Kimblee's Philosophy

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,430💴
Trait Points
18⚔️
Use all my jutsus before 2/24/12: Lord of Kaos | Kirabi | Mugiware | Scarface | Ian

Use all their jutsus before 2/24/12: Lord of Kaos | Korra | Drizzy | Scarface

Use all my Dark Release customs: Nagato... | Dante | Gats

2 extra custom jutsus slots from Christmas Event
_________
Custom Jutsu: 29/42
  1. Katon: Sutākusu Daiaurufu | Fire Style: Starks Direwolf
  2. (Suiton: Torento) Water Release: Torrent
  3. (Genjutsu: Bunkatsu) Illuisonary Arts: Division
  4. Illusion Arts: The Beach Life (Genjutsu: Bichiraifu)
  5. (Genjutsu: Butsuri Haipa) Illusionary Arts: Physical Hyper
  6. Fuuinjutsu: Museigen no Buredo) Sealing Technique: Unlimited Blades
  7. (Meiton: Mei Hei) - Dark Release: Dark Wall | Before
  8. Dark Release: Dark Blast (Meiton: Mei Bakuha) | Before
  9. Blast Release: Infusion Blast (Bakuton: Chūnyū Burasuto)
  10. Blast Release: Internal Shockwave | Bakuton: Naibu Shogekiha
  11. (
Custom Summons/Ninjutsu

Snakes: 3/10 | 2/10​
  1. (Hebi no Shukuen) Snake Feasting
  2. Senpo: Hebi Sēji Hontai) Sage Art: Snake Sage's Body
Dogs: 0/10 | 1/10​
  1. (
Leeches: 4/10 | 0/10​

  1. Leech Style: Leech Body Help (Hiru: Hiru Bodi no Herupu)
Custom Scientific Ninja Tools: 4/5
  1. Miniguriddo | Mini Grid
  2. Beruzebabu | Beelzebub
  3. Chainsaw Legs | Chēnsō no ashi
  4. Twin Kings Snake Tail (Tsuinkingusunēkutēru)
Custom Fighting Style: 1/2
  1. Chainsaw Art
Custom Elements: 2/4
  1. Bungee Gum
  2. Silicon
Custom Weapons: 3/3
  1. Snake Tail (Hebi No O)
  2. Dēmontsuingan | Demon Twin Guns
Supplies: 3/5
  1. Daburubaburu | Double Bubble
  2. Anchihieroāmāsettowan | Anti-Hierro Armor Set One
  3. Saizu-shiki | Size Formula
_________

Void Infusion

1.(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.

2. (Mukō: Jinsoku) – Void: Swiftness
Type: Void Infused Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes a single Void Infusion; the user’s ability to move in the Ninja World is strengthened, reducing the time it takes to travel between landmarks by 50%; this does not stack with any other source of travel time reduction. Lasts for up to six landmarks.
 
Last edited:

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,430💴
Trait Points
18⚔️
Basic Elements

Fire




Type: Offensive
Rank: B
Range: Short-Mid
Charka Cost: 20
Damage Points: 40
Description: The user while smoking a cigarette, flicks it in the air. The user uses their fire chakra to make the cigarette flare on it bigger creating a small fire on the top of the cigarette. The user uses the small fire to release out a dozen of fireballs. The balls are controlled and explode on contact with anything. The explosion is similar to Deidara's C-1 chakra.
-Initially, the user has control over the fireballs and he/she can control them to send them in different directions
-The user can't control them once their flight path/trajectory has been set

Korra

Katon: Sutākusu Daiaurufu | Fire Style: Starks Direwolf
Rank: S
Type: Offensive
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user performs three hand seals and releases a flame of fire that would take on a shape of a grey direwolf. The user at the same time combines the transformation technique with the fire and makes the direwolf actually look like a wolf. Without someone hearing the name and sense the chakra type would know it’s a fire technique until the wolf rushes at their target and leaves a trail of flames behind itself. The wolf once it hits its target burst into flames burning them. The user commands who the wolf would target.
-Used every other turn
-No S rank and above Fire jutsus next turn
-Can only be used three times a battle

Korra

Katon: 52 Kādo no Pikkuappu | Fire Style: Fifty Two Card Pick Up
Rank: D - S
Type: Offensive
Range: Short - Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: The user using their katon chakra in their hands creating a card or multiple cards up to fifty two cards. These cards all look like actual cards but are created from the flames of his katon nature. These cards are thrown at their target and the user can hold these cards in their hand since it is their chakra it wouldn’t burn them at all. The cards once touching their target or at the leisure of the user would cause an explosion that is a foot in all directions.
Note: S rank can only be used two times a match, the A rank version can be used three times per match.
Note: S rank can only be used every other turn

Mugen
](Ushiro Honoo) Back Flame
Rank: S-rank
Type: Defensive
Chakra Cost: 40
Damage Points : N/A
Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu
Note: can only be taught by Axle
Note: it only has 3 shots
Note: except Forbidden

Katon Baizou Kaji Handou | Fire Style : Double Fire Kick
Type: Attack
Rank: B
Range: Short - mid
Chakra:20
Damage:40
Description: The user begins begins to spin while jumping into air, channeling their katon chakra into their legs. Whilst in the air they do a roundhouse kick with their left leg releasing a a stream of fire, then in rapid succession they kick with their right leg releasing another stream of fire.

Lord of Kaos
Katon: Moui Kagutsuchi|Fire Style: Fury of the Fire God
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damge Points: 60
Description: The user makes a few handseals, gathering large amounts of chakra in his arms, and slams his hands down onto the earth, releasing all the fire chakra within his arms. Upon the point of contact of his hands and the earth, a small wave of fire spreads out from around the location of the user. The wave of fire starts to spread quickly and becomes stronger as it spreads from the user. Within a matter of seconds, the entire distance of short- mid is filled with fire. Once complete, the only place that becomes clear of fire is the small area where the user is standing.
*Can only use twice*
*After using, the user cannot use any wind jutsus otherwise he will basically be committing suicide by powering the flames*
*If the user stays in the middle of the fire for more than a turn, he becomes several burned*

Katonpwnz
(Katon: Suisei Dengeki)- Fire Release: Comet Blitz
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms 3 handseals and exhales a meteor-sized fireball at the opponent trailed by several smaller fireballs that can be used to attack multiple targets. They can all be manipulated freely.
-Usable 2 times per battle
-No A-rank or higher fire jutsu next turn
-Can only be taught by Katonpwnz

(Katon: Afutabana)- Fire Style: Afterburner
Type: Supplementary/Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propell the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds.
-Usable twice per battle
-Can only be taught by Katonpwnz

SinRival
(Katon: Kuroi Kashou)Fire Style: Black Burn
Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.
Note: The user can keep it as armor, that will hurt anybody who touches it.
Note: Can only be used twice per battle
Note: Only People Taught by SinRival Can use it

Lightning

Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: The user channels a large amount of lightning chakra into their dominate hand. The lightning forms around the hand. Then using shape manipulation, shaping the lightning into a long rope capable to slash through solid rock and flesh numbing it for one turn. The rope is strong enough to pull a 200lbs man up a tree or drag on the ground.
-Only used three times per battle

Mugen Ryukyu | Professor Namikaze | Uchiha Lee | Venom | Klad | Osmon


Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user channels chakra through their feet. After the user had channeled the chakra into their feet, the user stomps their feet and sends the lightning chakra into a desired area. The lightning shoots up in that area without warning making between one and eight spikes. The spikes can go through flesh and numb the target body for one turn.
-Only used three times per battle
-Chakra Sensors and Chakra read Doujutsu Users can sense/see lightning.

McKnockout | Akisha | Melizzle | Azazel | Scorps | Ryuko

Lord of Kaos
Raiton: Raigeki Kuresshendo (Lightning Style: Lightning Crescendo)
Type: Offensive
Rank: A
Range: mid-long
Chakra Cost: 30
Damage Points: 60
Description: The user channels Lightning into his sword and swings it at the opponent and creates a large crescent shaped bolt of lightning from the sword. The crescent expands as it travels through the air from the atmospheric discharges found within the atmosphere. The crescent can slice through all Earth except Forbidden rank.

Strike of Artemis (Dageki Artemis)
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user holds out his left arm in front of him as if he is holding a bow and creates a lightning-drawn bow and draws back the right arm by his head, while creating a lightning bolt arrow. The bow and arrow are completely made of lightning. The user then adds a small bit of fire chakra to the bolt, increasing it's burning capabilities. The user then releases said arrow at the target. The bolt follows the enemy’s body heat (like a heat-sensing tracker). Once it has caught up to the body of the enemy, the bolts then begin to circle around the enemy's body in a spiraling fashion from the ankles up, wrapping the enemy up, and binding him, electrocuting him/her.
*Useable twice per battle*
*User cannot use fire nor lightning jutsus A-rank and above next turn*
*Can only follow the enemy for one turn before being destroyed*

Frozenstein
(Raiton: Re-Ru Hou) – Lightning Release: Railgun
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user gathers a high amount of raiton chakra in his hand/arm and channels it into a smaller object. Then he toss this object in the air or hold it in his hand and shoot this object toward the enemy with immense speed. The object gets incredible destructive power and is able to pierce through solid objects and slightly shock the target. If used against an S-ranked earth jutsu the "bullet" will be stopped, but the lightning in it will be released and will destroy the technique. Objects can’t be bigger than short swords, but mostly coins, shurikens, kunais, needles.
- objects’ speed can reach Lee’s speed with weights
- can only be used 5 times per battle
- can only be taught by Frozenstein

Wind

Rank: B
Type: Attack/Defense
Range: Short
Chakra Cost: 20 (-10 per turn to sustain)
Damage Points: 40
Description: The user channels wind chakra in their forarm(s) or shin(s). The user releases the chakra out and forms a scythe like blade of wind chakra. The user releases the chakra out of their forearms or shins and using shape manipulation, shapes the released chakra into a blade similar to a scythe. The blade is grey in color and can be as long as the user's arms. The blade is very sharp and dense enough to cut through the same rank attacks and below attacks.
Note: Usable 5 times per battle

Uchiha Lee | Danzo | Venom | Strawberry | Klad | Joker

Lord of Kaos
(Futon: Kyokudo Bu-Meran Bakuha no Jutsu)-Wind style: Extreme Boomerang Blast Jutsu
Type:Attack
Rank:B
Range:short-medium
Chakra Cost:25
Damage Points:40
Description:The user would make several (up to 5)wind boomerangs and throws them at the opponent. As they get closer to the opponent, the user makes a hand seal(tiger), and the chakra spinning inside the boomerangs expand and explode.
*This jutsu can only be used twice in battle
*this jutsu can only be used by Kid Ace2392 and Lord of Kaos

(Futon: Boushi Bu-Meran Suraashu no Jutsu)-Wind Style: Spinning Boomerang Slash Jutsu
Type:Attack
Rank:B
Range:short-medium
Chakra Cost:25
Damage Points:40
Description:The user would make a boomerang shaped gathering of wind in each hand and throw them at their opponent and then the user would be able to control where it goes because of the flow of their chakra being in the boomerang. The user could then manipulate the chakra from a distant and adjust the height the boomerang is at and add more chakra to certain parts to make it turn in a certain direction.
*you can only make it move or curve through the air once.
*this jutsu can only be used by Kid Ace2392 or Lord of Kaos and people they teach it to

Katonpwnz
(Fuuton: Henka no Kaze)- Wind Release: Winds of Change
Type: Attack/Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+15 each turn active)
Damage: 80
Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents
-Usable twice per battle
-No A-rank or higher wind jutsu for the next 2 turns
-Can only be taught by Shin-Akira

Drizzy
Fuuton:torune-do rasen (Wind Release: Tornado Spiral)
Type:Supplementary
Rank:A
Range:Short- Long
Chakra Cost:25
Damage Points:N/A
Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move.
Note:
~can only be taught by ~Drizzy~
~can only be created around the user
~usable only three times per battle

Fuuton: Mizu debaida (Wind Release:Water Divider)
Type: Defence
Rank:S
Range:Short- Long
Chakra cost:40
Damage Points:N/A
Description:The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves.
-Can only be used twice per battle
-can only part S Rank and lower water techniques.

Fuuton: Kaze disuku (Wind Release: Disks of Wind)
Type: Attack
Rank: S Rank
Range: Short- Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels wind chakra to the palm of his dominant hand, manipulating the chakra to create high rotation speeds. This creates a small rotating disk that can be thrown at the opponent. The disk travels at a fairly fast speed.
★can only be taught by ddkcwill
★Needs to have Wind Mastered
★Can only be used twice

Dante
(Fuuton: uyoku enzeru) - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
- 4 times per battle.
- as long as this technique is active the user cannot use any fire based techniques
- Can Only be used by ~Crow~

Water


Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: When the user is underwater, he will manipulate the the water around his head. He makes an air bubble around his head. The user can breath underwater as long as the air bubble is around his head. The bubble can be pop if the user head is attacked or loses focus.
-Only used by Dei Dei
-Only used twice per battle
- (-15) chakra each turn the bubble is used

Mugen Ryukyu | Enzup | Ryuko | Bloo | Strawberry | Osmon


(Suiton: Torento) Water Release: Torrent
Type: Defense/Supplementary/Offense
Rank: A
Range: Short
Chakra: 30 (-10 per turn)
Damage: N/A (+20 to Taijutsu)
Description: The user gathers up their water chakra which in results creates a barrier around themselves to protect against themselves and showing their love of water by giving it beautiful look. This barrier is only used for defense usage but also just for show but since it is a dense it does enhance the user’s taijutsu a little. When using this technique the user can only use Water Release jutsus and no other elements but can still use Ninjutsu, Taijutsu, Genjutsu etc as long as it doesn’t have any other elements in it.
-Has to have a Water source to use unless user has the ability to use water jutsu of this rank without water source
-Can only be used three times a match
-Can only last five turns
-Once deactivated the user can’t use this for two turns

Korra


](Suiton: Muku Kaishin) - Water Style: Fangs of Poseidon
Type: Offensive
Rank: S-rank
Range: Short - Long
Chakra: 40
Damage: 80
Description: This technique is known as one of the highest examples of Water Release. This jutsu was created by John 'Gyojin' Reese to demonstrate the full destructive power of pressurized water. After weaving the necessary hand signals, the user manipulates their chakra to gather as much water as they can within the space around then. While doing as such, they channel the water into the space around their hands, increasing its mass without disrupting its volume until it turns a near-black-blue colour. The user then places their hands in front of their face and releases the sphere. The sphere is about the size of a small water balloon and travels extremely fast. Upon impact with the target, the sphere only deals a force of about 200 pounds per square inch. However, the sphere then explodes into the shape of the head of a sea monster with many rows of massive fangs, and the mouth snaps shut upon the target. The second impact explodes with the force of upwards to two-thousand tons per square inch, enough force to crush the target and anything around them, and create a violent flood that can demolish buildings, uproot trees, and tear into the earth. The bite of the monster head also creates an intense flash of light from the friction.

To even utilize this jutsu, one must have a great reserve of chakra and excellent chakra control. Without these properties, the jutsu will be stabilized properly and will become less potent than it should be. In worst cases, the jutsu can backfire, instantly killing the user from the water pressure or at least severely wounding them. A great amount of water is needed as well, unless the user can use Water Release ninjutsu without pre-existing water sources.
Notes:
- Can only be used once per-match.
- Water source needed to use this technique, unless if user has a Tobirama Senju bio, or Gyojin custom clan bio.
- No water before, or in the same turn as this technique.
- No water for two turns after the use of this technique.
- Can only be taught by Nathan.

Mugen
(Suiton: Inryoukuken) - Water Release: Gravitational Pull
Type: Offensive
Rank: B
Range: Mid
Chakra Cost: 25
Damage: N/A
Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques.

Suiton Bunshi: Water Molecules
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 80
Damage : (15 damage per turn )
Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
Note: can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns
Note: can be used as a water source


(Suiton: Buatsui Monsu-n no Jutsu) - Water Release: Massive Monsoon Jutsu
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: The user first uses the Dog hand seal and then creates a large rainstorm that stretches many miles. There is so much rain that there is enough water to form water release jutsu.
Note: Can only be used 3 times.

Lord of Kaos
Poseidon's Tsunami|Poseidon's Tidal Wave
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 (N/A in long range) (-20 to user from chakra strain)
Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet.
*Can only be used by Lord of Kaos*
*Can only be used once per battle*
*After using, no Water jutsus can be used for two turns*
*If used, no other sword related jutsus can be used that same turn*

(Suiton: atomikku shin'en) Water Style: Atomic Abyss
Type: Offensive
Rank: A
Range: Close –Mid (most effective up close)
Chakra: 30
Damage: 60
Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets.
*entitled to any elemental variations of this jutsu*

Raiden...
Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself
-Lasts up to four turns (within the four turns the users water techniques are infused)
-Twice per battle

Korra
(Suiton: Kurōsumasshu) - Water Release: Claw Smash
Rank: A
Type: Offense
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: A water jutsu that is concentrated in the user's hand. Water starts to form around the users hand and forms the a lobster's claw shape. The user can crush the opponent with the claw or can hit the opponent like it was Chidori.
Note: Can only be taught by Johninto Takashi

(Suiton: Mizu fenikkusu) - Water Style: Water Phoenix
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo.
Note: Can only block ninja tools and up to S rank fire within reason.(Depending on the size of the fire jutsu)
Note: Can only be taught by ~Johninto Uchiha~
Note: Can only be used 3 times a battle.
Note: Can either use a water source or release it from the user mouth.

(Suiton: 10 Mizu fenikkusu no arashi) - Water Style: 10 Water Phoenix Storm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: After the user does the require hand signs this technique that utilizes water to create 10 water phoenixes that is send to the enemy in different angles and directions. The phoenixes are big as Itachi's crows when he uses Genjutsu.
Note: Can only be taught by ~Johninto Uchiha~
Note: Can only be used 2 times a battle.
Note: Can't use B rank or higher water jutsus for the next turn.

[Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix
Type: Attack
Rank: S
Range: Short- Long
Chakra Cost: 40
Damage Points: 80
Descripion: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed.
Note:Can only be used once in a battle
Note: Cannot use any water jutsus for the next turn
Note: It takes a jutsu move to form unless its already raining.
Note: Has to be taught by Johninto Uchiha

Earth

Lord of Kaos
Hades' Tombstone Teleport ? Aidaou Tafópetra Taxidevo
Rank: A
Type: Supplmentary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Similar in use to Hiding Like A Mole Technique, the user focuses earth chakra throughout his body whildst inserting it into the earth at the same time. As he does this, the user crosses his arms across him, as if he were in a coffin and falls either backwards or forward, sinking through the earth, entering it and traveling at high speeds (like ther original Hiding Like A Mole jutsu) and appearing several feet behind the enemy. If the user falls face-first towards the earth, then he will raise up face-first, facing the same direction he was in when he originally fell and vice-versa.
*Can be used in conjunction with another attack*
*Can only be used by Lord of Kaos*
*Can only be used every two turns*

Doton: Ro-ma Koroshiamu (Earth Style: Rome’s Coliseum)
Type: Supplementary
Rank: A
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The user makes a large dome surrounding him and the opponent, creating a coliseum of sorts. The only way out of the dome is to use certain S-rank and above lightning. The dome cancels out all light, leaving it completely dark inside it.
*the dome last for the whole battle until destroyed with S-rank lightning*
*can only be used once*

Doton: Furo-tingu Kougen (Earth Style: Levitating Plateau)
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: 60
Description: The user creates a large chunk of the earth beneath him to rise into the air quickly, letting him manipulate the control of the piece of earth, causing it to be able to avoid and dodge B-rank and below jutsu. The user applies chakra to his feet to stay on the earth upside-down and, if he chooses to do so, can jump off and cause the earth to float towards what he wants it too.
*only stays in effect for four turns at the most*
*usable only one time a battle*

Raiden...
Doton: Iwaengi no Jutsu | Earth Release : Rock Expansion Technique
Rank: A
Type: Attack/Defence/Supplementary
Range: Short [Intially] - Long [Activating]
Chakra cost: 40
Damage points: N/A
Description: The user infuses a small or medium sized rock with earth chakra (takes a second), then the user does the snake handseal causing the rock to rapidly expand into a large boulder. The chakra within the rock lasts for three turns.

Katonpwnz
(Doton: Iwa Sodeguchi)-Earth Style: Rock Cuffs
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user makes rock jut from the ground to surround and hold in place a limb or object near the ground within a small cone. This can be used to to trap an opponent's feet or hands. Up to 4 cones can be created.
-Can be used 3 times per battle
-Can only be taught by Katonpwnz

Drizzy
Earth Release:Rise of the Mighty Pillars [Kigen za Tsuyoi Chuuseki]
Type: Attack
Rank: S rank
Range:Short- Long
Chakra Cost: 30
Damage Costs: N/A
Description: The user performs six handseals, he then stomps the Earth, releasing a very large amount of his doton chakra, as it circulates throughout the Earth, while maintaining the chakra and using chakra and nature manipulation, The user then clasps his hands together, as this is done, at the users Will, up to nine giant pillars can be risen from the earth, large in size and mass, These pillars can lock around the tails of any tailed beast, if this is successful, the pillars can keep the tails locked onto the ground for one full turn of the opponent. At he end of this turn, the pillars will crumble. The amount of pillars can be increased or reduced. If this technique is used on a human, the pillar will tightly restrict the opponent from all movement [with exception of the head].
Note
-If used on a tail beast, The pillars only restrict the tails by pinning them down onto the ground, any other part such as the arms and legs can still remain with motion, the pillars only restrict the Creature from running, dodging, jumping etc. While this is in place, the beast still has power to perform jutsu.
-Can only be used once per battle
-Can only be taught by ~Drizzy~
-No Earth Jutsu for the following turn
-No S rank and above jutsu for the next two turns
-Only Sannin Ranked or Higher can use this technique

Akiza
(Doton: Shitae Shikaishi Kata: Unten Kouza) Earth Release: Animated Dentist Style: Operating Chair
Rank: S
Chakra Cost: 40
Damage Points: N/A
Type: Supplementary/Summoning
Range: Short-Long
Description: Forming the necessary 10 handseals, the user will then focus their chakra into the earth, and summon underneath their opponent, suprising them, a large Dentist's Operating Chair, which then binds them to the chair by the arms and legs, to be 'operated on' by the user with their following jutsu, such as an attack like Chidori or Hard Water Spike, numbing or rinsing their mouth out, respectively, but more likely killing them since either jutsu would separate their upper head from their mouth. The jutsu rises up quite quickly however if the opponent doesn't counter within 5 seconds, they are drawn into the chair and bound, even if they try to move away from it.


Basic Skills
Ninjutsu

Vegeta
( Saido byōtō chakura suiryoku ) - Side-wards chakra thrust
Type: Supplemental/Defensive/Offensive
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A (+10 if used with Tai/Ken from momentum)
Description: The user jumps into the air by up to one meter and then sends out a small gust of chakra from his foot lowest to the ground, sending him a little higher as the user spins their body to the left or right and throws their body weight in the direction they want to go. Using their momentum from the spinning and chakra, they manage to thrust their body in the direction they wish, up to mid range.

~Notes~
-Must be taught by Vegeta

Frozenstein
(Ninjutsu: Yoroi Kussetsu) - Ninja Arts: Armor Bending
Type: Attack/Supplementary
Rank: B-rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs a set of 3 hand seals and send chakra inside the opponent's clothing. He then changes the structure of it, make it stronger and finally manipulate it. This manipulation can be made in 2 ways. He can make the clothing to completely wrap around the opponent and crush him, or wrap around in certain parts like arms, legs, upper/lower body, etc. Using either means to crush the opponent, the technique has the same power. It can squeeze and crush the opponent really fast, break his bones and deal internal damage to him. This technique can be used not only on regular clothes, but armors and generally everything that is worn on the body. In addition to the offensive usage, the user can also use this technique to move the clothes through simple hand movements. By doing this, he sacrifices the offensive damage of the technique but gains more usage versatility.
- wrapping happens extremely fast and when it start to squeeze the opponent, it can force him to release his grasp on weapons or cancel techniques that needs direct control
- ninjas with extreme strength such as Tsunade or Raikage may break out from the tech
- can only be taught by Frozenstein

Scorps
Kougu no Pangu | Tools of the Creator
Type: Offensive/Defensive/Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description:
Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.

Note: Can only be taught by Scorps or Zenryoku
Note2: Constructs are created within short range of the user
Note3: Can only be used once per turn, up to 4 times.

Katonpwnz
(Kuro Nokogiri)- Black Saws
Rank: S
Type: Attack/Defence/Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing a string of 8 handseals the user creates up to 12 black saw blades of made of chakra that can be controlled to spin and quickly orbit the user. They are 3 ft in diameter and can be turned vertically to block attacks or sent at the opponent like a shuriken. They can also be used as a platform to stand on.
-Usable once per battle
-It takes 4 of them to block an attack of the same rank.
-Lasts as long as the user doesn't use another jutsu.
-Can only be taught by Katonpwnz

Ryuji
(Chibi Bunshin No Jutsu)-Little Clone Technique
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The Chibi Bunshin No Jutsu is a technique that allows the user to create clones of his self but in a doll-like version (chibi) but because of their size this clones loose a great amount of strenght but their speed incresess to a level that surpasses the user's normal speed. This clones like many others can perform any jutsu the user nows, however every jutsu performed by this clone will be reduced to a suitable size for the clone and will loose 10 Damage Points but the speed of the jutsu will increase but this doesn't mean the use of handseals will be reduced or will be done in a faster rate.
Note: Can only create a maximum 4 clones per usage.
Note: Can only be used 3 time per battle.
Note: Can only be taught by Ryuji.

Genjutsu
(Genjutsu: Bunkatsu) Illuisonary Arts: Division
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user does some type of body gesture indictating the start of the genjutsu which is mainly a cross hand seal for shadow clones or half of a tiger hand seal. The user places their opponent(s)(max is four) where the opponent see the user splits(the user splits are still full body of the user) in half and moves into different directions(this can be used in the air also). The splits of the user makes the same body gesture that was made to place in the genjutsu. The two images of the user splits again but this time into three more making all together eight images of the user running around. This technique is mainly used for taijutsu but can be used for other usage also example: evasion of techniques. This can be combined with the Shadow Clone Technique(this still goes by the Shadow Clone Technique restrictions) during the illusion to create real bodies of the user besides the user themselves so that the illusion may make it seem as if more clones were created.

Note: Usable 3x per battle
Note: No gen above A rank in the same turn or next turn

Gajeel Redfox

Illusion Arts: The Beach Life (Genjutsu: Bichiraifu)
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user makes five hand seals and cast an illusion on their opponent. The opponent's mind believe they are on a beach laying in the sand with their friends and has just had a dream of fighting(the fight they are in right now). In reality the opponent is just immobilize.

Professor Sarutobi | Professor Namikaze | Vegeta | Gajeel Redfox

(Genjutsu: Butsuri Haipa) Illusionary Arts: Physical Hyper
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will perform a pointing jesture at the opponent while in short range. This will induce a genjutsu on the opponent where the opponent will feel an illusion where their skin is hyper sensitive. Not for something subtle for example feeling the heat of the sun but for any physical attacks that the opponent might receive. This is a one time genjutsu where it will stay active unless broken by the opponent or the user when landing a physical attack. Soon as the user is able to land a physical attack anywhere on the body, the opponent will feel three times more pain than the original strike. For example, the opponent getting hit in the face with a punch will only feel a blunt force trauma for only a short period of time. However when under this genjutsu the opponent will feel broken cheek bones and broken blood vessels. In turn the pain that it is caused will knock the opponent out of the genjutsu after feeling the three times the pain. The feeling will then return to normal. The strain on the brain for one time use is not that destructive, however when hit a few times under this genjutsu the brain will take immense stress and strain from the extreme pain. Thus after three hits under this genjutsu the opponent’s physical capabilities will be slower, speed, reflex will all be reduced.

-Able to use thrice per battle.
-Have to induce the genjutsu each time for three hit bonus to take effect
-Last 3 turns if a physical attack hasn’t been landed
-Can only be taught by Solf J. Kimblee

Lili-Chawn | Professor Sarutobi | Professor Namikaze | Danzo | Tsuki | Joker


Type: Supplementary
Rank: B
Chakra Cost: 20
Damage Points: N/A
Description: The user when wearing a dark black cloak. The user crosses the cloak from one side of their to the other side where anyone can only see his eyes. This would place their target(s)(max three) in an illusion. Nothing changes but when the user crosses back over the real reason for the illusion. There exiting the cloak are multiple bats exiting from inside the cloak. The bats go to their target(s) and attack them.


(Genjutsu: Issen Burookun Gomakashi) Illusionary Arts: One Thousand Broken Mirrors
Type: Supplementary
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
After perform the hand seals Horse ? Dragon ? Ox, the target(s) is/are placed under the illusion that they are surrounded by a giant, 360-degree mirror, which reflects themselves and their surroundings. The mirror will then slowly break into pieces, then break into even smaller pieces, and continue subdividing until there are countless shards surrounding the target, all of which reflect the target and his surroundings. Once the shards have finished dividing, they will fly at the victim and stab him, leaving the target with minor mental damage.
Notes:
- Can only be used twice per-match.
- Can only be taught by Nathan.

With this one, all you need to do is perform the seals; which will place the person under a genjutsu. The genjutsu entails a huge 360 degree mirror that breaks into pieces upon pieces, until they are small enough to fly at them. Stabbing them, causing small metal damage to them.

(Genjutsu: Osoroshii Seppuku) Illusionary Arts: Dreadful Evisceration
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description:
"Illusionary Arts: Dreadful Evisceration is a terrifying technique that strikes fear into the hearts of all who witness it. It was originally developed for the purposes of judicial execution, but was soon adapted by ninja for use in battle." After the hand seals Ram ? Dog, the opponent will be placed in a genjutsu. The opponent will believe that their stomach is getting cut open. The victim is then compelled to disembowel himself with their hands because of the of the effects of this Genjutsu. Since vital organs are being pulled out from said stomach in the process the opponent will believe that he is dying but in reality is in shock and unable to move.
Notes:
- Can only be used twice per-match.
- Have to wait two turns before it can be used again.
- No Genjutsu next turn.
- Can only be taught by Nathan.

(Genjutsu: Hakui Onna) Illusionary Arts: Woman in White
Type: Offensive
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
The user will perform the Rat Handseal. Once the genjutsu has been cast the target is placed in a dense forest like area surrounded by trees and plants, the sky above the area is enveloped in dark clouds giving the surrounding landscape a much darker and grimmer appearance and the atmosphere seems to be filled with grief and despair. As the illusion progresses and once the sky fully darkens, the target will immediately be surrounded by roots coming out of the ground and various tree branches wrapping around the victims arms, thus the victim is robbed of their mobility and is unable to move in reality if he/she doesn't deal with the illusion. A woman dressed in white suddenly appears out of nowhere, the woman will begin to walk towards the victim dragging her body in a slow manner. Once she is near the trapped victim the woman in white will put the palm of her hand on the victim’s chest, roots will then begin to extend out of her fingers and will then rip through the targets chest causing them immense amount of pain. Once the damage is done the tree branches and roots from beneath the victim will continue to envelop until their entire body is wrapped up, then the victim will be dragged into the ground, as the woman in white watches on. Due to the complexity and dangerous nature of the illusionary pain, it may cause the victim to fall unconscious if they don't release the illusion, besides delivering mental damage.
Notes:
- Can only be used twice per-match.
- Must wait two turns before using this technique or any genjutsu again.
- Can only be taught by Nathan.

Lord of Kaos
Genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld
Rank: S
Type: supplementary
Range: Short - Mid
Chakra Cost: 40
Attack Points: N/A
Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. *Can only be used once a fight*
*After using, the user cannot use Genjutsu for three turns*
*Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going*
*No other S-rank jutsus can be used that turn*

Shady Doctor
( Konoyo no jigoku)-Illusion arts: Hell on Earth
Type: Supplementary/Attack/Defense
Rank: S-rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user does a small sequence of 3 hand signs ( Ram-Tiger-Boar) whilst sending chakra to his opponents brain thus taking over their senses. The jutsu effects the sense of sight, touch and hearing by making them seem like they are in a hellish environment.
--It first effects the sight by making it seem as if the users entire body is coated with orange and red flames that burn the terrain around him. Fire would instantly cover the entirety of the terrain with Giant flames whipping around like title waves that are 15-20 meters high which removes the user from the opponents sight the majority of the time. The next part is that every attack that the user uses seems like its just huge waves of steaming flames being shot out.
--The next is the sense of touch, The opponents skin begins to seem as if it is drying up drastically, causing their skin to crack and blister up, along with their mouth feeling dried out and hard to swallow, the air they breathe in even becomes thick, hot and hard to breathe in thus causing severe hyperventilation from the brain thinking the illusion is real. The brain also begins believing that the heat is unbearable and the opponents become dizzy from heat stroke type symptoms.
--The last is the sense of hearing. The opponent would begin to hear the flames crackling and whipping around loudly thus making it slightly hard to communicate.

• only taught by william24
• Can only be used once
• No Genjutsu in the same turn, and no S-rank genjutsu the next two turns.
• The illusion lasts 3 turns unless broken, each step of it pertaining to the 1st, 2nd and 3rd turns of activation.

Akisha
(Genjutsu: Kuroi Shin'en) - Illusion technique: Black Abyss
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user will cause the target to fall into an illusion where black shadows envelop the target from their feet and encase in complete darkness but then they fall into a endless pit. This technique is primarily used for the user to distract the opponent from the reality of the situation setting them up for a surprise attack on the target.
~ Only twice per battle

Darui..
(Genjutsu: Rosuto Oite Sono Kumo)-Illusion Technique: Lost In The Clouds
Type:Attack
Rank:A
Range:Short-Long
Chakra Cost:25
Damage Points:N/A
Description:The user will do a row of 3 handseals, then points directly at the oppoent, casting the opponent in a genjutsu, where clouds suddenly surround the opponent. The opponent will wander the clouds for hours, to no avail. Can trap up to 3 opponents in the genjutsu. The opponent will be standing, staring directly in front of him without being able to perceive it's surrounding while under this genjutsu, allowing one to attack.
Note: Usable 2 per battle
Note: Opponent/Opponents will be sleep for one turn
Note: Can't use Genjutsu next turn

Professor Sarutobi
(Genjutsu: okashi sen) Illusionary Technique: Candy Beam
Type:Attack
Rank:A
Range:Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move.
-Only taught by Professor Sarutobi
-3 times per battle.

Taijutsu/Kenjutsu

(Kendou: Mugen Ichi-Katana kata) - Kendo: Infinite One-Sword Style
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: N/A
Description: The user grabs a giant container of katanas that is wrapped in a type of cloth or wire to hold/travel with it (This can also be done if a scroll that holds multiple swords like tenten's.). The user then throws it above him and his opponents location and then the swords slide out and land around the battlefield making around 10 to 20 sword scattered around. This is only to supply the swordsman with multiple katanas to fight with. This technique was created by the belief that no swordsman needs a perfect sword, but the ability to wield any sword with great skill. Each sword has a little trick to them which only allow the user of this technique and others that know it use them freely. If the opponent with no knowledge of this trick attempts to wield one of these swords the hilt will extend needles to hurt the opponents hands like Kisame's shark scale sword. Due to that, the Infinite One-Sword Style was created to help the swordsman, aid allies in battle, and to put extreme psychological pressure towards the opponent from the exaggerated amount of blades.
Note: Only musasibou can teach this.
Note: Can only use once per battle.
Note: Only users of this technique can wield the swords.

(Kendou: Mugen Ichi-Katana kata - Tsume) - Kendo: Infinite One-Sword Style -Claw
Type: Attack
Rank: S
Range: Short
Chakra: 45
Damage: 90 total (30 for every sword.)
Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and sharp side towards the target. The user then quickly gets in front of the opponent and surprises the opponent by hitting all the swords at the bottom to make them fling upwards and slice him vertically. Then while the opponent is hurt the user will strike every individual sword at the staggering opponent flinging them for multiple strikes. The opponent can be pinned down or the swords can be aimed for vital points. This attack is best suited when the user
and opponent is in close range.
Note: Only musasibou can teach this.
Note: Can only use three times per battle.
Note: This technique can be done after the Kendo: Infinite One-Sword Style is set up.

(Kendou: Mugen Ichi-Katana kata - Yosezan) - Kendo: Infinite One-Sword Style -Addition
Type: Attack
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90
Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. The reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. This attack when used and if added with multiplication will put a great strain on the user making him or her dizzy and very exhausted. This is a finishing combo and is to knock out the opponent.
Note: Only musasibou can teach this.
Note: Can only use twice per battle.
/Note: The user cannot use this technique again for 3 turns.
Note: The user can only perform two attacks this turn, this is included to that tally.
Note: User can only use 2 moves next turn.
Note: User can not use genjutsu or taijutsu for 1 turn.
Note: This can be blocked to minimize damage. (-10)

(Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style -Multiplication
Type: Attack
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 100 (50 to the user)
Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn.
Note: Only musasibou can teach this.
Note: Can only use once per battle.
Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up.
Note: The damage from this can not be blocked.

(Kendou: Mugen Ichi-Katana kata - Wake) - Kendo: Infinite One-Sword Style -Division
Type: Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will grab two katanas and rush the opponent at high speeds. He will then use his chakra to slash and before it makes contact the sword seems to split into two. Making the opponent very confused and distracted from the real attack which is actually the other sword. The target is then slash horizontally and then stabbed in the chest with the next sword. This is possible with genjutsu making the swordsman be able to trick the opponent at critical times to get the upper hand. The target will become confused and distracted enough to be slashed by the other sword and then with good timing the swordsman can then stab the opponent for the finishing blow. This requires high genjutsu skill and swordsman skill to execute and can be done from left handed or right handed sides.
Note: Only Musasibou can teach this.
Note: Does not require Infinite One-Sword Style Setup.
Note: Can't be performed with another Infinite One-Sword Style attack other than the setup.
Note: Must have 2 swords available.
Note: can be used 3 times per battle.
Note: User can't use genjutsu next turn.

Lord of Kaos
Brain Buster
Type: Attack
Rank: A
Range: Close
Chakra Cost: N/A
Damage Points: 60
Description: After using Leaf Dancing Shadow, the user grabs the enemy’s hands and flips over, smashing the enemy’s head into the ground with his feet., while pulling his arms backwards, pulling them out of place.

Tatsumaki Zankuukyaku|Hurricane Scythe Kick
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user jumps and, while in the air, rotates his or her legs, causing himself to spin in circles, kicking the opponent 3 times with rapid succession. The power behind the strikes increase with each spin, due to the user's momentum increasing. This attack can also be used against a standing target or while already in the air.

Hyakkishu Hyakki Gojin|Hundred Devil Attacks
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage Cost: 40
Description: The user jumps, and at the peak of his jump, suddenly extends his leg out, kicking the enemy in the face with great force, sending them flying backwards. The user can also use this attack to strike the enemy's legs/feet, knocking them off balance and causing them to crash into the ground.

Axle
(Kenjutsu Kata : Hebereke Ken ) - Sword Style: Drunken Sword Style
Rank: A
Type: Supplementary
Range: Short
Chakra cost: N/A
Damage: N/A
Description: The user chugs a bottle of sake, by doing so they become immediately intoxicated. Making the user's movements wild. Sharingan of 2 tomoe and lower cannot predict the movements because the movements are made up off of instinct and will thus totally off of rhythm. Also because of the drunken style, the user is unable to mold chakra making it impossible to cast genjutsus or ninjutsu. The user also stumbles from time to time, making them evade attacks faster than they normally would.
Note: Lasts for 3 turns
Note: No ninjutsu or genjutsu can be used while this is active
Note: Can only be used/taught by -Yusuke- and Axle

Scarface
(Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts
Rank: Forbidden
Type: Attack
Range: Short
Chakra cost: 50 + 10 for each additional stomp
Damage points: 50 + 10 for each additional stomp
Description: The user quickly crouches down and swiftly sweeps his left leg into his opponents legs to kick the enemy's legs out from under him, while charging chakra into his right leg. Then while the opponent is on the ground, the user repeatedly stomps on the enemy's scrotum, causing severe abdominal pain that forces the opponent into the fetal position.

Note: Maximum of 5 stomps
Note: Can only be used once
 
Last edited:

The_Empire

Supreme
Joined
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Advanced Fields

Fuuinjutsu
1. Fuuinjutsu: Museigen no Buredo) Sealing Technique: Unlimited Blades
Rank: B
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user either places seals on 4 objects they would like to have under their control which is placed passively or they have objects already with these seals. This must be stated in their first post of the battle. The seals are connected to the user via a seal that is on the user's left shoulder. The user with this seal allows the user to control each seal that's on their objects and move them around for whatever purpose they see fit. This whole jutsu was created so when the user loses their weapon they can still control it and attack an opponent that isn't looking or drop their guard. The user can control up to 2 objects at a certain time (one per arm). The objects can only be inanimate. The seal on the user's shoulder glows whenever this technique is in use but isn't bright enough to go through none see through clothing. The speed of the objects at what they move is the same as if the user had it in their own hands.

Note: Each movement through this counts as a move per turn.

Negetive Knight | Ian | Shady Doctor

2.
Rank: A
Type Supplementary
Range: Short-Mid(length the range of the seals can reach up to draw someone or thing)
Chakra Cost: 30
Damage Points: N/A
Description: The user places seals on different objects(inanimate). These seals are connected via their kanji symbols. The seals are activated to draw each other close together. The seals can be activated one at time or multiples at once. These seals primarily for weapon users that uses multiple weapons and can't get them back since they are to far away to reach but can be used to draw in almost anything to another seal. The seals are activated with a hand seal. The speed that the weapon comes together is Sannin rank running speed

-Can only place four seals which is the max, no more can be placed until one of the seals is removed.
-The user automatically has a seal on themselves(must have this jutsu posted in the beginning of a match or in the bio) so that leaves three other seals to be used.
-Placing a seal, removing a seal and attraction(bringing them together) counts towards the three moves per turn
- Cannot be used with the projectile clone jutsu

Vegeta | Detective L | Ian

3.
Type:Supplementary
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description:*Created primarily to guard the user against gentle fist users, before battle the user will apply this seal to their body, which will create tiny barriers around each of their chakra points which lie dormant until triggered. When any amount of foreign chakra interrupts the flow of chakra between one chakra point to the next, the seals will absorb the foreign chakra and, If the opponent is touching the user, spit it back out at the opponents nearest chakra point, instead closing one of theirs and causing a brief stun that results in the opponent needing to spend 10 more chakra to use techniques for the next two turns due to the strain this puts on them. This technique can guard up to B rank Elemental techniques and up to A rank techniques of non elemental chakra
-Can be used twice per battle
-2 turn cool down between uses

Broly | Riker | Lord of Kaos | Ian | Shady Doctor

4.
Type:Supplementary
Rank:A
Range:Short-Long
Chakra:30
Damage:N/A
Description:Hex Breaker may only be used when an opponent erects a barrier type Fuuinjutsu of their own. Whenever this happens, the user can make the Dragon handseal and immediately cause 2 barriers of his own to form on the immediate inside and outside of the opponent's jutsu. Both of these barriers will have the Kanji for counter "カウンタ" all over them in bright red lettering. As they appear, they immediately begin pushing towards each other, breaking the erected barrier they formed around as they do so due to the crushing pressure. This can counter up to B rank elemental barriers
-Can be used 4 times per battle
-Requires a 1 turn cool down between each use
-User must be on the ground when using this

Broly | Riker | Lord of Kaos | Ian

5. Banjīgamu | Bungee Gum
Type: Supplementary
Rank: C
Range: Short
Chakra: N/A
Damage: N/A
Description: Bungee Gum is a fuuin seal that is used by a bubble gum user that is placed throughout all the user's clothings(shoes, coat, socks, gloves, hats, etc) and weapons. The user activates these seals(one at a time or multiple at once depends on the situation of the technique they want to use) passively and releases out chakra infused bubble gum(different colors) to use the gum on/from his whichever clothings and/or weapons he or she sees fit. This allows the user to use Bubble Gum techniques without having to blow the gum from their mouth and gives them more of an unique way of using Bubble Gum techniques. At this point the user can use their mouth, clothings, and weapons to use Bubble Gum techniques. The user can deactivate the technique passively also.
-Must be posted in bio or at the beginning of the battle.
-This can be applied to the user's skin if they see fit but that requires the user to have Advanced Fuuinjutsu.

Zatana

Lord of Kaos
Water/earth: golum (doton/suiton: Jinnutsuzou)
Rank: A-S
Type: supplementary
Rang: short-long
Chakra: 30-40
Damage: N/A
Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times
The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.
~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.
~ once per battle
~ the user can't use jutsu of that element while the golum is on the field

Sealing Arts: Summoning: Gourd of Sealing|Fuuin: Kuchiyose: Yuugao no Yuugao
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user makes a string of handseals and summons a gourd onto the battlefield in front of him. The gourd is around the size of the gourd of Gaara's back and has five seals representing the five elements on the sides of it. The user then takes two of those seals and deposits them into the gourd. A bright flash emits from the seal (not of blinding proportion) and the two elemental seals deposited are sealed from use by both the user and enemy as long at the gourd is present on the field. The gourd has a very large, durable and strong shield and armor encasing it that protects it from attacks of A-rank and below, making it very difficult to destroy.*
*Can only be used once*
*After using, the user cannot using and Fuuinjutsu for the next two turns*
*The user nor opponent cannot use either of the two elements selected by the user for the remainder of the fight or until the gourd is destroyed, whichever is shorter*
*the shield stops all A rank attacks and below, one S rank though destroys the shield and gourd.

Vegeta
(Fuuinjutsu: Disupurēsa-jū ) l Sealing technique: Displacer beast
Type: Supplementary
Rank: B Rank
Range: Short - Mid
Chakra: 20 (+10 per movement)
Damage: N/A
Description: The user of this technique begins by adding a unique sealing formula in to any already made sealing formula, this unique formula maintains a connection to the user. Allowing them to freely maneuver the sealing script itself, directly from the container of the seal. Be it a scroll or a kunai. The sealing formula can be moved through any tangible medium, such as the earth, or water, even tree's. The sealing formula can move at a speed equal to the users base speed only. This effectively allows the user to move his sealing script freely via hand gestures to relocate seals he or she uses. An example of usage would be with (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique, where as the special tag could be relocated to accommodate for user movement.

~Notes~
- Moving the seal requires hand movements.
- Cannot be used on ftg seals
- Must be taught by Vegeta

Venom
[Fuuinjutsu: Sukuripucha Shussekenteki Kishi] - Sealing Technique: Scripture of the Templars
Type: Defensive/Supplementary
Rank: C
Range: Short
Chakra: N/A (+15 chakra to all of the user's seals)
Damage: N/A
Description: This is a passive ability that is applied to all of the user's seals that are always active or lie dormant on the user's body prior to a battle (essentially seals stated in one's biography). The sealing script of the Fuuinjutsu seals will be infused with one of the basic five elemental chakras to reinforce, strengthen and enhance them so to make their destruction or corruption more difficult. The seals will now respect elemental strengths and weaknesses of the chosen element and will possess the strength of the chosen element up to their own rank. They will also be infused with 15 more chakra than normal and this chakra cost will be expended whenever the seals triggered or are activated. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the seals on the user's body/clothes/person harder to tamper with or destroy. If the seal's rank is boosted on activation, the strength of the sealing script will now reflect it's new rank.

Alternatively, this technique can be passively applied to seals created in battle rather than those already placed on the user's biography. By infusing one of the five basic elemental chakras into the seal, the user can enhance and fortify the sealing script in the same way as the seals applied to the user's bio. It will now follow elemental strengths and weaknesses of the chosen element and will possess the power of it up to it's own rank. The seal will also be infused with 15 more chakra than normal, which is the cost of applying this jutsu to this technique. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the created seal(s) harder to tamper with or destroy.

In regards to being tampered with it or cancelled, both variants follow the elemental strengths and weaknesses of the chosen element and will require non-elemental techniques (Ninjutsu, Fuuinjutsu, etc) one rank higher than the seal in question for it to be successfully corrupted (e.g. S-Rank Fuuinjutsu required to tamper with an A-Rank elemental seal).

Notes:
Can only be taught by Venom
Must be stated in the user's biography
Must be posted at the beginning of a battle
Must be referenced every time the alternative use is used

ZandaT
(Fuinjutsu: Rokettohomingu) Sealing Arts: Homing Rocket
Type: Offense
Rank: A
Range: Short-Mid.
Chakra: 30
Damage: 60
Description: This is a special Fuinjutsu formula made by Zanda. It consists of three kanji on a sealing tag that is then placed around a kunai. The kanji stand for "Fuel", "Homing", and "Detonation" listed in that order starting from the base of the kunai to where the blade begins. The process begins when the user inserts fire chakra into the "Fuel" kanji before throwing it towards the opponent. The "Homing" kanji then activates once the kunai reaches into short range of a chakra source that doesn't match up with the chakra inserted into the "Fuel" kanji. The "Homing" kanji then uses the fire chakra from the "Fuel" kanji to release a quick burst of fire chakra from the kunai in which it is used to passively change direction and propel the kunai towards the largest source of foreign chakra. The kunai has enough fuel to change directions 3 times in order to dodge, within reason, any lower amounts of foreign chakra in its way. Once the kunai is 1m away from the target the "Detonation" kanji activates and the kunai explodes releasing a multitude of small heated shrapnel that can pierce into the targets body. If the sealing tag becomes wet, the kunai is unable to reach the target within its 3 bursts, or the kunai gets stuck into a something before it reaches into 1m of the opponent then the technique stops.
NOTES:
-Can used it only 3 times, throwing one kunai at a time
-Can only be taught by ZandaT

Riker
(Fuuinjutsu: Bodiāmā) Sealing Arts: Body Armor
Type: Defensive
Rank: A-rank
Range: Short
Chakra:30
Damage:N/A
Description:The user will form the dragon-tiger handseals, creating a powerful barrier that covers the user's body. The barrier takes the shape of the user and spans about three inches away from their skin. The barrier, initially invisible to the naked eye, serves to protect the user. When enemy's attack draws near, the barrier becomes active, appearing as a translucent red color, and deflects the attack in respects to strengths and weaknesses. The technique was created as a means of allowing the user to engage in Taijutsu maneuvers without having to worry about techniques like Chidori Stream, allowing them to execute their maneuvers. The barrier does not cause any additional damage or enhancements to the user's body, even though it is tangible, and comes into effect when struck by a person or technique.
Notes:
-Can only be taught by Riker
-Must have mastered Basic Fuuinjutsu
-No Fuuinjutsu above A-rank in the next turn
-Lasts for four turns maximum and can be used twice per battle
-Technique respects elemental strengths and weaknesses, meaning that higher ranked elemental Ninjutsu will break through, and elemental ninjutsu of the same rank cancel out with the barrier.
-Barrier is self-sustaining, meaning user is free to perform other techniques while it is active

Summon(s)
Snake(Canon Contract)

Ninjutsu
1.
(Hebi no Shukuen) Snake Feasting
Type: Defense
Rank: A-S
Range: Short-Mid
Chakra Cost: 30-40
Damage Points: N/A
Description: The user manifest a snake from one or both of their sleeves. This snake or these snakes are from Ryuchi Cave which can defend against A-S rank and below attacks being it elemental or normal ninjutsu and even inanimate objects. The snake(s) eat the attack they are defending from inanimate objects and jutsu. At this moment after eating the attack/inanimate object they disperse(no smoke but as if it just got burned). The attack is sent to a disclosed location in Ryuchi Cave that seals the attack inanimate to be never seen again. The size of the snakes grows depending on the situation. When the snake comes out is like the size of a snake from the "Hidden Shadow Snake Technique". The snake(s) can grow up to a large size(see spoiler for highest size). This technique can create multiple snakes that grow into different sizes depending on the situation.
Note: A rank can be used four times per battle/arc with a one turn cool down and S rank can be used three times per battle arc with a two turn cool down

Vegeta | Flash | Korra | Shady Doctor | Detective L

2. Senpo: Hebi Sēji Hontai) Sage Art: Snake Sage's Body
Rank: A
Type: Supplementary
Range: Short
Charka Cost: 30
Damage Points: N/A
Description: Snake Sage Mode users discovered the ability to summon the scales of the White Snake Sage. With summoning the scales, they have the ability to absorb natural energy and transfer the energy to the user. The user would summon the scales along their body. The user doesn't have enhance protection but just summons the scales along their body. These scales attach their selves to the user and gather natural energy and transfer the energy per turn at a 10% rate of the user's chakra for the following four turns. The percentage is based on the user's max chakra reserve so for an example if the users has 1000 max chakra reserve 10% of that chakra is converted into senjutsu chakra which is 100 so that is what is transferred to the user that turn and the following turns. The first turn the scales are summoned it auto converts 10% of the chakra and when the chakra is converted, the user enters Sage Mode that turn also; if they have not already. While this technique is converting chakra the user can only use two other jutsus until this technique ends. This can be used for all forms of Snake Sage Mode(Imperfect and Perfect Sage Mode) This cannot be used to prolong Perfect Sage Mode as per the rules but can be used to enter Perfect Sage Mode and get to its max level of senjutsu chakra which is 40% max chakra reserve.
-Only summoned by users of Sage Mode
-This technique last four turns or when the user cancels the technique.
-Can only be used twice per battle one turn cool down in between usage if a Perfect Sages but two turn cool down if Imperfect Sages. Perfect Sages can used this technique three times per battle
-No other Sage Mode jutsus in the same turn as this technique is used in besides Sage Mode its self of course.

Shady Doctor | Flash | Korra | Detective L

3.
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Point: N/A
Description: The user make six hand seals and slams his hands on the ground. The user summons a snake's stomach just like what Jiriaya summons a Toad's stomach. The stomach can be control by the user to make the stomach expand or tighten in any point in the stomach to crush anything that isn't hard as steel or higher density.
-only used 2 times per battle
-it stays on the field for 4 turns or unless the user releases it
-must have 2 turns in between uses

Better | Vegeta | Flash | Korra | Shady Doctor | Detective L

Vegeta
(Hebiatsu - Akireusu no shi) Snake Arts - Death of Achilles
Type: Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40 (15 per turn after initial bite)
Description: By molding chakra and wiping blood on their summoning tattoo, the user summons 2 snakes 1 inch in diameter and 1 foot long that travel down the users pant legs entering the ground behind each heel. Being small in size, it takes the 2 snakes 1 turn to travel to mid range, and 2 turns to travel up to Long range. the snakes are fairly weak, and only live for 2 turns as is but they have 1 purpose in life upon being summoned, to seek out the opponent and bite into their Achilles tendon on each of the opponents legs. Upon biting, they pump venom into the enemy that begins to numb their legs. After 1 turn movement speed will drop 1 rank and after 2 turns the legs begin to go completely numb making speedy movements impossible. After 3 turns the victim will have the same limitations as the 1st turn, then on the 4th turn they will return to normal speed.

~Notes~
- Can be used 4x
- Must be taught by -Vegeta
- Must have signed the Snake contract and completed Snake Ninjutsu training to use

Scarface
(Senei Ta Jashu) - Hidden Shadow Million Snake March
Rank:S
Type:Supplementary
Range:Short-Long
Chakra Cost:50
Damage Points:N/A
Description: Million snake march is a Ninjutsu technique that manifests a incredibly large torrent of snakes, which extend from the sleeve. Orochimaru can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them. Lightning chakra can be infused into the snakes to inflict extra damages. The snakes are also strong enough to grab onto things like trees or the ground and pull the user to safety. They can extend to long range in a matter of a second or two

Note:Must be able to summon snakes
Note: Lightning chakra causes paralyses and electrocution, depending on how much the opponent is bitten.
Note: Can only be used twice
Note: The snakes shoot out as fast as a kunai is thrown
Note: The have no special health and/or resistance, they are just snakes
Note: The torrent is huge, which is why it takes forbidden rank amount of chakra, it is basically multiple hidden snake hand times 10. About 200 snakes out of each arm.

(Kuchiyose: Hebi Chakra Sen'yaku) ~ Summoning: Snake Chakra Infusion
Type: Attack/Defense
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will summon a giant snake, the size of manda, and infuse into him upon summoning, a specific element of chakra (fire, water, lighting, ice, etc) of the users choosing. The snake will then be able to use all of that element's jutsus, and carry that element's weakness, example, a snake infused with fire chakra, will have a weakness to water.

~This jutsu can only be used twice
~Can be used with ANY base 5 element that the user knows
~The snake can only use a total of 5 jutsu
~To kill the snake, you must deliver either 3 C-rank techniques, 2 B-rank technique or 1 A-rank technique
~The snake's jutsus count as one of the users 3 jutsus

(Hebi Shindo) - Snake Tremor
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost:25
Damage Points:40
Description: The giant snake slams its tale on the ground making a large Earth release tremor that can knock the
opponent off balance, the isn't effected if he/she is on top of the snake.

Note: Must be able to summon snakes

Note: Must summon Manda or Kyodaija

(Hachu Jintai Modo) – Reptilian Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: N/A
Description: The user absorbs the energy of a snake to attain a form of a half-human, half-snake. The skin becomes that of scales, which gives the user more defense from taijutsu attacks of up to B rank. The tongue and eyes change to that of a snake, editing the users senses while in this mode. The users strength is doubled, and his speed becomes extremely fast. To do this, the user will first use “Hidden shadow multiple snake hands” the snakes will then immediately wrap around him and almost instantly sink into the skin and grant the user this form.

Note: Must posses the Snake contract, as the user must absorb the snakes from hidden shadow multiple snake hands to do this jutsu.

Note: Must wait one turn for activation of mode

Note: Lasts for 5 of the users turns

Note: Because of the heightened senses, and the speed and strength increase. The users heart will have to work overtime. After this mode is deactivated the user will die.

Note: In this mode, snake jutsus can be used freely, without the need of jutsu posting. Meaning snake jutsus do not count as a move.

Note: Sense changes:

Eyesight: With the snake like eyes, the user can track movements equal to 3rd tomoe sharingan ability. The user also gains the ability to see chakra flow through anything that has no chakra flowing through it. Such as the hidden mist technique.

Smell and Taste: The alterations of the tongue and nose give the user the ability to track the opponent through anything based on their smell alone.

Vibration sensitivity: Do to the alterations to the users flesh, the user gains the ability to sense anything within the earth through vibrations. The user can also pinpoint exactly where the opponent is through their movements on the ground.

Infrared sensitivity: The user can see heat signature in human, and animals.

Korra
(Ame Senpo: Shizen no Ame) - Rain Sage Arts: Nature's Rain
Type:Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-5 per turn)
Damage: 80
Description: The user will do the Ram sign and either channel their senchakra into an already existing rain source or use their chakra to make it start raining. The rain will be infused with natural chakra and the rain will span over to long range covering the entire terrain. The user has the rain hit their body and has their body absorbs the natural chakra. The user can use this to enter Sage Mode directly after 1 turn of getting hit by enough rain. If the user is already in Sage Mode when the use this jutsu they can use the rain to prolong Sage Mode. The prolonged Sage Mode will stay until the rain is either defeated or cancel by the user. When the rain stops so does the prolonged Sage Mode. Due to the senchakra powered clouds it would take a high level wind jutsu (S rank) to blow away the clouds away.
Note: Must know Sage Mode
Note: Usable 3 times a match
Note: Requires a 2 turn cool down between uses
Note: Must be taught by Korra.

(Hebi Senpo: Sukeru Bakudan) - Snake Sage Arts: Scale Bomb
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user does the snake sign and starts gathering their senchakra into their hands. In their hands the user creates a ball of snake acid/venom infused with senchakra. Than the user will have the ball of venom be in cased with snake scales giving it some protection and adding some blunt force if the opponent gets hit by it. The user will than grow it to the size of Cho Odama Rasengan. The user will than either throw it or slam it against the opponent. When the opponent gets hits with it the scale first burst out and cut the opponent all over the body. The acid/venom will that hit the opponent burning their skin and getting into their cuts. The venom will than get into the opponents body through the cuts and start to cause paralysis to the opponent after being expose to it for 2 turns.

Note: Usable 2 times a battle
Note: Must know Snake Sage Mode
Note: Cant use any other SM jutsus the same or next turn

HiddenShadowNinja
(Heibi Bushin) Snake Clone
Type-Offensive/Defensive/Supplementary
Rank-B
Range-Short
Chakra cost-20
Damage-40 (if bitten)
Description-The user creates a clone made entirely of snakes, though it looks normal. The point of using this type of clone over others is that if it is hit by a taijutsu attack instead of just dispersing away, it breaks down into the snakes it's made of. The snakes then wrap around the opponent and bite them. This clone is capable of using the Hidden Shadow Snake Hands and Multiple Hidden Shadow Snake Hands jutsu as well as other non-summoning related snake jutsu that the user knows.
*Only HiddenShadowNinja can use/teach this jutsu
*Only 4 clones can be used at a time

Summons
1.
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities(senjutsu) as him.

Korra | Flash | Shady Doctor | Vegeta | Detective L

2.
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Orochimaru personal summon, Mitsuki; is just a normal summon with just a slight(double) enhanced sensing abilities then that of a normal snake summon would have. Mitsuki is a ten foot, white-blue with gold color lines going through him and golden eyes. He has the ability to speak the same language as Orochimaru.

Detective L

Scarface
(Kuchiyose: Hiraishin Mokuton Hebi) ~ Flying Wood Snake
Type: Attack/Defence
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: Orochimaru fused the cells of hashirama senju, as well as the dna of Pein's giant bird summon, into the genes of Manda. The snake is half the size of Manda with wood platelets for scales. It has the ability to use Wood jutsus. And it has wings allowing it to fly. Given its size, it is able to fly with the added weight of 3 people, of Orochimaru's build.

~Wood jutsus require the use of said jutsu, and count toward the maximum 3 jutsus per turn as per Rei's R&R
~Can only be summoned once per battle
~The snake flies at the speed of Pein's giant bird
~The snake can only stay on the field for 5 turns
~Can only be summoned by someone who knows wood, or Orochimaru

Flash07
Guardians Of Malice
Type: Summon
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The Guardians of Malice are the 5 rattle snakes of the Ryuchi Caves. They are one of the wisest snakes known in the ninja world and have the size of a real-world anaconda. These snakes, known to be amongst the oldest of all snakes, have the ability to manipulate mind (genjutsu) by mere hissing. Like Fukasaku and Shima, these snakes perform genjutsus with their harmonic hissing or rattling. They perform their signature genjutsu by rattling- hissing and buzzing- made by the rattles at the tip of their tail which releases a strange sound vibration. These vibrations cause neurotic imbalances in the brain and thereby putting the opponents in a genjutsu . The opponent(s) trapped in between the snakes suffer the maximum damage. The effects of this genjutsu take over 3 turns. This genjutsu inducing sound vibrations cause the opponent(s) to slow down considerably as he feels extreme sweating and in next turn, freeze in place as he starts hallucinating mildly, having visions of cannibals coming to slaughter him. His vision will start to blur and he can only see the approaching cannibals. As they bite and attack him he will experience paralysing pain throughout his body . He'd find it difficult to move his body as all the cannibals grab him and bite him down. In the third turn, all his 5 senses will fool him, making him see, hear, smell, feel and taste whatever is bound to the illusionary nightmarish vision he is experiencing. After this, the snakes are all free to attack as the opponent will be completely fooled until he releases himself out of the
genjutsu.
- Can only be used once in a single battle.
- All 5 should be on the field for their signature attack which is an A-Rank Genjutsu and they can only perform that illusion, nothing else.
- The snakes last for 4 turns on the field.
- The user is immune to the genjutsu as he will be used to the rattling.
- Can only be taught by Flash07.

Dogs(Custom Contract)

Ninjutsu

Kirabi
Shikon Mo-Do (Fang Mode)
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra: N/A
Damage: +15 to Ninjutsu, +10 to Taijutsu
Description: Shikon Mo-do was developed by the elder nin-dogs/wolves who once lived on Mount Fang. Much like the toad's Sage Mode, Fang Mode, is a unique and powerful mode only usable by those who have either the Dog or the Wolf Contract, and show a great determination and loyalty. Being granted this Elder Chakra, it functions much like Nature Chakra, and therefore this makes using this technique while on the move impossible, taking nearly 20 whole seconds for the chakra to be distrbuted in the user's body, but when the user enters the mode, he will nearly triple his amount of chakra from his surroundings, and his Ninjutsu would change drastically, becoming more powerful plus added strength although not as great as Sage Mode, the user can still break concrete with a poke of the finger, and more speed and agility that only MS can track. The elder chakra also allows for the a form of taijutsu called Claw Katas, that when trying to physically strike an opponent, if the attack is out of reach or is missed the user still hits the opponents causing deep claw mark gashes to the opponent. There are some differences between Sage Mode and Fang Mode though, instead of the user being able to sense where the opponent is by chakra, this mode focuses on the user's senses allowing the ability to be able to sniff/hear them out no matter where they are and refine his search so that he smells/hears only the opponent, preventing an attack on his olfactory/auditory system. The user also gains a unique ability that's very much similar to how a canine can detect a storm before it arrives. Using a off-shoot of this ability the user is granted the ability to sense a chakra type before it's even released giving an extremely great reaction time to the opponent's ninjutsu. Lastly, the users vocal chords grow much stronger a simple "Bark/Howl" can send an opponent flying backwards.
(Must Have Dog/Wolf Summoning Contract)
(Usable Once)
(Last 4 turns)
(User becomes extremely exhausted after usage)

Summon
1.
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The hellhounds are guardens of Mount Fang. These two hounds are the most devlish looking dogs on the island. The dogs are said be Satan's own personal dogs but really who knows besides the Dogs and Wolves that live on Mount Fang. Each hellhound has its own personal name and can be summon together or separate times. The hounds are mangled black fur, glowing red eyes, and a breath and body odor of death(dead body sitting for over a week). The size of the hounds are roughly the same size as Akamaru Part 3 each.

These hounds have some unique abilities. The hounds are able to use S rank and below fire jutsus. The hounds have two special abilities that either require eye contact and just slashing their claws. The hounds has the ability to produce a genjutsu that when they are both on the field just requires a loud roar which also releases a small and non lethal flame(only a two feet from the hounds). The roar and flame acts a medium to produce the genjutsu which can be used up to mid range. The hounds has to do the roar and flame at the same time to produce the genjutsu. The genjutsu is called, "Death of the Hounds"(A rank). This genjutsu is unique because the hounds puts the person into a genjutsu where Sight and Hearing are taken over and literally see and hear as if they were in hell. They seem to have appeared to be in hell also and the hounds standing in front of the person still. The hounds can even slash their claws to release out a crescent shape of fire(B rank) up to five crescent shapes.

When the user wants to summon both of the hounds the user must mark both palms with blood and channel fire chakra for one full turn. With this the user can't use any hand seals nor any other elemental chakra while channeling their fire chakra.

-Can only be summoned once per battle
-Can use fire ability every other turn per hound
-Hounds only stay on the field for four turns each
-Genjutsu used only two times per battle
-No summons at the same time as these
-all abilities count as a move per turn

Kirabi
Ninja Inu Kuchiyose: Cerberus (Ninja Dog Summoning: Cerberus )
Rank: S
Type: Supplementary/Attack
Range: Short
Chakra: 40
Damage: N/A
Description: The 'official' boss summon of Ninja Dogs in Mount Fang, Cerberus is roughly the size of Gamabunta and also possess 2-extra heads giving him mastery of two elements: Fire, Lightning. Despite his size he is very agile and able to move quickly from one place to another.
(Must have contract with Dogs)
(Last 4 Turns)
(Usable 1 Times)

Kuchiyose| Warui Inu - (Summoning|Bad Dog)
Rank: A
Type: Summon
Range: N/A
Chakra: 30
Description: Warui Inu, or just Inu is one mean ass dog. He is very aggressive, belligerent, mean and disobedient. However for all these negative qualities he is damn powerful. Standing nearly five feet tall and weighing 175 pounds of muscle is can be very intimidating but it is for good reason. Inu fought his whole life against stronger and meaner dogs who were also tossed aside. His appearance is of that warrior who has survived. He has black fur that is very rich, and branded on his body are flames that have formed in his actual fur. So to compliment his black fur is red patches in the shapes on flames around his neck, paws, tail, back and a few places in between. He is grizzled and mean but he is a survivor. He would have it no other way. Because of this he is a natural at fire-based techniques allowing him to use up to A-Rank Fire techniques, he is also able to spew out multiple speedy fireballs (max of three) at one time at the opponent equal to a B-Rank Katon.

Darui
Kuchiyose|Yuusou Inu - (Summoning|Majestic Dog)
Type:Summon
Rank:S
Range:N/A
Chakra Cost:40
Damage Points:N/A
Description: Yuusou Inu, or Majestic is a very loyal and majestic Dog. She is very nice, always obedient, and is very powerful. She is a man's best friend. She stands over 6 feet, with white, glossy fur. She is very lanky and fast. Yuusou is Cerberus' first lady of Mount Fang. She has been treated like a queen for her entire life, but she fights like a warrior goddess. Her fur is very clean, glossy, and white. She has shapes of flowing wind all around her fur, giving the resemblance of a majestic, yet swift one. Because of this she is natural at wind based techniques allowing her to use up to S-Rank Wind Techniques. 3 times a summon, she can roar releasing a wind technique equal to an A-Rank wind.
(Lasts 4 turns)
(Usable 1 time)

Kuchiyose|Nemui Inu - (Summoning|Sleepy Dog)
Type:Summon
Rank:A
Range:N/A
Chakra Cost:30
Damage Points:N/A
Description: Nemui Inu, or Sleepy is a very lazy and sleepy dog. He is always sleeping and eating, but is very smart. He is the laziest of all ninja dogs. He stands about 5 feet tall weighing about 215 pound, because of his overactive eating, and no working out. Nemui is Warui's best friend, even though Warui doesn't show it. Nemui was a very pampered puppy, getting everything he wanted, but mostly food. His fur is Dark brown, coated with orange stripes, like a tiger. He loves the earth and all of her food, so he is a natural at earth based techniques, allowing him to use up to A-Rank Earth Techniques. 3 times a summon, he can stomp on the ground, causing earth spikes to erupt under the opponent, these spikes are equal to B-Rank Earth.
(Lasts 4 turns)
(Usable 1 time)

Kuchiyose|Haipa Inu - (Summoning|Hyper Dog)
Type:Summon
Rank:A
Range:N/A
Chakra Cost:30
Damage Points:N/A
Description: Haipa Inu, or Hyper is a very playful and energetic dog. He is always playing and is very fast, faster than all the other ninja dogs. He is about 5 feet tall, weighing 160 pounds, because he is skinny and very fast. He loves to play and make friends. Haipa's best friend is Ikasu, the Cool dog. Haipa was abandoned when he was small, because his family wasn't rich and had no money. He was found by Ikasu, lying on the side of the road, dying. He had been struck by lightning, leaving zig-zags along his entire body, that are black. He has dark yellow fur, with multiple zig-zags. Because of this Haipa is a natural at lightning based techniques, allowing him to use up to A-Rank Lightning Techniques. 3 times a summon, he can raise his paw up, releasing a lightning bolt from the skies. The lightning bolt is equal to a B-Rank Lightning Technique.
(Lasts 4 turns)
(Usable 1 time)

Kuchiyoso|Ikasu Inu - (Summoning|Cool Dog)
Type:Summon
Rank:A
Range: N/A
Chakra Cost: 30
Damage Points:N/A
Description: Ikasu Inu, or Cool is a very laid back and cool looking dog. He doesn't show much emotion, and is always calm. He is the smartest and oldest of all the ninja dogs. He is about 5 feet tall, weighing around 170 pounds. Ikasu likes to thing of himself as a loner dog, even though his best friend is Haipa. He left his family a long time ago, to pursue his dream of becoming a ninja dog. On his way, he a found a pup on the side of a road dying, Haipa. He loved water and enjoyed his free time overseeing the ocean. He has Dark Blue fur, with black spots all over him. He has a very shaggy face, which gives him the cool look. Because of this Ikasu is a natural at water based techniques, allowing him to use up to A-rank Water Techniques. 3 times a summon, he can roar, releasing a torrent of water for his mouth. This Torrent is equal to a B-Rank Water Technique
(Lasts 4 turns)
(Usable 1 time)

Leeches(Custom Contract)

1. Leech Style: Leech Body Help (Hiru: Hiru Bodi no Herupu)
Rank: B
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user has a leech come from their body as a way to help them when the user needs an extra hand against someone or something. The leech is long enough to still be able to stay "attach" to the user and stretch to the max of short range. The leech can attack or defend against weapons or even small attacks(C rank and below) to protect the user.

2.
Rank: A
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user puts blood on their face or arm and makes the hand seals for summoning. Then concentrates his wind chakra in his mouth or hand. Finally he shoots a wind blast from his mouth or hand that has between 50-75 normal size leeches inside that has coat themselves in their own chakra to protect themselves while inside the wind. Once the wind hits the opponent the leeches starts to suck on the opponent's chakra.
-Due to wind blast leeches in the wind will be vulnerable to a fire based attack
-Must have signed Ninja Leech scroll
-Only used by Deidara Nara and Mugiwara
-Only use three times per battle
-No Wind jutsus and Ninja Leech summons, A rank and up the next turn

Ndlovu | ZandaT

3.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user makes one hand seal and creates a clone. The clone is made of normal size leeches. The clone can use B rank and below water and wind and leech jutsus. If hit by close the clone will disperse and the leeches will attach to the attacker and starts sucking on their chakra.
-Only two clones per use
-Must have signed the Ninja Leech contract
-Only used by Dei Dei and Mugiwara
-The leeches suck -5 when hit by the opponent

4.
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user summons 50-75 normal adult rl size leeches underground. The leeches are underground undetected except doujutsus and sensors. The leeches uses their heat and chakra sensing to find the opponent. The leeches pop up and attaches themselves to the opponent's legs. They suck on the opponent's chakra.
-Must have signed the Ninja Leech contract
-Only used by Dei Dei and Mugiwara
-Leeches suck -15 from the opponent's chakra per turn
-Only used four times per battle

Ndlovu | ZandaT

Mugiwara
(Kuchiyose: Pesutokami) Summoning: Black Plague God
Type: Summoning
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user summons the Ninja Leech boss, Pesutokami(Pesu for short). Pesu is very big, at the size of the Zero-Tailed beast. Pesu is black, and has spiral shaped lines covering his whole body.
Pesu can stretch nearly to 3 times his own size, and he can move really fast.
Furthermore, he can turn himself invisible to the naked eye(doujutsu can detect his chakra). Pesu's abilities is that he can sneak around undetected, regenerate any of his body part with chakra(<- 3 times per battle) and wrap himself around the opponent to absorb the opponents chakra and give it to the summoner when he makes contact with him again.
Note: Can only be summoned once per battle.
Note: Regeneration ability works only 3 times per battle, this means if he gets cut in half 3 times, he is done for.
Note: Does not have any attacks that can harm the opponent, except from wrapping itself around him to suffocate him.

Hawks(Canon Contract)

The Pervy Sage
(Kuchiyose no Jutsu - Horus)
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description: The user with gather their chakra performing the summoning jutsu to summon Horus. Horus has always been the loyal student and guard of Quezacotl is the King of The Hawks and Ancient ruler of old times. Horus has saphire feathers that shine in the sun. He is a large hawk with a wingspan of 3 meters. Horus is one of the most educated hawks as he has mastered many techniques such as fusing with a human ninja or even the arts of the great Hawk mode. To fuse with a ninja who posses the hawk contract, Horus will fly behind the ninja placing his feet on his back, fusing into the ninja, combing to make one being. The ninja will have the wings of the hawk giving him the ability to fly as agile as a hawk itself. Also the user will gain hawk senses, their eyes will see with more precision and detail and be able to see things at distances in great detail. Also the user will gain a kind of 6th sense, like when you run at a bird from behind they can sense you coming, this is simalar. Due to his training from the Hawk lord himself, Horus has the abilitie to control the natural energy used for the hawk mode. This is similar way that ma and pa help maintain sage mode, Horus has the ability to do the same for hawk mode while fused.
Note: Summon only lasts for turns and merging effect only lasts whatever remaining time the summon has left
Note: No other summons at the same time
Note: No other summons for 4 turns
Note: Must know the hawk contract
Note: Can only be summoned once per battle

Crows(Canon Contract)

Bears(Custom Contract)

Goro Kaguya
(Kuchiyose no Jutsu: Mari-chan no Kage) Summoning: Mari-chan of Shadows
Rank: B
Type: Supplementary/ Attack
Range: N/A
Chakra: 20
Damage: N/A
Description: Cousin to Tyr-kun and Odin. Mari-chan is of the ninja bear clan. She is 2 meters tall and naturally bound with earth elemental chakra, Mari-chan is known as the shadow of the bears. She can merge in and out of earth without distrubing the ground around her, enabling her quick and fast exits during battles and missions. Mari-chan can
use only one Earth jutsu when summoned, up to S rank. Much like her cousin mari-chan she can stand on her hind legs to fight.
Note
Doujutsu/Sensory users can see her.

(Kuchiyose no Jutsu: Tyr-kun no raikou) Summoning: Tyr-kun of Lightning
Rank: A
Type: Attack/Supplementary
Range: N/A
Chakra: 30
Damage: 60 (+ 10 to raiton jutsu)
Description: Tyr-kun is the son Berserker God of Rage. Tyr stands on his hind legs enabling him the use of his massive paws for taijutsu. While standing tyr-kun is 3 meters tall. Tyr-kun is a ninja bear who has long trained in the taijutsu arts and very forimable opponent in combat. Tyr-kun has a natural affinity for lightning, being able to use up to A rank lightning jutsu. Being gifted with lightning affinity, Tyr-kun is extremely fast and nimble.

(Kuchiyose : Balder no Kori Kuguma)- Summoning: Balder the Black Bear
Rank: A
Type: Attack/Defense
Range: Short- Long
Chakra: 30
Damage: 60
Description: User summons Balder the Black bear. Balder has a nature affinity for fire element using fire jutsu up to A rank and is a skilled shinobi amongst the shinobi bear clan. Known for his taijutsu skill and his ability to release a dense chakra endow smokescreen. Being dense with chakra the smokescreen can be recalled if blown away.

(Odin Tsume )- Odin's Claws
Rank: A
Type:Attack
Range:Short
Chakra: 30 (-10 per turn in use)
Damage: 60
Description: Odin can transform into two bear claw gauntlets covering the users hands, these claws are razor sharp and can cut through steel. There is water and wind chakra surrounding the claws, which can produce a freezing effect when struck.

(Taijutsu: Odin's Fungeki)- Fighting Style: Odin's Fury
Rank: A
Type:Attack
Range:Short-Mid
Chakra:30(-10 to user)
Damage: 60
Description: With "Odin's Claws" activated, at a blinding speed, almost unavoidable at close range,user performs a 35 hit barrage of punches. The barrage resembles a furious blizzard, leading up to a giant (blue and white colored) slash across the opponents chest sending the opponent into the ground.
Note
*-10 to user due to strain of Odin's Claws*
*Odin's Claws Must be activated*

(Kuchiyose : Odin Hokkyokuguma) Summoning: Polar Bear Odin
Rank: S
Type: Attack
Range: Short- Long
Chakra: 40
Damage: 85
Description: User summons Odin, a huge polar bear,twice the size of Manda, with his right eye missing. Odin can create ice with his breath, shoot out pulses of water that are propel by wind currents. As well as use his fierce claws to destroy whole forest.

(Odin Kegawa)- Odin's Fur
Rank: S
Type: Defense
Chakra: 40(-20)
Damage: N/A
Description: Odin transfers some of his fur to User, he can then manipulate it to take whatever shape he chooses. This fur gives it's wearer immunity to ice jutsu S rank and below. User must force in chakra to provide immunity from freezing effects of ice elemental attacks, while doing so no other elemental jutsu can be used.
Note
*Can only be used 5 times per battle*

Toku
*(Kuchiyose no jutsu- Idaina Doranku Kuma Daisuke) Summoning technique- The Great Drunk Bear Daisuke*
Rank: S-Rank
Type: Summoning
Range: Short-Long
Chakra cost: 40
Attack points: 80
Description: the user summons a great bear, Daisuke, cousin of Odin, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. He is 3m tall and has a fire affinity in which he is most proficient. Daisuke carries a big gourd of sake on his back that can be used for drinking of course but also for powering up fire jutsus. While being a drunk bear he has mastered the drunken style of taijutsu and is the most proficient bear in its use. He is able to perform A-rank fire jutsus and gives them (+10 damage points) when performing a user/summon combo.
*Note: Can only be used 1x per battle.*
*Note: Can only stay in battle for 4 turns.
*Note: Must have signed the bear contract.

*(Kuchiyose no jutsu- Kojack Gurizuri) Summoning- Kojack the Grizzly*
Type: Attack/Defend
Rank: S-rank
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: the user will summon Kojack, cousin of Odin, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Kojack has an elemental affinity of earth allowing him to harden his fur as hard as a rock and cause small tremors by slamming his front paws down on the ground. He is the same size of Gamabunta. He is also able to use B-rank earth jutsus and gives them (+10 damage points) when performing a user/summon combo.
*Note: can only be used once per battle.
*Note: can only stay in play for a total of 5 turns.
*Note: Fur armor is S-ranked(like earth hardening tech.) and counts as one of the jutsus of a turn.

*(Kuchiyose no jutsu- Jankuyado kurassha) Summoning technique- Junkyard Crusher*
Type: Attack
Rank: B-rank
Range: Short- Long
Chakra cost: 20
Damage points: 40
Description: the user summons Kojack the grizzly w/ his rock hard fur above the targeted location letting him free fall to crush anything that happens to be beneath him and causing a huge tremor when he hit’s the ground.
*Note: can only be used by signers of the Bear Contract.

(Bea Ken- Asa Gekido) Bear Fist: Ursa Fury
Rank: Forbidden
Type: Attack
Range: Short-Mid
Chakra:50
Damage: 90
Description: the user will release, at a blinding speed only traceable by doujutsu and/or taijutsu masters, a 32 hit barrage of punches. The barrage resembles furious slashes made by claws that lead up to a final punch sending giant purple chakra bear jaws through the opponents chest sending the opponent flying back to long range distance. The force of the final punch is enough to crush solid rock (S-rank). Because of the amount of chakra and speed used, the user’s fist don’t need to make actual contact w/ the target to do damage. What seems like a graze would actually be enough to “slash” the opponent.
*Note: Must be a signer of the Bear Contract.
*Note: Cant perform S-rank and above taijutsu next turn.
*Note: When the final punch is relased the exhertion of chakra severely damages the users hand, slowing his hand seal speed for 2 turns or until healed.
*Note: Cannot perform any technique above S-Rank in the same turn.*

Slug(Canon Contract)

Venom
(Namekuji Ninpou: Namejuji Bodi) - Slug Arts: Slug Body
Type: Supplementary/Defense
Rank: A
Range: Self
Chakra: 30
Damage: N/A
Description: After witnessing one of the ability of Katsuyu, Sakura is able to split her body into several different ‘blobs’ of flesh (Appearance of small slugs) to avoid physical damage. This technique doesn’t take long to activate. Sakura have the option to break down her entire body in the blobs of flesh and reform somewhere else (through crawling to the new location only moving at half the speed of the user's own running speed), but the blobs cannot attack in this form but the blobs are coated in a corrosive acid, which is similar to Katsuyu’s saliva which can be hazardous if touch by others. The acid is strong enough to burn through the top layer of a person's skin, but not strong enough to burn through bones, earth etc. She can also break apart a limb or abdomen into this blob of flesh, instead of breaking down her entire body into the slugs. Its usage is quite similar to the Water replacement technique.
Notes:
-Can only be used by Tsunadae and Sakura bios. (Or as long as the bio have the slug contract)
-Can only be used 4x per battle

Scientific Ninja Tools
1.
Miniguriddo | Mini Grid
Type: Tool
Rank: A
Range: Short-Mid
Chakra: N/A(-15 per turn using for scouting | -15 per turn healing)
Damage: N/A
Description: Mini Grid are nanos which are fly size bugs that a Cyborg bio can control with his chakra which makes them immune to EMPs but is used for scouting and he can view the live video via a small computer on his arm(this is an enhancement to their arm). These fly sized bugs can be used to repair the Cyborg’s cybernetic and regular part of their body which it can repair damaged up to 20 damage per turn for three turns and as fast as Mystic Palm. After healing the nanities can’t be used for two turns. The bugs give off a sound so they can be heard in a swarm of ten up to two meters from someone’s ears. If they are not swarmed together and are separate their sound can’t be heard unless it’s right next to their target’s ears. These swarm of bugs can also combined together to create different weapons and tools of Cyborg’s bio needs as long as the user can carry it. The swarm of bugs are stored inside of the Cyborg bio.
-Scouting and weapon/tool creation is passive but healing does require a move slot

The Pervy Sage

2. Beruzebabu | Beelzebub
Type: Tool
Rank: C
Range: Short
Chakra: N/A
Damage: N/A
Description: Beelzebub is a skateboard that has red wheels and a green deck with a picture of two skulls connected symmetrically at the jaw. This skateboard has only one ability, it can fly and levitate. While in flight mode, the wheels rotate 90°, so that they point downwards and shoot jets up that uses the user chakra to keep it going which is -5 per turn. The flight mode activates passively by the user tapping their foot on the board one time or when the user fuel the board to activated it by using 15 chakra points. The board can fly and levitate around passively but to be used to evade or dodge a move requires a move slot and can only be done once per turn. The board can only hold max one person and only levitate at max a meter off the surface.

The Pervy Sage

3. Chainsaw Legs | Chēnsō no ashi
Type: Supplementary
Rank: D
Range: Short
Chakra: N/A
Damage: N/A
Description: Chainsaw Legs is an enhancement using scientific ninja tools to their body to have chainsaws to form from their legs and feet that would pierce through the legs/pants/shorts/shoes/boots. This is to be used with a Chainsaw Arts Custom Fighting Style instead of having the surgery, they can have this enhancement instead. To use this it would passively activates and deactivates when wanting to use the custom fighting style. The chains doesn't interfer with the clothings and shoes/boots so for an example a ZX Buster user can still use their ZX Buster's boots as normal.

4. Twin Kings Snake Tail (Tsuinkingusunēkutēru)
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Twin Kings Snake Tail also goes by Sōō Zabimaru is an armor like device that the user wears. On the user's right wrist, it has a metal gauntlet resembling the top portion of a snake’s skull, with a cowl of red fur surrounding its base. A long, bony like tail composed of flexible metal to look a vertebra-like structures protrudes from the back of the skull, trails behind him and hangs around his waist like a loose sash. At will, the use can extend a large blade(long as a katana blade) made of nanobots from the snake’s mouth. The user also has a large cowl of green fur that hangs down from his left shoulder which has nanobots on the inside of it. Additionally, the user has a pair of pauldrons that form an armored collar, as well as an additional flexible metal to look vertebral cords that hang down from his waist.

-The large green cowl portion uses the nanobots on the inside of it to transform(passive) into a large, skeletal arm that follows the movements of the user's own left arm. This arm has considerable power, having enough strength to crush bones and effortlessly throw around large opponents with relative ease. It is strong enough to effortlessly lift up a large slab of wall and crush it into pieces with minimal force. The arm can extend out at max two meters and is large enough to cover the user's whole body; from head to toe. The arm can be used for taijutsu and additionally increasing it by +15 passively. The defense of this arm can defend against S rank and below attacks once per turn. This can be used to evade(used to push off a surface or swing from a tree etc, anything that actually makes sense) attacks also once per turn also. Blocking an attack or evading a move with this tech requires a move to do so.

-The gauntlet on the right side has the blade extend from it can transform into any kind of blade it would like passively and can be used like any other sword would.

-The tail can be controlled passively but doesn't have any kind of usage offensively nor defensively.

-The uses hands are free to do other things when using this device besides if they are using the sword for chakra used techniques. The arm for the left side doesn't require any chakra so the user can use other jutsus at the same time as of using the arm. However, this is not possible if the taijutsu attack with the arm requires chakra.


Korra
(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio

The Pervy Sage
(Genos)
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is an advanced ninja tool made up of nano technology/Chakra metal infused with Med to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The Ai within this is that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient.

Even with other items attached to the torso, the nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves.

Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (various other jutsu in the style), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs.

Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions.

(Shinsei chāji | Nova Charge)
Type: Tool
Rank: B
Range: Short-Long
Chakra: 40
Damage: +20
Description: This is a unique technique where a cyborg will over charge their enhancement while performing a technique. By releasing a surge of chakra into the technology, they will cause it to operate at its maximum capacity, converting the chakra to electrical energy to increase the overall output. This can have a series of effects. In the case of offensive jutsu it will translate to increasing the damage of the jutsu by +20 damage points. In the case of supplementary and defensive jutsu it will translate a little differently. In the case of defensive jutsu, it will increase it's defensive power by 1 rank up to a maximum of S rank. This can be used in the same time frame as when activating a piece of technology.

Note: Usable 3 times lasting 3 turns, once per turn and only be used on a piece of tech once in general.
Note: If a piece of technology is buffed by this nova charge, its abilities can't be used in the following turn of this running out due to the device potentially overheating.

Howard
( Kyuu-tsuki ) - September
Type:
Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

Custom Fighting Style(s)
Chainsaw Arts
Chainsaw Arts: First Gear (Chenso Gigei: Saisho no Gia)
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (-5 to maintain)
Damage Points: 40 (+10 to leg based Taijutsu)
Description: This is the first gear in which act as levels for Chainsaw Arts. The user channels their chakra into the chains that are located on both legs in order to send the chains into rotation, which grants the user a few leg based perks. The user would gain a slight boost in damage to his leg based attacks. This can be used as an attack once activated to cause 40 damage directly but would cost a move. When it is being used to amplify Taijutsu attacks, it wouldn't cost a move if already activated. Once the chains are started, they can stay active as long as the user is able to fuel the Chainsaws with the turn by turn chakra cost. Freeform usage is still default damaged.

Chainsaw Arts: Second Gear (Chenso Gigei: Sekandogia)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 to maintain)
Damage Points: 60 (+20 to leg based Taijutsu)
Description: This is the second gear in which act as levels for Chainsaw Arts. The user channels their chakra into the chains that are located on both legs in order to send the chains into rotation, which grants the user a few leg based perks that are greater than Gear 1. The user would gain a greater boost in damage to his leg based attacks. This can be used as an attack once activated to cause 60 damage directly but would cost a move. Due to the chains reaching even greater strength then before, they now create natural air currents that rip things apart without the chainsaws ever touching the target. These currents would extend about 2m away from the legs and also make attacks done through the legs neutral in elemental clashes. Also when using the currents with taijutsu technique it uses the +20 to leg based taijutsu. When it is being used to amplify Taijutsu attacks, it wouldn't cost a move if already activated. Once the chains are started, they can stay active up to 3 turns. This Gear can only be used three times and must wait 2 turn to use this again. Freeform usage is still default damaged.

Chainsaw Arts: Third Gear (Chenso Gigei: Sadogia)
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40 (-15 to maintain)
Damage Points: 80 (+30 to leg based Taijutsu)
Description: This is the third and final gear for Chainsaw Arts. The user channels their chakra into the chains that are located on both legs in order to send the chains into rotation, which grants the user a few leg based perks that are greater than Gear 1 and 2 combined. The user would gain a greater boost in damage to his leg based attacks. This can be used as an attack once activated to cause 80 damage directly but would cost a move. The legs would maintain the same air currents from Gear 2, but this time the currents would envelope the entirety of close range of the user and passively deflect anything C-rank and below(can't be used to cut someone in close range unless used with a taijutsu technique which uses the +30 to leg based taijutsu, this does not allow techniques empowered by 3rd Gear to have increased range); Mangling objects and techniques with the pressure of the air currents. When it is being used to amplify Taijutsu attacks, it wouldn't cost a move if already activated. Once the chains are started on this gear, they can only stay active for three turns at a time to prevent leg damage from the air currents. This Gear Can only be used two times and must wait 4 turns to use this again. After the first usage, any other activation of this gear would cause 20 damage to the users legs from the stress the chainsaws cause from spinning with so much power. Freeform usage is still default damaged.

Chainsaw Arts: Chain Body Rotation (Chenso Gigei: Chen Bodi Roteshon)
Rank: A
Type: Attack
Chakra Cost: 30
Damage Points: Depends on the Gear
Description: The user leaps in the air towards their target rotating while activating their chains in whatever gear grating that amount of damage depending on the gear they are in. The user tucks their arms in and legs in while they rotate and with a sensing ability gives them more ability to know what is going to be ahead because without a sensing ability they could be rotating into an attack they opponent has for them. The user rotates onto their target cutting them straight through(all depends on the gear which gives this jutsu its damage)
-Activating the gears counts as a move and must be posted also.

Genos
1.


(ZX Basuta: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage” while moving at doubled speed; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate but lasts a turn.

(ZX Basutā: Buki Heki) ZX Buster: Weapon Burst
Rank: B
Type: Offensive
Range: Short
Chakra: 20
Damage: 40
Description: ZX Buster is a style that uses chakra manipulation as a secondary factor in its art. Using the chakra metal gloves(or in cases of being used by a master, their bear hands), the user is able to manipulate "leaked" chakra, which is the basis of ZX buster, in a various weapons to augment close quarter combat. Out of this "leaked" chakra, the user is able to create a series of weapons to aid them in battle. These weapons can range from Tonfa to a staff to twin daggers, a sword etc. However, only one weapon can be created at a time and would need the already created weapon to disperse before creating new ones. The weapons are created by molding this "leaked" chakra into the form they desire then compressing that chakra into a solid form to be used in battle. Due to the solid construction of the weapons, they can clash with solid objects.
Note: Can be used 4 times per battle.
Note: Each weapon created lasts 2 turns before dispersing.
Note: Can only be taught to ZX buster users

(ZX Basutā: Rhongomyniad) ZX Buster: Rhongomyniad
Rank: A
Range: Short
Type: Offensive
Chakra Cost: 30
Damage: 60
Description: The principle attack of the ZX Buster Style, Rhongomyniad is named after a legendary spear due to the "piercing" nature found throughout the ZX Buster Style. Extremely simple in premise, the ZX Buster practitioner will accelerate chakra in the direction of a strike they make to release a powerful blow of chakra at the point of impact that has armor-piercing qualities, and enough force to sling opponents or easily shatter stone.

(ZX Basutā: Rakuhōha) ZX Buster: Falling Phoenix Crush
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage:60
Description: Where as ZX Buster has its fondations in the concept of a style between Strong Fist and Gentle Fist, Rakuhōha could be considred a "hard fist" version of the Gentle Fist's Rotation. Utilizing the aspects of ZX Buster, the user will direct their chakra forward while punching the ground, releasing the power outwards in a powerful burst, repelling attackers and incomers and forcing them back. Like all ZX Buster techniques, this technqiue has some measure of "armor-piercing" qualities, able to strike through the defenses provided by techniques like Earth Spear.

(ZX Basutā: Noba Kōgeki) ZX Buster: Nova Strike
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description:The user, utilizing Hienkyaku, will quickly leap into the air and release a massive burst of chakra from their feet, while cloaking their body in chakra; the result is a massive aura that surrounds the user and accelerates them forward at high speeds, protecting them from damage and allowing them to act as a virtual cannonball in a type of full-body flying tackle.
Note: This can only be used thrice a battle.


(Satan no hono: Haipa hinshi suru modo)Satan's Flame:Hyper Dying Will Mode
Type: Supplementary
Rank:S-Rank
Range:Short
Chakra: 40(-5 per turn actiave)
Damage:N/A
Description:Hyper Dying Will Mode is the last and final stage of the Satan's Flame,the user while clasp his hands together,having the flare blue fire around them,there fingers will being a triangular form and on the users forehead a small flare in the shape of a V,will appear on there head.While standing the user will channel only his fire chakra around his body causing the area around him to heat up making it hard for unexpericened ninja(ninja of lower ranking of user)to vacute the area(short range).The users hand and the V will be sparking like starting a fire.Once the balance is made the user will open his eyes and complete the transformation of creating the Hyper Dying Will Mode.The user will have a fully lite blue/red fire around his hands and a flaring V on his forehead.While in this mode then user only has acess to Taijutsu,Satan's Flame and Fire related Techniques.The area around the user will make most shinobi backway from the heat radiating from them(other Satan's Flames students are unaffected).The mode boosts there Taijutsu by +5 due to the fire being instensly hot and Fire Related Ninjutsu gain +5 as well,the mode is however vunerable to A-Rank water due to it will extinguish the flames on there user,but even so the user can stop channeling there chakra to there fists and forehead to prevent them from outing and then can reignite them.The users can also unleash streams of fire from the hands to allow the to fly up to mid range by continously project fire from there body.

-Mode last 4 turns and leaves user taxed out-
-Stopping the mode counts as a move and reduces the mode activation by 1 turn
-Can only be used with Fire,Taijutsu and other Satan's Flame Related moves-
-Must learnt Satan's Flame-
-Can only be used once per battle-

(Satan no hono: Hageshi sukarubasshu)Satan's Flame:Fiery Skull Bash
Type: Offensive
Rank:B-Rank
Range:Short
Chakra:20
Damage:40
Description:The user will coat there forehead with blue/red fire and will begin channeling more chakra till it looks like devil horns.The user will then run at full speeds and headbutt the target with a fiery head bash causing not only physicial damage but will also leave burn marks on the targets head.
-Can be used 5 times-
-Can only be taught by Asuna-

(Satan no hono: Kikku no akuma no o shiri!)Satan's Flame:Kick Satan's Butt!
Type: Offensive
Rank:A-Rank
Range:Short
Chakra:30
Damage:60
Description:The user will mimick the Hyuga Clans traditional stance,as they do they coat there fingers tips which are formed together(middle and index) and will begin strking the target at random spots,unhowever there not insering chakra into the target but simply touching the surface of there skin.After unleashing a barrage of 32 consecutive hits the user will then coat there feet in flames and unleash a kick into the targets chin sending them flying into the air, then the user will run and jump into the air by propelling flames from there hands and will smash a fiery fist into the target sending them flying into the ground.

-Can only be used 3 times-
-Must be taught by Asuna-


Yugana Ken: Tenkei Songu | Graceful Fist: Heaven's Song
Type: Supplementary, Offensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description: Heaven's song is considered the basic form of the Graceful Fist. The user will gather a large sum of fuuton chakra towards every point of their body and release it forward to create a semi-transparent white aura around the users body (finger tips, limbs, stomach area, etc.). When releasing this style the users take up the properties of fuuton chakra that corresponds with Graceful fist. The user will feel much lighter and fluid when using the style, especially in hand to hand combat where the user will be able to react with ease. This is because Graceful fist allows the user to watch the opponents every move with high level of clarity, this allows the user to counter an opponents attack in hand to hand combat. Due to being much lighter with the wind chakra around their body the user will be able to leap further and move around quicker. The user will also obtain a higher attack potency in battle. The user, whenever they deliver a attack towards the opponent it will cause serious sharp cutting pain because of the attributes the fighting style takes up. The sharp pain is precise and accurate furthermore since the user has high knowledge of the human body, knowing where every muscle and ligament are located they can use this cutting property to cut the muscles because of the sharpness this fighting style grants towards the user. This means the user can rip a muscle of the opponents biceps for example and completely render that arm useless or move with serious pain.
Notes:
- Can only be used three times per-match.
- Must be a practitioner of Yugana Ken | Graceful Fist
- Can only be used in conjunction with Graceful Fist techniques.

2. Yugana Ken: Mitsukai Yabureme | Graceful Fist: Angel's Tear
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description: The user will gather a large amount of fuuton chakra towards both of their hands create a semi-transparent aura around their hand. The same process is done towards the users knees as well. The user will then dash towards the opponent and attempts to deliver a jumping knee thrust but the moment the opponent begins to react towards the knee thrust, because of the users clarity and reactive ability will then snap that same knee back basically faking the knee thrust and instead delivering a sharp finger slash in a horizontal manner while still in the air, towards the wound of the opponents neck, cutting that area completely which will generate serious pain towards the neck while at the same time the opponent will be unable to move their head around while blood spilling heavily from the area cut . The user will then land on the ground and once again deliver a finger slash but towards the solar plexus cutting it in half, finishing the opponent off.
Notes:
- Can only be used three times per-match.
- Must wait two turns before using this technique again.
- Must be a practitioner of Yugana Ken | Graceful Fist

3. Yugana Ken: Warai Doukeshi | Graceful Fist: The Laughing Court Jester
Type: Offense
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description: A deceptive move for the fighting style. The user will gather fuuton chakra towards each of their hands. The user will use one of their hands, by opening their palm, and having their fingers face towards the eye of the opponent, the user will attempt to deliver a straight eye jab. The hand though, progresses at a normal pace, similar to regular ninjas. The main purpose is not to necessarily strike the eyes of the opponent but to force their attention towards the fingers. As the opponent focused towards the hand coming at their eyes, basically after the first hand jabs the opponent in their eye's at a normal pace track-able by normal ninjas, the user will right after hitting the opponent with the eye jab use their other hand to deliver a much quicker (matching the basic speed of the fighting style) and aggressive hit aiming towards the opponents chest, delivering a slash which is quite deep and a large amount of blood will begin to spill, inflicting serious pain. The opponent will be severely harmed if they take a full hit from this attack. It becomes extremely difficult for the opponent to notice the slash due to the distraction and pain from the finger jab which makes it a formidable technique, and difficult to deduce.
Notes:
- Can only be used twice in battle
- Must be a practitioner of Yugana Ken | Graceful Fist
- Must wait one turn before use again

4. Yugana Ken: Kenwo Houki Shimasu | Graceful Fist: Relinquishing the Sword
Type: Offensive/Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description: A efficient and fast pace combo attack, the user will take a basic stance and channel fuuton chakra towards each of their hands increasing its cutting proficiency and accuracy. The user will first start off with aiming towards the wound of the opponents hand, severing it, and in quick succession the user will use their other hand to severe the wound of the other hand of the opponent. After severing that wound, the user will lift both their hands and slice the wound of the lower arm, this for each arm, done one after the other, similar to how the user severed the wounds of the opponents hand. Then with the same exact pattern but this time lifting their hands higher, they will severe the wounds of the upper arm located slightly under the shoulder, slicing the wounds one after the other. Due to the accuracy of each slice delivered, the user will be sure to slice only the wounds, basically leaving deep cuts (three on each arm) that will begin to spill blood slowly (though not something that will kill them). Due to having all the wounds of the opponents arms severed they will be completely rendered useless (the opponents arms). This means using hand seals or wielding weapons with the use of their hands would be impossible.
Notes:
- Must be a practitioner of Yugana Ken | Graceful Fist
- Can only be used three times per-match
- Must wait one turn before using this technique again


Hojojutsu - Taitoropusaikuron (Hidden Rope Art - Tight-Rope Cyclone)
Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+5 Elemental Chakra)
Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth, Kiri & Ame/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind
Note: Can only be used 3 times per battle.
Note: Must wait 2 turns to use A Ranked and above Hojojutsu.

Take note that you can do this with pure chakra as well.

Hojojutsu: Chunyu [Hidden Rope Art: Infusion]
Type: Supplementary/Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+10 for Raw Chakra and +20 for Elemental Chakra for the next Hojojutsu technique)
Description: The user extends channels either Pure or Elemental chakra into their Hojojutsu chains/ropes/cords while using it to attack or defend. The chains/ropes/cords are coated with the element chosen with the below affects for each element upon contact.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)
Note: Only one infusion per turn.
Note: Can only be used 5 times per battle

Hojojutsu: Hachisu no Moho | Hidden Rope Arts: Lotus Imitation
Type: Attack/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80 (+5) Elemental Chakra
Description: The user, while in a full sprint, wraps their chain/rope/cord around their opponent that comes out of one of their sleeves, and with a jerk launches them up to 10 meters into the air. As the opponent travels upwards, the user causes the chain/rope/cord to spin around like a cyclone at an extremely fast speed to make their opponent dizzy. The user will then charge chakra into their feet and with a powerful jump, land from one spiral section (1 spiral section per meter the opponent is in the air) of the chain to the next until they are above their opponent. While jumping, the sections of the chain will wrap around the arm of the user covering their fist and the chains of the other sleeve will come out and wrap around that hand. The user will then channel either pure or elemental chakra into the chains and deliver at least two rapid punches to the opponent forcing them back towards the ground at an accelerated rate. The more speed the user possesses, the faster this technique can be initiated.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)
Note: Only only be used 2x per battle.
Note: No Hojojutsu techniques above A Ranked for 2 turns.
Note: User must wait 3 turns to use this technique again.
Note: If an element is used with this technique, the user cannot use S Ranked and above of that element next turn.


(Sishén liándao yìshù:Kama erementaru yueki) Reaper Scythe Arts: Scythe Elemental Infusion
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-15 for ever turn activate)
Damage: N/A (+10 to Reaper Scythe Arts Jutsus)
Description: The user will infuse a elemental chakra into their scythe causing a effect onto the scythe depending on the chakra infused.
Katon: The scythe's blade is cover in fire producing a burning effect upon contact.
Suiton: The scythe is cover water, increasing its lenght up to 3 times.
Raiton: The chakra is cover in lighting like how Sasuke blade gets to increase the scythes penetration and to have a numbing effect upon impact.
Doton: The scythe can have its weight either increased (3 times as much) or decreased (3 times as much) to either increase impact or speed, depending on the situation (only one weight change per use, meaning either use this infusion for more weight or less with each use)
Futon: The blade is covered in greenish chakra (like what Danzo does) increaseing its cutting power.
Note: Infusions last 4 turns
Note: Can only be used 4 times a battle.
Note: Can only have one infusion active. With earth infusion, each changing of weight counts as a use.

Reaper Scythe Arts: Reaper's Judgement (Sishen Liandao Yishu: Shinigami no hantei )
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user holds their scythe with hands and channel a large amount of chakra to the blade of the scythe. The chakra envelpe the blade and streteches out into a crescent moon shape with an eye in the middle.
-Only used twice per battle
-Can cut through B rank and below Earth Elemental jutsus.
-This jutsu last four turns and must wait two turns
Note:Can only be taught by ~Korra~
Note::Lasts for 5 turns when activated.
Note: Need to learn the Reaper Scythe Arts
Note: Cannot use elemental infusion while this one is activated.

Reaper Scythe Arts: Reaper's Heart (Sishen Liandao Yishu: Shinigami no shinzo )
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: After the user throws their scythe at the opponent while still being attached to their chain they will use their chakra to create clones of the scythes(like Shuriken Shadow Clone Jutsu) that are all still attached to the user chain making it harder for the opponent to dodge due to the scythes covering a wider range.
Note: Needs to be taught by ~Korra~
Note: Usable 3 times
Note: Can only create up to 5 Scythe clones

Unknown Name
(Chángquán: Kagehando) - Long Fist Style: Shadowless Kick Technique
Rank: S
Type: Attack
Range: Mid - short
Chakra cost: 40
Damage points: 80
Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death.
*This can only be attempted twice per battle.
*Can only be landed once.
* Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn.

(Wa****sume: biribirigotai) - Eagle Claw Style: Ripping limbs
Rank: A
Type: Defense/Offense.
Range: Short.
Chakra cost: 30
Damage points: 60
Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, andspeed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place.

(Wing Chun: Bakushindou) - Eternal Springtime Style: Explosive impact
Rank: S.
Type: Attack.
Range: Short.
Chakra cost: 40.
Damage points: 80.
Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton.
*Can only be used once per battle.
*Cannot use your hands for anything in the next two turns, including handseals.

(Wing Chun style: Deadly 3 hit combo)
Rank: S
Type: Offensive.
Range: Short.
Chakra cost: 40.
Damage points: 80.
Description: When the user has a perfect opening, he will punch the opponents face downward diagnally with jaw crushing power. The user will do this at an angle, to where the opponents face will go in the desired location, and that location is headed for the knee, once the opponents face gets low enough the user will bring up his knee with great force making impact with the the targets face sending it back upward. Quickly after the knee in the face the user completely spins around while infusing his leg with chakra, you will see the chakra surrounding the users leg, this is how much power is put in to the final blow. The user kicks the opponents torso in the desired location with sheer force. This will knock the life out of any opponent an send the flying, and may even go through a weak enough opponent.
*Can only be attempted twice in one battle.
*Can only be landed once.
*The user is exhausted after this move, can only use two jutsu in the next turn.

Custom Element(s)

Silicone Release
1.
Rank: A
Type: Defense/
Range: Short
Chakra cost: 30 (-20 per turn for the shield its self)
Damage points: N/A
Description: The user of silicon sand covers themselves or just part of themselves up in a layer of white sand. The shape and form of the sand is up to the user(with in reason of course, nothing to big or ridiculous). The user speed is decreased when wearing the sand, the user speed is dropped two ranks.
-Silicon sand can only be used if it has no chakra or the user chakra only
-It can protect against B rank and below ninjutsu (elemental also) and B rank and below taijutsu
-Only usable 3 times per battle two turn in between usage, lasting a max of 2 turns each time

2.
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hand on the ground extracting silicone powder from the ground. This makes a layer of silicone sand all over the ground of the battlefield. This jutsu renders any earth jutsus that require the ground to be unuseble. Also the user can manipulate the silicone sand for jutsus.
-Only used twice per battle

3.
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user concentrate their chakra into a silicone sand that they have made/control over. The user compresses the silicone sand in a desired area, making it have alot of pressure. The user releases the chakra and the silicone sand explodes making a very large explosion and anything in short range of it is hurt.
-Only used twice per battle
-The user is also hurt if caught in the blast.
-Only used on silicone sand the user has made/control over

4. Silicone Release: Labyrinth (Shirikon: Meiro)
Rank: A
Type: Suppelementary/Defense
Range: Short-Long
Chakra cost: 30 (-30 per turn it is activated)
Damage points: N/A
Description: The user manipulates the silicone sand on the ground all over the battlefield. Silicone sand raises all over the battlefield and makes a labyrinth(maze). The labyrinth`s paths are always different each time it is used. Even the user and sharingan(3T) users can`t find their way out. The labyrinth`s walls are two feet thick and seven foot tall there is a ceiling that is one foot thick. The labyrinth is solid(compressed) silicone sand.
-Only used twice per battle
-Only two jutsus per turn when the labyrinth is active.
-The labyrinth cost the user 30 chakra points per turn it is activated
-Labyrinth last for four turns
-Only used again in three turns after its four turn the first it has been used
-The user can`t use forbidden rank jutsus for the rest of the battle the first time the labyrinth is activated.
-The user can`t use S rank jutsus for the rest of the battle the second time the labyrinth is activated.
-Must have already used Silicone Release: Extract before hand

5.
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra Cost: 20 (-10 per turn)
Damage Points: N/A
Description: A simple, but large-scaled technique that takes advantage of the abundance of Silicon in nature and the element’s strength against the Earth Element. By infusing chakra into the earth the user is able to call forth continuous streams of silicon powder from earth and stone that diffuse into the air and targeted areas of the field to such an extent that each silicon molecule travels alone. Because of the dark color of silicon this technique will darken the battlefield considerably and since silicon is continuously extracted and created from the ground the technique can create an almost solid mass of silicon if left alone. The ‘storm’ of silicon is harmless on its own and the powder is fine enough to be inhaled without causing any respiratory difficulties. It can, however, cause one’s eyes to become irritated and might in some cases be the cause of bronchitis several years later if the powder is breathed for several consecutive days. The real power of the technique lies in the user’s connection with the silicon: through storing a miniscule amount of chakra in the powder the user can sense what the silicon touches and use it advantageously while the opponent is slowly blinded. When the technique ends the silicon simply falls to the ground and can act as a source of silicon for future techniques.
-Each use lasts only a maximum of three (3) turns.

6.
Type: Offensive/Defensive
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: A technique with multiple applications that form the basis of many maneuvers. By manipulating one or multiple sources of silicon the user can shape the powder into anything he desires, within reason. This technique can be used to create a source of silicon from earth or stone on the field and then manipulate it, but doing this adds a +10 chakra cost to the technique and disallows the use of the S-Ranked version of the technique.

-The A-Ranked version can only be used four times per battle
-The S-Ranked version can only be used twice (2) per battle.

7.
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra Cost: 20 (-10 per turn)
Damage Points: N/A (40)
Description: A simple technique used to encumber opponents that rely on speed or agility. Through the application of chakra the user can use this technique to continuously draw any pre-existing sources of silicon towards one or multiple targets. The speed, density and sheer magnitude of the technique depends entirely on the size of the source of silicon used to initiate it. Smaller sources of silicon are quickly drawn to their target and worm their way into every nook and cranny while larger sources are more cumbersome, but have the advantage of size instead of speed. The technique only damages the opponent in extreme cases where humongous amounts of silicon is used.
-Each use lasts only a maximum of three (3) turns.

8.
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user makes three hand seals and spits out four large(around the size of a basketball) balls of silicone sand. The balls are compressed and feel as if the target was getting hit by four rocks the same size as the sphere of silicone sand.

9.
Rank: B
Type: Supplementary/Defense
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user using the silicon sand they have already under
their control, grabs hold of someone or something. This meaning that the user uses the silicon sand and moves it towards someone or some item and tighten the silicon sand around aka grabbing the someone or item. The user can even use this on themselves as a way of not hitting the ground from a long fall. The silicon sand must already have the user chakra into it or no chakra at all.
-Can make multiple things to grab with but the the amount all add up together as B rank

10.
Rank: A
Type: Defense
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user using the silicon sand they have already under their control, and makes a defense of some sort. The defense can be in any shape or form. The user must know where the attack is coming from to be able to make the defense. The silicon sand must already have the user chakra into it or no chakra at all.
Note: Can only be used 3 times per battle.

Bungee Gum

(Banjīgamurirīsu: Gotcha) BungeeGum: Gotcha
Rank: D-S
Type: Defense/Supplementary
Range: Short - Mid
Chakra Cost: 10-40
Damage Points: N/A
Description: Allows the user to produce a string of resilient and bouncy Bungee Gum, shot from their hands/fingers or their foot, which will then stick to a target. By using the bouncing potential of the gum string, the user is capable of manipulating an attached target or themselves, bungeeing them around. The added momentum from the bouncy string will translate into a +20 damage boon when performing an impact-based attack, by augmenting the potential energy behind it. This can be added to Taijutsu or other Physical techniques by either pulling oneself against a target or by pulling a target against the physical attack.
Note: S rank can only be used four times with a one turn in between usage.

(Banjīgamurirīsu: Pinkī no Kabe) Bungee Gum: The Wall of Pinky
Rank: D-S
Type: Defense
Range: Short-Long
Chakra Cost: 10-40 (+10 when used to enhance a barrier/wall)
Damage Points: N/A
Description: The user is capable of producing a barrier of Bungee Gum that can be expanded up to 10 meters in all directions, or moulded into diferent shapes. The creation of the Bungee Gum starts by closing both hands together and then pull them appart, showing the gum between both that will then be expanded and inflated through chakra manipulation. This can also be done with a single hand, by clenching one's fist and then opening one's palm. The gum can be manipulated by keeping physical contact with it or remotely up to 3 meters distance from the construct. The Bungee Gum construct that be used as a standalone technique or as a way to coat other barrier or wall-like techniques, infusing them with added resilience by infusing 10 chakra and acquiring 1 rank boost.
Note: S rank can only be used four times a match with one turn in between each use.
Note: D-C Rank can only be a maximum range of five meters. B-A Rank can only be a maximum range of ten meters. S rank can only be a maximum range of fifteen.

Custom Weapon(s)


Rank: N/A
Type: Weapon
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: Water Bearers(WB) are hilts that can be used for two certain ways. This weapon was created by some Kaguya members to use their bone abilities via the weapons but they were founded and modified to be used with raw chakra and water. Kaguya's can still use them but they became to be used by nearly any with chakra. Hilts sits in a pack on the user's back that has no abilities beside the hilts sitting in them. The hilts when used by a Kaguya can extend the hilt(s) out into a long sword(passive) and when used with the two abilities they coat the sword in chakra or water and whatever shape the user see fits with said ability.

The WB are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons and shields on top of them as its main ability. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.

WB secondary ability is to use the user's chakra to produce the same weapons and shields as if they were to use it with a water source described before. The highest rank of the object is A rank or lower.

-Only one ability is able to be used a turn
-Water ability is only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
-The weapons made from water/chakra still go by the elemental advantages and disadvantages
-The weapons also feel like the real weapon when used
-Cost a jutsu slot every time to defend or attack
-Making weapons doesn't cost a move slot but still does use chakra for whatever rank the weapon is created for
-Ranges of a weapon can only be short range of the wielder.
-Water users that can use water without source can make the weapons without a source also
-Techniques cost chakra equivalent to the rank that they are

Nathan | Nagato... | Mugen | Broly | Deamon | Kerry

Snake Tail (Hebi No O)
Rank: S
Type: Weapon
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Hebi is a 6-part segmented blade; each segment is wider than the one preceding it from the hilt with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones at the back. The segments are connected by a stretchable thread that is a very strong material, making Hebi more useful as a whip than an actual sword, though it can serve as a regular sword just as easily. Hebi's guard and handle remain the same as a normal katana. While Hebi can be stretched to incredible lengths in its whip form, the user has a limit of three consecutive attacks before having to bring the segments of Hebi back together for recovery -which makes him fairly vulnerable during this time interval. To make up for this, the user has to have a plan ahead of time. It is also wrapped in bandages when not in use and the bandages is attached on the hilt which acts on the user will. Hebi has another name it goes by is Zabimaru. Besides being an sword that can extend Zabimaru strength also lies in its durability to A rank and below attacks being able to with stand them even when extended so no one can really cut it.

-Mid range is the limit it can reach
-It can be used three times back to back when it is stretched out. After the third use it has to retract to recover for one turn.

Dēmontsuingan | Demon Twin Guns
Type: Tool
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: Demon Twin Guns(DTG) are named Liz and Patty and are Beretta M9 Pistols. Starting out each gun clip hold 100 chakra. The user must spend 100 chakra per clip to fill them up passively. These guns can release bullets from D-S rank that uses 10 - 40 chakra points which goes from 20 - 80 damaged; they do use a move per turn. These bullets can be shaped into different looks besides just bullets. These bullets can be elemental or raw chakra and follow the weaknesses of shaped manipulated elemental or raw chakra.

The Pervy Sage

Lord of Kaos
(Riptide)?Anaklusmos
Rank: S
Type: Supplmentary
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: The legendary weapon used by Heracles himself, Anaklusmos, otherwise known as Riptide, is Percy's greatest weapon. Riptide is an indestructible katana molded in the depths of Atlantis by Poseidon himself, stolen by Heracles and later recovered and granted to Percy Jackson. As a reword for saving the earth from the Titan Lord Kronos, Poseidon recrafted the sword once more, this time allowing it to take a new form. Riptide draws its power from the ocean, which is why it works well for Percy. In its dormant form, it is a disposable ballpoint pen that reads "Anaklusmos" on the side when not in use. Once the pen is uncapped or clicked, it transforms into one of it's two forms: Sword Form or Trident Form. While in one form, the user can "click" Riptide to return it back to it's original pen form and "click" it once more to turn it into the desired form (However, the same restrictions apply to this). Its sword form blade is about 2 feet and a couple of inches,the hilt 4-6 inches. It's second form takes on the form of Percy's fathers Trident, with the staff's length being 4 feet and the two end prongs being 1 foot long themselves with the middle prong being slightly longer. In sword form, Riptide increases the user's water jutsus by +5 damage points if channeled through the sword. In trident form, the user gets the same boost as mentioned before and the user is able to cause an A-rank Earthquake as well as A-rank tsunami the size of a house when the earth or water is struck with the trident. Riptide is very territorial and will only obey Percy. If grasped by someone other than him, Riptide will revert to it's pen form.
*Trident's earthquake/tsunami effect lasts only one turn and can only be used thrice a battle. Counts as one of the user's three jutsus per turn. Must be a wait period of at least two turns before the user can cause an earthquake/tsunami again.*
*Cannot use abilities of both forms in one turn (i.e cannot use a jutsu with the sword than use the trident's effects/jutsus and vise-versa).*
*In trident form, if the earthquake/tsunami effect is used, the user can only use 3 water jutsus through the trident before it reverts to pen form. Afterwards, the user cannot use any of the trident's abilities for the duration of the fight other than simply turning into a trident.*
*Cannot create a tsunami and earthquake the same turn.
*Can only be used by Lord of Kaos.*

Sword form (minus the sheath):
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Percy holding the Trident:
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Akiza
(Senshu Tsuin Heika Palutena) : Palutena’s Sacred Bow/Twin Swords
Rank: S
Type: Atk/Def/Suppl
Range: N/A
Chakra Cost: 40 + 10 for each ability used
Damage: N/A
Description: An interchangeable weapon, shining but also a furious bluster of wind as it strikes down. The Sacred Bow/Twin swords of Palutena, mighty as it's name.
Palutena’s Sacred Bow/Twin Swords were created by an elderly monk, in honor of a legendary goddess. He made it both indestructible and interchangeable. At one point it can be a powerful bow, and at another, two short swords, just by separating the two blades that make the bow.
Effects:
• Gives +10 damage to every Wind jutsu the user performs
• Each Wind jutsu the opponent performs loses -10 of its damage
• When the user focuses Fuuton chakra into the swords, they release a bright flash after which a huge burst of wind is sent outwards, covering 180 degrees in front of the user. The winds exerted by the blades seem white, due to the reflection of the light exerted by the swords beforehand.
• By making a downwards slash with the swords, the user can release a bow of wind, that scatters into multiple shots.
• By focusing Fuuton chakra into the swords, they glow a bright white, like when Asuma focuses wind chakra into his trench knives, so much that, if it slices through flesh, it immediately cuts open the flesh, causing some bleeding, depending on where the strike hits. Due to this huge wind blast, the opponent will see waves of light and reflections of the swords around the swords, so he/she doesn’t know when or where the sword will actually hit. The user is protected from this by using her Fuuton chakra to keep the wind away (by spinning the blades (this can be done with the blades together in one hand, or separated)).
• When spinning the blades, they can create a small, powerful vortex of wind that can then be shot at the opponent to blow them away or defend against some jutsu.
• By focusing Fuuton chakra into the bow, when an arrow is shot, it goes much faster than a normal arrow, and also deals much more damage than a normal arrow would. The arrow’s trajectory can also be controlled by the user since it is infused with the user’s chakra.

-Even though the weapon is indestructible, it cannot destroy everything-
-All active abilities can only be used twice a battle-
-Focusing Wind chakra in the weapon will cause small cuts on the user, as she cannot keep all the wind away. The Wind chakra exertion lasts for two turns-
-When the user uses this weapon in battle, he/she cannot use another Custom Weapon during the entire battle.

Pictures:
The bow itself:
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The bow about to shoot an arrow:
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The arrow's trajectory controlled by the user:

The swords together in one hand, spinning:
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The swords together in one hand:
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The swords, separated, one held in each hand:
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How the swords glow:
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And if needed, a picture of the goddess herself, Palutena:
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Korra
(Pawāringu) Power Ring
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Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.

Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.

Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.

Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).

Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.

Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.

Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.

Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.

Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)

White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.

Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.
Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.
How the ring looks like.

Dante
Ryūjin Jakka) - Flowing Flame Dragon
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra Cost: N/A (+30 For absorbing each fire technique)
Damage Points: N/A (+15 damage to every Fire based Technique)
Description: Ryūjin Jakka or the flowing dragon blade is a Ninjatō that's made out of a special metal that is able to use the user's fire chakra, said to be the weapon of the god of flames himself, it highly resembles an ordinary Katana in its shape, with a glowing sliver blade and a black handle with a red dragon engraved onto it. The Ninjatō is shethed inside a black scabbard with a red glow that is attached to a belt wrapped around the user's back, worn horizontally. When the user channels his fire chakra into the blade, a fire Aura surrounds the Ninjatō making the sword more lighter, turning the blades color into bloody red, as long as the user is wielding the Ninjatō he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack, when the fire absorption effect is used, the dragon that's engraved on the hilt of the blade glows indicating the use of the technique.
Note: Must have mastered Fire Release to use.
Note: The user takes -10 damage when absorbing a fire technique.
Note: Can only block fire techniques 3 times per battle.

Best
Raijin No Kogake | Thunder God's Gauntlet
Type: Weapon
Rank: S rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Raijin's Gauntlet is a special gauntlet that was designed by Minato Namikaze himself in order to increase and polish his strategy in Ninjutsu and Hiraishin Jutsu. The Gauntlet is a regular steel Gauntlet which consist of a foldable hidden cross bow on it such that when it is worn on the hands, the Crossbow is hidden under the wrist of the user. This Crossbow is fed mini bolts on each Gauntlet that are made out of materials that are used to manufacture kunais.

Abilities:
The general ability of this crossbow is that the crossbow can send normal or Seal marked (FTG) bolts like a freeform Kunai throw. The Crossbow can send tiny bolt infused with raw chakra like a regular kunai or infuse them with one of the basic five elemental chakras to improve the effect it has on the target like Infusing it with wind to increase sharpness, Lightning to increase piercing power, Fire to burns, earth to harden, etc. Releasing normal or "Infused" bolt(s) comes under freeform attack, like a freeform "infused" Kunai throw.

First Ability:
The first one is that when the infused bolts are released towards the target, the user can perform a single special hand seal ( Like Deidara's "Katsu" ) in order to make the Bolts blast to create a short ranged explosion of the desired element. The explosion will be A ranked in strength and this ability can only be used three times per battle. This counts towards the user's jutsu per turn limit.

Second Ability:
The second ability is the user is able to attach ninja wire/strings to the tail of the bolts while they are released . While these strings are normally A ranked ninjutsu in strength, they are very sharp so that they can slice through or severe a human flesh with ease. The user can use these wire attached bolts(s) to bind the opponent, constricting the movement of any part of the body and pin them to any surface or the ground with the bolt acting as the anchor point fixing itself to the ground/surface. The user can anchor the bolt to any surface/sentinel object as a means to pull himself up ( For example, The user can anchor the bolt to a tree/ground near a swamp to get out of it) . The Wire is A ranked in strength however when these wires are attached to elemental infused bolts they are of A ranked in strength of that particular element and follows elemental strength and weakness. The elemental wires when severing the opponent or impaling through them produces the effects of their particular element. This second ability can be used only 4 times per battle and consumes one jutsu slot. Only one the ability can be used at a time and never both combined. Meaning if the users sends an elemental bolts with wire attached, the user can only use the second ability and cannot make the bolt blast up to create the effect of the first ability.

The Gauntlets are very strong and virtually indestructible but this doesn't mean they can defend against anything and everything. The weapon is chakra sensitive hence when someone else wears it, the gauntlet releases S ranked spikes from within it impaling and severing the hands of the person who used it.

Restrictions:
*FTG sealed bolts can only be used my Minato/Tobirama bios*
*Can only be Taught by -Best-*
 
Last edited:

The_Empire

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Advanced Field Part Two

Custom Clan(s)/Group(s)
Samurai

Bushido: Mugetsu | Way of the Samurai : Moonless Sky
Rank: D
Type: Attack/Supplementary
Range: Short
Chakra Cost: 10
Damage: N/A
Description: This is one of the most basic techniques taught to Samurai of the land of iron but also one of the most useful. The user moulds their chakra within their hand(s) (Up to two blades per use), and fashions a chakra blade (looks like a normal katana) that looks real (dojutsu will see the chakra but won't know its effects) but infact it is intangible and would do no damage when used in an attack. These blades are used mostly for feint attacks but when added with the Samurai Sabre Skill they can become quite deadly. Because of the amount of chakra used they can be made quite fast (about a second) and thus can be used in the spur of the moment.

Bushido : Senka | Way of the Samurai : Flash Blossom
Rank: A
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 80
Description: This is an attack that uses the art of Iai (instant sword-draw-and-resheath) to decimate ones opponent. The user will unsheathe their blade and walk or run past their opponent and will slash his front and back at such a speed that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. This attack is mainly to end a match without lethal force.
-Once per Battle
-Can only be used by a Samurai
-Must be Aonisaibushi or higher to use.

Spoiler

(Bushido) Way of the Samurai
Rank: S
Type: Supplementary
Range: Self
Chakra Cost: N/A (See description)
Damage: +10 to Kenjutsu and Taijutsu
Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their spirit into their armor (400 chakra), Samurai infuse their armor with special properties, dropping all energy based damage by 25% and all physical damage by 50%. This works by creating an invisible overshield of chakra around the Samurai’s body - specifically fortifying their armor-to help protect them. Due to the spiritual nature of this technique, harmonizing the Samurai’s life energies with their armor, and bringing the user’s Bushido to the forefront of their mind, it also boost the prowess of the Samurai in battle.
*This technique only last for so long, regarding this formula: [400 – x], where “x” is the chakra cost of the jutsu that hits the user. The resulting value will continue to have (x) subtracted from it every time the user is hit. When the value being deducted is greater than or equal to the amount of remaining chakra, the jutsu will end.
*Keotsu and those who know this technique whom he gives permission to are the only ones who can teach this.
*Only useable by Samurai.

(Mamori Gatana) - The Warriors Soul
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: It is said that the katana is the samurai's soul and an extension of their body. Throughout their lifetime of its use and synchronization with the warrior they bless it with their chakra and it becomes spiritually stored within their sword. A samurai may call upon this power in desperate measures returning to the wielders body as an external energy. This power is capable of pushing out any intruding chakra into their body and render it useless. such as a genjutsu technique. Technique is capable of breaking S rank and below genjutsu(but not Tsukuyomi)
Note: Can only be used 1 time by a samurai biography.

Samurai Sword Arts: Magnum Step (Samurai Kenjutsu: Magunamu Sochi)
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: After activating the Harmony technique the samurai focuses lightning chakra into his sword and into his feet. He then uses the lightning chakra to burst himself forward at tremendous speeds while thrusting his sword forward. The movements of this attack are incredibly fast making them hard to track without the aid of doujutsu.
~Can only be used while using Harmony.
~Can only be used twice per battle.
~Reduces the duration of Harmony by one turn.

Bushido Hijutsu : Hamoni | Way of the Samurai Secret Technique: Harmony
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra cost: 50
Damage points: N/A
Description: On his travels the First Shogun of the Land of Iron Samurai's faced many shinobi in combat and accumulated a wealth of knowledge over his long life. He met the fire temple monks who he eventually became friends with, they taught him the basics of elemental chakra and through heavy meditation and reaching a state of spiritual zen he learnt to unlock his elemental chakra for a moment which he eventually came to master. Not knowing handseals he still could not use ninjutsu but he could channel the elemental chakra like he normally would with normal chakra [Samurai Sabre Skill]. This allowed him to use elemental taijutsu/kenjutsu (e.g. NB taijutsu).
-Once per battle
-Once finished the user can only use techniques A rank and under.
-Can only be taught by the Current Shogun and Second in Command (as long as they have the Shogun's permission) to people he deems worthy.
-Can only be used by a Samurai
-The amount of turns the user can unblock their chakra and reach a state of spiritual zen depends on their rank:
Chukanbushi - 3 turns
Seieibushi - 4 turns
Kodenbushi - 5 turns
Current Shogun and Second in Command - Activated for the rest of the match



Sharinganmasters Hideout


(Fuuton: Aeolus Amatsu Iki) Wind Style: Aeolus’s Heavenly Breath
Rank: Forbidden
Type: Attack
Range: Short - Long
Chakra Cost: 50
Damage Points: 90
Description: The user sends an enormous amount of Wind Chakra into the sky, which causes a huge gale to come down and encircle the target in a dome of wind, in the wind the target is being rotated in mid-air, and is rapidly increasing in rotation so they cannot focus on hand signs properly and is also getting cut because of the wind. Because the dome is large, occasional gusts of wind are sent at the user.

*Wind Jutsu cannot be used for 2 turns after this jutsu is performed
*Does 15 damage to the User
*Can only be used once per battle
*Can only be used by members of Sharinganmasters Hideout

(Raiton: Rippuko Za Ikazuchi Joutei) - Lightning Release: Rage of the Thunder God=
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: the user creates a large ball of lightning which has surrounding it four smaller balls of lightning connected by lightning chains and the ball of lightning spins creating a large rotating vortex that gets shot at the enemy and can rip at ground.

Note: Can only be used 3 times
Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu.
Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure

(Raiton: Raikou Ryuu Mori) - Lightning release: Lightning dragon lance
Rank: S
Type: attack
Range: short-long
chakra cost: 40
Damage Points: 80
Description: the user creates a 10 meter hollow lance of lightning energy with the tip as the head of a dragon and they thrust it the wind travels through the lance hollow core and sounds like a dragons raw and strikes the opponent and then crushes on impact and explodes causing electrical burns.

Note: Can only be used 3 times.
Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu
Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure

(Doton: Yuuen Rokuhenkei Daichi Bakuha) Earth Style: Grand Hexagon Earth Explosion
Rank: S
Type: Attack
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes few hand seals and then slams his hands on the ground and creates a hexagonal pattern of chakra around the opponent and then it lights up and explodes causing the earth inside the hexagonal pattern to begin breaking up and shooting out of the ground colliding with the enemy and then they fall back down on top of the enemy and burry them underneath the rubble.

*Earth Jutsu cannot be used for 2 turns after this jutsu is performed
*Does 15 damage to the User
*Can only be used Twice per battle
*Can only be used by members of Sharinganmasters Hideout

(Raiton: Kyojin Ikazuchi Tentei Mori) – Lightning Release: Giant Thunder God Lance
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user concentrates a large amount of lightning chakra into their body and then releases it out of their palm to make a large spear of lightning 10 meters long in which they will then launch it at the enemy impaling them into the ground causing temporary paralysis.

Note: Can only be used 3 times
Note: Numbing effects last two turns
Note: Can only be used by members of the Sharinganmasters hideout

(Katon: Shinkou Ryuu Kaen) – Fire Release: Rising Dragon Flame
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: After making a few hand seals the user releases a large amount of chakra into the earth by stomping on the ground and then causes a rush of dormant fire from deep within the earth to rise up below the enemy and envelop him in an erupting flame in the shape of a large dragon head.


Note: Can only be used 2 times
Note: User cant use fire style the following turn.
Note: Only members of the Sharinganmasters hideout can use this jutsu

(Suiton: Taikaikamigami Doki) Water Style: Poseidon’s Wrath
Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.

*Water Jutsu cannot be used for 2 turns after this jutsu is performed
*Can only be used Twice per battle
*Can only be used by members of Sharinganmasters Hideout

(Katon: Kaen Panchi) Fire Style: Flame Punch
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he’ she releases it at once causing a deadly inferno to engulf the enemy.

(Note: Only members of sharinganmasters hideout can use this jutsu)
(Note: only usable 3 times per battle)

(Katon: Kaen Panchi) Fire Style: rapid Flame Punch
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he/she releases it punching towards the enemy yo create multiple fireballs to come out causing a deadly inferno to engulf the enemy. It also burns the user hands.

(Note: only members of the sharinganmasters hideout can use this jutsu)
(Note: can only be used 2 times per battle)



Kiyoshi

(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song
Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.

(Konki Shuuha)- Energy Wave
Type: Attack
Rank: B
Range: Short-Long
Chakra cost: 20
Damage: 30-40 (depending on rank within the clan)
Description: This chakra wave can shoot short or long and causes the opponent to be burst away from the user while taking severe damage.
Note: Must be a member of the Kiyoshi Clan to use

(Konki Yari)- Energy Spear
Type: Supplementary
Rank: C
Range: N/A
Chakra Cost: 15
Damage: N/A
Description: The favored weapon of the Kiyoshi Clan, it is carried around by warriors at all times when they are on duty or on a mission. It gleams with celestial silver and gold from the tip to the bottom. Kiyoshi Philosophers who know how to fight, Captains, and Masters can summon this spear to their beacon. The spear’s ability is to conduct energy, so it can be enhanced when fighting in battle.
~Must be at least a Kiyoshi Warrior

(Konki Kashou: Inpurovaizexishon)- Energy Song: Improvisation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Using their ability to manipulate pure chakra and energy, the user forms that energy into a highly concentrated mass of pure chakra, creating any weapon (normal sized) of their desire (i.e. hammer, sword, ect.). This is a technique well known by Kiyoshi Warriors and above. The weapons can either be made in such a way that they create a pulsing effect, pushing the opponent away violently, when the weapon makes contact, or they can greatly concentrate it to increase its cutting ability.
~Must be a Kiyoshi Warrior and up

(Haru no Nori: Gojiki)- Ride of Spring: Five Seasons
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage: (+10 to energy techniques)
Description: The user focuses elemental chakra into their energy and pure chakra, while at the same time keeping it pure. This causes their energy to be stronger and also have an effect based on the 5 elements (fire, water, earth, lightning, wind). The user can only focus one chakra at a time and needs a 1 turn period in-between without using energy related attacks to shift energy elements.
Fire- Energy will be able to burn things
Water- Energy will be able to douse out fires as well as possibly drown (if one can)
Earth- Energy will have a tough, solid composition.
Lightning- Energy will be able to shock and electrocute
Wind- Energy can slice/cut or blow away
~Must be at least a Kiyoshi Warrior

(Yuuen Konki Shuuha)- Grand Energy Wave
Type: Attack
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: The upgraded version of the original energy wave. The user charges a great amount of pure chakra and releases it in a gargantuan burst of energy that has the force to violently scatter an entire army and the power to shatter an entire rock that is as big as a house into pieces. Kiyoshi Masters can use this technique more extensively and even shoot it out through two hands. When used by a Master, this particular technique carries enough Energy to vaporize a large hill and toss a large summon a considerable distance (while only resulting in a few bruises and scratches).
~Must be at least a Kiyoshi Captain.

(Konkinuma)- Energy Swamp
Type: Supplementary
Rank: B
Range: N/A (or long)
Chakra Cost: 20
Damage: None
Description: This jutsu enables the user to channel the chakra concentrated in the air and within themselves to produce a whole lake/swamp of energy that can be used to attack with or for other techniques.

(Shin Konki Myaku)- Greater Energy Pulse
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: Depends
Description: Usable by only Kiyoshi Masters, this technique employs the skill of one who has truly mastered philosophy and the Kiyoshi art. They are able to greatly enhance their ability, causing their hands and feet to glow constantly and more brightly with a more explosive or implosive effect when attacks connect. Also, they will be able to control and manipulate much larger amounts of pure chakra and energy, such as creating a large wall to block some attacks and things of that nature.
~Last for rest of match, as it is the signature technique of the Kiyoshi Clan Masters.

(Yuuen Bakuhatsu)- Grand Explosion
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user strikes the opponent in a selected area and quickly channels large amounts of chakra into the opponent’s body while the opponent is unable to move from the impact. The selected area then explodes from the inside-out. This attack can blow off body parts.
Note: Must be a member of the Kiyoshi Clan to use
~Must be a Kiyoshi General to use

Seishin no Sokumen | Aspect of Spirit
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A (+20 Kiyoshi Techniques)
Description: The Aspect of Spirit Technique is an ability that is an integral part of the highest form of training a Kiyoshi can undergo. It is a complex technique based on the principle of enlightenment. The process involves converting one's body to Energy, essentially turning the user into what is known as an Energy Spirit, completely in tune with nature and spirit. Because there is no physical component to this technique, as Kiyoshi Energy is entirely different from chakra, the user does not technically exist in the physical realm but remains in a state of being in a spiritual world that is both adjacent to and overlaps with the physical world. This concept is central to the Aspect of Spirit. Namely, because the user does not exist in the physical world, they cannot interact with the purely physical world either. This serves as both an advantage and a downside to the technique because the user can only interact with natural or spiritual entities; thus, purely physical attacks are entirely useless against the user and will appear to pass through the user as though he/she is not present. More importantly, as chakra consists of both spiritual and physical energies, when the user interacts with any such Ninjutsu, they will only be able to feel the effect of the spiritual aspect of said technique, effectively halving the damage of all Chakra based Ninjutsu. Conversely, because the user does not exist in a physical state of being, he/she is also incapable of utilizing Ninjutsu or Genjutsu, trading their physical aspect for natural and spiritual harmony (essentially heightening their sense, agility, and increasing the strength of all Kiyoshi Techniques by 20). The technique reacts oddly to Genjutsu, as the effects indeed manifest but do not put any mental strain on the user. Taijutsu and Kenjutsu are almost completely useless against the user in this state, as the user's spirit cannot interact with physical constructs; however, Taijutsu and Kenjutsu techniques that are charged with chakra, such as the Samurai's Sabre Technique, can and will damage the user through the chakra itself. Kenjutsu and Taijutsu techniques with a clear emphasis on spiritual energy will thus be fully effective against users of this technique, though this does not include the Eight Celestial Gates. While utilizing the Aspect of Spirit technique, basic Taijutsu is altered. Because the user cannot interact with opponent’s physical body, successfully landed attacks have the effect of instead sapping the opponent’s spiritual energy from them, resulting in a loss of mental fortitude, willpower, and stamina. This is, however, a dangerous endeavor for the user to embark upon because the opponent cannot be staggered physically and the user is still susceptible to any chakra-based Taijutsu or Kenjutsu techniques used by the opponent. Senjutsu, due it’s use of natural energy, is fully effective against users of this technique as well, forgoing all other physical components (for example, a Frog Kata enabled punch will phase through the spirit but the natural energy aura will take full effect). Genjutsu that work by oversaturating the targets senses with stimuli (like pain based Genjutsu or Fear related Genjutsu as well as other forms of over stimulation of the senses, basically, "mayhem" inducing illusions), S-Rank and above, will be twice as effective against the user if he doesn't revert to his physical form, inducing heavy mental strain, extreme difficulty seeing (as the colors the user perceives will be too vivid and vibrant), and a great lack of stamina which causes the user to drag in speed and reduces the length of this technique by a full turn.As the spiritual world has a multi-layered structure that is not bound by physics, the user is capable of traversing the battlefield as a spirit does, without regard for gravity. While they may, thus, move to different altitudes freely, this aspect of the technique is less like flight and more accurately described as phasing through the fabric of space without hindrance. The user is also able to move through the ground, albeit for only a few seconds at a time, but phasing through space cannot be used to avoid techniques with wide ranges (i.e. the user must still properly defend or correctly evade).
Note: This technique can be used twice and for a for a maximum of 4 turns. The user may enter and exit the form as he pleases, but once activated, the user must remain in this form for at least two turns before exiting it.
Note: Cannot use Kiyoshi techniques in the turn after this form is exited.
Note: Can only be used by Kiyoshi Generals and requires extensive training.
Note: Universal Song or Greater Energy Pulse must be activated at least one turn before utilizing this technique.


Kaguya Group


(Hone Senbon Rendan)- Bone Needle Barrage
• Rank: C
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: 30
• Description: The user shoots a large number of bone needles from there arms which are harder then steel.
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Gekido)- Bone Rage
• Rank: C
• Type: Attack
• Range: Short
• Chakra Cost: 20
• Damage Points: 30
• Description: Shoots bone spikes form all over the body in every direction.
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Yari)- Bone Spear
• Rank: C
• Type: Attack
• Range: Short
• Chakra Cost: 20
• Damage Points: 30
• Description: A massive spear of bone which can be thrown or used as a weapon.
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Yaiba)- Bone Swords
• Rank: C
• Type: Attack
• Range: Short
• Chakra Cost: 20
• Damage Points: 30
• Description: The user creates two bone swords which are harder then steel and can be thrown or used as weapons.
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Shuriken)- Bone Shuriken
• Rank: C
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 15
• Damage Points: 30
• Description: This technique creates multiple shuriken out of bone that can be fired from the user’s hands. Makes 10 shuriken.
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Yoroi)- Bone Armor
• Rank: C
• Type: Defense
• Range: Short
• Chakra Cost: 20
• Damage Points: N/A
• Description: The skin is cover in a thin layer of bone which is harder then steel to protect against taijutsu and projectiles (blocks taijutsu E-C rank and ninjutsu E-D rank).
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Bunshin No Jutsu)- Bone Clone
• Rank: C
• Type: Supplementary
• Range: Short
• Chakra Cost: 20
• Damage Points: N/A
• Description: makes a bone clone which rip out of the user that can use all bone jutsus up to b rank and can explode to send bone spikes fly towards the enemy.
-Note
-This jutsu can only be used by Kaguya Clan members
-Only makes one clone
-Can only be used 4 times per battle

(Hone Sousou)-Bone Burial
• Rank: B
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 25
• Damage Points: 40
• Description: The user slams their hands on the ground. Bones begin to wrap around the target crushing them in an upward cork screw shaped mass of bone.

(Hone Tsubasa)- Bone Wings
• Rank: B
• Type: attack, defense, supplementary
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: 40
• Description: the user grows large bone wings from there back which can be used to fly or to defend or can be flapped to shoot out bone spikes at the enemy( they last for 3 turns)

(Hone on Tate)- Bone Shield
• Rank: B
• Type: Defense
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: N/A
• Description: The user creates a bone which is harder than steel to protect themselves.
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Heki)- Bone Wall
• Rank: B
• Type: Defense
• Range: Short-Mid
• Chakra Cost: 25
• Damage Points: N/A
• Description: This technique creates a large bone wall in front of the user the wall is harder than steel.

(Hone Shokushu)- Bone Tentacles
• Rank: B
• Type: attack/supplementary
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: 40
• Description: the user creates bone tentacles which come out of there back can be used to bind or pierce the opponent

  • (Hone Ori)- Bone Cage
  • Rank:A
  • Type:Supplement/Defense
  • Range:Short-Mid
  • Chakra:30
  • Damage:N/A
  • Description: User releases a series of bones from their arms, that form a cage around the opponent. The bones are made super dense so that they are 100 times the strength of steel
(Hone Kiba)- Bone Fangs
• Rank: A
• Type: Attack Range: Short-Mid
• Chakra Cost: 35
• Damage Points: 60
• Description: the user puts both hands on the ground and sends spikes racing towards the target to pierce them.
• Note: This jutsu can only be used by Kaguya Clan members.

(Inperiaru Hone Sousou)- Imperial Bone Burial
• Rank: A
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 35
• Damage Points: 60
• Description: A bone burial on a massive scale used to crush multiple enemies. Leaves a giant upward cork screw shape mass of bone and a giant crater.
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Doragon)- Bone Dragon
• Rank: A
• Type: Attack/Supplementary
• Range: Short - Long
• Chakra Cost: 35
• Damage Points: 60
• Description: Sends a bone dragon from the user’s body which can be used to bind opponents. Using further manipulation, bone spikes can pierce the enemy or can be shot from its mouth.
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Ya)- Bone Arrow
• Rank: A
• Type: Attack
• Range: Short-Long
• Chakra Cost: 35
• Damage Points: 60
• Description: A giant bone arrow is shot from the users arm with incredible force and can be guided by a fine flexible bone thread.
• Note: This jutsu can only be used by Kaguya Clan members.

  • (Hone Yanagi) - Bone Willow
  • Rank: A
  • Type: Attack/Defence
  • Range: Short-Long
  • Chakra cost: 30
  • Damage Points: 60
  • Description: The user slams his hands to the ground. A huge willow tree made from bone then emerges from the ground anywhere the user chooses. It can smash multiple enemies or block attacks. It can also elevate the user above the opponent. Unlike a normal tree, the user can grow this tree in a matter of seconds.
    Note
    *Based on: (Mokuton: Yanagi) - Wood Style: Wood Willow*
    *Can only be used 5 times per battle*

    (Hone Ryuusa Bakuryuu) - Bone Avalanche
  • Rank: A
  • Type: Supplementary/Attack
  • Range: Short-Long
  • Chakra cost: 30
  • Damage Points: 60
  • Description: With a single handsign the user releases a vast amount of bone dust from their pores. The user then manipulates the dust into a huge avalanche that can cover a large area and drown the enemy in bone.
    *Can only be used 3 times per battle*

    (Honeton/Taijutsu: Zetsumei Renge no Mai)- Dance of Death Lotus
  • Rank: A
  • Type: Attack
  • Range: Short
  • Chakra: 30
  • Damage: 60 (-10 to user)
  • Description: After sending opponent skyward user will jump into the air to place his chest to the back of his opponent. He then erects massive bones from his torso that will wrap around his opponent to prevent escape(Similar to lee's bandages). As the pair begin their fall back to earth, User begins to spin downwards at a high rate of speed, driving himself and opponent head first into the ground.
    Note
    No Bone Jutsu Next turn
(Hone Kangoku)- Bone Prison
• Rank: S
• Type: Attack/Supplementary
• Range: Short-Mid
• Chakra Cost:45
• Damage Points:80
• Description: This jutsu is used to trap the target in a bone dome which can be further manipulated so that bone spikes shoot from the inside piercing the target.
• Note: This jutsu can only be used by Kaguya Clan members.

(Nibai Hone Doragon)- Double Bone Dragon
• Rank: S
• Type: Attack/Supplementary
• Range: Short - Long
• Chakra Cost: 45
• Damage Points: 80
• Description: A double version of bone dragon which can bind the enemy and using further manipulation, bone spikes can be made to pierce the enemy or shot bone spikes from its mouth.
• Note: This jutsu can only be used by Kaguya Clan members.

(Honeton: Hone Yoroi) - Bone Release: Bone Armour
Rank: B
Type: Defence
Range: -
Chakra Cost: 25
Damage Points: -
Description: The user encases his body in a thin and light layer of bone which is unnoticeable to the naked eye which protects the user from most taijutsu attacks ( non-elemental tai excepting the Gates and Super strength ) and can absorb great impacts, leaving the user unharmed.
~ User's speed is slowed and he cannot go to speeds above the First Gate without cracking this armour

(Kaguya Fuuinjutsu: Genshiteki Honnou no Kaguya) - Kaguya's Sealing Technique: Kaguya's Primitive Instinct
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: (5 to user for each turn the jutsu is active)
Description: The user will focus a big deal of chakra on a seal, which every Kaguya has on his body and will activate it. This will cause an immediate reaction on the user's body and his personality will change, reverting to the primitive state of a Kaguya, without self control and a great desire to fight and kill everything in his way. He will turn bloodthirsty, aggressive,sadist and won't be affected by any pain the opponent may cause to him (it's just like the user turned into an animal only with the instinct of survival). A layer of bone will cover his body and multiple spikes will come out of the user's head, back, arms and legs. His strength will increase so much that his taijutsu attacks deal +10 attack. All of his chakra will convert to his Shikotsumyaku techniques wich will also do +10 damage and to one element (the element doesn't get any power ups). However, because of this he won't be able to use any summonigs, gengutsu, Kage Bunshins of any type or use any of the other elements he sealed away.
*This technique will last 4 turms
*All elements of the user will be sealed for the rest of the battle with the exception of the one he chose to maintain
*User will only be able to use Shikotsumyaku, Taijutsu and one Element for the rest of the battle
*After the jutsu wears out, the user will be left exhausted
*User takes 5 damage per turn

(Honeton: Shuukaikujo no Yuuen Gokakkei Enban) - Bone Release: Grand Pentagonal Disk of Mass Destruction
Rank: S
Type: Attack
Range: Short-Medium
Chakra Cost: 40
Damage Points: 80
Description: The user will make a big pentagonal disk made out of bone from his body. After that he will infuse the edges of the disk with fire chakra while the centre of it will be coated by a layer of lighting chakra. After that the user will send it spinning towards the opponent. On impact, it will cause a big explosion destroying everything within 3 metres radius from the spot of impact.
*Usable twice per battle
*Preparing the technique takes fifteen seconds.
*The disc travels at the speed of a shuriken, and has the average weight of ten.
*There has to be a gap of at minimum two turns between each user.

Bone Fishnet Crushing (Hone Sakananetto Kujiku)
Rank: A
Type: Supplementary/Defense/Attack
Range: Close
Chakra Cost: 30
Damage: 60
Description: The user stretches out his arms and a large bone net instantaneously rips from his rip-cage, creating a very thick net capable of trapping an enemy inside of it. The net, which is around roughly the size of half a car, is made from the bones in the rip cage. The net upon touching something, quickly closes up, similar to a Venus Fly Trap, trying to crush the object within the net. This jutsu is perfect at capturing enemies without having to do heavy battle as the net is created from the densest Kaguya bones, making it near unbreakable (those with strength of the first gate and higher will be able to break free or those who use focused elemental techniques of S rank and above on it ). This jutsu can also defend against Earth jutsus up to A-rank, as it can wrap around them and crush them.
-Can only be used twice.
-After using the user cannot use any Kaguya jutsus the following turn.
-After using, the user must wait at least 2 turns before using again.

(Hone Tento)- Bone Tent
Type: Attack/Defense
Rank: S
Range: Short
Chakra Point: 40
Damage Points: N/A
Description: The user stomps the ground, making some of the strongest bones in his body to come out 360 degrees around him, forming a tipi made of bones. This gives the user 360 degrees protection against S Rank attacks or weaker. The tent can be used to trap the opponent, making them suffocate, however it is not as strong on the inside as on the outside. The user can cancel this tech at will. Does not give protection against attacks that come from underground.
The technique lasts for 1 round the most, because of the low oxygen supply inside of it.
And the user cannot use this more than twice per battle, and there has to be 3 round interval between the usage, because thats how long it takes for the bones he used to regenerate.

(Honeton/Taijutsu: Zetsumei Renge no Mai)- Dance of Death Lotus
Rank: A
Type: Attack
Range: Short
Chakra: 30
Damage: 60 (-10 to user)
Description: After sending opponent skyward user will jump into the air to place his chest to the back of his opponent. He then erects massive bones from his torso that will wrap around his opponent to prevent escape(Similar to lee's bandages). As the pair begin their fall back to earth, User begins to spin downwards at a high rate of speed, driving himself and opponent head first into the ground.
Note
No Bone Jutsu Next turn


Other(s)

Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 25
Damage points: 40
Description The user releases a wide blast of dark chakra out their palm. The blast is wide enough to take out three humans standing side by side.

Nathan | Excalibur | Method | Ciberr | Sindy

(Meiton: Mei Hei) - Dark Release: Dark Wall | Before
Rank: B
Type: Defense
Range: Short
Chakra cost: 25
Damage points: N/A
Description: The user puts both of their hands up and release dark chakra. The user makes a solid(compressed) black wall of dark chakra. The wall protects against C rank and below attacks and weapons
Note: Only used four times per battle

Nathan | Excalibur | Method | Ciberr | Sindy


Rank: C
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra cost: 20
Damage points: 30
Description: This is a basic Dark Release jutsu using their dark chakra, the user will make it solid(compressed). The user can make things such as weapons(kunais, shurikens etc), platforms, and small shields.

Nathan | Excalibur | Method | Ciberr | Sindy


Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 25
Damage points: N/A
Description: The user releases dark chakra throughout the battle field. The user chakra starts to make a black thick mist filled with the user chakra. The user and opponent can`t use their eyes in this but doujutsus like the Hyuga`s and Nagato`s can see through the mist. Sharingan can`t since it is filled with the user`s chakra. The user can feel movement through the mist.

Note: Only used three times
Note: Mist last for four turns
Note: Idk if MS and EMS can see through chakra mist but if it can then they can see through this mist.

Nathan | Excalibur | Method | Ciberr | Sindy | Negetive Knight


Rank: A
Type: Defense
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user release dark chakra all around them making a complete sphere around their body. The sphere is 360 degrees around and solid(compressed) and can block B rank and below attacks. If hit by A rank it will be destroyed. If it by anything above A rank the user will be hit with rest of the power of the attack after the it destroys the sphere.
Note: Only used three times per battle
Note: Only used by Dei Dei

Nathan | Excalibur | Method | Ciberr | Sindy


Rank: B
Type: Defense
Range: Short
Chakra cost:25
Damage points: N/A
Description: The user makes a black cloak around themselves. The cloak protects the user from C rank and below attacks. B rank attacks destorys the cloak. Anything above B rank destroys the cloak and the user is hit with rest of the power after the attack destroys the cloak.

Nathan | Excalibur | Method | Ciberr | Sindy


Rank: B
Type: Supplementary
Range: Short
Chakra cost: 25
Damage points: N/A
Description: The user makes one hand seal and makes a clone made of dark chakra. The user can only make two clones per jutsu. The clone can only use dark Release jutsus and taijutsu.

Nathan | Excalibur | Method | Ciberr | Sindy


Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 25
Damage points: 40
Description: The user releases dark chakra into the ground. Then whenever, the user claps their hands together. Right when the user claps the chakra moves to the desired place and with no warning bursts up with black chakra that causes tremedous internal damage the thing it attacks.

Nathan | Excalibur | Method | Ciberr | Sindy


Rank: B
Type: Defense
Range: Short
Chakra cost: 25
Damage points: N/A
Description: The user puts both of their hands up and release dark chakra. The user makes a solid(compressed) black wall of dark chakra. The wall protects against C rank and below attacks and weapons
Note: Only used four times per battle

Nathan | Excalibur | Method | Ciberr | Sindy

Dark Release: Dark Blast (Meiton: Mei Bakuha) | Before
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 25
Damage points: 40
Description The user releases a wide blast of dark chakra out their palm. The blast is wide enough to take out three humans standing side by side.

Blast Release: Infusion Blast (Bakuton: Chūnyū Burasuto)
Rank: D-S
Type: Supplementary/Offense
Range: Short(infusion)-Long(length of thrown)
Chakra Cost: 10-40
Damage Points: 20-80
Description: The user infuses thier Blast chakra into an object. The infused object hits anything explodes and the recoil is sent outward instead of blowing back but it is the same as Blast Release: Landmine Fist with the blast minimizes the potential repercussions and recoil is completely negated. The user can not use any kind of copy jutsu to copy the object or anything similar to expand the object. The user can throw the object they are holding or in the case of something like a shield hold it and protect themselves. The user can infuse something and can command it to explode whenever they see fit within reason which means when something hits said object it doesn't go off. The object that is infused does let off a crimson, burnt orange or orange color depending on the user.
-Cannot infuse living things
-Infusion requires direct contact with the object
Note: S rank can only be used every other turn and only be used three times a match

Blast Release: Internal Shockwave | Bakuton: Naibu Shogekiha
Rank: D-S
Type: Offensive
Range: Short to Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: Internal Shockwave is a technique used by, Bakuton user that causes small explosions which creates shockwaves causing different functions.

Method One: This method uses a weapon to the user desire and releases the shockwave with it touching a surface or whatever they desire. The shockwave is sent out into one or multiple directions at once. The surface internally is destroyed which causes the external to be destroyed also. Recoil falls the same rules and regulations as Landmine Fist. The range of this Method is maximum long range but it all depends on the way it is used. If it's used on a building it would affect the building and that's it. Used against a small ball it would just affect the ball.

Method Two: This method uses the shockwave as a way of evading. The shockwave knocks them into whichever direction the user desires. It causes shockwaves but nothing that causes any harm. The range of the travel can't go past short range.
Note: Each Method can only be used once per turn.
Note: S rank only used every other turn and only used four times a battle, each method.


Rank: A
Type: Offensive
Range: Short-Long(length it is thrown)
Chakra Cost: 30
Damage Points: 60
Description: The user while in Sage Mode the user channels senjutsu chakra into an inanimate objects and can either throw the object or leaving it on a surface(ground, table, dresser etc). With a object hitting the inanimate object or the user perform the Seal of Confrontation, the channeled senjutsu chakra is released out into a small blast similar to that of Deidara's C-1 explosions so the radius of the blast is one meter around the object. The blast releases all the senjutsu chakra out in a 360 degrees pushing force but would cause the air to push away and would be seen by none senjutsu users as a wind jutsu. The force is enough to destroy A rank and below elemental and raw ninjutsu jutsus.
Note: No other Sage Mode jutsus used in the same turn
Note: Can't be used in the same turn as activating Sage Mode
Note: Can be used four times per battle

Korra | Flash | Shady Doctor | Detective L


Type: Supplementary
Rank: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Batarangs are a custom shaped Shuriken/Kunai. This is used in place of a shuriken or a kunai in either just normal throwing or jutsus. There is no extra damage or speed boost these shurikens gain. They are just a different shape for the user liking. The batarang can fold up which is the only second difference then the first thing which is the shape.
-Must be placed in the user's bio or beginning of the battle/war.

Lord of Kaos
Bone Animal Instincts (Hone Ikimono Insutinkuto)
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user manipulates his calcium within his bones to change the skeletal structure of his body to mimic the structure of any animal with a backbone, such as an wolf, monkey, tiger, etc. The user gains a increase in either strength, speed, or agility depending on the animal he “becomes.” While having the skeletal structure of an animal, the user can only use taijutsu. Lasts at most three turns. Can only be used twice a battle. The user can revert his skeleton back to human structure whenever he needs to but most re-perform the jutsu to turn his skeletal structure back into an animal
Note: The only animals the user can “turn” into are primates, felines, wolves/foxes/dog/other animal such as those two, and bears.
When the skeletal structure is of those animals, the user gains a small increase in regards to the animals: primates-increased flexibility and agility; felines-increased speed; canines- + 5 to all taijutsu and small increase in speed; bears- + 15 to all taijutsu attacks.

Bone Fishnet Crushing (Hone Sakananetto Kujiku)
Rank: A
Type: Supplementary/Defense/Attack
Range: Close
Chakra Cost: 30
Damage: 60
Description: The user stretches out his arms and a large bone net instantaneously rips from his rip-cage, creating a very thick net capable of trapping an enemy inside of it. The net, which is around roughly the size of half a car, is made from the bones in the rip cage. The net upon touching something, quickly closes up, similar to a Venus Fly Trap, trying to crush the object within the net. This jutsu is perfect at capturing enemies without having to do heavy battle as the net is created from the densest Kaguya bones, making it near unbreakable (those with strength of the first gate and higher will be able to break free or those who use focused elemental techniques of S rank and above on it ). This jutsu can also defend against Earth jutsus up to A-rank, as it can wrap around them and crush them.
-Can only be used twice.
-After using the user cannot use any Kaguya jutsus the following turn.
-After using, the user must wait at least 2 turns before using again.

Limitless Drill of bone| Museigen Doriru no Hone
Rank:C
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:30
Description: Derived from Teshi Sendan, the user focuses chakra into this phalanges of his foot and fire them off quickly. As the bones fly through the air, they will rotate and drill into their target once they make contact. Because of the Kaguya Clan's fast regenerative abilities, the rate of fire from and supply of bones can become limitless. Due to being from the foot, they have the advantage of being a great sneak attack as the enemy would not expect the attack to come, opening up a range of possible attacks afterward.

Pelvic Thrust Cannon|Kotsuban Tsuppari Taihou
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user focuses his calcium into the bones of his pelvis and makes a thrusting motion at the enemy. By doing this action, he forces out the bones of that area, releasing a cannon ball shot of bones at the enemy. The force of the cannon is so great that if hit in close range, it will break the bones of the enemy and cause severe and possibly lethal internal damage to the organs and bones of the enemy. If hit in mid range, it will cause enough damage to the enemy, to slow their movements for one turn and cause much muscle pain from impact. After using, the user's leg's movement will be slowed for the rest of the turn and the turn afterwards due to the bones having to grow back.
*Can only be used by Kaguya Clan Members*
*Can only be used twice and with a waiting period in between of at least 3 turns*
*after using, the user cannot use any Shikotsumyaku jutsus that relate to the bones of the lower body for two turns*
*Can only be taught by Lord of Kaos*

One Point Bone/Lightning Bullet (Ichi Ikkaku Hone/Denkou Tama)
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage: 90 (-20 to the user from initial explosion)
Description: The user will point his arm out towards a target. After doing so, he will then form a "gun" shape with his fingers (thumb pointing upwards with index and middle fingers pointing towards target). Using the basis of Tenshi Sendan, the user will begin to develop a fingertip from his hand that he doesn't shoot outwards but it rather 'sits' at the edge of his fingers. The user will then infuse lightning chakra around and behind the bone, making it have lightning chakra imbibed into it. The user then forcefully releases it with a loud explosion that forces the user and everything within short range backwards several feet (explosion generated from lightning). The bone then travels with great speed towards the target with a sonic wave of lightning (wave is around the size of a car as well as wide as the front of a car) behind it from the initial blast. The jutsu in its entirety takes around three seconds to form. The user can create two fingertip-bullets at once, one on his index and one on his middle finger, with both being fired at the same time. The only noticeable difference is that their are two large lightning waves coming at the enemy and the user is noticeable damaged (fingertips burned, cannot perform any other jutsus that require hand seals that turn due to this). The lightning wave reaches the enemy a few seconds after the fingertip does. The two lightning waves together are equal to power and size of a S-rank lightning blast.
-Can only be used twice.
-Must wait at least three turns before using again.
-After using, the user cannot use any lightning jutsu for two turns.
-The user cannot use any Shikotsumyaku jutsus the next turn.
-If two bullets are made at once, no lightning jutsus for three turns.
-If two bullets are made, the user cannot use any other jutsu that require hand seals with that hand.
-The blast at the beginning of the jutsu is strong enough to blast the user backwards by around 15-20 feet.
-If two bullets are made, the blast at the beginning will be strong enough to blast anything in close range backwards by around 20-30 feet.
-Can only be used by Lord of Kaos.

Akiza
(Doujutsu: Tsuchi Shin)-Eye Technique: Earth's Core
Rank: S
Range: Short
Type: Supplementary
Chakra Cost: 40
Damage: 80
Description: User activates Sharingan and then moves in front of opponent and makes them look at his/her Sharingan eye(s) and then the opponent then falls into a Genjutsu where the opponent is in the Earth's Core and is burning in lava that is in the illusionary genjutsu world that the opponent is placed in and it makes a large crater filled with lava come up from under the ground under the opponent's feet in the real world and also distorts the vision of the opponent in the real world meaning it makes the opponent's sense of sight go haywire.
*Only Sharingan users can use this jutsu. *
**Can only be used once per battle**

Detective L
Ototon: Rasshu) | Sound Release: The Rush
Type: Offensive | Defensive | Supplementary
Rank: A rank
Range: Short
Chakra: 30
Damage: N/A (+10 Taijutsu)
Description: A simple technique, created by focusing large amounts of Sound based chakra to the soles of ones feet. One would then run towards the opponent, and by simply releasing said Sound chakra, create a tangible blast of Sound from the soles of one's feet. The frequency of the Sound released differs, two different frequencies on each feet. When they are spontaneously released, they resonate and create a controlled explosion, which blasts the user forward with greater speed. This can be used in conjunction with Taijutsu, or simply as a method of dodging from faster attacks. The technique simply releases the burst for a short period, and doesn't increase the user's reaction speed, simply allows them to move faster than usual, at speeds without Leg Weights. The blast of speed, is also only capable of making the user move in linear directions, or in the way the user was moving when the technique was activated.

Notes:

-Can only be taught by Detective L
-Can only be used three times per fight
-No Sound A rank, and above in the same turn or the next

Best
Flying Thunder God Explosive tag | Hiraishin Kibaku Fuda
Type: Supplementary | Offensive
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
After years of fighting and training with Hiraishin no jutsu and Bukijutsu, Minato thought of a way to implement both together and make it more versatile than his FTG kunai. He made a new type of explosive tags that is slightly larger that the normal explosive tag. The main difference between this explosive tag and the normal explosive tag is that, on the right side of this particular type of Explosive tag, the FTG seal is present. This enables the user to perform FTG seal based techniques with this explosive tag. Another thing to note is that, the FTG that is placed is quite big such that it will be easy for others to differentiate it from other normal explosive tags like Minato's FTG kunais. However only a person with FTG knowledge will know that it's an FTG seal that is present in it. Once the tag goes off and explodes, the FTG seal preset will be nullified and becomes useless.

Ninpo/Hiraishin : Bakuhatsu odoroki ♚ Ninja arts/Flying Thunder God : Explosive surprise ♚
Type: Offensive
Rank: S rank
Range: Short - Long ( Short - Mid )
Chakra: 40
Damage: 80
Description: A combination concept of "the replacement technique" along with "Hiraishin no jutsu". When the user is right about to be teleported, He replaces himself with 20 - 30 explosive tags infused with the user's chakra in it, in his current position before teleporting to another marked location. These explosive tags theater itself together with the chakra present in it covering an area of the circumference of the user's body such that it appears as a explosive tagged replica of the user. Now this tethered tag can be used in two ways
- One way of using this is, These tags can be simply made to explode with a single special hand seal like Deidara's Katsu creating a violent massive explosion with a short range radius. If any target is present within short range of the tags, the user can manipulate the tags to quickly attach itself to the target, surround his entirety and explode or just explode.
- Another way is, By maintaining the special hand seal, these explosive tags can be controlled in order to reach anywhere within mid rage and explode in the desired location. Due to the chakra coating in these explosive tags, they have the property to easily slash/ slightly penetrate through human/summon's flesh and then explode in order to increase the intensity of the damage. The penetrative property is low hence even a C ranked armour can protect from the piercing attack of the explosive tags.

Restrictions:
*Can only be used by bios capable of using FTG*
*No Ninjutsu above B rank in the same turns and above A rank in the next turn*
*No FTG technique in the same turn*
*Consumes two jutsu slot*
*Can only be taught by -Best-*

Drackos
(Bakuton: Teikoku Kagayaki) – Explosion Release: Imperial Radiance
Type: Supplementary
Rank: C
Range: N/A
Chakra: N/A (+5 chakra to applied techniques)
Damage: N/A
Description: Imperial Radiance is an uncharacteristically passive and tame technique compared to the nature of Explosion Release. This technique, instead of aiding in spreading further destruction, aids in tactical applications to cause confusion to opposing forces. Through the use of Bakuton chakra the user is capable of manipulating explosions which they will produce over the next three turns. This added manipulation allows the user to cause the inferno produced by the explosions to manipulate the natural light of the battlefield and explosion causing the explosions to work similarly to flash bombs. The radius of the affected area varies depending on the power and size of the explosion. Essentially, explosions which extend to short range will be capable of blinding those within mid-range. Thus the technique is capable of causing a flash within one range higher than the explosion itself. Of course, in the case of long-range explosions this matters little. While this technique is active the user is able to determine whether an explosion will produce a flash. The blinding effects of an explosion under Imperial Radiance simply last for the duration equivalent to that of an average flash bomb. Because the explosions occur at the user’s volition they are able to briefly close their eyes and time it with the flash of light in order to prevent their own blinding. Imperial Radiance can be used three times per battle and lasts for three turns.

(Bakuton: Teikoku Busō) – Explosion Release: Imperial Armament
Type: Offensive, Defensive, Supplementary
Rank: C – S
Range: Short – Long
Chakra: 15 – 40 (-10 per turn)
Damage: 30 – 80
Description: This technique allows the user to produce Explosive chakra from their body or within short-range around their location. The chakra typically will take an orange, yellow, or crimson color in its form; although this color characteristic is largely cosmetic and can be influenced by external techniques which influence light or coloration in explosions. The Explosive chakra can be shaped and formed in accordance to the user’s wishes. Like all Explosion Release techniques the chakra will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the chakra inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Armament can be angled away from the user’s position to negate damage and recoil. A and S-Rank applications of this technique require the use of ten chakra per turn for their sustainment. S-Rank explosions produced by Armament create an explosion spanning mid-range from its impact location. The user is also capable of producing multiple objects through the usage of Imperial Armament; their collective strength always being equivalent to the applied rank. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Blast Release techniques in the user's next turn.

(Bakuton: Daijin Kanryō) – Explosion Release: Minister’s Bureaucracy
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: N/A
Chakra: 10 – 40 / N/A (+10 chakra cost to applied techniques)
Damage: 20 – 80 / N/A (+20)
Description: Minister’s Bureaucracy is an Explosion Release technique designed to infuse explosive tags with the user’s Bakuton chakra. This technique has two different applications – that of applied freeform explosive tags and that of ninjutsu based techniques which apply paper tags in order to inflict damage. In the case of freeform explosive tags the user is able to infuse a single, or multiple explosive tags, with their Bakuton chakra in order to increase the power of the explosion as well as their ability to manipulate the explosion. In the case of the increased power this technique will allow for a D - S ranked infusion capable of varying levels of destruction. For infusions at D to B-Rank the explosive tags in question will be capable of delivering an explosion reflecting their rank in damage spanning over short-range around them. For explosive tags infused with Bakuton chakra at A-Rank the explosions produced will be capable of inflicting A-Rank damage and spanning over mid-range around them. For S-Rank applications of this technique produce enormous explosions capable of reaching into mid-range from the explosive tag, able to deliver enormous amounts of damage equivalent to S-Rank in the afflicted area. If multiple explosive tags are infused with Bakuton chakra their total strength will reflect the degree of chakra applied. As such, if four explosive tags are thrown and infused at B-Rank strength then each will possess D-Rank strength, collectively B-Rank.

This second application of this technique allows the user to infuse Bakuton chakra into ninjutsu techniques applying explosive tags to inflict damage. This second application of Minister’s Bureaucracy will increase the chakra cost of the technique it is applied to by 10. In the case of this application the rank applied will be equivalent to the ninjutsu technique and produce an enhanced explosion resulting in an increase of +20 damage to the technique in question. For example, if Falling Paper Bomb is used then the technique will become Bakuton natured. It will also gain a bonus 20 damage from the increased power of the explosions created. Both applications of Minister’s Bureaucracy will produce explosions that are naturally angled away from the user thus preventing damage and negating recoil. Because of the nature of Minister’s Bureaucracy it essentially can be performed in the same timeframe due to its infusion nature.

Both applications of Minister’s Bureaucracy follow the same restrictions allowing for this technique to be used a total of five times per battle regardless of application. In terms of restrictions for the first application, S-Rank applications can only be used twice per battle and the user must wait a two turn cooldown in between applications. S-Rank applications count toward the total five applications of this technique. Both applications require the user use one of their three moves per turn.

All learned here

Mirai
(Bakuton: Shinsei Shōgekiha) – Explosion Release: Nova Shockwave
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: Nova Shockwave applies a fundamental concept of Explosion Release techniques – the expansion of volume. An explosion is, in its purest essence, the rapid expansion of volume and is manifested in this technique. By focusing Explosive chakra into either, or both, of the user’s palms the user will produce a localized explosion which specializes in rapid expansion – a shockwave. Nova Shockwave, while an Explosion Release technique, offers no common infernal flames; it is purely a shockwave released from an explosion carrying the same force and strength as a normal explosion would. However, Nova Shockwave applies the shockwave created in a linear direction through advanced manipulation found in techniques such as Landmine Fist where the explosion’s directionality can be controlled. The linear direction can be compared to the nature of Bensho Ten’in, in reverse. This technique specializes in repulsion through shockwave using the force of an explosion to push and shatter opposing objects and forces. Nova Shockwave can be applied at different strengths; this applies the same principle but at varying levels of range and strength. D to B-Rank applications of Nova Shockwave can produce short-range shockwaves, A-Rank applications of Nova Shockwave can produce mid-range shockwaves, while S-Rank applications can reach long-range. The shockwave itself, unlike common Explosion Release techniques, offers no explosive damage. The shockwave specializes in brute, sheer physical damage and appears similar to immense gusts of wind. A and S-Rank applications can be used a total of five times per battle while S-Rank itself can only be used twice, counting towards the total five applications. No S-Rank or above Explosion Release techniques can be used in the user's next turn when the S-Rank variant is used.

Learned Here
 
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The_Empire

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Urahara Shop

Daburubaburu | Double Bubble
Type: Supply
Rank: C
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Double Bubble is a gum that is created for a long lasting flavor and ability for it. The gum comes in different flavors ranging from Orange, Lemon, Strawberry, Watermelon, and Grape. Each pack of gum comes with 5 pieces. The gum gives the ability of transformation to the chewer but also able to change a person's chakra signature. The look and chakra signature is unique so it can't be anyone else's that's in the NW in that current arc. The appearance only changes the person not their clothes. The user can transform into a person or animal.
Note: Transformation and Chakra signature only last for four turns. The user can't use any other gum for two turns.

Anchihieroāmāsettowan | Anti-Hierro Armor Set One
Type: Supply
Rank: C
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Anti-Hierro Armor Set One is an armor that is used over or under their normal clothing. This armor is designed to look as a customer wants. This armor is unique because it shaves damages by ten damage per technique/interaction. Anything over the amount of ten completely destroys the armor. This armor is the starter set of the Anti-Hierro Armor series.
Note: The cost of the armor is 750 kumi/ryo.

Saizu-shiki | Size Formula
Type: Supply
Rank: D
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Kisuke came up with an idea to decrease the size of an item, material, and resources. This item is to be used to carry things around without it being heavy in a bag, suitcase and other storage containers. This also increases the size back to it's original after something has been shrunk down. The size of which is decreased to is an adult ant size. The item works by the user spraying an oderless and colorless mist onto whatever they see fit. Whatever it touches shrinks down. The mist can be wide spread or straight stream with a twist of the nob on the bottle. The distance of which the spray can reach is one meter in the direction the user sprays it. Whatever is shrunk can stay this size forever. Things of more than 20 chakra/D rank techniques won’t be effected. This could be used for battle but it's ideal for Merchants to keep alot of items (materials, resources, stock, and tools) on themselves. Of course this supplies doesn't allow them to bypass rules for items that a Merchant can have on them. This doesn't count as a move.
Note: One per stock and has a maximum usage of 5 per bottle



Sage Mode Mastery Achivements:

Sage Master (Passive)
 
Last edited:

The_Empire

Supreme
Joined
Jan 8, 2009
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This post marks the beginning of my mission:
-Cause Chaos (Custom C rank)
Summary: Gambit has reach his destination. He is on a journey but he can't help himself. He started causing chaos as soon as he arrived.



Gambit makes it finally to his destination. He steps off the ship that is dock. The locals noticed the man straight away just based off his clothes. The man moves along the dock, boarding the main area of the bay and started to notice the eyes he was getting from the locals. Gambit wasn't phased by their looks at all. He continues walking through the bay area heading into town.

You stop there!!!!

Gambit continues walking not thinking the female was speaking to him at all. The person runs up behind him and touches him on the his right shoulder with their left hand. He stops as the hand touches. He turns his head to the right where the hand is located at and with a glare. The lady wasn't phased by his sinister look but he didn't care for if she was phased or not. He looked down at her hand with his left hand he touches her hand and pulls it off his shoulder and tosses her away. She crashes into a local's cart of fish.

Didn't your parents teach you to not touch a man's suit? I guess they only taught you and everyone else here only respect locals. You all will die by my hands since this lady wants to touch me.


The man walks towards a father and his two daughters. The father puts his daughters behind him holding his hands on them with his hands behind his back. He lean towards the man and winks his left eye at the man as he starts his destruction. The father say,

No don't


Before he could finish his sentence Gambit had already started as he stands up straight. He points his right hand and reaches for a kunai. He channels his Bakuton nature through the kunai.

So what is your last words

Gambit slash down on the man and his head explodes. The little girls scream from seeing their father headless. Blood spills out and on them. Some of it gets on his right sleeve. It was Demon Time at this point and Gambit face has a smirk on it. The beautiful sound of the explosion was so heartwarming to him. The girls screams didn't phase him at. He snaps back into reality and looks at the little girls. With the same kunai he points at one of the little girls and she pisses herself and screams louder.

Such fragile spirit I wonder what you are thinking. I bet you are wondering will I let you go and why I killed your father. I will be honest because I can't lie to such little girls. I just killed him for fun.

(Bakuton - Bakuhatsu heiki) Blast Release: Explosive Weaponry
Type: Offensive|Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+20 Specialty =80)
Description: The user focuses his blast chakra into a weapon which he is holding, imbuing it with explosive tendancies, after which once the user strikes the opponent with that said weapon, on the point of contact an explosion is given off similar to that of the landmine fist technique which acts in the same way as to avoid damage to the user.

This technique can be used on any weapon and due to the blast being concentrated in such a way to avoid damage to the user and the weapon he is holding, the weapon itself won't break under the blasts explosive power. The explosion that occurs on contact is as powerful as landmine fist and can cause severe burns and cause the opponent's own weapons to break easily. The effects of this jutsu are similar to landmine fist except through the extension of a weapon instead.
Note: Courtesy of Kirikoe

Gambit puts up the kunai and fixes his sweet suit and with his nice shoe he wore on his right foot has chains come from them and right along the slacks of his. The chains start to spin as he does a spin with his right leg out. The chains only spin on his right leg and the leg extends out and cuts the girl's heads clean off. The rest of their body fall to the ground right along with their head. As the chains slash the heads off they both explode one after another. He deactivates the chains as he completes the spin.

Chainsaw Legs | Chēnsō no ashi
Type: Supplementary
Rank: D
Range: Short
Chakra: N/A
Damage: N/A
Description: Chainsaw Legs is an enhancement using scientific ninja tools to their body to have chainsaws to form from their legs and feet that would pierce through the legs/pants/shorts/shoes/boots. This is to be used with a Chainsaw Arts Custom Fighting Style instead of having the surgery, they can have this enhancement instead. To use this it would passively activates and deactivates when wanting to use the custom fighting style. The chains doesn't interfer with the clothings and shoes/boots so for an example a ZX Buster user can still use their ZX Buster's boots as normal.

Chainsaw Arts: First Gear (Chenso Gigei: Saisho no Gia)
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (-5 to maintain)
Damage Points: 40 (+10 to leg based Taijutsu)
Description: This is the first gear in which act as levels for Chainsaw Arts. The user channels their chakra into the chains that are located on both legs in order to send the chains into rotation, which grants the user a few leg based perks. The user would gain a slight boost in damage to his leg based attacks. This can be used as an attack once activated to cause 40 damage directly but would cost a move. When it is being used to amplify Taijutsu attacks, it wouldn't cost a move if already activated. Once the chains are started, they can stay active as long as the user is able to fuel the Chainsaws with the turn by turn chakra cost. Freeform usage is still default damaged.

(Bakuton: Jiri Kiki) Blast Style: Landmine Kick
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+20 Specialty +10 Gear One =90)
Description: After establishing direct contact with their opponent through a simple kick, the user utilizes their respective Explosion Release to subsequently generate an enormous explosion from the initial point of contact. This explosion is powerful enough to cause severe physical damage and send the target flying backwards. Due to the direction of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
Note: This jutsu follows all strengths, weaknesses, and restrictions of Landmine Punch
Note: Usable thrice per battle/conflict.
Note: Courtesy of Sharingdork

The terror he brought to the bay was nothing compared to what he is about to bring to the whole landmark. He finishes off in this area by activating a seal on his clothes from each angle. He releases out red bubbles that spread out all over the bay. They are spaced out to cover a larger range. The gum all aim to hit different places that would be buildings and even people themselves. The people all start to scream and Gambit just walks in the middle(distance of short range between him teh bubblegum) of the bubbles as the people are trying to escape. With just a whistle the bubbles all explode destroying everything around and releasing a red smoke that would disrupt everyone even Gambit's vision. The seal deactivates passively after being used.

Pathetic

Gambit watches as the smoke clears and see buildings and people's body all lay to rest on the ground. He smirk at his results.

Ugh Ugh wwwwwwwhy

A lady was alive still and it alerted Gambit. He walks towards the lady and keel down looking at her in her eyes. He smiles very sinisterly while bringing out his left hand towards the lady. Gambit places his left hand on the lady's nose.

Banjīgamu | Bungee Gum
Type: Supplementary
Rank: C
Range: Short
Chakra: N/A
Damage: N/A
Description: Bungee Gum is a fuuin seal that is used by a bubble gum user that is placed throughout all the user's clothings(shoes, coat, socks, gloves, hats, etc) and weapons. The user activates these seals(one at a time or multiple at once depends on the situation of the technique they want to use) passively and releases out chakra infused bubble gum(different colors) to use the gum on/from his whichever clothings and/or weapons he or she sees fit. This allows the user to use Bubble Gum techniques without having to blow the gum from their mouth and gives them more of an unique way of using Bubble Gum techniques. At this point the user can use their mouth, clothings, and weapons to use Bubble Gum techniques. The user can deactivate the technique passively also.
-Must be posted in bio or at the beginning of the battle.
-This can be applied to the user's skin if they see fit but that requires the user to have Advanced Fuuinjutsu.

( Gamu Jirai ) - Gum Minefield
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: An advanced form of Explosive Gum Ninjutsu, the user manipulates his chewing gum into dozens of giant bubbles that fill a mid range area quickly, remaining still after creation. Upon popping, they create variously strong explosions that cause a chain reaction to knock back the enemy and everything nearby. The explosions also produce a large amount of colored smoke, which can be used to obstruct the opponent's vision. These bubbles can either burst on their own if pierced or on the user's command. To avoid the explosions while airborne, one must be at least 5 meters high.

The lady starts to tear up but Gambit wasn't phased by it at all. He moves his index finger along the lady's mouth and forces his finger down the her mouth. His hand does have gloves on them.

Bet when you were young you used these a lot. They probably called you blow head.

He activates the same fuuinjutsu and creates a bubble of bubblegum in her mouth and leaps back. He points the same finger at her like a gun and the bubble explodes. Her head explodes off sending parts everywhere even on Gambit, himself. He knocks a piece of her body off of him. The whole bay at this point has been destroyed. He accidently steps in the lady's blood and looks at the bottom of his shoes.

Eww

He tries to shake it off but couldn't so he just keep on walking into more of the landmark.

( Kibakugamu ) - Explosive Gum Jutsu
Type: Offensive
Rank: D - A (A)
Range: Short - Mid
Chakra cost: 10 - 30
Damage: 20 - 60
Description: The user manipulates his chewing gum into a single bubble that he sends towards the opponent. Upon popping, the small bubble explodes to knock the enemy back, binding him in sticky gum to prevent movement. The explosions also produce a large amount of colored smoke, which can be used to obstruct the opponent's vision. These bubbles can either burst on their own if pierced or on the user's command.

-30 -20 -5 -30 -30
 
Last edited:

The_Empire

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This post marks the beginning of my mission with the following storyboard element(s):
-Survive a near-death situation(Canon S Rank)
Summary:

______________________________

-Kisuke fights
-Gets harmed to the point he can't heal himself

-Saved by scientist with cybernetics to keep his torso and head alive
-Learn to use them to survive
 
Last edited:

The_Empire

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This post marks the beginning of my mission:
-
Summary:
____________________________


Explore the land and find the land that is hidden.

This post marks the beginning of my mission:
-Explore the Land
Summary: Kisuke is still trying to keep undercover as a Merchant. He explores another area he heard about. He is gaining more knowledge on his journey. He needed to know where to get more materials if the land can give it.


explore the vegetation


explore the mines


discover the mysterious monster


explore the mines


Explore the land and its metallic ground


Explore the land and its poison gas and find out where it comes from.


Explore the land and it's minerals


Explore the land and its water.


Explore the land and learn about what is being traded here.


Explore the land and its mountain the minerals it has.

Kisuke Urahara continues his journey through the depths of Grand Divide. This land is filled with canyons and huge mountains that protects its surround and preserves its natural look.
 
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The_Empire

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PHP:
[B][U][SIZE=15px]Basic Information[/SIZE][/U][/B]
[B][U]Name:[/U][/B] 
[B][U]Title:[/U][/B] 
[B][U]Gender:[/U][/B] 
[B][U]Age:[/U][/B] 
[B][U]Clan:[/U][/B] 

[B][U]Looks:[/U][/B] 

[B][U]Nindo:[/U][/B] 
[B][U]Personality:[/U][/B] 

[SIZE=15px][B][U]Village Info[/U][/B][/SIZE]
[B][U]Land of Birth:[/U][/B] Unknown
[B][U]WSE Clan:[/U][/B] Black Bulls

[SIZE=15px][B][U]Stats & Skills Section[/U][/B][/SIZE]
[B][U]Ninja Rank:[/U][/B] Jounin
[B][U]Specialties:[/U][/B] Apex Tracking Specialist
[B][U]Skills:[/U][/B] Taijutsu | Ninjutsu | Yin | Genjutsu | Kenjutsu | Bukijutsu | Fuuinjutsu | Medical Ninjutsu | Kaito Taijutsu | ZX Buster | Chainsaw Arts
[B][U]Attributes:[/U][/B]: 25
[LIST]
[*]MIND: 5
[*]BODY: 5
[*]SPRT: 5
[*]AGL: 5
[*]DEX: 5
[*]VIT: 0
[/LIST]

[SIZE=15px][B][U]Background Info[/U][/B][/SIZE]
[B][U]History:[/U][/B]

[SIZE=15px][B][U]Other[/U][/B][/SIZE]
[B][U]Body Seals and Jutsu:[/U][/B]
[B][U]Scientific Ninja Tools and Supplies:[/U][/B] 1/5

1. [B]Chainsaw Legs | Chēnsō no ashi[/B]
[spoiler][B]Type:[/B] Supplementary
[B]Rank:[/B] D
[B]Range:[/B] Short
[B]Chakra:[/B] N/A
[B]Damage:[/B] N/A
[B]Description:[/B] Chainsaw Legs is an enhancement using scientific ninja tools to their body to have chainsaws to form from their legs and feet that would pierce through the legs/pants/shorts/shoes/boots. This is to be used with a Chainsaw Arts Custom Fighting Style instead of having the surgery, they can have this enhancement instead. To use this it would passively activates and deactivates when wanting to use the custom fighting style. The chains doesn't interfer with the clothings and shoes/boots so for an example a ZX Buster user can still use their ZX Buster's boots as normal.[/spoiler]

[B][U]Artifacts:[/U][/B]
[B][U]Theme Song and Background Music:[/U][/B] 

[SIZE=15px][B][U]Battles[/U][/B][/SIZE]
[B][U]Won:[/U][/B] x
[B][U]Lost:[/U][/B] x
 
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The_Empire

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Basic Information
Name:
Aqualad
Title:
Gender:
Male
Age: 20
Clan: Hozuki/Gyojin

Looks: Aqualad is from the Hozuki/Gyojin clan. He has light blond hair cut at the bottom, brown skin, pale green, and with lean body.

Aqualad has eel like tattoos running along his back and along his arms. He also has webbed hands and feet and even have gills that allow him to breath underwater and doesn't even restrict his on land activities at all.

Nindo: Art is a Blast
Personality: Aqualad is actually a very calm person. When he speaks he speaks soft and thinks tactic and smart. While he was younger he tried seeing the good in everyone he encounter but now he doesn't. He just sees them as they come.

Aqualad talks to most people with respect but can at times talk like a sailor. Aqualad also is ruthless and brutal when it comes to battling.

Village Info
Land of Birth: Unknown
WSE Clan: Black Bulls

Stats & Skills Section
Ninja Rank: Jounin
Specialties: Apex Tracking Specialist | Mind’s Keen Eye | Gyojin Waterbending | Sourceless Materializing Specialist(Hozuki Bonus Speciality) | Apex Handseal Specialist(Water) | Efficient Chakra Control Specialist(Water) | Chakra Fortification(Water)
Skills: Taijutsu | Ninjutsu | Genjutsu | Kenjutsu | Bukijutsu | Fuuinjutsu | Medical Ninjutsu | Kaito Taijutsu | ZX Buster | Chainsaw Arts | Hozuki | Gyojin |
Attributes:: 25 +1(Gyojin Body Bonus) +1(Gyojin Agility Bonus) =27 -2(Gyojin Waterbending) =25
  • MIND: 6(Increases the damage of Ninjutsu techniques by 5 damage)
  • BODY: 5(+1) =6(Increases base damage of BODY techniques by 5 damage | 10 Points of Physical Durability)
  • SPRT: 2(Allows the usage of B ranked techniques and lower)
  • AGL: 5(+1) =6(Base Speed is 12)
  • DEX: 5(Base Tracking is 12 x2.5 =30)
  • VIT: 0
Background Info
History:

Aqualad came from the Atlantean(We call it Hozuki Island) city of Shayeris, where he was raised by Sha'lain'a, a native of that city, and Calvin Durham, a henchman of Black Manta who was genetically altered to infiltrate Atlantis. However, his actual father was Black Manta himself. He completed his Academy school training at the again of 7.

*months later*

One day, the rouge Ocean-Master attacked Atlantis, causing Aquaman to battle with him. During the fight, Aquaman was defeated, but was suddenly helped by the combined forces of Kaldur'ahm and Garth. Using a combination of Garth's Lightning Release and Kaldur's fighting abilities, the two attacked Ocean-Master. Though they were easily defeated, this allowed Aquaman precious time to recover and defeat Ocean-Master. After the victory, Aquaman offered the boys the opportunity to become his protégés. Although Garth declined the offer and returned to his studies, Kaldur jumped at the chance to serve one of his professors of the Academy school as his sidekick. He became a superhero(true shinobi) two years before his tour of the Hall of Justice. The Hall of Justice is a place where all the Hozuki get their approval of going on land. This place is also is where some get preapproval to go on land.

Aqualad eagerly expected to become a member of the Justice League(Team that is the medium for the Land and Water) but found out he was really becoming part of a lower profile team call "The Team". Aqualad and a few others were stated that their leader which was either Aquaman, Batman etc wouldn't be around so they had a leader and her name was Canary.

*years go by and they have gotten the preapproval to go on land. The Hozuki "Team" have become way stronger and have gain ton of knowledge from multiple people from land and water*

Aqualad is now the new Aquaman with "The Team" became one of the Justice Leaguers. Aqualad during his time as part of the team discovered he was part of another clan also. He was part of the Gyojin clan right along being part of the Hozuki clan. This knowledge he went out and learned about this part of him also.


Other

(Mizu Beara) Water Bearers
Rank: N/A
Type: Weapon
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: Water Bearers(WB) are hilts that can be used for two certain ways. This weapon was created by some Kaguya members to use their bone abilities via the weapons but they were founded and modified to be used with raw chakra and water. Kaguya's can still use them but they became to be used by nearly any with chakra. Hilts sits in a pack on the user's back that has no abilities beside the hilts sitting in them. The hilts when used by a Kaguya can extend the hilt(s) out into a long sword(passive) and when used with the two abilities they coat the sword in chakra or water and whatever shape the user see fits with said ability.

The WB are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons and shields on top of them as its main ability. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.

WB secondary ability is to use the user's chakra to produce the same weapons and shields as if they were to use it with a water source described before. The highest rank of the object is A rank or lower.

-Only one ability is able to be used a turn
-Water ability is only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
-The weapons made from water/chakra still go by the elemental advantages and disadvantages
-The weapons also feel like the real weapon when used
-Cost a jutsu slot every time to defend or attack
-Making weapons doesn't cost a move slot but still does use chakra for whatever rank the weapon is created for
-Ranges of a weapon can only be short range of the wielder.
-Water users that can use water without source can make the weapons without a source also
-Techniques cost chakra equivalent to the rank that they are

  • All Hōzuki clan members are capable of using Sourceless Specialty as a Bonus Specialty, using water without a water source for all techniques A-rank and below.
  • All Hōzuki clan members can perform the Hydrification Technique.
  • When the Hydrification Technique is in use, Hōzuki clan members can use their bodies as a source for Water Release techniques that reach up to and including mid-range.
  • Hozuki gain an increase of +1 Bonus MIND AP ( towards Water Release specifically ) unless they are using Dual Abilities, in which case the ability with the highest AP boosts will apply.
  • Gyojin members gain an increase of +1 Bonus BODY and +1 Bonus AGL AP unless they are using Dual Abilities, in which case the ability with the highest AP boosts will apply. Gyojin techniques utilize the MIND attribute for damage unless they are direct Taijutsu, using the BODY attribute in that case.
  • Being fishmen, Gyojin have a natural ability to breathe underwater and can sense large bodies of water. Ninja and other living beings are excluded from this sensory, however, only being able to sense inanimate sources.
  • Gyojin have the ability to use B-rank and lower Water Ninjutsu without handseals as well as a 20 damage resistance towards Water Ninjutsu.
  • Access to Gyojin Karate, a series of Nintaijutsu based around Water, as well as the ability to sign a contract with a Sea King summoning
Gyojin Waterbending
FIshmen have a way with water and this is evident in their fighting, Fishman Karate. Though this is a unique form of fighting, truly elite Gyojin have transcended their limitations. Users of this Specialty are capable of extending the effects of Exploding Palm to all of their non-elemental Taijutsu strikes, allowing the strikes to have explosive shockwaves that blast targets back 5 meters and add 15 Bonus damage.
Note: Requires 2 AP per bio to use and counts as Default Fighting Style.

Mind’s Keen Eye
Genjutsu of any type, other than MS-level or those cast by Kunino, appear 'flawed.' This means that regardless of the caster's expertise or perfection, there will be some kind of tell within the illusion that is very obvious; such as a visual illusion appearing like static on a television, a smell being off, or a sound not making sense.

Apex Tracker Specialist
With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory.
Note: Requires at least 5 in DEX.

Sourceless Materializing Specialist(Hozuki Bonus Speciality)
You can materialize your element or skill you specialize in without needing a source. This applies towards various Elemental Jutsu where logical such as Water or Earth based substances and Fields that require a source to first be present and not created such as Advanced Ninjutsu ( Rain, Sound, Ink, etc ).

Apex Handseal Specialist
You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description.
Note: Requires at least 6 in Mind

Efficient Chakra Control Specialist
You can utilize an element or skill you specialize in a more chakra efficient way, spending 10 less chakra than normal without reducing a technique’s potency.

Chakra Fortification
The user can add an additional effective 10 Chakra or Siris to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them.

Body Seals and Jutsu:

Scientific Ninja Tools and Supplies: 2/5

1. Chainsaw Legs | Chēnsō no ashi
2. ( Kyuu-tsuki ) - September(160 Raw Chakra)

Artifacts:
Theme Song and Background Music
:

Battles
Won: x
Lost: x
 
Last edited:

The_Empire

Supreme
Joined
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Messages
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Code:
[border=""]
[CENTER][IMG width="285px"]https://i.pinimg.com/236x/31/a8/1d/31a81d8e34f0b5d4b469ae200b479ebf.jpg[/IMG]
[COLOR=rgb(71, 85, 119)][FONT=Handwriting-Dakota][I][B]"[/B][/I][/FONT][/COLOR][B][I][FONT=Handwriting-Dakota][COLOR=rgb(71, 85, 119)]The North Remembers!"[/COLOR][/FONT][/I][/B]
[hr][/hr][COLOR=rgb(71, 85, 119)][B][SIZE=18px][FONT=Handwriting-Dakota]Basic Information[/FONT][/SIZE][/B][/COLOR][hr][/hr][/CENTER]
[IMG align="right" width="225px"]https://i.etsystatic.com/10493948/r/il/6f0386/1845530978/il_570xN.1845530978_8em2.jpg[/IMG]
[FONT=Garamond][B][COLOR=rgb(71, 85, 119)]Name:[/COLOR] [/B][COLOR=rgb(124, 112, 107)]Arya [/COLOR]

[B][COLOR=rgb(71, 85, 119)]Nickname:[/COLOR][/B] [B][COLOR=rgb(124, 112, 107)]N/a[/COLOR]

[COLOR=rgb(71, 85, 119)]Age:[/COLOR] [/B][COLOR=rgb(124, 112, 107)]Unknown[/COLOR]

[B][COLOR=rgb(71, 85, 119)]Gender:[/COLOR][/B][COLOR=rgb(71, 85, 119)] [/COLOR][COLOR=rgb(124, 112, 107)]Female[/COLOR]

[B][COLOR=rgb(71, 85, 119)]Clan:[/COLOR][/B] [COLOR=rgb(124, 112, 107)]Uchiha[/COLOR]

[B][COLOR=rgb(71, 85, 119)]Affiliation:[/COLOR][/B] [COLOR=rgb(124, 112, 107)]Chaotic-Good[/COLOR][/FONT]
[CENTER][hr][/hr][COLOR=rgb(71, 85, 119)][B][SIZE=18px][FONT=Garamond]Appearance & [/FONT][/SIZE][SIZE=22px][FONT=Garamond][B][SIZE=18px][FONT=Garamond]Personality[/FONT][/SIZE][/B][/FONT][/SIZE][/B][/COLOR][hr][/hr][/CENTER]
[JUSTIFY][COLOR=rgb(124, 112, 107)][FONT=Garamond]Arya has a long face, grey eyes, and brown hair. She is skinny and athletic. She is bullied over her looks by her sister and the other girls who call her "Arya Horseface", and is often mistaken for a boy. However, other people describe her as pretty. Someone says Arya looks like her beautiful late aunt, Lyanna Stark. [/FONT][/COLOR][/JUSTIFY]

[JUSTIFY][COLOR=rgb(124, 112, 107)][FONT=Garamond]Arya starting of life was a tomboy like girl. She never wanted to be "proper lady" like that of a sister, Sansa. Arya at a point in her life was full of life and smile and even made others smile, with ease. She seen a constant loss and trauma losing a lot of people in her life from her pet to her own father. She became more and more detached towards death its self. When she learned of her family being killed at one of her siblings weddings she became colder and seek revenge for everyone who did her wrong and her family. Cold blooded and sadistic she became through her years of living without her family. Everyone she seek revenge on she showed enjoyment with each death. She really enjoyed psychological mind games with her "victims". Arya family after reuniting with the remaining of her family she she put aside her vengeance against the enemies of her family.[/FONT][/COLOR][/JUSTIFY]
[CENTER][hr][/hr][COLOR=rgb(71, 85, 119)][B][SIZE=18px][FONT=Garamond]Art is a Blast[/FONT][/SIZE][/B][/COLOR][hr][/hr][/CENTER]
[JUSTIFY][COLOR=rgb(124, 112, 107)][FONT=Garamond]Having the Art is a Blast! Nindo means you understand self expression and eccentricism go hand in hand. You tend to be seen as quirky and even weird to others as you dive deep into the unorthodox. Having this Nindo means you are capable of defending against techniques that use chakra vs chakra or use damage vs damage to determine their damage in the manner you choose, picking which of the two interactions to fit your need. [/FONT][/COLOR][/JUSTIFY]
[/border][border=""]

[CENTER][hr][/hr][B][SIZE=22px][FONT=Garamond][COLOR=rgb(71, 85, 119)]Village Information[/COLOR][/FONT][/SIZE][/B][hr][/hr]
[B][FONT=Garamond][COLOR=rgb(71, 85, 119)][IMG align="left" width="125px"]https://i.pinimg.com/736x/63/7a/0d/637a0d90a6994941761769ca9b2f4180.jpg[/IMG][IMG align="right" width="125px"]https://i.pinimg.com/736x/63/7a/0d/637a0d90a6994941761769ca9b2f4180.jpg[/IMG]Land of Birth:[/COLOR][/FONT][/B][FONT=Garamond] [COLOR=rgb(124, 112, 107)]Unknown[/COLOR]
[B][COLOR=rgb(71, 85, 119)]Affiliation:[/COLOR][/B][COLOR=rgb(124, 112, 107)] Black Bulls
[IMG width="162px"]https://i.pinimg.com/564x/b7/32/ba/b732ba6d3e9a40474117706befdb5703.jpg[/IMG][/COLOR][/FONT]
[FONT=Handwriting-Dakota][COLOR=rgb(71, 85, 119)][I][B][SIZE=18px]"The Lone Wolf dies but the pack survives."[/SIZE][/B][/I][/COLOR][/FONT]
[hr][/hr][B][SIZE=22px][FONT=Garamond][COLOR=rgb(71, 85, 119)]Rank & Chakra Information[/COLOR][/FONT][/SIZE][/B][hr][/hr][/CENTER]
[hr][/hr][COLOR=rgb(255, 255, 255)]---------------------------------[/COLOR][B][COLOR=rgb(71, 85, 119)][FONT=Handwriting-Dakota]Mind[/FONT][/COLOR][/B][COLOR=rgb(255, 255, 255)]-------[/COLOR][COLOR=rgb(71, 85, 119)][B][FONT=Handwriting-Dakota]Body[/FONT][/B][/COLOR][COLOR=rgb(255, 255, 255)]-------[/COLOR][COLOR=rgb(71, 85, 119)][B][FONT=Handwriting-Dakota]Spirit[/FONT][/B][/COLOR][COLOR=rgb(255, 255, 255)]-------[/COLOR][FONT=Handwriting-Dakota][COLOR=rgb(71, 85, 119)][B]Agility[/B][/COLOR][/FONT][COLOR=rgb(255, 255, 255)]--------[/COLOR][COLOR=rgb(71, 85, 119)][B][FONT=Handwriting-Dakota]Dexterity[/FONT][/B][/COLOR][COLOR=rgb(255, 255, 255)]--------[/COLOR][B][FONT=Handwriting-Dakota][COLOR=rgb(71, 85, 119)]Vitality[/COLOR][/FONT][/B]
[COLOR=rgb(255, 255, 255)]------------------------------------[/COLOR][COLOR=rgb(124, 112, 107)][FONT=Handwriting-Dakota]6[/FONT][/COLOR][COLOR=rgb(255, 255, 255)]----------8[/COLOR][FONT=Handwriting-Dakota][COLOR=rgb(124, 112, 107)]4[/COLOR][/FONT][COLOR=rgb(255, 255, 255)]------------[/COLOR][FONT=Handwriting-Dakota][COLOR=rgb(124, 112, 107)]5[/COLOR][/FONT][COLOR=rgb(255, 255, 255)]------------[/COLOR][FONT=Handwriting-Dakota][COLOR=rgb(124, 112, 107)]5[/COLOR][/FONT][COLOR=rgb(255, 255, 255)]---------------[/COLOR][FONT=Handwriting-Dakota][COLOR=rgb(124, 112, 107)]5[/COLOR][/FONT][COLOR=rgb(255, 255, 255)]----------------[/COLOR][FONT=Handwriting-Dakota][COLOR=rgb(124, 112, 107)]0[/COLOR][/FONT][hr][/hr]
[CENTER][IMG align="left" width="124px"]https://cdn.discordapp.com/attachments/1103686415436496950/1160213124872405003/AVI1.jpg?ex=6533d7ac&is=652162ac&hm=cd284ece132b50b2c49fc98637af121d75561a967bf52b7ace0d516e9337e637&[/IMG][IMG align="right" width="124px"]https://cdn.discordapp.com/attachments/1103686415436496950/1160213125296037928/AVI2.jpg?ex=6533d7ac&is=652162ac&hm=8c1a50466e14d0989e8034dcabb4fcb0d1104a976e7186d23b0872da2950af0f&[/IMG][FONT=Garamond][COLOR=rgb(71, 85, 119)][B]Health & Chakra[/B][/COLOR] [/FONT]
[FONT=Handwriting-Dakota][COLOR=rgb(124, 112, 107)]160 | 1600[/COLOR][/FONT]
[FONT=Garamond][COLOR=rgb(71, 85, 119)][B]Speed & Tracking[/B][/COLOR][/FONT]
[FONT=Handwriting-Dakota][COLOR=rgb(124, 112, 107)]12 | 14 [/COLOR][/FONT]
[FONT=Garamond][COLOR=rgb(71, 85, 119)][B]Universal Abilities[/B][/COLOR][/FONT]
[FONT=Handwriting-Dakota][COLOR=rgb(124, 112, 107)]Ninjutsu | Genjutsu | Taijutsu (Adv) | Kenjutsu
Bukijutsu | Fuuinjutsu | Medical Jutsu
Eternal Mangekyo Sharingan | Rinnegan | Wood Sage Mode[/COLOR][/FONT]
[FONT=Garamond][COLOR=rgb(71, 85, 119)][B]Elements[/B][/COLOR][/FONT]
[FONT=Handwriting-Dakota][COLOR=rgb(124, 112, 107)]Earth | Water | Fire | Wind | Lightning
Wood | Blaze [/COLOR][/FONT]
[FONT=Garamond][COLOR=rgb(71, 85, 119)][B]Specialities[/B][/COLOR][/FONT]
[FONT=Handwriting-Dakota][COLOR=rgb(124, 112, 107)]Apex Tracking Specialist | Apex Genjutsu Defense Specialist
Single Handseal Specialist | Efficient Chakra Control Specialist
Chakra Fortification| Sage Mode Mastery[/COLOR][/FONT]
[FONT=Garamond][COLOR=rgb(71, 85, 119)][B]Fighting Styles[/B][/COLOR][/FONT]
[FONT=Handwriting-Dakota][COLOR=rgb(124, 112, 107)]ZX Buster | Chainsaw Arts [/COLOR][/FONT]
[FONT=Garamond][COLOR=rgb(71, 85, 119)][B]Summons[/B][/COLOR][/FONT]
[FONT=Handwriting-Dakota][COLOR=rgb(124, 112, 107)]N/a[/COLOR][/FONT][/CENTER]
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[CENTER][hr][/hr][COLOR=rgb(71, 85, 119)][B][SIZE=18px][FONT=Garamond]History[/FONT][/SIZE][/B][/COLOR][hr][/hr][/CENTER]
[JUSTIFY][COLOR=rgb(124, 112, 107)][FONT=Garamond]Arya is part of the house of Starks(Uchiha). She grew up in the North part of the Westeros(Land of Fire). She was the third child of her father and mother. She grew up pursuing the life of a shinobi unlike her older sister who wanted to go down a different path which didn't involve that of a shinobi. Arya created a destiny for herself since no one acknowledge her and her feats. She trained beside her sensei but when he was killed during an altercation she changed. From that day she had started to see death after death from friends she had made and even her own family member. [/FONT][/COLOR][/JUSTIFY]
[CENTER][IMG width="185px"]https://i.pinimg.com/564x/76/70/04/76700488ab4358a0a71d006533bbdb8c.jpg[/IMG]
[hr][/hr][COLOR=rgb(71, 85, 119)][B][FONT=Garamond][SIZE=22px]Other Information[/SIZE][/FONT][/B][/COLOR][hr][/hr][FONT=Garamond][COLOR=rgb(124, 112, 107)]
[hr][/hr][COLOR=rgb(71, 85, 119)][B][FONT=Garamond][SIZE=18px]Specialities[/SIZE][/FONT][/B][/COLOR][hr][/hr][/COLOR][/FONT][/CENTER]
[IMG align="right" width="213px"]https://i.pinimg.com/564x/e7/27/a7/e727a7d88aadaf3f60a6a3edb466d193.jpg[/IMG][JUSTIFY][B][COLOR=rgb(71, 85, 119)][FONT=Garamond]Apex Tracker Specialist: [/FONT][/COLOR][/B][COLOR=rgb(124, 112, 107)][FONT=Garamond]With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory. [/FONT][/COLOR][/JUSTIFY]
[JUSTIFY][COLOR=rgb(71, 85, 119)][FONT=Garamond][B]Apex Genjutsu Defense Specialist:[/B][/FONT][/COLOR][COLOR=rgb(124, 112, 107)][FONT=Garamond][B] [/B]You can have a Genjutsu immunity of up to A rank, being immune to basic Genjutsu of that rank and lower. In addition to this, the user’s ability to counter stronger Genjutsu increases and requires 10 damage less than normal to break from. [/FONT][/COLOR][/JUSTIFY]
[JUSTIFY][COLOR=rgb(71, 85, 119)][FONT=Garamond][B]Single Hand Seal Specialist:[/B][/FONT][/COLOR][COLOR=rgb(124, 112, 107)][FONT=Garamond][B] [/B]You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) hand seal. This can be applied to various Ninjutsu fields and Elements. (Fire Release)[/FONT][/COLOR]
[COLOR=rgb(71, 85, 119)][FONT=Garamond][B]Increased Elemental Specialist: [/B][/FONT][/COLOR][COLOR=rgb(124, 112, 107)][FONT=Garamond]You can perform techniques of a second element with faster seals and halved hand seals, if more than 3 seals ( 4 and up ). (Wind)[/FONT][/COLOR][/JUSTIFY]
[JUSTIFY][COLOR=rgb(71, 85, 119)][FONT=Garamond][B]Chakra Fortification:[/B][/FONT][/COLOR][COLOR=rgb(124, 112, 107)][FONT=Garamond][B] [/B]The user can add an additional effective 10 Chakra or Siris to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them. Does not require another Specialty to utilize. (Wood)[/FONT][/COLOR][/JUSTIFY]
[JUSTIFY][COLOR=rgb(71, 85, 119)][FONT=Garamond][B]Sage Master (Passive):[/B] [/FONT][/COLOR][COLOR=rgb(124, 112, 107)][FONT=Garamond]The user’s maximum Chakra conversion capacity is increased by an additional 20%. Earned by default by those who choose the Energy Mastery path.[/FONT] [/COLOR][/JUSTIFY]
[JUSTIFY][hr][/hr][/JUSTIFY]
[JUSTIFY][B][COLOR=rgb(71, 85, 119)][FONT=Handwriting-Dakota](Saisei Noryoku) - Regeneration Ability[/FONT][/COLOR][/B][/JUSTIFY]
[spoiler][COLOR=rgb(124, 112, 107)][FONT=Handwriting-Dakota]Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage

Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.

Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.

Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki. [/FONT][/COLOR][/spoiler]
[Infobox="Weapons / Technology"]
[B][COLOR=rgb(71, 85, 119)][FONT=Handwriting-Dakota](Gunbai Uchiwa) - Army Arrangement Fan[/FONT][/COLOR][/B]
[COLOR=rgb(124, 112, 107)][FONT=Handwriting-Dakota]Spoiler
Type: Weapon
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The legendary war fan of Uchiha Madara, the Gunbai Uchiwa is a wide fan weapon with a tomoe pattern on it, a long handle with bandages wrapped around the base and a long chain attached to it. The gunbai is very resilient, being virtually indestructible. Its edges are somewhat shart and its large size makes it ideal for defensive purposes. Additionally, the user can channel chakra into it while swinging it. By doing so, massive blasts of unfocused wind can be released with varying power from C-Rank to A-Rank, depending on the users chakra input. The range of the blast increases with its power (C-Rank Short Range; B-Rank Mid-Range; A-Rank Long Range). Additionally, it can be used to perform some unique and powerful techniques such as (Uchihagaeshi) Uchiha's Return.
Note: The wind ability counts as a move.
Note: Can only be used by Uchiha Madara or Uchiha Obito bios.
[/FONT][/COLOR]
[COLOR=rgb(71, 85, 119)][FONT=Handwriting-Dakota][B](Kamikorosu: Kishi no Ken) – God Slayer: Knight's Sword[/B][/FONT][/COLOR]
[COLOR=rgb(124, 112, 107)][FONT=Handwriting-Dakota]Type: God-Slaying Artifact
Rank: C-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description[B]:[/B] A light, straight sword of extreme quality, the Knight's Blade is a traditionally styled weapon from a bygone era, now forged as a God-Slaying Tool. With the sword itself being roughly 2.5ft in length from guard to tip, this weapon is a deadly instrument of precision, especially in the hands of a master. Evident by the wolf's head present on the blade's guard, this weapon was forged for Arya; because it is a product of certain Atavistic techniques it is bound to her soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.
[/FONT][/COLOR]
[COLOR=rgb(71, 85, 119)][FONT=Handwriting-Dakota][B][U]Scientific Ninja Tools and Supplies:[/U][/B][/FONT][/COLOR]
[COLOR=rgb(124, 112, 107)][FONT=Handwriting-Dakota]4/5

1. [B]Chainsaw Legs | Chēnsō no ashi[/B]
2. [B]( Kyuu-tsuki ) - September[/B](160 Raw Chakra)
3. [B]( Iryo Doku ) - Medical Ninja Toxin[/B](On all weapons)
4. [B]( Heishi Pirates ) - Soldier Pills[/B] [/FONT][/COLOR]
[/infobox]
[CENTER][FONT=Garamond][COLOR=rgb(124, 112, 107)][hr][/hr][COLOR=rgb(71, 85, 119)][B][FONT=Garamond][SIZE=22px]Background Music[/SIZE][/FONT][/B][/COLOR][hr][/hr][/COLOR][/FONT]
[MEDIA=youtube]yMAmQhkkn4k[/MEDIA]
[/CENTER]
[/border]
 
Last edited:

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,430💴
Trait Points
18⚔️
Basic Information
Name: Mikazuki Augus
Title:
Gender:
Male
Age: Unknown
Clan: Mandalorian

Looks:
You must be registered for see images


Nindo: Eye of Insight
Personality: Mikazuki is a calm and collected individual with a head for the big picture. He has an easygoing personality and is devoted to his comrades. He is cold-blooded to his enemies, fighting them, particularly Gjallarhorn, without any sense of honor. He is deeply loyal to his friend Orga Itsuka, and steadfastly follows any order or request without question. On the other hand, due to his background as a child soldier, he has difficulty interacting with people outside of Tekkadan and has a limited understanding of girls and relationships.

Because of his aloof personality and difficult childhood, Mikazuki has trouble interacting with others in topics that do not directly involve warfare; even if he is working to be more open about his emotions. Also, he seems to favor violence whenever he comes across an enemy, whether he represents a threat or not. For example, in his fight with Crank Zent, he refused to show sympathy towards his opponent, who clearly showed remorse at having to fight children, because he had killed his comrades. Another instance of his repression was when he attempted to strangle Gaelio Bauduin for almost running over Cookie and Cracker Griffon, even when it was an accident and the twins desperately begged him to stop. This is eventually brought to attention when Kudal Cadel accuses him of enjoying killing people. Mikazuki is subtly, yet visibly disturbed by this.

Starting from the death of Biscuit, he developed a vengeful personality. He declares whoever blocks his way is his enemy and he will fight to crush them instead of fighting for survival, and will press Orga into allowing him to do so.

Village Info
Land of Birth: Unknown
WSE Clan: Black Bulls

Stats & Skills Section
Ninja Rank: Jounin | 160 Health Pool | 1600 Chakra Pool
Specialties: Apex Tracking Specialist | Sixth Sense | Bukijutsu Specialist | This is the Way | Mind’s Keen Eye | Strong Fist
Skills: Taijutsu | Ninjutsu | Genjutsu | Kenjutsu | Bukijutsu | Mandalorian | Chakra Sensory | Earth | Lightning | Water | Fire | Wind | NB Taijutsu | Red Kāma | Fuuinjutsu | Medical Ninjutsu
Attributes: 25
  • MIND: 4
  • BODY: 7
  • SPRT: 2
  • AGL: 6
  • DEX: 6
  • VIT: 0
Background Info
History:

An orphan who lost his parents, he was in an alley way with his friend, Orga Itsuka where they had an encounter with a hostile person. Orga's right arm was wounded and his head was bleeding. Mikazuki fired his gun at the man and killed him before he could harm them any further. While the recoil made him fall on his back, he wasn't injured and was eager to ask Orga what to do next. Orga responded saying they need to leave as far away from that place as possible and find a place where they truly belong. When Mikazuki pressed on as to what that place is like, Orga became flustered but said that he didn't know but they would eventually find out.

Some time later, he and Orga was recruited into the Mandalorian clan and placed in the third group.

Ninja World History

Arc 26: Mikazuki was standing there in an area hadn’t been to in a long time. He had a flashback to when this area was destroyed by the falling of the moon. His brother had died. After the flash back he had left and met some soldiers who were looking for a thief. Turns out with the help of Mika there were two thieves. Mika killed one of them and for a good price Mika turned in the other one.

With the world turned out to be what it is Mika had to find peace in himself at least. He went through multiple landmarks and was met with some very interesting animals and Flores. He was chased by a large flower. He met an Asag without even knowing what it was. After these encounters he was nearly out of chakra. He had taken a scroll to the north landing somewhere around the Lightning Mountains to regain his chakra and health.

Mika while in the Lightning Mountains had met a man who he left with to join the clan he was part of and learn the ways of their beliefs. Here Mika had started to learn to be them and not himself anymore. He will have his own personality still but his actions and how he carries himself is their way and only their way. While training he discovered he had a natural talent for chakra sensory.

Other

Speed, Damage, and Tracking
  • Apex Tracking: x2.5
  • Chakra Sensory: x2
  • Base Speed: 10
  • Base Tracking: 12 x2.5 =30
  • Chakra Sensory Active Tracking: 12 x4.5 (2+2.5) =54
  • Chakra Sensing Tracking: Same Landmark Plus One Additional Landmark because of Sixth Sense Speciality
  • Helmet Tracking: 12 x3 =36
  • Jetpack Speed: 30
  • Droideka Speed: 18
  • Droideka Tracking: 18 x3 =54
  • Droideka Health: 70
  • Starfighter Speed: 25
  • Starfighter Travel: 20% reduction travel and Space/Time
  • Starfighter Health: 100
  • Red Kāma Level One: +20 Damage to Ninjutsu & Taijutsu and x2 Speed & Tracking
  • Red Kāma Level Two: +30 Damage to Ninjutsu & Taijutsu and x3 Speed & Tracking
Speciality Description
Bukijutsu Specialist
The user’s bukijutsu’s power becomes slightly enhanced, allowing projectile based weapons ( none Tech based ) to deal more damage than normal, adding 20 Bonus Damage

Apex Tracker Specialist
With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory.
Note: Requires at least 5 in DEX.

Sixth Sense
The user's senses are enhanced significantly, allowing him to use the Sensory AN with no chakra cost. In addition to this, additional sensory abilities are enhanced by an additional landmark. This does not stack with ability bonuses, but does stack with Attribute increases.

This is the Way
Elite Mandalorians have an array of weaponry and high tech gadgets at their command, ranging from advanced droid companions to the latest starships. Without them, how can they consider themselves from Mandalore? Those who have this Specialty gain the ability to have both a Droid as well as a Starship on the same bio.

Mind’s Keen Eye
Genjutsu of any type, other than MS-level or those cast by Kunino, appear 'flawed.' This means that regardless of the caster's expertise or perfection, there will be some kind of tell within the illusion that is very obvious; such as a visual illusion appearing like static on a television, a smell being off, or a sound not making sense.

Strong Fist
The user’s pure Taijutsu attacks have strength to Elemental Ninjutsu. This does not include Nintaijutsu or enhanced Taijutsu via Gates, 7HB, CES or other States. Should the user's Taijutsu destroy a technique completely, the user will not suffer any effects such as burns or cuts from energy based Ninjutsu.
Note: Counts as Default Bio Fighting Style

  • Mandalorians can create advanced technology, similar to Cyborgs in relation to weapons. Mandalorians have the ability to create laser blasters and rocket propelled weapons and more advanced weapons.
  • Mandalorians can create Artificial Intelligence systems and Mecha suits, including giant ones, as well as jet packs and other advanced armor types.
  • Mandalorians have access to aircraft vehicles known as Starships, equipped with special S/T Technology known Hyperdrives, enabling the usage of space/time travel in vehicles. However, custom variants of this technology are currently not allowed.
  • Mandalorians also have access to advanced Artificial Intelligence known as Droids. However, a Mandalorian cannot have both a Droid and a Starship.
Body Seals and Jutsu:


( Fukuro Sentai ) - Owl Squadron
( Gekitai Taihō ) - Repulsor Cannon
( Doroido ) - Droids(Droideka) | Orga(Name of Droid)
( Sutāfune ) - Starships(Starfighter)

Scientific Ninja Tools and Supplies: 0/5

Artifacts:
Theme Song and Background Music:


Battles
Won: x
Lost: x
 
Last edited:

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,430💴
Trait Points
18⚔️

Atavistic Flame: Fox Rain

Atavistic Flame: Flaming Kick Slash
Fire of wall of flame that's a kick(God of highschool chapter 95)

Atavistic Flame: Stage One Inferno Kick

Atavistic Flame: Stage Two Inferno Kick

Atavistic Flame: Stage Three Inferno Kick
(Chapter 96)

Naimeria | Nymeria
Rank:
S
Type: Summon
Range: Short
Chakra: 40
Damage: N/A
Description: Nymeria is a

Daiaurufu no Kishi | Knights of Direwolf
Rank:
S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: Knights of Direwolf is a knight sword. It is completely black like charcoal. The sword was created from chakra metal, pieces of chakra rods, blood, skin cells, and hair of the user. The components that are used to create the sword doesn’t give it anything special besides it being part of the user itself and it has the same ability of as a chakra rod since it does have pieces of a chakra rod. This can be used for Kenjutsus of course. The sword can transform passively into a fencing sword and a dagger.

Perk One: This perk allows the user to absorb up to sixty chakra points. It would neutralize the technique with ease that’s being absorbed so it wouldn’t harm the user. The absorption can be activated and absorb anything that’s not more than sixty chakra. This takes up a move slot and can only be used once per turn. This perk can only be used five times a match.

Perk Two: The sword when wielded or is on the user gives the user an increase in their Fire techniques by +10 chakra to their techniques increasing their effectiveness and its damage if it is an offensive technique by +20. This is passive and counts as a boost per turn.

Perk Three: The user once they have absorbed technique they would release said chakra out in a blast or crescent of chakra that would be neutral to all elements since the user would infuse their Yin nature into said chakra once it is being released. The blast or crescent shape would take on whatever the user desires but also the damage would be times two of the chakra so if it’s like forty chakra that’s absorbed it would be eighty damage. The user doesn’t have to release all of the chakra at once if they don’t want to. This can be used as long as the user has chakra absorbed into the sword. This does take up a move slot per turn.

()
Rank:
N/A
Type: Tool
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: ???? is a Mecha Suit is a suit that is twice as larger as the user. This suit is suited for nearly any kind of combat and even outside of combat. It doesn’t have any kind of specialities like some other Mecha Suits. This suit look depends on the user. The suit is created with Beskar Steel with an AI system that tells the user information like chakra and health of theirselves and others around them. The suit can open up where the user is which they are located depending on how the suit is built is in the head or the chest. This suit also keeps access to the canon Mandalorian armor jetpack unless the user has a custom version of their own. The canon version jetpack is “Through the use of triggers near the user’s hands, the user is capable of activating his armor’s Chakra Jetpacks. This allows them to release pressurized chakra to achieve flight at 30 speed, burning 30 chakra per turn of use and lasts up to 3 turns per use.” This suit doesn’t have triggers but is mentally activated and deactivated by the user or controlled by the AI of the system via voice command of the user.

Durability: The durability of the suit is strong but it still has its limits. The suit can shave damage per attack and can shave up to eighty. Anything over this amount the damage will be received. It still has its own “health pool”. The maximum damage this suit can take before it is completely destroyed is hundred and fifty. The suit is strong which also translates into +20 to their taijutsu.

Sensory: The suit has a sensory system that is viewed in the HUD in front of the user. The suit has sensors all around the suit that keeps track of chakra and heat signatures. This translates into being able to track speeds up to fifty and has cameras all around them with no blind spots. The tracking can see details in chakra meaning they can tell the nature of chakra and even the clan of the chakra. The system is active at all times when the suit is in use.

Weaponry: The suit has built in weapons for the user to use on their own command or whenever the AI system sees fit or the user commands the AI to use said weapon. This would allow the user to continue their fight and apply more pressure to their opponent or opponents if there are multiple. The weapons which the suit has is shoulder and wrist rocket launchers which shoots out D-S rank rockets. The S rank rockets per area can only be shot once every other turn. The suit eyes, hand(s), and finger(s) releases beams of plasma which range from D-S which S rank plasma beams per area can only be used once every other turn. The suit has to swords which has a plasma blades which can cut through eighty damage with ease each and can be used for non chakra kenjutsu which translates into +20 damage. The suit supports also a large cannon who shoots like from range of one single bullet for example like a sniper to like a machine gun. The range of the single bullet to multiple bullets is D-S rank. The S rank version can only be used once every two turns. The usage of each weapon uses a move slot and can use two weapons at the same time with in reason.

Speed: Besides the jetpack which is explained earlier the movement speed at which the suit moves is four levels(+4) above the user.

Arrival: The suit can be summoned to the user location via summoning technique which of course cost a move slot. In the NW if the user wants to can command it to their location via a bracelet they wear which is passive but takes two turns or hour and thirty minutes to arrive which doesn’t include the turn the user commands it to come to their location.

Note: Can’t use any Custom Weapons nor Mandalorian armor while using the suit.
Note: Every weapon besides the sword when used for a kenjutsu technique uses a move slot.

(Manta Jettopakku) Manta Jetpack
Rank: N/A
Type: Tool
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: Manta Jetpack is a jetpack created for Aqualad. It is completely black in color and has only one booster. This jetpack has a speed of fifty maximum it can reach when used for flight and evasion. This uses thirty chakra to activate and per turn to keep active is ten. The user can use this to levitate. The user passively can shoot out a burst of chakra that would be fifteen and increases their taijutsu attack by twenty which counts as one of their boost per turn when used.

Fuuinjutsu: | Sealing Art:
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user places a sealing tag down that expands a barrier that is invisible to the naked eye. This barrier is used to seal off all increases and decreases to passives and active chakra and damage. This doesn’t apply to Attribute Point. This applies to anyone even the user of this seal.
Note: While this is active the user can’t use any other barrier techniques.

?????
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: ???? are earrings with the look of them goes off the wearer. These earrings grants the user different forms of abilities.

Perk One: The earrings gives the user an enhanced healing factor passively per turn. The user heals their physical injuries and health pool by +30.

Perk Two: The earrings grants their snake jutsus an increase in rank going up to S rank.

Perk Three: The last perk the user gains is the ability


Rank: B
Type: Supplementary
Range: Short
Chakra: 20
Damage: N/A
Description: ???? is sealing technique that connects the user eyes to whatever their summoning techniques is. The seal is already on the user and whenever they summon a creature they are passively applied to them. Orochimaru came up with this after learning of all of the abilities of the Rinnegan. He wanted to replicate the abilities of the rinnegan and its summon. The shared vision is something he knew could be useful. These can even apply to summoms ninjutsus that have their summons in it like that of the snake contract Hidden Shadow Snake Hands.

Kuchiyose no Jutsu: Mitsuki) Summoning Technique: Mitsuki
Rank:
S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Mitsuki is a four foot, white-blue with gold color lines going through him and golden eyes. He has the ability to speak the same language as summoner. Mitsuki is named after Orochimaru’s son because of the color of it.

1. Mitsuki the snake has a passive ability to expand and shrink its body. The size it can shrink down to is that of a small dog and can expand to that of the same size of Aoda. The shrinking and expanding is the same speed as an Akimichi. Also doesn’t take a move slot.

2: The next ability is the ability to use all forms of snake jutsus(including Orochimaru specific snake jutsus) with additional rank up to S rank.

3: Mitsuki has 14 speed and 42 tracking with a health pool of 100.

Note: Only summoned by Orochimaru and Kabuto


Katon: | Fire Style: Chains of Imagination
Rank: S
Type: Defensive | Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user channels their katon nature into their hand creating a chain of fire chakra and at the end of the chain creating a shape up to their imagination. The user can use the chain to swing around the with the fire shape creating a barrier around them of fire that works on chakra vs chakra. The second application of this technique is using the shape its self to smash through techniques and targets. If successfully hitting a target they will have third degree burns and blunt force damage to them. The technique with both applications can only work on short range. Besides the user anyone who touches the chains will receive the full damage as well.
Note: Can’t use any S rank and above Fire techniques next turn
Note: Can only use this four times a battle

Fuuinjutsu: | Sealing Art: Fiery of the Past
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user while using a katon technique passively adds a sealing technique to it. This sealing technique uses the katon nature to increase the heat in the battle field up to mid range around the user making anyone even allies slower. The seal seals off anyone in range of the heat speed down by 3 levels and they’re tracking by the same amount. The seal only last for four turns. While this is in use the user can’t use any more than one sealing technique a turn.

Katon: | Fire Style: Flames of Direction
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra Cost: 30 (+10)
Damage Points: N/A (+20)
Description: The user channels their katon nature into one or multiple items they are touching. The user increases the speed by +2 and increasing the damage of +20. The user can use this for transportation also by using something like a broom, mop, staff, tree branch etc. The user channels their katon nature to the end of the item as they are holding on to it. The item end ignites shooting the user to whatever direction the user desires. The user using this in the NW doesn’t decrease their duration of time across landmarks. The speed at which the user is moving is 12.

Kuchiyose no Jutsu: Sekai no Kame | Summoning Technique: World Turtle
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: World Turtle is a large summoning summoned via the Animal Path. The turtle has chakra rods that are shown pierce through each section of its shell. The turtle also has rods running down the arms and legs of it. Like all the Animal Path summons the turtle has a rinnegan that’s link to the user and every summon he/she has out. The turtle stands six meters tall on all four. The length of the turtle is eight meters. With the turtle large size it has an innate defense that it can shave -30 damage per technique. Besides the shaving of damage it can resistant 80 damage per technique with ease right along with it so it can withstand 110 with no harm. It has a health pool of 120. The speed of the turtle despite its size is 16.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once

Misairu Netto | Missile Net
Rank: S
Type: Supplementary/Defensive
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user once they have the Asura Path and Preta Path active, arm opens up or even shoulder revealing a missile. The missile opens up releasing a chakra net that the size of it depends on the target. The missiles follows specific chakra signature. The user can release this missile in a specific manner to follow a certain path but in the end it still ends up wherever the target is. The net can hold a fully transformed Tailed Beast. The net uses the same principles as the Preta Path. It absorbs chakra which makes the net stronger. The more chakra it absorbs the stronger it gets which means the target loses more of their strength. Instead of the chakra going towards the user it’s for the net. While the net has captured its target the target has chakra of 50 draining from it per turn. The target can’t use any jutsus over A rank. The next turn the target can’t use jutsus above B rank. The following turns follow suite third turn C rank, fourth turn D rank and after that they can’t use any jutsus at all.
Note: Can only be used three times a match with two turns in between each usage.
Note: The net immobilizes whoever it captures.
Note: The missile speed is 18.
Note: Must have Asura Path and Preta Path active

Mono | Thing
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user once they have the Asura Path and Human Path uses the Asura Path to create a duplicate hand from a part of their body. This hand is launched at their target following their chakra signature at a path the user desires. The user can even have the hand move along the ground(like Thing from Addams Family). The hand once touching their target can use Human Path’s techniques without the user actually being there. It is a remote link to the user. The hand launched at a target moves 18 speed and along the ground it moves at 12. The hand has a great grip so it would take a great amount of damage to destroy it from letting go of their target. The hand has a health pool of 60 and can with stand 80 damage with ease.
Note: Can only be used four times a match
Note: Must have Asura Path and Human Path active
 
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The_Empire

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Summoning Animal: Gourmands
Scroll Owner: Solf J Kimblee
Other Users who have signed contract: N/A
Summoning Boss if existing: Queen Gourmands
Other Summoning Animals tied to contract: Perk and Murk
Description and Background: Gourmands are a small species with short stubby limbs, four-fingered hands, three-toed feet, six tubular growths on the back of their head, and three sets of gill-like markings on their face.

Basic Ability 1: The first basic ability of the Gourmands species is they have four long adhesive tongues they use to latch onto any surfaces which they reel to them or they reel their-selves to. These tongues can be detach by someone who has very strong strength just like Tsunade/Sakura or Raikage. Their tongues can stretch up to short range.

Basic Ability 2: The second and final basic ability of the Gourmands are their mouths. Their mouth can stretch unimaginable lengths to place any substance into it. Their teeth are very strong to chew through any substance that needs to be chapped down.

Unique Ability 1: The first unique ability of the Gourmands are their ability to eat any substance. There is a limit on the amount of chakra even though they can eat any substance. This limit is 100 chakra.

Unique Ability 2: The second and final unique ability of the Gourmands are their spitting explosive acid. They can spit out an explosive acid which ranges from B rank to A rank which is the queen only. This can be done two ways also. The first which is B to A rank which is basic and is strong to any matter and is weak to any energy. The second way is via eating any substance. This is weak to whatever the substance the Gourmands had eaten. If they don't spit the substance out in two turns they will disperse away.

Summoning Animal: Yautja or Predators
Scroll Owner: Solf J Kimblee
Other Users who have signed contract: N/A
Summoning Boss if existing:
Other Summoning Animals tied to contract:
Description and Background:
Yanujas is a hunting species which loves the hunt of prey/target. They maxed out at 7 foot tall but all have nearly the same abilities. They all wear armor which doesn't hinder their speed or anything. They all have retractable blades on their forearms and wears a helmet mainly. These blades depending on their rank can slash through B rank to S rank defenses and armors.

Basic Ability 1: Yautjas ability to see in a variety of spectra, ranging from the low infrared to the high ultraviolet. They are never blinded by any type of light even the sun its self and can see in complete darkness.

Basic Ability 2: Yautjas have enhanced bodies. They have +25 to taijutsu and their speeds is x2.5 and x5 for tracking. Their foot steps are quiet even to the most finest sound abilities unless they are moving quickly through water or leaves/branches of course. They can punch through concrete and steel objects and rip off limbs/heads of people

Basic Ability 3: Yautja have the ability to blend into their surrounds to be completely camouflage still can be sense by any type basic five senses. Any type of extrasensory can't track or sense their chakras.

Unique Ability 1: The Yautja species have one unique ability of Regeneration. They can regenerate ability can heal anything from a simple cut to missing limb. If they are missing a limb or limbs it does count as a move to regenerate back limbs. When it comes to limbs its only arms and legs that are actually theirs. This ability is enhanced when it comes to the Queen/King of the Yautja which they can regenerate any damaged as long as their head isn't destroyed. and this takes two turns to regenerate a full body and of course does cost one of the move slots per turn.

Unique Ability 2: The Yautja have their last unique ability to be able to make and use Advanced Technology. With this they can only use at max 10.

Summoning Animal: Kitsune
Scroll Owner: Solf J Kimblee
Other Users who have signed contract: N/A
Summoning Boss if existing:
Other Summoning Animals tied to contract:
Description and Background:


Basic Ability 1: Shape Shifting is a Kitsune known ability which can even fool the highest of extrasensory abilities. The Kitsune shape shift ability is advance because besides their look, they can change their voices and even chakra signature.

Basic Ability 2: Kitsune have a natural affinity to Fire. With their affinity they have an extra boost to fire nature elements which increases it by +20.e


Basic Ability 3: Kitsune also have the ability to place others into illusions.

Unique Ability 1: Possession:

Unique Ability 2: Foxfire is a type of fire nature that is unique to the Kitsune. FF is fire that has a strong presents in that

Summoning Animal: Demons
Scroll Owner: Solf J Kimblee
Other Users who have signed contract: N/A
Summoning Boss if existing:
Other Summoning Animals tied to contract:
Description and Background:


Basic Ability 1: Inhuman Physically: Demons posses incredible bodies. Demons have an increase to their taijutsu/kenjutsu +20. Their speed is twice of that of a Apex Sage

Basic Ability 2: Enhanced Scenes: Demons posses also sense that are beyond of that of a normal summon or even shinobi. They can detect poisons, scents, blood, and aura(presences) Their senses detect a person based on just their blood what clan they are from. Their tracking is times three which plays the same

Basic Ability 3:

Blood Drinking:

Unique Ability 1: Regeneration: Demons have an incredible natural regenerative ability that makes them unique in most cases. The Demons can regenerate all wounds no matter how deadly they are to someone else. As long as they have their heads attach to their body still they can regenerate any wound. They heal based on a two turn system.
  • Turn One: Demons can regenerate from minor wounds, broken/shattered bones, stabs, burns, diseases, and poisons.
  • Turn Two: Demons can regenerate from major wounds, regrow limbs, completely burned, and being cut in to pieces(head must still be connected to the torso).
Unique Ability 2: Absorption: Demons has the natural ability to absorb, assimilate, dissolve organic and inorganic objects. Once something touches their body they can absorb it into their body with no problem at all. When doing this they also can gain two turns with said organic abilities. This can only be the canon abilities of a KG, HA, AE, CC, or/and AN; no modes. Whenever they absorb something they are not affect by whatever side effects it would normally give off(example: absorbing someone that's in sage mode or has used a sage mode jutsu the Demon wouldn't be turned to stoned or corrode. away)
 
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