30
Damage points: N/A
Description: after the user performs the ritual for kuchiyose jutsu the user slams his or her hand on the floor summoning katsuke who is about the same size of enma he carries a rod (regular) which he uses in close range battle he is also one of the aye ayes so he can dig as quick as normal ninjas, katsuke is specialized in ninjutsu so he is able to perform all ninjutsu jutsus up to a rank with no hand seals he can also stand on two legs he can speak english,japanese and chinese
* can only be summoned twice per battle
*the jutsu katsuke performs counts towards users 3 jutsu per round
* last for four rounds on battle field


 Declined  No on ninjutsu performing summons. Ninjutsu is everything from elemental ninjutsu to non elemental ninjutsu. I will never approve a summon with such a note/ability. Same note as for the other summon above​
 
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Re: ±±Custom Jutsu Submission±±

CFS approved

Football (Shuukyuu)
Type:
Rank: N/A
Range: Self
Chakra: N/A
Damage: N/A
Description: The Football is a spherical object used in Football Arts, by it's creator and those he teaches. The ball is spherical and usually black and white, although one is able to get one with different colors. The ball is very durable, being able to withstand elemental chakra being channeled into it, and being durable enough to be used in battle. Being very bouncy, it can be bounced from surface to surface. It is extremely light weight, and as such can move at fast speeds when kicked. The balls are usually stored in special scrolls with the kanji for 'kick' inscribed onto them. Each user of the style has a scroll which is able to summon their own soccerballs. The soccerballs are all around 4-6 ounces in terms of weight, and are about 25 inches in circumfrence.

-Restrictions-

Can only be used by the creator of Football Arts (Vex) and those he teaches
Must be stated in bio that user carries around a soccerball (or scroll).
_________
-Pending- This won't be approved unless you have Fuinjutsu.


Picture of an average ball
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Football Arts: Formation! (Shuukyuu Geijutsu: Hensei!)
Type: Supplementary
Rank: A
Range: Short-Mid (If kicked)
Chakra: 30
Damage: 60
Description: The user uses his chakra and feet to form a ball the size of a soccer ball composed entirely of extremely condensed chakra, able to be used for Football arts CFS. Cannot however be infused with elemental chakra, but however can be formed with elemental chakra similar to an elmental rasnengan. Each of the abilities with each particular element is listed below. The 'ball' of chakra is extremely dense, so when struck by the ball, it causes blunt damage equivalent to A rank. The ball being so dense, is able to bounce off of solid surfaces extremely easily.

Lightning: Numbs and paralyzes the target
Earth: Adds even more blunt force to the ball, making it cause more injury associated with being struck by blunt objects.
Wind: Adds cutting power, in addition to the blunt force.
Water: Saturates the target in a sticky syrup like substance similar to that in the "Water Style: Starch Syrup Capture Field" jutsu.
Fire: Simply adds burning damage to the ball in addition to the blunt force

-Restrictions-

Can only be used by the creator of Football Arts (Vex) and those he allows.
Cannot channel two elments at a time
Can only be used four times per battle
Even if an element is channeled into the ball, it's rank will still be A rank.
_________
-Declined- When you say similar to the Elemental Rasengan, i have to disagree with the bouncing off solid objects, because if it's made like the Rasengan, composed of rapid turning chakra that looks like a small tornado in your hand sustained in a sphere of chakra, then it won't bounce off objects, it will drill through them instead, also is the same when you add wind chakra making it inflict cutting damage, even if it's not like the Rasengan in formation, it will cut through objects, adding high viscosity water will make the ball stick to whatever it touch not bounce off, basically you need to say that it will bounce off if it's only made of pure chakra, Fire or Earth, and not shaped in similar means to the Rasengan, also when it's composed of pure chakra not elemental chakra, it can be countered by B-rank elemental techniques.


Football Arts: Whispers of Shrek (Shuukyuu Geijutsu: Teisei no Shrek)
Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user forms a soccer ball made of his chakra, and when he kicks it causes it to multiply into a number of soccerballs comparable to the 'Shuriken Shadow Clone' jutsu. The balls each have a small amount of the user's chakra infused into them, allowing him to cause them to explode when he makes the seal of confrontation in a B rank explosion that causes all the minature soccerballs to explode in an explosion that reaches up to short range. If someone were to insert chakra into an indivual soccer ball, then that indivual soccer ball would explode.

-Restrictions-

Can only be taught by Vex
Only usable twice a battle
Can only be used by those who have learned Football Arts.
________
-Declined- So you can explode them individually? so what happens to the others if you do that? you have to exert chakra to sustain them all, so add a continuous chakra cost and a duration limit, also how big is each individual ball when they multiply? it's going to affect whether it will be approved or not.
Football Arts: Formation! (Shuukyuu Geijutsu: Hensei!)
Type: Supplementary
Rank: A
Range: Short-Mid (If kicked)
Chakra: 30
Damage: 60
Description: The user uses his chakra and feet to form a ball the size of a soccer ball composed entirely of extremely condensed chakra, able to be used for Football arts CFS. Cannot however be infused with elemental chakra, but however can be formed with elemental chakra. Each of the abilities with each particular element is listed below. The 'ball' of chakra is extremely dense, so when struck by the ball, it causes blunt damage equivalent to A rank. The ball being so dense, is able to bounce off of solid surfaces extremely easily. However, if the user would like the ball to 'bounce' then it must be composed of earth, fire, or pure chakra. Otherwise, it will simply drill into the opponent. In the pure chakra state, it will be counterable by elemental ninjutsu B rank and below.

Lightning: Numbs and paralyzes the target
Earth: Adds even more blunt force to the ball, making it cause more injury associated with being struck by blunt objects.
Wind: Adds cutting power, in addition to the blunt force.
Water: Saturates the target in a sticky syrup like substance similar to that in the "Water Style: Starch Syrup Capture Field" jutsu.
Fire: Simply adds burning damage to the ball in addition to the blunt force

-Restrictions-

Can only be used by the creator of Football Arts (Vex) and those he allows.
Cannot channel two elments at a time
Can only be used four times per battle
Even if an element is channeled into the ball, it's rank will still be A rank.

CFS approved


 Declined  You need to read your own CFS:

The style is fairly simple, the user creates a ball through either shape transformation using his extremely condensed raw chakra. The ball is made of pure chakra, and the user basically uses it as a soccer ball, dribbling it, kicking it at the opponent, using a series of flips, etc. The user infuses his legs with chakra as he kicks the ball, adding a lot of power to it. There are also a lot of jumps, flips, and dives involved, so the user is usually very agile. This way is used for simpler applications of the style and more lower ranked techniques. The user uses tremendous leg strength to kick the ball at his opponent, and break bones, and if the ball bounces back so that the user can dribble it, or even kick it again. The user can't infuse it with elemental chakra because it is already made of pure chakra.

The second way of using this style, is by using actual soccer balls. The user uses them in a similar way above, but also infuses them with elemental chakra. The user can infuse it with fire to add burning damage, wind to add cutting damage to the ball, earth to add blunt force to the ball, Lightning to numb or paralyze the opponent, and finally water to saturate the target. Obviously, normal soccer balls wouldn't be able to last, so if the style is approved I will submit special soccer balls through the CJ thread.
Now, your description is messed up and doesn't make sense with your CFS's description, specially pertaining to what I colored. Also, fire wouldn't make it bounce... Water, Earth and perhaps Wind, yes, because they are tangible and can compress, then expand, upon impact, reacting with Kinetic energy to a surface and propelling themselves off of it. Lightning and Fire are pure energies... They won't bounce.​

Football Arts: Goenji's Legacy-(Shuukyuu Geijutsu: Izou no Goenji)
Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user forms a soccer ball made of his chakra, and when he kicks it causes it to multiply into a number of soccerballs comparable to the 'Shuriken Shadow Clone' jutsu. The balls each have a small amount of the user's chakra infused into them, allowing him to cause them to explode when he makes the seal of confrontation in a B rank explosion that causes all the minature soccerballs to explode in an explosion that reaches up to short range. If one soccerball detonates, than all of the others detonate. Each ball is about half the size of a regular soccer ball.

-Restrictions-

Can only be taught by Vex
Only usable twice a battle
Can only be used by those who have learned Football Arts.


 Declined  The part I approved needs explanation and the "countless" description isn't befitting of a b-rank. Also, B-Rank for each ball? No.​

CFS Approved

Devil's Fist: Gentle Caress(Mao Genkotsu: Onbin Aibu)
Type: Offense
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: A simple jutsu, where one channels fire chakra into his leg. The user's leg is extremely hot, allowing him to cause heat damage on impact. The heat damage itself, is not very great. It is the equivalent of recieving mild burns, it may blister and cause a lot of pain, but it does not do great damage. The kick itself does damage, because of the user rotating his hip at the time of the kick, making it strong. This technique is not really meant to attack any upper body parts. It is much more suited to be aimed at the lower legs, or near the thighs. This is to make it difficult for the opponent to walk, and to make it easier for the user to land more powerful blows in the future.

-Restrictions-

Can only be used thrice
Can only be taught by Vex
___________
-Approved- Removed the extremely fast part.


Devil's Fist: Wrath of Apollo (Mao Genkotsu: Doki no Apollo)
Type: Offense
Rank: Forbidden
Range: Short
Chakra: 50 (-10 per turn)
Damage: N/A (10 damage to the user)
Description: Arguably, one of the most powerful attacks in the entire style of Devil's Fist. The user channels his fire chakra through his entire body, heating it up to an extremely high temperature. The user's entire body would turn a faint red or almost pink color from the heat. Meanwhile, the increased tempreature will cause the user's sweat to instantly vaporize and turn into steam. In this state, the the user gains a tremendous +20 to all his taijutsu, and to his fire jutsu. He will also have heat added to all of his blows. The heat is to such a degree, that the air around the user will simply dry up being devoid of moisture so that no one is able to mold the moisture in the air for certain water jutsu. The user's blows are hot enough, that if he were to grasp the metal of a katana, it would begin to melt, and after a few seconds of uninterrupted physical contact be completely unusable because it was melted down. The drawback to using this is that, when it runs out this leaves the user feeling extremely exhausted, and his body feeling raw so the user himself will be unable to perform taijutsu, while he will also take a large amount of damage and pain from all taijutsu. This would last for about one turn. It almost as if the user has an extremely bad case of sunburn, and even the weakest taijutsu will cause him immense physical pain.

-Restrictions-

Can only be used once per battle
Leaves the user feeling tired, and his skin being extremely raw so that the weakest taijutsu would cause immense physical pain. As if the user was experiencing a severe sunburn.
The mode lasts for 3 turns
Can only be taught by Vex
Can only be used by someone who has mastered Devil's Fist.
___________
-Declined- I think a heating to that level would vaporize your internal fluids, and basically Scorch Releases you >_> reduce that amount of heat if you want this, also remove the Fire techniques boost, why would it boost Fire techniques with damage when you heat up your body? ._.


Devil's Fist: The Great Wall (Mao Genkotsu: Za Taishita Hei)
Type: Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:One of the only defensive jutsu for Devil's Fist. The user waits for an opponent to strike. When the opponent strikes, the user will grab onto the attacking limb and pull it towards him while also twisting his body out of the way. This increases the momentum of the opponent, and uses it against him. He then lifts his knee, and concentrates fire chakra into it. He then slams this knee into the chest of his opponent, where the heart is. Combined with the force of his strike and the power behind his opponent's speed, the attack is powerful enough to seriously injure an opponent.

-Restrictions-

Can only be used twice per battle
Can only be taught by Vex
Can only be used by students of Devil's Fist
__________
-Declined- You need to define the strike you are guarding against, this can't be used to guard against virtually any Taijutsu technique, since you are using your hands to catch the limb, i assume it's done to attacks that target your torso and up levels, not your legs/knees.


Devil's Fist: Wrath of Apollo (Mao Genkotsu: Doki no Apollo)
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Arguably, one of the most powerful attacks in the entire style of Devil's Fist, but actually its most basic application. Simply heating the entire body (or focusing it onto certain body parts). This causes heat damage in addition to regular damage that would be evident from punches. The user's body appears to be a faint pink color during the duration of the jutsu. The user channels his fire chakra through his entire body, heating it up to an extremely high temperature. The user's entire body would turn a faint red or almost pink color from the heat, although it is not hot enough to evaporate internal fluids. Meanwhile, the increased tempreature will cause the user's sweat to instantly vaporize and turn into steam. In this state, the the user gains a tremendous +20 to all his taijutsu. He will also have heat added to all of his blows, this being S ranked. The user's blows are hot enough, that if he were to grasp the metal of a katana, it would begin to melt.

-Restrictions-

Can only be used once per battle
The mode lasts for 3 turns
Can only be taught by Vex
Can only be used by someone who has mastered Devil's Fist.

CFS Approved

♠ Pending, leaving for Scorps ♠


 Declined  Ok, big issue: you cannot use a CFS technique to power Taijutsu. Period. This technique is a technique from a Nintaijutsu style that combines increasing temperature in your LIMBS while delivering melee attacks so that you can add burning damage to them. Nothing in this technique is that. This is simply an attempt at a mode. I've said this before... CFS aren't modes.​
 
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Yashiro

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Re: ±±Custom Jutsu Submission±±

(Hebi Kuchiyose: Shady) - Snake Summoning: Shady

Rank: A
Range: Short
Type: Summoning
Chakra: 30
Damage: N/A
Description: After performing the necessary requirements for performing the summoning technique, the user summons shady which is a small black and white snake about 50 cm in length, shady doesn't have any combat skills and can't be used for any type of defensive measures like majority of the other snake summons, but Shady was born with a special gift that makes him just as important as any other powerful snake, Shady's snake senses are almost double as sensitive as regular snakes, he is able to detect even the slightest bit of a vibration a mile away, Shady can still however travel underground like all snakes and thanks to his miniature size he wouldn't be easily detected by regular ninja even if he travels close to the surface of the ground, Shady also has the ability to contact any other snake summoning via telepathy as well as its summoner.

Note - Can only be summoned once per battle
- Lasts for 4 full turns until automatically dispersed
- Summon is able to detect any vibration (this includes any movement and any sound since sound is produced through high frequency vibrations.) across the entirety of the battlefield but cannot sense any chakra
- When traveling underground the summon can only be detected by Doujutsu users and those with Sensory abilities
- Can only be taught by -Yashiro-

X-Declined-X 1 mile? And how is that biologically possible? no naturally sensor has that massive range. Suppose it does, small vibrations would never travel that far they would lose energy way before and the ones that would travel a mile away, well.. you should be able to hear them just fine. 120m, take it or leave it.

Signed snakes contract and completed snakes training

(Genjutsu: - Latsu-tekina hebi no gyōshi)) - Illusionary Arts: Stare of the Intimidating Serpent

Rank: A
Range: Short - Mid
Type: Offensive/Supplementary
Chakra: 30
Damage: N/A
Description: The user performs a single hand seal and casts the target within an illusion where he sees a large snake emerge from the ground just before him, the snake rises slowly staring the opponent directly into his/her eyes, until he rises unto eye level of the target, the snake then proceeds to maintain eye contact with the target while also moving his head slightly from left to right in a slow motion as it starts to reveal its fangs to the target, any movement the target makes, should it be breathing or anything that gives off a slight vibration, the snake would strike the target directly in the neck and release its venom through its fangs and into the targe'ts veins, if this is accomplished, the targets entire body would start to feel numb and gradually he/she would feel as if they are losing consciousness.

- Can be used thrice per battle
- If the target moves within the illusion and doesn't release it properly, he/she would lose consciousness in the next turn
- Can only be taught by -Yashiro-

X-Declined-X Explain the bolded part. A trained ninja should have a reaction faster than a snake or atleast enough to defend against it.
~Re-Submitting, I also changed the name of the summoning~

(Hebi Kuchiyose: Shady) - Snake Summoning: Asmodeus

Rank: A
Range: Short
Type: Summoning
Chakra: 30
Damage: N/A
Description: After performing the necessary requirements for performing the summoning technique, the user summons Asmodeus which is a small black and white snake about 50 cm in length, Asmodeus doesn't have any combat skills and can't be used for any type of defensive measures like majority of the other snake summons, but Asmodeus was born with a special gift that makes him just as important as any other powerful snake, Asmodeus' snake senses are almost double as sensitive as regular snakes, he is able to detect even the slightest bit of a vibration 120 meters away, Asmodeus can still however travel underground like all snakes and thanks to his miniature size he wouldn't be easily detected by regular ninja even if he travels close to the surface of the ground, Shady also has the ability to contact any other snake summoning via telepathy as well as its summoner.

Note - Can only be summoned once per battle.
- Lasts for 4 full turns until automatically dispersed.
- Summon is able to detect any vibration (this includes any movement and any sound since sound is produced through high frequency vibrations.) across the entirety of the battlefield, And also up to 120 meters maximum, but cannot sense any chakra.
- When traveling underground the summon can only be detected by Doujutsu users and those with Sensory abilities.
- Can only be taught by Yashiro.

♠ Approved ♠

(Genjutsu: - Latsu-tekina hebi no gyōshi)) - Illusionary Arts: Stare of the Intimidating Serpent

Rank: A
Range: Short - Mid
Type: Offensive/Supplementary
Chakra: 30
Damage: N/A
Description: The user performs a single hand seal and casts the target within an illusion where he sees a large snake emerge from the ground just before him, the snake rises slowly staring the opponent directly into his/her eyes, until he rises unto eye level of the target, the snake then proceeds to maintain eye contact with the target while also moving his head slightly from left to right in a slow motion as it starts to reveal its fangs to the target in a rather intimidating manor, any movement the target makes, should it be breathing or anything that gives off a slight vibration, the snake would strike the target directly in the neck and release its venom through its fangs and into the targets veins, if this is accomplished, the targets entire body would start to feel numb and gradually he/she would feel as if they are losing consciousness.

- Can be used thrice per battle
- If the target makes a move within the illusion, and doesn't successfully get out of reach of the snake(Since the snake appears at short range, the target would have to use a fast and powerful technique to successfully get them into long range of the snake, to prevent it from biting the target), he would almost immediately be attacked by the snake, and start to feel the effects of the snake's 'venom', and thus lose consciousness in the next round.
- Can only be taught by Yashiro.

♠ Pending, leaving for Scorps ♠


 Declined  You want too much from an illusion... 1) you haven't specified if the illusion is only the snake or if the enemy is caught in an illusionary world 2) you forget that if this is someone who isn't caught in an illusionary world, he can simply say "As I move the snake comes to strike me and I grab its neck, squeezing it and killing the snake, dispelling the illusion". And if its an illusionary world, I won't approve it as it goes a bit beyond the levels of what a genjutsu can do. Its badly explained for that. I mean, the target loses consciousness? Why? Because he was bitten by a snake? But why? And what happens in reality while this is happening? Etc etc. Its description is really lacking to be approvable for me.

~New Submission~

(Doton/Fuuton: Gyakuryū ranpu) - Earth/Wind Release: Reverse Flow Ramp

Rank: S
Range: Mid - Long (Created Short ranged of the user)
Type: Supplementary/Offensive/Defensive
Chakra: 40
Damage: N/A
Description: The user performs two swift hand seals before focusing their Earth chakra into the ground before them, he then causes a section of earth being 5 meters in height and 5 meters in width to emerge from the ground before him in the shape of a type of ramp or vertical half pipe, once the earthen structure is formed, the user releases his wind chakra over the earth structure and causes a propelling force of wind to form all around the ramp, allowing the purpose of the ramp to be much more possible, the wind acts as a barrier to protect the earth structure from destructive techniques like lightning which would easily overpower the earth structure and destroy it, and also the propelling feature of the wind makes it much easier for techniques to flow through the earth structure, the top end of the ramp has a sort of curved edge, which allows the technique to flow back downwards towards the ground, so that it would successfully return to the opponent and to his exact position.

Notes - Can only be used twice per battle.
- Cannot use above A Rank Wind and Earth in the following turn.
- Technique counts as 2/3 moves from the users 3 per turn.
- The technique has more or less the same effect with the wind, water, fire and earth techniques, where it will allow the attack to flow through the ramp and back towards the opponent, in the case if a lightning based technique, the wind barrier would just cancel out the lightning and cause it to disperse, instead of sending it back at the opponent.
- Can only be taught by Yashiro.

♠ Declined ♠
An amazing concept, but need I need to smooth a few things out first. At the bolded, do you mean that the wind is flowing in a frontward direction, or out from the user itself in all directions? Let us say that the opponent released a Fire technique, and you were standing on the ramp - what would happen? While I like the idea of the Wind "protecting" the Earth, the actual logic behind this jutsu is a bit hard to understand.

Secondly, is both the Earth and the Wind S-Ranked, or A-Ranked?
 
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