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Vegeta

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(Nanto Seiken) - South Dipper Holy Fist
Type: FutonSuitonGenjutsuTaijutsu
Background: The Nanto Seiken style is named after the Chinese asterism Nanto Roku Sei (literally, South Dipper Six Stars), a portion of Sagittarius known as the Milk Dipper in the West. Nanto Seiken, along with Hokuto Shinken, are the two most powerful assassination styles in Chinese martial arts. It follows a different principle from Hokuto Shinken, in which it has the power to destroy an enemy's body from the outside through powerful stabbing and slicing techniques, as opposed to Hokuto Shinken's use of the body's Keiraku Hikō to destroy the enemy from within. The organization structure of Nanto Seiken is said to be 108 sects of Nanto Seiken. The six strongest Nanto masters were called the Nanto Roku Seiken (Six Holy Fists of South Dipper), who correspond to the six stars in the Nanto Roku Sei constellation. In ancient times, these six masters each guarded one of six gates of the Moon Emperor's palace. The strongest of all masters being Souther, who practiced Nanto Hōō Ken (South Dipper Imperial Phoenix Fist). Its successor is born under the Star of Leadership (Shōsei). Souther was the Village Hidden under the Moon's polar opposite to Kenshiro and his Hokuto Shinken style, the virtual Yin to his Yang. It was said when the North Star moved, so did the South Star and the Heaven's themselves. Similar to Hokuto Shinken, this style used by Souther is taught in the ways of Isshi Sōden, meaning there can be only one master and one successor. The student must kill his master in order to complete his training. Eventually the Fists of the North and South Stars would cross paths, and the battle that ensued would leave Souther defeated by a Compassionate fist strike, Kenshiro using his brother's own technique thru Muso Tensei on him to lesson his pain before death. Souther, stating that he doesn't need Kenshiro's compassion, stabs himself in the chest with wind infused fingers, refusing to die by Hokuto. Though he died, his style lived on with his student whom never had the chance to finish him off, and was incorporated at Nanto Seikon's school into a new form of Nanto Seiken that could exist in the Ninja world of today...

Description on the Abilities and Inner Workings of the Style: Nanto Seiken is now broken down into several forms:

Nanto Suichō Ken (南斗水鳥拳, South Dipper Waterfowl Fist): A Fluid style. Its movements are compared to a graceful water bird, however, its destructive power is without equal and can slaughter enemies with its devastating slicing techniques. Using blades of suiton chakra formed on the finger tips or feet for slicing abilities. Its successor is born under the Star of Justice (Gisei)
Nanto Koshū Ken (南斗孤鷲拳, South Dipper Lone Eagle Fist): This style focuses on powerful punches and kicks which assault the enemy sometimes using futon chakra and powerful taijutsu strikes, and the only illusionary arts taught in Nanto Seiken, Phantasmal Fists. Its successor is born under the Star of Martyrdom (Junsei).
Nanto Hōō Ken (南斗鳳凰拳, South Dipper Imperial Phoenix Fist): This freeform style typically has no stances and instead focuses on incredible speed and power. However, there is one stance which is only assumed when facing a worthy opponent. Is adept at destroying enemies with open hand attacks using futon chakra incorporated in the strikes which stab the enemy or slice them to death, and the ultimate stance of Nanto: Heaven's Soaring Cross Phoenix Stance can be used, allowing one to use The Wings of Nanto. Its successor is born under the Star of Leadership (Shōsei)


Example Techniques:
(Nanto Seiken: Koshū Ken Genjutsu- Yuugen Sho) - South Dipper Holy Fist: Lone Eagle Fist Illusionary Arts- Phantasmal Fists
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user begins by molding chakra and sending it into an opponent's system, putting both hands palms out facing the enemy. They will then begin to circle both hands outwards like making a sideways 8 as the user disappears from view, only the encircling hands remain as the background goes black and more hands appear encircling the area 360* horizontally around the target. In reality, the user swiftly maneuvers to behind the enemy, molding Futon chakra to the hands and strikes, thrusting with both hands together like a blade hard enough to pierce bone.

~Notes~
-Must have mastered Nanto Seiken arts
-No other Genjutsu this turn or the next
-Must be taught by -Vegeta
-reference-

(Nanto Seiken: Nanto Hōō Ken - Tensho Juuji Ho) - South Dipper Holy Fist: Imperial Phoenix Fist - Heaven's Soaring Cross Phoenix Stance
Rank: A
Type: Supplemental/Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: When a formidable opponent appears, this stance less style's basis is discarded, and the Heaven's Soaring Cross Phoenix Stance can be performed. The user starts by putting both arms straight outwards to the sides, palms pointing outwards as he gathers his wind chakra thru out his body. Thru proper chakra control and manipulation, The wind chakra can be controlled to cover the hands and feet in slicing blades of wind that can be used to attack in cqc, or can be whipped upwards quickly launching them forwards in a vertical line of slicing wind up to mid range. Furthermore, entering this stance allows one to access the Wings of Nanto. By focusing and using chakra control, wind chakra can be accumulated to the entire back regain and released from the body in a surge, allowing one to travel from one range to another at 2x's speed (ie; short-mid, mid-long) from the burst of wind, however, doing so will end this jutsu immediately and cannot be performed to go upwards, just straight forwards..

~Notes~
-Must be taught by -Vegeta
-Must master Nanto Seiken arts
-Can only be used 1x per battle
-Can only use Wind jutsu A rank and below while using, as well as Tai/Kenjutsu
-Last 3 turns unless Wings of Nanto is used
-No other Nanto Seiken techniques while this is in use and also for 1 turn after use, and slower reflexes for 1 turn
-reference-

(Nanto Seiken: Suichō Ken - Gisei sutā no Taron) - South Dipper Holy Fist: Waterfowl Fist - Talons of the Justice Star
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30 (-10 per turn)
Damage Points: 60
Description: After performing the Bird seal and molding water chakra within, the user will manipulate the chakra to their fists, particularly their 4 fingers on each hand, creating 6 inch blades of visible water coming from the tip of each finger, that are focused and razor sharp.

~Notes~
-Must be taught by -Vegeta
-Must master Nanto Seiken arts
-The blades cannot be thrown
-Cannot mold other chakra while using due to having to concentrate Suiton chakra to the blades

Additional effects and Restrictions:
-Must have Futon, Suiton, Genjutsu, and Taijutsu completed to learn
-User gains heightened reflexes and reaction time because of training in Nanto Seiken as compared to a standard Strong Fist Taijutsu user
-Must be at least Kage rank to train in Nanato Seiken arts

♦ Declined, there is literally nothing to work with here, you don't even describe the three stances fully, just what chakra they use nor do you go into detail about these illusions the second stance is capable of. The first stance is just using blades of water to attack with, done before. The second and third stances are just different application of fuuton taijutsu, still done before. ♦

Im so lost lol, here I go again

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(Nanto Seiken) - South Dipper Holy Fist
Type: FutonSuitonGenjutsuTaijutsu
Background: The Nanto Seiken style is named after the Chinese asterism Nanto Roku Sei (literally, South Dipper Six Stars), a portion of Sagittarius known as the Milk Dipper in the West. Nanto Seiken, along with Hokuto Shinken, are the two most powerful assassination styles in Chinese martial arts. It follows a different principle from Hokuto Shinken, in which it has the power to destroy an enemy's body from the outside through powerful stabbing and slicing techniques, as opposed to Hokuto Shinken's use of the body's Keiraku Hikō to destroy the enemy from within. The organization structure of Nanto Seiken is said to be 108 sects of Nanto Seiken. The six strongest Nanto masters were called the Nanto Roku Seiken (Six Holy Fists of South Dipper), who correspond to the six stars in the Nanto Roku Sei constellation. In ancient times, these six masters each guarded one of six gates of the Moon Emperor's palace. The strongest of all masters being Souther, who practiced Nanto Hōō Ken (South Dipper Imperial Phoenix Fist). Its successor is born under the Star of Leadership (Shōsei). Souther was the Village Hidden under the Moon's polar opposite to Kenshiro and his Hokuto Shinken style, the virtual Yin to his Yang. It was said when the North Star moved, so did the South Star and the Heaven's themselves. Similar to Hokuto Shinken, this style used by Souther is taught in the ways of Isshi Sōden, meaning there can be only one master and one successor. The student must kill his master in order to complete his training. Eventually the Fists of the North and South Stars would cross paths, and the battle that ensued would leave Souther defeated by a Compassionate fist strike, Kenshiro using his brother's own technique thru Muso Tensei on him to lesson his pain before death. Souther, stating that he doesn't need Kenshiro's compassion, stabs himself in the chest with wind infused fingers, refusing to die by Hokuto. Though he died, his style lived on with his student whom never had the chance to finish him off, and was incorporated at Nanto Seikon's school into a new form of Nanto Seiken that could exist in the Ninja world of today...

Description on the Abilities and Inner Workings of the Style: Nanto Seiken is now broken down into several forms:

Nanto Suichō Ken (南斗水鳥拳, South Dipper Waterfowl Fist): A Fluid style. Its movements are compared to a graceful water bird, however, its destructive power is without equal and can slaughter enemies with its devastating slicing techniques. Using blades of suiton chakra formed on the finger tips or feet for slicing abilities. Its successor is born under the Star of Justice (Gisei)
Nanto Koshū Ken (南斗孤鷲拳, South Dipper Lone Eagle Fist): This style focuses on powerful punches and kicks which assault the enemy sometimes using futon chakra and powerful taijutsu strikes, and the only illusionary arts taught in Nanto Seiken, Phantasmal Fists. Its successor is born under the Star of Martyrdom (Junsei).
Nanto Hōō Ken (南斗鳳凰拳, South Dipper Imperial Phoenix Fist): This freeform style typically has no stances and instead focuses on incredible speed and power. However, there is one stance which is only assumed when facing a worthy opponent. Is adept at destroying enemies with open hand attacks using futon chakra incorporated in the strikes which stab the enemy or slice them to death, and the ultimate stance of Nanto: Heaven's Soaring Cross Phoenix Stance can be used, allowing one to use The Wings of Nanto. Its successor is born under the Star of Leadership (Shōsei)


Example Techniques:
(Nanto Seiken: Koshū Ken Genjutsu- Yuugen Sho) - South Dipper Holy Fist: Lone Eagle Fist Illusionary Arts- Phantasmal Fists
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user begins by molding chakra and sending it into an opponent's system, putting both hands palms out facing the enemy. They will then begin to circle both hands outwards like making a sideways 8 as the user disappears from view, only the encircling hands remain as the background goes black and more hands appear encircling the area 360* horizontally around the target. In reality, the user swiftly maneuvers to behind the enemy, molding Futon chakra to the hands and strikes, thrusting with both hands together like a blade hard enough to pierce bone.

~Notes~
-Must have mastered Nanto Seiken arts
-No other Genjutsu this turn or the next
-Must be taught by -Vegeta
-reference-

(Nanto Seiken: Nanto Hōō Ken - Tensho Juuji Ho) - South Dipper Holy Fist: Imperial Phoenix Fist - Heaven's Soaring Cross Phoenix Stance
Rank: A
Type: Supplemental/Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: When a formidable opponent appears, this stance less style's basis is discarded, and the Heaven's Soaring Cross Phoenix Stance can be performed. The user starts by putting both arms straight outwards to the sides, palms pointing outwards as he gathers his wind chakra thru out his body. Thru proper chakra control and manipulation, The wind chakra can be controlled to cover the hands and feet in slicing blades of wind that can be used to attack in cqc, or can be whipped upwards quickly launching them forwards in a vertical line of slicing wind up to mid range. Furthermore, entering this stance allows one to access the Wings of Nanto. By focusing and using chakra control, wind chakra can be accumulated to the entire back regain and released from the body in a surge, allowing one to travel from one range to another at 2x's speed (ie; short-mid, mid-long) from the burst of wind, however, doing so will end this jutsu immediately and cannot be performed to go upwards, just straight forwards..

~Notes~
-Must be taught by -Vegeta
-Must master Nanto Seiken arts
-Can only be used 1x per battle
-Can only use Wind jutsu A rank and below while using, as well as Tai/Kenjutsu
-Last 3 turns unless Wings of Nanto is used
-No other Nanto Seiken techniques while this is in use and also for 1 turn after use, and slower reflexes for 1 turn
-reference-

(Nanto Seiken: Suichō Ken - Gisei sutā no Taron) - South Dipper Holy Fist: Waterfowl Fist - Talons of the Justice Star
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30 (-10 per turn)
Damage Points: 60
Description: After performing the Bird seal and molding water chakra within, the user will manipulate the chakra to their fists, particularly their 4 fingers on each hand, creating 6 inch blades of visible water coming from the tip of each finger, that are focused and razor sharp.

~Notes~
-Must be taught by -Vegeta
-Must master Nanto Seiken arts
-The blades cannot be thrown
-Cannot mold other chakra while using due to having to concentrate Suiton chakra to the blades

Additional effects and Restrictions:
-Must have Futon, Suiton, Genjutsu, and Taijutsu completed to learn
-User gains heightened reflexes and reaction time because of training in Nanto Seiken as compared to a standard Strong Fist Taijutsu user
-Must be at least Kage rank to train in Nanato Seiken arts



I need help, might just work on this one slowly but any input will be greatly appreciated
 

Vegeta

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I have a little more than 12 hours till I can re-sub this, time to make final tweaks


♦ Declined, extremely reduce the background, I'm not reading all of that info next time as I'm sure a large portion is unnecessary and irrelevant. The Hard Style is OPed. 70% of our potential would be roughly equivalent to 5th-6th gate, I could be wrong, but it's still close to EIG standards. Punching a 2 story building and knocking it down, and it falling on you and causing no damage? Hell no. and the soft style is literally nothing of value; you're essentially describing any tracking ability one gains, whether it's chakra sensing orSharingan, or whatever. ♦


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(Hokuto Shinken) - Big Dipper God Fist
Type:RaitonFutonTaijutsu
Background:During Ancient times there was a secret art passed down by an clan unknown to most of the Ninja world. That clan was the Hokuto clan. The way the story is told, In the Village Hidden under the Moon, The Hokuto clan practiced an art once so forbidden, it was allowed only 1 successor per generation. The original forms of Hokuto Shinken were lost, but they are said to contain techniques where which by channeling one's energy into a single blow and striking one of the 708 Keiraku Hikō Hidden Meridian Points in the human body, they could cause victim's to explode, be controlled involuntarily or otherwise incapacitated. It could also be used to heal certain physical and psychological wounds, such as restoring a person's voice, eyesight or memories, though the main purpose of Hokuto Shinken was/is assassination. For 1800 years, 1 successor per generation would chose the most worthy of his students to receive the title of "Fist of the Northstar". Due to the deadliness of it's original form, Hokuto Shinken could only have one successor per generation according to the art's law. Students who were not chosen to inherit the succession were to renounce the style voluntarily or risk having their memories erased or their fists crushed rendering their jutsu useless. This is due to the extreme consequences of the style being held by one who is evil at heart. This rule would lead to the demise of all the Hokuto clan except one...the one who would be chosen by Ryuken, the previous successor and his adoptive father, as the true Fist of the Northstar! His name was Kenshiro, the youngest of the Hokuto brothers. After Ryuken chose Kenshiro as his successor, he was slain by Raoh in a fit of jealous rage, a feat made possible by chance; he suffered a stroke at the moment he was about to seal Raoh's fist. Roah left bent on taking the title from Kenshiro by force, but not before Ryuken spoke to Raoh of Hokuto's Ultimate form, Musō Tensei, an ability Ryuken, laughing in the face of death, said was unattainable by Raoh, his great ambition stopping him from ever knowing true sorrow.
Now aware of Roah's true intention's and with a blood lust for vengeance, Ken seeks out Raoh to avenge their father. During the course of battle, the pain of loss of friend and foe alike took a toll on Kenshiro, and the deep sorrow that he bared eventually awakened the state of Musō Tensei, and a revelation of the style's future form. This shook Raoh to the core, experiencing the sensation of fear for the first time as he remembers Ryuken's dying words to him. After an hour of fighting, Raoh had fallen. Kenshiro, now battered and bloody, drops to one knee next to Raoh, who smiles at Kenshiro and expresses his regret for killing their father, and that he knew Kenshiro was truly worthy now. As Roah, the only person Ken truly considered a friend died, he decided that the bloody cycle created by Hokuto Shinken's "1 successor per generation" rule must be changed.

Description on the Abilities and Inner Workings of the Style:
Knowing that his style would be what the outsiders called "DNR'd" if he continued the style in it's original forms, Kenshiro spent years developing a new style of Hokuto Shinken. The new style called for attacking straight thru others' attacks, taking collateral damage in order to successfully land a blow (Must enter Musō Tensei). By hardening ones mind and spirit thru Musō Tensei, he is able to take attacks that would have stopped his attacks from landing in stride, continuing his attack like nothing had happened, though, when the battle was over and the adrenaline rush stops, the user would feel every attack that landed on them (described below in Muso Tensei). Kenshiro changed the style from being almost invulnerable to attacks, to simply being mentally tough enough to fight thru lower ranked attacks despite being attacked simultaneously, as well as implementing his knowledge of Futon and Raiton chakra into attacks achieving the same piercing/paralyzing effects of the original style. The user must enter Musō Tensei to use the abilities of Hokuto Shinken

Example Techniques:
(Hokuto Shinken - Musō Tensei) Big Dipper God Fist - Nil-Thought Rebirth
Type:Supplementary
Rank: A
Range: Short
Chakra: 30 (15 per turn to maintain)
Damage: N/A
Description: A mixture of the total style of Hokuto Shinken and the catalyst to the new Hokuto style. It is said that the strongest thing in this world is nothingness. Mastering that nothingness to gather souls, that is Musō Tensei. The user begins by performing The Heaven breaking stance, clearing his mind while molding their chakra, allowing the user is to enter the Nil-Thought Rebirth. Considered the ultimate form of Hokuto Shinken, Musō Tensei is learn-able only by one who has known infinite sadness, to connect with the souls of fallen rivals and comrades who's secrets have been carved into his soul by the sadness of battle, helping them to achieve a conscious state of "nothingness", making them appear emotionless and impervious to physical attacks (C rank and below with-in reason), though the damage will still be taken, the user can battle thru the pain as if they were never attacked (Though attacks to vital points would still kill/severe limbs/etc;). In addition, one gains heightened reflexes for a short period, and can, on instinct alone, feign out of the way or parry an incoming attack (with-in reason)
~Notes~
-Can only be used thrice per battle
-Because of the connection to the souls of fallen rivals and comrades, customs created by others and taught to the user gain a +10 damage, customs created by the user do not gain the bonus
-Dodging or parrying follows substitution rules, and will end the jutsu 1 turn sooner if used and can only be performed once per battle
-The user will be unaffected by outside distractions making his reflexes increase for for the duration of Musō Tensei, allowing him to react at the level of a 2 tomoe Sharingan
-Effects last 3 turns
-After effects wear off, the user will feel the effects from whatever attacks occurred to them while in the state of Musō Tensei
-Must be trained in Hokuto Shinken
-Cannot use Hokuto Shinken for 3 turns after this ends
for reference
Tenma No Kamae: The Heaven breaking stance form:
(Hokuto Shinken - Himitsu no Jutsu: Tenha Kassatsu) Big Dipper God Fist - Secret Technique: Heaven's Impalement
Type:Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Considered one of the Ultimate defenses of Hokuto Shinken , Tenha Kassatsu rescues the user from the brink of peril without having to touch the opponent. By focusing wind chakra to the users fists, they are able to thrust forwards with both hands quickly, four fingers pointed outwards in a square on one hand and 3 fingers at an angle on the other, forming the shape of the Big Dipper constellation. Upon thrusting the hands forwards, seven bullets shaped bursts of wind chakra will shoot outwards in a tight grouping towards the enemy, capable of piercing straight thru the enemy, sending them flying backwards
~Notes~
-Must have mastered Hokuto Shinken
-Can only be used thrice per battle, with a 1 turn cool down
reference-

(Hokuto Shinken - Zange no Ken) - Big Dipper God Fist - Fist of Penitence
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: After gathering raiton chakra to the fists, the user will swing both fists horizontally towards each other with the thumbs out, connecting the thumbs with the targets temples, conducting the raiton chakra from both fist into the target's head, brain, and body seriously shocking them and stunning them for 1 turn, and given the right circumstances, critical damage could occur.
~Notes~
-Must have mastered Hokuto Shinken
-Only usable 3 times per battle
-immobilizes and stuns for 1 turn
reference

(Hokuto Shinken - Hokuto dōbutsu aigo Ken) - Big Dipper God Fist: - North Star Humane Fist
Rank: B
Type: Supplemental
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Toki, Kenshiro's pacifist brother, defined the highest pleasure as the absence of suffering and pleasure itself as "freedom from pain in the body and freedom from turmoil in the soul" and thus created the North Star Humane Fist jutsu. The pleasure center is the set of brain structures, predominantly the nucleus accumbens, which will produce great pleasure when stimulated electrically. By performing the Tiger seal, the user will send a small amount of their Raiton chakra into the targets brain, particularly the pleasure center, allowing the enemy to "Experience Heaven before death", alleviating any pain.

~Notes~
-Must have mastered Hokuto Shinken
-Must be taught by -Vegeta
Additional effects and Restrictions:

-Must have completed Wind, Lightning, and Taijutsu to train in Hokuto Shinken
-User gains heightened reflexes and reaction time when using Hokuto Shinken when compared to a regular Strong Fist taijutsu user
-Must enter a state of Musō Tensei to use Hokuto Shinken
-After Musō Tensei ends, the user will suffer slower reaction time for 1 turn
-Must be Kage rank or higher to learn
 
Last edited:

Howard

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(Kikai: Jigoku no himei no aiansutā) - Machinery: Hellscream's Iron Star
Type: Attack/Defense
Rank: S
Range: Short - Long
Chakra: 40 (+20 to fuel and keep active per turn)
Damage: 80
Description: Iron stars are large weapons of mass destruction in essence huge mobile siege-engines able to power and make possible the use of other machinery jutsu. The engine consists of a large steel shell with an internal combustion engine powered by the use of chakra able to surround itself in dense flames making them near impossible to touch. The shell itself is thick and deadly covered in spikes and blades that can cause even deep wounds to large summoning creatures. The engine is able to cause massive explosions comparable in rank to high ranking S rank fire techniques engulfing an entire Mid-Long range area in dense flames and smoke as well as shrapnel that can cause significant damage. The engine's shell itself rotates around the internal combustion engine allowing it to move throughout the battlefield faster then a shinobi can run full sprint and is strong enough to knock back and stun even large summoning creatures simply by slamming into them with an incredible amount of force. The Iron Star can be controlled rather easily and can tear through most earthen defenses S rank and below with relative ease plowing on through and continuing onward. The engines also have various abilities that can aid in battle. The Iron Star also has a platform allowing the user to ride it throughout the field.

First the engine can be loaded with large spears that it can shoot outward towards opponents and jutsu these can pierce through A rank and below earth based techniques and count as an A rank ability. The Iron Star can only fire off four large spears each being roughly 5 meters in length and can be precisely and skillfully aimed and projected. These spears can have chains attached to bind and restrict both opponents and their summoning creatures. The Iron Star can also shoot out kunai in all directions as it moves through the field sending out thousands of them in all directions and can be done twice these kunai reach up to a Short-Mid range area.

Second the engine can create and release large fireballs that explode upon impact with anything. These can be fired off into the distance attacking from afar (mid-long). Each fireball is roughly B rank and the user can fire off two to three at a time and fire off eight in total. An extension of this is the ability to release and maintain a aura/stream of fire that expels from the engine as it travels burning anything that comes into close range of the Iron Star leaving a dense trail of flames upon the ground as it travels.

Finally the engine itself can explode causing a massive explosion releasing with it shrapnel, fire, smoke and an intense explosive force. This negates the use of the Iron Star but is enough to leave a massive crater in the ground while also causing devastating damage to anything in a Short-Mid range area able to knock back even summoning creatures like Gamabunta and Manda. This can obviously only be done once.

Notes:
-Only one Iron Star can be on the field at once
-Cannot use any other S rank Machinery jutsu in the same turn
-The Iron Star can remain on the field for four full turns
Spears and kunai count as an A rank ability, fireballs count as a B rank ability and the explosion counts as an S rank ability.
-Each ability counts as a jutsu spot except for the trail of fire and the ability to move through the field and plow through earthen jutsu

Appearance:

Also thinking about a jutsu based on this:

But not ready to work it out. The above needs restrictions and such but I've pretty much written the basis for it and gave it awesome abilities.

(Kikai: Bomuhei) - Machinery: Bob-omb
Type: Offensive
Rank: C
Range: Short - Mid
Chakra: N/A
Damage: 20 (per Bob-omb)
Description: Bob-ombs are moving mechanical bombs with painted eyes working mechanical feet powered by a wind-up key found in the back of the construct. Bob-ombs were based on the combination of a children's toy and high explosives allowing the user to catch the opponent off guard . Bob-ombs range in size from very small (roughly 3 inches tall and 3 inches wide) to moderately large but usually don't exceed two feet tall and two feet wide. The bob-ombs are pretty basic in their function the user winds them up and they are able to move on their own towards the opponent almost silent these little buggers are hard to hear and see coming but pack a moderate punch. One bob-omb is comparable in explosive force to that of a C rank attack and can have added functions such as releasing a vast amount of chakra infused smoke enough to incorporate a Short-Mid range area or even a bright flash enough to blind anyone in a Short-Mid range area for one full turn. They can also release small needles or caltrops all throughout the area upon explosion.
Notes:
-The user can create or use four bob-ombs a turn
-Bob-ombs have a one turn cd
 
Last edited:

Akasha

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(Katon: Makuro kasō) - Fire Release: Macropyre
Type: Offensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire.

Note: Lasts for two turn or until an explosion occurs
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha


(Suiton: Sutikkī gekihen) - Water Release: Sticky Upheaval
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra: 15
Damage: N/A
Description: User of the technique will upon seeing opponent perform some kind of assault or make some kind of physical action, manipulate moisture in the air around that part of the body. The activation of the justu would be followed by user's finger snapping. Upon snapping with fingers, properties of chakra mixed with moisture in the air will be changed to the one of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field. Which means they would be sticky, adhesive and thus be capable of immobilising oppoenents mobility. This jutsu is not used to make any damage to the opponent but rather make opponent uncapable of finishing with performance of hand seals, stomping their foot on the ground or making any kind of physical movement involving a specific part of the body. Although this technique is usually used once user of the technique sees opponent performaning some kind of assault, it can be used to immobilise different parts of opponent's body. If opponent would start with performance of the hand seals, user will by snapping his fingers manipulate moisture in the air around that part of the body and with usage of nature manipulation form a sticky, adhesive liquid which will be capable of . Opponent would be capable of performing a single hand seal till their hands almost completely stick together. Other situation would be if opponent would to slam their foot onto the ground, user is capable of making water molecules stick to the knee pit and thus make opponent incapable of finishing their task.

Note: Can only be used twice.
Note: The water molecules can be in delayed state for up to 4 turns.
Note: Can only be taught by Akasha.

.__. opinions?
 
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Howard

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(Kikai: Siegecrafter Blackfuse aian jaianto) - Machinery: Siegecrafter Blackfuse the Iron Giant
Type: Offensive
Rank: S
Range: Short
Chakra: 40 (+20 to fuel and keep active per turn)
Damage: (20 bombs) (40 missiles) (80 sawblades and laser)
Description: Siegecrafter Blackfuse the Iron Giant is an impressive mechanical construct which is piloted by a user of the Machinery custom fighting style it is also called a Shredder due to the various weapons and ways of attacking which it can use and implement. Shredders are primarily used for demolition and destruction but they can serve as a means of transportation for not only the user but three passengers they move about as fast as a large summoning creature. The Shredder is the first machine designed to mimic the humanoid form shredders use saws attached to their arms to cut down anything in their path at an incredible rate these saws count as an S rank attack and can be used to defend or attack.
Besides it's basic saw blades the shredder has various other weapons that can be activated by a skilled Machinery expert but the basic use of the saws are accessible to anyone who can use the technique.
Firstly the Shredder can be stocked with ten missiles similar to those used by the Asura Path each of these are B rank in strength and can be launched all together or one at a time over a long drawn out battle. Next the Shredder can launch large saw blades at the opponent and their jutsu. These are roughly 4-5 meters in diameter and are enough to slice through S rank and below earth based techniques as well as S rank and below wood, root and plant techniques making quick work of them. These count as an jutsu and only one saw blade can be fired off per turn with a maximum of two per battle but the user loses the use of them as weapons in battle.
Another ability the shredder has is the use of small mobile bombs that have mechanical spider-like legs. These move relatively fast and can travel out to even Long range. Each is C rank in power and does appropriate damage for their explosive force the user can only ever use four of these per battle. The final ability is a laser that is attached to the back of the Shredder and can be aimed to attack an opponent from afar. This laser can reach out to long range shooting someone from afar, it's able to pierce through or destroy earthen constructs of S rank and below as well as S rank and below wood, root, mushroom and plant based jutsu. The laser can only be used twice and has a two turn cd.
Notes:
-Can only be used once
-Can only be active for four turns
-Each ability counts as a jutsu slot
-Can only use Steel Release and Machinery jutsu

Something like:

Appearance:
 
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Matt

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Watatsumi Ryoushi | Sea Slayer
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Sea Slayer is a legendary sword, with the blade being constructed from most porous blue pearls on the planet. Traditionally, the prodigy Hozuki of every generation is bestowed with the sword, imbuing their chakra into the sword before taking ownership so that the sword becomes more potent for every successive generation it’s passed down to. Over time, the continuous infusion of chakra into the sword, caused it to become almost symbiotic to Hozuki chakra, feeding off its user’s chakra and eventually gaining the Hozuki trait itself, allowing for it to far surpass any weapon in the history of the clan. Over generations the sword became far too gluttonous for Hozuki chakra, consuming certain hosts whole by feeding off the moisture in their bodies. Only the truly daring now attempt to wield this blade, even then it must be held in moderation to prevent similar circumstances from occurring.

Abilities
-The sword has the chakra of generations of Hozuki clansmen stored within it, thus granting it the ability to utilize their clan’s trait, making it capable of liquefying at any time the user chooses. This is a passive maneuver.

-The weapon can endure extreme pressures but can be broken by other means. However, once broken if the sword comes into contact with water it will simply reform. This is a passive maneuver.

-The sword can reshape itself while in water form. The sword can take on the form of more linear constructs (e.g. swords, pitchforks, tridents and other basic weapons) or even more advanced ones (e.g. umbrellas, spades and etc) for more applied uses. It can even use this ability to extend protrusions from the blade or hilt e.g. spikes or tendrils. This is an A-Rank technique.

-Due to the sword being capable of liquefying, it can grow in size when exposed to any form of water. This is an A-Rank technique.

Restrictions
-The Sword can only be wielded for five turns
-Can only be Taught by BlackCrow
-Whilst wielding the blade the user is unable to use Fire Release Techniques (or KG/CE variants)
-Lightning Release Techniques do 20 extra damage against the user whilst wielding the blade
-The sword is not sentient but naturally feeds off moisture to maintain itself
-The sword requires a constant supply of chakra when being held to maintain its regular level of moisture and so a steady chakra cost every turn.
-Reshaping or growing in size both count towards the user's jutsu limit per turn and can only be used a maximum of three times per battle

thoughts?
 

Akasha

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❝ I will be the support that holds both our bridges up! ❞

基本情報 Basic Information

Name: Konan
Nickname: Paper Angel
Gender: Female
Age: N/A
Clan: N/A

ルックス Looks

Konan had blue hair, grey eyes,lavender eye shadow, and a labret piercing. She has worn a large light blue paper flower in her hair since she was a child. Her facial expression was usually neutral, though usually protested or looked worried when Nagato performed a technique that would debilitate him. She wore the Akatsuki cloak and her Akatsuki ring on her right middle finger, the kanji on it meaning "white" (白, bya). She also wore orange nail polish. Although she never removed her Akatsuki mantle, it was revealed that underneath it, she wore a revealing navy blue robe, with a large hemline on the front, and exposed her arms, her back, the lateral part of her breast, and her belly, with her navel being surrounded by four more piercings; instead of the standard sandals and leg-warmers, she wore a pair of blue pants that also functioned as her shoes, with white high heels, inverting the organisation's standard colour scheme. A white katana strapped on her left hip.

性格 Personality


Konan was smart, stoic, calm, and level-headed. As a child, she was bright, compassionate, and relatively cheerful, in comparison to Yahiko's tough attitude and Nagato's sensitivity. However, the traumatic events since then have led her to become a very serious person, and she never spoke during Akatsuki meetings. Nevertheless, she has always placed the safety of her team-mates above her own. When she was younger Konan showed romantic feelings towards Yahiko, caring for him and wanting to be as close to him as possible,though it is unknown if these feelings carried on during adulthood or remained after Yahiko's death. She did seem to be more empathic than most other Akatsuki members, as she appeared sad whenever she was reminded of her past. She also expressed a great deal of loyalty and courtesy to Pain, doing his bidding without question, looking out for his well-being and always having complete faith in his abilities. She seemed to act as an intermediary between Pain and Ame, the villagers having given her the title "God's Angel", because with her paper wings activated, she resembles one.

村の情報 Village Info

Village of Birth
Amegakure
Village of Alliance
Amegakure

ランク·チャクラ情報 Rank & Chakra Information

Ninja Rank

Kage

Specialty

Paper Ninjutsu

Even as a child, Konan has shown a natural talent for origami and had even developed it into her main ninjutsu. She has created a unique transformation technique called Dance of the Shikigami, which can turn her entire body and clothing into thousands of sheets of paper, which she can control at will and form into any shape or colour. To travel long distances, she can fold them into butterflies or planes for powered flight, and to attack, she hardens the sheets to the point when it is as hard as steel and folds them into arrows, spears, and shuriken. She can also restrain opponents by blanketing them in sheets, thus restricting their movement and asphyxiating them. Befitting (and likely inspiring) her title as Angel (天使, Tenshi), the papers can also form large wings for further weaponry, though she is capable of hovering without them. She could also make chakram-like weapons to attack foes and in the anime is skilled enough to make two and control them with great ease using them to corner her targets from opposing ends.

Despite being made of paper, Jiraiya's Fire Release: Flame Bullet, which was empowered by oil, didn't even damage her. The power of the paper attacks could even overpower a fire attack. Konan is susceptible to oil-based attacks that prevent her paper from unfolding. Although she is not hampered to the same extent by water, as shown when Pain had his summon use Water Release: Wild Bubble Wave on her to wash the oil off, as well as her use of it in her home village where it always rains. Konan can make Paper Clones that she could use to fight in her place. She could hide explosive tags in them so that they would explode, and catch an enemy off guard. Konan's ultimate technique is the Paper Ocean Technique, which can split a large lake. The technique contained six hundred billion explosive tags that would explode for a full ten minutes, which forced Tobi to use Izanagi to survive since his intangibility only lasts for five minutes.

Konan has been shown to be able to produce and fold enough paper to mimic environmental surroundings, allowing her and those of her choosing to hide in places one normally wouldn't be able to. Konan's favoured origami form are flowers; she wears one in her hair, gives a bouquet to Naruto as a sign of peace, and covers the bodies of Yahiko and Nagato in them.

Intelligence

Konan had a very keen intellect as she was able to quickly understand the process and reason behind the hop in, hop out system Jiraiya had created for them and years later would study Tobi's space-time techniques, accurately deciphering how they worked and then did countless simulations in order to find the perfect way to kill him. Even Tobi expressed surprise that he was forced to rely on the forbidden Izanagi to survive her final assault at the cost of his left eye.

Katon

Upon going through harsh training in fire release, Konan managed to tame the element to a degree where she is capable of performing each jutsu with a need of a single hand seal.

Elements

Doton ~ In progress
Suiton ~ Complete
Raiton ~ Complete
Fuuton ~ Complete
Your Ninjutsu

Ninjutsu ~ Complete
Paper Ninjutsu ~ Complete
Genjutsu ~ Complete
Taijutsu ~ In progress

Your Ninjutsu

Kenjutsu ~ Complete




基礎的な情報 Background Information

At the end of Part I, Konan made a cameo appearance as a silhouette during an Akatsuki gathering where they discussed Orochimaru's taking of Sasuke Uchiha, as well as the capturing of the Nine-Tails and the furthering of their plans.She was present alongside the other Akatsuki members during most of their meetings. She is a quiet and taciturn person by nature, and didn't say a word during the meetings and sealing rituals. However, her silhouette was shown when Pain mentioned the reason for her affiliation with Akatsuki.

Kazekage Rescue Arc
Konan along with the other Akatsuki appeared whilst extracting Shukaku from Gaara.

Hidan and Kakuzu Arc
Konan was seen during the sealing the Two-Tails from Yugito.

Itachi Pursuit Arc
Konan appeared when she told her partner, Nagato, that Tobi had arrived. After Tobi left, she knew that something that the latter said had upset Nagato. When Jiraiya infiltrated Amegakure, Pain stopped the rain and had Konan scour the village in search of him by splitting into numerous paper butterflies. After locating the intruder, she informed Pain and then engaged him in battle until Pain could arrive. She attacked Jiraiya with a swarm of paper and created a paper spear, but the Sannin noticed the attack and deflected it using his Toad Fire Technique, driving her back. Jiraiya recognised her and complimented her on her power and beauty, commenting that she had become "one hell of a woman".
As they fought, Jiraiya countered her paper techniques with an oil-based attack and immobilised her with his elongated hair, but she was saved when Pain appeared to wash the oil away. She regrouped with him after he had killed Jiraiya.

Invasion of Pain Arc
Konan later accompanied Pain during his attack on Konoha. When they arrived, they swiftly eliminated a patrol of Konoha-nin, with Pain giving Konan orders to spare no-one. She was shown asking the Konoha shinobi if they knew the whereabouts of Naruto Uzumaki as they were trapped in her paper. The shinobi were saved by the Aburame clan's kikaichū. In the anime, she then engaged in a short battle against Shino, his father, and few other Aburame clan members. After Shino stated he would not go easy on her, he sent his swarm of bugs to surround her. Konan blew the bugs away with ease with a paper explosion, disappearing in the process. The Aburame members looked up to find that Konan had created dozens of Paper Clones, which then jumped down for their assault. The kikaichū were then sent to attack the paper clones, but Konan had hidden explosive tags within them and they exploded on contact. Through the fire caused by the explosions, the real Konan was seen walking towards Shino and his clan members, doused in water. Shino's father commented on her power and quick thinking, using "her natural weakness as an advantage" and warned Shino to be careful. Konan was called back shortly after she started to battle them, only to discover Pain had decided to use one of his most dangerous techniques. Concerned for his health, she begged him to stop using the technique, to no avail. Pain clearly had his mind made up, and continued to use the technique on a massive scale. After consulting with Pain about the use of his technique, she was shown departing, stating she would look after him from now on. She then dispersed her Paper Clone and remained with Nagato for the rest of the invasion, constantly asking that he not overexert himself. When Naruto later found their location, she attempted to keep him from Nagato, but Nagato told her to step aside. She did as he asked, and listened to their conversation, but remained concerned about Nagato's condition. When Naruto led Nagato to having a change of heart and he decided to revive the people of Konoha, Konan realised that doing so would cost him his life. Knowing she couldn't stop him, however, she only marvelled at Naruto's ability to change others. When all of the Konoha ninja were revived, Konan, like Nagato, entrusted the task of finding peace to Naruto. She wrapped Nagato and the Deva Path dead bodies in her paper to take them with her to Amegakure. When asked by Naruto if she would return to Akatsuki, she said that she was through with the organisation, as Nagato and Yahiko had meant everything to her, and now she and her village would help Naruto accomplish their dream of bringing peace to the world. She gave him a bouquet of paper flowers to symbolise a truce and wished that they would become "flowers of hope that never die" for him.

❝ This time… I hope for you these will be flowers of hope that never die. ❞

その他 Other

Theme Song and Background Music



戦い Battles

Won
x
Lost
x

updating konan bio.​
 
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Howard

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(Kyuchirose: Toriyama) - Summoning: Toriyama
Type: Summoning
Rank: D
Range: Short
Chakra: 5
Damage: N/A
Description: Toriyama is an extremely small kite small enough to fit into the palm of a person's hand. To summon him the user need only perform the seal of confrontation. He can do very little inside of battle but is great for recon and surveillance. Most times he is just summoned for comedic relief or to reference an inside joke. He can be on the field indefinitely as he has no actual abilities and is akin to a kite summoned through the basic summoning jutsu.
 

Vegeta

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(Kyuchirose: Toriyama) - Summoning: Toriyama
Type: Summoning
Rank: D
Range: Short
Chakra: 5
Damage: N/A
Description: Toriyama is an extremely small kite small enough to fit into the palm of a person's hand. To summon him the user need only perform the seal of confrontation. He can do very little inside of battle but is great for recon and surveillance. Most times he is just summoned for comedic relief or to reference an inside joke. He can be on the field indefinitely as he has no actual abilities and is akin to a kite summoned through the basic summoning jutsu.
Too OP
-DNR-


actually I think it's great!
 

Goetia

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Arutemisu | Artemis
Type: Weapon | Supplementary
Rank: A-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: Long back when the age was new, and chakra was just introduced by the Holy Sage, a certain man by the name of Silver wandered through the vast forests of Asgard, in search of a weapon that was believed to be one of the finest and creative, yet powerful and terrorising that was designed for the use of mankind. Artemis, a sleek and shiny rod, was made of an unknown metal which was quite malleable. The bluish tint on its black and silver lustrous body was something that made it stand out amongst the other custom weapons. With a length of mere 25 cms, and a diameter of 3 inches, Artemis could be carried anywhere and everywhere with ease. Using his ability to mould chakra, Silver used his chakra to shape manipulate Artemis, which gave it a moniker - "Chameleon".

Hellcry
By channelling his chakra into the rod (10 chakra), Silver could elongate it to 2 meters, making it look more like a staff. This lightweight staff could be used to fight on par against opponents using swords. When elongated, the design remained same, except that its diameter increased by 3 inches.

Death's Scythe
Similar to creating a staff, by channelling his chakra into the weapon (15 chakra), Silver could transform Artemis to form a scythe. The rod would first grow in length, and then extend the twin sided snath (sharp part) of the scythe. The scythe 2 meter in length, had its snath, 1 meter in length, while the rod increased its diameter to 4 inch. With the sharpness of the scythe unparalleled, Silver would use it mostly when he wanted to maintain distance from the opponent.

Prochux
Another variation is when Silver channelled chakra (15 chakra) through the weapon, it extended, before breaking off from the middle. The two ends were then seen to be connected with a metallic chain which made the weapon, a nunchaku. Each handle of the weapon became 1 feet in length, while chain had a length of 1 feet as well.

~Note~ The user needs to wait 2 turns before changing the shape again.
~Note~ This weapon can only be used by SilverAssassin and those whom he allows.

Thoughts?
 

Nebula

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All you have is restrictions and no helpful abilities.

It takes up a move just to change the shape.

I think you can make it more of a passive ability that doesn't take chakra and make it so that it isn't restricted to just those weapons.

For a useful ability I was thinking of having a weapon that allows kenjutsu and stuff normally limited to short range become useable from mid range.
 

Vegeta

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All you have is restrictions and no helpful abilities.

It takes up a move just to change the shape.

I think you can make it more of a passive ability that doesn't take chakra and make it so that it isn't restricted to just those weapons.

For a useful ability I was thinking of having a weapon that allows kenjutsu and stuff normally limited to short range become useable from mid range.
Thats not a bad idea at all, I was also thinking he should maybe add some form of elemental ability or something, just can't think of what
 
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