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Korra.

Sage of Snakes
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(Nirro Suna Fuuinjutsu:Akai Suna no Megami no Hogo) - Red Sand Sealing Arts: Protection of The Red Sand Goddess
Type: Defensive/Supplementary
Rank: A
Range: Self
Chakra: 30
Damage: N/A
Description: A seal developed after studying Gaara's ultimate shield with his sand ninjutsu. The user will have a seal on their body that has the ability to create red sand to protect the user from attacks. In close range if an opponent comes in with taijutsu attacks the seal will auto activate and release a source of red sand that is equivlaent to an A rank Red Jutsu to protect the user. The red sand will not touch the user at all but will just release from the seal and can be maniuplated so it can either form a wall or giant hands to protect the user. The seal can also be used to protect against incoming jutsus up to A rank with being up to reduce higher jutsus damage by 30 to help lessen the blow from an upcoming jutsu.
 

Howard

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(Nirro Suna Fuuinjutsu:Akai Suna no Megami no Hogo) - Red Sand Sealing Arts: Protection of The Red Sand Goddess
Type: Defensive/Supplementary
Rank: A
Range: Self
Chakra: 30
Damage: N/A
Description: A seal developed after studying Gaara's ultimate shield with his sand ninjutsu. The user will have a seal on their body that has the ability to create red sand to protect the user from attacks. In close range if an opponent comes in with taijutsu attacks the seal will auto activate and release a source of red sand that is equivlaent to an A rank Red Jutsu to protect the user. The red sand will not touch the user at all but will just release from the seal and can be maniuplated so it can either form a wall or giant hands to protect the user. The seal can also be used to protect against incoming jutsus up to A rank with being up to reduce higher jutsus damage by 30 to help lessen the blow from an upcoming jutsu.
( Nirro Suna/Fuuinjutsu: Wādo no gurifu ) - Red Sand/Sealing Arts: Glyph of Warding
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( 60 )
Description: A seal where the kanji for "ward" is placed upon the body with a predetermined amount of Red Sand sealed into the seal. When a hostile foreign chakra source such as another person or a technique comes within a certain distance of the seal itself passively acts releasing the sealed Red Sand outward in a torrential pulse. This works extremely well against taijutsu attacks as if another hostile physical body tries to touch the seal holder the seal will auto activate and release the source of red sand knocking away the attacking limb or taijutsu based motion. This source is equivalent to an A rank technique and has enough force to knock a taijutsu movement up to S rank away having the same effect on basic ninjutsu, weapon based ninjutsu or similar techniques. The red sand doesn't make direct contact with the user at all and will release from the seal itself outward. During it's release in the same timeframe as the seal the source can be manipulated by another technique to compound the usefulness of the autonomous seal. The seal also has the potential to defend against incoming elemental techniques up to A rank with techniques higher than A rank being reduced by one rank during the clash. Instead of a basic red sand source the user is able to seal up to an A rank red sand technique into the seal before combat allowing the seal to release an autonomous defense allowing the user to attack or defend in tandem with this defensive mechanism. The seal in this instant would be passive but the sealed red sand technique would count as a move, but can be done alongside another technique in the same timeframe. The seal itself moves along the body to release the red sand at the best point to defend from the incoming offensive motion. This technique allows one Glyph of Warding seal to be placed upon the body at one time with the potential to use it once per turn. The seal can alternatively be placed upon a location or a weapon as a trap based technique.
Note: Can be placed upon a bio with only one ward seal at a time




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"You're comin' with me, through the WSE feel it or not.
You're gonna fear it like I showed you the spirit of God lives in us.
You hear it a lot, actions that shock.
Is it a miracle or am I just a product of you givin' up?
Fa shizzel, my wizzel, this is the plot, listen up!
You bizzels forgot, Sadizle does not give a ****.

'Til the power goes out, 'til the servers shutdown.
'Til his fingers give out, can't shut my mouth.
'Til the forum clears out, am I high? Perhaps.
I'ma play this shit 'til the site collapse.

I got a list, here's the order of my list that it's in;
It goes, Vegeta, Uta, Trunks and Vayne.
Fu from the White Lotus, Korra, Kilik, and Desmond and then me, the main.
But in this story, I'm the cause of a lot of envy.
So when I'm not put on this list that shit does not offend me.
That's why you see me walk around like nothing's bothering me.
Even though half you people got a fuckin' problem with me.
You hate it but you know respect you've got to give me.
"How could you let him claim his own bounty!? Look he did it so proudly!"
Because I'm Drackos and ZK's wet dream. Someone who see's their scheme.
Someone who takes their dream and replies to the extreme.
So get up off your ass and scream. Get yourself some self-esteem.
Because I started this shit before it became mainstream.

'Til the power goes out, 'til the servers shutdown.
'Til his fingers give out, can't shut my mouth.
'Til the forum clears out, am I high? Perhaps.
I'ma play this shit 'til the site collapse.


If, "he" ever left NB, that would be the death of "me".
‘Cause in my heart of hearts I know I'm just playing a part.
That's why I'm perverse when I put together every verse.
My thoughts are sporadic, I act like I'm an addict.
I rap like I'm addicted to words, like haven't you heard?
But I don't wanna go forth and back in constant battle!
The fact is I would rather sit back and just prattle!

So this is like a full-blown attack I'm bein' erratic.
This post is on some battlin' raps, who wants some static?
‘Cause I don't really think that the fact that I'm "HIM" matters!
The fact is your inactivity is whack that's the reason I'm the baddest so. Hit back!
"


Introduction:


Name: Sado Yasutora
Nickname: Howard
Gender: Male
Age: 24
Clan: Unknown (Jūgo's)​


Looks:

"At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and the frigid winds howl dwell the reclusive goliath. Few folk can claim to have seen a goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their shifting souls take after the wandering wind, making them nomads who wander from peak to peak. Their bodies look as if they are carved from mountain stone and give them great physical power. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with the responsibility to earn a place in the tribe or die trying."

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Sado is a man of goliath descent and has wavy brown hair that generally hangs over his brown eyes. He is a muscular and extremely tall man being roughly 7'5" but tends to slouch profusely making him seem shorter than he actually is. Even this great and menacing stature was and still is runtish to the massive frames of the goliath. Due to his height and rugged features he appears to be much older than he actually is sometimes mistaken for a man in his early thirties. Sado has a tattoo on his left shoulder which reads "Love and Death" and consists of a heart with a snake and angel wings around it, it works as a snake summoning tattoo. He typically wears flashy short sleeved shirts with open collars. During his time as a mercenary he wore a plain black cloak but only when needed as he feels restricted when wearing it. As he has aged a little he has grown a small goatee on his chin. Over the years he has gained an older appearance appearing to be in his late thirties but still seeming to be in peak condition. He has at times allowed his hair to grow in length from shoulder length, to hair that spans all the way down past his shoulders his facial hair has also become more pronounced. He sometimes wears a dark black cloak trimmed in crimson, He also wears full-length black leather armor that covers his entire upper body. He has gone stark naked a few times, and has very little modesty about this due to his goliath upbringing. He also tends to use jutsu that tear his own clothes, as well as others frequently just for his own amusement.

Sado has taken to wearing a traditional white lab coat that most medical shinobi wear. He is often times seen wearing this coat instead of the black cloaks with crimson trim that he never really liked wearing. His lab coat is always clean, and neat surprisingly different than the way he cares for his normal attire he will even at times clean the coat if it has gotten dirty during a fight and will remove it if he feels it may be torn or ripped. He takes pride in it, even if this pride is unwarranted. He wears a vial of poison he created around his neck that he calls Shadow of the Bat. While undergoing Sage Transformations his skin turns a light purple like skin that has atrophied due to lack of oxygen. He also gains horns, and green marks all over his body that glow a repugnant green. He also grows more muscular and taller, gaining an additional half a foot in height. The white lab coat seems to be his first tie to civilized society. After a bloody, traumatic ordeal his once pristine, immaculate, white coat has now been stained a deep crimson due to the sheer amount of his own blood that has soaked the coat thoroughly. The exterior of the coat has turned a rust brown contrasting the deep crimson.


Personality:

"In some ways, the goliath's drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in battle, at the peak of his strength and skill, than endure the slow decay of old age. Few folk have ever met an elderly goliath, and even those goliaths who have left their people grapple with the urge to give up their lives as their physical skills decay. Because of their risk-taking, goliath tribes suffer from a chronic lack of the experience offered by long- term leaders. They hope for innate wisdom in their leadership, for they can rarely count on a wisdom grown with age. Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A single mistake can bring doom to the entire tribe, while an individual’s heroic effort can ensure the entire group’s survival. Goliaths thus place a premium on self-sufficiency and individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their skills."

Sado Yasutora has multiple personality disorder which has the unforeseen effect of changing his decision making process on a regular basis. He has two totally separate personalities a primary and a secondary. He tries his best to keep some kind of control over when and how these personalities reveal themselves, but that isn't always possible. He has gotten better at suppressing his secondary personality but he can't always reign it in. In the past he had dismissed his secondary personality as a defect but over time he has begun to accept it more readily using it in battle as a means of survival. In both states he is somewhat quiet and can be a bit of a pervert. Over the years, his personalities have changed gradually he even questions which is the real true him leaning more toward the notion that they are two sides of the same coin that make up who he truly is. Due to his training in Jeet Kune Do he has gained the ability to silence his emotions while in battle keeping a calm and collected demeanor even when he turns to his more violent self allowing him to exploit his opponent and their weak spots. He holds within himself a very strong distrust of other shinobi spurred on by the atrocities that befell him and his tribe when he was child. Sado has a slight disdain for children instilled by his rigorous warrior upbringing feeling little to no sympathy for weakness. His brilliance is often muddled by his jaded personal views and his addictive and alcoholic tendencies as well as a deep rooted set of psychopathic and sociopathic tendencies most likely instigated by his childhood and lineage. Sado's consumption of alcohol is presented by himself more from a comedic viewpoint making it a joke so those around him will laugh, in reality he is using the alcohol to numb himself to the world around him and the pain inside. This is most likely due to the traumatizing effect that his continuous, violent and brutal actions may have on him. Sado is easily bored and does not do well with routine which alludes to him having severe ADHD this was brought on by the constant reminders to never be complacent.

He is more than willing to be extremely brutal such as when people betray him or those close to him putting them in danger saying "You're supposed to look out for number one, I'M NUMBER ONE!" when confronted about this character flaw. He is usually shown to be homicidal, having a large disregard for life, enough that he's destroyed various villages and killed dozens while drunk, or bored similar to his goliath forefathers. He has shown to find killing fun in but tends to not divulge this information to the people who he now surrounds himself with. If he were to describe himself in terms of basic personality he might say chaotic neutral or even chaotic good, while others could easily describe him as chaotic evil due to his actions. However deep down, at a basic level he wants to be a good person, he just doesn't believe he can. When confronted about who he is and why he does the violent, sadistic and terrible things he does he has replied "I'm just a shape-shifting nobody who's in over his head, a man who wants to be anyone but himself. Empty on the inside, active on the outside." Sado is a natural-born leader. He is rarely alone constantly surrounding himself with others to distract himself from-... himself. His mind has started to falter even further and he has began to make references to a non-existent fourth wall. At times he talks to people who aren't there and at times thought that all of his actions are because of some unseen God watching his story and reveling in his pain and sadistic actions. At times of extreme strife and in times of complete and utter desperation he has crafted this elaborate idea that he will always be safe. This is because he thinks there is someone out there telling him what to do, and how to do it to get the best outcome possible while in unison keeping just enough away from him to make him want to keep going in a circle growing stronger, amassing abilities and trying to better himself. He's convinced himself he's the protagonist of this story, anyone else is just a side character and he seems to be waiting on someone to prove him wrong, but with each passing day no-one steps froward to show the world they're better than him and in his mind this silently confirms his beliefs. This makes him rather good at strategy and tactics as he believes he can remove himself from the equation and view the entire world like an elaborate game of diplomacy, strategy, negotiation and war.

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Primary: Sado tends to be a quiet person however he can become quite loud and comedic randomly as per the bipolar nature of his clansmen. In his childhood he was the subject of viscous beatings at the hands of his tribe to "toughen him up." This caused his mind to splinter as he partially rejected the violent nature but nedeed it to survive. Sado has a very honorable and loyal personality he can be overly loyal to his friends especially females. He is overprotective toward women and children and is hesitant to fight them in most scenarios however if forced into it he may hold himself back slightly depending on his opponent. This spits in the face of his upbringing where he was taught to abhor weakness. It was most likely brought on by the events before his exile. He displays little emotion except when something he cares about is in danger then he can become almost enraged by the thought of a friend or comrade dying. He will throw his life away for one of his friends and has gone as far as fighting enemies much stronger than himself to create time for a friend to leave the area just to protect said friend. He has done this more then once and tends to always make peace with himself before the end of the fight. He always seems calm and unassuming hardly judgmental towards others because he like them has had to find out who he really is over time.

During his time as a mercenary and his training in ninjutsu, he began to be more erratic in his fighting even in his normal non-violent state. He will make jokes, quote lyrics, say odd catchphrases and all around try to distract his opponent with nonsense. In a way he fancies himself a bard or wordsmith for himself, to keep his mind active. Boredom, slowly kills him every moment of everyday but it's barely noticeable when he's fighting, and being himself giving into his goliath nature. After making friends and entering civilized society he has shown he can be a kind and caring person with a deep sense of loyalty, great charisma, and skill in negotiation. He sees anyone he respects enough to call a friend as a part of his own family as per the nature of his past tribe, and his strength and determination takes a firm root in them and their well-being. He seems proud of the knowledge he obtains so much so that he's willing to share it with others for their benefit. He doesn't seem to hoard his abilities and has tried to save numerous lives on the battlefield. This isn't out of altruism, he just finds it amusing and it staves off the boredom to play the hero to be the savior of the people he doesn't believe himself to be a good person. In fact he deeply believes that he isn't and that no human is truly good. However he finds a comfort in being perceived as good, just and fair by those around him and will try to get people to like or respect him just because he can

Sado has trouble taking orders from others, is very anti-totalitarian, and seems to dislike people with authority especially shinobi barring those he respects who know he respects them, because he will tell them so. He doesn't like "being told where to go and what to do" and most of the people he surrounds himself with know this however this has caused problems with other groups on multiple occasions. He also has a great dislike of standardized education, claiming that school "isn't a place for smart people" and a "waste of time" he seems to believe that education should be for everyone not just the elite or those who can access it. He seems to believe that knowledge is strength, and no one should be weak merely because of the circumstances of their birth.

Secondary: During his childhood, Sado could become extremely violent when pushed to his limits he was trained to be a warrior. With no parents to comfort him he was beaten and bloodied since the age of five. Taught to be strong and tough his personality splintered. He wanted to be kind and caring but in goliath society that would get him beaten. When he wasn't in this more violent state he was mostly passive and at times wouldn't defend himself being overly stoic and enduring. This was where his secondary personality arose partially from loneliness but mainly due to his clan and their abilities which brought on these rage-like states. Later on Sado's secondary personality developed further when active he appeared to be laid-back and irreverent, but his scruffy exterior hides a brutal, impulsive, and excessively-violent personality with a lethally-short temper. Sado in this state is blunt, sarcastic, and quite sadistic, revealing a psychotic grin whenever he becomes excited usually when blood has been shed his enemy's or even his own. He displays little respect for authority now and says whatever is on his mind no matter who may be around regardless of whether or not it is appropriate. He is a very rude and disrespectful individual ignorant and uncaring to those around him. Despite his aggression and obvious blood lust in battle, he possesses a feral cunning and has a knack for quickly exploiting any opening his opponent reveals. He has also shown a dark sense of humor and can be quite the pervert.

He considers himself emotionally separated from the rest of humanity due to his goliath upbringing; in his narration and internal monologues he often refers to "humans" as if he is not one of them. Sado also makes frequent references to an internal feeling of emptiness to himself and sometimes others. In battle he appears to have no feelings or conscience killing without remorse, even going to sadistic extremes. He has begun to believe that all of his emotional responses are part of a well-rehearsed act to conceal his true nature which is much more sadistic then even he lets on. This is possibly tied to his growing misanthropy as his love and appreciation of his friends and family grows, the dislike and distrust of other shinobi and the rest of humankind grows exponentially.

Sado in his secondary state began to revel in instilling fear in the people around him making them fear him. It was the polar-opposite of his primary personality who finds it amusing to have people think highly of him. Sado in this state has shown to use all of his knowledge to attack his opponent relentlessly using their body against them picking out their weak points both physically and psychologically. He believes this to just be the natural progression of this side of himself. This personality drove Sado to study fear in depth from this he created his own poison.


Village Info


Land of Birth: Lightning Mountains
WSE Clan: Golden Sabbath​


Rank//Chakra Info


Ninja Rank:
Kage
Chakra | Health:
1900 | 160
Specialty:
Lightning Release
Taijutsu
Jeet Kun Do
Poison Release
Medical Ninjutsu
Elements:
Lightning - Mastered
Earth - Complete
Fire - Complete
Water - Complete
Wind - Complete
Chalk - Student
Oobleck - Creator
Red Sand - Co-creator
Laughing Gas - Co-creator
Your ninjutsu:
Ninjutsu - Complete
Taijutsu - Mastered
Genjutsu - Complete
Basic Fuinjutsu - Complete
NB Taijutsu - Mastered
Jeet Kune Do - Mastered
Salamander Ninjutsu - Complete
Snake Ninjutsu - Complete
Poison Ninjutsu - Mastered
Medical Ninjutsu - Complete
Sage Transformation - Complete
Imperfect Sage Mode - Complete​


Background Info.


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"Right, listen up. If you have ale, then you have a friend in Sado. A goliath of towering height and size, this barbarian has an appetite for the two great loves in his life: combat, women, and ale. Wait a minnit......."


The Shifting Soul

Sado Yasutora was born to a roving band of barbarians who called themselves goliath due to their sheer size. They were called the herd of the shifting soul. They lived on the fringes of society due to their uncontrollable fits of rage and unbridled and nearly unstoppable tendency for destruction. It was common place to hear stories of one lone goliath demolishing entire settlements in berserker like rages. During these fits of madness the body would twist and warp into beastly or demonic forms causing society to reject and revere them as monsters or beasts. His father was killed in one such fit of rage, and his mother a human woman from civilized society died in child birth leaving Sado to be raised as an orphan in the tribe. Her body was too fragile and meek to carry even a half blooded goliath to term. This meant he would be raised as a warrior from birth, as he had no parents to raise him. From a very young age he was taught to be violent, abrasive, competitive, self-reliant, and most of all never complacent instilling a constant sense of boredom in him. He was taught how to fight early and was beaten often as his tribe held no sympathy for the weak or small. He learned to fight against individuals larger than him and stronger than him exploiting their weaknesses be they psychological or physical. During his adolescence he was a runt who became known among his tribe as the wordsmith. This was because he could set off nearly anyone in the tribe with a string of insults or words unleashing their more predictive beastly nature. He would then exploit their emotions to out maneuver and out think his opponent. Competitiveness was everything to the shifting soul. Everyone wanted to out do those around them but most of all they wanted to out do themselves. Being better, stronger and even at times smarter than your opponents or past self was always the goal.

The Lost Souls

Around his fifteenth year Sado had became known among his tribe as an honorable and talented individual his strength and determination far eclipsing his small stature. His charisma and way with words made it easy to sway hearts and minds in the tribe. Even those he insulted and goaded in combat were his friends mere moments after the fighting stopped willing to die for him. However comparatively to his kin he was still a runt small but cunning. He was considered small in goliath society where their massive frames ranged from seven to ten feet tall being a measly six foot, two, at fifteen where the usual goliath was at minimum seven feet tall. This difference in size made him larger than the humans of civilized society but smaller than his brethren who never let him forget he was merely a half-blood.

It was the middle of summer the heat in the mountains was staggering and Sado was placed on watcher duty. His job was to watch the outskirts of the ever moving camp. It had been a week of watcher duty. He was day dreaming looking to the sky thinking up what to say in his next battle. He wasn't paying attention as a group of shinobi snuck into the camp of souls. He didn't even notice until the screams. Several valiant goliath warriors and women killed before they could react. The goliath were confrontational and they were aggressive but due to this they weren't well versed in stealth combat. They didn't expect a mercenary band of shinobi to sneak in and stab them in the back before they could react. Claymore warriors they were called, there were tales of them cannibalizing his people stealing away children to eat like veal. Sado rushed into the camp only to find several dead goliath warriors missing their left ear, some with large pieces of flesh and bone just gone from their body, mere proof of their work. The chieftain was furious and the tribe as a whole was as well. They needed a scapegoat someone to blame for this atrocity. Who better than the weak, fragile, wordsmith who was supposed to be watching their perimeter. Society had placed a bounty on any member of the herd of the shifting soul they were tired of their wanton destruction. Each ear worth one thousand ryo.

The Shattered Soul

"Among goliaths, any adult who can’t contribute to the tribe is expelled. A lone goliath has little chance of survival, especially an older or weaker one. Goliaths have little pity for adults who can’t take care of themselves, though a sick or injured individual is treated, as a result of the goliath concept of fair play. A permanently injured goliath is still expected to pull his or her weight in the tribe. Typically, such a goliath dies attempting to keep up, or the goliath slips away in the night to seek the cold will of fate."​

His complacency cost him dearly. Beaten nearly to death, left bloodied and broken he was banished by the chieftain and the tribe left behind as they moved on. Shunned and ostracized from his home he left the mountainous region as he traveled to more wooded areas orbiting close to the edges of civilized society. He had nowhere to go and no one to turn to so he became a sell-sword his massive physique and statue helped him obtain jobs no one asked his age they assumed he was grown. In reality he started working as a mercenary at the age of fifteen. Hired muscle, violent killings, a growing misanthropy and hate for shinobi he began to absorb the teachings of civilized society and the shinobi he hated. He picked it all up so easily technology, stealth, ninjutsu. He used it all to make his lone journey more tolerable. He believed himself an exile who deserved no sympathy due to his early life thus he didn't try to form new connections. Instead he drowned his sorrows and impulses in ale, women and combat. At heart Sado was a creature of impulse. He killed, he fought, he slept, he ate, he did it all again the next day. Working alongside other sell swords he slowly began to pick up their jutsu learning how to mimic them. For two years he did this his body becoming covered in large scars and pockmarks.

The Lone Soul

After two years of sell sword work he had obtained a fair amount of money he decided to spend it on knowledge. A wordsmith needed to be smarter than the rest so he bought himself some advanced training. He paid whoever would teach him ninjutsu any form of it. He learned the basics quickly, and built off of that. He learned poison release and medical ninjutsu. He needed to be able to heal himself if he wanted to be a better mercenary. He took a few classes and learned some chemistry learning how to create medicine and the like. He trained in meditation learning how to control his more feral nature as he began to work towards perfecting his past. He learned more about the shifting soul that resided in him. It wasn't mystical or magical like he was taught it was a biological reaction his body had to an unseen force called Natural Energy. He learned how to control his rage and learned an art called Sage Mode. He fell in with a group named Golden Sabbath and began traveling with them.

On a Gathering Storm of Souls​

"Trust and honor are the key aspects of most goliaths. These traditions of honor and trust meant that goliaths tended to be good overall. This combined with their competitive nature often led goliaths to valorous heroics. Goliaths are also notably daring and fearless. Feats of physical strength and agility, like jumping chasms or climbing cliffs, held no fear for goliaths. Goliaths are naturally curious beings and love to explore. Their goliath maxim "today's rival is tomorrow's teammate" lead them to hold few grudges and seek combat to share emotion."​
After traveling with Vegeta a member of the Golden Sabbath they decided to place down roots. The first land they stopped at was called Kusasōgen. Almost instantly after entering the land Sado seemed to have a momentary mental breakdown, it was brought on by his fractured mind and his past pushing through it Sado put a very traumatic event behind him. He then traveled around the numerous settlements scattered throughout the bamboo and mushroom infested landscape he found various people, in unison to this Vegeta decided to build a base of operations. These people they all seemed to need help. He healed a man who poisoned himself by eating toxic mushrooms, as well as a sick child, and a woman with broken fingers. The settlement dwellers were thrilled to have a doctor near they had never had one residing in their lands before and Sado grew to like the attention, and praise he received. Next Sado set out finding another small settlement where their well had run dry. He found two trapped underground water springs and crafted new wells for the settlement. Realizing that so many small settlements were in constant peril and in need of protection or help Sado decided to travel into the outlying areas. Before he set off Vegeta introduced him to another person, Uta. This man was a claymore, it took everything inside Sado, every fiber of his being to not fight this man. He gave the man an ultimatum, never cause violence or trauma to the people of the Golden Sabbath's lands and they could work together. It was a tumultuous agreement with the potential to backfire eventually. It was plain to see both men were on opposite sides, they would need to be careful as each seemed like monsters hiding in plain sight.

On his travels he ended up in a land deemed the Graveyard of Sin, it was a very interesting place the desert-like landscape and the rocky mountainous cliff faces reminded him of his old nomadic life-style. He set up a small camp and met with another local clan that was calling themselves the White Lotus. These individuals included Korra a tan muscle bound woman of few words. Fu, a small bubbly woman with a childlike nature with a reserved and apprehensive nature and finally a young man named Kilik. Sado spoke to Fu and set up negotiations and claims of land, Golden Sabbath would take everything surrounding and below Kusasōgen and the White Lotus could have everything upward and surrounding Takinomori. He traded with Kilik who was interested in his medicine and moved on back toward home. With time and rest he moved through the adjacent lands finding an abandoned site in the rainy area below Kusasōgen. There he found a manuscript of a lost and dying settlement from the past as well as two pictures of time gone by. He then traveled to Forskellig helping a merchant deliver his wares to his shop. He learned that due to the fall of the Freehold many settlements were in dire need of order and protection. No rules meant no regulations on bandits and highwaymen that robbed from the settlements on top of that he learned most shinobi either used their power to extort or destroy.

Sado noticed a growing theme among each settlement he visited and helped. These lands needed protection, he thought maybe the Golden Sabbath could offer that. A light touch to stop the crime but leave the people to govern themselves. He spoke to an older woman in a small hospital adjacent to the market and helped heal a few of her patients. He then went to Tsuchi Heiho seeking out the census bureau and made his clan official claiming the lands he had visited and placing them under the protection of the Golden Sabbath. He stopped at the market and bought a permit to build roads and a set of obsidian shaded armor. Returning home he found a boy tramping around the base Vegeta had created. Instinctively he stepped out from his hidden position and attacked without thought. He forced upon the boy a truth serum wanting to know why he was here, what he wanted and most of all who he was. During a short fight Sado got over himself and his hatred of shinobi enough to realize this boy meant him nor his lands any harm. More than that he was looking to promote peace and prosperity. Sado asked him to join his clan and explained his thoughts and the tenets of his clan as well as noticed a familiar technique the boy had used. Not long after the fight ended a woman came up to Sado asking for his help. She was from Forskellig and a hunting party had gone missing. The kid told Sado his name was Trunks and then Sado and Trunks decided to go looking for the hunting party.

The woman had told Sado that they may have ventured into the Haunted Forest so Sado and Trunks traveled northward passing through Tsuchi Heiho. Sado noticed a gleam in the boy's eye as he saw all the wares and weapons and slipped him some ryo he had saved up to go on a little spending spree. Once Trunks returned they continued onward toward their destination. Reaching the forest Sado noticed multiple off putting things multiple sets of tracks, skittish animals and the distinct smell of burnt chemicals and plastics. Tracking down the scent he and Trunks found the remains of a burnt down lab with several instruments of torture strewn about. They followed sets of tracks fleeing the area to a small group of desperate and scared people. They together learned that a man had viciously tortured them. Sado healed a few of them and Trunks healed the rest. It however took some convincing to show that the pair meant these people no harm.They learned that a man freed these people and burnt the lab to the ground. Not long after this revelation the man showed himself trying to scare Sado and Trunks. Sado merely told him to cut the bullshit and show him where the man who hurt these people was. He was seeking vengeance and was nearly blind to any other course of actions. He tired to force a compromise wherein this man would report to the Golden Sabbath as to keep these lands safe. Grenth refused giving his name and information of his clan. Seeking retribution Sado attacked him, if he wouldn't do what needed to be done to keep these lands safe and force punishment upon the evil vile creature that did this then Sado would do it for him. After a short back and forth Grenth relented agreeing with Sado and causing his clan the Reapers to fall under the watchful eye of the Golden Sabbath.

A Renegade Soul | Sado's Home for Lost Souls

Abruptly and without warning due to their constant expansion and growing deeds a bounty was placed upon the members of the Golden Sabbath. The highest bounties placed upon their heads were for Sado Yasutora and Vegeta. Sado responded to this instinctively he prepared himself to fight. He worked on some technology and set up their base for defense forming a shadow clone to fight alongside him. He was lost to his brutish nature, the nature he was trying to escape. Time passed and no one came, finally the clone began to speak to him. It was silent up until this point, it explained that what Sado was doing was dumb, it was exactly what the person who placed the bounty wanted he was feeding into it. It told him he didn't have to fight. Sado shrugged this notion off. Didn't have to fight!? Then he began to think about it, he really didn't have to fight. That was his own predilection for battle that lead him to that conclusion. The smarter thing to do would be to drain this person of their funds. Takauji Ashikaga. He knew so much about Sado enough to form a bounty for him, enough to explain his appearance and his heritage. Sado had the clone evacuate the lands surrounding him as Sado himself fell back to Takinomori and met with the White Lotus.

Sado formed another clone and sent it to Forskellig evacuating that land as well. He knew they'd be raided, so what? He'd let the vultures and scavengers pick over what little fame and ryo they could find. He would aim higher, he would aim at the heart of Takauji Ashikaga. Without explaining anything he erratically and violently attacked his ally Fu moments after passing her a scroll and explaining she could only open it "once their business was finished." He cornered the woman in front of her people, and his own. He needed a real response from her, and he needed everyone present to see it. She did it. His arms hung high in the air his body and stance wide open she hit him with two techniques that would have killed a normal human, but Sado wasn't a normal human-... he was a half-blood goliath. Stronger, more durable and larger than the average human. His arms were cut from his body as music rang out over the entire landmark of Takinomori drawing the attention of every single individual present.


Everyone there saw the same thing, at the same time. They watched Sado Yasutora be cut down with ease before falling to the ground a slumped mass of arrogance, pride and rage. Fu opened the scroll reading what she was told to do next. She lifted the body grabbed the arms and moved them to a hidden location. She healed him just enough to rouse him to consciousness and he handled the rest. He used his heritage the same heritage Takauji Ashikaga wanted to use against him to regrow the missing limbs and in unison physically and permanently changed his appearance. During this time of unconsciousness Sado had very vivid and surreal hallucinations at least that's what he rationed them to be as they were very strange. It would take some time but the world would soon hear about Sado's "death." Fu quickly left to claim the bounty as Sado went out to check on the people and keep a watchful eye for intruders. It wasn't long until a shinobi tried to sneak her way into Takinomori, looking for her own fistful of ryo and moment of fame. She was met with a terrified crowd that had just watched Sado fall, the man she was chasing was felled mere moments before her arrival. What she was met with instead was a charming, charismatic, haughty man who said his name was Jack. He looked nothing like Sado, he was only six foot three, with a soft face and body, nothing like the description of Sado Yasutora. He subtly manipulated and reasoned with the woman until she felt herself in the wrong for her actions. He was the good guy here, and she would be the villainess should she rise up against the White Lotus here and now. She soon left, turned away however she had brought several merchants with her.

These merchants heard the story she was told and walked away with a secret the world didn't know about. Sado soon learned that the world loved secrets, and that story spread up along the Badlands of Earth and down the Land of Fire like a wildfire. It burned the lips of everyone who spoke it spreading the tale of the slain demon Sado, and the angel who put a stop to him at the behest of Takauji. The story influenced the world around him as he learned about it rather quickly. It was an amusing set of events and gave him a more devious idea to influence the world and information therein. With his ally Trunks bringing back one of those very merchants to Takinomori, Sado had his opening. The information had reached Trunks even before Sado himself could which surprised even he. Sado quickly turned the woman to his side, and she began to grow infatuated with the persona of "Jack" that Sado had been building up. With a few kind words and by directing her pity toward the people of their lands Sado was able to slyly convince the woman to become a spy for him. She traveled out into the world along with a clone and began to send reports back to Sado the first few reports were innocuous. Landmass size, building structures, people they saw, as well as flora and fauna. Then came the more interesting stuff they began to trail the tail of two more of the merchants who had spread the story.

During this time Trunks left Takinomori before Sado was able to explain everything he seemed slighted by Sado's actions. This brought upon Sado a period of depression mainly due to his bipolar nature. He began to blame himself for Trunk's leaving, as well as racked his mind at all the poor outcomes that could arise from his actions. When everything seemed to be going it's best, Sado seemed to feel at his worst. He seemed to be letting everyone around him down, and this played heavily into his past reminding him of it constantly. As this transpired the clone and the spy continued their journey together toward the Tea Peninsula. Eventually the pair made it to the edge of the Peninsula. What they found well it infuriated the clone to a point of pure irrationality. By this point he had grown to calling himself Smith and what he saw in Qindong made him want to pick apart Takauki Ashikaga piece by piece and mail those pieces back to his army. He found a people oppressed, left to fend for themselves, starving, dirtied and impoverished. They were living in a war-zone, a squalorous slum clinging to each other and to their lives. He had to act he couldn't sit by and let this take place. He healed two children a young girl named Lynn and her brother named Bram. He then met their parents and convinced them he could provide them a home.


They were so lost and hungry that they were willing to believe in the first kind stranger to show his face in their land. He had Lynn's mother Izumi go around the slum and speak to her people and tell them his offer. A home, for anyone who wanted it. If Takauji wouldn't shelter these people, Smith, or Sado, or Fu, or Korra or Trunks or Vegeta surely would. He explained to them what was going to happen and then after forming another clone he sent them all on their way back to Takinomori. The secondary clone began to travel using a massive three-headed snake for transportation he pushed his way up through the Land of Fire a man on a mission giving these people any small comfort he could. Halfway through his journey he found a landmark that amazed him it was named Hayakami and what he saw was everything he needed. He went around to the numerous farms, plantations and fields speaking directly to the local growers. He bought enough supplies to sustain multiple landmarks both for food and for crop growth. He sealed all of the supplies into a scroll and proceeded the rest of the way home with these downtrodden people in tow. He made it back to Takinomori in record time and upon getting there he explained everything he could to both Sado and these people. Then he dispersed sending out all of the information Smith, and he had gained over the long journey. Sado was both surprised and happy. Even when he was doing nothing himself, he was doing so much. Soon he would take the fight directly to Takauji with the help of his clan, the White Lotus, and anyone else who would stand by him. Learning everything Smith and the second clone knew he learned about various lands, their landmass structure, their populations, their foodstuffs anything he would need to know. It was an extremely easy way to learn. He had probably gathered more information in this journey then he had about the world previously.



Other

Scientific Tools: Sado has crafted a few personal Scientific Ninja Tools inspired by other technology he has heard about. These include September a chakra battery and Thunderwave a speaker system disguised as a chest-plate. Sado also carries multiple poison grenades deemed "Hellish Rebuke." These are an advanced version of his own Poison Tags; "Viscous Mockery." One grenade is different from the rest and has (Dokuton: Funsai Suru) - Poison Release: Shatter sealed within.

Hand of Reckoning - Is an automated sentry that can fire off natural energy jutsu bullets on it's own or create a large defensive aura.

( Keisan no te ) - Hand of Reckoning
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Hand of Reckoning is a stationary sentry turret that upon activation and being given the necessary chakra to function begins to slowly accumulate natural energy. It has the appearance of a metal box roughly the size of a briefcase that when opened becomes two gun like barrels mounted on a swiveling platform. After accumulating enough natural energy the sentry is able to fire Jutsu Bullets in the form of condensed natural energy shells at unknown or hostile chakra sources in the landmark or battle they were deployed in or create a defensive shell-like aura around itself. The turret has no AI and thus relies on a simple program that distinguishes chakra sources needing the user to create a white list of chakra sources that are considered friendly. After this is done the turret will shoot at anyone or anything with a non-white listed chakra source unless commanded not to. This is similar to things like the ( Mikagami Dorōn ) - Mirror Drone and ( Kinzoku Kugutsu ) - Autonomous Puppets. These turrets can be placed in a claimed landmark to act as a defense or can be deployed in battle with the deployment acting in the same way as a jutsu released from a Kote. Each turret can be destroyed by a direct S rank attack.

Avenging Wrath: The primary ability of Hand of Reckoning after a single turn of gathering natural energy the turret becomes able to fire Jutsu Bullets either on it's own accord or at the command of the person who deployed it. Once per turn passively the turret can shoot up to four freeform bullets on it's own accord. These together deal twenty damage and due to being natural energy are neutral to elemental releases. If the person who deployed the turret is within short range of it at the cost of a move-slot he is able to command the turret to fire off a spray of four larger Jutsu Bullets dealing eighty damage to anything they make contact with. However this can only be done once per turn needing two turns to recharge after. It can be done alongside a combined effort from the person who deployed it such as another technique and needs only a verbal command or a snap of the fingers to initiate. Thus it can allow them to either overwhelm or defend against an intruder but can only be done three times per battle.

Shield of the Righteous: The secondary ability of Hand of Reckoning after a single turn of gathering natural energy the turret is able to create a defensive aura of natural energy surrounding a short range diameter. This defensive aura is S rank in power and has the potential to defend against similarly ranked elemental release techniques. This can be done once per turn costing a move but able to be used alongside another technique with a two turn cool down needing to recharge over that time. It can only be used three times per battle.

Note: Two turrets can be carried and deployed by a bio with access to Senjutsu with one per LM
Note: Targets hit will only suffer blunt/piercing damage, unable to cause mutations or petrification.
September - A small circular chakra battery. It has the potential to store senjutsu or normal chakra and can be used to instantly enter Sage Mode. This battery is precharged before a fight meaning it doesn't effect the users own chakra supply merely gifting him chakra. It can also steal chakra from opposing techniques similar to the capabilities of the Absorption Arm allowing the user to weaken his opponent. Additionally it can steal chakra from an opponent forcefully through contact.

( Kyuu-tsuki ) - September
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provided senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use it's drain ability.

Drain: Alternatively if a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally through this draining ability the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of drain will cost a move slot, can only be used once per turn and only twice per battle.

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
Thunderwave - Thunderwave is a built in surround sound speaker system hidden inside the user's natural attire. It allows them to play theme music passively at all times or make themselves louder. It can also negate sound ninjutsu at an equal level and drown out other techniques such as the Empty Cicada Shell technique.

( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
Hellish Rebuke - Sado carries a numerous grenades that act like a clip for guns, or hold sealed techniques.

( Jigoku Hanran ) - Hellish Rebuke
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 ( if generic and used as grenades )
Description: An alternative to the Kote this tool is a type of ammunition clip compatible with any other gun or sentry. It comes in the form of several canisters that allow them to hold various samples of the user's poisons or for a more advanced usage a singular poison technique. How this is used is similar to the Kote itself the user throws the canister and upon detonation it releases the mass of stored poison and a catalyst of stored dokuton chakra to release the technique itself from the canister without any outside usage of the user beyond throwing it. What differentiates this from a Kote is the limited nature it has, only being able to store a poison technique and no other type of technique meaning to make up for this the user is able to store up to a single S rank poison technique inside one of their grenades, causing it to burst open on contact to release it. This can only be done once per battle, costs a move but can be done alongside another technique if logical. However, using Hellish Rebuke to release the technique is passive thus not doubling up on move-slot usage.

When used as an ammunition clip the user merely connects the canister to the gun, or projectile based weapon and that weapon can then fire Poison Jutsu Bullets instead of their standard ammunition. This has the effect of upping the damage of whatever weapon it is augmenting due to the additional surge of dokuton chakra through the weapon allowing it to work as a conduit for the poison. For example if a gun fires off Fire Jutsu Bullets instead it will fire empowered Poison Jutsu Bullets instead with what the gun's normal damage being increased by 20 passive damage. This supply of dokuton chakra and poison lasts three turns, and can only be used twice as a clip for a maximum of six turns of empowered ammunition. Alternatively as mentioned they can be used as grenades releasing generic poison to attack this can be gaseous med toxin, or any variety of custom poison. This can only be done twice per battle and costs a move.
Note: Using it as a clip is passive and just takes the user connecting it to their weapon to use

(Dokuton: Funsai Suru) - Poison Release: Shatter
Rank: S
Type: Supplementary/Offensive
Range: Short-Mid
Chakra: 40
Damage: 80
Description: In essence a trap technique where the user sends moderate amounts of poison chakra into either the ground or air to the area near the opponent. The first variant can be done in close range through close quarters combat releasing the poison from the soles of the feet hiding them by having them burrow slightly into the ground or from a distance by channeling poison through the ground from the soles of the feet. Either way the aim is to create several ( one to eight ) small condensed bead sized orbs of poison to embed themselves in the ground around the opponent. Once done the user can either perform the seal of confrontation causing the poison to detonate or wait for the opponent to step upon the area where the poison is causing the beads to detonate in tandem. When they explode they release a mass of liquid or gaseous poison along with a strong explosion able to create a one meter crater. The poison rushes outward from the tiny bead proliferating itself into a massive amount of liquid or gaseous poison with the aim to strike anything or anyone in a short - mid range area.

Alternatively these beads can be released into the air through the hands where they will float in place until activated or touched where they will then explode doing what was mentioned above but this usage makes it easier to see and defend from. While underground they can only be perceived by chakra sensors or someone with an appropriate sensing ability to know they are traveling underground and they basically act like landmines as per their trap like nature. The poison doesn't have any lasting effects on it's own besides the ability to cause minor cell necrosis mimicking second degree burns. However it can be used with the users own custom poison or Med Toxin to alter the effectiveness of the technique.
Note: Can only be used twice per battle with a two turn cool down

Artifacts: Sado has obtained multiple artifacts, some merely used to increase his clan and build roads. Others are more battle or travel related. He has a pair of shoes that seem to allow him to move faster than average reducing his travel time. Beyond this he has a set of Chakra Armor crafted for the use of the Hangurian Black Ones that increases his durability among other things.

Chakra Armor - A strange armor Sado bought in Tsuchi Heiho from a dubious merchant. While wearing it, it seems to enhance his offensive capabilities but slows him down slightly. Due to this he only dons it before combat, and even then he only uses it if he believes he needs it. It reduces his speed but makes him more durable, granting him an innate immunity to C-rank and below energy based attacks as well as D rank taijutsu and C rank elemental taijutsu. Additionally all of his techniques hold an additional margin of chakra and he finds it easier to break genjutsu.

(Chakura no Yoroi) – Chakra Armor
Type: Artifact
Rank: S
Range: N/A
Chakra: N/A (-5 per turn)
Damage: N/A
Description: The Chakra Armor was developed by the Hangurian Black Ones was not simply a means to better protect their elite soldiers, but to enhance their offensive capabilities as well. The armor is a type of cuir bouilli, or boiled leather, making it very durable but also pliable and moldable. While the armor is equipped by the user, he or she will suffer a 2-base movement speed penalty. In terms of its chakra-enhancing related abilities, the armor amplifies the user’s charka causing all of their techniques to possess numerically higher chakra levels than they would otherwise; this does not mean that the user spends more chakra per technique, rather it means that each point of chakra is effectively worth more. As such, all of the user’s techniques are enhanced by an additional 10 chakra while not taxing the user’s reserves any more than they would otherwise. The armor also naturally siphons foreign chakra from the user’s body, allowing for an inherent defense against internal chakra-based techniques such as Genjutsu. This reduces all Genjutsu casted upon the user by a single rank, with the exception of Doujutsu illusionary techniques and Mangekyou Sharingan level illusions. Given its draining nature, the armor also grants a basic level of protection against energy-based assaults. The armor will protect the user’s body from C-Rank and below energy-based attacks (Lightning, Fire, Explosion, explosive tags, etc). It also offers limited protection against D-Rank and below Taijutsu; elemental Taijutsu characterized by their energy-based natures can be resisted up to, and including, C-Rank. Once every other turn the user is capable of using a wrist mounted wire-launcher that enables the user to quickly move about using the wire, which can be penetrated into surfaces, or bind and restrain an opponent. The wire’s binding capabilities, and its durability, can be considered B-Rank given their chakra enhancements. In terms of its evasive capabilities, one would need to respect the logical limitations of the techniques they are evading. While the armor is equipped to the user, they will suffer a 5 chakra per turn penalty in order to fuel it.
Hangurian War Chaser’s Shoes - An ornate pair of shoes that seem to allow Sado to move faster than average. He can travel between landmarks faster than others without such a boon. This can allow him to outrun someone else or chase someone down before they can escape. Sado doesn't really see them as useful in retrospect but they were a gift for his work among the settlements of his home landmark so he keeps them as a sign of respect and appreciation.

(Hanuri Sensō Cheisā Kutsu) – Hangurian War Chaser’s Shoes
Type: Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: A pair of worn shoes recovered from the Ruins of Chungsu and sold on the Ninja World Marketplace after being refurbished. These shoes augment the user’s travel speed in the Ninja World, reducing their travel time by 5 minutes. The shoe’s bonus to travel time cannot stack with other items equipped on the user’s person that also reduce travel time in the Ninja World; meaning two pairs of shoes, or an item like it, would not additively reduce the user’s travel time. However, the bonus from the shoes can be stacked with bonuses granted to specific landmarks, like a road or bridge. This bonus can also be stacked with consumable items, like the Runner’s Liquid Courage, to further reduce travel time.

Ninja Tools/Weapons: Not only are his weapons coated in deadly poison he has also substituted a large portion of his explosive tags and smoke bombs with special tags and canisters of his own creation. He also has several hundred special tags given to him from the Sage of Snakes, Korra.

Fullbring - A set of malleable chakra metal gauntlets. They allow the user to imbue their jutsu with poison, or infuse their punches with an incredible amount of force. It makes their punches strong enough to cause damage similar to Chakra Enhanced Strength. They also have the potential to constantly produce poison coating their fingers and blades in poison.

(Furuburingu) - Fullbring
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (La Muerte) (15 per turn while being imbued upon)
Damage: 80 (La Muerte) (+20 to poison techniques)
Description: Fullbring is a set of gauntlets made of chakra metal that has the potential to absorb kinetic energy. It is normally liquid in nature similar in form and function to mercury with a more solid form when the user imbues upon it either their basic or dokuton chakra. Making it similar to traditional chakra metal allowing it be in tune with the users natural chakra signature. This allows it to seemingly appear out of nowhere as long as it is carried with the wielder in someway as it is a liquid metal in it's default form and a more solid variation when imbued with the users chakra. It is also able to repair itself and reform from damage. It is able to do this because it is a shape-memory alloy. This is similar to the metal used in Kubikiribōchō but instead of reconstructing when in contact with the iron found in blood it rebuilds and reforms merely through contact with chakra. Something trivial about the metal is that it can change it's color or size dependent upon the user and their chakra system as every shinobi has different chakra with the metal being tied to the imbuing process of each individual. If the wielder shape-shifts for any reason the weapon changes shape with them.

Right Arm of the Giant - This guard can take two forms a defensive form which appears as a large shield roughly half the size of the wielder or an attack form a form fitting arm guard with the ability to create needles or blades anywhere upon the guard. This guard focuses upon the defensive and shape-memory abilities of the alloy. his guard is great for defensive purposes in short range combat such as close range taijutsu or kenjutsu with the ability to defend against most taijutsu or kenjutsu passively within reason. It can passively defend against thrown objects such as kunai, shuriken or bladed weapons. The metal is also very good at absorbing and redirecting kinetic energy allowing it to absorb the force of explosive tags. The metal itself is able to be imbued with the users chakra thus infusing their punches with the chakra similar to Chakra Enhanced Strength but the user won't have to focus on the chakra level. The imbued chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips and infuses into the wielder's punch. It can cause destruction similar to Chakra Enhanced Strength with the potential to create massive craters with a short range diameter (S-rank). The guard can also defend from a single S rank or similar damage.

Left Arm of the Devil - The guard has unnoticeable spikes protruding from the tips that have the potential to slowly release liquid poison like hypodermic needles. It can passively create multiple torrents of poison to spray out up to mid range. This has the potential to poison an individual. This guard focuses more upon the ability to imbue the metal with dokuton chakra. It has the potential to poison anyone touched by it excluding the user. It does this by releasing poison dust into the air that when breathed in or when it touches the skin enters the bloodstream and eventually binds to neural pathways creating a mental imbalance in the body. It also sticks to mucous membranes in the nose, throat, eyes and lungs acting as a tearing agent. The first thing a person will notice after being contaminated is their speech becomes slurred and their vision becomes blurred making seeing and speaking harder. The turn following their mental acuity becomes slowed with them being unable to form rational thoughts at a fast pace. Their reactions and speed are slowed by three ranks. Once per turn three times per event at the cost of a move the user can force the guard to create a short - mid range dust cloud of toxic heavy metal particles. This ability is A-rank and deals appropriate damage. Additionally this ability can be imparted upon any poison technique the user creates and has the potential to increase the strength, size and rank of the technique. This is because the user will lace into the poison technique the poison dust imparting the effects onto it further manipulating the poisonous effects of a specific technique or poison. This works up to A-rank granting a rank and +20 damage to most poison techniques and can be done in the same timeframe alongside the other technique. The poisonous symptoms can be imparted upon an S-rank without the rank increase only gaining ten damage.
Note: Each ability is useable thrice per event with a two-turn cooldown (individually), and counts as a move to initiate.

Exploding Snake Tags - Given to him by the Sage of Snakes these tags release snakes upon detonation.

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
Viscous Mockery - A special set of explosive tags and metal canisters that were created due to an innate curiosity of poison release and the various things that could be done with it. They are infused with or filled with different types of poison either Med Toxin, the weilders own Custom Poison or Tasha's Hideous Laughter a poison Sado created specifically for these creations. Sado carries Tasha's Hideous Laughter, having his weapons and normal smoke bombs laced with his own custom poison.

(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others
Tags of the Red Desert - These tags are special tags similar in form and function to Viscous Mockery only instead with Red Sand. They allow the user to passively create Red Sand sources, as well as empower Tag Based Ninjutsu, or Red Sand.

(Akai Sabaku no Tagu) - Tags of the Red Desert
Type: Supplementary
Rank: N/A
Range: Short - Long
Chakra: N/A (-5 per tag)
Damage: N/A ( +20 to paper ninjutsu, tag based ninjutsu or Red Sand Techniques )
Description: These tags were created by Korra to use in conjunction with her Paper Ninjutsu and are a replacement for the explosive tags a shinobi usually carries thus making them passive. These tags are red in color with a desert/sand look with 漠 on the middle. The tags contain red sand in them and can be detonated by the user merely through thought. The sand in the tags help give the user a source of red sand throughout the battle field. Each single tag contains enough red sand to support a D rank Red Sand technique. The user can use the red sand from the tags for other Red Sand techniques but only if enough tags go off for example the remainders of a single tag can support a D rank technique. The remainder of two tags can support a C rank etc. If used alongside basic ninjutsu that summons Explosive Tags like Hidden Explosive Tags Technique, or that uses Explosive tags that technique is considered a Red Sand technique and will release Red Sand upon detonation. These tags can also be used alongside Red Sand techniques by funneling them into the formation of a technique empowering a Red Sand technique allowing it to overcome it's usual weaknesses as when it clashes with another technique the tags will detonate releasing more Red Sand and increasing the strength of that technique enough to overcome it's weakness.
Note: Must post this in the user bios to be able to use them or post them in the start of the battle and cannot be utilized alongside other seals to increase tag damage.

Taijutsu: Sado has studied night and day working on his taijutsu ability. Due to his savage nature he found he liked hand to hand combat more and underwent a weight training session learning how to drop the weights and increase his speed. Due to his training in Jeet Kun Do he has a x3 to his reaction speeds and due to his intense training an ability to move limbs in the blink of an eye.

(Katai Omori) Leg Weights
Type: Weapon/Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Imperfect Sage Mode: Sado eventually trained in Sage Mode to an imperfect degree unable to completely balance his chakra with the natural energy due to his clan traits. This allowed him to understand his body more. This Imperfect form of Sage Mode can be augmented with his Weapon X medicine extending it and prolonging his time in it and has become a pseudo-crutch that Sado believes he will rely on in times to come.

( Fukanzen Sennin Modo ) - Imperfect Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to contract-specific anatomical features and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.

Medical Ninjutsu: Sado has trained in medical ninjutsu and accessed some fairly advanced medicine and poison. He holds what he knows and what he has created close to him. He has also began working on several new abilities and techniques but feels he needs more time to expand them before using them.

Medicine - Healing Factor: Weapon X

Weapon X was born from an innate curiosity of healing, stem-cells and cancer cells. By using cell differentiation Howard created a way to change mutated and usually deadly cancer cells into new healthy cells to heal nearly any wound excluding death itself. Limbs, organs, bones, blood, muscles and anything else excluding the heart, brain and central nervous system could be rebuilt in a moment. By combining these traits with Natural Energy and Senjutsu chakra the user can instantly enter and prolong Sage Mode if they know how to use it. If the user has no training in natural energy usage they will turn to stone after consuming the pill, this does not need to be Sage Mode.

Name Of Medicine: Healing Factor: Weapon X
Creator: Howard
Type: Healing
Description and Background: The pill at it's base is mostly a mass of mitogens suspended in a concentrated medium of senjutsu chakra and natural energy that when consumed begins to breakdown and move throughout the body activating and signaling proto-oncogenes to ramp up cell growth exponentially. The proto-onogenes along with the body itself begin using the senjutsu chakra and natural energy as a fuel source to expedite this process. It completely turns off tumor suppressors as every cell in the body begins to rapidly and nearly uncontrollably go through mitosis converting the new cells at the site of the wound, wounds, or missing appendages to blastema. Blastema are masses of cells capable of growth and regeneration into organs or body parts, these blastema begin to form all throughout the body almost like tumors which would usually impede natural function but through the senjutsu chakra and natural energy fuel they are quickly converted into new cells rebuilding the body at a rapid pace becoming whatever new cell the body needs. These blastema can replace organs, bones, blood, muscles, nerves and any other bodily form however they are unable to repair fatal damage such as spinal column destruction, as well as severe damage to the brain or heart. However limbs can be regrown and organs excluding the heart, brain, spinal column and central nervous system can be rebuilt. The healing effects of the pill only last a single turn and will heal the user back to one hundred percent of their health pool dependent upon the state of their body in that specific turn.

In essence they can become any form of tissue or structure for the body including muscle tissue, bone tissue, organ tissue, Endothelial cells, nerves, tendons, brain tissue etcetera, and form rapidly almost like a cancer spreading throughout the body causing the consumers skin to flake and tear as if sickly almost as if they were in the late stages of cancer. These proto-oncogenes eventually convert to oncogenes and ramp up the production of mutated cells even further creating some pain but this pain is a signal that allows the consumer to know the process is halfway complete as their body is now littered with masses of blastema that are breaking down and transforming into new cells rebuilding the body through a genetic sense memory like that of the Axolotl who can rebuild organs, limbs and even brain tissue multiple times throughout their life. After this pain sets in the body begins using the senjutsu chakra and natural energy to fuel histiocytes which are large somatic cells found in stationary form in the tissues or as a mobile white blood cell, especially at sites of infection. These begin to consume and dispose of any tissue that is no longer needed converting it back, excess flesh, bone, and sinew are disposed of as the last few stages of the process begin. These histiocytes work with anti-bodies like a clean-up crew after the healing has taken place. These anti-bodies and histiocytes actively seek out the oncogenes consuming them directly. This entire process takes place over the course of a single turn.

The senjutsu chakra and natural energy has it's own effect separate from the bodily reactions brought on by the mitogens. They allow the user to instantly enter any form of Sage Mode they know as their body is flooded with this foreign energy no longer needing to wait a full turn to gather the natural energy required. Due to the spike in foreign energy most genjutsu are broken after taking this excluding MS grade or above, upon activation the user is granted 10% of their chakra as senjutsu chakra through this method the rest is consumed by the mentioned processes. This includes everything from E to Forbidden rank as well as elemental genjutsu and other types lower than MS grade. If this pill is taken while already in Sage Mode it grants the user 30% of their chakra as senjutsu chakra per pill consumed. However only a single pill can be taken per turn, with a maximum of two per individual battle. They cannot be taken within a two turn period of each other. The senjutsu chakra and natural energy also has the added effect of overcharging the entire body on a cellular level pushing any foreign material from the body this includes poisons, toxins, pathogenic matter and any harmful substance. These substances will be nullified and excreted from the body as sweat rapidly. This is due in part to the natural energy and senjutsu chakra's natural healing and rejuvenative properties but also because the metabolism of the consumer is overcharged to a point where these things are unable to remain in the body.

Description of Side Effects: The side effects mainly revolve around the pain created by the process taijutsu falters as the consumers muscles feel sore, and tense. He takes an extra twenty damage from taijutsu techniques or blunt force trauma after the medicine has worn off this lasts for two turns. The consumer is unable to use a KG or HA the turn after consuming the medicine as the cells themselves go through a state of flux where old cells are replaced. Taking one pill doesn't cause too many problems outside of the pain but taking a second does. The body won't be able to handle the clean up and disposal of the excess cells created by the second pill so the body will heal but the cells will not be disposed of thus they are left riddled with small blastema that will need to be healed later. These blastema will not be life threatening and are mostly an annoyance but will cause the consumer to be very susceptible to taijutsu and blunt force trauma taking an additional thirty damage until the blastema are healed. At this point the blastema are pretty much just scar-tissue annoying but no where near harmful however due to these blastema the user is unable to use any KG abilities, or any advanced ninjutsu including, Rain Release, Fuuinjutsu, or Hidden Abilities for two turns or until healed.

The side effects of the natural energy and senjutsu chakra are separate from the above mentioned side effects. If used to instigate a form of Sage Mode the body will be exhausted upon the deactivation of Sage Mode unable to use any KG abilities, or any advanced ninjutsu including Rain Release, Fuuinjutsu, or Hidden Abilities for two turns after Sage Mode has ended. The user spends an additional 10 chakra points per turn to sustain Sage Mode if taken to activate Sage Mode. If the user takes a second pill this 10 chakra points is doubled to 20 additional chakra points to sustain Sage Mode if used to activate Sage Mode. If taken by someone who hasn't trained with Natural Energy it'll instantly and uncontrollably turn them to stone. This training doesn't require being trained in Sage Mode just a form of natural energy or senjutsu usage.
Medicine - Miraclo Formula: Venom

Venom was created with the express purpose of overcharging and powering the muscles through cellular energy instead of chakra usage allowing the imbiber to push their body harder, longer, and with less rest. It creates and stores cellular energy in the muscles of the body tripling their mass and potential unlocking the untapped potential of the muscle cells themselves. It does this by modifying ATP energy into a new form and compounding it's usefulness with other substances. It however can be addictive and have several non-beneficial side effects for those without the knowledge of medical ninjutsu.

Name Of Medicine: Miraclo Formula: Venom
Creator: Howard
Type: Supplementary
Description and Background: Most of the basic medicine Howard had learned about revolved around nourishing the body, or amplifying the output of chakra production to stimulate the muscles through the application of chakra instead of actual cellular energy. Noticing this Howard decided to try and find a way to stimulate the muscles and the body itself directly through the creation of cellular energy instead of using chakra to fuel the body. He would do this through the application of phosphorous, testosterone, creatine and human growth hormones that would stimulate the production of Adenosine Triphosphate Energy partially spending chakra to begin and maintain this process. Then the hormones, and phosphorous would be bound to the ATP allowing it to release much more energy and even store energy unlike natural ATP which can only create and release energy. This increased it's potency and usability Howard then found that by applying a chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique through the medicine directly to the muscle cells he could increase the users pain threshold immensely. They won't be immune to pain but it will be less hindering meaning they will be able to take on the damage and continue on as if they aren't feeling the pain. The creatine binds itself to the muscles allowing them to absorb a vast quantity of water nourishing them far beyond what they naturally would be able to do breaking down and disposing of the lactic acid the muscles would build up overtime that cause muscle fatigue and the burning sensations that happen after or during intense exercise or physical activity increasing the users stamina exponentially allowing them to push the body far past it's natural limitations.

The most active ingredient of the Miraclo Formula is a special form of phosphorus, which binds temporarily with the ATP energy being produced in the muscle cells to create a special more refined type of energy that Howard began calling "Adenosine Quad-Phosphate" which energizes the cells three times as well as regular ATP energy overcharging the metabolism and the muscle tissue and cells themselves on a cellular level better than what chakra itself can do in safe small quantities rivaling what can be done with dangerous amounts of chakra. The energy being created and the substances in the medicine give the subject increased strength, speed, as well as heightened stamina and reactions that reflect their increase in speed for about an hour or roughly five turns. After that time, the "AQP" burns itself out, and the waste toxins generated need to be eliminated through the bloodstream over about a two turn period naturally through time or quickly through the use of Iryō Ninjutsu. While under the effects of the medicine the user's muscle mass triples, their speed doubles and they gain thirty damage to all taijutsu attacks. However they must spend thirty chakra per turn to convert and bind the phosphorous, creatine, testosterone and hormones, changing the growth hormone and testosterone into muscle cells to be used to increase their muscle mass through the production of stem cells by converting normal tissue and fat cells into stem cells and then into muscle cells through cellular differentiation allowing for an extreme increase in energy output.

Their muscles physically grow during this time becoming bulkier, heftier and all around stronger due to the testosterone their hair will grow excessively as well. The muscles produced are specialized being ninety percent fast-twitch muscles and ten percent slow-twitch muscles. The fast-twitch muscles are great for bursts of speed, and strength but burn out quicker than the slow-twitch muscles, the slow-twitch muscles created are specifically for balancing out the remainder allowing the user to still function as they usually would. The fast-twitch muscle mass is what increases the users speed, as it allows for rapid movements like sprinting, jumping or moving a limb or limbs in a quick successive fashion. They generate far more power and strength, but they fatigue much faster and require more time for recovery which is why the more refined form of energy is required and why the side effects are more specific. The chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique the creatine, testosterone, HGH and the AQP are the reasons why the muscles can be pushed beyond their natural limit and work longer producing the boosts in strength and speed mentioned.

The hair on their head will grow from whatever length it currently is to hair that spans long past their lower back and their facial hair growths excessively giving the user a massively bushy beard. If a female were to take the medicine they would also suffer this effect growing facial hair even if naturally they wouldn't be able to due to low testosterone or high levels of estrogen. This hair remains even after the muscle stimulation ends for males wherein the muscles seem to deflate back to their natural size in an almost comedic fashion for females it comically falls out rapidly. The effects last five turns but cost thirty chakra per turn to maintain for the first pill forcefully converting the aforementioned substances to bodily energy. Taking two pills in a single conflict increases the chakra cost of the second by thirty chakra points per turn and causes excessive muscle pain because the muscles are being overworked this is during the second pill and not after it. Venom comes in two forms, pills for oral consumption or patches that are sometimes referred to as "Slappers." They are called as such because you ultimately slap one on, and go for a ride.

Description of Side Effects: Due to the focused effect of the pills the side effects are more focused as well. Unlike most medications that try to increase several fields these only increase one aspect of the user their body and therefor after the first pill wears off the users strength wavers slightly causing -10 damage to all taijutsu and a drop in 3 speed ranks for three turns, this increases after the second pill to -20 to all taijutsu damage for three turns and the user loses 4 speed ranks. The effects of the first pill can be superseded by immediately taking the second before the effects of the first wear off but the user loses two turns of activity on the second pill. The pills them self can be highly addictive in nature and taking one can create a dependency wherein if the user doesn't take a second pill after taking the first they begin to go through the early stages of withdrawal. These symptoms include and last for three turns;

Sweating and salivation
Racing heart and palpitations
Muscle tension and burning
Tightness in the chest, lungs and throat
Difficulty breathing
Inability to perform successive handseals quickly (max of 2) due to muscle spasms
and bodily Tremors

These symptoms take place after a second dose as well and the user can only take two pills per conflict. These symptoms along with any mention of pain for the consumer is non-existent in Shadow Clones or any other type of Clones under the effects of the medicine meaning clones will not disperse from the effects of the medicine however their taijutsu will still be weakened just as a normal human taking the medicine, their handseals will be limited and their turn limit will be shortened if they take a second dose or are formed after the consumer has taken a second dose.

Poison - Shadow of the Bat

Shadow of the Bat is a smokey-orange poison based on fear creation. It creates fear in any one who becomes poisoned by it inducing vivid hallucinations of what they fear most. It makes them feel as though they are constantly suffocating as the fear intensifies. Eventually this poison leaves them paralyzed completely unable to breathe, writhing in pain and fear as the hallucinations carry them off to their death. Sado is immune to his own poison. His weapons are coated in this substance as are his fingernails, hands and teeth before every battle. His smoke bombs are replaced with poison laced ones.

Name Of Poison: (Batto no kage) - Shadow of the Bat​
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Name Of Poison: (Batto no kage) - Shadow of the Bat
Creator: Howard
Type: Neurological, Muscular, Respiratory
Ingredients and Background: Fear can have crippling effects on a person, it can leave them frozen unable to move, think or act. It can force them to see things, hear things, feel things that just aren't there. Anxiety, paranoia, and panic can force a person to waver or to simply give up, the poison itself revolves around the ability to weaponize fear in people. Shadow of the Bat is a poison that creates the emotional response of fear for those exposed to it. It forces them to see, smell, hear, feel, and taste their deepest darkest fear in great detail and at times to a crippling extent. A lot like the application of Killing Intent but physically so done through poison not chakra. Most of the ingredients manipulate the brain and the mind through something more tangible than genjutsu more deadly and more real causing it to create and send synapses. Some even force the brain to produce chemicals forcefully and without mental consent from the poisoned individual like dopamine.

Shadow of the Bat is a deep smokey orange poison that comes in two forms an orange liquid and an orange gas surrounded in a smokey black aura-like outline. While in it's liquid form it has two constituencies dense and sticky like tar, or light and watery like water. The first consistency is sticky to the touch and will stick to anything it comes into contact with for long periods of time drying out slowly and hardening. When in contact with the skin it breaks down the lipid bilayer passing right on through and entering the blood stream and then bypassing the blood brain barrier for fast and rapid effects. While in it's gaseous state it has a slightly earthy smell like petrichor due to the herbs found in the poison, when inhaled it has an almost cinnamon-like taste if ingested while liquid it has this same taste but no discernible smell. It's base is Dihydroxyphenylalanine an amino acid that is made and used as part of the normal biology of humans it is the precursor to Dopamine in the brain, Carbogen a mixture of thirty percent Carbon Dioxide and seventy percent oxygen, Corticotropin a peptide hormone and a neurotransmitter, Deadly Nightshade (Atropa Belladonna), Conium (aka Hemlock) both ground into a fine syrup, and Irukandji venom. All ingredients that induce; fear, anxiety, paranoia, panic and straight up terror. Each do this in their own way and have specific effects that end up compounding together to create the over all reaction that the poison causes.

Howard is immune to these effects and the poison itself and due to the oxygen found in it he can breathe it as if it were normal air, and even drink it in it's liquid form if he so desires. It is applied to all of his ninja tools and weapons as well as in a small vial around his neck for poison jutsu usage as well as being sealed in his Medical Summoning Scroll. This poison can also be applied to the fingernails to augment taijutsu usage through fingerjabs and the like and teeth for more animalistic applications akin to the injection abilities of a snake through bites.

Description of Effects:

First the hallucinogens Dihydroxyphenylalanine which also allows the body to produce extra dopamine, Atropa belladonna, and Hemlock. These three together create very vivid and very surreal hallucinations as soon as they become active on the opponent. They induce a mental reaction wherein the brain itself brings out it's most base, deepest, darkest fear bringing it to life through various hallucinations with aspects of visual, auditory, and even smell and taste stimuli. The brain creates these sensations by stimulating the parts of the brain related to these sensations. These hallucinations can easily be mistaken for genjutsu as they have a similar application and even seem to be in a similar vein as it but isn't a genjutsu. The hallucinations will seem real, the opponent will be able to, see, smell, hear and taste the object if the situation arises. They can actively interact with the opponent but aren't tangible in the sense that they have physical substance. This can make distinguishing reality nearly impossible making it difficult to fight. To anyone seeing the poisoned person react to these sensations they would merely seem crazy or delusional. These can range from small changes to what the poisoned individual sees to extreme world altering changes.

Inhalation, Consumption or Injection: The hallucinations begin immediately after inhalation, consumption or injection beginning in the same turn.
Skin contact or a wound: The hallucinations are slightly slower starting one turn after being poisoned in this manner.

Next the fear creators, Carbogen, Irukandji venom, and Corticotropin Corticotropin is a peptide hormone and neurotransmitter involved in the stress response. In such a high dose it creates an intense stress on the body making the body feel as if it were under severe physical and mental stress. Carbogen makes them feel as if they are suffocating unable to breathe which along with the Dihydroxyphenylalanine which becomes dopamine once the poison passes the blood brain barrier, floods the brain with dopamine usually dopamine makes you feel confident and happy but if it seeps into the wrong part of your brain, dopamine will arouse feelings of terror and dread. This is what happens, the brain is overtaken by this forced production of chemicals and the body responds with intense fear, fear that makes thinking harder and slows down the natural thought process. Irukandju venom just straight up creates feelings of dread and impending doom putting the effected person in a state similar to Killing Intent making rational thought impossible halving their reaction speed and making movement harder. When a summoning creature is exposed to the poison be they the wielders own creatures or an opponent's it makes them see their natural predator swarming around them much larger than they are and intimidating them excessively forcing the summoning creature to reverse summon or disperse.

Along with this intense fear the carbogen forces the poisoned being to feel as if they are always suffocating no matter what they do or how they react even mind clearing jutsu can't overcome this. This is an innate reaction that cannot be overcome no matter how hard the opponent tries to focus or look past it this is because when carbogen is inhaled, the increased level of carbon dioxide causes a perception, both psychological and physiological, of suffocation. The brain itself interprets an increase in blood carbon dioxide as a decrease in oxygen level, which would generally be the case under natural circumstances. Inhalation of carbogen causes the body to react as if it were not receiving sufficient oxygen: breathing quickens and deepens, heart rate increases, and cells release alkaline buffering agents to remove carbonic acid from the bloodstream as stated this is an innate bodily reaction something that can't be bypassed with thought, or any form of breathing exercises. The only way to bypass this is either a transfusion or nullifying and curing the poison and it's effects. This can also be done by removing the poison through normal means and nullifying the remainder. Additionally, normal shinobi are able to stop the spread of the poison by removing the afflicted limb/body part before the poison is able to spread, this won't apply if they inhale it nor if the wound isn't superficial on a limb or body part that cannot be removed. Nearly bleeding out and taking a Blood Replenishing Pill can have a similar effect as to a transfusion stopping this symptom but if exposed to the carbogen again the process just begins again.

Inhalation, Consumption or Injection: Fear is created immediately after inhalation, consumption or injection beginning in the same turn. This halves human reaction speeds due to the stress, anxiety, fear and panic that can at times feel crippling. If a summoning creature is exposed to the poison when the effects set in the intense fear forces them to reverse summon or disperse.
Skin contact or a wound: Fear sets in one turn after being poisoned in this manner it then halves human reaction speeds. For summoning creatures as soon as the fear sets in they reverse summon or disperse back to their homeland.

Finally the paralytics the Hemlock and Belladonna force the muscles to tense up becoming partially paralyzed. This eventually forces the muscle to begin to lock up completely which reduces the opponents speed halving it and limiting their reactions and tracking speed significantly. If undefended or not healed and nullified properly the untreated poison causes the person to become completely paralyzed unable to move their body locked in place as their muscles will not respond to the signals being sent to them. This eventually causes death due to the body being unable to inflate the lungs or move the diaphragm and bring oxygen into the body instigating physical suffocation and asphyxiation.

Inhalation, Consumption or Injection: Partial paralysis and muscle numbness begins immediately after inhalation, consumption or injection beginning in the same turn but doesn't cause any outward problems yet merely spreading from the point of contact. On the following turn the opponent's speed is halved as their muscles begin to lock up becoming unresponsive making movement harder and needing forceful action to move. Complete paralysis takes effect after two turns of not being treated (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) and leaves the opponent unable to move with a running speed of zero unable to perform hand seals, move their mouth, or lungs. This eventually ends in death by asphyxiation after three turns of being unable to breathe the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.
Skin contact or a wound: Everything is shifted one turn later. Partial paralysis begins the turn following being poisoned. Speed is halved the following turn as muscles begin to lock up becoming unresponsive. Complete paralysis follows two turns after that (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) reducing running speed to zero, making it impossible to perform hand seals, move their mouth or lungs. Asphyxiation takes place three turns after this the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.

Note: Samples can only be willingly given by Howard and the carrier risks exposure as only Howard is immune
Note: Can be applied to weapons, ninja tools, and smoke bombs by anyone given a sample
Note: Can be applied to the fingernails, hands, and teeth by someone with an immunity
Note: Since the poison is predominantly hormone and amino acid based it is resistant to heat and liquid once inside the body.
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background: Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.

(Kuchiyose No Jutsu: Eisei Yougu) Summoning technique: Medical tools
Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.

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( Dokuton: Shi no Jutsu ) - Poison Release: The Art of Dying
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A ( damage of the original technique that was altered )
Description: While using another poison technique in the same timeframe as that technique the user forces more poison chakra into it to alter it further to impart a deceptive and unusual property upon the technique. Once the altered technique clashes with another technique or is nullified it begins to evaporate if liquid or rise into the sky if it is gaseous. This is where the extra chakra comes into play because usually when a technique is infused with excess chakra it is used to empower the technique however this goes beyond that instead of empowering the other technique this one aims to reform and rebuild the lost technique. As the initial altered technique dies off the fumes of poison stagnate in the air high above the battlefield where they begin to condense into numerous liquid drops similar to rain, as well as solidify into poisonous dust-like ash similar to the dust in Poison Creation. Upon the next turn of combat this poison passively begins to fall to the ground similar to radioactive fallout, similar in it's means of delivery, not in it's properties. This poison covers the entire battlefield in a layer of poisonous ash as well as a layer of toxic condensation that poisons anyone excluding the user. This technique does all of this by taking hold of the leftover chakra and energy from the initial technique it altered and along with the extra chakra that was pumped into it through this technique it allows for the last technique to be reborn in a new form. This makes for a rather deceptive way to poison someone as they may not expect this to happen the turn after a clash and could be caught off guard by it. The poison itself causes severe itching the turn it makes contact with skin creating blisters and sores on any flesh touched. Then it causes dizziness, headaches and blurry vision the turn after exposure reducing the poisoned individuals reactions by two ranks. If the initial technique used a custom poison or a specific poison the poison also has all of those effects.
Note: Can only be used twice per battle and only on S rank or below poison techniques



( Dokuton: Naibu kōsō) - Poison Release: Internal Conflict
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -20 to the opponent per turn ) ( -10 to an opposing technique )
Damage: N/A
Description: The user concentrates poison chakra into and through their feet while taking a step releasing the pulse of poison chakra out through the surface they are standing upon. This intense rush of poison creates a thick layer of liquid poison upon the ground or in the case of water upon the top layer of water with properties the exact same as (Dokuton: Dokugakure Kiri no Jutsu) - Dokuton: Hidden Poison Mist Technique and in consistency it is sticky and viscous like glue binding anyone effected by it to the surface they're standing upon. This allows the user to either prep the technique beforehand in anticipation of an event layering the ground in poison or to use it in the middle of battle to create a ulterior way of poisoning someone. Since the layer is very thin it can be hard to notice more akin to condensation or moisture than a mass of poison. A custom poison can be copied similar to the above mentioned technique allowing the user to compound the usefulness of the technique. However it doesn't deal damage on it's own like some other poisons making it good for a delivery system and nothing else as it doesn't have an offensive application.
Due to it's chakra draining nature this technique can be used alongside another poison technique in the same timeframe by channeling the chakra through the hands or simply into the other technique. This has the effect of causing the altered technique itself to partially absorb the chakra of the other technique as it clashes with it. This can reduce the rank of the opposing technique by one rank up to S rank stealing away ten chakra, for anything above S rank power it reduces the technique by ten chakra reducing it by twenty damage. This process takes precedence over the clashing of the techniques themselves with this deduction happening first followed immediately by the poison technique and it's opposing technique clashing as they naturally would but with the opposing technique weakened and the poison technique unaffected. This ability can be the deciding factor on whether the poison technique overpowers, or neutralizes the opposing technique due to this fact.
Note: The debuffing ability can only happen twice per battle with a two turn cool down


(Dokuton: Feru no Ame) - Poison Release: Rain of Fel
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 ( 10 per turn )
Damage: 80 ( 20 per turn )
Description: The user sends subtle substances into the sky through the release of poison chakra creating toxic green clouds high in the sky far above the battlefield. This poison chakra condenses into a sickly, sticky, green liquid that begins to drop down upon the ground like natural rain fall. It is similar in regards to (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique however it has the potential to poison anyone it touches besides the user seeping into skin and clothes clinging to clothes and cloth soaking them congealing into a slime-like gel that sticks to people and objects. This gel increases the weight of the opponent doubling it reducing their speed by three ranks for as long as the substance stays on their body. This isn't an effect of the poison itself merely it's weight and can be negated by removing the sticky poison and stopping it from clinging to the body. This poison rain is a natural skin irritant, and will cause growing welts, hives, blisters and burns as it makes contact with flesh eroding and killing skin cells causing cell necrosis. It can cause wounds similar to second to third degree burns melting flesh and muscle causing an intense burning sensation on the body. The poison also lands upon the ground creating puddles of liquid poison all throughout the field allowing them to be used as sources for the user. These effects do not harm the user. With a single hand seal the user can solidify the rain into blade like constructs slicing and cutting at anything it makes contact with allowing it to enter an opponent's body with the potential to force itself into open wounds.
Note: Can only be used twice per battle and the poison rain can last four turns



(Gosunkugi) - Living Spikes
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (+10 for an additional turn)
Damage: N/A (+10 to a Taijutsu movement)
Description: Via their Sage Transformation ability, the user can alter their body part covering a limb or appendage in dozens of three inch spike like bumps. The spikes themselves are very hard, and stiff enough to pierce regular unaltered human flesh. These spikes can therefor pierce flesh and cause additional lacerations and rather deep wounds nothing life threatening but enough to cause a decent amount of excess pain along with a taijutsu movement. These spikes can not exceed three inches and there can be no more then thirty small spike like growths.

Note: Can be used thrice.
Note: The spikes can last two turns but deplete chakra to be sustained.
Note: Courtesy of Howard
( Nihilist Pōkyupain ) - Nihilist Porcupine
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (+10 for each additional turn)
Damage: N/A ( +20 to taijutsu )
Description: An advanced variation of it's parent technique (Gosunkugi) - Living Spikes the Sage Transformation user will grow hundreds of quill like growths all along the body. These extend outward roughly six inches from the flesh creating hard growths that can pierce through flesh, bone, and other structurally solid substances puncturing through like a hypodermic needle. Once it pierces flesh or another substance the natural energy and chakra is channeled through the needle in a quick burst thus forcing a mass of condensed natural energy to force it's way into a body or a solid substance. This causes a moderate explosion inside a medium causing a pulse of air pressure that if injected into someone or something with it "popping" like a bubble rupturing flesh, or bone as well as being strong enough to destroy earthen techniques of similar rank. This is because it is a form of concentrated natural energy thus neutral to elemental releases. This technique can be used alongside taijutsu, and taijutsu that uses basic chakra to supplement them adding twenty passive damage to them in the same time frame as the altered technique. This is because each strike the user makes while under the influence of this technique will have this innate functionality and takes no action from the user and basic chakra will be supplemented with this condensed natural energy when used alongside taijutsu that uses basic chakra. This means all taijutsu will be neutral to elements when used due to the natural energy. When used alongside taijutsu even if a direct strike misses a bit the needles will release the pulse of natural energy creating a wave of force and natural energy that has the potential to strike anyway hitting at half of the total damage of the direct strike. This also makes for an innate defense against taijutsu as if someone aims to strike the Sage Transformation user they have to hit these spikes to reach them taking damage from it. If a person strikes the user through the spikes they will take sixty damage. These spikes can be held for up to four turns augmenting any taijutsu used in that time and can only be used twice per battle. The user can cover a specific limb, multiple limbs or even their entire body with this transformation allowing for various uses alongside taijutsu.
Note: Natural Energy doesn't have the potential to petrify anything just causing an explosion




( Fuinjutsu: Sairentoarāmu ) - Sealing Arts: Silent Alarm
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 ( +3 to the caster when broken )
Damage: N/A ( 60 if an element is sealed away )
Description: A seal that does exactly what the name suggests creating a silent alarm when triggered. The user is able to place a seal upon a surface such as a weapon, a door, a window, a tree, or a circular area within range on the ground that has a five meter radius. Until the seal is broken an alarm alerts the caster whenever a creature touches or enters the warded area. This is similar to techniques like (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique but doesn't require the user remain inside the area of the barrier or seal to know when it detects something. When the seal is placed, the caster can designate creatures that won't set off the alarm including but not limited to allies, summoning creatures, animals etc. The caster can also choose whether the alarm is mental, audible or both. When designated to be mental it will merely return ten percent of the chakra used to create the seal to the user along with all of the information of what has happened in the warded area including things that have entered the area or techniques that have been used. The seal breaks when the alarm is triggered to facilitate this action, and can even be accompanied by a barrage of sealed weapons or a substance such as ink, water, fire, or poison to combat the intruder. If done in this way the user must seal the substance with ( Han'you Fūin ) - Generic Sealing Technique. The seal breaks when foreign chakra, natural energy from a person, or a heat signature not designated enters it's area of effect, but can also be set off by a change in pressure upon the seal from things like ( Hijutsu: Fūinjutsu Kai ) – Secret Technique: Sealing Release or a touch should the alarm try to be nullified. Finally the seal can be used in a more trap-like nature by sealing away the use of a genjutsu trapping them in an immobilizing genjutsu until they break out of it. This minor illusion would just be the seal itself expanding similar to the Tongue Twister Seal and wrapping around the intruder paralyzing them with a similar feeling to the aforementioned seal. This genjutsu would be A rank and would take proper reasoning and proper actions to be broken. This action is passive and is the seal itself placing the genjutsu meaning if the person who created the seal is nearby they could attack in tandem to it. The aim of this genjutsu is to give the seal creator time to react to the intruder.
Note: The user can place and have three alarm seals active but only one can be trap based

□ Declined. I like the idea, and where you're going with it, BUT, there is a but in this case. How would the alarm sound, without the use of an audible sound, through Sound Ninjutsu? How is it mental, unless of course, you carry a specific seal with you that links you, and said seal, perhaps (to make it more feasible?). The adding of things to emerge when the seal is triggered feel a bit far fetched, as well as the inclusion of the Genjutsu. I don't see how the last two can be done, without a separate technique maybe (the eruption of something can be a pre-made seal, while the Gen, that one is a bit off, not sure it'd work like that). □
( Fuinjutsu: Sairentoarāmu ) - Sealing Arts: Silent Alarm
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 ( +3 to the caster when broken )
Damage: N/A ( 60 if an element is sealed away )
Description: A seal that does exactly what the name suggests creating a silent alarm when triggered. The user is able to place a seal upon a surface such as a weapon, a door, a window, a tree, or a circular area within range on the ground that has a five meter radius. This seal has an intuitive link to the creator through their chakra signature and their chakra supply itself similar to a shadow clone, and when broken has similar effects to the dispersal of a shadow clone as explained further in the technique. Until the seal is broken an alarm alerts the caster whenever a creature touches or enters the warded area. This is similar to techniques like (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique but doesn't require the user remain inside the area of the barrier or seal to know when it detects something. When the seal is placed, the caster can designate creatures that won't set off the alarm including but not limited to allies, summoning creatures, animals etc. This is a mental alarm alerting the creator when the seal is broken. When the seal breaks it will merely return ten percent of the chakra used to create the seal to the user along with all of the information of what has happened in the warded area including things that have entered the area or techniques that have been used. The seal breaks when the alarm is triggered to facilitate this action, and can even be accompanied by a barrage of sealed weapons or a substance such as ink, water, fire, or poison to combat the intruder. If done in this way the user must seal the substance with ( Han'you Fūin ) - Generic Sealing Technique beforehand, they can then create another link connecting the Kanji of that seal with the new Silent Alarm seal. What this means is when the alarm seal is triggered the released chakra will instantly activate the other seal as they become intertwined in a sort of "push" and "pull" relationship. Contrary to this if someone breaks the ( Han'you Fūin ) - Generic Sealing Technique seal to try and "disarm" the trap, the alarm seal is instantly triggered as well alerting the creator. The seal breaks when foreign chakra, natural energy from a person, or a heat signature not designated enters it's area of effect, but can also be set off by a change in pressure upon the seal from things like ( Hijutsu: Fūinjutsu Kai ) – Secret Technique: Sealing Release or a touch should the alarm try to be nullified. This action is passive and is the seal itself activating the trap meaning if the person who created the seal is nearby they could attack in tandem to it. The aim of this is to give the seal creator time to react to the intruder or even produce an offensive should they have the time. This seal can additionally be placed on weapons, or objects so that if someone tries to take an item from the user, be it a sword, a kunai, their ninja pouch etc the seal will activate alerting the creator and allowing for a trap to be sprung. If the creator is a medical-nin or an advanced fuinjutsu user they can place the seal on someone or their own body for use in either taijutsu or close quarters e.g. if someone hostile tries to touch the user the seal will break and the trap will spring.
Note: When using ( Han'you Fūin ) - Generic Sealing Technique a move is used, but the seal activates it passively
Note: The user can place and have three alarm seals active but only two can be trap based



( Mubōna Kōgeki ) - Reckless Attack
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A ( 80 if used alone )
Description: This technique is as the name suggests a Reckless Attack and is a means of intercepting and creating an offensive motion from the actions of another person. The user of this technique needs to throw aside all concern for defense to attack with fierce desperation. Meaning they let whatever attack is aimed for them hit them, to exploit the moment of weakness their opponent will have directly after an attack lands. For example a forward punch from the opponent aimed for the chest can be taken head on and the damage taken to allow the user to produce their own offensive in unison to them taking the damage they would sustain. This can be done by for example clutching their dominant arm around the opponent's arm thus trapping them and then bringing their elbow down upon the now trapped limb crushing the arm. This is a very dangerous technique as it forces the user to take a technique from their opponent usually head on, meaning if they do not have some kind of durability enhancement similar to a Sage Transformation user, a Jashinist or even a medical shinobi or Yang user they may not be able to recover from such damage. This durability enhancement could in theory be a form of healing or regeneration. A good example of this type of principle in play would be Jugo vs the Forth Raikage. Specifically when Jugo tried to exploit the opening left after the Raikage planted his hand through his arm and into his chest taking the damage to try and catch his opponent off guard.
When the user of Reckless Attack makes their attack it becomes an automatic critical strike, thus dealing double damage. This is similar to how when a technique that cannot be perceived hits an unsuspecting target it doubles the damage of said technique. This is because when the user throws aside concern for their own well-being and takes the damage they trap their opponent in someway both physically and psychologically this physical trap can be things such as a joint-lock, a strike inside their body or even something as simple as a bite causing their next attack to happen in tandem to this trap. The psychological trap could be more subtle then the physical one, for example someone watching an intended strike hit their opponent may be assured in their victory or they may become cocky or arrogant in that moment, allowing the user to surprise them with their reckless abandonment. A reckless attack can happen alongside and in the same timeframe as other taijutsu techniques and taijutsu techniques that use chakra including elemental based chakra thus compounding the usefulness of close quarters combat. It does this by supplanting the chakra cost of the basic Reckless Attack with the chakra used for the technique be it basic or elemental in nature. If used on it's own alongside a freeform attack a Reckless Attack deals eighty damage not being considered a critical because it's not supplementing another offensive and instead is itself the offensive. Someone who doesn't have some form of durability can use this but that is even more risky for them than someone that has some form of natural endurance meaning it could easily lead to their death.
Note: Can only be used twice per battle with a three turn cool down




( Hāremu to Buromo ) - The Harem and the Brood
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will lift their hands summoning numerous salamanders from their sleeves or they will create a summoning portal somewhere in short range of them to accomplish this effect. As the salamanders are summoned they are thrown forward through the momentum of the summoning similar to how snakes summoned through snake ninjutsu are able to rush out from the sleeves to attack. These salamander rush forward in the form of a moderately sized wiggling mass of salamanders and liquid poison that is being excreted by their bodies to create a thick gelatinous protective film of poison. These salamander can bite and tear at their opponent as well as poison someone merely through touch. This protective film will take on a jutsu before the salamanders do themselves allowing for the S rank film of liquid poison to collide with a technique allowing the salamanders to continue on after the damage is negated. This poison has the same effects as Ibuse's poison, unless another specific type of salamander toxin is summoned in it's place but that toxin must be something a contracted salamander can produce and that can be referenced to. After this initial clash the salamander can survive sixty additional damage or an A rank and still attack however more then this will kill them.
Alternatively instead of summoning forth mature salamander the user can instead summon forth salamander still in their larvae state before maturing. These appear as slimy balls of a toxic substance with a small tad-pool like creature in their center. These baby salamander are special due to the toxic embryonic fluid that surrounds them. It is fundamentally the same poison used in (Dokuton: Dokugakure Kiri no Jutsu) - Dokuton: Hidden Poison Mist Technique instead in a liquid state. Usually larvae would need nutrition provided to them through their embryonic fluid but this special toxin/excretion bypasses that natural limitation by causing the slime-like gel to instantly and abruptly draw in chakra from others or ninjutsu providing it directly to the baby salamanders. This is able to steal away twenty chakra per turn from an opponent or twenty chakra directly from a technique the gel is colliding with either weakening the opponent or weakening their technique by twenty chakra and one rank ( twenty damage ) up to forbidden rank. These baby salamander are then provided with this chakra and are able to mature rapidly the moment the chakra is taken in maturing to full growth in seconds. This means that instead of being harmed by the technique that clashed with the fluid, they are strengthened by it allowing them to in theory, if the damage is appropriate survive through a clash and continue to strike the opponent directly in the same manner as the above mentioned mature salamander. These salamander after being grown to maturity can survive through up to sixty damage or an A rank and still attack afterwards. Anything higher than this will unfortunately kill them.
Note: Can only be used three times per battle with baby salamander being summoned twice
Note: The gel-like toxin cannot be controlled by the user but can be controlled by a salamander
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( Kuchiyose no Jutsu: Salazzle ) - Summoning Technique: Salazzle
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Salazzle is a dark grey Fire salamander resembling a bipedal salamander. She has a thin dark grey body with a purple underside. Her head is dark grey with purple eyes and slit pupils reducing the amount of light that can enter into the eyes. There are several tooth-like protrusions on the lower jaw being vestigial teeth that can be released after biting something leaving sharp arrow like teeth behind. Salazzle's body has three pink markings, one on the chest, and the other two on the abdomen. Salazzle has a long, dark grey tail with a pink underside and two protrusions come out from the tail's base which can be used like hypodermic needles should a tail strike land allowing her to inject poison directly into an opponent's blood stream. She has hands and feet with five digits each similar to summons like Ma and Pa toad having a somewhat bipedal stance however when she moves she returns to all fours to move and run. She is roughly a meter long small enough to stand on a shoulder or cling to the body thus making travel easier.

She can move at twice the base speed of a Sage rank bio. Salazzle can use poison techniques releasing the poison from her vestigial fangs molding it with poison chakra and expelling it from the mouth allowing her to use any poison technique the user knows up to S rank. Or she can release poison techniques from her tail protuberances shooting the techniques outward or over her head.

Her poison is Samandarin a toxic substance produced by most Fire salamanders. It's effects are over-excitation of the muscles, restlessness, hypertension, rapid breathing, dilated pupils, muscle convulsions, respiratory paralysis, and eventually the poisoned person will faint. Once poisoned by this substance the first symptom is muscle convulsions and over-excitation of the muscles as well as restlessness causing the poisoned individual to twitch and stutter this happens the turn after the poison touched the skin. After two turns the lungs begin to shut down causing labored breathing causing the opponent to need to gasp taking deep breathes to merely obtain enough oxygen to breath as well as hypertension and rapid breathing. Finally after six turns of being poisoned the organs begin to shut down causing the poisoned individual to pass out, for the WSE this causes the individual's health to drop to zero. She is able to communicate with her summoner either verbally or mentally.
Note: Can only be summoned once lasting four turns


Approved: a few abilities were omitted and edits annotated in pink. Note that while most details with regards to its poison remain intact, there was concern with cancelling out bios' passive health regeneration as is. In short, it seemed as though a bio that was neither a med nin or Yang user could be out indefinitely, which was deemed too much. And if you really want a damage boost for poison, rework it and resubmit as an update.

( Kuchiyose no Jutsu: Salazzle ) - Summoning Technique: Salazzle
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Salazzle is a dark grey Fire salamander resembling a bipedal salamander. She has a thin dark grey body with a purple underside. Her head is dark grey with purple eyes and slit pupils reducing the amount of light that can enter into the eyes. There are several tooth-like protrusions on the lower jaw being vestigial teeth that can be released after biting something leaving sharp arrow like teeth behind. Salazzle's body has three pink markings, one on the chest, and the other two on the abdomen. Salazzle has a long, dark grey tail with a pink underside and two protrusions come out from the tail's base which can be used like hypodermic needles should a tail strike land allowing her to inject poison directly into an opponent's blood stream. She has hands and feet with five digits each similar to summons like Ma and Pa toad having a somewhat bipedal stance however when she moves she returns to all fours to move and run. She is roughly a meter long small enough to stand on a shoulder or cling to the body thus making travel easier.

She can move at twice the base speed of a Sage rank bio. Salazzle can use poison techniques releasing the poison from her vestigial fangs molding it with poison chakra and expelling it from the mouth allowing her to use any poison technique the user knows up to S rank. Or she can release poison techniques from her tail protuberances shooting the techniques outward or over her head. Once per turn, passively she is able to concentrate more chakra and poison into a technique increasing the chakra fond inside of the technique by ten and increasing the amount of Samandarin forced into it doubling the amount of poison used for the technique. This has the effect of increasing the damage by twenty, and if the technique is A rank or below it can up the rank of the technique as well. This ability can only be called on once per turn for a single poison technique and has a one turn cool down meaning she can only use it every other turn. She does this by producing her own toxin, Samandarin and forcing it into an standard technique compounding it's power and symptoms.

Her poison is Samandarin a toxic substance produced by most Fire salamanders. It's effects are over-excitation of the muscles, restlessness, hypertension, rapid breathing, dilated pupils, muscle convulsions, respiratory paralysis, and eventually the poisoned person will faint. Once poisoned by this substance the first symptom is muscle convulsions and over-excitation of the muscles as well as restlessness causing the poisoned individual to twitch and stutter this happens the turn after the poison touched the skin. After two turns the lungs begin to shut down causing labored breathing causing the opponent to need to gasp taking deep breathes to merely obtain enough oxygen to breath as well as hypertension and rapid breathing. Finally after six turns of being poisoned the organs begin to shut down causing the poisoned individual to pass out, for the WSE this causes the individual's health to drop to zero. She is able to communicate with her summoner either verbally or mentally.
Note: Can only be summoned once lasting four turns
 
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(Fuinjutsu: Subete no Chi ) - Sealing Technique: All Knowing Eye
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A consciousness trap technique made specifically to fight against Yamanaka, mind readers or mind probers where the user will place a seal upon the mind using the body and brain as a vessel. This seal is placed upon the uppermost portions of the mind and with it the user is able to starve off intrusions into the mind by creating a three-layered barrier the first layer surrounding the uppermost thoughts. This allows them to seal into the first layer trivial thoughts like "did I leave the stove on?" "what am I going to have for dinner tonight." "I wonder if my opponent knows he left a booger hanging out of his nose." these types of thoughts can be perceived by mind readers or probing techniques. Additionally, a song or lyric can be put into this area so that if they try to probe into the mind they are met with a catchy tune or jingle like an earworm. This trap is further refined against consciousness swapping or deep diving mind probing techniques as it literally traps the opponent's consciousness in the second layer of the seal quarantining it keeping it forever from returning to its body. It does this by placing the consciousness into a massive maze that is impossible to exit. This happens instead of the Mind Swapping technique swapping consciousnesses meaning the users own consciousness isn't touched during this exchange. This effect only happens for mind swappers and works for techniques up to S rank. Simply put this area is an ever-evolving maze with no entrance or exit changing with the user's own thoughts, walls growing and vanishing.
The final layer is special it literally ciphers and codes the user's real thoughts into a mess of several different ciphers and codes. These thoughts can only be deciphered by the user them-self and are ciphered and coded the moment they enter the mind allowing no time to actually read or understand them. The user does not need to decipher their thoughts though as they are able to perceive them normally only things from outside the mind, like individuals probing the mind will see or perceive these mental defenses. If the seal could be looked at it would appear to be a massive eye with a pupil an iris and a sclera this is because the area inside the mind isn't bound by space and time.
Note: Seal can be used in or before combat, and can only be used once per battle
Note: Can be placed upon a bio
 

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( Fuinjutsu: Sairentoarāmu ) - Sealing Arts: Silent Alarm
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 ( +3 to the caster when broken )
Damage: N/A ( 60 if an element is sealed away )
Description: A seal that does exactly what the name suggests creating a silent alarm when triggered. The user is able to place a seal upon a surface such as a weapon, a door, a window, a tree, or a circular area within range on the ground that has a five meter radius. This seal has an intuitive link to the creator through their chakra signature and their chakra supply itself similar to a shadow clone, and when broken has similar effects to the dispersal of a shadow clone as explained further in the technique. Until the seal is broken an alarm alerts the caster whenever a creature touches or enters the warded area. This is similar to techniques like (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique but doesn't require the user remain inside the area of the barrier or seal to know when it detects something. When the seal is placed, the caster can designate creatures that won't set off the alarm including but not limited to allies, summoning creatures, animals etc. This is a mental alarm alerting the creator when the seal is broken. When the seal breaks it will merely return ten percent of the chakra used to create the seal to the user along with all of the information of what has happened in the warded area including things that have entered the area or techniques that have been used. The seal breaks when the alarm is triggered to facilitate this action, and can even be accompanied by a barrage of sealed weapons or a substance such as ink, water, fire, or poison to combat the intruder. If done in this way the user must seal the substance with ( Han'you Fūin ) - Generic Sealing Technique beforehand, they can then create another link connecting the Kanji of that seal with the new Silent Alarm seal. What this means is when the alarm seal is triggered the released chakra will instantly activate the other seal as they become intertwined in a sort of "push" and "pull" relationship. Contrary to this if someone breaks the ( Han'you Fūin ) - Generic Sealing Technique seal to try and "disarm" the trap, the alarm seal is instantly triggered as well alerting the creator. The seal breaks when foreign chakra, natural energy from a person, or a heat signature not designated enters it's area of effect, but can also be set off by a change in pressure upon the seal from things like ( Hijutsu: Fūinjutsu Kai ) – Secret Technique: Sealing Release or a touch should the alarm try to be nullified. This action is passive and is the seal itself activating the trap meaning if the person who created the seal is nearby they could attack in tandem to it. The aim of this is to give the seal creator time to react to the intruder or even produce an offensive should they have the time. This seal can additionally be placed on weapons, or objects so that if someone tries to take an item from the user, be it a sword, a kunai, their ninja pouch etc the seal will activate alerting the creator and allowing for a trap to be sprung. If the creator is a medical-nin or an advanced fuinjutsu user they can place the seal on someone or their own body for use in either taijutsu or close quarters e.g. if someone hostile tries to touch the user the seal will break and the trap will spring.
Note: When initially using ( Han'you Fūin ) - Generic Sealing Technique to seal a substance a move is used, but the seal activates it passively afterward
Note: The user can place and have three alarm seals active but only two can be trap based


□ Declined. A lot better now, just define to what rank can be included in the seal, how much of that can be released and how. The colored portion exists in other techniques, unfortunately. The part of the creatures is a no, it'll be only linked to you. Not so sure about heat signature and changes in pressure as a way to utilize this, I'll be fine with foreign chakra and natural energy. I think that's all, this technique is hella long. □
( Fuinjutsu: Sairentoarāmu ) - Sealing Arts: Silent Alarm
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 ( +3 to the caster when broken )
Damage: N/A ( 60 if an element is sealed away )
Description: A seal that does exactly what the name suggests creating a silent alarm when triggered. The user is able to place a seal upon a surface such as a weapon, a door, a window, a tree, or a circular area within range on the ground that has a five meter radius. This seal has an intuitive link to the creator through their chakra signature and their chakra supply itself similar to a shadow clone, and when broken has similar effects to the dispersal of a shadow clone as explained further in the technique. Until the seal is broken an alarm alerts the caster whenever a creature touches or enters the warded area. This is similar to techniques like (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique but doesn't require the user remain inside the area of the barrier or seal to know when it detects something. This is a mental alarm alerting the creator when the seal is broken. When the seal breaks it will merely return ten percent of the chakra used to create the seal to the user along with all of the information of what has happened in the warded area including things that have entered the area or techniques that have been used. The seal breaks when the alarm is triggered to facilitate this action, and can even be accompanied by a barrage of sealed weapons or a substance such as ink, water, fire, or poison to combat the intruder. If done in this way the user must seal the substance with ( Han'you Fūin ) - Generic Sealing Technique beforehand, they can then create another link connecting the Kanji of that seal with the new Silent Alarm seal. What this means is when the alarm seal is triggered the released chakra will instantly activate the other seal as they become intertwined in a sort of "push" and "pull" relationship. Contrary to this if someone breaks the ( Han'you Fūin ) - Generic Sealing Technique seal to try and "disarm" the trap, the alarm seal is instantly triggered as well alerting the creator. The seal breaks when foreign chakra, natural energy from a person, or a touch should the alarm try to be nullified. This action is passive and is the seal itself activating the trap meaning if the person who created the seal is nearby they could attack in tandem to it. The aim of this is to give the seal creator time to react to the intruder or even produce an offensive should they have the time. Upon breaking the connected seal will release what was sealed inside of it in a large mass roughly the size of the Water Prison Technique releasing about an A ranks worth of the substance upon the person who broke the seal.
Note: When initially using ( Han'you Fūin ) - Generic Sealing Technique to seal a substance a move is used, but the seal activates it passively afterward
Note: The user can place and have three alarm seals active but only two can be trap based


New:

Meant to be a secondary personal summon compounded with the Apex Summoning Specialty.
[ ]

( Kuchiyose no Jutsu: Kirby ) - Summoning Technique: Kirby
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Kirby is a medium sized, round, pink, sea slug, with an insatiable appetite roughly a meter tall. More specifically he is a sea slug of the nudibranch family. A special trait of the nudibranch is their innate ability to re-purpose the cells of whatever creature they consume and prey upon. For example nudibranches in the real world are able to prey on and consume jellyfish such as the Box Jellyfish taking in their tentacles and cnidosac which are their stinging cells found inside the tentacles. The slug is then able to re-purpose these cells converting them into usable cells for their body and innately and deliberately taking the jellyfish's natural defense and making it it's own. Another example of this innate ability in action is the lettuce sea slug, they are able to consume algae and re-purpose their chloroplasts in a process called Kleptoplasty allowing them to photosynthesize an ability outside of it's normal repertoire. What this means is Kirby is able to literally consume other summoning creatures or animals and re-purpose potions of their body for himself. For example if he were to consume a bird he could obtain wings, if he were to consume a snake he could obtain defensive scales. The traits are limited by the contracted animal though or the animal species itself. Kirby gains only the physical traits and their associated boost(s) as per each each contracted animal's description. Consequently, the targeted summoning loses access to these abilities and thus, will be dispelled after it's usage. His stomach acid is so strong that is is able to consume just about anything including rocks, plastics, silicates and metals. An extension of this ability is his ability to literally consume S rank or below technique by sucking them into his body and absorbing the chakra similar to the Absorption Arm. This allows him to "eat" techniques S rank and below once per turn twice per battle with a two turn cool down working in the same way as the Absorption Arm. He gains no benefits or abilities from this. He is able to use and spray acid from his mouth through the ( Namekuji Ninpou: Zesshi Nensan ) Slug Arts: Tongue Tooth Sticky Acid or passively but the passive acid doesn't deal direct damage instead just causing free-form damage. Once per turn three times per battle he is able to passively funnel acid into a liquid based technique making that technique strong to earth release, solids, or metals. This is because the acid is laced into the technique in doing so it becomes diluted slightly but still has it's naturally corrosive abilities. This happens alongside the technique it is aiding, and increases the rank by one up to A rank, for S ranks it grants the technique ten damage. His final ability is the ability to use water release techniques the user knows up to S rank.
Note: Can only be summoned once lasting four turns
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( Fuinjutsu: Sairentoarāmu ) - Sealing Arts: Silent Alarm
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 ( +3 to the caster when broken )
Damage: N/A ( 60 if an element is sealed away )
Description: A seal that does exactly what the name suggests creating a silent alarm when triggered. The user is able to place a seal upon a surface such as a weapon, a door, a window, a tree, or a circular area within range on the ground that has a five meter radius. This seal has an intuitive link to the creator through their chakra signature and their chakra supply itself similar to a shadow clone, and when broken has similar effects to the dispersal of a shadow clone as explained further in the technique. Until the seal is broken an alarm alerts the caster whenever a creature touches or enters the warded area. This is similar to techniques like (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique but doesn't require the user remain inside the area of the barrier or seal to know when it detects something. When the seal is placed, the caster can designate creatures that won't set off the alarm including but not limited to allies, summoning creatures, animals etc. This is a mental alarm alerting the creator when the seal is broken. When the seal breaks it will merely return ten percent of the chakra used to create the seal to the user along with all of the information of what has happened in the warded area including things that have entered the area or techniques that have been used. The seal breaks when the alarm is triggered to facilitate this action, and can even be accompanied by a barrage of sealed weapons or a substance such as ink, water, fire, or poison to combat the intruder. If done in this way the user must seal the substance with ( Han'you Fūin ) - Generic Sealing Technique beforehand, they can then create another link connecting the Kanji of that seal with the new Silent Alarm seal. What this means is when the alarm seal is triggered the released chakra will instantly activate the other seal as they become intertwined in a sort of "push" and "pull" relationship. Contrary to this if someone breaks the ( Han'you Fūin ) - Generic Sealing Technique seal to try and "disarm" the trap, the alarm seal is instantly triggered as well alerting the creator. The seal breaks when foreign chakra, natural energy from a person, or a heat signature not designated enters it's area of effect, but can also be set off by a change in pressure upon the seal from things like ( Hijutsu: Fūinjutsu Kai ) – Secret Technique: Sealing Release or a touch should the alarm try to be nullified. This action is passive and is the seal itself activating the trap meaning if the person who created the seal is nearby they could attack in tandem to it. The aim of this is to give the seal creator time to react to the intruder or even produce an offensive should they have the time. This seal can additionally be placed on weapons, or objects so that if someone tries to take an item from the user, be it a sword, a kunai, their ninja pouch etc the seal will activate alerting the creator and allowing for a trap to be sprung. If the creator is a medical-nin or an advanced fuinjutsu user they can place the seal on someone or their own body for use in either taijutsu or close quarters e.g. if someone hostile tries to touch the user the seal will break and the trap will spring.
Note: When initially using ( Han'you Fūin ) - Generic Sealing Technique to seal a substance a move is used, but the seal activates it passively afterward
Note: The user can place and have three alarm seals active but only two can be trap based


□ Declined. A lot better now, just define to what rank can be included in the seal, how much of that can be released and how. The colored portion exists in other techniques, unfortunately. The part of the creatures is a no, it'll be only linked to you. Not so sure about heat signature and changes in pressure as a way to utilize this, I'll be fine with foreign chakra and natural energy. I think that's all, this technique is hella long. □
( Fuinjutsu: Sairentoarāmu ) - Sealing Arts: Silent Alarm
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 ( +3 to the caster when broken )
Damage: N/A ( 60 if an element is sealed away )
Description: A seal that does exactly what the name suggests creating a silent alarm when triggered. The user is able to place a seal upon a surface such as a weapon, a door, a window, a tree, or a circular area within range on the ground that has a five meter radius. This seal has an intuitive link to the creator through their chakra signature and their chakra supply itself similar to a shadow clone, and when broken has similar effects to the dispersal of a shadow clone as explained further in the technique. Until the seal is broken an alarm alerts the caster whenever a creature touches or enters the warded area. This is similar to techniques like (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique but doesn't require the user remain inside the area of the barrier or seal to know when it detects something. This is a mental alarm alerting the creator when the seal is broken. When the seal breaks it will merely return ten percent of the chakra used to create the seal to the user along with all of the information of what has happened in the warded area including things that have entered the area or techniques that have been used. The seal breaks when the alarm is triggered to facilitate this action, and can even be accompanied by a barrage of sealed weapons or a substance such as ink, water, fire, or poison to combat the intruder. If done in this way the user must seal the substance with ( Han'you Fūin ) - Generic Sealing Technique beforehand, they can then create another link connecting the Kanji of that seal with the new Silent Alarm seal. What this means is when the alarm seal is triggered the released chakra will instantly activate the other seal as they become intertwined in a sort of "push" and "pull" relationship. Contrary to this if someone breaks the ( Han'you Fūin ) - Generic Sealing Technique seal to try and "disarm" the trap, the alarm seal is instantly triggered as well alerting the creator. The seal breaks when foreign chakra, natural energy from a person, or a touch should the alarm try to be nullified. This action is passive and is the seal itself activating the trap meaning if the person who created the seal is nearby they could attack in tandem to it. The aim of this is to give the seal creator time to react to the intruder or even produce an offensive should they have the time. Upon breaking the connected seal will release what was sealed inside of it in a large mass roughly the size of the Water Prison Technique in a forward torrent releasing an A ranks worth of the substance upon the person who broke the seal.
Note: When initially using ( Han'you Fūin ) - Generic Sealing Technique to seal a substance a move is used, but the seal activates it passively afterward
Note: The user can place and have three alarm seals active but only two can be trap based


( Hāremu to Buromo ) - The Harem and the Brood
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will lift their hand summoning numerous salamanders from their sleeves or they will create a summoning portal somewhere in short range of them to accomplish this effect. As the salamanders are summoned they are thrown forward through the momentum of the summoning similar to how snakes summoned through snake ninjutsu are able to rush out from the sleeves to attack. These salamander rush forward in the form of a moderately sized wiggling mass of salamanders accompanied by liquid poison that is being excreted by their bodies to create a thick gelatinous protective film of poison surrounding the salamander like their natural mucuous defense. These salamander can bite and tear at their opponent as well as poison someone merely through touch. This protective film will take on a jutsu before the salamanders do themselves allowing for the S rank film of liquid poison to collide with a technique allowing the salamanders to continue on after the damage is negated. This poison has the same effects as Ibuse's poison, unless another specific type of salamander toxin is summoned in it's place but that toxin must be something a contracted salamander can produce and that can be referenced to. After this initial clash the salamander can survive sixty additional damage or an A rank and still attack however more then this will kill them.

Alternatively instead of summoning forth mature salamander the user can instead summon forth salamander still in their larvae state before maturing. These appear as slimy balls of a toxic substance with a small tad-pool like creature in their center. These baby salamander are special due to the toxic embryonic fluid that surrounds them. It is fundamentally the same as the poison used in (Dokuton: Dokugakure Kiri no Jutsu) - Dokuton: Hidden Poison Mist Technique instead being in a liquid state. Usually larvae would need nutrition provided to them through their embryonic fluid but this special toxin/excretion bypasses that natural limitation by causing the slime-like gel to instantly and abruptly draw in chakra from others or ninjutsu providing it directly to the baby salamanders. This is able to steal away twenty chakra per turn from an opponent or ten chakra directly from a technique the gel is colliding with either weakening the opponent or weakening their technique by ten chakra and one rank ( twenty damage ) up to forbidden rank. These baby salamander are then provided with this chakra and are able to mature rapidly the moment the chakra is taken in maturing to full growth in seconds. This means that instead of being harmed by the technique that clashed with the fluid, they are strengthened by it allowing them to in theory, if the damage is appropriate survive through a clash and continue to strike the opponent directly in the same manner as the above mentioned mature salamander. These salamander after being grown to maturity can survive through up to sixty damage or an A rank and still attack afterwards. Anything higher than this will kill them.
Note: Can only be used three times per battle with baby salamander being summoned twice
Note: The gel-like toxin cannot be controlled by the summoner but can be controlled by a salamander

□ Pending. Leaving for Pekoms. □


Declined: the film plus inherent durability is too much and no, the gel-like toxin will not be controlled by them like this.

( Hāremu to Buromo ) - The Harem and the Brood
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will lift their hand summoning numerous salamanders from their sleeves or they will create a summoning portal somewhere in short range of them to accomplish this effect. As the salamanders are summoned they are thrown forward through the momentum of the summoning similar to how snakes summoned through snake ninjutsu are able to rush out from the sleeves to attack. These salamander rush forward in the form of a moderately sized wiggling mass of salamanders accompanied by liquid poison that is being excreted by their bodies to create a thick gelatinous protective film of poison surrounding the salamander like their natural mucuous defense. These salamander can bite and tear at their opponent as well as poison someone merely through touch. This protective film will take on a jutsu before the salamanders do themselves allowing for the S rank film of liquid poison to collide with a technique allowing the salamanders to continue on after the damage is negated. This poison has the same effects as Ibuse's poison, unless another specific type of salamander toxin is summoned in it's place but that toxin must be something a contracted salamander can produce and that can be referenced to.
Alternatively instead of summoning forth mature salamander the user can instead summon forth salamander still in their larvae state before maturing. These appear as slimy balls of a toxic substance with a small tad-pool like creature in their center. These baby salamander are special due to the toxic embryonic fluid that surrounds them. It is fundamentally the same as the poison used in (Dokuton: Dokugakure Kiri no Jutsu) - Dokuton: Hidden Poison Mist Technique instead being in a liquid state. Usually larvae would need nutrition provided to them through their embryonic fluid but this special toxin/excretion bypasses that natural limitation by causing the slime-like gel to instantly and abruptly draw in chakra from others or ninjutsu providing it directly to the baby salamanders. This is able to steal away twenty chakra per turn from an opponent or ten chakra directly from a technique the gel is colliding with either weakening the opponent or weakening their technique by ten chakra and one rank ( twenty damage ) up to forbidden rank. These baby salamander are then provided with this chakra and are able to mature rapidly the moment the chakra is taken in maturing to full growth in seconds. This means that instead of being harmed by the technique that clashed with the fluid, they are strengthened by it allowing them to in theory, if the damage is appropriate survive through a clash and continue to strike the opponent directly in the same manner as the above mentioned mature salamander.
Note: Can only be used three times per battle with baby salamander being summoned twice


( Kuchiyose no Jutsu: Salazzle ) - Summoning Technique: Salazzle
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Salazzle is a dark grey Fire salamander resembling a bipedal salamander. She has a thin dark grey body with a purple underside. Her head is dark grey with purple eyes and slit pupils reducing the amount of light that can enter into the eyes. There are several tooth-like protrusions on the lower jaw being vestigial teeth that can be released after biting something leaving sharp arrow like teeth behind. Salazzle's body has three pink markings, one on the chest, and the other two on the abdomen. Salazzle has a long, dark grey tail with a pink underside and two protrusions come out from the tail's base which can be used like hypodermic needles should a tail strike land allowing her to inject poison directly into an opponent's blood stream. She has hands and feet with five digits each similar to summons like Ma and Pa toad having a somewhat bipedal stance however when she moves she returns to all fours to move and run. She is roughly a meter long small enough to stand on a shoulder or cling to the body thus making travel easier.

She can move at twice the base speed of a Sage rank bio. Salazzle can use poison techniques releasing the poison from her vestigial fangs molding it with poison chakra and expelling it from the mouth allowing her to use any poison technique the user knows up to S rank. Or she can release poison techniques from her tail protuberances shooting the techniques outward or over her head. [b]Once every three turns, passively she is able to concentrate more chakra and poison into a technique increasing the chakra found inside of the technique by ten and increasing the amount of Samandarin forced into it increasing the amount of poison used for the technique. This has the effect of increasing the damage by twenty and can up the rank of the technique as well (both apply to only A-ranks and below). This ability has a three-turn cooldown and works for a single poison technique that she herself uses. She does this by producing her own toxin, Samandarin and forcing it into a standard poison technique compounding it's power and symptoms with the Samandarin. This happens in the same timeframe as the technique it is being used for.[/b]

Her poison is Samandarin a toxic substance produced by most Fire salamanders. It's effects are over-excitation of the muscles, restlessness, hypertension, rapid breathing, dilated pupils, muscle convulsions, respiratory paralysis, and eventually the poisoned person will faint. Once poisoned by this substance the first symptom is muscle convulsions and over-excitation of the muscles as well as restlessness causing the poisoned individual to twitch and stutter this happens the turn after the poison touched the skin. After two turns the lungs begin to shut down causing labored breathing causing the opponent to need to gasp taking deep breathes to merely obtain enough oxygen to breath as well as hypertension and rapid breathing. Finally after six turns of being poisoned the organs begin to shut down causing the poisoned individual to pass out, for the WSE this causes the individual's health to drop to zero. She is able to communicate with her summoner either verbally or mentally.
Note: Can only be summoned once lasting four turns

□ Pending. Leaving for Pekoms. □


Update Approved: forgot this was a personal summoning but "once per turn" for the boost isn't happening.

( Kuchiyose no Jutsu: Salazzle ) - Summoning Technique: Salazzle
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Salazzle is a dark grey Fire salamander resembling a bipedal salamander. She has a thin dark grey body with a purple underside. Her head is dark grey with purple eyes and slit pupils reducing the amount of light that can enter into the eyes. There are several tooth-like protrusions on the lower jaw being vestigial teeth that can be released after biting something leaving sharp arrow like teeth behind. Salazzle's body has three pink markings, one on the chest, and the other two on the abdomen. Salazzle has a long, dark grey tail with a pink underside and two protrusions come out from the tail's base which can be used like hypodermic needles should a tail strike land allowing her to inject poison directly into an opponent's blood stream. She has hands and feet with five digits each similar to summons like Ma and Pa toad having a somewhat bipedal stance however when she moves she returns to all fours to move and run. She is roughly a meter long small enough to stand on a shoulder or cling to the body thus making travel easier.

She can move at twice the base speed of a Sage rank bio. Salazzle can use poison techniques releasing the poison from her vestigial fangs molding it with poison chakra and expelling it from the mouth allowing her to use any poison technique the user knows up to S rank. Or she can release poison techniques from her tail protuberances shooting the techniques outward or over her head. Once every three turns, passively she is able to concentrate more chakra and poison into a technique increasing the chakra found inside of the technique by ten and increasing the amount of Samandarin forced into it increasing the amount of poison used for the technique. This has the effect of increasing the damage by twenty and can up the rank of the technique as well (both apply to only A-ranks and below) however, it can grant S ranks ten additional damage. This ability has a three-turn cooldown and works for a single poison technique that she herself uses. She does this by producing her own toxin, Samandarin and forcing it into a standard poison technique compounding it's power and symptoms with the Samandarin. This happens in the same timeframe as the technique it is being used for.

Her poison is Samandarin a toxic substance produced by most Fire salamanders. It's effects are over-excitation of the muscles, restlessness, hypertension, rapid breathing, dilated pupils, muscle convulsions, respiratory paralysis, and eventually the poisoned person will faint. Once poisoned by this substance the first symptom is muscle convulsions and over-excitation of the muscles as well as restlessness causing the poisoned individual to twitch and stutter this happens the turn after the poison touched the skin. After two turns the lungs begin to shut down causing labored breathing causing the opponent to need to gasp taking deep breathes to merely obtain enough oxygen to breath as well as hypertension and rapid breathing. Finally after six turns of being poisoned the organs begin to shut down causing the poisoned individual to pass out, for the WSE this causes the individual's health to drop to zero. She is able to communicate with her summoner either verbally or mentally.
Note: Can only be summoned once lasting four turns


Meant to be a secondary personal summon compounded with the Apex Summoning Specialty when I update my bio.
[ ]

( Kuchiyose no Jutsu: Kirby ) - Summoning Technique: Kirby
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Kirby is a medium sized, round, pink, sea slug, with an insatiable appetite roughly a meter tall. More specifically he is a sea slug of the nudibranch family. A special trait of the nudibranch is their innate ability to re-purpose the cells of whatever creature they consume and prey upon. For example nudibranches in the real world are able to prey on and consume jellyfish such as the Box Jellyfish taking in their tentacles and cnidosac which are their stinging cells found inside the tentacles. The slug is then able to re-purpose these cells converting them into usable cells for their body and innately and deliberately taking the jellyfish's natural defense and making it it's own. Another example of this innate ability in action is the lettuce sea slug, they are able to consume algae and re-purpose their chloroplasts in a process called Kleptoplasty allowing them to photosynthesize an ability outside of it's normal repertoire. What this means is Kirby is able to literally consume portions of another summoning creature or an animals and re-purpose potions of their body for himself. For example if he were to consume a bird's wings he could obtain wings temporarily, if he were to consume a snake he could obtain defensive scales temporarily. The traits are limited by the contracted animal though. Kirby gains only the physical traits and their associated boost(s) as per each contracted animal's description the traits only lasting two turns. This can only be done twice, with a four turn cool-down period. Consequently, the targeted summoning loses access to these abilities and thus, will be dispelled after it's usage. His stomach acid is so strong that it is able to consume just about anything including bones, rocks and earth, plastics, silicates and metals. An extension of this ability is his ability to literally consume S rank or below technique by sucking them into his body and absorbing the chakra similar to the Absorption Arm technology. This allows him to "eat" a technique of S rank or below once per turn, twice per battle with a three turn cool down working in the same way as the Absorption Arm technology. He gains no benefits or abilities from this variation of the ability. He is able to use and spray acid from his mouth through the ( Namekuji Ninpou: Zesshi Nensan ) Slug Arts: Tongue Tooth Sticky Acid technique or passively but the passive acid doesn't deal direct damage instead just causing free-form damage. An extenton of this is once per turn three times per battle with a two turn cool down he is able to passively funnel acid into a liquid based technique making that technique strong to earth release, solids, or metals. This is because the acid is laced into the technique in doing so it becomes diluted slightly but still has it's naturally corrosive abilities. This happens alongside the technique it is aiding, and increases the rank by one up to A rank, for S ranks it grants the technique ten damage. His final ability is the ability to use water release techniques the user knows up to S rank.
Note: Can only be summoned once lasting four turns





(Fuinjutsu: Subete no Chi ) - Sealing Technique: All Knowing Eye
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A consciousness trap technique made specifically to fight against Yamanaka, mind readers or mind probers where the user will place a seal upon the mind using the body and brain as a vessel. This seal is placed upon the uppermost portions of the mind and with it the user is able to stave off intrusions into the mind by creating a three-layered barrier; the first layer surrounding the uppermost thoughts. This allows them to seal into the first layer trivial thoughts like "did I leave the stove on?" "what am I going to have for dinner tonight." "I wonder if my opponent knows they really need to clear their nose." these types of thoughts can be perceived by mind readers or probing techniques. Additionally, a song or lyric can be put into this area so that if they try to probe into the mind they are met with a catchy tune or jingle like an ear-worm. This trap is further refined against consciousness swapping or deep diving mind probing techniques as it literally traps the opponent's consciousness in the second layer of the seal quarantining it keeping it forever from returning to its body. It does this by placing the consciousness into a massive maze that is impossible to exit. This happens instead of the Mind Swapping technique swapping consciousnesses meaning the users own consciousness isn't touched during this exchange. This effect only happens for mind swappers and works for techniques up to S rank. Simply put this area is an ever-evolving maze with no entrance or exit changing with the user's own thoughts, walls growing and vanishing.
The final layer is special it literally ciphers and codes the user's real thoughts into a mess of several different ciphers and codes. These thoughts can only be deciphered by the user them-self and are ciphered and coded the moment they enter the mind allowing no time to actually read or understand them. The user does not need to decipher their thoughts though as they are able to perceive them normally only things from outside the mind, like individuals probing the mind will see or perceive these mental defences. If the seal could be looked at it would appear to be a massive eye with a pupil an iris and a sclera this is because the area inside the mind isn't bound by space and time.
Notes:
-Seal can be used in or before combat, and can only be used once per battle
-Can be placed upon a bio


□ Declined. This technique sounds eerily similar to something I have seen before, but I will try and find that. I'm not against the creation of a barrier against mental techniques, but it would have to be restricted better. It would not be able to permanently trap a Yamanaka's consciousness, and needs some more defining to be between good enough and useful, but not overpowered and ambiguous. □
(Fuinjutsu: Subete no Chi ) - Sealing Technique: All Knowing Eye
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A consciousness trap technique made specifically to fight against Yamanaka, mind readers or mind probers where the user will place a seal upon the mind using the body and brain as a vessel. This seal is placed upon the uppermost portions of the mind and with it the user is able to stave off intrusions into the mind by creating a three-layered barrier; the first layer surrounding the uppermost thoughts. This allows them to seal into the first layer trivial thoughts like "did I leave the stove on?" "what am I going to have for dinner tonight." "I wonder if my opponent knows they really need to clear their nose." these types of thoughts can be perceived by mind readers or probing techniques. Additionally, a song or lyric can be put into this area so that if they try to probe into the mind they are met with a catchy tune or jingle like an ear-worm. This trap is further refined against consciousness swapping or deep diving mind probing techniques as it literally traps the opponent's consciousness in the second layer of the seal quarantining it keeping it from returning to its body for one turn. It does this by placing the consciousness into a massive maze that is hard to navigate. This happens instead of the Mind Swapping technique swapping consciousnesses meaning the users own consciousness isn't touched during this exchange. This effect only happens for mind swappers and works for techniques up to S rank.
The final layer is special it literally ciphers and codes the user's real thoughts into a mess of several different ciphers and codes. These thoughts can only be deciphered by the user them-self and are ciphered and coded the moment they enter the mind allowing no time to actually read or understand them. The user does not need to decipher their thoughts though as they are able to perceive them normally only things from outside the mind, like individuals probing the mind will see or perceive these mental defenses. If the seal could be looked at it would appear to be a massive eye with a pupil an iris and a sclera this is because the area inside the mind isn't bound by space and time.
Notes:
-Seal can be used in or before combat, and can only be used once per battle
-Can be placed upon a bio





Artifact:

( Sekinetsu ) – The Red Fever
Type: Artifact
Rank: S
Range: Short
Chakra: N/A
Damage: N/A ( +1 Rank Poison )
Description: A small vial traditionally worn around the neck in the form of a small charm-like locket in remembrance of the lives lost; the substance found inside of the vial is a sample from the the great influenza breakout of Year 659 to around Year 660. It is a crimson liquid thick and dense like blood congealed inside of the vial in a sickly paste-like consistency. The Red Fever was first detected in Keishi, but quickly spread to the surrounding countryside, including the many army units camped in fortifications along the Freehold’s northern border. The disease killed nearly half of Keishi’s urban population and decimated the Hanguri army; nearly a third of its enlisted men expired from the disease during its 18-month rampage. It is fashioned out of an indestructible glass vial the liquid inside being a small, stable, viral sample of the Red Fever that augments the user’s poison manipulation skills. All poison techniques of the user’s are strengthened by one rank, up to A-Rank. S-Rank and above techniques are augmented by an additional 10 damage. Once every four turns the user can further manipulate their poison techniques through an infusion of the viral based poison from the ring, granting them the ability to shift the innate form and state of the poison into another. For example they are able to turn a liquid poison technique into a gas or a gas one into a liquid; meaning they are able to vaporize or condense the poison without losing any of it's strength. Due to this innate control of the substance they are able to change the strengths and weaknesses of their poison techniques passively and in the same time frame as another technique.
 
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( Dokuton: Shi no Jutsu ) - Poison Release: The Art of Dying
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A ( damage of the original technique that was altered )
Description: While using another poison technique in the same timeframe as that technique the user forces more poison chakra into it to alter it further to impart a deceptive and unusual property upon the technique. Once the altered technique clashes with another technique or is nullified it begins to evaporate if liquid or rise into the sky if it is gaseous. This is where the extra chakra comes into play because usually when a technique is infused with excess chakra it is used to empower the technique however this goes beyond that instead of empowering the other technique this one aims to reform and rebuild the lost technique. As the initial altered technique dies off the fumes of poison stagnate in the air high above the battlefield where they begin to condense into numerous liquid drops similar to rain, as well as solidify into poisonous dust-like ash similar to the dust in Poison Creation. Upon the next turn of combat this poison passively begins to fall to the ground similar to radioactive fallout, similar in it's means of delivery, not in it's properties. This poison covers the entire battlefield in a layer of poisonous ash as well as a layer of toxic condensation that poisons anyone excluding the user. This technique does all of this by taking hold of the leftover chakra and energy from the initial technique it altered and along with the extra chakra that was pumped into it through this technique it allows for the last technique to be reborn in a new form. This makes for a rather deceptive way to poison someone as they may not expect this to happen the turn after a clash and could be caught off guard by it. The poison itself causes severe itching the turn it makes contact with skin creating blisters and sores on any flesh touched. Then it causes dizziness, headaches and blurry vision the turn after exposure reducing the poisoned individuals reactions by two ranks. If the initial technique used a custom poison or a specific poison the poison also has all of those effects.
Note: Can only be used twice per battle and only on S rank or below poison techniques
Note: Can only be taught by Xicer


Declined: while the general concept behind this CJ is indeed feasible, it still needs to be more plausible. Some hypothetical clashing of jutsu would dictate that the entirety of your initial move is gone, and so this particular CJ simply cannot always function. In short, reduce the possible damage and ensure that this only functions when logically some gaseous remains would still be present.

( Dokuton: Shi no Jutsu ) - Poison Release: The Art of Dying
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A ( damage of the original technique that was altered )
Description: While using another poison technique in the same timeframe as that technique the user forces more poison chakra into it to alter it further to impart a deceptive and unusual property upon the technique. Once the altered technique clashes with another technique or is nullified it begins to evaporate if liquid or rise into the sky if it is gaseous. This is where the extra chakra comes into play because usually when a technique is infused with excess chakra it is used to empower the technique however this goes beyond that instead of empowering the other technique this one aims to reform and rebuild the lost technique. As the initial altered technique dies off the extra, excess chakra left over from the clash stagnates in the air high above the battlefield where the chakra begins to proliferate any small amount of poison into a large amount of poison. This can be the tiniest fraction of poison, such as the remainder left from a liquid poison technique clashing with a fire technique, or a gaseous poison technique clashing with a lightning technique. This proliferated poison condenses into numerous liquid drops similar to rain, as well as solidify into poisonous dust-like ash similar to the dust in Poison Creation. Upon the next turn of combat this poison passively begins to fall to the ground similar to radioactive fallout, similar in it's means of delivery, not in it's properties. This poison covers the entire battlefield in a layer of poisonous ash as well as a layer of toxic condensation that poisons anyone excluding the user. This technique does all of this by taking hold of the leftover chakra and energy from the initial technique it altered and along with the extra chakra that was pumped into it through this technique it allows for the last technique to be reborn in a new form. This makes for a rather deceptive way to poison someone as they may not expect this to happen the turn after a clash and could be caught off guard by it. The poison itself causes severe itching the turn it makes contact with skin creating blisters and sores on any flesh touched. Then it causes dizziness, headaches and blurry vision the turn after exposure reducing the poisoned individuals reactions by two ranks. If the initial technique used a custom poison or a specific poison the poison also has all of those effects. This technique acts more upon the chakra inside of the altered technique than it's damage. Meaning that the extra, excess chakra is the reason why the technique can reform not exactly because of having more damage or more destructive potential. When this technique alters another poison techique thirty chakra is forced into the technique meaning the technique if an A rank will have sixty chakra or if an S rank will have seventy chakra. So even when the technique clashes with a stronger technique there will usually always be some trace chakra left over meaning that the only way to nullify this property is to somehow nullify all of the chakra in the orginal technique either by causing more chakra to clash with and over power the chakra found in the technique or to absorb it in some way.
Note: Can only be used twice per battle and only on S rank or below poison techniques
Note: Can only be taught by Xicer


( Dokuton: Naibu kōsō) - Poison Release: Internal Conflict
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -20 to the opponent per turn ) ( -10 to an opposing technique )
Damage: N/A
Description: The user concentrates poison chakra into and through their feet while taking a step releasing the pulse of poison chakra out through the surface they are standing upon. This intense rush of poison creates a thick layer of liquid poison upon the ground or in the case of water upon the top layer of water with properties the exact same as (Dokuton: Dokugakure Kiri no Jutsu) - Dokuton: Hidden Poison Mist Technique and in consistency it is sticky and viscous like glue binding anyone effected by it to the surface they're standing upon. This allows the user to either prep the technique beforehand in anticipation of an event layering the ground in poison or to use it in the middle of battle to create a ulterior way of poisoning someone. Since the layer is very thin it can be hard to notice more akin to condensation or moisture than a mass of poison. A custom poison can be copied similar to the above mentioned technique allowing the user to compound the usefulness of the technique. However it doesn't deal damage on it's own like some other poisons making it good for a delivery system and nothing else as it doesn't have an offensive application.
Due to it's chakra draining nature this technique can be used alongside another poison technique in the same timeframe by channeling the chakra through the hands or simply into the other technique. This has the effect of causing the altered technique itself to partially absorb the chakra of the other technique as it clashes with it. This can reduce the rank of the opposing technique by one rank up to S rank stealing away ten chakra, for anything above S rank power it reduces the technique by ten chakra reducing it by twenty damage. This process takes precedence over the clashing of the techniques themselves with this deduction happening first followed immediately by the poison technique and it's opposing technique clashing as they naturally would but with the opposing technique weakened and the poison technique unaffected. This ability can be the deciding factor on whether the poison technique overpowers, or neutralizes the opposing technique due to this fact.
Note: The debuffing ability can only happen twice per battle with a two turn cool down
Note: Can only be taught by Xicer


Declined: to start, this CJ reads like it has two very distinct methods of use which should instead be limited to only one. Whether or not it'll be useable in the same timeframe as another jutsu will be contingent upon the wording. Also, be more consistent with the chakra absorption part; if some clashing jutsu are expected to lose chakra and/or damage, that should not vary based on rank.

( Dokuton: Naibu kōsō) - Poison Release: Internal Conflict
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -20 to the opponent per turn ) ( -10 to an opposing technique )
Damage: N/A
Description: This technique revolves heavily around a poison with properties the exact same as (Dokuton: Dokugakure Kiri no Jutsu) - Dokuton: Hidden Poison Mist Technique and in consistency it is sticky and viscous like glue binding in place anyone struck by a technique infused with it. A custom poison can be copied similar to the above mentioned technique allowing the user to compound the usefulness of the technique. However it doesn't deal damage on it's own like some other poisons.
Due to it's chakra draining nature this technique can be used alongside another poison technique in the same timeframe by channeling the chakra through the hands or simply into the other technique compounding the properies of the altered technique imbuing the sticky, chakra draining properities of the poison onto and into another technique. This has the effect of causing the altered technique itself to partially absorb the chakra of the other technique as it clashes with it. This can reduce the rank of the opposing technique by one rank stealing away ten chakra and therefor twenty damage. This process takes precedence over the clashing of the techniques themselves with this deduction happening first followed immediately by the poison technique and it's opposing technique clashing as they naturally would but with the opposing technique weakened and the poison technique unaffected. This ability can be the deciding factor on whether the poison technique overpowers, or neutralizes the opposing technique due to this fact.
Note: The debuffing ability can only happen twice per battle with a two turn cool down
Note: Can only be taught by Xicer


(Dokuton: Feru no Ame) - Poison Release: Rain of Fel
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 ( 10 per turn )
Damage: 80 ( 20 per turn )
Description: The user sends subtle substances into the sky through the release of poison chakra creating toxic green clouds high in the sky far above the battlefield. This poison chakra condenses into a sickly, sticky, green liquid that begins to drop down upon the ground like natural rain fall. It is similar in regards to (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique however it has the potential to poison anyone it touches besides the user seeping into skin and clothes clinging to clothes and cloth soaking them congealing into a slime-like gel that sticks to people and objects. This gel increases the weight of the opponent doubling it reducing their speed by three ranks for as long as the substance stays on their body. This isn't an effect of the poison itself merely it's weight and can be negated by removing the sticky poison and stopping it from clinging to the body. This poison rain is a natural skin irritant, and will cause growing welts, hives, blisters and burns as it makes contact with flesh eroding and killing skin cells causing cell necrosis. It can cause wounds similar to second to third degree burns melting flesh and muscle causing an intense burning sensation on the body. The poison also lands upon the ground creating puddles of liquid poison all throughout the field allowing them to be used as sources for the user. These effects do not harm the user. With a single hand seal the user can solidify the rain into blade like constructs slicing and cutting at anything it makes contact with allowing it to enter an opponent's body with the potential to force itself into open wounds.
Note: Can only be used twice per battle and the poison rain can last four turns
Note: Can only be taught by Xicer


Declined: this CJ should have turn-by-turn details with regards to the effects of the poison.

(Dokuton: Feru no Ame) - Poison Release: Rain of Fel
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 ( 10 per turn )
Damage: 80 ( 20 per turn )
Description: The user sends subtle substances into the sky through the release of poison chakra creating toxic green clouds high in the sky far above the battlefield. This poison chakra condenses into a sickly, sticky, green liquid that begins to drop down upon the ground like natural rain fall. It is similar in regards to (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique however it has the potential to poison anyone it touches besides the user seeping into skin and clothes clinging to clothes and cloth soaking them congealing into a slime-like gel that sticks to people and objects. This gel increases the weight of the opponent doubling it reducing their speed by three ranks for as long as the substance stays on their body. This isn't an effect of the poison itself merely it's weight and can be negated by removing the sticky poison and stopping it from clinging to the body. This poison rain is a natural skin irritant, and will cause growing welts, hives, blisters and burns as it makes contact with flesh eroding and killing skin cells causing cell necrosis. This happenes as soon as the substance touches flesh, happening the turn a person is poisoned through skin contact. It can cause wounds similar to second to third degree burns melting flesh and muscle causing an intense burning sensation on the body. This takes a full turn to take effect happening the turn after being poisoned. The poison also lands upon the ground creating puddles of liquid poison all throughout the field allowing them to be used as sources for the user. These effects do not harm the user. With a single hand seal the user can solidify the rain into blade like constructs slicing and cutting at anything it makes contact with allowing it to enter an opponent's body with the potential to force itself into open wounds.
Note: Can only be used twice per battle and the poison rain can last four turns
Note: Can only be taught by Xicer





( Dokuton/Katon: Morotofu ) - Poison Release/Fire Release: Molotov
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: When another technique begins to absorb chakra from a poison technique either to weaken it or to completely nuliffy it the user is able to cause a wave of chakra to pulse through the substance increasting it's volatility. In unison to this decisive action they proliferate any remaining poison causing whatever is left to double in size, and amount similar to proliferating a small sample of poison into a massive one via Poison Creation. This quickly creates an instability inside the substance itself as the poison is manipulated to react very violently to being absorbed causing the poison to become extremely explosive in nature causing a cascading explosion of poison with an intense flammable nature that is immediately lit ablaze by the chakra that is pulsed through the technique. This creates a bright flash of light as the poison and fire commingle being bright enough to blind anyone within short range of the explosion. The explosive force is enough to cause parts of the body to be destroyed similar to the damage created by techniques that use or exploit explosive tags. Additionally any firey-poison that then goes on to make contact with the opponent is able to create second to third degree burns melting flesh, clothes, and causing significant damage. The technique doesn't impart any internal effects upon another poison, only the volitile, explosive nature thus it relies on the effects of the technique it is altering.
Note: Can only be used twice per battle




( Kuchiyose no Jutsu: Kirby ) - Summoning Technique: Kirby
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Kirby is a medium sized, round, pink, sea slug, with an insatiable appetite roughly a meter tall. More specifically he is a sea slug of the nudibranch family. A special trait of the nudibranch is their innate ability to re-purpose the cells of whatever creature they consume and prey upon. For example nudibranches in the real world are able to prey on and consume jellyfish such as the Box Jellyfish taking in their tentacles and cnidosac which are their stinging cells found inside the tentacles. The slug is then able to re-purpose these cells converting them into usable cells for their body and innately and deliberately taking the jellyfish's natural defense and making it it's own. Another example of this innate ability in action is the lettuce sea slug, they are able to consume algae and re-purpose their chloroplasts in a process called Kleptoplasty allowing them to photosynthesize an ability outside of it's normal repertoire. What this means is Kirby is able to literally consume portions of another summoning creature or an animal and re-purpose potions of their body for himself. For example if he were to consume a bird's wings he could obtain wings temporarily, if he were to consume a snake he could obtain defensive scales temporarily. The traits are limited by the contracted animal though. Kirby gains only the physical traits and their associated boost(s) as per each contracted animal's description the traits only lasting two turns. This can only be done twice, with a four turn cool-down period. Consequently, the targeted summoning loses access to these abilities and thus, will be dispelled after it's usage. His stomach acid is so strong that it is able to consume just about anything including bones, rocks and earth, plastics, silicates and metals. An extension of this ability is his ability to literally consume S rank or below technique by sucking them into his body and absorbing the chakra similar to the Absorption Arm technology. This allows him to "eat" a technique of S rank or below once per turn, twice per battle with a three turn cool down working in the same way as the Absorption Arm technology. He gains no benefits or abilities from this variation of the ability. He is able to use and spray acid from his mouth through the ( Namekuji Ninpou: Zesshi Nensan ) Slug Arts: Tongue Tooth Sticky Acid technique or passively but the passive acid doesn't deal direct damage instead just causing free-form damage. An extenton of this is once per turn three times per battle with a two turn cool down he is able to passively funnel acid into a liquid based technique making that technique strong to earth release, solids, or metals. This is because the acid is laced into the technique in doing so it becomes diluted slightly but still has it's naturally corrosive abilities. This happens alongside the technique it is aiding, and increases the rank by one up to A rank, for S ranks it grants the technique ten damage. His final ability is the ability to use water release techniques the user knows up to S rank.
Note: Can only be summoned once lasting four turns

□ All Pending. Leaving for Pekoms. □


Declined: while nudibranchs do seem to be able to feed on hydrozoids and thereafter store the hydrozoids' nematocysts (stinging cells) in the dorsal body wall, such a process occupies a niche in the grand scheme of things. To have that intrinsic capacity to take in nematocysts (and plant cells) then proceed to extrapolate said ability to all cells is far too much of a leap in ability. At best, this sea slug could have the capacity to retain the poisons of its target and secrete them as a defense. Moving on, the slug isn't going to be permitted to consume any and all S-rank moves. Also, to , slug acid is weak to all elements and ergo, will not be able to boost liquids—chiefly Water—so as to be strong against elements like Earth.

( Kuchiyose no Jutsu: Kirby ) - Summoning Technique: Kirby
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Kirby is a medium sized, round, pink, sea slug, with an insatiable appetite roughly a meter tall. More specifically he is a sea slug of the nudibranch family. A special trait of the nudibranch is their innate ability to re-purpose the cells of whatever creature they consume and prey upon. For example nudibranches in the real world are able to prey on and consume jellyfish such as the Box Jellyfish taking in their tentacles and cnidosac which are their stinging cells found inside the tentacles. The slug is then able to re-purpose these cells converting them into usable cells for their body and innately and deliberately taking the jellyfish's natural defense and making it it's own. Another example of this innate ability in action is the lettuce sea slug, they are able to consume algae and re-purpose their chloroplasts in a process called Kleptoplasty allowing them to photosynthesize an ability outside of it's normal repertoire. What this means is Kirby is able to literally consume portions of another summoning creature or an animal and re-purpose portions of their body for himself. This allows him to retain the poisons, venoms or natural defenses of its target and secrete them as a defense for itself. For example if he consumed a portion of a snake he could produce snake venom, if he consumed a portion of a salamander he could produce salamander poison, or even if he consumed a portion of a bee he could produce Honey. Meaning he can repurpose these substances created from the body making it possible for him to produce them. This can only be done twice, with a four turn cool-down period. The body is able to produce the substance until another creature is consumed or the substance is shifted to another through eating something else. Consequently, the targeted summoning loses access to these abilities and thus, will be dispelled after it's usage. His stomach acid is so strong that it is able to consume just about anything including bones, rocks and earth, plastics, silicates and metals. An extension of this ability is his ability to literally consume S rank or below technique by sucking them into his body and absorbing the chakra similar to the Absorption Arm technology. This allows him to "eat" solid and liquid technique of S rank or below once per turn, twice per battle with a three turn cool down working in the same way as the Absorption Arm technology. For energy based techniques like fire, wind or lightning this is impossible as the stomach acid, and the absorption properities don't work properly for energy based elements. His stomach acid could desolve stone, sand, metals, bones and other similar items but it has no real effect on energy. He gains no benefits or abilities from this variation of the ability. He is able to use and spray acid from his mouth through the ( Namekuji Ninpou: Zesshi Nensan ) Slug Arts: Tongue Tooth Sticky Acid technique or passively but the passive acid doesn't deal direct damage instead just causing free-form damage. An extenton of this is once per turn three times per battle with a two turn cool down he is able to passively funnel acid into a liquid based technique making that technique neutral to earth release, solids, or metals. This is because the acid is laced into the technique in doing so it becomes diluted slightly but still has it's naturally corrosive abilities. The liquid empowers the acid, while the acid imparts additional properties onto the liquid creating synergy between the two. However, this is also true for all elements with it becoming neutral to even something it is strong against. For example water and fire. If a water technique is laced with acid it becomes neutral to fire instead of strong to it. This happens alongside the technique it is aiding, and increases the rank by one up to A rank, for S ranks it grants the technique ten damage. His final ability is the ability to use water release techniques the user knows up to S rank.
Note: Can only be summoned once lasting four turns
 
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( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
"You're comin' with me, through the feel it or not.
You're gonna fear it like I showed you the spirit of God lives in us.
You hear it a lot, actions that shock.
Is it a miracle or am I just a product of you givin' up?
Fa shizzel, my wizzel, this is the plot, listen up!
You bizzels forgot, Sadizle does not give a ****.

'Til the power goes out, 'til the servers shutdown.
'Til his fingers give out, can't shut my mouth.
'Til the forum clears out, am I high? Perhaps.
I'ma play this shit 'til the site collapse.

I got a list, here's the order of my list that it's in;
It goes, Vegeta, Uta, Trunks and Vayne.
Fu from the White Lotus, Korra, Kilik, and Desmond and then me, the main.
But in this story, I'm the cause of a lot of envy.
So when I'm not put on this list that shit does not offend me.
That's why you see me walk around like nothing's bothering me.
Even though half you people got a fuckin' problem with me.
You hate it but you know respect you've got to give me.
"How could you let him claim his own bounty!? Look he did it so proudly!"
Because I'm Drackos and ZK's wet dream. Someone who see's their scheme.
Someone who takes their dream and replies to the extreme.
So get up off your ass and scream. Get yourself some self-esteem.
Because I started this shit before it became mainstream.

'Til the power goes out, 'til the servers shutdown.
'Til his fingers give out, can't shut my mouth.
'Til the forum clears out, am I high? Perhaps.
I'ma play this shit 'til the site collapse.


If, "he" ever left NB, that would be the death of "me".
‘Cause in my heart of hearts I know I'm just playing a part.
That's why I'm perverse when I put together every verse.
My thoughts are sporadic, I act like I'm an addict.
I rap like I'm addicted to words, like haven't you heard?
But I don't wanna go forth and back in constant battle!
The fact is I would rather sit back and just prattle!

So this is like a full-blown attack I'm bein' erratic.
This post is on some battlin' raps, who wants some static?
‘Cause I don't really think that the fact that I'm "HIM" matters!
The fact is your inactivity is whack that's the reason I'm the baddest so. Hit back!
"


Introduction:


Name: Sado Yasutora
Nickname: Howard, , Jack
Gender: Male
Age: 24
Clan: Unknown (Jūgo's)​


Looks:

"At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and the frigid winds howl dwell the reclusive goliath. Few folk can claim to have seen a goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their shifting souls take after the wandering wind, making them nomads who wander from peak to peak. Their bodies look as if they are carved from mountain stone and give them great physical power. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with the responsibility to earn a place in the tribe or die trying."

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Sado is a man of goliath descent and has wavy brown hair that generally hangs over his brown eyes. He is a muscular and extremely tall man being roughly 7'5" but tends to slouch profusely making him seem shorter than he actually is. Even this great and menacing stature was and still is runtish to the massive frames of the goliath. Due to his height and rugged features he appears to be much older than he actually is sometimes mistaken for a man in his early thirties. Sado has a tattoo on his left shoulder which reads "Love and Death" and consists of a heart with a snake and angel wings around it, it works as a snake summoning tattoo. He typically wears flashy short sleeved shirts with open collars. During his time as a mercenary he wore a plain black cloak but only when needed as he feels restricted when wearing it. As he has aged a little he has grown a small goatee on his chin. Over the years he has gained an older appearance appearing to be in his late thirties but still seeming to be in peak condition. He has at times allowed his hair to grow in length from shoulder length, to hair that spans all the way down past his shoulders his facial hair has also become more pronounced. He sometimes wears a dark black cloak trimmed in crimson, He also wears full-length black leather armor that covers his entire upper body. He has gone stark naked a few times, and has very little modesty about this due to his goliath upbringing. He also tends to use jutsu that tear his own clothes, as well as others frequently just for his own amusement.

Sado has taken to wearing a traditional white lab coat that most medical shinobi wear. He is often times seen wearing this coat instead of the black cloaks with crimson trim that he never really liked wearing. His lab coat is always clean, and neat surprisingly different than the way he cares for his normal attire he will even at times clean the coat if it has gotten dirty during a fight and will remove it if he feels it may be torn or ripped. He takes pride in it, even if this pride is unwarranted. He wears a vial of poison he created around his neck that he calls Shadow of the Bat. While undergoing Sage Transformations his skin turns a light purple like skin that has atrophied due to lack of oxygen. He also gains horns, and green marks all over his body that glow a repugnant green. He also grows more muscular and taller, gaining an additional half a foot in height. The white lab coat seems to be his first tie to civilized society. After a bloody, traumatic ordeal his once pristine, immaculate, white coat has now been stained a deep crimson due to the sheer amount of his own blood that has soaked the coat thoroughly. The exterior of the coat has turned a rust brown contrasting the deep crimson. See arc two history for an explanation of other information pertinent to his current appearance.


Personality:

"In some ways, the goliath's drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in battle, at the peak of his strength and skill, than endure the slow decay of old age. Few folk have ever met an elderly goliath, and even those goliaths who have left their people grapple with the urge to give up their lives as their physical skills decay. Because of their risk-taking, goliath tribes suffer from a chronic lack of the experience offered by long- term leaders. They hope for innate wisdom in their leadership, for they can rarely count on a wisdom grown with age. Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A single mistake can bring doom to the entire tribe, while an individual’s heroic effort can ensure the entire group’s survival. Goliaths thus place a premium on self-sufficiency and individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their skills."

Sado Yasutora has multiple personality disorder which has the unforeseen effect of changing his decision making process on a regular basis. He has two totally separate personalities a primary and a secondary. He tries his best to keep some kind of control over when and how these personalities reveal themselves, but that isn't always possible. He has gotten better at suppressing his secondary personality but he can't always reign it in. In the past he had dismissed his secondary personality as a defect but over time he has begun to accept it more readily using it in battle as a means of survival. In both states he is somewhat quiet and can be a bit of a pervert. Over the years, his personalities have changed gradually he even questions which is the real true him leaning more toward the notion that they are two sides of the same coin that make up who he truly is. Due to his training in Jeet Kune Do he has gained the ability to silence his emotions while in battle keeping a calm and collected demeanor even when he turns to his more violent self allowing him to exploit his opponent and their weak spots. He holds within himself a very strong distrust of other shinobi spurred on by the atrocities that befell him and his tribe when he was child. Sado has a slight disdain for children instilled by his rigorous warrior upbringing feeling little to no sympathy for weakness. His brilliance is often muddled by his jaded personal views and his addictive and alcoholic tendencies as well as a deep rooted set of psychopathic and sociopathic tendencies most likely instigated by his childhood and lineage. Sado's consumption of alcohol is presented by himself more from a comedic viewpoint making it a joke so those around him will laugh, in reality he is using the alcohol to numb himself to the world around him and the pain inside. This is most likely due to the traumatizing effect that his continuous, violent and brutal actions may have on him. Sado is easily bored and does not do well with routine which alludes to him having severe ADHD this was brought on by the constant reminders to never be complacent.

He is more than willing to be extremely brutal such as when people betray him or those close to him putting them in danger saying "You're supposed to look out for number one, I'M NUMBER ONE!" when confronted about this character flaw. He is usually shown to be homicidal, having a large disregard for life, enough that he's destroyed various villages and killed dozens while drunk, or bored similar to his goliath forefathers. He has shown to find killing fun in but tends to not divulge this information to the people who he now surrounds himself with. If he were to describe himself in terms of basic personality he might say chaotic neutral or even chaotic good, while others could easily describe him as chaotic evil due to his actions. However deep down, at a basic level he wants to be a good person, he just doesn't believe he can. When confronted about who he is and why he does the violent, sadistic and terrible things he does he has replied "I'm just a shape-shifting nobody who's in over his head, a man who wants to be anyone but himself. Empty on the inside, active on the outside." Sado is a natural-born leader. He is rarely alone constantly surrounding himself with others to distract himself from-... himself. His mind has started to falter even further and he has began to make references to a non-existent fourth wall. At times he talks to people who aren't there and at times thought that all of his actions are because of some unseen God watching his story and reveling in his pain and sadistic actions. At times of extreme strife and in times of complete and utter desperation he has crafted this elaborate idea that he will always be safe. This is because he thinks there is someone out there telling him what to do, and how to do it to get the best outcome possible while in unison keeping just enough away from him to make him want to keep going in a circle growing stronger, amassing abilities and trying to better himself. He believes his more sadistic voice, to be this unseen force guiding him when he can't guide himself. He's convinced himself he's the protagonist of this story, anyone else is just a side character and he seems to be waiting on someone to prove him wrong, but with each passing day no-one steps froward to show the world they're better than him and in his mind this silently confirms his beliefs. This makes him rather good at strategy and tactics as he believes he can remove himself from the equation and view the entire world like an elaborate game of diplomacy, strategy, negotiation and war. If it benefited his cause, he probably could destroy an entire land without remorse killing indiscriminately because he has detached himself so far from humans he doesn't see himself as one. He's a goliath, just as he was raised to be. After learning of his secondary personality's intentions he sought out powerful techniques to suppress or seal him. He didn't want him to burn down everything he had built up. This suppression was found in the form of a seal called Resonance it allowed Sado to sequesture his secondary personality but that didn't rid him of it only holding it deep within where it festers waiting for it's chance to break free.

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Primary: Sado tends to be a quiet person however he can become quite loud and comedic randomly as per the bipolar nature of his clansmen. In his childhood he was the subject of viscous beatings at the hands of his tribe to "toughen him up." This caused his mind to splinter as he partially rejected the violent nature but nedeed it to survive. Sado has a very honorable and loyal personality he can be overly loyal to his friends especially females. He is overprotective toward women and children and is hesitant to fight them in most scenarios however if forced into it he may hold himself back slightly depending on his opponent. This spits in the face of his upbringing where he was taught to abhor weakness. It was most likely brought on by the events before his exile. He displays little emotion except when something he cares about is in danger then he can become almost enraged by the thought of a friend or comrade dying. He will throw his life away for one of his friends and has gone as far as fighting enemies much stronger than himself to create time for a friend to leave the area just to protect said friend. He has done this more then once and tends to always make peace with himself before the end of the fight. He always seems calm and unassuming hardly judgmental towards others because he like them has had to find out who he really is over time.

During his time as a mercenary and his training in ninjutsu, he began to be more erratic in his fighting even in his normal non-violent state. He will make jokes, quote lyrics, say odd catchphrases and all around try to distract his opponent with nonsense. In a way he fancies himself a bard or wordsmith for himself, to keep his mind active. Boredom, slowly kills him every moment of everyday but it's barely noticeable when he's fighting, and being himself giving into his goliath nature. After making friends and entering civilized society he has shown he can be a kind and caring person with a deep sense of loyalty, great charisma, and skill in negotiation. He sees anyone he respects enough to call a friend as a part of his own family as per the nature of his past tribe, and his strength and determination takes a firm root in them and their well-being. He seems proud of the knowledge he obtains so much so that he's willing to share it with others for their benefit. He doesn't seem to hoard his abilities and has tried to save numerous lives on the battlefield. This isn't out of altruism, he just finds it amusing and it staves off the boredom to play the hero to be the savior of the people he doesn't believe himself to be a good person. In fact he deeply believes that he isn't and that no human is truly good. However he finds a comfort in being perceived as good, just and fair by those around him and will try to get people to like or respect him just because he can

Sado has trouble taking orders from others, is very anti-totalitarian, and seems to dislike people with authority especially shinobi barring those he respects who know he respects them, because he will tell them so. He doesn't like "being told where to go and what to do" and most of the people he surrounds himself with know this however this has caused problems with other groups on multiple occasions. He also has a great dislike of standardized education, claiming that school "isn't a place for smart people" and a "waste of time" he seems to believe that education should be for everyone not just the elite or those who can access it. He seems to believe that knowledge is strength, and no one should be weak merely because of the circumstances of their birth.

Secondary: During his childhood, Sado could become extremely violent when pushed to his limits he was trained to be a warrior. With no parents to comfort him he was beaten and bloodied since the age of five. Taught to be strong and tough his personality splintered. He wanted to be kind and caring but in goliath society that would get him beaten. When he wasn't in this more violent state he was mostly passive and at times wouldn't defend himself being overly stoic and enduring. This was where his secondary personality arose partially from loneliness but mainly due to his clan and their abilities which brought on these rage-like states. Later on Sado's secondary personality developed further when active he appeared to be laid-back and irreverent, but his scruffy exterior hides a brutal, impulsive, and excessively-violent personality with a lethally-short temper. Sado in this state is blunt, sarcastic, and quite sadistic, revealing a psychotic grin whenever he becomes excited usually when blood has been shed his enemy's or even his own. He displays little respect for authority now and says whatever is on his mind no matter who may be around regardless of whether or not it is appropriate. He is a very rude and disrespectful individual ignorant and uncaring to those around him. Despite his aggression and obvious blood lust in battle, he possesses a feral cunning and has a knack for quickly exploiting any opening his opponent reveals. He has also shown a dark sense of humor and can be quite the pervert.

He considers himself emotionally separated from the rest of humanity due to his goliath upbringing; in his narration and internal monologues he often refers to "humans" as if he is not one of them. Sado also makes frequent references to an internal feeling of emptiness to himself and sometimes others. In battle he appears to have no feelings or conscience killing without remorse, even going to sadistic extremes. He has begun to believe that all of his emotional responses are part of a well-rehearsed act to conceal his true nature which is much more sadistic then even he lets on. This is possibly tied to his growing misanthropy as his love and appreciation of his friends and family grows, the dislike and distrust of other shinobi and the rest of humankind grows exponentially.

Sado in his secondary state began to revel in instilling fear in the people around him making them fear him. It was the polar-opposite of his primary personality who finds it amusing to have people think highly of him. Sado in this state has shown to use all of his knowledge to attack his opponent relentlessly using their body against them picking out their weak points both physically and psychologically. He believes this to just be the natural progression of this side of himself. This personality drove Sado to study fear in depth from this he created his own poison. Eventually with the proper training he sealed away this personality with four hundred chakra. This made it easier to directly control what personality showed itself.


Village Info


Land of Birth: Lightning Mountains
WSE Clan: Golden Sabbath​


Rank//Chakra Info


Ninja Rank:
Jounin
Chakra | Health:
1900 | 160
Specialty:
Personal Summoning
Naturalist Summoning
Apex Summoning
Jeet Kun Do
Elements:
Lightning - Complete
Earth - Complete
Fire - Complete
Water - Complete
Wind - Complete
Chalk - Student
Oobleck - Creator
Red Sand - Co-creator
Laughing Gas - Co-creator
Your ninjutsu:
Ninjutsu - Mastered
Taijutsu - Mastered
Genjutsu - Complete
Basic Fuinjutsu - Complete
NB Taijutsu - Mastered
Jeet Kune Do - Mastered
Salamander Ninjutsu - Complete
Slug Ninjutsu - Complete
Poison Ninjutsu - Complete
Medical Ninjutsu - Complete
Sage Transformation - Complete
Imperfect Sage Mode - Complete​


Background Info.


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"Right, listen up. If you have ale, then you have a friend in Sado. A goliath of towering height and size, this barbarian has an appetite for the two great loves in his life: combat, women, and ale. Wait a minnit......."




A New Soul | Battle of Shinramoto​

Sado spent most of his time for the next few months in Takinomori tending to his people and the people of the White Lotus gaining a deep trust and understanding between the two clans. Eventually he had to move on and begin going about his businnes. He was in a rather depressive state and during this time Trunks came to him to discuss matters about why he had been evading him. Together they shared a long conversation each explaining themselves to the other and gaining an understanding about one another. During this Sado explained everything about his life up until that point including his past as a Goliath and the treatment he suffed. Trunks explained about his early life and mentioned his absentee father and doting mother explaining what his father looked like. Sado realized he was describing Vegeta and he told Trunks this. Trunks was petrified as he then went on to explain what he was going to do. Fight his father, Sado understood this mentality and said he'd help him. Sado sent Trunks off to regain his artifact and buy new ones gifting him a substantial amount of ryo. When he returned they set off for the Haunted Forest to meet Vegeta and check in on Grenth.

While this was happening the clone going by the psydonym Smith entered into the Tea Peninsula through the istmus of Chungsu. There he met a woman named Lena of Shinramoto after a discussion about their intentions they went to her home where she explained everything about Takauji and his Black Ones that she knew including their landmasses. The clone was directed toward a man named Zeri as Lena left and there he explained things as they were. Eventually Lena returned and she was injured. Smith healed her and she explained that the attack was imminent. Smith and Lena both participated in the Battle of Shinramoto and they narrowly eeked out a victory. Smith later found out Hawkeye one of the villagers he was introduced to had perished in the battle and this seemed to him, to upset Lena who returned with the young woman in her arms. Smith sent all of the information back to Sado and with the new information he decided he needed to gather up allies. He spoke to Grenth and healed a child that had been hurt by an enemy of Grenth's. With that finished Sado told Grenth he believed that him joining the Golden Sabbath was the best course of actions. Grenth agreed and went off to gather lands under his name, and thus under the banner of the Golden Sabbath when he joined. During this Vegeta left for Shinramoto learning about the Shogun from Sado. Sado found himself spending a longer time in the Haunted Forest then he expected. Everything seemed to be picking up, he assumed a revolution was brewing and wanted to be one of the people at it's forefront. On a whim, a blatant ADHD driven whim Sado took on a student. A Sage Transformation user who he say was unstable and needed training. He felt responsible for the teenager and wanted to help him learn what a Goliath was and what they could do.​


Other

Scientific Tools: Sado has crafted a few personal Scientific Ninja Tools inspired by other technology he has heard about. These include September a chakra battery and Thunderwave a speaker system disguised as a chest-plate. Sado also carries multiple poison grenades deemed "Hellish Rebuke." These are an advanced version of his own Poison Tags; "Viscous Mockery." One grenade is different from the rest and has (Dokuton: Funsai Suru) - Poison Release: Shatter sealed within.

Hand of Reckoning - Is an automated sentry that can fire off natural energy jutsu bullets on it's own or create a large defensive aura.

( Keisan no te ) - Hand of Reckoning
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Hand of Reckoning is a stationary sentry turret that upon activation and being given the necessary chakra to function begins to slowly accumulate natural energy. It has the appearance of a metal box roughly the size of a briefcase that when opened becomes two gun like barrels mounted on a swiveling platform. After accumulating enough natural energy the sentry is able to fire Jutsu Bullets in the form of condensed natural energy shells at unknown or hostile chakra sources in the landmark or battle they were deployed in or create a defensive shell-like aura around itself. The turret has no AI and thus relies on a simple program that distinguishes chakra sources needing the user to create a white list of chakra sources that are considered friendly. After this is done the turret will shoot at anyone or anything with a non-white listed chakra source unless commanded not to. This is similar to things like the ( Mikagami Dorōn ) - Mirror Drone and ( Kinzoku Kugutsu ) - Autonomous Puppets. These turrets can be placed in a claimed landmark to act as a defense or can be deployed in battle with the deployment acting in the same way as a jutsu released from a Kote. Each turret can be destroyed by a direct S rank attack.

Avenging Wrath: The primary ability of Hand of Reckoning after a single turn of gathering natural energy the turret becomes able to fire Jutsu Bullets either on it's own accord or at the command of the person who deployed it. Once per turn passively the turret can shoot up to four freeform bullets on it's own accord. These together deal twenty damage and due to being natural energy are neutral to elemental releases. If the person who deployed the turret is within short range of it at the cost of a move-slot he is able to command the turret to fire off a spray of four larger Jutsu Bullets dealing eighty damage to anything they make contact with. However this can only be done once per turn needing two turns to recharge after. It can be done alongside a combined effort from the person who deployed it such as another technique and needs only a verbal command or a snap of the fingers to initiate. Thus it can allow them to either overwhelm or defend against an intruder but can only be done three times per battle.

Shield of the Righteous: The secondary ability of Hand of Reckoning after a single turn of gathering natural energy the turret is able to create a defensive aura of natural energy surrounding a short range diameter. This defensive aura is S rank in power and has the potential to defend against similarly ranked elemental release techniques. This can be done once per turn costing a move but able to be used alongside another technique with a two turn cool down needing to recharge over that time. It can only be used three times per battle.

Note: Two turrets can be carried and deployed by a bio with access to Senjutsu with one per LM
Note: Targets hit will only suffer blunt/piercing damage, unable to cause mutations or petrification.
September - A small circular chakra battery. It has the potential to store senjutsu or normal chakra and can be used to instantly enter Sage Mode. This battery is precharged before a fight meaning it doesn't effect the users own chakra supply merely gifting him chakra. It can also steal chakra from opposing techniques similar to the capabilities of the Absorption Arm allowing the user to weaken his opponent. Additionally it can steal chakra from an opponent forcefully through contact.

( Kyuu-tsuki ) - September
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provided senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use it's drain ability.

Drain: Alternatively if a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally through this draining ability the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of drain will cost a move slot, can only be used once per turn and only twice per battle.

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
Thunderwave - Thunderwave is a built in surround sound speaker system hidden inside the user's natural attire. It allows them to play theme music passively at all times or make themselves louder. It can also negate sound ninjutsu at an equal level and drown out other techniques such as the Empty Cicada Shell technique.

( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
Hellish Rebuke - Sado carries numerous grenades that act like a clip for guns, or hold sealed techniques.

( Jigoku Hanran ) - Hellish Rebuke
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 ( if generic and used as grenades )
Description: An alternative to the Kote this tool is a type of ammunition clip compatible with any other gun or sentry. It comes in the form of several canisters that allow them to hold various samples of the user's poisons or for a more advanced usage a singular poison technique. How this is used is similar to the Kote itself the user throws the canister and upon detonation it releases the mass of stored poison and a catalyst of stored dokuton chakra to release the technique itself from the canister without any outside usage of the user beyond throwing it. What differentiates this from a Kote is the limited nature it has, only being able to store a poison technique and no other type of technique meaning to make up for this the user is able to store up to a single S rank poison technique inside one of their grenades, causing it to burst open on contact to release it. This can only be done once per battle, costs a move but can be done alongside another technique if logical. However, using Hellish Rebuke to release the technique is passive thus not doubling up on move-slot usage.

When used as an ammunition clip the user merely connects the canister to the gun, or projectile based weapon and that weapon can then fire Poison Jutsu Bullets instead of their standard ammunition. This has the effect of upping the damage of whatever weapon it is augmenting due to the additional surge of dokuton chakra through the weapon allowing it to work as a conduit for the poison. For example if a gun fires off Fire Jutsu Bullets instead it will fire empowered Poison Jutsu Bullets instead with what the gun's normal damage being increased by 20 passive damage. This supply of dokuton chakra and poison lasts three turns, and can only be used twice as a clip for a maximum of six turns of empowered ammunition. Alternatively as mentioned they can be used as grenades releasing generic poison to attack this can be gaseous med toxin, or any variety of custom poison. This can only be done twice per battle and costs a move.
Note: Using it as a clip is passive and just takes the user connecting it to their weapon to use

Artifacts: Sado has obtained multiple artifacts, some merely used to increase his clan and build roads. Others are more battle or travel related. He has a pair of shoes that seem to allow him to move faster than average reducing his travel time. Beyond this he has a set of Chakra Armor crafted for the use of the Hangurian Black Ones that increases his durability among other things.

Chakra Armor - A strange armor Sado bought in Tsuchi Heiho from a dubious merchant. While wearing it, it seems to enhance his offensive capabilities but slows him down slightly. Due to this he only dons it before combat, and even then he only uses it if he believes he needs it. It reduces his speed but makes him more durable, granting him an innate immunity to C-rank and below energy based attacks as well as D rank taijutsu and C rank elemental taijutsu. Additionally all of his techniques hold an additional margin of chakra and he finds it easier to break genjutsu.

(Chakura no Yoroi) – Chakra Armor
Type: Artifact
Rank: S
Range: N/A
Chakra: N/A (-5 per turn)
Damage: N/A
Description: The Chakra Armor was developed by the Hangurian Black Ones was not simply a means to better protect their elite soldiers, but to enhance their offensive capabilities as well. The armor is a type of cuir bouilli, or boiled leather, making it very durable but also pliable and moldable. While the armor is equipped by the user, he or she will suffer a 2-base movement speed penalty. In terms of its chakra-enhancing related abilities, the armor amplifies the user’s charka causing all of their techniques to possess numerically higher chakra levels than they would otherwise; this does not mean that the user spends more chakra per technique, rather it means that each point of chakra is effectively worth more. As such, all of the user’s techniques are enhanced by an additional 10 chakra while not taxing the user’s reserves any more than they would otherwise. The armor also naturally siphons foreign chakra from the user’s body, allowing for an inherent defense against internal chakra-based techniques such as Genjutsu. This reduces all Genjutsu casted upon the user by a single rank, with the exception of Doujutsu illusionary techniques and Mangekyou Sharingan level illusions. Given its draining nature, the armor also grants a basic level of protection against energy-based assaults. The armor will protect the user’s body from C-Rank and below energy-based attacks (Lightning, Fire, Explosion, explosive tags, etc). It also offers limited protection against D-Rank and below Taijutsu; elemental Taijutsu characterized by their energy-based natures can be resisted up to, and including, C-Rank. Once every other turn the user is capable of using a wrist mounted wire-launcher that enables the user to quickly move about using the wire, which can be penetrated into surfaces, or bind and restrain an opponent. The wire’s binding capabilities, and its durability, can be considered B-Rank given their chakra enhancements. In terms of its evasive capabilities, one would need to respect the logical limitations of the techniques they are evading. While the armor is equipped to the user, they will suffer a 5 chakra per turn penalty in order to fuel it.
Hangurian War Chaser’s Shoes - An ornate pair of shoes that seem to allow Sado to move faster than average. He can travel between landmarks faster than others without such a boon. This can allow him to outrun someone else or chase someone down before they can escape. Sado doesn't really see them as useful in retrospect but they were a gift for his work among the settlements of his home landmark so he keeps them as a sign of respect and appreciation.

(Hanuri Sensō Cheisā Kutsu) – Hangurian War Chaser’s Shoes
Type: Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: A pair of worn shoes recovered from the Ruins of Chungsu and sold on the Ninja World Marketplace after being refurbished. These shoes augment the user’s travel speed in the Ninja World, reducing their travel time by 5 minutes. The shoe’s bonus to travel time cannot stack with other items equipped on the user’s person that also reduce travel time in the Ninja World; meaning two pairs of shoes, or an item like it, would not additively reduce the user’s travel time. However, the bonus from the shoes can be stacked with bonuses granted to specific landmarks, like a road or bridge. This bonus can also be stacked with consumable items, like the Runner’s Liquid Courage, to further reduce travel time.

Ninja Tools/Weapons: Not only are his weapons coated in deadly poison he has also substituted a large portion of his explosive tags and smoke bombs with special tags and canisters of his own creation. He also has several hundred special tags given to him from the Sage of Snakes, Korra.

Fullbring - A set of malleable chakra metal gauntlets. They allow the user to imbue their jutsu with poison, or infuse their punches with an incredible amount of force. It makes their punches strong enough to cause damage similar to Chakra Enhanced Strength. They also have the potential to constantly produce poison coating their fingers and blades in poison.

(Furuburingu) - Fullbring
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (La Muerte) (15 per turn while being imbued upon)
Damage: 80 (La Muerte) (+20 to poison techniques)
Description: Fullbring is a set of gauntlets made of chakra metal that has the potential to absorb kinetic energy. It is normally liquid in nature similar in form and function to mercury with a more solid form when the user imbues upon it either their basic or dokuton chakra. Making it similar to traditional chakra metal allowing it be in tune with the users natural chakra signature. This allows it to seemingly appear out of nowhere as long as it is carried with the wielder in someway as it is a liquid metal in it's default form and a more solid variation when imbued with the users chakra. It is also able to repair itself and reform from damage. It is able to do this because it is a shape-memory alloy. This is similar to the metal used in Kubikiribōchō but instead of reconstructing when in contact with the iron found in blood it rebuilds and reforms merely through contact with chakra. Something trivial about the metal is that it can change it's color or size dependent upon the user and their chakra system as every shinobi has different chakra with the metal being tied to the imbuing process of each individual. If the wielder shape-shifts for any reason the weapon changes shape with them.

Right Arm of the Giant - This guard can take two forms a defensive form which appears as a large shield roughly half the size of the wielder or an attack form a form fitting arm guard with the ability to create needles or blades anywhere upon the guard. This guard focuses upon the defensive and shape-memory abilities of the alloy. his guard is great for defensive purposes in short range combat such as close range taijutsu or kenjutsu with the ability to defend against most taijutsu or kenjutsu passively within reason. It can passively defend against thrown objects such as kunai, shuriken or bladed weapons. The metal is also very good at absorbing and redirecting kinetic energy allowing it to absorb the force of explosive tags. The metal itself is able to be imbued with the users chakra thus infusing their punches with the chakra similar to Chakra Enhanced Strength but the user won't have to focus on the chakra level. The imbued chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips and infuses into the wielder's punch. It can cause destruction similar to Chakra Enhanced Strength with the potential to create massive craters with a short range diameter (S-rank). The guard can also defend from a single S rank or similar damage.

Left Arm of the Devil - The guard has unnoticeable spikes protruding from the tips that have the potential to slowly release liquid poison like hypodermic needles. It can passively create multiple torrents of poison to spray out up to mid range. This has the potential to poison an individual. This guard focuses more upon the ability to imbue the metal with dokuton chakra. It has the potential to poison anyone touched by it excluding the user. It does this by releasing poison dust into the air that when breathed in or when it touches the skin enters the bloodstream and eventually binds to neural pathways creating a mental imbalance in the body. It also sticks to mucous membranes in the nose, throat, eyes and lungs acting as a tearing agent. The first thing a person will notice after being contaminated is their speech becomes slurred and their vision becomes blurred making seeing and speaking harder. The turn following their mental acuity becomes slowed with them being unable to form rational thoughts at a fast pace. Their reactions and speed are slowed by three ranks. Once per turn three times per event at the cost of a move the user can force the guard to create a short - mid range dust cloud of toxic heavy metal particles. This ability is A-rank and deals appropriate damage. Additionally this ability can be imparted upon any poison technique the user creates and has the potential to increase the strength, size and rank of the technique. This is because the user will lace into the poison technique the poison dust imparting the effects onto it further manipulating the poisonous effects of a specific technique or poison. This works up to A-rank granting a rank and +20 damage to most poison techniques and can be done in the same timeframe alongside the other technique. The poisonous symptoms can be imparted upon an S-rank without the rank increase only gaining ten damage.
Note: Each ability is useable thrice per event with a two-turn cooldown (individually), and counts as a move to initiate.

Exploding Snake Tags - Given to him by the Sage of Snakes these tags release snakes upon detonation.

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
Viscous Mockery - A special set of explosive tags and metal canisters that were created due to an innate curiosity of poison release and the various things that could be done with it. They are infused with or filled with different types of poison either Med Toxin, the weilders own Custom Poison or Tasha's Hideous Laughter a poison Sado created specifically for these creations. Sado carries Tasha's Hideous Laughter, having his weapons and normal smoke bombs laced with his own custom poison.

(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others
Tags of the Red Desert - These tags are special tags similar in form and function to Viscous Mockery only instead with Red Sand. They allow the user to passively create Red Sand sources, as well as empower Tag Based Ninjutsu, or Red Sand.

(Akai Sabaku no Tagu) - Tags of the Red Desert
Type: Supplementary
Rank: N/A
Range: Short - Long
Chakra: N/A (-5 per tag)
Damage: N/A ( +20 to paper ninjutsu, tag based ninjutsu or Red Sand Techniques )
Description: These tags were created by Korra to use in conjunction with her Paper Ninjutsu and are a replacement for the explosive tags a shinobi usually carries thus making them passive. These tags are red in color with a desert/sand look with 漠 on the middle. The tags contain red sand in them and can be detonated by the user merely through thought. The sand in the tags help give the user a source of red sand throughout the battle field. Each single tag contains enough red sand to support a D rank Red Sand technique. The user can use the red sand from the tags for other Red Sand techniques but only if enough tags go off for example the remainders of a single tag can support a D rank technique. The remainder of two tags can support a C rank etc. If used alongside basic ninjutsu that summons Explosive Tags like Hidden Explosive Tags Technique, or that uses Explosive tags that technique is considered a Red Sand technique and will release Red Sand upon detonation. These tags can also be used alongside Red Sand techniques by funneling them into the formation of a technique empowering a Red Sand technique allowing it to overcome it's usual weaknesses as when it clashes with another technique the tags will detonate releasing more Red Sand and increasing the strength of that technique enough to overcome it's weakness.
Note: Must post this in the user bios to be able to use them or post them in the start of the battle and cannot be utilized alongside other seals to increase tag damage.

Personal Summoning Specialist: After his training with the Salamander and their Salamander ninjutsu Sado began to work upon his ninjutsu more in depth then in the past. He studied chakra control and usage trying to better his own abilities. He's gotten this ability to the point where he can have a summoning creature with him at all times traveling with it and using it to overwhelm his opponents or enemies. He got this idea from one of his clan mates Uta who had a personal summon named Momo. He decided that a Salamander summon due to their innate toxicity and abilities with poison release would best compliment his style.

Salazzle - Salazzle is a Fire Salamander, with an innate toxicity and her own toxin produced and excreted through granular glands that run along her spine ending at the top of her head and the base of her tail. This toxin has the potential to eventually knock most shinobi out causing their organs to shut-down making breathing nearly impossible causing poisoned individuals to faint. She can additionally use any poison technique her summoner knows up to S rank. She has a sultry and seductive personality as she is used to having a reverse harem of Salamander in her homeland who all listen to her for the chance at well-... aheem. She puts up with Sado's antics and constant summoning because he is so skilled in poison release that he is better at it than most Salamander summoning affording a respect and admiration.

( Kuchiyose no Jutsu: Salazzle ) - Summoning Technique: Salazzle
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Salazzle is a dark grey Fire salamander resembling a bipedal salamander. She has a thin dark grey body with a purple underside. Her head is dark grey with purple eyes and slit pupils reducing the amount of light that can enter into the eyes. There are several tooth-like protrusions on the lower jaw being vestigial teeth that can be released after biting something leaving sharp arrow like teeth behind. Salazzle's body has three pink markings, one on the chest, and the other two on the abdomen. Salazzle has a long, dark grey tail with a pink underside and two protrusions come out from the tail's base which can be used like hypodermic needles should a tail strike land allowing her to inject poison directly into an opponent's blood stream. She has hands and feet with five digits each similar to summons like Ma and Pa toad having a somewhat bipedal stance however when she moves she returns to all fours to move and run. She is roughly a meter long small enough to stand on a shoulder or cling to the body thus making travel easier.

She can move at twice the base speed of a Sage rank bio. Salazzle can use poison techniques releasing the poison from her vestigial fangs molding it with poison chakra and expelling it from the mouth allowing her to use any poison technique the user knows up to S rank. Or she can release poison techniques from her tail protuberances shooting the techniques outward or over her head.

Her poison is Samandarin a toxic substance produced by most Fire salamanders. It's effects are over-excitation of the muscles, restlessness, hypertension, rapid breathing, dilated pupils, muscle convulsions, respiratory paralysis, and eventually the poisoned person will faint. Once poisoned by this substance the first symptom is muscle convulsions and over-excitation of the muscles as well as restlessness causing the poisoned individual to twitch and stutter this happens the turn after the poison touched the skin. After two turns the lungs begin to shut down causing labored breathing causing the opponent to need to gasp taking deep breathes to merely obtain enough oxygen to breath as well as hypertension and rapid breathing. Finally after six turns of being poisoned the organs begin to shut down causing the poisoned individual to pass out, for the WSE this causes the individual's health to drop to zero. She is able to communicate with her summoner either verbally or mentally.
Note: Can only be summoned once lasting four turns

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Naturalist Summoning Specialist: After training with animals from both of his summoning contracts Sado can produce both Salamander poison and Slug acid. This allows him to use these substrances in a way that compliments his poison release usage thus making him a harder individual to fight due to his vast array of techiques and substances.

Apex Summoning Specialist: After intensely training with both of his summoning contracts Sado became able to have an additional summoning creature with him at all times. This allowed him to further augment his fighting style and with it try and overwhelm his opponent. Additionally due to his training he is able to use both contracts he has signed and can use the corresponding ninjutsu from both should he wish.

Kirby - This creature is a medium sized slug roughly ten meters tall. It can passively produce slug acid and actively use it through the Tongue Tooth Sticky Acid technique as well as use water release S rank and below and even consume an entire S rank solid or liquid technique eating it.

( Kuchiyose no Jutsu: Kirby ) - Summoning Technique: Kirby
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Kirby is a medium sized (10m), round, pink, sea slug, with an insatiable appetite roughly a meter tall. More specifically he is a sea slug of the nudibranch family. A special trait of the nudibranch is their innate ability to re-purpose the cells of whatever creature they consume and prey upon. For example nudibranches in the real world are able to prey on and consume jellyfish such as the Box Jellyfish taking in their tentacles and cnidosac which are their stinging cells found inside the tentacles. The slug is then able to re-purpose these cells converting them into usable cells for their body and innately and deliberately taking the jellyfish's natural defense and making it it's own. Another example of this innate ability in action is the lettuce sea slug, they are able to consume algae and re-purpose their chloroplasts in a process called Kleptoplasty allowing them to photosynthesize an ability outside of it's normal repertoire. What this means is Kirby is able to literally consume portions of another summoning creature or an animal and re-purpose portions of their body for himself (at the expense of a move). This allows him to retain the poison or venom of its target and secrete them as a defense for itself. For example if he consumed a portion of a snake he could produce snake venom, if he consumed a portion of a salamander he could produce salamander poison. Meaning he can repurpose these substances created from the body making it possible for him to produce them. This can only be done twice, with a two-turn cooldown period. The body is able to produce the substance until another creature is consumed or the substance is shifted to another through eating something else. Consequently, the targeted summoning loses access to these abilities and thus, will be dispelled after it's usage. His stomach acid is so strong that it is able to consume just about anything including bones, rocks and earth, plastics, silicates and metals. An extension of this ability is his ability to literally consume S-rank or below technique by sucking them into his body and absorbing the chakra similar to the Absorption Arm technology. This allows him to "eat" solid and liquid technique of S-rank or below, once per battle. For energy based techniques like fire, wind or lightning this is impossible as the stomach acid, and the absorption properities don't work properly for energy based elements. His stomach acid could desolve stone, sand, metals, bones and other similar items but it has no real effect on energy. He gains no benefits or abilities from this variation of the ability. He is able to use and spray acid from his mouth through the ( Namekuji Ninpou: Zesshi Nensan ) Slug Arts: Tongue Tooth Sticky Acid technique or passively but the passive acid doesn't deal direct damage instead just causing free-form damage. His final ability is the ability to use water release techniques the user knows up to S rank.
Note: Can only be summoned once lasting four turns

Fuinjutsu:

Resonance - Learned from someone much more skilled in the mind then he it allowed him to seal away his secondary personality. This created an empty space inside of his mind where this personality spends most of it's time. However this empty space is special it allows the primary or secondary personality to inntuitively control it changing it to whatever enviorment they choose. The secondary personality was sealed away with four hundred chakra alongside his consciencesness and essence. Meaning when he's finally released from his figurative prison he along with the four hundred chakra return to the body and the chakra pathway system allowing Sado to break from just about any genjutsu that can be broken through kai or a high ranking chakra surge. The personalities share this mind-scape and it allows them to communicate back and forth should they ever want, or need to creating a more tangible and real connection between them beyond just shifting between the two in combat. It affords Sado a newfound clarity in combat allowing him to passively control which personality rises to the surface and controls his actions.

(Fūinjutsu: Kyōshin) – Sealing Technique: Resonance
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+400 Maximum)
Damage: N/A
Description: Resonance is a unique application of Fūinjutsu created for those who possess multiple individualistic personalities; each with its own very unique set of beliefs, memories, emotions, and attributes. In its purest essence this sealing technique brings to life one’s own multiple personalities by enabling a form of organization and structure. A personality is generally defined as the individual characteristics which defines one; their memories, beliefs, ideas, personal skills, mannerisms, and habits. It has been shown throughout the series that various forms of Ninja Arts are capable of controlling, manipulating, transferring, and even changing memories. It has also been shown that chakra, Fūinjutsu, emotion, and memory all play intimately and are connected with one another. The most striking example of this is Minato Namikaze’s use of his chakra to seal his own personality within Naruto when he sealed the Nine Tails; this is at times called a ‘consciousness imprint.’ Karin Uzumaki noted that chakra carries the ability to reflect emotion and personality; she described Naruto’s chakra as warm while Sasuke’s was cold. There also exist techniques such as the Loss of Memory Technique which allows the user to block memory sets with their chakra. Fūinjutsu is also capable of sealing metaphysical phenomena such as chakra, souls, memories, and even emotions. With this in mind it is reasonable to extend the ability to seal entire personalities away into a vessel. Thus, Resonance is a seal which seals the users multiple personalities. It grants structure to chaos within one’s own mind; organization to a torrential storm of personalities, emotions, and beliefs.

Resonance is applied to one’s own personality; as such the seal must be stated in the user’s personality section of their biography. Resonance can seal up to seven individual personalities. These personalities are listed within the user’s biography. Each must have characteristics which are distinct from one another. For example, one personality can have a tendency toward violence and bloodshed while another can be prone to kindness. The user is granted great versatility with the customization of each personality, each being a cosmetic choice. Personalities can be named differently and even possess different perceived genders. This means that while the body’s physiological gender will remain static the personality can operate differently to the body; essentially the personality believes it is the opposite gender to the body. Personalities can also have distinct memories, skills, emotions, motivations, thought patterns, movement patterns, and mannerisms. The possibilities are nearly limitless in regards to defining traits of a separate personality. Personalities can also be structured into hierarchies with one typically dominant over the others; although this is largely a cosmetic feature. The inner workings of the seal itself are simple. The seal treats the user’s own body as the vessel for the sealed personalities. All of the user’s personalities are sealed by Resonance, including the original personality along with a portion of the user’s chakra before the seal is performed. Each personality, now sealed by Resonance, will be able to communicate with each other in an environment granted structure. This environment is much like Minato and Kushina’s communications with Naruto. Each happened within his imagination and mind allowing for numerous forms to be created. The user is able to shape the environment to take the appearance of anything the user so desires and all occurs within his or her mind. While sealed the personalities will be able to communicate with each other and watch each other, much like how Minato’s consciousness imprint was able to watch Naruto’s growth and development throughout his life. In terms of usage the seal possesses two release states. They are as followed:

Partial Release; The first state is a partial release state which is performed passively. Through this method the seal will be partially opened allowing for the fluid transitioning between separate personalities. It offers no true combat benefits and is purely a cosmetic ability which is inherent to the biography that Resonance is used on.

Full Release; The second state is a full release state which is performed at the cost of a move, but instantaneously, exempt or within the same timeframe. This second application is the combat-favored variant allowing for numerous benefits associated with the release of the user’s personalities. This state can be used for as many personalities as the user possesses, up to seven. As previously mentioned each personality is fully sealed with a portion of the user’s chakra, each laced with the personality’s essence of existence. Between all seven potentially sealed personalities a maximum of 400 chakra can be stored in Resonance. This chakra is split between each personality; each personality requiring a minimum of 50 chakra stored. The amount of chakra stored per personality is stated within the user’s biography in the personality section. When fully released the chakra will flow from the vessel of the user’s body back into his or her chakra network along with the personality; this effectively creates a full body surge equivalent to the quantity of chakra released. In addition to this the user will experience a refreshing surge of energy as their body is replenished and a personality is released; this is largely a cosmetic feature but can numb relatively moderate levels of pain and grant clarity to the mind.
Glyph of Warding - A kanji for the word Ward that autonomously releases red sand should an opponent or their technique try to reach the opponent. It releases an A rank source of red sand that can be augmented by the user in the same timeframe allowing them to empower it or to defend in tandem to it. The seal itself can activate passively without the user and the seal itself will move along the body to be at the best point to release.

( Nirro Suna/Fuuinjutsu: Wādo no gurifu ) - Red Sand/Sealing Arts: Glyph of Warding
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( 60 )
Description: A seal where the kanji for "ward" is placed upon the body with a predetermined amount of Red Sand sealed into the seal. When a hostile foreign chakra source such as another person or a technique comes within a certain distance of the seal itself passively acts releasing the sealed Red Sand outward in a torrential pulse. This works extremely well against taijutsu attacks as if another hostile physical body tries to touch the seal holder the seal will auto activate and release the source of red sand knocking away the attacking limb or taijutsu based motion. This source is equivalent to an A rank technique and has enough force to knock a taijutsu movement up to S rank away having the same effect on basic ninjutsu, weapon based ninjutsu or similar techniques. The red sand doesn't make direct contact with the user at all and will release from the seal itself outward. During it's release in the same timeframe as the seal the source can be manipulated by another technique to compound the usefulness of the autonomous seal. The seal also has the potential to defend against incoming elemental techniques up to A rank with techniques higher than A rank being reduced by one rank during the clash. Instead of a basic red sand source the user is able to seal up to an A rank red sand technique into the seal before combat allowing the seal to release an autonomous defense allowing the user to attack or defend in tandem with this defensive mechanism. The seal in this instant would be passive but the sealed red sand technique would count as a move, but can be done alongside another technique in the same timeframe. The seal itself moves along the body to release the red sand at the best point to defend from the incoming offensive motion. This technique allows one Glyph of Warding seal to be placed upon the body at one time with the potential to use it once per turn. The seal can alternatively be placed upon a location or a weapon as a trap based technique.
Note: Can be placed upon a bio with only one ward seal at a time
Note: The seal can only be used once in a move even if the user gets attack multiple times in one move
Silent Alarm - Sado has another autonomous seal placed upon his Fullbring custom weapon upon the palm of the right hand. It is connected to a Generic Sealing Technique Seal and is trapped meaning when in trouble the seal will break releasing the sealed substance outward toward either the opponent or an incomming technique. An A rank's worth of liquid poison is sealed inside of the seal and can be released passively as well as any information the seal has gathered.

( Fuinjutsu: Sairentoarāmu ) - Sealing Arts: Silent Alarm
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 ( +3 to the caster when broken )
Damage: N/A ( 60 if an element is sealed away )
Description: A seal that does exactly what the name suggests creating a silent alarm when triggered. The user is able to place a seal upon a surface such as a weapon, a door, a window, a tree, or a circular area within range on the ground that has a five meter radius. This seal has an intuitive link to the creator through their chakra signature and their chakra supply itself similar to a shadow clone, and when broken has similar effects to the dispersal of a shadow clone as explained further in the technique. Until the seal is broken an alarm alerts the caster whenever a creature touches or enters the warded area. This is similar to techniques like (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique but doesn't require the user remain inside the area of the barrier or seal to know when it detects something. This is a mental alarm alerting the creator when the seal is broken. When the seal breaks it will merely return ten percent of the chakra used to create the seal to the user along with all of the information of what has happened in the warded area including things that have entered the area or techniques that have been used. The seal breaks when the alarm is triggered to facilitate this action, and can even be accompanied by a barrage of sealed weapons or a substance such as ink, water, fire, or poison to combat the intruder. If done in this way the user must seal the substance with ( Han'you Fūin ) - Generic Sealing Technique beforehand, they can then create another link connecting the Kanji of that seal with the new Silent Alarm seal. What this means is when the alarm seal is triggered the released chakra will instantly activate the other seal as they become intertwined in a sort of "push" and "pull" relationship. Contrary to this if someone breaks the ( Han'you Fūin ) - Generic Sealing Technique seal to try and "disarm" the trap, the alarm seal is instantly triggered as well alerting the creator. The seal breaks when foreign chakra, natural energy from a person, or a touch should the alarm try to be nullified. This action is passive and is the seal itself activating the trap meaning if the person who created the seal is nearby they could attack in tandem to it. The aim of this is to give the seal creator time to react to the intruder or even produce an offensive should they have the time. Upon breaking the connected seal will release what was sealed inside of it in a large mass roughly the size of the Water Prison Technique in a forward torrent releasing an A ranks worth of the substance (follows S/W) upon the person who broke the seal.
Note: When initially using ( Han'you Fūin ) - Generic Sealing Technique to seal a substance a move is used, but the seal activates it passively afterward
Note: The user can place and have three alarm seals active but only two can be trap based
Note: The opponent will always have time to react to the sealed element/substance

Jeet Kune Do Sado has studied night and day working on his taijutsu ability becoming a Taijutsu Master. Due to his savage nature he found he liked hand to hand combat more and underwent a weight training session learning how to drop the weights and increase his speed. Due to his training in Jeet Kun Do he has a x3 to his reaction speeds and due to his intense training an ability to move limbs in the blink of an eye.

(Katai Omori) Leg Weights
Type: Weapon/Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Imperfect Sage Mode: Sado eventually trained in Sage Mode to an imperfect degree unable to completely balance his chakra with the natural energy due to his clan traits. This allowed him to understand his body more. This Imperfect form of Sage Mode can be augmented with his Weapon X medicine extending it and prolonging his time in it and has become a pseudo-crutch that Sado believes he will rely on in times to come.

( Fukanzen Sennin Modo ) - Imperfect Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to contract-specific anatomical features and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.

Medical Ninjutsu: Sado has trained in medical ninjutsu and accessed some fairly advanced medicine and poison. He holds what he knows and what he has created close to him. He has also began working on several new abilities and techniques but feels he needs more time to expand them before using them.

Medicine - Healing Factor: Weapon X

Weapon X was born from an innate curiosity of healing, stem-cells and cancer cells. By using cell differentiation Howard created a way to change mutated and usually deadly cancer cells into new healthy cells to heal nearly any wound excluding death itself. Limbs, organs, bones, blood, muscles and anything else excluding the heart, brain and central nervous system could be rebuilt in a moment. By combining these traits with Natural Energy and Senjutsu chakra the user can instantly enter and prolong Sage Mode if they know how to use it. If the user has no training in natural energy usage they will turn to stone after consuming the pill, this does not need to be Sage Mode.

Name Of Medicine: Healing Factor: Weapon X
Creator: Howard
Type: Healing
Description and Background: The pill at it's base is mostly a mass of mitogens suspended in a concentrated medium of senjutsu chakra and natural energy that when consumed begins to breakdown and move throughout the body activating and signaling proto-oncogenes to ramp up cell growth exponentially. The proto-onogenes along with the body itself begin using the senjutsu chakra and natural energy as a fuel source to expedite this process. It completely turns off tumor suppressors as every cell in the body begins to rapidly and nearly uncontrollably go through mitosis converting the new cells at the site of the wound, wounds, or missing appendages to blastema. Blastema are masses of cells capable of growth and regeneration into organs or body parts, these blastema begin to form all throughout the body almost like tumors which would usually impede natural function but through the senjutsu chakra and natural energy fuel they are quickly converted into new cells rebuilding the body at a rapid pace becoming whatever new cell the body needs. These blastema can replace organs, bones, blood, muscles, nerves and any other bodily form however they are unable to repair fatal damage such as spinal column destruction, as well as severe damage to the brain or heart. However limbs can be regrown and organs excluding the heart, brain, spinal column and central nervous system can be rebuilt. The healing effects of the pill only last a single turn and will heal the user back to one hundred percent of their health pool dependent upon the state of their body in that specific turn.

In essence they can become any form of tissue or structure for the body including muscle tissue, bone tissue, organ tissue, Endothelial cells, nerves, tendons, brain tissue etcetera, and form rapidly almost like a cancer spreading throughout the body causing the consumers skin to flake and tear as if sickly almost as if they were in the late stages of cancer. These proto-oncogenes eventually convert to oncogenes and ramp up the production of mutated cells even further creating some pain but this pain is a signal that allows the consumer to know the process is halfway complete as their body is now littered with masses of blastema that are breaking down and transforming into new cells rebuilding the body through a genetic sense memory like that of the Axolotl who can rebuild organs, limbs and even brain tissue multiple times throughout their life. After this pain sets in the body begins using the senjutsu chakra and natural energy to fuel histiocytes which are large somatic cells found in stationary form in the tissues or as a mobile white blood cell, especially at sites of infection. These begin to consume and dispose of any tissue that is no longer needed converting it back, excess flesh, bone, and sinew are disposed of as the last few stages of the process begin. These histiocytes work with anti-bodies like a clean-up crew after the healing has taken place. These anti-bodies and histiocytes actively seek out the oncogenes consuming them directly. This entire process takes place over the course of a single turn.

The senjutsu chakra and natural energy has it's own effect separate from the bodily reactions brought on by the mitogens. They allow the user to instantly enter any form of Sage Mode they know as their body is flooded with this foreign energy no longer needing to wait a full turn to gather the natural energy required. Due to the spike in foreign energy most genjutsu are broken after taking this excluding MS grade or above, upon activation the user is granted 10% of their chakra as senjutsu chakra through this method the rest is consumed by the mentioned processes. This includes everything from E to Forbidden rank as well as elemental genjutsu and other types lower than MS grade. If this pill is taken while already in Sage Mode it grants the user 30% of their chakra as senjutsu chakra per pill consumed. However only a single pill can be taken per turn, with a maximum of two per individual battle. They cannot be taken within a two turn period of each other. The senjutsu chakra and natural energy also has the added effect of overcharging the entire body on a cellular level pushing any foreign material from the body this includes poisons, toxins, pathogenic matter and any harmful substance. These substances will be nullified and excreted from the body as sweat rapidly. This is due in part to the natural energy and senjutsu chakra's natural healing and rejuvenative properties but also because the metabolism of the consumer is overcharged to a point where these things are unable to remain in the body.

Description of Side Effects: The side effects mainly revolve around the pain created by the process taijutsu falters as the consumers muscles feel sore, and tense. He takes an extra twenty damage from taijutsu techniques or blunt force trauma after the medicine has worn off this lasts for two turns. The consumer is unable to use a KG or HA the turn after consuming the medicine as the cells themselves go through a state of flux where old cells are replaced. Taking one pill doesn't cause too many problems outside of the pain but taking a second does. The body won't be able to handle the clean up and disposal of the excess cells created by the second pill so the body will heal but the cells will not be disposed of thus they are left riddled with small blastema that will need to be healed later. These blastema will not be life threatening and are mostly an annoyance but will cause the consumer to be very susceptible to taijutsu and blunt force trauma taking an additional thirty damage until the blastema are healed. At this point the blastema are pretty much just scar-tissue annoying but no where near harmful however due to these blastema the user is unable to use any KG abilities, or any advanced ninjutsu including, Rain Release, Fuuinjutsu, or Hidden Abilities for two turns or until healed.

The side effects of the natural energy and senjutsu chakra are separate from the above mentioned side effects. If used to instigate a form of Sage Mode the body will be exhausted upon the deactivation of Sage Mode unable to use any KG abilities, or any advanced ninjutsu including Rain Release, Fuuinjutsu, or Hidden Abilities for two turns after Sage Mode has ended. The user spends an additional 10 chakra points per turn to sustain Sage Mode if taken to activate Sage Mode. If the user takes a second pill this 10 chakra points is doubled to 20 additional chakra points to sustain Sage Mode if used to activate Sage Mode. If taken by someone who hasn't trained with Natural Energy it'll instantly and uncontrollably turn them to stone. This training doesn't require being trained in Sage Mode just a form of natural energy or senjutsu usage.
Medicine - Miraclo Formula: Venom

Venom was created with the express purpose of overcharging and powering the muscles through cellular energy instead of chakra usage allowing the imbiber to push their body harder, longer, and with less rest. It creates and stores cellular energy in the muscles of the body tripling their mass and potential unlocking the untapped potential of the muscle cells themselves. It does this by modifying ATP energy into a new form and compounding it's usefulness with other substances. It however can be addictive and have several non-beneficial side effects for those without the knowledge of medical ninjutsu.

Name Of Medicine: Miraclo Formula: Venom
Creator: Howard
Type: Supplementary
Description and Background: Most of the basic medicine Howard had learned about revolved around nourishing the body, or amplifying the output of chakra production to stimulate the muscles through the application of chakra instead of actual cellular energy. Noticing this Howard decided to try and find a way to stimulate the muscles and the body itself directly through the creation of cellular energy instead of using chakra to fuel the body. He would do this through the application of phosphorous, testosterone, creatine and human growth hormones that would stimulate the production of Adenosine Triphosphate Energy partially spending chakra to begin and maintain this process. Then the hormones, and phosphorous would be bound to the ATP allowing it to release much more energy and even store energy unlike natural ATP which can only create and release energy. This increased it's potency and usability Howard then found that by applying a chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique through the medicine directly to the muscle cells he could increase the users pain threshold immensely. They won't be immune to pain but it will be less hindering meaning they will be able to take on the damage and continue on as if they aren't feeling the pain. The creatine binds itself to the muscles allowing them to absorb a vast quantity of water nourishing them far beyond what they naturally would be able to do breaking down and disposing of the lactic acid the muscles would build up overtime that cause muscle fatigue and the burning sensations that happen after or during intense exercise or physical activity increasing the users stamina exponentially allowing them to push the body far past it's natural limitations.

The most active ingredient of the Miraclo Formula is a special form of phosphorus, which binds temporarily with the ATP energy being produced in the muscle cells to create a special more refined type of energy that Howard began calling "Adenosine Quad-Phosphate" which energizes the cells three times as well as regular ATP energy overcharging the metabolism and the muscle tissue and cells themselves on a cellular level better than what chakra itself can do in safe small quantities rivaling what can be done with dangerous amounts of chakra. The energy being created and the substances in the medicine give the subject increased strength, speed, as well as heightened stamina and reactions that reflect their increase in speed for about an hour or roughly five turns. After that time, the "AQP" burns itself out, and the waste toxins generated need to be eliminated through the bloodstream over about a two turn period naturally through time or quickly through the use of Iryō Ninjutsu. While under the effects of the medicine the user's muscle mass triples, their speed doubles and they gain thirty damage to all taijutsu attacks. However they must spend thirty chakra per turn to convert and bind the phosphorous, creatine, testosterone and hormones, changing the growth hormone and testosterone into muscle cells to be used to increase their muscle mass through the production of stem cells by converting normal tissue and fat cells into stem cells and then into muscle cells through cellular differentiation allowing for an extreme increase in energy output.

Their muscles physically grow during this time becoming bulkier, heftier and all around stronger due to the testosterone their hair will grow excessively as well. The muscles produced are specialized being ninety percent fast-twitch muscles and ten percent slow-twitch muscles. The fast-twitch muscles are great for bursts of speed, and strength but burn out quicker than the slow-twitch muscles, the slow-twitch muscles created are specifically for balancing out the remainder allowing the user to still function as they usually would. The fast-twitch muscle mass is what increases the users speed, as it allows for rapid movements like sprinting, jumping or moving a limb or limbs in a quick successive fashion. They generate far more power and strength, but they fatigue much faster and require more time for recovery which is why the more refined form of energy is required and why the side effects are more specific. The chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique the creatine, testosterone, HGH and the AQP are the reasons why the muscles can be pushed beyond their natural limit and work longer producing the boosts in strength and speed mentioned.

The hair on their head will grow from whatever length it currently is to hair that spans long past their lower back and their facial hair growths excessively giving the user a massively bushy beard. If a female were to take the medicine they would also suffer this effect growing facial hair even if naturally they wouldn't be able to due to low testosterone or high levels of estrogen. This hair remains even after the muscle stimulation ends for males wherein the muscles seem to deflate back to their natural size in an almost comedic fashion for females it comically falls out rapidly. The effects last five turns but cost thirty chakra per turn to maintain for the first pill forcefully converting the aforementioned substances to bodily energy. Taking two pills in a single conflict increases the chakra cost of the second by thirty chakra points per turn and causes excessive muscle pain because the muscles are being overworked this is during the second pill and not after it. Venom comes in two forms, pills for oral consumption or patches that are sometimes referred to as "Slappers." They are called as such because you ultimately slap one on, and go for a ride.

Description of Side Effects: Due to the focused effect of the pills the side effects are more focused as well. Unlike most medications that try to increase several fields these only increase one aspect of the user their body and therefor after the first pill wears off the users strength wavers slightly causing -10 damage to all taijutsu and a drop in 3 speed ranks for three turns, this increases after the second pill to -20 to all taijutsu damage for three turns and the user loses 4 speed ranks. The effects of the first pill can be superseded by immediately taking the second before the effects of the first wear off but the user loses two turns of activity on the second pill. The pills them self can be highly addictive in nature and taking one can create a dependency wherein if the user doesn't take a second pill after taking the first they begin to go through the early stages of withdrawal. These symptoms include and last for three turns;

Sweating and salivation
Racing heart and palpitations
Muscle tension and burning
Tightness in the chest, lungs and throat
Difficulty breathing
Inability to perform successive handseals quickly (max of 2) due to muscle spasms
and bodily Tremors

These symptoms take place after a second dose as well and the user can only take two pills per conflict. These symptoms along with any mention of pain for the consumer is non-existent in Shadow Clones or any other type of Clones under the effects of the medicine meaning clones will not disperse from the effects of the medicine however their taijutsu will still be weakened just as a normal human taking the medicine, their handseals will be limited and their turn limit will be shortened if they take a second dose or are formed after the consumer has taken a second dose.

Poison - Shadow of the Bat

Shadow of the Bat is a smokey-orange poison based on fear creation. It creates fear in any one who becomes poisoned by it inducing vivid hallucinations of what they fear most. It makes them feel as though they are constantly suffocating as the fear intensifies. Eventually this poison leaves them paralyzed completely unable to breathe, writhing in pain and fear as the hallucinations carry them off to their death. Sado is immune to his own poison. His weapons are coated in this substance as are his fingernails, hands and teeth before every battle. His smoke bombs are replaced with poison laced ones.

Name Of Poison: (Batto no kage) - Shadow of the Bat​
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Name Of Poison: (Batto no kage) - Shadow of the Bat
Creator: Howard
Type: Neurological, Muscular, Respiratory
Ingredients and Background: Fear can have crippling effects on a person, it can leave them frozen unable to move, think or act. It can force them to see things, hear things, feel things that just aren't there. Anxiety, paranoia, and panic can force a person to waver or to simply give up, the poison itself revolves around the ability to weaponize fear in people. Shadow of the Bat is a poison that creates the emotional response of fear for those exposed to it. It forces them to see, smell, hear, feel, and taste their deepest darkest fear in great detail and at times to a crippling extent. A lot like the application of Killing Intent but physically so done through poison not chakra. Most of the ingredients manipulate the brain and the mind through something more tangible than genjutsu more deadly and more real causing it to create and send synapses. Some even force the brain to produce chemicals forcefully and without mental consent from the poisoned individual like dopamine.

Shadow of the Bat is a deep smokey orange poison that comes in two forms an orange liquid and an orange gas surrounded in a smokey black aura-like outline. While in it's liquid form it has two constituencies dense and sticky like tar, or light and watery like water. The first consistency is sticky to the touch and will stick to anything it comes into contact with for long periods of time drying out slowly and hardening. When in contact with the skin it breaks down the lipid bilayer passing right on through and entering the blood stream and then bypassing the blood brain barrier for fast and rapid effects. While in it's gaseous state it has a slightly earthy smell like petrichor due to the herbs found in the poison, when inhaled it has an almost cinnamon-like taste if ingested while liquid it has this same taste but no discernible smell. It's base is Dihydroxyphenylalanine an amino acid that is made and used as part of the normal biology of humans it is the precursor to Dopamine in the brain, Carbogen a mixture of thirty percent Carbon Dioxide and seventy percent oxygen, Corticotropin a peptide hormone and a neurotransmitter, Deadly Nightshade (Atropa Belladonna), Conium (aka Hemlock) both ground into a fine syrup, and Irukandji venom. All ingredients that induce; fear, anxiety, paranoia, panic and straight up terror. Each do this in their own way and have specific effects that end up compounding together to create the over all reaction that the poison causes.

Howard is immune to these effects and the poison itself and due to the oxygen found in it he can breathe it as if it were normal air, and even drink it in it's liquid form if he so desires. It is applied to all of his ninja tools and weapons as well as in a small vial around his neck for poison jutsu usage as well as being sealed in his Medical Summoning Scroll. This poison can also be applied to the fingernails to augment taijutsu usage through fingerjabs and the like and teeth for more animalistic applications akin to the injection abilities of a snake through bites.

Description of Effects:

First the hallucinogens Dihydroxyphenylalanine which also allows the body to produce extra dopamine, Atropa belladonna, and Hemlock. These three together create very vivid and very surreal hallucinations as soon as they become active on the opponent. They induce a mental reaction wherein the brain itself brings out it's most base, deepest, darkest fear bringing it to life through various hallucinations with aspects of visual, auditory, and even smell and taste stimuli. The brain creates these sensations by stimulating the parts of the brain related to these sensations. These hallucinations can easily be mistaken for genjutsu as they have a similar application and even seem to be in a similar vein as it but isn't a genjutsu. The hallucinations will seem real, the opponent will be able to, see, smell, hear and taste the object if the situation arises. They can actively interact with the opponent but aren't tangible in the sense that they have physical substance. This can make distinguishing reality nearly impossible making it difficult to fight. To anyone seeing the poisoned person react to these sensations they would merely seem crazy or delusional. These can range from small changes to what the poisoned individual sees to extreme world altering changes.

Inhalation, Consumption or Injection: The hallucinations begin immediately after inhalation, consumption or injection beginning in the same turn.
Skin contact or a wound: The hallucinations are slightly slower starting one turn after being poisoned in this manner.

Next the fear creators, Carbogen, Irukandji venom, and Corticotropin Corticotropin is a peptide hormone and neurotransmitter involved in the stress response. In such a high dose it creates an intense stress on the body making the body feel as if it were under severe physical and mental stress. Carbogen makes them feel as if they are suffocating unable to breathe which along with the Dihydroxyphenylalanine which becomes dopamine once the poison passes the blood brain barrier, floods the brain with dopamine usually dopamine makes you feel confident and happy but if it seeps into the wrong part of your brain, dopamine will arouse feelings of terror and dread. This is what happens, the brain is overtaken by this forced production of chemicals and the body responds with intense fear, fear that makes thinking harder and slows down the natural thought process. Irukandju venom just straight up creates feelings of dread and impending doom putting the effected person in a state similar to Killing Intent making rational thought impossible halving their reaction speed and making movement harder. When a summoning creature is exposed to the poison be they the wielders own creatures or an opponent's it makes them see their natural predator swarming around them much larger than they are and intimidating them excessively forcing the summoning creature to reverse summon or disperse.

Along with this intense fear the carbogen forces the poisoned being to feel as if they are always suffocating no matter what they do or how they react even mind clearing jutsu can't overcome this. This is an innate reaction that cannot be overcome no matter how hard the opponent tries to focus or look past it this is because when carbogen is inhaled, the increased level of carbon dioxide causes a perception, both psychological and physiological, of suffocation. The brain itself interprets an increase in blood carbon dioxide as a decrease in oxygen level, which would generally be the case under natural circumstances. Inhalation of carbogen causes the body to react as if it were not receiving sufficient oxygen: breathing quickens and deepens, heart rate increases, and cells release alkaline buffering agents to remove carbonic acid from the bloodstream as stated this is an innate bodily reaction something that can't be bypassed with thought, or any form of breathing exercises. The only way to bypass this is either a transfusion or nullifying and curing the poison and it's effects. This can also be done by removing the poison through normal means and nullifying the remainder. Additionally, normal shinobi are able to stop the spread of the poison by removing the afflicted limb/body part before the poison is able to spread, this won't apply if they inhale it nor if the wound isn't superficial on a limb or body part that cannot be removed. Nearly bleeding out and taking a Blood Replenishing Pill can have a similar effect as to a transfusion stopping this symptom but if exposed to the carbogen again the process just begins again.

Inhalation, Consumption or Injection: Fear is created immediately after inhalation, consumption or injection beginning in the same turn. This halves human reaction speeds due to the stress, anxiety, fear and panic that can at times feel crippling. If a summoning creature is exposed to the poison when the effects set in the intense fear forces them to reverse summon or disperse.
Skin contact or a wound: Fear sets in one turn after being poisoned in this manner it then halves human reaction speeds. For summoning creatures as soon as the fear sets in they reverse summon or disperse back to their homeland.

Finally the paralytics the Hemlock and Belladonna force the muscles to tense up becoming partially paralyzed. This eventually forces the muscle to begin to lock up completely which reduces the opponents speed halving it and limiting their reactions and tracking speed significantly. If undefended or not healed and nullified properly the untreated poison causes the person to become completely paralyzed unable to move their body locked in place as their muscles will not respond to the signals being sent to them. This eventually causes death due to the body being unable to inflate the lungs or move the diaphragm and bring oxygen into the body instigating physical suffocation and asphyxiation.

Inhalation, Consumption or Injection: Partial paralysis and muscle numbness begins immediately after inhalation, consumption or injection beginning in the same turn but doesn't cause any outward problems yet merely spreading from the point of contact. On the following turn the opponent's speed is halved as their muscles begin to lock up becoming unresponsive making movement harder and needing forceful action to move. Complete paralysis takes effect after two turns of not being treated (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) and leaves the opponent unable to move with a running speed of zero unable to perform hand seals, move their mouth, or lungs. This eventually ends in death by asphyxiation after three turns of being unable to breathe the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.
Skin contact or a wound: Everything is shifted one turn later. Partial paralysis begins the turn following being poisoned. Speed is halved the following turn as muscles begin to lock up becoming unresponsive. Complete paralysis follows two turns after that (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) reducing running speed to zero, making it impossible to perform hand seals, move their mouth or lungs. Asphyxiation takes place three turns after this the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.

Note: Samples can only be willingly given by Howard and the carrier risks exposure as only Howard is immune
Note: Can be applied to weapons, ninja tools, and smoke bombs by anyone given a sample
Note: Can be applied to the fingernails, hands, and teeth by someone with an immunity
Note: Since the poison is predominantly hormone and amino acid based it is resistant to heat and liquid once inside the body.
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background: Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.
-Costs a move per turn to use.

(Kuchiyose No Jutsu: Eisei Yougu) Summoning technique: Medical tools
Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.

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( Fuinjutsu: Fukkatsu sa Seru ) - Sealing Arts: Revivify
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( -60 on use ) ( +60 to the user when knocked unconcious )
Description: Revivify is a seal similar in function to ( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique. To use this seal the user will place a seal upon their body with the kanji for Revivify. Into this seal they will seal a portion of their current health pool and in doing so they will take a fair amount of damage causing pain to their body as a predetermined amount of their health is sealed away inside of the seal. Like the Reverse Four Symbols Sealing Technique the seal will merely lay dormant unable to be activated or used until the user loses consiousness. Upon being knocked out the seal autonomously activates just like Reverse Four Symbols but passively and releases all of the stored health back into the body. This will instantly wake the seal creator from their unconsious state and return sixty health to them. This is enough to continue fighitng, acting and using techniques but doesn't bring the creator back to their maximum health pool. Thus it's good for if the creator falls, but it will not put them back at one hundred percent leaving them considerably weakened and usually at a staggering disadvantage. Upon the placement of the seal when health is sealed the user loses that health instantly and must either heal themselves somehow or wait until their body naturally heals itself. This can be a long process if the user doesn't have some form of healing but it allows them a safety net should they ever fall in combat.
Note: Can only be used once
 
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⚖ Tetsuo Shiima ⚖
Iron Man | Subject 13350

Gender: Male
Age: 15
Clan: Unknown (Jūgo's)
Alignment: Lawful Good

Appearance: Tetsuo Shima is a young man and due to his young age is below average height and was slightly underweight until beginning his rigorous training. Before his training, he appeared no older than eleven or twelve at the most but in reality, he was fifteen. He had a very low muscular body before training but now appears stockier than most teenagers his age. His body seems sculpted from the earth itself sturdy and built like a rock being lean and muscular very well trimmed and cut with deep muscular ridges. As time progressed his body keeps becoming more muscular and defined. However, in spite of this, he can often be described as being very plain-looking. Nothing about him really sticks out as strange or out of the ordinary excluding his exceptional physique for someone his age. As he has worked and trained he has had his hair cut to a more manageable look. He has started to grow patchy facial hair as he has grown Due to an injury sustained when he was abducted and experimented on one of his eyes is slightly mishappen and slanted. This is because the injury healed improperly.

Personality: Tetsuo is an intelligent teenager, his mind being deeply honed by meditation and emotional content trying to seek enlightenment and strength. At times he is a very timid, helpful, and polite usually being soft-spoken and withdrawn. He has an inner determination that rivals that of most shinobi. Due to his training, Tetsuo is constantly focusing on what he is feeling so that it never overwhelms him. This can be tough on the young man as he has anthropophobia, a fear of humans and slight Post Traumatic Stress Disorder due to actions that were taken against him in adolescence. He has mostly overcome his anthropophobia being okay around people but he still assumes a lot of the humans that surround him merely wish to hurt him and the other humans unless he trusts them implicitly. This causes him to be awkward or excessively shy, being extremely soft-spoken in public only speaking if he needs to.

Tetsuo has a strong drive to become stronger not only for himself but to protect his mother as he has seen her struggle against their poor below average living standard. He loves his mother unconditionally and she loves him in return creating a strong bond. Tetsuo would kill or be killed to protect his mother even if it goes against his inner will to merely protect. Tetsuo is a user of Sage Transformation and due to this fact, his emotions are ever changing which is why he must focus on them through things such as breathing exercises if he loses control these breathing exercises devolve into hyperventilation. He doesn't want to lose control so a constant focus goes into maintaining who and what he is. Tetsuo describes the feelings that drive his abilities as "hot and-... bad. Like the bad man who took my arms." He postures that it wants him to do bad things and hurt the humans that hurt him. He has admitted that to a degree he likes that feeling and that causes him a bit of confusion. He holds a deep respect and admiration for Sado Yasutora, who he knows under the pseudonym Jack as he was the man who trained him to use his abilities. For Tetsuo, Sado is the first real father figure he has ever had a strong male role model to follow. He also has an innate respect for Grenth a shinobi from his home in the Haunted Forest. He doesn't yet know much about Grenth but he knows that this man saved him from "the bad man" and begged Jack to heal his arms that had been taken from him.

Village Information

Land of Birth: The Haunted Forest ( )
WSE Clan: Golden Sabbath and the Reapers

Rank and Chakra Information

Ninja Rank: Chunnin
Specialty: Taijutsu

Ninja Skills: Sage Transformation, Taijutsu

Background Information:

Tetsuo was born into a very poor family in the Haunted Forest the only son of a single mother. She raised Tetsuo the best she could on her own trying to raise him to be a kind and gentle person. Most of Tetsuo's early life was uneventful beyond just trying to help his mother in any way he could he didn't do much from day to day. He tried to be kind and polite just as his mother taught him and never brought trouble upon his mother. Tetsuo never knew his father and his mother never spoke about him so he never cared as long as he had his mother to protect him he was happy.

One day a cloaked and masked figure invaded the village and absconded in the night with young Tetsuo. Being a young and underweight teen Tetsuo was unable to fight back as the man took him to a secret base. There he performed experiments on the boy. His only hope, the only thing that kept him alive and sane was a story he heard about a spirit of the forest. He believed this spirit would save him. Grenth would save him he thought.

Eventually, the shinobi Grenth who was trying to bind the Haunted Forest together and was the inspiration for "the spirit of the forest" story came to rescue him. In a last-ditch effort for experimentation, the evil man injected Tetsuo with a strange yellow substance telling him he was just the that he tested this substance upon. With hope waning as his arms began to disintegrate in front of his very eyes Tetsuo cried out for Grenth to help him to which Grenth did he attacked the man and this caused him to flee.

With little time to think or act Grenth took Tetsuo to a friend of his to check in on things. Sado was a skilled medical shinobi but he didn't know if he could heal such extensive damage. Sado tried his best to heal the child but found himself only able to close the minor wounds and provide the child the medicine needed to replace the blood he lost. That was until Tetsuo's body responded to the cellular regeneration technique in a very strange manner.

His body began to twist, warp and convulse showing that he was drawing in natural energy and it was acting upon his body. Sado forced a medicine upon the child that caused the cells of his body to divide and ramp up tumor production. The medicine used these cells to replace the missing appendages and the boy was whole again. Half conscious the boy watched as Grenth created some kind of construct made of a white powder and it carried him away back to his small home. There it left him with his mother to rest after his harrowing event.

Tetsuo spent days in his room unable to leave. That was until his mother began to take him outside once a day to try and help him overcome his fears. She wanted him to return to the happy, polite child he was so each day they tried to take several steps further than the last. Tetsuo was constantly confused, his mind was always full of fear, and anger and sadness. He didn't know what to do but he loved his mother dearly so he tried to overcome his fear for her. She tried to get him to play with other teenagers and he tried to as well for the most part but it never went well. Others made fun of him and it caused him to change, his body twisted into weapons and scared the others. He never told his mother though afraid that knowing this would hurt her emotionally. Eventually one day late at night a mob arrived at their home. They had heard of the child who was experimented on by a monster and that he himself was a monster whose body would turn into weapons and blades.

Luckily Sado had ended up spending a lot of time in the Haunted Forest and had seen the child with his mother as they tried to walk down the street. The child became scared and wanted to return home he remembered. So after he finished his own work he found himself traveling to the small home. There he found the mob attacking the woman and her child when a rock was thrown at her head. The child began to lose himself and almost went into a complete transformation. Sado stopped him but severing the trapezium muscle and he collapsed into his mother's arms. and carried the mother and child into the home they had returned to that day. He explained everything to the mother and told her he wanted to train her son to control himself. After a tearful exchange, she agreed and told Tetsuo he would go with the man who had said his name was Jack and train.

Tetsuo was afraid and anxious but he followed Sado hoping for some kind of control over himself. to the top of a mountain range in the Frostfangs both carrying with them massive boulders and for weeks they trained. After that as his body became a rock hard mass of muscle and flesh. Then alongside his Goliath teacher Sado young Tetsuo and train his mind. It gave him a calmness that he had not had since he was abducted. Sado and Tetsuo worked together both growing and becoming stronger until it was time to finally train Tetsuo to use his Sage Transformation abilities. Tetsuo spent a long night in Sage Transformation pushing his body to it's absolute limits to learn to as best as a . After his training he decended the mountain a new man alongside Sado to return home to the Haunted Forest.​

( Gurūpu o motte, ryokō suru ) - Have Group, Will Travel.
Type: Artifact
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: Have Group, Will Travel is a variation on the contract created by summoning creatures and their summoners a blood oath between clanmates or village members who sign the shared scroll. It is a set of scrolls of varying sizes including one large scroll considered a "home" scroll and several small portable scrolls deemed "tethers." This allows a clan to make a contract with one another allowing them the ability to use a "tether" scroll to Reverse Summon to the "home" scroll by spending the necessary chakra needed to perform a summoning technique. In this case, it is considered an S rank summoning technique forcing the user to spend forty chakra and smear their blood upon a "tether" scroll. This is a quick process and is done because the "home" scroll becomes a conduit for the Reverse Summoning technique to accomplish this effect meaning that when the user smears blood upon the "tether" scroll they are requesting the "home" scroll to summon them to it. This means that no matter where a clanmate or village member is they are able to return to a specific landmark where the "home" scroll is set up and never moved from.
Have Group, Will Travel can be used by a clanmate or village member twice per arc allowing them to basically teleport to the landmark the "home" scroll is set up in. The "home" scroll can only summon individuals who have made a contract among their clan and when doing so they cannot take any additional passengers with them. It is a one-way summoning, where the "tether" scroll holder can only ever be summoned back to the "home" scroll. Every time a clan wishes to set up a "home" scroll they must obtain a new one through artifact creation. These scrolls can only be created and used by the Golden Sabbath.
Note: A clan can have up to four "home" scrolls in four seperate locations
 
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