[ARCHIVE] Custom Jutsu Submission - II

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SSW Imp

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Re: ±±Custom Jutsu Submission±±

Kuchiyose no Jutsu:Apu King of the Camels (Summoning Technique: Apu King of the Camels)
Type: Summoning
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description:The user cut their palm, and preforms a string of 5 handseals, summoning Apu. Apu is the leader of the camel's. He is a giant double humped camel standing at about the same height as Gambunta. He can use up to A rank water jutsu, using his large water supply in both his humps. Because of his large frame, he is very durable and can withstand very harsh temperatures and terrain. He can communicate with the user by speaking. Although he is gigantic, he can still move very quickly, having many similarities of a horse. 2 times per battle, he can use
(Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.
Note;
-Can only be summoned once per battle
-Lasts for 5 turns
-Has to have signed the Camel Summoning Contract

Kuchiyose no Jutsu:Kronk of the Hills (Summoning Technique:Kronk of the Hills
Type: Summoning
Rank:A
Range:Short
Chakra:40
Damage:N/A
Description:Kronk is an average sized Camel that can be summoned by cutting drawing blood on the hand by a cut, and preforming a string of 5 handseals. After summoned, Kronk can carry items for the user, carry the user across harsh terrains, and accompany the user into battle. Although Kronk does have a hump, he can only use up to A rank wind jutsu.
Restrictions
-Can only be summoned once per battle
-Stays on battlefield for 4 turns
-needs to have signed the Camel Summoning Contract
_______________
-All Declined- A link to the summoning contract's approval is mandatory.
Resubmitting

Kuchiyose no Jutsu:Apu King of the Camels (Summoning Technique: Apu King of the Camels)
Type: Summoning
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description:The user cut their palm, and preforms a string of 5 handseals, summoning Apu. Apu is the leader of the camel's. He is a giant double humped camel standing at about half the height as Gambunta. He can use up to S rank water jutsu, without the need for handseals, using his large water supply in both his humps. Because of his large frame, he is very durable and can withstand very harsh temperatures and terrain. He can communicate with the user by speaking. Although he is gigantic, he can still move very quickly, having many similarities of a horse.
Note;
-Can only be summoned once per battle
-Lasts for 4 turns
-Has to have signed the Camel Summoning Contract


 Approved  Edited. Ok, if he can use water techniques then he can also use that one. Pushed it to S-Rank techniques and reduced his size. He's already too big to be used in battle decently anyway so he was too big. No summon that has abilities can stay on the field more than 4 turns. Also, he doesn't have hands so you need to be careful when you say your summons can use techniques... If they don't have hands and you don't mention it, they can never use techniques that need handseals which will make them virtually useless.​

Kuchiyose no Jutsu:Kronk of the Hills (Summoning Technique:Kronk of the Hills
Type: Summoning
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description:Kronk is an average sized Camel that can be summoned by cutting drawing blood on the hand by a cut, and preforming a string of 5 handseals. After summoned, Kronk can carry items for the user, carry the user across harsh terrains, and accompany the user into battle. Although Kronk does have a hump, he can only use up to A rank wind jutsu.
Restrictions
-Can only be summoned once per battle
-Stays on battlefield for 4 turns
-needs to have signed the Camel Summoning Contract





 Approved  Edited. Chakra info was wrong. PS- Don't bold all your submission. On resubmission you bold only the changes you made, nothing more. I checked it but next time I won't. Be sure to read the first post of this thread thouroughly.​
 
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Bloo

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Re: ±±Custom Jutsu Submission±±

Signed toads

(Kuchiyose no Jutsu: Greninja) Summoning Technique: Greninja
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:
The user will either bite their thumb to draw blood. Once the the blood is drawn the user will perform the required handseals to summon Greninja. Greninja's body and legs are purple, with single large white spots on its legs, arms, and over its eyes. Its back feet have two toes, while its front feet have three toes. Its feet are webbed, and it has a yellow chest and a yellow-and- purple face. It has eyes with white sclera, red irises, and white pupils. A large, projecting purple stripe runs down the middle of its head, with projecting blue stripes in between its large, yellow ears. Its mouth is hidden behind a large, pink tongue that wraps around Greninja's neck and extends outward behind its head. Greninja is a proficient user water release and thus can perform up to A rank techniques. He can perform handseals like most toads despite not having the normal number of fingers in his hands. Greninja is also capable of keeping up with the speed of any ninja unless they have enhanced speed. Greninja is 1.5 meters tall. Greninja has a special move called Water shuriken. Using his great ability in water style Greninja is to create a giant shuriken from the moisture in the air. The shuriken is as big as normal giant shuriken except there is no hole in the middle. Greninja will then throw the shuriken. While the shuriken is in flight Greninja can clap his hands to cause the shuriken to burst apart and form into four smaller shuriken, each one being 1/4th the size of the giant shuriken.

-Stays on the field for four turns.
-Summoned once per battle.
-Water shuriken counts as a move, is Equivalent to a S rank and can be used twice.
-If the water shuriken is used twice Greninja leaves the field

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 Approved  Added a small note in the middle of the description about handseals.​
 
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Akuma

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Re: ±±Custom Jutsu Submission±±

(Fuuton: Seono Kiattsu) - Wind Style: Aid of the Cyclone
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A (+15 damage to Earth techniques used on)
Description: A supplementary technique used to aid earth techniques in area's they lack prowess, mainly their natural weakness. Seono corrupts earth technique to deal slices with wind, however because it requires an existing earth technique to fuction, alone it carries no damage points. Basically, after creating any solid earth technique, by waving a single handseal (Dragon) - imbuing wind chakra into the existing earth. The wind would leek out of the earth technique itself and clad itself onto the every part of the earth body, creating a coat of spinning wind around the earth technique. Working as an extra layer of skin, thin enough, so that the earth does not lose it's shape nor it's offensive/defensive capabilities get dwarfed. Still however, providing slicing capabilities, in order to slice while still impaling or striking the foe with the earth technique aided by the thin slicing wind clad on it. The earth technique would remain the same, only with a light gray hue cladded onto it, which is the slicing wind. An earth spike for example, would remain as sharp as always, however in addition to it's gray hue, it'd also now provide small but sharp slices onto the foe, while stabbing them. This is a method used to defend the earth from it's natural weakness, lightning. It can be used on most earth techniques with a solid shape and structure, all within reason. It's useless when being used on techniques such as mud oriented and such. Despite the rank of the earth technique used on, this will remain B ranked. It follows natural weakness and strengths, regarding lightning, wind, and earth. The clad of wind does not enchance the earth techniques' speed in any way.

- Can only be used on 1 earth technique per use.
- Can only be used x5 per battle.
- Cannot be used in consecutive turns.


 Declined  This has already been done in more than one way. DNR​
 
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Vegeta

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Re: ±±Custom Jutsu Submission±±

( Katon: Reiji no shakunetsu ) - Fire Release: Scorching Rage
Type: Defensive/Supplemental
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: After performing the Tiger hand seal the user will channel their Katon chakra thru both legs into the ground which will encircle the user in a half meter radius away from the users body in a golden fiery aura of chakra which peaks a half meter above the users head protecting the user and burning anything that touches it.
-Must be taught by ~Vegeta~


 Approved 
 
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Re: ±±Custom Jutsu Submission±±

(Iaido: Moongningu Sutaa Doragon) Art of Quick Drawing and Re-sleathing the Sword : Morning Star Dragon
Type: Offensive
Rank: S - Rank
Range: Short
Chakra: 40
Damage: 80
Description: This technique is based on the art of the Iaido, but rather than swiftly drawing the blade, the user will firstly draw the blade from the sleathe attempting the original Iaido. However when they do this, by slowing down there chakra flow the user will slow do their movements for a split second causing the blade to actually miss the target, though this is done by also angling the blade in a direction away from the target. With the target attempting to counter or avoid the slash, the user will channel a rush of chakra into the frontal parts of their few releasing a sudden burst of chakra, while placing their hand on the edge of the sword lunging the blade into the body of their target.
-Can only be used by Samurai
-Speed of thrust is equal to the users ranking.
-Can only be used twice per battle.


 Declined  Description isn't make sense. You need to reword it. I tried invisioning it in my head and it simply didn't work. What you describe isn't...It simply doesn't make sense. And if I can't understand it, regular opponents won't.​

(Ni Ken Ryu : Pasu ni Nokoranai) Two Sword Style: No Path Remains
Type: Offensive
Rank: A - Rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user hold two swords will first resleathe the two blades into their scabbards where the user will then crouch downward onto their feet, until they are in a position where they are slightly above the ground. Placing their hands on the opposite sword with each hand(placing left hand on right sword, vice versa with others). The user will then channels their chakra into their feet increasing the power of their swords and using the art of Iaido will draw their swords from the scabbards again at twice the speed of the normal Iadio by applying chakra flow into the tips of each blade releasing a surge of chakra that will push the swords out faster. They will then unleash an X-shaped wave of chakra from the blades that will tear through the ground destroying anything within range of the attack. This is a combination of Iaido and Samurai Sabre and will end the Samurai Sabre if active when using this move.
-Can destroy up to A – Rank Ninjutsu
-Can be used 3 times per battle
-Can only be used by a Samurai Bio


 Declined  This has already been done. FYI: 99.99% of Zoro's moves have been made in our RP in one way or another. DNR​

Summoning Animal: Pony
Scroll Owner: Reki
Other Users who have signed contract:
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: Rainbow Dash, Pinkie Pie
Description and Background: A pony is a small horse related animal. Depending on context, a pony maybe considered horse that is under an approximate or exact height at the withers, or a small horse with a specific conformation and temperament. There are many different breeds. Compared to other horses, ponies often exhibit thicker manes, tails and overall coat, as well as proportionally shorter legs, wider barrels, heavier bone, thicker necks, and shorter heads with broader foreheads. The word "pony" derives from the old French poulenet, meaning foal, a young, immature horse, but this is not the modern meaning; unlike a horse foal, a pony remains small when fully grown. However, on occasion, people who are unfamiliar with horses may confuse an adult pony with a foal.


 Declined 
 
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Re: ±±Custom Jutsu Submission±±

Kichigai-Hatto Takanari | Mad-hatters Song
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: This jutsu is to be used on the opponent after said opponent has gotten hit and/or been affected by a loud Ototon jutsu in the previous turn or move, amplifying the ringing in their inner ear with the use of chakra 10 fold. This works by how the ears react to hearing very loud sounds and the ringing that occurs after, which is often due to damage caused to the microscopic endings of nerves in your inner ear. This jutsu gradually amplifies the after-effects of being exposed to large amounts of loud sound, first high pitch ringing will be heard dealing no damage other than being annoying. By the second turn if the jutsu hasn't been stopped, the opponent starts to hear it more, as it begins to become a distraction, sometimes causing the opponent to slip up. As the jutsu persists over a span of three turns the noise becomes louder and louder, eventually causing the opponent to lose all concentration and instinctively cover their ears , and receive internal damage signified by bleeding out the ears.
Note: Ringing lasts 3 turns
Note: If ringing isn't stopped, the opponent loses their hearing for another 3 turns
Note: Damage increases by intervals of ten until the final turn. I.e( +10 dmg,+20 dmg then finally +30)
Note: Can only be used once per battle
Note: Can only be taught by Mugen Ryukyu




 Declined  DNR.​
 
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Re: ±±Custom Jutsu Submission±±

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Summoning Animal: Thanator
Scroll Owner: ROSH2
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: The thanator (English meaning "dry mouth bringer of fear") is a creature that lives on amazon forest. biologists currently believe that it may be the apex land predator on amazon forest. Reminiscent of a Terran panther, this enormous, powerful animal is unique in its ability to lord over its territory and strike fear into the largest and fiercest of amazon forest creatures.


 Declined  No unreal animals. DNR​
 
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Re: ±±Custom Jutsu Submission±±

(Futsu no Taema Naku Henka Suru Kamereon) Buddha's Ever-Changing Chameleon
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A (-10 to release an affinity) (-10 per turn to convert its form into a chakra type)
Damage: N/A
Description: Buddha's Ever-Changing Chameleon is a Shakujō of debated origin. While legend has it that the weapon is the very Shakujō used by Hagoromo Ōtsutsuki, the Sage of Six Paths, legend and reality rarely coincide. Though many care not about the Shakujō's origins, those who do care agree that it is not the exact weapon used by the Sage, but it was most likely fashioned after it and has existed since the time of the Sage, despite having no physical defects or signs of age. From this, even more rumors and legends have sprung, including such that the Sage himself touched the Shakujō, however briefly, and from that contact the weapon gained "mystical powers". Whatever the truth behind the mysterious weapon is, its power is undeniable.
The weapon takes the appearance of a long wooden staff, 1.8 meters tall (as tall, if not slightly taller, than an average man), topped with a golden ring standing straight up on the end of the shaft. Interlaced into the golden ring are six smaller gold rings, generally positioned so that three hand on the left side, and three hand on the right side of the shaft. On the inside of each of the rings is a single kanji, representing "Human", "Animal", "Naraka", "Preta", "Deva", and "Asura", respectfully. On the golden casing connecting the large ring to the shaft of the Shakujō itself, the kanji for "Life" is written, as each kanji on the inner rings represents one of the six paths of reincarnation. Otherwise, the Shakujō is plain to look at, and appears to be nothing special. However, when the weapon mimics a chakra type, it takes on a tinge of a color which generally represents the chakra type. For example, the wood and gold may take on a reddish hue when mimicking Katon, or it may become a rustic brown while mimicking Doton, and so on and so forth.
Abilities:
(Kamereon no Iro Henkō) Chameleon's Color Change - This is the primary ability of Buddha's Ever-Changing Chameleon. With this ability, when the Shakujō comes into contact with a type of chakra, the Shakujō itself "memorizes" the characteristics of said chakra type and adapts to mimic it. For example, when a fireball passes over the Shakujō, it "feels" the characteristics of Katon chakra and takes on their properties, making it resilient to wind-based technique, vulnerable to water-based technique, and allowing it to inflict weak burns upon contact. This ability is available to both techniques used by the user, as well as techniques performed by one's opponent. That is what gives the Shakujō its strength; the ability to mimic the traits of an opposing chakra type and allow the user to fight on-par with said chakra type through use of the Shakujō, so long as the weapon has made physical contact with the a form of the chakra type it intends to mimic. The user, while holding the Shakujō, may release the affinity granted to Buddha's Ever-Changing Chameleon at any time they wish, reducing the weapon back to its normal form without any characteristics or special abilities granted by having absorbed a chakra type. Additionally, the user may not choose for their Shakujō, while in its "base form", to not absorb a chakra type it comes into contact with; the ability is "subconscious", so to speak, as the weapon takes on new characteristics of its own accord as soon as its possible.
(Kamereon no Kyasutoofusheru) Chameleon's Cast-Off Shell - One of the more basic techniques of Buddha's Ever-Changing Chameleon, the Chameleon's Cast-Off Shell refers to the skin shed by a Chameleon which is left behind. Essentially, this technique is a type of Henge, or Transformation, which conceals the Shakujō's true form. When entering battle, the weapon is always "shelled", or rather, is always transformed by a higher-level Henge than the E-rank Academy version into a form which suits the user (to be stated in the bio). Before any abilities of Buddha's Ever-Changing Chameleon can be used, its "shell" must be "cast off", or in other words, the Henge must be canceled. When this special Henge is canceled, a bright light is emitted from the "shell", which takes the place of the generic puff of smoke. The light blocks vision as well as the generic puff of smoke does.
(Kamereon no Nagashi Hifu) Chameleon's Shedding Skin - Once the Shakujō has taken on the characteristics of a chakra type, the user is capable of rendering its physical form into that of a Shakujō comprised completely of said chakra type. For example, if Buddha's Ever-Changing Chameleon took on the characteristics of Katon, while using the "Chameleon's Shedding Skin" ability the Shakujō would become a perfect replica of itself, comprised solely of flame. While the weapon is in this "mode", the user must be in physical contact with the Shakujō, as well as the user is unable to utilize chakra unless it is in the same form as their Shakujō. Additionally, the Shakujō has the ability to contain its form at the point of contact with the wielder (usually the palm) in such a way that if the weapon takes on a form which would normally be dangerous, the user will still be able to touch their weapon without harm. Meaning, going back to the earlier example, if the weapon was comprised of flame the user could only use chakraless techniques and Katon. Additionally, where the user's hand is holding the Shakujō, they will not be burned by the flames. This ability becomes a burden on the user if it is used when the weapon has taken on a chakra type of the opponent which the user is unable to mold, leaving them unable to do anything related to chakra aside from keep the "mode" active.
Restrictions: To begin, only those allowed by the member Sharingdork may wield Buddha's Ever-Changing Chameleon. Additionally, to avoid paradoxes in battle and the Ninja World, as only one of these weapons exists, a "hierarchy" shall be created while users are training to utilize the weapon correctly as to who may use the weapon should two wielders fight.
The Shakujō itself is very resilient to attack, especially in its "base state". Being that its primary ability is to absorb the characteristics of chakra types through physical contact, Buddha's Ever-Changing Chameleon cannot be destroyed by attacks of S-rank and below; however, empowered S-rank techniques, as well as Forbidden-rank techniques may damage and even destroy the weapon.
(Kamereon no Iro Henkō) Chameleon's Color Change - Buddha's Ever-Changing Chameleon can only maintain the affinities of a chakra type for three consecutive turns before reverting back to its "base state". Additionally, it costs a move to alter its characteristics when it mimics an opponent's technique, but the ability is passive when used by the user's technique, only requiring the technique itself which triggers the Shakujō's "Color Change". It also counts as a move when the weapon is forced back into its "base state", but is passive when it exceeds its "three-turn" rule. When the Shakujō has taken on the characteristics of a chakra type, it gains the strengths and weaknesses of said chakra type. To return once again to the Katon example, when the weapon has Katon characteristics, its resilience to Katon and Fuuton increases, meaning that only empowered Forbidden-ranked techniques of these elements may break it, while it becomes weak to Suiton, allowing S-rank Suiton to damage the Shakujō. With that said, the Shakujō becomes resilient to the same chakra type as its characteristic, as well as all chakra types its characteristics are strong against, while it is weak to chakra types its characteristics are weak against. To avoid paradoxes, should the chakra type Buddha's Ever-Changing Chameleon mimics be weak to itself, the Shakujō is weak to the chakra type which it is mimicking.
(Kamereon no Kyasutoofusheru) Chameleon's Cast-Off Shell - When Buddha's Ever-Changing Chameleon is in its "shelled" state, it is considered to be "sealed" in accordance to the "one custom weapon per battle" rule, as well as the "custom weapons which were not made by the wielder must be summoned" rule. While in its advanced Henge state, the weapon is considered to be merely what its Henge is, so as to avoid its Henge form being unavailable when using other weapons, should this form be characteristic for the biography wielding it. This being said, Buddha's Ever-Changing Chameleon may exist in the same battle as a different custom weapon being used by the wielder of Buddha's Ever-Changing Chameleon without violating Custom Weapon Rules, as it is in its transformed form, considered "sealed", and cannot use any of its abilities. To release the transformation costs one move, and as such follows the same rules and restrictions as would summoning a Custom Weapon to battle.
(Kamereon no Nagashi Hifu) Chameleon's Shedding Skin - It costs a move in order to change the physical form of Buddha's Ever-Changing Chameleon into the form of the chakra type it is mimicking, though it leaves said state passively. While there is no set limit on how long the Shakujō may remain in this form, it may only mimic any given chakra type for three consecutive turns, giving this mode an inherent limit of three turns. Additionally, keeping the Shakujō in this mode is chakra taxing, and limiting in the way of what techniques the user may perform. Finally, Buddha's Ever-Changing Chameleon is considered to be an S-rank jutsu of whatever chakra type it is mimicking while in this form, giving it the strengths and weaknesses an S-ranked, Shakujō-shaped version of said chakra type. If the Shakujō is destroyed in this form, the weapon is destroyed until the end of the fight (in terms of the NW, until the end of the event it was used in).
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The fact is, with both Obito's Shakujō and Buddha's Ever-Changing Chameleon being based off of the Shakujō of the sage, they will have a similar appearance, only this is comprised of gold and wood as described, not the Juubi's malleable chakra.


 Declined  Nice ideas and all but you have severe issues here as well. First, its ONE weapon. Thus no, it can only be present in the NW in one instance. If someone you allow it to, summons it, then you cannot use it. Don't overcomplicate something which is simple. The fact that it can be any weapon you want has no interference in this. Also, no to the "will be mentioned in the bio" thing. Its mentioned here or it doesn't happen. This is the CJ, thus this is were you explain what it is and what it can do. Not in your bio. Also, it takes the properties of chakra it touches...ok, but only for the basic five. No on CEs or KGs. And I need you to add proper chakra costs. You basically gain an S-Rank elemental weapon once it touches a given element by a 10 chakra cost. No. Also, I think you forgot something. You make it so that this can mimic chakra, ok... but you do realize you cannot then defend from the attack. Using Fire as an example: I shoot fire ball, S-Rank, you touch it with the shakujo, making it fire...ok...but the fire still hits you. Its not because it transforms into a stick of fire that it will stop a fire ball. There is a flaw in how you use this in battle or how you explain it will be used actually. The ability to mimic chakra and then transform it into that chakra form is ok. But the moment you make this happen on contact with enemy techniques, you basically make a hole in your description as you don't state how you deal with said opposing technique. And then once it gains that element, it gains those weaknesses but you then describe it can be transformed into that element and gain those weaknesses and what not. From what I can see, you state the same twice. Reword the abilities, find a way to go about that hole, redo the chakra costs, etc.​
 
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Re: ±±Custom Jutsu Submission±±

(Anansi no) Anansi
Rank: B
Type: Supplementary
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: Anansi is a spider puppet that covers the whole back of the user like a backpack. Its completely black with poison tipped fangs. It's eight legs are located within the body and can be extended up to 10 meters and retracted at any time. The legs are made out of metal and can detach and reattach from the body just like Crow's arms. There's a compartment inside Anansi that holds the scrolls of other puppets and can be dispensed through the mouth of the spider. On each leg, there is a tiny hole at the tip in which the user can use to release senbons. On the top part of the back there is a red hour glass shape marking that can be slide open to release a Ration infused metallic net that looks like the pattern of a spider web or a stream of poison gas. When the net is released, it will ensnare the target and paralyze them for one turn. Anansi can use all of the general puppetry techniques.
Notes:
~The net can not be cut by normal ninja tools.
~The net can only reach up to Short range.
~The stream of poison gas can reach up to mid-range.
~If bitten by the fangs, the opponent have only one turn to treat the infected area or they'll pass out, not die.
~Can only be used by OG Smoove and those he allows.

It looks like this.
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 Declined  Do you have a sasori bio to be able to make a poisoned puppet? Only Sasori bios can have poisoned puppets.​


(Susumeru Kugutsu No Jutsu) Advance Puppetry Technique
Rank: C
Type: Attack/Defence/Supplementry
Range: Short-Long
Chakra Cost: 15(-6 each turn its used after wards)
Damage: N/A
Description: This is a more advance version of Puppetry Technique. The difference is that the chakra threads can reach out to long range to control puppets and control the limbs of his opponent for a split second just like how Kankuro made Naruto trip by pulling his leg with the chakra thread. The same thing can also be done on tangible techniques that are C rank and below.
Notes:
~Can only control a maximum of two different puppets for the whole battle while activated.
~Can only be used by OG Smoove and those he teaches.


 Declined  DNR. No advanced versions of cannon techniques like that.​
 
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Shadou

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Re: ±±Custom Jutsu Submission±±

(Katon: etoku meido)Fire Release: Grasp of Hades
Type: Offensive/Supplementary
Rank: A
Range: Short/Mid
Chakra: 30
Damage: 60
Description: The user will stomp their foot and release fire that travels along the ground, splitting up to the sides of the opponent where the fire will then rise and take on the form of two hands. The hands will then grab onto the opponents legs, holding him in place while burning through their skin.
Note:Can only be taught by Shadou
Note: Can only be used 3 times


 Approved 

(Katon: Ringu Makai)Fire Release: Ring of Hell
Type: Offensive
Rank: S
Range: Short/Mid
Chakra: 40
Damage: 80
Description: After performing the tiger hand seal, the user will release a ring of fire that surrounds the user and the opponent. By quick hand movements, the user can control sections of the fire to rise where he can then direct them to come at the opponent as a fireball from different angles. The ring of fire covers a wide range.
Note:Can only be taught by Shadou
Note: Can only be used 3 times in a battle


 Declined  Sorry, similar to exsting techniques. DNR​

(Pa-puru Chuushin) Purple Heart
Type:Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will drive the hilt of their sword into the enemies throat then quickly pull the sheath off the sword with one hand, where they will then strike the opponent with the sheath. The user will then perform a forward slash with their sword, piercing though the opponent’s chest.
Note: Can only be taught by Shadou


 Declined  I don't understand why this is A-Rank or its use tbh. Make it C-Rank and try to make it useful.​
 
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Uzumaki Naruta

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Re: ±±Custom Jutsu Submission±±

(Signed Kite contract )

(Kchuysei: Allerie) Summoning: Allerie
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user bites her thumb drawing blood and then she summons Allerie. It is summoned directly within short range from the user. It is as big as Sasuke´s hawk, weighting around 500 kg allowing her to carry people or object up to a total of three times her weight. Allerie has strong wings that allows her to fly for very long periods of time long ranged with the ground. Allerie has an affinity to Wind style, being able to use Wind jutsus the user knows without using any handseals (including those that require a fan). Allerie has 5 layer of feathers in each wing, each layer with 500 feathers. She can coat her feathers with Wind chakra and then shoot them at the opponent by sweeping her wings forward. Allerie can also use her wings as a shield for the summoner, protecting the user. Allerie will stay active in battle until the summoner dismisses her or until she has used all her feathers.

Notes:
- Can use Wind Jutsus up to S-rank
- Feathers can be fired up to 2 times per battle.
- The feathers can reach up to long range
- The feathers´ attack equals to an S-rank technique
- For each time Allerie´s wing is used for shielding or Allerie is attacked, the amount of times she can fire the feathers is reduced by one
- Can be summoned once
- Allerie lasts 4 turns in battle


 Approved  Though you forgot to actually define how strong her wing defense is. This means it can only defend against freeform stuff like basic weapons.​
 
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Troi

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Re: ±±Custom Jutsu Submission±±

Gunbai (軍配; Literally meaning "army arrangement") or gunbai uchiwa (軍配団扇; Literally meaning "army arrangement fan")
Type: Weapon
Rank: S
Range: Short - Med
Chakra: 20 to summon
Damage: N/A


Description: A gunbai is a non-folding fan, usually made of wood.

Madara holding his gunbai:

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Abilities: The gunbai in this case is meant to be used with wind chakra and can fan out great wind attacks. When you exert your chakra into your gunbai, you can either use a wind attack or a fire attack and push it/make it stronger with the wind used with your gunbai.

Additionally: You can use your wind chakra with your gunbai to deflect projectiles like kunai, shuriken, etc.

More Info:

Madara Uchiha during his lifetime was famed for the use of this fan in battle. Obito Uchiha would later wield this fan while posing as the legendary Uchiha, before returning it to his reincarnated ancestor during the Fourth Shinobi World War. It is a wide fan with tomoe on it and has a long handle with bandages wrapped around the base, as well as having a long chain attached to it. In the past, when Madara used it, it was brown with a black border, with red tomoe, and a chain was attached to the handle that appears to have been connected to his kama. When Obito started using it, it was depicted as having a purple tint with a black border, and tomoe design on it, with the chain appearing to enter his sleeve. During the Third Shinobi World War it was seen hanging on a wall inside the caverns of the Mountains' Graveyard.

(If I messed up, sorry. Still new to this. :p )


 Declined  Please read the first post of this thread to understand how to submit a technique. Also, this is a cannon weapon so you cannot make it into your custom weapon. DNR​
 
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Trollo Lucilfer

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Re: ±±Custom Jutsu Submission±±

(Doton: Marui Ichuu Hei) - Earth Release: Rounded Moving wall.
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
To defend against an attack, the user perform the Tiger → Rat → Snake hand-seals and channels a huge amount of his Earth chakra into the ground, then he shall use shape manipulation to cause a rounded 20 ft wall of earth to rise from the ground around him. The wall spins in circles around the user and keeps spinning for one round, protecting the user from attacks. The wall can cause a huge damage to the opponent on impact.

-Can only be taught by megaamine.


 Declined  This is the same as a cannon earth wall basically and the same as many other earth walls trhoughout the RP. Also, A-Ranks always have restrictions. No exception. DNR​
 
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Pain..

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Re: ±±Custom Jutsu Submission±±

[Rinji Geijutsu: Ya Hisaki] - Raven Arts: Arrow of Flames

Rank: S
Type: Attack
Range: Short - Long
Chakra: 40 [+5 if the user makes the arrow explode]
Damage: 80
Description: This Raven summoning has been taught to all the ravens who are capable of using fire release, this technique is one of the many techniques ravens are able to use but like i said, only those ravens who could use fire release are the only ones to be able to use this technique. This technique is based on the raven focusing a large amount of fire chakra on his/her stomach once done that raven will turn all that chakra into a large arrow of flames (exactly 7ft long), once the raven has done this the raven will open his/her peak and with extreme force the arrow will be shot at its direction, this arrow is able to pierce through large trees, kunai, shurikens and such to an extend obviously but there is an add-on to this technique, if the user who summoned the raven is on top of the raven he/she could make the arrow burn anything on its way by making it explode just by using the 'Tiger' hand sign, the explosion is able to cover most of the range within where is been exploded.

  • Only ravens who are capable of fire release are able to use this technique.
  • Only able to be used once per battle.
  • +5 chakra if the user makes the arrow explode.
  • To make the arrow explode the user has to be on top of the raven.
[Rinji Geijutsu: Migoto Ne] - Raven Arts: Beautiful Sound

Rank: A
Type: Supplementary
Range: Short - Long
Chakra: 30 [+5 if the user wants the enemy to visualize something else]
Damage: N/A
Description: Beautiful sound is a useful genjutsu which has been taught throughout history on the raven's world. Ravens are capable of using this technique if they know Genjutsu up to A-Rank obviously, if they don't then is useless. This technique is based on a sound that the Raven makes, is like a low pitch that reaches long-range within one second and it echos nonstop, once the enemy has heard the raven singing the enemy will be caught on the genjutsu which let's the enemy visualize that he has been summoned to the raven's world when he really is still within the battlefield but what makes this technique so special is that the raven could control the picture the enemy makes if the user is on top of the raven, for example if the enemy has been caught on the genjutsu and the raven or user wants the enemy to visualize something else besides being summoned to the raven world is possible if the user is on top of the raven.

  • Only ravens are able to use this technique.
  • If the user wants the enemy to visualize soemthing else is +5 chakra.
  • Only usable twice per battle.
  • Only ravens that know genjutsu up to A-rank are able to use this technique.

 Both Declined  When submitting summons or techniques that pertain to a summoning contract you need to link the signing or owning proof of the contract. Resubmit by linking said proof please.​
 
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Serpent

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Re: ±±Custom Jutsu Submission±±

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(Kchuysei: Ranpu) - Summoning Technique: Light
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: N/A
Description: The user will slam his hands together for the summoning. This summon's Light to the field. A white and red/organe snake with cobra flaps and an blade tail. Light uses this tail to smash and slice an opponent (capable of overcoming even B-Rank defenses) Light is the same size of your average Kyodalja. (Giant Snake) and is a master of Lightning Element, being able to use all lightning jutsu the user knows. Light can take one A-Rank attack and survive by shedding his skins afterwards, although this can only be done once through the use of the "Snake Body Shedding" technique. Like most Snakes, light is able to feel the vibrations through the ground to pinpoint and enemies location.
Note:
-Can only be Summoned once per Battle
-Summon last 5 turns
-Lightning counts as a Move
-Must sign Snake Contract
-Can only be taught by Serpent

Updating:
(Kchuysei: Gatagata) Summoning: Gatagata
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: This snake is the personal summon of Mikami Uchiha. (The Silent Serpent) and he is the Under-boss of all snakes. Gatagata ("ガラガラ" or "Geta-Geat" meaning "Snake of the Song") is very powerful, and able to stand his own against Gamabunta or even Manda. Long ago Manda and Gatagata fought for the thrown to rule over the snakes. the battle was fearsome and both snakes showed the ability to shed skin in a manner similar to the Body Replacement Technique or Body Shedding, which has been seen during the battle with Manda, Gamabunta and Katsuyu. Gatagata is also able to move underground. His scales are stronger then that of Manda's and sturdy enough to take on strong attacks, and remain intact, while providing as an safe shelter for anyone to hide inside his mouth. because of his Heavy red and black Scales he is very slow. Manda was able to take advantage of this and win there battle. he is able to shake his tell making a fine sound that throws off the equilibrium of the opponent consing them to lose balance, this proves as an excellent hunting tool.
Note:
-Can only be summoned by Serpent.
-Must be able to summon snakes.
-Can only be summoned once per battle
-Last for 4 turns
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(Kchuysei: Gatagata) Summoning: Gatagata
Rank: Forbidden
Type: Supplementary
Range: Short-Long
Chakra Cost: 150
Damage Points: N/A
Description: The user will slam his hands together for the summoning. This summons Gatagata ("Geta-Geat" meaning "Snake of the Song"). A 100 meter long snake who serves as the "Underboss" of all snakes. Gatagata is a dark gray snake with red stripes and a tan underbelly. Being ruffly the same size as Manda he has multiple sharp, knife like growths along his back and a Kunai styled tail with a rattle look to it which he uses to attack and enemy with powerful slashes and or stabs (capable of overcoming even A-Rank defenses) because of Gatagata's size and power, the user will need to use a large amount of chakra to summon him. This strains the user's chakra making then unable to use powerful techniques until there chakra recuperates. Gatagata is very powerful, and able to stand his own against Gamabunta or even Manda. Long ago Manda and Gatagata fought for the thrown to rule over the snakes. The battle was fearsome and lasted three nights. During this battle, Gatagata showed the ability to shake his rattle which he used to create a fine sound that throws off the equilibrium of Manda consing him to lose balance, this proves as an excellent hunting tool and allowed Gatagata to even the odds against Manda's speed. Gatagata also showed the ability to travel underground (even if its affected by up to A-Rank techniques) By the end of the battle Gatagata lost. This made Gatagata develop an hatred of Manda and other Giant Snakes because of this Gatagata refuses to fight along side other snake summons. Gatagata is a master of Sound Element and is able to use all sound jutsu the user knows. His scales are stronger then that of Manda's and sturdy enough to be completely immune to techniques A-Rank and below and techniques that only target a small part of his body (unless logicly fatal) Gatagata can take one large Scale S-Rank attack and survive by shedding his skins afterwards, although this can only be done once through the use of the "Snake Body Shedding" technique. Like most Snakes, Gatagata is able to feel the vibrations through the ground to pinpoint and enemies location.
Note:
-Can only be Summoned once per Battle
-Summon last a total of 5 turns
-Sound Jutsu and Rattle ability counts as a Move
-Cannot have another Snake Summon during this summon.
-Summoner cannot use S-rank or above Jutsu for 2 turns
-Requires sound element training
-Must sign Snake Contract
-Can only be taught by Serpent


 Both Pending  You know you need to post a link to signing the contract. No exceptions. Resubmit with said link. Sorry​
 
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Littlefinger.

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Re: ±±Custom Jutsu Submission±±

Ameton: Han'na no Namida | Rain Release: Tears of Hannah
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (+3 per turn active)
Damage: N/A (+15 to accelerated rain techniques)
Description: A rain technique that proves very useful to users of the element. It allows them to manipulate the speed at which raindrops fall to their advantage. By sending rapid or subtle waves of chakra into the raindrops and into the rainclouds themselves, the user may willfully accelerate or deccelerate the pace at which raindrops travel. This technique is executed at a very rapid rate as it does not require handseals, allowing it to be used almost in conjunction with other rain techniques in a similar manner to how quickly the Wave of Inspiration technique can be used with Water techniques. Eventhough not used with other rain techniques, this technique is still useful. For instance, by accelerating rainfall, the user can douse flames, flood areas of choice, etc at a faster rate. By deccelerating rainfall, the user can distract opponents, even reduce the speed at which other rain-based attacks reach him, etc. Of course, any such usage will be backed by sound reasoning and explanation in said move.
#Lasts 4 turns upon activation after which the user must wait 2 turns before activating again. User must wait 1 turn if the activation doesn't last for 4 complete turns.
#Requires .
#Usable 3 times per battle
#Can only be taught by Naizen.


 Declined  Because Rain techniques are already immensely fast by nature this has the potencial of opness written all over it. Try to figure a way to make it more feasible and define this "speed increase". Also, the flooding areas and what not, ok but without actually making a definition of it you cannot actually claim this. Normal rain can take forever to flood a crater how fast would it flood it with this technique? +15 is also a bit much... but if you can make the speed reasonable, then ok.​

Ameton: Torikkītōtasusheru | Rain Release: Tricky Tortoise Shell
Type: Supplementary | Attack | Defence
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A (+60 if used offensively)
Description: After performing the handseal sequence, Hare » Ram, the user focuses his chakra in a particular place within range, aggravating the moisture in that area, thus gathering rain around the target to form a desired shape made off of rain water with which he can shield, trap, drown, attack or defend the target. The desired shape forms very quickly thanks to the rapid nature of rainfall.
#Requires .
#Usable 3 times per battle
#Can only be taught by Naizen.


 Declined  This is just a rain version of a mixture between 2 of my own techniques. Sorry but DNR. Also, rain techniques require rain to be falling on the field...they aren't generated from nowhere.​
 
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Reborn

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Re: ±±Custom Jutsu Submission±±

Kirigakure no Jutsu: Kirigen Katsuki (Hidden Mist Technique: Mist Illusion Carrier)
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30 (-10 per turn)
Damage: N/A
Description: This is a unique technique that was created by a genjutsu master within the Hidden Mist village. This shinobi was able to transcend his ability in genjutsu to the point he could mix his yin chakra with the five elements. It is with this ability, he created this suiton based illusion based off his village’s signature technique. This technique, however, is nothing more than a catalyst or carrier for other genjutsu to be cast without the worry of range constraints. The user will make the four hand seals: Tiger  Ox  Bird  Rat in order to create a thick mist which is essentially a longer ranged version of the hidden mist technique though not as dense, incapable of fully blocking the field of vision of those in the field. What makes this mist different from other mists is that the chakra within the mist becomes a chakra sensitive medium to can carry and spread the effects of other genjutsu; basically this technique turns any other genjutsu within the mist into a water based illusion which uses the mist as a medium. The user, after casting the mist, can then use it as a medium for any genjutsu he may cast afterwards. He will still need to perform the hand seals and the requirements for the genjutsu he wishes, essentially casting it just the same but using the mist as medium enables him to mix it with his Yin chakra and effectively use it as a medium. The target will be put into the genjutsu by simply breathing in the mist or by having direct contact with it. When the mist and genjutsu are combined, the properties and limitations of elemental genjutsu are in affect for that illusion as it becomes a Water Illusionary Technique. Since the user will pour more chakra into this technique to keep it maintained, this mist cannot be blown away by wind techniques B-Rank and bellow as it will only stall the mist for a moment and it will reform within the atmosphere. Once a genjutsu is initiated into the mist and the victim is caught within the mist, they will experience the illusion’s affects.
Note: The technique cast within the mist becomes the rank of this technique due to the continuation of chakra and the enhancement of the elemental property
Note: This technique only works as a medium for A-Rank and below regular genjutsu (that is triggered with hand seals or without them but never through visual stimuli or similar)
Note: This technique can only carry the chakra and effects of one illusion at a time, if the user casts one illusion and then decides to cast another, the first illusion will fade and there will be a one turn laps before the second illusion takes effect.
Note: Aside from breaking the illusion through the restrictions of elemental gen, this mist only stays on the field for 4 turns, and can be attempted twice per battle.
Note: This technique can only be used by Reborn




 Approved 

Karakaru Gijutsu: Keiyaku Genjutsu (Caracal Arts: Contract Illusion Technique)
Type: Defensive
Rank: B-S
Range: Short-Long
Chakra Cost: 20-40
Description: This is a collaboration technique between originally between two caracals. However, when the caracals began entering contracts with shinobi, they extended their lessons unto them. This technique was created to have partners be able to assist the other when faced with a genjutsu without being by their immediate side. The first part of this technique is a mental link that allows both the summoner and the caracal to determine the mental state of each other. This is an application of the Caracal’s chakra sensitivity and chakra sensory abilities. The summoner will use the tiger hand seal and the caracal will purr. The second part of this technique comes when either summoner and/or caracal falls under an illusion. This knowledge will be passed onto the other via the mental link and with their expertise in genjutsu the partner(s) will cast a counter illusion on the other. This counter illusion serves to create an opposite effect/destructive effect of the illusion cast on the on the partner which will free them from the other illusion and will end after the turn concludes. This technique was created by Khafra, the Pharaoh of the Sanctuary based off of the idea of using external chakra from a partner to break genjutsu. However, the significant difference of this is the ranged affects and illusion properties.
Note: This technique requires extensive knowledge in the genjutsu field as it requires a quick analysis of another jutsu in order to create the necessary adaptive counter illusion. This technique can only be taught/used by genjutsu specialists of the contract.
Note: All caracals can use this technique via their natural casting method. The default for all caracals is B-rank. A and S-rank can only be accomplished by caracals capable of casting A and S-ranked genjutsu.
Note: The Jutsu's range in terms of the connection extends through the field however the actual casting of the genjutsu is limited to mid-range for the summoner and long range, only up to ear shot of the caracal's call
Note: The mental link of this technique can be created at any point and will remain until the caracal leaves the field. When the counter illusion is used by either party it counts as one of the three moves used.
Note: Technique can only be used on two partners; either a summoner and a caracal or two caracals.
Note: Must be a member of the caracal contract


 Declined  Two problems with this: 1) it has already been attempted and declined and 2) if your summon or yourself are linked to each other through a mental link and one is caught in a genjutsu so is the other as the illusion would carry through said link.

Kuchiyose no Jutsu: Hatshepsut (Summoning Technique: Hatshepsut)
Type: Summon
Rank: A
Range: Short
Chakra Cost: 30
Description: Princess Hatshepsut is the daughter of the Pharaoh Khafra. She was born into royalty, having been born after her father was chosen to become the leader of the caracals. However, despite her royal upbringing, Hatshepsut is almost stark contrast to her father when it comes to personality. For one, she hates the name she was given and often enough renounces it, demanding that she be called Kira instead. She often reprimands those who call her by her birth name and now, it is almost second nature for all within the Caracal Sanctuary to call her Kira, aside from her father and the Sages. As well, Kira does not hold the same level of self-importance as her father which borders along the lines of arrogance. Kira is very polite, lenient, and generally accepting of those in and outside the Sanctuary who don't treat her like a pampered kitty, in fact, she prefers it. Kira does have a bit of a temper however, not taking well to blatant disrespect or being ignored. She is very protective of her subordinates and her summoners, being one of the most fiercely loyal members of the contract. She often bumps heads with her father who tries to get her to act the way he believe she should act for an heiress. Usually yelling and intentionally disobeying her father, the Sages attest Kira's attitude to adolescent angst and Khafra's allowance of it due to his overwhelming love to her...even if he doesn't admit it. Kira has the same complexion as her father. She is also slightly larger than most Caracals, however she is still much smaller and weaker than her father and the sages.

Kira’s abilities in genjutsu are unique to that of any other caracal in the sanctuary. It only makes sense as the heiress to Sanctuary. Kira’s abilities lay within her ability to manipulate her natural pheromones excretion and mix it with her chakra. This mixture of pheromone and chakra induces a very mystifying illusion which causes those caught by the chemical to slow down rather dramatically. The illusion first turns everything in sight (of the affected) into a dim pink mist which blurs the sight to a degree. From there, the affected loses their cognitive and natural reflexive capabilities to a significant degree due to the hypnotic trance that is induced. The victim will begin to hear their voice speaking in their head speaking nonsense of the mist and things unrelated to fighting, which acts as the only sound they can comprehend; slowing down their auditory cognitive senses by a few seconds. The images of themselves and what they see of the field around move in a slurred like lag, which makes their visual sense and reaction to actions reduced. The potency of this genjutsu works only when one is within range of the jutsu, however, for those who are able to manipulate the elements and have knowledge of the elemental genjutsu, this technique can turn into a collaboration technique that allows for the summoner to mix their futon chakra with Kira’s special Pheromone chakra and extend the reach and range of this technique. The collaboration will result in the summoner casting 4 hand seals which will create a powerful breeze of wind that will carry the pheromones.

~Kira is the heiress to the Caracal Sanctuary and possesses 700 chakra points, half that of a Kage
~Kira was raised and trained by her father and has strong abilities in genjutsu. She can stay on the field until 80% of her chakra (560) has been used, by then, she'll return home to recover her strength.
~When using her technique, it reaches mid-range from her location and can only be released once one either exits the range or uses external means to push away the pheromones.
~Aside from her own genjutsu technique, she can cast genjutsu techniques of A-ranked and below the same goes for genjutsu kai.
~When one is within Short range of this technique it is the equivalent to an A-ranked technique where as if they are mid-ranged it is B-ranked. This is significant as the level of delayed reaction varies within the illusion. A-ranked delays around 3 to 4 seconds while B-ranks only delays 2 seconds.
~Collaboration with the summoner to extend the range turns this technique into a Wind Release Illusion and takes the properties of an A-ranked elemental illusion Short-mid range or B-ranked when it extends into long range.


 Declined  Problems: 1) this is something that was made for the marten contract ages ago so you'll need lili's permission for it as she wwas the original submitter 2) the genjutsu is oped 3) summons can't have a specified chakra pool 4) summons with abilitys cannot stay on the field more than 4 turns and can only be summoned once 5) the collaboration thing is a no no.
 
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Re: ±±Custom Jutsu Submission±±

(Neko Geijutsu: Hon'nō) - Serval Arts: Instinct
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A
Description: The technique was originally developed by the Serval Sage and taught to the signers of the Serval Contract. The technique grants the user the ability to be able to extend his/her perception to the level of a Serval. By performing the 4 handseal, the user would be able to lay an entire layer of chakra over their epidermis. This chakra would be present even in the tips of ones hair. The entire layer of chakra covering the users body would be highly senstive, much more then that of a normal person similarly to a Serval. Thus, the user's sense of touch would reach an all new level, allowing the user to be able to feel even the slightest movements in the air due to the movements of chakra atoms/particles which in turn would collide with the chakra covering the user's body. Movements underground too would be sensed by the user as long as their feet were intact with the earth due to increase in the speed of the vibration of the atoms. Of course, this 'increase' in ones sense of touch would also have negative effects like making techniques that create tremors even more powerful due to the user feeling 'much more' than he is supposed to. The user however would also be able to quickly find out that a tremor or earthquake is about to occur before it does due to the user being able to feel even the slightest increase in the vibration of atoms/particles underground
Note: The chakra molecules of Fire, Water, Wind, Earth and Lightning are unaffected and will pass even if the user does not will
Note: The user will be able to sense a disturbance in the movement of atoms in case trillions or quadrillion atoms are suddenly disturbed
Note: The user shall lose their sense of Sight, Taste, Smell and Hearing due to the chakra layer covering the entire body and preventing any atom from entering, though the user would be able to breathe by inhaling air through their mouth which is the only way for any atom to enter unless the atoms have a Narutoverse elemental charge which would be unaffected. The loss of all senses except Touch happen only during these 4 turns
Note: The technique extends to mid range. Basically, molecules that are even mid range from the user if disturbed would in turn affect other molecules just like dominoes and in the end, the molecules near the user would collide with the invisible layer of of chakra on the user's body. This way, the user can quickly deduce exactly from where this disturbance started
Note: The opponent's chakra molecules would also collide with the molecules/atoms in the air and result in granting them even if slightly, their elemental charge. This way, even without their sense of sight can figure out the elemental charge on a technique when the opponent uses it against them
Note: Only lasts for 4 turns used and used once per battle
Note: Must have signed contract with Servals
Note: Can only be taught by Hell Autarch


 Declined  First things first: Neko is cat not Serval so remove that name and find another one. It collides with existing things just by having this name. Second you didn't link the signing or making of the contract. Third the technique makes no sense as servals have the same awareness as cats and other felines so you're trying to boost it beyond what it is and without actual logic or explanation. It simply doesn't make sense.​
 
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Baba Yaga

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Seals
Scroll Owner: Defg
Other Users who have signed contract: n/a
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Summoning Boss if existing:n/a
Other Summoning Animals tied to contract:n/a
Description and Background: Seals aka pinniped are a widely distributed and diverse group of fin-footed marine mammals which are semiaquatic comprising the families Odobenidae (the walrus), Otariidae (eared seals, sea lions, and fur seals), and Phocidae (earless seals).

||Leaving for Scorps!||

______________
±± Approved ±±
this was hard to search in all the threads because Seals (animal) is written the same as Seals (from Fuuinjutsu, Handseals, etc). but I didn't find a match for it.
Dropping this^^. It has no signers ergo no one to hand it over to and no summon was ever created for it either. Therefore, technically seals don't even exist


Summoning Animal: Sea Urchins
Scroll Owner: Sherlock Holmez
Other Users who have signed contract: n/a
Summoning Boss if existing:
Other Summoning Animals tied to contract: n/a
Description and Background:
Sea Urchins are aquatic animals with a unique morphology that consist of a most conspicuous array of spines on their bodies. They generally have a spherical body conformation. In the cause of adapting to battle, the urchins have developed a technique known us sweating. In their natural habitat at Mount Mysogyan, they absorb a sizable amount of water into their bodies throw pores on their surface. On the battlefield, they secrete the water to keep their bodies hydrated. Although this enables them to exist on terrestrial habitat for some time, it also makes them extremely vulnerable to lightning based attacks. The urchins can only stay on land up to half their apportioned summoning limit.

Size
The urchins exist in myriad sizes ranging from as tiny as a golf ball, to as huge as a Konoha statue head(boss). Note that the size descriptions describe their size overlooking the deadly spikes on their body. The spikes may range from an inch long on tiny urchins to a whole foot on the boss. Spikes can be extended up to about twice their length when danger is perceived.

Movement
"Sea urchins have tube feet, which arise from the five ambulacral grooves. Tube feet are moved by a water vascular system. This water vascular system works through hydraulic pressure, allowing the Sea Urchin to pump water into and out of the tube feet, enabling it to locomote."- From wikipedia. Basically they are generally sessile summons who can only move in water, and at the speed of any regular sea summon. However, some may locomote in different other ways dependent on their innate abilities and affinities.


 Pending  You cannot drop contracts. You can, however, give them to someone. Find someone to sign the contract and have it for you and then resubmit this one.​
 
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-Akuma-

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Re: ±±Custom Jutsu Submission±±

(Hakai no Zetsubo) - Despair of Destruction
Type: Weapon
Rank: B
Range: Short
Chakra: 20 (-5 for each turn if chainsaw is active)
Damage: 40 (+5 if chainsaw is active)
Description:
Crafted by Miltonius himself, this sword represented his goal of overthrowing the world into pure chaos and despair, hence the name of the sword. The sword's appearance is told to be way more advanced in the Shinobi World. It is made from strong steel crafted nicely across the sword. It is black with red trims. The most unique artifact of the sword was the very blade itself. It consisted of a sharp blade with shark-like teeth in every row. On the hilt of the sword are small holes to channel chakra to the blade. Once filled, The user can make the rows of shark-like teeth move vigorously, resembling almost like a chainsaw.

-The Sword is unbreakable
-Can only be wielded by Eternal Mangekyo Byakugan
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 Declined  This has been done before. DNR​
 
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