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Tailed Beast Techniques
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<p>[QUOTE="Zenryoku, post: 22047888, member: 17203"]</p><p style="text-align: center">Seven-Tailed Beast Techniques</p><p></p><p><strong>( Hikaru Kafun ) - Shining Pollen</strong></p><p>Type: Skill</p><p>Rank: S</p><p>Range: Short – Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: When the foul Chakra Beast that is Chomei is summoned, its natural power causes a burst of pollen and Scale Powder to spread, seemingly suspended within the air as it falls slowly. This pollen carries a randomized version of Scale Powder with it, spreading a weakened version of this. If St Trina’s Slumber, it causes targets to become drowsy and have difficulty fighting off Genjutsu and other mental attacks, requiring 10 more chakra or 20 more damage. If Vile Fume, targets suffer 5 damage per turn and minus 15 chakra per turn. If Winds of Zamor, targets suffer a reduction in base speed by 2 levels and -5 damage to their Ninjutsu. If Erys Daze, familiars, summonings, etc will turn on their creators and attack allies.</p><p>Note: This is always active when in the presence of the Seven-Tails and cannot be deactivated.</p><p></p><p><strong>( Rinpun ) - Scale Powder</strong></p><p>Type: Supplementary</p><p>Rank: B - S</p><p>Range: Short – Long</p><p>Chakra: 20 - 40</p><p>Damage: N/A</p><p>Description: A skill unique to the Seven-Tails and its Jinchuriki, this jutsu allows the user to manipulate Scale Powder in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release the normally blindingly bright powder in various forms designed to trigger status effects. These effects ( Sleep, Poison, Frozen, and Confusion ) are triggered when a unique meter known as the Status Meter is filled, determined via rank of the Scale Powder technique used. Starting at 2 units at D rank, the amount of units gained when hit increases by 1 per rank and caps at 5 for A rank and higher. Once the meter reaches 10, this effect is triggered and causes opponents to succumb to the effects listed below:</p><ul> <li data-xf-list-type="ul">Scale Powder - Appears as a salt white powder. Unlike other variants, this does not need to be triggered via Status meter and instead triggers instantly. When triggered, this causes blindness for a turn and prevents sight via normal, chakra or spiritual sensory. Cannot be used in consecutive turns.</li> <li data-xf-list-type="ul">St Trina’s Slumber - Appears as a pink scale powder, shining faint pink. When triggered, targets fall asleep and remain asleep until either they take at least 60 damage or 4 turns. Genjutsu or other mental techniques aimed at controlling the target spiritually cannot be used against them while sleeping.</li> <li data-xf-list-type="ul">Vile Fume - Appears as a thick blackish green scale powder, emanating a faint green light. When triggered, targets become poisoned and suffer 10 damage per turn that cannot be shaved. Lasts until healed via Yang or Medjutsu or until 80 damage is taken.</li> <li data-xf-list-type="ul">Winds of Zamor - Appears as a sky blue scale powder, giving off a near blinding white light. When triggered, targets become frostbite and suffer a large reduction in moving speed as well as damage reduction. This reduces their base speed by 20% as well as their physical damage reduction abilities by 20 damage. If they have no damage reduction abilities, then they will suffer a bonus 20 damage from physical attacks. Last for 3 turns or until the target suffers 60 Fire-based damage.</li> <li data-xf-list-type="ul">Erys’ Daze - Appears as an indigo scale powder, glowing with a light purple hue. When triggered, it causes Confusion and the inability to discern ally from enemy, requiring an official Discord Roll to determine if the target attacks themself, enemies or allies. This is determined by a 25% chance of the attack missing, increasing by 5% for every ally or familiar present on the user’s side. Lasts for 3 turns or until they take at least 60 damage.</li> </ul><p>Note: Each use of this technique can only utilize one form of Scale Powder at a time. However, up to 2 effects can be in place at any given time. St Trina’s Slumber and Erys’ Daze cannot be combined nor can Vile Fume and Winds of Zamor be combined.</p><p>Note: Each turn passed without taking damage/units towards a status effect will result in that status being reduced by 2 units. This does not apply if the status is triggered.</p><p>Note: This can only be used by Nanabi and its Jinchuriki.</p><p>Note: More than one form can only be utilized if the skill has been acquired.</p><p></p><p><strong>( Kōka Kenpo ) - Hardened Silk</strong></p><p>Type: Supplementary</p><p>Rank: B - S</p><p>Range: Short – Long</p><p>Chakra: 20 - 40</p><p>Damage: N/A</p><p>Description: A skill unique to the Seven-Tails and its Jinchuriki, this jutsu allows the user to manipulate Hardened Silk Ninjutsu in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release hardened silk in the form of spikes, pillars, walls, and even hardened silk based familiars to attack on the user's command. These Silk creations carry no other properties of Silk beside the basic variant described above. </p><p>Note: This can only be used by Nanabi and its Jinchuriki.</p><p>Note: This can only be utilized if the skill has been acquired.</p><p></p><p><strong>( Bijutsu: Hikō mushi no jutsu ) - Tailed Beast Skill: Flying Bug Technique</strong></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Long</p><p>Chakra cost: 15</p><p>Damage points: N/A</p><p>Description: The user manifests two beast tails that come out from their lower back in the form of a pair of wings that allows them to fly. This technique lasts for a maximum of 3 turns and if choosing to dodge through flight, it counts towards the users 3 per turn usage. The user moves at double their speed when activated, allowing them to move swiftly when needed.</p><p>Note: This can only be used by Nanabi and its Jinchuriki.</p><p></p><p></p><p><strong>( Nanabi Fukanzen Henji no Justu) - Seven-Tailed Initial Transformation Technique</strong></p><p>Type: Mode</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: ( +700 Chakra, -20 per turn )</p><p>Damage points: ( +30 to Scale Powder, Wind Release and Silk techniques )</p><p>Description: When the incomplete form is activated, the user borrows chakra from Chomei before a blinding silver layer of chakra and silk envelops them. The user is then covered in a chakra shroud with horns protruding from the head and having 7 Tails, 5 of which are capable of being used as wings to move at max speeds. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 50 damage per attack and can ignore the drawbacks of the Health System while in this form.</p><p>Note: This form only lasts a maximum of 10 turns.</p><p>Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.</p><p></p><p><strong>( Nanabi chon Hengi no Jutsu ) - Seven-Tailed Full Transformation Technique</strong></p><p>Type: Mode</p><p>Rank: S</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A ( +40 to Scale Powder/Silk Techniques and Wind Techniques)</p><p>Description: The user borrows chakra from Chomei before a blinding white layer of chakra and silk envelops them as the Seven-Tailed Beast is released into the world. Chomei resembles a blue, armoured kabutomushi with six of its seven tails resembling green insect wings, along with an actual seventh tail, all growing from the end of its abdomen. The stem of the tail is green but the wings are orange. Its eyes seem to be covered by a helmet-like skull, from inside of which, an orange glow can be seen. It also has spike protrusions on its shoulders and a row of slits on each shoulder, and six legs — three on each side. The legs are also covered by the blue armour, with the exception of extreme ends which are green in colour. It has two pincers with three parts on its face, covering a mouth full of sharp teeth. Entering Complete Transformation creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. While active, Chomei is capable of using Scale Powder and Silk Ninjutsu, Wind Release, and Tailed Beast Techniques. Much like its armored ally Isobu, Chomei has 100 damage reduction as well as a damage increase to its techniques by +40. Chomei is not extremely agile due to the massive armored form he has, having the ability to move at 30 speed. He also has 700 Health and is able to track up to 4 times his speed. When the Seven-Tailed Complete Transformation is used, the user gains a separate pool of chakra to draw from. Chomei’s Chakra pool is 3000 Chakra and when roaming free/unsealed, this pool is doubled though this means a Ninja World Mod is controlling it.</p><p>Note: Each use lasts up to 10 turns before the user wakes up. After waking, he cannot make use of any Jinchuriki or Tailed Beast skills above the basic Chakra Shroud state for 5 turns. Can only be activated twice per arc.</p><p>Note: The user is capable of summoning Chomei at any stage of mastery; during initial stages, this causes him to release Chomei in an enraged state, temporarily boosting his power higher than normally but relinquishing all control over him which causes a Ninja World Moderator to then control his actions, gaining a damage boost to a +60 instead of 40. The user is also rendered KO for the remainder of the event. This, however, does not mean he will lose the Bijuu and will retain it the next arc.</p><p></p><p><strong>( Biju Kontorōru ) - Tailed Beast Control</strong></p><p>Type: Skill</p><p>Rank: Forbidden</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: The Seven-Tailed Beast, known as Chōmei, was once part of an entity called the Ten Tails but now resides within a sealing formula marked on a vessel. This seal, known as the Sigil of the Silk Knight, can allow the Jinchuriki to gain the abilities of the Tailed Beast in varying levels, depending on his own mastery and connection with the beast. As more experience and control is gained, new skills awaken, each maintained under a specific threshold. These are divided into Passive Effects, Bijuu States and Bijuu Skills. The first of the three contains two different passive effects, one shared between Bijuu known as Overwhelming Presence. This can only be triggered when the Bijuu itself is activated regardless of mastery. The second, unique to Chōmei, is known as Shining Pollen. Both can be found as their own technique.</p><p></p><p>Bijuu States, also known as Jinchuriki Transformations, are transformations that occur when the Jinchuriki draws upon the chakra and influence of it's Tailed Beast. Depending on their level of control, only certain states can be accessed regularly. Regardless of the Jinchuriki Path chosen, there are certain abilities and techniques that are shared across each path, shown below:</p><p style="margin-left: 20px">Level 1</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Chakra Arms - Gain the ability to use Chakra Arms via the Bijuu shroud. Requires Chakra Shroud access first.</li> <li data-xf-list-type="ul">Chakra Shroud - Borrow chakra from your tailed beasts and allow it to empower you with a mini replication of the Tailed Beast.</li> <li data-xf-list-type="ul">Chakra Shockwave - Release a massive wave of chakra that pushes forces back. Requires Chakra Shroud to use.</li> </ul> <p style="margin-left: 20px">Level 2</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Chakra Transfer - Gain the ability to access large amounts of the Bijuu chakra without having to enter any state.</li> <li data-xf-list-type="ul">Genjutsu Immunity - Gain the ability to be immune to none Doujutsu or higher level Genjutsu by having your Bijuu break you from it.</li> <li data-xf-list-type="ul">Incomplete Tailed Beast Bomb - Gain the ability to fire a weaker variant of the Tailed Beast Bomb when in Incomplete Mode.</li> <li data-xf-list-type="ul">Scale Powder/Silk Cocoon Usage: Depending on Path, you can gain access to one skill at the Chakra Shroud state. This allows the second skill without any of the special abilities associated with it.</li> <li data-xf-list-type="ul">Incomplete State: The user can transform into a larger incomplete version of the Tailed Beast.</li> </ul> <p style="margin-left: 20px">Level 3</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Complete Transformation - The user releases Chōmei, allowing it to rampage around the field. Note: This state can be forcibly triggered by the user regardless of control. If the user has not achieved the highest control, then the beast will be let free at max power and rampage for one full arc. It cannot be stolen nor sealed during this time and the user will be unable to battle and is considered KOed for an arc. The beast will then be controlled by NW Moderators to their discretion.</li> <li data-xf-list-type="ul">Tailed Beast Bomb - Allows the user to fire off the powerful technique of Bijuu. Requires Complete Transformation</li> </ul> <p style="margin-left: 20px">Outside of these shared abilities, Chōmei’s Jinchuriki are capable of connecting with the Beast differently which allows them to have varying skills and abilities gained from it, chosen by the different paths one can go. Each Path has abilities unique to it, requiring missions of varying difficulty before it can be obtained.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Pathway 1: Scaly Retribution</p> <p style="margin-left: 20px">[Spoiler]Level One - Chakra Shroud[/Spoiler]</p><p>[Spoiler]</p><ul style="margin-left: 20px"> <li data-xf-list-type="ul">Scale Powder Usage - Gain the ability to use Scale Powder. If another KG/AN/HA or Mode is chosen for Dual Abilities, Exoskeleton Skills cannot be gained later.</li> <li data-xf-list-type="ul">Enhanced Powder- The user's Scale Powder techniques have strengthened, shortening the duration needed to trigger a status effect. This reduces the time needed for Sleep and Poison by 1 unit. Requires Scale Powder Usage skill.</li> <li data-xf-list-type="ul">Conversion Dust - The user's B rank and lower non-offensive Wind techniques can now be used as Basic Scale Powder jutsu. This does not apply to techniques explicitly stated to enhance Wind jutsu, techniques that do not travel/are instant or similar descriptions. Requires Scale Powder Usage skill.</li> <li data-xf-list-type="ul">Stun Spore - The user coats his limbs or weapons with glowing scale powder, a faint golden hue emanating from it. Should contact be made with an opponent, the user is capable of causing them to become stunned. This staggers their tracking and movement, lowering them both by 5% per hit. These effects last up to 3 turns per hit and can stack, allowing up to a 20% reduction. Counts as a move per turn.</li> </ul> <p style="margin-left: 20px">Level Two - Incomplete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Empowered Powder - The user’s Scale Powder’s potency has increased, allowing him to make use of Winds of Zamor and Erys’ Daze Scale Powder variants. This also shortens the time needed to trigger effects by 2 units.</li> <li data-xf-list-type="ul">Augmented Powder - The user’s S rank and lower non-Offensive Wind techniques can now be used as Basic Scale Powder jutsu. This does not apply to techniques explicitly stated to enhance Wind jutsu, techniques that do not travel/are instant or similar descriptions. Requires Scale Powder Usage skill.</li> <li data-xf-list-type="ul">Augmented Toxicity - The user’s poisonous Scale Powder becomes capable of inflicting Badly Poisoned status effects, carrying the same effects as before, now dealing 30 damage per turn and requires S ranked Medjutsu or Yang to heal. Healing will require double the chakra as normal to heal and leaves the target with 10% lowered total health unless healed by Yang. This is triggered after one hit and counts as an S rank move per turn, usable twice a battle.</li> </ul> <p style="margin-left: 20px">Level Three - Complete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Scale Powder TBB - The user gathers large amounts of scale powder as he creates a TBB. As this Powder is gathered, it completely fills the short range radius with a randomized type of Scale Powder ( Augmented Toxicity and Stun Spore included ). When fired, this type of Powder covers the landmark and 2 landmarks next to it within 1 turn. Those exposed to this powder will have Poison, Stunned, or Badly Poisoned triggered after one full turn. Sleep oR Confusion will trigger after 2 turns of exposure. If the status effect is the same as Shining Pollen, this reduces the time needed by half.</li> </ul> <p style="margin-left: 20px"></p><p>[/spoiler]<p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Pathway 2: Armored Knight</p> <p style="margin-left: 20px">[Spoiler]Level One - Chakra Shroud[/Spoiler]</p><p>[Spoiler]</p><ul style="margin-left: 20px"> <li data-xf-list-type="ul">Silk Usage - Gain the ability to use Silk skills. If another KG/AN/HA or Mode is chosen for Dual Abilities, Scale Powder Skills cannot be gained later.</li> <li data-xf-list-type="ul">Enhanced Silk - The user's Silk techniques have strengthened, gaining an additional 20 damage. Requires Silk Usage skill.</li> <li data-xf-list-type="ul">Silk Shot - The user fires a 3m thickened shot of silk at the target. This silk has special properties that allow it to burn through spiritual defenses. This silk, counting as an A rank jutsu, can only be used three times and allows targets' spiritual defenses to lower by 15 per shot. This moves at 30 speed and deals 60 damage. </li> <li data-xf-list-type="ul">Silk Knight Armor - The user secretes silk to form darkened, chitinous thick armor resembling the Bijuu’s armored skin. This armor, composed of a helm, chest piece and leg/arm guards, is significantly strong against physical attacks, reducing a bonus 40 damage from said type of techniques. This armor has 60 health that is reduced alongside the user’s health should an attack exceed the user’s damage shaving. Must be in use to utilize Silk Knight techniques.</li> </ul> <p style="margin-left: 20px">Level Two - Incomplete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Binding Silk - The user’s silk gains special spiritual properties, though this does not allow the silk to deal spiritual damage. Instead, it causes any of the target’s spiritual attacks to deal physical damage on the user instead of spiritual. This lasts for 3 turns and can be used up to 3 times a battle.</li> <li data-xf-list-type="ul">Silk Knight’s Sword - The user creates a black straight sword formed from the chitinous armor he wears. This sword is capable of dealing 80 damage normally and 120 if the Silk Knight Armor is worn while used. This sword is also capable of using Silk techniques in the form of hardened chitin instead of its usual flexible nature with +30 damage, though it has a notable weakness to lightning in this form. Sword use counts as a move per turn.</li> <li data-xf-list-type="ul">Silk Knight’s Shield - The user creates a black shield formed from the chitinous armor he wears. This shield is capable of blocking up to 80 damage normally and 120 if the Silk Knight Armor is worn. Once per battle, the user can enhance this shield with hardened yet sticky silk to allow it to become an adhesive for attacks, extending half a meter from the shield’s surface. This allows it to “capture” attacks of 120 physical damage and lower and rebound it at targets. This parry reflects non-energy based attacks it can interact with. When used to block a jutsu, it counts as a move per turn.</li> </ul> <p style="margin-left: 20px">Level Three - Complete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Fortified Home - The user uses his silk to generate a massive silk cocoon around him for defense. This cocoon, covering a 8 meter radius, is durable enough to withstand both physical and spiritual damage up to 100. While within this, the user also undergoes his Complete Transformation, changing states as he erupts from the cocoon after 1 turn. Erupting, the user causes a massive burst of powerful silk to erupt and cover the earth in sticky silk that binds movement and makes it difficult to travel, reducing speed significantly by half. In addition to this, when the user erupts from the cocoon, his Bijuu is equipped with the Silk Knight’s Sword, capable of dealing 120 damage per turn.</li> <li data-xf-list-type="ul">Armored Warrior - The user enters a form unique to him in which he does not actually change form. Instead, he takes on the armored form of the Seven-Tails as the actual armor he wears. This armored form grants him all of the Seven-Tails normal enhancements, minus the use of his Presence and Shining Pollen. This form has immunity to Health Drawbacks. An enhancement over the normal armors gained, this set also allows the user the added ability to </li> </ul> <p style="margin-left: 20px"></p><p>[/spoiler]<p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Pathway 3: Harmonized Bijuu</p> <p style="margin-left: 20px">[Spoiler]Level One - Chakra Shroud[/Spoiler]</p><p>[Spoiler]</p><ul style="margin-left: 20px"> <li data-xf-list-type="ul">Perfect Chakra Shroud - The user’s Chakra Shroud form now flickers between shades of white-pink, light blue, and light green, resembling the Seven-Tails’ full form. This form is also stronger than normally, gaining +10 damage and a +10 durability increase.</li> <li data-xf-list-type="ul">Chakra Arm Extension - The users Chakra Arms are augmented by Scale Powder, causing a random status effect to be triggered after 4 consecutive hits.</li> <li data-xf-list-type="ul">Shrouded Dimension - The user extends the time his Chakra Shroud state lasts by 3 turns and shortens the chakra cost per turn by half.</li> </ul> <p style="margin-left: 20px">Level Two - Incomplete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Scale Powder Eruption- The user gains the ability to release the Incomplete Tailed Beast Bomb outside of the transformed state, augmented with Scale Powder whenever it is used. This allows the technique to add 8points of a random status effect, triggered via an official roll in the Discord server. This effectively gives more than half a meter of any Status effect, reducing the time needed to trigger.</li> <li data-xf-list-type="ul">Empowered Incomplete State - When transformed, the user gains an additional 20 damage to their Bijuu derived techniques. These do not include Scale Powder or Silk based skills.</li> </ul> <p style="margin-left: 20px">Level Three - Complete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Armored Tailed Beast Bomb- The user creates a Tailed Beast Bomb that the user fires at targets. Because this Tailed Beast Bomb is augmented by hardened chitinous silk, this TBB noticeably hits much harder than others, dealing an additional 25 damage. This TBB also scatters behind Scale Powder of the basic kind, blinding anyone on the battlefield except the user for 2 turns. This TBB moves at 35 speed and deals 180 damage on contact</li> <li data-xf-list-type="ul">Paired Transformation - The user gains the ability to summon the Seven-Tails to the field without transforming into him. For this to happen, the user just keep at least half of the Bijuu chakra within him and summon it which leaves it at its base power level but allows the user to access the Chakra Shroud state as well as Bijuu and Jinchuriki skills related to it.</li> <li data-xf-list-type="ul">Enhanced Transformation - The user's transformed state is notably more powerful than before with the user in control, gaining a +50 to it's Bijuu techniques</li> </ul> <p style="margin-left: 20px"></p><p>[/spoiler]<p style="margin-left: 20px"></p><p>[/QUOTE]</p>
[QUOTE="Zenryoku, post: 22047888, member: 17203"] [CENTER]Seven-Tailed Beast Techniques[/CENTER] [B]( Hikaru Kafun ) - Shining Pollen[/B] Type: Skill Rank: S Range: Short – Long Chakra: N/A Damage: N/A Description: When the foul Chakra Beast that is Chomei is summoned, its natural power causes a burst of pollen and Scale Powder to spread, seemingly suspended within the air as it falls slowly. This pollen carries a randomized version of Scale Powder with it, spreading a weakened version of this. If St Trina’s Slumber, it causes targets to become drowsy and have difficulty fighting off Genjutsu and other mental attacks, requiring 10 more chakra or 20 more damage. If Vile Fume, targets suffer 5 damage per turn and minus 15 chakra per turn. If Winds of Zamor, targets suffer a reduction in base speed by 2 levels and -5 damage to their Ninjutsu. If Erys Daze, familiars, summonings, etc will turn on their creators and attack allies. Note: This is always active when in the presence of the Seven-Tails and cannot be deactivated. [B]( Rinpun ) - Scale Powder[/B] Type: Supplementary Rank: B - S Range: Short – Long Chakra: 20 - 40 Damage: N/A Description: A skill unique to the Seven-Tails and its Jinchuriki, this jutsu allows the user to manipulate Scale Powder in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release the normally blindingly bright powder in various forms designed to trigger status effects. These effects ( Sleep, Poison, Frozen, and Confusion ) are triggered when a unique meter known as the Status Meter is filled, determined via rank of the Scale Powder technique used. Starting at 2 units at D rank, the amount of units gained when hit increases by 1 per rank and caps at 5 for A rank and higher. Once the meter reaches 10, this effect is triggered and causes opponents to succumb to the effects listed below: [LIST] [*]Scale Powder - Appears as a salt white powder. Unlike other variants, this does not need to be triggered via Status meter and instead triggers instantly. When triggered, this causes blindness for a turn and prevents sight via normal, chakra or spiritual sensory. Cannot be used in consecutive turns. [*]St Trina’s Slumber - Appears as a pink scale powder, shining faint pink. When triggered, targets fall asleep and remain asleep until either they take at least 60 damage or 4 turns. Genjutsu or other mental techniques aimed at controlling the target spiritually cannot be used against them while sleeping. [*]Vile Fume - Appears as a thick blackish green scale powder, emanating a faint green light. When triggered, targets become poisoned and suffer 10 damage per turn that cannot be shaved. Lasts until healed via Yang or Medjutsu or until 80 damage is taken. [*]Winds of Zamor - Appears as a sky blue scale powder, giving off a near blinding white light. When triggered, targets become frostbite and suffer a large reduction in moving speed as well as damage reduction. This reduces their base speed by 20% as well as their physical damage reduction abilities by 20 damage. If they have no damage reduction abilities, then they will suffer a bonus 20 damage from physical attacks. Last for 3 turns or until the target suffers 60 Fire-based damage. [*]Erys’ Daze - Appears as an indigo scale powder, glowing with a light purple hue. When triggered, it causes Confusion and the inability to discern ally from enemy, requiring an official Discord Roll to determine if the target attacks themself, enemies or allies. This is determined by a 25% chance of the attack missing, increasing by 5% for every ally or familiar present on the user’s side. Lasts for 3 turns or until they take at least 60 damage. [/LIST] Note: Each use of this technique can only utilize one form of Scale Powder at a time. However, up to 2 effects can be in place at any given time. St Trina’s Slumber and Erys’ Daze cannot be combined nor can Vile Fume and Winds of Zamor be combined. Note: Each turn passed without taking damage/units towards a status effect will result in that status being reduced by 2 units. This does not apply if the status is triggered. Note: This can only be used by Nanabi and its Jinchuriki. Note: More than one form can only be utilized if the skill has been acquired. [B]( Kōka Kenpo ) - Hardened Silk[/B] Type: Supplementary Rank: B - S Range: Short – Long Chakra: 20 - 40 Damage: N/A Description: A skill unique to the Seven-Tails and its Jinchuriki, this jutsu allows the user to manipulate Hardened Silk Ninjutsu in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release hardened silk in the form of spikes, pillars, walls, and even hardened silk based familiars to attack on the user's command. These Silk creations carry no other properties of Silk beside the basic variant described above. Note: This can only be used by Nanabi and its Jinchuriki. Note: This can only be utilized if the skill has been acquired. [B]( Bijutsu: Hikō mushi no jutsu ) - Tailed Beast Skill: Flying Bug Technique[/B] Type: Supplementary Rank: C Range: Short - Long Chakra cost: 15 Damage points: N/A Description: The user manifests two beast tails that come out from their lower back in the form of a pair of wings that allows them to fly. This technique lasts for a maximum of 3 turns and if choosing to dodge through flight, it counts towards the users 3 per turn usage. The user moves at double their speed when activated, allowing them to move swiftly when needed. Note: This can only be used by Nanabi and its Jinchuriki. [B]( Nanabi Fukanzen Henji no Justu) - Seven-Tailed Initial Transformation Technique[/B] Type: Mode Rank: A Range: Short Chakra cost: ( +700 Chakra, -20 per turn ) Damage points: ( +30 to Scale Powder, Wind Release and Silk techniques ) Description: When the incomplete form is activated, the user borrows chakra from Chomei before a blinding silver layer of chakra and silk envelops them. The user is then covered in a chakra shroud with horns protruding from the head and having 7 Tails, 5 of which are capable of being used as wings to move at max speeds. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 50 damage per attack and can ignore the drawbacks of the Health System while in this form. Note: This form only lasts a maximum of 10 turns. Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns. [B]( Nanabi chon Hengi no Jutsu ) - Seven-Tailed Full Transformation Technique[/B] Type: Mode Rank: S Range: Short Chakra cost: 40 Damage points: N/A ( +40 to Scale Powder/Silk Techniques and Wind Techniques) Description: The user borrows chakra from Chomei before a blinding white layer of chakra and silk envelops them as the Seven-Tailed Beast is released into the world. Chomei resembles a blue, armoured kabutomushi with six of its seven tails resembling green insect wings, along with an actual seventh tail, all growing from the end of its abdomen. The stem of the tail is green but the wings are orange. Its eyes seem to be covered by a helmet-like skull, from inside of which, an orange glow can be seen. It also has spike protrusions on its shoulders and a row of slits on each shoulder, and six legs — three on each side. The legs are also covered by the blue armour, with the exception of extreme ends which are green in colour. It has two pincers with three parts on its face, covering a mouth full of sharp teeth. Entering Complete Transformation creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. While active, Chomei is capable of using Scale Powder and Silk Ninjutsu, Wind Release, and Tailed Beast Techniques. Much like its armored ally Isobu, Chomei has 100 damage reduction as well as a damage increase to its techniques by +40. Chomei is not extremely agile due to the massive armored form he has, having the ability to move at 30 speed. He also has 700 Health and is able to track up to 4 times his speed. When the Seven-Tailed Complete Transformation is used, the user gains a separate pool of chakra to draw from. Chomei’s Chakra pool is 3000 Chakra and when roaming free/unsealed, this pool is doubled though this means a Ninja World Mod is controlling it. Note: Each use lasts up to 10 turns before the user wakes up. After waking, he cannot make use of any Jinchuriki or Tailed Beast skills above the basic Chakra Shroud state for 5 turns. Can only be activated twice per arc. Note: The user is capable of summoning Chomei at any stage of mastery; during initial stages, this causes him to release Chomei in an enraged state, temporarily boosting his power higher than normally but relinquishing all control over him which causes a Ninja World Moderator to then control his actions, gaining a damage boost to a +60 instead of 40. The user is also rendered KO for the remainder of the event. This, however, does not mean he will lose the Bijuu and will retain it the next arc. [B]( Biju Kontorōru ) - Tailed Beast Control[/B] Type: Skill Rank: Forbidden Range: N/A Chakra: N/A Damage: N/A Description: The Seven-Tailed Beast, known as Chōmei, was once part of an entity called the Ten Tails but now resides within a sealing formula marked on a vessel. This seal, known as the Sigil of the Silk Knight, can allow the Jinchuriki to gain the abilities of the Tailed Beast in varying levels, depending on his own mastery and connection with the beast. As more experience and control is gained, new skills awaken, each maintained under a specific threshold. These are divided into Passive Effects, Bijuu States and Bijuu Skills. The first of the three contains two different passive effects, one shared between Bijuu known as Overwhelming Presence. This can only be triggered when the Bijuu itself is activated regardless of mastery. The second, unique to Chōmei, is known as Shining Pollen. Both can be found as their own technique. Bijuu States, also known as Jinchuriki Transformations, are transformations that occur when the Jinchuriki draws upon the chakra and influence of it's Tailed Beast. Depending on their level of control, only certain states can be accessed regularly. Regardless of the Jinchuriki Path chosen, there are certain abilities and techniques that are shared across each path, shown below: [INDENT]Level 1[/INDENT] [INDENT][LIST] [*]Chakra Arms - Gain the ability to use Chakra Arms via the Bijuu shroud. Requires Chakra Shroud access first. [*]Chakra Shroud - Borrow chakra from your tailed beasts and allow it to empower you with a mini replication of the Tailed Beast. [*]Chakra Shockwave - Release a massive wave of chakra that pushes forces back. Requires Chakra Shroud to use. [/LIST][/INDENT] [INDENT]Level 2[/INDENT] [INDENT][LIST] [*]Chakra Transfer - Gain the ability to access large amounts of the Bijuu chakra without having to enter any state. [*]Genjutsu Immunity - Gain the ability to be immune to none Doujutsu or higher level Genjutsu by having your Bijuu break you from it. [*]Incomplete Tailed Beast Bomb - Gain the ability to fire a weaker variant of the Tailed Beast Bomb when in Incomplete Mode. [*]Scale Powder/Silk Cocoon Usage: Depending on Path, you can gain access to one skill at the Chakra Shroud state. This allows the second skill without any of the special abilities associated with it. [*]Incomplete State: The user can transform into a larger incomplete version of the Tailed Beast. [/LIST][/INDENT] [INDENT]Level 3[/INDENT] [INDENT][LIST] [*]Complete Transformation - The user releases Chōmei, allowing it to rampage around the field. Note: This state can be forcibly triggered by the user regardless of control. If the user has not achieved the highest control, then the beast will be let free at max power and rampage for one full arc. It cannot be stolen nor sealed during this time and the user will be unable to battle and is considered KOed for an arc. The beast will then be controlled by NW Moderators to their discretion. [*]Tailed Beast Bomb - Allows the user to fire off the powerful technique of Bijuu. Requires Complete Transformation [/LIST][/INDENT] [INDENT]Outside of these shared abilities, Chōmei’s Jinchuriki are capable of connecting with the Beast differently which allows them to have varying skills and abilities gained from it, chosen by the different paths one can go. Each Path has abilities unique to it, requiring missions of varying difficulty before it can be obtained.[/INDENT] [INDENT][/INDENT] [INDENT]Pathway 1: Scaly Retribution[/INDENT] [INDENT][Spoiler]Level One - Chakra Shroud[/Spoiler][/INDENT][Spoiler] [INDENT][LIST] [*]Scale Powder Usage - Gain the ability to use Scale Powder. If another KG/AN/HA or Mode is chosen for Dual Abilities, Exoskeleton Skills cannot be gained later. [*]Enhanced Powder- The user's Scale Powder techniques have strengthened, shortening the duration needed to trigger a status effect. This reduces the time needed for Sleep and Poison by 1 unit. Requires Scale Powder Usage skill. [*]Conversion Dust - The user's B rank and lower non-offensive Wind techniques can now be used as Basic Scale Powder jutsu. This does not apply to techniques explicitly stated to enhance Wind jutsu, techniques that do not travel/are instant or similar descriptions. Requires Scale Powder Usage skill. [*]Stun Spore - The user coats his limbs or weapons with glowing scale powder, a faint golden hue emanating from it. Should contact be made with an opponent, the user is capable of causing them to become stunned. This staggers their tracking and movement, lowering them both by 5% per hit. These effects last up to 3 turns per hit and can stack, allowing up to a 20% reduction. Counts as a move per turn. [/LIST][/INDENT] [INDENT]Level Two - Incomplete Transformation[/INDENT] [INDENT][LIST] [*]Empowered Powder - The user’s Scale Powder’s potency has increased, allowing him to make use of Winds of Zamor and Erys’ Daze Scale Powder variants. This also shortens the time needed to trigger effects by 2 units. [*]Augmented Powder - The user’s S rank and lower non-Offensive Wind techniques can now be used as Basic Scale Powder jutsu. This does not apply to techniques explicitly stated to enhance Wind jutsu, techniques that do not travel/are instant or similar descriptions. Requires Scale Powder Usage skill. [*]Augmented Toxicity - The user’s poisonous Scale Powder becomes capable of inflicting Badly Poisoned status effects, carrying the same effects as before, now dealing 30 damage per turn and requires S ranked Medjutsu or Yang to heal. Healing will require double the chakra as normal to heal and leaves the target with 10% lowered total health unless healed by Yang. This is triggered after one hit and counts as an S rank move per turn, usable twice a battle. [/LIST][/INDENT] [INDENT]Level Three - Complete Transformation[/INDENT] [INDENT][LIST] [*]Scale Powder TBB - The user gathers large amounts of scale powder as he creates a TBB. As this Powder is gathered, it completely fills the short range radius with a randomized type of Scale Powder ( Augmented Toxicity and Stun Spore included ). When fired, this type of Powder covers the landmark and 2 landmarks next to it within 1 turn. Those exposed to this powder will have Poison, Stunned, or Badly Poisoned triggered after one full turn. Sleep oR Confusion will trigger after 2 turns of exposure. If the status effect is the same as Shining Pollen, this reduces the time needed by half. [/LIST][/INDENT] [INDENT][/INDENT][/spoiler][INDENT][/INDENT] [INDENT][/INDENT] [INDENT]Pathway 2: Armored Knight[/INDENT] [INDENT][Spoiler]Level One - Chakra Shroud[/Spoiler][/INDENT][Spoiler] [INDENT][LIST] [*]Silk Usage - Gain the ability to use Silk skills. If another KG/AN/HA or Mode is chosen for Dual Abilities, Scale Powder Skills cannot be gained later. [*]Enhanced Silk - The user's Silk techniques have strengthened, gaining an additional 20 damage. Requires Silk Usage skill. [*]Silk Shot - The user fires a 3m thickened shot of silk at the target. This silk has special properties that allow it to burn through spiritual defenses. This silk, counting as an A rank jutsu, can only be used three times and allows targets' spiritual defenses to lower by 15 per shot. This moves at 30 speed and deals 60 damage. [*]Silk Knight Armor - The user secretes silk to form darkened, chitinous thick armor resembling the Bijuu’s armored skin. This armor, composed of a helm, chest piece and leg/arm guards, is significantly strong against physical attacks, reducing a bonus 40 damage from said type of techniques. This armor has 60 health that is reduced alongside the user’s health should an attack exceed the user’s damage shaving. Must be in use to utilize Silk Knight techniques. [/LIST][/INDENT] [INDENT]Level Two - Incomplete Transformation[/INDENT] [INDENT][LIST] [*]Binding Silk - The user’s silk gains special spiritual properties, though this does not allow the silk to deal spiritual damage. Instead, it causes any of the target’s spiritual attacks to deal physical damage on the user instead of spiritual. This lasts for 3 turns and can be used up to 3 times a battle. [*]Silk Knight’s Sword - The user creates a black straight sword formed from the chitinous armor he wears. This sword is capable of dealing 80 damage normally and 120 if the Silk Knight Armor is worn while used. This sword is also capable of using Silk techniques in the form of hardened chitin instead of its usual flexible nature with +30 damage, though it has a notable weakness to lightning in this form. Sword use counts as a move per turn. [*]Silk Knight’s Shield - The user creates a black shield formed from the chitinous armor he wears. This shield is capable of blocking up to 80 damage normally and 120 if the Silk Knight Armor is worn. Once per battle, the user can enhance this shield with hardened yet sticky silk to allow it to become an adhesive for attacks, extending half a meter from the shield’s surface. This allows it to “capture” attacks of 120 physical damage and lower and rebound it at targets. This parry reflects non-energy based attacks it can interact with. When used to block a jutsu, it counts as a move per turn. [/LIST][/INDENT] [INDENT]Level Three - Complete Transformation[/INDENT] [INDENT][LIST] [*]Fortified Home - The user uses his silk to generate a massive silk cocoon around him for defense. This cocoon, covering a 8 meter radius, is durable enough to withstand both physical and spiritual damage up to 100. While within this, the user also undergoes his Complete Transformation, changing states as he erupts from the cocoon after 1 turn. Erupting, the user causes a massive burst of powerful silk to erupt and cover the earth in sticky silk that binds movement and makes it difficult to travel, reducing speed significantly by half. In addition to this, when the user erupts from the cocoon, his Bijuu is equipped with the Silk Knight’s Sword, capable of dealing 120 damage per turn. [*]Armored Warrior - The user enters a form unique to him in which he does not actually change form. Instead, he takes on the armored form of the Seven-Tails as the actual armor he wears. This armored form grants him all of the Seven-Tails normal enhancements, minus the use of his Presence and Shining Pollen. This form has immunity to Health Drawbacks. An enhancement over the normal armors gained, this set also allows the user the added ability to [/LIST][/INDENT] [INDENT][/INDENT][/spoiler][INDENT][/INDENT] [INDENT][/INDENT] [INDENT]Pathway 3: Harmonized Bijuu[/INDENT] [INDENT][Spoiler]Level One - Chakra Shroud[/Spoiler][/INDENT][Spoiler] [INDENT][LIST] [*]Perfect Chakra Shroud - The user’s Chakra Shroud form now flickers between shades of white-pink, light blue, and light green, resembling the Seven-Tails’ full form. This form is also stronger than normally, gaining +10 damage and a +10 durability increase. [*]Chakra Arm Extension - The users Chakra Arms are augmented by Scale Powder, causing a random status effect to be triggered after 4 consecutive hits. [*]Shrouded Dimension - The user extends the time his Chakra Shroud state lasts by 3 turns and shortens the chakra cost per turn by half. [/LIST][/INDENT] [INDENT]Level Two - Incomplete Transformation[/INDENT] [INDENT][LIST] [*]Scale Powder Eruption- The user gains the ability to release the Incomplete Tailed Beast Bomb outside of the transformed state, augmented with Scale Powder whenever it is used. This allows the technique to add 8points of a random status effect, triggered via an official roll in the Discord server. This effectively gives more than half a meter of any Status effect, reducing the time needed to trigger. [*]Empowered Incomplete State - When transformed, the user gains an additional 20 damage to their Bijuu derived techniques. These do not include Scale Powder or Silk based skills. [/LIST][/INDENT] [INDENT]Level Three - Complete Transformation[/INDENT] [INDENT][LIST] [*]Armored Tailed Beast Bomb- The user creates a Tailed Beast Bomb that the user fires at targets. Because this Tailed Beast Bomb is augmented by hardened chitinous silk, this TBB noticeably hits much harder than others, dealing an additional 25 damage. This TBB also scatters behind Scale Powder of the basic kind, blinding anyone on the battlefield except the user for 2 turns. This TBB moves at 35 speed and deals 180 damage on contact [*]Paired Transformation - The user gains the ability to summon the Seven-Tails to the field without transforming into him. For this to happen, the user just keep at least half of the Bijuu chakra within him and summon it which leaves it at its base power level but allows the user to access the Chakra Shroud state as well as Bijuu and Jinchuriki skills related to it. [*]Enhanced Transformation - The user's transformed state is notably more powerful than before with the user in control, gaining a +50 to it's Bijuu techniques [/LIST][/INDENT] [INDENT][/INDENT][/spoiler][INDENT][/INDENT] [/QUOTE]
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