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  1. ZK

    Bone Fields (078)

    Bone Fields The Bone Fields is considered one of the more grim and solemn areas of the Great Wind Desert; the site of a battle, long forgotten by time. The sands here are littered with countless skeletons, half-buried, but never covered entirely by the dunes. Storms shift the sands, covering...
  2. ZK

    Thousand Needles (077)

    Thousand Needles The Thousand Needles is an odd area, containing dozens of spires of stone and earth. These form a jagged, confusing maze, but also provide shelter from the elements. As such, a small village exists here with rope bridges connecting the spires in a crisscrossing pattern...
  3. ZK

    Razorfens (076)

    Razorfens The Razorfens are a sprawling series of caverns surrounded by large, razor-tipped vines that cover both every cavern wall inside their spacious interior and the outside of the caverns. Inside, the caverns are very dimly lit; there are some minute cracks in the ceiling that let in the...
  4. ZK

    Zatira (075)

    Zatira Zatira is quite unique in that none of its inhabitants reside there permanently. Several nomadic tribes visit the area every year, coming and going in ageless cycles. The nomads gather here and trade with both each other and roving caravans of traders that, similarly, travel to the...
  5. ZK

    Naschez (074)

    Naschez Naschez is a small village located in the Great Wind Desert. The denizens of the village are a tough, hardy people, a requirement to survive in the unforgiving wasteland. The village itself is located in a vast canyon that stands out from the vast desert surrounding it and protects the...
  6. ZK

    Fujin’s Breath (073)

    Fujin’s Breath Fujin’s Breath is one of the least visited areas in the Great Wind Desert, which is saying something. The sandstorms in the area rage on eternally, making it impossible to settle there save for a small area in the center of Fujin’s Breath; literally in the eye of the storm. There...
  7. ZK

    Sandstone Oasis (072)

    Sandstone Oasis One of the few oases in the tremendous desert, the Sandstone Oasis is slightly elevated off the ground due to the vegetation growing around it. Its immediate surroundings sport a number of palm trees, some light vegetation and even a small ecosystem of fauna. For nomads or...
  8. ZK

    Cacti Oasis (071)

    Cacti Oasis The Cacti Oasis was once littered by cactuses, almost like a forest. Today, the cataclysm has shattered such a wondrous paradise. The waters have turned toxic, black, and acidic. The cactuses that littered the plains have shriveled and died, leaving behind rotting and broken flora.
  9. ZK

    Glass Precipice (070)

    Glass Precipice This area of the Great Wind Desert seems to have been the location of some great battle. It is unknown who fought here, but it can be assumed that at least one of the combatants possessed almost unparalleled skill with fire techniques since the entire surface of the sand in the...
  10. ZK

    Dragon's Rest (069)

    Dragon's Rest Dragon’s Rest is an unusual area, even for the Great Wind Desert. Most of its is simply lifeless sand dunes, but in the center of it lies the enormous skeleton of some unknown beast. The creature died laying on its side and is undeniably an impressive sight to see. Some nomadic...
  11. ZK

    Sandy Shores (068)

    Sandy Shores Here the desert meets the sea in unspectacular fashion. There is little in the way of life in the area, though nomadic clans occasionally camp here to fish during the season of the salmon run, where countless fish travel up the bay to spawn. A few fishermen’s huts can be seen along...
  12. ZK

    Dark Tower (067)

    Dark Tower The remains of the Dark Tower are left abandoned after the Cataclysm. Ishijo and the other Ronin could do little to halt the falling fragments of Eanna from destroying the tower, and instead opted to abandon the area entirely. There current whereabouts are unknown, but it's rumored...
  13. ZK

    Jinshui (066)

    Jinshui As arguably the southernmost landmark in the Riverland, Jinshui holds some strategic significance, which is why a great defensive fortification has been built here; a fortress situated atop a huge cliff formation overlooking the Hanguri Gulf. A number of smaller forts sit along the...
  14. ZK

    Mugenichiba (065)

    Mugenichiba Due to their relative proximity to the Riverland the inhabitants of Mugenichiba often make the trip eastwards to buy and sell goods. The terrain here is characterized by endless sand dunes, though the area’s eastern edges are green and fertile enough to support basic agriculture, so...
  15. ZK

    Central Namhae (064)

    Central Namhae Namhae is the biggest town in the Riverland and its paved, winding streets are as exquisite as they are confusing to newcomers. The buildings here are all sturdy, made of stone and mortar; some even with thatched roofs. Workers from as far away as the Ironwood Lumbermill travel...
  16. ZK

    Idaisuchi (063)

    Idaisuchi The population of Idaisuchi is concentrated near its eastern edge, as close to the border with the Riverland as possible due the the more fertile soil and light vegetation there. As one travels further west, into the Great Wind Desert proper, the terrain becomes arid and inhospitable...
  17. ZK

    Aridakumo (062)

    Aridakumo Aridakumo is known for Kyūtai-Toshi, the City of Sand, a city with circular walls surrounded by and made entirely of sand. Here, together, monks, Ninja and craftsmen have mastered the art of building with sand that somehow maintains its shape and is nearly as hard as stone. Their...
  18. ZK

    Northern Namhae (061)

    Northern Namhae (061) Known as the breadbasket of Namhae, the area is known for its layered paddy fields of rice and other staples, arranged as terraced fields and built along a slope winding from the riverside up to the top of a number of nearby hills. Northern Namhae’s farmer’s market, where...
  19. ZK

    The Western Mire (060)

    The Western Mire The Western Mire is the most mysterious area of the region, containing the ruins of a forgotten city, partially rebuilt and renovated by the Freehold and then abandoned again. The ruined city, its original name long lost to history, far predates all other structures in the...
  20. ZK

    Kucho (059)

    Kucho In Kucho, where the Riverland meets the Great Wind Desert, the vegetation slowly fades, turning into an almost steppe-like terrain as sand slowly intermingles with the grass. A once resolute community lies destroyed, homes crushed by a shard of the moon, the resulting shockwave and flames...
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