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[QUOTE="Zenryoku, post: 22047884, member: 17203"] [CENTER]One-Tailed Beast Techniques[/CENTER] [B]( Yūgata Suna ) - Dusk Sand[/b] Type: Offensive/Defensive/Supplementary Rank: B - S Range: Short – Long Chakra: 20 - 40 Damage: 40 - 80 Description: A skill unique to the One-Tails and it's Jinchuriki, this skill allows the user to manipulate dark red sand in an assortment of ways. This Sand carries the same S/W of normal Sand with the exception of Lightning weaknesses. Attacks used with this sand inflict Bloodlust on targets. Note: This can only be used by Shukaku and it's Jinchuriki under the Sand Pathway. [B]( Sabaku Sōtaisō Fūin ) - Desert Layered Imperial Funeral Seal[/B] Type: Offensive Rank: A - S Range: Short - Long Chakra: 30 - 60 ( -10 per turn to sustain the binding, -20 for higher rank ) Damage: N/A Description: Using a large quantity of sand, the user covers the enemy with several successive layers of the material, before compressing it into the form of a huge pyramid which serves to imprison the target upon its completion. Shukaku can strengthen the seal with the cursed seal that cover its body, creating a prison strong enough to bind and withstand Susano'o attacks. The shape variants of this technique differs to fit the size of the target. A simple pyramid is used for smaller opponents, while a step pyramid is used for larger or more powerful foes. Note: Can only be used by One-Tails Jinchuriki who have the Iron Sand or Petrified Sand Skills. [B]( Fūton: Sasandan ) - Wind Release: Sand Buckshot[/B] Type: Offensive Rank: A Range: Mid-Long Chakra: 30 Damage: 60 Description: After scattering and compressing numerous sand particles, Gaara then expels a giant gust of wind, with the impact of a bomb to increase the force of the sand, creating a large-scale sandstorm. This attack is powerful enough to pierce through flesh with ease, and is difficult to dodge, due to the technique's speed and size. An additional benefit of this attack is that it pushes the target away from the user. Despite lacking lethal potential, the true purpose of the jutsu is to manipulate and immobilize the target by manipulating the sand in his bloodstream. However, this can't be used offensively or for any purpose other than preventing movement. After 1 turn, the dormant sand becomes uncontrollable and causes no additional harm to the opponent. [B]( Ichibi Fukanzen Henji no Justu ) - One Tailed Initial Transformation Technique[/B] Type: Mode Rank: S Range: Short Chakra: 50 ( +600 Chakra, -20 per turn ) Damage: N/A ( +30 to Sand Jutsu/Bijuu Techniques ) Description: When the incomplete form is activated, Gaara is engulfed in a massive amount of sand as he gains a sand armour and begins taking on Shukaku-like features underneath. He gradually piles sand onto his body, giving him an increasingly closer similarity to Shukaku with changing eyes to match. In many ways it is similar to other Version 1 forms: his defenses are nigh-impenetrable wherever the sand is applied and he can stretch his sand-limbs beyond their normal reach, using them as Chakra Arm substitutes. Being sand, he can detach parts of his "body" from himself that will retain their shape for as long as he exerts the chakra to maintain them. Once the transformation is completed, a chakra burst sends all the excessive sand outwards in a short ranged burst, revealing a miniature version of the Shukaku. Note: This form only lasts a maximum of 10 turns. Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns. [B]( Ichibi Chon Hengi no Jutsu ) - One Tailed Full Transformation Technique[/B] Type: Mode Rank: S Range: Short Chakra: 100 Damage: N/A ( +40 damage to Bijuu , Wind, and Sand techniques ) Description: Similar to his Incomplete Transformation, the user will cover themselves in a giant amount of sand and form the body of the One-Tails Tanuki, Shukaku. Entering Complete Transformation creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. Standing massively, this powerful beast is deceptively quick and agile and gains a notable speed increase. If the user does not have the Harmonized Jinchuriki Skill, he will fall sleep and though immune to Genjutsu and other spiritual techniques targeting him while sleep, is still susceptible to physical attacks and can be forced woke. While sleep, Shukaku will be in control, capable of causing massive destruction. While active, Shukaku can only utilize Wind, Sand, and Magnetism Ninjutsu. Much like all other Tailed Beast, Shukaku has 80 damage reduction as well as a damage increase to its techniques by +40. Shukaku is also capable of ignoring the Health System in regards to its sand body and physical attacks, not suffering any of the drawbacks of health loss. Shukaku has 500 Health, moves at twice the speed of a Apex Speed Sage and is able to track up to 4 times his base speed. When the One Tailed Complete Transformation is used, the user gains a separate pool of chakra to draw from. Shukaku's Chakra pool is 1000 Chakra and when roaming free/unsealed, this pool is doubled though this means a Ninja World Mod is controlling it. [B]Note: [/B]Each use lasts up to 10 turns before the user wakes up. After waking, he cannot make use of any Jinchuriki or Tailed Beast skills above the basic Chakra Shroud state for 5 turns. Can only be activated twice per arc. [B]Note: [/B]The user is capable of summoning Shukaku at any stage of mastery; during initial stages, this causes him to release Shukaku in an enraged state, temporarily boosting his powerful higher than normally but relinquishing all control over him which causes a Ninja World Moderator to then control his actions, gaining a damage boost to a +60 instead of 40. The user is also rendered KO for the remainder of the event. This, however, does not mean he will lose the Bijuu and will retain it the next arc. [B]( Biju Kontorōru ) - Tailed Beast Control[/B] Type: Skill Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: The One-Tailed Tanuki known as Shukaku was once part of an entity called the Ten Tails but now resides within a sealing formula marked on a vessel. This seal, known as the Imperial Desert Seal, can allow the Jinchuriki to gain the abilities of the Tailed Beast in varying levels, depending on his own mastery and connection with the beast. As more experience and control is gained, new skills awaken, each maintained under a specific threshold. These are divided into Passive Effects, Bijuu States and Bijuu Skills. The first of the three contains two different passive effects, one shared between Bijuu known as Overwhelming Presence. This can only be triggered when the Bijuu itself is activated in regardless of mastery. The second, unique to Shukaku, is known as Fortified Sandstorm. Both can be found as their own technique. Bijuu States, also known as Jinchuriki Transformations, are transformations that occur when the Jinchuriki draws upon the chakra and influence of it's Tailed Beast. Depending on their level of control, only certain states can be accessed regularly. Regardless of the Jinchuriki Path chosen, there are certain abilities and techniques that are shared across each path, shown below: [INDENT]Level 1[/INDENT] [INDENT][LIST] [*]Chakra Arms - Gain the ability to use Chakra Arms via the Bijuu shroud. These are formed via sand unless the user chooses the Harmonized Jinchuriki Path, creating the red chakra arms normally seen when in the shroud. Requires Chakra Shroud access first. [*]Chakra Shroud - Borrow chakra from Shukaku, forming a red chakra shroud with one tail. [*]Chakra Shockwave - Release a massive wave of chakra that pushes forces back. Requires Chakra State to use. [/LIST][/INDENT] [INDENT]Level 2[/INDENT] [INDENT][LIST] [*]Chakra Transfer - Gain the ability to transfer large amounts of the Bijuu chakra to others without having to enter any state. [*]Genjutsu Immunity - Gain the ability to be immune to none Doujutsu or higher level Genjutsu by having your Bijuu passively break you from it. [*]Incomplete Tailed Beast Bomb - Gain the ability to fire a weaker variant of the Tailed Beast Bomb when in Incomplete Mode. [*]Sand/Magnetism Usage: Depending on Path, you can gain access to one skill at the Chakra Shroud state. This allows the second skill without any of the special abilities associated with it. [*]Incomplete State: The user can transform into a larger incomplete version of Shukaku, piling more sand on to gain more strength and force. [/LIST][/INDENT] [INDENT]Level 3[/INDENT] [INDENT][LIST] [*]Complete Transformation - The user releases Shukaku, allowing it to rampage around the field. Obtaining this skill allows the user to maintain control and power and end it at will without risk of harm. Note: This state can be forcibly triggered by the user regardless of control. If the user has not achieved the highest control, then the beast will be let free at max power and rampage for one full arc. It cannot be stolen nor sealed during this time and the user will be unable to battle and is considered KOed for an arc. The beast will then be controlled by NW Moderators to their discretion. [*]Tailed Beast Bomb - Allows the user to fire off the powerful technique of Bijuu. Requires Complete Transformation [/LIST][/INDENT] Outside of these shared abilities, Shukaku's Jinchuriki are capable of connecting with the Beast differently which allows them to have varying Bijuu Skills and abilities gained from it, chosen by the different paths one can go. Each Path has abilities unique to it, requiring missions of varying difficulty before it can be obtained. [B]Sand Awakening:[/B] [Spoiler]Level One - Chakra Shroud [LIST] [*]Sand Usage - Gain the ability to use Sand Ninjutsu. This allows the user to store sand in an item, gaining access to it at any time. Cannot be the KG/AN/HA chosen when the bio is created if Dual Abilities are chosen. If other KG/AN/HA or Modes are chosen, Magnetism skills cannot be gained later. [*]Enhanced Sand - The user's sand has strengthened, gaining a +20 damage boost. Requires Sand Usage skill. [*]Sand Coffin - The user can crush B rank and lower earthen techniques to turn them into sources of sand. This allows him to defend against low ranking techniques with ease by simply destroying them. Requires Sand Usage skill. [*]Sand of the Desert - The user gains a sand armor that can protect him from damage. It cannot be noticed nor detected, shaving 40 damage from attacks. Afterwards, the sand armor falls off. This lasts for 2 turns each use and cannot combine with other durability increases. [/LIST] Level Two - Incomplete Transformation [LIST] [*]Fortified Sand - The user's sand has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation stage. [*]Sand Landmine - The user can crush any opposing Earth based Jutsu of S rank and lower to create Sand. This includes CE and KG that are Earth based and solids, unless strong to Sand or has more than 40 chakra. This also ceases enemy control. Can only be done once per turn and counts as a move per turn, usable up to 4 times per battle. [*]Blood Dust - The user gains access to Dusk Sand, a dark red sand that inflicts a unique status effect on targets known as Bloodlust upon usage. This effect does not use a scale, functioning similarly to Scarlet Rot, and each affliction causes an increase in damage of 15 Bonus damage towards the last offensive field used, lasting for 4 turns. However, this causes their durabilities to decrease on the same level as well as become unable to target anyone other than the user and himself, including familiars. Bloodlust can be ended early through self-inflicted damage with Lightning or electric currents, requiring at least 40 damage to oneself. Requires the user to have first obtained Incomplete Transformation level. [*]Desert Oasis - The user can heal damage by piling sand over the wound, healing up to 60 damage. Counts as a move and can only be done three times a battle. [/LIST] Level Three - Complete Transformation [LIST] [*]Hellzone Buckshots - The user releases a massive tidal wave of Dusk Sand, moving at 35 speed. This sand deals 100 damage to targets and causes any opponents within the landmark and 1 adjacent landmark to suffer from augmented Bloodlust. If hit, afflicted targets gain an increase of 30 damage to their last used skill while being unable to use multiple techniques at the same time. Should they be 1 landmark away, targets suffer from the normal effects of Bloodlust and suffer 40 damage as well. These effects last 2 turns due to their enhancements. Can only be used once per battle. [*]Phoenix of the Desert - The user can regenerate high amounts of damage, regenerating as long as a source of sand is nearby. This allows the user to regenerate from anything short of complete destruction once per battle and heal up to 120 damage twice at the cost of a move per turn. Requires Desert's Oasis. [/LIST] [/spoiler] [B]Magnetism Binding[/B] [Spoiler]Level One - Chakra Shroud [LIST] [*]Magnetic Fields - The user gains access to basic Magnetism skill. If other KG/AN/HA or Modes are chosen, Sand skills cannot be gained later. [*]Enhanced Magnetism - The user's Basic Magnetism jutsu have strengthened over time, gaining a +20 damage boost. Requires Magnetism Usage first. [*]Cursed Magnetism - The user extends Shukaku's Cursed Seal ability to his sealing jutsu that slow movement or speed. These black markings spread over targets and slow their speed by an additional 20% once ever two turns. [*]Disruption Touch - The user augment's his Taijutsu with Magnetism chakra, allowing him to magnetize targets on physical contact and disrupt neural networks. This causes tracking lost of 5 after each strike and stacks up to 4 times, lasting 3 turns each usage. [/LIST] Level Two - Incomplete Transformation [LIST] [*]Fortified Magnets - The user's Magnetism has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation. [*]Iron Desert - The user Magnetism skills allow him to gain access to Iron Sand or Gold Dust, jutsu list of the chosen skill. These techniques are not enhanced by Fortified Magnets or Enhanced Magnetism. [*]Magnetic Repulsion - The user can change the polarity of a targeted object up to mid range away from him. This allows him to pull anything of 30 chakra or lower towards it. This can also be used on himself, changing his polarity to push targets of 30 chakra and lower away from him. In both instances, objects move at A rank speeds. Any usage can only be done once every 2 turns. [*]Cursed Sand - The user's Cursed Seal markings spread through their Iron Sand/Gold Dust, granting them sealing and suppressing abilities. When activated, this causes all of these techniques to be capable of preventing any chakra usage lower than that of the technique as well as preventing any physical movement if covering a target. This can be activated 2 times and lasts for 4 turns each usage. [/LIST] Level Three - Complete Transformation [LIST] [*]Golden Iron - The user spreads Gold Dust or Iron Sand across the battlefield, creating a massive field that erupts into the sky, raining drops down. This rain, while dealing minimum damage of 5 per turn, is used as a suppressant across the field and slows targets by 5 base speed and increases the user's Gold Dust or Iron Sand damage by 25 damage. Costs as a move per turn but lasts 4 turns each use, requiring at least 3 turns in between it's 2 usages. [*]Magnetic Paradigm - The user's fuuinjutsu and barrier Jutsu that bind targets now prevent full movement and require 20 more chakra to break than before depending on seal functionality, except the case of Forbidden ranked seals. This cannot be combined with Advanced Fuinjutsu seals or seals of more than 50 chakra. Can only be done 4 times per battle. [/LIST] [/spoiler] [B]Harmonized Jinchuriki[/B] [Spoiler] [LIST] [*]Perfect Chakra Shroud - Instead of gaining a sand like body, the user gains the characteristic red chakra shroud enveloping his body and the red tail emanating from it. This form is also stronger than normally, gaining +10 damage and a +0.5x speed increase over the original technique. [*]Chakra Arm Extension - The user can create more chakra arms than normally, capping at 6 that also can cause 20 additional damage when used. [*]Shrouded Dimension - The user extends the time his Chakra Shroud state lasts by 3 turns and shortens the chakra cost per turn by half. [/LIST] Level Two - Incomplete Transformation [LIST] [*]Sand Demon - The user gains the characteristic Incomplete Transformation state with the dense red body and skeletal outline atop it. While in this state, he maintains abilities of the Incomplete Transformation without needing Sand piled on to enter or use them. [*]Empowered Incomplete State - When transformed, the user gains an additional 20 damage to their Bijuu derived techniques. These do not include Magnetism or Sand based skills. [/LIST] Level Three - Complete Transformation [LIST] [*]Magnetic Sand Bijuudama - The user mixes his magnetism chakra into a Tailed Beast Bomb to pull targets target within a 15 meter distance towards the massive ball, changing their polaritys as it travels towards them. It travels at 35 meters and pulls targets at similar speeds, dealing 120 damage as targets are pulled into the Bijuudama. [*]Hellzone Buckshots - The user adds sand chakra to his Bijuudama, enhancing its destructive capabilities as well as prevent movement, similar to Sand Buckshot. While released, this causes a burst of sand to erupt ahead of the Bijuudama and prevent targets targets and prevent heavy movement due to the sand flowing through targets. This means targets cannot physically move out of range of the attack or flee using movement based jutsu such as body flicker or Free Dodging. This doesn't prevent usage of hand seals, however. This attacks deals 120 damage and travels at 35 speed and can only be used once at the cost of a move per turn [*]Paired Transformation - The user gains the ability to summon the One-Tails to the field without transforming into him. For this to happen, the user must keep at least half of the Bijuu chakra within him and summon it which leaves it at its base power level but allows the user to access the Chakra Shroud state as well as Bijuu and Jinchuriki skills related to it. [/LIST] [/Spoiler] [/QUOTE]
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