[ARCHIVE] Custom Jutsu Submission - II

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Khallil

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Re: ±±Custom Jutsu Submission±±

(Katon: Bodihītā) – Fire release: Body heating
Type: Supplementary
Rank: C
Range:short
Chakra: 15 (-5 every turn)
Damage: 30
Description:The user gathers their katon chakra and channel it into their whole body. The body will start to heathen up and the body temperature will start to rise. The skin will start to gain a red glow and it’ll be hot. If the opponent will touch the user’s skin, they’ll get hurt, it’s not like they will get really burned, but they’ll just receive a little bit damage. The user is also able to perform this technique on wood or earth object or on comrades. Their comrade will become hot or the wood and earth objects, to prevent the opponent from touching it.
~note: can only be maintained/used for a maximum of 3 turns
~note: you can only use this 3 times in a battle
~note: can only be taught by ~Khallil-Sama~
____________
-Declined- Rip off of Temperature Release CE, also doing this will kill you, it's not like you are immune to the fire you release.


(Mokuton: Ki no taitan ) – Wood release: Wood Titan
Type:Supplementary
Rank: S
Range: short - long
Chakra: 40 (-10 every turn)
Damage:80
Description: The user performs the monkey>Tiger>snake handseals and he/she creates a Titan out of wood. The Titan is very big and aggressive. They like eating human flesh and bodies. Titans just look like very big humans. The user is able to cancel the titan out with a series of 5 handseals, the Ox>Snake>Tiger>monkey>Ox. If a titan gets defeated or cancelled out by the user they fall on the ground and turn into a wood substance. The titan is around the 35 meters tall. They are able to perform up to A rank water, earth and wood techniques.
~note: this technique can only be taught by ~Khallil-Sama~
~note: You need to have an approved wood bio.
~note: each turn the titan will be maintained, the user will use 10 chakra points
~note: No A rank(and higher) earth and water jutsus can be used the same turn and no S rank earth and water jutsus can be used the next turn.
______________
-Declined- Similar techniques exist.

(Kchuysei: Ryōshu Hiro) Summoning: Lord Hiro
Range: Short-Long
Type: Supplementary
Rank: S

Chakra Cost: 40
Damage Points: N/A
Description: The user draw blood, performs a few handseals, and he’ll summon the goshawk boss Hiro. Hiro is a goshawk with the size of a big elephant. He is very loyal to it´s master, and speaks english, so we can understand what he say. He can fly very fast, and he has big claws, that are as sharp as knifes. Hiro can use all the wind jutsus (the user has learned ) without performing any handseals. It’s skin is very thick, he has dark-red eyes with a white eye stripe.
Note:
-this Summoning lasts 3 turns
-this Summoning can only be Summoned by someone with the Goshawk Contract.
-this Summoning can only be Summoned once per battle.



X-Declined-X He cannot use all wind techniques the user has learned, he can barely use all the canon techniques. And that part about no hand seals... Oped.
(Kchuysei: Ryōshu Hiro) Summoning: Lord Hiro
Range: Short-Long
Type: Supplementary
Rank: S

Chakra Cost: 40
Damage Points: N/A
Description: The user draws blood, performs a few handseals, and he’ll summon the goshawk boss Hiro. Hiro is a goshawk with the size of a big elephant. He is very loyal to it´s master, and speaks english, so we can understand what he says. He can fly very fast, and he has big claws, that are as sharp as knifes. Hiro can only use wind jutsus that are able to be performed with a fan (he uses his wings as fans) or with the mouth (blowing), (the jutsus the user have learned) and he can use ( Futon: Tatsumaki Heki ) - Wind Release: Tordado Wall .He doesn't require handseals for wind jutsus.
Note:
-All the wind jutsus he performs with his wings will have +10 damage
-this Summoning lasts 3 turns
-this Summoning can only be Summoned by someone with the Goshawk Contract.
-this Summoning can only be Summoned once per battle.
___________
-Declined- Make him only able to use up to S-rank Wind Techniques, and no to that +10 damage points, i got a summon that does the same, and remove that he's able to fly at very fast speed part.


 
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Superlative

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Re: ±±Custom Jutsu Submission±±

(Raiton: Biri-Biri) Lightning Release: Biri-Biri
Rank: A
Type: Offensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This technique utilizes Fleming’s law of kinetic momentum – By infusing a given object with high frequency lightning, the user can fire said object at impressive speeds in the form of an electromagnetic projectile, similar to an actual railgun. The combination of an electric current and magnetic field (the causes) serve to generate motion (the effect); the electric motor is a perfect real life example. Because electricity and magnetism are intrinsically related (Ampère's Law – An electric field generates a magnetic field, and vice versa), this technique should be possible for any ninja. The lightning used in this technique is not ‘destructive’ as with ordinary lightning, but instead serves to augment the speed and general piercing abilities of the item affected. In order to use this technique however, the user must have physical contact with the object he is trying to affect, making this technique ideal for use on ninja tools; Though this technique is not limited to use on ninja tools or even metallic objects.

*This technique can be used three times per battle.
*This technique cannot be used two turns consecutively.
*By performing a sequence of 10 handseals, the user can simultaneously affect and control multiple weapons with this technique, even while not being in contact with them; However, the objects must be within short range of the user.
*Smaller objects (things that can be hand-held) launched by this technique move so fast that they are untraceable even by Doujutsu. Larger objects however are more easily traceable, even by the naked eye. The speed of the object is proportional to its size – The smaller it is, the faster it moves and the harder it is to follow.
*Though the range says short, weapons can obviously be launched to any corner of the battlefield.

________________________________________________
 Declined 
Exists already in both freeform ifusing of weapons and in the form of a custom. OP. DNR.

(Fuuton: Kyuuban Panchi!) Wind Release: Sucker Punch!
Rank: A
Type: Offensive
Range: Short – Long
Chakra Cost: 30
Damage Points: 60
Description: The user will infuse their futon chakra into the air surrounding their opponent, afterwards having it take on the form of one or more ‘apparitions’ shaped like a large fist(s) within the immediate proximity of the opponent. The fists(s) can then be used to strike different specific points along the opponent’s body; Instead of slicing or cutting, the winds deal concussive damage on contact, like an actual physical punch. The user can create up to a maximum of five apparitions; Each fist, regardless of how many there are, strikes with power equivalent to a strong fist master. The apparitions, if more than one, can strike simultaneously or in a random order; They can also be used to strike a single or multiple targets. Alternatively to creating fists, if preferred and although they generally serve the same purpose, the user can create open-handed palms. What it lacks in size and destructive power, this technique makes up for in its high speed, impressive stealth, along with subtlety, hence its name.

*This technique can be used five times per battle*
*This technique cannot be used on consecutive turns*

________________________________________________
 Declined 
Similar to existing techniques

(Ninpou: Muki Henkan) Ninja Art: Vector Change
Rank: Forbidden
Type: Offensive/ Defensive/ Supplementary
Range: Self
Chakra Cost: 50 [+15 per turn]
Damage Points: N/A [-10 to the user per turn]
Description: This is an advanced technique that allows the user to influence or manipulate any vector field they come into contact with including but not limited to vectors such as – momentum, heat, light, and electricity. Taking advantage of chakra’s ability to interact with physical as well as invisible and inaudible forces, the user will begin by coating their entire body in a thin layer of transparent chakra, forming an invisible barrier. By carefully manipulating their chakra’s ability to ‘push’ and manipulate different phenomena in our environment, the user gains the ability to influence the value of any vector that comes into physical contact with the chakra barrier (chakra has been seen to be able to push objects [chakra threads technique, etc] and can be used to bend light or even manipulate sound [Hiding with Camouflage, Empty Cicada Shell, Hidden Mist Eye Sight Deprivation, etc]). A vector is a visual representation of a physical quantity that has both magnitude and direction; They represent the direction and velocity of a body already in motion and the various forces that act on them. This technique can be used in several different ways but is generally divided into two abilities – One such ability is “redirection.” Redirection allows the user to reflect or redirect an incoming vector elsewhere by using their chakra as a buffer (e.g. a kunai is thrown at the user – the user reverses the magnitude and direction of the vector of the moving kunai, sending it flying elsewhere the moment it makes contact). The idea itself is similar to the way the Quintuple Rashomon was used to alter the trajectory of an incoming attack. The second ability of this technique is “control.” Control allows the user to directly influence vectors instead of redirecting them; It deals mainly with amplifying or reducing the magnitude of a vector value. For example, by drastically amplifying the vector of force applied to the ground by the user’s feet when they take a step, a user can literally crush the earth beneath his feet, creating craters along with generating powerful tremors, etc. One restriction however, is that this technique does not grant the ability to alter the characteristics of anything manipulated; For example, a rock is thrown at the user – the user redirects the rock elsewhere, but they cannot alter the characteristics of that rock (e.g. shape it into a kunai, etc). If one was to manipulate the flow of a river they were standing in, they wouldn’t be able to shape the water into a shark, nor cause any water explosions, nor alter the viscosity and/or stickiness of the water as you could do with Suiton. You could however change its magnitude and direction, increasing the speed and power at which it flows, and change the direction in which it flows.

*This technique lasts for 3 turns.
*While this technique is active, the user cannot use any other techniques at all.
*The exhaustion after using this technique leaves the user unable to perform ninjutsu (basic and elemental) above S Rank for two turns.
*In the turn following the use of this technique, the user is only capable of using 2 out of the ordinary 3 allotted techniques per turn.
_______________
-Leaving for Roku-


________________________________________________
 Declined 
DNR. OPed.
 
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Sharingdork

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Re: ±±Custom Jutsu Submission±±

(Ninpou: Bakuhatsu Danmaku Tagu) Ninja Style: Explosive Tag Barrage
Type: Offensive | Supplementary
Rank: C
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will form three handseals, "snake > boar > monkey", and then clap their hands together, channeling their chakra through the air and into any Explosive Tag within range (the user must be aware of the tags' presence). Then, utilizing the basic properties of "Manipulate Advancing Blades", the user will then cause the tag to levitate, and their chakra will cause the tags to become stiff like a piece of metal (the paper comprising the tag can still be cut, but it cannot be bent or shattered). The user will then cause the Explosive Tags to fly in any desired direction. This technique can be used to manipulate a cloud of Explosive Tags fluttering through the air in order to give them a destination and to keep them from exploding until they're at a safe distance, to stop the user's own kunai with explosive tags attached to them, and to even redirect them back at the target. The explosive tags caught in this jutsu do not need to travel together in a single "swarm", and can be manipulated individually to counter specific kunai or shuriken. However, the user can only choose a maximum of three destinations for tags to travel to (allowing them to manipulate three clouds of tags, or three single tags individually per use). When the user separates their clapped hands, the tags explode simultaneously.
Note: ~Can only be taught by Sharingdork
~The user must have touched the explosive tag in order to manipulate it (but the number of explosive tags manipulated by a single use is limitless, so long as the user has touched the tag)

X-Declined-X Its a good technique. Just explain how you prevent the tags from exploding.


(Genjutsu: Shanburuzu) Illusionary Arts: Shambles
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user will begin by forming four handseals, and then will hold out a closed fist towards the target, suddenly opening their hand with their palm facing the target to cast the illusion. As the user opens their hand, the illusion is cast and the target sees their body being separated into six main parts (the head and neck, right arm, left arm, right leg, left leg, and torso). Within the illusion, whenever the target attempts to move a part of their body, the intended movement will be augmented to be larger than intended. For example, if the target tries to move their right arm to the left, it will fly towards the left far beyond the distance the target intended. In a sense, the target has control over how a body part moves, and in which direction, but not over the strength of which it moves. While in the illusion, anything which happens to a part of the victim will be felt in the victim's mind, meaning if the user cuts the arm (for an example of a source of pain and a body part) of anyone under the influence of this genjutsu, the target will feel the cut as if it were real (as pain is how the mind perceives certain sensations), despite it appearing to not be attached to the "main body", or the head where the brain is located.
In the real world, this technique has taken away the target's fine motor skills, making any physical movement they make within the genjutsu translate to the real world as a large gesture, such as trying to reach up to scratch one's head turning into driving one's arm upwards as hard as they can and then moving back and forth in an exaggerated "scratching" motion. In addition to their hand-eye coordination being completely taken away from the victim (as they see their limbs being severed and separated, when in the real world they are very much still attached), the loss of fine motor skills makes it very difficult for the target to perform tasks such as reaching into a weapons pouch to grab a kunai, or clapping their hands together to form Kai in order to break the technique.
Note: ~Can only be taught by Sharingdork
~Lasts for 3 turns or until broken
~Can only be used twice per battle
~Can be used on up to 3 targets (including Summoning Animals) at once

X-Declined-X Shambles exist, though the workings of the techniques are different. Remove the similarities and change name etc. And briefly mention that the techniques efficiency varies from user to user. For example, when tsunade used Body Pathway derangment over kabuto. Despite a complete disorder it took kabuto a few moments to readjust to his newer senses. Even if you dont mention this, it is a fact still applicable in RP. Its better to make things clear preventing any confusion.


New

(Rūmu) Room
Type: Supplementary
Range: Short-Mid
Rank: A
Chakra Cost: 30 (+5 per turn active)
Damage Points: N/A
Description: The user forms five handseals, and erects a spherical, light blue non-physical barrier of chakra which extends in a mid-range radius, with the user acting as the center of the sphere. The sphere's purpose is simple; when the user performs genjutsu, the sphere acts as an amplification device, causing the genjutsu to be wide-spread and affect everyone within the dome. This is ultimately performed by the user's chakra within the dome "leaking" out into the contents of the area, instead of the user's chakra emanating from the user himself when performing genjutsu. Because of this, more chakra from various angles cause more people to be caught within the genjutsu, everyone within dome to be specific.
Note: ~Can only be used by Sharingdork
~Lasts for 3 turns per use, or until cancelled
~Can only be used two times per battle
~Due to the amount of chakra in the dome, S-rank and above genjutsu can't be used with the dome
~This is Ninjutsu, and a Barrier technique
You must be registered for see images

X-Declined-X If barrier ninjutsu were that simple, they wouldn't require multiple people to perform everytime.
Resubmitting:

](Ninpou: Bakuhatsu Danmaku Tagu) Ninja Style: Explosive Tag Barrage
Type: Offensive | Supplementary
Rank: C
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will form three handseals, "snake > boar > monkey", and then clap their hands together, channeling their chakra through the air and into any Explosive Tag within range (the user must be aware of the tags' presence). Then, utilizing the basic properties of "Manipulate Advancing Blades", the user will then cause the tag to levitate, and their chakra will cause the tags to become stiff like a piece of metal (the paper comprising the tag can still be cut, but it cannot be bent or shattered). The user will then cause the Explosive Tags to fly in any desired direction. This technique can be used to manipulate a cloud of Explosive Tags fluttering through the air in order to give them a destination and to keep them from exploding until they're at a safe distance (this works because explosion tags work through chakra causing the tag to explode, either on a timed delay, or by remote handseal detonation, or when fire reacts with the chakra. The users chakra within the tag acts as a sort of "insulator", restricting other chakra from reacting violently to cause an explosion until the technique is completed), to stop the user's own kunai with explosive tags attached to them, and to even redirect them back at the target. The explosive tags caught in this jutsu do not need to travel together in a single "swarm", and can be manipulated individually to counter specific kunai or shuriken. However, the user can only choose a maximum of three destinations for tags to travel to (allowing them to manipulate three clouds of tags, or three single tags individually per use). When the user separates their clapped hands, the tags explode simultaneously.
Note: ~Can only be taught by Sharingdork
~The user must have touched the explosive tag in order to manipulate it (but the number of explosive tags manipulated by a single use is limitless, so long as the user has touched the tag)
___________
-Approved-


(Genjutsu: Kaosuarei) Illusionary Arts: Chaos Array
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user will begin by forming four handseals, and then will hold out a closed fist towards the target, suddenly opening their hand with their palm facing the target to cast the illusion. As the user opens their hand, the illusion is cast and the target sees their body being separated into six main parts (the head and neck, right arm, left arm, right leg, left leg, and torso). Within the illusion, whenever the target attempts to move a part of their body, the intended movement will be augmented to be larger than intended. For example, if the target tries to move their right arm to the left, it will fly towards the left far beyond the distance the target intended. In a sense, the target has control over how a body part moves, and in which direction, but not over the strength of which it moves. While in the illusion, anything which happens to a part of the victim will be felt in the victim's mind, meaning if the user cuts the fake arm separated from the body in the illusion (not the real arm) (for an example of a source of pain and a body part) of anyone under the influence of this genjutsu, the target will feel the cut as if it were real (as pain is how the mind perceives certain sensations), despite it appearing to not be attached to the "main body", or the head where the brain is located.
In the real world, this technique has taken away the target's fine motor skills, making any physical movement they make within the genjutsu translate to the real world as a large gesture, such as trying to reach up to scratch one's head turning into driving one's arm upwards as hard as they can and then moving back and forth in an exaggerated "scratching" motion. In addition to their hand-eye coordination being completely taken away from the victim (as they see their limbs being severed and separated, when in the real world they are very much still attached), the loss of fine motor skills makes it very difficult for the target to perform tasks such as reaching into a weapons pouch to grab a kunai, or clapping their hands together to form Kai in order to break the technique.
Note: ~Can only be taught by Sharingdork
~Lasts for 3 turns or until broken
~Can only be used twice per battle
~Can be used on up to 3 targets (including Summoning Animals) at once
~The strength of this technique varies from target to target, as people with different levels of intelligence can learn the proper way to move their body in order to get the desired results, as Kabuto did when he fought Tsunade and was hit with "Body Pathway Derangment". Because of this, cannon bios with high intelligence, such as Shikamaru, and bios with Medical Training can move their body properly after one turn, and custom bios with high intelligence and bios with genjutsu specialty can move their body properly after two turns, with everyone being broken out of the technique regardless after three turns
_________________
-Leaving for Scorps-


________________________________________________
 Declined 
Part I coloured is overly complex and not very easy to understand. Please rewrite it. Such a complex technique needs to be 100% clear. This should only be usable on one target per use.
 
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Vision

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Re: ±±Custom Jutsu Submission±±

Updating CW

Maboroshi Kagirinai | Eternal Vision
Type: Weapon
Rank: S
Range: Short
Chakra: 40 [when active]
Damage: N/A
Description: Made during ancient times in the high mountains by multiple black smiths. Forged in fire with silver and an unknown metal to make it indistructable. As well as infusing the necklace with their own chakra. It has said that the necklaces power are the ability to protect it's user and give extra abilities to the user who holds it. Through the use of pure chakra that it emmits and reacts to the users chakra. The necklace would be activated by two ways. One, by channeling the users own chakra into the necklace, thus creating a reaction with the necklace and mixing both chakra's together. Two, by the necklaces own will of being able to sense the user’s chakra and constantly monitoring the user’s chakra to determine if there are any foreign chakra within their body. Once this happens the necklace will emmit a thick chakra layer around the users body. Protecting them from projectiles and debris that may be falling from the sky or towards the user. The chakra that is layered around the users body will also enhance speed and strength for the user as such the user will be able to move like lee without weights and can punch strong as if they used the super added weighted technique when the strike with a taijutsu move. However this only lasts until the duration of the necklace’s activation. Also the necklace was forged in fire and has a natural affinity to it. Thus being able to absorb B rank and below fire through the users will. Since the necklace has an affinity to fire, smoke will emmit from the user through the chakra layers around the body, long as the necklace is active. However the smoke itself is not harmful to the user as it is created from their own chakra. Once the user activates the necklace, the user will start to glow red and while active at any given point through the users will, the necklace can give the user an influx of all of it’s chakra into the user all at once, however once that happens the necklace will stay deactivated for the remain of the battle

Abilities:
-Activates, once the user channels chakra into the necklace or When the necklace chakra forcefully enters the users tenkets on it’s own.
-User will start to glow red once the CW is active
-Able to absorb B rank and below Katon jutsu's
-Can give the user an influx of chakra all at once from the necklace, however only once per battle and stay’s deactivated for the rest of the battle.
-Adds a thick protection layer of chakra around the user's whole body.
-Emmits smoke from the user's body from the necklace's chakra as it has affinity to fire


Restrictions:
-Lasts 5 turns once active
-Able to activate twice per battle
-Need to skip one turns before activating it once more
-Necklace constantly feeds the users chakra
-Can only absorb fire three times per battle
-Can not absorb fire consecutively on the same turn
-Can only absorb the fire when extremly close to the source or the jutsu
-Absorbing fire counts towards the users three moves allowed per turn
-Only smoke users are able to manipulate smoke emmiting from the body
-Smoke only emits from the body when this CW is active
-Only to be used by Vision

______________
±± Approved ±±




Resubmitting -the whole jutsu is reworded pretty much

Genjutsu: Sōzōshī Chinmoku | Illusionary Arts: Loud Silence
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user will charge their chakra into both of their hands and then slap it quickly. The opponent, soon as he hears the slapping sound of both hands [the chakra is released through the hands as the user is clapping but not traveling through the sound that makes when clapping] the opponent will be placed under a genjutsu where the users chakra is in the opponents brain disrupting the flow of their chakra into their brains. The illusion will set in by the disruption of chakra flow within the brain so that it feels as if there is no blood running through the ear drums on both ears. The opponent under the genjutsu will immediatly hear a static ringing noise which is high pitched, casuing a headache to be felt. However, because the illusion is effecting the ear drums, the opponent will appear to be bleeding from the ear and the opponent will feel as if they are bleeding from the ear, followed by loss of balance as they stand or walk, being distorted around his surroundings as well as dizziness settling in. By the third turn of this technique the opponent would have to kneel down as the sense are being amplified as time goes on. Constant dizziness and everything spinning will cause the body to feel like if it is having motion sickness which could or may result in puking. Eventually the headache intensifies as well breaking all concentration of the opponent and rendering them useless. Because this technique distorts the opponents sense’s to the extreme, the opponent will not be able to use any techniques B rank or higher while the genjutsu is in place. However, if the opponent fails to break the genjutsu within the 4th turn and the deactivation of the jutsu[as it last only 4 turns] the opponent loses the ability to mold chakra as they won’t have enough concentration to do so for 2 turns after the deactivation of the genjutsu. If the genjutsu is broken within the first turn, the opponent will be fine and no residual effects will take place. While if broken on the 2nd turn, it would leave some residual effect as they will be restricted to B ranks and below techniques for two turns. If the genjutsu was broken on the 3rd turn, the opponent would be restricted to C rank and if the genjutsu wasn’t broke and the opponent took the full four turns and it deactivated on it’s own. The opponent will not be able to mold chakra and lose the ability to do so for three turns.

Note: Able to use two times per battle.
Note: Last 4 turns unless broken.
Note: Restriction based on turns are listed above.
Note: Can not use or layer another genjutsu while the opponent is under this genjutsu.
Note: Can only be taught by Vision

______________
±± Declined ±±
I can't allow this without Sound training. Because the only way to achieve what you want is trhough sound. Even if you say you can't, by saying you can't and adding your explanation you are simply making it impossible to work. Make the induction method doing hand seals.

Doton: Suu~Ifutomūbingurokku | Earth Release: Swift Moving Rock
Type: Attack / Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will concentrate on their doton chakra and then release the chakra into the ground by having any contact with the ground. The user would then appear to 'grab' the Earth by their hands and use the Earth chakra channelled into the Earth to perform a tug which would affect the Earth up to long range from the user, even though the tug can be performed from short range. The tug causes the opponent and anybody else on the same Earth, to lose their footing and balance as they feel as if the Earth from below them has suddenly been removed. Due to the users chakra already being in the Earth, the user can manipulate that Earth further and cause constructs of Earth to emerge from the Earth whilst they're performing the tug. These constructs can be made into anything, with only the users imagination being the limit. However, the larger the construct the longer it takes to come into distances. So, something like a wall of Earth which is only 3/4 meters long would be able to form extremely quick whereas an Earth dragon which is the same size as the Greater Earth Golem would take a lot longer to form.

Note: Can be used 4 times per battle
Note: Can flip, pull, or fling the ground that the opponent is standing on
Note: The move is fairly fast but depends on the size of the ground that they are moving. Larger the scale larger the technique takes to perform.
Note: Using another earth jutsu in conjunction with this one will take up a move of the users 3 move per turn.
Note:The jutsu is short range as the user only need to reach over and grab, but the section of the ground can reach long range.
Note: Can only be taught by Vision

______________
±± Declined ±±
existing techniques are very similar to aspects of this one. This one is almost a miss mash of other techniques. DNR

Genjutsu: Sōzōshī Chinmoku | Illusionary Arts: Loud Silence
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user will charge their chakra into both of their hands and then slap it quickly. The opponent, soon as he hears the slapping sound of both hands [the chakra is released through the hands as the user is clapping and traveling through the sound that makes when clapping] the opponent will be placed under a genjutsu where the users chakra is in the opponents brain disrupting the flow of their chakra into their brains. The illusion will set in by the disruption of chakra flow within the brain so that it feels as if there is no blood running through the ear drums on both ears. The opponent under the genjutsu will immediatly hear a static ringing noise which is high pitched, causing a headache to be felt. However, because the illusion is effecting the ear drums, the opponent will appear to be bleeding from the ear and the opponent will feel as if they are bleeding from the ear, followed by loss of balance as they stand or walk, being distorted around his surroundings as well as dizziness settling in. By the third turn of this technique the opponent would have to kneel down as the sense are being amplified as time goes on. Constant dizziness and everything spinning will cause the body to feel like if it is having motion sickness which could or may result in puking. Eventually the headache intensifies as well breaking all concentration of the opponent and rendering them useless. Because this technique distorts the opponents sense’s to the extreme, the opponent will not be able to use any techniques B rank or higher while the genjutsu is in place. However, if the opponent fails to break the genjutsu within the 4th turn and the deactivation of the jutsu[as it last only 4 turns] the opponent loses the ability to mold chakra as they won’t have enough concentration to do so for 2 turns after the deactivation of the genjutsu. If the genjutsu is broken within the first turn, the opponent will be fine and no residual effects will take place. While if broken on the 2nd turn, it would leave some residual effect as they will be restricted to B ranks and below techniques for two turns. If the genjutsu was broken on the 3rd turn, the opponent would be restricted to C rank and if the genjutsu wasn’t broke and the opponent took the full four turns and it deactivated on it’s own. The opponent will not be able to mold chakra and lose the ability to do so for three turns.

Note: Able to use three times per battle.
Note: Last 4 turns unless broken.
Note: Restriction based on turns are listed above.
Note: Can not use or layer another genjutsu while the opponent is under this genjutsu.
Note: Can only be taught by Vision



________________________________________________
 Declined 
Ok, now, you have to reword the description a bit. You first speak of no blood in the ears, then you speak of bleeding. So decide on it. And then, this is basically a Sound Genjutsu so the name is wrong. You also need to tone the effects down. Don't forget, its an illusion by definition, just induced by sound. So in reality, the enemy is supposed to be perfectly fine. Also, simply the description. Basically this "deafens" the enemy and makes him lose his balance due to that ringing madness sound. And be careful because it has some aspects that if you develop may collide with existing technqiues. I'll give you a chance to work on it though.

Resubmitting again ~_~

Genjutsu: Chien Taimu | Illusionary Technique: Time Delay
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will cast a genjutsu towards the opponent by disrupting their chakra flow in their brain. The user will simply point towards the opponent and make a single hand seal Tiger → Boar to put them under this genjutsu. While the opponent is under this genjutsu, any action performed will be delayed by two seconds. Rather it's a jutsu, any form of taijutsu, or even running. The person under this genjutsu, they will think that they are performing the action right away but may not notice what is actually happening.Whatever is performed it will be delayed by two seconds.


Note: Able to use twice in battle
Note: Must have Mastered genjutsu
Note: Lasts two turns unless broken
Note: Can only taught by -Vision-

~ Approved. ~

Genjutsu: Chien Taimu | Illusionary Technique: Time Delay
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will cast a genjutsu towards the opponent by disrupting their chakra flow in their brain. The user will simply point towards the opponent and make a single hand seal Tiger to put them under this genjutsu. While the opponent is under this genjutsu, any action performed will be delayed by two seconds. Either it's a jutsu, any form of taijutsu, or even running. The person under this genjutsu, they will think that they are performing the action right away but may not notice what is actually happening. Whatever is performed it will be delayed by two seconds.


Note: Able to use three times in battle
Note: Must have Mastered genjutsu
Note: Lasts two turns unless broken
Note: Can only taught by -Vision-


________________________________________________
 Approved 



Ototon: Sonikkubūmu | Sound Release: Sonic Boom
Type: Attack/Defend
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user would need a source of sound. Perferably their own source of sound. For example using a jutsu of lightning type, it will originate a sound based off that element. This jutsu will allow the user to use the sound that it's been created through other means and attack/defend or use it a supplementary jutsu. The user can only use the jutsu with the sound originating from another element or being. Basically a sound is needed in order for this jutsu to work.

Attack: The user will make a boar hand seal to manipulate the sound that is originating from and force it dense to explode. The sound will move at the speed of sound and head to the users desired location. The sound itself will be determined wheather or not it is dense and blunt force type or a piercing type. For example using a lightning jutsu, the sound is sharp therefore using the sound off that jutsu will be sharp as well and will move at the speed of sound. Wind sound will be blunt and so on and so forth. The sound chakra would not be needed here at the inital start up of a the jutsu as the sound will be made and through the frequency that the sound is making, the user will use it as a medium to make this jutsu valuable.

Defense: The user could also theoretically use this jutsu to defend himself, by using the sound of the jutsu that is incoming to throw it off. Though a perceision is needed as one wrong calculation you could end up hitting yourself and killing you. Thus when using this as a defensive move, it can only be used as A rank and it's effectiveness on jutsu's are only up to A rank.


Note: Can only be used three times per battle.
Note: No use of sound release after the turn for 1 turn.
Note: Can only use it to attack twice and defend once.
Note: Can only be taught by Vision

________________________________________________
 Declined 
DNR. Potentially exploitable and its ridiculously oped.
 
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Houdinii

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Re: ±±Custom Jutsu Submission±±

Sono Teroshi-rudo Kougake|The Aegis Gauntlets
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The Aegis Gauntlets are a twin pair of armor pieces, one for each hand that were bestowed to a single individual for his courage and prowess. The gauntlets are unique in both their construction and abilities, they cover the entirety of the users hands and the forearms til just before the elbows. These great weapons are made from neither metal nor mineral but are yet so far indestructible, featuring razor sharp spikes that protrude an inch from the knuckles. The gauntlets abilities are even greater, with the user finding that their Futon techniques and Suiton techniques being empowered while wearing the gauntlets.

Abilities:
~The gauntlets are unbreakable.
~Due to the spikes on the knuckles and the extremely hard nature of the gauntlets, the user gets +10 to taijutsu using the hands.
~Twice per battle the user can increase the rank of a Futon or Suiton technique by 1.

Resctrictions:
~The user can only increase the rank of a Futon or Suiton jutsu twice per battle(e.g Futon x2 or Suiton x2 or Futon & Sution) and doing so counts to the users moves that turn. To empower the technique the user needs only to raise their hand, either the right or left for Suiton and Futon respectively.
~Whenever the ability of the gauntlets is used the gauntlets glow a dull gold colour.
~Can only be used by xHoudinii unless given permission. If one tries to do so without permission the gauntlets will shrink and crush their hands and forearms.

You must be registered for see images

X-Declined-X Why does it empower Suiton and Futon?
Sono Teroshi-rudo Kougake|The Aegis Gauntlets
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The Aegis Gauntlets are a twin pair of armor pieces, one for each hand that were bestowed to a single individual for his courage and prowess. The gauntlets are unique in both their construction and abilities, they cover the entirety of the users hands and the forearms til just before the elbows. The gauntlets were constructed each in a very special way which allow for their abilities, the right gauntlet while it was being forged was quenched in unique glacial melt waters. This water was special as it was once part of a river that ran through a rich, chakra infused land before being frozen in ice, by quenching the right gauntlet in the water it passed on its special nature into the metal.

The left gauntlet however when it was being forged had a special mineral melted into the metal that had been exposed to harsh winds for hundreds of years but yet still did not weather, by placing this mineral within the metal the gauntlet was able to withstand and even empower any wind that the user can conjure.
These great weapons are made from rare metals and mineral and yet are so far indestructible, featuring razor sharp spikes that protrude an inch from the knuckles. The gauntlets abilities are even greater, with the user finding that their Futon techniques and Suiton techniques being empowered while wearing the gauntlets.

Abilities:
~The gauntlets are unbreakable.
~Due to the spikes on the knuckles and the extremely hard nature of the gauntlets, the user gets +10 to taijutsu using the hands.
~Twice per battle the user can increase the rank of a Futon or Suiton technique by 1.

Resctrictions:
~The user can only increase the rank of a Futon or Suiton jutsu twice per battle(e.g Futon x2 or Suiton x2 or Futon & Sution) and doing so counts to the users moves that turn. To empower the technique the user needs only to raise their hand, either the right or left for Suiton and Futon respectively.
~Whenever the ability of the gauntlets is used the gauntlets glow a dull gold colour.
~Can only be used by xHoudinii unless given permission. If one tries to do so without permission the gauntlets will shrink and crush their hands and forearms.

You must be registered for see images
____________
-Declined- choose one element, not two.


New Submission.

Summoning Animal: Armadillos
Scroll Owner: xHoudinii
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: Armadillo's live in the land of rivers between the wind and the fire countries. The Armadillo's tied to this contract come in many different subspecies and as such can grow bigger than trees or as small 12cm long. But in general, Armadillo's can be described as a unique mammal of varying sizes that all have the common feature of the strong protective, bony plates that cover the back, head, legs, and tail of these creatures. Armadillo's can curl themselves to protect the entirety of their body with these plates. Armadillos are the only living mammals that wear such shells.

Note: Link to the previous owner of the Armadillo contract who states that he dropped the contract a long time ago-
____________
-Declined- A summoning contract can't be dropped once approved, it can only be passed along to someone else who is a signer of the contract, which in turn gains ownership to it.
 
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Rayder

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(Fuuton:toppyoushimonai mure) Wind Release: Crazed Flock
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30 Chakra
Damage: 60 Damage
Description: The user pours a vast amount of Fuuton chakra into his arm and swings his arm in front of him in a wide motion. As the arm moves the chakra is released into a large amount of small birds which head to the opponent and making very small whirlwinds with each bird to cut the opponent.

X-Declined-X Tricky shape manipulation with a swing of an arm is unrealistic.
Fuuton:toppyoushimonai mure|Wind Release: Crazed Flock
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30 Chakra
Damage: 60 Damage
Description: The user makes the Rat → Rabbit → Dog hand seals and pours a vast amount of Fuuton chakra into his arm and swings his arm in front of him in a wide motion. As the arm moves the chakra is released into a large amount of small birds which head to the opponent and making very small whirlwinds with each bird to cut the opponent.
Note: Can also be done with the swing of a sword/staff.
Note: Can only be used four times per battle

___________
-Approved-


secchakuzai oriito|Adhesive Strands
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user can alter his chakra's consistency into an incredibly adhesive substance somewhat. It can be used to pull opponents within punching range and the chakra can both stretch and contract, depending on what the user desires. It can be attached either by pointing at his target and then sending the strand towards them or through direct physical contact. The strands cannot stretch more than 10 meters. The user can attach the strands to nearby substances and pull them towards him or at the opponent. The user can attach the strands to multiple objects at once by utilizing the strands from different fingers on their hand. Multiple strands can be attached to strengthen the grip and allow the user to pull larger objects. The chakra strands are a bright pink colour.
Note: Only 5 strands can be used at once.
Note: The strands cannot be stretched/sent more then 10 meters.
____________
-Declined- Collides with a lot of abilities, like Kidomaru's Web, Puppet strings etc.


Raiton: Kuroi Kaminari Taka |Lightning Release: Black Lightning Hawk
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40 Chakra
Damage: 80 Damage
Description:The user performs the Ram→ Dog hand seals and concentrates a large amount of condensed electricity into their body and creates a black hawk, composed of the electricity that emanates from the users body, and releases it from his arm. It can be used to attack multiple targets by extending its wings to cover a 3 meter radius to electrocute the targets.
___________
-Declined- Black Lightning is an exclusive ability of Darui and Third Raikage, if you have either of those you have to link them in the submission.
 
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Kuroh

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Fire Release: Ground on Fire (Katon: Hi no Gurando)
Type: Offensive
Rank: A-rank
Range: Short-long
Chakra: 30
Damage: 60
Description: The user first performs a set of two hand seals and then places both hands on the ground and sends chakra into the ground, causing the ground in the targeted area to get really hot, to the point that it burns the opponent's feet. Also because of the heat, the technique evaporates the water from the ground and from it's surface, easily negating the effects of the swamp of underworld and evaporates small water sources. If the user has fire affinity he/she does not need to perform the two hand seals.
Notes:
- The ground doesn't turn into lava.
- Only lasts for two turns.
- Can only be used four times per battle.
- Can only be taught by Kuroh.
____________
-Declined- Similar techniques exist.


Fire release/ Kenjutsu: Final Secret Sword- Fire-Producing Spirit God (Katon/Kenjutsu: Tsui no Hiken- Kaguzuchi)
Type: Offensive
Rank: B-rank
Range: Short
Chakra: 20
Damage: 40
Description: The user activates this technique by scraping his blade from the base to the tip on the end of the scabbard, creating a miniature fire cyclone around the blade. The user starts the fire and then slashes at the enemy, thus he can incinerate them entirely while still cutting them. If the user is skilled enough he/she can simply channel fire chakra into the sword to perform this.
Notes:
- Can only be used three times per battle.
- Can only be taught by Kuroh.
__________
-Approved-


Image of the technique:
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(Mugenjin) | Unlimited Blade
Type: Weapon
Rank: S-rank
Range: Short
Chakra: N/A
Damage: N/A
Description: Shishio's sword was created by a master swordsmith named Arai Shakku. Its self-sharpening serrated edge flaked away in a regular pattern as it was used and it had become soaked in the flesh and body fat of the victims he had killed over the years. As a result he is able to execute fire-oriented techniques using the oils as fuel. If shishio strikes someone with the sword, the opponent will get burned and slashed, more than compensating for the weakness of his serrated sword not being able to cut as deep as a normal one.

Abilities

- Ichi no Hiken: Homura Dama (壱の秘剣 焔霊 lit. "First Secret Sword: Burning Soul"): This is the technique Shishio likes the most. Using friction to ignite the human fats that have soaked into his sword over time, this serves to distract the opponent from his swings. The result is being simultaneously burned and slashed, more than compensating for the weakness of his serrated sword not being able to cut as deep as a normal one.

- Ni no Hiken: Guren Kaina (弐の秘剣 紅蓮腕 lit. "Second Secret Sword: Crimson Lotus Arm"): Shishio fills his gauntlets with gunpowder, and ignites them with the sparks caused by the Mugenjin (The sword). Thus it results in an explosion. Guren Kaina yields a lot of force and is usually performed while his opponent is at close range, preferably in his grip. It can backfire, however.

- Because of the human oil on the sword, Shishio is able to send chakra into the sword and perform a swing (it can be horizontal or vertical) and release a C-rank flame in the form of a sword from his sword that travels really fast. The flame can travel to mid range and long range.

Restrictions

- If I release the C-rank flame, I can't use fire jutsu on the same turn.
- Can only be used by a Shishio Makoto bio.
- If I don't have a Shishio Makoto bio, I can't use this wepaon.
- The C-rank flame can only be used two times per battle.
____________
-Declined- Chakra infusable swords are not allowed, you were doing good though until that part about the explosion and sending chakra into the sword.


Examples of the techniques on this video:

Start watching at 4 minutes to see the abilities of the sword and a great explanation of it's abilities.
[video=youtube;aIWRywDCFFk]http://www.youtube.com/watch?v=aIWRywDCFFk[/video]
 
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-Albel-

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(Meiton: Kon Karite) Dark Release: Soul Reaper
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15(+5-10 to user; -5-10 to opponent)
Damage: 30
Description: The user will begin focusing his dark chakra into his left palm and release two small blasts of dark chakra that spiral around each other towards his opponent. The two small spiraling blasts of dark chakra will make their way towards the users target hitting them, but as they hit the target they simply go straight through the opponent draining some of their chakra, while also causing internal damage to the area they enter and exit from. After hitting and going through the opponent taking some of their chakra and causing damage the two dark chakra blasts will make their way back to the user and re-enter through the top square on the users left palm restoring some of their chakra.
Note: Can only be taught by Albel Nox
Note: can be used five times
Note: The opponent loses 5 chakra points from each dark blasts that hit them(a total of 10 chakra points all together), and the user will gain 5 chakra points for each blast(total of 10 chakra points all together) that returns back to him through his upper square.
____________
-Declined- I honestly don't get the purpose of the technique, ok to the internal damage thing which won't be a lot, the question is, what are you going to do with the chakra once you've got it? does it work like the Inhaling Maw?


Watch 1:54-1:57 to see what is looks like.





(Meiton: Ken Deluge) Dark Release: Sword Deluge
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After using Dark Release: Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and release it into the ground underneath his opponent. The dark chakra will then rise up in a circle around the opponent and shoot up into the sky above him, and rain back down at the opponent in the form of 15 black/purple blades. The dark blades are 2 feet wide and 5 feet long. These blades when hit by them don't cause any cuts of the sort but cause serious burns in the spots they hit along with internal damage to those areas as well.
Note: Can only be taught by Albel Nox
Note: Can be used three times
Note: Must wait one turn before using again
Note: Must use Dark Release: Inhaling Maw before hand
___________
-Approved-


Watch 1:58-2:02 to see what it looks like.



(Meiton: Kage Amatsu) Dark Release: Shade Imperial
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: After using Dark Release: Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and release it in the form of a small black/purple orb that is the size of a baseball from the lower square located on his left palm. The small orb is shot towards the users specified target. Once the small orb has reached short range of the desired target, the user will make the snake hand-seal which causes the orb to begin expanding. As the orb expands it begins releasing countless numbers of raw chakra spikes spikes from the outside which begin to skewer the opponent.
Note: Can only be taught by Albel Nox
Note: Must use Dark Release: Inhaling Maw before hand
Note: Can only be used twice
Note: Can not use any other Dark jutsus in the same turn as this is being used
Note: Must wait two turns before using again
________________
-Approved- Edited, there's nothing that's called Dark spikes, it's raw chakra spikes, Dark Release doesn't have a specific energy of it's own, simply a blatant raw form of energy that's being sent back at the opponent after being absorbed.


Watch 2:03-2:08 to see what it looks like.
 
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Gèckö

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Re: ±±Custom Jutsu Submission±±

(Doton: Ankyo Taikei)- Earth Style: Drainage System
Type: Supplementary
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs the Boar → Snake hand seals, then he slams his hands to the ground. Causing the area between the opponent and the user to raise slightly into the air. (1 meter for a decent slant) As the ground raises into the air, the user then claps his hands causing the ground to serrate into many pieces. (Like sewage drains) Causing all water on top of the ground to seep down into the earth on an axis, delivering the water behind and beneath the user.
Note: Can only be used thrice
Note: The serrated pieces of earth are collapsible. (So if the user want to close them he needs to just clap his hands again.
Note: But in order for the ground to be serrated again, the user would need to perform the hand seals again.
Note: This jutsu can absorb and cause a rank water jutsu and below to seep into the earth. (Anything above a rank would be to strong and tear apart the ground)
Note: Water needs to be touching the ground for it to be absorbed into the earth, if it travels through the air it can't be absorbed.
Note: Can only be taught by Gecko
____________
-Approved- Added a restriction.
 
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Salad

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Re: ±±Custom Jutsu Submission±±

~Resubmitting.

(Fuuton:Shipuu mo-do) Wind Release: Gale Mode
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80 (Power of the wave of the wind)
Description: This is a technique, which requires precise control of the wind element and to use this to it's utmost potential, they would require a wind affinity. As the user moulds their fuuton chakra, they would propel it out of their body from each portion, making them fully encompassed by a powerful wave of wind, which drives any solid substance within just two meters or below of it's radius back with high velocity. Within this mode, the user is also granted +20 damage on every fuuton technique upto S Rank, meaning that some weaknesses to fire could be overcome via the usage of this jutsu. This user also recieves another bonus when this is active, that being they can use any of the wind techniques via a single hand sign. Leaving the positives aside, there is also a drawback of using this jutsu, that being whilst the user is locked within this technique(which is three turns), they will be strictly only be able to form fuuton chakra and regular chakra. This means that no elemental chakra which isn't affiliated with wind, can be used. After these two turns pass, they will be free to use any techniques they wish again, along with the power boost, which only lasts for 1 more turn after it's original effects fully wear out.

Notes: Can only be used once per match.
Notes: One can only use fuuton jutsu's for the first three turns of this mode being active
Notes: Can only be taught by Ezio..
Notes: After the third turn is passed, the user regains his ability to perform jutsu's from any category they have, however the abilities of this jutsu remains.
Notes: The power ups wear out after the fourth turn passes.
Notes: User can perform any fuuton moves with a single hand sign whilst in the mode.
Notes: You can't use any fuuton jutsu's after the turn in which these effects dry out, this continues for just one turn however.

X-Declined-X The highlighted part, what effects of the technique will remain? The damage boost? Why would it last even after the technique?

~Resubmitting.

(Fuuton:Shipuu mo-do) Wind Release: Gale Mode
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80 (Power of the wave of the wind)
Description: This is a technique, which requires precise control of the wind element and to use this to it's utmost potential, they would require a wind affinity. As the user moulds their fuuton chakra, they would propel it out of their body from each portion, making them fully encompassed by a powerful wave of wind, which drives any solid substance within just two meters or below of it's radius back with high velocity. Within this mode, the user is also granted +20 damage on every fuuton technique upto S Rank, meaning that some weaknesses to fire could be overcome via the usage of this jutsu. This user also recieves another bonus when this is active, that being they can use any of the wind techniques via a single hand sign. Leaving the positives aside, there is also a drawback of using this jutsu, that being whilst the user is locked within this technique(which is four turns), they will be strictly only be able to form fuuton chakra and regular chakra. This means that no elemental chakra which isn't affiliated with wind, can be used. After these four turns pass, they will be free to use any techniques they wish again.

Notes: Can only be used once per match.
Notes: The user can only perform fuuton/regular ninjutsu's for the first four turns of this mode being active
Notes: Can only be taught by Ezio..
Notes: After the fourth turn is passed, the user regains his ability to perform jutsu's from any category they have.
Notes: The power ups wear out after the fourth turn passes.
Notes: User can perform any fuuton moves with a single hand sign whilst in the mode.
______________
-Declined- No handseal reduction, remove the 80 points of Damage in the damage area of the template, supplementary techniques shouldn't cause damage, also and most importantly, why would Wind techniques have a +20 damage point increase? it's not boosted just because, also modes are supposed to have drawbacks, physical ones other than those that are chakra related.


New~

(Raiton: Hōrin) Lightning Release: Disintegrating Circle
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:The user, utilising their index and middle fingers, generates an orange hued tendril with spiraling yellow patterns which, ensnaring the opponent as the tendril wraps around their body, immobilizes them. The end of it remains in the hands of the user at all times whilst the jutsu remains active, allowing them to control the path of the tendril before and after grasping the opponent.

Notes: Can only be taught by Ezio..
Notes: Can only be used thrice per battle
______________
-Declined- Similar techniques exist.


(Raiton: Shitotsu Sansen) Lightning Release: Beak-Piercing Triple Beam

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user, generating a burst of crackling yellow raiton chakra in his/her palm, uses that chakra to draw an inverted yellow triangle, which generates solidified energy in the shape of triangles from its three points. The triangles, firing, hit the intended target and pin him/her against a nearby surface, slamming into his or her body in three places in the shape of a perfect triangle and immobilising them, this disallows their use of handseals.

Notes: Can only be taught by Ezio..
Notes: Can only be used thrice per battle
______________
-Declined- First of all there's no yellow lightning, and what do you mean by solidified energy? compressed energy? energy doesn't exist in a solid form, except for those that are compressed, mention the size of those triangles that head at the opponent.
 
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ReXii

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Re: ±±Custom Jutsu Submission±±

(Hiraishin: Kurenai Arashi) - Flying Thunder God: Crimson Tempest
Rank: A
Type: Offensive
Range: Short - Mid (from seals location)
Chakra Cost: 30
Damage Points: 60
Description: A technique unique to Minato Namikaze, by manipulating the jutsu shiki of the FTG he is able to teleport up to fifty kunai to a seal of his choice be it attached to a kunai or placed at any location on the ground, these kunai spread outwards in a 360 degree radius around the seals location, and can reach up to mid range from there initial point of appearance, the kunai are all tangible and they also bear the seal of the flying thunder god technique.
As with the FTG technique these kunai arrive at the seal at the speed of space/time, they do however still make noise when they are flying outwards from the point of arrival.

-Note- Only usable four times per battle.
-Note- Must have fuuinjutsu at A rank.
-Note- Only usable by Minato Namikaze and taught by ReXii.
_____________
-Declined- What do you mean by "spread outwards in a 360 degree around the seal" do you mean that they will fly in all directions once they are teleported? also where are you going to get those 50 kunais? you can't possibly hold them all in your hands and you have to have physical contact with the kunais in order to teleport them through the FTG locations.


(Hiraishin: Sora Suibou) - Flying Thunder God: Falling Skies
Rank: S
Type: Offensive
Range: Short (From seals location)
Chakra Cost: 40
Damage Points: 80
Description: This technique is unique to Minato Namikaze, the technique begins with the user getting one of his FTG seals airborne, this can be achieved through a number of means from throwing a kunai in to the air, or simply having a flying summon with a seal attached to it fly overhead, once this have been achieved Minato uses the sealing formula in a unique way, teleporting up to two hundred tiny round metal balls, with paper bombs attached that fall from the sky in a five meter radius around the tag, exploding on impact and capable of fully engulfing short range with shrapnel and explosions.

-Note- Only usable two times per battle.
-Note- Must have fuuinjutsu at S rank.
-Note- Only usable by Minato Namikaze and taught by ReXii.
______________
-Declined- Same as above in the teleportation part, you can say that you teleport them through sealing formulas already prepared beforehand, like the fuuinjutsu seals that you can summon weapons from by tapping onto them, also mention the size of each of those balls


(Hiraishin: Banpaia Houyou) - Flying Thunder God: Vampire's Embrace
Rank: S
Type: Offensive
Range: Short-Mid (From seals location)
Chakra Cost: 40
Damage Points: 80
Description: A unique flying thunder god variant, this is used by Minato Namikaze only, and is used via the seal of the flying thunder god, this technique causes thick steel wires to erupt from a seal of Minato's choosing the wire is barbed and incredibly sharp, wrapping around an opponents entire body, or a certain limb depending on the users preference, it is capable of causing wounds up to one inch deep and in multiple locations as the entire wire is barbed, this can also be used to prevent an opponents handseals if it catches the arms in the binding, while it can be broken free of with brute force doing so would likely cause great injury.

-Note- Only usable once.
-Note- Must have fuuinjutsu at S rank.
-Note- Only usable by Minato Namikaze and taught by ReXii.
______________
-Declined- No to the preventing of an opponent's handseal, it's easily exploitable and would definitely mean timeframe breaking.
 
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Typhon

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Re: ±±Custom Jutsu Submission±±

(Koudo Suna Bunshin no Jutsu) - Advanced Sand Clone Technique
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: An advanced version of Gaara's sand clone technique, this allows the user to create a much more effective copy of themselves. Unlike the basic sand clone this one takes on the user's full appearance similar to other cloning techniques. The clones can be created from any source of sand on the field, making them great for catching the opponent off guard, though they can't act until fully formed. Like the original technique only two of the clones can be made and they reform after taking physical damage (i.e. punches, kicks, earth techniques). Like shadow clones they can use the same techniques as the original, with an exception of lightning and water which clash with their sandy bodies.
-Can't use lightning or water techniques.
-Can be used twice per battle.

(Kyousei Suna Konsutorakuto no Jutsu) - Great Sand Construct Technique
Type: Attack/Defense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: A rather basic, but extremely useful technique in which Gaara uses his ability to manipulate the hardest minerals of his sand into various shapes such as pillars, shields, cages, etc. These can be somewhat large being capable of damaging a modestly large summon.
-Can be used four times per battle.
-Nothing complex such as detailed statues or intricate designs can be made.

X-Both Declined-X

(Fuuton/Suna: Gekidoran sono Subaku) - Wind/Sand Style: Raging Storm of the Desert
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 45
Damage: 90 (-15)
Description: In order to use this technique the user must have first created the Desert Storm technique. Once that's in effect the user chains together a series of five hand seals while focusing a large amount of wind chakra into the clouds of sand above. The user then forms a sixth and final seal which activates the storm. Vortexes of sand and wind descend rapidly from the clouds forming into dozens of violently spinning tornadoes. The tornadoes roar through the battlefield tearing through everything in their paths and carving deep scars into the earth below.
-Can only be used once.
-Ends the effects of the Desert Storm technique.
-No Sand or Wind techniques the following turn.
-No techniques above S-rank the following turn.
-Leaves the user physically exhausted for two turns.

Already approved Desert Storm technique:



X-Declined-X Link to approval?
(Koudo Suna Bunshin no Jutsu) - Advanced Sand Clone Technique
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: An advanced version of Gaara's sand clone technique, this allows the user to create a much more effective copy of themselves. Unlike the basic sand clone this one takes on the user's full appearance similar to other cloning techniques. The clones can be created from any source of sand on the field, making them great for catching the opponent off guard, though they can't act until fully formed. Like the original technique only two of the clones can be made and they reform after taking physical damage (i.e. punches, kicks, earth techniques). Being made of sand they're only capable of using sand and taijutsu techniques.
-Can only use Sand and Taijutsu techniques.
-Can be used twice per battle.

Restricted the use of techniques down to sand and taijutsu.

________________________________________________
 Declined 
DNR. Simply use the regular technique.

(Fuuton/Suna: Gekidoran sono Subaku) - Wind/Sand Style: Raging Storm of the Desert
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 45
Damage: 90 (-15)
Description: In order to use this technique the user must have first created the Desert Storm technique. Once that's in effect the user chains together a series of five hand seals while focusing a large amount of wind chakra into the clouds of sand above. The user then forms a sixth and final seal which activates the storm. Vortexes of sand and wind descend rapidly from the clouds forming into dozens of violently spinning tornadoes. The tornadoes roar through the battlefield tearing through everything in their paths and carving deep scars into the earth below.
-Can only be used once.
-Ends the effects of the Desert Storm technique.
-No Sand or Wind techniques the following turn.
-No techniques above S-rank the following turn.
-Leaves the user physically exhausted for two turns.

________________________________________________
 Declined 
Incorrect chakra info.

Already approved Desert Storm technique:

(Suna no Jutsu: Sabakuarashi) - Sand Technique: Desert Storm
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30 (-10 per turn)
Damage: N/A
Description: The user lifts their arms to the sky and raises a massive amount of sand into the air. Well above the battlefield the sand forms into large clouds that suspend themselves in the sky. The solid nature of the sand blots out the sun creating shade over the battlefield as "raindrops" of sand begin to fall from the clouds all over the battlefield. Since the sand is solid compared to rain which is liquid, this can be quite the distraction to those not accustomed to it. But its true purpose lies in the user's ability to use this sand as a starting point for their sand techniques, given the range is correct. When the rain storm ends the battlefield is covered in a five inch layer of sand.
-Lasts for four turns.
-Can be used twice per battle.
-Requires a large amount of sand.
Approval link:


(Bijutsu: Ichibi Ake no Myōjō) - Tailed Beast Technique: One Tailed Morning Star
Type: Attack
Rank: A/S
Range: Short-Long
Chakra Cost: 30/40
Damage: 60/80
Description: After transforming into either his partial or full transformation, Gaara will turn his one tail into a deadly weapon. He will cause the numerous fur-like triangles of sand that cover his tail to stand upright becoming dangerous spikes. By adding chakra to these spikes he can increase their hardness to steel-like levels. Once this is done Gaara can wield his tail like a club, swinging it and smashing it into targets. He can also fire the spikes from the tail creating deadly projectiles that bombard his enemies.
-Can be used once per transformation.
-Lasts two turns when created.
-Takes a turn to reform spikes after being fired.
_______________
-Leaving for Roku-


________________________________________________
 Declined 
Pick a rank and resubmit. This doesn't need multiple ranks.
 
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Professor Sarutobi

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Re: ±±Custom Jutsu Submission±±

Archimedes
Rank: A
Type: Weapon
Range: Short-Long
Chakra Cost: 30 (to summon)
Damage points: N/A
Description: Archimedes is a mechanical owl created by a skilled ninja and engineer from Amegakure years ago. The user is able to control the mechanical owl with a special chakra receiving circlet worn on their head allowing him to transfer chakra and receive mental messages through it. After spending years making this creation the ninja found he could remotely power it with his lightning chakra and even found a way for the owl to directly feed off the owner by attaching special machines to it's feet so that when Archimedes sits on their shoulder it can create a chakra link with the person's system and stay active as well as use it's abilities faster. When not sitting on the user's shoulder Archimedes must be occasionally given doses of lightning chakra to use it's special mechanics and abilities, normally done by the user condensing small amounts of lightning chakra and striking it's casing which then absorbs the chakra into it through special grounders and routers set through the body.
Archimedes is able to fly slightly faster then a normal owl. His metal casing is resistant to attacks B rank and below, able to survive B rank attacks while taking slight damage, 3 direct B ranks would disable him entirely as would one A rank or above. It's wings are designed with spring loaded mechanisms that allow Archimedes to shoot several golden feathers slightly smaller then kunai at the same speed as a normal thrown kunai, Using some of the lightning chakra powering the machine it can also coat the feathers in lightning to increase their piercing power and speed. Archimedes can also coat his talons or wings in lightning chakra to the same effect, increasing their piercing power to that of a B rank lightning jutsu. Archimedes's head is designed to be able to rotate a full 360 degrees as needed and it's eyes are cameras protected by silver plating except for the small area in the center that allows for it to see, the eyes can activate Night Vision if needed. Like a real owl, Archimedes vision is superb at picking out small details and movements.
-Stays active for 6 turns without using extra chakra taxing abilities or being fed more. Doesn't include Flying or Night Vision.
-Coating feathers/wings/talons in lightning reduces activity by one turn per use.
-C rank lightning techniques refill his batteries back to 6 turns. D ranks give an additional 2 turns.
-Only used by Professor Sarutobi.


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‡ Declined ‡ Nice idea but needs a little clarification on some points. eg, when the bird is attached to you can it be used as an external source to break genjutsu?

(Genjutsu: Fuhenteki Youbai) Illusionary Technique: Universal Solvent
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: The user forms 2 seals and induces an illusion into his opponent where once their body touches water they will begin to break down, dissolving into the water over a short time. Once in the illusion their body has completely dissolved the opponent will lose consciousness in reality. While dissolving in the genjutsu their body is paralyzed in reality.
-Twice per battle.
-Takes two turns to render opponent unconscious, until then the victim may act freely within the scenario of the illusion.
-Opponent must be partly or fully submerged in water for illusion to trigger.
-Only taught by Professor Sarutobi.

‡ Approved ‡ added a minor alteration in bold to prevent misunderstandings

(Fuuton: Ketatamashii Anryuu) Wind Release: Piercing Undercurrent
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user sends his wind chakra through the ground and concentrates it under his opponent, the chakra then forms several spikes of wind that explode upwards through the ground and pierce the opponent from multiple angles. During the build up of chakra the ground shakes slightly giving a warning beforehand.
-Three times per battle.
-Only taught by Professor Sarutobi.

‡ Declined ‡ wind chakra through the ground? and spikes? this needs more clarification maybe have it as thin jets of slicing wind instead of saying spikes
Archimedes
Rank: A
Type: Weapon
Range: Short-Long
Chakra Cost: 30 (to summon)
Damage points: N/A
Description: Archimedes is a mechanical owl created by a skilled ninja and engineer from Amegakure years ago. The user is able to control the mechanical owl with a special chakra receiving circlet worn on their head allowing him to transfer chakra and receive mental messages through it. After spending years making this creation the ninja found he could remotely power it with his lightning chakra and even found a way for the owl to directly feed off the owner by attaching special machines to it's feet so that when Archimedes sits on their shoulder it can create a chakra link with the person's system and stay active as well as use it's abilities faster. When not sitting on the user's shoulder Archimedes must be occasionally given doses of lightning chakra to use it's special mechanics and abilities, normally done by the user condensing small amounts of lightning chakra and striking it's casing which then absorbs the chakra into it through special grounders and routers set through the body.
Archimedes is able to fly slightly faster then a normal owl. His metal casing is resistant to attacks B rank and below, able to survive B rank attacks while taking slight damage, 3 direct B ranks would disable him entirely as would one A rank or above. It's wings are designed with spring loaded mechanisms that allow Archimedes to shoot several golden feathers slightly smaller then kunai at the same speed as a normal thrown kunai, Using some of the lightning chakra powering the machine it can also coat the feathers in lightning to increase their piercing power and speed. Archimedes can also coat his talons or wings in lightning chakra to the same effect, increasing their piercing power to that of a B rank lightning jutsu. Archimedes's head is designed to be able to rotate a full 360 degrees as needed and it's eyes are cameras protected by silver plating except for the small area in the center that allows for it to see, the eyes can activate Night Vision if needed. Like a real owl, Archimedes vision is superb at picking out small details and movements.
-Stays active for 6 turns without using extra chakra taxing abilities or being fed more. Doesn't include Flying or Night Vision.
-Coating feathers/wings/talons in lightning reduces activity by one turn per use.
-C rank lightning techniques refill his batteries back to 6 turns. D ranks give an additional 2 turns.
-While sitting on the user's shoulder Archimedes can be commanded to clamp his talons down to break C rank and below genjutsu. If infused with lightning chakra the talons are able inflict enough pain to break B rank and below genjutsu.
-Only used by Professor Sarutobi.
_______________
-Declined- What do you mean about the C-rank lightning techniques refill his batteries? is it capable of absorbing lightning techniques? and which ones exactly, ones created by the opponent? other than that it's good i suppose.


(Shoki ) Miasma
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user will open a portal and absorb a large amount of Keigoku into their body and then release it from all of their chakra points as a thick, purple smoke-like cloud of chakra that covers up to mid range around him. If non-nekura bodies touch the chakra they receive intense pain in their brain that quickly disables their ability to focus and properly control themselves.
-Lasts for 4 turns.
-Can only use S rank and below ninjutsu while active.
-Can't use other Nekura techniques that are above A rank while active.
-Only taught by Professor Sarutobi
-Can only be used by Nekura bios
_______________
-Declined- DNR, Nekura is a custom clan and techniques for custom clans are only made by the leader of the clan and submitted in the custom clans & groups jutsus.
 
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Omega

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Re: ±±Custom Jutsu Submission±±

Summoning Animal:Emperor Scorpion
Scroll Owner:omega5

Other Users who have signed contract:N/A

Summoning Boss if existing:N/A

Other Summoning Animals tied to contract:N/A

Description and Background:The emperor scorpion is one of the largest species of scorpion in the world. The large pincers are blackish-red and have a granular texture.They are used to crush their prey and leave them immobile. The tail is long and curves back over the body. It ends in the large receptacle containing the venom glands and is tipped with a sharp, curved stinger.Sensory hairs cover the pincers and tail, enabling the emperor scorpion to detect prey through vibrations in the air and ground.
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Blood Scythe
Type: Weapon
Rank: S
Range: Short-Mid Range
Chakra Cost: N/A (60 for true form)
Damage Points:
Description: Although it is called Blood Scythe its dormant form is that of a broadsword that stands about 6 feet and is a foot wide. To activate the true form of blood scythe the user must provide a surge of chakra into the blade. Upon activation the blade will turn into a scythe. The blade part of the scythe is made of condensed chakra from the user. Due to the immense chakra being emmited the Blood Scythe will create condensed chakra based images of the user upon attack. One image in the front and another image behind the user, this will result in three attacks. Once an attack is initiated the first image will be traveling midrange in front of the user to the desired location, then that image will be followed by the initial attack, then there will be an image trailing midrange behind the user that will end its attack after it reaches the ending location of the attack.
Restrictions/Note:
True form only lasts for 3 turns
True form can be activated 2 times (reactivated once)-costs 60 chakra points
The damage points by the chakra images are half that of the original attack.
Can only be used by omega5

Dormant form.
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True form
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______________
-All Declined- No font alterations.
 
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XZA

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Re: ±±Custom Jutsu Submission±±

(Shinobi Momento)- Ninja Moment
Type: Offensive to the user, Supplementary as well
Rank: Unrankable
Range: The World
Chakra: 1800
Damage: Death
Description: Unavailable at this time, please try again later :)

________________________________________________
 Declined 
DNR.
 
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XZA

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Re: ±±Custom Jutsu Submission±±

(Shinobi Momento)- Thirst Quencher
Type: Defensive
Rank: S-rank
Range: Short-Long
Chakra: 150
Damage: N/A
Description:
A technique made to counter thirsty ass ninja. Even though its the struggle, that aint no excuse to be twerking for training, licking ass for cjs and other stuff. Basically, this utilizes water chakra to forcefully quench the thirst. Highly Affective on the creator Aizen, -Venom-, Afro/Saiyan Goku/Broly's Alt/Twerklord. Moderate on people such as Negative Knight and Gaara. Last for 3 days.

________________________________________________
 Declined 
You are hereby banned from the cj thread for making stupid submissions.
 
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Better

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Re: ±±Custom Jutsu Submission±±

(Eru Esukūdo)- El Escudo
Rank: A
Type: Defense
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
The technique allows for the creation of a light green, hexagonal barrier that is normally fixed to one central area and, when inactive, remains invisible. Once this technique is used, it can stay invisible until an attack hit it. Upon contact with an outside force, the barrier enlarges to fully to protect whatever it is affixed to. The barrier protects from the attack keeping it away from the target, gathers the energy in one area, then it momentarily absorbs the energy from the attack and then forces the attack outward away from the shield in effect, dispersing the attack altogether. It is powerful enough to block a point-blank attack with a rasengan. This technique, once activated stays invisible until a attack heads towards it. The user must state where the central point around the body. This can only be used twice per battle and once at a time. Only defends up to an A-rank technique and most Tai-Ken.
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||Approved||
Permission from Aizen to submit a variation of the above:


(Mijon Esukūdo)- Millón Escudo
Rank: S
Type: Defense
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: A technique derived from the original El Escudo and works the same as far as The user creates a light green barrier whenever an attack comes into contact, gathers the energy in one area, and, momentarily absorbs the energy from the attack, forces the attack outward and away from the shield much like the original El ecudo. However, there are two major differences. Firstly, this technique isn't pre-set, thus it has to be manually activated on the users will. However, its able to defensive strength is increased by three fold, being able to force attacks away 100% stronger, as far as Defensive abilities go. However, this can only be used two times per battle, and required 3 turn cooldown in between use. After each use, the user isn't able to use S-rank and above basic Ninjutsu.
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________________
-Leaving for Roku-


________________________________________________
 Declined 
DNR.
 
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Vexion

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Re: ±±Custom Jutsu Submission±±

(Masutāsōdo) Master Sword
Type: Weapon
Rank: A-Rank
Range: Short-Mid Range
Chakra: 30 Chakra
Damage: 60 Damage
Description: The sword of evils bane, The master sword is a beautifully made sword with an inscription of a triforce toward the hilt of the blade. The blade can shoot a beam of energy from the blade witch can damage and knock back the enemy(Mid Range, Once per turn), And can also cut through jutsus B-Rank and lower by concentrating chakra into the blade. The master sword can also conduct Lightning jutsu B-Rank and lower and can be shot back towards the enemy. The user can execute a 360 spin attack while the blade lets out a blast of energy(Short Range, Once per turn)by holding the blade outward from your body and concentrating chakra into the blade. The blade is unbreakable and can only be used by the chosen Hero of Time unless handed down by the Hero of Time. The sheath is a beautiful gold and purple color which is held on the back of the user.
note: Beam attack can only be used once per turn. Spin attack can only be used once per turn. same damage applies for both attacks.
note: Cannot be broken or damaged.
note: Can only be used by a Link Biography or a chosen person by a Link Biography. If another person attempts use it gets to heavy to lift by any means.

sword & sheath
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spin attack
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sword beam
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______________
-Declined- No Chakra infusable swords nor elemental blasting swords are approved anymore.
 
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Sonnelion

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Re: ±±Custom Jutsu Submission±±

Dark Fangs (Kurai Kiba)
Type: Weapon
Rank: B
Range: Short-Medium
Chakra: n/a (+20 for ability (per dagger))
Damage: 30 (+10 for ability)
Description: They are two 3 feet long daggers with the same properties and special abilities:
The one with the blue markings has a 2 1/2 foot blade and is made a several very strong and durable metals as well as chakra absorbing metals and when imbued with chakra will gain a lightning aura around the blade and can paralyze, this effect lasts for three turns. The blade can also, when stabbed into the ground, release all of chakra left in the dagger in a circular shaped wave (12 feet high) the goes out to the end of mid-range, but as a trade off the lightning aura completely disappaites.
Restrictions/Notes-Wave attack can only be used once.
-The blade can be used to cut an attack in half ,within reason, but only once.
-Imbuing the weapon lasts three turns and can be used twice per battle.
_______________
-Declined- The colored portion needs restricting, also does that wave travel above the surface of the ground or under it?


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Ryūjin

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Re: ±±Custom Jutsu Submission±±

(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian
Type: Defensive
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula sends pulses of chakra within short range around the user and is triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the pulses of chakra that's around the user detects the speed once the technique collides with the chakra that's around the user and the sealing formula glows suddenly, causing a barrier that surrounds the user to form and repel the incoming technique, leaving the user unharmed.
Note: Can only be used thrice per battle.
Note: Can guard against up to a S-rank technique once per usage.
Note: No Fūinjutsu techniques in the same turn.

________________________________________________
 Declined 
The pulse part is beyond the scope of Fuuinjutsu and it collides with existing techniques. Zaitoichi taijutsu being one of them. You need to find another trigger for this seal. It also needs a range.

(Fūinjutsu: Sokuryoku Inmetsu) – Sealing Technique: Virtual Assessment
Type: Supplementary
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: N/A
Description: This is a simple yet effect sealing technique that's composed of a sealing formula of the Kanji letter "力" or in literal meaning "Speed" which is located on the user's right palm, in order for this to work, the user extends his hand forwards while opening his palm, releasing a sealing barrier that contains a mass of the user's chakra, this barrier affects anyone that moves at fast speeds that are not at all traceable with normal eyes, by using chakra as a medium, the barrier forcibly slows down the fast moving body drastically to the point where it becomes barely noticeable by normal eye sight by compressing large amounts of chakra around the bodies of the fast moving person, however, the downside of this technique is that the user can also be affected if he's moving at that speed, this is not a counter attack, but simply a forceful reduction of speed for both parties. This sealing barrier does not work on EIG users, due to the amount of immense chakra pressure released out of their bodies when activating the chakra gates, only works on bodies that move at speeds above the normal eyes tracking abilities.
Note: Can only be used thrice
Note: Lasts for 2 turns once used.
Note: No Fūinjutsu techniques while the barrier is active.

________________________________________________
 Declined 
define bodies. Do you mean any physical, tangible body or do you mean ninjas?

Replacing:

(Sōdō) - Rebellion
Rank: S
Type: Weapon
Range: Short - Long
Chakra Cost: 40 (+ 30 for blocking each fire attack)
Damage: (20 base attack for normal use) (+15 damage to every fire based jutsu)
Description: the Rebellion sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
Note: Cannot be used without mastering the fire element.
Note: User takes -10 damage when absorbing a fire technique.
Note: Can only block fire techniques 3 times per battle.
Note: Can only be wielded by Dante..
(Honō Akatsuki) – Flaming Red Moon
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: This weapon is composed of a ring similar to the one Itachi had on, bearing the Kanji letter "赤" literally meaning "Flaming Red Moon". The weapon is a silver ring with a large circle on the top of it bearing the Kanji letter, it's alloys are made of the Aluminum metal. This ring was developed for the sole purpose of making the user's fire techniques more intense, as it contains a mass of very dense and compressed fire chakra stored in a sealing formula bearing the Kanji letter "管" or in literal meaning "Storage", simply wearing this ring makes the user access this chakra and utilize it to amplify his own fire chakra, essentially adding bonus damage points to every fire technique that the user uses, this is the first and core ability of this ring, the second ability is that the ring contains a sealing formula within it bearing the Kanji letter "吸" or in literal meaning "Absorption", which accesses the dense fire chakra within the ring and utilize it upon activation of the sealing technique, this sealing formula when activated uses +40 fire chakra and requires the user to use the "Fire/Water/Earth/Lightning/Wind Sealing Method" Technique, basically instead of using a sealing tag for the sealing, this ring utilizes the dense fire chakra and seals the intended technique within it, doing so increases the duration in which the ring is capable of amplifying the user's fire techniques, as the user is only capable of boosting a specific amount of fire techniques, using this sealing formula, which only works on Fire Release techniques up to S-rank, the ring has it's fire chakra increased within it, and thus is capable of allowing the user to amplify more fire techniques.
Note: The user must have completed the non medical Fūinjutsu training.
Note: The user is capable of passively boost 10 Fire techniques with +15 damage points, without having to use the sealing technique.
Note: When absorbing a fire technique, the user is capable of passively boosting 5 more fire techniques.
Note: When using the sealing formula that seals a fire technique, it's required to use the "Fire/Wind/Water/Earth/Lightning Sealing Method" and can only be done 3 times per battle, counting as a move.
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 Declined 
I cannot approve this because of the Akatsuki rings. And the damage boost can only be +10 tops.
 
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