[ARCHIVE] Custom Jutsu Submission - II

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Pekoms

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Re: ±±Custom Jutsu Submission±±

Kouen Ren
Type: Puppet / Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: A predominantly wooden, human-esque puppet, Kouen Ren assumes the general outward anatomical appearance and structure of Koumei's older brother. Standing at six feet in height, the puppet has been modified extensively to include a plethora of hidden mechanisms centered around flames and combustibility at various distances.

Built within both forearms are metallic pipes that protrude slightly from the puppet's palms; streams of oil and fire are released from the left and right pipes, respectively. On a more superficial note, a compact crossbow is mounted on the left arm, with unique arrows that are replaced automatically. On the other arm, twelve small bulbs can be found, partially imbedded in the arm's structure, itself, which release a highly flammable gas upon breaking. Also, the right hand of Kouen Ren houses three retractable, titanium claws laced with poison, which are positioned in between the knuckles of all but the thumb. The thumbs of both hands are imbedded with flint and the middle fingers of both hands are imbedded with steel, which extend from the last joints to the finger tips. Upon snapping the fingers, several sparks are produced. Lastly, to defend against its own lethal mechanisms, the entire puppet frame has been modified to make it highly flame-retarded.

Note: Kouen Ren may only be used by Pekoms and is stored in a small scroll marked as 燃え影.

The unique arrows launched from the left forearm's crossbow do not have a conventional point, rather, their ends are cylindrical. Upon impact, the cylinders will disperse a highly flammable gas with a range equivalent to that of a standard smoke bomb. Also, each arrow's ending has an explosive tag stored in it that detonates approximately three seconds after impact. The crossbow reloads automatically once every turn, and shooting an arrow counts as a move for the puppeteer.

The puppet, flame retarded as it is, is capable of withstanding fire techniques of C-Rank and below.
The stream of fire produced from the right arm boasts flames of A-Rank power. Counts as a move.

The left forearm is detachable and can be used remotely, via the puppetry technique.
The head of the puppet is detachable and can release highly flammable gas from its ears and has explosive tags inside. Thus, the detonation can only be used once in a given battle before rendering the main puppet body completely useless.

Everything barring the retractable titanium claw can be used short-mid range, from wherever the puppet is.


 Approved 

Masrur Ren
Type: Puppet / Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: A predominantly wooden, human-esque puppet, Masrur Ren assumes the general outward anatomical appearance and structure of a tall, masculine adult youth (6' 5''). Overall, the puppet has been modified extensively to include several subtle mechanisms centered around significantly enhanced freeform taijutsu and brute strength.

To start off, both arms of the puppet have reinforced titanium plates at their core and small metallic protrusions stemming from each elbow, which are capable of releasing an alarming amount of pressurized air to increase the speed of punches. When in use, the metallic hands bearing the kanji for "hammer" will release accrued chakra from within the puppet's arms and will rapidly assume the form of basic hammers just around the fists. In place of intestines the puppet possesses a thick, retractable cable coiled around a pole, with the end being a small metal cylinder. Lastly, the hollow face of the puppet can open and release a single electrified bola capable of paralyzing and binding the opponent with great speed.

Note: Masrur Ren may only be used by Pekoms and is stored in a small scroll marked as 真紅撃.

When utilizing the full extent of the puppet's upper body; air propulsion (elbows) and shape manipulation (hands), each individual blow is equivalent in power to that of the chakra enhanced strength of Hashirama. In order to provide enough chakra to cover the entirety of each hand, the user must stream 40 points of chakra equally between the two hands.

The only shape that the chakra released from the puppet's hands is allowed to make is that of a basic end of a hammer.
In order to maintain the shame manipulation, the user will lose an additional 15 points of chakra for every turn it is used.

The carbon-steel alloy cylinder, stored in the thoracic section of Masrur Ren, can be detached and in doing so, launches shrapnel of senbon in all directions. It can only be used once, and it also counts as a move. Can also be used to bludgeon.

The electrified bola can only be used once in a battle, and even then, only two turns after the puppet has been summoned.


 Declined  I need a specific boost for the power it has when using normal taijutsu as well as a speed comparisson. Also, you need to rank the bola and bola is portuguese for ball so perhaps name it in english. The hammer needs a rank. Rest seems fine.
 
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Imperfect

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Re: ±±Custom Jutsu Submission±±

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Summoning Animal: Tardigrades (Waterbears, Moss Piglets)
Scroll Owner: x iiiMPerFeCT
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: Tardigrades, also known as Waterbears or Moss Piglets, are water-dwelling, segmented micro-animals, with eight legs. Usually, Tardigrades are about 0.5 mm (0.020 in) long when they are fully grown. They are short and plump with four pairs of legs, each with four to eight claws also known as "disks". The animals are prevalent in mosses and lichens and feed on plant cells, algae, and small invertebrates.

Tardigrades are classified as extremophiles, organisms that can thrive in a physically or geochemically extreme condition that would be detrimental to most life on Earth. Conditions that Tardigrades can survive in that other species can't include:

  • Temperature – They have shown the ability to withstand temperatures as high as 151°C, well past the boiling point of Water, to as low as −273°C, a meager 1° above Absolute Zero.
  • Pressure – They can withstand six times the amount of pressure found in the worlds deepest part of the ocean (at the bottom of the Mariana Trench) or 6000 atmosphere's, they can also withstand the low pressure of a vacuum.
  • Dehydration – To survive harsh conditions, the Tardigrade dehydrates itself from 85% water to just 3% until more favorable conditions arise. As water expands upon freezing, dehydration ensures the Tardigrades do not get ripped apart by the freezing ice.
  • Radiation – Tardigrades can withstand 1,000 times more radiation than other animals. One factor for this is their ability to efficiently repair damage to their DNA resulting from that exposure.
  • Environmental toxins – Tardigrades can undergo chemobiosis, a cryptobiotic response to high levels of environmental toxins.
  • Outer space – Since 2007, Tardigrades have been regularly taken into space and left in open airlocks, unshielded from solar UV radiation and the hard vacuum of space. After 10 days they were returned to Earth and rehydrated, and were completely unaffected by their time in space. They are the first animal known to be able to survive in these conditions.
More detailed information on the Tardigrade can be found .




 Declined  Yeah, not gonna approve a contract of ubber indestructible nano bugs. Its one of those animals that is simply too small to actually be approvable. And it would basically be a "bug" which in a way collides with bug users.​

(Bushin Soutenha) Martial God Paired Heaven Wave
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user and 1 clone stand on opposite sides of the intended target and drive their swords into the ground, as they do so they gather a large amount of chakra in their swords and release it into the ground. They mold the chakra into a large sigil on the ground and release a wave of chakra directly beneath the target. Once the chakra is dispersed, the two run directly at the target, slashing through them and leap into the air where they gather chakra in their blades once more and shoot two concentrated beams of chakra at the target. These beams merge in the air, becoming one large beam, drilling into the target.

Note: The user is required to have at least 1 clone present to use this Jutsu.
Note: This technique can only be used once per battle.
Note: The user can't perform any S-Rank or Higher Kenjutsu for 1 turn.
Note: Can only be taught by x iiiMPerFeCT.

Example of Jutsu.
[video=youtube;HNHKm7s69Ck]http://www.youtube.com/watch?v=HNHKm7s69Ck[/video]


 Declined  Problems: In narutoverse there are no sigils so speaking about it there makes no sense. Also, you say "(...)They mold the chakra into a large sigil on the ground and release a wave of chakra directly beneath the target. Once the chakra is dispersed, the two run directly at the target,(...)" Sooo....you release the chakra and then the chakra is dispersed? What does this chakra do? Also, I want you to fully explain that you need a Shadow Clone for this. And also, this is bordelining between Ninjutsu and Kenjutsu though I really think its the first case...




(Supāku) Scintilla
Type: Defensive/ Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user focuses chakra into their blade and creates a large shield from small hexagonal shields which they use to repel physical attacks. Anyone who comes in contact with the shield, either with their hands/ feet or a weapon will be physically pushed back by the shield. Once the shield has repelled an attacker the user can focus the chakra from the shield into their blade and perform a single slash.

Note: The shield can repel up to one attack of the same rank.
Note: This shield works against physical attacks like other Kenjutsu or Taijutsu, but is innefffective against Elemental Ninjutsu, as per the rules of Elemental Weaknesses.
Note: The user must wait 1 turn between uses.
Note: Can only be taught by x iiiMPerFeCT

Example of the shield.
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 Declined  Problem is that this is nothing unique... Tons of chakra shields have been made in virtually all possible ways. DNR
 
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Gèckö

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Re: ±±Custom Jutsu Submission±±

Resubmission


Changes:
-I removed all words referring to passive abilities
-Re worded grammatical errors
-Changed chakra usage
-Removed the thought ability
-Removed the move dante told me to
-Stated what happens with the stored chakra


You must be registered for see images

(Buki: Tentei Papirusu)- Weapon: God's Papyrus
Type: Supplementary/Attack
Rank: S Rank
Range: Short-Mid
Chakra: 40 for activation, counts as a move{Every round active (-10) | Round= 1 turn from opponent and myself}
Damage: N/A
Description: God's papyrus is a weapon supposedly said to be a gift from god himself to men with extraordinary chakra control. In other words it is a gift to the gifted. As shown in the picture at the top it is simply a bandage. To an extent that is true, god's papyrus is an extremely long bandage that wraps around the user's body. But the trick to this weapon is it is a living object. Similar to how kisame's sword acts on it's own will and interacts with the user. God's papyrus is able to do the same. But nothing in life is free, in order for the bandages to move about freely, the user has to give up a portion of his chakra. Willingly or unwillingly, if god's papyrus is attached to the user, it will take chakra from the user's body. As stated earlier God's papyrus is a living object and it can move about at it's own will. Through intense training it can grow accustomed to the user and act as an extension of his own body parts. God's papyrus is approximately 15 meters long. 5 of it's meters wrap around the user's body and the other 10 can be used for what ever purposes. Being a gift from god, god's papyrus is not made of any normal material. Being made of the a strong fiber and the user's chakra god's papyrus is indestructible. The bandages have 4 main outlets on the user's body. His left and right feet and his left and right hands. Due to this, these body parts are left bare and open for attacks or other purposes. On each end of these bandages as well as the outlet body parts is a small mark which conjoins the bandages with the user. There chakra systems and thoughts. But they are still two different beings, capable of acting on there own will. A minor drawback to these bandages is if the user runs out of chakra the bandages "die" so to speak. (Just resting) But all coins have a flip side, when the bandages die whatever was stored inside the bandages goes back into the user's body. The last and probably most basic ability of God's papyrus is it's indestructible bond with the user. As long as the bandages have chakra stored inside them, they are indestructible and can't be ripped through basic attacks. (Taijutsu and Weapons) The bandages are conjoined to the user both through chakra and body meaning the user's body is able to resist weaponry based attacks in areas covered by bandages.
Abilities:
-Backwards Compatible, so anything that is stored within the bandages can be reverted back to the user.
-God's papyrus is indestructible
-God's Papyrus is a living being (Is able to move on it's own)
-The user and the bandages are fully attached to each other. (Similar to a leach or a tick stuck to your skin, extremely hard to remove)
-Can hold up to 80 Chakra points (not all at once)
-Does not conduct the user's attacks

When the bandages are connected to the user's body, the bandages absorb 40 chakra points from the user's body initially to activate. From the point on, the bandages absorb 10 chakra points every round to stay active. When the bandages are active they can release the user from up to b rank genjutsu once per turn. The bandages don't detect genjutsu, but rather pick up the excess chakra entering the user's body. And over feed for that round. When the 2 rounds or 4 turns are up/the bandages can't feed any more, all chakra stored inside the bandages is returned to the user's body. So the genjutsu isn't really disappearing, it's just being held until the bandages can't feed any more.

Examples:

-The first round, the bandages absorb 30 chakra points. (10 to move and what not, 20 for bringer of darkness.)
-The next round, the bandages absorb 10 chakra points. (10 to move and what not)
The genjutsu chakra would be released back to the user's body. But so would the 10 from each round. So that would equal 20 chakra appoints. Equal to the genjutsu, thus the genjutsu wouldn't have any effect. Effectively releasing the user of the genjutsu.




-The first round, the bandages absorb 10 points that's all
-The second round i.e the last round, the bandages absorb 30 chakra points. (Genjutsu)
The bandages "die" because they need to recharge. (Read restrictions) The genjutsu is released back to the user, and he would have to experience the genjutsu. And in turn have to release himself with the bandages.


Restrictions:
-Can only be used twice per match
-Can only be in affect 4 turns consecutively/2 rounds. (2 from the user 2 from the opponent)
-When those 4 turns are done the bandages need 2 turns to rest/recharge before being able to be used again. (After those 2 turns they come back automatically
-After the two times per match the bandages are just baggage not being able to be used again all chakra returns to the user
-Activation of bandages counts as a move
-Special Case: If genjutsu chakra is stored inside the bandages the bandages are unaffected by the genjutsu but when it's time for the chakra to be reverted back to the body the user will experience the genjutsu then.
Other: The symbol that is on the bandages and outlet body parts, 団. A basic kanji which stands for unity it has no relation to fuuinjutsu what so ever. Can only be used/taught by Gecko.

Update | Gained ownership of contract



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Summoning Animal: Giant Otters
Scroll Owner: Gecko (Me)
Other Users who have signed contract: Hawaiianmike
Summoning Boss if existing: Coming Soon
Other Summoning Animals tied to contract:

(Kawauso Kuchiyose No Jutsu: Spike)- Otter Summoning Technique: Spike
Type: Summon
Rank: B
Range: Short
Chakra Cost:25
Damage Points:40
Description:The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Spike the otter. Raikou is 4ft tall and is 10ft long and is very strong. He is also a little faster than the other otters. His tail is the source of his strength and can knock a grown man out cold when it is swung. He doesn't have any elemental affinity but he posses the ability to harden his fur so they become as hard as steel because of that he hardens every hair individuately he looks like he has countless short spikes on his body. He can also fire some of his fur twice per battle like short senbons. Due to his ability to harden his fur he is immune to C rank and below regular ninjutsu when he has hardened his fur.
~Only signers of the Otter contract may use him
~His shooting of hairs counts for the users 3 jutsu per turn.
~Spike stays on the field for 4 turns before returning to the secret palace in the seas of Amegakure
~He can fire some of his fur twice per battle
~Can only be used once a match

(Kawauso Kuchiyose No Jutsu: Ryūjin )- Otter Summoning Technique: Ryūjin
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user smears blood on his Otter tattoo and then they slam their hand on the ground which summons Ryūjin the water otter. Ryūjin is 4ft tall and is 10ft long. Although most otters can move with great speed on land and water Ryūjin tends to be quicker in water. Having a Natural affinity to water he is able to do Suiton jutsu up to B rank without hand seals. When summoned Ryūjin will stay around until he is no longer able to continue, he will also allow his summoner to ride on his back if they are on water.
Restrictions:
~Only signers of the Otter contract may use him
~Every technique used by Ryūjin counts to the user 3 moves a turn
~Ryūjin stays on the field for 5 turns before returning to the secret palace in the seas of Amegakure
~Can only be used once a match.
~Can Use up to B rank suiton jutsu the user knows.

(Kuchiyose No Jutsu: Raikou Oni)- Otter Summoning Technique: Oni
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Raikou the otter. Raikou is 4ft tall and is 10ft long and is very strong. But do to his length and strength his speed is not that good. His tail is the source of his strength and can knock a grown man out cold when it is swung. He has an affinity to the lightning element and can preform Lightning C-rank and below if the user creates the hand seals needed.
Once every two turns Raikou can Fire a lightning bolt from his tail that is equivalent to a B-rank Lightning attack.
~Only signers of the Otter contract may use him
~Every technique used by Raikou counts to the user 3 moves a turn
~Raikou stays on the field for 4 turns before returning to the secret palace in the seas of Amegakure
~Can only be used twice a match

(Kawauso Kuchiyose No Jutsu: Ōkuninushi) Otter Summoning Technique: Ōkuninushi (Great Land Master)
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Ōkuninushi the otter. Ōkuninushi is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. His body is the source of his durability and can defend against up to B-Rank Suiton (Water) jutsu. He has an affinity to the earth element and can preform Earth A-rank jutsu and below if the user creates the hand seals needed.
~Can only be summoned and used by Koto or with his permission; must be an otter contract signer to use
~Every technique used by Ōkuninushi counts to the user 3 moves a turn
~Ōkuninushi stays on the field for 4 turns before returning to the secret palace in the mountains.
~Can only be used twice a match

(Kawauso Kuchiyose No Jutsu: Shikatsu) Otter Summoning Technique: Shikatsu
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Shikatsu the otter. Shikatsu is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. He has an affinity to the Fire element and can preform Fire S-rank jutsu and below without hand seals. Also he has developed resistance to C rank and bellow fire techniques.
~Note: Can only be used by the otter contract signers.
~Note: Can be summoned once per battle.
~Note: Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure.
~Note: Every technique used by Shikatsu counts to the users 3 moves per turn.
~Note: Can use up to S rank fire techniques that the summoner knows.

(Kawauso Kuchiyose No Jutsu: Kazuma) Otter Summoning Technique:Kazuma
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Kazuma the otter. Kazuma is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. He has an affinity to the Wind element and can preform Wind S-rank jutsu and below without hand seals. Also he has developed resistance to C rank and bellow Wind techniques.
~Note: Can only be used by the otter contract signers.
~Note: Can be summoned once per battle.
~Note: Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure.
~Note: Every technique used by Kazuma counts to the users 3 moves per turn.
~Note: Can use up to S rank Wind techniques that the summoner knows.

Description and Background:

Real Life context
Otters have long, slim bodies and relatively short limbs, with webbed paws. Most have sharp claws on their feet and all except the sea otter have long, muscular tails. The 13 species range in adult size from 0.6 to 1.8 metres (2 to 6 ft) in length and 1 to 45 kilograms (2.2 to 100 lb) in weight. The Oriental small-clawed otter is the smallest otter species and the giant otter and sea otter are the largest. They have very soft, insulated underfur, which is protected by an outer layer of long guard hairs. This traps a layer of air which keeps them dry and warm under water.

Several otter species live in cold waters and have high metabolic rates to help keep them warm. European otters must eat 15% of their body weight each day, and sea otters 20 to 25%, depending on the temperature. In water as warm as 10 °C (50 °F), an otter needs to catch 100 grams (3.5 ounces) of fish per hour to survive. Most species hunt for three to five hours each day and nursing mothers up to eight hours each day.

For most otters, fish is the staple of their diet. This is often supplemented by frogs, crayfish and crabs. Some otters are expert at opening shellfish, and others will feed on available small mammals or birds. Prey-dependence leaves otters very vulnerable to prey depletion.

Otters are active hunters, chasing prey in the water or searching the beds of rivers, lakes or the seas. Most species live beside water, but river otters usually enter it only to hunt or travel, otherwise spending much of their time on land to avoid their fur becoming waterlogged. Sea otters are considerably more aquatic and live in the ocean for most of their lives.

Otters are playful animals and appear to engage in various behaviors for sheer enjoyment, such as making waterslides and then sliding on them into the water. Different species vary in their social structure, with some being largely solitary, while others live in groups – in a few species these groups may be fairly large.

Naruto Context
In narutoverse, most summoning animals are fairly large if not giant. This summoning contract is that of the giant otters. Giant otters have strong, wide bodies with short limbs. Most otters range in size from 4 ft in girth | 10 ft in length to 5 ft in girth | 11 ft in length. Sizes vary from otter to otter depending on where the predominantly spend their time. Otters raised in the water, are normally larger then otters that roam the land. Giant Otters can weigh any where from 500-800 lbs. Due to their massive size one would thing that otters are slow, not necessarily. On land otters move fairly slow, their slug like bodies are made for water not land. When summoned on land, it's primarily for long range battling not close up.

New Submissions



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(Sono Yuuen Kawauso Kuchiyose No Jutsu: Sono Otokooya)- Greats Otter Summoning Technique: The Father
Type: Summoning
Rank: S Rank
Range: Short
Chakra: 40
Damage: 80
Description: Otokooya is the original otter, he is roughly about the same age as the giant toad from Mt Myo. But it doesn't show, Otokooya is an large otter, weighing in at 520 lbs. He is 4 ft in girth and 11 ft long. Do to his enormous size Otokooya can only be summoned in large bodies of water. Otokooya was raised in the waters Amegakure. When he was a child there was an oil spill and that is the reason he is the only black otter. The oil had a significant impact on his body's capability. The oil caused his furs to grow more compactly together. Causing his furs to be extremely dense, allowing him to resist up to C Rank ninjutsu. In Amegakure folklore it was said that the reason for it always raining was because of the abundance of the otters in their waters. So whenever Otokooya is summoned black clouds are formed above the user and it begins to rain. Otokooya's chakra is linked directly to the clouds so he can feel disturbances in the air and react appropriately. Otokooya being able to only move freely in the water he has grown adapt to the element of water. Due to this Otokooya can freely use all water jutsus the water knows that don't require hand seals. Otokooya being the grand otter and father of all otters is the only otter that can speak.
Notes:
-Can only be summoned in large bodies of water
-All jutsu used by Otokooya count towards the user's 3 moves per town
-Can resist only c rank ninjutsu. Anything above sends the otter back to Ame
-Otokooya's back when below water can be stood upon without revealing his presence.
-Can only be summoned by those I teach
___________
-All Declined- For being banned.
Resubmission


Changes:
-I removed all words referring to passive abilities
-Re worded grammatical errors
-Changed chakra usage
-Removed the thought ability
-Removed the move dante told me to
-Stated what happens with the stored chakra


You must be registered for see images

(Buki: Tentei Papirusu)- Weapon: God's Papyrus
Type: Supplementary/Attack
Rank: S Rank
Range: Short-Mid
Chakra: 40 for activation, counts as a move{Every round active (-10) | Round= 1 turn from opponent and myself}
Damage: N/A
Description: God's papyrus is a weapon supposedly said to be a gift from god himself to men with extraordinary chakra control. In other words it is a gift to the gifted. As shown in the picture at the top it is simply a bandage. To an extent that is true, god's papyrus is an extremely long bandage that wraps around the user's body. But the trick to this weapon is it is a living object. Similar to how kisame's sword acts on it's own will and interacts with the user. God's papyrus is able to do the same. But nothing in life is free, in order for the bandages to move about freely, the user has to give up a portion of his chakra. Willingly or unwillingly, if god's papyrus is attached to the user, it will take chakra from the user's body. As stated earlier God's papyrus is a living object and it can move about at it's own will. Through intense training it can grow accustomed to the user and act as an extension of his own body parts. God's papyrus is approximately 15 meters long. 5 of it's meters wrap around the user's body and the other 10 can be used for what ever purposes. Being a gift from god, god's papyrus is not made of any normal material. Being made of the a strong fiber and the user's chakra god's papyrus is indestructible. The bandages have 4 main outlets on the user's body. His left and right feet and his left and right hands. Due to this, these body parts are left bare and open for attacks or other purposes. On each end of these bandages as well as the outlet body parts is a small mark which conjoins the bandages with the user. There chakra systems and thoughts. But they are still two different beings, capable of acting on there own will. A minor drawback to these bandages is if the user runs out of chakra the bandages "die" so to speak. (Just resting) But all coins have a flip side, when the bandages die whatever was stored inside the bandages goes back into the user's body. The last and probably most basic ability of God's papyrus is it's indestructible bond with the user. As long as the bandages have chakra stored inside them, they are indestructible and can't be ripped through basic attacks. (Taijutsu and Weapons) The bandages are conjoined to the user both through chakra and body meaning the user's body is able to resist weaponry based attacks in areas covered by bandages.
Abilities:
-Backwards Compatible, so anything that is stored within the bandages can be reverted back to the user.
-God's papyrus is indestructible
-God's Papyrus is a living being (Is able to move on it's own)
-The user and the bandages are fully attached to each other. (Similar to a leach or a tick stuck to your skin, extremely hard to remove)
-Can hold up to 80 Chakra points (not all at once)
-Does not conduct the user's attacks

When the bandages are connected to the user's body, the bandages absorb 40 chakra points from the user's body initially to activate. From the point on, the bandages absorb 10 chakra points every round to stay active. When the bandages are active they can release the user from up to b rank genjutsu once per turn. The bandages don't detect genjutsu, but rather pick up the excess chakra entering the user's body. And over feed for that round. When the 2 rounds or 4 turns are up/the bandages can't feed any more, all chakra stored inside the bandages is returned to the user's body. So the genjutsu isn't really disappearing, it's just being held until the bandages can't feed any more.

Examples:

-The first round, the bandages absorb 30 chakra points. (10 to move and what not, 20 for bringer of darkness.)
-The next round, the bandages absorb 10 chakra points. (10 to move and what not)
The genjutsu chakra would be released back to the user's body. But so would the 10 from each round. So that would equal 20 chakra appoints. Equal to the genjutsu, thus the genjutsu wouldn't have any effect. Effectively releasing the user of the genjutsu.
-The first round, the bandages absorb 10 points that's all
-The second round i.e the last round, the bandages absorb 30 chakra points. (Genjutsu)
The bandages "die" because they need to recharge. (Read restrictions) The genjutsu is released back to the user, and he would have to experience the genjutsu. And in turn have to release himself with the bandages.


Restrictions:
-Can only be used twice per match
-Can only be in affect 4 turns consecutively/2 rounds. (2 from the user 2 from the opponent)
-When those 4 turns are done the bandages need 2 turns to rest/recharge before being able to be used again. (After those 2 turns they come back automatically
-After the two times per match the bandages are just baggage not being able to be used again all chakra returns to the user
-Activation of bandages counts as a move
-Special Case: If genjutsu chakra is stored inside the bandages the bandages are unaffected by the genjutsu but when it's time for the chakra to be reverted back to the body the user will experience the genjutsu then.
Other: The symbol that is on the bandages and outlet body parts, 団. A basic kanji which stands for unity it has no relation to fuuinjutsu what so ever. Can only be used/taught by Gecko.


 Declined  DNR. This is simply too much, collides with existing things and its not even a real weapon. And I won't even start with how exploitable it is.​

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(Suiton: Ketsuraku Nensei)- Water Style: Inviscid Flow
Type: Supplementary
Rank: S Rank
Range: Long
Chakra: 40
Damage: N/A
Description: The user performs the Ox → Monkey → Hare → Rat → Boar →Bird → Ram hand seals, then with both hands he touch the surface of any liquid. (Water, Mud, Oil, Water Ce's) With his hands within the liquid, he begins to channel his chakra into the liquid's core. Deep into the liquid well beneath the surface. The liquid will then begin to slowly but surely swell as down below, through the user of the user's chakra a pump is constantly circulating pressure from the liquid's initial viscosity as well as bringing the stationary solid which would be in most cases the ground beneath. By circulating the mass of the ground and the force of the liquid's viscosity. The liquid will enter a state of Inviscid flow. Where in a sense it would become like the ground, solid and stationary. It would become the , where it would have no shear stress, viscosity, or heat convection. The only thing that could force the liquid out of this state is an overpowering amount of chakra. When walking on the liquid after it enters this state, no jutsu can be used from this source of liquid. Unless it can over power or the user's chakra.
Note: In order for this to be used, no other jutsu can be used while this is being used
Note: The user's hands must remain in contact with the liquid in order for this to work
Note: Can only be taught by Gecko​


 Declined  First of all, the moment you mention mud, oil and CE's, this is unapprovable. Its a water technique, nothing more. Second, what you describe is actually something you could do in narutoverse to a water source/technique by making it turn into the sticky sub release of cannon suiton, not something new (btw, something like that was already done twice). And thirdly, and thats a big problem, if I approve this, you can transform any liquid or water technique into a non newtonian fluid, which is a CE (Oobleck). DNR​
 
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ReXii

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Re: ±±Custom Jutsu Submission±±

(Fuuinjutsu: Raziel no ikari burēdo)- Sealing Technique: Wraith Blade Of Raziel
Type: Offense/Defense
Rank: A Rank
Range: Short
Chakra: 30
Damage: 60 (- 60 chakra per turn once hit.)
Description: This technique is a specialist fuuinjutsu. The user of this technique will have a seal placed on his dominant wrist at the start of any battle, then by activating the sword they summon a spectral blade that is half a meter in length. This blade appears as a pale white colour and is capable of causing no tangible damage, however this weapon has a difference. Upon striking an enemy the blade is capable of absorbing one elemental nature the opponent wields completely in to the blade, creating a sealing mark on the struck location. This seal not only drains the opponents chakra but completely prevents any usage of the stolen element. The blade itself changes color based on what element it has stolen, red for fire, yellow for lightning, brown for earth, blue for water, green for wind. Once the element is sealed away in the blade the user of the blade is capable of making any elemental technique using the said sealed element with no handseals. The sword may also be used to slice through any elemental technique up to A ranked in it's pure form, however in it's enhanced form it may only slice opposing elements, so a fire wraith blade can only slice wind jutsu, but gains the ability to slice any jutsu up to S rank of the opposing element and doing so expends an additional 30 of the opponents chakra. Also given the spectral nature of the blade it does not inhibit handseals as a traditional weapon would.
Note: May only be used once per battle.
Note: A sealed element can be forsaken at any point to hope to gain another, but it will give the opponent the element back but not the drained chakra.
Note: This ability can also seal a kekkei genkai by sealing one of the elements needed to compose it. But it can only absorb elements of the base five nature as standard.
Note: Can only be taught by ReXii
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 Declined  DNR. the spectral chakra blade has been done before and this isn't really a fuuinjutsu.​



(Hiraishin: Raijin no meikaku-sa)- Flying Thunder God: Clarity Of The Thunder God

Type: Defense
Rank: S Rank
Range: Self
Chakra: 40
Damage: N/A
Description: This technique is unique to Minato Namikaze, but can also be used by anyone capable of wielding the flying thunder god technique. This technique is a simple variant of the flying thunder god, allowing Minato to teleport any chakra in contact with his brain or inside his body directly. The chakra is teleported to any of his previously placed seals including those on inanimate objects or clones. This technique was developed by Minato after witnessing many powerful visual genjutsu.
Note: May only be used twice.
Note: This technique removes any illusionary technique and any technique directly affecting Minato internally. Regardless of rank.
Note: Can only be taught by ReXii


 Declined  You should actually get to understand your bios abilities. This isn't a showcase of those abilities but rather your attempt at getting something you fairly well know you can't and won't get and that simply isn't within the scope of the bios abilities. No, I won't allow you to teleport pure chakra or select which chakra to teleport nor anything of the sort. Also, you are allowed to submit combos using the existing thunder god technique, not to submit new space time techniques disguised as variations of an existing technique. DNR​


(Hiraishin: Raijin no meikaku-sa)- Flying Thunder God: The Thunder God's Folly
Type: Offense/Supplementary
Rank: A Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique is unique to Minato Namikaze, but can also be used by anyone capable of wielding the flying thunder god technique. This technique incorporates the seal of the flying thunder god. Minato is capable of placing a unique sealing formula on to any attack he creates appearing as a glowing golden Kanji symbol that scales in size relative to the technique (Larger techniques mean larger seal). Then should the attack miss or be avoided in any way. Minato is able to redirect the attack to one of his other seals instantly. Causing it to target the opponent again.
Note: May only be used four times.
Note: The redirected technique can not be directly sent to any seal placed on an opponents body.
Note: Can only be taught by ReXii


 Declined  Seriously? Same comment as above. DNR​
 
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Re: ±±Custom Jutsu Submission±±

Suiton: Suija | Water Release: Water Serpent
Type: Offensive/Defensive
Rank: A-Rank
Range: Short/Mid
Chakra: 30
Damage: 60
Description: Water Serpent is an advanced technique where the user, after performing a single handseal, gathers a huge amount of compressed water-nature chakra (suiton chakra) into both of his hands, and after that swiftly slams them on the water source thus causing a giant, rapidly spinning vortex to form around himself. As the vortex, made out of water, is around the user he will make sure to use shape manipulation to form a gigantic, water snake that will surround the user. The snake itself possesses all the ingenuity and intuitive power of the snake-nature, the personality has also the added dynamism and temper associated with the water element. By manipulating the technique, the user can send the giant water snake towards his opponent; it can only reach up to mid range. The result of this water-release technique is magnificent and cunning, as well as dangerous. Water is mostly associated with a greater dynamism – the result is especially noticeable in this particular case, since the snake who is naturally easy-going and even lethargic, when allied with the water element, the snake gains some of the can-do attitude of more dynamic and powerful attacks. The technique works simple, the user manipulates the suiton chakra and enhances water to spin around themselves forming a vortex which can possibly be used to quickly defend against an incoming attack and in the meantime, the vortex starts forming into a large snake. The snake is controlled by the user to head towards the target and attacks the opponent. Likewise, even though it envelops the user, he can't move around within the Snake freely and also cannot use techniques from inside of it.
Note: Usable twice (2) per battle
Note: Requires a water source
Note: No water-release techniques above S rank same turn
Note: Only DRAGYZ can teach this​
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 Declined  This is just a fancier version of an existing cannon and in the end its nothing more than it. DNR


(Fūton: Shinkū Uzumaku Uzui) Wind Release: Vacuum Swirling Vortex
Type: Offensive
Rank: S-Rank

Range: Short - Mid
Chakra: 40
 (+5 to keep active)
Damage: 80

Description: After performing the necessary hand seals Rat → Bird → Rabbit → Dog, the user builds up wind nature chakra and channels it through the palm of his hand. Next, it is released into a powerful cone-shaped, vortex of wind chakra. The powerful wind vortex is able to pull projectiles and even a human body towards it. Because of the strength of the technique, it is quite difficult to avoid entirely without taking serious damage. The swirling movement of the vortex coupled with the cutting abilities of the user's wind-natured chakra is capable of slashing anything traveling inside its path. The vortex can also attract multiple targets at once, causing them to collide with each other. In order to maintain the technique the user must keep channeling his chakra into it to maintain its form otherwise it will disperse.
Note: Can only be used once per battle
Note: Can only be taught by DRAGYZ
____________
-Declined- Similar techniques exist, not to mention it's OPed.
Fūton: Shinkū Uzumaku Uzu | Wind Release: Vacuum Swirling Vortex
Type: Offensive/Supplementary
Rank: S-Rank

Range: Short/Mid
Chakra: 40
Damage: N/A (80 if it hits the target)

Description: This is a very advanced technique where the user really has to concentrate a lot on it and it also requires precise and dainty chakra control and high intellectual capacities, since this particular technique compliments the wind element by showing how powerful it can be. After performing the two (2) necessary handseals Bird → Dog, the user builds up his wind-nature chakra and channels it through the palms of his hands. Likewise it is released into a powerful cone-shaped, vortex of wind chakra in the user’s hands. As it is released, the wind chakra is formed in a circular, evasive movement, that builds up a lot of energy and finally it is released as a massive, swirling wind-nature, vortex. The wind vortex is able to pull projectiles and even a human body towards it. The vortex can also attract multiple targets at once, causing them to collide with each other. Because of the strength of the technique, it is quite difficult to avoid entirely without taking serious damage. The swirling movement of the vortex coupled with the cutting abilities of the user's wind-natured chakra is capable of slashing anything traveling inside its path. In order to maintain the technique the user must keep channeling his chakra into it to maintain its form otherwise it will disperse, not only that, but also while holding the vortex obviously the user can't use any other techniques until this one ends. The technique's major weakness is of course against fire release, not least because the enemy target can use a fire release technique and increase its power by using the vacuum to attack the user of the wind release technique directly, therefore it’s best if the user of this particular wind release technique first creates a clone and after that uses the technique.
Note: Can only be used once per battle
Note: No Wind techniques above S rank, same or next turn
Note: Only DRAGYZ can teach this​


 Declined  Like Ryujin said, this is similar to existing techniques. DNR.
 
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Negative Knight

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Re: ±±Custom Jutsu Submission±±

(Doton: Miraaak's Kataki) – Earth Release: Miraak's Vengeance
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material (Similar to the one created in Earth Release: Rock Scale Slab) into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible (compared to other rigid earthen structures). The globule of earth will extend countless rocky tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since their insides are full of water. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size.

Note: Can only be used twice per battle
Note: Requires a Water source
Note: Can only be Taught by Negative Knight
Note: No other S-Rank and above Doton in the user's same turn


 Declined  This seems like a technique that will last a given set of time so you need chakra cost and duration limit as well as proper restrictions attaining to that fact. Also, the tendrils...they are mud. Lol No way around it in terms of description. Good job with Miraak name though... I see the influence​
(Doton: Miraaak's Kataki) – Earth Release: Miraak's Vengeance
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: 80
Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: Requires a Water source
Note: Can only be Taught by Negative Knight
Note: While active the user can only use Doton and non elemental abilities and never above S-Rank.


 Approved  Edited.

(Kuro Amimono Gigei: Supaida Heikikoujou) – Dark Webbed Arts: Arachnid's Armoury

Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost: 30 (-10 chakra per turn to sustain construction)
Damage Points: N/A (60 if used to attack the opponent)
Description: Kakuzu will channel his chakra throughout the dark threads within his body whilst unstitching a sizable hole in either of his palms, releasing a mass of adhesive threads from this opening. These same threads instantly form into a weapon of the user's choice. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which the user uses to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the user's palm but can be detached or retracted into the user's body at any time. Once the weapon pierces someone, the user can cause the individual threads to sporadically spike and branch out in every direction, impaling them in an in-numerous amount of places. The weapons the user can create include: spears, maces, swords, hammers, spiked cannonballs, tridents, lances, shields, etc. Once the user is finished using the construction, they can either retract it into their bodies or detach from it, allowing it to fall to the floor.

Note: Created construction lasts while fueled but after detaching from the users grip/body, it only lasts one turn before withering into nothing.
Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: Can only create one weapon/construction per use


 Approved 

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(Kuro Amimono Gigei: Nechinechi Tama) – Dark Webbed Arts: Spider's Spawn
Rank: D
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 10 (+5 for every pair of shots)
Damage Points: 20 (+10 for every pair of shots)
Description: Kakuzu creates sizeable holes in both of his palms, whilst outstretching his arms in front of him. As soon as he does so, he motions his right arm as if he's flinging something, shooting a projectile composed entirely of spiked sticky threads towards the opponent. Immediately after doing so, he motions the exact same way with his left arm to shoot a replica projectile. These projectiles are shot at enough force to deflect punches, kicks, kunai and other small weapons. The shot projectiles will puncture and attach to anything they hit due to their adhesiveness as well as their spiked protrusions, allowing the technique to be much more versatile in use. A maximum of three additional pairs of shots can be used fired by the user, with each pair being used in quick succession.

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 Approved 
 
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Illyasviel

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Re: ±±Custom Jutsu Submission±±

Steel bio:
Steel training:
(Koton:Fuwatto tama hagane)-Steel Release:Floating Balls of Steel
Type:Defensive/Offensive
Rank:A
Range:Mid
Chakra:30
Damage:60
Description:The user will perform the bird hand seal and create up to 14 handball ball sized balls of black steel which can float around the user anywhere in short range.The user has full control over the balls and can direct them anywhere within short range,thus this can be used to intercept attacks.The user can also,after creating the balls,perform the Ram hand seal and release all the balls at once,towards the opponent.
~Note:Can be used three times per battle.
~Note:No above B rank steel release techniques in the same turn this is used.
~Note:Requires a turns cool-down between uses.


 Declined  Can you keep them active for a given set amount of time? If so you need to define that duration and add a chakra cost to sustain per turn. Also, range should be short-mid. And you say you create this balls but you don't say from where do you create them from. Your body? The ground?

(Koton:Sureddo Tori)-Steel Release:Threaded Bird
Type:Offensive
Rank:B
Range:Long(created in short)
Chakra:20
Damage:40
Description:After performing the Bird hand seal the user will create large bird(half a normal persons size)made out of dozens of black steel threads(each being thick about 75cm's)which would stand beside the user.The bird can fly around the battlefield and attack opponents with it's sharp beak and claws.With an additional,Snake hand seal the user can make the threads the bird is made of untangle and then wrap around the opponents body,binding him.
~Note:There can be up to three birds on the field at a time,each counts as a move in the users turn.
~Note:No above A rank steel release techniques in the same turn this is used.
~Note:Can be used three times per battle.

On the second submission-Steel Release:Threaded Bird.
1:27-1:57
Pretty much like this,just it doesn't shine like it.



 Declined  The idea is cool but you need to explain where these threads come from. In the video you used as an example, they come from the user's fingers. Like the technique above and since the birds are moving and basically "alive", you need a chakra cost per turn to sustain and a duration limit. Its B-Rank so you don't need to over restrict it as well.

(Koton:Kyojin Akuma)-Steel Release:Giant Akuma
Type:Supplementary
Rank:Forbidden
Range:Short on creation (Long Range reach)
Chakra:50 (-30 per turn to sustain)
Damage:N/A (melee attacks do 90 damage) (-10 to the user)
Description:The user will perform a sequence of 3 hand seals:Bird->Ram->Boar while gathering a vast amount of chakra which he then channels towards his hands.Once done,the user will slam both his hands to the ground and release all of the previously gathered chakra into it.Due to the large amount of the chakra focused,this would take a couple of seconds to do.Due to the large amount of chakra focused in a rather small area and then it being rapidly released,the users hands will suffer some damage while using this technique.As he is finished with releasing his chakra,the user will form a huge humanoid creature made out of black steel to rise from the ground behind him.The creature is half the size of Gamabunta(meaning around a 50 meters tall).Although the creatures movements might appear slow,his huge size allows him to cover ground quickly.It can move and serve the user as a basic warrior.It also has a special ability to create a dozens of huge black steel cables from it's back and launch them towards the opponent in a widespread attack (S-Rank damage, Long-range, counts as a move, usable twice).Each cable is around half a meter thick. It has incredibly tough armor and can fully withstand S-Rank techniques from Earth, Water or Wind undamaged. Once created,the creature stays on the field until it's destroyed.
~Note:Can be used only once per battle.
~Note:Can't use any technique above C rank technique,the same turn this is used.
~Note:No Steel release techniques same and next turn
~Note:Using this leaves the user in a drained state and he can't use above A rank techniques next turn
~Note:Due to the user being drained,he will be slower by one rank on the speed chart(if he is a Sannin he will have S-Class speed and so on).
~Note:Launching the threads counts as a move in the users turn.
Looks like the creature in 0:49


 Approved  Edited severely.
 
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Vayne

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Re: ±±Custom Jutsu Submission±±

Genjutsu: Dementor's Seppun(Illusionary Arts: Dementor's Kiss)
Type: Offensive
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing four hand seals, the user places the target in an illusion through sending his/her chakra to the targets brain. Inside the illusion the target would see a descend from the sky towards them. The target, upon the appearance of the being, would be paralyzed in their place due to the users chakra restricting them. As the being gets closer and closer to the target, (s)he would begin to feel colder and colder. As the being, named dementor, reaches the target it begins to 'suck' out the targets 'soul' through a 'kiss'(not necessarily a actual lip on lip kiss, it can be performed with the dementor's 'mouth' a few inches away.) The target would see a light blue line emerging from their mouth, said line would represent the 'soul'. As the 'soul' is being 'sucked', the target's deepest and most depressingly sad memories would 'pop' up in their mind, causing them extreme discomfort, furthermore the dementor would not only reveal the memories, it would also appear in them, making them much more worse than they already are, adding torture and anguish or whatever necessary and suitable to cause mental damage due to strain.
-Usable 3X per battle.
-Must have illusionary arts training completed.
-No illusionary arts above A rank can be used in the same and next turn.
____________
-Declined- I like it, but one thing is wrong with it, one isn't paralyzed simply because your chakra is restraining him, in the genjutsu his mind has to believe that he can't move, thus he has to experience something that makes him unable to move, like chains wrapping around him in the genjutsu and stuff like that.


Genjutsu: Nazonazo (Illusionary Arts: Enigma)
Type: Supplementary
Rank: S Rank
Range: Short
Chakra: 40
Damage: N/A(Or damage of the reversed technique if any)
Description: A dormant illusion that is cast after the performance of five hand seals. The user's chakra would remain in the targets body until the opponent uses a illusionary technique, when that happen's the user's illusion 'begins'. The affected target would believe that the illusion that they have cast has backfired on them, and instead of happening to their opponent happened to them. The target would experience the effect of his own genjutsu. Of course the user is left to defend against the genjutsu cast on himself as well.
-Usable 2X, but never two usages on the same target when (s)he is under the effect of the genjutsu.
-Only B rank and below genjutsu for the same and next turn.
-The user can't cast another genjutsu at the opponent when enigma is in use.
-Doesn't work on ocular genjutsu.
-Only backfires A rank and below genjutsu techniques.
-Must have finished canon genjutsu training.
____________
-Declined- DNR, rip off from the Uchiha's Demonic Illusion: Heaven and Earth Change technique.
Genjutsu: Dementor's Seppun(Illusionary Arts: Dementor's Kiss)
Type: Offensive
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing four hand seals, the user places the target in an illusion through sending his/her chakra to the targets brain. Inside the illusion the target would see a descend from the sky towards them. The target, upon the appearance of the being, would be paralyzed in their place due to the users chakra restricting them in reality, while in the illusion they would be paralyzed due to chains sent out by the being. The chains would appear to have electricity surging through them, of course the electricity is not real, only there for cosmetic effects. As the being gets closer and closer to the target, (s)he would begin to feel colder and colder. As the being, named dementor, reaches the target it begins to 'suck' out the targets 'soul' through a 'kiss'(not necessarily a actual lip on lip kiss, it can be performed with the dementor's 'mouth' a few inches away.) The target would see a light blue line emerging from their mouth, said line would represent the 'soul'. As the 'soul' is being 'sucked', the target's deepest and most depressingly sad memories would 'pop' up in their mind, causing them extreme discomfort, furthermore the dementor would not only reveal the memories, it would also appear in them, making them much more worse than they already are, adding torture and anguish or whatever necessary and suitable to cause mental damage due to strain.
-Usable 3X per battle.
-Must have illusionary arts training completed.
-No illusionary arts above A rank can be used in the same and next turn.


 Declined  You can make some illusionary situation within the illusion which may result in him being unable to move in reality but you cannot say its your chakra restraining him. And the description is a mess. And I have a problem with the memory thing. I don't agree normal genjutsu can mess with your memories like that or even make them surge up...

Renewal Sickle Attack(Koushi To Batsu
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Renewal Sickle Attack is Nin-taijutsu technique. The technique is normally initiated by moving either the leg or hand in a manner that resembles a sickle; a curved shape. The user would attack with said body the part the opponent, whilst attacking, wind chakra would be building up on said limb, and as the attack hits the wind chakra is released. The wind chakra would form into a spinning column with the opponent trapped inside of it. The column's height is around 5 meters, the opponent would be spinning inside of it receiving damage from the sharp wind chakra while also rising. The opponent would eventually rise to the end of the column of spinning wind then fall towards the ground since the technique ends as the opponent reaches the end of the column. Another way of using this technique is without moving the attacking limb into a sickle shape, but instead attacking normally, and when the wind chakra is released it won't have the cyclone spinning effect, it would only a have an arc 'pushing' effect which would lead to the opponent doing a 180° turn.
-Usable thrice.
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 Declined  Similar to existing techniques. Sorry but DNR
 
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Akasha

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Re: ±±Custom Jutsu Submission±±

Permission to use paper ninjutsu

Konan bio


(Kami no kōhai) - Paper Devastation
Type: Offensive / Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description:
Konan will by manipulating paper which is already dispersed on the ground,by either using (Hasu Shussei) – Lotus Bloom or (Shikigami no Mai) - Dance of the Shikigami,direct it to spin around creating a spirraling motion and swiftly taking looks of a tornado. Every single sheet of paper which is inside of that spirraling tornado is simultaneously spinning around it's own axis giving it razor sharpness and ability to cut trough human flash at touch. Paper tornado can be directed to spin around opponent by immediately forming around opponent's body if opponent is standing on paper and swiftly crushing it while at the same time cutting the skin,muscles and everything that comes before destroying the body completely. Although one of the uses is for only one tornado to be created around the body of opponent,paper can be directed and used in the way to create multiple tornadoes around the opponent although the bigger the number of the tornados is,the smaller their damage is. The width of tornados also depends on their number,if there is only one tornado it's width will be much bigger then if there is multiple number of tornadoes,although the user of the jutsu is able to simultaneously change the width of tornado from the narrowest to the point where depending on the number of the tornadoes is it's broadest. If you are creating multiple tornadoes, their rank doesn't always have to equally divided. Because user is able to control width as well as the movement of the tornado,user is able to create a tornado around their body which will act as a defense from all sides.

Note: Paper must be spread on the ground before using the jutsu
Note: Can only be taught by Akasha
Note: Can only be used by Konan


 Declined  Description is really hard to follow, specially the initial part though its all a mess. Rewrite it and simplify it so it can be understandable. Also, all S-Ranks need limited uses and restrictions.

(Seishitsu no Mai) - Dance of the Nature
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40 for activation (+5 to change already infused element)
Damage: N/A
Description:
Konan will infuse paper with elemental chakra (Wind, Fire, Water or Earth element) and give paper specific set of abilities. If the user infuses Suiton chakra, paper will become wet and havier and its movements will become much slower. It will also stick to other paper and thing with whick it comes in contact. If paper which is infused with Suiton chakra ensnares the opponent, it will make movements of him/her much slower because as it will stick to a certain part of his/her body, the opponent will have notably harder time moving his/hers legs, performing hand seals, etc. Paper which is infused with Suiton chakra is fairly harder to control than normal paper. If the user infuses Katon chakra into the paper, heatness of it will change. The paper will become much hotter and be able to cause second degree burns if it touches the body of opponent, as well as destroy any clothes that witch which it comes into contact. If the user infuses Doton chakra into the paper, it will become much more sturdy, almost unbreakable by normal physical power, being able to go against swords and similar metal objects and still remain moving in the same speed as it was. If the user infuses Futon chakra, the paper will become much lighter and its movement will become much faster and very hard to follow for a human eye. Also, paper cutting capabilities will increase as well, being able to cut deeper into the human flesh, leaving serious injuries. The technique itself is used to change properties of paper that is already scattered near the user or used to perform particular Paper Ninjutsu techniques. If the user performs Paper technique combined with the paper influenced by Dance of the Nature, the power of the created technique will be equal to the element alone; for example, Paper technique of B-rank with infused Wind chakra will be equeal to power of a B-ranked Futon technique. Activation of the technique is instant and lasts up to 4 turns. The user is able to change the element with which paper is infused, unless paper is infused with Water chakra where it become to hard to contorl it in such a way due to the mentioned propertie.

Note: Can only be used twice per battle.
Note: Lasts for 4 turns.
Note: Can only be used by Konan.
Note: Can only be taught by Akasha.


 Declined  Problem here is that we are talking about paper. Paper if infused with water enough to be wet would be unable to be controlled (its a weakness for paper ninjutsu), Fire if infused enough to heat it would make it burn thus disabling it. Lightning cannot be infused as Paper is an insulator and cannot be infused with electricity. The only elemental natures I see possible are Earth (to make them harder and heavier thus increasing impact damage or ligther, increasing speed) or wind (increasing sharpness by engulfing the paper in a wind aura or making it faster through the same method).
 
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-Best-

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Smilodon(Saber tooth cat)
Scroll Owner: Sudharsan
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background:

Smilodon are more robustly build than a tiger or a lion. Smilodon is more robustly built than any modern cat, with particularly well-developed forelimbs and exceptionally long upper canines. Its jaw has a bigger gape than modern cats and its upper canines are slender and fragile, being adapted for precision killing. These attributes makes Smilodon a specialized hunter of large herbivores like bison and camels.It has a reduced lumbar region, high scapula, short tail, broad limbs with relatively short feet and long canines. Smilodon have shorter and more massive limbs than other felines. It has well developed flexors and extensors in its forearms, which enables it to pull down and securely hold down large prey so it could deliver a killing bite without endangering the vulnerable elongate canines. Smilodon is most famous for its relatively long canines, which are the longest found in the cat species. These canine teeth are slender and have fine serrations.

Images:
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 Declined  This animal is extinct. DNR​

Kage Kamae : Juu Sune-kudansu ( Shadow Style: Ten Snake Dance)
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid(Long - when used with a Flash bomb or any other light source.)
Chakra: 30 (-10 per turn to maintain it)
Damage: 60
Description:
The User performs the Rat Hand seal and Manipulate his shadow to form 10 Shadow Snakes.The size of the snakes is around the size of a normal Anaconda. Once the Snakes are formed and materialized the user no longer need to maintain the hand seal. The snakes are then manipulated by the user at their free will to either attack the target or protect the user. The shadow snakes cannot bind the user by shadow possession but they can however bind and crush the target by warping around them. The Shadow snakes can travel through underground, However there is a small restriction such that only 3 and below snakes can travel underground at a given time.The Shadow snakes can protect the user by surrounding them in a binding fashion leaving a small opening for the line of sight of the user. The snakes can perform free form attacks on the opponent. The snakes that are under ground are unaffected by any jutsu that are performed above the ground how ever if any jutsu that uses the ground as a medium intercepts with the snake(s) then the snake(s) disappears.The Snake which is at short range to the user can be used to take a flash bomb from the user's Ninja tool kit and throw is at the users command in order to increase the range of the shadows for a small time.The snake can reform to their original shapes even if cut off by Basic Kenjutsu attacks.
Note:
*Last only 3 turns.
*Must be a member of the Nara Clan.
*Cannot use any other jutsu while the jutsu is active.
*No A rank and above shadow jutsu for two turns.
*If the Flash bomb move is used, the Snakes immediately disappear after that.
*If the user uses any other technique then the snakes immediately Disappears.
*Can only be used twice per battle.
*Can only be taught by Sudharsan


 Declined  Lets go by steps. First thing, there is no such thing as Shadow Style. Name it correctly. Second, all shadow techniques like this require the hand seal to be maintained so it can be used and the technique manipulated. "The shadow snakes cannot bind the user..." I think there is a mistake here. Rewrite it. Part I colored can be removed as it makes not sense.


Kage Kamae : Kage Butoukai Heki(Shadow Style:Shadow Ball Burst)
Type: Offensive
Rank: B
Range: Mid(Long when the Big ball is blown up)
Chakra: 20
Damage: 40
Description:
The user performs the rat hand seal and manipulates his shadow to form a big ball(of the size of a gym training ball) and a shadow chain attached to it(which is attached to the users shadow). The user no longer need to maintain the hand seal after the ball formation. The ball can be used to perform freeform attack on the opponent. the main speciality of the ball is after forming the ball as the user makes the snake hand seal, the ball will bust into numerous small balls of the size of a normal cricket ball with chains of all the balls attached to the main chain( like a yo-yo ball). the small balls can be used like a whip to bind the user, and can also be used to trap the user in shadow imitation(only in mid range). The small balls cannot trap the opponent in shadow imitation if they are at long range instead they can bind them normally like a whip. The range calculation is as follows.
Big ball-(upto mid range)
Big ball when blown up at short range-(small balls can go upto mid range)
Big ball when blown up at mid range-(small balls can go upto mid range)
Note:
*last only for two turns.
*Must be a member of Nara clan.
*Only Shadow Neck Bind jutsu is possible after trapping the enemy.
*Only usable 3 times per battle.
*Can only be taught by Sudharsan.


 Declined  Same comment as above for the handseal. Also, freeform? remove that. Its a technique. Don't add exploitable things.
 
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Mephistopheles

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Re: ±±Custom Jutsu Submission±±

NEW:

(Ameton: Hakai no Kakuritsu de Kumori) – Rain Release: Cloudy with a chance of…. DESTRUCTION
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user first focuses their rain chakra and sends it into the sky, creating rain clouds of the user’s chakra. As the rain clouds formed, rain infused with the user’s chakra will start to fall. As the rain starts to fall the user focuses their lightning chakra and sends it into the clouds. The lightning creates thunder and lightning in the sky and it forms a complete storm. The rain will continue to fall until it has been stopped and the lightning can strike every three turns, beginning with the first turn. The lightning can be aimed at the opponent and strikes in less than a second, but cannot be altered in direction once launched.

✘Note: The technique requires mastery of Rain and Lightning.
✘Note: There must be open air to use this technique.
✘Note: The technique can only be taught by Mephistopheles.


 Declined  This is actually a Rain/Lightning technique and as such requires 2 moves to be spent. Its also undefined. The lightning can strike every 2 turns...ok...can you direct it to a target? With what power? A-Rank? S-Rank? Less than a second = auto decline as its simply too fast. Its also an S-Rank without a single restriction. What you wrote there aren't restrictions. If it lasts time, you need tp spend chakra to sustain it. And it has to have a time limit and a max number of usages.

(Keruberosu no Ikari) – Wrath of Cerberus
Rank: S
Type: Offensive / Supplementary
Range: Short – Long
Chakra cost: 40
Damage points: -
Description: A combination transformation where three ninken become a single entity. It is a different version from the Double-Headed Wolf technique, where instead of the user and their ninken, only the three ninken fuse together into a giant three-headed wolf with the characteristics of all three ninken. This drastically increases their power and makes their direct attacks lethal, and overall grants them an extraordinary power of destruction. There is another difference with most combination transformation techniques, namely that the ninken can get out of the combination at any wished time. If one ninken were to get out of the combination, a two headed wolf would be formed of the two remaining ninken, whereas two leave, all three ninken would become single entities again.
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✘Note: The technique requires three ninken to be performed, but after it has been performed it can work with two ninken.
✘Note: If one ninken leaves the combination, the two ninken left behind will become a two-headed wolf instead of a three-headed one, but the ninken that left can re-fuse with them at any time the two-headed wolf still exists.
✘Note: To form the three-headed wolf, the three ninken need to be in short range of eachother
✘Note: The user needs to be from the Inuzuka clan to perform this technique.
✘Note: The technique can only be taught by Mephistopheles.


 Declined  No problem with it except that you didn't explain what this mega wolf actually can do or resist to or wtv. It becomes stronger, faster etc but all these properties you gave no rank or definition. And it needs that. Also, if the dogs merge, whose chakra are they spending? yours? How? The 40 chakra cost is yours but that doesn't make sense.*

UPDATE:


Soul Reapers collection (Shinigami no kaishuu)
Rank: S
Type: Weapon
Range: Short/Long
Chakra cost: 40
Damage points: N/A
Description: The Soul Reapers collection is a set of swords, spears, axes and other melee weapons that were obtained over the course of centuries by the Caelum clan. Once a sword was obtained, the owner of the primary weapon gave the weapon a unique value of voltage due to which they can be summoned. The primary weapon is a sword named ‘Gladius Mephistophilis Dæmonium’ or ‘The Sword of Mephistopheles the Demon’ which retains the weapons most abilities. The set is a Caelum family treasure and thus can only be used by the current head of the family (being Leaf), or anyone from the Valentine Clan due to their abilities anyone else to wield it is instantly electrocuted. To indicate the swords abilities are in effect, the sword turns the user’s eyes to red. To ensure the users ease, he only needs to keep Mephistopheles’ Sword or one of the other main weapons with them at all times, other weapons can be summoned at any time in the battle with a single swing of the weapon which materialises another weapon of the user’s choice from thin air and can then be launched via telekinesis (though the ability is limited to launching to only weapons that are part of the set). To change the main weapon the user has to change the voltage by channelling a minuscule amount of chakra into the weapon, this summons or changes another main weapon and changes the old one for it. All main weapons have roughly the same abilities, being all part of the same collection, but have different appearances.
Main Contents:

Gladius Mephistophilis Dæmonium:
Mythology: The sword is said to be the sword a soldier named Valentine attacked Méphistophélès with, but shattered with the slightest touch of the Demon. Once they realised that they were in the presence of a fiend from Hell, Valentine and the soldiers hold the cross-shaped hilts of their swords toward Méphistophélès, warning him to keep off. Méphistophélès put the sword together again after the soldiers fled, making it stronger than ever before. Later he is said to give the sword to a mortal man, the reason for this is unknown. Mephistopheles is a demon featured in German folklore, originally appearing in literature as the demon in the Faust legend.
Appearance and abilities: It appears to be a falchion fashioned with an engine at the hilt, this is the primary weapon. Its abilities include: Being infused with lightning release (effectively allowing it to cut through tough surfaces unless the surface is hardened with chakra) and thus being able to cancel out other jutsu of Earth and lightning nature (Up to B rank) and other technique (Up to C rank).
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Death’s Scythe:
Mythology: Death’s Scythe is a very powerful weapon, exceeding an Archangel Blade; and almost all weapons as it is said to be able to kill any living creature. According to Crowley the scythe "kills angels and demons and reapers and, rumour has it, the very thing itself." Whether or not it can actually harm Death itself is unknown. The Angel of Death is since the 15th century displayed as a figure clothed in a black cloak with a hood, carrying a large scythe, Death’s Scythe. This signifies that the Scythe is centuries old.
Appearance and abilities: Deaths Scythe is basically just a fancy looking scythe, but far more powerful. Aside from that it has several holes in the blade of it which are made to make it deal more damage and look nice. It has black cloth ribbon bound to it that waves in the wind. The scythe itself is indestructible and the blade is rubbed in with nightshade. By focusing chakra in it and cutting the opponent, chakra will be released into the wound, causing a disturbance in the chakraflow which traps the opponent into a genjutsu where the opponent sees the user as the grim reaper as displayed in folklore.
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Shamshir-e Zomorrodnegār:
Mythology: Shamshir-e Zomorrodnegār which means 'the emerald-studded sword' is a sword from the Persian legend Amir Arsalan. The witch mother of a hideous horned demon called Fulad-zereh used a charm to make his body invulnerable to all weapons except this specific sword. Shamshir-e Zomorrodnegār originally belonged to King Solomon also known as Jedidiah.
and was carefully guarded by Fulad-zereh, not only because it was a valuable weapon, and indeed the only weapon that could harm the demon, but also because wearing it was a charm against magic. A wound inflicted by this sword is lethal because the sword has been rubbed in with a poison containing nightshade. The sword is said to give the user control over all demons and spirits because in the hilt it has the same symbol as the ring of King Solomon, the David star.
Appearance and abilities: The blade of the sword is really dark grey and the hilt is made of a non-conductive metal that looks like silver. The hilt also has leather at the bottom of the hilt for more comfort for the user. One emerald stone seems to be placed in the blade, at the side of the hilt. When the user charges their chakra into the blade, the emerald starts to glow neon green, turning half of the sword green as well as a result. The sword is able to poison the opponent and enhances the user’s genjutsus making them more powerful and more difficult to escape from.
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Fragarach:
Mythology: In Irish mythology, Fragarach, known as 'The Answerer' or 'The Retaliator', was the sword of Manannan mac Lir and later, Lugh Lamfada. Forged by the gods, Manannan wielded it as his weapon before passing it on to Lugh. It was given to Cúchulainn by Lugh, and later to Conn of the Hundred Battles.It was said that no one could tell a lie with Fragarach at his or her throat, thus the name 'Answerer'. It was also said to place the lightning at the user's command and could cut through any shield or wall, and had a piercing wound from which no man could recover easily due to chakra that is released through the sword into the created wound.
Appearance and abilities: Fragarach is a big old well-kept sword. It is made completely from metal except for the grip which is leather wrapped around the metal. On the part between the grip and the blade there is an Irish Cross engraved. The sword enhances the wielder’s earth abilities like Mephistopheles’ Swords’ lightning abilities but holds no other special ability.
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The Red Queen:
Mythology: The Red Queen is a sword that belonged to Nero. It is a customized version of the blades used by the Order of the Sword and designed by Agnus. Its unique construction makes it powerful.
Appearance and Abilities: It has an ornately etched base, and appears to be modelled after the German Großes Messer (lit. "Great Knife"), but its most unique feature is that it has been specially customized with a motorcycle-like gear shift which, when pulled, sprays a flammable propellant across the blade and opponent, greatly increasing the power of its blows. This system, known as "Exceed", can be revved up to three times per battle, and can be released either in one incredibly powerful strike, or as three lesser, but still strong, blows. This and several other modifications makes the Red Queen nearly impossible for anyone but the owner of the Soul Reaper Collection to wield. By focusing lightning chakra into it, the blade will catch on fire after the flammable propellant is sprayed over it, otherwise nothing happens.
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Azrael’s Light:
Mythology: Azrael used this sword to reap souls rather than the scythe, not wanting to scare people but rather just guide them to their final resting place, this seemed more suitable. Since he could use it to reap the souls of the dead, and not follow the stereotypical pattern of Angels of Death with their scythes. He made the sword glow to seem like the light which the souls could follow to their final resting place instead of getting lost.
Appearance and Abilities: The sword is made of a white metal that seems to glow a bit pale bluish of itself. It is oddly shaped and surprisingly light, especially if you take in account that the sword is rather large. It can be infused with (lightning)chakra after which it will start to glow bluish/white, giving off light and electricity sparks. When infused with electricity it gets faster and can cut through things more easily.
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Destroyer of Worlds:
Mythology: No one knows exactly where the Destroyer of Worlds came from but it seems to be a blade made of parts that do not originally belong together.
Appearance and Abilities: The Destroyer of Worlds is made of several parts that do not seem to belong together. The blade itself and the handle are made of metal. There is a poison container connected to the blade that spreads the poison out of the container onto the blade. The handle has red cloth wrapped around it.
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Lesser Weapons:
Morkai:
Mythology: Morkai is a master crafted Great Weapon used by Logan Grimnar, the Great Wolf. The Power Axe Morkai was taken from a Chaos Champion which Logan defeated while he was still a Wolf Lord. He had it re-forged into the image of Morkai, which is the guardian wolf at the gates of death.
Appearance and abilities: Morkai is a really big axe. It basically is a wooden pole with an iron axe blade on top of it. It has a blade on two sides and where it is attached to the pole; there are two wolves’ heads that are a representation of the guardian wolf of the gates of death. Both wolf heads are pointed at the blades. The axe is even heavier than it looks as the user must use two hands to use it, but it has an enormous crushing power and both lightning and earth abilities like Mephistopheles’ Sword.
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Durendal, Curtana and Almace:
Mythology: Durandal, named after the French word ‘durer’ meaning ‘to endure’ once belonged to the paladin Roland. The sword was forged by Wayland the Smith, but is said to be brought by an angle to Charlemange who gave it to Roland. According to a Lore, the hilt of the sword contains one tooth of Saint Peter, blood of Saint Basil, hair of Saint Denis and a piece of the raiment of the Blessed Virgin Mary and is the sharpest sword in existence. In the poem, Roland uses the sword to hold off a hundred-thousand-strong army long enough for Charlemagne’s army to retreat into France.
Curtana thanks its name from the Latin curtus, 'shortened'. The ‘Sword of Mercy’, as it is also known as is a symbolically broken sword that is part of the traditional English regalia, included in the Crown Jewels of the United Kingdom. It belonged to Edward the Confessor, one of the last Anglo-Saxon kings of England and is usually regarded as the last king of the House of Wessex, ruling from 1042 to 1066. Curtana was also, according to legend, the sword of Ogier the Dane; it bore the inscription "My name is Cortana, of the same steel and temper as Joyeuse and Durendal.”It is supposed to have originally been Tristan's sword, and gained the name "Cortana" when it was "cut down" to fit Ogier.
Almace was the sword of Turpin, Archbishop of Reims, one of the last three Franks to die at the Battle of Roncevaux Pass, along with Roland and Gualter de Hum. In the Karlamagnus saga claimed that a sword called Kurt (better known as the Curtana), Almace and Durendal were three swords forged by the legendary Anglo-Saxon blacksmith Weyland, and presented to Charlemagne. Charlemagne tested the swords by seeing how far they would cut into a steel mound; Kurt penetrated "a hand's breadth" but was notched, Almace penetrated a hand's breadth without damage, and Durendal penetrated "half the length of a man's foot". The etymology of the name is uncertain, but it may be derived the Old Norse all macht, meaning Almighty.
Due to being forged by the same blacksmith, intended to be used for the same purpose, this is a set of three.
Appearance and abilities: All three the swords are made from the same materials, unbreakable steel, however Curtana is ‘broken’, meaning in this case that the blade is unlike the other two, it appears to have been clipped off, but without any damage thus it is probably designed this way. Other than that the swords are made in the same fashion. Durendal has a black and gold hilt, Curtana a completely gold hilt and Almace a red and gold hilt. Together they have the abilities of Mephistopheles’ Sword, but alone they have only one ability. Curtana can cancel out jutsus of Earth nature up to B-rank and Almace can cancel out jutsus of lightning nature up to B-rank Durendal can cancel out any other technique up to C-rank. All swords are able to cut through any surface as long as it is not infused with chakra.
Durendal
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Curtana
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Almace
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Skofnung:
Mythology: Skofnung was the sword of legendary Danish king Hrólf Kraki. "The best of all swords that have been carried in northern lands", it was renowned for supernatural sharpness and hardness, as well as for being imbued with the spirits of the king's 12 faithful berserker bodyguards.
It later comes into the possession of Eid of Ás. Eid is the son of Midfjardar-Skeggi, who had taken Skofnung from Hrólf Kraki's grave. The sword is handed down from Eid to his kinsman Thorkel Eyjólfsson. Eid lends the sword to Thorkel to kill the outlaw Grim, who had killed Eid's son. Thorkel fought Grim, but the two became friends, and Thorkel never returned the sword to Eid. Skofnung is briefly lost when Thorkel's ship is capsized while sailing around Iceland, and all of those on it drown. The sword stuck fast in some of the timbers of the ship, and washed ashore. It was thus recovered at some point by Thorkel's son Gellir, as he is mentioned carrying it with him later in the saga. Gellir dies in Denmark returning from pilgrimage to Rome, and is buried at Roskilde, and it seems Skofnung was buried with him (near where the sword was recovered from the burial mound in the first place) because the saga records that Gellir had the sword with him "and it was not recovered afterwards".
Appearance and abilities: Skofnung has a completely straight and wide blade. The blade is made of black metal and is sharpened on both sides because of which the sharpened sides are shiny metal coloured. The hilt is made of black metal as well with a non-conducting layer on the grip. There is a tiny diamond made into the hilt where the hilt and the blade come together. The diamond starts to glow light blue when infused with chaka. On the blade there is an inscription saying ‘et lux in tenebris lucet’ meaning ‘and light shines in the darkness’
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Anne Bonny’s Swords:
Mythology: Anne Bonny was a pirate from Ireland, born at March 8 1702. Her family moved to the new world very early in her life, where they had a rough start. Her mother died shortly after arriving in the new world and her father had to build up his career. Later on Anne married a small time pirate, and became a pirate herself. She always used her two swords in fight when boarding a ship.
Appearance and Abilities: The two swords are made of a rare black metal that is said to be made by using alchemy back in the days. The grip has cloth-ish rope around it for comfort of the user. The swords both have an unknown inscription on them made from a special kind of rune that glows bluish when infused with chakra. The swords their ability is only lightning, making it faster and more effective.
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Chaoseater:
Mythology: Chaoseater belonged to War, the Red Horseman. He held the peace between Heaven and Hell with the other three of the Four Horsemen whom were created by the hands of the almighty demon Lilith. Due to mysterious circumstances War suddenly found himself in the middle of the Apocalypse. His presence shocked the chief-commander of Heaven’s armies whom previously counted on the absence of the Four Horsemen in his bid to win the war, but unfortunately in this moment of vulnerability allowed the Demon General to kill him in a surprise attack which made the Demons win the Apocalypse and subsequently went on to destroy humanity as their reward. War became the scapegoat for the disaster and the Charred Council wanted to deprive him of his powers and the Chaoseater, but they considered his plea of innocence and he was granted freedom in exchange for capturing the true culprits. Chaoseater was weakened after the brief imprisonment, but War was able to power up the sword using the souls of demons he had slain. After helping the Angel of Death, Azrael, War finally discovered the truth. The chief-commander of Heaven’s armies was banished from Heaven after failing and became the Destroyer. After destroying the Destroyer War has proved his innocence.
Appearance and abilities: Chaoseater is a big oddly shaped sword with a wide blade. In the middle of the blade it is dark blue with faces carved into the steel, which represent the souls of the demons’ souls which are absorbed by the blade as they are slain by it. The hilt has red ribbon of cloth wrapped around it and at the end of it a broken ring. The sword’s abilities are its speed and heaviness, other than that it enhances the wielder’s earth abilities.
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Azrael’s Armour:
Mythology: Azrael is the Archangel of Death. He is also the angel of retribution in Islamic theology and Sikhism. The name literally means Whom God Helps, in an adapted form of Hebrew. He will be the last to die; recording and erasing constantly in a large book the names of men at birth and death, respectively.He will receive the souls in the graves and takes them to wherever their destiny is. He receives prayers and is a guardian, yet people seem to fear him as he resembles death. For such an important angel, proper armour is needed, therefore Azrael’s Armour was created.
Appearance and Abilities: A black cloak and armour made of a special metal that does not conduct; the metal is very expensive and almost indestructible. On the armour itself there are two eagles engraved in the metal. The abilities against elements are the same as Mephistopheles’ Sword.
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Other weapons: includes Single handed and both handed swords both double edged and single edged, Spear and javelins and battle axes and other melee weapons. Up to 6 weapons can be used at a time (including the main weapon) and each weapon can attracts a unique value of voltage which is previously set (it cannot however attract an opponent’s jutsu as it is literally impossible to calculate the lightning technique’s volts in midst of battle).

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✘Note: Can only be used by Leaf and be used by the ones who are allowed to use it by Leaf.
✘Note: Only the sets weapons can be used with telekinesis and requires a main weapon to be in the hands or otherwise attached to the user.
✘Note: Summoning of one of more weapons requires one of the three jutsus per turn where using telekinesis on already summoned weapons doesn’t. Changing main weapon does not require a jutsu as the user is merely trading one weapon for another by using a really small amount of chakra.

✘Note: Weapons don’t attract opponents lightning jutsu.
✘Note: Other restrictions are stated in the description to keep it clean.

--
NOTE TO SCORPS:
I hereby apologise for this massive submission and any bleeding eyes that might be caused by it!
In all seriousness, I merely wrote all this because opponents were asking me about any abilities of the summoned swords and the shapes and forms of them. I wanted to make it more clear to them how the weapons can be used, and of course I added the mythology to them too, because I just love mythology. I wrote this also because of boredom, and then I tend to write a lot (obviously).
Again, I apologise (xD), and if you want I can delete some weapons to make it less... huge.
Also, feel free to change anything to make it approvable!
Thanks for checking :)


 Declined  There are too many things in this that prevents it from being approved.
1) you cannot have so many weapons in one weapon. Its bypassing the CW rules that state you can only have one weapon. One thing you could have tried was a single weapon which through a CJ or through its own abilities could transform itself into different weapons but that has been done before in various ways.
2) the first sword needed definition. You say it can cancel out techniques of earth and lightning up to B-Rank....how? How can it cancel lets say a world shaking? or earth rampart? How is a very important thing. And it has been done before.
3) Genjutsu like that can't be done without some sort of advanced element or ability.
4) Poison that enhanced Genjutsu would need to be a custom poison, following poison cj rules as found in medical school. And if you say they become stronger, you need to state by how much. You also still don't have poison mastery.
5) has been done before.
6) lacks rank and range of these abilities.
7) done countless times before.
8) Same comments for poison as I gave before, You don't have poison mastery yet and poison customs are limited by what is stated in the medical cj rules. If you want a poison CW it will be submitted there and it will consume one of your 3 possible medical cjs.
9) done before.
10) done before.
11) you don't state any abilities worthy of being a cw on this one.
12) done before.
13) you don't state how it enhances the users earth abilities.
14) its just a way to have a multitude of CW plus an armor into one single technique. It doesn't even make sense when you compare it with the background of the sword. And abilities have been done before.

Other notes: telekinesis is a cannon ability of the Sword of Kusanagi.

all and all, I don't see this being approvable ann, sorry.
 
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Houdinii

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Re: ±±Custom Jutsu Submission±±

(Doton: Koudo Hotei)-Earth Release: Earthen Replenishment
Type:Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will perform the Snake>Ram hand seals and focus their Doton chakra into a pre-existing Doton technique and replenish the earth into it. Eliminating any damage that the technique had previously encountered and restoring it completely as if it was new.

Note:
~Can only replenish jutsu if at least half of the jutsu remains, if it is destroyed any further this jutsu is ineffective.
~Can only be used 3 times.
~Can only replenish jutsus A-Rank and below.

♠ Approved ♠
Interesting...
Updating this

(Doton: Koudo Hotei)-Earth Release: Earthen Replenishment
Type:Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user will perform the Snake>Ram hand seals and focus their Doton chakra into a pre-existing Doton technique and replenish the earth into it. Eliminating any damage that the technique had previously encountered and restoring it completely as if it was new.

Note:
~Cannot replenish a jutsu if it is destroyed completed, it must have a reasonable portion still remaining.
~Can only replenish jutsus S-Rank and below.
~After using this the user's doton techniques are limited to S rank and below for 1 turn.
~Can only be taught by xHoudinii


 Update Declined  Don't try to pump this up more than it is.​
 
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Korra.

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Re: ±±Custom Jutsu Submission±±

Blake bio has Snakes

(Hebi no fukkatsu) - Rebirth of a Snake
Type: Supplementary
Rank: A
Range: Short(when the uses uses it) Mid(how far the snakes travels)
Chakra: 30
Damage: N/A
Description: If the user is in a situation were they can not move or need to avoid an attack, they will release a torrent of snakes from the mouth (just like Myriad Snake Net Jutsu) as there body flattens as the snakes come out of their body and covers the battlefield up to mid range. The user will the come out of mouth of any one snake they choose allowing them to avoid incoming jutsus. If the opponent destroys every snake on the field before the comes out of a snake the user will also get hurt.
Note: Must know Snake Summonings
Note: Must be taught by Blake Belladonna
Note: Usable once and counts as a sub

Based this off how Kabuto came out of a snake in his fight against Itachi and Sasuke and if it helps I have a Kabuto bio.


 Declined  This is simply a version of oral rebith, a kinjutsu, and you know it. DNR.


Have a second spot for a summoning since dropping Salamanders

Summoning Animal: Viperfish
Scroll Owner: Blake Belladonna
Other Users who have signed contract: None
Summoning Boss if existing: Red Gyarados
Other Summoning Animals tied to contract: None
Description and Background: A viperfish is a salt water fish in the genus Chauliodus, with long, needle-like teeth and hinged lower jaws. They grow to lengths of 30 to 60 cm (12 - 24 inches). Viperfish stay near lower depths (250–5,000 feet) in the daytime and shallow at night, primarily in tropical and temperate waters. It is one of the fiercest predators in the deep sea and is believed to attack its prey by luring them with a light-producing organ called a photophore, which is located on the end of its dorsal spine. It flashes this natural light on and off, at the same time moving its dorsal spine around like a fishing rod and hanging completely still in the water. It also uses the light producing organ to communicate to potential mates and rivals. Viperfish vary in color between green, silver, and black. It uses its fang-like teeth to immobilize prey and would not be able to close its mouth because of their length, if it were not able to curve them behind its head. The first vertebra behind the head of the viperfish is known to absorb the shock of its attacks which are mainly targeted against dragonfish and other small creatures. They are able to undergo long periods with scarcely any food. Viperfish can adjust to pressure in the deeper ocean alowing them to go deeper in the ocean. All the Viperfish come from a place called the Dark Ocean.
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Summoning Tattoo
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(Kuchiyose no Jutsu: Akai Gyaradosu) - Summoning Technique: Red Gyarados
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: Red Gyarados is the boss summoning of the Viperfish and the leader of the Dark Ocean. Red Gyarados is as long as Aoda (from the Snake Summoning) and is the most veracious viperfish out of all of them. His body is covered in hard scales that gives him protection from B rank jutsus and below while also taking little damage from A rank ninjutsu. He is also one of the fastest Viperfish and being the strongest is able to power through the water at fast speeds and can overcome A rank and below water jutsus that effect the water. He is able to use up to S rank water with great speed due to him having a water affinity. Gyarados also only obeys to though he deems worthy making him dangerous to summon. His able to dive deeply into the water without having problems being able to adjust to water pressure easily. His bites from his fangs are powerful enough to break through B rank defense that that opponent may use on their selves.
Note: Must have signed the Viperfish Summoning
Note: Can only be summoned once
Note: Stays on the field for 4 turns
Note: Gyarados using water jutsus counts as one of the user's turn.
Note: Has to be summoned in the water and if not he has one move to get into water before being desummoned.
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 Both Declined  I'll say exactly what I said to the last member who tried to submit this animal: its an animal that can only live in the water so how can you use it in battle? In your contract you mention size as a small animal but then you submit a summon that is the size of Aoda... Be consistent. The information of the contract should describe what the animal is towards narutoverse. Where doest it live? How can you summon it on earth? what size in the RP do they vary from? etc etc. Basic stuff.
 
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Flash

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(Suiton/Futon: Merissa no fukushu) | Water/Wind Release: Melissa's revenge
Rank : s
Type : Attack
Range : Short-Long
Chakra cost : 40
Damage points : 80
Description : The user forms a single handseal to manipulate the air and moisture in the air to create 1000 bees made of water and wind. The user may also channel his chakra in the water source and manipulate it to get the desired result. These bees have the body of regular sized bees, four small wings that enables them to fly and an inch long stinger which are as sharp as a needle thanks to the wind element. These bees are made from a total of 100 meter cube of highly viscous sticky water, that when bursted, can immobilise the opponents and reduce their area of activity. Once created, the user can form the seal of confrontation and compress the bees till they burst like an explosive, causing damage and spill the viscous liquid all over the enemy. This happens due to the wind chakra present in them, which bursts on too much compression. 5 bees are capable of causing destruction as good as a single paperbomb.
- Can only be used thrice in a battle
- Can only be taught be Flash07
- Jutsu drains all the moisture from the atmosphere and makes it dry (arid).
- 20 bees can be used to lift the user off the ground.


 Declined  Simultaneous manipulation of 2 elements requires Y/Y mastery.

(Genjutsu: Shichi kara fukkatsu)|Illusion Release: Back from the Dead
Rank : A
Type : Attack
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user forms the seal of confrontation and puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold.The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move in the illusion. The opponent in reality is left paralysed, as he falls on the ground due to the mental pressure of taking the illusional damage. The genjutsu manipulates the nociceptors to such an extreme that the victim is left to feel terrible pain all over his body. The opponent loses his confidence to fight on after this, as his strength, power, speed and reaction falls down by one rank.
-Illusion lasts for 3 turns, but the after-effects are permanent.
-Can only be taught by Flash07
-Can't use any other genjutsu in the same turn.
-Can only be used thrice.


 Declined  The genjutsu manipulates your opponents senses like any other genjutsu. Remove the reference to the nociceptors and what not. I still don't think this is something that would "paralyze" your enemy. Leaving him unable to move? Yes. But paralyzation is another thing which I don't feel this qualifies. And also, the enemy would still see you, the world, etc. Nothing in your illusion makes him "locked" in an illusionary dream world.​
(Genjutsu: Shichi kara fukkatsu)|Illusion Release: Back from the Dead
Rank : A
Type : Attack
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user forms the seal of confrontation and puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. The speed pertains to movement and not to the ability the enemy might have to perform a technique or counters; only running or moving speed. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold.The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move in the illusion. The opponent in reality is left unable to move any of his limbs although the illusion pertain only to the skeletons, not locking the enemy in a dream-like world. Instead, the skeletons overlap and appear from the field all around, merging both reality and the illusionary effect. The genjutsu manipulates the senses to such an extreme that the victim is left to feel terrible pain all over his body if the skeletons are made to attack.
-Can only be taught by Flash07
-Can't use any other genjutsu in the same and next turn.
-Can only be used twice.


 Approved  Edited. You should really read the notes I give. Otherwise there will be no point in giving them...
 
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Baldy

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(Futon: Koyubi furikku)- Wind Release: A Little Finger Flick
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: A simple technique, where the user creates a small burst of wind anywhere within Short-Long range. This small burst of wind can reach up to sizes of 2-3 meters in radius. This burst of wind can be generated almost instantaneously. It happens suddenly, and it is mainly used to redirect attacks in a particular, favourable direction to the user due to its rather explosive nature. It can redirect any attack of the user, regardless of rank, but can only be used on the opponent’s techniques if they are B-rank and below(elemental advantages and disadvantages apply). Also, this burst of wind can be used to distract the opponent, for example, to disrupt hand seals. It is strong enough to affect a large summoning, causing it to lose its balance. Multiple bursts may be created to allow a technique to easily maneuver past an opposing technique without collision, though it needs to be timed to perfection or it might backfire.

Note:

-Can only be used 5x per battle


 Declined  Potencially oped and exploitable. I have no issue with possible defensive uses but the offensive potential is too much. And redirect would work following elemental weakness and strengths, regardless of being your own technique or not. Long range is way to much.


(Suiton: Hinshitsu kanri)- Water Release: Quality Control
Type: Supplementary/Defence
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A(+20 if used with own water technique)
Description: A simple technique that can be used either to defend or to supplement one’s own technique. Through channeling one’s own chakra into a water source existing on the battlefield, the user may change the quality of that water source, causing it to attain a sticky property, and become much denser. There are many applications to this. The first application is used more for defense, and is more focused on causing the water to become semi-solid, and extremely heavy, to the point where it can barely flow any more. When used on the opponent’s water techniques, the water will start to harden, becoming dense and heavy, flowing at an extremely slow rate. Eventually, it will lose all momentum and stop flowing, assuming a semi-solid state. Hence, water techniques would not be able to reach the intended target and harm them in any way. However, it does not work on techniques such as Storm Upheaval, as increasing its weight would simply cause it to fall much faster, causing it to instead deal more damage and stick, inhibiting one’s movement. The converse is also possible, using it on one’s own Stormy Blockade, giving it a +20 damage and having it fall at a faster rate. The second application would be to simply have the water turn extremely sticky. Water in this condition would, upon contact with another surface, propagate and expand rapidly in quantity. Even a small volume of sticky water, upon contact with a surface, would propagate and expand to encompass the entire substance within seconds. This may be used to supplement one’s own techniques, causing the technique to take on a sticky quality as well as to expand in quantity, covering a wider range, whilst also becoming denser and thus carries greater impact. This would also give it a +20 damage. For both applications, any water source may be used, regardless of size. Of course, to completely affect a large water source, it would require more time. A small water source would turn sticky extremely quickly(within a second), while large lakes would require a few seconds to fully change. This technique may be used in conjunction with other techniques(when used to supplement) rather quickly. Alternatively, the user may also perform the converse - removing the sticky aspect of the water. Activated via the same means, the user may revert the quality of any sticky water on the battlefield back to normal water.

Note:

-Can only be used 4x per battle
-No other S-rank and above Water techniques for the next turn


 Declined  This collides with existing techniques. DNR


(Doton: Gareki no sakusei)- Earth Release: Rubble Creation
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A(+20 if used in combination with other techniques)
Description: A simple technique initiated through the user simply performing a single hand seal. In any location of his choosing, the user may generate a moderate amount of small rocks and rubble. On its own, they possess little offensive capabilities. The most they could do would be to probably cause minor cuts and abrasions from the scraping of the rocks against the opponent’s skin. To a certain extent, it could cause irritation and obscure the opponent’s vision. Its true value, however, comes to light when combined with other techniques. When used in conjunction with Fire/Water/Earth/Wind techniques or other appropriate, logically speaking, feasible techniques, the additional rubble adds to the abrasiveness and overall power of the technique. This allows for greater impact and more severe injuries. Due to its supplementary nature, the technique may be initiated rather quickly, right after the previous technique.

Note:

-Can only be used 4x per battle


 Declined  You cannot generate Earth from nowhere. Water is generated by infusing existing H2O molecules in the air around and multiplying them by the use of chakra. Wind exists all around and fire and lightning work differently. But earth cannot be simply forced to materialize just like that.
 
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ZK

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Re: ±±Custom Jutsu Submission±±

(Hagane Hie no Ikkō) – Chilling Steel of the Militant Buddhist
Rank: B-Rank
Type: Defensive
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: This technique is a general execution of the hard style, martial art exercise known as the ‘Iron Shirt’. It is not so much a technique as it is the product of other exercises and years of training. The execution of Hagane Hie no Ikkō simply requires the user to find his central equilibrium using Zhang Zhuang and then aligning his breath, movement and chakra circulation. These actions, combined with the user’s general physique and resistance to damage, can lessen the damage taken by any physical attack by up 40 damage points if the user has solid footing on the ground, or 30 if the user is airborne.
-Can only be used by a Taijutsu Master.
-Can only be taught by Zero Kelvin.
__________
-Declined- This would make you immune to B-rank techniques, so it's a no, 20 damage points is the extent of what i'm going to allow with this.
(Hagane Hie no Ikkō) – Chilling Steel of the Militant Buddhist
Rank: B-Rank
Type: Defensive
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: This technique is a general execution of the hard style, martial art exercise known as the ‘Iron Shirt’. It is not so much a technique as it is the product of other exercises and years of training. The execution of Hagane Hie no Ikkō simply requires the user to find his central equilibrium using Zhang Zhuang and then aligning his breath, movement and chakra circulation. These actions, combined with the user’s general physique and resistance to damage, can lessen the damage taken by an attack by 20 damage points.
-Can only be used by a Taijutsu Master.
-Can only be taught by Zero Kelvin.


 Declined  ZK we cannot approve a technique that you can apply to all your bios and which will render you unaffected by anything D-Rank and lower all damage to you by one rank... It has to have a limited use as per what you're explaining, if I hit you more than once, it becomes less efficient. Muscles can be made strong but even a strong muscle will eventually be damaged if repeatedly hit. So you need to limit it in that regard. Also, this will be something you'll need to use every time you want to have said defense and it will only work for physical impacts (earth, water, wind ok...lightning, fire, lava, etc no).

(Fūinjutsu: Shikkoku Ya no Ryūseiza) – Sealing Technique: Jet Black Arrow of the Draco Constellation
Rank: A-Rank
Type: Supplementary
Range: Short/Mid
Chakra cost: 30
Damage points: N/A
Description: Through an infusion of chakra the user will mark a limb with an intricate Seal that remains visible regardless of its status. The seal functions as the focal point of the Black Arrow and only activates when two energy-based techniques of C-Rank and above collide and are about to cancel each other out. The techniques in question must contain a reasonable amount of energy. When the two techniques clash; thin and black arrows will protrude from the Seal and appear at the point of collision almost instantly. The arrows function as sponges, absorbing all remaining chakra with a foreign chakra signature and storing it in ‘glyphs’ that will appear on the user’s body, while storing all absorbed chakra with the user’s chakra signature in smaller sub-Seals that surround said glyphs. If the user is hit by an energy-based technique; the arrows have a secondary property in draining the technique of a part of its energy as it connects, resulting in a -20 damage reduction that can save the user's life in a critical situation. The Seal activates automatically and drains a small amount of chakra from the user to support its approach, but the same amount of chakra is given back when the arrows return to form glyphs and sub-Seals, since the Seal is a closed circuit. The ranks of the techniques absorbed decide how much chakra the Black Arrow can gather. C-Ranked techniques leave five points worth of chakra to be harvested, B-Ranked leave ten and so on.
-The Seal remains active until deactivated.
-The user only needs to spend thirty chakra points when creating the original Seal, not when it activates.
-The glyphs and sub-Seals are separate from the user’s chakra circulatory system.
-Can only be taught by Zero Kelvin.
____________
-Declined- You need a trigger for the seal's second ability, it has to seal the technique before it connects with you, if it did connect then it will deliver damage and the seal can't do anything about it, and would be considered a medical related sealing technique which is only submitted by NB medics, and oh that's right..... you need usage restrictions.


(Fūinjutsu: Dai Tadashi-Sha Hinome) – Sealing Technique: Great Agamemnon’s Light of Day
Rank: A-Rank
Type: Supplementary/Offensive
Range: Short/Mid
Chakra cost: N/A
Damage points: 60
Description: By unsealing stored chakra from the glyphs or sub-Seals of ‘Shikkoku Ya no Ryūseiza’ externally and internally respectively; this technique allows the user to either empower a physical attack with elementally natured chakra, or infuse elemental techniques with unfocused bursts of elementally natured chakra. By using this technique internally the user draws on chakra from the sub-Seals of the Black Arrow, filling an area of the body, or a weapon, with chakra of the sealed nature that strengthens a physical attack by granting it the traits and characteristics of said chakra. Similarly; by using the technique externally the user draws on chakra from the glyphs of the Black Arrow, allowing for the addition of a second, perhaps unknown element to the user’s technique.
-At least thirty points of chakra are needed to utilize this technique.
-Both the internal and external version can be used with mixtures of several different elemental natures.
-Both the sub-Seals and glyphs react when the user intends to use them, like Danzō’s ‘Tongue Twister Seal’ reacts to speech.
-Can only be taught by Zero Kelvin.
___________
-Declined- The original sealing technique wasn't approved


Yes, I know I need to post the Seal every time it activates. Yes, I know every activation counts as a 'move'.
No, I haven't added any usage restrictions. The way these techniques function is a heck of a restriction in and by itself.
(Fūinjutsu: Shikkoku Ya no Ryūseiza) – Sealing Technique: Jet Black Arrow of the Draco Constellation
Rank: A-Rank
Type: Supplementary
Range: Short/Mid
Chakra cost: 30
Damage points: N/A
Description: Through an infusion of chakra the user will mark a limb with an intricate Seal that remains visible regardless of its status. The seal functions as the focal point of the Black Arrow and only activates when two energy-based techniques of C-Rank and above collide and are about to cancel each other out. The techniques in question must contain a reasonable amount of energy. When the two techniques clash; thin and black arrows will protrude from the Seal and appear at the point of collision almost instantly. The arrows function as sponges, absorbing all remaining chakra with a foreign chakra signature and storing it in ‘glyphs’ that will appear on the user’s body, while storing all absorbed chakra with the user’s chakra signature in smaller sub-Seals that surround said glyphs. If the user is about to be hit by an energy-based technique; the arrows have a secondary property in draining the technique of a part of its energy just before it connects, resulting in a -20 damage reduction that can save the user's life in a critical situation. This ability is activated by the Seal recognising chakra with a foreign signature coming within five meters of the user. The Seal activates automatically and drains a small amount of chakra from the user to support its approach, but the same amount of chakra is given back when the arrows return to form glyphs and sub-Seals, since the Seal is a closed circuit. The ranks of the techniques absorbed decide how much chakra the Black Arrow can gather. C-Ranked techniques leave five points worth of chakra to be harvested, B-Ranked leave ten and so on.
-The Seal remains active until deactivated.
-The user only needs to spend thirty chakra points when creating the original Seal, not when it activates.
-After using an ability pertaining to this technique one must wait one turn before using the same ability once again.
-Can only be taught by Zero Kelvin.


 Declined  This collides with existing techniques ZK. Also, its a bit streched and the concept isn't working for me. The things you want to achieve have been made/tried but whats mainly getting me to decline this is how you explain this is all happening. Its not making sense and is, in my eyes, farfetched. Then when we take into consideration what you want to do with it... hum...

(Hebi Kuchiyose no Jutsu ♦ Ryūgūnotsukai) – Snake Summoning Technique ♦ Messengers of the Dragon Palace
Type: Summoning
Rank: S-Rank
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The Ryūgūnotsukai is a genetically modified sub-species of the snake. Having been created with the ascension-process described by Orochimaru and Kabuto Yakushi in mind; the group, commonly referred to as Naga, has evolved to become ‘dragons’ in their own right.
The Naga is a reptilian creature with 2-6 limbs and a humanoid torso merging into a serpent hind section. Myrmidons and Naginis, males and females respectively, are somewhat aquatic in nature, with a large set of lungs in what would be the equivalent of the human chest and a larger, secondary lung posterior to the intestines. The species also has two large hearts – the primary one in the chest and the secondary one posterior to the intestines – that keeps their blood oxygen-rich, allowing them to use their hind section to slither across land at high speed and maneuver perfectly in water. With their thick, smooth scales and large, partially-webbed hands to boot; the Naga are fast at land and even faster at sea.
The Ryūgūnotsukai are part humanoid and part serpent. Their physical appearance varies greatly from Naga to Naga and some have evolved bizarre mutations. The residual energies and chemicals of Orochimaru’s and Kabuto’s experiments are unpredictable and their mutative powers manifest in different ways. Many of these mutations are cosmetic in nature; soft spines running down their backs, or, unique to males; thick tendrils coming out of their chin in resemblance of facial hair. Some mutations, however, are more extensive and a number even appear suitable for combat. In this way; the sub-race has evolved an array of genetic variations and defenses.
Generally, Naga only marginally resemble the snakes they once were. Their reptilian features are warped and twisted. They are powerfully built and the heads of the Myrmidons are reminiscent of dragons. The sub-race averages in a height of 20 feet (6.1 meters), but a minority has shown the ability to reach heights of up to 40 feet (12.2 meters). Both males and females store very little fat in their bodies, having two stomachs and two livers and a very high rate of metabolism.
Due to only having existed in nature for some twenty years, Naga prefer to settle in environments where they can integrate into the food chain with little to no fuss. This means that humans are very unlikely to find the sub-species anywhere near their dwellings. Coupled with their aquatic nature, Naga habitats are usually found in humid, thickly jungled or forested areas with large bodies of water nearby.
Naga society is dominated by Naginis. Myrmidons – stronger (able to lift 3 times their body weight) and tougher than Naginis and capable to withstand a great deal of bodily injury – act as frontline soldiers and guards. They are strong melee combatants and willingly come to grips with the enemy. They are also seen as expendable compared to fertile females, whose standing in society correlates with how many eggs they lay. Female Naga are also physically unsuitable for hard labor, their bodies designed with flexibility and guile in mind instead of brute force. They are tall and slender, with fine scales covering their angular features.
Despite technically still being a part of the Snake Contract, the Ryūgūnotsukai share little kinship with Manda’s faction of reptiles. Their coming into existence through experimentation only fuels the Naga’s arrogance and has led them to become beasts of pride; they consider snakes and other reptiles inferior and often compare themselves to Dragons and Wyverns in terms of strength and power. Through the few years of human contact they’ve had with what would later become their summoners; the Naga have developed a sophisticated written and spoken language of their own, which they, in return for texts and lessons on human linguistics, teach humans they deem worthy.
In practical terms: a Ninja whom has signed the Snake Contract can, through many trials and hardships, establish a connection with the Naga Tribes. With such a bond, the Ninja can learn to summon up to 2 different Naga to their aid; 1 Myrmidon and 1 Nagini. Due to their aquatic nature, Naga, as a variation of the ‘Food Cart Destroyer’ technique, can be summoned in large bodies of water.
Ryūgūnotsukai are fearsome fighters. Nagini use Fūinjutsu with much skill and Myrmidons – though they’re unable to use handseals unlike Nagini – use their own version of Xingyiquan to great ability, being able to receive (at the cost of their lives) and deliver attacks of up to A-ranked strength and capable of shattering stone.
-Every summoner must, for every bio created able to summon Ryūgūnotsukai, describe 1 Nagini and 1 Myrmidon following the guidelines described in the submission. The two described Naga will be the only ones the bio in question can summon.
-This technique counts as two of the allotted 5 Custom Summonings within a Canon Contract.
-Lasts for four (4) turns per summon.
-Can only be taught by Zero Kelvin.

Okay, now I can only summon 2 'different' Nagas and the technique fills two spots in my quota. This is basically just a two-in-two technique that allows me some artistic freedom.
If anything; please don't DNR. I'll describe the two Nagas in my next submission if this is too 'loophole-ish'.

________________________________________________
 Pending 
Did you talk to cali? contact me.
(Ryūgūnotsukai ♦ Gōnomono) – Messengers of the Dragon Palace ♦ Atticus the Brave
Type: Summoning
Rank: S-Rank
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The Ryūgūnotsukai are snakes whom have used the Shadow Mirror Body Change Method (Kage Kagami Shiten No Hou) to permanently alter their appearance, assuming a different, more regal form. The group, commonly referred to as Naga, believe they have evolved to become ‘dragons’ in their own right.
Atticus the Brave is a 5 meter tall Myrmidon with 6 arms and a great mane of soft, fin-like spines that run along the length of his back. As one of the oldest Nagas alive Atticus is considered one of the most important and influential Myrmidons in Naga society and his council is valued even by Naginis older than himself. Atticus’ scales are a vibrant cyan in color, his features are sharp and his body is bulging with muscles. Specializing in the defense of Naginis Atticus carries an enormous, plain tower shield that requires the use of all his arms to carry properly. The shield can withstand 140 points of damage and Atticus himself can withstand 120 points of damage before he will attempt to flee and 130 before he dies.
-Atticus can be summoned 2 times per battle, but can only remain on the field for a total of 5 turns.

Of the Messengers:
The Naga is a reptilian creature with 2-6 limbs and a humanoid torso merging into a serpent hind section. Myrmidons and Naginis, males and females respectively, are somewhat aquatic in nature, with a large set of lungs in what would be the equivalent of the human chest and a larger, secondary lung posterior to the intestines. The species also has two large hearts – the primary one in the chest and the secondary one posterior to the intestines – that keep their blood oxygen-rich, allowing them to use their hind section to slither across land at high speed and maneuver perfectly in water. With their thick, smooth scales and large, partially-webbed hands to boot; the Naga are fast at land and even faster at sea.
The Ryūgūnotsukai appear to be part humanoid and part serpent. Their physical appearance varies greatly from Naga to Naga and some have bizarre mutations. The powers and effects of the Shadow Mirror Body Change Method are unpredictable and the mutations manifest in different ways. Many of these mutations are cosmetic in nature; soft spines running down their backs, or, unique to males; thick tendrils coming out of their chin in resemblance of facial hair. Some mutations, however, are more extensive and a number even appear suitable for combat. In this way; the Naga have ‘evolved an array of genetic variations and defenses.
Generally, Naga only marginally resemble the snakes they once were. Their reptilian features are warped and twisted. They are powerfully built and the heads of the Myrmidons are reminiscent of dragons. The group averages in a height of 20 feet (6.1 meters), but a minority has shown the ability to reach heights of up to 40 feet (12.2 meters). Both males and females store very little fat in their bodies, having two stomachs, two livers and a very high rate of metabolism.
Due to only having existed in nature for some twenty years Naga prefer to settle in environments where they can integrate into the food chain with little to no fuss. This means that humans are very unlikely to find a tribe anywhere near their dwellings. Coupled with their aquatic nature, Naga habitats are usually found in humid, thickly jungled or forested areas with large bodies of water nearby.
Naga society is dominated by Naginis. Myrmidons – stronger (able to lift 3 times their body weight) and tougher than Naginis and capable of withstanding a great deal of bodily injury – act as frontline soldiers and guards. They are strong melee combatants and willingly come to grips with the enemy. They are also seen as expendable compared to fertile females, whose standing in society correlates with how many eggs they lay. Female Naga are also physically unsuitable for hard labor, their bodies designed with flexibility and guile in mind instead of brute force. They are tall and slender, with fine scales covering their angular features.
Despite technically still being a part of the Snake Contract, the Ryūgūnotsukai share little kinship with Manda’s faction of reptiles. Their coming into existence through a complex technique only fuels the Naga’s arrogance and has led them to become beasts of pride; they consider snakes and other reptiles inferior and often compare themselves to Dragons and Wyverns in terms of strength and power. Through the few years of human contact they’ve had with what would later become their summoners; the Naga have developed a sophisticated written and spoken language of their own, which they, in return for texts and lessons on human linguistics, teach humans they deem worthy.
In practical terms: a Ninja whom has signed the Snake Contract can, through many trials and hardships, establish a connection with the Naga Tribes. With such a bond, the Ninja can learn to summon Naga to their aid. Due to their aquatic nature, Naga, as a variation of the ‘Food Cart Destroyer’ technique, can be summoned in large bodies of water.

(I've made the summoning a snake that transforms. I'll make each Naga individually. The 'General Info' thing is just me not wanting to waste 2000 words. The make-it-a-transformation-thing was suggested by Scorps and Cali to avoid a loophole-issue.)


 Declined  Lets tackel this by parts.
I'm ok with the transformation they did on themselves, ok. But no summon can be summoned more than once and no summon can stay on the field more than 4 turns if it has abilities. AS for the defense, saying it can defend 140 damage is not enough nor that he can take virtually 2 A-Ranks and still be in the field. You need to explain exactly what the shield can defend and how. Also, you can't forget that shields can only defend stuff of a given size. When using a shield to defend, size is of the outmost importance. Still, his defense needs some sort of limitation. What else can he do? And the usage of the shield is freeform? No move cost? As for the general info, incorporate it in the beginning of the description, then in the end part explain each summon as you submit them. But substitute the word Species. Its not a species. Its just a group of snakes that use a given form through a transformation technique. I know its a detail but you know why I'm mentioning it.
 
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Re: ±±Custom Jutsu Submission±±

(Doton: Balano no Juhi) – Earth Release: Balano's Bark
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: A jutsu made to block things from emerging, Balano's Bark presents itself as a jutsu which is able to be performed at quite fast speeds. In order to perform this jutsu, the user would have to first creating an opening, in a similar fashion to 'Earth Release: Sticky Earth Drop'. Once the opening is created, the user is able to make emerge a giant cork shaped dense boulder of Earth, which has the specific task of blocking other opening in the sky, regardless of their nature (but going with the strengths and weaknesses of Earth). In order to be be used accordingly, the size of the opening, and so the cork shaped Earth boulder. The Earthen boulder is able to have a maximum diameter of 10 meters, allowing it to block opening which might range out 10 meters all around the point of creation, whilst it's thickness is also 10 meters, allowing the jutsu to be quite hard to penetrate. In order to not hassle the user who may be on the ground (should the opponents portal/opening in the sky be made at a lower height than 10 meters), the Earthen boulder is able to forcefully push itself into the opening, allowing at least 5 meters to go into the opening so that only the other 5 meters of the boulder are seen in the field. Of course the size described is what the maximum size of the cork shaped boulder can be, in other situations, should the opening be smaller, the user is able to make it so that the boulder's size resembles the opponents opening, allowing the boulder to fit in perfectly. In order to be able to block openings properly, the user can make his own opening to use this jutsu at different angles, allowing the cork shaped boulder to travel in different directions, however, the opening created by the user must always be at least 5 meters away from the opponents body.
~ Can only be used 4 times
~ Can only be taught by Erzo
~ No other Earth jutsus above A-rank for the rest of the turn
~ Once used must wait a turn before being able to use again


 Declined  This makes no sense... The openings are space time applications and stand as portals from which earthen things are summoned. They open from beneath but from above there is nothing and you wouldn't be able to "cork it". And even if you would, you'd never be fast enough to do so before whatever is coming from the other side would come to this side. DNR

(Ninpou: Pawā Chōkyō) – Ninja Arts: Power Discipline
Rank: A
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 30 (+10 per turn)
Damage Points: N/A
Description: A ninjutsu technique which is set up to control the addition or reduction of chakra when using jutsus of different ranks. Power discipline works in a way which allows the user to add or take away the amount of chakra used for different jutsus, allowing jutsus which are normally of a weaker nature to become much greater in size, speed and overall power. Of course, due to the power up of these weak jutsus, the creator of the jutsu realized that he had to find a way to keep his chakra control at a moderate level. And so, with that in mind the jutsu made so that when activated, weaker jutsus would gain higher ranks whilst jutsus which were already highly ranked would grow weaker in power. The power ranking worked so that D-ranked jutsus would become B-ranked, C-ranked would become A-ranked and so on, with this being in effect up until B-ranked jutsus. However, jutsus of already high ranks such as A, and S would do the complete opposite and would be lowered in both chakra usage and chakra damage. Jutsus which were normally S-ranked (both chakra usage and damage) would now have the same damage and chakra usages of B-ranked techniques, whilst A-ranks would now be equivalent to C-ranked jutsus. This jutsu was mainly created so that weaker jutsus could be explored further, and now that they were much stronger than usual, they'd be able to fight equally against other commonly used higher ranked jutsus. Due to the large chakra usages of Forbidden ranked jutsus, this technique would have no affect on them, leaving all F-ranks as they are. Should the user find himself in a peculiar situation in which this jutsus activation is a hindrance, it can be deactivated almost instantly, allowing the battle to continue as normal.
~ Can only be used twice
~ Can only be taught by Erzo
~ Lasts four turns on each usage, however, once four turns are up, user must wait 2 turns before using again.


 Declined  Were you really thinking we'd accept or approve something like this? Besides, do you think you were the first one to have this "enlightened" idea? =_= Come on... DNR
 
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Re: ±±Custom Jutsu Submission±±

(Doton: Ishi Sarcophogus)-Earth Style: Stone Sarcophogus
Type:Attack
Rank:S
Range:Short-Long
Chakra:40
Damage:80
Description:The user slams hs hands on the ground and creates a rectangular prism of Earth that engulfs the enemy. The user then claps his hands to cause spikes to protrude from within the earthen prism to skewer the enemy from the inside.


 Declined  Sorry, done before. Also, all S-Ranks require restrictions. DNR​

(Boko)-Hollow
Type:Weapon
Rank:S
Range:Short-long
Chakra:(-10 each time to extend range)
Damage:N/A
Description: This sword was built precisely for smoke users so they could battle efficiently. This sword has the elements of a wrist launcher mechanism attached to its base which can be operated through chakra to produce smoke. It’s main special ability is its ability to draw smoke to its bladed area. Once enough smoke is produced the user can use chakra to shape the smoke as an extension of the sword up to long range. By condensing the chakra within the smoke the user can then attack from mid range distances with this sword. The user can extend the blade up to long range. Each time the range is extended the blade moves at a slower rate.

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 Declined  Smoke isn't tangible enough to allow the effect you want and Long range is too much...​
 
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Re: ±±Custom Jutsu Submission±±

Name:the muffled blade (kugunotta burédo)
Type:supplementary
Rank:c-rank
Range:short
Chakra:20
Damage:n/a
Discription:the user weaves the handseals ox-boa-serpent-rat-tiger and then summons the muffled spirit into his own katana blade, the user katana blade becomes red because of the spirit summond into it, due to the temperature of the blade it can slice d-rank earth and below, the sword can also allow the user to use c-rank fire and below
Note:
*the spirit lasts for two rounds and after two rounds the user has to use five chakra points to sustain for each round in the next rounds
*can only be taught by layaway


 Declined  This is not worthy of a CW. Nothing new in it and it mimics existing weapons. DNR​
 
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Re: ±±Custom Jutsu Submission±±

UPDATING:

Link to former version: [ ]

(Kemuri no Mai: Reberu Wan) - Smoke Dance: Level 1
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra Cost: 15
Damage: N/A
Description: The user upon manipulating newly created smoke or existing smoke that has remained from a previous Smoke technique, can form smaller smoke clouds and concentrate chakra to the top of the clouds, making them usable as a foothold. The clouds get dissolved through air after they've suffered a physical force equal to mass that the user had when he/she was creating them. That doesn't happen in an instant, but the clouds, when dealing with mentioned, disperse after 3 seconds, meaning that the user has enough time to jump from cloud to cloud. The concentrated chakra makes the smoke clouds so dense and solid that the user doesn't have to channel any chakra to his/her feet. While the cloud is dissolving, it looks like an inconspicuous smokescreen that is very little because it doesn't expend breadthwise and lasts very shortly shortly due to quick mixing with the surrounding air, and has no significant harmful properties. The user cannot manipulate the smoke clouds to move around at any point and the clouds will only float in the air, staying exactly where they are. Not only that the user is able to create the clouds previously, preparing them before he tries to 'dance' on them, but is also able to make them as he/she is moving through air. That ensures the user to create the clouds just when they are needed and in an exact place where they are needed. The clouds can only be created up to mid-range in height above the ground and to the same length, considering the place where the user was when he/she has started making the first cloud.
Notes:
- If a cloud suffers larger physical force than the user's mass, it dissolves immediately.
- The clouds disperse on their own after two turns.
- Can create up to 15 smoke clouds.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.


 Update Declined  When updating you need to quote the former version... Linking to it is only ok if its a technique in the archived thread. No colors. No formatting of any kind. Read the first post of this thread and abide by those rules. I'll let it slide this time... As for the update, no. The technique is fine as it is and what you're adding is nothing worthy of an update. Also, time, in our RP, is measured in turns. Saying stuff like it lasts 3 seconds is irrelevant as 3 seconds can be anything from one turn to 5 or 6 depending on what you do in those turns.
 
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