General Tailed Beast Techniques
OVERWHELMING PRESENCE
( Attōteki Sonzai ) – Overwhelming Presence
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: This landmark is filled with the presence of one of the nine Tailed Beasts. Referred to as Chakra Monsters, the beasts were formed form the Sage of the Six Paths splitting the power of the Ten-Tails hundreds of years ago. Each beast carries with it an overwhelming presence, wielding primordial chakra that itself is stronger than most normal humans. When in the presence of a Tailed Beast, one’s damage is reduced by 20 and their base speed is reduced by 20%. Overwhelming Presence is negated by the Fallen Star meteorite, its power able to diffuse the chakra of a Tailed Beast.
Note: This is always active when in the presence of a Tailed Beast.
( Attōteki Sonzai ) – Overwhelming Presence
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: This landmark is filled with the presence of one of the nine Tailed Beasts. Referred to as Chakra Monsters, the beasts were formed form the Sage of the Six Paths splitting the power of the Ten-Tails hundreds of years ago. Each beast carries with it an overwhelming presence, wielding primordial chakra that itself is stronger than most normal humans. When in the presence of a Tailed Beast, one’s damage is reduced by 30 and their base speed is reduced by a quarter. Overwhelming Presence is negated by the Fallen Star meteorite, its power able to diffuse the chakra of a Tailed Beast. These beasts are more powerful than their lower tiered contemporaries, being able to ignore the powerful suppression abilities of the Sharingan if more than 20% health remain.
Note: This is always active when in the presence of the 5 - 8 Tailed Beasts.
( Busō Sunaarashi ) - Fortified Sandstorm
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: When the foul Chakra Beast that is Shukaku is summoned, his natural power causes a massive sandstorm to erupt and create beating sand that rages across the terrain. Not only does this prevent vision outside of mid range unless the user has Mangekyou level visual prowess, it also deals a low but steady amount of damage to targets and tools exposed to it. This means every turn, enemies and allies will suffer 10 damage and reduce physical movement by 1 Speed Level every 2 turns.
Note: This is always active when in the presence of the One-Tails and cannot be deactivated unless killed/sealed.
( Tamashī Jigoku ) - Netherworld's Hellfire
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: When the foul Chakra Beast that is Matatabi is summoned, it's natural power releases a powerful wave of Spiritual Flames that reaches long range, passing through any living being. These flames deal no initial damage, marking targets with the Hellfire Burn. This Burn prevents targets from using space/time techniques to teleport/move their body, binding their souls to the dimension currently in. In addition to this, the Hellfire Burn affects the target's spirit, slowly burning it. These Burns lower damage done by Spiritual techniques by 10 damage, increasing by 5 damage per additional spiritual technique used. Should their Total Heath ever decrease to 0, any damage done will cause an immediate knock out. In addition to this initial burst, Matatabi creates flames as it moves around. These flames deal 10 damage to anything in short range of it per turn and cannot be extinguished, only sealed.
Note: This is always active when in the presence of the Two-Tails and cannot be deactivated unless sealed/killed.
( Genkaku Kiri ) - Illusionary Mist
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: When the foul Chakra Beast that is Isobu is summoned it's natural power creates a massive thick light blue mist that fills the entire landmark. This mist has powerful Chakra suppressing abilities that reduces the vitality of all within, causing them to lose Chakra every turn present in the mist as well as expend more Chakra without increasing its effectiveness. Every turn, those present will lose 10 Chakra, doubling every turn as well as losing 1 Speed Level per turn, increasing by the same amount each turn ( e.g. -1 Levels 1st turn, -2 Levels 2nd turn, -3 Levels 3rd turn, -4 Levels 4th turn, etc ).
Note: This is always active when in the presence of the Three-Tails and cannot be deactivated unless killed/sealed.
( Pompeii Isan ) - Pompeii's Legacy
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: When the foul Chakra Beast that is Son Goku is summoned, its natural power superheated the terrain, turning the very earth into lava around it. This lava is extremely dangerous, preventing physical contact with the earth regardless of how it is accomplished (such as using chakra as a proxy to not directly touch it). Being within 1 meter of the earth will cause 25 damage from the heat alone while direct contact will deal 40 damage. In addition to this, a thick hot vog or Volcanic Fog, is created. This poisonous smoke causes damage when inhaled, weakening physical durability by 5 per turn.
Note: This is always active when in the presence of the Four-Tails and cannot be deactivated unless killed/sealed.
( Jigoku Kanketsusen ) - Hell’s Geyser
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: When the foul Chakra Beast that is Kukuo is summoned, its natural power causes massive geyser’s of hot steam to erupt, causing a thick but transparent cloud of steam to hang over the battlefield. This Steam is extremely hot and damaging, causing 10 damage per turn to targets within long range of the user. Should a target be within this hot steam for more than 5 turns, they begin to experience Heat Visions, seeing optical chakra illusions that prevent genjutsu and other techniques based on line of sight. This prevents jutsu based on line of sight as well as triggers the 80% Health System drawbacks after the same amount of time.
Note: This is always active when in the presence of the Five-Tails and cannot be deactivated unless sealed/killed.
( Sansei Ame ) - Acid Rain
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: When the foul Chakra Beast that is Saiken is summoned, its natural power causes a powerful downpour of acid rain around the battlefield. This acid is extremely damaging to all around, causing 15 damage per turn to living targets, burning through any physical armor present. This acid weakens physical techniques by 10 damage from the acid. Should a user take damage, the damage taken will increase by 5 each subsequent turn as well as the damage reduced.
Note: This is always active when in the presence of the Six-Tails and cannot be deactivated unless sealed/killed.
( Hikaru Kafun ) - Shining Pollen
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: When the foul Chakra Beast that is Chomei is summoned, its natural power causes a burst of pollen and Scale Powder to spread, seemingly suspended within the air as it falls slowly. This pollen carries one of three randomized version of Scale Powder with it, spreading a weakened version of this. If St Trina’s Slumber, it causes targets to become drowsy and having a 10% chance of falling asleep every turn. If Vile Fume, targets suffer 5 damage per turn and minus 15 chakra per turn. If Winds of Zamor, targets suffer a reduction in base speed by 2 levels and -5 damage to their Ninjutsu.
Note: This is always active when in the presence of the Seven-Tails and cannot be deactivated unless defeated/sealed.
( Shiden Arashi ) - Amethyst Inkstorm
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: When the foul Chakra Beast that is Gyuki is summoned, its natural power causes a massive thunderstorm to erupt around the field, raining heavily and dark lightning raining around and above. This thunderstorm rains Black Lightning enhanced Ink drops instead of rain, creating a unique rain of lightning that suppresses a target's max chakra capacity by 10% in the initial turn and another 5% each additional turn and causes a reduction of 10 chakra efficiency within techniques.
Note: This is always active when in the presence of the Eight-Tails and cannot be deactivated unless sealed/killed.
( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchurikis can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns
( Bijutsu: Biju Rendan ) - Tailed Beast Skill: Tailed Beast Barrage
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: In their Incomplete Jinchuuriki form, the user slashes the opponent with their chakra arm and then strikes them down into the ground.
Note: Can only be used in Incomplete Form.
( Bijutsu: Chakra Ude ) - Tailed Beast Skill: Chakra Arm
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 4 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode, creating 6 arms in each.
Note: Can be used in Chakra Shroud and Initial Transformations.
( Bijutsu: Chakra Tensõ no Jutsu ) - Tailed Beast Skill: Chakra Transfer Technique
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description: This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by 100 points per turn.
Note: Cannot be used to power the users own techniques.
Note: All Jinchuriki can use this technique.
Note: Usable 3 times per battle.
( Chakra no Koromo ) - Chakra Shroud
Type: Mode
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 175 chakra points )
Damage: N/A ( +20 to Taijutsu and Bijuu Techniques )
Description: The Jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a damage shaving immunity of 40 damage.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
( Bijutsu: Biju Tatsumaki ) - Tailed Beast Skill: Tailed Beast Twister
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user while in Incomplete jinchuuriki form will swipe their claws to whip up a tornado of wind that can deal devastating power to the target.
Note: Can only be used by Jinchuuriki in Incomplete forms.
( Bijutsu: Biju Gekido ) - Tailed Beast Skill: Tailed Beast Berserk
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: While in his incomplete biju form, the user will performs a sequence of slashes with his claws and finishes the attack with a red chakra aura explosion covering the entirety of short range, though leaving him unscathed.
Note: Can only be used by Jinchuriki in their Incomplete Bijuu form
( Bijutsu: Bijudama ) - Tailed Beast Skill: Tailed Beast Ball
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120
Description: The Tailed Beast Ball is the ultimate technique of a tailed beast, which can also be used by a jinchūriki while transformed. Tailed Beast Balls are made from an 8:2 ratio of positive black chakra (+の黒チャクラ, purasu no kuro chakura) and negative white chakra (−の白チャクラ, mainasu no shiro chakura). Users must gather and balance this chakra in their mouths, shape it into a sphere (or a conical shape in the case of the Ten-Tails in its second form), and then fire it at their target. Tailed Beast Balls are very destructive, creating explosions that are visible from far away and that vaporise almost everything in the blast area.
Note: Can only be used 3 times per battle, requiring at least a 2 turn break in between uses.
Note: If 2 or more Jinchuriki collaborate in the creation of a Bijudama, the power of it multiplies by the number of Jinchuriki.
( Bijutsu: Renzoku Bijudama ) - Tailed Beast Skill: Continuous Tailed Beast Menacing Ball
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: 60 per Ball
Description: The Continuous Tailed Beast Menacing Ball is a barrage of multiple consecutive Bijudamas shot at the enemy. Unlike normal Bijudamas, these are less compressed due to the faster rate as which they are created, allowing the user to release them all in the time he would otherwise require to release a normal Bijudama. They can overcome the power weakness in sheer number and speed. Each of these projectiles is equivalent to A-Rank and the user can shoot up to 5 in a consecutive, wide or narrow, spread attack.
Note: Can only be used in complete form.
( Bijutsu: Chūtohanpa Bijudama ) Biju Technique: Incomplete Tailed Beast Ball
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: An incomplete, smaller and less powerful version of the full Tailed Beast Ball, this attack can be used by Jinchurikis and Pseudo Jinchuriki's while in their incomplete transformations. Like its original full version, the Tailed Beast Ball is a statement of the massive amount of powerful chakra contained inside the Bijuu but manifested into a massive chakra ball or into a beam of destructive chakra. To form the attack, they gather both positive black chakra (+の黒チャクラ, purasu no kuro chakura), and negative white chakra (−の白チャクラ, mainasu no shiro chakura), shape it into a sphere, and then compress it in front of their mouth. Then they can either release it as a sphere attack or swallow it, releasing afterwards a massive beam of chakra much faster than the projectile version. The black and white chakra needs to be balanced at an 8:2 ratio respectively or it will backfire.
Note: Can only be used in Initial Transformations in the case of Jinchuriki's or in the final pseudo-transformation for Pseudo Jinchuriki's
( Bijutsu: Chō Mini Bijūdama ) Tailed Beast Skill: Mini Tailed Beast Ball
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: While in either Nine-Tails Chakra Mode or Tailed Beast Mode, Naruto will gather and balance the necessary black and white chakra to form a condensed, miniaturised version of the Tailed Beast Ball. After the ball is formed, Naruto then creates a single chakra arm to carry towards the target, creating a very powerful explosion upon impact. The ball lacks the massive scale of the original Menacing Ball but is lethal and devastating, mainly because, due to how its compressed and condensed, once it impacts, it expands and destroys the area short-range around its impact point.