Re: Custom Jutsu Submission
Type: Offensive
Rank: A-rank
Range:Short - Mid
Chakra Cost: 30
Damage Points: N/A (60 when the increasing the size of the jutsu method used)
Description: While performing a technique that requires so much focus and would put pressure on the person such as Raikiri, Chidori, any variation of Rasengan or any other technique that would put pressure on the opponent due to the high concentration and chakra manipulation of the technique[/B], the user puts his chakra into the opponent's nervous system, leaving the opponent trapped in an illusion. This illusion is different than most other illusions, it wouldn't cause the opponent to see something happening which in reality doesn't exist or any thing of that sort. This illusion would cause the opponent to feel pain in the limb which he uses the technique with (hand in Rasengan's, Raikiri's and Chidori's case). The illusion would cause the opponent to see the technique they are performing fading or maximizing (depending on the user's will) due to the misuse of the chakra manipulation of the technique. The aftereffects would depend on the the way the user chooses the technique to go with. If he chooses to make it so that the opponent's technique maximizes, it would cause the technique to explode in the illusion, leaving the opponent with mental pain. If, he chooses to make it so that the technique would fade, the damage would be at the limb performing the technique, which would cause it's paralyzes.
[/B]
Note: No genjutsu technique higher than A-rank the same turn
Note: Lasts 3 turns
Note: Can only be used three times per battle
Note: The technique the opponent is performing would be cancelled and he wouldn't be able to use the limbs that was damaged in the illusion in either usages.
Note: Effects of the illusion lasts the technique's duration.
Note: Can only be taught by Kamishiro
Declined - all gen need a method of induction, a motion, handseals, light , sound ect...
Edited. Removed the mental pain part for the second usage.
(Mokuton: Mandragorun Officnarumin) - Wood Release: Mandragora officinarum
Type: Supplementary
Rank: S rank
Range:Short - Long
Chakra Cost: 40 (-5 each turn for self sustaining)
Damage Points: N/A
Description: Mandragora officinarum also known as mandrake in short, is a special specie of plants that is like no other. Although, the only morphological difference between them and other plants may be the the shape of their roots which often resembles human figures, they had been developed by Hashirama to do a much further function. Normally, plants produce unheard sound due to the movements of it's leaves, that kind of movements is so limited that no particular sound is produced from them. However, that is where the development kicks in. The plants are enhanced with both normal pure chakra and wood chakra. The two kind of chakras only function as stimulation for the plants to further move, permitting the plants more rapid and frequent movement, from which an audible sound could be heard. Due to the fact that it is stimulated by chakra, the frequency of the sound could be controlled by the user will and it can varies between normal, beautiful rhythm that may calm the nervous system and put the opponent into sleep or a really loud sound with disturbed random waves that irritates the nervous system up to the fact the nervous are paralyzed and cannot function any further as long as the singing is heard. Being Mokuton, the plants can be created from anywhere in the battlefield or the user's bodies, and it can't affect the user unless he functions it to do so.
Note: The effect lasts until the plants are destroyed.
Note: Can't use any Mokuton technique higher than A-rank the same turn
Note: Can only be used twice
Note: Either effect whether it is sleeping or paralyzing requires one turn to take effect.
Declined - ima tell Lok about your harry potter rips O_< I kid, too much of sound release in it to be approved.
(Doton: Izou no Askaja) - Earth Release: Askaja's Legacy
Type: Offensive/Supplementary
Rank: S rank
Range:Short - Long
Chakra Cost: 40
Damage Points: 80
Description: A technique that depends on the sheer force of the user more than anything. While focusing his Doton chakra into one of his legs, the user stomps his leg on the ground with a lot of power. This stomp's purpose isn't direct, and as such, it requires at least one turn to be completed. What the stomp does is that, with the power enhanced with the doton chakra, it causes a lot of cracks in the ground. These cracks are scattered all over the battle field, originating from the user and expanding to long range from him. What the cracks would is that it would reach deep to the lava below, that is why it requires the turn limit. With the cracks connecting to the lava below, they are made so that they would act only to strong stomps due to enhancements with Mods (i.e Sage Mode, EIG, Lightning Armor) or any other Mode that enhances the physical power of the user. Under normal conditions, these cracks has no function and stomping on them would do nothing without any Mode, however, while being in a Mode that enhances the physical power, a stomp on the cracks would cause lava covering a great amount of scattered rocks to instantly erupt and attack the opponent. Due to the instant trigger, they wouldn't be able to be evaded through speed and have to be countered.
Note: Can't use any Doton technique higher than A-rank the same turn
Note: Can only be used twice
Note: The first usage of the technique is regarded an activation as it would create the cracks, therefore, a second usage would happen and the lava would erupt without any pre-activation procedures.
Declined - clashes with existing jutsu
[Genjutsu: Tamaranai Dan'atsu] - Illusionary Arts: Unbearable Pressure[Genjutsu: Tamaranai Dan'atsu] - Illusionary Arts: Unbearable Pressure
Type: Offensive
Rank: A-rank
Range:Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: While performing a technique that requires so much focus and would put pressure on the person such as Raikiri, Chidori, any variation of Rasengan or any other technique that would put pressure on the opponent due to the high concentration and chakra manipulation of the technique, the user puts his chakra into the opponent's nervous system, leaving the opponent trapped in an illusion. This illusion is different than most other illusions, it wouldn't cause the opponent to see something happening which in reality doesn't exist or any thing of that sort. This illusion would cause the opponent to feel pain in the limb which he uses the technique with (hand in Rasengan's, Raikiri's and Chidori's case). The illusion would cause the opponent to see the technique they are performing fading or maximizing (depending on the user's will) due to the misuse of the chakra manipulation of the technique. The aftereffects would depend on the the way the user chooses the technique to go with. If he chooses to make it so that the opponent's technique maximizes, it would cause the technique to explode in the illusion, leaving the opponent with mental pain. If, he chooses to make it so that the technique would fade, the damage would be at the limb performing the technique, which would cause it's paralyzes as well as mental damage.
Note: No genjutsu technique higher than A-rank the same turn
Note: Lasts 3 turns
Note: Can only be used three times per battle
Note: The technique the opponent is performing would be cancelled and he wouldn't be able to use the limbs that was damaged in the illusion in either usages.
Note: Effects of the illusion lasts the technique's duration.
Note: Can only be taught by Kamishiro
Declined - how would reducing the jutsu cause mental damage? The rest is fine and not sure on the paralysis part
Type: Offensive
Rank: A-rank
Range:Short - Mid
Chakra Cost: 30
Damage Points: N/A (60 when the increasing the size of the jutsu method used)
Description: While performing a technique that requires so much focus and would put pressure on the person such as Raikiri, Chidori, any variation of Rasengan or any other technique that would put pressure on the opponent due to the high concentration and chakra manipulation of the technique[/B], the user puts his chakra into the opponent's nervous system, leaving the opponent trapped in an illusion. This illusion is different than most other illusions, it wouldn't cause the opponent to see something happening which in reality doesn't exist or any thing of that sort. This illusion would cause the opponent to feel pain in the limb which he uses the technique with (hand in Rasengan's, Raikiri's and Chidori's case). The illusion would cause the opponent to see the technique they are performing fading or maximizing (depending on the user's will) due to the misuse of the chakra manipulation of the technique. The aftereffects would depend on the the way the user chooses the technique to go with. If he chooses to make it so that the opponent's technique maximizes, it would cause the technique to explode in the illusion, leaving the opponent with mental pain. If, he chooses to make it so that the technique would fade, the damage would be at the limb performing the technique, which would cause it's paralyzes.
[/B]
Note: No genjutsu technique higher than A-rank the same turn
Note: Lasts 3 turns
Note: Can only be used three times per battle
Note: The technique the opponent is performing would be cancelled and he wouldn't be able to use the limbs that was damaged in the illusion in either usages.
Note: Effects of the illusion lasts the technique's duration.
Note: Can only be taught by Kamishiro
Declined - all gen need a method of induction, a motion, handseals, light , sound ect...
Edited. Removed the mental pain part for the second usage.
(Mokuton: Mandragorun Officnarumin) - Wood Release: Mandragora officinarum
Type: Supplementary
Rank: S rank
Range:Short - Long
Chakra Cost: 40 (-5 each turn for self sustaining)
Damage Points: N/A
Description: Mandragora officinarum also known as mandrake in short, is a special specie of plants that is like no other. Although, the only morphological difference between them and other plants may be the the shape of their roots which often resembles human figures, they had been developed by Hashirama to do a much further function. Normally, plants produce unheard sound due to the movements of it's leaves, that kind of movements is so limited that no particular sound is produced from them. However, that is where the development kicks in. The plants are enhanced with both normal pure chakra and wood chakra. The two kind of chakras only function as stimulation for the plants to further move, permitting the plants more rapid and frequent movement, from which an audible sound could be heard. Due to the fact that it is stimulated by chakra, the frequency of the sound could be controlled by the user will and it can varies between normal, beautiful rhythm that may calm the nervous system and put the opponent into sleep or a really loud sound with disturbed random waves that irritates the nervous system up to the fact the nervous are paralyzed and cannot function any further as long as the singing is heard. Being Mokuton, the plants can be created from anywhere in the battlefield or the user's bodies, and it can't affect the user unless he functions it to do so.
Note: The effect lasts until the plants are destroyed.
Note: Can't use any Mokuton technique higher than A-rank the same turn
Note: Can only be used twice
Note: Either effect whether it is sleeping or paralyzing requires one turn to take effect.
Declined - ima tell Lok about your harry potter rips O_< I kid, too much of sound release in it to be approved.
(Doton: Izou no Askaja) - Earth Release: Askaja's Legacy
Type: Offensive/Supplementary
Rank: S rank
Range:Short - Long
Chakra Cost: 40
Damage Points: 80
Description: A technique that depends on the sheer force of the user more than anything. While focusing his Doton chakra into one of his legs, the user stomps his leg on the ground with a lot of power. This stomp's purpose isn't direct, and as such, it requires at least one turn to be completed. What the stomp does is that, with the power enhanced with the doton chakra, it causes a lot of cracks in the ground. These cracks are scattered all over the battle field, originating from the user and expanding to long range from him. What the cracks would is that it would reach deep to the lava below, that is why it requires the turn limit. With the cracks connecting to the lava below, they are made so that they would act only to strong stomps due to enhancements with Mods (i.e Sage Mode, EIG, Lightning Armor) or any other Mode that enhances the physical power of the user. Under normal conditions, these cracks has no function and stomping on them would do nothing without any Mode, however, while being in a Mode that enhances the physical power, a stomp on the cracks would cause lava covering a great amount of scattered rocks to instantly erupt and attack the opponent. Due to the instant trigger, they wouldn't be able to be evaded through speed and have to be countered.
Note: Can't use any Doton technique higher than A-rank the same turn
Note: Can only be used twice
Note: The first usage of the technique is regarded an activation as it would create the cracks, therefore, a second usage would happen and the lava would erupt without any pre-activation procedures.
Declined - clashes with existing jutsu
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