Amegakure's Custom Center

Nebula

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Summoning Animal: Weasel
Scroll Owner: Valhalen
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: Weasels are small, active predators, long and slender with short legs. As with skunks, weasels can release their **** gland secretions when startled or scared, but the smell is much less potent and dissipates rapidly. They are territorial, like to burrow, and prefer to sleep in an enclosed area. When excited, they may perform a routine commonly referred to as the weasel war dance, characterized by a frenzied series of sideways hops and bumping into things. Despite its zeal, this is not aggressive but is a joyful invitation to play. It is often accompanied by a soft clucking noise, commonly referred to as dooking. When scared, on the other hand, ferrets will make a distinct hissing noise, there is a distinctly different noise made when a weasel is upset, this being a soft 'squeaking' noise.
 

Shinta

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Summoning Animal: Weasel
Scroll Owner: Valhalen
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: Weasels are small, active predators, long and slender with short legs. As with skunks, weasels can release their **** gland secretions when startled or scared, but the smell is much less potent and dissipates rapidly. They are territorial, like to burrow, and prefer to sleep in an enclosed area. When excited, they may perform a routine commonly referred to as the weasel war dance, characterized by a frenzied series of sideways hops and bumping into things. Despite its zeal, this is not aggressive but is a joyful invitation to play. It is often accompanied by a soft clucking noise, commonly referred to as dooking. When scared, on the other hand, ferrets will make a distinct hissing noise, there is a distinctly different noise made when a weasel is upset, this being a soft 'squeaking' noise.
Cannon summoning of Temari...
 

Shinta

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No idea, I liked the concept and made it based on the "link" thingy, and left the rest to you to use it in any favorable way you desire.
but that requires me to do work T__T

Hey, glad I can post in here to get feedback. :)

I think I want to have my own summon. Foxes sound good?


In other words, they are taken.
 

Nebula

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Summoning Animal: Red Fox
Scroll Owner: Valhalen
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: The red fox has an elongated body and relatively short limbs. The tail is longer than half the body length, is fluffy and reaches the ground when in a standing position. They are very agile, and swim well. They have great binocular vision, acute hearing, great enough to locate the slightest movement from far away or underground, and a great sense of smell, although weaker than that of specialized dogs.

(Bataa Naifu) Butter Knife
Type: Weapon
Rank: A-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: It is just a simple butter knife. The Butter Knife has the ability to cut through things as if they were butter.
Note: +10 damage to kenjutsu, iaido and samurai techniques.
Note: Thrice per battle the Butter Knife may be used to destroy a jutsu, A-Rank or below, thanks to its fantastic cutting capabilities.
 
Last edited:

Howard

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Awards
Summoning Animal: Red Fox
Scroll Owner: Valhalen
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: The red fox has an elongated body and relatively short limbs. The tail is longer than half the body length, is fluffy and reaches the ground when in a standing position. They are very agile, and swim well. They have great binocular vision, acute hearing, great enough to locate the slightest movement from far away or underground, and a great sense of smell, although weaker than that of specialized dogs.

(Bataa Naifu) Butter Knife
Type: Weapon
Rank: A-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: It is just a simple butter knife. The Butter Knife has the ability to cut through things like butter.
Note: +10 damage to kenjutsu, iaido and samurai techniques.
Note: Thrice per battle the Butter Knife may be used to destroy an attack A-Rank or below by cutting through the jutsu, disrupting and deflecting the chakra.
Sometimes I wonder who's alt you are then I realize I don't care.
 

Vegeta

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Re-posting from last page, this Friday i can re-submit. any thoughts or suggestions?

(Hokuto Shin Ken) - Big Dipper God Fist
Type:TaiGenNinjutsu
Background:During Ancient times there was a secret art passed down by an clan unknown to most of the Ninja world. That clan was the Hokuto clan. The way the story is told, In the Village Hidden under the Moon, The Hokuto clan practiced an art once so forbidden, it was allowed only 1 successor per generation. The original forms of Hokuto Shin Ken were lost, but they are said to contain techniques where which by channeling one's energy into a single blow and striking one of the 708 Keiraku Hikō Hidden Meridian Points in the human body, they could cause victim's to explode, be controlled involuntarily or otherwise incapacitated. It could also be used to heal certain physical and psychological wounds, such as restoring a person's voice, eyesight or memories, though the main purpose of Hokuto Shin Ken was/is assassination. For 1800 years, 1 successor per generation would chose the most worthy of his students to receive the title of "Fist of the Northstar". Due to the deadliness of it's original form, Hokuto Shin Ken could only have one successor per generation according to the art's law. Students who were not chosen to inherit the succession were to renounce the style voluntarily or risk having their memories erased or their fists crushed rendering their jutsu useless. This is due to the extreme consequences of the style being held by one who is evil at heart. This rule would lead to the demise of all the Hokuto clan except one...the one who would be chosen by Ryuken, the previous successor and his adoptive father, as the true Fist of the Northstar! His name was Kenshiro, the youngest of the four fated Hokuto brothers. The 4 brother consisted of Raoh, Toki, Jagi, and Kenshiro. The eldest of the four Hokuto brothers was Raoh. Raoh was known as "Roah the conqueror" and takes the mantle of Ken-oh, or 'Fist King', after being rejected as the successor to Hokuto Shin Ken. Toki was the second of the four Hokuto brothers. He was a pacifist who seeked to use Hokuto Shinken as a healing art, and forfeited his bid for Fist due to illness. Toki's self-made technique, Hokuto Ujoken Jutsu (North Star Humane Fist Technique), was said to be a jutsu that was capable of healing or destroying that which it is used on. Jagi was the third of the four Hokuto brothers. Deceptive and evil, Jagi would stop at nothing to win and frequently cheated during battle. He never really mastered Hokuto Shin Ken, relying on his sly tricks to finish off most of his opponents. And finally there was Kenshiro. Kenshiro was the youngest of the four Hokuto brothers and the chosen successor of Hokuto Shin Ken. They were raised by the previous Fist, Ryuken. The previous successor to the Hokuto Shin Ken style, Ryuken was the sifu who adopted and trained Raoh, Toki, Jagi, and Kenshiro in the Hokuto Shin Ken style. After he chose Kenshiro as his successor, he was slain by Raoh in a fit of jealous rage, a feat made possible by chance; he suffered a stroke at the moment he was about to seal Raoh's fist. Roah left bent on taking the title from Kenshiro by force.
As Kenshiro traveled the Hidden Moon Village unaware of Ryuken, he was ambushed by his other brother Jagi. Jagi had taken to calling himself The Fist and was causing trouble in different villages and in Kenshiro's name. During their brief scuffle, Kenshiro was said to have hit a meridian point that made the hair on Jagi's head burst off as his head began to swell, and the veins on his head began to budge until a few of the veins burst thru the skin, shooting blood like a out of control fire hose. Though limited in his knowledge of Hokuto Shin Ken, Jagi is able to hit counter meridian points, stopping the attack before his head were to explode. As Kenshiro goes to leave his brother alive, he is stopped in his tracks by the news that Roah has killed their Sensai and was coming for him, while also taking credit for egging on Roah's jealousy of Kenshiro position. Unfortunately for Jagi, this news turns Kenshiro's warm heart cold and merciless, and after unleashing one of Hokuto Shin Ken's most forbidden taijutsu's, Jagi's head begins to swell, and as his head explodes he was still cursing Ken's name.
Now aware of Roah's true intention's and with a blood lust for vengeance, Ken seeks out Raoh who was amassing an army of ninja in an attempt to overthrow the Village heads and start his quest for world domination. Fighting his way thru hundreds of ninja's, Kenshiro reached Roah. Roah, mounted on a steed and clad in armor fit for a King, tells Kenshiro how he believed he should have been chosen as successor, and laughed while he said that he killed their "old man" for being so foolish as to choose a weakling like Ken as the Fist as the Northstar. Kenshiro couldn't take no more, and his anger exploded into a violent rage, his chakra could be seen glowing in his eyes. Raoh, being arrogant, begins the fight still sitting on his horse, who soon becomes a victim of Ken's new merciless nature. After an hour of fighting hand to hand, mostly chakra enhanced taijutsu, Raoh had fallen.
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Kenshiro, now battered and bloody, drops to one knee next to Raoh, who smiles at Kenshiro and expresses his regret for killing their father, and that he knew Kenshiro was truly worthy now. As Roah died, so did a lot of Kenshiro's rage, and at Ryuken's grave, he decided that the bloody cycle created by Hokuto Shin Ken's "1 successor per generation" rule must be changed.
He then decided that the forbidden techniques would remain limited to who they were taught, if he ever decided to even do teach them. He took his teachings and created a new form of the Big Dipper God Fist. Using his knowledge of Genjutsu as well as Ninjutsu and Taijutsu, he was able to replace attacks that would have made an enemies explode from within, with a less lethal taijutsu attack that induces a minute genjutsu that shows them the image of themselves exploding while he quickly went for a strike. Instances of this went across all his techniques, and he spent many years refining it before even beginning to teach it himself. He destroyed the Hidden Scrolls so that no one could ever learn the true form of Hokuto Shin Ken, thus saving future generations from the fate of he and his brothers.

Description on the Abilities and Inner Workings of the Style:As with many Chinese Martial Arts, there is a soft style, which depends on accuracy and agility, and a hard style, which relies on brute power to annihilate targets. The inner workings of Hokuto Shin Ken's true nature is something akin to the Hiyuga clan, in that chakra is channeled from one person to another along meridian points that control chakra flow to other area's of the body. For example, striking a meridian point on the arm may be connected to brain functionality, and so on. Striking different parts of the body, and infusing ones own chakra into the bodywas capable of controlling ones actions, and internal workings. The hard style was too brutal for anyone to wield, using Hokuto Shin Ken to tap into the body's dormant 70% of untapped strength, allowing for mind bending feats of strength and conditioning. Using the hard style, Kenshiro was shown Splitting a skyscraper in 2 simply by punching it, and hardening his skin to the point of taking no harm as said building collapsed on him. Knowing that his style would be what the outsiders called "DNR'd" if he continued the style in it's original forms, Kenshiro spent years developing a new Hard and Soft style of Hokuto Shin Ken...
The Hard style called for attacking straight thru others' attacks, taking collateral damage in order to successfully land a blow. By hardening ones mind and spirit, he is able to take attacks that would have stopped his attacks from landing in stride, continuing his attack like nothing had happened, though, when the battle was over and the adrenaline rush stops, the user would feel every attack that landed on them. Kenshiro changed the hard style from being almost invulnerable to attacks, to simply being mentally tough enough to fight thru attacks despite being attacked simultaneously. Thru using chakra control to harden ones skin some, he was able to fight thru and endure pain from C rank Elemental attacks/defenses and withstand C rank Taijutsu, still following thru with his attacks despite being defended, though he would still take damage from said attack which could also include death if the defense were to hit a vital organ. His new version of The Soft style consisted of attacks and defenses that that initiate genjutsu illusions before attacking/defending, momentary fluctuations of the enemies chakra network making them see what he wanted them to see. When he would go to kick or punch someone high, he could make the enemy see his body moving in a motion of a low attack, making the enemy defend the wrong area of their body. When throwing a fury of punches, he could make the enemy see 100 fist raging at them when in reality, it was only a hand full of blows that were delivered. He could also, in some instances, make the enemy see him dodge differently than he did, making them believe for a second that their attack had landed as he counter attacks from a different location. All the illusions created from his style were momentary, none were long lasting genjutsu's, and most wore off as soon as his attacks ended without the enemy needing to deduce they were in a genjutsu.

Example Techniques:
(Hokuto Shin Ken - Hokuto Hyakuretsu Ken) Big Dipper God Fist - Hundred Crack Fist
Type:Offensive/Attack
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:The user will channel his chakra into the enemy creating a brief illusion where they see 100 fists coming at them in their entire field of view. In reality, the user attacks the enemy with a dozen blows that are hard to see due to the brief illusion of a flurry of fists coming at them. The effects of the genjutsu are temporary, lasting no more than a couple seconds
~Notes~
-Must know Hokuto Shin ken to use
-Only usable 4 times per match
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(Hokuto Shin Ken - Musō Tensei) Big Dipper God Fist - Nil-Thought Rebirth
Type:Supplementary
Rank: A
Range: Short
Chakra: 30 (15 per turn to maintain)
Damage: N/A
Description: The user begins by performing the Heaven's breaking stance form clearing his mind while molding chakra, allowing the user is to enter Muso Tensai. Once considered the ultimate form of Hokuto Shin Ken, the Nil-Thought Rebirth is learn-able only by one who has known infinite sadness, to connect with the souls of fallen rivals and comrades, helping them to achieve a conscious state of "nothingness", making them appear emmotionless and impervious to physical attacks (C rank and below with-in reason), though the damage will still be taken, the user can battle thru the pain as if they were never attacked (Though attacks to vital points would still kill). In addition, one gains heightened reflexes for a short period, and can, on instinct alone, feign out of the way or parry an incoming attack
~Notes~
-Can only be used once per battle
-Because of the connection to the souls of fallen rivals and comrades, customs created by others and taught to the user gain a +10 damage, customs created by the user do not gain the bonus
-dodging or parrying follows substitution rules, and will end the jutsu 1 turn sooner if used
-The user will be unaffected by outside distractions making his reflexes increase for for the duration of Musō Tensei, allowing him to react at the level of a 2 tomoe Sharingan
-effects last 3 turns, 4 for one who has mastered Hokuto Shin Ken
-After effects wear off, the user will feel the effects from whatever attacks occurred to them while in the state of Musō Tensei
-Must be trained in Hokuto Shin Ken
-Cannot use Hokuto Shin Ken for 2 turns after this ends
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Tenma No Kamae: Heaven's breaking stance form
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(Hokuto Shin Ken - Himitsu no Jutsu: Tenha Kassatsu) Big Dipper God Fist - Secret Technique: Heaven's Impalement
Type:Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Considered one of the Ultimate defenses of Hokuto, Tenha Kassatsu rescues the user from peril without having to touch the opponent. By focusing raw chakra to the users fists, they are able to thrust forwards with both hands quickly, four fingers pointed outwards in a square on one hand and 3 fingers at an angle on the other, forming the shape of the Big Dipper constellation. Upon thrusting the hands forwards, seven bullets shaped bursts of raw chakra will shoot outwards in a tight grouping towards the enemy, capable of piercing straight thru the enemy, sending them flying backwards
~Notes~
-Must have mastered Hokuto Shin Ken
-Can only be used twice per battle, with a 1 turn cool down
-No Hokuto Shin Ken techniques for 1 turn after used
-reference- 7:40 seconds

Additional effects and Restrictions:
-Must have Mastery over Genjutsu, Taijutsu, and at least C rank Ninjutsu to train in Hokuto Shin Ken
-Must be Kage rank or higher to learn
-User gains increased durability and reaction time, gaining .5 additional reaction speed and a body capable of handling more punishment than normal without effecting the ability to fight, though injuries will be felt afterwards
-User gains +10 to all Taijutsu, and Genjutsu of D-B rank gain 1 rank increase in strength

♦ Declined, no passive +10 to tai, no passive +1 rank boosts in genjutsu, no passive +1/2 to reaction speed and no passive damage resistance of any kind. And the way you use genjutsu with your taijutsu blows are the basis behind nearly all genjutsus that are triggered by movement. You also need mastery of any field your CFS encompasses, including ninjutsu.♦
-changed name to Hokuto Shinken-
(Hokuto Shinken) - Big Dipper God Fist
Type:RaitonFutonTaijutsu
Background:During Ancient times there was a secret art passed down by an clan unknown to most of the Ninja world. That clan was the Hokuto clan. The way the story is told, In the Village Hidden under the Moon, The Hokuto clan practiced an art once so forbidden, it was allowed only 1 successor per generation. The original forms of Hokuto Shinken were lost, but they are said to contain techniques where which by channeling one's energy into a single blow and striking one of the 708 Keiraku Hikō Hidden Meridian Points in the human body, they could cause victim's to explode, be controlled involuntarily or otherwise incapacitated. It could also be used to heal certain physical and psychological wounds, such as restoring a person's voice, eyesight or memories, though the main purpose of Hokuto Shinken was/is assassination. For 1800 years, 1 successor per generation would chose the most worthy of his students to receive the title of "Fist of the Northstar". Due to the deadliness of it's original form, Hokuto Shinken could only have one successor per generation according to the art's law. Students who were not chosen to inherit the succession were to renounce the style voluntarily or risk having their memories erased or their fists crushed rendering their jutsu useless. This is due to the extreme consequences of the style being held by one who is evil at heart. This rule would lead to the demise of all the Hokuto clan except one...the one who would be chosen by Ryuken, the previous successor and his adoptive father, as the true Fist of the Northstar! His name was Kenshiro, the youngest of the four fated Hokuto brothers. The 4 brother consisted of Raoh, Toki, Jagi, and Kenshiro. The eldest of the four Hokuto brothers was Raoh. Raoh was known as "Roah the conqueror" and takes the mantle of Ken-oh, or 'Fist King', after being rejected as the successor to Hokuto Shinken. Toki was the second of the four Hokuto brothers. He was a pacifist who seeked to use Hokuto Shinken as a healing art, and forfeited his bid for Fist due to illness. Toki's self-made technique, Hokuto Ujoken Jutsu (North Star Humane Fist Technique), was said to be a jutsu that was capable of healing or destroying that which it is used on. Jagi was the third of the four Hokuto brothers. Deceptive and evil, Jagi would stop at nothing to win and frequently cheated during battle. He never really mastered Hokuto Shinken, relying on his sly tricks to finish off most of his opponents. And finally there was Kenshiro. Kenshiro was the youngest of the four Hokuto brothers and the chosen successor of Hokuto Shinken. They were raised by the previous Fist, Ryuken. The previous successor to the Hokuto Shinken style, Ryuken was the sifu who adopted and trained Raoh, Toki, Jagi, and Kenshiro in the Hokuto Shinken style. After he chose Kenshiro as his successor, he was slain by Raoh in a fit of jealous rage, a feat made possible by chance; he suffered a stroke at the moment he was about to seal Raoh's fist. Roah left bent on taking the title from Kenshiro by force, but not before Ryuken spoke to Raoh of Hokuto's Ultimate form, Musō Tensei, an ability Ryuken, laughing in the face of death, said was unattainable by Raoh, his great ambition stopping him from ever knowing true sorrow.
As Kenshiro traveled the Hidden Moon Village unaware of Ryuken's death, he was ambushed by his other brother Jagi. Jagi had taken to calling himself The Fist and was causing trouble in different villages and in Kenshiro's name.
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During their brief scuffle, Kenshiro was said to have hit a meridian point that made the hair on Jagi's head burst off as his head began to swell, and the veins on his head began to budge until a few of the veins burst thru the skin, shooting blood like a out of control fire hose. Though limited in his knowledge of Hokuto Shinken, Jagi is able to hit counter meridian points, stopping the attack before his head were to explode. As Kenshiro goes to leave his brother alive, he is stopped in his tracks by the news that Roah has killed their Sensai and was coming for him, while also taking credit for egging on Roah's jealousy of Kenshiro position. Unfortunately for Jagi, this news turns Kenshiro's warm heart cold and merciless, and after unleashing one of Hokuto Shinken's most forbidden taijutsu's, Jagi's head begins to swell, and as his head explodes he was still cursing Ken's name.
Now aware of Roah's true intention's and with a blood lust for vengeance, Ken seeks out Raoh who was amassing an army of ninja in an attempt to overthrow the Village heads and start his quest for world domination. Fighting his way thru hundreds of ninja's, Kenshiro reached Roah. Roah, mounted on a steed and clad in armor fit for a King, tells Kenshiro how he believed he should have been chosen as successor, and laughed while he said that he killed their "old man" for being so foolish as to choose a weakling like Ken as the Fist as the Northstar. Kenshiro couldn't take no more, and his anger exploded into a violent rage, his chakra could be seen glowing in his eyes. Raoh, being arrogant, begins the fight still sitting on his horse, who soon becomes a victim of Ken's new merciless nature. After an hour of fighting hand to hand, mostly chakra enhanced taijutsu, Raoh had fallen.
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Kenshiro, now battered and bloody, drops to one knee next to Raoh, who smiles at Kenshiro and expresses his regret for killing their father, and that he knew Kenshiro was truly worthy now. As Roah, the only person Ken truly considered a friend died, he decided that the bloody cycle created by Hokuto Shinken's "1 successor per generation" rule must be changed. As the years passed and he traveled the lands, and he had many battles, and many rivalries florished, and the pain of loss of friend and foe alike took a toll on Kenshiro, and the deep sorrow that he bared eventually awakened the state of Musō Tensei, and a revelation of the style's future form.
He then decided that the forbidden techniques would remain limited to who they were taught, if he ever decided to even do teach them. He took his teachings and created a new form of the Big Dipper God Fist. Using his knowledge of Futon as well as Raiton and Taijutsu, he was able to replace attacks that would have made an enemies immobilized from pressure point strikes, with a less lethal taijutsu attacks that utilize raiton giving the same immobilizing effects or futon, giving slicing and piercing abilities. Instances of this went across all his techniques, and he spent many years refining it before even beginning to teach it. He then destroyed the Hidden Scrolls so that no one could ever learn the true form of Hokuto Shinken, thus saving future generations from the fate of he and his brothers.

Description on the Abilities and Inner Workings of the Style:As with many Chinese Martial Arts, there is a soft style, which consists of mental focus, and a hard style, which relies on brute power to annihilate targets. The inner workings of Hokuto Shinken's true nature is something akin to the Hiyuga clan, in that chakra is channeled from one person to another along meridian points that control chakra flow to other area's of the body. For example, striking a meridian point on the arm may be connected to brain functionality, and so on. Striking different parts of the body, and infusing ones own chakra into the bodywas capable of controlling ones actions, and internal workings. The hard style was too brutal for anyone to wield, using Hokuto Shinken to tap into the body's dormant 70% of untapped strength, allowing for mind bending feats of strength and conditioning. Using the hard style, Kenshiro was shown splitting a skyscraper in 2 simply by punching it, and hardening his skin to the point of taking no harm as said building collapsed on him. Knowing that his style would be what the outsiders called "DNR'd" if he continued the style in it's original forms, Kenshiro spent years developing a new Hard and Soft style of Hokuto Shinken...
The Hard style called for attacking straight thru others' attacks, taking collateral damage in order to successfully land a blow. By hardening ones mind and spirit, he is able to take attacks that would have stopped his attacks from landing in stride, continuing his attack like nothing had happened, though, when the battle was over and the adrenaline rush stops, the user would feel every attack that landed on them. Kenshiro changed the hard style from being almost invulnerable to attacks, to simply being mentally tough enough to fight thru attacks despite being attacked simultaneously, as well as implementing his knowledge of Futon and Raiton chakra into attacks achieving the same piercing/paralyzing effects of the original style. His new version of The Soft style consisted of mental control of ones own facilities. Knowing one's enemy allows you to attack, and knowing one's self allows you to defend, so the soft style consisted of a mental clarity thru years of focus and meditation and pondering great sorrow, allowing one to process the information in front of oneself with great speeds filtering out non-variables to help deduce the best course of action in an instant. This allows for heightened reaction speeds in cqc as well as faster deductive reasoning based on the information present by focusing ones own mind to have clear emotionless thoughts and reactions.
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Example Techniques:

(Hokuto Shinken - Musō Tensei) Big Dipper God Fist - Nil-Thought Rebirth
Type:Supplementary
Rank: A
Range: Short
Chakra: 30 (15 per turn to maintain)
Damage: N/A
Description: A mixture of the total style of Hokuto Shinken. The user begins by performing the Heaven's breaking stance form clearing his mind while molding their chakra, allowing the user is to enter Musō Tensei. Once considered the ultimate form of Hokuto Shinken, the Nil-Thought Rebirth is learn-able only by one who has known infinite sadness, to connect with the souls of fallen rivals and comrades who's secrets have been carved into his soul by the sadness of battle, helping them to achieve a conscious state of "nothingness", making them appear emotionless and impervious to physical attacks (C rank and below with-in reason), though the damage will still be taken, the user can battle thru the pain as if they were never attacked (Though attacks to vital points would still kill). In addition, one gains heightened reflexes for a short period, and can, on instinct alone, feign out of the way or parry an incoming attack (with-in reason)
~Notes~
-Can only be used thrice per battle
-Because of the connection to the souls of fallen rivals and comrades, customs created by others and taught to the user gain a +10 damage, customs created by the user do not gain the bonus
-dodging or parrying follows substitution rules, and will end the jutsu 1 turn sooner if used
-The user will be unaffected by outside distractions making his reflexes increase for for the duration of Musō Tensei, allowing him to react at the level of a 2 tomoe Sharingan
-effects last 3 turns, 4 for one who has mastered Hokuto Shinken
-After effects wear off, the user will feel the effects from whatever attacks occurred to them while in the state of Musō Tensei
-Must be trained in Hokuto Shinken
-Cannot use Hokuto Shinken for 3 turns after this ends
for reference
Tenma No Kamae: Heaven's breaking stance form

-Same video as below just for reference of the stance, but watching the next 4 minutes from this point will give a good idea of the style
(Hokuto Shinken - Himitsu no Jutsu: Tenha Kassatsu) Big Dipper God Fist - Secret Technique: Heaven's Impalement
Type:Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Considered one of the Ultimate defenses of Hokuto Shinken , Tenha Kassatsu rescues the user from the brink of peril without having to touch the opponent. By focusing wind chakra to the users fists, they are able to thrust forwards with both hands quickly, four fingers pointed outwards in a square on one hand and 3 fingers at an angle on the other, forming the shape of the Big Dipper constellation. Upon thrusting the hands forwards, seven bullets shaped bursts of wind chakra will shoot outwards in a tight grouping towards the enemy, capable of piercing straight thru the enemy, sending them flying backwards
~Notes~
-Must have mastered Hokuto Shinken and entered Musō Tensei
-Can only be used thrice per battle, with a 1 turn cool down
reference-

new submission
(Hokuto Shinken - Zange no Ken) - Big Dipper God Fist - Fist of Penitence
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: After gathering raiton chakra to the fists, the user will swing both fists horizontally towards each other with the thumbs out, connecting the thumbs with the targets temples, conducting the raiton chakra from both fist into the target's head, brain, and body seriously shocking them and stunning them for 1 turn, and given the right circumstances, permanent damage could occur.
~Notes~
-Must have mastered Hokuto Shinken
-Only usable 3 times per battle
-immobilizes and stuns for 1 turn
reference

Additional effects and Restrictions:

-Must have completed Wind, Lightning and Taijutsu to train in Hokuto Shinken
-User gains heightened reflexes and reaction time when using Hokuto Shinken
-Must enter a state of Musō Tensei to use Hokuto Shinken
-After Musō Tensei ends, the user will suffer slower reaction time for 1 turn
-Must be Kage rank or higher to learn
 
Last edited:

Howard

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(Kuchirose/Ninpou: Tōtemufu yūrī) - Summoning/Ninjutsu: Totemic Fury
Type: Offensive/Supplementary
Rank: B
Range: Mid-Long
Chakra: 20 (to activate)
Damage: 40
Description: The user throws a moderately sized totem or summons one by smearing blood upon a scroll. As the totem is summoned or thrown the user imbues upon it a chakra nature that allows for varying affects. The totems take a few seconds to charge and the user must perform one hand seal to charge them but after they are charged they can act in different ways either being used as traps later on or used right away to attack or defend.

Fire: If imbued with fire the totem can cause a massive wave of fire to pulse outward upon the preforming of the seal of confrontation. These flames hang heavily around the totem being roughly mid range in diameter and about two meters in height. They pulse for a few seconds but are snuffed out by the end of the turn they are activated. These flames are enough to cause 2nd to 3rd degree burns and can cause scorch marks along the ground.
Wind: If imbued with wind the totem sends out a slashing mass of wind all around it in a mid range diameter slicing everything and anything within the area leaving the object with various deep slashes like those created by sword strikes being deep enough to cause problems for the opponent.
Water: If imbued with water chakra the totem can be used to create a massive amount of water in a relatively short period of time allowing for the creation of a source to use for later. The water created is about the same as the B rank (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave.
Earth: If the totem is imbued with earth the totem spews fourth a massive amount of mud enough to cause problems for anyone in a mid range diameter from the totem the mud created is about the same as the water created from the previous ability. Unlike Swamp of the Underworld it does not convert the ground into mud but creates mud that lays atop the ground.
Lightning: If lightning chakra is used the totem lets out a concentrated pulse of lightning that can shock and numb anything in a mid range area. This ability can also be used to negate certain earth jutsu and unlike nagashi is more focused and controlled. The person struck by the lightning is numbed for two turns.

Notes:
-The user is effected if he is in the area of effect.
-The user can negate the ability of a use and instead use the totem to use a B rank or below jutsu through the totem but can only use the chakra nature that the totem is charged with.
-Can only activate one totem per turn and can only have two totems active at any time
-The totems last for four turns and can be active for three turns allowing them to lay in wait to be activated and used.

Appearance:
 
Last edited:

Vegeta

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(Kuchirose/Ninpou: Tōtemufu yūrī) - Summoning/Ninjutsu: Totemic Fury
Type: Offensive/Supplementary
Rank: B
Range: Mid-Long
Chakra: 20 (to activate)
Damage: 40
Description: The user throws a moderately sized totem or summons one by smearing blood upon a scroll. As the totem is summoned or thrown the user imbues upon it a chakra nature that allows for varying affects. The totems take a few seconds to charge and the user must perform one hand seal to charge them but after they are charged they can act in different ways either being used as traps later on or used right away to attack or defend.

Fire: If imbued with fire the totem can cause a massive wave of fire to pulse outward upon the preforming of the seal of confrontation. These flames hang heavily around the totem being roughly mid range in diameter and about two meters in height. They pulse for a few seconds but are snuffed out by the end of the turn they are activated. These flames are enough to cause 2nd to 3rd degree burns and can cause scorch marks along the ground.
Wind: If imbued with wind the totem sends out a slashing mass of wind all around it in a mid range diameter slicing everything and anything within the area leaving the object with various deep slashes like those created by sword strikes being deep enough to cause problems for the opponent.
Water: If imbued with water chakra the totem can be used to create a massive amount of water in a relatively short period of time allowing for the creation of a source to use for later. The water created is about the same as the B rank (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave.
Earth: If the totem is imbued with earth the totem spews fourth a massive amount of mud enough to cause problems for anyone in a mid range diameter from the totem the mud created is about the same as the water created from the previous ability. Unlike Swamp of the Underworld it does not convert the ground into mud but creates mud that lays atop the ground.
Lightning: If lightning chakra is used the totem lets out a concentrated pulse of lightning that can shock and numb anything in a mid range area. This ability can also be used to negate certain earth jutsu and unlike nagashi is more focused and controlled. The person struck by the lightning is numbed for two turns.

Notes:
-The user is effected if he is in the area of effect.
-The user can negate the ability of a use and instead use the totem to use a B rank or below jutsu through the totem but can only use the chakra nature that the totem is charged with.
-Can only activate one totem per turn and can only have two totems active at any time
-The totems last for four turns and can be active for three turns allowing them to lay in wait to be activated and used.

Appearance:
I like it, but you should make them Z ranked imo...

(Sutoradoru bunkatsu panchi) - Straddle Split punch
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: A very fast, defensive maneuver meant for counter-striking against high attacks (chest and above). The user while being attacked high will spread both legs outwards doing a straddle split, quickly lowering their position while striking with a punch to the lower regain of the body (lower abdomen and below).

~Notes~
-Must be taught by -Vegeta
____________
-Declined- How fast is it exactly?

0_0'

(Sutoradoru bunkatsu panchi) - Straddle Split punch
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: A very fast, defensive maneuver meant for counter-striking against high attacks (chest and above). The user while being attacked high will spread both legs outwards doing a straddle split, quickly lowering their position while striking with a punch to the lower regain of the body (lower abdomen and below).

~Notes~
-Must be taught by -Vegeta
-Attack happens as fast as the person is capable of moving at the time of use

You must be registered for see images
 
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Akasha

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(Suiton: Mizufusen) - Water Release: Aqua Balloon
Type: Supplementary / Offensive
Rank: A rank
Range: Short - Mid
Chakra: 30
Damage: 60 (upon explosion)
Description: User of the technique will focus suiton chakra in the earth underneath opponent. Unlike any other technique, he will not release it in the atmosphere but use nature manipulation whilst chakra is still in the earth itself. Using a thin layer of ground (1 centimetar) as a barrage he will form up to eight reeds that can reach up to 0.5 meters. They will effect opponent's ability to walk because of bouncy effect they'd give, forming like a real life trampoline. Water that will be underground will have properties similar to one of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field which means it'd be adhesive and sticky. If pressure (some kind of technique or agressive movement with ones body onto the ground, jumping, stomping and similar) was to be made onto the ground, reeds would burst releasing a blast of sticky adhesive water onto opponent.
 
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Shady Doctor

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Any feedback on my submissions this cycle?

( Doton/Fuuton: Kaze no būdo~ū ) - Earth/Wind Release: Wind Voodoo
Rank: S-Rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing earth chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large earthen pillars very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars. The pillars rise in a way to surround the target with the target as the epicenter, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities. The more dangerous aspect about each wind senbon is; once they touch an object/person they instantly expand to a spear size thus causing much more damage, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also.

• Usable twice with 1 turn cool down between uses
• Counts as two moves since using two chakra natures back to back
• The jutsu can be performed at long range, but the radius of the pillars is mid range only, and the wind senbon can't continue out of the radius of the pillars.
✦ Declined, you say these pillars dont act as attack mechanisms, yet they can cause harm. How much damage on their own? And no to the enlarging spears part, and these things wouldnt be confine-able to the range you have (mid as they'd easily span to long range if they form up to long range from you). Also a 2 turn cool down between usages, and no earth or wind above A rank next turn.

(Futon: Jougo)- Wind Release: Funnel
Type: Attack
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce a moment of floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks.
Note: Both Disks are 5 meters in diameter and can lift up the largest of summonings.
Note: Must have a clone or a summoning that can function like a human
Note: Can only be used 3 times per battle
Note: Can only be taught by Shady Doctor
✦Declined, this isn't lifting "the largest of summonings". And how fast does the target "float" in the air, slowly or rapidly? And this can only be used by clones or humans, summonings cannot form hand seals to perform this. ✦
( Doton/Fuuton: Kaze no būdo~ū ) - Earth/Wind Release: Wind Voodoo
Rank: S-Rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing earth chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large earthen pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also.

• Usable twice with 2 turn cool down between uses
• Counts as two moves since using two chakra natures back to back
• The jutsu can be performed at long range, but the radius of the pillars is mid range only..
No Doton or Fuuton above A-rank next turn.




(Futon: Jougo)- Wind Release: Funnel
Type: Attack
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra 10m into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce rapid lifting then floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks. When the columns aren't directly above/below each other, they can act alone but with lower degree of affects. The one above will have enough wind power blowing down to pin enemies to the ground and do B-rank cutting damage, while the column below someone would rapidly and violently toss someone upwards while doing B-rank cutting damage.
Note: Both Disks are 5 meters in diameter and can lift up even summons like the human sized toads.
Note: Must have a clone or partner (other member) that has learned this jutsu.
Note: Can only be used 3 times per battle
Note: Can only be taught by Shady Doctor




( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Angel
Rank: B-Rank
Type: Attack
Range: Short-long
Chakra Cost: 20
Damage Points: 40
Description:
The user starts by simply weaving together 3 hand seals (Monkey - Dragon - Rat) and molding his Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create a 2 1/2 foot tall, translucent Angel floating a meter or so above his head. The child-like angel wears no clothing other than what covers its bottoms, and bares wings far past the size of the angel itself. The Angel's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the angel simply disappears in thin air; literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings. Now only being able to be tracked by doujutsu users or sensors, the angel stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the angel rematerializes once again. The angel now floating a meter above the target, just like when it was first created, lets off a loud screeching noise similar to Rasenshuriken. This deafening sound is from the spinning build up of wind chakra in the suddenly materialized angel, which in a mere second or so, explodes. The angel explodes in a downward direction; swiftly delivering a blunt blow of spinning wind that mangles the target. If the target is small enough I.e. a small summon, human etc. The angel can materialize closer to wrap its large wings around the target before exploding.

• Usable 3x per battle
• No wind techniques over S-rank next turn
• Only taught by Shady doctor
 

Vegeta

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I like them Shady, my only input would be to get rid of the no S rank fire on the breeze of the beloved angel one since it's only a B rank tech. Here's my sub's this cycle

(Sutoradoru bunkatsu panchi) - Straddle Split punch
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: A very fast, defensive maneuver meant for counter-striking against high attacks (chest and above). The user while being attacked high will spread both legs outwards doing a straddle split, quickly lowering their position while striking with a punch to the lower regain of the body (lower abdomen and below).

~Notes~
-Must be taught by -Vegeta
____________
-Declined- How fast is it exactly?


reference:
You must be registered for see images
-re-submission-

(Sutoradoru bunkatsu panchi) - Straddle Split punch
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: A very fast, defensive maneuver meant for counter-striking against high attacks (chest and above). The user while being attacked high will spread both legs outwards doing a straddle split, quickly lowering their position while striking with a punch to the lower regain of the body (lower abdomen and below).

~Notes~
-Must be taught by -Vegeta
-Attack happens as fast as the user is capable of moving at the time of use




(Doton: Saiaku no debaisu) - Earth release: Doomsday device
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra Cost: 20 (-10 per turn to maintain)
Damage Points: 40
Description: The user begins by performing the Dragon seal and concentrating his Doton chakra towards his hands, allowing it to release thru his four knuckles on each hand forming mountainous-shaped sharp earth knuckles which can greatly enhance a punches damage giving it blunt as well as cutting abilities.

~Notes~
-Must be taught by -Vegeta
-Once formed, the user is free to use other techniques however, using Raiton will end this technique
-Only usable once a match
-Last 3 turns unless released or destroyed

-reference-
Like this, but Doton
You must be registered for see images




(Katon: Kohou) - Fire Release: Kohou
Rank: Short
Type: Offensive/Defensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user begins by channeling Katon chakra into their defensive postured front fist, covering it in flames while lowering their stance slightly, and driving it upwards in a jumping uppercut delivering burning and concussive damage. This move is performed similar to Shoryuken, however it can be performed slightly faster as the Shoryuken uses the rear postured fist not the front fist.

~Notes~
-Must be taught by -Vegeta
-reference-
 
Last edited:

Vegeta

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made adjustments to both


(Doton: Saiaku no debaisu) - Earth release: Doomsday device
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra Cost: 20 (-10 per turn to maintain)
Damage Points: 40
Description: The user begins by performing the Dragon seal and concentrating his Doton chakra towards his hands, allowing it to release thru his four knuckles on each hand forming mountainous-shaped sharp earth knuckles which can greatly enhance a punches damage giving it blunt as well as cutting abilities.

~Notes~
-Must be taught by -Vegeta
-only usable once a match
-Last 3 turns unless released or destroyed
-Once formed, the user is free to use other techniques however, using Raiton will end this technique

-reference-
Like this, but Doton
You must be registered for see images




(Katon: Kohou) - Fire Release: Law of Old
Rank: S
Type: Offensive/Defensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user begins by channeling Katon chakra into their defensive postured front fist, covering it in flames while lowering their stance slightly, dropping their arm and quickly driving it upwards in a jumping uppercut, delivering burning and concussive damage and searing thru flesh. This move is performed similar to Shoryuken, however it can be performed slightly faster as the Shoryuken uses a rear sweeping fist not the front fist to attack, thus the punch is executed with less telegraphing

~Notes~
-Must be taught by -Vegeta
-Because of the damage from Katon on the users fist, no Katon over A rank and no seals the next turn
-Can only be used 3x
-reference-
 
Last edited:

Leathercandle

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Water Style : Water Blob Tactics (Suiton : Mizu Burobutakutikusu)
Type: Defensive
Rank: C
Range: Short - Mid
Chakra: 15 Chakra
Damage: n/a
Description: The user does 3 hand seals then lets water spill out from their mouth. It instantly forms into a blob of water which takes the appearance of (look at picture at bottom). This blob can open it's mouth to swallow/absorb techniques that require chakra up to B rank (except for earth, which can go up to C rank). Once the opponent's technique is swallowed/absorbed, it loses all destructive power it might have had previously (the opponent's technique becomes harmless). Once the blob has absorbed a technique, it turns back to raw water.

-Can only be used twice per battle
-Can only be taught by Leathercandle
-Even if the technique which the blob is going to absorb is much bigger than it, it can still successfully do so as long as it's rank fits what the blob can swallow

Looks:
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___

Thoughts?
 

Nebula

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Water Style : Water Blob Tactics (Suiton : Mizu Burobutakutikusu)
Type: Defensive
Rank: C
Range: Short - Mid
Chakra: 15 Chakra
Damage: n/a
Description: The user does 3 hand seals then lets water spill out from their mouth. It instantly forms into a blob of water which takes the appearance of (look at picture at bottom). This blob can open it's mouth to swallow/absorb techniques that require chakra up to B rank (except for earth, which can go up to C rank). Once the opponent's technique is swallowed/absorbed, it loses all destructive power it might have had previously (the opponent's technique becomes harmless). Once the blob has absorbed a technique, it turns back to raw water.

-Can only be used twice per battle
-Can only be taught by Leathercandle
-Even if the technique which the blob is going to absorb is much bigger than it, it can still successfully do so as long as it's rank fits what the blob can swallow

Looks:
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___

Thoughts?
You should describe it more like feelpain said and remember to include its size in the description or something. You should also include a note saying that it lasts three turns or something so that you can have them sit around until you need them. You can say that it can move around, staying within short range of the user or something, that way the jutsu does more than what any normal suiton jutsu can do, or something.
 
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