[ARCHIVE] Custom Jutsu Submission - II

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Yveltal

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Re: ±±Custom Jutsu Submission±±

(Raiton:Sasu Yōna Ame) - Lightning Release:piercing Rain
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user performs 3 hand seals and generates a large ring of lightning that spins around them, causing a bluish flame like aura to appear. The user will then manipulate the shape of the lightning ring into 20 arrows. After that, the user will then stretch their left arm 75 degrees with their right hand pulling back as if were a bow into the sky in the direction of the target. Once that has been done, the user will then begin strumming their left arm, causing the ring of lightning to release the 20 lightning arrows towards the opponent. On impact the arrows will cause small electric explosions.
Note:
-can only taught by Kage Phoenix
-can only be used 2x
-cannot perform another raiton technique on the next turn
skip to 3:00

X-Pending-X Leaving for someone else. I cannot view the video
_________________
~Declined~ The technique seems fine, only thing i don't get is where the arrows are going to be released? are they directly towards the opponent? falling from above him? coming at a diagonal angle?


(Suiton:Uzu) - Water Release:Whirlpool
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user swipes their hand forward, creating a spear of water that, when directed at the target, generally through a punching motion, turns into a whirlpool. The whirlpool surrounds the target, blowing them away.
Note:
-can only be taught by Kage Phoenix
-requires water source
You must be registered for see images

X-Approved-X

(Raiton:Mikagura) - Lightning Release:Sacred Song
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will begin by performing the Ram->Snake->Dog hand seals.Then the user will create five large ring-like seals on top of the target using their using their raiton chakra, which releases a concentrated beam of energy directly below it, hitting the target. The force of the energy beam will cause the target to collapse.
Note:
-can only be taught by Kage Phoenix
-can only be used 2x
-cannot perform another raiton technique on the next turn
You must be registered for see images

X-Declined-X Because of the vague nature of this technique.
Resubmitting

(Raiton:Sasu Yōna Ame) - Lightning Release:piercing Rain
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user performs 3 hand seals and generates a large ring of lightning that spins around them, causing a bluish flame like aura to appear. The user will then manipulate the shape of the lightning ring into 20 arrows. After that, the user will then stretch their left arm 75 degrees with their right hand pulling back as if were a bow into the sky in the direction of the target. Once that has been done, the user will then begin strumming their left arm, causing the ring of lightning to release the 20 lightning arrows tupwards towards the opponent. The arrows will then rain down onto the opponent,causing small electric explosions.
Note:
-can only taught by Kage Phoenix
-can only be used 2x
-cannot perform another raiton technique on the next turn
skip to 3:00
___________________
-Declined- You are supposed to bold the changes when resubmitting.
 
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Vayne

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Re: ±±Custom Jutsu Submission±±

Illusionary arts/ Water Release: Death by Electrocution - Genjutsu/Suiton:*Kanden ni yotte shi*
Type: Offensive/ Supplementary
Rank: B rank
Range: Short/Mid
Chakra: 20
Damage: 40
Description: After performing two hand seals, the user would either expel water from his mouth or take control of existing water source, and would send a wave of water towards the opponent(s). The waves maximum size is 10X10 meters, any value less can be made. Now when the opponent is hit by the wave they will be washed away while in the water, in the genjutsu(which takes place as soon as the water comes into contact with the opponent) the opponent would see that after getting hit with the water the user of the technique would send a lightning bolt towards him, the lightning bolt either sent from the user or from the sky.
-Usable 3X
-Must have training in Water & Genjutsu at least up to B rank.
-One turn interval between uses.

X-Declined-X The technique is physicall impossible

Earth release: Broad Kick - Doton: Hiroi Kikku*
Type: Offensive*
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: *Broad Kick originally started off a simple taijutsu attack; the user would dash towards the opponent, jump and deliver a kick to the opponents chest/face thus sending them backwards. Now in the improved version the user would channel earth chakra into their kicking foot, and upon the contact with the opponent the user will cause the a pillar of earth to 'shoot' from his foot, the pillar would send the opponent flying into mid range. Then user can even choose to add some basic shape manipulation to the pillar.
-Usbale 4 X
-The earth would be connected to the users foot, but through a simple chakra burst the user can seperate his foot from the earth.
-Compeltion of Earth & Taijutsu training are required.

X-Approved-X
Illusionary arts/ Water Release: Death by Electrocution - Genjutsu/Suiton: Kanden ni yotte shi
Type: Offensive/ Supplementary
Rank: B rank
Range: Short/Mid
Chakra: 20
Damage: 40
Description: After performing two hand seals, the user would either expel water from his mouth or take control of existing water source, and would send a wave of water towards the opponent(s). The waves maximum size is 2X2 meters, any value less can be made. Now when the opponent is hit by the wave they will be washed away while in the water, in the genjutsu(which takes place as soon as the water comes into contact with the opponent) the opponent would see that after getting hit with the water the user of the technique would send a lightning bolt towards him, the lightning bolt is either sent from the user or from the sky.
-Usable 3X
-Must have training in Water & Genjutsu at least up to B rank.
-One turn interval between uses.
_____________
-Declined- Elemental genjutsu can't be submitted.


Illusionary Arts2: Dopamine Effect - (Genjutu: Dopamine Kounou)
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60[After one turn]
Description: After performing 6 hand seals, the user places his target in a genjutsu, inside the genjutsu the target would feel uneasy, this is due to the fact that the user causes the target to feel that they have been injected with cocaine, this affects the amount of dopamine in the blood, hence the opponent would feel an increased pleasure sensation. As each turn passes the dosage seems to increase, thus the amount of dopamine increases, with the intense pleasure sensation, the target after 2 turns would be laughing so hard that they won't be able to move. Furthermore due to the believe that their is a high amount of dopamine, the target would believe that their cells are getting destroyed, this mental strain causes the opponent mental stress.
-Usable twice.
-One turn interval between uses.
-Genjutsu training must be completed.
-The target won't see the illusionary injection, they will only experience a tingling sensation where the user chooses. The sensation is similar to a needle injection, hence it has a 5damage magnitude that does count towards the total damage.
_______________________
-Leaving for Scorps-


________________________________________________
 Declined 
DNR. Don't try something like this again please. I don't want to have to ban you from the submission thread.

Ball (ボール)
Type: Supplementary
Range: Short-Long
Rank: S-Rank
Chakra: 40
Damage : 80
Description: The Ball was created from a rare material located on the southern outskirts of the shinobi world. The Ball was made as a gift for mangekyo byakugan for him to use it in his battles and the reason it is a ball is that mangekyo byakugan had a great love for soccer and always wanted a weapon so the forger of weapons created the ball as a weapon the ball had adaptation to basic five chakra.
Fire Chakra : When fire chakra was inserted the ball would be engulfed with fire that the user can control by his will making fire either appear as a small spot or engulfing the whole ball.
Wind Chakra: When Wind chakra was inserted the ball when kicked will travel at great speeds and it will also pick up dust or other small substances when it is heading to the opponent.
Earth Chakra: When Earth chakra was inserted to the ball the ball will become very hard, rock hard. Due to the ball being rock hard mangekyo can control the parts were the ball is hard like he can do in when fire chakra is inserted.
Water Chakra: When water chakra is inserted the ball will liquefy and be able to separate and join on the users will. When water chakra is inserted the benefits are basically splashing the opponent in the face or stopping D rank fire techs.
Lightning Chakra: When lightning chakra is inserted the ball will be able to electrify and temporarily paralyze the opponent. Also when lightning chakra is inserted the ball can pass through D rank earth defenses.

-Must be S-class ninja to use it
-Must be sated in bio to be used.
-Must have started training in the said element to use it’s trait
-The ball can be hurled at the target or kicked at him, in which case the strength of the user plays a part on the speed it can achieve
-Can only be used by mangekyo byakugan

±± Approved ±± Interesting
Bringing sexy back.

Ball - Mari
Type: Supplementary/Weapon
Range: Short-Long
Rank: S-Rank
Chakra: 40
Damage : 80
Description: The Ball was created from a rare material located on the southern outskirts of the shinobi world. The Ball was made as a gift for Vayne, a shinobi whom was an addict to football. The ball was made adapt to 4 chakra natures.
Fire Chakra : When fire chakra was inserted the ball would be engulfed with fire that the user can control by his will making fire either appear as a small spot or engulfing the whole ball, the damage delivered was equivalent to that of a B rank fire technique.
Wind Chakra: When Wind chakra was inserted the ball when kicked will travel at great speeds and it will also pick up dust or other small substances when it is heading to the opponent, furthermore the cutting capabilities of wind give the ball B rank damage points.
Water Chakra: When water chakra is inserted the ball will liquefy and be able to separate and join on the users will. When water chakra is inserted the benefits are that the ball can stop A rank fire techniques, also objects slip through it, for earthen objects, the ranks that slip through it are of C rank.
Lightning Chakra: When lightning chakra is inserted the ball will be able to electrify and temporarily paralyze the opponent. Also when lightning chakra is inserted the ball can stop A ranked earthen techniques. Also the paralysis lasts for 1 turn.

Furthermore the ball can be easily be inflated deflated through chakra, this allows the user to carry the ball wherever he goes. Also through performing 10 hand seals, the user can inflate/deflate the ball wherever it is on the field.(Mid range distance max) Also the ball's size when inflated is of 17cm diameter.


-Must be Sanin rank to use it.
-Each move(infusing elemental chakra) can only be used three times per battle, and they count towards the jutsu limit. Also the elemental infusion lasts 2 turns.
-Must have completed training in the said element to use it’s trait.
-The ball can be hurled at the target or kicked at him, in which case the strength of the user plays a part on the speed it can achieve
-Can only be used by Vayne.
___________________
-Declined- What do you mean split through it? through what? the ball? O__O how exactly would that happen? would the ball turn into water?
 
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Luther

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Re: ±±Custom Jutsu Submission±±

Mokushiroku:Apocalypse
Type:weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points:80
Description:Apocalypse is the name given to a sword which rumor had it was forged by one of the sages son himself however that remains unclear and yet to be proven. The sword is 20 meters tall in height and was from titanium and lead and thus is indestructible. The sword though being powerful has its limits and cannot be infused with any elemental chakra. However it has one unique traits which sets it aside from other swords. The swords has its ability to create minor shockwaves blast[A Rank] by the swinging of the sword in a to and Through movement which creates such effects.

Note:Can only be used /wielded by thunderbolt
Note:Last for only 4 turns
Note:Creation of shockwaves count as a move in a turn

I removed everything about break genjutsu and reworded more clearly!

‡ Declined ‡20 meters long.. and you intend to even pick that up.. how? be realistic with it or dont submit it

Taijutsu sutairu: Koko no chōkoku Body Technique:Get Over Here.
Type: Offensive
Rank: B
Range: Short_Mid
Chakra Cost:20
Damage Points:40
Description:The user draws out an iron chain from his pocket and stretches it towards his opponent grabbing them by the neck up to his hips[upper body] restraining the opponent partially although his legs are free and can still move..The user then swiftly draws the chain backwards with the opponent upper body tied around it and raises up his right elbow to deliver a blow to the opponent jaw dislocating it in the process.

Note:must be taught by thunderbolt to use
Note:can only be done twice a battle.

‡ Declined ‡ how is this not something that cant be done free form?

Kaze sutairu: Sobietatsu kazaguruma:Wind Style:Towerful Wind Mill
Type: Offensive
Rank: A
Range: Short-mid
Chakra Cost: 30
Damage Points:60
Description:The user performs The Tiger-Snake and Dog hand seals In quick successions and channels his chakra across his body , using his chakra along with shape manipulation he erects a tall large wind mill up to 50 feet high with huge depth and weight, with two huge blades attached to it which generates a massive amount of wind and can be used to blast anything in its way by generating a great amount of wind in it, the user directs the generated wind towards his opponent which blasts him away out of sight impaling him upon crashing into the ground.

Note:Can only be used twice
Note:can only be used/taught by thunder bolt

‡ Declined ‡ how does making a windmill that generates a wind blast impale your opponent?
Mokushiroku:Apocalypse
Type:weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points:80
Description:Apocalypse is the name given to a sword which rumor had it was forged by one of the sages son himself however that remains unclear and yet to be proven. The sword is 20 meters tall in height and was from titanium and lead and thus is indestructible. The sword though being powerful has its limits and cannot be infused with any elemental chakra. However it has two unique traits which sets it aside from other swords. The sword shares its own unique chakra signature from the user and can knock the user out a genjutsu he is casted upon by creating a chakra surge which he redirects towards the user body, however the genjutsu which can be broken is limited to [A Rank and below] The other ability of the swords is its ability to create minor shockwaves blast[B Rank] by the swinging of the sword in a to and Through movement which creates such effects.

Note:Can only be used /wielded by thunderbolt
Note:Last for only 4 turns
Note:Creation of shockwaves and genjutsu breaking Count as a Move.
____________________
-Declined- No custom weapons that can get you out of genjutsu will be approved anymore.

Mokushiroku:Apocalypse
Type:weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points:80
Description:Apocalypse is the name given to a sword which rumor had it was forged by one of the sages son himself however that remains unclear and yet to be proven. The sword is 10 meters tall in height and was from titanium and lead and thus is indestructible. The sword though being powerful has its limits and cannot be infused with any elemental chakra. However it has one unique traits which sets it aside from other swords. The swords has its ability to create minor shockwaves blast[A Rank] by the swinging of the sword in a to and Through movement which creates such effects.

Note:Can only be used /wielded by thunderbolt
Note:Last for only 4 turns
Note:Creation of shockwaves count as a move in a turn
_______________
-Declined- Still can't approve it, because swords that release shockwaves/blasts..etc are made before a lot, and it can't be approved, also 10 meters is a bit too much, you realize that the longest ninjas are like 2 meters tall right? you will have trouble just swinging that sword around.


Kaze sutairu: Sobietatsu kazaguruma:Wind Style:Towerful Wind Mill
Type: Offensive
Rank: A
Range: Short-mid
Chakra Cost: 30
Damage Points:60
Description:The user performs The Tiger-Snake and Dog hand seals In quick successions and channels his chakra across his body , using his chakra along with shape manipulation he erects a tall large wind mill up to 50 feet high with huge depth and weight, with two huge blades attached to it which generates a massive amount of wind and can be used to blast anything in its way by generating a great amount of wind in it, the user directs the generated wind towards his opponent which blasts him away out of sight and makes him lose his balance

1. Can only be used twice in a battle
2.must be taught by thunderbolt to use
.
______________
-Declined- If it blasts the opponent and make him lose his balance only, then why does it have two blades attached to it? the damage of what your technique does must be clearly described in the description.


(Genjutsu sutairu: Hikisaka )Illusion Technique:Ripped Apart

Type: Offense
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description:The user performs the rat, dog and tiger hand seals and casts his opponent under a genjutsu Which creates an illusion in which his feet and legs are being tied to two moving horses going in the opposite directions which gradually begins to tear his body muscles and flesh until the force becomes too great that his body is ripped apart completely. This is a mere illusion as in reality the opponent is unharmed and simply disoriented.

Note:Can only be done twice in a battle
Note:must be taught by thunderbolt to use
_____________
-Declined- Why is there damage points when the description doesn't mention mental damage? also would the opponent be paralyzed from this? it doesn't feel complex enough to be an A-rank, it's B-rank tops.
 
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Summer

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Re: ±±Custom Jutsu Submission±±

(Kessho: Kouseki sensa Yuka) - Crystal:crystal sensory floor
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: NA
Description:
The user begins by building up there crystal chakra and proceeds to channel it out across the ground forming on top of the surface of the ground an inch thick crystal floor which works on pressure sensing of weight on the crystal by keeping my hand on the crystal surface I can sense any weight on the crystal floor. Now the crystal will form around the trees shrubs and or anything that is nature made. The enemy's can be tracked on the surface by weight of movement across the crystal floor meaning that it can be pressure sensed when an enemy is advancing closer as well or how many different weights are being sensed on the crystal floor.

This jutsu will only sense enemy's walking across the ground which would have a layer of crystal on it now from the jutsu so if the enemy is flying or hopping across tree's the enemy will not be detected. Should the crystal floor crack from damage or an enemy trying to not be noticed the user will know if the floor cracks and from the pressure of the floor being cracked. Which means the user does not need to repair the floor because the enemy has already given up the opportunity of surprise by cracking the floor or walking on the floor. This floor will even detect the smallest of pressures from summons's as well.

Restrictions: can only be used once during battle, stays active until destroyed.
Note: can only be used by guren.
Note: the user/enemy cannot manipulate doton from the ground while the crystal floor is in effect.
_____________
-Declined- don't resubmit, pressure sensing CJ have been made lots of times before.


(Kessho:shinderera surippa) - Crystal: Cinderella's slipper's
Type: Supplementary
Rank: B rank
Range: Short
Chakra Cost: 20
Damage Points: 40(+5 for taijutsu kicks)
Description:
The user begins by making a handsign and forms glass slipper's on her feet which she can fling off of her feet kicking them off at the enemy. The slipper's have a sharp pointed end and will pierce through skin from the force of being kicked at an enemy.
The user may also use these slipper's for taijutsu cutting an enemy while kicking them.

You must be registered for see images


Restrictions: can only be used twice during battle, can only stay active for three turns while using for taijutsu.
Note: can only be used by guren.
__________________
-Declined- Crystal is not glass, and glass is an approved CE


(Quincy kousa : Quincy cross)
Type: Weapon
Rank: S rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: this Quincy cross which hangs from a user's ninja pouch is able to absorb kekkei genkai chakra's and make it so the user of this weapon can wield the enemy's power's three turns during battle before it reaches it's limit. The Quincy cross is able to steal one's ability's for three turns because this cross was made with metal pertaining to all elemental based weapons from all elements. Now that being said you cannot instantly use all elements through this weapon it only makes it so you can steal your enemy's kekkei genkai for three turns it basically absorbs the user's ability to use there kg and let's you wield there kg out from the Quincy cross. This Quincy cross is limited to which kekkei genkai jutsu's it can use as well, it is only able to use kg techniques which require no handsigns. The Quincy cross stealing ability can only be used once during war time and once during battle meaning that if the enemy has more then one kg then it only steals one and the enemy can choose which one. The cross once drained of the kekkei genkai ability after three turns of use the weapon is empty and can no longer be used in the battle. Should the three turns expire and the enemy is still alive the kekkei genkai reverts back to the enemy. The actual size of this weapon fits in the palm of the user's hand and is not actual used for combat like a sword would be.
quincy cross can be seen here.
You must be registered for see images
Restrictions:
- can only steal one kekkei genkai per battle and once the battle is over the kekkei genkai is returned to the either dead body, or the injured enemy, or after the three turn period expires..
- cannot steal doujutsu ability's like sharingan or byakugan.
-Takes two turns to absorb the enemy's kekkei genkai.
-will only a absorb powers from short to mid range should the enemy be in long range there ability's cannot be stolen from that range.
-the user can only use/steal kekkei genkai with which basic elements they have mastered.
- user must post the techniques used of said kekkei genkai taking up jutsu slots for that turn.
- when using this the user cannot use there own kekkei genkai during the three turn phase.
__________________
-Declined- don't resubmit, ever!
 
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The_Empire

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Re: ±±Custom Jutsu Submission±±

Water God Mode (Mizu no kami Mo-do)
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50 (-20 per turn)
Damage Points: N/A
Description: This mode is to represent the Water God, Suijin and all the water users of the world. The user claps their hands together and gathers all their chakra for one full turn and starts going through a type of transformtion. The user hair and eyes start changing. Even the skin tone changes. The user hair gets longer and gets a grey silver look while the user eyes get a light blue and skin tone becomes dark blue. The user in this mode has gone beyond any water user even Tobirama who is till this day the greatest water user ever born. The user water jutsus gain a boost of +15 to damage and the user uses hand motions and needs no water source for any water jutsu. The user in this mode is also at a disadvantage to Lightning Release. The user when hit by a lightning jutsu it has +15 more damage to it. The user strength, speed, and reflexes are increased also with +10 to taijutsu moves. The is still at a disadvantage because the user cannot use any other elemental jutsu and has chakra drain from them, -20 per turn.
-Must stand still channeling their chakra for one full turn
-No other element used during this mode
- No summons that are not Marine life(Jellyfish, Toads, Leeches, Sharks, Eels, and Fishes, etc examples of marine life) during this mode
- -20 to chakra per turn
- +15 to water and +10 to taijutsu
- Last only five turns and once per battle
- No Water style after this mode is over
- No A rank or above jutsu for the rest of the battle
_____________________
~Declined~ why would your water techniques gain +15 damage points after you gather a large amount of chakra for 1 turn? if anything it would only cause you mild fatigue and chakra drain that's all, it's not a valid reason to boost water techniques, not to mention, using water without handseals with a technique isn't approvable, no water sources being used as well, normally i would have put a DNR on it, but i'll give you one more go, if you don't come up with a valid reason as to why it's boosted without colliding with other modes, then it's DNR, also Forbidden ranks should have physical drawbacks to your body.
Water God Mode (Mizu no kami Mo-do)
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40 (-20 per turn)
Damage Points: N/A
Description: This mode is to represent the Water God, Suijin and all the water users of the world. The user claps their hands together and gathers all their chakra and changing the nature to completely Water chakra. The user hair and eyes start changing, even the skin tone changes. The user hair gets longer and gets a grey silver look while the user eyes get a light blue and skin tone becomes dark blue. The user water jutsus gain a boost of +15 to damage because all of their chakra has been changed/converted to just water chakra and the water chakra is channeled throughout the user bodies which enhances their physical and chakra towards jutsus. The user in this mode is also at a disadvantage to Lightning Release. The user when hit by a lightning jutsu it has +15 more damage to it because of the user having their water chakra channeled throughout their body which effects their body towards lightning. The user strength, speed, and reflexes are increased also with +10 to taijutsu moves. The is still at a disadvantage because the user cannot use any other elemental jutsu and has chakra drain from them, -20 per turn.
-No other element used during this mode
- No summons that are not Marine life(Jellyfish, Toads, Leeches, Sharks, Eels, and Fishes, etc examples of marine life) during this mode
- -20 to chakra per turn
- +15 to water and +10 to taijutsu
- Last only five turns and once per battle
- No Water style after this mode is over for four turns
- No A rank or above jutsu for the rest of the battle because of the drain of chakra during the mode
__________________
-Declined- Just channeling chakra in your body doesn't allow you to boost the strength of a technique, it just makes you use it easier, don't resubmit.


Shadow Style: Shadow Knight (Kage: Kage Kishi)
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra Cost: 30 (+10 per turn active)
Damage Points: N/A
Description: The user makes the ram sign and extends their shadow up on one side of them and forms the shadow into a knight shape. The shadow forms into the knight the same speed as the Shadow Sewing jutsu. The knight is controled by the user and moves at the same speed as the Shadow Sewing jutsu. This is an advance version of the Nara shadow technique. The knight is a protector and attacker for the user. The knight has his own weapon and shield which still goes by the normal strength and weaknesses of the shadow jutsu. The shield can protect against B rank and below and the weapon which is a sword that has an attack power of B rank. The knight is a special jutsu which is said to be the knight that protected the Nara forest at night time which also had candles flicking in the forest to see through the forest of course.
-Only used five times per battle
-No other jutsus besides shadow jutsus used by the user when using this.
-Must have learned Shadow Sewing to learn to form solid forms with shadows
_________________
-Declined- Using this five times is a bit too much, you have to reduce that, and mention that whenever you use the knight to attack or defend it counts as a move, also include a duration limit for each activation.




Suppress God(Kami O Osaeru)
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40 (-20 from Osaeru per turn)
Damage Points: N/A
Description: The user summons a leech named Osaeru. Osaeru is an all black leech with with three sets of razor sharp teeth in its mouth and is 75 meters tall. Osaeru is a special leech that can use all of the other leeches abilities which is sense chakra and heat, suck chakra and blood and can use Water and Wind style. Osaeru special ability is the ability to suppress chakra around him even the user who summoned him, chakra. His ability is a passive ability that he cannot control. His body releases chakra out of his body suppressing everything up to 25 meters around him. Doujutsu is also suppress expect the Rinnegan unless it is used by Madara which is deactivated also. The reason is because Madara uses his chakra to change his doujutsu like the Sharingan from 3T to MS/EMS to Rinnegan. Modes and Curse Mark are also deactivated also since it require chakra. Osaeru ability is said to be something all the leeches should be able to because leeches sucks chakra and blood from others but they cannot use Osaeru ability. Osaeru ability still cost him per turn which is -20 chakra per turn from him.
-Last five turns
-Once per battle
_________________
-Declined- Ridiculous, you do realize that suppressing 25 meters around him means suppressing the whole battlefield right? meaning you both won't be able to use anything that has chakra related to it? not that it's going to be approved, that ability is a no, way too OP, suppress MS/EMS? come on, no to using two elements, way too big for a leech, reword it and make it reasonable or it's going to be DNR.


You must be registered for see images


_____
This is my weapon in the link below and has been pending for a while now just so you guys know that there is something pending.

 
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Troyard

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Re: ±±Custom Jutsu Submission±±

Genjutsu: Genkaku)– Illusion Arts : Rigormortis
Type: Supplementary
Rank: A
Range: Mid
Chakra: 20
Damage: 40
Description: For this technique, the user will perform the ram hand seal and send it into the opponents brain. This will target a select few areas. The ability to see, and feel. This genjutsu will first blind the opponent making them see all black, then 2 seconds later their vision will come back to normal, though, their muscles will feel very stiff, as if they have just died and rigor mortis has begun. The opponent will feel as if they are having an "awake" death, meaning that they can see everything but can't move as if in shock .Rigor mortis is the stiffness in your muscles after death. Though, in this state, it will take a lot of strain to move the arms or legs, almost like a paralysis. If the gen is not broken within two turns, the opponent goes back to normal.

-Can only be taught by Light.
-No S rank gen turn used
- Can only be used 2x


( Fuuton: Asatsuyu) – Wind Release: Morning Dew
Type: Offensive
Rank: A
Range: Mid
Chakra:20
Damage: 40
Description: For this technique, the opponent will focus their wind chakra into the air around the opponent. With the ram hand seal, the user will create small orbs of wind about 2 inches wide. Exactly 20 orbs will be scattered around the opponent. These small orbs will then begin to budge, creating almost a pin of air to protrude from the the main structure. Due to the amount of small orbs, they can attack multiple opponents, depending on if they're in the “circle” where the orbs are stationed. Once the pins are formed, the user will say “Morning Dew”, causing the pin – orbs to close in on the opponent the speed of “Fuuton: Wind Bullets”.

-No S-rank wind the turn this is used
- Can only be used 2x
-Can only be taught by Light.

( Hyouton: Koutsuushadan ) - Ice Release: Blockade!
Type: Defensive
Rank: A
Range: Mid
Chakra: 20
Damage: 40
Description: For this technique the user will send their water chakra into their palms and slam it on the floor, activating the cooling process. Once the water begins to gush upward, it will begin to get cooled by the wind chakra turning it into ice. This ice wall will create two semi – circles around the opponent and his ally's. This wall is more than one, it's two. Once this is used, they reaches 10 metes high, and 10 meters wide. The first wall [ the exterior one ] is equaled to an A rank technique, while the interior wall [ The one infront of user ] is equaled to a B rank technique. The walls of ice are 5 meters a part from each other, so the first wall is 5 meters from the second and the second is 5 meters from the user. The walls raise as fast as triple Rashenmon. Once the technique has been up/ still standing over 3 turns the ice then melts and water gushes down from above creating a water source.

-Can only be used 1x
-Can only be taught by Light.
_____________________
~All Declined~ Incorrect chakra and damage info.


X-Pending-X Leaving for someone else
Resubmitting

(Genjutsu: Genkaku)– Illusion Arts : Rigormortis
Type: Supplementary
Rank: A
Range: Mid
Chakra: 30
Damage: N/A
[/B]Description: For this technique, the user will perform the ram hand seal and send it into the opponents brain. This will target a select few areas. The ability to see, and feel. This genjutsu will first blind the opponent making them see all black, then 2 seconds later their vision will come back to normal, though, their muscles will feel very stiff, as if they have just died and rigor mortis has begun. The opponent will feel as if they are having an "awake" death, meaning that they can see everything but can't move as if in shock .Rigor mortis is the stiffness in your muscles after death. Though, in this state, it will take a lot of strain to move the arms or legs, almost like a paralysis. If the gen is not broken within two turns, the opponent goes back to normal.

-Can only be taught by Light.
-No S rank gen turn used
- Can only be used 2x
__________________
-Leaving for Scorps-


________________________________________________
 Declined 
DNR. done before under many names.

( Fuuton: Asatsuyu) – Wind Release: Morning Dew
Type: Offensive
Rank: A
Range: Mid
Chakra:30
Damage: 60
Description: For this technique, the opponent will focus their wind chakra into the air around the opponent. With the ram hand seal, the user will create small orbs of wind about 2 inches wide. Exactly 20 orbs will be scattered around the opponent. These small orbs will then begin to budge, creating almost a pin of air to protrude from the the main structure. Due to the amount of small orbs, they can attack multiple opponents, depending on if they're in the “circle” where the orbs are stationed. Once the pins are formed, the user will say “Morning Dew”, causing the pin – orbs to close in on the opponent the speed of “Fuuton: Wind Bullets”.

-No S-rank wind the turn this is used
- Can only be used 2x
-Can only be taught by Light.
__________________
-Declined- What main structure? i don't get how this attacks, does it push the opponent, or slice through his body? and what's this Fuuton: Wind Bullets?, quote it next time.


( Hyouton: Koutsuushadan ) - Ice Release: Blockade!
Type: Defensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: For this technique the user will send their water chakra into their palms and slam it on the floor, activating the cooling process. Once the water begins to gush upward, it will begin to get cooled by the wind chakra turning it into ice. This ice wall will create two semi – circles around the opponent and his ally's. This wall is more than one, it's two. Once this is used, they reaches 10 metes high, and 10 meters wide. The first wall [ the exterior one ] is equaled to an A rank technique, while the interior wall [ The one infront of user ] is equaled to a B rank technique. The walls of ice are 5 meters a part from each other, so the first wall is 5 meters from the second and the second is 5 meters from the user. The walls raise as fast as triple Rashenmon. Once the technique has been up/ still standing over 3 turns the ice then melts and water gushes down from above creating a water source.

-Can only be used 1x
-Can only be taught by Light.
__________________
-Declined- If there are two walls, one A-rank and one B-rank, then how is this technique an A-rank? also reduce the width of the walls.


Fixed the damage/chakra
 
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Frozenstein

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Re: ±±Custom Jutsu Submission±±

3d Maneuver Gear
Type: Attack/Defense/Supplementary (Weapon)
Rank: S-rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The 3d Maneuver Gear is a rather weird weapon set. It contains several parts with different purposes, which can be used individually, but mostly effective if used together. Like with other weapons, the most important part is the blade (swords). This blade however is very different from the others. The hilt is connected to the gear with a long wire, while the blade itself is detachable and replaceable with a new one. The blade’s length is of a normal katana’s, but wider and straight. This blade can be detached with a swinging motion, allowing the user to „throw” it toward his opponent. There are 2 swords in total what are stored in special sheaths. These sheaths are made from metal and can store the 2 swords and 5-5 additional blades in total. On the sheaths, there are small „devices” that launches a hook with a wire attached to them. There is only 1 hook on each sheath and only 1 device, whats purpose is to launch the hook in a desired direction and once it pierces something, the user can pull himself toward it. This device is similar to Sasori’s launcher and totally controlled by the user’s chakra. It can also be pulled back easily. The last part is a simple roundish blowhole which is on the user’s waist behind him. It has only one purpose, to release the user’s wind chakra and propel the user forward. This part can be used with the hooks, to increase the speed and/or change directions in mid air. The whole device is connected to a metal belt and is indestructible. This gear can be used to perform elemental/non elemental or kenjutsu techniques. The user can also channel his lightning chakra through the hooks to shock his opponent.
- every „device” the gear has is controlled by the user’s chakra and not more complicated than a puppeteer’s puppet
- using the hooks doesn’t count as a move, but can be used with the blowhole
- using the blowhole counts as 1 move and equals a B-ranked move (20 chakra, 0 damage)
- channeling lightning chakra through the wires and hooks counts as an A-ranked move (30 chakra, 60 damage)
- can only be used by Frozenstein
How the set looks like:
You must be registered for see images
How it can be used in combat:
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Dropping weapon if approved
________________
-Declined- a CW can't contain a "device", it's technology related, and CW cannot contain advanced technology, they are simple hammer, chains, swords etc, the only exception to this is Nagato's Asura path abilities, not to mention, increasing your speed won't be approved, and changing directions in the mid air can happen through the usage of Wind Stream Technique.


(Kuchiyose no Jutsu: Anahita) – Summoning Technique: Anahita
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Anahita is a female ocelot in her middle ages with a silky fur and a motherly personality. She is as small as an average cat and has a bad habit of traveling on her summoner's shoulder and command him/her from there. She has a natural ability to use water techniques and can perform them without hand seals. Anahita learned how to form the water techniques inside her mouth and around her tail, allowing her to use jutsus that normally require a human body, however she still can't perform those that needs a weapon or tai/kenjutsu move. Because of her very small size, in order to stay alive, Anahita trained her ears to become extremely sharp, allowing her to hear the smallest noises even from long ranges with excellent accuracy. She can pinpoint the enemies' location only by their sound even when there are other loud noises around.
- can only be summoned 1 time and for 4 turns per battle
- can use water jutsus up to B-rank and if necessary, she can form them around her tail or in her mouth
- can only be summoned if signed the Ocelot contract
______________
-Approved- edited.




(Katon: Honoo Maisou) - Fire Release: Flame Burial
Type: Attack
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 90
Description: A last resort technique designed to incinerate the user's body and prevent the opponent from getting valuable DNA or any secrets from his body. To use this technique, the user changes all of his remaining chakra into fire chakra and with his last command, turns it into fire inside his own body and make it explode. Since the user uses all of his chakra what is divided equally in him, this explosion will look like a spontaneous combustion and instead of scattering the user's body, it will eradicate it completely in a mere of few seconds, leaving nothing behind but the burnt ground and smaller/bigger fires in the vicinity. It shows the strength of the technique that everything in a 5 meters radius (short range) is being incinerated in the flames, killing anyone that comes too close. Objects and living organisms in a 15 meters radius (mid range) are being ignited or get severe burns to the point there's no intact place on their body and they suffer extreme pain as well as die if they don't get treatment. Targets at long range will only feel a hot breeze of air. Since the combustion happens really fast as well as the explosion (1.2x faster than a lightning attack), the closer the opponent is, the harder it is to evade the technique.
- can only be used once per battle
- can be used by a clone, but the user won't receive it's chakra back
- if used by a clone, the user can get caught in the explosion too
- can only be taught by Frozenstein
________________
-Declined- A bit OP, and it's very similar to the Reverse Four Symbols Sealing Technique, only with fire instead.
 
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Lili-Chwan

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Re: ±±Custom Jutsu Submission±±

( Ninjutsu: Pigumi-Kaba ) Ninja Arts: Pygmy Hippo

Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: Allows the user to passively change the rank of a technique through an additional handseal, the Pygmy Hippo Handseal, which will downgrade the chakra cost and restrictions of a certain technique, but also the damage output and rank-based effects. It does not remove usage restrictions (Number of times a certain technique can be used), and will shorten the interval to 1 turn between usages, but will remove any other restriction. Pygmy-fied techniques will gain in speed but lose in size and power, while keeping the core effects in place. Similarly, the user can preform the Pygmy Hippo Handseal on an opponent's incoming technique, spending 20 chakra, reducing the enemy's technique to half it's damage.
The Handseal is made first, and will pull out a portion of chakra, which will be significantly less than normal, adjusting it to a certain rank. The user will then continue the technique as normal, but will instead mold that specific chakra, thus effectively downsizing a certain technique. As such, this handseal substitutes the passive part of a technique, the charging chakra/infusing chakra/retrieving chakra part of the techinque, but not the active part, changing nature/emiting chakra/pushing chakra, etc. On enemy techniques, it merely weakens chakra structures by countering them actively.
*Counts towards the user's jutsu count if used on enemy's techniques*
*Can only be used 3 times on enemy's techniques*
*Does not work in Summoning techniques*
________________
-Declined- It's an interesting technique, but has some issues, like for example, i can't allow you to change your techniques' rank passively, you have two options, either make this technique work as a "mode" and last a specific duration of turns, or when you change the rank of a technique, it will count as two techniques "when you use this to change the rank of a technique that you are going to use next regardless of them taking longer or not", also manipulating the opponent's techniques by reducing them is a definite no.


( Hijutsu Oumu Kuchyiose no Jutsu: Shisha no Megami ) Secret Parrot Summoning Technique: Envoy of Lemanjá

Rank: S
Range: N/A
Chakra Cost: 40 (+5 per turn)
Damage Points: 80
Description: Lemanjá is said to be the Mother of all the Altorio Parrots, and the first Ninja Parrot. Tales of her beauty spread across the forest, and even leak into the Ninja World. When the first summoners arrived to Altorio, it was already a very ancient place, and even Gloriosa, the current Parrot Queen, is said to descend from her only distantly. Yet Lemanjá did not truly die. She lives within the Parrot Contract. When experimenting, the first summoners charged their own elemental chakra into that of a parrot, pulling their blood and carrying their contract link into the technique. Instead of the normal dust cloud, the technique produced a blast of raw elemental chakra, and, in the middle of it, stood a large lean parrot, feathered and bodied by the element, the size of 3 men. When it turned, it had the look of an extinct Kaka, Norfolk Kaka, with a curved and sharp beak. And when it spoke, it was the voice of Lemanjá.
Envoy of Lemanjá is a technique that combines a Summoning and Elemental Ninjutsu. The Lemanjá is bodiless, so it is through his/her elemental chakra that the user provides the medium. It is done by retrieving blood and linking together 3 handseals. When the parrot appears, it releases a wave of elemental chakra, S rank in strength, encompassing the user in it's protection. The parrot is then able to use any elemental ninjutsu the user can of the element the user provided ( Basic 5 or Advanced (And the elements that compose it ). If used with an advanced element ( Wood, Mushroom, ect), the user will have to spend 45 chakra in activation, and +10 per turn to keep the parrot in the battle. But can only be used with Advanced elements that use up to 3 elements, no more. Every Parrot Style technique the Envoy uses will have an added +15 damage points, and be infused with the element.
*Can only be used twice*
*Requires 3 turns in between*
*Lasts 4 turns or until it's chakra runs out*
*Any technique the parrot uses counts towards the jutsu limit*
*The parrot has half the chakra reserves of a Kage ( 700 chakra )*
*The initial blast reaches up to Mid-Range, and cannot be used again with the same Envoy. In the second usage, it reaches only up to Short-Range*
_______________
-Declined- OP, not to mention that the core ability of infusing a specific elemental chakra and the summon will use techniques of that element has been made before by Scarface, not to mention that Summons are only allowed to use up to S-rank techniques and only one elemental affinity, not allowed to use KGs because they require special conditions like using two elements simultaneously.


( Fuuton: Tsuru Dyuo ) Wind Release: Crane's Duality

Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (+20)
Description: Allows the user to coat a large surface with wind chakra, and quickly burst out, infusing the surface with oxygen and expelling outwards the non-flamable elements of wind, serving two purposes:
The Non-Flamable wind burst is cabable of quickly dousing out incoming Fire and Combustion based Elements, as well as Lightning-type elements, the first due to the abscence of flammable elements, the second due to the wind's natural insulation properties. This serves as a perfect defense against those elements, up to 1 rank higher than the rank of this technique. Otherwise, it will carry the same power as any elemental technique of it's rank, and push outwards, without any damage output, any elemental technique of lower rank.
The Oxygen wind burst is infused into the surface, normally an Organic Element (Mushroom, Wood, etc) or even the user him/herself, pumping up the growth of said element, or revigorating the user, translating in a damage increase of +20 to the technique or to Taijutsu. The effects last 1 turn.
This jutsu can be used without any surface aswell, through the usage of an additional handseal. This will create a large burst of Non-Flamable wind, which can be aimed at any direction, leaving begind a great ball or wall of oxygen, which can then empower a Fire or Combustion technique afterwards (+20). The oxygen structure will last 1 turn before naturally dispersing.
*Can only be used 3 times per battle*
*Requires a 2 turns break between usages*
*Requires 1 handseal for Long-Range usages*
*The user is unable to preform Wind techniques above S rank in the same or the next turn*
_______________
-Declined- The boosting part has been made countless times, last time i saw it was a technique made by Baldy, and can't allow an A-rank wind technique to counter an S-rank fire one, simply because it would collide with the elemental weaknesses and strength, and even go beyond that level, the idea you made in this technique can be made into a CE, other than that, it can't be approved.


General Note: You don't write the "type" portion of the jutsu template, which would lead to auto declining your CJ for not following the template.
 
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BusinessManTeno

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Re: ±±Custom Jutsu Submission±±

(youkou tentou) Sunshine Of Heaven
Type: Weapon
Rank: S
Range: Self
Chakra: 40
Damage: N/a
Description: The Sunshine Of Heaven are a pair of Earth Infused Gloves. Passed down by a legend of earth users. It was said it does not work for anybody who does not love the element Earth. The Gloves are a Light Brown On the top and Dark brown on the bottom with 1 inch spikes sticking out on the knuckles. These gloves are very hard to rip due to the nature of what the glove is made out of. The gloves are made out of rare silk infused with the users earth chakra. These gloves when coming in contact with any type of earth, change the properties of the earth into soil. Thats the special type of earth chakra that are infused with the gloves. Once coming in contact the gloves will immediately spread the Earth Based Soil Chakra to any type of rocks, earth, boulders etc. This Is very helpful when having a Earth Jutsu coming your way, the user will just put his hands out and as it reaches the opponent, the hard earth will turn into a dense soil right then and there, leaving nothing but soil from the earth jutsu and doing no harm to the user... The Special thing about these gloves are not the fact that they can turn hard earth into dense soil, but with a simple hand seal the user is able to manipulate the dense soil, and create things from the soil and use it as an attack, defense or even supplementary purposes . E.I (A Soil Wall, Soil spikes, Soil weapons etc) the only thing different about the soil from regular earth is that when coming in contact with a water jutsu the soil does not block the water but absorbs it.

Note_ The soil spreading can reach up to long range
Note_ The soil creation can only be done five times
Note_ The soil creations are A rank
Note_ Turning earth into soil and using soil creation both counts as a turn separately
Note_ Can only block up to A rank Jutsus
Note_ Can only block earth jutsus a maximum of 3 times

X-Declined-X Well, for one how does those gloves identify who loves earth and who doesnt? And cant you make this is CJ instead? its simple earth release.


(youkou tentou) Sunshine Of Heaven
Type: Weapon
Rank: S
Range: Self
Chakra: 40
Damage: N/a
Description: The Sunshine Of Heaven are a pair of Earth Infused Gloves. Passed down by a legend of earth users. The Gloves are a Light Brown On the top and Dark brown on the bottom with 1 inch spikes sticking out on the knuckles. These gloves are very hard to rip due to the nature of what the glove is made out of. The gloves are made out of rare silk infused with the users earth chakra. These gloves when coming in contact with any type of earth, change the properties of the earth into soil. Thats the special type of earth chakra that are infused with the gloves. Once coming in contact the gloves will immediately spread the Earth Based Soil Chakra to any type of rocks, earth, boulders etc. This Is very helpful when having a Earth Jutsu coming your way, the user will just put his hands out and as it reaches the opponent, the hard earth will turn into a dense soil right then and there, leaving nothing but soil from the earth jutsu and doing no harm to the user... The Special thing about these gloves are not the fact that they can turn hard earth into dense soil, but with a simple hand seal the user is able to manipulate the dense soil, and create things from the soil and use it as an attack, defense or even supplementary purposes . E.I (A Soil Wall, Soil spikes, Soil weapons etc) the only thing different about the soil from regular earth is that when coming in contact with a water jutsu the soil does not block the water but absorbs it.

Note_ The soil spreading can reach up to long range
Note_ The soil creation can only be done five times
Note_ The soil creations are A rank
Note_ Turning earth into soil and using soil creation both counts as a turn separately
Note_ Can only block up to A rank Jutsus
Note_ Can only block earth jutsus a maximum of 3 times
________________
-Declined- Soil isn't a part of Earth Release, Earth Release has two variations, rocks and mud in addition to normal earth, also this CW's abilities are way too broad and can't be approved like that.



(Kenjutsu:yuuki) Sword Arts: Braver*
Type:*Attack
Rank:*Forbidden
Range:*Short
Chakra:*50
Damage:*90
Description:*This kenjutsu attack is so simple, yet destructive. The user will grab the hilt of their sword firm and launch at the opponent. As they launch at their opponent they will start pouring massive amounts of chakra into the blade. Soon as they get in striking range of the opponent the sword will gleam, that means the sword has as much chakra it can take without breaking. The user will then jump up into the air with the blade above their head, and come slashing the sword down from above the opponent. The blow of the blade is so powerful that the force of the blade due to the chakra being infused in the blade creates a crater mid range in depth and mid range in widgth. So even if the opponent dodge in the nick of time, they still will get hit.. enough to slow down their movements with slight damage. If caught in this attack...... well no remains was found from anybody who survived this attack so we dont know.. Due to the massive chakra insertion inside the blade.. The user is left vulnerable, barley standing and Little to No chakra left


X-Declined-X Wait! They survived...... but no remains of them were found?
(Kenjutsu:yuuki) Sword Arts: Braver
Type:Attack
Rank:Forbidden
Range:Short
Chakra:50
Damage:90
Description:This kenjutsu attack is so simple, yet destructive. The user will grab the hilt of their sword firm and launch at the opponent. As they launch at their opponent they will start pouring massive amounts of chakra into the blade. Soon as they get in striking range of the opponent the sword will gleam, that means the sword has as much chakra it can take without breaking. The user will then jump up into the air with the blade above their head, and come slashing the sword down from above the opponent. The blow of the blade is so powerful that the force of the blade due to the chakra being infused in the blade creates a crater mid range in depth and mid range in widgth. So even if the opponent dodge in the nick of time, they still will get hit.. enough to slow down their movements with slight damage. If caught in this attack The Blow is enough to shatter bones, Break Bones, Cut through the flesh with extreme ease Due to the massive chakra insertion inside the blade.. The user is left vulnerable, barley standing and Little to No chakra left


-Note- Can only use once
-Note- Can only use C rank jutsus for the rest of the battle
-Note- This jutsu takes up all 3 jutsu slots due to the constant flow in chakra into the sword
-Note- ONLY Teno can use this jutsu
_____________
-Declined- don't resubmit.


0:10

(Kenjutsu/Katon: Excalibur) Sword Art/Katon Style: Excalibur
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The User will take out a sword, and grab it with both hands, inserting large amounts of fire chakra inside of it until it gives off a bright glow. After a few seconds of inserting massive amounts of fire chakra into the sword. The User will then Swing the sword at the opponent, Releasing all the fire chakra stored inside into a huge stream of fire with the tip of it resembling a small size comet heading towards the opponent at great speeds (Of course visible by the naked eye). Once This technique comes in contact with the opponent, It destructs into a huge explosion.

Note: Can Only Use Once
Note: Cant Use No Fire Jutsus for 2 Turn
Note: Must have a sword
Note: No S Rank Or Above In The Same Turn
______________
-Declined- It's a simple fire blast released from the tip of a sword, and we have many Kenjutsu techniques approved that release blasts, shockwaves, etc.


0:20-0:40
 
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Robot Boy

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Re: ±±Custom Jutsu Submission±±

I meant 80 instead of +80 when he attacks with a fire technique.

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(Kuchiyose no Jutsu: Doryuzu) - Summoning Technique: Excadrill
Type: Supplementary
Rank: S
Range: short
Chakra: 40
Damage: n/a (80 Katon)
Description:After performing the necessary handsigns, the user slams their hand to summon Excadrill. Excadrill is the second in command of the moles and one of the strongest among them under the boss. Excadrill is 45 cm and wears jagged axe-like armor pieces on his arms as well as a jagged axe-like helmet placed slightly covering his face. He uses his 'shovels' to aid him in digging or for striking his target. Unlike most moles who specialize in earth based techniques, Excadrill is the only mole to be able to perform fire jutsu up to S-rank.

Restriction:
-Can only be summoned once per battle.
-Must have signed the mole contract.
-His Katon counts as a move.
-Requires a ground source.
-Lasts up to 4 turns.

link to contract post #2293:

X-Declined-X Still you must remove the damage and explain how it molds the chakra to perform S rank techniques. Those claws wont allow it to.
=========================================
~New submission~

Mole technique

(Anda-Guraundo Misairu ) - Underground Missile
Type: Offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: After performing the necessary hand-seals, the user slams his hand on the ground and spawns three moles from underneath the targets feet in which they rotate upward from the ground and crash into the target, launching the target into the air. After they attack, moles can burrow underground to launch another attack.

Restriction:
-Must have signed the mole contract

X-Approved-X

(Raiton: Joushou tsuchi) - Lightning Release: Ascending Earth
Type: Offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: A stronger version of Lightning release: roaring earth. The user forms the ram handseal and concentrates their lightning chakra all throughout their body. Once the target is within close range, the user slams their hands on the ground, releasing a significant amount electricity along the ground and is shot upward below the targets feet in the form of a much larger vertical column of electricity. The lightning upon impact, lifts the target into the air before dropping them down.

Restriction:
-Physical contact with the ground must be made
-Can be used up to 3 times
-Can only be taught by fang

Link to approval #2293:

X-Declined-X Link didn't worked for me. Please link the exact post for those who use a different forum format.
Resubmitting:

(Raiton: Joushou tsuchi) - Lightning Release: Ascending Earth
Type: Offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: A stronger version of Lightning release: roaring earth. The user forms the ram handseal and concentrates their lightning chakra all throughout their body. Once the target is within close range, the user slams their hands on the ground, releasing a significant amount electricity along the ground and is shot upward below the targets feet in the form of a much larger vertical column of electricity. The lightning upon impact, lifts the target into the air before dropping them down.

Restriction:
-Physical contact with the ground must be made
-Can be used up to 3 times
-Can only be taught by fang
_____________
-Approved- keep in mind that the technique doesn't cause paralysis, only numbing and physical damage.


Link to approval #2293:

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(Kuchiyose no Jutsu: Doryuzu) - Summoning Technique: Excadrill
Type: Supplementary
Rank: S
Range: short
Chakra: 40
Damage: n/a
Description:After performing the necessary handsigns, the user slams their hand to summon Excadrill. Excadrill is the second in command of the moles and one of the strongest among them under the boss. Excadrill is 45 cm and wears jagged axe-like armor pieces on his arms as well as a jagged axe-like helmet placed slightly covering his face. He uses his 'shovels' to aid him in digging or for striking his target. Excadrill has the ability to manipulate sources of fire provided that it is already there. This allows him to create spiraling flames, fire pillars, streams of fire, and fiery explosions equaling to A-rank in strength.

Restriction:
-Can only be summoned once per battle.
-Must have signed the mole contract.
-His Katon counts as a move.
-Requires a ground source.
-Lasts up to 4 turns.
_______________
-Declined- the colored portion can't be approved because it's too broad, not to mention free manipulation to the fire won't be allowed.


link to contract post #2293:
=======================================================================
New submission:

(Chimeiteki Keiteki) - Fatal Horn
Type: Weapon
Rank: S
Range: Short-mid
Chakra: N/a
Damage: N/a
Description: Is a hammer with the appearance of a Ram's head as the hammers face and has a chain linked to a spiked metal ball. The head is gold in color, and the 'horns' of the head have a silver color, while the ball's 'shell' is blue with white spikes. The weapon is made of a sturdy, durable metal and has the ability to crush Ice and Earth techniques up to B-rank. The spiked mace is placed/rested on top of the hammer like the Kendama. Originally it belonged to a famous warrior from Sunagakure who participated in the third ninja war and died fighting. The user can attack when the hammer and ball are together by using the hammer to hit the ball a few times to build up power then hitting it at high speed towards the opponent. The Hammer and ball can be disconnected to perform separate attacks. The hammer's handle has a built-in mechanism that allows it to extend to mid-range to 'Ram' the target and send them backward.

Restrictions
-Can only be wielded by Fang.
-Each hammer-based technique counts as a move.
-The hammer and mace cannot separate and form back on the same turn.
-Only one hammer technique per turn.
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_______________
-Declined- Interesting, the colored portion should have a rank to it and a usage limit, then it should be good to go.
 
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Hell Autarch

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Re: ±±Custom Jutsu Submission±±

Summoning Tattoo:
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Summoning Animal:
Hornets
Scroll Owner: Hell Autarch
Other Users who have signed contract: None
Summoning Boss if existing: (There is a Boss, however since I cannot make any S ranked techinque; I shall add one later)
Other Summoning Animals tied to contract:

(Kuchiyose no Jutsu Suzumebachi: Kumba Njaay, Chikyū no Megami) - Hornet Summoning Technique: Kumba Njaay, Goddess of Nature](Kuchiyose no Jutsu Suzumebachi: Kumba Njaay, Chikyū no Megami) - Hornet Summoning Technique: Kumba Njaay, Goddess of Nature
Rank: A
Type: Offensive, Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Kumba Njaay is one of the 5 Hornet Guardians of the Golden Hive. She is the Goddess of Nature and thus has been granted the power to use the element of Earth. Her appearance is similar to all of the other Hornet Guardians, however her color is orange and black.
She seems to be very flirtatious with her enemies, and she even asks whether the victim wants to have French or soft kiss when attempting to bite her targets. She takes great pride in her appearance and becomes infuriated when any harm comes to her physical being. Like each of the 5 Guardians, she has a mark on her head that says "Charm". In order to summon her, the user wipes blood of their summoning tattoo and then slams his/her hand onto the ground.
Note: Due to her affinity with Earth, she is capable of using Earth up to A rank
Note: Like all of the other Hornet Summons, she is capable of flight
Note: She is half the size of Gamabunta, however she still capable of carrying her summoner
Note: Like all the other Hornet Summons, due to her hard exoskeleton; she is capable of deflecting C rank or below technique however a direct hit from an A rank or two B rank would kill her
Note: Like all the other Hornet Summons, she is capable of injecting a flesh-melting venom into the body of her targets by stinging them
Note: Can be summoned twice per fight and lasts 4 turns per summoning
Note: Must have signed Hornet Summoning Contract
Note: Techniques used by Summon counts towards the 3 Jutsu Limit
Note: The Hornets are capable of understanding and communicating with humans

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(Kuchiyose no Jutsu Suzumebachi: Shango, Sensō no Kami) - Hornet Summoning Technique: Shango, God of War(Kuchiyose no Jutsu Suzumebachi: Shango, Sensō no Kami) - Hornet Summoning Technique: Shango, God of War
Rank: A
Type: Offensive, Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Shango is one of the 5 Hornet Guardians of the Golden Hive. He is the God of War and thus has been granted the power to use the element of Fire. His appearance is similar to all of the other Hornet Guardians, however he is completely red. Shango
lives for battle, and enjoys a good fight more than anything. Shango dislikes being summoned to fight a weak opponent as he believes the battle would end very quickly and he would not be able to enjoy which is the reason that during most fights; he even holds back in an attempt to make the fight last longer. Like each of the 5 Guardians, he has a mark on his head that says "Pain". In order to summon him, the user wipes blood of their summoning tattoo and then slams his/her hand onto the ground.
Note: Due to his affinity with Fire, he is capable of using Fire up to A rank
Note: Like all of the other Hornet Summons, he is capable of flight
Note: He is half the size of Gamabunta, however he still is capable of carrying his summoner
Note: Like all the other Hornet Summons, due to his hard exoskeleton; he is capable of deflecting any C rank or below technique however a direct hit from an A rank or two B rank would kill him

Note: Like all the other Hornet Summons, he is capable of injecting a flesh-melting venom into the body of his targets by stinging them
Note: Can be summoned twice per fight and lasts 4 turns per summoning
Note: Must have signed Hornet Summoning Contract
Note: Techniques used by Summon counts towards the 3 Jutsu Limit
Note: The Hornets are capable of understanding and communicating with humans
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(Kuchiyose no Jutsu Suzumebachi: Lemanja, Ame no Megami) - Hornet Summoning Technique: Lemanja, Goddess of Rain(Kuchiyose no Jutsu Suzumebachi: Lemanja, Ame no Megami) - Hornet Summoning Technique: Lemanja, Goddess of Rain
Rank: A
Type: Offensive, Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Lemanja
is one of the 5 Hornet Guardians of the Golden Hive. She is the Goddess of Rain and thus has been granted the power to use the element of Water. Her appearance is similar to all of the other Hornet Guardians, however she is completely blue. Lemanja has a gentle and warm personality that augments her appearance. She is a soft-spoken, polite, and caring woman who uses honorifics when addressing everyone, including her subordinates and the enemy. She rarely shows any signs of panic or distress, and has a great sense of duty. Like each of the 5 Guardians, she has a mark on her head that says "Rebirth". In order to summon her, the user wipes blood of their summoning tattoo and then slams his/her hand onto the ground.
Note: Due to her affinity with Water, he is capable of using Water up to A rank
Note: Like all of the other Hornet Summons, she is capable of flight
Note: She is half the size of Gamabunta, however she still is capable of carrying her summoner
Note: Like all the other Hornet Summons, due to her hard exoskeleton; she is capable of deflecting any C rank or below technique however a direct hit from an A rank or two B rank would kill her

Note: Like all the other Hornet Summons, she is capable of injecting a flesh-melting venom into the body of her targets by stinging them
Note: Can be summoned twice per fight and lasts 4 turns per summoning
Note: Must have signed Hornet Summoning Contract
Note: Techniques used by Summon counts towards the 3 Jutsu Limit
Note: The Hornets are capable of understanding and communicating with humans
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Description and Background:
Hornets are the largest eusocial wasps; some species can reach up to 5.6 cm (2.2 in) in length. The true hornets make up the genus Vespa and are distinguished from other vespines by the width of the vertex (part of the head behind the eyes), which is proportionally larger in Vespa and by the anteriorly rounded gasters (the section of the abdomen behind the wasp waist). The best known species is the European hornet (Vespa crabro), about 2–3 cm in length, widely distributed throughout Europe, Russia, and Northeast Asia.
The Golden Hive, also known as the "Cave of Gold", is a sacred place of the land of hornets, the place where all the Hornets live. It is home for huge and small hornets alike. The Golden Hive is actually a massive cave filled with Gold, whose ultimate authority seems to be the Golden Hornet Sage and the Hornet Queen. There are 5 Hornets below the Hornet Queen that are referred to as the "5 Hornet Guardians" and have been given the duty to protect the Golden Hive at all costs.

*THE DIFFERENCE BETWEEN A HORNET AND A WASP IS QUITE SIMILAR TO THE DIFFERENCE BETWEEN A CAT AND A LION. ALL LIONS ARE CATS HOWEVER THAT DOES NOT MEAN THAT IF A CAT CONTRACT HAS BEEN CREATED THEN A LION CONTRACT CANNOT BE MADE. SIMILARLY ALL HORNETS ARE PART OF THE WASP FAMILY BUT THAT DOES NOT MEAN THAT IF A WASP CONTRACT HAS BEEN CREATED THEN A HORNET CONTRACT CANNOT BE MADE*

___________________
-Declined- No font alterations are to be used in the CJ submissions.
 
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Kung Fro

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Re: ±±Custom Jutsu Submission±±

Sword of The Dancing Goldfish | Dansu no Kingyo
Type: Weapon
Rank:S
Range: Short-Mid
Chakra: 40
Damage:80
Description: The Sword of The Dancing Goldfish is a 2.5m long Katana. The sword has a purely Golden hilt that appears to be made of a fishes body; the opening onto the blade is a goldfishes mouth and the pommel is the tail. The sword was smithed from unknown origins and was only discovered by Lord Afro while deep sea diving. He found it to be unbreakable and discovered its abilities through constant use with the weapon. The sword is sentient and is able to communicate to it's user through unknown means and is very attached to the owner, granting only him the ability to use it, anyone else who tries to pick it up by the hilt is stabbed by the scales on the hilt ; The sword's name is unknown and is just referred to as Goldy or Goldfish. The sword has the ability to completely swallow the user from the hilt very quickly, protecting him from up to A-rank attacks by deflecting them off it's scales. This appears to the opponent as if a large goldfish has swallowed the user. The other ability is for the user to channel his wind chakra into the blade and extend its reach up to mid-range with S-rank cutting abilities.
Abilities
|Sword extending to mid-range can only be done TWICE in a battle
|Swallow technique can only be used THRICE per battle
|If anyone other than the owner tries to pick sword up they fail and lose -10 damage each attempt
________________
-Declined- chakra infusable swords are not allowed.


Summoning Animal: Swans (Shiratori, 白鳥)
Scroll Owner: Goku (Myself)
Other Users who have signed contract: None yet
Summoning Boss if existing: Achilles
Other Summoning Animals tied to contract: N/a yet
Description and Background:
Swans are a species of bird that hail from Turtle Island. Like most of the other animals on Turtle Island, Swans have evolved into quite large creatures like the other animals on the Island, thanks to the requirement of higher physical capabilities to survive on the island.Due to the harsh environment of the island, they are exceptionally skilled in combat. Although the Swans prefer to swim in the water, as it is relaxing for their bodies, they are also capable of flying in the air, utilizing their large and powerful wings. All Swans are capable of talking like humans and possess good hearing similar to ninkin.
________________
-Declined- remove that "good hearing similar to ninken" part.


Achilles
Type:Summon
Rank: S

Range: Short
Chakra: 40
Damage: N/a
Description:
Achilles is a large, male Black Swan with a red beak, like the rest of the swans. It has a scar going from slightly above it's right eye down to its nostril. Achilles is the largest Swan, capable of carrying up to 2 people on his back. Achilles is able to swim proficiently and dive underwater. Due to Achilles sheer size, he is able to fly with 2 people on his back. Achilles is capable of performing simple combat techniquessuch as biting or damaging with it's wings. Achilles can shoot A-rank, large fireballs that burn the opponent and explode on impact. He can communicate with the user via talking that can be heard by anyone and has exceptional hearing, similar to ninkin.
|Lasts for 4 turns
|Can be only Swan summon during the battle
|Only summoned by contract owner and those he chooses

_____________
-Declined- Contract is declined.
 
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Enzup

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Re: ±±Custom Jutsu Submission±±

(Kuchiyose No Jutsu: Gecko) - Summoning Technique: Gecko
Type: Supplementary
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: User summons a 5cm tall Terrapin named Gecko. He can communicate with user using telepathy.

Note: -Can only be summoned once per battle but lasts as long as user wants.
-Must've signed Terrapin contract.
-Can only be taught by Enzup.

X-Declined-X Summoning technique itself is a C rank skill
Link to summoning contract

(Kuchiyose No Jutsu: Gecko) - Summoning Technique: Gecko
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: User summons a 5cm tall Terrapin named Gecko. He can communicate with user using telepathy.

Note: -Can only be summoned once per battle but lasts as long as user wants.
-Must've signed Terrapin contract.
-Can only be taught by Enzup.
______________
-Declined- No telepathic communications are allowed, because it's one of the core abilities of the Yamanaka clan.


(Kame Ninjutsu: Ao Bara) - Turtle Arts: Green Rose
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: User summons 2 turtle shells around his enemy, forming a sphere, such that the enemy is trapped inside it. The moment shells are summoned they starts secreting water from all the pores, filling the sphere with water and eventually leaving no space in it for breathing and hence enemy caught inside it may pass out if he don't deal with it in time. Because of turtle's natural granted defensive capabilities, the shells are of high strength and hence capable of taking one attack equal to its own rank.
Note: -Can be used by turtles and people who have signed Turtle contract or any specie of it.
-Usable by any one of them, and hence only once per battle.
-Can only be taught by Enzup.

______________
±± Declined ±±
This makes little sense.
(Kame Ninjutsu: Ao Bara) - Terrapin Arts: Green Rose
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: User summons 2 curved terrapin shells around his enemy, forming a sphere, such that the enemy is trapped inside it. The moment shells are summoned they starts secreting water from all the pores, filling the sphere with water and eventually leaving no space in it for breathing and hence enemy caught inside it may pass out if he don't deal with it in time. The size of the shells can vary as per the requirements but cannot exceed 10m in height (vertical diameter). Because of terrapin's natural granted defensive capabilities, the shells are of high strength and hence capable of taking one attack equal to its own rank.
Note: -It takes 2 complete turns for water to fill the sphere completely.
-Can be used by terrapins and people who have signed Terrapin contract.
-Usable by any one of them, and hence only once per battle.
-Can only be taught by Enzup.

Changes made:
-Defined size of shells.
-Defined time period in which shell fills up completely.
-Other minute changes.
________________
-Declined- OP


(Ho/Mizu/Kaze/Tsuchi/Rai Houin) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
Making a version of a fuin technique which exist on NB.

(Fuinjutsu: Houmen) - Sealing Arts: Release
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Once the user has sealed a technique using the technique "Fire/Water/Wind/Earth/Lightning Sealing Method", he opens that scroll in which he has sealed the technique and writes the kanji symbol of "release" on it after which upon making a single handseal the technique is released onto the intended target.
Note: -When unsealed, the technique retains its original rank, type, damage points and range, even if this technique is of B-rank, supplementary, short range, 20 chakra and no damage. Because this 20 chakra is used in performing this technique (opening scroll- writing kanji- performing handseal etc) and has nothing to do with the technique sealed. The range is short b'coz scroll is opened in short range only.
-This technique can only unseal the technique which has already been sealed using the Fire/Water/Wind/Earth/Lightning Sealing Method.
-This technique may be used only thrice as the sealing technique can also be used thrice.
-Can only be taught by Enzup.
_______________
-Declined- Been attempted and declined before.
 
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KeotsuEclipse

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Re: ±±Custom Jutsu Submission±±



(Hato-ka Kuchiyose Ninjutsu: Hattotorikku) Columbidae Summoning Ninjutsu: Hat Trick
Rank: B
Type: Supplementary
Range: N/A
Chakra Cost: +20 to a Columbidae Summoning
Damage: N/A
Description: An alternative method of summoning Columbidae, this technique is inspired by the "Dove up the Sleeve" magic trick. Instead of using blood as a Summoning Medium, the user will coil their chakra in their chakra pathway, and then release it from their palm, summoning a Columbidae by replicating the contract seal normally created by blood. This can be used to Summon a notable Columbidae, or can be used to summon a flock of twenty normal doves to use as a distraction. Columbidae themselves can use this technique in their human forms to summon other Columbidae, but doing so immediately dismisses the Columbidae who performs the Summon. The advantage of this technique is that it allows summons to be performed more quickly, and without placing the user's hand on a surface.
*When used by the user to summon a notable Summon this is treated as a passive technique and does not count as an additional move; its chakra cost is added to the Columbidae’s summoning cost, though.
*When used by a Columibidae, or when used to summon a flock of regular birds, it does count as a move.
________________
-Declined- Summoning using chakra alone is a basic ability of Nagato's animal path, thus it can't be allowed, and i can't allow a summon to summon another summon.



Important exerts:
There is a specific name for this mechanic: Chakra Charge. Simply put, chakra charge is withholding chakra before impact. This is because when more chakra is accelerated by the user before impact, it results in more of the “leaked” chakra being pulled by it; this effect is similarly affected by momentum.
Because of the reliance on Chakra, the “One-Inch Punch” is an integral part of the style; were as the total damage is supposed to be composed of 50% Physical Damage and 50% Chakra damage, that ratio can be vastly changed via the Chakra Charge mechanic; put simply, Charging Chakra increases the force behind a blow.
-Most ZX techniques have moderate chakra cost and are reusable, as they draw from the chakra that is naturally leaked, reducing the “actual” chakra cost.
Just noting that this IS an approved aspect of the style, but needed to be submitted as CJ due to its complexity, for all that knowledge is worth. I know the submission isn't pretty, but this is more for technical reasons than anything else.

(ZX Basutā: Chakurachāji) ZX Buster: Chakra Charge
Rank: Lv 1: B, Lv 2: A, Max Level: S
Range: Short-Mid
Type: Supplementary | Offensive
Chakra Cost: Lv 1: +20, Lv 2: +30, Max Level: +40
Damage: [Technique, Freeform] Lv 1: (+20,40), Lv 2: (+30, 60) Max Level: (+45, 80)
Description: Chakra Charge is an inbuilt mechanic of the ZX Buster style designed to make the style work at maximum efficiency. If the way ZX Buster’s inbuilt mechanics work can be likened to that of a river, then this technique builds a dam. While the method of withholding additional chakra prior to release is the same regardless, it functions differently if used on a technique or if used in freeform.

In freeform, ZX Buster techniques' damage is made up of the physical and chakra blow added together, and can be shot up to short-range away with half that force due to the inbuilt "Ranged Taijutsu" aspect. When done with Chakra Charge, their range is extended to reach to Mid-range, and the power increases depending on the amount of chakra dammed up before releasing. Level One is equal to a B-rank technique; 2, A; and Max, S. They also have the respective chakra costs of using techniques of those ranks. Because of the way ZX Buster functions, this can be applied to both Punches and Kicks from the Style, the chakra shots, chakra constructs, and weaponry attacks. Since ZX Buster does two simultaneous strikes, a physical and chakra blow, it should be noted that the increase in damage from this technique is solely from the chakra; the user’s physical strength is not increasing. The assigned damage values for this technique apply to the chakra attack. When shot from the hands or feet, as a “shot”, the chakra takes on the appearance of a large blast; when used from a weapon it takes the form of a splash-wave (see ZX Buster Submission Videos; appearances are marked with time-stamps).

When done on a technique, all that is done is that additional chakra is added to the technique, and thus adding more force to the blow; to stay with the water analogy, more water means more mass, and thus more mass.

Charging for a Level One technique can be done instantly, but charging for a Level two technique takes three seconds; a Max Level Charge takes Five seconds. A level one charge creates a blue aura around the area being charged; level two, green; Max Level, gold.

*Can only be used on freeform (Taijutsu or Weaponplay) or ZX Buster Techniques.
*Using a Charged Technique in freeform counts as a move per turn.
*Charging a ZX Buster technique does not count as another move, but increases the time taken to perform it, due to the charge time.
____________________
-Leaving for Scorps-


________________________________________________
 Declined 
You need to submit this in a way that is understandable by all. I do, but I doubt 95% of the community does. Simplify and rewrite. Hopefully by doing so you will clear up the "exploitable" aspects written all over the technique.
 
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Seblax

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Re: ±±Custom Jutsu Submission±±

CF approval proof:

(Shippuusuka Tatakai no Jutsu: Kazedama) - Hurricane Skater Martial Arts: Wind Bomb
Type: Supplementary/Offensive
Rank: A
Range: Close(Send the user to mid range)
Chakra cost: 30
Damage points: 60
Description: Whilst using Hurricane Skater Martial Arts: The Twister Skater, the user manipulate the wind twisting below his skater and cause it to explode sending himself flying in the direction he balanced the skater against. Once the user get close to the floor again, the hurricane will be reformed again below the skater, keeping the user flying in his new location. If this technique was preformed at close range of an enemy/enemies, he will suffer multiple minor cuts and be blown away of the user from the blast which doesn't harm the user for his skater would protect him.
-Can only be used twice per battle.
-Must have used Hurricane Skater Martial Arts: The Twister Skater before forming this technique.
__________________
-Leaving for Scorps-


________________________________________________
 Declined 
Speed of the movement? Why is this an A-Rank? B-Rank tops.

| Futon: Hanpatsu Hitofuki | - Wind Style: Upstream Gust
Type: Supplementary/Offensive
Rank: A
Range: Long
Chakra cost: 30
Damage points: 60
Description: Holding a huge fan, the user opens his fan against the ground then swing it upward releasing an extraordinarily strong gust of wind that is quite large(about 4 meters long/wide) that cuts through the surface of the ground as it travel forward. Through the way of this technique, it gets separated into two; one that continues forward and cut through the surface of the ground while the back of the wind current collects the debris and dust and contain them in a slower wind gust that follows the original which continues at high speed toward the enemy with a size that is hard to avoid. The second part of the technique follows the first at a slower speed but it's still slightly fast is weaker than the first itself, but it spread dust through out the area from mid to long range of the user. This technique acts effectively against elemental techniques of its rank and below that moves over or close to the surface of the ground because it erase the upper level of it as it move forward. Through chakra manipulation the user could focus the gust to remain united but that will make the jutsu lose its ability to spread dust or debris.
-Can only be used twice per battle.
-Must be a huge folding fan or war fan user to preform this technique(And have mentioned that in your biography)
_______________
-Declined- good idea, but you need to determine it's reasonable size, mention that the other blast doesn't do damage, only spreads the dust etc, and one last thing, remove the colored.




Art of the Jade Warp:: Branches of Spears -Tamamayu no Jutsu: Bunkayari
Type: Supplementary/Offensive
Rank: A
Range: Long
Chakra cost: 30
Damage points: 60
Description: While being armored with Tamamayu, the user release fast, hardened, groups of strings that take the shape of multiple spears that could pierce or screw through multiple targets. While preforming this technique, the user manipulate the spears to be release as wide, concentrated, sharp or curved as he wishes and for the uses he wants, making this technique useful in many strategies. The user could also use this technique against solids to push himself away from a specific location. Moreover, The user can use this technique through the ground, by sending the strings through the ground then group it below the target and preform the technique, but that will slightly slow its formation and it makes a great combo with elemental short ranged techniques such as Lightning Release: One Thousand Birds Current, Water Release: Hard Whirlpool Water Blade, Fire Release: Dragon Fire Technique, wind chakra weapon-enhancing techniques or after using Hiding Like A Mole and make the strings move through the ground before preforming this one. The user can detach all any of the used strings in this technique in a whim and still be able to preform other Tamamayu arts.
-Can only be used twice per battle.
-Must wield Tamamayu to be able to preform this technique.
___________________
-Declined- This is a multitude of techniques crammed in one.
 
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Yashiro

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Re: ±±Custom Jutsu Submission±±

(Raiton: Tsuin dendou tengai) - Lightning Release: Twin electrical domes

Rank: A
Range: Short - Mid
Type: Offensive
Chakra: 30
Damage: 60
Description: The user holds out both hands and focuses lightning chakra in them, he then shapes the gathered chakra into domes with round tops and flat bottoms, The user then compressors the lightning chakra within the domes to make it seem more solid, the user then swings his hands and arms across each other and releases the domes in a way that they fly towards the opponent, As the domes are released the user releases a burst of chakra from beneath the domes, so that the domes could be sent drifting into the air for a short while, As they then reach the opponent the user manipulates the domes to explode into small bolts of lightning, able to shock and numb multiple parts of the targets body.

- Can only be taught by -Yashiro-
- Can only be used twice per battle
__________________
~Declined~ when you send the domes at your opponent and they are around you, surely you will get pushed towards your opponent along with the dome, specially when it has a solid structure, this needs a lot of rewording.
Resubmitting - Redone the entire description.

(Raiton: Tsuin dendou tengai) - Lightning Release: Twin electrical domes

Rank: A
Range: Mid - long
Type: Offensive
Chakra: 30
Damage: 60
Description: The user holds out both hands and focuses lightning chakra in them, he then compressors shapes the gathered lightning chakra into domes with round tops and flat bottoms, much like the Rasengan only it is composed of compressed lightning chakra instead of raw chakra, the user then throws the domes at his target and manipulates it to somewhat explode into small - medium sized bolts of lightning, which is able to shock and paralyze multiple targets and multiple spots on the body.

- Can only be taught by -Yashiro-
- Can only be used twice per battle
________________
-Declined- A dome is a circular area that surrounds all sides around you, what you are talking about is a sphere not a dome, also remove the "much like Rasengan" part, that would make it be declined on the spot because Rasengan variations are not allowed.


(Katon: Kaen Amadare) - Fire Release: Blazing Raindrops

Rank: A
Range: Mid - long
Type: Offensive
Chakra: 30
Damage: 60
Description: The user releases an essence of his fire chakra into the sky above the opponent, he then forms a single hand seal and releases the fire chakra, csusing showers of small blazing fire raindrops to raindown on the opponent from the sky.

- Can only be taught by - Yashiro-
- Can only be used once per battle.
- The essence of fire remains within the sky until the user forms the hand seal.
_______________
-Declined- That's not how Fire Release works, it doesn't materialize in the air like water, nor it's formed anywhere from the atmosphere like wind, and it's not made from the clouds like lightning, there are two ways to form Fire Release, either from your body itself, or through the ground or basically a "medium" to release the flames from.


(Kaen Henkan) - Blazing transformation

Rank: S
Range: N/A
Type: Supplementary
Chakra: 40 (+10 for each turn it is active)
Damage: N/A
Description: The user channels fire chakra within the twin blades of chaos, giving it that fiery advantage over regular swords and also granting more power and damage to kenjutsu techniques, when the twin blades of chaos is in the blazing transformation, it adds damage to all kenjutsu techniques as well as giving the blades the ability to slice through certain techniques of certain levels.

- Must wield the twin chaos blades
- When the twin blades are in the blazing transformation, it grants all kenjutsu techniques a +10 to damage due to its fiery form
- The blades will be able to slice right through wind techniques up to S-Rank due to wind being weaker than fire, although the blades will only clear a path through the wind to keep the wielder out of harms way, it also has the ability to slice through Earth and Wood release techniques up to C-Rank, the blades are able to slice through Wood techniques because of the combination of a razor sharp blade and the intense flames it is engulfed in, naturally when the flames are intense enough it burns through wood, the same goes for earth techniques but only up to the rank which is stated in these notes
- The blazing transformation will be canceled out immediately if it comes into contact with A-Rank water techniques and above
- Lasts for 3 full turns
- Can only be used once per battle
_________________
-Declined- Why exactly would it boost Kenjutsu techniques? and choose either the empowering or cutting through techniques, both are different abilities, you have to give a valid reason as to why it boosts Kenjutsu, or why does it counter S-rank wind, saying that fire is stronger than wind isn't a good enough reason, you simply infused fire chakra into the sword nothing else.


CW approved - Post No. 2708
 
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Bloo

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Re: ±±Custom Jutsu Submission±±

Signed toads

((Kuchiyose:Gamaotome) Summoning: Gamaotome
Type:Supplementary
Rank:A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description:
Gamaotome is one of the few female toads that reside on mt. myoboku. She is of very small stature being able to fit in the palm of a persons hand and to hide in the hair of most people. Her adtitude is sweet and caring. She has a great love for her summoner due to this she can communicate telepathiclly with summoner. Being so small in stature she wasn't very adapt at fighting. She has no elemental affinity. She knew toads had a natural sensing ability, so to compensate for her lack of fighting ability's she trained and honed her sensing ability.

-Is a personal summon so stays on the field infinitely.
-Lives in the bios clothes or hair.
-Her sensing ability is the normal cannon one but can only be activated once per battle. After that she becomes tired.
-Can be summoned by others. For other people she stays on the field for four turns.
-Summoned once per battle.
Looks

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X-Declined-X So why let it stay in the field after she has used up her ability? She cant do anything afterwards. And Im allowing sensing ability considering that toads are known to be ninjutsu users, it wouldn't be surprising if one of them is a sensor. In case of other summons, please ensure that you add what they sense and how they sense it.
Signed toads

((Kuchiyose:Gamaotome) Summoning: Gamaotome
Type:Supplementary
Rank:A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description:
Gamaotome is one of the few female toads that reside on mt. myoboku. She is of very small stature being able to fit in the palm of a persons hand and to hide in the hair of most people. Her adtitude is sweet and caring. She has a great love for her summoner due to this she can communicate telepathiclly with summoner. Being so small in stature she wasn't very adapt at fighting. She has no elemental affinity. She knew toads had a natural sensing ability, so to compensate for her lack of fighting ability's she trained and honed her sensing ability.

-Is a personal summon so stays on the field infinitely.
-Lives in the bios clothes or hair.
-Her sensing ability is the normal cannon one but can only be activated once per battle. After that she becomes tired and falls asleep and can't be used anymore that battle.
-Can be summoned by others. For other people she stays on the field for four turns.
-Summoned once per battle.
Looks

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______________
-Declined- If Xylon hadn't agreed to that sensing ability i would've declined it, but what i'm not going to allow is a sensing ability along with a telepathic ability, telepathic abilities are specific to the Yamanaka clan, so i'm not going to allow a summon to have it.


(Ishu) Malice
Type:Weapon
Rank:S
Range: Short
Chakra: 40
Damage: N/A
Description:
Ishu is a mask possessed by evil emotions. Ishu is made from a great white tree. The tree over hundreds of years would feed off negative emotions. The tree was guarded by a small village hidden in a remote place. One day the village was attacked and the tree cut down. The tree was cut into six equal pieces and sent to a different village. One piece that was to konoha was shaped into a mask. The mask was solid white with red markings around the left eye. The way the mask was made makes it appear that it has teeth. The whole look of the mask is demonic. After the creation of ishu it was buried away as during its creation most of the people working on it died. Century's past and ishu was found by a young ninja. He donned the mask and found while it changed his personality to a cold, dark killer but didn't lose his sanity. He also found out that it would boost some of his attacks.

Abilities:

-When worn will give the user a much darker personality.
-When worn will give a rank boost the users wood jutsu due to the chakra being drawn from the mask or can boost the users ice jutsu by a rank.
-While wearing the mask only able to use water, earth, wood and gen or can only use wind, water, ice, and gen.
-Last five turns and once those turns are up the markings on the mask will turn blue. After it has deactivated for four turns the mask will recharge and can be used again but only for three turns.
-Can be used by any bio but only wood and ice bios can gain the benefits.
-Only people allow can use this.

Looks:

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X-Declined-X No.
(Ishu) Malice
Type:Weapon
Rank:S
Range: Short
Chakra: 40
Damage: N/A
Description:
Ishu is a mask possessed by evil emotions. Ishu is made from a great white tree. The tree over hundreds of years would feed off negative emotions. The tree was guarded by a small village hidden in a remote place. One day the village was attacked and the tree cut down. The tree was cut into six equal pieces and sent to a different village. One piece that was to konoha was shaped into a mask. The mask was solid white with red markings around the left eye. The way the mask was made makes it appear that it has teeth. The whole look of the mask is demonic. After the creation of ishu it was buried away as during its creation most of the people working on it died. Century's past and ishu was found by a young ninja. He donned the mask and found while it changed his personality to a cold, dark killer but didn't lose his sanity. He soon realized that he could pull chakra from the mask to boost his wood jutsus

Abilities:

-When worn will give the user a much darker personality.
-When worn the user will pull chakra from the mask while performing a wood jutsu and add it to the jutsu to increase it by a rank. Can't boost S rank jutsus.
-While wearing the mask only able to use water, earth and wood.
-Last five turns.
-Can be used by any bio but only wood bios can gain the benefits.
-Only people I allow can use this.

Looks:

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______________
-Declined- DNR.


(Ninjutsu: Kuchiyose ka-do) Ninja art: Summoning Cards
Type:Supplementary
Rank:C
Range: Short
Chakra: 15
Damage: N/A
Description:
The user will take out pre-made Ninja cards, like the ones used by kabuto in part one. On the Ninja cards is the name of the summon and a picture of the summon, along with some text explaining the abilities of the summon. The user will then wipe blood onto the card for the blood sacrifice. The user will then throw the card anywhere within short range. The user will then perform one handseal. Then where the card landed the summon will appear.

-Must be stated in bio you have the cards.
-Can only be taught by Bloo.
_______________
-Declined- DNR, animals are summoned through a sealing formula that you form using chakra and blood, the only one who can summon them using only sealing formula without the blood is Nagato, and they certainly can't be summoned through cards.
 
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Noni

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Black Panther
Scroll Owner: noni1997
Other Users who have signed contract: N/A
Summoning Boss if existing:
Other Summoning Animals tied to contract:
(Kchuysei- Kuroi kurohyou raitingu Thor) Summoning-Black Panther of Lighting Thor
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Thor is a very genuine Panther. Its abilities are vast. He excel is lighting style jutsus. He has an amazing speed that when he hits his maximum speed it matches that of 4th gate. He is a rather large in length panther with a height of 200cm head to tail but is skinny. His best sense is the ability to smell out anything from a 200 meter radius. Small claws but a ferocious bite and very razor sharp teeth. Dark all around he also is a master at snick attacks at night time or when an opponent has his vision blocked. He can perform all lighting style jutsus ip to A-rank and is immune to all lighting style jutsu B-Rank or below.
- Can only be summoned 3 times in battle
- Must have completed lighting release
- Must sign the panther contract to summon




(Kchuysei- Kuroi Kurohyou mizu Amphitrite) Summoning- Black Panther of Water Amphitrite
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Amphite is the water Panther and excels in all water jutsus. She is very powerful and intelligent. She also has amazing durability and flexibility which gives her the ability to dodge many attacks.She is small in length exactly 150 meters head to tail. Her best sense is taste, Able to taste anything in the area, she is able to figure out if there is any poison in a weapon because she is immune to most poisen and can also use her taste to find blood traces to recognize her opponent. Very dark fur giving her great ability for snick attacks also she has long claws which has a good reach in close range. She can perform all water jutsus up to A-rank and is immune to B-rank water or below.
- Can only be summoned 3 times in battle
- Must have completed water release
- Must sign the panther contract to summon


Description and Background:
They are member of the cat family. Black panthers are reported in plain areas and mountainous region or extremely hot temperatures in the Narutoverse most have been spotted either in Sunagakure or Kumogakure. They are large in body and are very dangerous, sharp claws and sharp teeth. There eye colors are either yellow or plain white. They are amazing at hunting especially through the night when they can take advantage of there fur color. There running speed have been seen to max out in 65 kilometres per hour. All have great abilities to climb trees. There height differ extremely as well, some can be as small as 90cm others at around 300cm in the Narutoverse. Panthers are keen in all 5 senses. Being able to smell from long distance , Has amazing hearing. There eye sight is also something to be hold able to pick out even the smallest prey. There sense of taste useful to find prey, and there sense of feel gives them the ability to figure out if there is enemy traces just by touching. They have a great sense in the darkness being able to move freely as if it was day due to there amazing senses.
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(Katon: zenpaku surudoi kougake) Fire Style: Forearm Bladed gauntlet
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user has to focus and channel katon chakra towards his forearm and then release the katon forward at the same time manipulate the fire sharply and firmly to form into bladed gauntlets on his forearms. The more chakra you channel towards the forearm the more sharper and longer the blades begin to grow. Its maximum size can go up to 200cm but when it reaches its max it immediately disperses due to the chakra strain on the forearm. It is great to use for close range battle.
- Unable to perform any fire jutsu above B-Rank while active
- Only active for 3 turns
- Must be taught by noni1997

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Think of this but with fire

(Suiton: fenikkusu sakebi) Suiton Style: Phoenix Scream
Type: Offense
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user will manipulate his chakra and perform 7 hand seals, Tiger-Snake-Tiger-Dragon-Dog-Boar-Ox and sends out from his mouth a large and powerful wave of water from there the user will manipulate the water to turn into a giant phoenix. The length of the phoenix is large up to 5 meters long. It covers a wide range and any where the phoenix fly by it begins to drench the area changing the terrain. It has the ability to follow its opponent because the user will channel his own chakra to control the phoenix the direction. While controlling the phoenix his hand must stay as the hand seal Ox.
- Can not perform another water jutsu next turn
- Must be taught by noni1997
- The water the Phoenix leaves off can be used as its own water source
________________
-All Declined- Exceeded the 3 CJ rule per marker, the summonings each count as 1 of the CJ along with the summoning contract itself counting as another one, so that's 5 CJs.
 
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Cursed Prince

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Re: ±±Custom Jutsu Submission±±

Doton: Yakkai na Chikyū Sōsa | Earth Release: Thorny Earth Manipulation
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid (Created at Short Range)
Chakra: 30
Damage: 60
Description: Using this technique, the user will insert their earth chakra up to 5 meters on all sides, allowing them to create up to six 15 meter long and .5 meters thick blackish thorn vines made out of earth anywhere within short range. The vine's texture and structure allows it to bend and move around agiley, and wrap around opponents. The thorns on the vines are extremely sharp and can pierce through flesh fairly easily. Not only can they used for attack, but it can be used to create a defense if needed
~The veins are created Short-range from the user with a Mid-range reach
~ Can only be used 4 times per battle
~Thorns can stay active on the field max 2 turns. After those 2 turns they will crumble into dust
~Requires a 2 turn cooldown
(The dust canot be used to blind,attack, or harm an opponent)
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Doton: Yakkai na Chikyū Sōsa Sougi | Earth Style: Thorny Earth Manipulation Funeral
Type: Offensive
Rank: F
Range: Short-Mid
Chakra: 40
Damage: 80 (-15 to user)
Description: The user of this technique will clap his hands together and gather an immense amount of earth chakra, so much that it puts a heavy stain on the users body. The user will channel this chakra into the ground Mid-range from him on all sides. Then, he will trust both of his hands upwards, manipulating the ground and causing a large amount of thick earth thorn vines to erupt from the ground. The vines have spikes placed all over them that are extremely sharp and are each 1 foot long. The thorns only have 1 foot of space inbetween them and extend 15 meters upwards. Furthermore, before the thorn vines erupt, because of the large scaled manipulation of the earth, the ground will make a lound rumbling sound, which may alert an opponent the attack is coming.
~The user takes -15 damage because of the chakra strain.
~Can only perform this technique 1 time per battle
~The user cannot manipulate Doton chakra above C rank for 3 turns
~The user is mildly fatigued after using this. Their speed decreases -2 to their current level for 3 turns
~The vines cannot be further manipulated once they have come from the ground

Ragnarok|Ragnarok
Type: Supplementary|Offensive|Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Ragnarok is a sentient being placed inside of the user's back. He is made of a flesh like material that allows him to absorb only the user's chakra and use it to increase it's size, bloating itself up and creating more flesh out of the chakra. Dormant inside of the body, he has a very similair appearance to that of an embreyo, and attaches to a sturdy bone on the spinal cord so as to not hurt the user's body. After being inserted with the user's chakra, Ragnarok will start to grow and come bursting from the middle of the back. It comes out as a narrow stream of flesh at first, so as to damage as little as the skin as possible, but he is still physically connected to the user. It then begins to change its shape into 2 different forms, Black Dragon and Vajaara Ragnarok. Ragnarok can talk to the user while in both forms

Vajaara Ragnarok- This is Ragnarok's standard form. Ragnarok has a very muscular body, large gloved hands, and spikes on several parts of his body, but no legs. His face consists of a large egg shape, with no visible mouth and a giant white X on his face where his nose should be, with large ping-pong ball-like eyes with Xs for pupils. He is 2 and a half meters tall, or 7 feet and 5 inches tall. Vajaara Ragnarok has the special ability to shoot an A ranked flaming and adaptable hurricane from his fist, much like the technique hurricane fist. However, because the hurricane is flaming, it cant be used to propel the user's upwards in the air, though it has no problem propelling the downwards if they are in mid-air. His skin is tough, it cannot be pierced by freeform attacks, or be damage by explosive tags (Unless it's a technique)

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Ragnarok builds up katon chakra in his hands and thrusts his hands forward in a punching motion, releasing a flaming adaptable hurricane very similair to hurricane fist
~Goes by fire's elemental weaknesses and strengths


~Flaming Hurricane Fist can be used only by Vajaara Ragnarok
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~Vajaara Ragnarok sucks -10 chakra per turn
~Vajaara Ragnarok can be used twice per battle but lasts for only 4 turns
~Vajaara Ragnarok's Flaming Hurricane Fist counts as the usable 3 moves per turn

Black Dragon- This is Ragnarok's second and most dangerous form. His physical form changes dramatically, becoming more streamlined and serpentine in shape, with the spikes on his back heightened, his arms replaced by two massive wings and his head lengthened out, his mouth now appearing and his eyes on either side of his head with the same black Xs as pupils. He has a great wing-span, almost 4 meters. He is also taller, about 3 meters tall. In this form, he can use the cannon technique (Katon: Fuuton Ken Katon Bakufuu no Jutsu) - Fire Release: Wind and Fire Blast Technique by releasing it from his mouth. Because of his wings, he can fly at speeds +6 the current speed level of the user. His skin is tough, it cannot be pierced by freeform attacks, or be damage by explosive tags (Unless it's a technique)
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.



~It counts as one of the usable 3 moves per turn
~Only Black Dragon Ragnarok can use this
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~Black Dragon can only be used twice per battle
~He lasts on the field for only 3 turns
~Black Dragon has a flight speed of +6 the current speed level of the user
~Black Dragon sucks -20 chakra per turn

~Because Ragnarok sucks chakra on his own, the user can still use techniques while Ragnarok is active
~Activating either of these forms of Ragnarok take one of the usable 3 moves per turn
_______________
-All Declined- for being banned.
 
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Selendrile

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Re: ±±Custom Jutsu Submission±±

(Fuinjutsu/Doton: Chikyū Ningyo no Ishi Suisō)- Sealing/Earth Release: The Earth Mermaid's Stone Aquarium
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The user first will perform the required hand seals, Dragon → Boar. They then will direct their chakra into the ground, in the necessary location. The user will mold the appropriate creature, and cause it to "leap" out from the ground, where the creature opens its mouth and swallows the opponent's technique. This is done through several seals located inside the creature’s mouth which initially seal the chakra. By having multiple tags spaced along the circumference of the mouth, it reduces the concentrated force of the absorbed technique at a single point. Once swallowed, secondary seals located throughout the inside of the creature labeled with the kanji for, “Secrete” are activated. Depending on the element absorbed, these seals release the chakra onto the creature’s exterior, covering it in an armor of the absorbed element. After the creature enters the ground once its first leap is finished, it performs another leap at the opponent, covered in the armor. (Ex: The creature absorbs an A-rank fire attack; the fire is secreted through its skin to cover it in an armor of A-rank fire + A-rank earth) This technique works best on techniques that have a mostly defined shape, and not on huge scale attacks like Wind Release: Pressure Damage.
Note: Can only be taught by Selendrile
Note: Usable thrice per battle
Note: No S-rank or higher earth on the same turn; ; No sealing above B-rank next turn

‡ Declined ‡ define the rank it can absorb, plus this wouldnt work with lightning, the ligntning chakra would disrupt the doton due to opposing natures
(Fuinjutsu/Doton: Chikyū Ningyo no Ishi Suisō)- Sealing/Earth Release: The Earth Mermaid's Stone Aquarium
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The user first will perform the required hand seals, Dragon → Boar. They then will direct their chakra into the ground, in the necessary location. The user will mold the appropriate creature, and cause it to "leap" out from the ground, where the creature opens its mouth and swallows the opponent's technique up to S-rank. This is done through several seals located inside the creature’s mouth which initially seal the chakra. By having multiple tags spaced along the circumference of the mouth, it reduces the concentrated force of the absorbed technique at a single point. Once swallowed, secondary seals located throughout the inside of the creature labeled with the kanji for, “Secrete” are activated. Depending on the element absorbed (cannot swallow lightning-based attacks), these seals release the chakra onto the creature’s exterior, covering it in an armor of the absorbed element. After the creature enters the ground once its first leap is finished, it performs another leap at the opponent, covered in the armor. (Ex: The creature absorbs an A-rank fire attack; the fire is secreted through its skin to cover it in an armor of A-rank fire + A-rank earth) This technique works best on techniques that have a mostly defined shape, and not on huge scale attacks like Wind Release: Pressure Damage.
Note: Can only be taught by Selendrile
Note: Usable three times per battle
Note: No S-rank or higher earth on the same turn; ; No sealing above B-rank next turn
________________
-Declined- This is definitely not an A-rank technique, this needs to be at least an S-rank or even forbidden, those three abilities each can be made into a separate technique.
 
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