Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
NarutoBase Jutsu List
Special Techniques
Tailed Beast Techniques
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Zenryoku, post: 22047908, member: 17203"]</p><p style="text-align: center">Two-Tailed Beast Techniques</p><p></p><p><strong>( Tamashī Jigoku ) - Netherworld's Hellfire</strong></p><p>Type: Skill</p><p>Rank: S</p><p>Range: Short – Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: When the foul Chakra Beast that is Matatabi is summoned it's natural power releases a powerful wave of Spiritual Flames that reaches long range instantly, passing through any living being indiscriminately. These flames deal no initial damage, markings targets with the Hellfire Burn. This Burn prevents targets from escaping or utilizing S/T abilities, binding their souls to the dimension currently in. In addition to this, the Hellfire Burn affects the target's spirit, slowly burning it. These Burns lower damage done by Spiritual techniques by 5 damage, increasing by 5 every turn and 10 every 3 turns ( e.g. -5 1st turn, -10 2nd turn , -20 3rd turn, -25 4th turn, etc ). This Burn also lowers their overall health by 5 per turn, lowering their total cap. Should their Total Heath ever decrease to 0, any damage done will cause an immediate knock out. In addition to this initial burst, Matatabi creates flames as it moves around. These flames deal 10 damage to anything in short range of it per turn and cannot be extinguished, only sealed. </p><p><strong>Note:</strong> This is always active when in the presence of the Two-Tails and cannot be deactivated.</p><p></p><p><strong>( Aoi Katon ) - Blue Fire Release</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: B - S</p><p>Range: Short – Long</p><p>Chakra: 20 - 40</p><p>Damage: 40 - 80</p><p>Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.</p><p><strong>Note:</strong> This can only be used by Matatabi and it's Jinchuriki.</p><p><strong>Note:</strong> Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.</p><p></p><p><strong>( Aoi Katon: Nibi Byōen Hōka ) - Blue Fire Release: Two-Tailed Cat Flame Roaring Fire</strong></p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: The user releases a huge Blue Fire fireball at the target that explodes on contact. Aimed at causing concussive damage, these fireballs, shaped like rats, are capable of exploding to cause short range damage to targets.</p><p><strong>Note:</strong> Can only be used by Jinchuriki of the Two-Tails.</p><p></p><p><strong>( Aoi Katon: Aoi honoo Hikari ) - Blue Fire Release: Blue Flame Beam</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user concentrates fire chakra into its lungs and breathes out a unique blue flame from its mouth that converges on its target in a straight line before spreading out and burning them and the surrounding area.</p><p><strong>Note:</strong> Can only be used by Jinchuriki of the Two-Tails.</p><p></p><p><strong>( Nibi Fukanzen Henji no Justu ) - Two Tailed Initial Transformation Technique</strong></p><p>Type: Mode</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 50 ( +600 Chakra, -20 per turn )</p><p>Damage: N/A ( +30 to Fire, Bijuu Techniques and Taijutsu )</p><p>Description: When the incomplete form is activated, the user borrows chakra from Matatabi before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases as cat ears and large nails as well as two distinctive tails are created. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form.</p><p><strong>Note: </strong>This form only lasts a maximum of 10 turns.</p><p><strong>Note: </strong>Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.</p><p></p><p><strong>( Nibi Chon Henji no Justu ) - Two Tailed Full Transformation Technique</strong></p><p>Type: Mode</p><p>Rank: S</p><p>Range: Short</p><p>Chakra cost: 100</p><p>Damage points: N/A ( +40 to Fire, Blue Fire and Taijutsu Techniques )</p><p>Description: The user begins to borrow chakra from Matatabi and releases a large amount of dark blue chakra pours out of her body as the Two-Tailed Beast is released into the world. Matatabi is a gigantic two-tailed cat and is completely engulfed in flames that are cobalt blue and black. It also has heterochromatic eyes, the right being yellow and the left being green. Entering Complete Transformation creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. While active, Matatabi is capable of using Fire Ninjutsu, Taijutsu, and Tailed Beast Techniques. Much like all other Tailed Beast, Matatabi has 80 damage reduction as well as a damage increase to its techniques by +40. Despite it's large size, Matatabi is deceptively quick - much quicker than most of it's fellow Tailed Beasts. Matatabi has 550 Health, moves at x4 times her speed and is able to track up to 4 times her speed. When the Two-Tailed Complete Transformation is used, the user gains a separate pool of chakra to draw from. Matatabi's Chakra pool is 1500 Chakra and when roaming free/unsealed, this pool is doubled though this means a Ninja World Mod is controlling it.</p><p><strong>Note: </strong>Each use lasts up to 10 turns. After ending, he cannot make use of any Jinchuriki or Tailed Beast skills above the basic Chakra Shroud state for 5 turns. Can only be activated twice per arc.</p><p><strong>Note: </strong>The user is capable of summoning the Tailed Beast at any stage of mastery; during initial stages, this causes him to release it in an enraged state, temporarily boosting his powerful higher than normally but relinquishing all control over him which causes a Ninja World Moderator to then control his actions, gaining a damage boost to a +60 instead of 40. The user is also rendered KO for the remainder of the event. When done through this manner, the NW Mod in question can decide which Path the Bijuu uses and is capable of using the skills as if mastered. This, however, does not mean he will lose the Bijuu and will retain it the next arc.</p><p></p><p><strong>( Biju Kontorōru ) - Tailed Beast Control</strong></p><p>Type: Skill</p><p>Rank: Forbidden</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: The Two-Tailed Monster Cat known as Matatabi was once part of an entity called the Ten Tails but now resides within a sealing formula marked on a vessel. This seal, known as the Blazing Monster Seal, can allow the Jinchuriki to gain the abilities of the Tailed Beast in varying levels, depending on his own mastery and connection with the beast. As more experience and control is gained, new skills awaken, each maintained under a specific threshold. These are divided into Passive Effects, Bijuu States and Bijuu Skills. The first of the three contains two different passive effects, one shared between Bijuu known as Overwhelming Presence. This can only be triggered when the Bijuu itself is activated in regardless of mastery. The second, unique to Matatabi, is known as Inferno’s Tempest. Both can be found as their own technique.</p><p></p><p>Bijuu States, also known as Jinchuriki Transformations, are transformations that occur when the Jinchuriki draws upon the chakra and influence of it's Tailed Beast. Depending on their level of control, only certain states can be accessed regularly. Regardless of the Jinchuriki Path chosen, there are certain abilities and techniques that are shared across each path, shown below:</p><p style="margin-left: 20px">Level 1 - Chakra Shroud</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Chakra Arms - Gain the ability to use Chakra Arms via the Bijuu shroud. Requires Chakra Shroud access first.</li> <li data-xf-list-type="ul">Chakra Shroud - Borrow chakra from Matatabi, forming a red chakra shroud with two tails.</li> <li data-xf-list-type="ul">Chakra Shockwave - Release a massive wave of chakra that pushes forces back. Requires Chakra Shroud access first.</li> </ul> <p style="margin-left: 20px">Level 2 - Incomplete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Chakra Transfer - Gain the ability to access large amounts of the Bijuu chakra without having to enter any state.</li> <li data-xf-list-type="ul">Genjutsu Immunity - Gain the ability to be immune to none Doujutsu or higher level Genjutsu by having your Bijuu break you from it passively.</li> <li data-xf-list-type="ul">Incomplete Tailed Beast Bomb - Gain the ability to fire a weaker variant of the Tailed Beast Bomb when in Incomplete Mode.</li> <li data-xf-list-type="ul">Blue Fire/Enhanced Taijutsu: Depending on Path, you can gain access to one skill at the Chakra Shroud state. This allows the second skill without any of the special abilities associated with it.</li> <li data-xf-list-type="ul">Incomplete State: The user can transform into an incomplete version of Matatabi, gaining elongated cat tails as well as ears that resemble cat ears. This shroud appears as a dark red and black chakra cloak.</li> </ul> <p style="margin-left: 20px">Level 3</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Complete Transformation - The user releases Matatabi, allowing it to rampage around the field. Note: This state can be forcibly triggered by the user regardless of control. If the user has not achieved the highest control, then the beast will be let free at max power and rampage for one full arc. It cannot be stolen nor sealed during this time and the user will be unable to battle and is considered KOed for an arc. The beast will then be controlled by NW Moderators to their discretion.</li> <li data-xf-list-type="ul">Tailed Beast Bomb - Allows the user to fire off the powerful technique of Bijuu. Requires Complete Transformation</li> </ul><p></p><p>Outside of these shared abilities, Matatabi's Jinchuriki are capable of connecting with the Beast differently which allows them to have varying Bijuu Skills and abilities gained from it, chosen by the different paths one can go. Each Path has abilities unique to it, requiring missions of varying difficulty before it can be obtained. At each of the Complete Transformation Stages, only 2 of the 3 available skills can be gained.</p><p></p><p><strong>Blue Fire</strong></p><p>[Spoiler]Level One - Chakra Shroud</p><ul> <li data-xf-list-type="ul">Blue Fire Usage - Gain the ability to use Blue Fire. If another KG/AN/HA or Mode is chosen for Dual Abilities, Spiritual Tai skills cannot be gained later.</li> <li data-xf-list-type="ul">Enhanced Flames - The user's Blue Fire has strengthened, gaining an additional 20 damage against Water and Wind jutsu. This is due to Water's difficulty trying to put the flames out and Blue Fire's inherent strength over Wind. Requires Blue Fire Usage skill.</li> <li data-xf-list-type="ul">Heated Conversion - The user's B rank and lower Fire techniques can now be used as Basic Blue Fire jutsu. This does not apply to techniques explicitly stated to enhance Fire jutsu or similar descriptions. This allows him to enhance his normal Katon techniques with Blue Fire. Requires Blue Fire Usage skill.</li> <li data-xf-list-type="ul">Burn Heal - Blue Flames that impact the target causes 10 damage per turn until they're healed by Yang. Medjutsu or other healing abilities will not remedy this. Requires Blue Fire Usage skill.</li> </ul><p>Level Two - Incomplete Transformation</p><ul> <li data-xf-list-type="ul">Fortified Flames - The user's Blue Fire has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level.</li> <li data-xf-list-type="ul">Intangible Flames - The user gains the ability to allow their flames to gain a level of intangibility that allows them to control its state and allow it to pass through physical objects up to 10 meters in diameter. Requires the user to have first obtained Incomplete Transformation level.</li> <li data-xf-list-type="ul">Spiritual Flames - The user gains the ability to make use of Spiritual Blue Flames, aimed at causing high damage to the opponent’s spiritual network. This causes half the damage to the opponent’s spirit. When 0 is hit on the spirit, they will be rendered comatose until healed by techniques retrieving the soul. This also allows Burn Heal to cause spiritual burns, aimed at the target's spirit and not body. Requires the user to have first obtained Incomplete Transformation level.</li> <li data-xf-list-type="ul">Engulfed Transmutation - The user's A rank and lower Fire techniques can now be used as Basic Blue Fire jutsu. This does not apply to techniques explicitly stated to enhance Fire jutsu or similar descriptions. This allows him to enhance his normal Katon techniques with Blue Fire. Requires Blue Fire Usage skill.</li> </ul><p>Level Three - Complete Transformation</p><ul> <li data-xf-list-type="ul">Charred Resurrection - Using the highly spiritual nature of their flames, the user is capable of targeting the dead and reanimating them with spiritual flames. This creates up to 5 soldiers with a physical body composed of flickering blue fire and a spiritual mask resembling Matatabi. They are immune to 80 damage and lower and move at the same speed of a Sage ranked Ninja. These soldiers are capable of shaping Blue Fire for generic fire attacks and as Spiritual Flames.</li> <li data-xf-list-type="ul">Phantom Flames - The user's flames carry intangible and spiritual Blue Flames properties, allowing them to also be capable of releasing a massive burst of Blue Flames that cover 2 landmarks and deal 120 base damage to all enemies around, passively passing over the user's allies. These Flames, should they not be countered, will continue to burn until sealed and deal an additional 40 damage per turn. Can only be performed in Complete Transformation State.</li> </ul><p>[/spoiler]</p><p></p><p><strong>Spiritual Taijutsu</strong></p><p>[Spoiler]Level One - Chakra Shroud</p><ul> <li data-xf-list-type="ul">Spiritual Tai Usage - Gain the ability to use Spiritual Taijutsu. This is the ability to effect the spirit of the target and eventually allow possession of them and others. If another KG/AN/HA or Mode is chosen for Dual Abilities, Blue Fire skills cannot be gained later.</li> <li data-xf-list-type="ul">Spiritual Conversion - The user's B rank and lower pure Taijutsu techniques can now be used as Spiritual Taijutsu. This allows his physical Taijutsu to cause damage to the target’s soul instead of physical body. Unlike Spiritual Kenjutsu, this causes a reduction of health without triggering the Health System drawbacks until 0 is met. NinTaijutsu and Elemental Taijutsu will not be augmented in this way. Requires Spiritual Tai Usage skill first.</li> <li data-xf-list-type="ul">Enraged Yokai - A skill given through it’s unique ability to control its durability and muscles, the user’s base speed increases by 2 levels. This does not count as a passive or active increase, bypassing normal rules to allow Specialties to stack with this.</li> </ul><p>Level Two - Incomplete Transformation</p><ul> <li data-xf-list-type="ul">Sharpened Eye - The user’s increased durability and flexibility allow the user to stretch and tense the muscles when touched, allowing him to reduce the effectiveness of critical attacks. This does not include those the user cannot sense nor sense, i.e. attacks he is completely blind to. This reduces damage dealt by critical attacks by 15%</li> <li data-xf-list-type="ul">Ethereal Assault - Once the equivalent of 50 spiritual taijutsu damage has occurred, the target will have an inability to defend against Spiritual Techniques properly, taking 20% of the damage from them even if they are released properly. This only applies to Spiritual Taijutsu if the user makes any contact with the foe.</li> <li data-xf-list-type="ul">Neko’s Spirit - This allows the user to give his fists a ghostly and ghastly quality, allowing it to not deal damage but essentially “mute” one’s soul. This means that the opponent will lose temporary control over his spirit as the user manipulates the target into acting physically for him, creating a puppet of sorts. This control can only be used for physical attacks as well as preventing molding of chakra for the 2 turns it is in use. This does not count as a move to activate and can be used up to 3 times per battle and lasts up to 4 turns each use. Control of the target to use Jutsu counts towards the user’s own jutsu and requires sustained control over it. Requires Ethereal Assault Skill first.</li> </ul><p>Level Three - Complete Transformation</p><ul> <li data-xf-list-type="ul">Yokai’s Separation - The user is capable of striking the target and causing a separation of their body from their spirit, causing the latter to float around unable to utilize any chakra for 2 turns. However, when this is in effect, the user can only use Spiritual techniques aimed at the opponent. Can only be used once per opponent and costs 50 chakra to activate.</li> <li data-xf-list-type="ul">Will-o-Wisp - An advancement of Neko’s Spirit triggered after opponents have taken at least 50 damage from spiritual techniques,, this expands that ability to up to 3 others at a time. This is achieved by creating wisp-like spirits around the user’s paws that he can create projectiles from that bind the target’s soul to the user while he is in Complete Form. Those possessed can be willed to utilize any jutsu they know and increase the user’s available Jutsu per turn following Tag Rules. Each soul possessed requires 100 chakra from the user per turn to sustain. These projectiles deal 100 damage to non living entities and cost a move per turn to use.</li> <li data-xf-list-type="ul">Shikigami - Reminiscent of Yamanaka Possession, this skill allows the Two-Tails to completely possess a foe. Done by transforming into a black and blue chakra shroud around the hand, when the user strikes a living target, he becomes capable of possessing their being. Instead of leaving his body behind, his entire being is mitigated into theirs’, granting them a blue and black chakra shroud and allowing him access to his normal Blue Fire or normal Spiritual Taijutsu techniques as well as the opponent’s canon skills and jutsu. This lasts up to 3 turns each use and requires the user to have dealt at least 50 spiritual damage prior for it to be triggered. Opponents can break with a chakra surge of at least 50 chakra, requiring +10 more chakra for each subsequent usage. If the surge is not strong enough to break, then nothing will happen.</li> <li data-xf-list-type="ul">Feigning Giant - The user's physicality and maneuverability increases to it's peak. This allows the user to control the size of Matatabi, becoming as large as he needs it to be while maintaining it's power and speed. This also allows for Matatabi's Complete Form to be +1x faster than normally as well as reduce the damage from critical attacks by 25%.</li> </ul><p>[/spoiler]</p><p></p><p><strong>Harmonized Bijuu</strong></p><p>[spoiler]</p><p style="margin-left: 20px">Level One - Chakra Shroud</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Perfect Chakra Shroud - The user’s Chakra Shroud form is now black and blue, resembling the Two-Tails’ full form. This form is also stronger than normally, gaining +10 damage and a +0.5x speed increase.</li> <li data-xf-list-type="ul">Chakra Arm Extension - The users Chakra Arms are augmented by Basic Blue Fire, causing 15 more damage on contact.</li> <li data-xf-list-type="ul">Shrouded Dimension - The user extends the time his Chakra Shroud state lasts by 3 turns and shortens the chakra cost per turn by half.</li> </ul> <p style="margin-left: 20px">Level Two - Incomplete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Burning Explosion - The user gains the ability to release the Incomplete Tailed Beast Bomb outside of the transformed state, coated with Blue Fire whenever it is used. This causes an additional 10 damage per turn until healed.</li> <li data-xf-list-type="ul">Spectral Shinigami - The user's incomplete transformation becomes much faster than normal, having a x3.5 boost instead of the normal x3.</li> <li data-xf-list-type="ul">Empowered Incomplete State - When transformed, the user's state is enhanced by Blue Fire and allows him to deal basic Spiritual Taijutsu attacks to the target's body, resulting in direct spiritual damage that does not trigger Health System drawbacks.</li> </ul> <p style="margin-left: 20px">Level Three - Complete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Infernal Bijudama - The user gains the ability to infuse Blue Fire into his TBBs, causing them to carry the Intangible and Spiritual aspects of Blue Fire, allowing the user to once per turn alter the state of his released Tailed Beast Bombs as well as cause the targets hit direct spiritual damage. This allows their physical body to remain unharmed and disable techniques that would trigger upon their death.</li> <li data-xf-list-type="ul">Nekomata's Deception - The Two-Tails becomes capable of dodging techniques that are slower than it without the use of a Jutsu and gains the ability to swipe souls via physical contact with it's paws. Upon striking a target, their souls will be displaced from their physical body and render them unable to bond with their body again for two turns, afterwhich the soul automatically returns. Should this defeat a foe, their soul will remain displaced for an arc. This attack deals 120 damage.</li> <li data-xf-list-type="ul">Paired Transformation - The user gains the ability to summon the Two-Tails to the field without transforming into him. For this to happen, the user must keep at least half of the Bijuu chakra within him and summon it which leaves it at its base power level. He also gains a chakra cloak reminiscent of his Perfect Chakra Shroud without the attribute boosts.</li> </ul><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Zenryoku, post: 22047908, member: 17203"] [CENTER]Two-Tailed Beast Techniques[/CENTER] [B]( Tamashī Jigoku ) - Netherworld's Hellfire[/B] Type: Skill Rank: S Range: Short – Long Chakra: N/A Damage: N/A Description: When the foul Chakra Beast that is Matatabi is summoned it's natural power releases a powerful wave of Spiritual Flames that reaches long range instantly, passing through any living being indiscriminately. These flames deal no initial damage, markings targets with the Hellfire Burn. This Burn prevents targets from escaping or utilizing S/T abilities, binding their souls to the dimension currently in. In addition to this, the Hellfire Burn affects the target's spirit, slowly burning it. These Burns lower damage done by Spiritual techniques by 5 damage, increasing by 5 every turn and 10 every 3 turns ( e.g. -5 1st turn, -10 2nd turn , -20 3rd turn, -25 4th turn, etc ). This Burn also lowers their overall health by 5 per turn, lowering their total cap. Should their Total Heath ever decrease to 0, any damage done will cause an immediate knock out. In addition to this initial burst, Matatabi creates flames as it moves around. These flames deal 10 damage to anything in short range of it per turn and cannot be extinguished, only sealed. [B]Note:[/B] This is always active when in the presence of the Two-Tails and cannot be deactivated. [B]( Aoi Katon ) - Blue Fire Release[/B] Type: Offensive/Defensive/Supplementary Rank: B - S Range: Short – Long Chakra: 20 - 40 Damage: 40 - 80 Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water. [B]Note:[/B] This can only be used by Matatabi and it's Jinchuriki. [B]Note:[/B] Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired. [B]( Aoi Katon: Nibi Byōen Hōka ) - Blue Fire Release: Two-Tailed Cat Flame Roaring Fire[/B] Type: Offensive Rank: B Range: Short - Mid Chakra cost: 20 Damage points: 40 Description: The user releases a huge Blue Fire fireball at the target that explodes on contact. Aimed at causing concussive damage, these fireballs, shaped like rats, are capable of exploding to cause short range damage to targets. [B]Note:[/B] Can only be used by Jinchuriki of the Two-Tails. [B]( Aoi Katon: Aoi honoo Hikari ) - Blue Fire Release: Blue Flame Beam[/B] Type: Offensive Rank: A Range: Short - Mid Chakra cost: 30 Damage points: 60 Description: The user concentrates fire chakra into its lungs and breathes out a unique blue flame from its mouth that converges on its target in a straight line before spreading out and burning them and the surrounding area. [B]Note:[/B] Can only be used by Jinchuriki of the Two-Tails. [B]( Nibi Fukanzen Henji no Justu ) - Two Tailed Initial Transformation Technique[/B] Type: Mode Rank: S Range: Short Chakra: 50 ( +600 Chakra, -20 per turn ) Damage: N/A ( +30 to Fire, Bijuu Techniques and Taijutsu ) Description: When the incomplete form is activated, the user borrows chakra from Matatabi before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases as cat ears and large nails as well as two distinctive tails are created. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form. [B]Note: [/B]This form only lasts a maximum of 10 turns. [B]Note: [/B]Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns. [B]( Nibi Chon Henji no Justu ) - Two Tailed Full Transformation Technique[/B] Type: Mode Rank: S Range: Short Chakra cost: 100 Damage points: N/A ( +40 to Fire, Blue Fire and Taijutsu Techniques ) Description: The user begins to borrow chakra from Matatabi and releases a large amount of dark blue chakra pours out of her body as the Two-Tailed Beast is released into the world. Matatabi is a gigantic two-tailed cat and is completely engulfed in flames that are cobalt blue and black. It also has heterochromatic eyes, the right being yellow and the left being green. Entering Complete Transformation creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. While active, Matatabi is capable of using Fire Ninjutsu, Taijutsu, and Tailed Beast Techniques. Much like all other Tailed Beast, Matatabi has 80 damage reduction as well as a damage increase to its techniques by +40. Despite it's large size, Matatabi is deceptively quick - much quicker than most of it's fellow Tailed Beasts. Matatabi has 550 Health, moves at x4 times her speed and is able to track up to 4 times her speed. When the Two-Tailed Complete Transformation is used, the user gains a separate pool of chakra to draw from. Matatabi's Chakra pool is 1500 Chakra and when roaming free/unsealed, this pool is doubled though this means a Ninja World Mod is controlling it. [B]Note: [/B]Each use lasts up to 10 turns. After ending, he cannot make use of any Jinchuriki or Tailed Beast skills above the basic Chakra Shroud state for 5 turns. Can only be activated twice per arc. [B]Note: [/B]The user is capable of summoning the Tailed Beast at any stage of mastery; during initial stages, this causes him to release it in an enraged state, temporarily boosting his powerful higher than normally but relinquishing all control over him which causes a Ninja World Moderator to then control his actions, gaining a damage boost to a +60 instead of 40. The user is also rendered KO for the remainder of the event. When done through this manner, the NW Mod in question can decide which Path the Bijuu uses and is capable of using the skills as if mastered. This, however, does not mean he will lose the Bijuu and will retain it the next arc. [B]( Biju Kontorōru ) - Tailed Beast Control[/B] Type: Skill Rank: Forbidden Range: N/A Chakra: N/A Damage: N/A Description: The Two-Tailed Monster Cat known as Matatabi was once part of an entity called the Ten Tails but now resides within a sealing formula marked on a vessel. This seal, known as the Blazing Monster Seal, can allow the Jinchuriki to gain the abilities of the Tailed Beast in varying levels, depending on his own mastery and connection with the beast. As more experience and control is gained, new skills awaken, each maintained under a specific threshold. These are divided into Passive Effects, Bijuu States and Bijuu Skills. The first of the three contains two different passive effects, one shared between Bijuu known as Overwhelming Presence. This can only be triggered when the Bijuu itself is activated in regardless of mastery. The second, unique to Matatabi, is known as Inferno’s Tempest. Both can be found as their own technique. Bijuu States, also known as Jinchuriki Transformations, are transformations that occur when the Jinchuriki draws upon the chakra and influence of it's Tailed Beast. Depending on their level of control, only certain states can be accessed regularly. Regardless of the Jinchuriki Path chosen, there are certain abilities and techniques that are shared across each path, shown below: [INDENT]Level 1 - Chakra Shroud[/INDENT] [INDENT][LIST] [*]Chakra Arms - Gain the ability to use Chakra Arms via the Bijuu shroud. Requires Chakra Shroud access first. [*]Chakra Shroud - Borrow chakra from Matatabi, forming a red chakra shroud with two tails. [*]Chakra Shockwave - Release a massive wave of chakra that pushes forces back. Requires Chakra Shroud access first. [/LIST][/INDENT] [INDENT]Level 2 - Incomplete Transformation[/INDENT] [INDENT][LIST] [*]Chakra Transfer - Gain the ability to access large amounts of the Bijuu chakra without having to enter any state. [*]Genjutsu Immunity - Gain the ability to be immune to none Doujutsu or higher level Genjutsu by having your Bijuu break you from it passively. [*]Incomplete Tailed Beast Bomb - Gain the ability to fire a weaker variant of the Tailed Beast Bomb when in Incomplete Mode. [*]Blue Fire/Enhanced Taijutsu: Depending on Path, you can gain access to one skill at the Chakra Shroud state. This allows the second skill without any of the special abilities associated with it. [*]Incomplete State: The user can transform into an incomplete version of Matatabi, gaining elongated cat tails as well as ears that resemble cat ears. This shroud appears as a dark red and black chakra cloak. [/LIST][/INDENT] [INDENT]Level 3[/INDENT] [INDENT][LIST] [*]Complete Transformation - The user releases Matatabi, allowing it to rampage around the field. Note: This state can be forcibly triggered by the user regardless of control. If the user has not achieved the highest control, then the beast will be let free at max power and rampage for one full arc. It cannot be stolen nor sealed during this time and the user will be unable to battle and is considered KOed for an arc. The beast will then be controlled by NW Moderators to their discretion. [*]Tailed Beast Bomb - Allows the user to fire off the powerful technique of Bijuu. Requires Complete Transformation [/LIST][/INDENT] Outside of these shared abilities, Matatabi's Jinchuriki are capable of connecting with the Beast differently which allows them to have varying Bijuu Skills and abilities gained from it, chosen by the different paths one can go. Each Path has abilities unique to it, requiring missions of varying difficulty before it can be obtained. At each of the Complete Transformation Stages, only 2 of the 3 available skills can be gained. [B]Blue Fire[/B] [Spoiler]Level One - Chakra Shroud [LIST] [*]Blue Fire Usage - Gain the ability to use Blue Fire. If another KG/AN/HA or Mode is chosen for Dual Abilities, Spiritual Tai skills cannot be gained later. [*]Enhanced Flames - The user's Blue Fire has strengthened, gaining an additional 20 damage against Water and Wind jutsu. This is due to Water's difficulty trying to put the flames out and Blue Fire's inherent strength over Wind. Requires Blue Fire Usage skill. [*]Heated Conversion - The user's B rank and lower Fire techniques can now be used as Basic Blue Fire jutsu. This does not apply to techniques explicitly stated to enhance Fire jutsu or similar descriptions. This allows him to enhance his normal Katon techniques with Blue Fire. Requires Blue Fire Usage skill. [*]Burn Heal - Blue Flames that impact the target causes 10 damage per turn until they're healed by Yang. Medjutsu or other healing abilities will not remedy this. Requires Blue Fire Usage skill. [/LIST] Level Two - Incomplete Transformation [LIST] [*]Fortified Flames - The user's Blue Fire has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level. [*]Intangible Flames - The user gains the ability to allow their flames to gain a level of intangibility that allows them to control its state and allow it to pass through physical objects up to 10 meters in diameter. Requires the user to have first obtained Incomplete Transformation level. [*]Spiritual Flames - The user gains the ability to make use of Spiritual Blue Flames, aimed at causing high damage to the opponent’s spiritual network. This causes half the damage to the opponent’s spirit. When 0 is hit on the spirit, they will be rendered comatose until healed by techniques retrieving the soul. This also allows Burn Heal to cause spiritual burns, aimed at the target's spirit and not body. Requires the user to have first obtained Incomplete Transformation level. [*]Engulfed Transmutation - The user's A rank and lower Fire techniques can now be used as Basic Blue Fire jutsu. This does not apply to techniques explicitly stated to enhance Fire jutsu or similar descriptions. This allows him to enhance his normal Katon techniques with Blue Fire. Requires Blue Fire Usage skill. [/LIST] Level Three - Complete Transformation [LIST] [*]Charred Resurrection - Using the highly spiritual nature of their flames, the user is capable of targeting the dead and reanimating them with spiritual flames. This creates up to 5 soldiers with a physical body composed of flickering blue fire and a spiritual mask resembling Matatabi. They are immune to 80 damage and lower and move at the same speed of a Sage ranked Ninja. These soldiers are capable of shaping Blue Fire for generic fire attacks and as Spiritual Flames. [*]Phantom Flames - The user's flames carry intangible and spiritual Blue Flames properties, allowing them to also be capable of releasing a massive burst of Blue Flames that cover 2 landmarks and deal 120 base damage to all enemies around, passively passing over the user's allies. These Flames, should they not be countered, will continue to burn until sealed and deal an additional 40 damage per turn. Can only be performed in Complete Transformation State. [/LIST] [/spoiler] [B]Spiritual Taijutsu[/B] [Spoiler]Level One - Chakra Shroud [LIST] [*]Spiritual Tai Usage - Gain the ability to use Spiritual Taijutsu. This is the ability to effect the spirit of the target and eventually allow possession of them and others. If another KG/AN/HA or Mode is chosen for Dual Abilities, Blue Fire skills cannot be gained later. [*]Spiritual Conversion - The user's B rank and lower pure Taijutsu techniques can now be used as Spiritual Taijutsu. This allows his physical Taijutsu to cause damage to the target’s soul instead of physical body. Unlike Spiritual Kenjutsu, this causes a reduction of health without triggering the Health System drawbacks until 0 is met. NinTaijutsu and Elemental Taijutsu will not be augmented in this way. Requires Spiritual Tai Usage skill first. [*]Enraged Yokai - A skill given through it’s unique ability to control its durability and muscles, the user’s base speed increases by 2 levels. This does not count as a passive or active increase, bypassing normal rules to allow Specialties to stack with this. [/LIST] Level Two - Incomplete Transformation [LIST] [*]Sharpened Eye - The user’s increased durability and flexibility allow the user to stretch and tense the muscles when touched, allowing him to reduce the effectiveness of critical attacks. This does not include those the user cannot sense nor sense, i.e. attacks he is completely blind to. This reduces damage dealt by critical attacks by 15% [*]Ethereal Assault - Once the equivalent of 50 spiritual taijutsu damage has occurred, the target will have an inability to defend against Spiritual Techniques properly, taking 20% of the damage from them even if they are released properly. This only applies to Spiritual Taijutsu if the user makes any contact with the foe. [*]Neko’s Spirit - This allows the user to give his fists a ghostly and ghastly quality, allowing it to not deal damage but essentially “mute” one’s soul. This means that the opponent will lose temporary control over his spirit as the user manipulates the target into acting physically for him, creating a puppet of sorts. This control can only be used for physical attacks as well as preventing molding of chakra for the 2 turns it is in use. This does not count as a move to activate and can be used up to 3 times per battle and lasts up to 4 turns each use. Control of the target to use Jutsu counts towards the user’s own jutsu and requires sustained control over it. Requires Ethereal Assault Skill first. [/LIST] Level Three - Complete Transformation [LIST] [*]Yokai’s Separation - The user is capable of striking the target and causing a separation of their body from their spirit, causing the latter to float around unable to utilize any chakra for 2 turns. However, when this is in effect, the user can only use Spiritual techniques aimed at the opponent. Can only be used once per opponent and costs 50 chakra to activate. [*]Will-o-Wisp - An advancement of Neko’s Spirit triggered after opponents have taken at least 50 damage from spiritual techniques,, this expands that ability to up to 3 others at a time. This is achieved by creating wisp-like spirits around the user’s paws that he can create projectiles from that bind the target’s soul to the user while he is in Complete Form. Those possessed can be willed to utilize any jutsu they know and increase the user’s available Jutsu per turn following Tag Rules. Each soul possessed requires 100 chakra from the user per turn to sustain. These projectiles deal 100 damage to non living entities and cost a move per turn to use. [*]Shikigami - Reminiscent of Yamanaka Possession, this skill allows the Two-Tails to completely possess a foe. Done by transforming into a black and blue chakra shroud around the hand, when the user strikes a living target, he becomes capable of possessing their being. Instead of leaving his body behind, his entire being is mitigated into theirs’, granting them a blue and black chakra shroud and allowing him access to his normal Blue Fire or normal Spiritual Taijutsu techniques as well as the opponent’s canon skills and jutsu. This lasts up to 3 turns each use and requires the user to have dealt at least 50 spiritual damage prior for it to be triggered. Opponents can break with a chakra surge of at least 50 chakra, requiring +10 more chakra for each subsequent usage. If the surge is not strong enough to break, then nothing will happen. [*]Feigning Giant - The user's physicality and maneuverability increases to it's peak. This allows the user to control the size of Matatabi, becoming as large as he needs it to be while maintaining it's power and speed. This also allows for Matatabi's Complete Form to be +1x faster than normally as well as reduce the damage from critical attacks by 25%. [/LIST] [/spoiler] [B]Harmonized Bijuu[/B] [spoiler] [INDENT]Level One - Chakra Shroud[/INDENT] [INDENT][LIST] [*]Perfect Chakra Shroud - The user’s Chakra Shroud form is now black and blue, resembling the Two-Tails’ full form. This form is also stronger than normally, gaining +10 damage and a +0.5x speed increase. [*]Chakra Arm Extension - The users Chakra Arms are augmented by Basic Blue Fire, causing 15 more damage on contact. [*]Shrouded Dimension - The user extends the time his Chakra Shroud state lasts by 3 turns and shortens the chakra cost per turn by half. [/LIST][/INDENT] [INDENT]Level Two - Incomplete Transformation[/INDENT] [INDENT][LIST] [*]Burning Explosion - The user gains the ability to release the Incomplete Tailed Beast Bomb outside of the transformed state, coated with Blue Fire whenever it is used. This causes an additional 10 damage per turn until healed. [*]Spectral Shinigami - The user's incomplete transformation becomes much faster than normal, having a x3.5 boost instead of the normal x3. [*]Empowered Incomplete State - When transformed, the user's state is enhanced by Blue Fire and allows him to deal basic Spiritual Taijutsu attacks to the target's body, resulting in direct spiritual damage that does not trigger Health System drawbacks. [/LIST][/INDENT] [INDENT]Level Three - Complete Transformation[/INDENT] [INDENT][LIST] [*]Infernal Bijudama - The user gains the ability to infuse Blue Fire into his TBBs, causing them to carry the Intangible and Spiritual aspects of Blue Fire, allowing the user to once per turn alter the state of his released Tailed Beast Bombs as well as cause the targets hit direct spiritual damage. This allows their physical body to remain unharmed and disable techniques that would trigger upon their death. [*]Nekomata's Deception - The Two-Tails becomes capable of dodging techniques that are slower than it without the use of a Jutsu and gains the ability to swipe souls via physical contact with it's paws. Upon striking a target, their souls will be displaced from their physical body and render them unable to bond with their body again for two turns, afterwhich the soul automatically returns. Should this defeat a foe, their soul will remain displaced for an arc. This attack deals 120 damage. [*]Paired Transformation - The user gains the ability to summon the Two-Tails to the field without transforming into him. For this to happen, the user must keep at least half of the Bijuu chakra within him and summon it which leaves it at its base power level. He also gains a chakra cloak reminiscent of his Perfect Chakra Shroud without the attribute boosts. [/LIST][/INDENT] [/spoiler] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
NarutoBase Jutsu List
Special Techniques
Tailed Beast Techniques
Top