[ARCHIVE] Custom Jutsu Submission - II

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Baba Yaga

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Re: ±±Custom Jutsu Submission±±

(Keijō sōsa no): Shape de-manipulation
Type: Supplementary/ Defense
Rank: S rank
Range: Short - Mid
Chakra: 40
Damage: n/a
Description: The user channels his chahra around him. Bright blue chakra lines like a mesh appear on his body. The lines lift off his body and then move outwards in a single circular net-like dome . What the chakra dome does is it negates the shape manipulation of any technique it comes into contact with by acting like a sharp net and slicing through its cohesive forces. The material of a jutsu that comes into contact with this loses shape and disperses/crumbles/falls.
Note: It ruins the unit shape but the created material is untouched. If used on a technique that doesn't require shaping, it doesn't really affect it.
-The whole technique takes about 3 seconds to complete.
-Can only be taught by Sherlock Holmez.
___________
-Declined- So this can guard against basically any kind of elemental techniques that has shape manipulation regardless of rank, DNR.


(Doton:Jimen shaffuru): Earth Release:Ground shuffling
Type: Offensive
Rank: B rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description: This technique takes place on an area of about 1 square foot only. By performing a single handseal, the ground where a target stands, of said dimensions , instantly drops a feet or two bringing the targets legs into this void it creates. Then, the ground to the left and right outside this one square foot, 1 or 2 feet deep hole shift to cover the hole. Ergo smashing into the opponent's legs and trapping him.
Note: The technique is a fluent 1-2 movement of the ground. Depression- Smash. There is insufficient tie in-between for a target to jump out.
- Can only be used up to three times in a battle.
- Can only be taught by Sherlock Holmez.
__________
-Declined- Remove the bold, the note you don't really need, given that if an opponent jumps without using a technique, it'd be against the rules of the Battle Arena.
 
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Kung Fro

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Re: ±±Custom Jutsu Submission±±

Dewott
Rank: B
Type: Summon
Chakra: 20
Damage: 40
Range: Short
Descrition: Dewott is a blue otter with a white head. He stands about 5 feet tall and only weighs about 60kg. Dewott is not capable of performing elemental ninjutsu but can instead perform basic Taijutsu and Kenjutsu techniques. Dewott carries duel katanas on his back and has shells covering his otter hands that aid him in punching. Dewott is capable of speaking to the summoner.
-Lasts for 5 Turns
You must be registered for see images
Link to and


 Declined 


(Handan no Tebukuro) - Gloves of Judgement
Rank: A
Type: Weapon
Chakra: 30
Damage: 60
Range: Short
Descrition: The gloves of judgement are a standard pair of shinobi gloves with a special metal plate that rests on the top of the hand and covers the knuckles as to not reduce finger movement. The user can channel Lightning into the metal on the gloves to produce an effect that comes from the nearly indestructible metal.
-Lightning Chakra: If the user channels lightning chakra into the gloves, it produces an electric shockwave that travels through the target on impact, capable of shattering or stunning whatever it hits.
__________
-Declined- How is the shockwave released exactly? punching motion? or just released via chakra? a shockwave of lightning doesn't cause physical damage, it causes shocking damage "in case of lightning within it", shockwave is mostly composed of pressurized air, so it's not a lightning ability.


(Suiton: Guddorakkusō) - Water Style: Good Luck Saw
Rank: A
Range: Short - Long
Type: Offensive
Chakra: 30
Damage: 60
Description: The user materializes suiton at three seperate points around a target. At each point, a round saw made of water is formed that has a diameter of 1m. The user can clasp his hands together and hold them to bring the saws together or instead holds his palms out to his side to disperse them in opposite directions of eachother.
__________
-Declined- Similar Techniques exist.
 
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Venom

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Sono Botsuraku) - Illusionary Arts: The Fall
Type: Offensive
Rank: A rank
Range: Short-Mid Range
Chakra: 30
Damage: 60
Description: This is a very tricky genjutsu, which can only be used at rare times. This genjutsu works when the enemy’s feet is off the ground. Whether it is when he is jumping, or falling. As long as one of his foot is off the ground, the user can perform two hand seals, placing him within this genjutsu that makes the victim feel as if he is falling and can’t stop falling. It’s like the ground was close, but yet it’s so far. When falling/dropping he sees the ground perfectly clear and everything, but for some weird reason he can’t land back on the ground yet. It’s like he is falling and falling to somewhere far beneath the earth’s core, a hole far pass the earth’s core. Reality just seems to have paused momentarily, fooling the poor unfortunate shinobi. Simply, in reality, the victim already made contact with the ground again, frozen in time, at that same location until the genjutsu is release.

Notes:
-Can only be used twice
-No Genjutsu for two turns after use
-Can only be taught by Venom
__________
-Declined- I like it, although a few things need to be clear, what do you mean by "frozen in time"? does he actually undergo a physical paralysis? also why is it a tricky technique? the second he feels that he's falling and didn't land on the earth although the earth is clearly seen, it's obvious that it's a genjutsu.




(Genjutsu: Sakasa Seken) Illusionary Arts: Inverted World
Type: Offensive
Rank: S rank
Range: Short-Mid range
Chakra: 40
Damage: 80
Description: Inverted world is a genjutsu where the user sends chakra to the brain of an unfortunate victim. Altering his senses to make him feel retarded, not knowing his sense of direction, and practically making his entire world upside down. This genjutsu works after the user performs two hand seals; the victim(s) of this genjutsu will have opposite direction to their actions. The victim(s) will see the very ground they stand on above their heads, with the bottom of their feet now pointing towards the sky. Their vision will look a bit blurry (like when sasuke over use his MS). All of this is just a mere distraction of the genjutsu, and if the user wants he can turn everything back to normal, this is what the victim will think, or he can simply show no effect of the ground changing places. The main purpose of this genjutsu only works only projectile/streams of elemental chakra. If the user shoots out an earth slab, or a ball of water the user will see it go correctly, but in all honestly due to this genjutsu messing up his brain he won’t even realize he didn’t direct it properly at the opponent. If he aimed it at someone running to their left, he will see, or at least think it release it to the left towards the enemy. But in reality, it is the opposite; it is release to the right. These effects of the genjutsu last for 3 turns if not release by then.

Notes:
-Can only be used once.
-No Genjutsu can be used the turn before the use of this genjutsu
-No other genjutsu for 5 turns after this has been successfully been used (After its 3 turn usage, or release)
-No S rank and above while this genjutsu is activated
-Can only be taught by venom
-Picture of how the inverted world will be seen (Victim of the genjutsu will be the one in white)
You must be registered for see images
____________
-Declined- Similar techniques exist.




(Futon/Suiton: Houfuku) - Wind/Water Style: Retribution
Type: Offensive/Defensive
Rank: S rank
Range: Short - Long Range
Chakra: 40
Damage: 80
Description: The user will first release a small amount of wind chakra in front of him in the form of a small circular wall, with diameter twice the size of him, and the same height as him. The wind will spin around in front of him for a couple of seconds. The user will then quickly gather his suiton chakra within his stomach and quickly spit it all out through the wind wall in front of him. The sudden burst of water will go through the wind with relatively ease, due to both being created of the same chakra source and it won’t have any resistance. The bullet of water will then continue to spin as it approaches it’s enemy, gaining more speed because of the newly added coat of wind from the user’s previous actions; the wind wall. The main purpose of the wind previously made was to remain there so that the user can release his water chakra in a quick burst (the water bullet, not stream) and the wind would act as a second layer for the water bullet, giving it more strength and speed. The water/wind combination will then spin much faster, resembling a miniature twister heading towards it destination with brute force and accuracy.

Notes:
-Can only be use twice
-Cannot use A rank and above wind or water the next turn
-No other Wind/Water Combination jutsu the same turn this has successfully been used
-No other elemental combination the same turn this has been used
-Must have Water and Wind mastered to use
-Can only be taught by -Venom-
__________
-Declined- This should count as two moves, also you say the spinning speed will increase, but does it actually speed up the technique's advancing speed when heading towards the opponent?


Picture of the jutsu:
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Note: As you can see, the circular wall is created shortly before the girl release the blue substance through her mouth. This is how the jutsu is intended to be like. ^_^
 
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Shinta

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Re: ±±Custom Jutsu Submission±±

Tsuinfurasshusutoraiki (Twin Flash Strike)
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The Flash Strike is a kenjutsu attack the exemplifies the wielders mastery over their sword, using it as an extension of their body instead of just a weapon. This strike involves performing a two handed slash, then as soon as the first slash has hit its mark the user will push use their body weight to quickly and sharply slice back down the path of the original strike to deal a massive wound that resembles more of a gouge then a precision cut. The key is using one's chakra to boost their muscles reflex's and strength, particularly in their core and upper body, in order to deliver two lightning fast and consecutive cuts. The two slashes are to fast that they are perceived by the naked eye as only one strike, instead of two.
Notes:
- Can only be taught by Shinta,
- Due to strain on muscles, no Kenjutsu or Taijutsu may be used after this attack (during the same turn) or the next,
- Can only be used three times,
- If the power behind the Flash Strike is strong enough to slice through unmodified bone.
___________
-Declined- Remove the bold.


Katon: Honō no tanken (Fire Release: Flame Daggers
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30 (+5 for a second dagger +5 per dagger per turn to sustain)
Description: The user will focus katon jutsu into the palm of their hands before making a closed fist and manifesting the katon chakra into the shape of a blade roughly the length of a standard kunai, making it appear as if the user was wielding a kunai. The user will then further compress the fire chakra while increasing the heat of the flame as much as possible, creating an intense flame that is almost like a solid. This can he held in a reverse grip as well as a normal grip bit the flames will disperse if the user opens their closed fist, effectively stopping the jutsu. A second blade can be manifested in the users other hand at the cost of addition chakra and both blades can be sustained as long as the user keeps their fists closed and continues to focus on the katon chakra.
Notes:
- Can only be taught by Shinta,
- Blades can be sustained a maximum of three turns and remain in the orientation they were manifested in (eg. Reverse grip).
_________
-Declined- Holding fire in the palm of your hand is going to burn your hand like hell.
Katon: Honō no tanken (Fire Release: Flame Daggers
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30 (+5 for a second dagger +5 per dagger per turn to sustain)
Description: The user will focus katon jutsu into their hands before making a closed fist and manifesting the katon chakra into the shape of a blade roughly the length of a standard kunai that appears to hover off the users closed fist so as to not burn them (therefore there is no physical contact between the fire and the user. The user will then further compress the fire chakra while increasing the heat of the flame as much as possible, creating an intense flame that is almost like a solid. This can be channeled so that it appears as it the user is holding the dagger(s) in a reverse grip as well as a normal grip bit the flames will disperse if the user opens their closed fist, effectively stopping the jutsu. A second blade can be manifested in the users other hand at the cost of addition chakra and both blades can be sustained as long as the user keeps their fists closed and continues to focus on the katon chakra.
Notes:
- Can only be taught by Shinta,
- Blades can be sustained a maximum of three turns and remain in the orientation they were manifested in (eg. Reverse grip),
- Blades are not actually in direct contact with the users hand(s), instead that appear to float just outside their closed fist, imitating the appearance of holding an actual kunai.
___________
-Declined- Better, but you need to remove the bolded, i think it should be in the chakra cost section? o_O
 
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Shin Kaito

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Re: ±±Custom Jutsu Submission±±

CS approved here
______________---
(Kuchiyose Scar) - Summoning Scar
Type: Supplementary
Rank: S
Range: Short to long
Chakra Cost: 40
Damage Point: N/A
Description: The user, after biting his thumb or using blood from any other injured place of the body, performs 3 hand seal Ram>Boar>bird and hits his palm on any solid thing or even in the air just below the user. This will summon Scar. Scar is a huge bird, almostthe same size as sasuke’s hawk. Scar can perform any water based jutsu known to the contract holder upto S rank.

Note:
-Scar stays in the battle field for 3 turns.
-Scar can be only summoned by someone who has signed the shearwater contract.
-Scar can be summoned only once per battle .
-Scar can perform only one jutsu per turn and it is counted as 1 of the 3 jutsu per turn.
- the user can perform hand seals for scar only when riding on him, which allows Scar to perform the jutsu that requires hand seals.
-can fly with maximum of 2 people on his back.
-can speak English.
-can communicate with the contract holder through telepathy.
____________________
~Declined~ remove the telepathic ability, and it should be good to go, it's restricted too much though
Resubmitting.

CS approved here

(Kuchiyose Scar) - Summoning Scar
Type: Supplementary
Rank: S
Range: Short to long
Chakra Cost: 40
Damage Point: N/A
Description: The user, after biting his thumb or using blood from any other injured place of the body, performs 3 hand seal Ram>Boar>bird and hits his palm on any solid thing or even in the air just below the user. This will summon Scar. Scar is a huge bird, almostthe same size as sasuke’s hawk. Scar can perform any water based jutsu known to the contract holder upto S rank.

Note:
-Scar stays in the battle field for 3 turns.
-Scar can be only summoned by someone who has signed the shearwater contract.
-Scar can be summoned only once per battle .
-Scar can perform only one jutsu per turn and it is counted as 1 of the 3 jutsu per turn.
- the user can perform hand seals for scar only when riding on him, which allows Scar to perform the jutsu that requires hand seals. if jutsu doesn't require a hand seal it can perform on it's own.
-can fly with maximum of 2 people on his back.
-can speak English.
___________
-Approved-
 
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-Jiraiya-

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Re: ±±Custom Jutsu Submission±±

Updating the 3rd one. Changes made are in bold.

Wood Release: Living forest (Mokuton: Genzon hayashi)
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user performs a Snake hand seal and creates a dense forest of trees. Each tree in the forest bears a face of the user made of wood on its main trunk at varying levels. The trees in the forest are closely linked with the user's visual senses and the user can scan through the forest by touching a near by tree of the forest.
Notes:
  • Can be used 3 times per battle.
  • The user can also use this jutsu in an already created or an existing natural forest by performing the Snake hand seal.
  • Cannot be used on trees created by other wood element users.
  • Can be used Can only be taught by me(-Jiraiya-).

 Declined  For some reason I'm not feeling this description. I know what you want to do and its not bad but the description lacks detail and some explanations. How can you see through them? What are the limits? Do they see chakra? Also, how can you process so much information? If its like 200 trees each with 20 faces all around...how can you process all that in your brain? Try explaining the process a bit better.​

Wood Release: Great wooden sharks (Mokuton: Kyousei mokuzou same)
Type: Offense/Supplementary
Rank: S
Range: Short - Long (Created in short range of user with long range reach)
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user performs the Ram -> Snake hand seals and creates 3 sharks made of wood from the ground. These wooden sharks are about 5 meters long(each) and are capable of surfing/traveling through the ground with a speed similar to water sharks created by Kisame. The sharks are capable of producing severe blunt damage to the opponents by colliding against them and can tear them apart using their sharp teeth in their powerful jaws.
The user can maintain and control this sharks for 3 turns by maintaining the Snake hand seal.
Notes:
  • Can only be used 2 times per battle with at least 2 turns gap between each usage.
  • The sharks can stay for 3 turns.
  • The user cannot perform any jutsus a part from wood while maintaining/controlling the wooden sharks.
  • Can only be taught by me (-Jiraiya-).
  • Image of wooden shark:
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 Approved 

Crocodile summoning technique: Armor of God (Kurokodairu kuchiyose no jutsu: Kami no yoroi)
Type: Defense/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: After a long period of training with the elder Crocodiles at the great swamp of the hidden village of Crocodiles, the user gained the ability to use a special transformation technique which allowed him to develop certain attributes exclusive to Crocodiles in a combat. The user focuses his chakra and performs a snake hand seal and develops Crocodilian features.
The transformation is characterized by the user's skin changes, which becomes dark, hard, thick, rugged, armored with scales with several sharp projections similar to the skin of Crocodiles providing protection from head to toe. While covered by this Crocodile skin, the user is not affected by simple projectiles like kunai, shuriken, senbons and can resist any damage from fire jutsu up to A rank, other elemental jutsus up to B rank and taijutsu up to C rank.
Note(s):
  • Must have signed the Crocodile summoning contract use this.
  • Can only be used 1 time per battle and lasts for 4 turns.
  • Can only be taught by me (-Jiraiya-).
  • Link to Crocodile contract signing. >> <<

 Approved 

Crocodile summoning technique: Armor of God (Kurokodairu kuchiyose no jutsu: Kami no yoroi)
Type: Defense/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: After a long period of training with the elder Crocodiles at the great swamp of the hidden village of Crocodiles, the user gained the ability to use a special transformation technique which allowed him to develop certain attributes exclusive to Crocodiles in a combat.
The user focuses his chakra and performs a snake hand seal and develops Crocodilian features. The transformation is characterized by the user's skin changes, which becomes dark, hard, thick, rugged, armored with scales with several sharp projections similar to the skin of Crocodiles providing protection from head to toe. While covered by this Crocodile skin, the user is not affected by simple projectiles like kunai, shuriken, senbons and can resist any damage from fire jutsu up to A rank, other elemental jutsus up to B rank and taijutsu up to C rank.
The transformed skin also has several sensory pits, visible as small, black speckles on the skin akin to the Crocodiles. These pigmented nodules encase special bundles of nerve fibers known as Domed Pressure Receptors (DPRs) and they respond to the slightest disturbance in surface water, detecting vibrations and small pressure changes as small as a single drop. This makes it possible for the user to passively detect any movements in the water-swamps, even in total darkness.
The user also develops slit pupils in his both eyes which can be effectively used to exclude excessive light, more effectively than a circular pupil, thus helping the user to protect their eyes during excessive bright light and allows the user to see clearly while underwater than normal ninjas.
The user also develops small webs between his toes and fingers, which allows the user to make fast turns and sudden moves in the water or initiate swimming quickly. Using these webs he user can swim faster than normal human. The webs are not useful when the user is on land and they do not interfere with running or making hand seals as they are small.
The user's nails elongates to about 1 inch and becomes curved like a claw through which he can inflict damage in close combat.

Note(s):
  • Must have signed the Crocodile summoning contract to use this.
  • Can only be used 1 time per battle and lasts for 5 turns.
  • The sensory receptors, pupils, webbed feet are natural features of Crocodiles which can be found here:
  • Can only be taught by me (-Jiraiya-).
  • Link to Crocodile contract signing. >> <<
____________
-Update Declined- Keep it as it is, i'm not turning you into a Crocodile, it's considered a hybrid and they are not allowed and have been for a long time.


Wind release: Barotrauma (Futon: Kiatsu gaishō)
Type: Attack
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user performs the Rat → Snake hand seals and creates several spherical, highly compressed, high pressure zone in the air around the opponent(s), up to 10 in number. The user then claps his hands together and instantly releases the built up high pressure causing a rapid burst of air from the compressed zones.
This tremendous pressure released over the very short period of time creates a rapid high pressure difference between the opponent and his surrounding air like a blasting effect up to mid range around the target.
While caught in the jutsu, the opponent(s) will feel a crushing effect on their body. This leads to severe barotrauma to the opponent's internal organs which contain air filled cavities like for example the lungs, middle ear, bowel and leads to their rupture producing disorientation & loss of hearing(due to ear involvement), massive internal bleeding and shock due to acute internal bleed.
Notes:
  • Can only be used 2 times per battle at least 2 turns apart.
  • Cannot use any other S rank and above wind jutsu in the same turn.
  • Capable of affecting multiple targets if they are close to each other.
  • Can only be taught by me (-Jiraiya-).
__________
-Declined- OP


Illusionary Arts: Analgesia (Genjutsu: Chintsū)
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (-5 each turn of sustaining the illusion)
Damage: N/A
Description: The user performs Horse -> Snake hand seals and extends his chakra into the opponent's brain and inhibits the areas of the brain which deals with tactile sensation. The user then selectively inhibits the opponent's perception of pain or vibration sense or both, partially or completely while always leaving the sensation of touch intact.
As the illusion is complete, the user can maintain it for up to 4 turns if the opponent doesn't detect it and release himself from the illusion. Whilst under the illusion, the person on whom the illusion is cast cannot use ordinary pain based methods to release himself from the same or other genjutsu up to A rank since this genjutsu deprives their sense of pain perception. So if the opponent choses to break this genjutsu using pain alone, a pain equivalent to S rank genjutsu is needed.
This illusion can also be induced by the user on himself to relive excessive pain & all the advantages and disadvantages apply to the user also if he uses this on himself.
Notes:
  • Can be used 2 times per battle.
  • The user cannot use any S-rank genjutsu in same turn.
  • Can only be taught by me (-Jiraiya-).
___________
-Declined- It's composed of two already existing genjutsu techniques.
 
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Vex

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Re: ±±Custom Jutsu Submission±±

CFS approved

Football (Shuukyuu)
Type:
Rank: N/A
Range: Self
Chakra: N/A
Damage: N/A
Description: The Football is a spherical object used in Football Arts, by it's creator and those he teaches. The ball is spherical and usually black and white, although one is able to get one with different colors. The ball is very durable, being able to withstand elemental chakra being channeled into it, and being durable enough to be used in battle. Being very bouncy, it can be bounced from surface to surface. It is extremely light weight, and as such can move at fast speeds when kicked. The balls are usually stored in special scrolls with the kanji for 'kick' inscribed onto them. Each user of the style has a scroll which is able to summon their own soccerballs. The soccerballs are all around 4-6 ounces in terms of weight, and are about 25 inches in circumfrence.

-Restrictions-

Can only be used by the creator of Football Arts (Vex) and those he teaches
Must be stated in bio that user carries around a soccerball (or scroll).
_________
-Pending- This won't be approved unless you have Fuinjutsu.


Picture of an average ball
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Football Arts: Formation! (Shuukyuu Geijutsu: Hensei!)
Type: Supplementary
Rank: A
Range: Short-Mid (If kicked)
Chakra: 30
Damage: 60
Description: The user uses his chakra and feet to form a ball the size of a soccer ball composed entirely of extremely condensed chakra, able to be used for Football arts CFS. Cannot however be infused with elemental chakra, but however can be formed with elemental chakra similar to an elmental rasnengan. Each of the abilities with each particular element is listed below. The 'ball' of chakra is extremely dense, so when struck by the ball, it causes blunt damage equivalent to A rank. The ball being so dense, is able to bounce off of solid surfaces extremely easily.

Lightning: Numbs and paralyzes the target
Earth: Adds even more blunt force to the ball, making it cause more injury associated with being struck by blunt objects.
Wind: Adds cutting power, in addition to the blunt force.
Water: Saturates the target in a sticky syrup like substance similar to that in the "Water Style: Starch Syrup Capture Field" jutsu.
Fire: Simply adds burning damage to the ball in addition to the blunt force

-Restrictions-

Can only be used by the creator of Football Arts (Vex) and those he allows.
Cannot channel two elments at a time
Can only be used four times per battle
Even if an element is channeled into the ball, it's rank will still be A rank.
_________
-Declined- When you say similar to the Elemental Rasengan, i have to disagree with the bouncing off solid objects, because if it's made like the Rasengan, composed of rapid turning chakra that looks like a small tornado in your hand sustained in a sphere of chakra, then it won't bounce off objects, it will drill through them instead, also is the same when you add wind chakra making it inflict cutting damage, even if it's not like the Rasengan in formation, it will cut through objects, adding high viscosity water will make the ball stick to whatever it touch not bounce off, basically you need to say that it will bounce off if it's only made of pure chakra, Fire or Earth, and not shaped in similar means to the Rasengan, also when it's composed of pure chakra not elemental chakra, it can be countered by B-rank elemental techniques.


Football Arts: Whispers of Shrek (Shuukyuu Geijutsu: Teisei no Shrek)
Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user forms a soccer ball made of his chakra, and when he kicks it causes it to multiply into a number of soccerballs comparable to the 'Shuriken Shadow Clone' jutsu. The balls each have a small amount of the user's chakra infused into them, allowing him to cause them to explode when he makes the seal of confrontation in a B rank explosion that causes all the minature soccerballs to explode in an explosion that reaches up to short range. If someone were to insert chakra into an indivual soccer ball, then that indivual soccer ball would explode.

-Restrictions-

Can only be taught by Vex
Only usable twice a battle
Can only be used by those who have learned Football Arts.
________
-Declined- So you can explode them individually? so what happens to the others if you do that? you have to exert chakra to sustain them all, so add a continuous chakra cost and a duration limit, also how big is each individual ball when they multiply? it's going to affect whether it will be approved or not.
 
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Tsuki

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Re: ±±Custom Jutsu Submission±±

Link to snake training and where I sign the snake contract:

(Kuchiyose: Seistrouros) - Summoning: Seistrouros
Type: Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description: Seistrouros is a small rattlesnake who's long enough to coil around a forearm without bothering the user during battle (40 centimeters). The user's arm/forearm is where he would normally coil himself around, which allows him to assist the user as the user is fighting an opponent. Seistrouros is rather passive and avoids comunicating through speech, he is not the type of summon who fights and so has focused on strengthening his sensing skills and can now use them to a long range distance. He is specialised in communicating with the contract owner by using his tail which has a titular noisemaker ("rattle") forming different short and quick melodies out of it to warn the user of incoming danger, informing him of something or mainly communicating. Seistrouros constantly flicks his tongue to lurely taste the air (as most snakes do) to try and see if he can pick up the scent of targets in his surrounding. He also have a pit located between the eyes and the mouth which is a thermoreceptive which helps him detect very slight changes in temperature which may indicate the location of a target or incoming attack. Seistrouros combines these 2 sensing abilities which makes him very skilled with locating nearly anything in his surrounding and is particularly helpful when the sense of sight is not useful (during night for example). So what seistrourus would not be capable of sensing are targets that are both capable of completly discarding their own smell and also make their body's temperature the same as their surrounding.

The melodies Seistrouros plays with his tail are very quick and short (less than a second) and are different according to where an incoming attack is coming from (front, behind, right, left, above, below, inside the user's body and if the user's chakra flow is circulating his body in an abnormal manner). These melodies have been agreed upon by both the snake and the user. Seistrouros will also have the tendancy of having his head pointing at the direction of an opponent if the user wants him to do so (and as long as Seistrouros manges to track them).

Note: Summoned once per battle
Note: Seistrouros stays for 4 turn
Note: Must have signed the snake summoning contract
Note: Must be taught by -Tsuki
__________
-Declined- I'm not allowing it to sense incoming attacks, sensing opponents is a different thing, you need to specifically state that it's not capable of sensing chakra, feeling slight changes of temperature is okay, but not techniques.


(Genjutsu: Ritaiya) - Illusionary Arts: Retired
Type: Offensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs three handseals inducing the target in an illusion by sending their own chakra to disrupt the target's chakra system and the chakra within their brain. The opponent will suddenly feel as if they broke their vertebral column causing them intense pain in the illusion and forces them down to the ground uncapable of moving (still feeling the pain) because the slightest movement would cause them even greater pain. In reality they would be paralysed as they collapse to the ground having some mental damage due to the mental stress inflicted upon them in the illusion. The enemy doesn't lose his connection to the real world as it's not a "dream-like" illusion.

Note: Usable 3 times per battle
Note: Lasts for up to 2 turns
Note: Must be taught by -Tsuki
__________
-Declined- I need a reason for the "feeling their vertebral column is broken", why would his mind believe that he broke it when there's no actual indication to it in the genjutsu? it's like paralysis, your mind can't believe that you are paralyzed unless you experience something in the genjutsu that causes paralysis.
 
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Re: ±±Custom Jutsu Submission±±

(Fugutaiten) Archenemy
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:
Archenemy origin is unknown. Nobody knows who created or for what purpose. All is known about Archenemy is that an unknown swordsman appeared one day. The swordsman single handed wiped out an entire platoon of konoha Shinobi without even drawing his sword. Impressed by his swordsmanship the konoha elite offered him a position to teach but he declined as it wasn't his ability that had helped him but the sword he carried. Years passed and the swordsman seemed to of disappeared but one day a package arrived that contained the very sword that the swordsman had carried. There was also a note saying that the swordsman had given up his ways and wanted konoha to protect the sword until one day a new wielder was choosen. Now able to see the sword up close it really was an amazing weapon. Archenemy is a traditional nodachi. Its hilt is wrapped in a dark wrapping , outlining a series of rhombs on it, ends in a light pommel and has a similarly light, mildly prominent fuchi, a metal disk separating the hilt from the handguard. The handguard itself takes the form of a tsuba , a flat plate perpendicular to the hilt, which has its two faces covered in intricate decorations, and possesses a mildly rounded, elongated shape with four points curving inwards, generating soft nooks, which make the tsuba itself vaguely reminiscent of a stylized four-leaf clover . The weapon comes with a matching saya , a lacquered scabbard , which is dark in color, ending in a light chape, and has a decorative rope tied around its middle part in a ribbon, with two edges left hanging.

Abilities
-Archenemy can be used to cut even while sheathed due a layer of chakra coating the sheathe.
-Once drawn the sheathe can still cut, thus acting as another sword if wielded in the off hand.
-Archenemy stays sheathed until the user wants to draw it, meaning it can't be accidently unsheathed when swinging it around.

You must be registered for see images
___________
-Declined- Nice idea for a sword xD i was going to approve it but then again i thought it needed more definition, about that cutting ability, how strong is the cut induced with the sword, is it as strong as the sheathe's cutting ability? and how strong it is really? enough to cut a sword in half?
(Fantomu) Phantom
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:
Archenemy origin is unknown. Nobody knows who created or for what purpose. All is known about Phantom is that an unknown swordsman appeared one day. The swordsman single handed wiped out an entire platoon of konoha Shinobi without even drawing his sword. Impressed by his swordsmanship the konoha elite offered him a position to teach but he declined as it wasn't his ability that had helped him but the sword he carried. Years passed and the swordsman seemed to of disappeared but one day a package arrived that contained the very sword that the swordsman had carried. There was also a note saying that the swordsman had given up his ways and wanted konoha to protect the sword until one day a new wielder was choosen. Now able to see the sword up close it really was an amazing weapon. Phantom takes the form of a traditional nodachi. Its hilt is wrapped in a dark red colored wrapping which features a gold pommel and studs along the hilt. One of the distinct thing is the presence of bandages at the tsuba section of the sword which wraps the sword tight to the scabbard with a white talisman that has the kanji of the word Seal (封 Fū), hanging under the stuba by a metal chain composed of two links. Additionally, the scabbard of is white in color with gold protector at the end which is decorated with a small gold design and a red colored rope tied in the lower section of the scabbard.

Abilities
-Phantom can be used to cut even while sheathed due a layer of chakra coating the sheathe.
-The sword is just a normal sword and thus has normal sword cutting abilities. The sheathe also has the cutting ability of a sword.
-Once drawn the sheathe can still cut, thus acting as another sword if wielded in the off hand.
-Phantom stays sheathed until the user wants to draw it, meaning it can't be accidently unsheathed when swinging it around.
You must be registered for see images
__________
-Approved-


Signed deers here: [ ]

(Kyuusho Shika Kuchiyose: Keldeo) Secret Deer Summoning: Keldeo
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:
The user will bite their thumb to draw blood. Once the blood has been drawn they will rub it across their summoning tattoo, then slam their hands on the ground to summon keldeo. Keldeo has a cream- colored body and stands half as tall as a normal human(1 meter). It has a short, rounded snout with large nostrils, and blue eyes. It has a large, feathery red mane, long, dark blue, ridged eyebrow-like protrusions, and a single cream-colored horn that curves slightly. This actually a mutation, instead of growing antlers on the top of his head keldeo grew a single antler on his forehead, gaining him the nickname unicorn. The back of its head, as well as its neck, is covered with fluffy,light blue fur. Keldeo has blue split hooves. Its tail is light blue with white spots and resembles an elaborate feather in a cap. Keldeo is able to use the samurai sabre by using his horn. Keldeo has a special ability by using his chakra he is able to change form. After being on the field for at least one turn Keldeo is able to change into his absolute form. Keldeos features change as well, the dark blue
protrusions become shorter and lighter in color, resembling ears. Its horn becomes dark blue, and grows larger and ridged. On the side of its head are three feathers colored aqua blue, green and orange. His horn also becomes longer and gains black ridges. He also gains a special move, secret sword. By channeling even more chakra into his horn Keldeo is able to create a yellow colored blade of chakra that extends from his horn. The blade is twice as long as his body..

-Stays on the field for four turns.
-Summoned once per battle.
-Must be on the field for one turn before changing forms.
-Secret sword counts as a move, usable twice and can cut S rank and below Ninjutsu.

You must be registered for see images
___________
-Declined- I like it, but i won't allow a deer to use the Samurai Sabre technique.
Signed deers here: [ ]

(Kyuusho Shika Kuchiyose: Keldeo) Secret Deer Summoning: Keldeo
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:
The user will bite their thumb to draw blood. Once the blood has been drawn they will rub it across their summoning tattoo, then slam their hands on the ground to summon keldeo. Keldeo has a cream- colored body and stands half as tall as a normal human (1 meter). It has a short, rounded snout with large nostrils, and blue eyes. It has a large, feathery red mane, long, dark blue, ridged eyebrow-like protrusions, and a single cream-colored horn that curves slightly. This is actually a mutation, instead of growing antlers on the top of his head keldeo grew a single antler on his forehead, gaining him the nickname unicorn. The back of its head, as well as its neck, is covered with fluffy,light blue fur. Keldeo has blue split hooves. Its tail is light blue with white spots and resembles an elaborate feather in a cap. Keldeo has two forms. In his original form keldeo can channel chakra to his horn and create a blue blade of chakra that is as long as his body, this technique is known as sacred sword. Keldeo's second form is his special ability, by using his chakra he is able to change form. After being on the field for at least one turn Keldeo is able to change into his absolute form. Keldeos features change as well, the dark blue protrusions become shorter and lighter in color, resembling ears. Its horn becomes dark blue, and grows larger and ridged. On the side of its head are three feathers colored aqua blue, green and orange. His horn also becomes longer and gains black ridges. He also gains a special move, secret sword. By channeling even more chakra into his horn Keldeo is able to create a yellow colored blade of chakra that extends from his horn. The blade is twice as long as his body..

-Stays on the field for four turns.
-Summoned once per battle.
-Must be on the field for one turn before changing forms.
-Sacerd sword counts as a move, is usable three times and can counter B rank ninjutsu.
-Secret sword counts as a move, usable twice and can cut S rank and below Ninjutsu.
You must be registered for see images
__________
-Approved-
 
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Re: ±±Custom Jutsu Submission±±

(Fuuton: Kaze Sutansu No Teishu) – Wind Release: Wind Master’s Stance
Type: Attack/Defense/Supplementary
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user performs 3 hand seals and turn parts or his whole body into wind, while leaving other parts of his body, like head, hands, foot intact and work as it always does. The wind that he turned his body into is highly compressed and rotates with great speed and strength. The user can use this rotation to support his movements and attacks in close and mid ranges. He can turn his arms/legs into wind and leave only his fists/foot intact to punch/kick his opponent with increased strength he gains from the wind, or turn his lower or whole body (except the head) into wind and fly around the battlefield. If the user is in grave danger, he can also make the wind to suddenly burst toward a chosen direction or around him and push everything backward, dealing minor damage to the opponent and turning his body into it’s original form. He can also manipulate the wind to wrap around the opponent’s body and squeeze it.
- wind blast turns the user’s body into it’s original form and cancel the tech
- wind blast can only be used up to mid range
- turning his lower or whole body into wind allows flight that can be used to travel long range
- turning his arms/legs into wind and leaving fists/foot intact allows the user to „launch” his fists/foot into mid range and attack his opponent with his own body
- body parts that were not turned into wind are always in contact with the main body with the same spiraling wind by simply making even more wind and extending it
- user can only use wind based attacks while this is active or ones that requires no chakra
- lasts 3 turns or until deactivated
- can only be used 3 times per battle
- can only be taught by Frozenstein
____________
-Declined- DNR
 
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Re: ±±Custom Jutsu Submission±±

(Hebi Kuchiyose: Shady) - Snake Summoning: Shady

Rank: A
Range: Short
Type: Summoning
Chakra: 30
Damage: N/A
Description: After performing the necessary requirements for performing the summoning technique, the user summons shady which is a small black and white snake about 50 cm in length, shady doesn't have any combat skills and can't be used for any type of defensive measures like majority of the other snake summons, but Shady was born with a special gift that makes him just as important as any other powerful snake, Shady's snake senses are almost double as sensitive as regular snakes, he is able to detect even the slightest bit of a vibration a mile away, Shady can still however travel underground like all snakes and thanks to his miniature size he wouldn't be easily detected by regular ninja even if he travels close to the surface of the ground, Shady also has the ability to contact any other snake summoning via telepathy as well as its summoner.

Note - Can only be summoned once per battle
- Lasts for 4 full turns until automatically dispersed
- Summon is able to detect any vibration (this includes any movement and any sound since sound is produced through high frequency vibrations.) across the entirety of the battlefield but cannot sense any chakra
- When traveling underground the summon can only be detected by Doujutsu users and those with Sensory abilities
- Can only be taught by -Yashiro-

X-Declined-X 1 mile? And how is that biologically possible? no naturally sensor has that massive range. Suppose it does, small vibrations would never travel that far they would lose energy way before and the ones that would travel a mile away, well.. you should be able to hear them just fine. 120m, take it or leave it.

(Hebi geijutsu: Hebi kiba senbon) - Snake Arts: Snake Fang Needles

Rank: S
Range: Short - Long
Type: Offensive
Chakra: 40
Damage: 80
Description: Once Manda is summoned onto the battlefield the user manipulates him into gathering a large amount of his chakra and compressing it all into his fangs, then in a burst Manda releases the chakra all at once from his fangs in the form of thousands of fang shaped needles, the needles cover a wide range of the battlefield and can be used to attack multiple targets, also due to the natural venom which a snake carries within its fangs, the fang needles would be able to numb multiple parts of the body (All parts that come into contact with the fang needles) and paralyze the target.

Notes - Must have signed the snakes contract
- Can only be used with/by the Manda summoning
- Can only be used 2 times per battle
- Paralysis and numbing lasts for 2 turns
- Can only be taught by -Yashiro-

X-Approved-X

Signed snakes contract and completed snakes training

(Genjutsu: - Latsu-tekina hebi no gyōshi)) - Illusionary Arts: Stare of the Intimidating Serpent

Rank: A
Range: Short - Mid
Type: Offensive/Supplementary
Chakra: 30
Damage: N/A
Description: The user performs a single hand seal and casts the target within an illusion where he sees a large snake emerge from the ground just before him, the snake rises slowly staring the opponent directly into his/her eyes, until he rises unto eye level of the target, the snake then proceeds to maintain eye contact with the target while also moving his head slightly from left to right in a slow motion as it starts to reveal its fangs to the target, any movement the target makes, should it be breathing or anything that gives off a slight vibration, the snake would strike the target directly in the neck and release its venom throughits fangs and into the targets veins, if this is accomplished, the targets entire body would start to feel numb and gradually he/she would feel as if they are losing consciousness.

- Can be used thrice per battle
- If the target moves within the illusion and doesn't release it properly, he/she would lose consciousness in the next turn
- Can only be taught by -Yashiro-

X-Declined-X Explain the bolded part. A trained ninja should have a reaction faster than a snake or atleast enough to defend against it.
 
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Re: ±±Custom Jutsu Submission±±

(Fuuton: Koshucho) - Wind Style: Kicked Leap in the Void
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: Designed to aid only strong fist (taijutsu) specialists in combat. Koshuco is a jumping technique which allows the user to accelerate mid air by running concentrated wind chakra into the soles of their feet before kicking his own heels against one another and rushing forward - into the personal space of the opponent, getting closer to the enemy in (virtually) an istant. The process, is rather simple. By clapping their heels against each other, the wind is hurled in a burst, yet at a controlled aspect that allows the user to arrive near the target. The user follows by attacking the opponent with whatever means neccesary. Because of the control and body balance required, to use this technique, the biography must have taijutsu as an speciality. The speed granted is such that, the user moves in a semi-blur fashion, something that the naked eye can see as a blur. Dojutsu wielder (sharingan) or other Taijutsu specialists (or masters) can track the movement. Koshucho can only be used after the wielder has jumped torwards the intented target, because of the acceleration required.
Looks:
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X-Declined-X Similar to existing technique


(Raiton: Shinme Kyohaku) Lightning Style: Shooting Stars

Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user will initiate the technique by doing a set of 3 hand seals, ending with the boar handseal. Slaming their hands on the ground, channeling mass amounts of lightning chakra within the area below the target. The user will then shape and manipulate the lightning underground, causing countless of 10 inch in length lightning bolts to spring up from under the target(s) and the area up to 5 meters around them; resulting in a devastating assault. Ripping through the skin causing lethal damage after several thunderbolts hit the target. The thunderbolts once shot up from the ground spring upwards in such a fast pace they look like shooting stars from a distance. Because of the pace in which they hurl from within the ground and the area they cover, it's dangerous for the user to be six meters or less near the opponent, risking to be caught in the array. Thus, being a technique designed for distances that surpass short range.
Note: Can only be used x2 per battle.
Note: The user cannot use other S rank (or high) lightning in the same and next turn.
Note: Must wait a cooldown of 3 turns before using again.

X-Approved-X

(Suiton: Shiryu Haiwo) - Water Style: Devious Dragon Spears
Type: Offensive
Rank: A
Range Short - Long
Chakra: 30
Damage: 60
Description: In order to activate Shiryu Haiwo, the user will wave a set of two hand seals (rabbit > dragon) infusing chakra into the water below the target. After doing so, either one or up to four rather large and sharp spears of spiralling water to hurl upwards in order to impale the target set by the user. These spears are large enough to even surpass a large boat in height, covering at most up to 20 meters into the air. This technique was developed to assault mainly air bone opponents, or even opponents riding their sumons in the air, sharp enough to impale large summonings (albeit, not as large as gamabunta). However, a water source is required to be located (always) in the area below the target. Thus, it's a technique mostly useful when fighting on open water where both fighters are on water, such as lakes/oceans. Although creating a water source (with another technique) on the area below the target will also work. The spears are so devious, that with constant chakra control, the user is able to make them turn in mid air and attack side ways; useful to keep pressure on the target should they move in mid air. Although, the latter requires constant chakra, so the user cannot use any other techniques when manipulating the spears.
- Can only be used x3 per battle.
Looks:
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X-Approved-X
 
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Re: ±±Custom Jutsu Submission±±

Resubmitting the next two.

Link to learning summons

(Hebi Kuchiyose No Jutsu: Voldemort) - Snake Summoning: Voldemort
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Voldemort is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Voldemort specializes in use of the Fire element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Firey beast. Voldemort can use all Fire Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. This replacement ability is an A rank ability. Voldemort can replace into a burst of flames to avoid techniques if he so wishes. Voldemort is the same size as the Manda.

-Must have snake contract signed
- Can only replace once
-Can only be summoned once
- Last 4 turns
- Can use S rank and Below Fire
- Can only be taught by Better

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______________
±± Approved ±±


======================

(Hebi Kuchiyose No Jutsu: Nola) - Snake Summoning: Nola
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Nola is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Nola specializes in use of the Water element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Water beast. Nola can use all Water Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. Nola can transform his body into water to avoid damage. It's rank is A rank. Nola is the same size as the Manda. Nola can also swim in water, just like the new Manda 2.

-Must have snake contract signed
-Can only be summoned once
- Last 4 turns
- Only can replace itself once.
- Can use S rank and Below Water
- Can only be taught by Better

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______________
±± Approved ±±


=============================
(Hebi Kuchiyose No Jutsu: Kobe) - Snake Summoning: The Black Mamba
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Kobe is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Kobe specializes in use of the Lightning element. The user takes blood and wipes on his tattoo performing then the needed handseals and slam his hand, summon this lightning beast. Kobe can use all Lightning Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. This replacement ability is an A rank ability. Kobe can replace into a current of lightning to avoid techniques if he so wishes. Kobe is 1/3 the size of the Manda. Kobe is able to feel the vibrations through the ground to pinpoint and enemy, however he cannot use this method underwater.

- Must have snake contract signed
- Can only replace once and that doesn't serve to move anywhere, only to change the structure of the body to avoid damage.
- All his moves and techniques count towards the normal 3 limit per turn of the user
- Can only be summoned once
- Last 4 turns
- Can use S rank and Below Lightning that the user knows.
- Can only be taught by Better

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 Approved  Edited​
For reference

(Fuuinjutsu:Juugou) - Sealing Arts: Polymerization
Type: Supplementary
Rank: A rank
Range: Short
Chakra: 30
Damage: N/A
Description: The 5 Gaurdian Elemental Snakes have this unique ability to disperse into the element they specialize in. This ability has a special purpose other than just for evading techniques. Using a legendary scroll with a special kanji on it for snake, once the user has summoned two or more of the Gaurdian snakes they use their special ability to disperse. Then the user takes out this scroll and does the "Snake" hand seal and slams his hand on to the scroll. Using the same concept as ( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method, the dispersed chakra gets sucked into the seal. The user then takes blood and wipes on the seal and forms the same hand seals needed for Kuchiyose no jutsu slamming his hands on to the seal. This ritual summons the Ultimate Snake summon.
Note: This can only be used when 2 or more of the 5 Guardian Snakes are on the field.
Note: This technique is used to summon the Ultimate Guardian Snake
Note: The user can't use Fuuinjutsu for 2 turns
Note: This can only be taught by Better

X-Pending-X Consider it approved once the Ultimate summon gets approved

( Hebi Kuchiyose No Jutsu: Kyousei Maruchi Hitsu Hebi) - Snake Summoning: Ultimate Multi Headed Snake
Type: Summon
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A (-25 to the user)
Description: The user must perform the polymerization technique in order to summon the Ultimate Multi Headed Snake. This snake is bigger than the Manda and depending on the number of snakes combined can have two or more heads. The Ultimate Snake's abilities are amazing combining new abilities with the ones of the snakes that are fused to make him. The Snake's body resembles the three headed snake and can have up to 3 heads (only allowed to summon 4 times a battle. 3 Guardians and the Ultimate). Each head is the head of one of the Guardians, meaning each head can shoot out the element they are specializing in. Any combination of the Guardian snakes can be made. Kobe (lightning) and Voldemort (fire) for example can make a two headed dragon and so on. Each head being able to shoot up to S rank techniques of the element they specialize in. The Ultimate Snake can also feel the vibrations through the ground to pinpoint and enemy, but this can't be used underwater. Also due to the size and strength of this snake, Ultimate can take 1 S-Rank attacks and survive by shedding his skins afterwards, although this can only be done once through the use of the "Snake Body Shedding" technique. Also the replacement ability is for each head is refreshed. So, if an attack is aimed at the snakes head, it can disperse into a small replacement the size of Water replacement and reforms.
Note: Must use the Polymerization Technique in order to summon
Note: Each head can use techniques the original snake specializes in but each technique a head uses counts towards the users 3 moves.
Note:Each head's replacement ability can only be used once and if the snake uses the replacement ability for every head, the snake's shedding ability becomes void

Note: Can only be summoned once
Note: Summon stays on the field for 4 turns.
Note: Can only be taught by Better

X-Pending-X Leaving for scorps. Bolded region is vague, i get what you mean but its still very difficult to visualize. How does a snake that is a master of 3 elements use replacement technique without affecting the nearby heads which maybe cyclically stronger or weaker to the element of the dispersed head. Althogether you need to write it better as well, but this is for Scorps to judge.


 Declined  Such a summon cannot be approved. Long ago it was described and defined that no summon can use more than one of the 5 basic elements and never can it have a KG, elemental in nature or not. Sorry but its DNR. PS- Snakes bigger than Manda and any summon bigger than Manga/Katsuyu/Gamabunta aren't approvable. If you consider our battle arena in which Short range is about 5 meters around, mid is between 5 to 15 and long is above 15, a 100+meter long snake is simply not feasible or even usable in battle.​

Resubmitting the first one with bolded changes basically

Shinsō: God Spear
Type: Weapon
Rank: S
Range: Mid-Range
Chakra: 40
Damage: 80
Description: "Shinso" looks like an ordinary wakizashi. Though from its appearance it may look normal, it actually carries a unique ability like none other before.
The sword's ability focuses around the user sending a tremendous amount of chakra into the blade of the sword. As soon as the chakra is stored inside the sword the use says "Shoot to kill Shinso", as soon as the user says the last words the sword releases a large amount of chakra outwards from the blade straight forward at such a enormous speed that one without a dojutsu would find it hard to track (but not impossible). The chakra released from the blade is white in color, and is incredibly sharp. As the chakra is released from the blade, the user is capable of swinging the sword, sending the chakra still attached to the sword around as if it was a blade. The blade also carries tremendous force when extending. So much force that it can destroy any B-Rank defense or below. Shinsō is capable of reaching a maximum length equivalent to 10times its original length, Thus making the chakra shoot up to mid range. As soon as the chakra hits something it disperses after a few seconds, though if the chakra comes into contact with nothing, the user could swing his blade around in that turn, while it reverts back as soon as the next turn starts. The chakra blast strength is S-Rank.
The chakra has the same cutting power as the blade, and the time it takes to release Shinso to its full length is the same amount it takes to form a single handseal.

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-Releasing the chakra from the sword counts as one of the users three moves per turn
-Can be used 3 times per battle
-Can Only be used|taught by Better

-Its a Chakra Blast-

fixed the damage and chakra and made it unmessy everything bolded is a change from the first quote, i mostly reworded the whole thing though lol

Any edits are welcome


±± Approved ±±
Updating, to remove the unnecessary words and edit some abilities

Shinsō: God Spear
Type: Weapon
Rank: S
Range: Mid-Range
Chakra: 40
Damage: 80
Description: "Shinso" looks like an ordinary wakizashi. Though from its appearance it may look normal, it actually carries a unique ability like none other before.
The sword's ability focuses around the user sending a tremendous amount of chakra into the blade of the sword. As soon as the chakra is stored inside the sword the sword releases a large amount of chakra outwards from the blade straight forward at such a enormous speed that one without a dojutsu would find it hard to track (but not impossible). The chakra released from the blade is white in color, and is incredibly sharp. As the chakra is released from the blade, the user is capable of swinging the sword, sending the chakra still attached to the sword around as if it was a blade. The blade also carries tremendous force when extending. So much force that it can destroy any A-Rank defense or below. Shinsō is capable of reaching a maximum length equivalent to 10times its original length, Thus making the chakra shoot up to mid range. As soon as the chakra hits something it disperses after a few seconds, though if the chakra comes into contact with nothing, the user could swing his blade around in that turn, while it reverts back just as fast as it was released at the users will. The chakra blast strength is S-Rank.
The chakra has the same cutting power as the blade, and the time it takes to release Shinso to its full length is the same amount it takes to form a single handseal.
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- It's a Chakra blast
-Releasing the chakra from the sword counts as one of the users three moves per turn
-Can be used 3 times per battle
-Can Only be used|taught by Better

X-Declined-X I agree, if you feel that the older version of the sword might be redundant with the progress of RP so it should be alright to eliminate possible weaknesses like the need to say the phrase and improvising. However, in bleach Shinso was no blast of energy but the actual sword extended that long and reverted back to its original shape. However, here it is a blast of energy not some extension even though it is used like one at the end of the technique you cannot say it reverts back just as fast as it was releases because it was a blast to begin with so what? are you pulling back the energy inside? The blade would disperse in thin air. Make edits as you see fit to your needs
 
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Ciberr

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Re: ±±Custom Jutsu Submission±±

Meiton: Kuro Chidori (Dark Release: One Thousand Birds)
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will form one handseal and generate a dark purple ball in his hand the emits dark chakra similar in appearance to Chidori(Hints the name) but carries different properties opposed to the infamous lightning justu that is Chidori. The dark ball is silent and is primarily used for silent take downs but when matched against other attacks carries properties of dark release, release form justu seemingly eating away at matter based chakra that the user combats it against.

-Usable as much as the user pleases but cannot be used back to back or in consecutive turns.
-Must be taught by Ciberr

Meiton: Kuro Kisei (Dark Release: Dark Parasitism)
Type: Supplementary | Defense
Rank: A rank
Range: Short(Short range radius from the user)
Chakra: 30
Damage: N/A
Description: The user will run corrosive dark chakra through his body into the ground which will lay dormant until encountered by hostile chakra. The dark chakra will be absorb any hostile chakra that enters its radius until all of it runs out. Effectively defending the user from ground based attacks which arise short range from him. Once all of the corrosive chakra runs out(Up to A rank absorption) the absorbed chakra will convert into a ball which launches itself out of the ground beside the user, where it can then be absorbed without the usage of Inhailing Maw or any of its variants.

-Usable Once per battle, thrice per NW event.
-Cannot use Inhailing Maw or any of its Varients during the same time this justu is used.
-Must be taught by Ciberr

X-Both Declined-X Bolded part doesn't make sense, chakra is energy it cant be matter and last time i checked Dark release can absorb can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques. The use of the seal on the user's hand is also essential apparently as they allow entry and exit of chakra within the body. So,
-Fix the error in the first technique and define clearly what that technique can help defend against. Its also states as offensive so how can it damage the opponent when the most frequent tool of offense Dark release has is judgement?
-In the second technique, allow a route for the dark chakra to enter and exit the body, it doesn't have to in different moves but make sure you use the marks properly. You cant freely create and manipulate Dark chakra.
-Add a table in both techniques, defining how the technique's absorption powers varies from elements to raw chakra similar to the similar to the note in inhaling maw.
 
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Korra.

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Re: ±±Custom Jutsu Submission±±

New Cycle so new Jutsu

(Genjutsu: Faraonohaka de rosuto) Illusion Technique: Lost In The Pharaoh's Tomb
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: After the user does the Ram then Snake sign the user will trap the opponent in a genjutsu. The opponent will believe the user does a earth jutsu and trapping them both in a pyramid. The opponent will see them inside a giant pyramid that has many hallways and dead ends making it where if they try to escape by normal means like finding an exit they will be walking in circles in real life.
Note: Usable 4 times a match
Note: Must be taught Blake Belladonna

X-Approved-X

Blake bio has Rain

(Ameton: Ame no Henkan) Rain Release: Rain Conversion
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will do the dragon sign and gather his chakra into the rain. They will then use their chakra to have the rain converge and gather on any point of their opponent they want. The rain will gather enough to form an orb of water around the point the user chooses. The user will use their to chakra to make the orb highly pressure making it hard for them to move whatever body part is covered, excessive force may harm the bone structure and shred the muscles around the region. The orb is the size of a basketball.
Note: Usable 4 times a match
Note: Must be taught by Blake Belladonna
Note: Must know Rain Release and must be raining.

X-Approved-X Since the technique had damage stated. I had to either add a damage dealing element in the description or remove it altogether. I picked the earlier(check bolded part).

Kabuto bio has Snakes

(Doton/Sunēkuātsu: Jigoku no sunēkupitto) Earth Release/Snake Arts: Snake Pit of Hell
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will do the snake sign and cause the ground underneath the opponent to drop 15 meters down and 10 wide causing them to loose their balance and fall down the hole. Once down the user will expel from their mouth a torrent of snakes that head towards the hole. The snakes will keep multiplying but will get smaller making it where their would be an army of snakes of variety sizes. The snakes will go down the hole filling it trapping the opponent in the pit and attacking them endlessly. Each snake has venom that can cause paralyzing effects to the opponent the longer they are getting bitten. After 1 turn they will feel numb and after 2 they will start to feel paralyze.
Note: Usable twice with needing to wait 3 turns before using again.
Note: The snakes stay on the field for 3 turns.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna

X-Approved-X
 
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Gutsy

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Re: ±±Custom Jutsu Submission±±

(Raiton: Supaiku Bodi) –Lightning Release: Spiked Body
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will begin to gather a large amount of lightning chakra within their own body. The person will then proceed to make highly concentrated spikes of lightning, which will emerge from a desired location on his/hers body. The lightning spikes emerge from the body like regular chakra by seeping through the skin and then immediately forming the spike seemingly making it look as if the spike protruded from the body and out into the open air. The lightning spikes will emerge at blazing speed and with enough force to pierce incoming projectiles or skewer some one’s body and paralyze them. The spikes can essentially have any length the user wishes it to have, though the absolute limit of the technique is that it can only reach targets within short-range of the user, though the user has no limit to how many spikes he can emerge from his body through this technique when used. Another note may be, that the spikes can be dispersed at will by the user if he sees fit.
Note: This technique may only be used twice per battle
Note: This technique must be taught by Gutsy Jiraiya
___________
-Declined- Remove the colored.


(Doton: Do Supaiku Sheru) –Earth Release: Earthen Spiked Shells
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will perform the horse hand seal which is followed by the user, whom will drop down on one knee while slamming his palm into the ground. By doing so, the user will send his chakra into the ground in front of himself, manipulating the ground into pointy shells which contain earthen spikes. These shells measure 1 meter in length and is rather thick, while containing 10 small spikes in each of the shells. The user is capable of creating up to 5 earthen shells, which he will then by forcing chakra through it, it will shoot towards the enemy with good speed and on contact with any surface explode, releasing a barrage of earthen spikes.
Note: Must be taught by Gutsy Jiraiya
__________
-Approved-


(Waiyābaindingu Shuhō) – Wire Binding Technique
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will send chakra through his legs, where hidden wire is located on his body, whereas he will send the chakra into the wire. The user will then manipulate the wire to slide down his legs and pierce the ground, digging into it and begin to move towards the targets location. The user will then manipulate the wire to shoot out of the ground from various angles and positions, this causes the wire to wrap itself around the target, essentially tying them up, making them unable to move. While it leaves them incapable of moving, the users chakra within the wire will make the wire tighten around the target, so that the wire will cut into the flesh of the opponent, slowly cutting off limbs, while also making them incapable of breathing due to the pressure on their chest. The wire will essentially cut the opponent into pieces killing them.
Note: Can only be performed twice per battle
Note: Must be taught by Gutsy Jiraiya
___________
-Declined- A bit OP, you do realize that when you are controlling the wire you can't do any other ninjutsu? and the wire wouldn't make the opponent uncapable of breathing, it's thin so it doesn't have that much of a pressure applied to the opponent's body, it's because it's thin that it's able to cut, also make it so that when it rises out of the ground it releases a loud noise, due to it being metal and rubbing against solid earth.
Resubmitting:
(Raiton: Supaiku Bodi) –Lightning Release: Spiked Body
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 to sustain)
Damage Points: 60
Description: The user will begin to gather a large amount of lightning chakra within their own body. The person will then proceed to make highly concentrated spikes of lightning, which will emerge from a desired location on his/hers body. The lightning spikes emerge from the body like regular chakra by seeping through the skin and then immediately forming the spike seemingly making it look as if the spike protruded from the body and out into the open air. It emerges with enough force to pierce incoming projectiles or skewer some one’s body and paralyze them. The spikes can essentially have any length the user wishes it to have, though the absolute limit of the technique is that it can only reach targets within short-range of the user, though the user has no limit to how many spikes he can emerge from his body through this technique when used. Another note may be, that the spikes can be dispersed at will by the user if he sees fit.
Note: This technique may only be used twice per battle and while sustaining it, the user cannot mold any element aside from Lightning
Note: This technique must be taught by Gutsy Jiraiya


 Approved 

(Genjutsu: Dināpātī) – Illusionary Art: The Dinner Party
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will here release a good amount of their chakra through the air and into the brain of the opponent, whereas the user will activate the illusion itself. When the illusion is tricked, it will make the opponent believe that the user would perform the reverse summoning technique, resulting in both the user and the opponent to be reverse summoned to an unknown location. When the opponent then re-appears, he is bound to a large wooden table in the middle of a dining room. There he will be incapable of moving while the caster will be sitting right by his head and his friends would be sitting around the table. The illusion will then make the opponent believe that the people around the table will begin to slowly cut him into pieces and eating him alive. This will essentially cause great stress to the opponent and massive mental pain as his brain thinks he is being eaten alive, where in reality he is actually paralyzed and incapable of moving.
Note: The opponent will be paralyzed for 1 turn
Note: May only be performed once per battle
Note: Must be taught by Gutsy Jiraiya


 Declined  Paralyzation...why? Also, no handseals? Thats a no no. And the first sentence on how its triggered its awfully wrong. You don't send your chakra into the air as a gas or anything so remove that.​


(Suiton: Shittori Shōheki) – Water Release: Moisturized Barrier
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will release his chakra into the air surrounding one self and mix the chakra into the moisture in the air. From there he will compress the chakra and connect it to himself. The user will use the moisture in the air to relay information to the user the subtle changes in the pressurized area of moisture, caused by the actions of the opponent or opponent’s actions. The user is capable of reading the information coming in from the changes in the pressurized area of moisture around him due to the fact that when an opponent or a technique enters the area, the moisture will be pushed aside or it will vanish in the case of heat. Through this, the user is capable of detecting the opponent, when he is within the barrier and determine where an attack will be coming from. The barrier is so accurate that the user is capable of detecting the natural heat emitted from the opponent due to the moisture in the air which will be affected by the heat, which will essentially give away the opponent when they are about to attack. This technique is highly effective in close quarter combat, due to the fact that it allows the user to perceive the movements of the opponent without needing to visually track them.
Note: Can only be sustained for three full turns consecutively
Note: May only be used trice per battle
Note: Must be taught by Gutsy Jiraiya


 Declined  DNR. Sorry but its similar to existing techniques.​
 
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Jokey

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Puffer-fish
Scroll Owner: Shuusai
Other Users who have signed contract: N/A
Summoning Boss if existing: Will be made later on
Other Summoning Animals tied to contract: Will be made later on
Description and Background: Pufferfish are morphologically similar to the closely related porcupinefish, which have large external spines. The scientific name refers to the four large teeth, fused into an upper and lower plate, which are used for crushing the shells of crustaceans and mollusks, their natural prey. They are most diverse in the tropics and relatively uncommon in the temperate zone and completely absent from cold waters. They are typically small to medium in size, although the bosses of the infamous puffer-fish are enormous.

The puffer's unique and distinctive natural defenses help compensate for its slow locomotion. It moves by combining pectoral, dorsal, ****, and caudal fins. This makes it highly maneuverable, but very slow, and therefore a comparatively easy predation target. Its tail fin is mainly used as a rudder, but it can be used for a sudden evasive burst of speed that shows none of the care and precision of its usual movements. The puffer's excellent eyesight, combined with this speed burst, is the first and most important defense against enemies.

Its backup defense mechanism, used if successfully pursued, is to fill its extremely elastic stomach with water (or air when outside the water) until it is much larger and almost spherical in shape. Even if they are not visible when the puffer is not inflated, all puffers have pointed spines, so other hungry known animal summons may suddenly find itself facing an unpalatable, pointy ball rather than a slow, tasty fish. Animal Summons which do not heed this warning (or which are "lucky" enough to catch the puffer suddenly, before or during inflation) may die from choking, and other animal summons that do manage to swallow the puffer may find their stomachs full of tetrodotoxin, making puffers an unpleasant, possibly lethal, choice of prey. This neurotoxin is found primarily in the ovaries and liver, although smaller amounts exist in the intestines and skin, as well as trace amounts in muscle. It does not have a lethal effect on other large animal summons, such as sharks or eels, but it can kill shinobi's.

Puffers are able to move their eyes independently, and many species can change the color or intensity of their patterns in response to environmental changes. In these respects, they are somewhat similar to the terrestrial chameleon. Although most puffers are drab, many have bright colors and distinctive markings.

Poison​

Pufferfish are generally believed to be the second-most poisonous vertebrates after Lili-Chwan's Box Jellyfish's. Certain internal organs, such as liver, and sometimes the skin, are highly toxic to most animals when eaten. However, the Pufferfish are also capable of using their deadly poison against shinobi's. Pufferfish tetrodotoxin deadens the tongue and lips, and induces dizziness and vomiting, followed by numbness and prickling over the body, rapid heart rate, decreased blood pressure, and muscle paralysis. The toxin paralyzes diaphragm muscles and stops the person who has ingested it from breathing. People who live longer than 24 hours typically survive, although possibly after a coma lasting several days.

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 Declined  This contract is being submitted by another member and waiting check.​
 
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Pain..

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Re: ±±Custom Jutsu Submission±±

[Karasu Kuchyose: Tyler] - Raven Summoning: Tyler

Rank: S
Type: Summoning
Range: Short
Chakra: 40 [+5 when using Fuuinjutsu]
Damage: 80
Description: The user will do the necessary hand seals and summon the great known raven Tyler, this raven is a white with grey spot raven, is one of the most intense and dangerous ravens known is so ruthless that it has killed many other ravens just because. Tyler is a strong, well-built raven not only that but Tyler is also a very fast raven and very big too about the size of the well known toad Gama. Tyler was born in the slums of Sunagakure, he's able to use all Wind techniques up to S-rank and he's also able to use Fuuinjutsu up to B-rank which makes Tyler very special. Tyler also has a lot of kunais and shurikens underneath his big feathers which could be thrown when Tyler stands up and just starts to move his wings in a weird manner.

  • Tyler can only be summoned once per battle.
  • Tyler is a very lazy Raven so he leaves the battle after 4 rounds.
  • Tyler could carry two people on his back and still move at high speeds while flying.

[Rinji Geijutsu: Surudoi Umou] - Ravens Art: Sharp Feathers

Rank: B
Type: Attack
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The Raven will focus his chakra throughout all his feathers underneath his wings, once done the Raven will start to move his wings back and forth which would quickly make the Raven shoot many sharp feathers towards the opponent, this feathers are even more dangerous than a shruriken or kunai.

  • Only Ravens are able to use this special technique.
  • Can only be used three times per battle.
[Karasu Kuchyose: Devlin] - Raven Summoning: Devlin

Rank: A
Type: Summoning
Range: Short
Chakra: 30
Damage: 60
Description: Devlin is a giant raven with a really giant peak. Devlin doesn't have any elemental ability but is great with his tremendous speed and not only that but on the way he uses his big peak, that's the way Devlin fights. Devlin peak could easily shear through anything in fact it has been seen by other ravens that Devlin's peak could even cut through steel which makes it really dangerous. People say is normal for Devlin since he was thought the way of a swordman by a human but others say they complete opposite. Devlin could travel at really fast speeds and is a little bigger than the well known toad Gama. Devlin could also carry people inside his peak and in case of an attack Devlin could protect somebody by getting him/her inside his peak which wouldn't easily be destroyed.

  • Devlin can only be summoned once per battle.
  • Devlin could only last five rounds per battle.
  • Devlin could carry 3 people on his back and travel at high speeds without any problems.
  • Devlin could only have 2 people inside his peak and it would tremendously slow him down.
- - -

------------

The Ravens contract now belongs to me since it was my brother's and he totally quit NB and told me I could take it, if you need some kind of proves let me know and I'll tell him to sign in his account and contact whoever checks this.



 All Pending  You need to have signed the contract to take ownership of it regardless. So if you signed the contract, have the owner give ownership to you or, if you haven't, sign it with him and then take ownership and resubmit with links to prove it.​
 
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sagemode jinchuuriki

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Re: ±±Custom Jutsu Submission±±

Summoning technique: Velax the wise
Type: Summoning
Rank: S
Range: N/A
Chakra: 30
Damage: N/A
Description: Velax the wise is the boss of all Julia Creek Dunnart. Velax's size is 30 feet tall and about 60 feet long. Velax was responsible for teaching his fellow dunnarts in their woodland and grassland home about how to use the wind to increase their over all destructive capabilities. Velax can use S rank or below jutsus in wind style. His apparent favorite wind style jutsu is to release his charka around himself while shaking creating a centralized tornado going horizontal towards his target. Velax happens to find this technique to be slightly boring stupid. After a few years of practice he figured out how to make a wind attack that looked like himself that charges at the target and hits the opponent causing the opponent to get thrown around inside out it until the wind compresses and explodes.
Note: You need to have signed the Julia Creek Dunnart contract to summon him
Note: He can only stay summoned for 4 turns
Note: Can't be used more than once in combat

Contract approval:


 Declined  Follow template. You lack the correct name for this.​
 
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Flash

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Re: ±±Custom Jutsu Submission±±

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Nyoka
Rank : S
Type : Summon
Range : Short
Chakra cost : 40
Damage points : 80 (Death after 3 turns)
Description :
Nyoka is a regular sized black mamba. Though she is very friendly when with the summoner, she is known to be highly aggressive and strikes with deadly precision otherwise. She is also the fastest land snake in the world,capable of covering the mid-range distance in a second. As such, her movements can only be tracked by people who have ocular abilities of 2t sharingan or better. This makes it easy for her to dodge projectiled jutsus (irrespective of the rank) with ease. Although she doesn't have any ability to use elemental ninjutsus, what makes her so fearsome is the fact that she can strike upto 12 times in a row without stopping, and her single bite is capable of killing anywhere from 10-25 adults. The venom is a fast acting neurotoxin. Her bite delivers about 100–120 mg of venom, on average; however, it can deliver up to 400 mg. Her bite is often called "the kiss of death" because, before antivenom was widely available, the mortality rate from a bite was 100%

The initial symptom of the bite is local pain in the bite area. In the first turn itself, the victim experiences a tingling sensation in the mouth and extremities, double vision, tunnel vision, severe confusion, fever, excessive salivation (including foaming of the mouth and nose) and pronounced ataxia (lack of muscle control). It also includes rapid onset of dizziness, drowsiness, coughing or difficulty breathing, convulsions, and an erratic heartbeat

If the victim does not receive medical attention, in the secongd turn, symptoms rapidly progress to severe abdominal pain, nausea and vomiting, pallor, shock, loss of consciousness, hypotension, pallor, ataxia, nephrotoxicity and cardio toxicity. The bite induces muscle paralysis by preventing the ability of nerve endings to properly release the chemical that sends the message to the next nerve. This is followed by a period of massive over excitation (cramps, tremors, spasms), which finally tails off to paralysis

Eventually, in the third turn, the victim experiences convulsions, respiratory arrest, coma and then finally death.

- Can only be taught by Flash07
- Can only be used once in a battle.
- Stays on field for 5 turns.
- Dodging jutsus count as a move.




 Declined  Same note as the one for the user above. You lack proper name for this thus its the same as not following the template. No summon with special abilities can stay on the field more than 4 turns.​
 
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