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<p>[QUOTE="Zenryoku, post: 22047012, member: 17203"]</p><p style="text-align: center">Three-Tailed Beast Techniques</p><p></p><p><strong>( Genkaku Kiri ) - Illusionary Mist</strong></p><p>Type: Skill</p><p>Rank: S</p><p>Range: Short – Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: When the foul Chakra Beast that is Isobu is summoned it's natural power creates a massive thick light blue mist that fills the entire landmark. This mist has powerful chakra suppressing abilities that reduces the vitality of all within. Causing targets to lose 5% of their total health for each turn present in the mist. In addition to this, those within the mist will lose 4 speed levels per turn that doubles every third turn.</p><p>Note: This is always active when in the presence of the Three-Tails and cannot be deactivated.</p><p></p><p><strong>( Sangoton ) - Coral Release</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: B - S</p><p>Range: Short – Long</p><p>Chakra: 20 - 40</p><p>Damage: 40 - 80</p><p>Description: A skill unique to the Three-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Coral in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release coral in the form of spikes, pillars, walls, and even Coral based familiars to attack on the user's command. These Coral creations carry no other properties of Coral beside the basic variant.</p><p>Note: This can only be used by Isobu and it's Jinchuriki.</p><p>Note: Poisonous Coral can only be utilized if the skill has been acquired.</p><p></p><p><strong>( Sanbi Fukanzen Henji no Justu ) - Three Tailed Initial Transformation Technique</strong></p><p>Type: Mode</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: ( +600 Chakra, -20 per turn )</p><p>Damage points: +30 to Water, Bijuu and Coral Techniques</p><p>Description: When the incomplete form is activated, the user borrows chakra from Isobu before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases and the user gains a large turtle shell like armor as well as three distinctive tails. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 50 damage per attack and can ignore the drawbacks of the Health System while in this form. Due to the shell on his back, the user's form is more durable than most Bijuu and allows him to survive more damage. However, his underside is more exposed and as such, attacks landing there are considered critical.</p><p><strong>Note:</strong> Note: This form only lasts a maximum of 10 turns.</p><p><strong>Note:</strong> Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.</p><p></p><p><strong>( Sanbi Chon Hengi no Jutsu ) - Three Tailed Final Transformation Technique</strong></p><p>Type: Mode</p><p>Rank: S</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A ( +40 to Water, Coral and Bijuu Techniques )</p><p>Description: The user begins to borrow chakra from Isobu and releases a large amount of dark blue chakra pours out of her body as the Three-Tailed Beast is released into the world. Isobu resembles a large turtle, but with a crab-like shell, spikes all over its body, and three shrimp-like tails. Under its shell, it has red, muscle-like tissue. It has a pair of human-like arms and hands, but no hind-legs. His face is concealed between a large forehead and lower jaw — both of which have spikes. Entering Complete Transformation creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. While active, Isobu is capable of using Water Ninjutsu, Coral, and Tailed Beast Techniques. Much like all other Tailed Beast, Isobu has 100 damage reduction as well as a damage increase to its techniques by +40. Despite it's large size, Isobu is deceptively quick yet still the slowest of the Tailed Beast, only moving at x3 speeds. Isobu has 650 Health and is able to track up to 4 times his speed. When the Three-Tailed Complete Transformation is used, the user gains a separate pool of chakra to draw from. Isobu's Chakra pool is 2000 Chakra and when roaming free/unsealed, this pool is doubled though this means a Ninja World Mod is controlling it.</p><p><strong>Note:</strong> Note: Each use lasts up to 10 turns before the user wakes up. After waking, he cannot make use of any Jinchuriki or Tailed Beast skills above the basic Chakra Shroud state for 5 turns. Can only be activated twice per arc.</p><p><strong>Note:</strong> The user is capable of summoning Isobu at any stage of mastery; during initial stages, this causes him to release Isobu in an enraged state, temporarily boosting his powerful higher than normally but relinquishing all control over him which causes a Ninja World Moderator to then control his actions, gaining a damage boost to a +60 instead of 40. The user is also rendered KO for the remainder of the event. This, however, does not mean he will lose the Bijuu and will retain it the next arc.</p><p></p><p><strong>( Biju Kontorōru ) - Tailed Beast Control</strong></p><p>Type: Skill</p><p>Rank: Forbidden</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: The Three-Tailed Beast, known as Isobu, was once part of an entity called the Ten Tails but now resides within a sealing formula marked on a vessel. This seal, known as the Minogame Temple Seal, can allow the Jinchuriki to gain the abilities of the Tailed Beast in varying levels, depending on his own mastery and connection with the beast. As more experience and control is gained, new skills awaken, each maintained under a specific threshold. These are divided into Passive Effects, Bijuu States and Bijuu Skills. The first of the three contains two different passive effects, one shared between Bijuu known as Overwhelming Presence. This can only be triggered when the Bijuu itself is activated in regardless of mastery. The second, unique to Isobu, is known as Illusionary Mist. Both can be found as their own technique.</p><p></p><p>Bijuu States, also known as Jinchuriki Transformations, are transformations that occur when the Jinchuriki draws upon the chakra and influence of it's Tailed Beast. Depending on their level of control, only certain states can be accessed regularly. Regardless of the Jinchuriki Path chosen, there are certain abilities and techniques that are shared across each path, shown below:</p><p style="margin-left: 20px">Level 1</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Chakra Arms - Gain the ability to use Chakra Arms via the Bijuu shroud. Requires Chakra Shroud access first.</li> <li data-xf-list-type="ul">Chakra Shroud - Borrow chakra from your tailed beasts and allow it to empower you with a mini replication of the Tailed Beast.</li> <li data-xf-list-type="ul">Chakra Shockwave - Release a massive wave of chakra that pushes forces back. Requires Chakra Shroud to use.</li> </ul> <p style="margin-left: 20px">Level 2</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Chakra Transfer - Gain the ability to access large amounts of the Bijuu chakra without having to enter any state.</li> <li data-xf-list-type="ul">Genjutsu Immunity - Gain the ability to be immune to none Doujutsu or higher level Genjutsu by having your Bijuu break you from it.</li> <li data-xf-list-type="ul">Incomplete Tailed Beast Bomb - Gain the ability to fire a weaker variant of the Tailed Beast Bomb when in Incomplete Mode.</li> <li data-xf-list-type="ul">Coral/Shockwave Usage: Depending on Path, you can gain access to one skill at the Chakra Shroud state. This allows the second skill without any of the special abilities associated with it.</li> <li data-xf-list-type="ul">Incomplete State: The user can transform into a larger incomplete version of the Tailed Beast.</li> </ul> <p style="margin-left: 20px">Level 3</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Complete Transformation - The user releases Isobu, allowing it to rampage around the field. Note: This state can be forcibly triggered by the user regardless of control. If the user has not achieved the highest control, then the beast will be let free at max power and rampage for one full arc. It cannot be stolen nor sealed during this time and the user will be unable to battle and is considered KOed for an arc. The beast will then be controlled by NW Moderators to their discretion.</li> <li data-xf-list-type="ul">Tailed Beast Bomb - Allows the user to fire off the powerful technique of Bijuu. Requires Complete Transformation</li> </ul> <p style="margin-left: 20px">Outside of these shared abilities, Isobu's Jinchuriki are capable of connecting with the Beast differently which allows them to have varying skills and abilities gained from it, chosen by the different paths one can go. Each Path has abilities unique to it, requiring missions of varying difficulty before it can be obtained.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Pathway 1: Turtle Hermit</strong></p> <p style="margin-left: 20px">[Spoiler]Level One - Chakra Shroud</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Turtle's Blessing - The user gains a small durability increase, gaining the passive ability to reduce up to 15 damage from attacks. This does stack with other defenses, allowing it to block more damage.</li> <li data-xf-list-type="ul">Shell Shock - The user is capable of manifesting a hardened shell along his body to block small scale attacks quickly. These shells are small enough to cover a forearm or the shin or even the user's torso and can block 60 damage per use.</li> <li data-xf-list-type="ul">Enhanced Shockwave Usage - Gain the ability to use Enhanced Shockwaves, allowing him to use the Tailed Beast Shockwave with 10 additional power as well as once per turn. If another KG/AN/HA or Mode is chosen for Dual Abilities, Basic Coral skills cannot be gained later.</li> <li data-xf-list-type="ul">Shaped Shockwaves - The user is capable of releasing the shockwaves he creates with raw shapes such as balls, spikes, blocks, and wires. These waves do not combine with Enhanced Shockwave Usage.</li> </ul> <p style="margin-left: 20px">[/Spoiler]</p><p>[Spoiler]</p><p style="margin-left: 20px">Level Two - Incomplete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Lion Turtle - The user gains a passive base health increase of 50 health as well as a higher durability of 20 damage shaving per attack. This does not stack with Turtle's Blessing.</li> <li data-xf-list-type="ul">Hard Body - The user creates a replica of Isobu's shell around his own body, allowing him to survive significant damage if aimed at the shell. This shell, capable of blocking any attack of 120 damage and lower, does not protect the underside of the shell, causing attacks aimed there to be considered critical. While this shell is in use, the user's speed is decreased by 25%.</li> <li data-xf-list-type="ul">Masenko - The user gains the ability to augment his shockwaves with new properties, granting them a concussive and explosive aspect that allows the user to release the shockwaves in forms of projectiles and streams from his mouth, hand or legs now.</li> <li data-xf-list-type="ul">Banshee's Calling - The user becomes capable of passively releasing shockwaves from different parts of his body to allow for movement. This allows the user to gain a form of movement akin to hovering a meter from the ground and allows him to move at his max speed.</li> </ul> <p style="margin-left: 20px">Level Three - Complete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Kamehameha Shockwave - The user creates a gigantic stream of energized waves at the target, composed of highly concussive energy. This wave deals 140 damage and is strong to anything met, bypassing normal damage shaving abilities and carry Enhanced Shockwave and Masenko properties.</li> <li data-xf-list-type="ul">Minogame - The user creates a gigantic shell around their being that allows them to have extreme durability. This allows them to be capable of reducing a massive 150 damage per attack while the armor is in place. Due to the size of the armor, the user is capable of entering the shell to heal his own body at a heightened rate of 30 health per turn. This shell lasts at max of 4 turns and can only be summoned once.</li> </ul> <p style="margin-left: 20px"></p><p>[/spoiler]</p><p></p><p style="margin-left: 20px"><strong>Pathway 2: Armored Coral</strong></p> <p style="margin-left: 20px">[Spoiler]Level One - Chakra Shroud</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Coral Usage - Gain the ability to use Coral Release. If another KG/AN/HA or Mode is chosen for Dual Abilities, Advanced Shockwave skills cannot be gained later.</li> <li data-xf-list-type="ul">Enhanced Reef - The user's Corals have strengthened, gaining an additional 20 damage against Water and Fire jutsu. This is due to Fire’s difficulty in burning the coral and it’s inherent strength over Water. Requires Coral Usage Skill.</li> <li data-xf-list-type="ul">Barrier Reef Expansion - The user's B rank and lower Earth techniques can now be used as Basic Coral jutsu. This does not apply to techniques explicitly stated to enhance Earth jutsu or similar descriptions. This allows him to enhance his normal Earth Techniques into Coral. Requires Coral Usage Skill.</li> <li data-xf-list-type="ul">Coral Slash - Due to the living nature of Coral, when targets are struck or cut by any Coral source, small amounts are broken off in the wound which prevents it from healing by any normal source besides Yang Release. This also causes 5 damage per turn. The user cannot control the Coral left in the wound, however.</li> </ul> <p style="margin-left: 20px">[/Spoiler]</p><p>[Spoiler]</p><p style="margin-left: 20px">Level Two - Incomplete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Empowered Coral - The user's Coral has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation stage.</li> <li data-xf-list-type="ul">Poison Coral - The user gains the ability to make use of poisonous Coral. This poison is notably more powerful than normal poison and the effects are more lethal and hindering. This Poison causes 25 damage per turn as well as slows the target's speed by 4 per turn, doubling every third turn until healed by Yang Release. Does Not combine with Empowered Coral.</li> <li data-xf-list-type="ul">Toxic Touch - The user secretes the palytoxin through a thin Coral armor, coating him entirely. Should physical contact be made with him, targets will suffer burns in the area touched, dealing 15 damage per turn until healed by Yang.</li> </ul> <p style="margin-left: 20px">Level Three - Complete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Coral Earthquake across two landmarks, three if started in water. Deals 140 damage unilaterally to all except user. Spikes extend 20 meters high.</li> <li data-xf-list-type="ul">Poison Release - Coral explosion to release poisonous spikes 360 in landmark. Extremely fast, low damage on contact, high damage/drawbacks per turn. Require Yang to heal.</li> <li data-xf-list-type="ul">Island Turtle's - The user releases a gigantic poisoned filled Coral bomb into the air before making it erupt, releasing a powerful mist that covers 2 landmarks with a thick faint blue mist. This poison causes targets exposed to it to lose movement as the poison slowly lowers their overall health by 25 per turn as well as remove 50 chakra per turn. Due to the initial Coral bomb, this technique also deals 100 damage.</li> </ul> <p style="margin-left: 20px"></p><p>[/spoiler]</p><p></p><p style="margin-left: 20px"><strong>Pathway 3: Harmonized Bijuu</strong></p> <p style="margin-left: 20px">[Spoiler]Level One - Chakra Shroud[/Spoiler]</p><p>[Spoiler]</p><p></p><ul style="margin-left: 20px"> <li data-xf-list-type="ul">Perfect Chakra Shroud - The user’s Chakra Shroud form is now black and blue, resembling the Three-Tails’ full form. This form is also stronger than normally, gaining +10 damage and a +10 durability increase.</li> <li data-xf-list-type="ul">Chakra Arm Extension - The users Chakra Arms are augmented by Basic Coral, causing 15 more damage on contact.</li> <li data-xf-list-type="ul">Shrouded Dimension - The user extends the time his Chakra Shroud state lasts by 3 turns and shortens the chakra cost per turn by half.</li> </ul> <p style="margin-left: 20px">Level Two - Incomplete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Coral Explosion - The user gains the ability to release the Incomplete Tailed Beast Bomb outside of the transformed state, coated with Coral whenever it is used. This causes an additional 10 damage per turn until healed.</li> <li data-xf-list-type="ul">Phantom Shell - The user becomes capable of opening tears into S/T with his claws, allowing him to rip holes and travel to new locations instantly. This follows standard S/T travel rules of the WSE. Can only be done once per turn.</li> <li data-xf-list-type="ul">Empowered Incomplete State - When transformed, the user's state is enhanced by S/T and allows him to open rips in space that he sends attacks through, reducing the travel time. This allows him to attack and send up to A rank attacks at targets near instantly, appearing 4 meters away.</li> </ul> <p style="margin-left: 20px">[*]Level Three - Complete Transformation</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Coral Reef Bijudama - The user gains the ability to infuse Coral into his TBBs, causing them to carry the Poisonous Coral side effects. When this Tailed Beast Bomb is fired, the coral surrounding it allows it to gain unique damage shaving properties unattached to it's damage and block up to 60 damage before the damage clash starts. Should the TBB beat targets, the poison released will be capable of paralyzing targets until the end of an event. This can only be used once per event.</li> <li data-xf-list-type="ul">Vanishing TBB - The user releases a powerful Tailed Beast Bomb that does not travel towards it's target, instead directly teleporting into him at heightened speeds. After creating the TBB, the user fires it through a portal formed in front of him and exiting 5 meters away from the target, moving at speeds of 50 to strike the target. Upon contact, the foe is blasted 4 landmarks away through another portal opening to send him away. This can only be done once.</li> <li data-xf-list-type="ul">Paired Transformation - The user gains the ability to summon the Three-Tails to the field without transforming into him. For this to happen, the user must keep at least half of the Bijuu chakra within him and summon it which leaves it at its base power level. He also gains a chakra cloak reminiscent of his Perfect Chakra Shroud without the attribute boosts.</li> </ul><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Zenryoku, post: 22047012, member: 17203"] [CENTER]Three-Tailed Beast Techniques[/CENTER] [B]( Genkaku Kiri ) - Illusionary Mist[/B] Type: Skill Rank: S Range: Short – Long Chakra: N/A Damage: N/A Description: When the foul Chakra Beast that is Isobu is summoned it's natural power creates a massive thick light blue mist that fills the entire landmark. This mist has powerful chakra suppressing abilities that reduces the vitality of all within. Causing targets to lose 5% of their total health for each turn present in the mist. In addition to this, those within the mist will lose 4 speed levels per turn that doubles every third turn. Note: This is always active when in the presence of the Three-Tails and cannot be deactivated. [B]( Sangoton ) - Coral Release[/B] Type: Offensive/Defensive/Supplementary Rank: B - S Range: Short – Long Chakra: 20 - 40 Damage: 40 - 80 Description: A skill unique to the Three-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Coral in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release coral in the form of spikes, pillars, walls, and even Coral based familiars to attack on the user's command. These Coral creations carry no other properties of Coral beside the basic variant. Note: This can only be used by Isobu and it's Jinchuriki. Note: Poisonous Coral can only be utilized if the skill has been acquired. [B]( Sanbi Fukanzen Henji no Justu ) - Three Tailed Initial Transformation Technique[/B] Type: Mode Rank: A Range: Short Chakra cost: ( +600 Chakra, -20 per turn ) Damage points: +30 to Water, Bijuu and Coral Techniques Description: When the incomplete form is activated, the user borrows chakra from Isobu before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases and the user gains a large turtle shell like armor as well as three distinctive tails. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 50 damage per attack and can ignore the drawbacks of the Health System while in this form. Due to the shell on his back, the user's form is more durable than most Bijuu and allows him to survive more damage. However, his underside is more exposed and as such, attacks landing there are considered critical. [B]Note:[/B] Note: This form only lasts a maximum of 10 turns. [B]Note:[/B] Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns. [B]( Sanbi Chon Hengi no Jutsu ) - Three Tailed Final Transformation Technique[/B] Type: Mode Rank: S Range: Short Chakra cost: 40 Damage points: N/A ( +40 to Water, Coral and Bijuu Techniques ) Description: The user begins to borrow chakra from Isobu and releases a large amount of dark blue chakra pours out of her body as the Three-Tailed Beast is released into the world. Isobu resembles a large turtle, but with a crab-like shell, spikes all over its body, and three shrimp-like tails. Under its shell, it has red, muscle-like tissue. It has a pair of human-like arms and hands, but no hind-legs. His face is concealed between a large forehead and lower jaw — both of which have spikes. Entering Complete Transformation creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. While active, Isobu is capable of using Water Ninjutsu, Coral, and Tailed Beast Techniques. Much like all other Tailed Beast, Isobu has 100 damage reduction as well as a damage increase to its techniques by +40. Despite it's large size, Isobu is deceptively quick yet still the slowest of the Tailed Beast, only moving at x3 speeds. Isobu has 650 Health and is able to track up to 4 times his speed. When the Three-Tailed Complete Transformation is used, the user gains a separate pool of chakra to draw from. Isobu's Chakra pool is 2000 Chakra and when roaming free/unsealed, this pool is doubled though this means a Ninja World Mod is controlling it. [B]Note:[/B] Note: Each use lasts up to 10 turns before the user wakes up. After waking, he cannot make use of any Jinchuriki or Tailed Beast skills above the basic Chakra Shroud state for 5 turns. Can only be activated twice per arc. [B]Note:[/B] The user is capable of summoning Isobu at any stage of mastery; during initial stages, this causes him to release Isobu in an enraged state, temporarily boosting his powerful higher than normally but relinquishing all control over him which causes a Ninja World Moderator to then control his actions, gaining a damage boost to a +60 instead of 40. The user is also rendered KO for the remainder of the event. This, however, does not mean he will lose the Bijuu and will retain it the next arc. [B]( Biju Kontorōru ) - Tailed Beast Control[/B] Type: Skill Rank: Forbidden Range: N/A Chakra: N/A Damage: N/A Description: The Three-Tailed Beast, known as Isobu, was once part of an entity called the Ten Tails but now resides within a sealing formula marked on a vessel. This seal, known as the Minogame Temple Seal, can allow the Jinchuriki to gain the abilities of the Tailed Beast in varying levels, depending on his own mastery and connection with the beast. As more experience and control is gained, new skills awaken, each maintained under a specific threshold. These are divided into Passive Effects, Bijuu States and Bijuu Skills. The first of the three contains two different passive effects, one shared between Bijuu known as Overwhelming Presence. This can only be triggered when the Bijuu itself is activated in regardless of mastery. The second, unique to Isobu, is known as Illusionary Mist. Both can be found as their own technique. Bijuu States, also known as Jinchuriki Transformations, are transformations that occur when the Jinchuriki draws upon the chakra and influence of it's Tailed Beast. Depending on their level of control, only certain states can be accessed regularly. Regardless of the Jinchuriki Path chosen, there are certain abilities and techniques that are shared across each path, shown below: [INDENT]Level 1[/INDENT] [INDENT][LIST] [*]Chakra Arms - Gain the ability to use Chakra Arms via the Bijuu shroud. Requires Chakra Shroud access first. [*]Chakra Shroud - Borrow chakra from your tailed beasts and allow it to empower you with a mini replication of the Tailed Beast. [*]Chakra Shockwave - Release a massive wave of chakra that pushes forces back. Requires Chakra Shroud to use. [/LIST][/INDENT] [INDENT]Level 2[/INDENT] [INDENT][LIST] [*]Chakra Transfer - Gain the ability to access large amounts of the Bijuu chakra without having to enter any state. [*]Genjutsu Immunity - Gain the ability to be immune to none Doujutsu or higher level Genjutsu by having your Bijuu break you from it. [*]Incomplete Tailed Beast Bomb - Gain the ability to fire a weaker variant of the Tailed Beast Bomb when in Incomplete Mode. [*]Coral/Shockwave Usage: Depending on Path, you can gain access to one skill at the Chakra Shroud state. This allows the second skill without any of the special abilities associated with it. [*]Incomplete State: The user can transform into a larger incomplete version of the Tailed Beast. [/LIST][/INDENT] [INDENT]Level 3[/INDENT] [INDENT][LIST] [*]Complete Transformation - The user releases Isobu, allowing it to rampage around the field. Note: This state can be forcibly triggered by the user regardless of control. If the user has not achieved the highest control, then the beast will be let free at max power and rampage for one full arc. It cannot be stolen nor sealed during this time and the user will be unable to battle and is considered KOed for an arc. The beast will then be controlled by NW Moderators to their discretion. [*]Tailed Beast Bomb - Allows the user to fire off the powerful technique of Bijuu. Requires Complete Transformation [/LIST][/INDENT] [INDENT]Outside of these shared abilities, Isobu's Jinchuriki are capable of connecting with the Beast differently which allows them to have varying skills and abilities gained from it, chosen by the different paths one can go. Each Path has abilities unique to it, requiring missions of varying difficulty before it can be obtained.[/INDENT] [INDENT][/INDENT] [INDENT][B]Pathway 1: Turtle Hermit[/B][/INDENT] [INDENT][Spoiler]Level One - Chakra Shroud [LIST] [*]Turtle's Blessing - The user gains a small durability increase, gaining the passive ability to reduce up to 15 damage from attacks. This does stack with other defenses, allowing it to block more damage. [*]Shell Shock - The user is capable of manifesting a hardened shell along his body to block small scale attacks quickly. These shells are small enough to cover a forearm or the shin or even the user's torso and can block 60 damage per use. [*]Enhanced Shockwave Usage - Gain the ability to use Enhanced Shockwaves, allowing him to use the Tailed Beast Shockwave with 10 additional power as well as once per turn. If another KG/AN/HA or Mode is chosen for Dual Abilities, Basic Coral skills cannot be gained later. [*]Shaped Shockwaves - The user is capable of releasing the shockwaves he creates with raw shapes such as balls, spikes, blocks, and wires. These waves do not combine with Enhanced Shockwave Usage. [/LIST][/Spoiler][/INDENT][Spoiler] [INDENT]Level Two - Incomplete Transformation[/INDENT] [INDENT][LIST] [*]Lion Turtle - The user gains a passive base health increase of 50 health as well as a higher durability of 20 damage shaving per attack. This does not stack with Turtle's Blessing. [*]Hard Body - The user creates a replica of Isobu's shell around his own body, allowing him to survive significant damage if aimed at the shell. This shell, capable of blocking any attack of 120 damage and lower, does not protect the underside of the shell, causing attacks aimed there to be considered critical. While this shell is in use, the user's speed is decreased by 25%. [*]Masenko - The user gains the ability to augment his shockwaves with new properties, granting them a concussive and explosive aspect that allows the user to release the shockwaves in forms of projectiles and streams from his mouth, hand or legs now. [*]Banshee's Calling - The user becomes capable of passively releasing shockwaves from different parts of his body to allow for movement. This allows the user to gain a form of movement akin to hovering a meter from the ground and allows him to move at his max speed. [/LIST][/INDENT] [INDENT]Level Three - Complete Transformation[/INDENT] [INDENT][LIST] [*]Kamehameha Shockwave - The user creates a gigantic stream of energized waves at the target, composed of highly concussive energy. This wave deals 140 damage and is strong to anything met, bypassing normal damage shaving abilities and carry Enhanced Shockwave and Masenko properties. [*]Minogame - The user creates a gigantic shell around their being that allows them to have extreme durability. This allows them to be capable of reducing a massive 150 damage per attack while the armor is in place. Due to the size of the armor, the user is capable of entering the shell to heal his own body at a heightened rate of 30 health per turn. This shell lasts at max of 4 turns and can only be summoned once. [/LIST][/INDENT] [INDENT][/INDENT] [/spoiler] [INDENT][B]Pathway 2: Armored Coral[/B][/INDENT] [INDENT][Spoiler]Level One - Chakra Shroud [LIST] [*]Coral Usage - Gain the ability to use Coral Release. If another KG/AN/HA or Mode is chosen for Dual Abilities, Advanced Shockwave skills cannot be gained later. [*]Enhanced Reef - The user's Corals have strengthened, gaining an additional 20 damage against Water and Fire jutsu. This is due to Fire’s difficulty in burning the coral and it’s inherent strength over Water. Requires Coral Usage Skill. [*]Barrier Reef Expansion - The user's B rank and lower Earth techniques can now be used as Basic Coral jutsu. This does not apply to techniques explicitly stated to enhance Earth jutsu or similar descriptions. This allows him to enhance his normal Earth Techniques into Coral. Requires Coral Usage Skill. [*]Coral Slash - Due to the living nature of Coral, when targets are struck or cut by any Coral source, small amounts are broken off in the wound which prevents it from healing by any normal source besides Yang Release. This also causes 5 damage per turn. The user cannot control the Coral left in the wound, however. [/LIST][/Spoiler][/INDENT][Spoiler] [INDENT]Level Two - Incomplete Transformation[/INDENT] [INDENT][LIST] [*]Empowered Coral - The user's Coral has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation stage. [*]Poison Coral - The user gains the ability to make use of poisonous Coral. This poison is notably more powerful than normal poison and the effects are more lethal and hindering. This Poison causes 25 damage per turn as well as slows the target's speed by 4 per turn, doubling every third turn until healed by Yang Release. Does Not combine with Empowered Coral. [*]Toxic Touch - The user secretes the palytoxin through a thin Coral armor, coating him entirely. Should physical contact be made with him, targets will suffer burns in the area touched, dealing 15 damage per turn until healed by Yang. [/LIST][/INDENT] [INDENT]Level Three - Complete Transformation[/INDENT] [INDENT][LIST] [*]Coral Earthquake across two landmarks, three if started in water. Deals 140 damage unilaterally to all except user. Spikes extend 20 meters high. [*]Poison Release - Coral explosion to release poisonous spikes 360 in landmark. Extremely fast, low damage on contact, high damage/drawbacks per turn. Require Yang to heal. [*]Island Turtle's - The user releases a gigantic poisoned filled Coral bomb into the air before making it erupt, releasing a powerful mist that covers 2 landmarks with a thick faint blue mist. This poison causes targets exposed to it to lose movement as the poison slowly lowers their overall health by 25 per turn as well as remove 50 chakra per turn. Due to the initial Coral bomb, this technique also deals 100 damage. [/LIST][/INDENT] [INDENT][/INDENT] [/spoiler] [INDENT][B]Pathway 3: Harmonized Bijuu[/B][/INDENT] [INDENT][Spoiler]Level One - Chakra Shroud[/Spoiler][/INDENT][Spoiler] [INDENT][LIST] [*]Perfect Chakra Shroud - The user’s Chakra Shroud form is now black and blue, resembling the Three-Tails’ full form. This form is also stronger than normally, gaining +10 damage and a +10 durability increase. [*]Chakra Arm Extension - The users Chakra Arms are augmented by Basic Coral, causing 15 more damage on contact. [*]Shrouded Dimension - The user extends the time his Chakra Shroud state lasts by 3 turns and shortens the chakra cost per turn by half. [/LIST][/INDENT] [INDENT]Level Two - Incomplete Transformation[/INDENT] [INDENT][LIST] [*]Coral Explosion - The user gains the ability to release the Incomplete Tailed Beast Bomb outside of the transformed state, coated with Coral whenever it is used. This causes an additional 10 damage per turn until healed. [*]Phantom Shell - The user becomes capable of opening tears into S/T with his claws, allowing him to rip holes and travel to new locations instantly. This follows standard S/T travel rules of the WSE. Can only be done once per turn. [*]Empowered Incomplete State - When transformed, the user's state is enhanced by S/T and allows him to open rips in space that he sends attacks through, reducing the travel time. This allows him to attack and send up to A rank attacks at targets near instantly, appearing 4 meters away. [/LIST][/INDENT] [INDENT][*]Level Three - Complete Transformation[/INDENT] [INDENT][LIST] [*]Coral Reef Bijudama - The user gains the ability to infuse Coral into his TBBs, causing them to carry the Poisonous Coral side effects. When this Tailed Beast Bomb is fired, the coral surrounding it allows it to gain unique damage shaving properties unattached to it's damage and block up to 60 damage before the damage clash starts. Should the TBB beat targets, the poison released will be capable of paralyzing targets until the end of an event. This can only be used once per event. [*]Vanishing TBB - The user releases a powerful Tailed Beast Bomb that does not travel towards it's target, instead directly teleporting into him at heightened speeds. After creating the TBB, the user fires it through a portal formed in front of him and exiting 5 meters away from the target, moving at speeds of 50 to strike the target. Upon contact, the foe is blasted 4 landmarks away through another portal opening to send him away. This can only be done once. [*]Paired Transformation - The user gains the ability to summon the Three-Tails to the field without transforming into him. For this to happen, the user must keep at least half of the Bijuu chakra within him and summon it which leaves it at its base power level. He also gains a chakra cloak reminiscent of his Perfect Chakra Shroud without the attribute boosts. [/LIST][/INDENT][/spoiler] [/QUOTE]
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