I'd give it some sensory type of thing if I could.
Is it possible for you to link me to that page? I cannot be bothered enough to find itOne of caliburn's seven swords of NB has something like that I think.
I want a weapon that is useful, I can see myself using it to fight during RP.It's best not to add sensory abilities to it, unless you can think of a very creative way of implementing them.
What do you want out of a CW?
Looking at one previous fight I had with BlackCrow, being my first real fight, I used Suiton and Genjutsu the most. However, I haven't used every single element, and it was just one fight, so its hard to say.What elements/abilities do you like or see yourself using a lot?
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(Nanto Seiken) - South Dipper Holy Fist
Type: FutonSuitonGenjutsuTaijutsu
Background: The Nanto Seiken style is named after the Chinese asterism Nanto Roku Sei (literally, South Dipper Six Stars), a portion of Sagittarius known as the Milk Dipper in the West. Nanto Seiken, along with Hokuto Shinken, are the two most powerful assassination styles in Chinese martial arts. It follows a different principle from Hokuto Shinken, in which it has the power to destroy an enemy's body from the outside through powerful stabbing and slicing techniques, as opposed to Hokuto Shinken's use of the body's Keiraku Hikō to destroy the enemy from within. The organization structure of Nanto Seiken is said to be 108 sects of Nanto Seiken. The six strongest Nanto masters were called the Nanto Roku Seiken (Six Holy Fists of South Dipper), who correspond to the six stars in the Nanto Roku Sei constellation. In ancient times, these six masters each guarded one of six gates of the Moon Emperor's palace. The strongest of all masters being Souther, who practiced Nanto Hōō Ken (South Dipper Imperial Phoenix Fist). Its successor is born under the Star of Leadership (Shōsei). Souther was the Village Hidden under the Moon's polar opposite to Kenshiro and his Hokuto Shinken style, the virtual Yin to his Yang. It was said when the North Star moved, so did the South Star and the Heaven's themselves. Similar to Hokuto Shinken, this style used by Souther is taught in the ways of Isshi Sōden, meaning there can be only one master and one successor. The student must kill his master in order to complete his training. Eventually the Fists of the North and South Stars would cross paths, and the battle that ensued would leave Souther defeated by a Compassionate fist strike, Kenshiro using his brother's own technique thru Muso Tensei on him to lesson his pain before death. Souther, stating that he doesn't need Kenshiro's compassion, stabs himself in the chest with wind infused fingers, refusing to die by Hokuto. Though he died, his style lived on with his student whom never had the chance to finish him off, and was incorporated at Nanto Seikon's school into a new form of Nanto Seiken that could exist in the Ninja world of today...
Description on the Abilities and Inner Workings of the Style: Nanto Seiken is now broken down into several forms:
Nanto Suichō Ken (南斗水鳥拳, South Dipper Waterfowl Fist): A Fluid style. Its movements are compared to a graceful water bird, however, its destructive power is without equal and can slaughter enemies with its devastating slicing techniques. Using blades of suiton chakra formed on the finger tips or feet for slicing abilities. Its successor is born under the Star of Justice (Gisei)
Nanto Koshū Ken (南斗孤鷲拳, South Dipper Lone Eagle Fist): This style focuses on powerful punches and kicks which assault the enemy sometimes using futon chakra and powerful taijutsu strikes, and the only illusionary arts taught in Nanto Seiken, Phantasmal Fists. Its successor is born under the Star of Martyrdom (Junsei).
Nanto Hōō Ken (南斗鳳凰拳, South Dipper Imperial Phoenix Fist): This freeform style typically has no stances and instead focuses on incredible speed and power. However, there is one stance which is only assumed when facing a worthy opponent. Is adept at destroying enemies with open hand attacks using futon chakra incorporated in the strikes which stab the enemy or slice them to death, and the ultimate stance of Nanto: Heaven's Soaring Cross Phoenix Stance can be used, allowing one to use The Wings of Nanto. Its successor is born under the Star of Leadership (Shōsei)
Example Techniques:
(Nanto Seiken: Koshū Ken Genjutsu- Yuugen Sho) - South Dipper Holy Fist: Lone Eagle Fist Illusionary Arts- Phantasmal Fists
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user begins by molding chakra and sending it into an opponent's system, putting both hands palms out facing the enemy. They will then begin to circle both hands outwards like making a sideways 8 as the user disappears from view, only the encircling hands remain as the background goes black and more hands appear encircling the area 360* horizontally around the target. In reality, the user swiftly maneuvers to behind the enemy, molding Futon chakra to the hands and strikes, thrusting with both hands together like a blade hard enough to pierce bone.
~Notes~
-Must have mastered Nanto Seiken arts
-No other Genjutsu this turn or the next
-Must be taught by -Vegeta
-reference-
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(Nanto Seiken: Nanto Hōō Ken - Tensho Juuji Ho) - South Dipper Holy Fist: Imperial Phoenix Fist - Heaven's Soaring Cross Phoenix Stance
Rank: A
Type: Supplemental/Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: When a formidable opponent appears, this stance less style's basis is discarded, and the Heaven's Soaring Cross Phoenix Stance can be performed. The user starts by putting both arms straight outwards to the sides, palms pointing outwards as he gathers his wind chakra thru out his body. Thru proper chakra control and manipulation, The wind chakra can be controlled to cover the hands and feet in slicing blades of wind that can be used to attack in cqc, or can be whipped upwards quickly launching them forwards in a vertical line of slicing wind up to mid range. Furthermore, entering this stance allows one to access the Wings of Nanto. By focusing and using chakra control, wind chakra can be accumulated to the entire back regain and released from the body in a surge, allowing one to travel from one range to another at 2x's speed (ie; short-mid, mid-long) from the burst of wind, however, doing so will end this jutsu immediately and cannot be performed to go upwards, just straight forwards..
~Notes~
-Must be taught by -Vegeta
-Must master Nanto Seiken arts
-Can only be used 1x per battle
-Can only use Wind jutsu A rank and below while using, as well as Tai/Kenjutsu
-Last 3 turns unless Wings of Nanto is used
-No other Nanto Seiken techniques while this is in use and also for 1 turn after use, and slower reflexes for 1 turn
-reference-
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(Nanto Seiken: Suichō Ken - Gisei sutā no Taron) - South Dipper Holy Fist: Waterfowl Fist - Talons of the Justice Star
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30 (-10 per turn)
Damage Points: 60
Description: After performing the Bird seal and molding water chakra within, the user will manipulate the chakra to their fists, particularly their 4 fingers on each hand, creating 6 inch blades of visible water coming from the tip of each finger, that are focused and razor sharp.
~Notes~
-Must be taught by -Vegeta
-Must master Nanto Seiken arts
-The blades cannot be thrown
-Cannot mold other chakra while using due to having to concentrate Suiton chakra to the blades
Additional effects and Restrictions:
-Must have Futon, Suiton, Genjutsu, and Taijutsu completed to learn
-User gains heightened reflexes and reaction time because of training in Nanto Seiken as compared to a standard Strong Fist Taijutsu user
-Must be at least Kage rank to train in Nanato Seiken arts
Declined, there is literally nothing to work with here, you don't even describe the three stances fully, just what chakra they use nor do you go into detail about these illusions the second stance is capable of. The first stance is just using blades of water to attack with, done before. The second and third stances are just different application of fuuton taijutsu, still done before.
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Declined, extremely reduce the background, I'm not reading all of that info next time as I'm sure a large portion is unnecessary and irrelevant. The Hard Style is OPed. 70% of our potential would be roughly equivalent to 5th-6th gate, I could be wrong, but it's still close to EIG standards. Punching a 2 story building and knocking it down, and it falling on you and causing no damage? Hell no. and the soft style is literally nothing of value; you're essentially describing any tracking ability one gains, whether it's chakra sensing orSharingan, or whatever.
Elements Doton ~ In progress Suiton ~ Complete Raiton ~ Complete Fuuton ~ Complete | Your Ninjutsu Ninjutsu ~ Complete Paper Ninjutsu ~ Complete Genjutsu ~ Complete Taijutsu ~ In progress | Your Ninjutsu Kenjutsu ~ Complete
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Too OP(Kyuchirose: Toriyama) - Summoning: Toriyama
Type: Summoning
Rank: D
Range: Short
Chakra: 5
Damage: N/A
Description: Toriyama is an extremely small kite small enough to fit into the palm of a person's hand. To summon him the user need only perform the seal of confrontation. He can do very little inside of battle but is great for recon and surveillance. Most times he is just summoned for comedic relief or to reference an inside joke. He can be on the field indefinitely as he has no actual abilities and is akin to a kite summoned through the basic summoning jutsu.
Thats not a bad idea at all, I was also thinking he should maybe add some form of elemental ability or something, just can't think of whatAll you have is restrictions and no helpful abilities.
It takes up a move just to change the shape.
I think you can make it more of a passive ability that doesn't take chakra and make it so that it isn't restricted to just those weapons.
For a useful ability I was thinking of having a weapon that allows kenjutsu and stuff normally limited to short range become useable from mid range.