[ARCHIVE] Custom Jutsu Submission - II

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Kamishiro

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Re: Custom Jutsu Submission

[Genjutsu: Tamaranai Dan'atsu] - Illusionary Arts: Unbearable Pressure
Type: Offensive
Rank: A-rank
Range:Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: While performing a technique that requires so much focus and would put pressure on the person such as Raikiri, Chidori, any variation of Rasengan or any other technique that would put pressure on the opponent due to the high concentration and chakra manipulation of the technique, the user puts his chakra into the opponent's nervous system, leaving the opponent trapped in an illusion. This illusion is different than most other illusions, it wouldn't cause the opponent to see something happening which in reality doesn't exist or any thing of that sort. This illusion would cause the opponent to feel pain in the limb which he uses the technique with (hand in Rasengan's, Raikiri's and Chidori's case). The illusion would cause the opponent to see the technique they are performing fading or maximizing (depending on the user's will) due to the misuse of the chakra manipulation of the technique. The aftereffects would depend on the the way the user chooses the technique to go with. If he chooses to make it so that the opponent's technique maximizes, it would cause the technique to explode in the illusion, leaving the opponent with mental pain. If, he chooses to make it so that the technique would fade, the damage would be at the limb performing the technique, which would cause it's paralyzes as well as mental damage.

Note: No genjutsu technique higher than A-rank the same turn
Note: Lasts 3 turns
Note: Can only be used three times per battle
Note: The technique the opponent is performing would be cancelled and he wouldn't be able to use the limbs that was damaged in the illusion in either usages.
Note: Effects of the illusion lasts the technique's duration.
Note: Can only be taught by Kamishiro

Declined - how would reducing the jutsu cause mental damage? The rest is fine and not sure on the paralysis part
[Genjutsu: Tamaranai Dan'atsu] - Illusionary Arts: Unbearable Pressure
Type: Offensive
Rank: A-rank
Range:Short - Mid
Chakra Cost: 30
Damage Points: N/A (60 when the increasing the size of the jutsu method used)
Description: While performing a technique that requires so much focus and would put pressure on the person such as Raikiri, Chidori, any variation of Rasengan or any other technique that would put pressure on the opponent due to the high concentration and chakra manipulation of the technique[/B], the user puts his chakra into the opponent's nervous system, leaving the opponent trapped in an illusion. This illusion is different than most other illusions, it wouldn't cause the opponent to see something happening which in reality doesn't exist or any thing of that sort. This illusion would cause the opponent to feel pain in the limb which he uses the technique with (hand in Rasengan's, Raikiri's and Chidori's case). The illusion would cause the opponent to see the technique they are performing fading or maximizing (depending on the user's will) due to the misuse of the chakra manipulation of the technique. The aftereffects would depend on the the way the user chooses the technique to go with. If he chooses to make it so that the opponent's technique maximizes, it would cause the technique to explode in the illusion, leaving the opponent with mental pain. If, he chooses to make it so that the technique would fade, the damage would be at the limb performing the technique, which would cause it's paralyzes.
[/B]
Note: No genjutsu technique higher than A-rank the same turn
Note: Lasts 3 turns
Note: Can only be used three times per battle
Note: The technique the opponent is performing would be cancelled and he wouldn't be able to use the limbs that was damaged in the illusion in either usages.
Note: Effects of the illusion lasts the technique's duration.
Note: Can only be taught by Kamishiro

Declined - all gen need a method of induction, a motion, handseals, light , sound ect...

Edited. Removed the mental pain part for the second usage.


(Mokuton: Mandragorun Officnarumin) - Wood Release: Mandragora officinarum
Type: Supplementary
Rank: S rank
Range:Short - Long
Chakra Cost: 40 (-5 each turn for self sustaining)
Damage Points: N/A
Description: Mandragora officinarum also known as mandrake in short, is a special specie of plants that is like no other. Although, the only morphological difference between them and other plants may be the the shape of their roots which often resembles human figures, they had been developed by Hashirama to do a much further function. Normally, plants produce unheard sound due to the movements of it's leaves, that kind of movements is so limited that no particular sound is produced from them. However, that is where the development kicks in. The plants are enhanced with both normal pure chakra and wood chakra. The two kind of chakras only function as stimulation for the plants to further move, permitting the plants more rapid and frequent movement, from which an audible sound could be heard. Due to the fact that it is stimulated by chakra, the frequency of the sound could be controlled by the user will and it can varies between normal, beautiful rhythm that may calm the nervous system and put the opponent into sleep or a really loud sound with disturbed random waves that irritates the nervous system up to the fact the nervous are paralyzed and cannot function any further as long as the singing is heard. Being Mokuton, the plants can be created from anywhere in the battlefield or the user's bodies, and it can't affect the user unless he functions it to do so.

Note: The effect lasts until the plants are destroyed.
Note: Can't use any Mokuton technique higher than A-rank the same turn
Note: Can only be used twice
Note: Either effect whether it is sleeping or paralyzing requires one turn to take effect.

Declined - ima tell Lok about your harry potter rips O_< I kid, too much of sound release in it to be approved.

(Doton: Izou no Askaja) - Earth Release: Askaja's Legacy
Type: Offensive/Supplementary
Rank: S rank
Range:Short - Long
Chakra Cost: 40
Damage Points: 80
Description: A technique that depends on the sheer force of the user more than anything. While focusing his Doton chakra into one of his legs, the user stomps his leg on the ground with a lot of power. This stomp's purpose isn't direct, and as such, it requires at least one turn to be completed. What the stomp does is that, with the power enhanced with the doton chakra, it causes a lot of cracks in the ground. These cracks are scattered all over the battle field, originating from the user and expanding to long range from him. What the cracks would is that it would reach deep to the lava below, that is why it requires the turn limit. With the cracks connecting to the lava below, they are made so that they would act only to strong stomps due to enhancements with Mods (i.e Sage Mode, EIG, Lightning Armor) or any other Mode that enhances the physical power of the user. Under normal conditions, these cracks has no function and stomping on them would do nothing without any Mode, however, while being in a Mode that enhances the physical power, a stomp on the cracks would cause lava covering a great amount of scattered rocks to instantly erupt and attack the opponent. Due to the instant trigger, they wouldn't be able to be evaded through speed and have to be countered.

Note: Can't use any Doton technique higher than A-rank the same turn
Note: Can only be used twice
Note: The first usage of the technique is regarded an activation as it would create the cracks, therefore, a second usage would happen and the lava would erupt without any pre-activation procedures.

Declined - clashes with existing jutsu
 
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pop123

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Re: Custom Jutsu Submission

(Shidare Saramandā) - The Weeping Salamander
Type: Supplementary/Defensive
Rank: D-S
Range: Short - Long
Chakra Cost: 10 - 40
Damage Points: N/A
Description: A brother technique to Bunpuki's Testament, the Weeping Salamander was a technique developed to cover up the weaknesses left behind by the former. The technique involves the user partially converting his palm into sand, and then placing it upon the earth. It specifically works with the sand absorbing all of the water present underground, turning the ground dry and forcing it to lose its bodies of water as well as vegetation. This induces a state of 'desertification' which causes the ground to crack up before breaking into hundreds of pieces. As such, the technique serves as an effective counter against Swamp related techniques and also allows the user to effectively dry out plant-related elements such as Wood/Mushroom. Alternatively however, the user can use the technique to directly absorb water sources by placing his palm upon them, clearing out the terrain of water. The technique in a sense exploits the weakness of Sand to Water, and thus in fact also allows the user to use the sand to absorb Water techniques of one rank below (S-Rank counters A-Rank Water and Rain) by absorbing them. This technique however specifically targets wave/projectile based Water techniques and cannot be used to absorb water from other kinds of Water techniques; such as mist. The size and strength of the technique depends upon the chakra input.

This however leaves the users body in a 'drenched' state which prevents him from turning parts of his body into Sand for the next two turns before the water is assimilated into the chakra stream.
Note: The S Rank version can only be used four per battle, with the user being unable to use S Rank and above Sand techniques in the next turn.
Note: Can only be taught by pop123 and used by Sand users.
The technique used by 0:55, Ground Drying

‡ Declined ‡ I was in the middle of editing this but I don't find absorbing water copious amounts of water into your body like that feasible.

(Zendimimon Merodi) - An Unheard Melody
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 to maintain)
Damage Points: N/A
Description: A simple, yet effective technique that was developed directly following the abduction of Sasuke by the Sound 4. The technique was designed to negate any and all possibility of Sound techniques being utilized against the user. It works with the user coating and covering his ears, specifically the ear canal with sand whilst a extremely thin layer of sand is constructed 5mm infront of the ear drum. Once activated, the technique remains dormant throughout the battle without hindering the users ability to hear in any possible way. The technique continues to remain in an inactive state until foreign chakra reaches the outer ear flap. At that point, all sand present inside the ear converges upon the ear drum, creating 'double-panel sand layers' which effectively guards the ear drum. Vacuum present inbetween the two sand layers prevents sound from moving over to the ear drum, and nullifies the possibility of Sound Genjutsu as well as Sound Hindering Techniques from affecting the user. The sand continues to remain in that state until the foreign chakra exits the ear at which point the sand returns back to its dormant state.
Note: The user is left temporarily 'deaf' for as long as the sand remains in an active state.
Note: Once activated, the technique remains active until canceled. The sand however can only form the 'protective sand layer' four times per battle. Whilst initial activation costs a move slot, the technique will remain passively active afterwards.
Note: Can only be taught by pop123 and used by Sand users.

‡ Declined ‡ Similar techniques exist.

Leaving for Nk
 
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Akasha

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Re: Custom Jutsu Submission

(Tōru no teikō) - Resistance of Tooru
Type: Supplementary
Rank: B
Range: Short – Mid
Chakra: 20
Damage: N/A
Description: A technique which is usually used in combination with those of earth element which is made out of greater number of elements. User would perform a single hand seal and follow previously released technique by applying more raw chakra into the same. With such application of chakra they would cause for segments of technique to rotate at the level almost unnoticeable at just a glance due to happening at an almost molecular level. However such rotatory movement would cause creation of friction. The created friction would equal in creation of thermal energy, or well heat. The heat would start to envelop the technique which would have somewhat a non-tangible property. However, the heat would be capable of easily making damage due to its temperature. E.g. When creating a golem, user can essentially cause for the segments from which upper and lower body are created to slightly rotate creating static friction which would equal in creation of a thermal energy or well heat. The created heat would move outwards being capable of reaching up to short range around its core. Although the main use of this technique would be one in combination with other of earth, it can also be applied to other elements which techniques take a solid like form. The power of the heat would solely depend on the rank of the technique with which it was used in combination with, being equal with it. Due to shared chakra signature the damage of this technique won't affect one with which it was used in combination with.

Note: The damage that the technique can make would solely depend on the technique with which it was used in combination with, however it follows w&s of basic ninjutsu
Note: This technique would happen in corresponding time-frame with the technique it was used with due to it having a use only when used in combination with another
Note: It can even be used in combination with techniques which one has to fuel to keep active due to its nature
Note: Can only be used thrice per battle
Note: Can only be Taught by Akasha

Declined - It's similar to existing jutsu but with a different method. But going to the method, you use movement to create the rotation, but you're using it to create heat. To create that much friction to provide the heat on this scale, wouldn't it basically wear away at the rock itself and break down the form of the Golem in your example?



(Kuchiyose No Jutsu: Mizohoozuki zoku) ∾ Viverrinus ∾ Summoning: Mimulus
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Mimulus is a medium sized viverrinus with a characteristic ability to manipulate sticky water, similar to one seen when performing (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field. His body is of such structure, that he can only move when standing on even the slightest of syrupy segments. That is why from his pores once summoned he would progressively release sticky substance. The substance won't affect the user and those who signed the path with the animal, however others will have issues defending against it. When in stationary state the amount of the sticky liquid released won't be that great, however with each movement the release would increase. Running a single meter would equal in release of so much sticky liquid, that it would be capable of covering whole short range in a lean layer. However he would not just release sticky liquid on the surface but also in the most exterior inner layer of the earth. Such release would cause for earth to become some-what moving and hence make it much harder to run across it. In addition if someone would to stomp the layer of earth beneath which is this sticky liquid it would burst, covering it in the same. Such burst would also be capable of making 10 damage points.

From the sticky liquid which is created passively wit just movement, small viverrinus would arise incessantly and move towards unknown chakra signatures. With each turn, 5 new viverrinus would arise, each being D ranked. However this would also cause for user to be drained 10 chakra points. In addition, when in close quarters, the animal would with each landed offense release sticky liquid which would somewhat slow down the movement of the attacking force. The landing offense with its paw would be B ranked in power. However, the most notable feature of this animal is its ability to by stomping his paw release a long ranged heavy wave on the ground of sticky liquid which will as it spreads forward also arise at certain locations forming piercing spikes, which will not only pierce through an object but also stick to its location at the time. This would be equal to an A ranked water technique and would require usage of 30 chakra points

Note: He can only be summoned once per battle
Note: He will last for four turns
Note: Mimulus would be capable of performing other techniques which are based off on sticky property of water element

Declined - the first part isn't possible to that extent. How can it cover a radius of 5m all around in sticky syrup through running a meter? You can have him spit it out and count as a jutsu im really not a fan of passive stuff in the way you intend
 
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'Kurapika

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Re: ±±Custom Jutsu Submission±±

(Doton: Nyūsho) - Earth Release: Bondage
Rank: A
Type: Supplementary/Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate the ground to make chains of rock either softly emerge and wrap around an opponent's legs discretely or launch them at high speed and force to catch an already moving target.
These chains use the ground as a source of material, thus can be made at any size. For example, they can be made at such a size that can restrict the movement of a summon the size of the chief toad.

Note:
-The user must remain in contact with the ground as the chains emerge.
-Only useable 4 times per battle

Declined - Needs a size limit. I believe it should be multi rank, the bigger they are, higher the rank and more restrictions from the way you want to use it.



(Doton: Funjin bijon no jutsu) - Earth Release: Dust Vision Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A
Description: Through the exhalation of air containing chakra infused dust particles, which in turn transfer the chakra to particles already present in the air for faster spread, the user is able to observe the general movement of the ever floating invisible dust. As the dust floats _around_ objects, he can distinguish the general location and shape of objects that intersect the paths of the dust particles, including enemies.

Note:
-The user can't use doton techniques relying on the dust in the air while using this technique
-The user can't keep this technique active for more than five turns
-The user must reuse the technique in order to relocate the area affected by it


Declined - this pushes the boundaries of earth release to make. The word particals makes it seem microscopic, which i dont' like, and it seems like what cannon earth jutsu could do when you make a dust cloud with wind or earth.
(Doton: Nyūsho) - Earth Release: Bondage
Rank: B at human size/A at larger sizes
Type: Supplementary/Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate the ground to make chains of rock either softly emerge and wrap around an opponent's legs discretely or launch them at high speed and force in order to catch an already moving target.
These chains use the ground as a source of material, thus can be made at any size. For example, they can be made at such a size that can restrict the movement of a summon the size of the chief toad.
Note:
-Cannot be made larger than one metre per ring's length.
-The chains become breakable by force capable of breaking rocks of the same size once the user uses a different chakra affinity or loses contact to the ground
-The user must remain in contact with the ground as the chains emerge.
-Only useable 4 times per battle

Approved - note that the ground will shake when they are forming and shoot up


(Doton: Funjin bijon no jutsu) - Earth Release: Dust Vision Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A
Description: This jutsu works through the infusion of dust particles that are already present in the air at any given time. Instead of gathering the dust in order to create solid objects, as done in jutsu such as doton release: hardening, the user simply observed the general movement of his chakra carried by the dust particles. This jutsu's sensory ability is similar in nature to rain tiger at will and hiding like a mole. It enables him/her to observe the general movement of the ever floating invisible dust, which floats _around_ objects, enabling him o distinguish the general location and shape of objects that intersect the paths of the dust particles, including enemies.
Note:
-The user can't use doton techniques relying on the dust in the air while using this technique
-The user can't keep this technique active for more than five turns
-The user must reuse the technique in order to relocate the area affected by it

Declined clashes with ecisting jutsu
 
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Robot Boy

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Re: Custom Jutsu Submission

(Kenjutsu: Supuritto Shikon) – Sword Technique: Split Fang
Type:Attack/Defense
Rank:S
Range:Short
Chakra:40
Damage:80
Description: While using the sword technique: lightning rod, the user will use the lightning currents flowed into the sword and combine immense amounts of lightning chakra with it before thrusting it into the ground. Channeling the combined lightning into the ground and around the user, the user will draw the lightning out of the ground and anything caught outside of the user will receive a numbing effect for two turns. With the target unable to move, the user will draw his sword from the ground and charging his chakra into his sword to perform a quick horizontal slash on an area on the target’s body before jumping into the air with a rising slash that deals multiple hits, and bifurcates that part as a result. The raw chakra that is used is leaked and visible, and giving it the appearance of a small whirling vortex like the lightning dragon tornado minus the dragon’s head.

-Can only be used once per battle
-The user is unable to Kenjutsu techniques for two turns.

Declined - rework the description to make it more clear. Just say say the lightning from the lightning rod jutsu is released in a burst short range around you to numb them ect. Also say youn can't use lightning in the following turn above B rank

~Resubmitting~

made the necessary changes.

(Kuchiyose: Main Mōru) - Summoning Technique: Mine Mole
Type: Supplementary
Rank: S
Range: short
Chakra: 40
Damage: N/a
Description: Mine is the leader of the moles. He is the size of Gamatatsu from part 2 when he had grown and wears a helmet and carries a pickaxe as a weapon. He can perform earth techniques up to S-rank. He is considered the best digger among the moles meaning he is very skilled in using the hiding-like a mole technique. He gets cranky when he is in the middle of something important and is interrupted for assistance when the summoner calls for him.

Restrictions:
-Must have signed the mole contract.
-Can only be summoned once per battle.
-His earth counts as a move.
-Lasts for four turns.
-Requires a ground source.
You must be registered for see images


 Approved 

(Chimeiteki Keiteki) - Fatal Horn
Type: Weapon
Rank: S
Range: Short-mid
Chakra: N/a
Damage: N/a
Description: Is a hammer with the appearance of a Ram's head as the hammers face and has a chain linked to a spiked metal ball. The head is gold in color, and the 'horns' of the head have a silver color, while the ball's 'shell' is blue with white spikes. The weapon is made of a sturdy, durable metal that can deflect regular weapons (kunai, shuriken, wind mill-shuriken, regular swords etc.) without receiving so much as a scratch. Fatal Horn has the ability to crush/break through 'solid' techniques such as ice, steel, and earth techniques up to B-rank. The spiked ball is placed/rested on top of the hammer like the Kendama. Originally it belonged to a famous warrior from Sunagakure who participated in the third ninja war and died fighting. When the hammer and ball are together, the weapon is used by bouncing the ball on the Hammer's sides before batting the ball towards the target. The Hammer and ball can be disconnected to perform separate attacks. The hammer's handle has a built-in mechanism that allows it to extend to mid-range (6 meters) to 'Ram' the target and send them backward or to smash them.

Restrictions
-Can only be wielded by Fang.
-Each hammer-based technique counts as a move.
-The hammer and ball cannot separate and form back on the same turn.
-Only one hammer technique per turn.
-The user can separate and connect up to two times.
-Extending the Hammer can be used up to three times.
-When the hammer is used to extend and knock the target backward or to smash them it is only C-rank.
You must be registered for see images


 Approved 

~New submission~

(Misairu Renda)-Missile Barrage
Type: offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: After using underground missile, the user will summon three more standard moles each holding a hammer and appearing above the target as he rises from the previous attack. The moles then proceed to deliver a three hit combo onto the target sending them crashing down into the ground.
Restrictions:
-Can only be used after using underground missile.
-Must have signed the mole contract.



technique:

contract:


 Declined  What happens to these moles? You summon 3...do they stay on the field? Forever? what can they do? what size are they?​
-Updating-

(Chimeiteki Keiteki) - Fatal Horn
Type: Weapon
Rank: S
Range: Short-mid
Chakra: N/A(40 when cushioning)
Damage: N/A
Description: Is a hammer with the appearance of a Ram's head as the hammers face and has a chain linked to a spiked metal ball. The head is gold in color, and the 'horns' of the head have a silver color, while the ball's 'shell' is blue with white spikes. The weapon is made of a sturdy, durable metal that can deflect regular weapons (kunai, shuriken, wind mill-shuriken, regular swords etc.) without receiving so much as a scratch. Fatal Horn has the ability to crush/break through 'solid' techniques such as ice, steel, and earth techniques up to B-rank (Depending on size and counts as a jutsu to do so). The spiked ball is placed/rested on top of the hammer like the Kendama. Originally it belonged to a famous warrior from Sunagakure who participated in the third ninja war and died fighting. When the hammer and ball are together, the weapon is used by bouncing the ball on the Hammer's sides before batting the ball towards the target. The Hammer and ball can be disconnected to perform separate attacks (separating counts as a jutsu). The hammer's handle has a built-in mechanism that allows it to extend to mid-range (6 meters) to 'Ram' the target and send them backward or to smash them. While the owner is in possession of Fatal Horn and when the wielder is either falling or sent flying backwards due to an attack, Fatal Horn reacts by expanding/transforming its own head and turns rubber-like in nature, but more akin to the airbag of a car, allowing it to save its owner from certain lethal collision. While in this state, the spikes and horns will not harm the owner, and the head grows to size of a stunt bag, and “deflates”/reverts back to its original size, and state at the user’s command.

Restrictions
-Can only be wielded by Robot Boy.
-Each hammer-based technique counts as a move.
-The hammer and ball cannot separate and form back on the same turn.
-Only one hammer technique per turn.
-Cushioning the impact doesn’t count as a move and is permanently active as long as owner is in physical contact with Fatal Horn
-The user can separate and connect up to two times.
-Extending the Hammer can be used up to three times.
-When the hammer is used to extend and knock the target backward or to smash them it is only C-rank.

Declined - i started making edits but turning to a rubber like nature doesn't make sense at all.

(Kuchiyose No Jutsu: Mog ) –Summoning Technique: Mog
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: After offering blood and weaving the necessary hand-seals, the user will summon Mog. He is the size of Gamaken and is mainly used as transportation for the user by riding inside his mouth before burrowing underground. He wears a pair of goggles and a flack jacket. Mog can perform earth and mole-based techniques up to B-rank. Much to the summoner's annoyance, he wonders if he could be friends with the people he faces in battle before engaging them.
Restrictions:

- Must have signed the mole contract.
- Requires a ground source.
- Lasts four turns.

contract:

♠ Approved ♠
Haha, it's like Gamaken, but mole version! I can see this. :D
-Updating-

(Kuchiyose No Jutsu: Mog ) –Summoning Technique: Mog
Type: Summon
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: After offering blood and weaving the necessary hand-seals, the user will summon Mog. He is the size of Gamaken and is mainly used as transportation for the user by riding inside his mouth before burrowing underground. He wears a pair of goggles and a flack jacket. Mog can perform earth and mole-based techniques up to B-rank. Much to the summoner's annoyance, he wonders if he could be friends with the people he faces in battle before engaging them. As of now, Mog is seen carrying twin pickaxes for cqc purposes and seems quite proficient at it.

Restrictions:

- Must have signed the mole contract.
- Requires a ground source.
- Lasts four turns.

Approved
 
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Sonnelion

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Re: Custom Jutsu Submission

(Ninpo: Ten Shadou Maisou) Ninjutsu: Ten Shadow Burials
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/a [+ 15 to taijutsu techniques]
Description: The user will perform a total of 3 hand signs, Tiger, Snake, Ram, while focusing chakra all around their body. Once both of these steps are done they will alter the chakra's properties to have solid form as well as match the users' appearance. This will give off the appearance to a 1 inch cloak of chakra all around the users body, which is equal to D-rank as far as defensive power goes, when they are standing still and not moving. When moving the "cloak" will gradually get thinned and thinner as more afterimages are created until there is no longer anything surrounding the user. When attacking the afterimages will follow the users movements exactly just with a slight delay giving the appearance that the user is very fast, but in reality their speed is the same, as well as allowing multiple attacks to be done in quick succession due to the amount of attacks that are happening. The delay per clone is 1/4 of a second per clone/image.
Notes/Restrictions:
~Can only be taught by Sonnelion
~The images cannot replicate jutsu but will mimic the hand seals or actions if there are any
~They can mimic taijutsu but it loses the rank it has when the images copy it making it free-form
~Lasts 3 turns with 1 turn cool downs
9:22 ~ 9:24 is what the after images will look like during a attack.

Declined - the way you want to use this wouldn't really work in the RP the way you want it to.

(Ninpo: Naibu Enerugii Supurinto) Ninjutsu: Inner Energy Sprint
Type: Supplementary/Defensive
Rank: E - B
Range:Short - Mid
Chakra:5 - 20
Damage: N/a
Description: The user will focus chakra into both legs while performing half of the tiger hand sign before releasing all of the stored chakra at once in their legs boosting their speed naturally to a higher degree temporarily allowing the user to escape certain situations within reason. The amount of speed is determined by the amount of chakra stored into their legs before releasing, ergo the rank varying. Each rank adds .5 to their speed on the chart for reference.
Notes/Restrictions:
~Can only be taught by Sonnelion
~Cannot be combined with Taijutsu or Kenjutsu
~Requires 1 turn breaks between use no matter the rank
1:56 ~ 1:57
[video=youtube;ZfL2yfM9vzc]https://www.youtube.com/watch?v=ZfL2yfM9vzc[/video]

Declined - DNR, so many varients of this style.

(Ninpo: Doragon No Tsume) Ninjutsu: Dragon Claw
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will focus chakra all around one of their hands before altering the properties and shape to have the same hardness as steel, capable of grabbing and crushing a sword, and the look of a dragon claw. Once done they will either reach out and grab the target area ripping into it before pulling back out taking a chunk of it with them or do a simple vertical slash with the claw cutting anything in the way into pieces including elemental jutsu.The color is determined by the users chakra color. This "claw" is 6 inches thick and is the length is up to the users elbow completely covering/protecting the arm for the most part.
Notes/Restrictions:
~Can only be taught by Sonnelion
~Requires 1 turn breaks between use
~Can only be used 8 times

Declined - you don't need to useage limit as it's only B rank, just say the claw can be seen and say how long it lasts.

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Nathan

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Re: Custom Jutsu Submission

(Chuu Doragon) - Kiss of the Dragon
Type: Offensive
Rank: B
Range: Short - Long (thrown)
Chakra: 20
Damage: 40
Description: Kiss of the Dragon is an assassination technique created Kirigakure and is most frequently used by Hunter-nin. In order to use this technique effectively the user must have knowledge of the vital areas and must be precise and accurate. The user will come into close quarters of the target and pierce a specific vital point in the back of the neck that if punctured causes the immediate death of the target. For more skilled users they can use this technique at a distance by throwing senbon and striking the spot. The deadliness of this technique can be augmented by lacing the needle with poison.
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Notes:
- Can only be used six times per-match.
- Can only be taught by Nathan.

Declined – instant death needs a higher rank and restrcitions to match it
(Chuu Doragon) - Kiss of the Dragon
Type: Offensive
Rank: A
Range: Short - Long (thrown)
Chakra: 30
Damage: 60
Description: Kiss of the Dragon is an assassination technique created Kirigakure and is most frequently used by Hunter-nin. In order to use this technique effectively the user must have knowledge of the vital areas and must be precise and accurate. The user will come into close quarters of the target and pierce a specific vital point in the back of the neck that if punctured causes the immediate death of the target. For more skilled users they can use this technique at a distance by throwing senbon and striking the spot. The deadliness of this technique can be augmented by lacing the needle with poison.
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Notes:
- Can only be used three times per-match.
- Cool down of one turn before reuse.
- Only one senbon can be used per-usage.

- Can only be taught by Nathan.

Declined - could you elaborate on this. Name the point in the neck and how it causes instant death, say it requires medical knowledge and you can even make a reference to how haku used something similar to make zabuza seem dead
 
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Onii Chan

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Re: Custom Jutsu Submission

(Katon/Doton: Takibi) Bonfire
Type: Supplementary
Rank: A
Range: Short
Chakra: 60 (30 + 30 due to the combination of two elements)
Damage: N/A
Description: By performing the following chain of hand seals, Bird, Dragon, and Serpent the user channels chakra into the ground via the feet to form in front of him a sword made of rock then with katon chakra poured in immediately after the bottom bursts into flames forming a perfect bonfire. The warmth of the fire grants the user 20+ chakra recovery every turn as long as they stay within the limitation boundaries around it. The bonfire cannot be destroyed, however in return the user receives more damage from Raiton attacks, 5+ to the base damage.

NOTE: User must stay within short range of the bonfire to generate chakra.
- Can only be taught by Onii Chan.​
- User must have first achieved A-rank in both Katon and Doton.​
Image example:

Declined - resub when you're unbanned ^_^
(Katon/Doton: Takibi) Bonfire
Type: Supplementary
Rank: A
Range: Short
Chakra: 60 (30 + 30 due to the combination of two elements)
Damage: N/A
Description: By performing the following chain of hand seals, Bird, Dragon, and Serpent the user channels chakra into the ground via the feet to form in front of him a sword made of rock then with katon chakra poured in immediately after the bottom bursts into flames forming a perfect bonfire. The warmth of the fire grants the user 20+ chakra recovery every turn as long as they stay within the limitation boundaries around it. The bonfire cannot be destroyed, however in return the user receives more damage from Raiton attacks, 5+ to the base damage.

NOTE: User must stay within short range of the bonfire to generate chakra.
- Can only be taught by Onii Chan.
- User must have first achieved A-rank in both Katon and Doton.
Image example:

Declined - for one two elements needs yin yang, and how can using chakra to create a sword replenish your chakra? Your body restores your chakra by resting, it's your stamina, other than that you need someone to give you chakra or like medical pills ect or bijuu not just a few in a sword xd

(Rasshingu-Akaumi) Rushing Red Sea
Type: Armor
Rank: S
Range: N/A
Chakra: 10+
Damage: N/A
Description: The armor is red with gold trim and solid but doesn't cover up the whole body. The sleeves is fully suited with large shoulder pads and layered steel sleeves. The chest fully suited alongside the sleeves, extending even to the neck region. A thin yet stiff layer of armor surrounds the face, chin and forehead with two long spikes on each side of the head. The waist has a long sheet of heavy steel armor plate that hangs all the way down to the knees. Red armor boots to end the set that extends up to the knees along side the waist sheet. This armor gives the wearer x4 speed to his/her speed chart and gifts the wearer multiple abilities related. When wearing the full set of armor it gifts the wearer the ability to swiftly move to short range to medium range within a few seconds which is called a ''Burst Dash.'' The ''burst dash'' ability is similar to a flash but doesn't use space time ninjutsu but just has a similar visual effect. The ability is merely the art of concealing his/or her chakra within the armor and releasing short bursts of chakra back into the wearer's muscles gifting him/her the ability to swiftly ''dash'' to the next range spot (Short to Medium to Long) or by using it in even more short bursts the wearer can move swiftly left, right, forward, or back in a very fast but limited manner. When using the shorter bursts it merely moves the wearer around the limitation around him within short range only. The ''burst dash'' can be used in every direction which makes this ability a must for counter attacks.
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NOTE: The ''burst dash'' effect can only be used twice per post and has a cooldown for 1 post.

Declined - how can a thick armor give you more speed? xd

(Raiton/Kenjutsu: Hikō-raijin) Flying Thunder
Type: Offensive
Rank: B
Range: Short - Medium
Chakra: 20 +5
Damage: 45
Description: The user first sparks electricity all throughout the blade by using his/her chakra then with a downward swing the opponent gets paralyzed by the electricity which lasts for 1 turn essentially giving the user 1 more turn/post/action. After paralyzing the opponent the user drops the blade in question and does a sideways flip at the same time over the opponents head or a flip to get closer.
NOTE: If the user gives up 5 more chakra the electricity will lengthen passed the blade hence ''medium range.''
-Can only be taught by Onii Chan.
Example image:
You must be registered for see images


Declined - can be done with cannon kenjutsu.
 
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Omega

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Re: Custom Jutsu Submission

(Fuinjutsu:Soeki Reido)-Sealing Arts: Plague Zero
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: A sealing technique that works on most stealth tactics and covert tools. This could be smoke bombs, flash bombs, dust or jutsu that is used to mask the environment thus blinding or distracting others albeit supplementary.
The seal is passively applied although it counts as a move. The seal is applied simultaneously with the active masking substance/jutsu and creates a barrier that does not interact with any matter itself; rather, it's application relates to the previously mentioned masking substances. (This is similar to how the barrier erected in the "Barrier Dome Sensing Method, does not effect matter itself.) The seal/barrier binds the existence of the masking substance/jutsu for longer. For example, using this jutsu with a smoke bomb would make the smoke to continue to regenerate even when blown away.
-Cannot be used on mist
-Should this be used on a jutsu that creates the aforementioned phenomenon, the seal lasts till the jutsu is said to last. For example: if a dust is said to last 3 turns then the seal lasts 3 turns.
-Only works on freeform and B-rank and below masking techniques

(Fuinjutsu: Souseiki)-Sealing Arts: Genesis
Type: Supplementary
Rank:A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user creates a barrier that spreads like a high frequency sound wave. The barrier does not interact with any matter what so ever until certain criteria is met. It reacts when a solid or liquid matter/object touches it. The barrier would reduce the weight of objects that fits the criteria stated for it, to the max that the object becomes weightless. On a normal condition, a weightless object would float and would seems as if its on a zero gravity plain. Even an object on motion that has it weight turned to zero would immediately float and assume a state of inertia.
NOTE
-3x per battle
-Last 3 turns
-Works on S-rank and below solid technique
-The weightlessness is as a result of earth chakra like ultra light weight technique, although this is more advanced and powerful than it(1 rank). Thus the weightlessness follows elemental strength and weakness or earth element.
-No S rank fuinjutsu the turn after this is used
-No doton above S-rank after usage


(Fuinjutsu:Kitsunetsuki no Lalu)-Sealing Arts: Possession of Lalu
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A seal on the user's person that activates when a certain criteria is met. The seal is activated passively albeit counting as a move. The seal creates a barrier around the user whenever the user is under the influence of an opposing barrier or jutsu that restrict him from using his chakra on a high level. The barrier acts as a barricade that pumps more chakra into the the user's technique and increases the user's jutsu by a rank. For example, if a barrier or a jutsu compels the user to only A-ranks, and the user wants to use an A-rank jutsu, the user's barrier adds more chakra to the user's A-rank at the point of molding to make it S-rank.
NOTE
-This is active as long as the opposing barrier is active.
-4x per battle
-No fuinjutsu above A-rank the next turn this is used

All declined - link to your fuuin training when submitting.
Fuin training


(Fuinjutsu:Soeki Reido)-Sealing Arts: Plague Zero
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: A sealing technique that works on most stealth tactics and covert tools. This could be smoke bombs, flash bombs, dust or jutsu that is used to mask the environment thus blinding or distracting others albeit supplementary.
The seal is passively applied although it counts as a move. The seal is applied simultaneously with the active masking substance/jutsu and creates a barrier that does not interact with any matter itself; rather, it's application relates to the previously mentioned masking substances. (This is similar to how the barrier erected in the "Barrier Dome Sensing Method, does not effect matter itself.) The seal/barrier binds the existence of the masking substance/jutsu for longer. For example, using this jutsu with a smoke bomb would make the smoke to continue to regenerate even when blown away.
-Cannot be used on mist
-Should this be used on a jutsu that creates the aforementioned phenomenon, the seal lasts till the jutsu is said to last. For example: if a dust is said to last 3 turns then the seal lasts 3 turns.
-Only works on freeform and B-rank and below masking techniques

Declined - this can be used to bypass so many effects and how can a seal keep making differen things reform. If you use it on a flash bomb does the seal make it keep flashing like some kind of rave? xD

(Fuinjutsu: Souseiki)-Sealing Arts: Genesis
Type: Supplementary
Rank:A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user creates a barrier that spreads like a high frequency sound wave. The barrier does not interact with any matter what so ever until certain criteria is met. It reacts when a solid or liquid matter/object touches it. The barrier would reduce the weight of objects that fits the criteria stated for it, to the max that the object becomes weightless. On a normal condition, a weightless object would float and would seems as if its on a zero gravity plain. Even an object on motion that has it weight turned to zero would immediately float and assume a state of inertia.
NOTE
-3x per battle
-Last 3 turns
-Works on S-rank and below solid technique
-The weightlessness is as a result of earth chakra like ultra light weight technique, although this is more advanced and powerful than it(1 rank). Thus the weightlessness follows elemental strength and weakness or earth element.
-No S rank fuinjutsu the turn after this is used
-No doton above S-rank after usage

Declined - you're just using a fuuin barrier to apply the effect of a cannon jutsu which others have tried, DNR.

(Fuinjutsu:Kitsunetsuki no Lalu)-Sealing Arts: Possession of Lalu
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A seal on the user's person that activates when a certain criteria is met. The seal is activated passively albeit counting as a move. The seal creates a barrier around the user whenever the user is under the influence of an opposing barrier or jutsu that restrict him from using his chakra on a high level. The barrier acts as a barricade that pumps more chakra into the the user's technique and increases the user's jutsu by a rank. For example, if a barrier or a jutsu compels the user to only A-ranks, and the user wants to use an A-rank jutsu, the user's barrier adds more chakra to the user's A-rank at the point of molding to make it S-rank.
NOTE
-This is active as long as the opposing barrier is active.
-4x per battle
-No fuinjutsu above A-rank the next turn this is used

Declined similar to existing things.
 
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Zaphkiel

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Re: Custom Jutsu Submission

to submit techniques of the .

(Fukurō Geijutsu: Shizukana Yoru no Jutsu) Owl Art: Silent Night Technique
Type: Supplementary
Rank: C
Range: Short
Chakra cost: 15 (-5 per turn)
Damage: N/A
Description: Owls are famed for their impressive ability as silent nocturnal hunters, capable of flying more inches away from prey without making a sound. This is thanks to specialized feathers and tiny hook-like appendages on their wings that break up passing wind and distribute turbulence evenly. Using this very same principle along with the application of extensive chakra control all Owls of the contract are able to use this technique and become totally inaudible in flight as well as on the ground too by constantly lifting their bodies with timed wing flaps and gliding techniques. Through studying this phenomenon and applying it to themselves the signers of the contract are able to adopt this technique for their bodies by using chakra solely. The signer will release a cloud of chakra from his tenketsu and have this chakra cover them in an invisible, centimeter thick shroud that shapes around his/her body exactly like the wings of an Owl in flight [ ]. This unique application of chakra will act like the Owls' wings and divert turbulence away from the shinobi's body, effectively making him just as silent during movement. The chakra shroud also grants the user very small instances of gliding abilities that would allow them to go for periods of time (up to 5 meters in any direction) without touching the ground. Despite not increasing the user's speed in any way it helps in sneaking up on foes more efficiently--seeing that footsteps cause unnecessary sound and vibrations. The gliding ability only allows the signer to move at max 5 inches above whatever surface they are operating over and they must be moving for this gliding to take effect. The signer and Owls are also capable of coating weapons such as kunai, swords, senbons, shurikens, etc in this chakra to allow said weapons to sling silently through the air and dispatch foes.

Note(s):
- Must have signed the Owl Contract
- Signers can only use this technique 4 times in total
- The Owls themselves can use it infinitely with only a turn cool down once it wears off
- Lasts 5 turns for each use

✦ DNR nor any variants ✦


(Fukurō Kuchiyose no Jutsu: Askalaphos, Sono Bachiatsri)- Owl Summoming: Askalaphos, The Cursed
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage: N/A
Description: Askalaphos is perhaps the most grim Owl of the contract. His past stretches way back before the first Ninja War when he was a messenger to a great warlord who entrusted him with very important battle plans and then sent him half way across the continent to seek aid. But in an effort to be proactive Askalaphos contacted another warlord, one who was thought to be neutral to the war, and divulged the sensitive information. His judgement was wrong, and the warlord used this information to slaughter the entire army in an ambush. Shunned by his fellow Owls and humans in general, Askalaphos lived in the shadow of his own shame for years. To represent this he has a pitch black plumage of feathers and wide orange eyes with two feathers that jut from the upper sides of his head typical of any Horned Owl. Standing upright Askalaphos is 6ft tall and half as wide with a wingspan of 5ft for each wing. His specialty lies in deception and sabotage where he has an ability called "Feather Storm" that he releases from his wings. Seeing that his feathers are black, when he releases them in copious amounts he effectively creates something akin to smokescreen. Feather Storm is capable of surrounding the entire terrain like a wall of black and blanket the skies to prevent light from shinning down. But these feathers aren't just sight blocking, with sharp ends and astonishing density they are just as effective as kunai. During Feather Storm, Askalaphos has perfect vision due to the nocturnal nature of owls as well as an arsenal of A ranked and below Ninjutsu which is evident from the myriad of black scrolls on his back and under his wings, as well as Genjutsu, all without the need for hand seals.
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Note(s)
- Can be summoned 2x
- Stays on the field for 4 turns at a time
- Feather Storm is A ranked, costs a move slot, and lasts 3 turns--even if Askalaphos is removed from play

Declined - summons can only be summoned once. Make sure it states basic ninjutsu, not elemental jutsu up to A rank, and you need to mention how it induces gen if it doesn't use handseals. Plus Feather storm doesn't make much sense atm, how can it cover such a range with his feathers when he's only 6 ft tall?

(Fukurō Geijutsu: Majutsu-shi no Himitsu)- Owl Art: Magicians' Secret
Rank: B
Type: Offensive/Supplementary/Defensive
Range: Short (creation) -Long (reach)
Chakra cost: 20 (-5 per turn)
Damage: 40
Description: A very minor form of the summoning technique, with the wave of a hand(s) signers of the Owl Contract are able to produce feathers in the area short ranged around them. Whether a single feather or a cloud it is up to the user. These feathers come from the Owl summons and can vary greatly in both size and color. Their purpose also varies in that they can be used as ranged weapons like kunai or shuriken just as much as they can be used as supplementary objects where the larger ones can be used as makeshift war fans, for transportation by standing on it and controlling it's flight with wind techniques or even as makeshift wings. The last primary use of these feathers is defensively where they can help defend from free form attacks and weapons and physical attacks such as Taijutsu and Bukijutsu of the same rank and below.

Note(s):
- Must have signed the Owl Contract
- Can only be used 4x
- Each summoning 'act' counts as a move
- Lasts 5 turns with each use

Declined - releasing the feathers is fine but the flying and all that is a bit much. Though i'm sure this clashes with jutsu from the custom hawk contract zen owns
 
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Re: Custom Jutsu Submission

(Jiton: Rutsu Bo | Magnetic Release: The Crucible)
Type: Supplementary
Rank: F
Range: Long
Chakra: 50(-20/turn)
Damage: N/A(Collapse +90, -10 to user on use)
Description: This is one of the most advanced usages of the iron sand. The user will perform the following handseals;
Ram → Horse → Tiger → Snake
They then slam their hands on the ground and creates a gigantic dome of iron sand that surrounds the entire battlefield, even underground. The dome is almost a perfect sphere and ten meters thick with iron sand walls. Due to the iron sand, the sphere is completely dark on the inside and will stay dark unless a jutsu is used to lit it. Fire jutsus would do the trick. The crucibles main function isn't the fact that its a pitch dark prison, but the user of the technique will be able to charge the walls of iron sand with powerful magnetic fields that will hinder all movement within the sphere, even the users. The usage of s/t jutsus are rendered useless because of the magnetic fields that will stop everything within the sphere's movement. The main usage of the technique is to stop a potential mode the opponent has activated and wait it out for cancellation, such as bijuu modes or susanoos. The walls can be broken, however, but it would require an F-ranked jutsu following the elemental weakness/strengths of the magnetic release. Keep in mind, all movement is hindered, thus are handseals. The magnetic fields does not, however, hinder the usage of chakra which can be used effectively. However jutsus movement may be completely random judging on their impact with the strong magnetic field inside the crucible. When deactivated, on demand or not, the crucible will fall on top of the one's caught inside it and crush it. The user included. The crushing of the crucible is a force to be reckoned with and will deal A-ranked damage.

Note: Usable once.
Note: Lasts for a maximum of 6 turns.
Note: After usage, the user is unable to use iron-sand related jutsus for 4 turns.
Note: After usage, the user is also unable to use jutsus above A-rank for 2 turns.

Declined - it would take so much time to form as you have to gather so much iron sand to make such a huge structure that is so thick. Now stopping space time is a no. Minato is a fuuin typed space time so he could use his abilities. As for stopping movements this needs more detail. Next is an F rank lasting 6 turns? With no major drawback on yourself?




(Jiton: Earth to Iron | Magnetic Release: Tetsu chikyū)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user touches a construct of rock or earth and channels their magnetic chakra into it to turn the soil/stone to iron sand instantly. The target of the affected area could be the same as the user touches or be spread to another location, creating piles of iron sand somewhere on the field. The affected area can be at a maximum of 20x20 meters at a time per usage and the user can only turn earth, mud, soil and common rock-types on the field into iron sand. This includes regular sand as well.

Note: Requires a full turn cooldown in between usage.

Declined - you are not an alchemist you can't just turn rock to iron like that.
 
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Re: Custom Jutsu Submission

Fuinjutsu; Oalo no Arakune - Sealing Art: Arachne's Wallow
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A daughter technique to "Cowardice of Arachne". Instead of the one on the user's person, the user is able to place/mark Arachne(a seal in the shape of spider) on another body other than his, through physical contact with the body. Upon contact, the user would press his chakra on the point of contact forming the seal around a meter radius vicinity on the medium and immediately, Arachne would begin to move all over the target's body, locating and devouring any sealing mark present. This is particularly useful for the user to use on his ally to quickly rid of him of unwanted sealing mark which may be harmful. However, the drawback to this is that Arachne on another body apart from the user, can not differentiate a friendly sealing mark from an unfriendly one so it would devour every sealing mark present on that body. Though it can only devour up to 1 sealing mark per turn which means the more Arachne stays on that body, the more the sealing marks present on the body of the victim decreases.
Unlike the user who could sense Arachne while its on his own body, other body would not be able to sense its movement except for someone with a Byakugan who can view himself in a 360deg fashion.
-3x per battle
-No S-rank fuin in the same turn
-Arachne upon its placement immediately devours a sealing script and in next turn, he would devour another sealing mark, and it lingers again until the turn after where it devours another sealing script if there is any and so on until there are no more sealing mark to devour, then it vanishes.

‡ Declined ‡ Great technique. Only problem I've got is how the seals that are devoured are determined. You could say it devours all of the seals in one turn but in that case, this can only be used on allies. Otherwise I'm not sure how this ability could translate to battle without issues arising. Neither you nor the opponent can choose which seals were devoured, so what if they use a technique next turn that require a seal on their body?
Fuinjutsu; Oalo no Arakune - Sealing Art: Arachne's Wallow
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A daughter technique to "Cowardice of Arachne". Instead of the one on the user's person, the user is able to place/mark Arachne(a seal in the shape of spider) on another body other than his, through physical contact with the body. Upon contact, the user would press his chakra on the point of contact forming the seal around a meter radius vicinity on the medium and immediately, Arachne would begin to move all over the target's body, locating and devouring any sealing mark present. Depending on the point of placement of Arachne, it moves in a dignified pattern from its placement point and then move on a straight path till it reaches the end point, then moves in a direction adjacent to it. For example, say Arachne is placed on the right hand, it moves from the hand devouring the seals it meets on the way then its end point would be the left hand having passed through the elbow, arm, shoulder, chest and onto the left shoulder, arm, elbow etc. After reaching the end of it linear direction, it now moves perpendicular to its previous path. Meaning, this time it moves from the head to toes. Its movement is quick that it take it a turn to move from a linear point A to B, devouring every seal in the path. The seal present are actually known through the victim's bio and must be mentioned by the user. The second turn, Arachne moves in a perpendicular path to the previous devouring every seals on its way. This is particularly useful for the user to use on his ally to quickly rid of him of unwanted sealing mark which may be harmful. However, the drawback to this is that Arachne on another body apart from the user, can not differentiate a friendly sealing mark from an unfriendly one so it would devour every sealing mark present on that body. Though it can only devour seals on a single linear path per turn which means the more Arachne stays on that body, the more the sealing marks present on the body of the victim decreases.
Unlike the user who could sense Arachne while its on his own body, other body would not be able to sense its movement except for someone with a Byakugan who can view himself in a 360deg fashion.
-3x per battle
-No S-rank fuin in the same turn
-Arachne upon its placement immediately devours sealing scripts on a single linear path in one turn and in next turn, he would move adjacently to another linear path and devour the sealing marks present on it way and so on until there are no more sealing mark to devour, then it vanishes.

Declined - wont be approving sentient seals like this from now on.

Fuinjutsu: Arakune no Kanashimi - Sealing Art: Arachne's Sorrow
Type: Supplementary
Rank: A
Rnage: Short-Long
Chakra: 30
Damage: N/A
Description: Using his chakra, the user forms a big sealing script in the form of a large spider on his body. The spider detaches from the body of the user and disperses into countless of nano sized spider scripts that spread outwards and around. The spiders don't interact with any matter just like how "Boundary Barrier" can not interact with any matter but used alternatively to detect movement within it. The spider however, would whenever an opposing living being is moving at speeds faster than the user can track or react to, attach to the being. Living being in this context are enemy ninjas, clones or summonings. Immediately upon attachment, the spiders works in an opposite way to how "Sealing Technique: Muscle Paralysis" works. The spider individually releases countless of barriers into the target so that all his muscles and tendons are clad in a network of barriers. The barriers releases a subtle flush of chakra into the muscles that instead of stiffening the muscles and tendons so that movement is difficult and paralyzed, it relaxes the already tensed and tough muscles making them flaccid. Chakra has been seen as a catalyst to buff the muscles in many ways. Maybe through infusing the muscles with compressed chakra to make them thick and durable or using a certain elemental chakra to make them rigid or flexible. In this case, chakra is being used to expand and make the muscle semi permeable, not to make them durable but soft. Albeit seeming subtle, the result would be detrimental for the target if he continues to run at his current speed. Relaxing the muscles all of a sudden would immediately cause sprain of the ligament and cramp causing a total retardation in speed and agility with minor injury(paralysis) to the over-tensed muscles which lasts for just 2 turn as long as the target does not undergo rigorous movements again. The muscles seems over tensed due to their sudden lax condition.
NOTE
-The spiders attached to the target would be defeated when the barriers surrounding the muscles are defeated.
-There are enough spiders in the terrain to spare for 3 usages.
-No S-rank Fuinjutsu the turn after this is used
-This is purely supplementary as no notable damage is done from the user directly to the opponent.

Declined - DRN, way beyond what fuuin can do

Fuinjutsu: Shinseina Zaishō Shōmetsu, Zero - Sealing Art: Sacred Purgation, Zero
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: Due to fighting alongside his summoning for a very long time, the user had come to interact freely with his summoning, making both parties have a special bond and favoring them in every way. The summonings too also return the favor. This is a special seal that is marked "zero" on the back of the user's hand. A total of two seal can be had, one on each hand and this can only occur when the user has summonings that meet the criteria for the sealing technique.
The seal is specifically meant to be a storage/reservoir for something from the summoning of the user which the user himself can not control given to the user to seal in large quantity in an infinite container. A typical example is the Toads of Myobokuzan has abundance of oil and they would give the user to store. What a summoning may give varies and depends on their inate abilities. For example, snakes donates their venom in liquid form, summoning with gaseous toxins would donate theirs. However this seal is only meant to store and summon the substance and can not be manipulated further with this jutsu. The substance is only meant to be used or be a supplement to another jutsu(would be made separately). Summonings eligible for this feats are those that has something that is quite exclusive to them like toxins/venoms they possess in liquid and gas form only.
NOTE: User only stores but not able to create the substance by themselves
NOTE: Must be placed on the bio if the user has the required summoning. Upto two summoning of the nature can be linked to the seal, one on each. If the user has only one summoning with the requirement, then he only has one seal.
NOTE: The seal is passive as it can only be used with other jutsus which would be submitted

Declined - this is basically the five elements seal but for your body. But it would let you bypass so much. DNR


Fuinjutsu: Kemono no Shinjō - Sealing Art: Creed of the Beast
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: A passive seal that is activated on the user alongside with summoning an animal summon onto the battle field. The user can choose to activate this passively while summoning an animal. This makes the seal used in the same timeframe as the summoning of the animal. This seal synchronizes with the sealing formulae of the summoning, registering the schema/skeletal structure of the summoning abilities and applying it to the user's memories. The moment the summoning is brought fought, the user would have full knowledge of how the abilities of the summoning works coupled with him knowing how to cast them himself. This link is very detailed that the user is able to use even the summoning special abilities. However this is limited to if the user knows the particular area of ninjutsu which the ability of the summoning falls. For example, if the summoning ability falls under katon, the user must have mastered katon to use the ability. This rules out abilities of the summoning physical features like wings, claws etc., if the user does not have them. The user can not also use their abilities that pertains to their toxins or venoms except if he had the seal "Sacred Purgation, Zero" on him and stored the aforementioned toxins beforehand.
NOTE: Last until summoning is said to last. For example, if the summoning is said to last 4 turns, the seal links the duration of the abilities with the user and the user looses said abilities after the stipulated time. The stipulated time does not change even if the animal summoning which their ability was linked is destroyed or de-summoned.
NOTE: The seal is passive thus there is one seal for each summoning the user has, though the user can not have two abilities from two summoning at the same time. One has to end before he can use another. If he summons another summoning while another summoning ability is active, he auto looses access to the previous summoning abilities.
NOTE: The ability restrictions for the summoning also applies to the user. For example, if an ability is said to be used once for the summoning, then it applies to the user too. The user also have to post the source of the technique every time he uses it and they counts as a move from his move slots.

Declined - goes beyond fuuin and infringes on kinjutsu.
 
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Chihaya

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Re: Custom Jutsu Submission

(Futon: Kaosu no ude | Wind Release: Arms of Choas)
Type: Offensive/Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will perform three handseals to begin with. Then, protruding from their back will emerge multiple of translucent/luminous arms that will stretch to any distance and length to reach their opponent. These arms are made out of sharp winds, results of the user manipulating their chakra. The user has complete control over the arms and each arm can take a different path, coming at the enemy from any angle. Also, being formed by sharp winds, the hands can easily pierce straight through the targets skin and body structure. It will also be able to pierce through any Earth/Water technique/defense lower than C-B ranking. The translucent arms can be heard by a very low, distinct noise created by the friction of the wind, however, when coming from all sides, it can be hard to distinguish where the arms are coming from. At short ranged, the hands prove to be more lethal and when they are reaching out towards the enemy, they have suction from their palms that pull the enemy towards them, making it harder for them to evade the arms. Or, for situational defense purposes, the palms can reverse the suction and blow out high-powered wind, strong enough to push back a large summoning creature. The user can chose to split 2 of the arms into 4 at any given moment, and so on. Also, the hands can be used as shields to defend off projectiles or certain Lightning techniques.
Notes:
- Can only be taught by Chihaya
- If the user uses 2 arms, each is A ranked
- If the user uses 4 arms, each is B ranked
- If the user uses 6 arms, each is C ranked
- If the user uses 8 arms, each is D ranked
- The technique can only be used three times in battle, with a one turn cool-down
- The arms last three turns and can be activated whenever the user chooses

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Declined - nice jutsu, it's S rank and needs more restrictions. Also long range is too much, i'll allow them to reach mid and say the hands are the same size as the users ect
 
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Professor Sarutobi

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Re: Custom Jutsu Submission

Mizu No Kage No Chiratsuki-Water Shadow Flicker
Type:Defensive/Supplementary
Rank:A
Range:Short
Chakra:30
Damage:+10 to Taijutsu Technique
Description: The user utilizes the Hydrification Technique on their leg and hip muscles in order to greatly increase their speed. After changing the hydration levels in the muscles the user will also liquefy the insides of their feet while keeping the outsides solid enough to run on and using basic chakra control they rapidly stir the oil and water within them to cause the oil to heat up and evaporate the water inside. normally this would result in an explosion but the user opens small holes in the bottom of their heels or feet to release the steam in controlled bursts. Combining the speed of this technique with taijutsu results in the taijutsu techniques hitting harder due to the increased momentum. This technique is also used to dodge incoming techniques by quickly moving a full range with each use (going from short to mid or mid to long in an instant).
-Only taught by Professor Sarutobi.
-Once per turn, can't be used two turns in a row.
-Only usable with Hozuki bios.
-Must have Hydrification Technique activated for use.

Declined - DRN.

Seisei-Purification
Type:Offensive/Defensive/Supplementary
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description: The user utilizes the Hydrification Technique when affected by a a Toxin or Poison of some sort and liquefies either part of or all of their body depending on the poison. They then control their water chakra to create new water inside of them and replace the tainted body parts and force the old water out of them, forcibly spray the poisoned water out of their body. The user can either spray it out in multiple directions or gather the poison in the mouth and spit it out.
-Only taught by Professor Sarutobi.
-Must have Hydrification Technique activated for use.
-Four times per battle.

Declined - would require med training to create this effect. Sakura had med training then used it to control water to take the poison out of kakuro, you would need the same with this method.
 
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Hell Autarch

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Re: Custom Jutsu Submission

New Submissions

(Genjutsu: Yoru Wa Yamideari Kyōfu no Furu) - Illusionary Arts: The Night is Dark and Full of Terrors
Type: Offensive/Supplementary
Rank:
A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The technique is a simple and straightforward illusionary technique that affects the opponents senses. The technique works with the user expelling smoke from his mouth which instantly materializes into a 'shadow figure', with the shadows face being that of whoever the user chooses. The shadow-figure is completely capable of manifesting weaponry from its body and the user can choose to have the original one divide into two or more shadow-figures. Alternatively however, the user can choose to 'give birth' to the shadow figure; more or less for aesthetic purposes. It depends entirely upon the user how he chooses to expel the shadow figure, with the size of the shadow being slightly larger than that of the user. Once this has been done, the shadow figure disperses and disappears from the field. This begins the second stage of the Genjutsu which continues until the Genjutsu is broken. It allows the user to materialize the shadow figure at any place on the field for any purpose at all, such as to stab the opponent or to bind the target in place. Any damage dealt by the shadow figure is felt and experienced by the target, for example the loss of limbs would incapitate the target, rendering them incapable from using that particular limb. However, this would in a sense be mental damage and not actual damage inflicted on the target.
Note: Can be used on mental targets at once
Note: The effects of the illusion disparate when/if the illusion is broken.
Note: Can only be used four times per battle
Note: Can only be taught by Hell Autarch
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Declined - reminds me of GOT. But in this you don't actually have a method of inducing the genjutsu here. For example, a sound, handseals a flash of light ect...
(Genjutsu: Yoru Wa Yamideari Kyōfu no Furu) - Illusionary Arts: The Night is Dark and Full of Terrors
Type: Offensive/Supplementary
Rank:
A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The technique is a simple and straightforward illusionary technique that affects the opponents senses. The technique works with the user weaving a single handseal and expelling smoke from his mouth which instantly materializes into a 'shadow figure', with the shadows face being that of whoever the user chooses. The shadow-figure is completely capable of manifesting weaponry from its body and the user can choose to have the original one divide into two or more shadow-figures. Alternatively however, the user can choose to 'give birth' to the shadow figure; more or less for aesthetic purposes. It depends entirely upon the user how he chooses to expel the shadow figure, with the size of the shadow being slightly larger than that of the user. Once this has been done, the shadow figure disperses and disappears from the field. This begins the second stage of the Genjutsu which continues until the Genjutsu is broken. It allows the user to materialize the shadow figure at any place on the field for any purpose at all, such as to stab the opponent or to bind the target in place. Any damage dealt by the shadow figure is felt and experienced by the target, for example the loss of limbs would incapitate the target, rendering them incapable from using that particular limb. However, this would in a sense be mental damage and not actual damage inflicted on the target.
Note: Can be used on multiple targets at once, and once the technique has been activated; it remains passively active until broken. The manipulation for shadows until that point is passive, and can easily be made part of the same timeframe as another technique.
Note: The effects of the illusion disparate when/if the illusion is broken.
Note: Can only be used four times per battle
Note: Can only be taught by Hell Autarch
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Declined - using it on multiple targets wouldn't be possible, you create an illusion of one being not multiple, unless you want to elaborate on that. Not only that to make it reappaer and create an effect it would take a move per turn, it needs a turn limit as it's A rank and need to say what goes on in reality.

New Submission

(Genjutsu: Kyōsei, Perunida Parunkajasu) - Illusionary Arts: The Compulsory, Pernida Parnkgjas
Type: Offensive/Supplementary
Rank:
A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: 'The Compulsory' is a simple, and yet complex illusionary technique that was developed by Pernida Parnkgjas, designed specifically to aid the user in close combat but has since evolved to reach Mid Range as well. The technique activates with the user snapping his fingers which induces the illusion. The illusion however is not a Sound-based one but rather a visual Genjutsu. As such, it is extremely important for the opponent to have viewed the user snapping his fingers. In essence, the technique allows the user to bend and/or twist any object or even person in their surrounding vicinity. This grants the user the power to bend and even compress any tool or incoming projectile of their choice. As such, it leads to a great deal of versatility as the user may even choose to render any weapon into a practically unusable state by bending it. Alternatively, the user can choose to apply the technique upon the body of their target, manipulating a body part to twist and bend in order to break the targets bones or even to such an extent that the selected part is reduced to a pool of blood. Any damage dealt by the illusion is felt and experienced by the target, for example the loss of limbs would incapitate the target, rendering them incapable from using that particular limb. However, this would in a sense be mental damage and not actual damage inflicted on the target. Regardless of that however, the user can easily submit the target to go unconscious by either delivering excruciating pain within reason or simply by 'severe bloodloss' which would in the illusion cause the target to faint.
Note: The effects of the illusion can be 'witnessed' by multiple opponents at once, although it can only be used to the effect a single object/body part per usage.
Note: The effects of the illusion disparate when/if the illusion is broken.
Note: Can only be used four times per battle, with a one turn break inbetween each use.
Note: Can only be taught by Hell Autarch
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Declined - need to elaborate, i mean you bend a projectile but if would still hit you would it not? Make sure that's clear that you still have to defend from it, or does the bending of it change the direction? Just make your gen clear of exactly how they effect the fight in reality.
 
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Never

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Re: Custom Jutsu Submission

(Kuchiyose : Thel' Vadam, ābita) - Summoning : Thel 'Vadam, the Arbiter
Type: Supplementary/Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
This is another Barnacle Community comprised of many Thoracica Barnacle to form the shape of a creature, Thel 'Vadam stands an intimidating seven feet and ten inches including the calcite armour from the acorn barnacles, and possesses huge fingers, two middle fingers, and two opposing thumbs on the outside for grasping on each hand. He is very strong and can lift a person and throw them across the floor with ease, making his close combat attacks very strong and capable of knocking out a human with a punch across the face or even a headbutt. His jaws are quadruple-hinged, with an upper jaw, a greatly reduced lower jaw which are four mandible-like "lips." These mandibles are generally shown with six teeth each; used for speaking through and even capable of savagely biting the enemy, though this is rare. His legs are , with short upper and lower legs, and elongated tarsals which gives him great agility - making his running speed faster (almost double the user's base speed - x1.75) and jumping distance much farther than the average shinobi. The Arbiter is renowned for his great strength and intelligence, and are praised for his bravery and honour, he is known to be summoned instead of the Summoning Boss - to do his Judgement upon the enemy as his "Arbiter" title confirms.

The Arbiter carries two swords, they act like normal blades with a few exceptions, their hilts are bladeless until activation and remain on each leg seemingly stuck to each side. When Activated it seems like the blades are made of energy, the only difference it has from a normal sword is that when it cuts an enemy it also burns and the fact that ignores any armour the opponent may be wearing (unless armour is made of ninjutsu). The swords have a very unique design, when the hilt is activate two blades are formed on eitherside of it extending hoizontally out of it in the same direction away from the user's arm as like an extension ( . One of these swords can be given to the user, but only remain active when The Arbiter is on the field, they would disperse when he does. To compliment The Arbiter's swordsman ship he can use Kenjutsu up to S-Rank and also can use the " " - and Technique without hand seals - Only these two Wind Techniques.

The Arbiter's Armour is special and different compared to the other Barnacle Summons, though it's not the strongest. The Armour can take 60 points of damage (A-Rank) before he can be hurt on the inside, however if he loses some or all of those 60 hitpoints they will "regenerate" every turn by 20 because of the Thoracica Barnacles that make up his armour using their chakra to restore it again. The Arbiter once his armour has gone is susceptible to any attack even a normal sword through his body could kill him.


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Arbiter (Left) Shown with his Sword and Speaking threw his four mandibles.

- Must Know Barnacle Contract
- Must be Taught by LonelyAssassin
- Using the Wind Techniques costs a turn as usual
- Armor Regeneration costs a Turn to regenerate each turn
- Can only be summoned 1 per battle, thrice per event
- Last four Turns on the Field

‡ Approved ‡ If you use something like Leg Weights or Berserkergang before summoning him, his speed will still only be x1.75 your base speed.
Approved Contract :

Updating, realized how useless having S-Rank ken is :

(Kuchiyose : Thel' Vadam, ābita) - Summoning : Thel 'Vadam, the Arbiter
Type: Supplementary/Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description:
This is another Barnacle Community comprised of many Thoracica Barnacle to form the shape of a creature, Thel 'Vadam stands an intimidating eight feet and two inches including the calcite armour from the acorn barnacles, and possesses huge fingers, two middle fingers, and two opposing thumbs on the outside for grasping on each hand. He is very strong and can lift a person and throw them across the floor with ease, making his close combat attacks very strong and capable of knocking out a human with a punch across the face or even a headbutt. His jaws are quadruple-hinged, with an upper jaw, a greatly reduced lower jaw which are four mandible-like "lips." These mandibles are generally shown with six teeth each; used for speaking through and even capable of savagely biting the enemy, though this is rare. His legs are , with short upper and lower legs, and elongated tarsals which gives him great agility - making his running speed faster (almost double the user's base speed - x2) and jumping distance much farther than the average shinobi. The Arbiter is renowned for his great strength and intelligence, and are praised for his bravery and honour, he is known to be summoned instead of the Summoning Boss - to do his Judgement upon the enemy as his "Arbiter" title confirms.

The Arbiter carries two swords, they act like normal blades with a few exceptions, their hilts are bladeless until activation and remain on each leg seemingly stuck to each side. When Activated it seems like the blades are made of energy, the only difference it has from a normal sword is that when it cuts an enemy it also burns and the fact that ignores any armour the opponent may be wearing (unless armour is made of ninjutsu). The swords have a very unique design, when the hilt is activate two blades are formed on eitherside of it extending hoizontally out of it in the same direction away from the user's arm as like an extension ( . The Swords have a special ability to help Aid the Arbiter's Kenjutsu in real fights, a single sword can be charged so that they're superpowered with chakra, giving them the same properties as an S-Rank Blade made of lightning. It remains active once it is charged and are the power of the sword is independent from the Arbiter, it costs a turn to activate the supercharged blade and can be applied to both (Costs a turn each). One initial summoning, one of these swords can automatically be supercharged, but only one. One of these swords can be given to the user, but only remain active when The Arbiter is on the field, they would disperse when he does. He can use the " " - and Technique without hand seals - Only these two Wind Techniques.

The Arbiter's Armour is special and different compared to the other Barnacle Summons, though it's not the strongest. The Armour can take 60 points of damage (A-Rank) before he can be hurt on the inside, however if he loses some or all of those 60 hitpoints they will "regenerate" every turn by 20 because of the Thoracica Barnacles that make up his armour using their chakra to restore it again. The Arbiter once his armour has gone is susceptible to any attack even a normal sword through his body could kill him.


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Arbiter (Left) Shown with his Sword and Speaking threw his four mandibles.

- Must Know Barnacle Contract
- Must be Taught by LonelyAssassin
- Using the Wind Techniques costs a turn as usual
- Armor Regeneration costs a Turn to regenerate each turn
- Can only be summoned 1 per battle, thrice per event
- Last four Turns on the Field

‡ Approved ‡ Increased the speed a bit. x1.75 is a really awkward boost lol.

(Fujitsuboātsu : ) - Barnacle Arts : Gadget Barnacle
Type: Supplementary/Offensive/Defensive
Rank: C
Range: Short - Long
Chakra Cost: N/A (+15 for summoning)
Damage Points: N/A (+30 Bomb-cle)
Description:
The user will click their fingers and summon what seems to be a generic Acorn Barnacle about they size of a coin in their hand, this isn't a summon and just a barnacle art that the user can use. The user can throw this Acorn Barnacle onto a target and it will permanently bind to it as long as it is solid (Person, Summon, Rock etc), the Gadget Barnacle has a number of effects and can only use one.

Trackercle
The Trackercle Gadget Barnacle when successfully landing on it's target will be capable of feeding back their location to the user, sort of like sensory but only on one specific object. The Trackercle can be removed through the use of full body surges as it will become ineffective at that moment.

Bomb-cle
The Bomb-cle is basically an explosive device that can be exploded at any time, before sticking to a target or after it. It creates a C-Rank explosion with a radius of 2 meters, the explosion isn't enough to kill and only blow the opponent away and cause minor burns. It has the same power as a C-Rank Fire Technique.

Spider-cle
Six tendrils will act as legs from the Shell and be able to move around, capable of carrying an item like a Shuriken or Kunai, Scroll or a Message (For RP use in the Ninja World) in a couple of their tendrils whilst the other four are used to move around. The spider-cle moves at the same as their user's base speed.

Smoke-cle
Acorn Barnacle spews Smoke from it's mouth at the user's command. The Smoke is very thick and will quickly spew out, causing anyone hit by it to be distracted and or interrupted, causing them to cough and spittle - losing their concentration.

Holo-cle
The Acorn Barnacle will release a projected image of a person, whether it be of the user, the target or someone else entirely. The projection is only used to meant to fool the opponent. However the Holo-cle can also emit a single noise, this noise can only be one of the following; explosion, electrical noise, sharp gust of wind, water rapids, earth formation. They represent the 5 elements to fool the opponent that an attack could be coming from another direction.

- These don't have to be summoned, they can already be on the user if stated in the bio.
- and can be used through a Gadget Barnacle
- Barnacle Community Summons like " ", " " can use Gadget Barnacles from their body.
- Using One Gadget Barnacle costs a turn
- Cannot use Multiple Types of Bomb in the Same Turn
- Must have signed the Barnacle Contract
Approved Contract :


‡ Update Approved ‡
(Fujitsuboātsu : Kigu Fuji Tsubo) - Barnacle Arts : Gadget Barnacle
Type: Supplementary/Offensive/Defensive
Rank: C
Range: Short - Long
Chakra Cost: N/A (+15 for summoning)
Damage Points: (+30 Bomb-cle)(+30 Corrupt-cle)
Description:
The user will click their fingers and summon what seems to be a generic Acorn Barnacle about they size of a coin in their hand, this isn't a summon and just a barnacle art that the user can use. The user can throw this Acorn Barnacle onto a target and it will permanently bind to it as long as it is solid (Person, Summon, Rock etc), the Gadget Barnacle has a number of effects and can only use one.

Trackercle
The Trackercle Gadget Barnacle when successfully landing on it's target will be capable of feeding back their location to the user, sort of like sensory but only on one specific object. The Trackercle can be removed through the use of full body surges as it will become ineffective at that moment.

Bomb-cle
The Bomb-cle is basically an explosive device that can be exploded at any time, before sticking to a target or after it. It creates a C-Rank explosion with a radius of 2 meters, the explosion isn't enough to kill and only blow the opponent away and cause minor burns. It has the same power as a C-Rank Fire Technique.

Spider-cle
Six tendrils will act as legs from the Shell and be able to move around, capable of carrying an item like a Shuriken or Kunai, Scroll or a Message (For RP use in the Ninja World) in a couple of their tendrils whilst the other four are used to move around. The spider-cle moves at the same as their user's base speed.

Weapon-cle
The Acorn Barnacle actually becomes a powerful transformation, taking the shape of a weapon of the user's choosing. They can withstand up to C-Rank Elements before breaking, the barnacle can transform into a pair of weapons splitting the rank into D-Rank each.


Corrupt-cle
The Acorn Barnacle will be thrown at the ground where it will attach to it permanently with it's natural ability too, through this natural ability they have gained a knowledge and sort of affinity to earth of sorts. So the Earth is taken control by the barnacle and they will manipulate it into a 2 foot earth golem, it is capable of communication with the user and attacking - like the Bomb-cle this acts like a C-Rank earth technique.


- These don't have to be summoned, they can already be on the user if stated in the bio.
- Body of the Thoracica and Legs of the Thoracica can be used through a Gadget Barnacle
- Barnacle Community Summons like "Oregon", "Barbaracle" can use Gadget Barnacles from their body.
- Using One Gadget Barnacle costs a turn
- Must have signed the Barnacle Contract
- Can only use two different types of Gadget per turn
- Cannot use the same type more than once a turn


‡ Approved ‡ Removed the last one since it clashed with a sound technique.

(Shōkeimoji-Doton : Sōzō bungaku) - Heiroglyphic-Earth Release : Creationist Literature
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra Cost: 20 - 40 (-10 per turn)
Damage Points: 40 - 80
Description:
The user in the air creates a which is slightly transparent but can easily be seen - it is made out of Earth Chakra, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Tsuyo" within it, but is not fuuinjutsu. It can be created in front of the user's palm or flat of their foot, in a longer range it is capable of being created the air somewhere. An Earth Glyph can be shot forward by thrusting the user's arm forward or he can seem to "punch" or "kick" the created glyph. Glyphs are solid and can act as a simply wall or platform, if the user is to stand on the flat surface of the glyph they can take the properties of earth and become a solid defense and heavy - basically immovable, acting like the Earth Spear Technique where earth chakra floods through their body - however the downside of this is that they cannot move once they use this, to be able to move and use another technique the user has to cancel the whole glyph which can be done at any time.

The Earth Glyph when shot or created on a Dormant Earth Source like the ground will spin and from it four made out of Earth will shoot out from the glyph and can be aimed in any direction they want. After they have shot up from the ground four soldiers are created wielding a halberd each will seem to climb out of the ground - strength of technique is split between the soldiers (For Example, A-Rank Glyph would mean C-Rank Soldiers). The Soldiers can be commanded to attack separate targets or to defend the user. If an earth glyph is shot at an opposing Earth technique then the glyph if the same rank as the earth technique will print onto it the earth technique if equal to the glyph will crumble to rock pieces (mud will turn to rock) and fall uselessly to the ground, if the glyph is higher rank the rock will be molded into Halberds (Small or Large depending on the scale of the opposing earth technique) and will shoot towards a single target as one attack.

Alternatively If created in the air this can be above the user or the opponent (doesn't have to be above them) the glyph will attract earth from the ground towards it, if above a target the rising earth can hit and smash into the opponent (with the user they would just rise around). The Glyph will spin around as the earth clumps together and is molded into a larger single entity that is wielding two Halberds, it will come down to attack a target or can keep spinning and defend the user, using it's whole body as a shield or using the halberds to attack a technique. This Specific Entity is big enough for it to stand above the user, a leg on either side of him. The entity can be commanded after creation. If the Earth Glyph is simply shot at a target it can still do this, attracting the rocks from the ground to create a spinning entity that will be diving through the air and strike a target with it's Halberd.

- S-Rank Version can only be used twice and has two turn cooldown. No S-Rank or above Earth in the user's next turn.
- A-Rank can only be used four times per battle
- Maxmium size a Glyph can be is up to 4 meters in Diameter.
- Minimum size a Glyph can be is 2 meters in Diameter.
- Maximum of 4 Glyphs can be active at any given time
- Each Glyph Made is a Single use of this Technique, cannot make multiple Glyphs with One usage of the Technique
- Must be Taught by LonelyAssassin

‡ Declined ‡ I wouldn't say this is Fuuin but the concept of manipulating "earth chakra" itself without controlling/creating earth, mud or dust is just too weird. I can't imagine someone standing on "earth chakra". I know it's possible with raw chakra and such but I'm simply not keen on allowing something like this.
(Shōkeimoji-Doton : Sōzō bungaku) - Heiroglyphic-Earth Release : Creationist Literature
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra Cost: 20 - 40 (-10 per turn)
Damage Points: 40 - 80
Description:
The user in the air creates a which is slightly transparent but can easily be seen - it is made out of Earth Chakra, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Tsuyo" within it, but is not fuuinjutsu. Because it's earth it can only be created from the ground, the earth chakra glowing in the pattern of the glyph. If the user is to stand on the flat surface of the glyph they can take the properties of earth and become a solid defense and heavy - basically immovable, acting like the Earth Spear Technique where earth chakra floods through their body - however the downside of this is that they cannot move once they use this, to be able to move and use another technique the user has to cancel the whole glyph which can be done at any time.

The Earth Glyph when created on a Dormant Earth Source like the ground will spin and from it four made out of Earth will shoot out from the glyph and can be aimed in any direction they want. After they have shot up from the ground four soldiers are created wielding a halberd each will seem to climb out of the ground - strength of technique is split between the soldiers (For Example, A-Rank Glyph would mean C-Rank Soldiers). The Soldiers can be commanded to attack separate targets or to defend the user. The glyph can simply be used to create an attack where rock will be molded into Halberds (Small or Large depending on the scale of the Glyph itself) and will shoot towards a single target or can scatter from the ground at many targets.

Alternatively the glyph can fire the earth rocks into the air which can hit and smash into the opponent (with the user they would just rise around). The Glyph will spin around as the earth clumps together and is molded into a larger single entity that is wielding two Halberds, it will come down to attack a target or can keep spinning and defend the user, using it's whole body as a shield or using the halberds to attack a technique. This Specific Entity is big enough for it to stand above the user, a leg on either side of him. The entity can be commanded after creation.

- S-Rank Version can only be used twice and has two turn cooldown. No S-Rank or above Earth in the user's next turn.
- Must be created from the ground or an earth source. If used on a weaker mud technique it will solidify before this jutsu takes place
- A-Rank can only be used four times per battle
- Maxmium size a Glyph can be is up to 4 meters in Diameter.
- Minimum size a Glyph can be is 2 meters in Diameter.
- Maximum of 4 Glyphs can be active at any given time
- Each Glyph Made is a Single use of this Technique, cannot make multiple Glyphs with One usage of the Technique
- Must be Taught by LonelyAssassin

‡ Declined ‡ I don't see as creating rock from this platform of pure earth chakra to be possible (referring to the Halberds). Not only that but there's simply way too much going on in this technique. It seems like 2 or 3 basic techniques thrown together.

Leaving all for NK.
 
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The Mockingjay

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Re: Custom Jutsu Submission

(Ototon: Fumei ni ekō) Sound Release: Echoes in the Unknown
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn active)
Damage: N/A
Description: Whilst in contact with a water source the user releases a steady stream of sound chakra into the water. The sound spreads across the surface of the water and gives it a unique vibration. With the sound chakra vibrating the water's surface the water becomes a sort of barrier against the opponents still chakra and therefore makes the opponent unable to stand on the water source, becoming 'human' in their abilities on water until the sound chakra is removed from the water.
-Only taught by Secret kom Skaikru-
-User must retain contact with the water source-

Declined - You vibating the water would mean they just have to adjust their to that vibration and as we have seen ninja standing or running on rough sees, i don't believe this would work the way you want it to.

(Ototon: Bitoku) Sound Release: The Virtue
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: A technique in which the user channels sound into a surface or object that they have direct contact with, this action creating a wall of sound chakra around/on that surface, this sound chakra acts as a muffler or suppressor of sorts and silences any sound that would otherwise come from the effected object/surface/being. Technique can be used on scenery, objects and the users own self.
-Cannot be used to effect beings other than the users self, so this will not silence summoned animals or opponents.
- Silence will be in effect for three turns at which point the sound suppressor fades.
- Short range refers to the users need to be in touching distance of an object in order to plant this 'muffler'
- Can only be taught by Secret kom Skaikru.

Declined - sound isn't a layer type jutsu in the way you try to use it. DNR

(Ototon: Hantā wa hoero) Sound Release: Hunters Howl
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user stores a concentrated amount of sound chakra within an object they possess, then when that object is involved in a collision that would release any amount of sound, the sound chakra is released in every direction as a powerful wall of sound inflicting blunt damage and pushing anything short range of the impact away.
- Impact that detonates this blast must be efficient to make a sound.
- Sound blast travels short range of the impact, long range refers only to the distance that users can throw the object before impact.
-Taught by Secret kom Skaikru

Declined - similar to existing jutsu
 
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Byakuya K

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Re: Custom Jutsu Submission

Senbonzakura Kageyoshi
Type:Weapon/Supplementary
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description: Senbonzakura is a specially crafted sword that has a pure white guard and finest blade of steel. The sword is extremely sharp so in close combat, Senbonzakura is deadly. Because Byakuya is a Wind specialist, he can use his wind chakra to enhance the blade to cut through Lightning and Wind jutsu A-Ranked and below. The sword also has the ability to perform Wind techniques that require a slashing or swiping movement A-Ranked and below. However, the most prominent ability of this sword is that it is able to break the sword itself down on a molecular level to a state where it is just a thousand small blade fragments being carried around by a heavy and continuous burst of wind that surrounds the cloud of debris. As a mass of a thousand tiny, slender blade fragments, the sword can be used to attack an opponent from afar or defend the user in short range by manipulating the pieces of the sword to act as a whole. While the blades are supposedly too small to be seen normally, they reflect light in such a way as to resemble cherry blossom petals. This ability is A rank and takes appropriate chakra and deals appropriate damage for it's rank. Each offensive or defensive maneuver Senbonzakura does will count as a jutsu. If used in this form, it can only last for two turns before have to return to sword form in the sheath and recharge for three turns.
Note: Only Byakuya K can wield this sword unless permission was given.
Note: In sword form, it can only be wielded for three turns and used once per battle.
Note: In cloud form, it can only be used for two turns and used once per battle.

Declined - the shikai you've tried to make already exists in various forms.
 
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Akuma

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Re: Custom Jutsu Submission

(Fuuinjutsu: Sensuikan Sewa) - Sealing Arts: Namor's Empathy
Type: Supplemetary/Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: By applying the seal of Namor's Empathy anywhere on their body, which is in the shape of a of a Dolphin surrounding a Trident in a cresent form. The user will, once activating the technique through a handseal, be able to summon water onto the field immediately for techniques that require such water. The amount of water the seal can bring forth is endless, this is because there is a seal placed either at the bottom or the sides inside a large water source: such as lakes, pools, and even the sea itself. When the user needs so, the seal pulls in the required amount of water, and releases it through the other seal located with the user. Once the technique is activated through a seal, it remains active throughout the battle for further water techniques however spending 5 chakra per turn, whether they use it or not. And when using it, it is like any other passive technique which requires no time at all and can be used in the same timeframe as the water technique that will be used with the summoned water. Additionally, the user can manually place the seal of Namor's Empathy on an object or surface, and through a handseal, summon the desired amount of water onto that object or surface; In doing so, extending it's reach to Mid and Long range. When water is summoned at a distance it won't kill unless the target drowns or suffocates with it.

~ Can only be used twice per battle, lasting 4 turns each usage.
~ When summoning water from the seal on the user, it is always made short range anywhere around their person.

Declined - this is basically a jutsu that bypasses the need for a water source and unlimited doesn't make sense. For this you'd need it to be like a B rank scroll to summon a small source of water. Much like when you summon a fire beast. I wont be approve seals that use the body as a medium like this
 
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Scorps

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Re: Custom Jutsu Submission

±± Archiving the Custom Jutsu Thread ±±

Despite being something that most members don't feel, there are issues associated with threads that are simply too big, have too many posts and have in them long posts. Namely, editting posts, moving posts, deleting, etc, all of the moderation tasks in big threads often lead to errors and issues. Its something we all feel on our end.

This is why that, to prevent issues, we will archive this thread and open up a new CJ thread like we did in the past.

The other thread will open for submissions once this thread is fully checked. Thank you.
 
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