Last Bastion (209)

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Coming from [x]

Alucard and the majestic mega Blaziken along with the Hamura Golem would arrive at the dread continent of Tobusekai. Returning here would be.. interesting given their last crusade. Seemed like they werent alone though. He saw Hei at the markerplace and headed over there.

@Serpent
 

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“Cause I was bored.... now what we doing next” Arthur said looking around.
"Well I have intel that something potentially world changing will be happening Here in Tobusekai. I'm not enturely sure what that might be but I intend to wait hear until I gather more intel. After all this is where the divine child would found."

Coming from [x]

Alucard and the majestic mega Blaziken along with the Hamura Golem would arrive at the dread continent of Tobusekai. Returning here would be.. interesting given their last crusade. Seemed like they werent alone though. He saw Hei at the markerplace and headed over there.

@Serpent
"Hello again Alucard. After speaking with the fishlike people known as sentinels I've gathered a cryptic warning of something happening here in Tobusekai. I'm not sure what but I trust that the sentinels have humanities best interests. Your actions made them appear hostile however they manipulate nature to a degree beyond chakra.."

Hei takes a seat on an old log, relaxing until he can figure out his next course of action.

"Have you learned of anything in your travels recently Alucard?"
 
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"Well I have intel that something potentially world changing will be happening Here in Tobusekai. I'm not enturely sure what that might be but I intend to wait hear until I gather more intel. After all this is where the divine child would found."



"Hello again Alucard. After speaking with the fishlike people known as sentinels I've gathered a cryptic warning of something happening here in Tobusekai. I'm not sure what but I trust that the sentinels have humanities best interests. Your actions made them appear hostile however they manipulate nature to a degree beyond chakra.."


Hei takes a seat on an old log, relaxing until he can figure out his next course of action.

"Have you learned of anything in your travels recently Alucard?"
Greetings Hei, i'm hoping your conversation with our.. "Friends" went well?

Alucard thought about it briefly. His hypothesis was raised to the people in the Chungsu ruins but never answered directly. He knew what they were. As Hei took a seat, he would explain to him too.

They're not.. Fishpeople, Hei. They're spawns of Tiamat, the goddess that was put down. I had the idea of why the rain was neverending in the ruins, it became clear to me. If they are fighting for humanity, it could mean one thing. Tiamat is coming back.. Maybe thats why they lead us here. In my recent travels i came across a plethora of the Sea of Life as they call it, creatures of Tiamats ability to enslave men, women and children.. I've seen it all.. All the way back to my own shores.. That's what i've been doing for these last months. Making sure their kind stay the hell away from my island...

Alucard then took a look around before his eyes met Hei's again..

Wasn't that long ago since i marched a single man crusade through the lands of Tobusekai.. The Shadow tower, i annihalated it. The corruption from the Sea of Life is particularly strong in the north side. I haven't worked it out yet but, my gut tells me.. Something is hidden in the northen sea. Why are the drawn to Tobusekai though? That's not what i know, but maybe that's what we will find out.
 

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Greetings Hei, i'm hoping your conversation with our.. "Friends" went well?

Alucard thought about it briefly. His hypothesis was raised to the people in the Chungsu ruins but never answered directly. He knew what they were. As Hei took a seat, he would explain to him too.

They're not.. Fishpeople, Hei. They're spawns of Tiamat, the goddess that was put down. I had the idea of why the rain was neverending in the ruins, it became clear to me. If they are fighting for humanity, it could mean one thing. Tiamat is coming back.. Maybe thats why they lead us here. In my recent travels i came across a plethora of the Sea of Life as they call it, creatures of Tiamats ability to enslave men, women and children.. I've seen it all.. All the way back to my own shores.. That's what i've been doing for these last months. Making sure their kind stay the hell away from my island...

Alucard then took a look around before his eyes met Hei's again..

Wasn't that long ago since i marched a single man crusade through the lands of Tobusekai.. The Shadow tower, i annihalated it. The corruption from the Sea of Life is particularly strong in the north side. I haven't worked it out yet but, my gut tells me.. Something is hidden in the northen sea. Why are the drawn to Tobusekai though? That's not what i know, but maybe that's what we will find out.
Hei listened to Alucard however it would appear his opinion on the fish people would differ greatly from his own. Knowing Alucards rather hostile personality skews his experiences intentional or not.

"These Sentinels that visited the ruins. They're not like the ones you've faced. They appeared to be different. I've faced Tiamat and her children in combat and I can assure you they're not alike."

From Hei's experience there was still far to much to learn before any true assumptions can be made. Giving the events that have been transpiring around the ninja world since Tiamats attack it was clear something large was coming.

"I'm going to rest here for awhile and gather my strength. I'll also borrow chakra from you and blaziken if you don't mind."
 

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Hei listened to Alucard however it would appear his opinion on the fish people would differ greatly from his own. Knowing Alucards rather hostile personality skews his experiences intentional or not.

"These Sentinels that visited the ruins. They're not like the ones you've faced. They appeared to be different. I've faced Tiamat and her children in combat and I can assure you they're not alike."

From Hei's experience there was still far to much to learn before any true assumptions can be made. Giving the events that have been transpiring around the ninja world since Tiamats attack it was clear something large was coming.

"I'm going to rest here for awhile and gather my strength. I'll also borrow chakra from you and blaziken if you don't mind."
Arthur listened to this man speak of that person in the previous landmark like their Gods.. Obviously this dude didnt know the mercy he was being Granted by Arthur at the moment.

"I dont care about them.. or you.. but one thing i know you WONT do is siphon chakra from anybody around me.." Arthur said getting irritated.
 
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Hei listened to Alucard however it would appear his opinion on the fish people would differ greatly from his own. Knowing Alucards rather hostile personality skews his experiences intentional or not.

"These Sentinels that visited the ruins. They're not like the ones you've faced. They appeared to be different. I've faced Tiamat and her children in combat and I can assure you they're not alike."

From Hei's experience there was still far to much to learn before any true assumptions can be made. Giving the events that have been transpiring around the ninja world since Tiamats attack it was clear something large was coming.

"I'm going to rest here for awhile and gather my strength. I'll also borrow chakra from you and blaziken if you don't mind."
Alucard would lean his head ever so slightly as he would get the reply from Hei, contradicting his theories. It was true that Alucard didn't get to meet these.. things as much as he did so it was fair to think that his theory could be flawed. But he was sure enough about their relationship that he would insist he was somewhat right but kept quiet about it.

..Fair enough.

It looked like Hei was weary from his encounter with the seafolk. A new dawn rose in the horizon and the age was moving forwards like it always was. The summoning of Blaziken had expired and so he would need to re-cast it anew before he could heed Hei's request. Alucard reached for his pokéball and summoned the Eight Inner Gates master.

Kuchiyose No Jutsu!!

(Kuchiyose: Mega Blaziken) - Summoning: Mega Blaziken
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Mega Blaziken is a large Sage ranked bipedal chicken-like Pokemon with red and black feathers. The majority of Blaziken's body is red with accents of beige, yellow, and gray. Behind its head, there are beige, hair-like feathers that continue downward and surround its chest and abdomen. It has a small red face with a V-shaped crest on its head. Blaziken has an ability called Speed Boost which increases his base speed +1 level every turn. This affects his base speed and so it will stack with speed boosting modes or abilities. He also has an ability called Blaze which increases the damage of his Fire-type techniques by +20 damage. He is able to use both Fire and Scorch techniques up to S-Rank as well all types of Taijutsu including as the Eight Inner Gates. At the cost of a move, he can use an ability called Flare Blitz in which he enshrouds his entire body in an armour of S-Rank flame and charges at the opponent at twice his speed. With the Eight Inner Gates open, Blaziken can use Ninjutsu techniques up to A-Rank rather than the usual limit of B-Rank.
Note: Blaze and Speed Boost are passive abilities
Note: Flare Blitz can be used three times per battle
Note: Mega Blaziken is an EIG Master and Fire Specialist

The fire pokémon would appear from the pokéball and look at the three people around him, least concerning the other fellow whom Alucard had zero business with.

Blaaazeeee!!!

I'm sure you recognize Hei, Blaze. He needs our chakra.

Alucard and his pokémon reached out and would let Hei acquire two unique chakras that they had. Scorch and Shikotsumyaku would be granted through their will to Hei who would consume them as chakra edibles as per their alliance agreement. After the process was over, Alucard would kick back a while and remain in the landmark as well. Maybe the story would come to them soon?
 

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Alucard would lean his head ever so slightly as he would get the reply from Hei, contradicting his theories. It was true that Alucard didn't get to meet these.. things as much as he did so it was fair to think that his theory could be flawed. But he was sure enough about their relationship that he would insist he was somewhat right but kept quiet about it.

..Fair enough.

It looked like Hei was weary from his encounter with the seafolk. A new dawn rose in the horizon and the age was moving forwards like it always was. The summoning of Blaziken had expired and so he would need to re-cast it anew before he could heed Hei's request. Alucard reached for his pokéball and summoned the Eight Inner Gates master.

Kuchiyose No Jutsu!!

(Kuchiyose: Mega Blaziken) - Summoning: Mega Blaziken
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Mega Blaziken is a large Sage ranked bipedal chicken-like Pokemon with red and black feathers. The majority of Blaziken's body is red with accents of beige, yellow, and gray. Behind its head, there are beige, hair-like feathers that continue downward and surround its chest and abdomen. It has a small red face with a V-shaped crest on its head. Blaziken has an ability called Speed Boost which increases his base speed +1 level every turn. This affects his base speed and so it will stack with speed boosting modes or abilities. He also has an ability called Blaze which increases the damage of his Fire-type techniques by +20 damage. He is able to use both Fire and Scorch techniques up to S-Rank as well all types of Taijutsu including as the Eight Inner Gates. At the cost of a move, he can use an ability called Flare Blitz in which he enshrouds his entire body in an armour of S-Rank flame and charges at the opponent at twice his speed. With the Eight Inner Gates open, Blaziken can use Ninjutsu techniques up to A-Rank rather than the usual limit of B-Rank.
Note: Blaze and Speed Boost are passive abilities
Note: Flare Blitz can be used three times per battle
Note: Mega Blaziken is an EIG Master and Fire Specialist

The fire pokémon would appear from the pokéball and look at the three people around him, least concerning the other fellow whom Alucard had zero business with.

Blaaazeeee!!!

I'm sure you recognize Hei, Blaze. He needs our chakra.


Alucard and his pokémon reached out and would let Hei acquire two unique chakras that they had. Scorch and Shikotsumyaku would be granted through their will to Hei who would consume them as chakra edibles as per their alliance agreement. After the process was over, Alucard would kick back a while and remain in the landmark as well. Maybe the story would come to them soon?
Hei rises his arm out to his side as a crimson fishing rod manifest of pure chakra. Then, casting the rod out the small hook will pierce into Alucards torso. Then, by reeling in the line a small sphere of chakra will be extracted from Alucard and stored into a small gourd constructed of the same crimson chakra. Hei will then turn to Blaziken and do the same, casting out the line and extracting a small sphere of chakra from the Pokemon. Once again sealing it for later use within the gourd.

"Thank you both, I'm sure when the time comes I will put these to great use in the battles ahead."

( Ishi de Sakusei Tsūru ) - Creation Tools At Will (x2)
Rank: S
Type: Supplementary/Offensive
Range: Short - Long
Chakra cost: N/A ( -100 from opponent to restore values or -50 to restore up to 100 health )
Damage points: N/A ( 60 )
Description: Created via modified version of the Creation Tools At Will jutsu, the user is capable of creating a solid special red glowing malleable chakra rod. This rod is capable of being used to pierce through defenses of equal rank and lower to absorb chakra from targets pierced directly by it. This allows him the ability to use their absorbed chakra in the form of an Advanced Element or Kekkei Genkei. If the user wishes, he can directly absorb the chakra as pure chakra and increase his reserves or heal himself directly. He can also use this Rod to steal chakra to increase his abilities, requiring use of the Chakra Edible technique after Chakra theft with this technique. This usage causes no damage in order to obtain the chakra and as such, is unable to harm a foe directly. However, the user is capable of using the rod to create varying physical attacks to harm the opponent such as creating an array of rod like projectiles to attack with, unable to drain or steal chakra at this time and in this state.
Note: Can only be used by Urashiki Otsutsuki.
Note: Use of Rod projectiles counts as an A rank technique. Chakra Theft counts as an S rank ability, piercing through defenses of S rank chakra and lower to strike targets up to 15 meters away from the Rod.
Note: KGs and AE stolen last up to 2 additional arcs after acquiring, allowing the user to keep up to 2 other abilities at any point. Should he acquire an additional KG/AE, he must choose which 2 are kept beyond the arc and which is kept for just that arc.

Arthur listened to this man speak of that person in the previous landmark like their Gods.. Obviously this dude didnt know the mercy he was being Granted by Arthur at the moment.

"I dont care about them.. or you.. but one thing i know you WONT do is siphon chakra from anybody around me.." Arthur said getting irritated.
Hei then looks over at the young boy with goofy hair.

"Uuh, did you say something?"
 

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Last Bastion has been sacked. The city lay in ruins. Fires burn throughout, undead spirits and skeletal beasts have taken to the streets. Hundreds, if not thousands, lay dead or in exile. Phetra's army has marched north, outside of the city and into Tobusekai. Behind Last Bastion's ancient ramparts lay in ruins. What is left of the city now is vulnerable to attack from all directions, and it is occupied by a hostile undead army. Take to the counterattack, defeat the spirits that occupy the city. Push them out and secure whatever possible for the few refugees that remain.

It was like nothing they have ever seen before. A massive onslaught of undead, spirits and skeletal beast spread though the land. Slaughter being in the hundreds as the screams of terror echoed across the city. Fires raged as the destruction left the city in ruin. Despite their efforts they could not hold off the initial evasion. It was a failure they do not wish to repeat. Flipping over a skeletal ape demon. Hei will twist his body mid air and deliver a powerful kick to it's spine, causing a shockwave that shatters its body outward into dust. With his Byakugan Hei scouts the land and takes not on how far it has already spread. Their efforts have been futile, and a plan will need to be made.

"Alucard and Arthur! This is meaningless. The armies have already spread north. Our best course of action will be to drive the remaining undead out of the city and save the remaining survivors. We can turn Last Bastion into a strong hold for future battles, allowing humanity a powerful foothold within Tobusekai in the war to come."

Hei then turns and continue's to scan the city. Even with the three of them and Blazikin it wouldn't be enough to take back the city. A fourth will be needed in order to completely run them from the city.

"In order for our plan to work we'll need another. Alucard, You can Blaziken can cleanse the North of the city of undead. Then hold the line and keep the remaining army form reentering the city." (A-rank Mission)

"Arthur, I trust you can cleanse the South of the city of undead. Then build a defense and blockade to strengthen our flank.." (B-rank Mission)

"I'll take the East, cleaning the city of undead and erecting a defense and blockade to prevent ambushes from the east .." (B-rank Mission)

"We just need one more shinobi who can clear and hold off the West from attack." (B-rank Mission)

@Skorm @BusinessManTeno
 
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It was like nothing they have ever seen before. A massive onslaught of undead, spirits and skeletal beast spread though the land. Slaughter being in the hundreds as the screams of terror echoed across the city. Fires raged as the destruction left the city in ruin. Despite their efforts they could not hold off the initial evasion. It was a failure they do not wish to repeat. Flipping over a skeletal ape demon. Hei will twist his body mid air and deliver a powerful kick to it's spine, causing a shockwave that shatters its body outward into dust. With his Byakugan Hei scouts the land and takes not on how far it has already spread. Their efforts have been futile, and a plan will need to be made.

"Alucard and Arthur! This is meaningless. The armies have already spread north. Our best course of action will be to drive the remaining undead out of the city and save the remaining survivors. We can turn Last Bastion into a strong hold for future battles, allowing humanity a powerful foothold within Tobusekai in the war to come."

Hei then turns and continue's to scan the city. Even with the three of them and Blazikin it wouldn't be enough to take back the city. A fourth will be needed in order to completely run them from the city.

"In order for our plan to work we'll need another. Alucard, You can Blaziken can cleanse the North of the city of undead. Then hold the line and keep the remaining army form reentering the city." (A-rank Mission)

"Arthur, I trust you can cleanse the South of the city of undead. Then build a defense and blockade to strengthen our flank.." (B-rank Mission)

"I'll take the East, cleaning the city of undead and erecting a defense and blockade to prevent ambushes from the east .." (B-rank Mission)

"We just need one more shinobi who can clear and hold off the West from attack." (B-rank Mission)

@Skorm @BusinessManTeno
Alucards Tenseigan would reveal the onslaught taking place all around him. The city was not destined for a complete doom today. Not while he was able to do anything about it. He looked over at his pokémon, both of them powering up and heading into the fire and the flames. Alucard would speak to Hei in a familliar tone before their departure.

We’ll take the north. Goodluck, brother.

The power of the Sun amd The Eight Inner Gates would commense in a dance of death as the two of them blazed through the streets of horrors, making a vital stand at the north.

( Hachimon ) The Eight Inner Gates
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
  • ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

To be continued..
 

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It was like nothing they have ever seen before. A massive onslaught of undead, spirits and skeletal beast spread though the land. Slaughter being in the hundreds as the screams of terror echoed across the city. Fires raged as the destruction left the city in ruin. Despite their efforts they could not hold off the initial evasion. It was a failure they do not wish to repeat. Flipping over a skeletal ape demon. Hei will twist his body mid air and deliver a powerful kick to it's spine, causing a shockwave that shatters its body outward into dust. With his Byakugan Hei scouts the land and takes not on how far it has already spread. Their efforts have been futile, and a plan will need to be made.

"Alucard and Arthur! This is meaningless. The armies have already spread north. Our best course of action will be to drive the remaining undead out of the city and save the remaining survivors. We can turn Last Bastion into a strong hold for future battles, allowing humanity a powerful foothold within Tobusekai in the war to come."

Hei then turns and continue's to scan the city. Even with the three of them and Blazikin it wouldn't be enough to take back the city. A fourth will be needed in order to completely run them from the city.

"In order for our plan to work we'll need another. Alucard, You can Blaziken can cleanse the North of the city of undead. Then hold the line and keep the remaining army form reentering the city." (A-rank Mission)

"Arthur, I trust you can cleanse the South of the city of undead. Then build a defense and blockade to strengthen our flank.." (B-rank Mission)

"I'll take the East, cleaning the city of undead and erecting a defense and blockade to prevent ambushes from the east .." (B-rank Mission)

"We just need one more shinobi who can clear and hold off the West from attack." (B-rank Mission)

@Skorm @BusinessManTeno
Alucards Tenseigan would reveal the onslaught taking place all around him. The city was not destined for a complete doom today. Not while he was able to do anything about it. He looked over at his pokémon, both of them powering up and heading into the fire and the flames. Alucard would speak to Hei in a familliar tone before their departure.

We’ll take the north. Goodluck, brother.

The power of the Sun amd The Eight Inner Gates would commense in a dance of death as the two of them blazed through the streets of horrors, making a vital stand at the north.

( Hachimon ) The Eight Inner Gates
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
  • ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

To be continued..
Coming Fron: Siren's Lair (210)

Looking down from his position atop the roof, Siris looked over the ruined city. Both he and I knew that the was the first place the army of undead had targeted, whether by design or simply because it was in their way. Even now undead spirits and skeletons marched through the streets, and the countless bodies of the city's inhabitants were scattered throughout. The ninken strained his ears and nose to search for any survivors, but the stink of the dead seemed to completely fill his nose. It was some time before he was able to identify a particular scent. That of the horned man who had assisted his pack brother in the fight against the Primordial Goddess.

He used the rooftops as his main means of travel until he got close to the man. He had never caught his name, seeing as he cared little for remembering the names of humans anyway, but he knew his smell. Creeping up to the man as he spoke of driving the remaining undead out of the city and saving the remaining survivors, he stopped a few meters from the group, watching as the ones called Alucard and Blaziken headed in the direction from which he'd come.

Appearing seemingly from out of nowhere, I unmerged from the invisible ninken behind the rest of the group.

“You can leave the west to me,” I said assertively, surprising them.

Without waiting for a response, both Siris and I moved to the western part of the city.
 

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It was like nothing they have ever seen before. A massive onslaught of undead, spirits and skeletal beast spread though the land. Slaughter being in the hundreds as the screams of terror echoed across the city. Fires raged as the destruction left the city in ruin. Despite their efforts they could not hold off the initial evasion. It was a failure they do not wish to repeat. Flipping over a skeletal ape demon. Hei will twist his body mid air and deliver a powerful kick to it's spine, causing a shockwave that shatters its body outward into dust. With his Byakugan Hei scouts the land and takes not on how far it has already spread. Their efforts have been futile, and a plan will need to be made.

"Alucard and Arthur! This is meaningless. The armies have already spread north. Our best course of action will be to drive the remaining undead out of the city and save the remaining survivors. We can turn Last Bastion into a strong hold for future battles, allowing humanity a powerful foothold within Tobusekai in the war to come."

Hei then turns and continue's to scan the city. Even with the three of them and Blazikin it wouldn't be enough to take back the city. A fourth will be needed in order to completely run them from the city.

"In order for our plan to work we'll need another. Alucard, You can Blaziken can cleanse the North of the city of undead. Then hold the line and keep the remaining army form reentering the city." (A-rank Mission)

"Arthur, I trust you can cleanse the South of the city of undead. Then build a defense and blockade to strengthen our flank.." (B-rank Mission)

"I'll take the East, cleaning the city of undead and erecting a defense and blockade to prevent ambushes from the east .." (B-rank Mission)

"We just need one more shinobi who can clear and hold off the West from attack." (B-rank Mission)

@Skorm @BusinessManTeno
Starting Whatver Universal Mission Now
__________________________________

Arthur was slightly surprised that this person magically knew his name.. Either way Arthur was relieved that no Siphon was going on. But what came next was equally annoying.. He just got saving multiple people and yet, something similar was going on... Arthur activating his regular sharingan was able to see what everybody was speaking about, so it wasnt some sort of trick. It seems there was turmoil on all four sides of the landmark.

"Sure.." Arthur said with the hand on the hilt of his blade. Walking to the south of the Village. This wasnt like the previous landmark.. The town was being ravaged by what seemed to be the lifeless... or rather the dead, alive. This reminded him of something.. Necromancy... Somebody who can control the dead... This Gave Arthur an Idea... Some Knowledge on whats going on. He bite his thumb drawing blood while doing a set of handseals slamming his hands on the ground. Doing this a large puff of smoke will appear above Arthur himself. "You summon me master?" The summon spoke.. Linger in the sky as their wings flap.. It was a muscular summon with a humanoid body but still not human. "Yes I did, Bermuda" Arthur responded. "Can you explain to me whats possibly going on?" Arthur continued.

This gave Bermuda the signal to sense what was going around the landmark. It took him but a few seconds. "Majority of these things from this side is coming from the sea.. Though these dont look like regular humans or even beings" Bermuda continued.. "Yeah... It looks more than just a regular assault... " Arthur responded. "This is the Job of a Necromancer" Bermuda responded. "This Necromancy is likely on par with sisters. I lack the true frightening power of Necromancy but I have seen it up close and person and this... Is no doubt Necromancy" Bermuda stated. Things were getting a bit crazy. "If Possible, I need you to clear out those "Beings" and Prioritize those who are targeting civilians..With your sensing, Im sure you can tell. Protect those who cant protect themselves." Arthur responded. "I will go towards the south to set up defenses to protect this place... " He said once more. Bermuda giving a nod, quickly flew off

(Anubisu Kuchiyose: Bamyūda) Anubis Summoning : Bermuda
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Bermuda is one of the Anubis trio of the Anubis summoning. Bermuda is also the only male and physically the strongest. Bermuda sits roughly eight feet high and very muscular. Have three sets of wing making a total of 6 individual wings. Two sets of wings resembling bug wings while the other set resemble bird like wings, in which he is able to take flight. He wears typical pharaoh clothing with bandages with human like legs and animal type feet with very sharp claws. Normally all Anubis has staff due to their nature of necromancer but Bermuda has a dual side weapon that resembles the edge of an axe on both sides in which he holds in the middle. This weapon is extremely heavy, weighing well over 500 lbs. Bermuda, unlike his other trio, has mastered the art of brute force. Using his weapon he is able to cut through almost any and everything be it energy, spiritual, or physical up to S rank, and can do this once per battle at Forbidden Rank. The cutting ability itself has a range of Short - Mid, counts as one of the user's 3 Jutsu per turn, and has a 1 turn cooldown. He is a master of Taijutsu and Kenjutsu and is able to use all Taijutsu and Kenjutsu related techniques that their master knows. Once per battle, Bermuda will utilize his Necromancer skill, slamming his weapon into the ground controlling the dead through the soil and earth on the ground. By doing this, he will cause the ground to cave in, sinking in the opponent(s). This is not an Earth technique so lightning will not negate this technique. Upon being sunk into the ground, the opponent will eventually suffocate and be dragged into the core of the earth by the dead that resides in the soil, which takes one full turn to achieve. This ability is S-Rank in strength, counts as one of the user's 3 Jutsu per turn, can affect an area up to Long Range away from Bermuda himself, and has a radius of 5m.

Note: Can only summon once per battle
Note: Due to his physical nature, he has S rank durability
Note: Last a max of four turns on the field

Putting a little bit more pep in his step, Rushing off into the distance, Running towards Kaijuu, his sword out, making sure to strike any of these that comes in his way. Its weird cause due to the mental connection with Bermuda, he was able to see the onslaught of his, killing and destroying all those who arent of the world. Arthur got closer towards the edge, he noticed more and more... He to handle this rather quickly but didnt want anybody in the area to get hurt. "Bermuda." Arthur said in his mind. "Yes master? Im almost done." Bermuda responded. "Thats not it.. I need you to tell me if there is any LIVING being within a certain radius of me.. I plan to end this pretty quick" Arthur said.. Waiting a moment As Bermuda focused his sensing around me.. Oddly they were pretty close. It seems Bermuda has been making his way to the shore as well. "Sadly all those who are around are dead." He said in a monotone. Sadly Arthur knew what he meant by the statement.. he wasnt talking about the strange beast. "Thank you.. Finish up and make your way over..It wont take but a few seconds" Arthur said finishing up.. He saw more of those strange skeleton creatures but he even saw a one off beast that was separate from alot of the ones he seen. This beast was almost twice his size and had a large build up of Chakra... But Arthur could tell, this beast was still nothing for him. Decided to work a bit different, the beast launched towards Arthur. Reading the movements with Ease, Arthur extended his hand, quickly side stepping the beast, while touching it. Instantly causing the beast to compress into a marble, cutting off any form of chakra it may try to form. This also suppresses his chakra. Putting the beast, now marble into his pocket, he realized he could dissect information on it later. "Lets Begin" Arthur said to himself, only about a mile out from the shore

(Fuuinjutsu: Majutsu-shi no kyōse) Sealing Arts: Compression Of A Magician
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Compression of A Magician is a technique utilizing the barrier function of the Fuin while also incorporating normal sealing functions. This technique can only be activated upon touch, making this technique dangerous in its execution. The user will use one or both of their hands at their intended targets and/or allies. By doing this, a large barrier will instantly erect around them, quickly compressing to the size of a marble. By doing this, normally it would destroy the body but upon compressing the size of the barrier into a marble, the body also compresses as well, leaving their bodies unharmed. This technique also can be used on individual body parts, being used offensively. Upon the compression of the opponents chakra is sealed as well. This restricts the opponent from breaking out through ordinary means, or it allows the user to use it as an infiltration tactic with their allies. Though due to its nature the marbles are essentially indestructible and cant be broke from the outside thus keeping them safe from outside damage. The user is able to reverse this technique by snapping their fingers, putting them back to their original size.

Note: Can use twice per battle
Note: Can use on a max of two people at a turn
Note: Cant use techniques back to back
Note: Cant compress anything or anyone above 3x the size of the user.
Note: If used on a body part it turns offensive and does 80 Damage, while castrating that body part. (Cant be used on the head or torso, meaning no insta kills)
Note: Can break out of the technique if they wish using a full body surge technique above S rank, anything below is sealed.

Arthur would put his sword in the holster and clap his hands together channeling chakra into it. Quickly slamming his hands on the ground he cause a huge indentation into the earth one mile long, causing flames to shoot up from the middle and the edge. Doing this, the fire at the edge begin to spin around making a ring of fire. This will cause anything in the circle aside from the user to be damaged to a huge degree.. This technique would damage, Arthur but this is not something that would take him down. Arthur quickly slammed his fist on the ground once more causing everything inside to burst into flames, killing any and everything caught within.. This burst of flames would catapult Arthur out of it, incredibly burned, but he made it that he got catapulted towards the shore, calculating it preciously. Right as Arthur was plummeting to the ground Bermuda came racing across the sky, quickly grabbing Arthur in his two hands so he dont become more damage then he was with a huge bag like thing on his back. Not being too far from the shore, Bermuda decided to simply transport him there.

Kinjutsu Katon Hijutsu: Su-Pa-Shinsei (Forbidden: Secret Fire Release: Super Nova)
Rank: Forbidden
Type: Offensive
Range: Long
Chakra: 60
Damage: 120 (-60 to the user)
Description: The user charges both fists brightly with a huge fire and the put their hands together above their head and slams their fists onto the ground, making an indentation a mile wide in radius and the flames shoot out from the center and end at the end of the indentation and spin around making a ring of fire that burn to the clouds. The user then hits the ground again and everything inside the pillar bursts into flames making the giant pillar burns at 5,800 kelvins. Anything caught inside is burnt beyond comprehension and the user is blasted out of the pillar damaged.
Note: Once used the user may not use any S-Rank and above Fire Jutsu's nor can they use this technique again for the remainder of the fight
Note: Only Zanji may use this technique


Reaching the shore, Bermuda lowers down, allowing Arthur to get up. Though he limped he was okay. Looking behind him, all he could see was the land completely scorched as the smoke rise into the air. Arthur wasnt always able to hold back and this was one of the cases... Of course this would have killed those undead closest to the shore.. Luckily it seems as if none was around any more.. This allowed for Arthur to heal himself. Walking out into the water, he does several handseals.. This caused the a water orb to form around Arthur, This water has healing properties and would heal his wounds as hes submerged into the water Orb. It didnt take long for his wounds to heal, already being healed at 90%, he disperses the orb. Scouting the area, he realized this was a good place to set up defenses. Utilizing the Earth as a Median, Arthur channeled large amounts of chakra into the ground, causing multiple corpse (30 to be exact) to submerge from the ground below. Being made of soil. Arthur wasnt one for controlling the dead, but this would be a chance.. Fight Necromancy with Necromancy. He directed the corpse to spread out on the short, enough to cover ground, allowing them to detect any and everything. Bermuda would be alert of anything was to happen. The defenses were set up, and what seems to likely be a battle, Arthur simply rested.. Waiting as he conversed with Bermuda to pass the time.


(Noroi Kowareru Chi-darake no mayu) - Curse-Breaking Blood Filled Cocoon
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40 (-20 per turn)
Damage points: N/a
Description: This is one of the most powerful medical jutsus, created by an unknown medical ninja but passed it on to very few trusted medical ninjas. This technique can only be utilized with a water source. Either made by the user or, already emerged into a water source. The user will draw blood then do a set of five handseals creating an orb of water around themselves or an ally. Once this technique is activated, the user will make sure they have physical contact with the water if its an ally. The user will fill the water with medical chakra, causing the body inside the cocoon to relax, and ease the pain. Once done, the user will do one confirmation handseal causing the water to mix with the blood from the user drawing blood , but not enough to where it would be fatal causing the blood to mix in with the water. Doing this the blood and water will start to heal injuries.
Note: Can only use three times per battle
Note: Last three turns and heals 50 Health per turn
Note: Cant use any medical jutsu for three turns after this technique is used
Note: This can be done without the use of drawing blood. It will just be regular healing water (Blood water is purley cosmetic)

(Kinjutsu Doton Soseijutsu: Shishi Dojō) Forbidden Earth Resurrection Technique: Corpse Soil
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 5 per corpse (150) (-10 per turn)
Damage: N/A
Description: This technique is called the "ultimate earth-element resurrection technique" because it focuses upon using the earth itself as a medium to revive corpses. By utilising soil in the local ground, the user can revive the fallen present there in one of two ways. The first version allows the user to seemingly continuously resurrect a large number of slain people as zombies, but with none of their rationality, physical prowess, or techniques at their disposal. They are fairly easy to destroy, capable of enduring little more than Taijutsu and D-Rank Ninjutsu. The amount of zombies raised is directly proportional to the chakra spent to search through the ground and awaken the corpse's remains. Some corpses may not be in a perfect state, being deteriorated or decomposed, in which case, earth will form the missing areas into functional parts. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust. The second version allows the user to bring a person back as a perfect resurrection, able to use all their skills from when alive, with the addition of a preset directive the person is forced to obey despite being consciously aware. Unlike the Impure World Reincarnation technique, the soul is not bound to the body nor can the user completely overcome the targets personality. In this case, the user needs access to both a large amount of chakra as well as the fresh, preserved corpse of the target. The limitation of this technique is that, while with Impure World Reincarnation one can summon the pre-prepared revived ninjas at any time and how many times one needs by summoning them, with this technique, the user can only use it once and cannot prepare it beforehand. This means that the user will either need to bring a sealed corpse and perform the technique in the midst of battle or perform it in a fallen enemy who will then be used for as long as is necessary. Another difference is that the revived ninja is not immune to damage and will not regenerate if damaged though injury is not enough to stop it and the corpse will continue to work and function while it has some way to do so. At any time, by performing a Snake hand seal and snapping their fingers, the caster of this technique releases the resurrected targets, turning them into loose soil.
Note: The technique can only be used once.
Note: First version will produce how many corpses the user is willing to pay chakra for, all of which will last until destroyed.
Note: Second version can only be used in one corpse and requires access to a corpse which will not be usable anymore once the technique or the battle ends but that can last while chakra is fueled to sustain it or the technique is ended.
Note: In either cases, defeating the caster of the technique ends the technique.
Note: To use a corpse, the user must have sealed it in an official fight, approved by an RP Moderator, linking to which, upon reviving, is mandatory.
 

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Mission objective:
  • Clear the Northern side of the Last Bastion of the remaining Undead (4)
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Alucard and Mega Blaziken had both powered up and were able to move in extraordinary speeds, far beyond the dusty bones that were scattered across the city. However, they were not to destroy anything in their path as that would completely discredit the whole point. The skeletons were an army and so, Alucard and his Pokémon would work as a two-man army against the torrents of bones that streamed into the city from the north. Alucard would place himself into the vortex of it all, while Blaziken would take care of the scrabble that was present in the northern district already. Blaziken had more speed than Alucard and so it was only fair that it would be the one to go on scout mission and not just destroy the invaders but also rescue the citizens and bring them to safety. That was his only job. Alucard would've established a strongpoint in the middle of the street, surrounded by the undead. From previous experience, he knew what jutsu would do the best thing in this situation and targeted it outside of the city, where the waves of undead would repeatably storm from. Alucard would channel his bisumaton chakra from the ground and create a massive pillar of liquid hot metal behind him. as the technique formed behind him, he would get stabbed multiple times but his Yin infused skeleton would take much of the hits and what it didn't, his Yang energy would heal in a mere instant. After having gathered enough liquid metal, the technique would be released and heaven would change.

In the name of Hellsing, i banish you...

The pillar behind him would then erupt and create a massive cloud of molten metal that would rain down plenty of molten metal, each raindrop carrying weight and being sticky as well as extremely hot. The metallic rain would swoop over the hills behind the north side of the city, out of range for any remaining citizen within it.

(Bisumaton: Ōame | Bismuth release: Heavy Rain)
Type: Offensive/Supplementary
Rank: S
Range: Mid-Long
Chakra: 40(-20/turn)
Damage: 80/turn + 20
Description: The user performs three handseals and ignites the skies by channeling bisumaton chakra into the skies above them. Standard sized droplets of molten bismuth will start to rain down on the field from Mid-Long range of where the user is, and the user cannot adjust the size or location of the droplets. This can be done with or without sourceless materializing although if the user does not have that specialty they will need to form a gigantic pillar of molten bismuth that they stretch out from behind them and let go as it reaches the skies and expands into a barrage of rain. The only real advantage the user gets if they possess the sourceless materializing is the element of surprise. While this technique is ongoing, the user is limited in terms of that they can perform. This limits them to only using fire, wind and earth as well as KGs/AEs/CEs based on either one of those elements. Regular skills are not affected although no forbidden techniques. Each droplet of the rain causes extreme pain and will sink through the skin, flesh and bones through any limb or body it hits until it has passed through. Each drop falls faster than that of regular rain as bismuth is by far heavier and denser making the technique almost unavoidable, but it is still possible for the user to catch sight of the rain long before it actually makes contact with them. The user can only use the bismuth to form techniques from the bismuth or to create more bisumaton techniques only once the bismuth has hit the ground. This technique can only be used twice per battle and can stay on the field for two turns while it requires a two-turn cool-down. The user can only use two other moves while this is active.
Note: Can only be taught by Skorm.

The technique itself would work as an effective repellent against the onslaught of undead and since the Golden Nightmare was accompanying Alucard, the technique would also gain a boost in damage[ref1].

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

As the technique would continue ravaging on, Alucard could take care of the local rabble and would remove all of the swords and pikes that he had been stabbed with. The sound of the metal poles and swords that he removed from his body was deafened by his laughter. He was a man without pain, only absolution.

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The Power of the Sun still radiated within him and he would use it alongside his Kekkei Tota - the Particle Style in order to fight the present undead at the scene while his Tenseigan would reveal the chakra of anyone still living in the perimeters. The northern gate was about to collapse but the molten metal would reinforce it from the outside and created an extra barrier against the undead that still hadn't reached the city core. Alucard turned his entire upper half into a high-density field of Dust release, making anything that touched him disintegrate. This technique, too, would be empowered in damage thanks to Alucard's secound sword - Darkiscie[ref2].

(Jinton: Ibento no Chiheisen | Dust Release: Event Horizon)
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short
Chakra: 20-40
Damage: 40-80 (60) + 20
Description: Event Horizon is a supplementary technique that lets the user convert their physical structure either fully or partially to consist out of dust release. This has many different applications as it can be used to either disintegrate an incoming sword by turning the targeted area into dust chakra or enhancing a punch by converting ones fist into dust chakra to add disintegrating properties to the punch. The user choses how big a scale they want to convert their body and focuses different amounts of chakra depending on the scale of the technique. For easier description this technique is divided into levels. Each level has its own restrictions and the higher the level, the bigger restriction. It also goes without saying that failing to overcome/neutralise each levels impact of dust release chakra will disintegrate anything that flows through the converted area. This technique also counts as a chakra surge and can therefore be used to release the user from genjutsu up to the same chakra levels that are spent into the technique.

Antumbra - (C-rank)
This level can cover to to a full fist in size of a an affected area and applies the least amount of chakra. It is enough to disintegrate any technique/sword/taijutsu technique up to B-rank due to dust release’s strength to earth and its general properties, but it can be countered by elements of the same rank if they are neutral. If it is used to deal more damage in a taijutsu combination where the user uses their fists, that technique gains a damage boost equivalent of C ranked dust release in terms of S/W of the release. This levels adds restrictions towards the user in the sense that they can only use elements that consist of fire/wind/earth in the same turn this form has been taken. This form also lasts a maximum of one full turn. This can be used a maximum of four times per battle.

Penumbra - (B-rank)
This level covers up to arms and legs sized areas on the user which means the user can convert both arms/both legs/one arm one leg or anywhere else on the body. This scale is enough to disintegrate techniques of A rank in the same aspect as the lesser level. It deals B rank damage following s/w of dust release if combined with taijutsu. This scale needs a handseal upon activation - (Dragon). It also limits the users elemental capabilities as long as it is active and for a full turn after it is inactive to that of only being able to use either fire/wind/earth(or elements consisting of those) even if this application ends either naturally(after maximum of two turns) or intentionally. Since it can be used a bit longer it saps extra chakra from the user during the second turn(-5). This can be used a maximum of three times per battle.

Umbra - (A-rank)
This level lets the user convert half of their area, upper/lower/horizontal half etc. It also means the chakra output is greater and this lets the user disintegrate techniques up to S rank that are weak to dust release. The damage ouput if combined with physical techniques are increased by A-ranked dust release output.
This level can only be used two times per battle and requires a cooldown of one turn while also limiting the user from using dust release above A rank the same turn this level is used. This level can be kept going for three turns maximum. This level is quite advanced and requires two handseals - (Dragon & Snake). It limits the user from using elemental techniques above S rank during it is active and one full turn after it had been deactivated(either intentionally or naturally). Same elemental restrictions before as the lower levels of this technique is applied.


Celestial - (S-rank)
The user enables a full body surge and converts their entire body to dust release. This enables the user to disintegrate anything that touches them up to forbidden ranked interactions that are weak to dust release. It lets the user combine martial arts with an additional damage respecting S-rank levels of dust release. This level can be used once per battle while hinders the user to use any other dust release techniques in the same and next turn this technique is activated. It can last up to four turns. This is the highest level of the technique and requires three handseals - (Dragon & Snake & Boar). This technique limits the user from using elemental techniques above A rank while also limits the user from using any other techniques/skills above S rank for one full turn after the technique ends either intentionally or naturally. After one turn of it being deactive, the user gains the ability to use S rank elemental and below as well as using ither ninja skills to full extent. Same elemental restrictions are applied as the lower levels but for two turns after the cancelation/during this technique.

None of the levels are passive and counts as a move towards the users move count. A and S rank version drains -10 or -15 chakra per turn they are active. The surface passively disintegrates particles that touches it.

Note: Can only be taught by Skorm

(Darkiscie)
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm

His aesthetics had now changed, into a glowing humanoid form with a humming sound radiating all around his upper part of the body. It was time for a close-range encounter with the present undead. Alucards speed was still multiplied by the Power of the Sun and he would use his speed and his new form in a perfect conjunction, acting like a human precision missile and ramming into groups of undead and turn them all into dust. His arms would simply erase everything they touched. The undead weren't simple minded though. Groups of them would mobilize in an attempt to take down Alucard multiple times with ranged attacks such as spears and arrows. However, damaging Alucard at this point only heeded his carnage and everytime he would be hit by a projectile he would stampede over the individual who had caught his attention. As the battle ravaged on, he would identify a plethora of civilians trapped in the rubble. In order to save these folks, he would use his dust release to disintegrate the brick and stone that was trapping them and let them be on their way. He still hadn't joined up with his pokémon yet, which meant that there probably a good ordeal of citizens that it would be able to save. Afterall, saving individuals from a warzone wasn't always just running in and smashing everything to pieces but it required tactics, something Blaziken was good at. Probably better than its master.. Alucard would look towards the bisumaton pillar and notice how it was decaying in size due to its entire mass would be dispersed into the raindrops that fell on the undead on the other side of the city wall. Alucard knew he had to march towards the city wall yet again as the technique was about to run out. Even so, it had taken down a massive amount of undead in its process and also reinforced the northern wall. Alucard would pick up his pokémons chakra and headed off there, fast. Both of them needed to move up if they were to have any chance.

Blaziken, you need to control the north center of the city while i while take care of the enemies continuous assault.

Blazeee!!!

..Attaboy

His pokémon was now placed where had helped some of the trapped citizens and would do what it could to rescue the rest of them. Alucard on the other hand would have nothing but a wall of undead infront of him now that he was positioned about 5 meters infront of the northern wall. He would feel that his Dust release technique along with his Power of the Sun technique would fade away and his aesthetics changed back to that of his original black trench coat and blood colored vest underneath. His Tenseigan would reveal what was present behind the wall and even if it was reinforced, it would not hold for what was present behind it. He would hear the rampaging undead behind the walls rally, their screams reminding him of a nails on a black chalkboard. Alucard would re-inforce the wall further by using his Metal Foam element and created a leveled barrier ontop of the wall which he could see the undead was attempting to now climb over. The metal foam was razor sharp and acted much alike Razor Wire.

(Parajiumufōmu: Yōsai | Palladium Foam release: Fortress)
Type: Offensive/Defensive/Supplementary
Rank: D-S(A)
Range: Short-Long
Chakra: 10-40(-10 per turn)
Damage: 20-80(on touch)
Description: The jack of all trades release for the parajiumufōmu release. The user can form any structures from the palladium foam they want. The user can create weapons, armour and well anything that they need. D and C ranked usage requires no handseals, B rank requires one, A rank requires two and S rank requires three handseals. D, C and B rank may be used indefinitely as long as the user has a chakra pool, A ranks can be used 4 times per battle and S rank can be used 2 times per battle. A rank variation has a cooldown of one turn per use, S rank has a cooldown of two turns after use. This lets the user channel parajiumufōmu chakra through the earth or anywhere on the field if they have sourceless speciality for the element. The user can also form the foam directly from their body like many other elements. Unless the user fuels chakra into the palladium foam, it will lie dormant on the surface of the earth and have no functionality. Since metal foam is extremely sharp even when compressed it will slice off skin like butter and thus deal damage on direct touch. The user has no immunity towards this and will suffer damage too.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, with a cooldown of one turn, S rank 2 with a cooldown of two turns.
Note: No other palladium foam techniques in the same turn S-rank version is used. No Palladium Foam above A-rank next turn either.
Note: The user cannot use this to create a sentient creature, and only be sustained in a matter that allows the foam to maintain a particular shape.

Moments after the wall was fortified, Alucard would use his gravitational powers to create a floating platform upon which he would fly above the wall and into the sky, 20 meters above the battlefield. The platform would take him about 30 meters behind the north wall on the other side, from which were the undead army was coming from.

( Kinbō Tensei Jōzai ) - Localized Reincarnation Tablet
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (+15 per turn active)
Damage points: N/A
Description: The user creates a floating sphere from nearby debris beneath them, using the gravitational control to levitate the sphere of debris and use it as a floating platform. Keeping it active, however, requires the user to expend chakra.
Note: Can only be used by Tenseigan Bios.

Floating in the air, he would launch several barrages of small meteors that would rain down over the slopes north of the wall and cease the undead in their tracks before they ever reached the city. Out here, no citizen was still alive and so his attacks had not had to be too precise other than not hitting the wall and the city itself. The clumps of debris underneath him would also form underneath packs of undead and carry them with it into the air, just before smashing into it again, dealing miniscule but efficient damage.

( Tensei Hakai no Beruto ) - Reincarnation Belt of Destruction
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30 (-15 per turn)
Damage points: 60
Description: Using their manipulation of gravitational forces, the user is able to gather nearby debris present in the battlefield (anything will do as long as its tangible), concentrate them into small "clumps" and begin floating them around in mid air, short range around themselves, creating a defensive belt of debris. The user can then use these debris as projectiles to attack the enemy by commanding them thorugh hand gestures and throwing them at the target.
Note: Can only be used by Tenseigan Bios.
Note: Depending on the characteristics of the debris, the technique can be used to defend to up to A-Rank techniques and can be regenerated by using the technique again to add more debris, returning it to its original strength.

Alucard would keep up tossing the small meteors as he saw the northern wall was holding on its own now, thanks to his metal foam, shredding any undead foolish enough to try and climb above it. The molten bismuth had now also hardened completely but remained hot still and had formed like a small hill right next to the wall. From his position, Alucard would be able to tell the entire situation of the city. His comrades were seemingly fighting on bravely and his pokémon was effectively cleansing the north part of the city. He would keep his position and depending on if the situation would worsen or not, he would ready himself to summon.. it. But for now, he saw no reason to do so. His positioning kept him out of harms way and was the perfect strategic point for a counter attack as well as reconnaissance since he could tell the numbers of the incoming undead to his comrades in case the information was needed for them.
 

Ańbu Juniør

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This post marks the beginning of my mission using these storyboard elements:

- Choose between what is right and what is easy (3)
- Clear the Western side of the Last Bastion of the remaining Undead (3)

Summary: Kōtetsu and his ninken head to the western portion of the Last Bastion to clear out the undead and rescue any survivors they might find.

Siris, who was still invisible, and I raced across the rooftops to the western part of the Last Bastion. I wasn't sure how well the man called Alucard and his companion Blaziken would do in the north, nor was I sure that the one called Arthur could protect the west. The only thing I was certain of is that Hei had the ability to clear the undead from the east and that I too would be able to clear the area I had taken responsibility for. The main army had passed through the city before, but there was still a lot of undead left roaming the streets. Directing the stone scout I had created earlier to fly over the western part of the city, and through our shared vision I was able to access the situation. There were barely any human survivors, and the undead was spread out over a large area. It would take too much time and energy to defeat them individually, which meant that I would have to find a way to gather them in a single area and destroy them all at once.

Instead of directly entering the west of the city, I instead moved along what was left of the rampart that once protected it. It was broken in many places and needed to be fixed before I could begin, or else the undead located outside the city would just pour back in, making it even more dangerous. As I made my way to the wall, I continued to concentrate chakra to my nose, enhancing my sense of smell even further. Besides the rotting stink of dead flesh, I could make out something else. The smell of people. I directed the stone scout to the direction the smell came from, and what he saw surprised me. In an alleyway, some distance away, a girl no older than ten or eleven years old hid. Separated from her, but still close by, was another group of survivors, adults this time. Their position was crawling with these monsters, but they had managed to remain undetected. It would be difficult to save them without alerting the skeletons, and as such, I decided to leave them be for now. After all, they had managed to survive this long in all the chaos.

I reached the rooftop closet to the wall a leaped down, leaving Siris above to stand watch for me. I performed the bird hand seal and slammed my hands to the ground to erect a wall of steel just outside of the original rampart. This wall wouldn't only cover the western portion of the Last Bastion, but would surround its outer perimeter, growing to a size slightly large than the original walls. This made it so that no more undead could pour out of the city and into Toubusekai, and also that the ones outside couldn't return to the city while we moved to clear it of monsters.

With my first objective complete, I looked to my pack brother's location and called for him, “Siris!”

“What is it?” his voice came from behind me, scaring the **** out of me as he deactivated his state of absolute stealth.

“I need you to lure all of the undead in the area here”

“You're joking,”

“......”

The ninken moved his mouth to protest but remembered that it was Kōtetsu who was the leader of this pack, making his orders absolute, but it wouldn't always be that way. He sighed and leaped back on top of the roof, using the high ground to move to the outer rim of the western areas to gather the undead.

“AAHHHHH!!”

A scream suddenly pierced through the night, alerting the undead in the vicinity. I could tell that it belonged to a child from how it sounded, and I immediately thought back to the child I had seen through the scout, alone in the alleyway as the only home she ever knew was destroyed around her. It remembered me of how I was all those years ago. Of how I wandered aimlessly through the night as Chungsu was burning to the ground. I gritted my teeth. I didn't care much for humans, and abandoning them to face the consequences of their own actions was always easy to do, but children were blameless. Abandoning this child would make me worse than the humans I so despised. Saving her was the right thing to do. I grasped Caladbolg's hilt and sped in her direction. I came upon the alley and was met with a large number of skeletons and undead beasts, and for a moment I feared that the girl was already dead, but my ears could still pick up the sound of her beating heart from the other side of this wall of monsters. I pulled my greatsword free of its clasps and held it perpendicular to my body as I spun vertically, appearing as an upright vortex as my behemoth of a blade cut through sources of the undead due to its sheer size.

Before long the alleyway was clear and I stopped my spin. The noise I'd made would no doubt attract more of them, so I needed to move fast. I returned my sword to its original position and made my way over to the child and offered her my hand. She appeared to be unarmed, but she was shaken. I knew what she was feeling all too well. “Stand up!” I ordered firmly. “I'm here to help you. What's your name?”

“Amelia,” she managed to mutter through tears. For a moment I thought to ask her of her parents, but seeing as she was alone I could already guess what happened to them.

Having no time to waste, I scooped her up into my arms and made my way back to where I had come from. Siris was on his way back with a hoard of undead. Saving the child had lost me precious time, but it was worth it in the end. I spun on my heel as we made it back to the part of the wall where I had originally erected the steel barricade. It was a six-meter wide street that ran through the western part of the city, with a few alleys and other streets bleeding into it. My original intention was for Siris to lead the undead army he had gathered up the street so that they could all be taken care of at once, but now the plan had to be slightly altered since I had alerted some of the monsters in the area when I saved Amelia. I placed her down and once again pulled Caladbolg free. Now it was time to face the consequences of my own actions.

“Stay behind me,” I ordered as I moved in front of her. With the steel wall behind us and a large hoard in front, we were effectively trapped. I could get rid of them now, but that would make it hard to get rid of them all at once. I had to wait for Siris to return.

****​

The bad smell of rotting flesh and burning corpses filled his nose, but still, Siris pressed one. He ran through the entire western part of the city, making as much noise as he could to attract the monsters. It was a tedious task, especially so since he had to limit his speed to make sure that he wouldn't lose them. He moved through every street, every alleyway, and every dark corner in the western part of the city until there was nowhere he hadn't already moved through He was sure that he'd gathered every single undead in the area, and began racing back to his pack-brother's scent. This time he allowed himself to increase the lead on the undead as he moved, ensuring that his partner would have enough time to trap them without getting caught himself.

At last, he entered the large street that served as the perfect bottleneck to defeat the monster army in one go, but what he saw surprised him. In front of him was a wave of undead, and on the other side of them was Kōtetsu, desperately hacking and slashing at them with his sword. Behind him was a shivering young female, and the ninken could automatically guess what happened. He didn't much care if humans survived or not, but his pack-brother always had a soft spot for children in danger. They reminded him of the tragedy that took place many years ago. Siris too had lost adults in his pack to the fires, but he didn't feel the same sympathy his pack-brother did for those who face a similar situation. Siris needed to break through them for this plan to work, and as such, he sped up, leaped forward, and rotated his body at ferocious speeds in the shape of a drill. His large baddy allowed him to barrel through the hoard, and upon reach close to his pack-brother he changed directions and veered upward as he ceased spinning, landing on the roof to the left side of the street.

****​

My arms ached from repeatedly swinging Caladbolg around. I wasn't used to the greatsword yet, but I was growing accustomed to it little by little thanks to the countless undead that lay vanquished at my feet. It seemed like time was moving slower than usual as I waited for Siris's return. For every one undead I killed, three more appeared. The only thing keeping them at bay was the large reach of my weapon. Swinging the blade once again, I began to think that just obliterating the ones in my vicinity would do. it would be easy, but I needed to follow the plan I'd set and keep damage to the city as low as possible. Suddenly, Siris rounded the corner with all of the undead in the western part of the city and spun ferociously to break through the hoard in front of me be veering off to land on the roof.

This was the break I needed. I swung the greatsword once more to force the undead before me backward and then stuck the sword into the earth. With my hands free, I slammed the to the ground and caused the entirety of the street to lower at high speeds. Lowering down to twenty meters, the undead found themselves trapped in the earth. I sighed in relief, glad to be done with these monsters, but my brief moment of respite didn't last long. I could hear the bones rubbing against each other as the undead squirmed in the pit, piling atop each other to escape. I rose to my feet and grabbed Caladbolg, raising it over my head as I channeled chakra into the large blade that coated it in a glass-like layer. Mustering my strength, I swung the sword down vertically, breaking the high tension layer of chakra and projecting it forward in a five-meter wide shockwave that decimated everything in the pit.

“Finally,” I muttered as I fell back to catch my breath. Fighting with an unfamiliar weapon while controlling my strength was more tiring than I thought it would be.

“Tired already?” The ninken mused as he leaped from the roof and landed next to me.

“Shut up.”

I turned to the girl, still obviously shaken, but less frightened now that the undead were gone. “You alright?” I asked.

My question was met with a shy nod. I stood up and dusted myself off. Picking up the greatsword and mounting it back across my back, I performed the bird handseal again, this time to create steel plates from the earth to cover up the entirety of the pit, sealing it completely. One done I turned to Amelia once again.

“Do you know where any other survivors are?” I asked. Again she nodded. “Show us where.”

I lifted her and placed her atop the ninken, and we moved through the western region according to her instruction. I made use of my ears and nose when we got close to where she remembered seeing people, a small pub with its roof on fire, and various wooden objects barricading the door. I could smell several people inside, and hear them shuffling around.

“It's safe to come out now!” I called.

The shuffles suddenly went quiet, and I could tell they were holding their breath, unsure of whether this was a trick or now. The silence lasted for some time until finally a balding, middle-aged man slowly pulled the door open. He peered out, and after seeing that it was indeed safe he opened the door all the way and clearing the makeshift barricade.

“I cleared this area of the undead. Others are moving to clear the north, east, and south. Before long the city will be completely free of monsters.” I looked down towards the child as I spoke. I had saved her life and protected her, and now it was time to have her return to her own people. “I discovered this child close by. Her name is Amelia, and I'll be leaving her in your care.”

I took her from Siris's back and nudged her forward. I had done enough for these people. Even after straining my nose, I couldn't smell any more people in the area besides this group. It seemed that my work here was done. Siris and I turned from the tavern and took to the rooftops once more. I made use of my shared vision with the stone scout to see how the others were faring. The first area it flew over was the south, which had somehow been completely obliterated, the earth scorched black. Following that was the north, where the man called Alucard was raining meteors from the sky. Finally was the east, but nothing had happened there as of yet. I controlled the scout so that it increased its altitude and position itself over the middle of the city, allowing me to see the entire landmark from above.

Techniques used:
(Kyosei Kōton no Jutsu) - Greater Steel Release Technique x2
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: A bigger version of Basic Steel Release where the user will do one hand seal (Bird) and produce medium to large sized objects, pillars, weapons, etc, made of black steel, from their body or from the earth.
Ōkami Surudoi Kiba | Wolf God’s Piercing Fang
Type: Offensive
Rank: A - S
Range: Short - Mid
Chakra: N/A - 40
Damage: 60 - 80
Description: Ōkami Surudoi Kiba is a technique that combines Kenjutsu and the Gatsuuga and Gatenga rotational methods of the Inuzuka Clan. The user will spin at a ferocious speed toward their target with their weapon held upward, putting it at the tip of their drill-like rotation as air is gathered around them to form a protective shell, protecting them from attacks and techniques up to equal rank. Alternatively, instead of rotating along the horizontal axis in the shape of a drill, the user can spin across the ground vertically, similar to Dance of the Wolf God where they appear as an upright vortex as they rapidly traverse across the ground, with their sword held perpendicular to their body. This allows the user to attack in a 360-degree fashion, and even defend against techniques that come from multiple angles. The A-ranked version of this technique doesn’t require chakra, but when the S-ranked version is used the user will leak chakra from their entire body as they rapidly rotate. This chakra will form a drill-like shell around the user and their sword and can be made of either raw or elemental chakra such as fire, lightning, or wind. The usage of raw chakra will allow this technique to be equivalent in strength to elemental technique due to shape manipulation, while the use of elemental chakra will cause it to adopt the appropriate strengths and weaknesses of the chosen element.

Notes:
- The A ranked version of this technique can only be used four times per battle, while S ranked can only be used twice and requires a single turn cooldown between uses.
- Due to their sharp nails, members of the Inuzuka clan can perform this technique with their bare hands.
- This technique can only be used by members of the Inuzuka Clan.
(Gatsūga) - Fang Over Fang
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user and their ninken partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This attack can be done alone.
Note: Must be a member of the Inuzuka Clan
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
(Kamei Gigei: Rekkyōdan) Command Art: Violent Mirror Severing
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 + (+20) = 100
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.

*Note: Can be used up to three times per turn, with a cool-down of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use.

Mission Completed​
 

Alyx

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Came from: https://animebase.me/threads/kaizoku-sea-259.757193/post-22051625
Relinquishing control over @Red-Robin and @Vayne 's bio
This post marks the beginning of a mission utilizing the following elements:

  • Rid the city of some of the undead (B, Custom)
  • Rescue civilians in need of help (B, Custom)



Tsumigakure’s western continent forces had finally arrived on the scene after Kotesu's assault (uknown to Mirabelle and the others), coming from the south western side of the country, Mirabelle and her crew looked on as they came closer and closer, realizing just how much turmoil is currently happening at once. “Everyone, let’s do what we came here to do. Save the city!!” she yelled, immediately the flocks of shinobi body flickered off into the distance. She was left behind with Vayne’s clone and Chise and her companion. “This is where we part ways for now, please don’t let me down guys” she said smiling to them as she body flickers off into the distance. As she swiftly approached the city, she notice the smoke and chaos happening.

However as she approached closer to the city, she noticed a horde of undead spirits swiftly flanking her left. “Shit already…” she thought to herself, but she was here for that reason. Immediately she turned towards them, utilizing her dantian in order to create a powerful storm of electricity to appear from the skies above. The bolts of electricity struck down the spirits but it wasn’t enough to put them down. They almost simply shrugged it off, as they continued to snarl at Mirabelle. “Hmm perhaps…” she said making a swift set of hand seals. As she did, she swiftly formed a wind ball as she sent it directly towards the undead spirits. As it comes closer to them, the sealing effect to trigger.

It would swiftly drag them into the technique and forcefully sealed them into her left palm. She could make use of them for later to do some research. Once she was done, she heard some screaming from nearby . As she turned to look, she ran at the top of her base speed. Once she arrived, she noticed another group of undead, this time skeletons as they tried to assault some of the ones who managed to survive the assault. She took her bow out, as she took an arrow out. “Get out of the way!” she said, watching as the civilians ran towards her direction. Once she they where away, the skeletons followed in suit. She unleashed an arrow, as a coating of solar winds formed around the arrow.

Once she released it, the arrow was shot at high speeds. A green streak is all that can be seen, as the arrow landed on the ground in bursts – creating a wave of solar winds that burns them into nothing more than ash. “
Hmph” she said turning to the people. “Is there anymore of you around?” she asked the scared children. One of them pointed to a burning house nearby. “Our sister is in there, please save her!”she begged and pleaded.. She swiftly nodded, jumping over rubble and debris as she climbed over the wall. Once she noticed the house in question, she swiftly ran in and started to search for the child. “Hey is anyone here?!” she tried to call out for the child but no response. As she turned, she barely managed to make out the body of a child on the ground. “Shit” she said running over to her body. She swiftly scanned her with her diagnosis ability, she was alive. Barely, but enough for her to save. Her legs were burned, and she seemed to have been knocked out from a blow to the head.

The house started to collapse, but Mirabelle managed to get our in time. “Too close for comfort…” she said turning towards the burning house. She moved the kids further away from the city as she taps her earpiece to radio in to some of the rescue team. “This is Mirabelle, requesting immediate medical aid south west of the wall” she called in. They’ll ping her last location, making it easy to find the kids.

You all please stay here…help is on the way
Thank you for saving my sister…” the girl said running hugging Mirabelle.

It’s ok, it’s what I do” she said tapping her head as she dashed off into the distance once more.

(Neidan: Taij Dao ) Internal Alchemey: Way of the Supreme
Type: Supplementary/Offensive/Defensive
Rank: D - Forbidden
Range: Short - Long
Chakra Cost: 10 - 60 (30)
Damage: 20 - 90 (60)
Description: Taiji Dao is the sister technique to Wuji Dao and its polar opposite. Where the latter returns existence to nothigness, Taiji Dao brings existence from nothingness. Fundamentally, the user creates physical, vital, and/or spiritual entities through the use of their Dantian. The user is also capable of returning enties they've erased with Wuji Dao back into existence in the condition they were erased. The constructs and creations that a user can conjure are limited to their imagination. These constructs, if appropriate, are capable of using Neidan techniques that coincide with the dantian used to create them (e.g physical constructs can use techniques with the lower dantian) ( the entities can, not constructs ). Like other techniques that possess the Chakra of the Dragon, the user is capable of keeping track of anything created with this technique via their Taijin ability. The basic application of this technique sees the use of one of the three dantian to create an entity. However, advanced users are capable of combining two or all three dantian to create entities with qualities of multiple dantian. Combining all three of the dantian is the equivalent to creating a sentient familiar. This technique is learned at genin rank and requires 5 hand signs for external uses. Each rank reduces the requirements for hand signs by 2. The upper echleon (Dragon, Head, Master) may use this technique B-rank and below without hand signs.

Middle Dantian: This application sees the creation of vital/etheral entities from Wuji. Entities created with this dantian possess plasma like forms similar to lightning and fire and appear as translucent black energy. The versatility of this application is less than the lower dantian's application as it possesses no such maluable ability to be formed into multiple different states of matter. Entities created with this application is incredibly high energy giving them the capability to burn on touch or even ignite objects and beings within close proximity (ignition at A-rank and above must be within 2 meters of the entity). The user is immune to their own energy's burning effects. Like the previous application, familiars created with this dantian alone are non-sentient. Entities cannot be created within 5 meters of adversaries unless close range is already established between the user and opponent(s).

Note: Genin may use this technique up to C-rank every two turns. Chunin may use this every other turn up to B-rank. Jounin may use this technique up to S-rank (A-rank for upper dantian), however S-rank usage requires a one turn cool down before re-use. Jounin are also capable of using Multi-Dantian.
Note: Dragon/Head Ninja/Master Ninja may use this technique up to Forbidden Rank but only Masters can use Forbidden Rank multi-dantian.
Note: Forbidden usage of any kind can only be used twice per battle and renders the user incapable of using any Neidan technique for two turns after use.
Note: All applications and familiars may be maintained with additional chakra per turn B-rank and below -5 chakra, A to S -10, -15 for Forbidden.
Note: Familiars consisting of multiple dantian last 4 turns if they are A-rank and 3 S-rank and above. However, only one multi-dantian familiar may exist at any given time from the user.

(Fuujin: Kuro Boido) - Wind Sealing Art: Dark Void
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: With a seal mark written "封" between their hands, the user utilises shape and nature manipulation by performing Rat>Ram>clap hands to create a sphere of wind. The wind sphere is about the size of a bowling ball held between the user's hands and it contains the seal mark in its center. Once made, the user can launch the sphere at high speeds towards his target. Once it reaches their vicinity(or on impact), the wind sphere expands to 5m(short range radius) while the seal mark simultaneously activates, sucking in everything nearby and finally; seals them inside the mark which corresponds to the one on the user's hand. The technique however cannot seal a human person but can seal summons, weapons/tools, clones, techniques (if feasible), Edo Tensei summons, etc. The user can perform the reverse order of hand seals and slam their hand on the ground to unseal the technique.
~ 3 times per battle.
~ No wind or fuuinjutsu in the same or next turn.

(Kougou Doragon Yumi ) Empress Dragon Bow
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A (40)
Damage: N/A (80)
Description: The Empress Dragon bow, a powerful bow that was handcrafted by Mirabelle Hayabusa. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration,having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Empress Dragon’s Armament (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Empress Dragon’s Enhancement Fang (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Empress Dragon’s Comet (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Emperor Dragon’s Empowerment damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Empress Dragon’s Divine Protection (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.

Mission End.
 

Venom

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Mission objective:
  • Clear the Northern side of the Last Bastion of the remaining Undead (4)
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Alucard and Mega Blaziken had both powered up and were able to move in extraordinary speeds, far beyond the dusty bones that were scattered across the city. However, they were not to destroy anything in their path as that would completely discredit the whole point. The skeletons were an army and so, Alucard and his Pokémon would work as a two-man army against the torrents of bones that streamed into the city from the north. Alucard would place himself into the vortex of it all, while Blaziken would take care of the scrabble that was present in the northern district already. Blaziken had more speed than Alucard and so it was only fair that it would be the one to go on scout mission and not just destroy the invaders but also rescue the citizens and bring them to safety. That was his only job. Alucard would've established a strongpoint in the middle of the street, surrounded by the undead. From previous experience, he knew what jutsu would do the best thing in this situation and targeted it outside of the city, where the waves of undead would repeatably storm from. Alucard would channel his bisumaton chakra from the ground and create a massive pillar of liquid hot metal behind him. as the technique formed behind him, he would get stabbed multiple times but his Yin infused skeleton would take much of the hits and what it didn't, his Yang energy would heal in a mere instant. After having gathered enough liquid metal, the technique would be released and heaven would change.

In the name of Hellsing, i banish you...

The pillar behind him would then erupt and create a massive cloud of molten metal that would rain down plenty of molten metal, each raindrop carrying weight and being sticky as well as extremely hot. The metallic rain would swoop over the hills behind the north side of the city, out of range for any remaining citizen within it.

(Bisumaton: Ōame | Bismuth release: Heavy Rain)
Type: Offensive/Supplementary
Rank: S
Range: Mid-Long
Chakra: 40(-20/turn)
Damage: 80/turn + 20
Description: The user performs three handseals and ignites the skies by channeling bisumaton chakra into the skies above them. Standard sized droplets of molten bismuth will start to rain down on the field from Mid-Long range of where the user is, and the user cannot adjust the size or location of the droplets. This can be done with or without sourceless materializing although if the user does not have that specialty they will need to form a gigantic pillar of molten bismuth that they stretch out from behind them and let go as it reaches the skies and expands into a barrage of rain. The only real advantage the user gets if they possess the sourceless materializing is the element of surprise. While this technique is ongoing, the user is limited in terms of that they can perform. This limits them to only using fire, wind and earth as well as KGs/AEs/CEs based on either one of those elements. Regular skills are not affected although no forbidden techniques. Each droplet of the rain causes extreme pain and will sink through the skin, flesh and bones through any limb or body it hits until it has passed through. Each drop falls faster than that of regular rain as bismuth is by far heavier and denser making the technique almost unavoidable, but it is still possible for the user to catch sight of the rain long before it actually makes contact with them. The user can only use the bismuth to form techniques from the bismuth or to create more bisumaton techniques only once the bismuth has hit the ground. This technique can only be used twice per battle and can stay on the field for two turns while it requires a two-turn cool-down. The user can only use two other moves while this is active.
Note: Can only be taught by Skorm.

The technique itself would work as an effective repellent against the onslaught of undead and since the Golden Nightmare was accompanying Alucard, the technique would also gain a boost in damage[ref1].

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

As the technique would continue ravaging on, Alucard could take care of the local rabble and would remove all of the swords and pikes that he had been stabbed with. The sound of the metal poles and swords that he removed from his body was deafened by his laughter. He was a man without pain, only absolution.

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The Power of the Sun still radiated within him and he would use it alongside his Kekkei Tota - the Particle Style in order to fight the present undead at the scene while his Tenseigan would reveal the chakra of anyone still living in the perimeters. The northern gate was about to collapse but the molten metal would reinforce it from the outside and created an extra barrier against the undead that still hadn't reached the city core. Alucard turned his entire upper half into a high-density field of Dust release, making anything that touched him disintegrate. This technique, too, would be empowered in damage thanks to Alucard's secound sword - Darkiscie[ref2].

(Jinton: Ibento no Chiheisen | Dust Release: Event Horizon)
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short
Chakra: 20-40
Damage: 40-80 (60) + 20
Description: Event Horizon is a supplementary technique that lets the user convert their physical structure either fully or partially to consist out of dust release. This has many different applications as it can be used to either disintegrate an incoming sword by turning the targeted area into dust chakra or enhancing a punch by converting ones fist into dust chakra to add disintegrating properties to the punch. The user choses how big a scale they want to convert their body and focuses different amounts of chakra depending on the scale of the technique. For easier description this technique is divided into levels. Each level has its own restrictions and the higher the level, the bigger restriction. It also goes without saying that failing to overcome/neutralise each levels impact of dust release chakra will disintegrate anything that flows through the converted area. This technique also counts as a chakra surge and can therefore be used to release the user from genjutsu up to the same chakra levels that are spent into the technique.

Antumbra - (C-rank)
This level can cover to to a full fist in size of a an affected area and applies the least amount of chakra. It is enough to disintegrate any technique/sword/taijutsu technique up to B-rank due to dust release’s strength to earth and its general properties, but it can be countered by elements of the same rank if they are neutral. If it is used to deal more damage in a taijutsu combination where the user uses their fists, that technique gains a damage boost equivalent of C ranked dust release in terms of S/W of the release. This levels adds restrictions towards the user in the sense that they can only use elements that consist of fire/wind/earth in the same turn this form has been taken. This form also lasts a maximum of one full turn. This can be used a maximum of four times per battle.

Penumbra - (B-rank)
This level covers up to arms and legs sized areas on the user which means the user can convert both arms/both legs/one arm one leg or anywhere else on the body. This scale is enough to disintegrate techniques of A rank in the same aspect as the lesser level. It deals B rank damage following s/w of dust release if combined with taijutsu. This scale needs a handseal upon activation - (Dragon). It also limits the users elemental capabilities as long as it is active and for a full turn after it is inactive to that of only being able to use either fire/wind/earth(or elements consisting of those) even if this application ends either naturally(after maximum of two turns) or intentionally. Since it can be used a bit longer it saps extra chakra from the user during the second turn(-5). This can be used a maximum of three times per battle.

Umbra - (A-rank)
This level lets the user convert half of their area, upper/lower/horizontal half etc. It also means the chakra output is greater and this lets the user disintegrate techniques up to S rank that are weak to dust release. The damage ouput if combined with physical techniques are increased by A-ranked dust release output.
This level can only be used two times per battle and requires a cooldown of one turn while also limiting the user from using dust release above A rank the same turn this level is used. This level can be kept going for three turns maximum. This level is quite advanced and requires two handseals - (Dragon & Snake). It limits the user from using elemental techniques above S rank during it is active and one full turn after it had been deactivated(either intentionally or naturally). Same elemental restrictions before as the lower levels of this technique is applied.


Celestial - (S-rank)
The user enables a full body surge and converts their entire body to dust release. This enables the user to disintegrate anything that touches them up to forbidden ranked interactions that are weak to dust release. It lets the user combine martial arts with an additional damage respecting S-rank levels of dust release. This level can be used once per battle while hinders the user to use any other dust release techniques in the same and next turn this technique is activated. It can last up to four turns. This is the highest level of the technique and requires three handseals - (Dragon & Snake & Boar). This technique limits the user from using elemental techniques above A rank while also limits the user from using any other techniques/skills above S rank for one full turn after the technique ends either intentionally or naturally. After one turn of it being deactive, the user gains the ability to use S rank elemental and below as well as using ither ninja skills to full extent. Same elemental restrictions are applied as the lower levels but for two turns after the cancelation/during this technique.

None of the levels are passive and counts as a move towards the users move count. A and S rank version drains -10 or -15 chakra per turn they are active. The surface passively disintegrates particles that touches it.

Note: Can only be taught by Skorm

(Darkiscie)
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm

His aesthetics had now changed, into a glowing humanoid form with a humming sound radiating all around his upper part of the body. It was time for a close-range encounter with the present undead. Alucards speed was still multiplied by the Power of the Sun and he would use his speed and his new form in a perfect conjunction, acting like a human precision missile and ramming into groups of undead and turn them all into dust. His arms would simply erase everything they touched. The undead weren't simple minded though. Groups of them would mobilize in an attempt to take down Alucard multiple times with ranged attacks such as spears and arrows. However, damaging Alucard at this point only heeded his carnage and everytime he would be hit by a projectile he would stampede over the individual who had caught his attention. As the battle ravaged on, he would identify a plethora of civilians trapped in the rubble. In order to save these folks, he would use his dust release to disintegrate the brick and stone that was trapping them and let them be on their way. He still hadn't joined up with his pokémon yet, which meant that there probably a good ordeal of citizens that it would be able to save. Afterall, saving individuals from a warzone wasn't always just running in and smashing everything to pieces but it required tactics, something Blaziken was good at. Probably better than its master.. Alucard would look towards the bisumaton pillar and notice how it was decaying in size due to its entire mass would be dispersed into the raindrops that fell on the undead on the other side of the city wall. Alucard knew he had to march towards the city wall yet again as the technique was about to run out. Even so, it had taken down a massive amount of undead in its process and also reinforced the northern wall. Alucard would pick up his pokémons chakra and headed off there, fast. Both of them needed to move up if they were to have any chance.

Blaziken, you need to control the north center of the city while i while take care of the enemies continuous assault.

Blazeee!!!

..Attaboy

His pokémon was now placed where had helped some of the trapped citizens and would do what it could to rescue the rest of them. Alucard on the other hand would have nothing but a wall of undead infront of him now that he was positioned about 5 meters infront of the northern wall. He would feel that his Dust release technique along with his Power of the Sun technique would fade away and his aesthetics changed back to that of his original black trench coat and blood colored vest underneath. His Tenseigan would reveal what was present behind the wall and even if it was reinforced, it would not hold for what was present behind it. He would hear the rampaging undead behind the walls rally, their screams reminding him of a nails on a black chalkboard. Alucard would re-inforce the wall further by using his Metal Foam element and created a leveled barrier ontop of the wall which he could see the undead was attempting to now climb over. The metal foam was razor sharp and acted much alike Razor Wire.

(Parajiumufōmu: Yōsai | Palladium Foam release: Fortress)
Type: Offensive/Defensive/Supplementary
Rank: D-S(A)
Range: Short-Long
Chakra: 10-40(-10 per turn)
Damage: 20-80(on touch)
Description: The jack of all trades release for the parajiumufōmu release. The user can form any structures from the palladium foam they want. The user can create weapons, armour and well anything that they need. D and C ranked usage requires no handseals, B rank requires one, A rank requires two and S rank requires three handseals. D, C and B rank may be used indefinitely as long as the user has a chakra pool, A ranks can be used 4 times per battle and S rank can be used 2 times per battle. A rank variation has a cooldown of one turn per use, S rank has a cooldown of two turns after use. This lets the user channel parajiumufōmu chakra through the earth or anywhere on the field if they have sourceless speciality for the element. The user can also form the foam directly from their body like many other elements. Unless the user fuels chakra into the palladium foam, it will lie dormant on the surface of the earth and have no functionality. Since metal foam is extremely sharp even when compressed it will slice off skin like butter and thus deal damage on direct touch. The user has no immunity towards this and will suffer damage too.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, with a cooldown of one turn, S rank 2 with a cooldown of two turns.
Note: No other palladium foam techniques in the same turn S-rank version is used. No Palladium Foam above A-rank next turn either.
Note: The user cannot use this to create a sentient creature, and only be sustained in a matter that allows the foam to maintain a particular shape.

Moments after the wall was fortified, Alucard would use his gravitational powers to create a floating platform upon which he would fly above the wall and into the sky, 20 meters above the battlefield. The platform would take him about 30 meters behind the north wall on the other side, from which were the undead army was coming from.

( Kinbō Tensei Jōzai ) - Localized Reincarnation Tablet
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (+15 per turn active)
Damage points: N/A
Description: The user creates a floating sphere from nearby debris beneath them, using the gravitational control to levitate the sphere of debris and use it as a floating platform. Keeping it active, however, requires the user to expend chakra.
Note: Can only be used by Tenseigan Bios.

Floating in the air, he would launch several barrages of small meteors that would rain down over the slopes north of the wall and cease the undead in their tracks before they ever reached the city. Out here, no citizen was still alive and so his attacks had not had to be too precise other than not hitting the wall and the city itself. The clumps of debris underneath him would also form underneath packs of undead and carry them with it into the air, just before smashing into it again, dealing miniscule but efficient damage.

( Tensei Hakai no Beruto ) - Reincarnation Belt of Destruction
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30 (-15 per turn)
Damage points: 60
Description: Using their manipulation of gravitational forces, the user is able to gather nearby debris present in the battlefield (anything will do as long as its tangible), concentrate them into small "clumps" and begin floating them around in mid air, short range around themselves, creating a defensive belt of debris. The user can then use these debris as projectiles to attack the enemy by commanding them thorugh hand gestures and throwing them at the target.
Note: Can only be used by Tenseigan Bios.
Note: Depending on the characteristics of the debris, the technique can be used to defend to up to A-Rank techniques and can be regenerated by using the technique again to add more debris, returning it to its original strength.

Alucard would keep up tossing the small meteors as he saw the northern wall was holding on its own now, thanks to his metal foam, shredding any undead foolish enough to try and climb above it. The molten bismuth had now also hardened completely but remained hot still and had formed like a small hill right next to the wall. From his position, Alucard would be able to tell the entire situation of the city. His comrades were seemingly fighting on bravely and his pokémon was effectively cleansing the north part of the city. He would keep his position and depending on if the situation would worsen or not, he would ready himself to summon.. it. But for now, he saw no reason to do so. His positioning kept him out of harms way and was the perfect strategic point for a counter attack as well as reconnaissance since he could tell the numbers of the incoming undead to his comrades in case the information was needed for them.

Coming from here. Official challenge to @Skorm. (Don't worry, you're free to continue your mission after I collect your bounty right quick. Sorry)

As the trio were traveling Snake suddenly told them all to stop. He seemingly saw something up ahead with his Byakugan and would inform Raiden and Bartholomew about everything in this land. “There seems to be some ongoing dispute up ahead…” snake uttered to the others. “Not sure whats going on but I do recognize one individual Raiden. The one from the wanted poster we saw a while back. How shall we proceed with this?” Raiden simply smirked and nodded his head.

The trio took cover long range/distance away from whom they decided to target. After giving Raiden pinpoint location of the target after he remained stationary for a bit following his actions against what appeared to be zombies, Raiden looked on and channeled his wind chakra 5meters behind and above the man sneakily. He would make sure the wind creation would be out of reach from any active technique while wrapping it in a layer of Dragon chakra (20, but elixir gave it +10) to perfectly combat/defend techniques of A rank magnitude so that the wind creation may proceed unhindered. Else Alucard’s neck region would easily be ‘erased’ by the wuji covering the wind creation.

It would swoop down silently and out of most sensory perception to deliver a blow to the back of Alucard’s neck with its forearm blade. As it did so, it used the other arm and brought it over the man’s shoulder to slit his throat. The attack was delivered in the man’s blind side, surely proving fatal. Raiden didn’t expect him to survive the critical hit, but he watched on as Snake surveyed the area and Bart waited for his turn to strike.

Fuuton: Chouyaku no Shinpou) – Wind Release: Leap of Faith
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: 80
Description: The user will channel their fuuton chakra into the surrounding air in order to create a number of traditional assassins composed entirely of tangible wind with a slight greenish hue. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. On creation, the assassins typically descend on their targets from above and stealthily dispatch them through the use of their bladed weapons by targeting vital locations on their victim's body. They don't necessarily have to land on top of their targets but can simply be created so they will land near/next to them. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.

Note: Lasts for four turns
Note: Can be used twice per battle
Note: No S-Rank or above Wind on the turn this is used

(Neidan: Wuxing) Internal Alchemy: Five Agents
Type: Supplementary
Rank: B – S (B>A)
Range: N/A
Chakra Cost: 20 - 40 (20>30)
Damage: N/A
Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cool down duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.

Active techniques:
(Waidan) Golden Elixir
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: The Golden Elixir, also called the Elixir of Immortality is a fabled elixir that is said to grant one immortality. Jo Hayabusa created a concoction in his youth and named it after the fabled elixir. The concoction is a mixture of herbs and soil from Owatatsumi, the blood of the Hayabusa, and the combination of a Hayabusa’s chakra from all three dantian. The result is a fogless, blood red elixir that augments a Hayabusa’s Neidan techniques when touched or ingested. This elixir is stored within a sealed container that, when released, causes the chakra stored within it to overflow back into the user. This elixir increase the strength of a Hayabusa’s Neidan techniques through increasing the chakra output of their techniques.

Note: This elixir can be created by jounin ranked shinobi and higher. Dragon and Head Ninja can carry two elixirs while master ninja can carry three. All elixirs must be posted in one’s bios.
Note: Making the elixir happens outside of battle and requires the user to sacrifice a fixed amount of their chakra. For example, if a user makes 2 elixirs that contain 100 chakra each, then their default chakra capacity at the beginning of battles and/or events is 200 less than what it would normally be. This is a result of the user sealing that fixed amount inside their elixir. No elixir can contain more than 300 chakra.
Note: When an elixir is used, the chakra from the elixir adds to the user’s Neidan techniques every time they are used (by increments of 10) until the chakra is used up. The results of this increases a Neidan technique’s capabilities to match techniques of equivalent chakra.
Note: Hayabusa can also utilize the elixir to elongate a Neidan technique’s turn duration by one turn for every 100 chakra points contained in the elixir. However only one elixir can be used to achieve this per battle.
Note: If anybody other than a Hayabusa attempts to use the elixir they will lose chakra equivalent to what is in the elixir due to their inability to handle the chakra of the dantian.

Neidan: Taij Dao ) Internal Alchemey: Way of the Supreme
Type: Supplementary/Offensive/Defensive
Rank: D - Forbidden (S)
Range: Short - Long
Chakra Cost: 10 - 60 (40 +10)
Damage:
Description: Taiji Dao is the sister technique to Wuji Dao and its polar opposite. Where the latter returns existence to nothigness, Taiji Dao brings existence from nothingness. Fundamentally, the user creates physical, vital, and/or spiritual entities through the use of their Dantian. The user is also capable of returning enties they've erased with Wuji Dao back into existence in the condition they were erased. The constructs and creations that a user can conjure are limited to their imagination. These constructs, if appropriate, are capable of using Neidan techniques that coincide with the dantian used to create them (e.g physical constructs can use techniques with the lower dantian) ( the entities can, not constructs ). Like other techniques that possess the Chakra of the Dragon, the user is capable of keeping track of anything created with this technique via their Taijin ability. The basic application of this technique sees the use of one of the three dantian to create an entity. However, advanced users are capable of combining two or all three dantian to create entities with qualities of multiple dantian. Combining all three of the dantian is the equivalent to creating a sentient familiar. This technique is learned at genin rank and requires 5 hand signs for external uses. Each rank reduces the requirements for hand signs by 2. The upper echleon (Dragon, Head, Master) may use this technique B-rank and below without hand signs.

Lower Dantian: This application sees the creation of physical entities from Wuji (Nothingness). Entities created with this dantian may possess properties of any material state of matter (solids and liquids primarily) and can be created internal or external of the Hayabusa. Hayabusa are also capable of replacing or adding body parts to themselves (or others through direct contact A-rank usage) such as lost or additional limbs, appendages, or wings. Those with medical knowledge can even replace vital organs, tissues, and cells. The limitations of this technique are that: entities created must be 5 meters away from adversaries unless the user is within close range. Entities such as poisons, diseases, or composites of actual elemental natures cannot be created. Familiars created with this dantian alone are non-sentient. All created constructs possess a black reptilian scale like aesthetic pattern, representing Sokotsu.

Middle Dantian: This application sees the creation of vital/etheral entities from Wuji. Entities created with this dantian possess plasma like forms similar to lightning and fire and appear as translucent black energy. The versatility of this application is less than the lower dantian's application as it possesses no such maluable ability to be formed into multiple different states of matter. Entities created with this application is incredibly high energy giving them the capability to burn on touch or even ignite objects and beings within close proximity (ignition at A-rank and above must be within 2 meters of the entity). The user is immune to their own energy's burning effects. Like the previous application, familiars created with this dantian alone are non-sentient. Entities cannot be created within 5 meters of adversaries unless close range is already established between the user and opponent(s).

Upper Dantian: This application sees the creation of spiritual entities from Wuji. This application allows the user to create a seperate sentience within themselves, or others. This spiritual creation may appear however the user deems fit as it is only a mental representation of the consciousness. Unless created within the consciousness of another, these spiritual beings are only concievable, and communicable to the Hayabusa who created it. Unlike the previous two applications, the user may create this spiritual sentience within another as long as they are within appropriate range. However, their only function is to prevent opponents from using mental/spiritual techniques of certain levels (B-rank prevents enemies from using S-rank and above spiritual/mental techniques. Every rank above that decreases the enemy's use by 1-rank). If created inside the user, the entity acts as a partner capable of using upper dantian techniques without the need for the user's input and is unaffected by spiritual/mental techniques directed at the user. Likewise it can block spiritual techniques on the user's behalf as well (A-rank and below starting at B-rank creations and increasing by 1 rank for every rank above B). This application requires one to be chunin rank and is B-rank at minimum. B and A-rank uses require the user to be within mid-range to use against targets. S-rank requires short range and Forbidden rank requires direct physical contact.

Multi-Dantian: This sees the application of more than one of the dantian being used in one specific use. There are only 3 combinations that may arise from this; lower+upper, middle+upper, and all three combined. The former two applications are a minimum of A-rank. Creating an entity with all 3 dantian is S-rank at minimum and acts as an entirely independent existence.

Note: Genin may use this technique up to C-rank every two turns. Chunin may use this every other turn up to B-rank. Jounin may use this technique up to S-rank (A-rank for upper dantian), however S-rank usage requires a one turn cool down before re-use. Jounin are also capable of using Multi-Dantian.
Note: Dragon/Head Ninja/Master Ninja may use this technique up to Forbidden Rank but only Masters can use Forbidden Rank multi-dantian.
Note: Forbidden usage of any kind can only be used twice per battle and renders the user incapable of using any Neidan technique for two turns after use.
Note: All applications and familiars may be maintained with additional chakra per turn B-rank and below -5 chakra, A to S -10, -15 for Forbidden.
Note: Familiars consisting of multiple dantian last 4 turns if they are A-rank and 3 S-rank and above. However, only one multi-dantian familiar may exist at any given time from the user.

Kuchiyose Kinjutsu: Edo Tensei ) - Forbidden Summoning Technique: Impure World Reincarnation
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-20 per resurrection per turn )
Damage Points: N/A
Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jōdo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user by performing the Tiger → Snake → Dog → Dragon → Clap hands handseals. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. If the summoned soul's controlling tag is overcome or disabled by a technique or if the user so wishes it, the summoned soul or the user can both sever the contract through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner.
Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique.
Note: The user of the technique can only have up to 3 Vessels in total. Orochimaru, Kabuto and Tobirama are able to have up to 2 Vessels present in battle though only one of these can be a vessel from a battle.
Note: If the user purchases the vessel, it can only have access to single abilities such as their HA/KG/AE. If a vessel is obtained through battle, he is able to utilize the bio's Dual Abilities, Modes and AN if obtained. Only the canon techniques of these are possible, however.
Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei.
Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly.
Note: Technique can only be used once per battle/event.

1) Snake - A basic jounin rank Hyuuga with Byakugan and gentle fist mastered. Also basic 9. Bought from the shop. His appearance modified to not look like an edo. Raiden did this so that his enemies would simply think these are normal living ninjas.

2) Priest - Sage rank, EIG master Bartholomew clan head with basic 9 abilities, Snake contract/Ninjutsu, NB tai (w/ restricted) Mednin, Fuuin, Kin and EIG. DNA obtained [here] and revived [Here]. His appearance modified to look like and not like a normal edo. Raiden did this so that his enemies would simply think these are normal living ninjas

Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Snake has this)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

Health: 200
Chakra: 1320 - 10 (Taiji Dao) - 40 (Edos) - 40 (Wind) - 20 (Wuxing) = 1210
Elixir: 290 - 10 (Added to Wuxing) = 280
 

Serpent

Active member
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Mission Start:
- Clear the Eastern side of the Last Bastion of the remaining Undead


Hei takes a moment to clear out his thoughts before the battle. Knowing the horror he will face himself with he finds it important to mentally prepare for what's to come. What feels like minutes of clarity only lasts but a second in reality. Hei opens his eyes as the veins under them protrude. The increased chakra and blood flow activating his Byakugan then with further chakra they evolve into the Rinnegan. Feeling the drain of his chakra siphon Hei activates his chakra sensing technique, dampened by his own sensory dampener. Speed was important given the situation and with a simple flex of his legs his automated clamps release a massive amount of weight on them allowing Hei to burst forward in a blur of speed.

(Nen Resu) Sensory Dampener (Always Active)
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: The Nen Resu is a unique tool worn on the users belt that emits a dampening field around the user in order to better hide their movement and hinder an opponent from accurately tracking them. This dampening field only works on Sensory ability's (Chakra Sensing, Sage Mode, etc) but doesn't hinder a Doujutsu's ability to see or track chakra. The field emitted dampens sensory abilities both by range and tracking. This means that if a sensory ability is able to track an opponent from two landmarks away, It will only be able to track the user from one landmark away and if the sensory ability has x3 tracking, it will only be able to track x1.5 when tracking the user of the sensory dampener. This Nin-tech is a double edged sword, as it also hinders the users sensory abilities to an equal degree. Meaning their sensory ability will also be reduced by half in terms of range and tracking.
Notes:
-Must be placed in the users biography
-Cannot reduce sensory range less then a single landmark
-Can only be taught by Serpent
(Chakra Saifon) Chakra Siphon (Passive)
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A (-20 per turn)
Damage points: N/A
Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye (Passive)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.
(Kaihou Kasugai) Automated Clamps (Passive)
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Katai Omori) Leg Weights (Reference)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A (+35 to Kicks, 4x Running Speed)
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
A screaming woman with her child in arm huddles near a barrel pin to the wall. A large bull like beast charging at her. Hei in his burst of speed will suddenly appear before the woman and the child. standing firm, placing both feet at his sides Hei faces the beast head on. Allowing it to charge into arms reach before striking with a massive punch, scattering the beasts remains across the street. Looking back at the woman Hei lets out a soft smile.

"Don't worry. It'll all be okay. If you follow the ally to the left straight for the middle of the city you'll find refuge. The path is clear."

(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 + 20 = 40
Description: The user will strike their opponent with a strong punch to the chest
Then having saved the woman Hei continues further east. Seeing a small group of skeleton figures bashing the windows of a local tavern. Hei can sense a dozen or so civilians within. Moving to adjust his angle of attack, Hei diagonally leaps into a jumping Kick, plowing though the group of them in one single swoop. Then breaking down the door to alert the group of survivors one of them attempts to stab Hei with a rusty blade. effortlessly side stepping the attack Hei holds out his hands in peace

"There isn't much time. I've cleared a path to the center of the city. You'll find refuge there. Follow the ally near the bakery."

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 20 + 20 + 35 = 75
Description: A taijutsu attack were the user does a jumping kick into the opponents face.
Through his efforts Hei pushes forth and continues to destroy dozens of undead however they're two wide-spread. In order to deal with them before possible reinforcements arrive Hei will need to transcend is current limits. Activating his Creation at Wills technique Hei creates a chakra fishing rod that he uses to fight off the ever increasing hoard of undead that continues to gather at his location. Leaping up to a building Hei notices a small child fall into the hoard and is torn. A life cut too short. The ruthlessness of the attack only further Hei's resolve to end this madness. Taking two spheres of chakra from his crimson gourd, Hei takes a breath and rips out his own eyes. An act that will leave him blind. However with his sensory still active it allows Hei a secondary method of perceiving his surroundings. Several undead would have now mad their way to the second story of the building, busting out the windows behind Hei in attempts to maw him. However with a simple and elegant twist Hei pushes off the roof and high into the air. Now air bound, Hei fuses the chakra spheres into his Rinnegan. Turning them into chakra edibles which upon consuming Hei emits a bright blinding light. Signifying his transformation. Dark Markings will spread across Hei's skin in a sunbust pattern. His nails and canines become enlonged and beast like. The horns on his head become larger and more define. New eyes form in place of his old, taking the form of Golden Tenseigan while a third eye manifests in his forehead as a Golden Rinnegan. The immitted light from the transformation serving to attract all the undead in the area to his location

"I wonder, do the dead fear death?"

( Ishi de Sakusei Tsūru ) - Creation Tools At Will
Rank: S
Type: Supplementary/Offensive
Range: Short - Long
Chakra cost: N/A ( -100 from opponent to restore values or -50 to restore up to 100 health )
Damage points: N/A ( 60 )
Description: Created via modified version of the Creation Tools At Will jutsu, the user is capable of creating a solid special red glowing malleable chakra rod. This rod is capable of being used to pierce through defenses of equal rank and lower to absorb chakra from targets pierced directly by it. This allows him the ability to use their absorbed chakra in the form of an Advanced Element or Kekkei Genkei. If the user wishes, he can directly absorb the chakra as pure chakra and increase his reserves or heal himself directly. He can also use this Rod to steal chakra to increase his abilities, requiring use of the Chakra Edible technique after Chakra theft with this technique. This usage causes no damage in order to obtain the chakra and as such, is unable to harm a foe directly. However, the user is capable of using the rod to create varying physical attacks to harm the opponent such as creating an array of rod like projectiles to attack with, unable to drain or steal chakra at this time and in this state.
Note: Can only be used by Urashiki Otsutsuki.
Note: Use of Rod projectiles counts as an A rank technique. Chakra Theft counts as an S rank ability, piercing through defenses of S rank chakra and lower to strike targets up to 15 meters away from the Rod.
Note: KGs and AE stolen last up to 2 additional arcs after acquiring, allowing the user to keep up to 2 other abilities at any point. Should he acquire an additional KG/AE, he must choose which 2 are kept beyond the arc and which is kept for just that arc.
(Chakra Shokuyō Sōzō) - Chakra Edible Creation
Type: Supplementary
Rank: S
Range: Short
Chakra: 80
Damage: N/A
Description: By using his Rinnegan and making direct contact with a foe or his Chakra Rod, the user is able to absorb the abilities of his target for his own use. In the case of Momoshiki, he maintains contact for at least one turn and turns the stolen chakra into chakra-filled edibles which have similar shape to Chakra Fruit, which grants him their abilities upon being consumed. In the case of Urashiki, he must first steal it via Chakra Rod and then eat his eyes, turning them into chakra edibles though he gains new Rinnegan after this. Both uses transform their physical appearance and augment their powers, granting them a significant speed increase and damage boost to their Jutsu, increasing by +30 as well as having 3 Golden Rinnegan. Despite seeming all-powerful, the jutsu has it's limitations and weaknesses; this cannot absorb a target, only their ability to utilize specific fields of Ninjutsu. Through either use, the user can only absorb other Tier 4 and lower Kekkei Genkai or Advanced Element of up to three different ninja at one time, meaning he can have at most 3 other KG or AEs. He cannot absorb Hiden Abilities nor abilities such as Sage Mode, Eight Inner Gates, or other taught abilities/Modes. By absorbing a new KG/AE and reaching other conditions, his body becomes lithe and covered with radiating black markings that resemble sunburst patterns, his horns greatly enlarge and curve back, he grows short claws on his fingers and toes, his canines extend and resemble fangs, and all his dōjutsu turn golden, including a third Rinnegan on his forehead.
Note: Can only be used successfully once against a ninja and attempted three times per ninja.
Note: Requires Momoshiki to have direct contact for a full turn. Requires Urashiki to have stolen 2 KG first before he can convert both eyes into Chakra Edibles to eat.
Note: Can only be used by Momoshiki and Urashiki Otsutsuki.

10/24/2020 [Tenseigan]
10/24/2020 [Scorch]
( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Hei remains airbound, floating ever so higher into the sky. With his speed, reflexes, dexterity and strength all enhanced beyond what they were previously. Hei rises to a vantage point as he periodically swings his fishing rod down, releasing single one shot attacks of chakra hooks from it. Aimed to destroy any undead that is in immediate threat of harming life. Then, with his Rinnegan, Tenseigan and chakra sensing serving as a guide, keeping track of all chakra signatures in the eastern part of the city, Hei begins to focus a massive amount of chakra into his fishing rod. Unlike before, where his attacks targeted single individual undead. Hei aims to target them all. A wide spread and large scale attack that is ever as pricise as a single attack. With a deep breath and focus of mind. Hei intently and passionately slices though the air below him releasing a volley of hooks. Each taking a different path and aimed at a different target. Appearing as shooting stars falling out of the sky. These hooks will easily peirce though roof tops dealing minimal damage to the structure as they crash though and dispuse the undead in a massive undertaking of crimson chakra. In one solid swoop Hei manages to destroy 85% of the undead in the eastern part of the city. With such an attack the roaming undead will appear to begin fleeing. Heading out the eastern gate, or what remained of it. Watching as they flee it would become apparent to Hei that they do in fact fear death. Or at least have the sense of mind to regroup. Could this be a type of hive mind? Is someone calling the shots in the background? Only time will tell.

(Furaito no Jutsu) - Flight Technique
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.
(Amenosubaruboshinomikoto) - Heavenly Thread Wave of Shooting Stars of Fate
Type: Supplementary/Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80 + 20 + 30 = 130
Description: By swinging his rod, Urashiki launches a large barrage of chakra hooks at his opponent. These hooks spin into sharp and strong projectiles capable of leveling large structures and deal massive damage on contact.
Note: Can only be used by Urashiki Otsutsuki.
The remaining army gathering just on the outskirts of the city allows Hei to finish them off with one final attack. Placing his hand in front of himself, Hei focues on a single attack. creating a spherical orb of purple chakra and releasing it into the center of the cluster of undead. This sphere will burst outward as a contained explosion ingenerating the remaining undead in the area.

"Well, that takes care of them for now."

With the undead taken care of the battle has been won. However the war was just getting started. They will need to attend to the wounded and secure the battlements and fortify the city. To start Hei will erect a wall of earth patching the broken section of the eastern gate.

(Amenosubaruboshinomikoto: Gyokkō ) - Heavenly Thread Wave of Shooting Stars of Fate: Jade Box
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 + 20 + 30 = 130
Description: The user extends an open palm outward towards the target. Releasing a purple burst of energy, the user is capable of shaping this energy in a variety of ways, ranging from a shockwave of energy to an energy orb up to 5 meters wide. This energy, while being quite powerful, is not without limit. Though there is a 5 usage limit, these bursts can be done up to twice a turn.
Note: Can only be used by Urashiki Otsutsuki.
Note: Can be used up to 5 times a battle.
(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20 + 20 + 30 = 70
Descripton: Creates small pillars of earth, small tools, and small shields of earth

Mission End
Chakra: 3350 - 265 = 3085
Health: 160
Siphon: 20/100
 

Ańbu Juniør

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This post marks the beginning of my mission using these storyboard elements:

- Prepare to face potential threats (1)

Summary: Noticing the arrival of more and more human in the Last bastion, Kōtetsu prepares himself for possible disastrous encounters with them.

As I moved through the city I could smell various new scents as more people entered the area. My stone scout that circled high above the city allowed me to visually see what they all looked like through our shared sense. The first was a scantly dressed woman, the second a red-headed girl, and the third a grayish white-haired man. Outside the north of the city, was another group of three. I was always uncomfortable around humans. In their selfishness, they were unfeeling. So long as they lived they only sought to better their lot, regardless of the consequences to themselves or those around them. I had taken note of the giant pillar of fire that had destroyed the southern area of the city and thought it best to be prepared.

I slid to a stop just before leaving the perimeter of the western area. I could also smell a number of survivors more clearly now. With most of the undead gone, the stink of rotten flesh and spoiled earth no longer clogged my nose. It seemed like they were gathering in the center of the city. As a precaution, I grabbed Caladbolg and stuck the bale into the ground in front of me. I removed my coat and tossed it, and focused my steel chakra throughout my body to manifest a full suit of autonomous lightweight armor made of thousands of extra fine wires. These wires coiled around the makeshift necklace of Kulullu's calcified essence and even my tails. In addition to this, I superheated them to scorching temperatures as it formed to strengthen it beyond its normal limits. I willed the gleaming armor ti last indefinitely or until destroyed, at which point the silvery Mythril lining encasing the Wolf Knight Greatsword faded as I placed my left had to my chest, passively applying a sealing formula to the suit as I continued making use of my stone scout to observe the area and track everyone's movements.

“What now?” Siris asked, curious as to what I intended to do next.

“We'll watch how the humans progress. I don't intend to get involved in their petty squabbles”

For now, my ninken I watched over the gathering refugees, ready to lend them aid if any surviving undead or zombies attacked them.
Techniques used:
(Koton: Kasei no Gaheris) – Steel Release: Growth of Gaheris
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: N/A (+10 chakra to the technique it's applied to)
Damage Points: N/A
Description: Before performing their next koton technique that emerges from the body or the ground, the user activates an instant ability and infuses additional chakra into it. The technique will be created seemingly as normal but in reality it will be constituted of thousands upon thousands of extra fine wires. This difference to normal steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This regeneration can happen once and will use the additional chakra input into the technique to facilitate this restoration. The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. Regeneration counts as a move but it doesn't need to be initiated and the user is free to perform other techniques while it occurs. This technique makes armours more flexible and lightweight (identical to Steel Release: Authority of Arthur), enabling seamless movement inside of them even at the joints (back of the knees, elbows, etc).

Note: Can only be used thrice per battle
Note: Can only be applied to one technique per use
Note: Cannot be used on Forbidden Ranks
Note: Can only regenerate once
[Katon: Gekido no Kama] - Fire Release: Rage of the Furnace
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the technique this is applied to)
Damage: N/A
Description: The user activates an ability that will serve to strengthen their next steel release technique used. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any steel technique this is applied to for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 1 rank higher than normal (S-Rank and above techniques can defend against 20 more damage points). Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. This technique happens in the same-timeframe as the steel jutsu it's applied to. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed.
Notes
Can only be used four times per battle
Usable on one technique per use
Can only be used on Defensive and/or Supplementary Techniques
Can only be used on two S ranks and one forbidden rank per battle
(Koton: Banjin no Kousei) - Steel Release: Resurgence of Savagery
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 (+ 30 = 70) (-10 chakra per turn)
Damage points: N/A (100)
Description: The user focuses his koton chakra throughout every chakra point in his body and uses it to create a mass of black steel which appears to grow over his body. The metalllic armour envelops him entirely (with the exception of his eyes and mouth) and takes the form of a medieval armour with a glossy metallic sheen. Unlike its earthen counterpart (Hardening technique) the armour is not as bulky since not as much material is required to make an equally formidable defense (steel is much harder than earth) but its mass still takes its toll on the user. Consequently the user's overall movement speed is reduced by half. What makes this technique unique and not just another elemental armour is the fact that the armour is a partially sentient being that is worn as a defense. Through mental commands alone, the user can freely control the chassis of steel throughout its duration granting him an unparalleled ability in combat. Aside from its sentience, the armour possess two abilities. The first ability is a variation of its earthen counterpart's capability to create tools from itself. The user can create and/or extend spiked or blunt weapons from anywhere (or everywhere) on the armour's body, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which can be used to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the armour but can be detached and thrown as a projectile or retracted into the armour's body at any time to restore its original form. The second ability essentially allows anything inanimate that's solid in composition touched by the armour to be converted into black steel. As a result the user can make use of anything as if it were an actual weapon, from sticks to the weapons of others (excluding Custom Weapons). This transforming anything the armour touches into steel will not apply to living beings, anything on the user’s person nor will it apply to the ground or any surface they may be standing on. The bond between the user and the armour is stronger than that of most sentient creation techniques because the two are always in physical contact. Thus the armour passively leeches a portion of chakra from the user's body every turn in order to sustain itself. However in a way it is also more dependent on the user than most sentient creations as it acts like a symbiotic parasite. It cannot leech chakra from the user without physical contact and so when the user sheds the armour it will drop lifelessly to the ground. Since the armour is a sentient creation it cannot be manifested in only specific parts of the body and initially must always be made to encase the user in his entirety (excluding eyes and mouth). This armour does not limit the user’s ability in battle any way. It doesn’t limit or hinder their ability to perform handseals. It’s flexible at the joints (back of the knees, elbows, etc), allowing seamless movement while in the armour. To supplement their ability to release steel techniques from the body, the user can instead create them from the armour (without weakening it) sans handseals. The user’s chakra can diffuse into and pass through the armour, so they can slam their hands on the ground to still perform earth techniques, make contact with objects/entities to channel chakra into them (e.g. applying the Added/Light Weight techniques), techniques which form over the user’s body can instead form over the armour (e.g. Hardening), et cetera.

Note: Can only be used twice per battle
Note: Lasts for four turns (unless cancelled)
Note: No S-Rank or above Steel techniques on the turn the armour is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated
Note: The user can instead have this armour last indefinitely (or until it’s destroyed) but it will count as their custom weapon for that fight/event. This of course means it can only be used once rather than twice per battle.
[Fuuinjutsu: Henkan] - Sealing Art: Conversion (Passive)
Type: Supplementary
Rank: A-Rank
Range: Short - long
Chakra: 30
Damage:60
Description: A simple fuuinjutsu formula that is applied to a form of metal. This can be a basic weapon such as a sword, kunai or shield etc, or even metallic elements such as steel release. This formula is applied passively but to activate it's use costs one of the users 3 jutsu per turn. How this seal works is, much like the cannon sealing technique "( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method" it absorbs an element, only working on energy based elements such as fire or lightning. Though, instead of containing this element within the seal, instead in coverts the element and redistributes it through the metallic object, channeling it around it. For example, if this seal were applied to a sword, the user could activate the seal to draw in the lightning and have it then converted and redistributed around the sword, using the seal as a method of reshaping the technique and applying it as a coating around the sword. Like the cannon B rank seal, this can absorb up to S rank energy based elements, and reform them to coat the object the seal is applied to. This will only work on wind, lightning and fire based elements, and advanced variants such as typhoon or black lightning. This is possible much like how jiraiya was able to use the seal to absorb amaterasu, and advanced variant of fire. The limit to this is, that the seal can only coat the item it's placed on and not be manipulated further. It will coat the item for 1 turn. The formula can be applied to part of an object so as to not hurt the user when the coating is applied, for example, only applied to the blade of a sword, so the user can hold the handle without hurting themselves.

Note: Useable 4 times. Once applied to an object passively, it remains there until activated, when activated it counts as one of the uses, the passive application does not. Once activated the element will be absorbed in and redistributed coating the item within mere moments, last until the end of the users next turn.
Note: Can only be activated on one item or object at a time (such as one steel jutsu etc) and the seal can only be applied once to an object or seal.
Note: Once activated must wait 1 turn before activating again. No fuuinjutsu above A rank in the following turn.

Health
160
Chakra
2,000 - 135

Mission Completed​
 
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Red-Robin

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This message marks the beginning of my mission using the following storyboard elements:
  • Defeat a large group of Undead (Custom; A-rank)
  • Save and protect survivors fleeing Last Bastion (Custom; A-rank)
  • Secure critical defenses of Last Bastion (Custom; B-rank)
  • Prevent a "criminal" from getting away during the commotion (Custom; C-rank)
Summary: Upon arrival in the company of the spearheading team dispatched from Tsumigakure, lead by the Tsumikage Mirabelle Hayabusa, Chise and Ruth are met with the immediate realization toward the direness of the situation in the Last Bastion. With the Fortress in flames, Chise and Ruth split apart from the main group and make for the outskirts of the Fortress in hopes of rescuing whoever they can from the pursuing Undead masses. Little did they know the situation was far worse than they could have imagined, resulting in an encounter that they were far from prepared for...



As the foot mounted Tsumigakure Shinobi had entered into the region of the Last Bastion, the immediate smell of soot and burning waste
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permeated the air, as though they had just crossed a line that separated two worlds.. Chise had lifted her sleeved hand to cover her nose for a brief reprieve against the assault on her senses. They had heard reports along their path here, yet she could scarcely imagine anything that stood up to the actual destructive nature of the scene in front of her now. Her focus faltered for a time as the familiar scent of death and carnage set in relentlessly; her thoughts straying to the idea of trying to leave after only just arriving. Was this hell? How could something like this happen in the world known to her thus far..?

Abruptly, her companions had all flashed away in an instant, going their separate ways. All that was left was the gentle touch of a wet nose across her knuckles at her side. Turning her gaze toward the source, she eyed Ruth's blood-red eyes, his lengthy tail coiling around Chise in something of a supportive manner as he turned his attention outward, eyeing the distant bellowing smoke that bled with the cries of the misfortunate stuck amid the drowning chaos that had overwhelmed them within hours. Slowly, Chise's fingers curled into tightened fists at her sides. She knew what she needed to do.. but how was she to make a difference in all of this..? "
Chise, we have to go." Chise's gaze snapped back to reality after becoming lost in the scene once more, a single beaded sweat rolling down her brow before offering a soft nod toward Ruth. ".. y-You're right.. Let's do what we can, Ruth."

The spectral black hound had only waited for Chise's affirmation. With it, he immediately took the initiative, tugging at her waist through the long, coiling black tail that had wrapped around her and pulling her onto his back. He was capable of managing her weight with ease, given the considerable size of the Grim. He lifted his snout to check with Chise, whom had yelped in surprise before settling onto Ruth, albeit somewhat reluctantly and uncertain of how best to hold on without hurting him. "
Hold on tight." In an instant, the hound had kicked off against the earth beneath his paws, darting across the ruined field directly forward toward the Fortress ramparts from the outside. They had little time to spare; every second being the difference of life and death for someone caught in the middle of the madness...

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In full sprint, Ruth darted across the barren, war-torn field in an effort to close the gap between them and the Fortress; following the smoke and screams as if guiding beacons to their course. Suddenly, Chise lifted her gaze if but for only a moment to eye a large forming mass directly in front of them, leading through a small breach that had been made in the city walls. With careful focus, she identified it as a small group of people, fleeing the city as quickly as possible. Directly behind them was a mass horde of the Undead giving relentless chase, their bones clattering in their rusted, decrepit armaments as they shuffled along in surprising speed, giving chase after the living. "Ruth..!" Chise called out along Ruth's back. "I see them!" Immediately Ruth kicked harder and harder off against the ground, his sprint ushering them closer to the scene in front of them, but it seemed nearly not enough. The Undead were all but snapping at the ankles of those that were fleeing their clutches. They needed help now, but Chise and Ruth still had a gap of at least twenty meters to close before they were within range..

Among the fleeing group was a woman, carrying on her back a child held up in a simple cloth that had been tied into a sack and around her neck, holding onto it's fabric as she ran swiftly with a visible tear down the side of her dress to open up her capacity to take longer strides in her effort to escape. A man, carrying a blunted axe that looked as if to have been used for woodcutting, possibly ten years ago.. but now lacked any sense of proper utility given it's pathetic condition, and a younger woman, no older than her teens, rushing with a young, scruffy, worse-for-ware man beside her as well. "Run, run! They're right behind us! Quickly now!" The axe-baring man called out as he made sure to keep his stride in tandem with the woman beside him, trying not to outpace her. Immediately behind them was the younger pair, though they hardly seemed so close. The man was making visible efforts to outpace the younger woman, yet he was hardly in the best of shape, even at a glance. His breaths were heavy and dramatic, his knees shaking and his shins practically ready to splinter with every step he took successively to the previous one. He glanced just past his shoulder, only to spot the horde merely ten meters away from them. He let out a screeching cry as he turned his gaze toward the woman beside him, only to abruptly shove himself into her, forcing her to topple sideward and into the dirt in a heart-stopping thud. The selfish man continued his poor sprint ahead of her, peeking back only to confirm the woman was now the main target of the horde that had been chasing them. She could not pick herself up out of the dirt in time, only to sit and watch as her life drew closer and closer to meeting it's end. Violent, gruesome, alone, betrayed by her own...
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"Ruth, now!" Chise voiced called out. In an instant, the ground beneath the girl had suddenly uplifted itself in a perfect, circular fashion, carrying skyward in rapid ascension, forming something of a large pillar of stone with the girl that had been left to her fate at the hands of the Undead sitting atop of it, bewildered. Chakra had manipulated itself into the stone, resulting in the massed construction of the earthen core feature that had been produced by Ruth. In quick succession, Chise had leapt off the hounds back and to the side. Throughout the time they had been charging forward to close the gap between them and the fleeing group, she had begun to conjure up a considerable source of chakra through her system, concentrated intensely into the atmosphere surrounding her. She lacked a water source.. yet she needed water, and lots of it. Through what some might see as sheer willpower, the very air surrounding her had begun to swell with moisture; forming several droplets, then multiplying, and rapidly manifesting into a swirling vortex of water. Firmly, Chise clapped her hands together in front of her, performing a singular hand seal that commanded the manipulative formation of the water surrounding her, bending to her will as it took on the shape of an immense dragon's head that began to bullet forward; the crashing rage of the water like a bellowing roar as it crossed the field like a racing stream, splintering past the Earth Core pillar that had been erected and instead crashed mercilessly into the gathering horde of Undead that had begun to claw at the base of the stone, carrying their shambling bodies back in the direction of the wall before uplifting itself a few feet, then back down in a earth-crushing collision of weighted force into the ground, shattering the very bones of the Undead caught within the raging water's wrath.




Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.




Type: Offensive
Rank: A - S (S)
Range: Short - Long
Chakra Cost: 30 - 40
Damage Points: 60 - 80
Description: After performing a long series of handseals: Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird, the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a water specialty will be able to produce up to an S-Rank technique; normal ninja will produce the basic A-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.

Note: Requires a nearby water source.



This single combination effort gave a much needed reprieve to the group fleeing the Undead, yet it hardly stopped all of the corpses. Chise looked on at the remaining Undead, but also turned her fierce, emerald eyes toward the man who she had witnessed trip the girl, leaving her to die. Ruth simply pawed forward a few paces, turning her attention toward her a moment. "Go, stop him. I'll handle the rest." Chise's brows knitted together in a moment of concern, yet was quickly shaken away as she simply offered a faint smile back to her companion. ".. Right, Church Grim.. I'll learn to remember that soon enough." She stated in a light tone before quickly kicking off the ground after the man who had since split off from the rest of the group, now sprinting in a sideward direction, hopeful to escape before anyone would even notice he was gone: The sign of a guilty conscience...

It didn't take her long to close the gap well enough to bring herself within range between herself and the man who had fled. She attempted to call out to him, "
Stop, now!" yet the man did not heed her calls. Instead he only screamed into the air in front of him, hysterically laughing and crying interchangeably as he flailed his straw-like arms about frantically at his sides, as if trying to scoop at the air to carry him further away, faster. Chise looked just past him in the direction he was rushing, noticing a small hut that was arranged along his route. She suspected he was headed for it, yet she could see the shuffling of matted armor on the other side, suggesting more Undead were just ahead. She clenched her teeth as she tried to will her feet to carry her faster forward. "Don't go! They're in there, you fool!" Once more, her cries fell on deaf ears as the man did the exact opposite. He rushed for the door of the hut, but was instead met just short of the rusted, yet sharpened end of a blade cutting through the air straight for his face. His heels kicked out from under him as he fell to his backside, sliding across the dirt. He quivered as he looked up reluctantly, eyeing the Undead, rounding the corner of the hut as their dislodged jaws seemed to cackle and clank in humor at his misfortune. The man's eyes swelled up with beading tears, his nose leaking profusely of fluids as he cried out the moment he saw one of the rickety arms lift with weapon in hand, threatening to drop upon him and end his life.

With little to no time before the blow would be dealt, Chise opted instead of trying to make it completely to the man, she quickly pulled at her back pouch, tugging from it a row of four shuriken, each pinched tightly between her knuckles. Lifting them in front of her, she quickly focused forth a concentrated stream of wind chakra, of which she carefully guided forward in a steady exhale of her breath across the blades in hand, coating them with the chakra thoroughly. With illuminated shrouds of wind swirling around the blades, Chise quickly hurled them forward in a precise fling of her wrist, resulting in the blades ripping violently forward, splitting the air in their path and piercing into four of the five Undead, splintering into two of their skulls while cutting aggressively into the other two's necks, severing their heads from their shoulders and leaving the four struck to topple to the ground, lifeless. This would buy Chise just enough time to dart past the man into the last standing husk, of which seemed to screech silently at her in a drawn out groan before being met with a sharp, piercing Kunai driven into it's skull, piercing through the leather-padded headpiece that sat atop it's head. With the kunai now firmly rooted in place, Chise gave it a slight wiggle, realizing it was a lost cause now. Sighing, she felt the slumping weight of the Undead's body as it began to collapse from her defining blow, opting to let go of the blade and let it fall over, once again lifeless.



Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.



On his hands and knees, the squirrely man had attempted to crawl away toward the backside of the hut, hopeful to avoid being seen during the frightening commotion. Yet in his effort, the ground beneath him had suddenly given way to several
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small pillars of what seemed to be solid wood, each coiling in tight, firm, rooted holdings around his arms and legs, pinning in into the ground. He let out a yelp as he began to cry for help as if it were the Undead clawing at him, yet Chise simply walked up beside him, glaring daggers across the gap between them. "You deserve a lot worse for what you did to that poor girl.. But for now, I'll be leaving you here until things calm down. Just pray the Undead don't win the night from those who have come to save your city.. because then you'll get what you deserve." The man wept as Chise turned, cold shoulder toward the man and began to make her pace back to regroup with Ruth. "w-w-Wait..! y-You can't leave me like this!" Much like he had done to her before, Chise merely opted to act ignorant in hearing his voice, continuing back toward the wall where Ruth was.



Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, fight, or defenf with. These can be created from the users own body or from the ground.



Meanwhile, as Chise gave chase and resolved the issue with the escaping snake of a man, Ruth had taken it upon himself to handle the remainder of the Undead force that had remained. Though their initial attack had handedly dealt with a large majority of the animated husks, a small fragment still remained, left over as remnants that narrowly avoided the destructive onslaught of Chise's water technique. In most circumstances, a summoning animal operating on it's own to handle more than a couple opponents at once was less than normal, yet Ruth retained a particular advantage against those before him now: As a Church Grim, the Undead feared his very presence. He was not only the guardian of graveyards and overseer of burials, but in fact was a guide of the deceased and, when necessary, the warden of those that strayed from the path to their final rest...

The black hound strutted forward in a casual pace, his ruby irises peering forward with soft discerning eyes. He was all too familiar with those that did not wish to suffer death; clinging to the desires and warmth of life, even if it meant damning themselves to an existence of writhing, shambling corpses that had no purpose but to shatter and trample all forms of life in their path. They were lost, unguided souls, stretched too thin between the realms of the living and the dead. They needed to return; the Church Grim was the one to see them off whenever it was necessary.
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".. Ereshkigal would never have allowed such negligence to pass. This siege was intentional.." The Hound growled low beneath his baited breath. Steadying his resolve, Ruth reared his head back, drafting a heavy breath as he took a deep gasp of air through his snout, his jaw slowly lowering as his teeth exposed themselves aggressively. Tilting his head skyward, a bellowing, rageful howl escaped into the air above Ruth's head. The sound carried like a bludgeoning weapon if it's own against the shambling Undead that tried to charge toward the hound, each acting as though they had just crashed against a brick wall the moment the shockwave overcame their positions. Struggling, each corpse twitched in place, their weapons dropping at their sides as they fought to resist the authority imposed upon them by the Grim in front of them. Their spirits practically cried between the bones of each of the Undead; screeching, wailing, howling in protest, but only to inevitably fall into piles of flesh and bone, incapable of resisting the recall ordered upon them through Ruth's "Resurgence Overrule"..


Soon after, Chise rushed up beside Ruth, having witnessed the tail-end result of his efforts to reduce the Undead's numbers. She settled in beside him, leaning down to wrap an arm around his neck in something of a comforting hold. "Good work." She hummed softly between them. Ruth was taken aback, unsure of what to do or how to respond, yet as he wondered what the purpose of it was, he stopped, and instead opted to simply appreciate the gesture, without need for rhyme or reason.

Suddenly, amid their moment of reunion, a soft call came from overhead. "u-Uhm.. h-hello down there..?! c-Can someone please, help me get down!" Both Ruth and Chise turned their focus skyward, investigating the source, only to recall the girl that they had lifted out of harms way into the sky atop the stone pillar they had formed. But now she was trapped, unable to get down on her own, given the height the pillar fronted. Nodding, Ruth quickly jumped up and across the length of the pillar, focusing chakra into his paws to allow him the means to scale the surface with ease until he found himself at the peak with the girl, encouraging her to mount onto his back. Slowly she climbed onto the hound, albeit hesitant and wary, but she knew she had little other choice in the matter. Ruth turned his gaze back to her, checking to make sure she settled in properly. "Are you ready? Hold o--"


Crash. A violent, ground rattling collision bellowed from the nearby wall of the Fortress, more specifically near the small breach that the family had fled through with the Undead chasing behind them before. The hole was now blotted out, something stirring on the other side of it. Once more, another impact struck against it, this time, several stone shifting out of place and dislodging from the walls now faltering stability. Sweat began to bead down Chise's temples as she stared at the scene, practically unfolding the upcoming outcome in her mind primitively to it actually occurring. Something was on the other side, wanted out desperately, and was about to do just that.. Lifting her emerald eyes back, she spotted the man and woman with their child, not far off behind them, still paused in silent disbelief that they had been saved moments ago, then up to Ruth with the other young girl. She gritted her teeth at the realization before waving her hand toward Ruth. "Get them out, now!"

Before Ruth had the chance to heed her command, the walls had been struck once again. A resounding shockwave had crashed outwardly from the impact as dust kicked off from the impact, bellowing across the field as the wall suddenly began to give way to the violent force on the other side, ready to crumble down like a tower of cards. Chise rapidly raised her hand, performing a small series of two hand seals before clapping her hands aggressively together. Through this, an immense amount of chakra surged through her and into the ground surrounding her, darting toward the Fortress' walls and surrounding them before the chakra began to give birth to a sudden mass eruption of trees and immense roots, all of which seemed to form around the inner and outer structure of the wall and ramparts. The trees were packed tightly together, each seemingly growing from one another down a steady, dense line that seemed to not simply replace the Fortress' wall, but rather reinforce and maintain it's structure, preventing it from toppling over after having been blasted through completely by whatever had so forcefully put itself through the wall moments ago.



Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user, after making the Tiger → Snake, creates a forest that can either Attack, Defend, Imprison the enemy or simply support the user. The technique that gave birth to the immense forest surrounding Konohagakure, the scale of the technique is only limited by the amount of chakra spent in it.



Heavy, baited breaths began to escape her as the strain of utilizing so much chakra in such
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a small span of time began to catch up to her. She let herself lower to her knees as she balanced herself, bracing for the realization of what had broken it's way through the wall. Her emerald eyes widened in disbelief at the.. "
creature" before her.. It was more definitely not of this world, or at least that was what she had hoped. Something as monstrous as this could not possibly be of this world. With nothing but an animalistic skull, ornamented with several protruding horns that had no rhyme nor reason to their placement or existence but simply to appear more menacing. Patchy, thick layers of fur and flesh clung to it's ribcage and across it's immense back and wingspan, the Beast's very size rivaling that of some of the younger great Toad summonings. The creature resembled nothing that Chise could recall, yet it now hovered a short distance ahead of her, bellowing disgruntled, growling breaths from beneath it's skull. Flesh and blood dripped off it's body as a variety of weapons and arrows stuck out from atop it's bulky body, suggesting that it had suffered considerable resistance until this point, yet somehow still managed to persevere...

Chise waited silently in anticipation for it's next move, unsure of how to proceed. Would it simply ignore them.. move on as though it hadn't seen them..? If only they were so lucky. The beast seemed to fix it's lifeless, black, empty sockets directly toward Chise. Her jaw clenched; the hairs along the back of her neck erupting on end. She needed to stunt it's onslaught before it had the chance to begin. Taking advantage of her crouched position, Chise quickly rammed her hands into the ground in front of her, releasing another surge of wood chakra through the earth before beckoning a manifestation of four immensely thick roots to sprout from the ground; the ground shattering like glass as it gave way to the masses lifting themselves from their beds within the earth at Chise's call, raising themselves to coil restrictively around the Beast from several different angles. One coiled around it's skull and neck, two other's wrapping around it's arms that appeared to double as wings, and a final root attempts to bind at the Beast's waist, all of which attempted to pull downward against it's standing posture. Chise lifted her hands as she clamped them together, struggling to maintain a consistent flow of chakra into the roots in an effort to maintain their pulling efforts to restrain the monster in front of her.



Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.



"Chise!" Ruth called out from behind her, having since leapt down from the pillar of stone, yet still held the girl upon his back from before. He stepped nearer to Chise, yet was stopped sharp in his tracks. "No! You have to get them away.. Now!" Ruth hesitated, struggling between his need to protect her and her insistence that he take them to safety. She a low growl, Ruth quickly pivoted along his paws, knowing full well he had no time to waste. He needed to hurry and remove the civilians from the picture so he could return and help Chise. He darted across the dirt, rushing toward the other couple as he lifted the woman with her child onto his back as well, now eyeing the axe-wielding man. "Let's go, I can only take you until we're out of range, then I have to return." The man nodded in understanding, turning his eyes toward the struggling Chise. "She must be your master.. I understand completely. I appreciate all the help you can give, despite what you've already given." Ruth turned back for only a moment, as if to check she was still very much alive and in the same spot before taking off in the opposite direction once more, eager to finish the escort. He sprinted rapidly ahead, leaving the man to follow a short distance behind him as he made the effort to get those atop of him as far away as he could. In a short distance, Ruth had spotted a couple of Shinobi that had come with them from Tsumigakure that had remained behind as the rear guard. Rushing up to them, he quickly lowered himself to allow the girls to dismount his back, turning around to spot the man with the axe not far behind, albeit quite aggressively out of breath by this point. Ruth returned his focus to the Shinobi, offering a nod in the direction of the civilians. "They are survivors from the city. Keep them safe, I have to return to Chise." Leaving nothing to chance with a wasted moment, Ruth immediately kicked off back in the return direction, eager to return to Chise's side as soon as possible.

Meanwhile, Chise held her hands tightly together; her knuckles began to pop in place, joints cramping as she fought to work against the resisting force of the Beast under the pressure of her efforts to maintain the pull of the roots. Yet they began to splinter; shooting off shrapnel pieces of the roots as they began to give way against the strength of the Beast. Chise knew she needed a follow up, the roots were no longer enough to hold it anymore, but she'd only have a split second to alternate her efforts before the Beast would have the advantage over her by closing the small gap between them. Quickly she unfolded and separated her hands, which immediately resulted in the roots erupting from the pulling force of the Beast's sheer raw strength, reducing them to splinters across the field as it took off in a narrow charge toward Chise, heaving steaming, blood-chilling roars as it aimed to pounce her in an instant, threatening to crush her beneath it's bony clutches.
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Quickly, Chise released another rush of chakra into the earth in front of her, spanning a short radius that gave just enough of a window to complete the technique before the Beast was upon her. In rapid succession, Chise began to manipulate the chakra within the earth, forcing a sudden abundance of moist, sticky, adhesive-like mud to begin sprouting from the stone beneath the Beast, immediately molding to it's feet and talons. The Beast had initially overcome several of the attempts, breaking from once, then twice, before enough of it's momentum had been stunted, forcing it to stop in place as the mud began to work it's way up as intended at long last. The mud continued to lapse over itself, crawling and cementing further and further up the height of the Beast as it struggled in place, whipping it's body around, frantically trying to break itself free from the restraints of the technique as it unfolded. One layer after the other, the mud solidified into sold stone; hardening to begin restricting the creature's movements, one encapsulated joint and limb at a time. As the beast became ensnared, slowly but surely, the shape of the forming mud-stone became more and more akin to that of a tombstone, finally reaching up to the Beast's skull as it let out one final raging roar before it was fully closed off within the tombstone, leaving silence in it's wake.



Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze



Slowly, Chise let out a shallow breath of relief as she melted backwards into the ground, hopeful for a moment of reprieve from her overburdened
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nerves. Yet just as she had settled backward, she heard a crackling noise and the shifting of stones. Her emerald eyes quickly shot upward, only in time to witness the tombstone she had created to shatter under a pressure that was pushing against it from the inside. The Beast had broken loose, if only partway from the stone, enough to shake an arm out and hurl it forward toward her. She had no time to react but only to lift her arms and exert a rush of wood chakra through her arms, forming three sizeable circular wooden structures from her hands and arms that took the shape and purpose of shields, guarding against the brunt of the strikes force, yet the wood merely splintered like twigs against the impact, causing her to hurl backward in a loud, disgruntled yelp; rolling and tumbling across the ground.

"
Chise!" Ruth called out not far behind her as he continued to sprint toward her, all the while conjuring forth a large gathering of fire chakra before hurling it forth from his mouth, causing a considerably large fireball to hurl forward, blazing over Chise's laid out position, coming just short of the still ensnared Beast before the fireball ruptured into a maelstrom of flames that sparked to life all around the Undead Beast, igniting it's flesh to cinders as it let out one final, crackling howl into the air before slumping over in it's half broken tombstone...


Type: Supplementary/Defensive
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The user forms a shield of wood, which consists of three round parts out of his hand. The shield is very durable and can be removed and reconditioned any time the user wants to.




Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.



Ruth quickly rushed to Chise's side, skidding to a stop just short of her position as he leaned down to prod at her cheek with his wet nose. "Chise..? Chise..!" The hound cried, only for his immediate worries to fall away as she slowly began to sit up, lifting a hand to rub gingerly along Ruth's snout. "i-I'm alright.. I think.. Though that definitely didn't feel super great." She grunted in something of a dry tone, only to flash Ruth a soft, playful smile as she hinted at the unpleasantness of being ragdolled so aggressively. In a careful manner, with the assistance of Ruth as a nearby crutch, Chise slowly lifted herself to her feet as she hovered a moment to catch her breath, the adrenaline slowly dissipating from her system as the soreness began to settle in. Yet they were far from being out of the woods yet. The Fortress of Last Bastion was still very much under siege. "We need to rest a moment, but then we're heading into the city.. There's still a lot of work to do." Ruth seemed reluctant at a glance, yet he looked upward, following Chise's own focus. Peering past the newfound branches and trees that made-up the reinforcing stabilizing structure to one of the walls to the Fortress, copious amounts of black smoke and crimson-orange hues radiated in the darkening sky. As much as they wanted to rest now, there was still more that needed to be done, and every second counted for the people of the Last Bastion..

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To be Continued...


Chise: Health & Chakra

HealthChakra
100 < 801,000 < 765
This message marks the end of my mission.
 
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