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<p>[QUOTE="The_Empire, post: 21981976, member: 14271"]</p><p>[URL unfurl="true"]https://godofhighschool.fandom.com/wiki/Fox_Rain[/URL]</p><p></p><p>Atavistic Flame: Fox Rain</p><p></p><p>Atavistic Flame: Flaming Kick Slash</p><p>Fire of wall of flame that's a kick(God of highschool chapter 95)</p><p></p><p>Atavistic Flame: Stage One Inferno Kick</p><p></p><p>Atavistic Flame: Stage Two Inferno Kick</p><p></p><p>Atavistic Flame: Stage Three Inferno Kick</p><p>(Chapter 96)</p><p></p><p><strong>Naimeria | Nymeria</strong></p><p><strong>Rank:</strong> S</p><p><strong>Type:</strong> Summon</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> Nymeria is a</p><p></p><p><strong>Daiaurufu no Kishi | Knights of Direwolf</strong></p><p><strong>Rank:</strong> S</p><p><strong>Type:</strong> Weapon</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> N/A</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> Knights of Direwolf is a knight sword. It is completely black like charcoal. The sword was created from chakra metal, pieces of chakra rods, blood, skin cells, and hair of the user. The components that are used to create the sword doesn’t give it anything special besides it being part of the user itself and it has the same ability of as a chakra rod since it does have pieces of a chakra rod. This can be used for Kenjutsus of course. The sword can transform passively into a fencing sword and a dagger.</p><p></p><p><u>Perk One:</u> This perk allows the user to absorb up to sixty chakra points. It would neutralize the technique with ease that’s being absorbed so it wouldn’t harm the user. The absorption can be activated and absorb anything that’s not more than sixty chakra. This takes up a move slot and can only be used once per turn. This perk can only be used five times a match.</p><p></p><p><u>Perk Two:</u> The sword when wielded or is on the user gives the user an increase in their Fire techniques by +10 chakra to their techniques increasing their effectiveness and its damage if it is an offensive technique by +20. This is passive and counts as a boost per turn.</p><p></p><p><u>Perk Three:</u> The user once they have absorbed technique they would release said chakra out in a blast or crescent of chakra that would be neutral to all elements since the user would infuse their Yin nature into said chakra once it is being released. The blast or crescent shape would take on whatever the user desires but also the damage would be times two of the chakra so if it’s like forty chakra that’s absorbed it would be eighty damage. The user doesn’t have to release all of the chakra at once if they don’t want to. This can be used as long as the user has chakra absorbed into the sword. This does take up a move slot per turn.</p><p></p><p><strong>() </strong></p><p><strong>Rank:</strong> N/A</p><p><strong>Type:</strong> Tool</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> N/A</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description:</strong> ???? is a Mecha Suit is a suit that is twice as larger as the user. This suit is suited for nearly any kind of combat and even outside of combat. It doesn’t have any kind of specialities like some other Mecha Suits. This suit look depends on the user. The suit is created with Beskar Steel with an AI system that tells the user information like chakra and health of theirselves and others around them. The suit can open up where the user is which they are located depending on how the suit is built is in the head or the chest. This suit also keeps access to the canon Mandalorian armor jetpack unless the user has a custom version of their own. The canon version jetpack is “Through the use of triggers near the user’s hands, the user is capable of activating his armor’s Chakra Jetpacks. This allows them to release pressurized chakra to achieve flight at 30 speed, burning 30 chakra per turn of use and lasts up to 3 turns per use.” This suit doesn’t have triggers but is mentally activated and deactivated by the user or controlled by the AI of the system via voice command of the user.</p><p></p><p><u>Durability:</u> The durability of the suit is strong but it still has its limits. The suit can shave damage per attack and can shave up to eighty. Anything over this amount the damage will be received. It still has its own “health pool”. The maximum damage this suit can take before it is completely destroyed is hundred and fifty. The suit is strong which also translates into +20 to their taijutsu.</p><p></p><p><u>Sensory:</u> The suit has a sensory system that is viewed in the HUD in front of the user. The suit has sensors all around the suit that keeps track of chakra and heat signatures. This translates into being able to track speeds up to fifty and has cameras all around them with no blind spots. The tracking can see details in chakra meaning they can tell the nature of chakra and even the clan of the chakra. The system is active at all times when the suit is in use.</p><p></p><p><u>Weaponry:</u> The suit has built in weapons for the user to use on their own command or whenever the AI system sees fit or the user commands the AI to use said weapon. This would allow the user to continue their fight and apply more pressure to their opponent or opponents if there are multiple. The weapons which the suit has is shoulder and wrist rocket launchers which shoots out D-S rank rockets. The S rank rockets per area can only be shot once every other turn. The suit eyes, hand(s), and finger(s) releases beams of plasma which range from D-S which S rank plasma beams per area can only be used once every other turn. The suit has to swords which has a plasma blades which can cut through eighty damage with ease each and can be used for non chakra kenjutsu which translates into +20 damage. The suit supports also a large cannon who shoots like from range of one single bullet for example like a sniper to like a machine gun. The range of the single bullet to multiple bullets is D-S rank. The S rank version can only be used once every two turns. The usage of each weapon uses a move slot and can use two weapons at the same time with in reason.</p><p></p><p><u>Speed:</u> Besides the jetpack which is explained earlier the movement speed at which the suit moves is four levels(+4) above the user.</p><p></p><p><u>Arrival:</u> The suit can be summoned to the user location via summoning technique which of course cost a move slot. In the NW if the user wants to can command it to their location via a bracelet they wear which is passive but takes two turns or hour and thirty minutes to arrive which doesn’t include the turn the user commands it to come to their location.</p><p></p><p>Note: Can’t use any Custom Weapons nor Mandalorian armor while using the suit.</p><p>Note: Every weapon besides the sword when used for a kenjutsu technique uses a move slot.</p><p></p><p><strong>(Manta Jettopakku) Manta Jetpack</strong></p><p>Rank: N/A</p><p>Type: Tool</p><p>Range: Short</p><p>Chakra cost: N/A</p><p>Damage points: N/A</p><p>Description: Manta Jetpack is a jetpack created for Aqualad. It is completely black in color and has only one booster. This jetpack has a speed of fifty maximum it can reach when used for flight and evasion. This uses thirty chakra to activate and per turn to keep active is ten. The user can use this to levitate. The user passively can shoot out a burst of chakra that would be fifteen and increases their taijutsu attack by twenty which counts as one of their boost per turn when used.</p><p></p><p>Fuuinjutsu: | Sealing Art:</p><p><strong>Rank:</strong> A</p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> The user places a sealing tag down that expands a barrier that is invisible to the naked eye. This barrier is used to seal off all increases and decreases to passives and active chakra and damage. This doesn’t apply to Attribute Point. This applies to anyone even the user of this seal.</p><p>Note: While this is active the user can’t use any other barrier techniques.</p><p></p><p>?????</p><p><strong>Rank:</strong> S</p><p><strong>Type:</strong> Weapon</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> N/A</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> ???? are earrings with the look of them goes off the wearer. These earrings grants the user different forms of abilities.</p><p></p><p>Perk One: The earrings gives the user an enhanced healing factor passively per turn. The user heals their physical injuries and health pool by +30.</p><p></p><p>Perk Two: The earrings grants their snake jutsus an increase in rank going up to S rank.</p><p></p><p>Perk Three: The last perk the user gains is the ability</p><p></p><p></p><p><strong>Rank:</strong> B</p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 20</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> ???? is sealing technique that connects the user eyes to whatever their summoning techniques is. The seal is already on the user and whenever they summon a creature they are passively applied to them. Orochimaru came up with this after learning of all of the abilities of the Rinnegan. He wanted to replicate the abilities of the rinnegan and its summon. The shared vision is something he knew could be useful. These can even apply to summoms ninjutsus that have their summons in it like that of the snake contract Hidden Shadow Snake Hands.</p><p></p><p><strong>Kuchiyose no Jutsu: Mitsuki) Summoning Technique: Mitsuki</strong></p><p><strong>Rank:</strong> S</p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description:</strong> Mitsuki is a four foot, white-blue with gold color lines going through him and golden eyes. He has the ability to speak the same language as summoner. <strong>Mitsuki is named after Orochimaru’s son because of the color of it.</strong></p><p><strong></strong></p><p><strong>1. Mitsuki the snake has a passive ability to expand and shrink its body. The size it can shrink down to is that of a small dog and can expand to that of the same size of Aoda. The shrinking and expanding is the same speed as an Akimichi. Also doesn’t take a move slot.</strong></p><p><strong></strong></p><p><strong>2: The next ability is the ability to use all forms of snake jutsus(including Orochimaru specific snake jutsus) with additional rank up to S rank.</strong></p><p><strong></strong></p><p><strong>3: Mitsuki has 14 speed and 42 tracking with a health pool of 100.</strong></p><p><strong></strong></p><p><strong>Note: Only summoned by Orochimaru and Kabuto</strong></p><p></p><p>Katon: | Fire Style: Chains of Imagination</p><p><strong>Rank:</strong> S</p><p><strong>Type:</strong> Defensive | Offensive</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> 80</p><p><strong>Description:</strong> The user channels their katon nature into their hand creating a chain of fire chakra and at the end of the chain creating a shape up to their imagination. The user can use the chain to swing around the with the fire shape creating a barrier around them of fire that works on chakra vs chakra. The second application of this technique is using the shape its self to smash through techniques and targets. If successfully hitting a target they will have third degree burns and blunt force damage to them. The technique with both applications can only work on short range. Besides the user anyone who touches the chains will receive the full damage as well.</p><p>Note: Can’t use any S rank and above Fire techniques next turn</p><p>Note: Can only use this four times a battle</p><p></p><p>Fuuinjutsu: | Sealing Art: Fiery of the Past</p><p><strong>Rank:</strong> B</p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> Short - Mid</p><p><strong>Chakra Cost:</strong> 20</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description:</strong> The user while using a katon technique passively adds a sealing technique to it. This sealing technique uses the katon nature to increase the heat in the battle field up to mid range around the user making anyone even allies slower. The seal seals off anyone in range of the heat speed down by 3 levels and they’re tracking by the same amount. The seal only last for four turns. While this is in use the user can’t use any more than one sealing technique a turn.</p><p></p><p>Katon: | Fire Style: Flames of Direction</p><p><strong>Rank:</strong> A</p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> Short - Mid</p><p><strong>Chakra Cost:</strong> 30 (+10)</p><p><strong>Damage Points:</strong> N/A (+20)</p><p><strong>Description:</strong> The user channels their katon nature into one or multiple items they are touching. The user increases the speed by +2 and increasing the damage of +20. The user can use this for transportation also by using something like a broom, mop, staff, tree branch etc. The user channels their katon nature to the end of the item as they are holding on to it. The item end ignites shooting the user to whatever direction the user desires. The user using this in the NW doesn’t decrease their duration of time across landmarks. The speed at which the user is moving is 12.</p><p></p><p><strong>Kuchiyose no Jutsu: Sekai no Kame | Summoning Technique: World Turtle</strong></p><p><strong>Rank:</strong> S</p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description:</strong> World Turtle is a large summoning summoned via the Animal Path. The turtle has chakra rods that are shown pierce through each section of its shell. The turtle also has rods running down the arms and legs of it. Like all the Animal Path summons the turtle has a rinnegan that’s link to the user and every summon he/she has out. The turtle stands six meters tall on all four. The length of the turtle is eight meters. With the turtle large size it has an innate defense that it can shave -30 damage per technique. Besides the shaving of damage it can resistant 80 damage per technique with ease right along with it so it can withstand 110 with no harm. It has a health pool of 120. The speed of the turtle despite its size is 16.</p><p>Note: Can only be summoned by Rinnegan bios with access to Animal Path</p><p>Note: Can only be summoned once</p><p></p><p><strong>Misairu Netto | Missile Net</strong></p><p><strong>Rank:</strong> S</p><p><strong>Type:</strong> Supplementary/Defensive</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description:</strong> The user once they have the Asura Path and Preta Path active, arm opens up or even shoulder revealing a missile. The missile opens up releasing a chakra net that the size of it depends on the target. The missiles follows specific chakra signature. The user can release this missile in a specific manner to follow a certain path but in the end it still ends up wherever the target is. The net can hold a fully transformed Tailed Beast. The net uses the same principles as the Preta Path. It absorbs chakra which makes the net stronger. The more chakra it absorbs the stronger it gets which means the target loses more of their strength. Instead of the chakra going towards the user it’s for the net. While the net has captured its target the target has chakra of 50 draining from it per turn. The target can’t use any jutsus over A rank. The next turn the target can’t use jutsus above B rank. The following turns follow suite third turn C rank, fourth turn D rank and after that they can’t use any jutsus at all.</p><p>Note: Can only be used three times a match with two turns in between each usage.</p><p>Note: The net immobilizes whoever it captures.</p><p>Note: The missile speed is 18.</p><p>Note: Must have Asura Path and Preta Path active</p><p></p><p><strong>Mono | Thing</strong></p><p><strong>Rank:</strong> A</p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description:</strong> The user once they have the Asura Path and Human Path uses the Asura Path to create a duplicate hand from a part of their body. This hand is launched at their target following their chakra signature at a path the user desires. The user can even have the hand move along the ground(like Thing from Addams Family). The hand once touching their target can use Human Path’s techniques without the user actually being there. It is a remote link to the user. The hand launched at a target moves 18 speed and along the ground it moves at 12. The hand has a great grip so it would take a great amount of damage to destroy it from letting go of their target. The hand has a health pool of 60 and can with stand 80 damage with ease.</p><p>Note: Can only be used four times a match</p><p>Note: Must have Asura Path and Human Path active</p><p>[/QUOTE]</p>
[QUOTE="The_Empire, post: 21981976, member: 14271"] [URL unfurl="true"]https://godofhighschool.fandom.com/wiki/Fox_Rain[/URL] Atavistic Flame: Fox Rain Atavistic Flame: Flaming Kick Slash Fire of wall of flame that's a kick(God of highschool chapter 95) Atavistic Flame: Stage One Inferno Kick Atavistic Flame: Stage Two Inferno Kick Atavistic Flame: Stage Three Inferno Kick (Chapter 96) [B]Naimeria | Nymeria Rank:[/B] S [B]Type:[/B] Summon [B]Range:[/B] Short [B]Chakra:[/B] 40 [B]Damage:[/B] N/A [B]Description:[/B] Nymeria is a [B]Daiaurufu no Kishi | Knights of Direwolf Rank:[/B] S [B]Type:[/B] Weapon [B]Range:[/B] Short [B]Chakra:[/B] N/A [B]Damage:[/B] N/A [B]Description:[/B] Knights of Direwolf is a knight sword. It is completely black like charcoal. The sword was created from chakra metal, pieces of chakra rods, blood, skin cells, and hair of the user. The components that are used to create the sword doesn’t give it anything special besides it being part of the user itself and it has the same ability of as a chakra rod since it does have pieces of a chakra rod. This can be used for Kenjutsus of course. The sword can transform passively into a fencing sword and a dagger. [U]Perk One:[/U] This perk allows the user to absorb up to sixty chakra points. It would neutralize the technique with ease that’s being absorbed so it wouldn’t harm the user. The absorption can be activated and absorb anything that’s not more than sixty chakra. This takes up a move slot and can only be used once per turn. This perk can only be used five times a match. [U]Perk Two:[/U] The sword when wielded or is on the user gives the user an increase in their Fire techniques by +10 chakra to their techniques increasing their effectiveness and its damage if it is an offensive technique by +20. This is passive and counts as a boost per turn. [U]Perk Three:[/U] The user once they have absorbed technique they would release said chakra out in a blast or crescent of chakra that would be neutral to all elements since the user would infuse their Yin nature into said chakra once it is being released. The blast or crescent shape would take on whatever the user desires but also the damage would be times two of the chakra so if it’s like forty chakra that’s absorbed it would be eighty damage. The user doesn’t have to release all of the chakra at once if they don’t want to. This can be used as long as the user has chakra absorbed into the sword. This does take up a move slot per turn. [B]() Rank:[/B] N/A [B]Type:[/B] Tool [B]Range:[/B] Short [B]Chakra Cost:[/B] N/A [B]Damage Points:[/B] N/A [B]Description:[/B] ???? is a Mecha Suit is a suit that is twice as larger as the user. This suit is suited for nearly any kind of combat and even outside of combat. It doesn’t have any kind of specialities like some other Mecha Suits. This suit look depends on the user. The suit is created with Beskar Steel with an AI system that tells the user information like chakra and health of theirselves and others around them. The suit can open up where the user is which they are located depending on how the suit is built is in the head or the chest. This suit also keeps access to the canon Mandalorian armor jetpack unless the user has a custom version of their own. The canon version jetpack is “Through the use of triggers near the user’s hands, the user is capable of activating his armor’s Chakra Jetpacks. This allows them to release pressurized chakra to achieve flight at 30 speed, burning 30 chakra per turn of use and lasts up to 3 turns per use.” This suit doesn’t have triggers but is mentally activated and deactivated by the user or controlled by the AI of the system via voice command of the user. [U]Durability:[/U] The durability of the suit is strong but it still has its limits. The suit can shave damage per attack and can shave up to eighty. Anything over this amount the damage will be received. It still has its own “health pool”. The maximum damage this suit can take before it is completely destroyed is hundred and fifty. The suit is strong which also translates into +20 to their taijutsu. [U]Sensory:[/U] The suit has a sensory system that is viewed in the HUD in front of the user. The suit has sensors all around the suit that keeps track of chakra and heat signatures. This translates into being able to track speeds up to fifty and has cameras all around them with no blind spots. The tracking can see details in chakra meaning they can tell the nature of chakra and even the clan of the chakra. The system is active at all times when the suit is in use. [U]Weaponry:[/U] The suit has built in weapons for the user to use on their own command or whenever the AI system sees fit or the user commands the AI to use said weapon. This would allow the user to continue their fight and apply more pressure to their opponent or opponents if there are multiple. The weapons which the suit has is shoulder and wrist rocket launchers which shoots out D-S rank rockets. The S rank rockets per area can only be shot once every other turn. The suit eyes, hand(s), and finger(s) releases beams of plasma which range from D-S which S rank plasma beams per area can only be used once every other turn. The suit has to swords which has a plasma blades which can cut through eighty damage with ease each and can be used for non chakra kenjutsu which translates into +20 damage. The suit supports also a large cannon who shoots like from range of one single bullet for example like a sniper to like a machine gun. The range of the single bullet to multiple bullets is D-S rank. The S rank version can only be used once every two turns. The usage of each weapon uses a move slot and can use two weapons at the same time with in reason. [U]Speed:[/U] Besides the jetpack which is explained earlier the movement speed at which the suit moves is four levels(+4) above the user. [U]Arrival:[/U] The suit can be summoned to the user location via summoning technique which of course cost a move slot. In the NW if the user wants to can command it to their location via a bracelet they wear which is passive but takes two turns or hour and thirty minutes to arrive which doesn’t include the turn the user commands it to come to their location. Note: Can’t use any Custom Weapons nor Mandalorian armor while using the suit. Note: Every weapon besides the sword when used for a kenjutsu technique uses a move slot. [B](Manta Jettopakku) Manta Jetpack[/B] Rank: N/A Type: Tool Range: Short Chakra cost: N/A Damage points: N/A Description: Manta Jetpack is a jetpack created for Aqualad. It is completely black in color and has only one booster. This jetpack has a speed of fifty maximum it can reach when used for flight and evasion. This uses thirty chakra to activate and per turn to keep active is ten. The user can use this to levitate. The user passively can shoot out a burst of chakra that would be fifteen and increases their taijutsu attack by twenty which counts as one of their boost per turn when used. Fuuinjutsu: | Sealing Art: [B]Rank:[/B] A [B]Type:[/B] Supplementary [B]Range:[/B] Short-Mid [B]Chakra:[/B] 30 [B]Damage:[/B] N/A [B]Description:[/B] The user places a sealing tag down that expands a barrier that is invisible to the naked eye. This barrier is used to seal off all increases and decreases to passives and active chakra and damage. This doesn’t apply to Attribute Point. This applies to anyone even the user of this seal. Note: While this is active the user can’t use any other barrier techniques. ????? [B]Rank:[/B] S [B]Type:[/B] Weapon [B]Range:[/B] Short [B]Chakra:[/B] N/A [B]Damage:[/B] N/A [B]Description:[/B] ???? are earrings with the look of them goes off the wearer. These earrings grants the user different forms of abilities. Perk One: The earrings gives the user an enhanced healing factor passively per turn. The user heals their physical injuries and health pool by +30. Perk Two: The earrings grants their snake jutsus an increase in rank going up to S rank. Perk Three: The last perk the user gains is the ability [B]Rank:[/B] B [B]Type:[/B] Supplementary [B]Range:[/B] Short [B]Chakra:[/B] 20 [B]Damage:[/B] N/A [B]Description:[/B] ???? is sealing technique that connects the user eyes to whatever their summoning techniques is. The seal is already on the user and whenever they summon a creature they are passively applied to them. Orochimaru came up with this after learning of all of the abilities of the Rinnegan. He wanted to replicate the abilities of the rinnegan and its summon. The shared vision is something he knew could be useful. These can even apply to summoms ninjutsus that have their summons in it like that of the snake contract Hidden Shadow Snake Hands. [B]Kuchiyose no Jutsu: Mitsuki) Summoning Technique: Mitsuki Rank:[/B] S [B]Type:[/B] Supplementary [B]Range:[/B] Short [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] N/A [B]Description:[/B] Mitsuki is a four foot, white-blue with gold color lines going through him and golden eyes. He has the ability to speak the same language as summoner. [B]Mitsuki is named after Orochimaru’s son because of the color of it. 1. Mitsuki the snake has a passive ability to expand and shrink its body. The size it can shrink down to is that of a small dog and can expand to that of the same size of Aoda. The shrinking and expanding is the same speed as an Akimichi. Also doesn’t take a move slot. 2: The next ability is the ability to use all forms of snake jutsus(including Orochimaru specific snake jutsus) with additional rank up to S rank. 3: Mitsuki has 14 speed and 42 tracking with a health pool of 100. Note: Only summoned by Orochimaru and Kabuto[/B] Katon: | Fire Style: Chains of Imagination [B]Rank:[/B] S [B]Type:[/B] Defensive | Offensive [B]Range:[/B] Short [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] The user channels their katon nature into their hand creating a chain of fire chakra and at the end of the chain creating a shape up to their imagination. The user can use the chain to swing around the with the fire shape creating a barrier around them of fire that works on chakra vs chakra. The second application of this technique is using the shape its self to smash through techniques and targets. If successfully hitting a target they will have third degree burns and blunt force damage to them. The technique with both applications can only work on short range. Besides the user anyone who touches the chains will receive the full damage as well. Note: Can’t use any S rank and above Fire techniques next turn Note: Can only use this four times a battle Fuuinjutsu: | Sealing Art: Fiery of the Past [B]Rank:[/B] B [B]Type:[/B] Supplementary [B]Range:[/B] Short - Mid [B]Chakra Cost:[/B] 20 [B]Damage Points:[/B] N/A [B]Description:[/B] The user while using a katon technique passively adds a sealing technique to it. This sealing technique uses the katon nature to increase the heat in the battle field up to mid range around the user making anyone even allies slower. The seal seals off anyone in range of the heat speed down by 3 levels and they’re tracking by the same amount. The seal only last for four turns. While this is in use the user can’t use any more than one sealing technique a turn. Katon: | Fire Style: Flames of Direction [B]Rank:[/B] A [B]Type:[/B] Supplementary [B]Range:[/B] Short - Mid [B]Chakra Cost:[/B] 30 (+10) [B]Damage Points:[/B] N/A (+20) [B]Description:[/B] The user channels their katon nature into one or multiple items they are touching. The user increases the speed by +2 and increasing the damage of +20. The user can use this for transportation also by using something like a broom, mop, staff, tree branch etc. The user channels their katon nature to the end of the item as they are holding on to it. The item end ignites shooting the user to whatever direction the user desires. The user using this in the NW doesn’t decrease their duration of time across landmarks. The speed at which the user is moving is 12. [B]Kuchiyose no Jutsu: Sekai no Kame | Summoning Technique: World Turtle[/B] [B]Rank:[/B] S [B]Type:[/B] Supplementary [B]Range:[/B] Short [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] N/A [B]Description:[/B] World Turtle is a large summoning summoned via the Animal Path. The turtle has chakra rods that are shown pierce through each section of its shell. The turtle also has rods running down the arms and legs of it. Like all the Animal Path summons the turtle has a rinnegan that’s link to the user and every summon he/she has out. The turtle stands six meters tall on all four. The length of the turtle is eight meters. With the turtle large size it has an innate defense that it can shave -30 damage per technique. Besides the shaving of damage it can resistant 80 damage per technique with ease right along with it so it can withstand 110 with no harm. It has a health pool of 120. The speed of the turtle despite its size is 16. Note: Can only be summoned by Rinnegan bios with access to Animal Path Note: Can only be summoned once [B]Misairu Netto | Missile Net[/B] [B]Rank:[/B] S [B]Type:[/B] Supplementary/Defensive [B]Range:[/B] Short-Long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] N/A [B]Description:[/B] The user once they have the Asura Path and Preta Path active, arm opens up or even shoulder revealing a missile. The missile opens up releasing a chakra net that the size of it depends on the target. The missiles follows specific chakra signature. The user can release this missile in a specific manner to follow a certain path but in the end it still ends up wherever the target is. The net can hold a fully transformed Tailed Beast. The net uses the same principles as the Preta Path. It absorbs chakra which makes the net stronger. The more chakra it absorbs the stronger it gets which means the target loses more of their strength. Instead of the chakra going towards the user it’s for the net. While the net has captured its target the target has chakra of 50 draining from it per turn. The target can’t use any jutsus over A rank. The next turn the target can’t use jutsus above B rank. The following turns follow suite third turn C rank, fourth turn D rank and after that they can’t use any jutsus at all. Note: Can only be used three times a match with two turns in between each usage. Note: The net immobilizes whoever it captures. Note: The missile speed is 18. Note: Must have Asura Path and Preta Path active [B]Mono | Thing[/B] [B]Rank:[/B] A [B]Type:[/B] Supplementary [B]Range:[/B] Short-Long [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] N/A [B]Description:[/B] The user once they have the Asura Path and Human Path uses the Asura Path to create a duplicate hand from a part of their body. This hand is launched at their target following their chakra signature at a path the user desires. The user can even have the hand move along the ground(like Thing from Addams Family). The hand once touching their target can use Human Path’s techniques without the user actually being there. It is a remote link to the user. The hand launched at a target moves 18 speed and along the ground it moves at 12. The hand has a great grip so it would take a great amount of damage to destroy it from letting go of their target. The hand has a health pool of 60 and can with stand 80 damage with ease. Note: Can only be used four times a match Note: Must have Asura Path and Human Path active [/QUOTE]
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