Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
NarutoBase Jutsu List
Special Techniques
Tailed Beast Techniques
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Zenryoku, post: 22047015, member: 17203"]</p><p><strong>( Biju Kontorōru ) - Tailed Beast Control</strong></p><p>Type: State</p><p>Rank: Forbidden</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: The Six-Tailed Beast, known as Saiken, was once part of an entity called the Ten Tails but now resides within a sealing formula marked on a vessel. This seal, known as the Encompassing Bubble, can allow the Jinchuriki to gain the abilities of the Tailed Beast in varying levels, depending on his own mastery and connection with the beast. As more experience and control is gained, new skills awaken, each maintained under a specific threshold. These are divided into Passive Effects, Bijuu States and Bijuu Skills. The first of the three contains two different passive effects, one shared between Bijuu known as Overwhelming Presence. This can only be triggered when the Bijuu itself is activated regardless of mastery. The second, unique to Saiken, is known as Acid Rain. Both can be found as their own technique. </p><p></p><p>Bijuu States, also known as Jinchuriki Transformations, are transformations that occur when the Jinchuriki draws upon the chakra and influence of it's Tailed Beast. Depending on their level of control, only certain states can be accessed regularly. Regardless of the Jinchuriki Path chosen, there are certain abilities and techniques that are shared across each path, shown below: </p><p style="margin-left: 20px">Level 1</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Chakra Arms - Gain the ability to use Chakra Arms via the Bijuu shroud. Requires Chakra Shroud access first. </li> <li data-xf-list-type="ul">Chakra Shroud - Borrow chakra from your tailed beasts and allow it to empower you with a mini replication of the Tailed Beast. </li> <li data-xf-list-type="ul">Chakra Shockwave - Release a massive wave of chakra that pushes forces back. Requires Chakra Shroud to use.</li> </ul> <p style="margin-left: 20px">Level 2</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Chakra Transfer - Gain the ability to access large amounts of the Bijuu chakra without having to enter any state. </li> <li data-xf-list-type="ul">Genjutsu Immunity - Gain the ability to be immune to none Doujutsu or higher level Genjutsu by having your Bijuu break you from it.</li> <li data-xf-list-type="ul">Incomplete Tailed Beast Bomb - Gain the ability to fire a weaker variant of the Tailed Beast Bomb when in Incomplete Mode.</li> <li data-xf-list-type="ul"> Acid/Bubble Usage: Depending on Path, you can gain access to one skill at the Chakra Shroud state. This allows the second skill without any of the special abilities associated with it. </li> <li data-xf-list-type="ul">Incomplete State: The user can transform into a larger incomplete version of the Tailed Beast.</li> </ul> <p style="margin-left: 20px">Level 3</p> <p style="margin-left: 20px">[*] <ul> <li data-xf-list-type="ul">Complete Transformation - The user releases Saiken, allowing it to rampage around the field. Note: This state can be forcibly triggered by the user regardless of control. If the user has not achieved the highest control, then the beast will be let free at max power and rampage for one full arc. It cannot be stolen nor sealed during this time and the user will be unable to battle and is considered KOed for an arc. The beast will then be controlled by NW Moderators to their discretion.</li> <li data-xf-list-type="ul">Tailed Beast Bomb - Allows the user to fire off the powerful technique of Bijuu. Requires Complete Transformation</li> </ul></p> <p style="margin-left: 20px">Outside of these shared abilities, Saiken’s Jinchuriki are capable of connecting with the Beast differently which allows them to have varying skills and abilities gained from it, chosen by the different paths one can go. Each Path has abilities unique to it, requiring missions of varying difficulty before it can be obtained. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Pathway 1: Acidic Slime</p> <p style="margin-left: 20px">[Spoiler]Level One - Chakra Shroud </p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Acid Usage - Gain the ability to use Acid. If another KG/AN/HA or Mode is chosen for Dual Abilities, Bubble Skills cannot be gained later.</li> <li data-xf-list-type="ul">Enhanced Acid - The user's Acid techniques have strengthened, gaining an additional 20 damage. Requires Acid Usage skill.</li> <li data-xf-list-type="ul">Acidic Conversion - The user's B rank and lower Water techniques can now be used as Basic Acid jutsu. This does not apply to techniques explicitly stated to enhance Water jutsu or similar descriptions. Requires Acid Usage skill.</li> <li data-xf-list-type="ul">Acidic Strike - Once every 4 turns, the user coats a weapon in Acid. While this weakens his physical power and loses the passive damage boost gained from Enhanced/Fortified Acid, the user’s weapon strikes gain the ability to bypass physical defenses and deal direct damage to the target.</li> </ul> <p style="margin-left: 20px">Level Two - Incomplete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Acid Water - The user's S rank and lower Water techniques can now be used as Basic Acid jutsu. This does not apply to techniques explicitly stated to enhance Water jutsu or similar descriptions. Requires Acid Usage skill</li> <li data-xf-list-type="ul">Fortified Acid - The user’s Acid techniques have strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level.</li> <li data-xf-list-type="ul">Soulsburn - The user exchanges initial damage for continued damage, causing spiritual burns to targets. Creating spiritual acid that glows brighter than normal, the user causes his acid techniques for the next three turns to deal spiritual damage instead of physical. However, this does not prevent it’s acidic nature from burning through solids and other jutsu as normal. This can be used 3 times a battle.</li> <li data-xf-list-type="ul">Acid Amaterasu - The user creates 2 fast moving spiraling streams of acid that drills through targets, dealing only 40 damage. While this technique deals low damage, it cannot be shaved against and will cause acid burns. These burns inflict 20 damage per turn that requires S rank Medical or Yang jutsu to heal. What is unique about these half a meter sized streams is that they spawn 5 meters away from the target and move at 40 speed and despite their low damage to targets, are able to combat S rank jutsu.</li> </ul> <p style="margin-left: 20px">Level Three - Complete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Acid Susano’o - The user creates a giant pool of acid at his feet that rises around him, creating a giant monstrosity around him. This 10 meter sized acidic guardian grants the user the ability to burn incoming attacks with acid, reducing their effectiveness without counting as a debuff. This melts away 30 damage from attacks. </li> <li data-xf-list-type="ul">Storm of Acid - The user spawns a massive maelstrom of acid that begins to ravage and launch acid in multiple directions. This hurricane is unique in it’s composition, being capable of burning through any physical obstacle presented regardless of strength and power within 2 turns. While no physical obstacle can last longer than a turn, this maelstrom deals 120 spiritual damage on contact with living entities. This maelstrom lasts for 2 turns and continues to throw acid at enemies every turn at 35 Speed. This can only be used once per battle at the cost of a move per turn.</li> </ul> <p style="margin-left: 20px">[/spoiler]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Pathway 2: Bubble Bombard</p> <p style="margin-left: 20px">[Spoiler]Level One - Chakra Shroud </p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Bubble Usage - Gain the ability to use Bubble Ninjutsu. If another KG/AN/HA or Mode is chosen for Dual Abilities, Acid Skills cannot be gained later.</li> <li data-xf-list-type="ul">Enhanced Bubbles - The user's Bubbles techniques have strengthened, gaining an additional 20 damage. Requires Bubble Usage skill.</li> <li data-xf-list-type="ul">Bubbly Conversion - The user's B rank and lower defensive Water techniques can now be passively enhanced with a Basic Bubble. This does not apply to techniques explicitly stated to enhance Water jutsu or similar descriptions. Requires Bubble Usage skill.</li> <li data-xf-list-type="ul">Bubbling Elevation - The user gains the ability to levitate and float from a bubble, moving at max speeds while within the bubble. Capable of being used to jutsu, the user can apply this to jutsu once every 2 turns and allow them to float and levitate at the speed of an A rank Water Jutsu. Counts as a move per turn and an A rank jutsu.</li> </ul> <p style="margin-left: 20px">Level Two - Incomplete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Bubbly Barricade - The user's S rank and lower Defensive Water techniques can now be passively enhanced with a Basic Bubble. This bubble increases the capabilities of defensive techniques, granting them an additional 20 damage. This does not apply to techniques explicitly stated to enhance Water jutsu or similar descriptions. Requires Bubble Usage skill</li> <li data-xf-list-type="ul">Fortified Bubbles - The user’s Bubble techniques have strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level.</li> <li data-xf-list-type="ul">Healing Bubble - The user gains the ability to utilize healing bubbles, granted via Water release. The user can use his bubbles to heal both allies and constructs, restoring up to 30 health to Familiars, Defensive Techniques and Constructs, and restore up to 20 health to allies per use. Cannot be stacked and can only be used one non living entities once. </li> <li data-xf-list-type="ul">Advanced Healing Bubbles - The user creates a giant 5 meter wide healing bubble in a remote location, using it to heal allies. While this can be spawned around the user, he will not be part of those healed. Allies will be healed for 90 damage per use, healing up to 3 others at a time. However, healing is divided by the number of allies healed. This can be used up to 3 times per battle and counts as a move per turn. </li> </ul> <p style="margin-left: 20px">Level Three - Complete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Bubble TBB - The user creates a Continuous TBB that is composed of five 10 meter sized TBBs that fires at the enemy. This bombard of bubbles deal massive exploding Water damage, dealing 100 damage each or deal collectively 160 if all used at once. What is unique about these bubbles is that if they are stronger than opposing defenses, these bubbles can encompass a technique and be instead be used against opponents, bursting to deal 60 damage and the damage of the original technique instead of this ability’s original damage. This can only be used once and counts as a move per turn.</li> <li data-xf-list-type="ul">Medicated Bubble - The user becomes capable of extending bubble durability to allows similarly to Advanced Healing Bubble. This differs from the original technique by allowing up to 5 personal bubbles to be created around allies, being 1 meter in size. Each bubble grants an additional 25 bonus damage shaving and doubles healing abilities proficiency per turn. This lasts up to 4 turns and can only be used once and counts as a move per turn.</li> </ul> <p style="margin-left: 20px">[/spoiler]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Pathway 3: Harmonized Bijuu</p> <p style="margin-left: 20px">[Spoiler]Level One - Chakra Shroud </p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Perfect Chakra Shroud - The user’s Chakra Shroud form is now shades of white and light blue, resembling the Six-Tails’ full form. This form is also stronger than normally, gaining +10 damage and a +10 durability increase.</li> <li data-xf-list-type="ul">Chakra Arm Extension - The users Chakra Arms are augmented by Acid, causing 10 additional damage per turn that can’t be mitigated for 3 turns. This can be healed by Medjutsu and other techniques. </li> <li data-xf-list-type="ul">Shrouded Dimension - The user extends the time his Chakra Shroud state lasts by 3 turns and shortens the chakra cost per turn by half.</li> </ul> <p style="margin-left: 20px">Level Two - Incomplete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Acidic Bubbles Eruption- The user gains the ability to release the Incomplete Tailed Beast Bomb outside of the transformed state, coated with Acid whenever it is used. This allows the technique to burn through obstacles with ease, causing critical damage on contact from the burns. </li> <li data-xf-list-type="ul">Empowered Incomplete State - When transformed, the user gains an additional 20 damage to their Bijuu derived techniques. These do not include Acid or Bubble based skills.</li> </ul> <p style="margin-left: 20px">Level Three - Complete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Acidic Tailed Beast Bomb- The user creates an acidic Tailed Beast Bomb that the user fires at targets. This TBB travels and leaves acid in it’s path, flooding the battlefield with highly acidic water that the user can later control at the cost of a move per turn. This TBB moves at 35 speed and deals 100 damage on contact and an additional 100 per turn from the acid. This acid splits it’s damage in spiritual as well as physical damage.</li> <li data-xf-list-type="ul">Paired Transformation - The user gains the ability to summon the Six-Tails to the field without transforming into him. For this to happen, the user just keep at least half of the Bijuu chakra within him and summon it which leaves it at its base power level but allows the user to access the Chakra Shroud state as well as Bijuu and Jinchuriki skills related to it.</li> <li data-xf-list-type="ul">Enhanced Transformation - The user's transformed state is notably more powerful than before with the user in control, gaining a +50 to it's Bijuu techniques.</li> </ul> <p style="margin-left: 20px">[/spoiler]</p><p></p><p><strong>( Attōteki Sonzai ) – Overwhelming Presence</strong></p><p>Type: Skill</p><p>Rank: S</p><p>Range: Short – Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: This landmark is filled with the presence of one of the nine Tailed Beasts. Referred to as Chakra Monsters, the beasts were formed form the Sage of the Six Paths splitting the power of the Ten-Tails hundreds of years ago. Each beast carries with it an overwhelming presence, wielding primordial chakra that itself is stronger than most normal humans. When in the presence of a Tailed Beast, one’s damage is reduced by 30 and their base speed is reduced by a quarter. Overwhelming Presence is negated by the Fallen Star meteorite, its power able to diffuse the chakra of a Tailed Beast. These beasts are more powerful than their lower tiered contemporaries, being able to ignore the powerful suppression abilities of the Sharingan if more than 20% health remain. </p><p>Note: This is always active when in the presence of the 5 - 8 Tailed Beasts.</p><p></p><p><strong>( Sansei Ame ) - Acid Rain</strong></p><p>Type: Skill</p><p>Rank: S</p><p>Range: Short – Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: When the foul Chakra Beast that is Saiken is summoned, its natural power causes a powerful downpour of acid rain around the battlefield. This acid is extremely damaging to all around, causing 15 damage per turn to living targets. This acid weakens physical techniques by 10 damage from the acid. This and the acid rain damage cannot be mitigated. Should a user take damage, the damage taken will increase by 5 each subsequent turn. </p><p>Note: This is always active when in the presence of the Six-Tails and cannot be deactivated. </p><p></p><p></p><p><strong>( Acidic Slime ) - Acidic Slime </strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: B - S</p><p>Range: Short – Long</p><p>Chakra: 20 - 40</p><p>Damage: 40 - 80 </p><p>Description: A skill unique to the Six-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Acidic Slime in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release acid in the form of waves, oceans, and even slime based familiars to attack on the user's command. This acid carry no properties of Acidic Slime beside the basic variant which shares the same traditional properties of normal Water Release except the weakness to Lightning.</p><p>Note: This can only be used by Rokubi and it's Jinchuriki.</p><p>Note: Soulsburn can only be utilized if the skill has been acquired.</p><p></p><p><strong>( Shabondama Ninjutsu ) - Soap Bubble Technique</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: B - S</p><p>Range: Short – Long</p><p>Chakra: 20 - 40</p><p>Damage: 40 - 80</p><p>Description: A skill unique to the Six-Tails and it's Jinchuriki, this jutsu allows the user to manipulate SOap Bubble Ninjutsu in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release bubbles with the purpose of defending constructs of amplifying defenses. These bubbles can range in both size and shape, being capable of forming elaborate shapes and constructs. Bubbles require more force than normal to burst when created on their own and extending part of this to other techniques, augmenting the damage they can defend from. These bubbles carry no properties of Bubble Ninjutsu beside the basic variant described above.</p><p>Note: This can only be used by Rokubi and it's Jinchuriki.</p><p>Note: Healing Bubbles can only be utilized if the skill has been acquired.</p><p></p><p><strong>( Rokubi Fukanzen Henji no Justu) - Six-Tailed Initial Transformation Technique</strong></p><p>Type: Mode</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: ( +650 Chakra, -20 per turn )</p><p>Damage points: ( +30 to Soap Bubble Ninjutsu, Water and Acid techniques )</p><p>Description: When the incomplete form is activated, the user borrows chakra from Saiken before a blinding blue layer of chakra and acid envelops them. The user is then covered in a chakra shroud with horns protruding from the head and having 6 Tails. He constantly secretes a layer of slime which can cause high burns on contact, dealing 40 damage per turn. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form.</p><p>Note: This form only lasts a maximum of 10 turns.</p><p>Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.</p><p></p><p><strong>( Rokubi chon Hengi no Jutsu ) - Six-Tailed Full Transformation Technique</strong></p><p>Type: Mode</p><p>Rank: S</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A ( +40 to Soap Bubble/Acid Techniques and Water Techniques)</p><p>Description: The user borrows chakra from Saiken before a blinding white layer of chakra and acid envelops them as the Six-Tailed Beast is released into the world. Saken is an enormous white — with a light blueish tint — bipedal slug with stubby arms, feet and six long tails. It has two prominent optical tentacles (eyes) and hole-like openings as a mouth. Its entire body is covered in a thick, slimy substance Entering Complete Transformation creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. While active, Saiken is capable of using Acid and Soap Bubble Ninjutsu, Water, and Tailed Beast Techniques. Much like all other Tailed Beast, Saiken has 80 damage reduction as well as a damage increase to its techniques by +40. Saiken is not known for being agile, having the ability to move at only 30 speed. However, he and his body leaves behind great amounts of acid that cause 80 damage per turn. He also has 700 Health and is able to track up to 4 times his speed. When the Six-Tailed Complete Transformation is used, the user gains a separate pool of chakra to draw from. Saiken’s Chakra pool is 3000 Chakra and when roaming free/unsealed, this pool is doubled though this means a Ninja World Mod is controlling it.</p><p>Note: Each use lasts up to 10 turns before the user wakes up. After waking, he cannot make use of any Jinchuriki or Tailed Beast skills above the basic Chakra Shroud state for 5 turns. Can only be activated twice per arc.</p><p>Note: The user is capable of summoning Saiken at any stage of mastery; during initial stages, this causes him to release Saiken in an enraged state, temporarily boosting his power higher than normally but relinquishing all control over him which causes a Ninja World Moderator to then control his actions, gaining a damage boost to a +60 instead of 40. The user is also rendered KO for the remainder of the event. This, however, does not mean he will lose the Bijuu and will retain it the next arc.</p><p>[/QUOTE]</p>
[QUOTE="Zenryoku, post: 22047015, member: 17203"] [b]( Biju Kontorōru ) - Tailed Beast Control[/b] Type: State Rank: Forbidden Range: N/A Chakra: N/A Damage: N/A Description: The Six-Tailed Beast, known as Saiken, was once part of an entity called the Ten Tails but now resides within a sealing formula marked on a vessel. This seal, known as the Encompassing Bubble, can allow the Jinchuriki to gain the abilities of the Tailed Beast in varying levels, depending on his own mastery and connection with the beast. As more experience and control is gained, new skills awaken, each maintained under a specific threshold. These are divided into Passive Effects, Bijuu States and Bijuu Skills. The first of the three contains two different passive effects, one shared between Bijuu known as Overwhelming Presence. This can only be triggered when the Bijuu itself is activated regardless of mastery. The second, unique to Saiken, is known as Acid Rain. Both can be found as their own technique. Bijuu States, also known as Jinchuriki Transformations, are transformations that occur when the Jinchuriki draws upon the chakra and influence of it's Tailed Beast. Depending on their level of control, only certain states can be accessed regularly. Regardless of the Jinchuriki Path chosen, there are certain abilities and techniques that are shared across each path, shown below: [Indent]Level 1 [List][*]Chakra Arms - Gain the ability to use Chakra Arms via the Bijuu shroud. Requires Chakra Shroud access first. [*]Chakra Shroud - Borrow chakra from your tailed beasts and allow it to empower you with a mini replication of the Tailed Beast. [*]Chakra Shockwave - Release a massive wave of chakra that pushes forces back. Requires Chakra Shroud to use.[/list] Level 2 [List][*]Chakra Transfer - Gain the ability to access large amounts of the Bijuu chakra without having to enter any state. [*]Genjutsu Immunity - Gain the ability to be immune to none Doujutsu or higher level Genjutsu by having your Bijuu break you from it. [*]Incomplete Tailed Beast Bomb - Gain the ability to fire a weaker variant of the Tailed Beast Bomb when in Incomplete Mode. [*] Acid/Bubble Usage: Depending on Path, you can gain access to one skill at the Chakra Shroud state. This allows the second skill without any of the special abilities associated with it. [*]Incomplete State: The user can transform into a larger incomplete version of the Tailed Beast.[/list] Level 3 [*][list]Complete Transformation - The user releases Saiken, allowing it to rampage around the field. Note: This state can be forcibly triggered by the user regardless of control. If the user has not achieved the highest control, then the beast will be let free at max power and rampage for one full arc. It cannot be stolen nor sealed during this time and the user will be unable to battle and is considered KOed for an arc. The beast will then be controlled by NW Moderators to their discretion. [*]Tailed Beast Bomb - Allows the user to fire off the powerful technique of Bijuu. Requires Complete Transformation [/list] Outside of these shared abilities, Saiken’s Jinchuriki are capable of connecting with the Beast differently which allows them to have varying skills and abilities gained from it, chosen by the different paths one can go. Each Path has abilities unique to it, requiring missions of varying difficulty before it can be obtained. Pathway 1: Acidic Slime [Spoiler]Level One - Chakra Shroud [List][*]Acid Usage - Gain the ability to use Acid. If another KG/AN/HA or Mode is chosen for Dual Abilities, Bubble Skills cannot be gained later. [*]Enhanced Acid - The user's Acid techniques have strengthened, gaining an additional 20 damage. Requires Acid Usage skill. [*]Acidic Conversion - The user's B rank and lower Water techniques can now be used as Basic Acid jutsu. This does not apply to techniques explicitly stated to enhance Water jutsu or similar descriptions. Requires Acid Usage skill. [*]Acidic Strike - Once every 4 turns, the user coats a weapon in Acid. While this weakens his physical power and loses the passive damage boost gained from Enhanced/Fortified Acid, the user’s weapon strikes gain the ability to bypass physical defenses and deal direct damage to the target. [/list] Level Two - Incomplete Transformation [List][*]Acid Water - The user's S rank and lower Water techniques can now be used as Basic Acid jutsu. This does not apply to techniques explicitly stated to enhance Water jutsu or similar descriptions. Requires Acid Usage skill [*]Fortified Acid - The user’s Acid techniques have strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level. [*]Soulsburn - The user exchanges initial damage for continued damage, causing spiritual burns to targets. Creating spiritual acid that glows brighter than normal, the user causes his acid techniques for the next three turns to deal spiritual damage instead of physical. However, this does not prevent it’s acidic nature from burning through solids and other jutsu as normal. This can be used 3 times a battle. [*]Acid Amaterasu - The user creates 2 fast moving spiraling streams of acid that drills through targets, dealing only 40 damage. While this technique deals low damage, it cannot be shaved against and will cause acid burns. These burns inflict 20 damage per turn that requires S rank Medical or Yang jutsu to heal. What is unique about these half a meter sized streams is that they spawn 5 meters away from the target and move at 40 speed and despite their low damage to targets, are able to combat S rank jutsu. [/list] Level Three - Complete Transformation [List][*]Acid Susano’o - The user creates a giant pool of acid at his feet that rises around him, creating a giant monstrosity around him. This 10 meter sized acidic guardian grants the user the ability to burn incoming attacks with acid, reducing their effectiveness without counting as a debuff. This melts away 30 damage from attacks. [*]Storm of Acid - The user spawns a massive maelstrom of acid that begins to ravage and launch acid in multiple directions. This hurricane is unique in it’s composition, being capable of burning through any physical obstacle presented regardless of strength and power within 2 turns. While no physical obstacle can last longer than a turn, this maelstrom deals 120 spiritual damage on contact with living entities. This maelstrom lasts for 2 turns and continues to throw acid at enemies every turn at 35 Speed. This can only be used once per battle at the cost of a move per turn. [/list][/spoiler] Pathway 2: Bubble Bombard [Spoiler]Level One - Chakra Shroud [List][*]Bubble Usage - Gain the ability to use Bubble Ninjutsu. If another KG/AN/HA or Mode is chosen for Dual Abilities, Acid Skills cannot be gained later. [*]Enhanced Bubbles - The user's Bubbles techniques have strengthened, gaining an additional 20 damage. Requires Bubble Usage skill. [*]Bubbly Conversion - The user's B rank and lower defensive Water techniques can now be passively enhanced with a Basic Bubble. This does not apply to techniques explicitly stated to enhance Water jutsu or similar descriptions. Requires Bubble Usage skill. [*]Bubbling Elevation - The user gains the ability to levitate and float from a bubble, moving at max speeds while within the bubble. Capable of being used to jutsu, the user can apply this to jutsu once every 2 turns and allow them to float and levitate at the speed of an A rank Water Jutsu. Counts as a move per turn and an A rank jutsu.[/list] Level Two - Incomplete Transformation [List][*]Bubbly Barricade - The user's S rank and lower Defensive Water techniques can now be passively enhanced with a Basic Bubble. This bubble increases the capabilities of defensive techniques, granting them an additional 20 damage. This does not apply to techniques explicitly stated to enhance Water jutsu or similar descriptions. Requires Bubble Usage skill [*]Fortified Bubbles - The user’s Bubble techniques have strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level. [*]Healing Bubble - The user gains the ability to utilize healing bubbles, granted via Water release. The user can use his bubbles to heal both allies and constructs, restoring up to 30 health to Familiars, Defensive Techniques and Constructs, and restore up to 20 health to allies per use. Cannot be stacked and can only be used one non living entities once. [*]Advanced Healing Bubbles - The user creates a giant 5 meter wide healing bubble in a remote location, using it to heal allies. While this can be spawned around the user, he will not be part of those healed. Allies will be healed for 90 damage per use, healing up to 3 others at a time. However, healing is divided by the number of allies healed. This can be used up to 3 times per battle and counts as a move per turn. [/list] Level Three - Complete Transformation [List][*]Bubble TBB - The user creates a Continuous TBB that is composed of five 10 meter sized TBBs that fires at the enemy. This bombard of bubbles deal massive exploding Water damage, dealing 100 damage each or deal collectively 160 if all used at once. What is unique about these bubbles is that if they are stronger than opposing defenses, these bubbles can encompass a technique and be instead be used against opponents, bursting to deal 60 damage and the damage of the original technique instead of this ability’s original damage. This can only be used once and counts as a move per turn. [*]Medicated Bubble - The user becomes capable of extending bubble durability to allows similarly to Advanced Healing Bubble. This differs from the original technique by allowing up to 5 personal bubbles to be created around allies, being 1 meter in size. Each bubble grants an additional 25 bonus damage shaving and doubles healing abilities proficiency per turn. This lasts up to 4 turns and can only be used once and counts as a move per turn.[/list][/spoiler] Pathway 3: Harmonized Bijuu [Spoiler]Level One - Chakra Shroud [list][*]Perfect Chakra Shroud - The user’s Chakra Shroud form is now shades of white and light blue, resembling the Six-Tails’ full form. This form is also stronger than normally, gaining +10 damage and a +10 durability increase. [*]Chakra Arm Extension - The users Chakra Arms are augmented by Acid, causing 10 additional damage per turn that can’t be mitigated for 3 turns. This can be healed by Medjutsu and other techniques. [*]Shrouded Dimension - The user extends the time his Chakra Shroud state lasts by 3 turns and shortens the chakra cost per turn by half.[/list] Level Two - Incomplete Transformation [list][*]Acidic Bubbles Eruption- The user gains the ability to release the Incomplete Tailed Beast Bomb outside of the transformed state, coated with Acid whenever it is used. This allows the technique to burn through obstacles with ease, causing critical damage on contact from the burns. [*]Empowered Incomplete State - When transformed, the user gains an additional 20 damage to their Bijuu derived techniques. These do not include Acid or Bubble based skills.[/list] Level Three - Complete Transformation [List][*]Acidic Tailed Beast Bomb- The user creates an acidic Tailed Beast Bomb that the user fires at targets. This TBB travels and leaves acid in it’s path, flooding the battlefield with highly acidic water that the user can later control at the cost of a move per turn. This TBB moves at 35 speed and deals 100 damage on contact and an additional 100 per turn from the acid. This acid splits it’s damage in spiritual as well as physical damage. [*]Paired Transformation - The user gains the ability to summon the Six-Tails to the field without transforming into him. For this to happen, the user just keep at least half of the Bijuu chakra within him and summon it which leaves it at its base power level but allows the user to access the Chakra Shroud state as well as Bijuu and Jinchuriki skills related to it. [*]Enhanced Transformation - The user's transformed state is notably more powerful than before with the user in control, gaining a +50 to it's Bijuu techniques. [/list][/spoiler][/Indent] [b]( Attōteki Sonzai ) – Overwhelming Presence[/b] Type: Skill Rank: S Range: Short – Long Chakra: N/A Damage: N/A Description: This landmark is filled with the presence of one of the nine Tailed Beasts. Referred to as Chakra Monsters, the beasts were formed form the Sage of the Six Paths splitting the power of the Ten-Tails hundreds of years ago. Each beast carries with it an overwhelming presence, wielding primordial chakra that itself is stronger than most normal humans. When in the presence of a Tailed Beast, one’s damage is reduced by 30 and their base speed is reduced by a quarter. Overwhelming Presence is negated by the Fallen Star meteorite, its power able to diffuse the chakra of a Tailed Beast. These beasts are more powerful than their lower tiered contemporaries, being able to ignore the powerful suppression abilities of the Sharingan if more than 20% health remain. Note: This is always active when in the presence of the 5 - 8 Tailed Beasts. [b]( Sansei Ame ) - Acid Rain[/b] Type: Skill Rank: S Range: Short – Long Chakra: N/A Damage: N/A Description: When the foul Chakra Beast that is Saiken is summoned, its natural power causes a powerful downpour of acid rain around the battlefield. This acid is extremely damaging to all around, causing 15 damage per turn to living targets. This acid weakens physical techniques by 10 damage from the acid. This and the acid rain damage cannot be mitigated. Should a user take damage, the damage taken will increase by 5 each subsequent turn. Note: This is always active when in the presence of the Six-Tails and cannot be deactivated. [b]( Acidic Slime ) - Acidic Slime [/b] Type: Offensive/Defensive/Supplementary Rank: B - S Range: Short – Long Chakra: 20 - 40 Damage: 40 - 80 Description: A skill unique to the Six-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Acidic Slime in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release acid in the form of waves, oceans, and even slime based familiars to attack on the user's command. This acid carry no properties of Acidic Slime beside the basic variant which shares the same traditional properties of normal Water Release except the weakness to Lightning. Note: This can only be used by Rokubi and it's Jinchuriki. Note: Soulsburn can only be utilized if the skill has been acquired. [b]( Shabondama Ninjutsu ) - Soap Bubble Technique[/b] Type: Offensive/Defensive/Supplementary Rank: B - S Range: Short – Long Chakra: 20 - 40 Damage: 40 - 80 Description: A skill unique to the Six-Tails and it's Jinchuriki, this jutsu allows the user to manipulate SOap Bubble Ninjutsu in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release bubbles with the purpose of defending constructs of amplifying defenses. These bubbles can range in both size and shape, being capable of forming elaborate shapes and constructs. Bubbles require more force than normal to burst when created on their own and extending part of this to other techniques, augmenting the damage they can defend from. These bubbles carry no properties of Bubble Ninjutsu beside the basic variant described above. Note: This can only be used by Rokubi and it's Jinchuriki. Note: Healing Bubbles can only be utilized if the skill has been acquired. [b]( Rokubi Fukanzen Henji no Justu) - Six-Tailed Initial Transformation Technique[/b] Type: Mode Rank: A Range: Short Chakra cost: ( +650 Chakra, -20 per turn ) Damage points: ( +30 to Soap Bubble Ninjutsu, Water and Acid techniques ) Description: When the incomplete form is activated, the user borrows chakra from Saiken before a blinding blue layer of chakra and acid envelops them. The user is then covered in a chakra shroud with horns protruding from the head and having 6 Tails. He constantly secretes a layer of slime which can cause high burns on contact, dealing 40 damage per turn. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form. Note: This form only lasts a maximum of 10 turns. Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns. [b]( Rokubi chon Hengi no Jutsu ) - Six-Tailed Full Transformation Technique[/b] Type: Mode Rank: S Range: Short Chakra cost: 40 Damage points: N/A ( +40 to Soap Bubble/Acid Techniques and Water Techniques) Description: The user borrows chakra from Saiken before a blinding white layer of chakra and acid envelops them as the Six-Tailed Beast is released into the world. Saken is an enormous white — with a light blueish tint — bipedal slug with stubby arms, feet and six long tails. It has two prominent optical tentacles (eyes) and hole-like openings as a mouth. Its entire body is covered in a thick, slimy substance Entering Complete Transformation creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. While active, Saiken is capable of using Acid and Soap Bubble Ninjutsu, Water, and Tailed Beast Techniques. Much like all other Tailed Beast, Saiken has 80 damage reduction as well as a damage increase to its techniques by +40. Saiken is not known for being agile, having the ability to move at only 30 speed. However, he and his body leaves behind great amounts of acid that cause 80 damage per turn. He also has 700 Health and is able to track up to 4 times his speed. When the Six-Tailed Complete Transformation is used, the user gains a separate pool of chakra to draw from. Saiken’s Chakra pool is 3000 Chakra and when roaming free/unsealed, this pool is doubled though this means a Ninja World Mod is controlling it. Note: Each use lasts up to 10 turns before the user wakes up. After waking, he cannot make use of any Jinchuriki or Tailed Beast skills above the basic Chakra Shroud state for 5 turns. Can only be activated twice per arc. Note: The user is capable of summoning Saiken at any stage of mastery; during initial stages, this causes him to release Saiken in an enraged state, temporarily boosting his power higher than normally but relinquishing all control over him which causes a Ninja World Moderator to then control his actions, gaining a damage boost to a +60 instead of 40. The user is also rendered KO for the remainder of the event. This, however, does not mean he will lose the Bijuu and will retain it the next arc. [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
NarutoBase Jutsu List
Special Techniques
Tailed Beast Techniques
Top