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[QUOTE="Zenryoku, post: 22047014, member: 17203"] [Center]Five-Tailed Beast Techniques[/center] [B]( Sāmisuto ) - Searmist[/B] Type: Offensive/Defensive/Supplementary Rank: B - S Range: Short – Long Chakra: 20 - 40 Damage: 40 - 80 Description: A skill unique to the Five-Tails and it's Jinchuriki, this skill allows the user to manipulate a rustic-colored enhancement of Boil that causes heavy internal damage long after exposure. Formed after making the appropriate handseals, this allows the user to release Searmist in the form of blasts of air, gusts and vortexes, and even Searmist-based familiars that causes 10 internal damage that increases per jutsu, increasing by 5 additional damage per turn until healed by Yang ( -10 per turn after 1 jutsu lands, -15 per turn after 2, -20 per turn after 3, etc ) or 4 turns pass, whichever is shorter. Note: This can only be used by Kokuo and it's Jinchuriki under the Boil Pathway. [B]( Gobi Fukanzen Henji no Justu) - Five Tailed Initial Transformation Technique[/B] Type: Mode Rank: A Range: Short Chakra cost: ( +600 Chakra, -20 per turn ) Damage points: ( +30 to Steam, Water and Fire techniques ) Description: When the incomplete form is activated, the user borrows chakra from Kukuo before a blinding white layer of chakra and steam envelops them. The user is then covered in a chakra shroud with four horns protruding from the head and having 5 the tails. He constantly releases steam from his body and mouth with can burn targets that come in contact with it. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form. Note: This form only lasts a maximum of 10 turns. Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns. [b]( Gobi chon Hengi no Jutsu ) - Five Tailed Full Transformation Technique[/b] Type: Mode Rank: S Range: Short Chakra cost: 40 Damage points: N/A ( +40 to Boil/Steam Techniques, Water and Fire Techniques) Description: user borrows chakra from Kukuo before a blinding white layer of chakra and steam envelops them as the Five-Tailed Beast is released into the world. Kukuo primarily resembles a white horse but with a dolphin's head. It has two long horns and two short horns, which are very pointy. The ends of its horns, hooves, and tails are light brown, with some of the same-coloured spots before the brown areas of its horns and hooves. It also has red markings under its dark blue-green eyes. Entering Complete Transformation creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. While active, Kukou is capable of using Steam Ninjutsu, Water, Fire, and Tailed Beast Techniques. Much like all other Tailed Beast, Kukuo has 80 damage reduction as well as a damage increase to its techniques by +40. Kukuo is extremely agile, having the ability to move at 40 speed. He also has 650 Health and is able to track up to 4 times his speed. When the Five-Tailed Complete Transformation is used, the user gains a separate pool of chakra to draw from. Kukuo's Chakra pool is 3000 Chakra and when roaming free/unsealed, this pool is doubled though this means a Ninja World Mod is controlling it, as well as the user’s Rampage gain per turn, starting at max amounts. Note: Each use lasts up to 10 turns before the user wakes up. After waking, he cannot make use of any Jinchuriki or Tailed Beast skills above the basic Chakra Shroud state for 5 turns. Can only be activated twice per arc. Note: The user is capable of summoning Isobu at any stage of mastery; during initial stages, this causes him to release Kukuo in an enraged state, temporarily boosting his power higher than normally but relinquishing all control over him which causes a Ninja World Moderator to then control his actions, gaining a damage boost to a +60 instead of 40. The user is also rendered KO for the remainder of the event. This, however, does not mean he will lose the Bijuu and will retain it the next arc [B]( Biju Kontorōru ) - Tailed Beast Control[/B] Type: Skill Rank: Forbidden Range: N/A Chakra: N/A Damage: N/A Description: The Five-Tailed Beast, known as Kokuō,was once part of an entity called the Ten Tails but now resides within a sealing formula marked on a vessel. This seal, known as the Equine Chamber Seal, can allow the Jinchuriki to gain the abilities of the Tailed Beast in varying levels, depending on his own mastery and connection with the beast. As more experience and control is gained, new skills awaken, each maintained under a specific threshold. These are divided into Passive Effects, Bijuu States and Bijuu Skills. The first of the three contains two different passive effects, one shared between Bijuu known as Overwhelming Presence. This can only be triggered when the Bijuu itself is activated in regardless of mastery. The second, unique to Kokuō, is known as Hell’s Geyser. Both can be found as their own technique. Bijuu States, also known as Jinchuriki Transformations, are transformations that occur when the Jinchuriki draws upon the chakra and influence of it's Tailed Beast. Depending on their level of control, only certain states can be accessed regularly. Regardless of the Jinchuriki Path chosen, there are certain abilities and techniques that are shared across each path, shown below: [INDENT]Level 1[/INDENT] [INDENT][LIST] [*]Chakra Arms - Gain the ability to use Chakra Arms via the Bijuu shroud. Requires Chakra Shroud access first. [*]Chakra Shroud - Borrow chakra from your tailed beasts and allow it to empower you with a mini replication of the Tailed Beast. [*]Chakra Shockwave - Release a massive wave of chakra that pushes forces back. Requires Chakra Shroud to use. [/LIST][/INDENT] [INDENT]Level 2[/INDENT] [INDENT][LIST] [*]Chakra Transfer - Gain the ability to access large amounts of the Bijuu chakra without having to enter any state. [*]Genjutsu Immunity - Gain the ability to be immune to none Doujutsu or higher level Genjutsu by having your Bijuu break you from it passively. [*]Incomplete Tailed Beast Bomb - Gain the ability to fire a weaker variant of the Tailed Beast Bomb when in Incomplete Mode. [*]Boil/Rampage Usage: Depending on Path, you can gain access to one skill at the Chakra Shroud state. This allows the second skill without any of the special abilities associated with it. [*]Incomplete State: The user can transform into a larger incomplete version of the Tailed Beast. [/LIST][/INDENT] [INDENT]Level 3[/INDENT] [INDENT][LIST] [*]Complete Transformation - The user releases Kokuō, allowing it to rampage around the field. Note: This state can be forcibly triggered by the user regardless of control. If the user has not achieved the highest control, then the beast will be let free at max power and rampage for one full arc. It cannot be stolen nor sealed during this time and the user will be unable to battle and is considered KOed for an arc. The beast will then be controlled by NW Moderators to their discretion. [*]Tailed Beast Bomb - Allows the user to fire off the powerful technique of Bijuu. Requires Complete Transformation [/LIST][/INDENT] Outside of these shared abilities, Kokuō’s Jinchuriki are capable of connecting with the Beast differently which allows them to have varying skills and abilities gained from it, chosen by the different paths one can go. Each Path has abilities unique to it, requiring missions of varying difficulty before it can be obtained. [B]Pathway 1: Boil Usage[/B] [Spoiler]Level One - Chakra Shroud [LIST] [*]Boil Usage - Gain the ability to use Steam Release. If another KG/AN/HA or Mode is chosen for Dual Abilities, Rampage Skills cannot be gained later. [*]Enhanced Steam- The user's Boil Release techniques have strengthened, gaining an additional 20 damage. Requires Boil Usage skill. [*]Boiling Conversion - The user's B rank and lower Wind techniques can now be used as Basic Boil jutsu. This does not apply to techniques explicitly stated to enhance Wind jutsu or similar descriptions. Requires Boil Usage skill. [*]Steam Cannon - Four times per battle, the user can release a burst of steam during another jutsu. This burning steam propels his steam to boost a technique’s movement speed by 4 speed levels and adding a bonus 15 damage, not counting towards stacking rules or jutsu per turn. [/LIST] Level Two - Incomplete Transformation [LIST] [*]Fortified Boil - The user’s Boil techniques have strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level. [*]Engulfed Transmutation - The user's S rank and lower Wind techniques can now be used as Basic Boil jutsu. This does not apply to techniques explicitly stated to enhance Wind jutsu or similar descriptions. Requires Boil Usage skill. [*]Searmist- The user gains access to Searmist, a rustic enhancement of Boil that causes corrosive properties against solids as well as deals heavy internal damage long after exposure. This Boil variant is strong to Earth and Fire based elements but weak to Water and causes 10 internal damage per jutsu, increasing by 5 additional damage per turn until healed by Yang ( -10, -15, -20, etc ). [*]Acidic Eruptions - Once every 3 turns, the user can coat a technique in Steam, causing a 20 damage reduction from opposing techniques prior to clashing. This does not count as a debuff and can be done a total of 3 times. [/LIST] Level Three - Complete Transformation [LIST] [*]Ruins of Caelid - Releasing massive amounts of Searmist across the field, a heavy rust colored and corrosive steam fills the field, hanging heavy as it burns and slowly kills all organic life inside. This deals an additional 10 damage per turn, increasing by 15 per turn in the landmark while the initial burst only deals 80 damage. This Searmist can only be used once, lasts up to 3 turns, reaches up to 1 additional landmark and cannot be healed while still within the gas, only contained ( will not heal damage, but will stop the additional damage ). [*]Boiled Missiles - The user releases three meter wide and long Steam bombs affixed to enemy chakra and moving at 40 speed, and travels up to 2 landmarks away tracking it’s target, capable of evading techniques slower than it and dealing 120 heated physical damage, requiring Yang to heal. For each additional missile created, 15 damage will be added on while losing 5 speed for a max of 4 missiles. This can only be used once per battle. [/LIST] [/spoiler] [B]Pathway 2: Rampage[/B] [Spoiler]Level One - Chakra Shroud [LIST] [*]Steam Furnace - The user gains an armor covering his entire body with a furnace in its back, where the steam is stored. This also grant its wielder access to a resource called Rampage, a passive skill that fuels all of this Path's abilities. At Chakra Shroud level, the user’s Rampage can accumulate up to ten (10) points and starts with 5. One point of Rampage is awarded passively per turn. When the user unlocks Incomplete Transformation, their amount of Rampage they can hold increases to fifteen points and increases to twenty when in Complete Transformation. Point Regeneration is increased to 2 passively per turn at Incomplete Transformation. These points can also be spent on boosting damage, speed, and other perks. During use of any of these techniques, sources of other Bonus Boosts are disabled. If another KG/AN/HA or Mode is chosen for Dual Abilities, Steam Skills cannot be gained later. [*]Steam Dash - The user’s CQC attacks are empowered by bursts of steam, increasing the speed behind them. This increases the user’s CQC speed by 0.5x Bonus Speed per 1 point, not counting towards stacking rules. This propels him forward in straight movements, unable to make intricate movements with this. This can combine with Propulsion Fist but must spend Rampage Points equal to the sum of both skills. This skill usage caps at 4 units at Chakra Shroud, 6 at Incomplete and 8 in Complete Transformation. [*]Propulsion Strike - The user’s CQC attacks are empowered by bursts of steam, increasing the damage behind them. This increases any of the user’s Taijutsu/Kenjutsu by 5 Bonus Damage per point. This can combine with Steam Dash but must spend Rampage Points equal to the sum of both skills. This skill usage caps at 3 units at Chakra Shroud, 4 at Incomplete and 6 in Complete Transformation. [*]Heatstroke - The user can release a directional mid ranged wave of Steam from his furnace, designed to cause disorientation. Should a target be caught within this wave, moving at 15 speed and deals 40 damage, they will suffer a 50% chance of causing projectiles or streaming attacks to hit allies ( or self if no allies/familiars are around ) instead and receive half the damage and lasts 3 turns. Costs 5 Points and a move per turn to use. This also lowers tracking by 10% at Incomplete Transformation for 2 additional Points. [/LIST] Level Two - Incomplete Transformation [LIST] [*]Enhanced Heatstroke - At the base cost of 6 points and a move per turn the user is now able to target multiple opponents at once with Heatstroke, requiring an additional 2 Rampage per target. In addition, it lowers tracking by 25% instead of 10%. This can only be used twice per battle, it's effects lasting for 3. This can increase the damage dealt by 10 damage or speed by 4 speed levels for each additional point spent, capping at 6 additional points. [*]Steam Engine - The user can use his Furnace armor to release Steam techniques through it, though this does not augment it's damage. However, he is capable of increasing the speed behind these techniques by 3 speed levels for every 1 additional point spent, capping at 6 Rampage Points. [*]Fanned Heat - The user can generate 2 points of Rampage per turn passively. Usage of Fire based techniques increase the Rampage pool by an additional 1 point per technique while Steam techniques increase this by 2 points. Requires Incomplete Transformation. [*]The Inferno - Allows the user to spend Rampage points and increase the temperature of Hell’s Geyser’s, increasing fatigue to those within it. This causes exhaustion and triggers a 5% drop in overall health and chakra per 1 Rampage Point. This lowers their health and chakra cap while fighting the user. Up to 4 Points can be spent on this at Chakra Shroud and up to 6 at Incomplete Transformation. Lasts up to 4 turns each use, restoring health and chakra at the end unless unconscious. Can only be used once per battle. [/LIST] Level Three - Complete Transformation [LIST] [*]Overheat - The user releases a massive burst of Steam from his furnace, dealing 120 damage and moving at 35 speed for 8 Rampage points. This steam covers two landmarks and causes superheated damage to foes, burning them for an additional 10 damage per turn until healed. The user is able to increase the speed by 5 levels for every point added, however this reduces the range by 1 range ( first reducing to 1 landmark, then down to mid range and finally short range ) and maxes at 3 additional points. Can only be used once per battle. [*]Horn Breaker - At the cost of 10 points, the user is able to superheat his furnace to tremendous levels, allowing it to propel him forward at significant speeds to deliver a massive steam enhanced blow. This burst enhances his speed by 4x Speed creating a 5 meter Kukuo head shaped steam shroud around the user as he strikes. This attack causes 120 damage. For each additional point spent, the damage increases by 5 damage but loses 0.5x speed or vice versa. Up to 14 points can be spent in total and Horn Breaker cannot be used at same time as other techs or Rampage skills. Can only be used outside of Complete Transformation and once total. [/LIST] [/spoiler] [B]Pathway 3: Harmonized Bijuu[/B] [Spoiler]Level One - Chakra Shroud [LIST] [*]Perfect Chakra Shroud - The user’s Chakra Shroud form is now shades of white and grey, resembling the Five-Tails’ full form. This form is also stronger than normally, gaining +10 damage and a +10 durability increase. [*]Chakra Arm Extension - The users Chakra Arms are augmented by Steam, causing 15 more damage on contact. [*]Shrouded Dimension - The user extends the time his Chakra Shroud state lasts by 3 turns and shortens the chakra cost per turn by half. [/LIST] Level Two - Incomplete Transformation [LIST] [*]Yellowstone Eruption- The user gains the ability to release the Incomplete Tailed Beast Bomb outside of the transformed state, coated with Steam whenever it is used. This grants the technique 5 Speed Levels to it’s speed. [*]Empowered Incomplete State - When transformed, the user gains an additional 20 damage to their Bijuu derived techniques. These do not include Steam based skills. [/LIST] Level Three - Complete Transformation [LIST] [*]Hazy Bijuudama - The user gains the ability to mix the Steam with their Tailed Beast Bomb, creating a powerful Tailed Beast Bomb capable of traveling at 40 speed while burning everything in it’s path. A powerful trail of steam covering mid range is left behind after this technique, causing 15 damage per turn to those caught in the steam as well as obscuring vision outside of mid range. This lasts up to 3 turns. [*]Paired Transformation - The user gains the ability to summon the Five-Tails to the field without transforming into him. For this to happen, the user must keep at least half of the Bijuu chakra within him and summon it which leaves it at its base power level. He also gains a chakra cloak reminiscent of his Perfect Chakra Shroud without the attribute boosts. [*]Enhanced Transformation - The user's transformed state is notably more powerful than before with the user in control, gaining a +50 to it's Bijuu techniques. He is also capable of using the Tailed Beast Bomb outside of his Bijuu State. [/LIST] [/spoiler] [/QUOTE]
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