Re: ±±Custom Jutsu Submission±±
Rank: A
Type: Weapon
Range: Short-Long
Chakra Cost: 30 (to summon)
Damage points: N/A
Description: Archimedes is a mechanical owl created by a skilled ninja and engineer from Amegakure years ago. The user is able to control the mechanical owl with a special chakra receiving circlet worn on their head allowing him to transfer chakra and receive mental messages through it. After spending years making this creation the ninja found he could remotely power it with his lightning chakra and even found a way for the owl to directly feed off the owner by attaching special machines to it's feet so that when Archimedes sits on their shoulder it can create a chakra link with the person's system and stay active as well as use it's abilities faster. When not sitting on the user's shoulder Archimedes must be occasionally given doses of lightning chakra to use it's special mechanics and abilities, normally done by the user condensing small amounts of lightning chakra and striking it's casing which then absorbs the chakra into it through special grounders and routers set through the body.
Archimedes is able to fly slightly faster then a normal owl. His metal casing is resistant to attacks B rank and below, able to survive B rank attacks while taking slight damage, 3 direct B ranks would disable him entirely as would one A rank or above. It's wings are designed with spring loaded mechanisms that allow Archimedes to shoot several golden feathers slightly smaller then kunai at the same speed as a normal thrown kunai, Using some of the lightning chakra powering the machine it can also coat the feathers in lightning to increase their piercing power and speed. Archimedes can also coat his talons or wings in lightning chakra to the same effect, increasing their piercing power to that of a B rank lightning jutsu. Archimedes's head is designed to be able to rotate a full 360 degrees as needed and it's eyes are cameras protected by silver plating except for the small area in the center that allows for it to see, the eyes can activate Night Vision if needed. Like a real owl, Archimedes vision is superb at picking out small details and movements.
-Stays active for 6 turns without using extra chakra taxing abilities or being fed more. Doesn't include Flying or Night Vision.
-Coating feathers/wings/talons in lightning reduces activity by one turn per use.
-Able to absorb up toC rank lightning techniques from both enemy or user torefill his batteries back to 6 turns. D ranks give an additional 2 turns.
-While sitting on the user's shoulder Archimedes can be commanded to clamp his talons down to break C rank and below genjutsu. If infused with lightning chakra the talons are able inflict enough pain to break B rank and below genjutsu.
-Only used by Professor Sarutobi.
(If the only thing wrong with it is the absorbing an enemy's lightning jutsu feel free to edit it to just mine)
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Pending Don't break the blue rule... Though the issue for me with it is that its basically, for all intents and purposes, a puppet which you labeled as a CW and doesn't require chakra threads. Such mechanisms and chakra fueled devices are associated with Puppets and Puppet users. I find your weapon collides with that whole field. However, I'll allow it to be checked by a colleague of mine and I'll yield to his opinion.
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-Declined- So like Scorps just said, if you want this you can make it only useable by Puppet users, it's design is good, but a self sustaining mechanical owl is a bit too much, and remove the lightning absorption part if you choose to make it exclusive to puppet users.
( Suipo: Shinkirou) Water Art: Mirage
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user will send out his water chakra into the air to manipulate the molecules of water to reflect light off of them to create a mirage to the user's will. This can range from thrown weapons to other ninja to large summoned creatures. The mirage will shimmer into existence instead of just appearing like a summon and the larger the mirage the more difficult it will be to create realistic versions of it. Normal sized ninja mirages will be able to look very convincing to most.
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Declined Wrong name. Done before. Its an A-Rank without any restrictions. DNR.
(Magen: Ichi ) Demonic Illusion: One
Rank: S
Type: Offensive
Range: Short-Mid
Chakra cost:40
Damage points: 80
Description: The user forms a tiger seal and induces their opponent into an illusion when they are walking or running, in the illusion the ground beneath one of their feet will suddenly explode like a land mine, the opponent will then experience intense pain feeling as if the bottom half of that leg has been blown off. In reality their body will act the same way as if their leg had been damaged (falling on their back, grabbing their leg, screaming) the immense mental stress on the mind and body will linger after the illusion ends causing it to be very hard to move quickly for the next two turns for the opponent.
-No other Genjutsu the same turn or two turns after.
-Once per battle.
-Only taught by Professor Sarutobi.
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Declined The "aftermath" damage is a bit too much considering this is an illusion. If the opponent actually doesn't receive real damage how does this technique reduce his abilities once it ends? Besides, make sure this genjutsu is basically the "explosion" and then it ends. Its just that. A momentary illusionary effect that serves to disrupt the running of your target and then its done.
ArchimedesArchimedes
Rank: A
Type: Weapon
Range: Short-Long
Chakra Cost: 30 (to summon)
Damage points: N/A
Description: Archimedes is a mechanical owl created by a skilled ninja and engineer from Amegakure years ago. The user is able to control the mechanical owl with a special chakra receiving circlet worn on their head allowing him to transfer chakra and receive mental messages through it. After spending years making this creation the ninja found he could remotely power it with his lightning chakra and even found a way for the owl to directly feed off the owner by attaching special machines to it's feet so that when Archimedes sits on their shoulder it can create a chakra link with the person's system and stay active as well as use it's abilities faster. When not sitting on the user's shoulder Archimedes must be occasionally given doses of lightning chakra to use it's special mechanics and abilities, normally done by the user condensing small amounts of lightning chakra and striking it's casing which then absorbs the chakra into it through special grounders and routers set through the body.
Archimedes is able to fly slightly faster then a normal owl. His metal casing is resistant to attacks B rank and below, able to survive B rank attacks while taking slight damage, 3 direct B ranks would disable him entirely as would one A rank or above. It's wings are designed with spring loaded mechanisms that allow Archimedes to shoot several golden feathers slightly smaller then kunai at the same speed as a normal thrown kunai, Using some of the lightning chakra powering the machine it can also coat the feathers in lightning to increase their piercing power and speed. Archimedes can also coat his talons or wings in lightning chakra to the same effect, increasing their piercing power to that of a B rank lightning jutsu. Archimedes's head is designed to be able to rotate a full 360 degrees as needed and it's eyes are cameras protected by silver plating except for the small area in the center that allows for it to see, the eyes can activate Night Vision if needed. Like a real owl, Archimedes vision is superb at picking out small details and movements.
-Stays active for 6 turns without using extra chakra taxing abilities or being fed more. Doesn't include Flying or Night Vision.
-Coating feathers/wings/talons in lightning reduces activity by one turn per use.
-C rank lightning techniques refill his batteries back to 6 turns. D ranks give an additional 2 turns.
-While sitting on the user's shoulder Archimedes can be commanded to clamp his talons down to break C rank and below genjutsu. If infused with lightning chakra the talons are able inflict enough pain to break B rank and below genjutsu.
-Only used by Professor Sarutobi.
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-Declined- What do you mean about the C-rank lightning techniques refill his batteries? is it capable of absorbing lightning techniques? and which ones exactly, ones created by the opponent? other than that it's good i suppose.
(Shoki ) Miasma
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user will open a portal and absorb a large amount of Keigoku into their body and then release it from all of their chakra points as a thick, purple smoke-like cloud of chakra that covers up to mid range around him. If non-nekura bodies touch the chakra they receive intense pain in their brain that quickly disables their ability to focus and properly control themselves.
-Lasts for 4 turns.
-Can only use S rank and below ninjutsu while active.
-Can't use other Nekura techniques that are above A rank while active.
-Only taught by Professor Sarutobi
-Can only be used by Nekura bios
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-Declined- DNR, Nekura is a custom clan and techniques for custom clans are only made by the leader of the clan and submitted in the custom clans & groups jutsus.
Rank: A
Type: Weapon
Range: Short-Long
Chakra Cost: 30 (to summon)
Damage points: N/A
Description: Archimedes is a mechanical owl created by a skilled ninja and engineer from Amegakure years ago. The user is able to control the mechanical owl with a special chakra receiving circlet worn on their head allowing him to transfer chakra and receive mental messages through it. After spending years making this creation the ninja found he could remotely power it with his lightning chakra and even found a way for the owl to directly feed off the owner by attaching special machines to it's feet so that when Archimedes sits on their shoulder it can create a chakra link with the person's system and stay active as well as use it's abilities faster. When not sitting on the user's shoulder Archimedes must be occasionally given doses of lightning chakra to use it's special mechanics and abilities, normally done by the user condensing small amounts of lightning chakra and striking it's casing which then absorbs the chakra into it through special grounders and routers set through the body.
Archimedes is able to fly slightly faster then a normal owl. His metal casing is resistant to attacks B rank and below, able to survive B rank attacks while taking slight damage, 3 direct B ranks would disable him entirely as would one A rank or above. It's wings are designed with spring loaded mechanisms that allow Archimedes to shoot several golden feathers slightly smaller then kunai at the same speed as a normal thrown kunai, Using some of the lightning chakra powering the machine it can also coat the feathers in lightning to increase their piercing power and speed. Archimedes can also coat his talons or wings in lightning chakra to the same effect, increasing their piercing power to that of a B rank lightning jutsu. Archimedes's head is designed to be able to rotate a full 360 degrees as needed and it's eyes are cameras protected by silver plating except for the small area in the center that allows for it to see, the eyes can activate Night Vision if needed. Like a real owl, Archimedes vision is superb at picking out small details and movements.
-Stays active for 6 turns without using extra chakra taxing abilities or being fed more. Doesn't include Flying or Night Vision.
-Coating feathers/wings/talons in lightning reduces activity by one turn per use.
-Able to absorb up toC rank lightning techniques from both enemy or user torefill his batteries back to 6 turns. D ranks give an additional 2 turns.
-While sitting on the user's shoulder Archimedes can be commanded to clamp his talons down to break C rank and below genjutsu. If infused with lightning chakra the talons are able inflict enough pain to break B rank and below genjutsu.
-Only used by Professor Sarutobi.
(If the only thing wrong with it is the absorbing an enemy's lightning jutsu feel free to edit it to just mine)
________________________________________________
Pending Don't break the blue rule... Though the issue for me with it is that its basically, for all intents and purposes, a puppet which you labeled as a CW and doesn't require chakra threads. Such mechanisms and chakra fueled devices are associated with Puppets and Puppet users. I find your weapon collides with that whole field. However, I'll allow it to be checked by a colleague of mine and I'll yield to his opinion.
____________
-Declined- So like Scorps just said, if you want this you can make it only useable by Puppet users, it's design is good, but a self sustaining mechanical owl is a bit too much, and remove the lightning absorption part if you choose to make it exclusive to puppet users.
( Suipo: Shinkirou) Water Art: Mirage
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user will send out his water chakra into the air to manipulate the molecules of water to reflect light off of them to create a mirage to the user's will. This can range from thrown weapons to other ninja to large summoned creatures. The mirage will shimmer into existence instead of just appearing like a summon and the larger the mirage the more difficult it will be to create realistic versions of it. Normal sized ninja mirages will be able to look very convincing to most.
________________________________________________
Declined Wrong name. Done before. Its an A-Rank without any restrictions. DNR.
(Magen: Ichi ) Demonic Illusion: One
Rank: S
Type: Offensive
Range: Short-Mid
Chakra cost:40
Damage points: 80
Description: The user forms a tiger seal and induces their opponent into an illusion when they are walking or running, in the illusion the ground beneath one of their feet will suddenly explode like a land mine, the opponent will then experience intense pain feeling as if the bottom half of that leg has been blown off. In reality their body will act the same way as if their leg had been damaged (falling on their back, grabbing their leg, screaming) the immense mental stress on the mind and body will linger after the illusion ends causing it to be very hard to move quickly for the next two turns for the opponent.
-No other Genjutsu the same turn or two turns after.
-Once per battle.
-Only taught by Professor Sarutobi.
________________________________________________
Declined The "aftermath" damage is a bit too much considering this is an illusion. If the opponent actually doesn't receive real damage how does this technique reduce his abilities once it ends? Besides, make sure this genjutsu is basically the "explosion" and then it ends. Its just that. A momentary illusionary effect that serves to disrupt the running of your target and then its done.
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