[ARCHIVE] Custom Jutsu Submission - II

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Khallil

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Re: ±±Custom Jutsu Submission±±

(suiton: Futago no Mizu no Ha) - Water Release: Twin Water Blades
Type: offensive
Rank: S
Range: short
Chakra: 40
Damage: 80
Description:The user raises their index and middle fingers and channels their water chakra into them. A water blade will be created from the tips of the fingers, and it has the same width as the fingers, with a length of 75 centimeters. The water blades are very sharp and extendable. It can extend up to 5 meters. The user could also create 2 water blades, out of each hand, but in that case each blade will have the strength of an A rank technique. The user could also release the water blade(s) from their fingers and shoot it/them towards the opponent. If you do that, you will lose the water blade(s) ofcourse.
-Can only be taught by -Khallil-
-The technique lasts for a maximum of 2 turns.
-Can only be used twice per battle
-Can't perform handseals while the blade(s) are attached to the fingers.
-Each turn this technique is maintained, the user will lose 10 chakra points.
-If the user has created 2 blades, they can extend up to 2.5 meters.

♠ Declined, do not resubmit ♠
Creating water blades have been severely overused, reminds me of another CJ as well. Nothing unique about it, also, too OP.


(Mokuton: Shinrin no Ha - Wood Release: The Forest's Teeth
Type: offensive/defensive/supplementary
Rank: A
Range: short-long
Chakra: 30
Damage: 60
Description:This is a pretty weird technique, but has the same principe as turning i.e. your arm into branches and vines. The user channels their mokuton chakra into their teeth, and cause all their teeth to transform into wood vines. The wood vines can be controlled by the user, and could be stretched out of the mouth. The wood vines are extendable and have sharp tips. They could grab or pierce the opponent, but the vines could also intertwine together, to make attacks even stronger, or for defensive purposes to protect the user from certain techniques. The wood vines won't disappear if only a part is destroyed, as they're extendable and could 'regenerate'. However the wood vines could still be neutralized by a lightning technique like nagashi, or the wood vines could be destroyed from the "roots". So if the jaw gets destroyed with a strong technique, or if the opponent manages to place/perform a strong technique in the user's mouth, it would get destroyed as well.
-Can only be taught by -Khallil-
-Can only be used twice per battle
-Lasts for a maximum of 4 turns
-This technique has a 1 turn cooldown
-While the user is 'controlling' or 'extending' the wood vines, he can't perform other ninjutsu techniques.

♠ Declined ♠
Whoa, whoa. Wait a second.
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Honestly, while it seems plausible, it is also extremely inconvenient at the same time. Won't your entire head be weighed down by the weight of the Wood vines? And what if the vines were set on fire, wouldn't it go straight to your mouth and fry you as well? I'm finding it hard to imagine that your single, small head could control or operate the weight of the attack...

And at the bolded: Where exactly is the "root?" At which part of the jutsu itself, when destroyed, would cause you to lose your teeth? Very much confused.
 
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Nathan

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Hakui Onna) Illusionary Arts: Woman in White
Type: Offensive
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
The user will perform the Rat Handseal. Once the genjutsu has been cast the target is placed in a dense forest like area surrounded by trees and plants, the sky above the area is enveloped in dark clouds giving the surrounding landscape a much darker and grimmer appearance and the atmosphere seems to be filled with grief and despair. As the illusion progresses and once the sky fully darkens, the target will immediately be surrounded by roots coming out of the ground and various tree branches wrapping around the victims arms, thus the victim is robbed of their mobility and is unable to move in reality if he/she doesn't deal with the illusion. A woman dressed in white suddenly appears out of nowhere, the woman will begin to walk towards the victim dragging her body in a slow manner. Once she is near the trapped victim the woman in white will put the palm of her hand on the victim’s chest, roots will then begin to extend out of her fingers and will then rip through the targets chest causing them immense amount of pain. Once the damage is done the tree branches and roots from beneath the victim will continue to envelop until their entire body is wrapped up, then the victim will be dragged into the ground, as the woman in white watches on. Due to the complexity and dangerous nature of the illusionary pain, it may cause the victim to fall unconscious if they don't release the illusion, besides delivering mental damage.
Notes:
- Can only be used twice per-match.
- Must wait two turns before using this technique or any genjutsu again.
- Can only be taught by Nathan.

♠ Pending, leaving for Scorps ♠

(This...this sounds terrible! Oh gawd, I think my brain knows what to do to give me a sleepless night today...)



 Approved  Had to edit severely. If it does mental damage, it does damage to the target. If it attacks and induces pain or prevents your target from moving, then its offensive, not supplementary and some tweaks were needed in the description. Don't deal with absolutes in genjutsu otherwise it becomes unapprovable.
--

[Ten'i no Kaze] Winds of Imperial Majesty
Type: Defensive, Supplementary
Rank: S-rank
Range: Short - Long
Chakra: 40
Damage: N/A (-10 to the user)
Description:
Ten'i no Kaze (天威の風, Literally "Winds of Imperial Majesty") is an incredibly potent technique that grants the user mastery over wind itself. Unlike most wind release techniques Ten'i no Kaze sphere of control extends beyond wind chakra to natural wind itself. As such this technique is primarily focused on exerting one's control over their surrounding environment. Since this technique is based off of the user's ability to harness the wind release, the strength associated with this technique is directly proportional to the user's wind release skill. Furthermore, due to the secret nature of this technique it has been noted that only those with the inherent affinity for wind are able to utilize this skill. Due to the extreme aforementioned limitation on who can wield Ten'i no Kaze, it has come to be known as the mark of a true wind user. As this technique is internationally considered to be the ultimate technique of its nature.
The abilities of this technique are completely dependent upon the user with such feats as hurricane force winds and weather manipulation possible for powerful users. It should be noted that this technique is simple to perform for those with the wind affinity, but incredibly difficult to master. Furthermore, this technique's requires chakra consumption is inversely proportional to the unrest of the surround air. As such if this technique was utilized when the surrounding area was being struck by a massive storm, it would require very little chakra to use. Despite this it should be noted that since this technique can be used to perform techniques of a wide degree of power, it need not consume a large amount of energy to perform simple feats. This technique is not limited to the power of natural wind and can be bolstered to unknown extremes with with the users own wind chakra.
When it comes to weather manipulation this technique doesn't require constant input to maintain the altered condition. Once the weather has been altered the new condition will last as long as it would if it came about naturally, though certain factors may lengthen or shorten this time period. As this technique can only alter the wind, and therefore air pressure, certain weather phenomenon require the correct amount of moisture and heat in the surrounding area to employ. As such it would be impossible to create a powerful storm in an arid location without drawing in moisture with the wind. Furthermore creating a true hurricane over land would require an unthinkable amount of energy.
Notes:
- Can only be taught by Nathan.
- Can only be used once per-match.
- Lasts three turns.
- Once this technique ends, the user is unable to use wind for four turns.
- No wind techniques in the same turn.
- The user must have outstanding understanding of the wind element.

♠ Declined ♠
Asides from this being potentially too OP, I need some more examples before I can approve this. Given the extent of this jutsu and the potential that it allows the user, the possibilities are way too broad to give this a set rank nor distinction during battle, which can possibly turn into abuse in a battle. Also, not so sure how this is potentially different than creating tornadoes or causing rain - are you saying that the weather itself needs to be naturally there in order for the user to control it? What makes this so distinctively different from normal Wind jutsus?

----

Proof of me signing the Faust contract: .
Approval of Ducks: .

(Kuchiyose no jutsu - Faffy Ahiru) Summoning - Faffy The Duck
Type: Summoning
Rank: A-rank
Range: Short - Long
Chakra: 30
Damage: 60
Description:
The user bites his thumb and wipes blood over his hand and slams his hands on the ground to call forth Faffy the son of Luffy. Faffy is light-blue, it has two feathery tufts on its head that connect at the bottom, forming a V-shape. It has a darker blue, feathery underside which makes it appear as if it were in mid-moult. It has yellow, webbed feet and a small tail. Faffy is able to carry one full grown person on it's back, and fly at Sannin speed. Faffy has an elemental affinity of lighting allowing him to create lighting bursts from his mouth. He is able to use B-rank lighting jutsus and gives them (+10 damage points) when performing a user/summon combo.
Notes:
- Faffy can only be summoned once per-match.
- Faffy can only stayed in played for four turns.
- Lighting bursts are B-rank and count as one of the techniques in a turn.
- Must have signed the Duck contract.
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♠ Approved ♠
Four turns only, Sannin speed. "High Speeds" is too broad.
 
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-Albel-

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Re: ±±Custom Jutsu Submission±±

(Meiton: Mei Raihin) Dark Release: Dark Visitor
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: After using Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and release it into the ground below his opponent causing a purple/black circle 3 meters in diameter to appear. As the circle appears, some of the dark chakra from the circle will begin to rise up from behind the target and form into an angle of death with a large purple scythe in its hands. The moment the angel is formed it will begin to spin around rapidly with the scythe slicing the opponent six times. Of course the scythe it self doesn't actually cause any cuts but it does cause extreme internal damage to the areas that are hit.
~ Can only be taught by Albel
~ Must use Inhaling Maw before hand
~ Can only be used twice
~ No other dark jutsus may be used in the same turn
Watch 3:20-3:27 to see what it looks like.



 Declined  I was going to approve and do the same edit I did to the other technique but in my mind a question came up: why doesn't it do cuts and does internal damage? Its chakra that manifests externally, as we've seen when it was used against Naruto or against the other ninjas Hiruko attacked. It has impact and kinetic energy to it so it will do external damage, not internal.​


(Meiton: Kyoufu Tsubasa) Dark Release: Dread Wings
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After using Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and release it into the sky just above his opponent. As the user releases the dark chakra into the sky, 8 swords made from dark chakra will form and come raining down at the opponent slicing him multiple times. Even though they cause no physical cuts on the outside they do cause pain like that of actually being sliced by swords as well as causing internal damage to the areas that they hit.
~ Can only be taught by Albel
~ Must use Inhaling Maw before hand
~ Can be used up to three times per battle
~ Needs a one turn wait before using again
Watch 3:37-3:44 to see what it looks like.



 Declined  Problem with this: you release "dark chakra" from your meiton mark... As far as we know, you can't simply materialize it anywhere you want it to. It has to be emitted from the mark and then shaped or wtv into the attack you want. It does mean that KG is limited to an extent but its the limits of how it can be used and how it was used.​
Resubmitting:

(Meiton: Mei Raihin) Dark Release: Dark Visitor
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After using Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra, slam his hand down onto the ground in-front of him, and release the dark chakra through the marking on his palm into the ground sending it below his opponent causing a purple/black circle 3 meters in diameter to appear. As the circle appears, some of the dark chakra from the circle will begin to rise up from behind the target and form into an angel of death with a large purple scythe in its hands. The moment the angel is formed it will begin to spin around rapidly with the scythe slicing the opponent six times.
~ Can only be taught by Albel
~ Must use Inhaling Maw beforehand
~ Can only be used twice
~ No other dark jutsus may be used in the same turn
Watch 3:20-3:27 to see what it looks like.


♠ Approved ♠
Looking at the example itself in the video, doesn't seem like it can go to long range. Changed it to A and mid range. Also, you spelled "angel" wrong.


(Meiton: Kyoufu Tsubasa) Dark Release: Dread Wings
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After using Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and will begin raising his hand into the sky above him where he will then release the gathered chakra from the marking on his palm into the sky above his opponent(s). Once the chakra is in the sky the user will shape it into 8 separate swords that will come raining down onto his target(s) one at a time with enough force to slice them into multiple pieces.
~ Can only be taught by Albel
~ Must use Inhaling Maw before hand
~ Can be used up to three times per battle
~ Needs a one turn wait before using again
Watch 3:37-3:44 to see what it looks like.


++++++++++++++++++++++++++

♠ Approved ♠
Changed it to mid range and a minor description as per the example given.


New submission:

(Meiton: Renga Batto) Dark Release: Brick Bat
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30(-5 to opponent for each bat)
Damage: 60
Description: The user will begin by gathering up his dark chakra and then release it through the marking on their left palm in the form of five rounded, softball sized, dark purple bats that each have two long sharp teeth at the top of their mouths. The moment they are formed they fly over to the target or targets and latch themselves onto them by biting down onto multiple areas of the body. As they bite down and latch on they start sucking out the victims chakra (5 chakra points for each bat for a total of 25), which in turn they will start to turn into a light blue color the next turn if the victim does not get rid of them where they will then explode into light blue flames that burn the areas of the body that the bats were latched onto. The flames themselves are so hot that they cause 3rd degree burns to the areas that they cover making those spots completely useless to the victim.
~ Can only be taught by Albel
~ User must wait one turn before using again
~ Can be used twice

How the bats look:
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♠ Approved ♠
Haha, I like the pictures of Moria's bats.
 
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Venom

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Re: ±±Custom Jutsu Submission±±

(Katon: Franpage Shotto) - Fire Style: Flamage Shot
Type: Offensive/Supplementary/Defensive
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user spins quickly (While channeling their fire chakra in their leg) and uses air friction to set his/her leg on fire, adding extreme heat to the impact of their kicks to anyone in close range if hit. The user then leaps 2-5 meters into the air and stomps down several times downwards releasing several fireballs towards the desired location with speed and accuracy. The user can also swing their leg vertically/horizontally to release a wave of flame (Similar to "(Kumo-Ryū Kaengiri) - Cloud Style: Flame Slash" technique, but instead of channeling the fire chakra to the blade, this is done in one of the user's leg) that has as much blunt force as a earth jutsu.

Note:
-Flame can remain on leg for a period of 3 of the user's turn at max. After, his base speed will be cut in half and won't be able to use his legs for any other chakra base technique for 5 turns.
-The user can release the flame on his/her leg at will (Don't have to leave it there for the full 3 turns)
-Can only be used 5 times
-Can only be taught by -Venom-
_________
-Declined- Choose an ability, it's either the fireballs or the wave, not both in a single technique.
Resubmitting: (Chose one style, which is the fireballs.)

(Katon: Franpage Shotto) - Fire Style: Flamage Shot
Type: Offensive/Supplementary/Defensive
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user spins quickly (While channeling their fire chakra in their leg) and uses air friction to set his/her leg on fire, adding extreme heat to the impact of their kicks and leg base taijutsu (+15) to anyone in close range if hit. The user then leaps 2-5 meters into the air and stomps down several times downwards releasing several fireballs towards the desired location with speed and accuracy.

Note:
-Flame can remain on leg for a period of 3 of the user's turn at max. After, his base speed will be cut in half and won't be able to use his legs for any other chakra base technique for 5 turns.
-The user can release the flame on his/her leg at will (Don't have to leave it there for the full 3 turns)
-Can only be used 5 times
-Can only be taught by -Venom-

♠ Declined ♠
While I agree with...Ryujin, was it...that you could only have one of the two techniques in your original post, there are just far too many flaws in this custom jutsu for approval just yet. First off, at the bolded part. You jump into the air, come back down, then stop a few times in the corresponding direction to release fireballs? So what was the initial jump for if you could stay on the ground and stomp? Also, "several times"? Exactly what is the limit and how large are the fireballs?

That's not logically possible, you're not Sanji and this isn't One Piece. Unless you have some type of clothing that prevents your legs from burning up, I can hardly see how your legs could be in use after burning it several times. Usable "five times" won't be plausible either, especially since you stated your base speed would be cut in half after use (which makes perfect sense), and multiple usages of this would turn your leg into a tasty treat for cannibals, predators, or the likes.





(Genjutsu: Sono Botsuraku) - Illusionary Arts: The Fall
Type: Offensive
Rank: A rank
Range: Short-Mid Range
Chakra: 30
Damage: 60
Description: This is a very tricky genjutsu, which can only be used at rare times. This genjutsu works when the enemy’s feet is off the ground. Whether it is when he is jumping, or falling. As long as one of his foot is off the ground, the user can perform two hand seals, placing him within this genjutsu that makes the victim feel as if he is falling and can’t stop falling. It’s like the ground was close, but yet it’s so far. When falling/dropping he sees the ground perfectly clear and everything, but for some weird reason he can’t land back on the ground yet. It’s like he is falling and falling to somewhere far beneath the earth’s core, a hole far pass the earth’s core. Reality just seems to have paused momentarily, fooling the poor unfortunate shinobi. Simply, in reality, the victim already made contact with the ground again, frozen in time, at that same location until the genjutsu is release.

Notes:
-Can only be used twice
-No Genjutsu for two turns after use
-Can only be taught by Venom
__________
-Declined- I like it, although a few things need to be clear, what do you mean by "frozen in time"? does he actually undergo a physical paralysis? also why is it a tricky technique? the second he feels that he's falling and didn't land on the earth although the earth is clearly seen, it's obvious that it's a genjutsu.
Resubmitting (Explain what Ryujin asked thoroughly, fix the restriction and up the rank because it would seem too 'op' for an A rank. If I am wrong I don't mind the rank being change ;_; )

(Genjutsu: Sono Botsuraku) - Illusionary Arts: The Fall
Type: Offensive
Rank: S rank
Range: Short-Mid Range
Chakra: 40
Damage: N/A
Description: This is a very tricky genjutsu, which can only be used at rare times. This genjutsu works when the enemy’s feet is off the ground. Whether it is when he is jumping, or falling, as long as his entire body is off the ground and logically away from reaching it for some time, the user can perform two hand seals, placing him within this genjutsu that makes the victim feel as if he is falling and can’t stop falling. It’s like the ground was close, but yet so far. When falling/dropping, he sees the ground perfectly clear and everything, but for some weird reason he can’t land back on the ground yet. It’s like he is falling and falling to somewhere far beneath the earth’s core, a hole far pass the earth’s core. It is a tricky genjutsu because the eye sight and sense of hearing of the victim is also slightly altered. When he is falling and looking down upon the ground to see why he hasn’t made contact with the ground, the ground would seem as though it is dropping. The ground will have an appearance of a section of the ground lowering slowly or fast depending on the fall. The ground would seem to shake, like how any type of ground would look when it is being lowered. Not only would he see the ground shaking and lowering, he will hear the cracking of the earth. Reality just seems to have paused momentarily, fooling the poor unfortunate shinobi. Simply, in reality, the victim already made contact with the ground again, frozen in time (Meaning he is unable to move his body like before. He feels and thinks he is free falling through the air, down to where the earth is lowering, but he has already made contact with the ground, standing there like a statue.), at that same location until the genjutsu is release.

Notes:
-Can only be used twice
-No Genjutsu for 4 turns after use
-No S rank and above the next turn
-Can only be taught by Venom

♠ Pending, leaving for Scorps ♠


 Declined  Blue Rule... It exists. I won't let it slide again. As for the Genjutsu, the only way this is going to be approved is if you simplify and make it more on point. You have several sentences that make it bordelining "action control" on your target. Also, this is a fairly simple genjutsu, which isn't in any way S-Rank: you control your opponents sense of balance, his kinesthetic sense and his vision to make it seem that the ground is escaping his feet and that he is falling for an endless amount of time. Finally, a minor note explaining what happens to your enemy in reality would help because if he is falling, he will hit the ground unexpectedly (he'll be believing he is still falling thus he won't prepare to impact, so he will hit the ground hard) which will produce pain; pain that will "jolt him" back into reality.




(Futon/Suiton: Houfuku) - Wind/Water Style: Retribution
Type: Offensive/Defensive
Rank: S rank
Range: Short - Long Range
Chakra: 40
Damage: 80
Description: The user will first release a small amount of wind chakra in front of him in the form of a small circular wall, with diameter twice the size of him, and the same height as him. The wind will spin around in front of him for a couple of seconds. The user will then quickly gather his suiton chakra within his stomach and quickly spit it all out through the wind wall in front of him. The sudden burst of water will go through the wind with relatively ease, due to both being created of the same chakra source and it won’t have any resistance. The bullet of water will then continue to spin as it approaches it’s enemy, gaining more speed because of the newly added coat of wind from the user’s previous actions; the wind wall. The main purpose of the wind previously made was to remain there so that the user can release his water chakra in a quick burst (the water bullet, not stream) and the wind would act as a second layer for the water bullet, giving it more strength and speed. The water/wind combination will then spin much faster, resembling a miniature twister heading towards it destination with brute force and accuracy.

Notes:
-Can only be use thrice
-Cannot use A rank and above wind or water the next turn
-No other Wind/Water Combination jutsu the same turn this has successfully been used
-No other elemental combination the same turn this has been used
-Must have Water and Wind mastered to use
-Can only be taught by -Venom-
__________
-Declined- This should count as two moves, also you say the spinning speed will increase, but does it actually speed up the technique's advancing speed when heading towards the opponent?


Picture of the jutsu:
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Note: As you can see, the circular wall is created shortly before the girl release the blue substance through her mouth. This is how the jutsu is intended to be like. ^_^
Resubmitting (Remove everything speed related and added a note)

(Futon/Suiton: Houfuku) - Wind/Water Style: Retribution
Type: Offensive/Defensive
Rank: S rank
Range: Short - Long Range
Chakra: 40
Damage: 80
Description: The user will first release a small amount of wind chakra in front of him in the form of a small circular wall, with diameter twice the size of him, and the same height as him. The wind will spin around in front of him for a couple of seconds. The user will then quickly gather his suiton chakra within his stomach and quickly spit it all out through the wind wall in front of him. The sudden burst of water will go through the wind with relatively ease, due to both being created of the same chakra source and it won’t have any resistance. The bullet of water will then continue to spin as it approaches its enemy. The main purpose of the wind previously made was to remain there so that the user can release his water chakra in a quick burst (the water bullet, not stream) and the wind would act as a second layer for the water bullet, giving it more strength. The water/wind combination will then spin much faster, resembling a miniature twister heading towards it destination with brute force and accuracy.

Notes:
-Can only be use thrice
-Counts as 2/3 of the user's move per turn.
-Cannot use A rank and above wind or water the next turn
-No other Wind/Water Combination jutsu the same turn this has successfully been used
-No other elemental combination the same turn this has been used
-Must have Water and Wind mastered to use
-Can only be taught by -Venom-

Picture of the jutsu:
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Note: As you can see, the circular wall is created shortly before the girl release the blue substance through her mouth. This is how the jutsu is intended to be like. ^_^

♠ Approved ♠
I like the idea, though I don't really see it being much different than Yamato + Naruto's Water/Wind combination asides from more speed and a more targeted area. Either way, make good use of it!
 
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House

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Re: ±±Custom Jutsu Submission±±

Resubmit:

(Dante no Wairudofureimu Hanketsu) Dante's Vile Flame Judgment
Rank: Forbidden
Type: Offensive
Range: Short
Chakra Cost: 50
Damage Point: 90 [-20 to the user]
Description: The user takes a battle stance while simultaneously releasing a burst of fire chakra all around themselves and from that focusing it in the shape of a brassard around their shoulders. As the fire chakra is being channeled, the fire chakra reaches his fists with a swirling motion from his shoulders near an instant, covering their whole arms. This creates a shroud of fire chakra around their shoulders/arms from fire. As the shroud of fire chakra covered their arms they take a shape of two raging lionheads on the end of the user's fists. Soon as the lionheads take form, the user thrusts both of their fists into the opponent's diaphragm, burning a 拠 (judgment) kanji onto their abdomen. At the point of impact, the lions emerge from the user's fists and wrap their claws around the opponent, resembling the kanji. The user controlling the movements of the lions by landing eight punches with fast speeds on different areas on the opponent's body with great strength and endurance to make the kanji appear. The user then hammers the opponent's shoulders with his fists into the ground, making a crater shaped like the kanji for 'judgment'. As the opponent has been pummeled into the ground he bursts into a maelstrom, engulfing him in flames.
Notes:
-No C-ranked or above Taijutsu for the next turn that involves the movement of arms/shoulders.
-Can't use Katon above A-ranks for the following and in the same turn.
-The fire causes slight dizziness, burning sensation throughout the arms.
-Can be only used once given the chakra strain
-If the technique is been used for more then a turn, the user dies in the end of the following turn due to the great strains of the technique.
-Burning of the kanji is purely cosmetic
__________
-Declined- I don't see great drawbacks from the usage of the technique, Forbidden ranks are supposed to cripple you, that's why they are called forbidden, slight dizziness and burning sensation won't be enough here, unless you make it S-rank.


Notes for checker:
-Corrected the rank
-Took out any words that would make it seem intense, ultimately toning it down.

(Hōrī Danmaku) Diabolic Hammer
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user charges lightning chakra on their feet to boost their speed and impact then jumps above the opponent. The user turns around while charging lightning chakra on his open palms to perform a powerful palm strike on both sides of his head then with a hammer kick, drives them into the ground.
Note:
-Can be used 3x
-Can be used by House
-No S-ranked lightning taijutsu in the next turn
_________
-Declined- Mention that it cannot be used to evade/jump away from ninjutsu attacks, "the initial part of the technique".


(Shukufuku sa Reta Supirittotappu) Blessed Spirit Tap
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user charges lightning chakra on their feet to have a boost in speed and impact then takes a low stance while leaping behind the opponent with a quick and swift motion. The user then breaks the opponent's stance by landing a strong heel kick behind the opponent's knee. As the opponent is kneeling on the ground the user charges lightning chakra into their fists then performs several strikes onto his back, burning his skin on every contact.
Note:
-Can be used 4x
-Can be taught by House
__________
-Declined- Same as above for the bold, and Lightning doesn't deliver that much burning damage, Fire does that, lightning delivers more cutting or shocking damage.
(Hōrī Danmaku) Diabolic Hammer
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user charges lightning chakra on their feet to boost their speed and impact then jumps above the opponent. The user turns around while charging lightning chakra on his open palms to perform a powerful palm strike on both sides of his head then with a hammer kick, drives them into the ground. Although the initial movement allows the user to evade techniques, it won't suffice against large scaled techniques such as (Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation and others.
Note:
-Can be used 3x
-Can be used by House
-No S-ranked lightning taijutsu in the next turn


Not for checker:
-I put mid range in there since I believe the lightning boost would be able to get me from mid to short range
-Added the necessary restriction regarding evading


 Declined  DNR.Collides with existing techniques. Also, Blue Rule... Won't let it slide again.

(Shukufuku sa Reta Supirittotappu) Blessed Spirit Tap
Rank: B
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user charges lightning chakra on their feet to have a boost in speed and impact then takes a low stance while leaping behind the opponent with a quick and swift motion. The user then breaks the opponent's stance by landing a strong heel kick behind the opponent's knee. As the opponent is kneeling on the ground the user charges lightning chakra into their their fists then performs several strikes onto his back, shocking and numbing his skin on every contact. Although the initial movement allows the user to evade techniques, it won't suffice against large scaled techniques such as (Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation and others.
Note:
-Can be used 4x
-Can be taught by House

Note for checker:
-Same as above and added shocking and numbing
-Added the necessary restriction regarding evading


 Declined  Exactly the same as above. DNR

(Dante no Wairudofureimu Hanketsu) Dante's Vile Flame Judgment
Rank: Forbidden
Type: Offensive
Range: Short
Chakra Cost: 50
Damage Point: 90 [-20 to the user]
Description: The user takes a battle stance while simultaneously releasing a burst of fire chakra all around themselves and from that focusing it in the shape of a brassard around their shoulders. As the fire chakra is being channeled, the fire chakra reaches his fists with a swirling motion from his shoulders near an instant, covering their whole arms. This creates a shroud of fire chakra around their shoulders/arms from fire. As the shroud of fire chakra covered their arms they take a shape of two raging lionheads on the end of the user's fists. Soon as the lionheads take form, the user thrusts both of their fists into the opponent's diaphragm, burning a 拠 (judgment) kanji onto their abdomen. At the point of impact, the lions emerge from the user's fists and wrap their claws around the opponent, resembling the kanji. The user controlling the movements of the lions by landing eight punches with fast speeds on different areas on the opponent's body with great strength and endurance to make the kanji appear. The user then hammers the opponent's shoulders with his fists into the ground, making a crater shaped like the kanji for 'judgment'. As the opponent has been pummeled into the ground he bursts into a maelstrom, engulfing him in flames.
Notes:
-No C-ranked or above Taijutsu for the next two turns that involves the movement of arms/shoulders.
-Can't use Katon above A-ranks for the following and in the same turn.
-The fire causes moderate dizziness, burning sensation throughout the arms hence reducing the speed of handseals for the next turn.
-Can be only used once given the chakra strain
-If the technique is been used for more then a turn, the user dies in the end of the following turn due to the great strains of the technique.
-Burning of the kanji is purely cosmetic

Note:
-Put more restrictions as suggested

♠ Pending, leaving for Scorps ♠


 Declined  This is just a fire version of an existing technique... DNR
 
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sagemode jinchuuriki

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Re: ±±Custom Jutsu Submission±±

Summoning technique: Velax the wise
Type: Summoning
Rank: S
Range: N/A
Chakra: 30
Damage: N/A
Description: Velax the wise is the boss of all Julia Creek Dunnart. Velax's size is 30 feet tall and about 60 feet long. Velax was responsible for teaching his fellow dunnarts in their woodland and grassland home about how to use the wind to increase their over all destructive capabilities. Velax can use S rank or below jutsus in wind style. His apparent favorite wind style jutsu is to release his charka around himself while shaking creating a centralized tornado going horizontal towards his target. Velax happens to find this technique to be slightly boring stupid. After a few years of practice he figured out how to make a wind attack that looked like himself that charges at the target and hits the opponent causing the opponent to get thrown around inside out it until the wind compresses and explodes.
Note: You need to have signed the Julia Creek Dunnart contract to summon him
Note: He can only stay summoned for 4 turns
Note: Can't be used more than once in combat

Contract approval:


 Declined  Follow template. You lack the correct name for this.​
(Kuchiyose no Jutsu: Velax Kashikoi) Summoning technique: Velax the wise
Type: Summoning
Rank: S
Range: N/A
Chakra: 30
Damage: N/A
Description: Velax the wise is the boss of all Julia Creek Dunnart. Velax's size is 30 feet tall and about 60 feet long. Velax was responsible for teaching his fellow dunnarts in their woodland and grassland home about how to use the wind to increase their over all destructive capabilities. Velax can use S rank or below jutsus in wind style. His apparent favorite wind style jutsu is to release his charka around himself while shaking creating a centralized tornado going horizontal towards his target. Velax happens to find this technique to be slightly boring stupid. After a few years of practice he figured out how to make a wind attack that looked like himself that charges at the target and hits the opponent causing the opponent to get thrown around inside out it until the wind compresses and explodes.
Note: You need to have signed the Julia Creek Dunnart contract to summon him
Note: He can only stay summoned for 4 turns
Note: Can't be used more than once in combat

Contract approval:
______________________________________________
Bold the change

♠ Declined ♠
Emphasize on the bold and give it a rank and proper usage limit. Its special ability needs more description.


Summoning technique: Riagaria
Type: Summoning
Rank: S
Range: N/A
Chakra: 30
Damage: N/A
Description: Riagaria is the mate to Velax and unlike him discovered that she could not use wind but rather could use lightening. She is equal in size to her mate and often is rather hard to handle when summoned because of her shy behavior making it hard for her summoners to communicate with her properly. She figured out how to use lightening style charka to boost her agility and accuracy as well as destructive abilities. She can use Lightening style jutsus up to S rank that don't require hand seals. Her favorite technique is creating ball of lightening that's 5 feet across and send five lightening bolts down at her target. She also figured out how to create ball of lightening that spins at such a high speed causing it to pick up pieces of earth in the wind it creates. Once the attack is launched at the target the ball itself condenses because of the increased amount of pressure on it causing it to explode on contact
Note: You need to have signed the Julia Creek Dunnart contract to summon him
Note: She can only stay summoned for 4 turns
Note: Can't be used more than once in combat
Note: She can't be summoned after you summoned Basilian

Contract approval:

Summoning technique: Basilian
Type: Summoning
Rank: S
Range: N/A
Chakra: 30
Damage: N/A
Description: Basilian is the brother to Velax but found his personal affinity fit earth more than wind or lightening. Since he couldn't do wind or lightening he decide to change his focus from attack power to defensive and counter attacks more. This gave way to his unique fighting of combo of hitting his opponent into the air with an earth pillar he than breaks a piece of the pillar off with a bat of his paw and takes the broken piece of the pillar into the air with his tail and the causing a few spike to shoot up and skewer the opponent. He can use earth style jutsu up to S rank that don't require hand seals. He also tends to far lazier than his brother and more out going than his brothers mate giving him the title of most annoying summoning because he complains when he gets summoned. He also tends to create a fissure that opens up between him and his target. The fissure is approximately 10 feet in width as the target falls into the pit several sharp jagged spikes come out on each side of the fissure. As the fissure closes the spikes skewer his target
Note: You need to have signed the Julia Creek Dunnart contract to summon him
Note: He can only stay summoned for 3 turns
Note: Can't be used more than once in combat
Note: He can't be summoned if he brother has already been summoned

Contract approval:

X-Left of Scorps-X


 Both Declined  Same note as I wrote on your last summoning submission​
(Kuchiyose no Jutsu: Riagaria) Summoning technique: Riagaria
Type: Summoning
Rank: S
Range: N/A
Chakra: 30
Damage: N/A
Description: Riagaria is the mate to Velax and unlike him discovered that she could not use wind but rather could use lightening. She is equal in size to her mate and often is rather hard to handle when summoned because of her shy behavior making it hard for her summoners to communicate with her properly. She figured out how to use lightening style charka to boost her agility up to Sannin Rank and accuracy as well as destructive abilities. She can use Lightening style jutsus up to S rank that don't require hand seals. Her favorite technique is creating ball of lightening that's 5 feet across and send five lightening bolts down at her target. She also figured out how to create ball of lightening that spins at such a high speed causing it to pick up pieces of earth in the wind it creates. Once the attack is launched at the target the ball itself condenses because of the increased amount of pressure on it causing it to explode on contact
Note: You need to have signed the Julia Creek Dunnart contract to summon him
Note: She can only stay summoned for 4 turns
Note: Can't be used more than once in combat
Note: She can't be summoned after you summoned Basilian

Contract approval:

(Kuchiyose no Jutsu: Basilian) Summoning technique: Basilian
Type: Summoning
Rank: S
Range: N/A
Chakra: 30
Damage: N/A
Description: Basilian is the brother to Velax but found his personal affinity fit earth more than wind or lightening. Since he couldn't do wind or lightening he decide to change his focus from attack power to defensive and counter attacks more. This gave way to his unique fighting of combo of hitting his opponent into the air with an earth pillar he than breaks a piece of the pillar off with a bat of his paw and takes the broken piece of the pillar into the air with his tail and the causing a few spike to shoot up and skewer the opponent. He can use earth style jutsu up to S rank that don't require hand seals. He also tends to far lazier than his brother and more out going than his brothers mate giving him the title of most annoying summoning because he complains when he gets summoned. He also tends to create a fissure that opens up between him and his target. The fissure is approximately 10 feet in width as the target falls into the pit several sharp jagged spikes come out on each side of the fissure. As the fissure closes the spikes skewer his target
Note: You need to have signed the Julia Creek Dunnart contract to summon him
Note: He can only stay summoned for 3 turns
Note: Can't be used more than once in combat
Note: He can't be summoned if he brother has already been summoned

Contract approval:
_________________________________________
Changes in Bold

♠ Both Declined ♠
Same as above. Summons can have unique abilities, but you need to treat them as a separate jutsu and moves such as the ones you described above usually takes up a jutsu slot during battle.
 
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Beifong

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Re: ±±Custom Jutsu Submission±±

(Kōton:Ippatsu no dangan) - Steel Release: Single Bullet
Type: Offensive
Rank: C-Rank
Range: Short-Mid
Chakra: 15 Chakra
Damage: 30 Damage
Description: the user will gather his steel chakra into his index finger and shoot a single steel bullet out of it. this jutsu is a weaker, simpler and faster version of (Kōton: Tama Ishuu ) Steel Release: Bullet Swarm. unlike the original version it doesn't require performing any handseals.
note: only FeeLPaiN can teach this jutsu



♠ Declined, do not resubmit ♠
Concept too similar to the canon. I know it's not the exact same as the canon, but there's nothing unique about this jutsu that makes it worthy of approving.





(Katon: Kuzuryūjin) - Fire Style: Nine-headed Dragon Array
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30 Chakra
Damage: 60 Damage
Description: After stabbing the user's sword into the ground and by inserting his katon chakra into the ground, he/she will make 8 lines of flames around the sword each line is 1 meter long and between each 2 adjacent lines 45 degrees angle. 8 dragons will emerge out of the 8 lines (1 dragon per each line) but they'll stay attached to lines until they reach the end of it, whereas they will then materialize into fire dragons. The user has the ability control the 8 dragons and direct them towards their target/s. The user can make the 8 dragons combine into 1 bigger dragon.
note: each dragon is C-Ranked and the big dragon is A-Ranked
note: the user can make the big dragon three times per battle
note: only FeeLPaiN can teach this jutsu

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♠ Approved ♠
If all eight jutsus combine into an A-Ranked dragon, then there's no reason for this to be a S-Ranked.





(Raiton: Kaminari no ritān) - Lightning Style: Lightning return
Type: Defensive
Rank: B-Rank
Range: Short Range
Chakra: 20 Chakra
Damage: 40 Damage
Description: the user will use one of the twin Kiba swords to attract lightning jutsu to its blade then by rendering it from the shape manipulation and turning it into unshaped lightning it will flow from the hilt of the first sword to the hilt of the other sword. once the lightning flows to the hilt of the second sword the user will release it out of the blade of the sword back to its original user after using shape manipulation to shape it back to its original shape. However this only works on focused lightning based techniques such as the False Darkness Spear and not on free flowing lightning based techniques
Note: usable 4 times per battle
Note: can only be used on B-Ranked or weaker raiton jutsus
Note: only Ameyuri Ringo or Kurosaki Raiga bios with Kiba can use this



♠ Declined, do not resubmit ♠
Logically doesn't work. You attract the jutsu then release it in the exact same manner it was aimed at you? Your swords can conduct natural lightning and YOUR chakra, but let's say the opponent released a shower of Lightning senbon towards you - your sword takes in the jutsu as sheer chakra, but it won't in any form be able to release it back in the same way since the only way any attack is coming out of your sword is by your own chakra and not then enemy's.
 
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Vegeta

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: (Fukuroookami) Thylacine
Scroll Owner: -Vegeta
Other Users who have signed contract: N/A
Summoning Boss if existing: None, will create later
Other Summoning Animals tied to contract: N/A
General Description: The Thylacine is a pack hunting marsupial from the Mountains graveyard (The wasteland area around Obito's Hideout) which resembles a large, short-haired dog with a pouch on it's stomach and a stiff tail which smoothly extends from the body in a way similar to that of a kangaroo. It's eyes are pure black like a shark. It's jaws are capable of opening to 120 degree's making them capable of biting animals much bigger than themselves and also making it possible to ingest animals whole much like a snake would. Its yellow-brown coat featured 13 to 21 distinctive dark stripes across its back, rump and the base of its tail, have earned the animal the nickname "Tasmanian Tiger". The stripes are more pronounced in younger specimens, fading as the animal gets older. One of the stripes extends down the outside of the rear thigh. Coloration varies from light fawn to a dark brown; the belly is cream-colored. In the NW, the adult Thylacine are about the size of the hawk Sasuke summons against Danzo, capable of carrying 2 people on it's back for great lengths of time very swiftly
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 Declined  That animal is extinct. DNR​

(Raiton: Saishū-tekina furasshu) Lightning Release: The Final Flash
Type: Offensive/Attack
Rank: B/A-Rank
Range: Short-Mid/Long
Chakra: 20/30
Damage: 40/60
Description: The user will gather their Raiton chakra into the palm of both hands facing them towards his enemy causing his hands to emanate a yellow hue of electricity between them and all around their general location. The user can then fire an unfocused burst of lighting roughly 3 meters wide towards an enemy who is short-mid ranged. By gathering large amounts of chakra and "charging" the attack, the user can manipulate it's shape into a dense focused blast of lightning 1 meter wide that fires at a quick rate of speed up to long range. The "charged" lightning is capable of paralysis and even death from burns to internal organs from a direct hit.
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~Notes~
-Can only be used 6 times
-1 Turn cool down between uses
-Long ranged attack cost 2 moves, 1 to gather and mold chakra and 1 to fire the jutsu
-Can be done on the ground or mid air, though only Short-Mid ranged in mid air
-Can only be taught by -Vegeta





 Declined  DNR. Similar to countless existing techniques. No multi-rank technique "just because".​

(Harikēnbī hakai wana)-Hurricane Bee Trap
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will call forth their normal sized bee's (Manga context) from himself to move towards the enemy to surround the enemy in a hurricane-like swarm. Some of the bees will go after the opponent striking them exploding on contact while some other bees shoot out their stingers at the enemy from different directions and angles and the rest of the bee's spit out honey from all sides that covers the opponent's body in honey completely restricting their movements.
~Notes~
-Must be a member of the Kamizuru clan
-Can only be used thrice per match, with 1 turn cool-down between
-No Kamizuru jutsu's above C-rank the next turn after use
-Must be taught by -Vegeta

to Kamizuru training


 Approved 
 
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Edward

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Re: ±±Custom Jutsu Submission±±

(Zen'nō Hashira Nehan) - Earth Release: Almighty Pillars of Nirvana
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will slam their hands together as if they were praying, but instead they would be mustering up a large amount of earth-based chakra in their body. The user will release the chakra into the grounds around themselves and with the help of shape manipulation, they will shape several blunt pillars from underground. The pillars will rise up quickly after it is created underground and the size of each pillar depends on the users' imagination. However, the pillars can reach all the way to long-range, and the maximum width/diameter of the pillar is 3 meters. The pillars can be instructed to the direction the user wants it to go, and this is done by creating motions with the users hand to motion the pillar to which direction he/she wants it to head to. The pillars are very versatile; it can be used to defend by creating several pillars to rise up and act as a shield. It can be used offensively by having the pillars strike the target, and due to its size and the earthly properties, it would cause a lot of damage and push the target back. Lastly, it can be used as a supplementary technique; the target can use this technique to push him/herself out of a technique by creating a pillar to push themselves out of the way or create the pillar to change the angle in which an assault is coming to. The pillars abilities are not limited to those three things, it can be used in more ways depending on the users creativity and how he/she wants to use this technique. For example, the user can create two different pillar to emerge from the ground and squish the opponent between the two pillars by having one go from the side and the other go to the other side, squishing the opponent which obviously, would cause a lot of damage. In addition, the user will manipulate the earth so that it has a somewhat bendy property to it, where the pillars if instructed can freely bend around or simply bend to the users liking.

Notes and Restrictions:
- Can only be taught by EdwardSama
- Can only be used twice, with a 2 turn cooldown between each use
- The amount of time the pillars last in the battlefield is 3 turns each(whilst being able to manipulate)
- Pillars cannot be sharp
- When the user is manipulating the pillars, like having them move around for either defense, offensive, or supplementary purposes, they cannot perform any other techniques. But if the pillars stay stationary, then they are allowed to preform techniques. To manipulate the pillars again, it counts as another move
- Can have a maximum of five earth pillars rise up.

Examples of different ways this technique can be used:
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♠ Pending, leaving for Scorps ♠


 Declined  Problem is that this is similar to countless techniques done before. DNR



CFS Approved here [ ]

(Sōhei no Junban: Inka-Ten) Order of the Warrior Monks Style: Flash Point
Rank: B
Type: Attack | Defense
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user begins by tossing one of their staffs lightly into the air. As the staff leaves their hand, the user concentrates raiton chakra through their other staff, held in their dominate hand, before throwing it at the opponent like a javelin. As the staff flies through the air, its speed and natural thrown distance increased by the raiton chakra, the staff releases all of the chakra channeled through it in a large cone shape, with the tip being the end of the staff, growing larger towards the user. This cone also gives off a bright light, similar to Lightning Illusion Flash Pillar. As the first staff flies through the air towards the target, the second staff falls to the ground, having the lightning of the first staff pass over it and coating it in a weak electric field. As the second staff falls, the user kicks it through the air, the raiton "coating" giving the staff the extra energy it needs to reach its target.

This technique differs from most jutsu which revolve around two parts, as instead of dividing the chakra evenly between the two parts, all of the chakra is focused through the first staff, allowing the lightning cone to act as a B-rank defense which also blinds the target of the user's actions while the technique is going on (specifically, kicking the second staff). This also means that the second staff only has a D-rank raiton "charge", as it passes through raiton chakra as it's used. The technique's strength comes from tricking the opponent into defending against the initial lightning javelin, and then having the second staff follow up quickly for a surprise attack.

Note and Restrictions:
Note 1:Can only be taught by a master of Sōhei no Junban
Note 2:Requires at least B-rank lightning training
Note 3:The user doesn't use any chakra after initially filling the first staff with raiton to form the cone

♠ Pending, leaving for Scorps ♠


 Declined  Oped. Unreasonable. This is not CQC which is what a CFS is all about... Its simply an unreasonable Lighting technique disguised as a CFS tech...




(Gōrudo Sutaffu No Enel) ψ Gold Staves of Enel ψ
Type: Weapon
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The Gold Staff of Enel is told to be forged in the skies where the heavens are located. The staff is told to be the property of an almighty and powerful god of lightning, Enel. Although these were all myths, the two staff proved to be a relic, a symbol of the God's power. The story about the dual staff is a legend, nothing but a myth but it is a fascinating one. The staffs, according to tales, originated from a mysterious city above the clouds, often known as the heavens. The god who ruled during that time went by the name of Enel, a superior lightning shinobi that was described as a god from his powers and skills of the lightning element. Enel acquired the throne to the kingdom by defeating the previous leader at that time, and proclaimed himself as god. The past workers and peacekeepers that once worked for the previous god was forced to physical labor, giving up their lives to the god. The soldiers worked to build an ultimate weapon, a weapon so strong that it had the power to obliterate a whole country on its own. Needless to say, the Enel we speak of is described as a power hungry tyrant, and despite the title he gave himself, he was no where near the ethics of a god. The plan would have succeeded, and if it did, the shinobi world would, more or less be under hos control. No soldiers or villagers had the guts nor the strength to oppose him, and every spark of rebellion was to be taken care of by lightning, in other words, death. Before his plan was set in motion, he was defeated by an unknown shinobi. Legend has it that the man was defeated by a wanderer, and the god descended from his golden thrown in the city of gods to the floors of the deepest seas. Although his body was told to be irretrievable due to the amount of pressure under the sea, the only remembrance the "God" left behind is the two brightly-yellow staffs. The staffs are made entirely of gold. Although they look like plain and simple staffs, the abilities of the staffs are what intrigues modern-day historians who seek power in the world of the Shinobi. Although they were just myths, the two staffs left behind in the land of the ninja world would be a powerful tool, if given to the right shinobi. The only reason people believe and repeatedly hear the myth is because every once a while, the villagers under the Moon country would hear the ringing of bells from the sky. A truly majestic sound that soothed every man, woman, and children yet remain unknown up to this day. The only visible relic is the two staffs, currently wielded by Ace and those who he think is worthy. The story, however, has yet to be proven. This, however, is simply a tale that is most often told to children and is not real whatsoever. Though the relic (weapons) found near the location of the area is the sole reason many argue that such a city exists.

The weapon is a dual staff, including two staffs made of pure gold. It is about three meters tall and two inches in diameter. Despite the composition of the staff's, it is unexpectedly light. This is because of its fairly hollow insides, allowing the user to be able to channel chakra throughout the staff, enabling themselves to perform or activate certain abilities that correspond with the staff's. Because of its light weight, it can be hung behind the back and is easily accessible during battle. The staff itself, even when on your back, will make no difference towards the physical performance of the wielder. The user of the dual staffs will run, punch, kick, walk, move, etc as easy as they would without the staff's on their back. This, of course would have an effect on difficult and complex moves, like backflips, front flips, etc where the body needs to move in a manner that would cause the staff's to hit a solid object, like the floor. This does not mean that it is impossible, but more difficult to perform complex moves such as the ones described above. The physical attributes (height in general) of the user would also come into play whether or not a body movement, like flips, would be slowed down by the dual staffs.

The staff he is holding, but two of them.
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On an One Piece rampage, Edward? Breaking this down.

Abilities:
  • Transformation; Both the staffs are capable of transforming the physical appearance of the weapons. The transformation can only be applied onto the top part of the staffs, and only about 1 meter of the top of the staff can be modified. The user can change the shape of the top part of the staff by channeling lightning chakra into the gold, and turning it into lightning. They will re-shapen the lightning with the use of shape manipulation and shape it to the shape they desire the weapon to be. With further chakra manipulation, the user will solidify the lightning and turn it back to normal gold, with a different physical property. This can only be done to the specific weapons because of its mysterious composition of the two staffs. Each staff can be transformed twice, equalling four times and each time will cost 15 Chakra points and a jutsu slot. There is also a one turn wait to each time a staff can transform. Furthermore, the transformation is limited to the original size. You cannot transform it into a weapon that is longer then the original. Things that would work would be transforming it into a sharp-edged sword, able to perform kenjutsu techniques or a trident, and of course, up to the users imagination. It, however, cannot be used to create larger weapons, only weapons that would still fit in the staffs.

    Alright, this is acceptable.
  • Heating Another ability that comes with the staffs. The user can channel lightning chakra into the insides of the staff and have it shape around the walls of the staff. (Keep in mind that the staff is fairly hollow inside.) By doing so, the user can heat up the gold of the staff, so hot that it could melt through B-rank steel release techniques without melting the staffs. The purpose of this is to attack when it is extremely hot and potentially cause severe burns to a target. This can only be done once per staff, equaling two times together. The actual heating of the staffs do not take that long, a few seconds would suffice for the time it takes to reach such a warm temperature. Furthermore, the damage it deals is equivalent to an A-rank fire technique.

    This counts as a jutsu slot as well.
  • Electrocuting Whips The opposite side of the staff has a smaller hole on the bottom of the staff. This allows lightning to pass through the outside of the staff to create a whip. This is performed by the user, where he/she will channel lightning chakra into the staff and gather it around the opening. By doing so, they will materialize the lightning chakra into actual lightning, while at the same time allowing it to pass through the hole. With further shape manipulation, the user can shape the lightning into a solid-like whip that he/she can control with moving their staff. Each staff can perform this once, equaling two times. The whips are equivalent to B-rank lightning technique

    Alright, this isn't logical at all and it isn't acceptable.
  • Lightning Absorption With the front tip, the user can open it up and allow a hole to appear. At the same time, they will also open up the bottom tip. This can be done by simply pressing on a button on the middle of the staves, near the area where it is held. By presenting the front opened side of the staff first, in front of an upcoming lightning technique, the user can send chakra through the hollow inside and have it become compatible with the opponents chakra. When the lightning technique collides with the front of the staff, the staff will simply absorb it and have it travel down the opposite end of the staff. This can only be done with lightning techniques A-rank or lower. The creator of this staff can do this twice, one for each staff and anyone who wields this can do this once with any staff. If the creator performs the absorption, they cannot absorb any other lightning techniques for 2 turns

    Nope. This isn't plausible. I'm already quite lenient, this isn't going to pass for anyone else.
  • Lightning Reflection The user can also gather a large amount of lightning chakra in the center of the tip of the staffs. By doing so, the user will create an electric current and with chakra manipulation and nature transformation, they can make it so that it would attract other forms of lightning. A more advance form of the Lightning Absorption, the user will face the tip with lightning chakra charged on it towards an upcoming lightning attack. By doing so, they are able to somewhat absorb the lightning from the attack and harness it. The user will touch the tip of the staff with the other staff, transporting it into the other tip which would release the lightning technique in a slightly weakened state (1 rank weaker.) The left staff would act as the absorber, or harness-er and the right staff will act as the releaser, or reflector.

    This is also against what's allowed. Won't pass.

    Restrictions:
    Note 1:Despite it being two staffs, you can only perform the abilities of the staffs one staff at a time, excluding the transformation ones (Meaning you can't create two whips at the same time, or heat up the staffs at the same time. You can, however, do it one turn at a time, in accordance to time frame.) Each ability used counts as a move.
    Note 2:Can only be wielded by Ace. and those he allow.
    Note 3:In NW, this can only be used by one person at a time.
    Note 4:The whip can extend from Short to Mid range, and heating and transformation is obviously short-range.
    Note 5: The weapon can transform back to its original form an unlimited amount of time.
    Note 6: It is indestructible.
    Note 7: Lightning Reflection can only be used once per battle.

    Dropping Approved CW Here [ ]

    Note: i made this a dual staff because it compliments my CFS, where two staffs are needed. Dual-staff weapons are usually.. rare ;D. I hope im the only one with a CW like it lol



Sorry if this is a bit long. >_<

♠ Declined ♠
As it is, way too OP to be approved.
 
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Trollo Lucilfer

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Hippopotamus.
Scroll Owner: megaamine.
Other Users who have signed contract: No one yet.
Summoning Boss if existing: Kuchikukan
Other Summoning Animals tied to contract: Meiun, Omotai, Onara...
Description and Background:
The hippopotamus (Hippopotamus amphibius), or hippo, is a large, mostly herbivorous mammal. After the elephant and rhinoceros, the hippopotamus is the third-largest type of land mammal and the heaviest extant artiodactyl.
Hippos are recognizable by their barrel-shaped torsos, enormous mouths and teeth, nearly hairless bodies, stubby legs and tremendous size. They are the third-largest type of land mammal by weight (between 1½ and 3 tonnes): the only heavier species on average are the white and Indian rhinoceroses, typically 1½ to 3½ tonnes, and the elephants, typically weighing 3 to 9 tonnes. The hippopotamus is one of the largest quadrupeds and, despite its stocky shape and short legs, it can easily outrun a human. Hippos have been clocked at 30 km/h (19 mph) over short distances. The hippopotamus is one of the most aggressive creatures in the world and, as such, ranks among the most dangerous animals in Africa. Nevertheless, they are still threatened by habitat loss and poaching for their meat and ivory canine teeth.
The hippopotamus is semiaquatic, inhabiting rivers, lakes and mangrove swamps, where territorial bulls preside over a stretch of river and groups of five to 30 females and young. During the day, they remain cool by staying in the water or mud; reproduction and childbirth both occur in water. They emerge at dusk to graze on grasses. While hippopotamuses rest near each other in the water, grazing is a solitary activity and hippos are not territorial on land.


In the world of Naruto, the hippopotamus is a huge spice of mammals (in the size o Pein's rhino), they are known for their strong skin that can counter strong attacks from other animals.
The members of the Hippo family can only use physical attacks, in other words, no Hippo can use elemental Ninjutsu or normal Ninjutsu whatsoever, however their skin can counter earth,water,wind releases attacks, and can't stand a chance against Fire and Lightning.
Despite their large size and huge weigh, they can run fast, and can cause a huge damage with their heads attacks, the damage that they can deal to the enemy with their simple dashing attack depends on the size of the animal and it's rank, same thing goes for countering elemental attacks, but even the strongest Hippo can't counter S-rank or even A-Rank attacks.
The Hippos can also swim and hold their breath under the water for some time, however, their physical attacks because weaker when used under water.
The Hippos can attack their enemies using their heads, but this doesn't mean that they can use other kinds of physical attacks, their bite is one of their strongest fighting techniques.

After signing the Hippopotamus contract, the user draw some blood, put it on the tattoo, and use the summoning jutsu.

Tattoo:

You must be registered for see images


 Declined  Contract exists. DNR​
----------------------------------------------------------------------------

(Meiton: Yakunan Kaibutsu) - Dark Release: Evil Golems
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
After absorbing the physical and spiritual energy of an opponents jutsu through the use of Dark Release: Inhaling Maw, the user focuses the chakra in his dominant hand (the one that contains the Dark Release Diamonds mark) then he shall use shape manipulation to release two golems' faces-like monsters that generate from the same amount of chakra and spread while heading for their target and deal the usual Dark release damage to the enemy and blow them away.
The movements of the two Golem heads can be controlled by the user, which mean he can make them attack the enemy from two different sides.
Each one of the Golem heads can deal a A-Ranked Dark-Release Damage to the target, so if all of them attacked the enemy at the same time successfully, the attack can deal an S-Ranked Dark release damage to the target.
The user can also choose to attack with the two Golem Heads merged in one giant Golem Head, but it's movements will be slower the separated Golem heads.
The Golem head(s) head for their target like a stream of Dark release power with the shape of a Golem's Head in the front, and a normal stream of Dark power that generates from the user's Diamonds mark.

- Can only be taught by megaamine.
- Can only be used three times in a battle.
- No S-Rank Dark release techniques can be used in the following turn, which means that the user can't use them three times in a row.


 Approved  Edited the number. Always use pair numbers. 2, 4, 6, 8 etc otherwise dividing the power is a mess between each one.

----------------------------------------------------------------------

(Katon: Kasai No Kichigai) - Fire Release: Madness Of Fire
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
The user starts by gathering a massive amount of their Fire chakra, then they shall slam their hands on the ground and send the pure fire chakra into the ground. Then with huge concentration a simple circle of chakra appears around them, circling in the ground around, and then in almost no time, the user, through shape manipulation, converts the chakra into real fire, and since a lot of energy was focused in that circle a huge fire erupts around the user, as a column of fire and starts extending (almost as if exploding) until it reaches Mid range, then after some time the huge fire column disappears leaving the the area covered in smoke.

- Can only be taught by megaamine.
- Can only be used three times.
- Can't be used in the following turn.
- If it was at the beginning of the turn, the user shall not be able to use any other S-Rank or above fire techniques in the same round, however, if the Ninja used one or two S-Rank fire technique at the beginning, he wouldn't be able to use this technique as the last one, he'll just wait for the following round.


 Approved  Edited. Description was and still, to some extent is, a mess. You must be careful with your descriptions.
 
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Detective L

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Re: ±±Custom Jutsu Submission±±

Katon: Uchigawa Inferuno | Fire Release: Inwards Inferno
Type: Attack
Rank: A Rank
Range: Mid-Long
Chakra: 30
Damage: 60
Description:

After forming the Snake → Dog → Rat handseal,the user channels immense amounts of Katon chakra into both of their arms.The user will then leap forward and descend down,swinging their arms in a horizontal arc forward,releasing a huge amount of Fire towards the opponent.The fire travels like a column towards the opponent.On the left and right of the opponent.The user can then manipulate the column of fire to encircle the opponent,from both sides,trapping them in an inferno tornado.

Note
-Can only be used 2 times a battle
-Cannot use above A rank fire technique the same and following turn
-Can only be taught by Detective L
____________
-Declined- Needs a definite size to each column of fire.


Burakku Shinigami | The Black Reaper
Type: Weapon
Rank: S rank
Range: Short-Mid
Chakra: 40 (-5 for each turn active)
Damage: N/A
Description:

An ancient weapon,forged by master smiths.The Reaper,as it was known back in the day,was in the possession of a fearless shinobi who was known merely as "Black".He had gained this name as he was only seen as a black apparition and his weapon was like a Reaper,taking the lives of countless shinobi.This blade had seen many deaths,and it had an eerie aura about it,some say those who possess the Black Reaper,reach great heights in battle at the cost of their sanity.But this is merely a myth..or is it?The name of the blade then became The Black Reaper,dubbed after it's first master and the former name of the blade.It is said that the man passed on the weapon through generations of his family until it was stolen by a shinobi who had carried a grudge for centuries against Black and his weapon,for killing his ancestors,leaving his grandfather the last alive.Selling the Black Reaper to a Amegakurian shinobi,the man had now gotten rid of his vengeance and hatred.The Black Reaper easily found it's way to new owners as it hungered for battle and the blood of foes as it could not easily be destroyed as long as it had a wielder,knowing this,the blade was always in constant care of someone.The Black Reaper is blade attached to a chain.The blade's handle is 6 cm in length and is straight,it then portrudes into a octagonal shape,with an opening,an octagon,at the centre of this shape.The octagonal shape has four The handle is connected to one side of the octagonal shape,while two blades portrude from the other.This then leaves a space in between the two blades of approximately 2 cm.The blades extend to about 10 cm.The chain attached to the handle of this ancient weapon,is made of a highly conductive and high tensile strength wire.The wire can also be detached from the blade itself,and used seperately.The length of the wire at rest is merely a meter,when chakra is inserted into it,the wire can be extended to lengths of about 6m.

(see image to verify description,the shape is pretty complex)

Abilites:

-The Black Reaper can be used to channel various elemental chakra into it,giving off a different effect for each element.The user would have to specify which element is used in battle,and a turn is used to change it in battle.
-When Raiton chakra is channeled into the blade through the wire and it penetrates the opponent,it will numb him.When the wire is used alone,the user can wrap it around the opponent and channel the Raiton chakra into it,shocking the opponent.The Black Reaper only reacts to the users chakra,so an enemy can'tchannel their own Raiton chakra through the wire.
-When Fuuton chakra is channeled into the blade,it increases it's cutting ability,allowing it to easily slice through the skin of the opponent.The wires' cutting ability also increases,as well as it's speed that it travels towards the opponent.
-When Katon chakra is channeled into the blade,it heats up exponationally.The blade then hisses with heat,and releases a light steam.The blade then melts whatever comes into contact with it (within reason).Like swords,kunai etc.When the Katon chakra is channeled into the wire,it can burn the opponent on contact.
-The Black Reaper can also be used to grab an opponent with the wire and pull him toward you,if it's not attached to the blade.With the blade attached,without any chakra inserted,one could use it as a normal weapon and fight at close range with it.
-If chakra is inserted into the wire,it extends from it's intial length of 1 meter,to about 6 meters.

Note:

-Changing the element channeled into the Black Reaper costs -40 chakra each time and also costs a move.
-The element channeled into the Black Reaper can be changed at every turn if need be,and the element can stay active for up to 3 turns with a -5 chakra penalty at each turn to keep it active.
-Can only be taught and wielded by Detective L
-The blade is highly durable and so is the wire,but it is not indestructible.If it has been destroyed,it can be reformed
by the users chakra after 3 turns.
____________
-Declined- Each ability needs a rank, and no to the bold, if you want those abilities, then you have to move it without chakra.


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Re-submitting


Katon: Uchigawa Inferuno | Fire Release: Inwards Inferno
Type: Attack
Rank: A Rank
Range: Mid-Long
Chakra: 30
Damage: 60
Description:

After forming the Snake → Dog → Rat handseal,the user channels immense amounts of Katon chakra into both of their arms.The user will then leap forward and descend down,swinging their arms in a horizontal arc forward,releasing a huge amount of Fire towards the opponent.The fire travels like a column towards the opponent.These colums are 4 meters in height.On the left and right of the opponent.The user can then manipulate the column of fire to encircle the opponent,from both sides,trapping them in an inferno tornado.

Note
-Can only be used 2 times a battle
-Cannot use above A rank fire technique the same and following turn
-Can only be taught by -L-

♠ Declined, do not resubmit ♠
Don't see anything unique about this, too similar to the Wall of Flames of jutsu as well. A lot of canon can create Fire Pillars that enclose upon the enemy.


Burakku Shinigami | The Black Reaper
Type: Weapon
Rank: S rank
Range: Short
Chakra: 40 (-5 for each turn active)
Damage: N/A
Description:

An ancient weapon,forged by master smiths.The Reaper,as it was known back in the day,was in the possession of a fearless shinobi who was known merely as "Black". He had gained this name as he was only seen as a black apparition and his weapon was like a Reaper,taking the lives of countless shinobi. This blade had seen many deaths,and it had an eerie aura about it,some say those who possess the Black Reaper,reach great heights in battle at the cost of their sanity.But this is merely a myth..or is it?The name of the blade then became The Black Reaper,dubbed after it's first master and the former name of the blade.It is said that the man passed on the weapon through generations of his family until it was stolen by a shinobi who had carried a grudge for centuries against Black and his weapon,for killing his ancestors,leaving his grandfather the last alive.Selling the Black Reaper to a Amegakurian shinobi,the man had now gotten rid of his vengeance and hatred.The Black Reaper easily found it's way to new owners as it hungered for battle and the blood of foes as it could not easily be destroyed as long as it had a wielder,knowing this,the blade was always in constant care of someone.The Black Reaper is blade attached to a chain.The blade's handle is 6 cm in length and is straight,it then portrudes into a octagonal shape,with an opening,an octagon,at the centre of this shape.The octagonal shape has four The handle is connected to one side of the octagonal shape,while two blades portrude from the other.This then leaves a space in between the two blades of approximately 2 cm.The blades extend to about 10 cm.The chain attached to the handle of this ancient weapon,is made of a highly conductive and high tensile strength wire.The wire can also be detached from the blade itself,and used seperately.The length of the wire at rest is merely a meter,the wire can be extended to lengths of about 6m.

(see image to verify description,the shape is pretty complex)

Abilites:

-The Black Reaper can be used to channel various elemental chakra into it,giving off a different effect for each element.The user would have to specify which element is used in battle,and a turn is used to change it in battle.
-When Raiton chakra is channeled into the blade through the wire and it penetrates the opponent,it will numb him.When the wire is used alone,the user can wrap it around the opponent and channel the Raiton chakra into it,shocking the opponent.The Black Reaper only reacts to the users chakra,so an enemy can't channel their own Raiton chakra through the wire.
-When Fuuton chakra is channeled into the blade,it increases it's cutting ability,allowing it to easily slice through the skin of the opponent.The wires' cutting ability also increases,as well as it's speed that it travels towards the opponent.
-When Katon chakra is channeled into the blade,it heats up exponationally.The blade then hisses with heat,and releases a light steam.The blade then melts whatever comes into contact with it (within reason).Like swords,kunai etc.When the Katon chakra is channeled into the wire,it can burn the opponent on contact.
-When Doton chakra is channeled into the blade,it allows the wielder of the blade to create small shockwaves when slamming the blade into the ground.These shockwaves can be seen as they travel through the ground and would only cause the opponent to lose his balance.
-The Black Reaper can also be used to grab an opponent with the wire and pull him toward you,if it's not attached to the blade.With the blade attached,without any chakra inserted,one could use it as a normal weapon and fight at close range with it.
-The blades length can be extended only by regular means like throwing it.This means the blade can extend up to 6 meters but it has to be stated how far the user has thrown the blade,while attached to the wire.The wire of the blade can be retracted with chakra but can't be extended with chakra.
-For each elemental infusion,it's a A rank.So the damage is accordingly.

Note:

-Changing the element channeled into the Black Reaper costs -20 chakra each time and also costs a move.
-The element channeled into the Black Reaper can be changed at every turn if need be,and the element can stay active for up to 3 turns with a -5 chakra penalty at each turn to keep it active.
-Can only be taught and wielded by -L-
-The blade is highly durable and so is the wire,but it is not indestructible.If it has been destroyed,it can be reformed
by the users chakra after 3 turns.

♠ Pending, leaving for Scorps ♠


 Declined  This is just another chakra infusable sword. Done done done done. And then done. DNR
 
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Lili-Chwan

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Re: ±±Custom Jutsu Submission±±

( Fugu ) Blowfish

Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description: Fugu is a hollowed wooden stick, made with Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user is able to shoot out Chakra-materialized thread needles, which gain substance with any elemental chakra or other properties. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. If the opponent steals the Fugu from it's owner, it will grow spikes, which will attach themselves to the thief. Shuriken Shadow Clone Technique can be used on the Fugu to make it act like a machine gun, multiplying one of the charged thread needles inside.

#1: Needle Shooting: The Fugu stick allows the user to insert any small thread needle into it and shoot it out, by blowing through the other end, It is shot at a speed significantly greater than a normal needle thrower, but not as fast as any of the other needle shooting abilities the Fugu has, which will cost chakra. This attack is not, by itself falta but can, when used by Dojutsu users be used to strike fatal/nearly fatal points that will cause great damage. Doesn't count as a move.

#2: Basic Needle Materialization - The user will pour chakra into the Fugu, creating 6 thread needles, of any of the Basic Elements or Simply Normal Chakra, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can be used once every two turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 5 per Needle). Depending on the substance, the needles will be faster, stronger or sharper, as well as having any special properties that the element entails (Short-Paralysis for Lightning, Burning Wounds for Fire, Mineralization of the Tissues for Earth, Shredding Wounds for Wind and Swelling of the small Canals for Water).

#3: Thieving Needle Materialization - The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle its set. Only one substance can be memorized at each time.

#4: Advanced Needle Materialization - The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal.

#5: Density and Height Manipulation - The user is able to change the density and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. Smaller changes such as a few cm to 2 meters, or any humanely bearable weight will not require the usage of noticeable chakra through the course of a match. Anything higher/longer (never more than the equivalent of Short-Mid range) or 5 tons will be the equivalent of an A rank, 30 chakra points, counting towards the jutsu count.

#6: Spikes Manifestation - The user is able to consciously induce the Fugu's inherited defense mechanism, creating spikes across the Fugu stick, for added damage. It costs 15 chakra, equivalent to a C rank. This can be done remotely with 1 handseal, up to mid-range and counts as a technique from the technique count.

#7: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 20, equivalent to a C rank and counts as a move.

Note: Once shot, be it 1 or a multitude of needles, it will always count as one move, with the exception of #1. The fugu can only have one type of needles inside it at each time. He can only memorize one substance/advanced element at any given point and will "forget them" once the battle ends.

______________
±± Approved ±±
Edited here and there to make it a bit more down to earth. If you spot anything you don't like, feel free to resubmit.

Massive update:

( Fugu ) Blowfish

Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description: Fugu is a hollowed wooden stick, made with Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user is able to shoot out Chakra-materialized thread needles, which gain substance with any elemental chakra or other properties. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. If the opponent steals the Fugu from it's owner, it will grow spikes, which will attach themselves to the thief. Shuriken Shadow Clone Technique can be used on the Fugu to make it act like a machine gun, multiplying one or all of the charged thread needles inside.

#1: Needle Shooting - The Fugu stick allows the user to insert any small thread needle into it and shoot it out, by blowing through the other end, It is shot at a speed significantly greater than a normal needle thrower, but not as fast as any of the materialized needle shooting abilities the Fugu has, which will cost chakra. This attack is not, by itself fatal but can, when used by Dojutsu users or weapon masters, be used to strike fatal/nearly fatal points that will cause great damage. Shooting normal needles do not count as a jutsu towards the jutsu count. Shooting materialized needles only counts as a jutsu if used in a turn different than the turn of materialization. Regardless of the amount of needles shot, it only counts as 1 move.

#2: Paper Needle Shooting - The user is able to load the Fugu with any paper bomb or paper tag, and then shoot them. The paper will automaticaly curl into thread needles. This is considered an E rank technique, costing 5 chakra and dealing 10 damage points of explosive power (in case of a default paper bomb) or otherwise dealing the stated effects of the tag. The user is able to shoot up to 10 paper needles, all costing 5 chakra, in a single usage. Can only be used once every three turns.

#3: Needle Vaporized Shooting - It is considered an alternative method of shooting any stored materialized needles. Consists in breaking the needles into small particles and spray them as a mist with the same characteristics of the element that composed the initial needle(s). Like those, the mist works by infusing the target with their element or substance, through direct contact, producing the same effects as the needles, albeit in a more spread out manner. Because of this, the user is unnafected by it, sharing the same chakra signature. The mist has the same amount of chakra/damage as the needles that compose it, and can be confined to a small volume or spread out up to mid-range, depending on the percentage of the orinial needles used to make the mist. Spraying the needles (regardless of the amount) counts as 1 jutsu towards the jutsu limit, except in the inital turn of Needle criation. Does not work with #2 or normal thread needles. With #9, the mist affects only the same amount of targets as the number of needles used in its creation.

#4: Needle Cannon Shooting - It is considered an alternative method of shooting any stored needles. The Fugu dilates slightly, shooting simultaneously, or fusing together, all the needles materialized in a single technique, and shoot them out with the full damage points dealt in a single bullet. The cannon needle shoots out with a loud pop, and creates air circles surrouding the needle path, which push anything deviated from it's path and punch the actual target with great power. The substance/element used to create the needles augments the air circles and the punching force. The rank and damage of the default cannon bullet is set at B rank, 5 normal needles (costs 20 chakra, gives 40 damage points), or simply the full rank, chakra cost and damage points of the materialization techniques. It requires all the needles materialized, if any is missing, the cannon can't be shot. With #2, it can only shoot 5 needles at once equivalent to 50 chakra, 100 damage. Can't be shot with #9. Can only be used once every 3 turns.

#5: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 15, equivalent to a C rank and counts as a move. The same can be done non-chakra costly and without handseals by simply being in direct contact with the Fugu. The needles/mist will be shot in a straight line. Counts as a move, except in the turn of materialization.

#6: Basic Needle Materialization - The user will pour chakra into the Fugu, creating 6 thread needles, of any of the Basic Elements or Simply raw Chakra (Including advanced types of non-elemental chakra), which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every two turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 5 per Needle). Depending on the substance, the needles will be faster, stronger or sharper, as well as having any special properties that the element entails (Short-Paralysis for Lightning, Burning Wounds for Fire, Mineralization of the Tissues for Earth, Shredding Wounds for Wind and Swelling of the small Canals for Water). Counts as a jutsu towards the jutsu count

#7: Thieving Needle Materialization - The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle it's set, or the or the current RP event. Counts as a jutsu towards the jutsu count

#8: Advanced Needle Materialization - The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal. Counts as a jutsu towards the jutsu count

#9: Illusionary Needle Materialization - The user is able to load any genjutsu into the Fugu, which will be translated as a chakra needle with Yin nature. These will not affect the target physically, but instead put the target on a genjutsu upon contact. To create a needle, the user has to spend the full chakra stated in the technique, and abide to it's restrictions except range, handseals required and amoun of targets. It creates up to 3 needles, with no handseals, which can be shot up to Long Range. Any method of releasing the original genjutsu releases the needle-cast genjutsu. Counts as a jutsu towards the jutsu count. If shot through by #3, only affects 1 target per needle, can't be shot through #4.

#10: Alternative Summoning Technique - The user is able to run blood through the fugu stick, and then blow through it. This will create a chakra needle similar in strength and speed to a normal senbon shot through the Fugu, that can be shoot up to long-range. When it contacts with a surface, it will summon an animal of the user's contract on the location. This is an alternative summoning technique, with no chakra cost or damage increase, as such, it requires the user to still post the actual summoning technique, even if it's deployment is different, and that one will still abide to the normal summoning rules. The blood smearing step is obligatory, so, any secondary ability of the Fugu will have to encompass it, such as #5, prior to the loss of physical contact with the Fugu.

#11: Density and Height Manipulation - The user is able to change the density and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. Smaller changes such as a few cm to 2 meters, or any humanely bearable weight will not require the usage of noticeable chakra through the course of a match. Anything higher/longer (never more than the equivalent of Short-Mid range) or 5 tons will be the equivalent of an A rank, 30 chakra points, counting towards the jutsu count.

#12: Spikes Manifestation - The user is able to consciously induce the Fugu's inherited defense mechanism, creating spikes across the Fugu stick, for added damage. It costs 15 chakra, equivalent to a C rank. This can be done through direct contact or remotely with 1 handseal, up to mid-range and counts as a technique from the technique count. Likewise, it can soothe, passively, the inherit defense mechanism, allowing the user to touch or hit a target with the Fugu without manifesting spikes, for a cleaner and more fluid strike.

#13: Damage Deflection - The fugu stick is an S rank Weapon, with no inherited elemental weaknesses or strengths. It does not conduce lightning, is not affected by corrosion, and retains a normal temperature, thus cannot be affected by S rank attacks. The user is able to spin the stick, creating a shield with the same characteristics, which incorporates a chakra layer that protects the hands of the user. Afterwards, the centrifugal forces of the shield disperse the attack harmlessly, or shit the weight and momentum of the attack to deflect it. It can only protect against 1 S rank per turn, in which case it requires 2 turn cool down to be used again, otherwise simply 1 turn suffices. Counts as a jutsu. This is just in regard of a total shield, in which the user needs to protect the hand weilding the Fugu, otherwise it is done passively, mostly against blunt or sharp attacks, and taijutsu, like a normal, resilient staff, and is restricted by the user's own mastery and strength. A Forbidden ranked technique can be blocked once, deflecting half the damage, but neutralizing the Fugu for the remainder of the battle and RP event.

#14: Freestyle Blowfish Arts - The user of the fugu is able to combine several of the Fugu abilities with taijutsu, allowing it to be wielded as a staff, or any sort of blunt weapon, fluidly changing it's weight and height, within the restrictions of #11, shoot non-chakra costly, as restricted by #5, or taking advantage of spikes, as restricted by #12, or to block attacks, as restricted by #13. The user takes advantage of the staff and passive bursts of chakra, to evade, block and strike at great speed and balance, restricted to user's own taijutsu mastery. The whole freestyle Blowfish Arts is equivalent to a taijutsu fighting style, like Drunk Fist, permitting it's usage to counter, within certain extent, a wide variety of techniques, taijutsu or not. It requires a single activation, equivalent to C rank, 15 chakra points. When activating the Freestyle Blowfish Arts, it counts as 1 jutsu, but no other technique of the Fugu counts as a jutsu (Still cost normal chakra). In future turns, the normal jutsu restrictions apply.


Note: Once shot, be it 1 or a multitude of needles, it will always count as one move, with the exception of #1, or in the intial turn of materialization. The fugu can only have one type of needles inside it at each time. He can only memorize one substance/advanced element at any given point and will "forget them" once the battle or the current RP event ends.
A combination of a great chakra control and weapons specialist grants a more efficient chakra cost usage, allowing the user to spend half (50%) the chakra to achieve the same effects.


 Declined  Soooooooooooooooooooooo..... lets dissect this...
1) Paper needle thing. No on sealing tags... I can see through the small print so to speak on that one and its a complete no no. Only explosive tags.
2) I can't allow the mist. Too much and too many variable in that one.
3) Number #4 is a bit too much. You can't merge such different things together just like that to a potential 5 elemental needle 90 damage every 3 turns. And I feel its stretching the weapons abilities way too much.
4) explain to me what you mean by advanced non elemental chakra? Not liking the sound of that if its what I think it is.
5) you can't do #9 without Y/Y training.
6) the shield is too much and you cannot for example defend from a wood dragon or a Fire Majestic annihilation. Size matters as well as kinetics. And with all that your weapon is capable of doing, S-Rank is too much for the shielding effect. A-Rank, to attacks of moderate size and once every 2 turns. Counts a move
7) I cannot allow #13 as its basically a CFS. If I allow that you gain the ability to dodge techniques in freestyle just by having this weapon and just like that, without even a move cost.. A bit unreasonable.
8) I don't understand the "or in the initial turn of the materialization"
9) the 50% thing needs to be removed. You're the only one that will be using it so no point in having that there and it makes it unapprovable as you can use S-Ranks by spending 20 chakra...

And thats about it I think


( Fuuinjutsu: Tsuin Suricatta Gunjin ) Sealing Technique: Twin Suricate Fields

Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: After performing three handseals, the user spreads chakra through the ground, creating an intricate pattern of circles and kanji around the user and a round a target, roughly in two circular drawings, the Twin Suricate Fields, 10 meters radius, centered in both. The drawings portray a series of smaller circles geometrically arranged, each with the kanji "穴", for "Lair" and the lines are composed of nearly imperceptible symbols. In a similar fashion as (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique, both drawings are connected to a same storage dimension, with multiple in and output entrances, marked by the Lair Kanji.
The chakra for this technique simultaneously draws the sealing formula and carves it on the surface of the ground. As long as the user feeds it chakra, or until the chakra is negated by sufficient power, it will keep the formula together, allowing even non-rigid surfaces (that can't be carved) to hold the drawings. Once the chakra is lost, the carvings keep the structure of the sealing formula alive, until all kanji are broken.
The seals of the Suricate Fields cannot seal or unseal anything without a proper Sealing technique, making this technique more of a medium for a sealing procedure than an actual mean of sealing. But it does have a supplementary property of connecting 2 different Lair seals, which permit the creaton of a inter-dimensional tunnel. When something is sealed into a Lair seal, it can be immediately unsealed through a different Lair seal, without changing momentum or structure, and be released in any direction.
Each Suricate Field, contains 73 Lair seals. Each technique creates 2 Suricate Fields. All the seals, 146 max, are in communication, and occupy a different space on the surface (if both fields don't intercalate). The nearly imperceptible symbols that make the lines of the fields vary with each usage, making each twin Suricate Field unique.
*Can only be used 2 times per battle, 4 times per event*
*Can only maintain the chakra powered drawing for 4 turns*
*After mastering Fuuin, the user is able to spend half as much chakra as usual when using Sealing Techniques through the Suricate Fields*
*Can't support Forbidden Ranked seals*

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 Declined  I'm sorry but I'm going to be quite...hum...blunt in this: I don't get what it does or what it is. O__O I seriously don't... I don't understand it or what its supposed to do. Desculpa mas não percebo memo isto LOL​
Changed no restriction, but rewrote everything, so I didn't bold anything.

( Fuuinjutsu: Tsuin Suricatta Gunjin ) Sealing Technique: Twin Suricate Fields

Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: This technique is better described in phases.
First phase, Carving. The user performs three handseals, focusing chakra through a surface. Using simple chakra manipulation, similar to the one used by Jiraya to tattoo his frog, the user will carve out, simultaneously, 2 circles, the Suricate Fields, with intricate patterns, composed by Fuuinjutsu gibberish writing, and a series of smaller circles geometrically arranged, each with the kanji "穴" for Lair. The two circles are 10 meters radius, and each are centered around 1 of the Lair symbols, bellow both the user and the opponent. The chakra used to carve the patterns and symbols stays in the field for 4 turns, so that, if the surface is damaged, the technique stays on, or if the surface can't be carved by normal chakra (like water, a technique of superior rank, etc). When the chakra wears off, the carved outline remains, so the technique is still usable, but more prone to being damaged. The fields can sustain damage up until the last Lair Symbol is erased or damaged. Each Suricate Field contains 73 Lair seals. Each technique creates 2 Suricate Fields, thus 146 max, as the fields can be overlapped, if the user and the opponent are standing close enough. When overlapped, only one of the Lair symbols is carved.

Second Phase, Storage Dimension. When something is stored inside a scroll through a sealing technique, like, for example, Generic Sealing Technique, the object is sealed in a different dimension space, let's call it, the Storage Dimension. Each storage dimension is different depending on the symbol/technique used to create it. Now, in concept similar to Scroll Communication Technique, each Lair Symbol of both Suricate Fields are connected to a single storage dimension, every symbol being a different entrance to a same room, per se. When something is sealed inside one of the Lair symbols, it goes to joint dimension, and can then be summoned from a different Lair symbol. Something sealed inside the Storage Dimension will be stuck in a sort of stasis, as befits a Sealing technique, until it is unsealed back to the overworld, with all its properties unchanged.

Third Phase, Lair Sealing/Unsealing. Any Fuuinjutsu technique can be used through the Suricate Fields, the chakra cost and handseals of the technique remaining the same, but changing the symbol needed to mediate the technique for the existing Lair Symbol. This works with techniques that use the traditional pulling stuff into a seal, and with techniques that pull back things from a seal (Though the Storage Dimension will start out empty). One would be able to, for example, use Generic Sealing Technique to seal a thrown kunai into a Lair Symbol, and unseal it, within range (Mid-Range) through a different Lair Symbol, or a Fire Technique with Fire/Water/Lightning/Earth/Wind Sealing Technique. This can be done in two steps, Sealing and then Unsealing, spending 2 techniques, or in a single step, creating a direct connection between 2 different Lair Symbols, tunneling the object through time and space. The object doesn't loose any momentum and can be thrown in any direction.

*Can only be used 2 times per battle, 4 times per event*
*Can only maintain the chakra powered drawing for 4 turns*
*After mastering Fuuin, the user is able to spend half as much chakra as usual when using Sealing Techniques through the Suricate Fields*
*Can't support Forbidden Ranked seals*


 Declined  Its awesome...yes it is... But can it be approved? It has so many exploitable aspects to it Lili. I approved, not long ago, a seal which you can seal yourself. If I approve this you get the ability to use what can be described as a much perfected FTG with any bio you possess. And if we consider the technique sealing, it becomes just the same as the space time barrier that minato bios can use. Do I like it? Yeah. Its awesome. But can I approve it? Sadly no. Its too powerful and in your hands, knowing your skills, this is basically one of the most oped things in the base...potentially speaking that is.

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NEW:

( Suiton/Raiton: Tsukushi no Kuchitori Hanabanashii) Water/Lightning Style: The Whip of the Spectacular Horse-Tamer

Rank: S
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user focuses either Lightning or Water chakra through one's hand, creating a long rope of the element, tight and dense, essentially creating a large whip. The whip has the ability to creating localized elemental bursts, with the power of 5 paper bombs, whenever the tip of the whip snaps, considered 1 rank bellow the whip itself. With one one-handed handseal, from the opposite hand, the user is able to charge a second element ( Lightning or Water ), which will compliment the first one, making the whip denser and stronger. The whip, now made of highly electrified water, is able to summon blasts similar to 20 paper bombs.
The blasts made by this weapon are directional, the power of the explosion and elemental splatter moving away from the user. The single elemental whip is considered an A rank, whose snaps are B rank, and the double elemental whip is considered an S rank, whose snaps are A rank. Without Yin and Yang, the user necessarily has to perform each element in succession, in order to achieve the double elemental whip, whereas one would simply perform both simultaneously.
*Can only be used 2 times per battle*
*Lasts 3 turns*
*Except the first, in the turn of activation, each burst counts towards the jutsu limit*
*Can only make 2 bursts per turn, 4 in total*
*Requires 1 turn cool down, in which the user is unable to perform Water or Lightning techniques higher than S rank*

♠ Pending, leaving for Scorps ♠

Uhh, yeah.



 Declined  Well, since its a weapon, its sustainable. If its sustainable you need to spend chakra. Now, the problem comes if you try to sustain two elemental natured chakras at the same time. Can you make a water whip in one move, electrify for one attack, deactivating it? yes. Can you sustain a double elemental whip? Hum...iffy to say the least. Plus, the whole paper tag thing...no. You need to relate what it can do to ranks, not free form stuff. Bursts need to cost chakra...like a spike in the amount you use to sustain it so as to produce the burst.

And hey Adachi!!!!! :) Thank you! Now that my eyes are bleeding I can finally retire from modship!!!!!! So kind of you! Love ya!!! :)
 
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Re: ±±Custom Jutsu Submission±±

(Doton/Katon: Mitsubachi no su) Earth/Fire: Bees Nest
Type: Offensive
Rank: Forbidden
Range: Short/Mid-Long
Chakra: 50
Damage: 90(-15 to user)
Description: The user will channel their doton chakra into the ground as they perform 2 hand seals before slamming their hands on the ground causing three earth made ancient chinese bees nest, filled with numerous highly condensed earth arrows, to rise from the earth at any three locations within short range of the user pointing in any direction they desire. The user will then perform 1 hand seal as they manipulate their fire chakra on every earth arrow head tip, creating a condensed hard fire coating around them, before clapping their hands as they create a fire explosion at the bottom of each bees nest that causes them to launch all the arrows at once. There are enough arrows in just one bees nest that it can rain down in one area and hit everything within short range, and if all 3 were aimed in one direction then the sky would be filled with a blanket of arrows that hit multiple ranges in the vicinity they are facing. As the numerous hardened flame tipped earth arrows rain down on an area, triggered by touch, the condensed harden flames ignite, setting the ground a blaze as all the arrows land. The elemental combination, the amount of chakra used for only one person, and the widespread destruction caused by this technique is the reason why its forbidden.
NOTES
►User cannot use Fire or Earth jutsu above B rank next turn
►This jutsu takes two of the users three jutsu spots per turn
►User feels fatigued by the chakra drain this jutsu brings and their body also receives some damage due to the strain put on it
►Can only be used once per battle
►Can only be taught by Zanda

X-Approved-X
-Updating-

(Doton/Katon: Mitsubachi no su) Earth/Fire: Bees Nest
Type: Offensive
Rank: Forbidden
Range: Short/Mid-Long
Chakra: 50
Damage: 90(-15 to user)
Description: The user will channel their doton chakra into the ground as they perform 2 hand seals creating three earth made ancient chinese bees nest, filled with numerous highly condensed earth arrows, to rise from the earth at any three locations within short range of the user pointing in any direction they desire. The user will then perform 1 hand seal as they infuse their fire chakra in every arrow creating numerous molten earth like arrows before clapping their hands as they create a fire explosion at the bottom of each bees nest that causes them to launch all the arrows at once as the fire explosion propels them like swift moving missiles. There are enough arrows in just one bees nest that it can rain down in one area and hit everything within short range, covering a 5m diameter if launched in linear fashions, and if all 3 were aimed in one direction then the sky would be filled with a blanket of arrows that hit multiple ranges in the vicinity they are facing. As the numerous molten earth arrows rain down on an area they explode on contact releasing multiple shrapnel of highly heated dense earth while setting the ground ablaze. The elemental combination, the amount of chakra used for only one person, and the widespread destruction caused by this technique is the reason why its forbidden.
NOTES
►User cannot use Fire or Earth jutsu above A rank next turn
►This jutsu takes two of the users three jutsu spots
►User feels fatigued by the chakra drain this jutsu brings and their body also receives some damage due to the strain put on it
►Can only be used once per battle
►Can only be taught by Zanda


 Update Approved  *

(Fūinjutsu: Erementaru shōten) Sealing Arts: Elemental Ascension
Rank: A
Type: Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: Elemental Ascension is a fūin seal that lays dormant inside elemental techniques that aren't as solid as earth. Using an elemental technique as a vessel, like a fire jutsu for example, with an additional 1 hand seal the user will create a kanji seal binding, the seal for "Drain", within the jutsu giving it a special ability when activated. When the element of release clashes with a jutsu of the same nature the kanji for "Drain" activates absorbing the opponent's jutsu within the users increasing its power, size, and destruction as it continues on towards its intended target. Solid elements like earth jutsu can only be used if the jutsu uses one of its more softer forms like mud, soil, or even earthen clay techniques, but the chances of earth jutsu like those clashing are slim. Less dense KG like storm for example can also be used with this technique, even being able to absorb the two elements that create these unique KG on top of other storm jutsu as well. Highly dense elements cannot be used with this technique because when they clash with each other they lose shape, form, momentum, and most of all structure, preventing the user's jutsu from continuing. Even though water has the same hardened properties like earth, it's more versatile and is able to run through itself allowing the foreign chakra to reach the seal. The user's jutsu must be of equal rank or greater in order for this seal to work. Less dense CE can be used with this jutsu, and the power increase is equal to the chakra of the absorbed technique.
NOTES
►Can be used 3x per battle
►If the user has reduced hand seals then the +1 hand seal is still needed (Meaning 2 in all)
►Cannot be used for consecutive terms
►Can only be taught by Zanda


 Declined  Sealing techniques require a medium in which to apply the seal. Obvisously, you cannot apply a seal to an intangible, energy only thing...like fire. Also, this is potentially very oped and unreasonable and goes a bit beyond what Fuuin can do or is.*


Summoning Animal: Sasquatch
Scroll Owner: Zanda
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background
Stories of Sasquatch are found among the indigenous population of the Pacific Northwest meaning that the legend of the Sasquatch was around even before the creature was given a single name. Similar stories about these "wildmen" are found on every continent except Antarctica showing that a lot of different cultures independent from each other believe that the Sasquatch exists. Sasquatch are known by various names ranging by culture. In Japan it is known as the Hibagon, in Mongolia it is known as as a Yeren, the Himalayas' are the home of the Yeti, and in Australia the Sasquatch is known as the Yowie. So even if this creature may be a legend, the belief and recognition of this animal is very real.

General Description
The sasquatch is an ape/humanoid like creature that walks bipedally upright. They are very bashful, hardy, and gentle when dwelling in their natural habitat, but can become very serious and aggressive when put in life threatening or battle situations. This is the reason why crossing a sasquatch is rare, and most appearances are most likely caused by entering their territory. Known as the missing link between humans and apes, sasquatch are intelligent creatures with the ability to speak and think like a human while still retaining their animal features like their incredibly hairy body and the ability to sense using their basic 5 senses. Compared to apes and humans, sasquatch have the greatest athletic ability by far do to their massive body structure, easily performing feats like lifting heavy objects, running at high speeds, and even enduring blunt damage to a certain degree. This animal usually ranges from 7-12 ft. in height, while having a body weight of about 500-1,200 lbs. They inhabit a secrete mountain range found in the backlands of Kumogakure called Mt.Katsuryoku, which translate to Mt.Vigor.

General Abilities
Animalistic Sensing: Being the gentle group of herbivores that they are, sasquatch have great sensing abilities utilizing their nose in order to smell nearby invader locations out allowing them to escape before their potential threats get nerby their location. There skill in finding and following footprints also make them suitable trackers.
Fur Manipulation: All sasquatch has the ability to channel chakra into their fur allowing them to manipulate it for various uses ranging from sasquatch to sasquatch.
Chakra Suppression/Stealth Abilities: When the sasquatch's fur is not being manipulated by chakra, it has chakra suppression abilities allowing most sasquatch to stay hidden from sensors until they either manipulate their fur or utilize a jutsu that releases chakra from their body. This is one of the main reasons why sasquatch sightings are slim to none. Another reason is their ability to move silently despite their large size. The sasquatch has trained themselves to get to point A from point B without making a sound, the only trace of them are the big footprint impressions made when they travel.
Advanced Taijutsu Prowess: Due to their physical psychic and structure sasquatch form their main attack arsenal around taijutsu, still being able to utilize other jutsu, and are all on a level of taijutsu masters due to their extensive physical trainings they undergo from a young age.


 Declined  No mythical or unreal creatures. DNR​
 
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Re: ±±Custom Jutsu Submission±±

Pitohui Kuchyosei: Dada Kyou Ige - Pitohui Summoning: Dada and Ige
Rank: C
Type: Sup
Range: Short
Chakra: 15
Damage: N/A
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Dada & Ige in a cloud of white smoke.
Dada & Ige are a set of twin hooded pitohuis that are summoned on both shoulders of the summoner facing opposites sides(Dada on the right shoulder facing front while Ige on the left shoulder facing back).
Their appearances are that with moderately large wings, long sharp claws that contains no toxins, strong beaks with great amount of toxins, beautiful laced colors and as elegant as they are, they are cunning and also foul. Their sizes are that of a generic falcon and they are able to stay on the summoner's shoulder even during complex movement without falling off.
Abilities:
-They can't speak but can have a two-way telepathic communication with their summoner which thus gives the summoner a 360 field of vision due to their placement and focus.
-They can not use Pitohui arts
-They can spit continously a stream of 6inches chakra needles defiled with toxins able to contaminate the victim's blood and cause short term paralysis, death may occur if the victim recieves large quantity of the neurotoxins(meaning having more than 10 needles piercing him). Counts as a C-Rank Jutsu, Short Range, and a jutsu slot.
-They are a bit of jesters, cracking jokes with their summoner even during intense battle situations.
-Restrictions-
-Can only be summoned once
-Can only be summoned if there are not more than 2 Hooded Pitohui on the battle field
-Stay on the field for only four turns.


♠ Approved ♠

Genjutsu: Tenshi Haji - Illusion Style: Angel's Shame
Rank: B
Type: Sup
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: This genjutsu works on opponent that are flying or hovering/floating/gliding in mid-air. At the snap of the user's finger they suddenly feel they lose total control of their flight and thus start descending at immense speed. The opponent suffers mental damage in real life when they hit the floor in the genjutsu. In real life, the opponent is still there on their position but immobile.
♦Must be used when the opponent is somewhat suspended in mid-air
♦Must be taught by Priest
__________
-Declined- What exactly will cause them to lose control of their flight and descend into the ground? they don't just magically descend, their minds has to believe that something is messing up with their flight abilities, you had to explain that when you mentioned being "immobile" in the last sentence.
Genjutsu: Tenshi Haji - Illusion Style: Angel's Shame
Rank: B
Type: Sup
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: This genjutsu works on opponent that are flying or hovering/floating/gliding in mid-air. At the snap of the user's finger they suddenly feel a surge of foul chakra curse through them after seeing themselves hit by a sudden bolt of purple light. With this they feel that their chakra network was suddenly shut down for a moment and they are also stunned by the light leaving them unable to control their chakra-fueled flight or physical flight(wings) due to the stunning effect. they lose total control of their flight and thus start descending at immense speed. The opponent suffers mental damage in real life when they hit the floor in the genjutsu. In real life, the opponent is still there on their position but immobile.
♦Must be used when the opponent is somewhat suspended in mid-air
♦Must be taught by Priest


 Declined  Your explanation as to why this would do the effects it does makes no sense. You can't simply make genjutsu focusing on the effect you want disregarding that you need to make a feasible illusion that will cause said effect or trick the enemy into provoking said effect. This then becomes something other than a genjutsu so its DNR

Pitohui Geijutsu: Ittu Evusu -Pitohui Arts: Eat Aves
Rank: A
Type: Illusion/Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: A Twin version of "Feathery Omen" but instead of humming a slow tune, A hooded Pitohui humes a rather fast tune which when heard, put the opponent in an illusion where they vomit endlessly, moderate generic Pitohuis in the size of a normal pigeon from their mouth but too big to contain the mouth and throat giving them a massive amount of throat and stomach pain grievious enough to incapacitate them of any movement. Puking of birds is continous with split seconds of rest while the oesoph-agus is citically expanded and strained during this process and would rupture at the end of 2 turn if its not released. In real life, while the victim is not able to move, would suffer severe mental stress from it.
† Note †
† Useable only 2 times per battle
† No other Pitohui art in the same turn or next
† No A-rank or above genjutsu in the same turn or next
† Can only be used by Hooded Pitohuis
† Must be taught by Priest




 Declined  I said to tone it down. That doesn't mean to simply reduce the rank... It means to tone down the effects. One more go then its DNR​
Pitohui Geijutsu: Ittu Evusu -Pitohui Arts: Eat Aves
Rank: A
Type: Illusion/Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: A Twin version of "Feathery Omen" but instead of humming a slow tune, A hooded Pitohui humes a rather fast tune which when heard, put the opponent in an illusion where they vomit every 3 seconds moderate generic Pitohuis in the size of a normal pigeon from their mouth however not too big to contain the mouth but its bigger than the throat thus causes stress on their throat as it expands giving them throat and stomach pain though not grievious enough to incapacitate them of any movements. Puking of birds is continous with 3 seconds of rest while the oesoph-agus is moderately expanded and strained(like effects of normal regorgitation suffered from illness) during this process and because the throat would give out due to continous expansion, it would cause the target to suffocate at the end of 2 turn if its not released. In real life the opponent suffers moderate mental stress from the illusion.
† Note †
† Useable 3x per battle
No S-Rank Pitohui art next turn
† No S-rank or above genjutsu in the same turn or next
† Can only be used by Hooded Pitohuis
† Must be taught by Priest



♠ Both pending, leaving for Scorps ♠


 Declined  Still unapprovable. DNR
 
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Shīnju

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Re: ±±Custom Jutsu Submission±±

Futon:Futago no doragon o arekuruu|Wind Style : Raging Twin Dragons
Type:Offensive
Rank:A-Rank
Range:Short-Long
Chakra:30
Damage:60
Description:The User extends there arms as if there about to give someone a Hug , Then The User circular futon chakra around there extended arms , Creating small tornadoes around there arms . Then the user adds more & more chakra and shape manipulation to extend and grow the tornadoes to form long tornadoes capable of reaching long range with the shape of a dragons head on each end.The user must constantly add chakra to keep the dragons moving and alive. The User can use the dragons to swipe an enemy with the length of the dragons or the dragons head. The last thing the user can do is combine both of the dragons to form a thick dragon and can release a Large powerful stream of wind equivalent to B rank.

Note

-Dragon Only Lasts 3 Turns

-The User is Vulnerable to Fire based Attack while using this

-User Cant use any other jutsu while sustaining the dragon

-Can Only be Taught by Sayuri..

♠ Declined ♠
Nothing unique about this. Also, please use proper English and punctuation, it's barely comprehensible.
 
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Summer

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Re: ±±Custom Jutsu Submission±±

(Shoton: R-keiretsu ) - Crystal: R-system
Type: Supplementary
Rank: S rank
Range: Short
Chakra Cost: 40
Damage Points: (plus 10 with offensive techniques)
Description:
The user begins by forming four handsigns and building up there crystal chakra and proceeds to form a tower called the R-system this tower takes 3 seconds to form meaning it would be a great opening move to setup the battlefield. The ability of this tower is that it has a special crystal core in the middle of the tower which radiates crystal energy by harnessing light in the battlefield. This causes the tower to give a power bonus of 10% to all the current and or newly used crystal jutsu's which are used. This tower can not be rebuilt or self repairing in any way but it is a denser crystal from being able to harness light energy. It will take a direct blow with the proportion of a Odama rasengan to bring this tower down to rubble. the core of the crystal can ony harness sunlight and not moonlight so it only has effect during the day. the core of the crystal will also glow after one turn has ended symbolizing that the tower has gathered enough light and is at the stage of strenthening crystals. regular weaknesses apply to the strength and weaknesses of this crystal jutsu. this structure stays on the field for the duration of the battle unless destroyed, and is a self sustaining booster because of utilizing a light source.

Restrictions: can only be used once during battle, can only stay active for three turns.
:requires a S rank jutsu blow to do damage to this tower.
: no other crystal jutsu's may be used in the same turn.
: the actual size is about as tall as and thick as manda the snake.
: the tower can in no way be used to deal damage
: 10% strength boost to all crystal.
Note: can only be used by guren.
: can only be taught by roju
You must be registered for see images
____________
-Declined- Let me explain in another manner, the 10% boost will confuse both you and your opponent, just put it as +10 and get it over with, also remote the note bolded, and also add it can't be used to guard from attacks.


Bakudō # 73. Tozanshō (倒山晶, Inverse Mountain Crystal)

Type: Supplementary
Rank: S rank
Range: mid range
Chakra Cost: 40
Damage Points: 80
Description: guren upon in mid air forms one handsign and proceeds to form a giant upside down pyramid. the pyramid falling down from natural gravity and weight will crush a radius up to mid range and will sink down into the ground from being a sharp pointed object. this jutsu is very fast to drop as the shear size is immense so the pyramid will drop faster then the dropping lid technique.
You must be registered for see images
restrictions: can only be used twice during battle.
: no S rank techniques in the same turn.
: can only be used from above the enemy (mid air)
: can only be used by guren
:can only be taught by roju
___________
-Declined- remove the bold, give the pyramid a rough size and mention how far it's made from the opponent.


(Shoton: R-keiretsu ) - Crystal: R-system
Type: Supplementary
Rank: S rank
Range: Short
Chakra Cost: 40
Damage Points: (plus 10 with offensive techniques)
Description:
The user begins by forming three handsigns and building up there crystal chakra and proceeds to form a tower called the R-system this tower takes mere seconds to build The ability of this tower is that it has a special crystal core in the middle of the tower which radiates crystal energy by harnessing light in the battlefield. This causes the tower to give a power bonus of +10 to all the current and or newly used crystal jutsu's which are used. This tower can not be rebuilt or self repairing in any way but it is a denser crystal from being able to harness light energy. It will take a direct blow with the proportion of a Odama rasengan to bring this tower down to rubble. the core of the crystal can ony harness sunlight and not moonlight so it only has effect during the day. the core of the crystal will also glow after one turn has ended symbolizing that the tower has gathered enough light and is at the stage of strenthening crystals. Cannot be used to guard against attacks in any way possible, this tower can be made in front of the user and or behind the user. which strategically building it behind the user is the appropriate choice.

Restrictions
: can only be used once during battle, can only stay active for three turns.
: no other crystal jutsu's may be used in the same turn.
: the actual size is about as tall as and thick as manda the snake.
: the tower can in no way be used to deal damage
: +10 strength boost to all crystal.
Note: can only be used by guren.
: can only be taught by roju


bolded neccessary changes and removed points you called for.


(Bakudō # 73. Tozanshō (倒山晶, Inverse Mountain Crystal)

Type: Supplementary
Rank: A Rank
Range: mid range
Chakra Cost: 30
Damage Points: 60
Description: guren upon in mid air forms one handsign and proceeds to form a giant upside down pyramid. the pyramid falling down from natural gravity and weight will crush a radius up to mid range and will sink down into the ground from being a sharp pointed object. this jutsu is made anywhere 10 feet or higher above the enemy in mid air, the size of this pyramid is that of regular sized house and can be stomped on in mid air by guren to increase the impact speed. the building of the pyramid is exactly like the gif shown the pyramid builds to outer perimeter's wall's first.

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restrictions: can only be used twice during battle.
: no S rank techniques in the same turn.
: can only be used from above the enemy (mid air)
: can only be used by guren
:can only be taught by roju


bolded changes include rank size and height of the jutsu.

resubmiting

shishi toku ( patriot shield )
Rank: S Rank
Type: weapon/denfensive
Range: Short
Chakra cost: 40
Damage points: - (+10 for taijutsu usage)
Description:
This is a very symbolic shield that was used by some of the greatest heroes of the past. It is a round and very dense metal made shield formed from an asteroid, this shield is 4 foot in diameter with a strap on the back for carrying, pertains to have no special attacking ability but can be used to add extra damage during use with taijutsu based attacks hitting the enemy in any way with the shield, this will add more durability then using a fist or leg without the chance of breaking your own bones in the process. Being a blocking type of weapon first, it is still able to attack using taijutsu and throwing the shield (which is all explained better on my Cfs).
This shield can be used normally as well and does not require elemental spchakra to use normally, blocking kuni shuriken and explosions blasts( only slightly). The user will be able to channel chakra to the front of the shield thus adapting it making it even stronger, also giving it more dynamic when used with taijutsu.
You must be registered for see images

Restrictions: does not afford any actual special ability besides helping do extra damage with taijutsu.
: can be used to block and or taijutsu attacks as much as the user wants.
: can only be used by Roju.


 Declined  Question: it adds +10 to Taijutsu....which taijutsu? There is no Taijutsu moves in narutoverse which encompass the usage of a Shield... So there is no technique for it to power the damage off.​
resubmiting

shishi toku ( patriot shield )
Rank: S Rank
Type: weapon/denfensive
Range: Short
Chakra cost: 40
Damage points:
Description:
This is a very symbolic shield that was used by some of the greatest heroes of the past. It is a round and very dense metal made shield formed from an asteroid, this shield is 4 foot in diameter with a strap on the back for carrying, pertains to have no special attacking ability but can be used to add extra damage during use with taijutsu based attacks hitting the enemy in any way with the shield, this will add more durability then using a fist or leg without the chance of breaking your own bones in the process. Being a blocking type of weapon first, it is still able to attack using taijutsu and throwing the shield (which is all explained better on my Cfs).
This shield can be used normally as well and does not require elemental spchakra to use normally, blocking kuni shuriken and explosions blasts( only slightly). The user will be able to channel chakra to the front of the shield thus adapting it making it even stronger, also giving it more dynamic when used with taijutsu.
You must be registered for see images

Restrictions: does not afford any actual special ability besides helping do extra damage with taijutsu.
: can be used to block and or taijutsu attacks as much as the user wants.
: can only be used by Roju.
___________
-Declined- DNR, simply because you changed the rank of the CW into S-rank without bolding the changes.
shishi toku ( patriot shield )
Rank: S Rank
Type: weapon/denfensive
Range: Short
Chakra cost: 40
Damage points:
Description:
This is a very symbolic shield that was used by some of the greatest heroes of the past. It is a round and very dense chakra metal made shield formed from an asteroid it resonates with the users chakra. This shield is 4 feet in diameter with a strap on the back of the shield for carrying, the strap also has a three place holster for kunai's making it less visible and knowing that the user would launch kunai's. this shield can be used to damage an enemy using smashing and thrusting type movement's causing bruising and knocking them backwards and or off balance. attacks hitting the enemy in any way with the shield will less painful on the body then using a fist or leg without the chance of breaking your own bones in the process. Being a blocking type of weapon first, it is still able to attack using using different taijutsu type movements and throwing the shield (which is all explained better on my Cfs).
This shield can be used normally as well and does not require elemental chakra to use normally, blocking kunai shuriken and explosions blasts while only taking minimal damage from blasts and being pushed backwards. the shield being a blocking type defense can block/redirect(not back at the enemy) C Rank and below elemental jutsu's once per turn
You must be registered for see images

Restrictions
: can only hold three kunai at a time in the strap
: can be used to block and or taijutsu attacks as much as the user wants.
: can only be used by Roju.

this was always an S rank the only changes made were the damage.quoted both attempts to rectify the mixup aboout why it was declined last time.
made some key description changes which have been bolded and cleaned up the cluster of nonsense.



 All Declined  Don't ever try to resubmit something that was DNRed. If you do so again, I'll ban you from this thread. Its something we take very seriously so consider this your first and only warning. I'll also point the Blue-rule just in case you forgot it exists.​
 
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Bruce Banner

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Re: ±±Custom Jutsu Submission±±

(Doton: Kabocha-yaburi)-Earth Style : Smashing Pumpkins
Type : Offensive
Rank : A
Range: Short - Mid
Chakra Cost : 30
Damage Points : 60
Description: The user gather doton chakra into his both hands, then stomp them into the ground until the user hand merge with the ground, the user then lifting up the ground until mid range toward the opponent position, with purpose to throw the opponent into the sky thus making the opponent off balance. With great force the user smash the opponent with the ground he have already lift up like a racket smashing tennis ball.

Notes :
- The ground will lift up to mid range
- Can only be use for 3 turn
- Can only be taught by Oasis Nara with his teaching method

♠ Declined ♠
Hold on. Very confused. Are you telling me you lift the whole earth up? Or a section of it?


(Kage Kuro no Saiban) Shadow Black Trial
Rank: S
Type: Attack/Defense
Range: Short
Chakra cost: 40
Damaga cost: 80
Description: After performing the 5 serial handseal which end with the Rat hanseal, a skilled shadow master extend his shadow forward 1 meter away, then he raising it up like shadow tentacle thus creating a giant shadow circle with height of 5 meters tall and in diameter. Afterward he manipulate his shadow to shape it like a monster, black monster made of shadow, the monster it self has a very sharp finger nail and a black blur shield in its left hand but his true form are completely made by the user shadow then materiliaze it like shadow stitching. The user able to extend its finger nail from mid to long range by injecting his shadow like shadow sewing and capable to trap or bind the enemy shadow, or direct stab to them which will cause the enemy severe injured and die. The shield on it’s left hand able to block any elemental jutsu except for strong fire jutsu up to A-Rank. The user doesn’t have to maintain the Rat hand seal but he can’t use fire / lightning jutsu otherwise it will completly vanished by the light.

Notes :
~ Only a Nara Clan Shisou / Shadow master can use this jutsu
~ The nail and shield ability count as one of the user move
~ Can only be use twice in every battle
~ Only last for 2 turns then vanished
~ Must wait until 3 turns for each use
~ Can’t perform Shadow jutsu for the rest of the battle after use it twice
~ Can only be use and teach by Oasis Nara

♠ Declined ♠
The bolded is too OP. How large is the monster? What's the size of the fingernail and how far can it reach? How fast is it? Need more details.


(Kage Mane Mozō kaunta) - Shadow Imitation Counter
Rank: A
Type: Supplementary
Range: Mid-Long
Chakra cost: 30
Damage Points: N/A
Description: This is an advance shadow imitation jutsu but the different is the user shadows not only capable to trap a human shadows, but it also capable to trap or bind elemental jutsu which has shadow, material form, and connected to the ground up to A-Rank elemental jutsu but exclude fire and lightning jutsu. Then the user able to repel or return back to the opponent.

Notes:
- This jutsu can be use 3 times per battle.
- Can only be use by Nara Clan
- Can only be teach by Oasis Nara

♠ Declined, do not resubmit ♠
Nope. Too OP.
 
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ROSH2

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Re: ±±Custom Jutsu Submission±±

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Summoning Animal: Rhinoceros
Scroll Owner: ROSH2
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: The rhino has an immense body and large head, a short neck and broad chest. This rhino can exceed 3,500 kg , have a head-and-body length of 4.6 m and a shoulder height of 2 m . On its snout it has two horns. The front horn is larger than the other horn and in length 150 cm . The rhinoceros also has a prominent muscular hump that supports its relatively large head. Most of its body hair is found on the ear fringes and tail bristles, with the rest distributed rather sparsely over the rest of the body. Rhinos have the distinctive flat broad mouth that is used for grazing.


 Declined  Banned​
 
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Yanks

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Re: ±±Custom Jutsu Submission±±

(Suiton: Nijū inpakuto) - Water Release: Dual Impact
Rank: C
Type: Attack
Range: Short
Chakra: 15
Damage: 30
Description: After knocking their opponent into the air, the user performs a series of three hand seals Bird→Dog→Snake and proceeds to channel their chakra into the water below them. Finally the user, using shape manipulation, will create two water drills that rise on both sides of their opponent & guides it to collide with their torso and back.
Note: Must be taught by Yānks.
Note: Can only be used 2 times per battle
Note: Requires a water source


 Approved 

--
Summoning Animal: Mountain Caracara
Scroll Owner: Yānks.
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: The Mountain Caracara is a striking black-and-white raptor of the northern mountain ranges of Kumokagure. It is largely black, with a white belly and white tail tip. The underwing coverts are also white and give this bird a distinctive pattern in flight. It feeds on a large variety of items, including rodents, birds, arthropods, refuse, and carrion.
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The mountain Caracara is a fairly large sized bird, with it's main body reaches 2-3 meters in length and wingspans that extend up to 4-5 meters (they all vary in size); but because of this size, they are able to carry humans on their backs. Mountain Caracaras have their own natural element affinity so they can perform different types of techniques & are able to speak English.

When signing, a tattoo will be placed on the user's bio:

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 Declined  Sorry but I find this too similar to a Falcon to be approved. Falcon exists and this is basically a bird from the same family, despite not being called Falcon.​

----
(Katon: Ke-shō Doroppukikku) - Fire Release: Singeing Dropkick
Rank: B
Type: Attack
Range: Short- Mid
Chakra: 20
Damage: 40
Description: The user after performing the required hand seals Dragon→Horse→Rat→Hare→Tiger, sends fire chakra into their dominant foot and uses shape manipulation to create a flaming pillar that rises them up 5 meters into the air and detaches from the ground. After doing so, the user immediately performs a quick front flip, with the fire still attached to their foot and does an aerial drop kick. When the user’s leg is lowered from doing such kick, the long pillar of fire slams to the ground and incinerates their opponent upon impact.
Note: Must be taught by Yānks.
Note: Can only be used 3 times per battle
Skip to 1:47 for a visual
[video=youtube;oCXHi0kFucc]http://www.youtube.com/watch?v=oCXHi0kFucc[/video]

♠ Approved ♠
Eh. Wow. The music for that battle is amazing...unfortunately, I do not follow the Legend of Korra.
 
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Lytes

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Re: ±±Custom Jutsu Submission±±

Mushi furaito no Jutsu-Bug flight technique
Rank:B
Type:Supplementary
Range:Short
Chakra:20
Damage:40
Description:The user while using their kikachui bugs,they summon bugs from underneath their feet,the bugs while flying lift the user into the air,this Jutsu can also be used to change position midair,as the bugs move the user
Note:The bugs can lift the user from any part of the body
Note:Must be taught my Hashirhamha
Note:Can only be used thrice in a battle


Katon Rancha:Fire launcher
Rank: A
Type: Supplementary
Range: Short
Chakra: 30
Damage: 60
Description: The user manipulates their Katon chakra into their legs and hands while releasing it launching them into the air giving them the ability to fly(like ironman and firelord ozi in avatar Last airbender)
Note: It can be used up to go straight up into the air or slant,can't go straight
Note: It can Only be taught by Hashirhamha
Note: No handseals can be done While active
Note: Can only be done thrice (1 turn cooldown)
Note: No water jutsu while active

♠ Both declined, do not resubmit ♠
Overused concepts.
 
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