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<p>[QUOTE="The_Empire, post: 21981952, member: 14271"]</p><p style="text-align: center"><span style="color: rgb(235, 107, 86)">Advanced Fields</span></p><p></p><p>[spoiler]</p><p style="text-align: center"><span style="color: rgb(204, 204, 204)"><u><strong>Fuuinjutsu</strong></u></span></p><p>[spoiler]</p><p>1.<a href="https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-329#post-20611128"> Fuuinjutsu: Museigen no Buredo) Sealing Technique: Unlimited Blades</a></p><p>[spoiler]Rank: B</p><p>Type: Supplementary/Offensive</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user either places seals on 4 objects they would like to have under their control which is placed passively or they have objects already with these seals. This must be stated in their first post of the battle. The seals are connected to the user via a seal that is on the user's left shoulder. The user with this seal allows the user to control each seal that's on their objects and move them around for whatever purpose they see fit. This whole jutsu was created so when the user loses their weapon they can still control it and attack an opponent that isn't looking or drop their guard. The user can control up to 2 objects at a certain time (one per arm). The objects can only be inanimate. The seal on the user's shoulder glows whenever this technique is in use but isn't bright enough to go through none see through clothing. The speed of the objects at what they move is the same as if the user had it in their own hands.</p><p></p><p>Note: Each movement through this counts as a move per turn.</p><p></p><p>Negetive Knight | Ian | Shady Doctor[/spoiler]</p><p></p><p>2. <a href="http://narutobase.net/forums/showthread.php?t=157594&page=294&p=20211277&viewfull=1#post20211277">(Fuuinjutsu: Matomemasu) Sealing Jutsu: Bring Together</a></p><p>[spoiler]Rank: A</p><p>Type Supplementary</p><p>Range: Short-Mid(length the range of the seals can reach up to draw someone or thing)</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user places seals on different objects(inanimate). These seals are connected via their kanji symbols. The seals are activated to draw each other close together. The seals can be activated one at time or multiples at once. These seals primarily for weapon users that uses multiple weapons and can't get them back since they are to far away to reach but can be used to draw in almost anything to another seal. The seals are activated with a hand seal. The speed that the weapon comes together is Sannin rank running speed</p><p></p><p>-Can only place four seals which is the max, no more can be placed until one of the seals is removed.</p><p>-The user automatically has a seal on themselves(must have this jutsu posted in the beginning of a match or in the bio) so that leaves three other seals to be used.</p><p>-Placing a seal, removing a seal and attraction(bringing them together) counts towards the three moves per turn</p><p>- Cannot be used with the projectile clone jutsu</p><p></p><p>Vegeta | Detective L | Ian[/spoiler]</p><p></p><p>3. <a href="http://narutobase.net/forums/showthread.php?t=157594&page=324&p=20574761#post20574761">Fuuinjutsu:Gādowandā Sealing Arts: Wonder Guard</a></p><p>[spoiler]Type:Supplementary</p><p>Rank:A</p><p>Range:Short</p><p>Chakra:30</p><p>Damage:N/A</p><p>Description:*Created primarily to guard the user against gentle fist users, before battle the user will apply this seal to their body, which will create tiny barriers around each of their chakra points which lie dormant until triggered. When any amount of foreign chakra interrupts the flow of chakra between one chakra point to the next, the seals will absorb the foreign chakra and, If the opponent is touching the user, spit it back out at the opponents nearest chakra point, instead closing one of theirs and causing a brief stun that results in the opponent needing to spend 10 more chakra to use techniques for the next two turns due to the strain this puts on them. This technique can guard up to B rank Elemental techniques and up to A rank techniques of non elemental chakra</p><p>-Can be used twice per battle</p><p>-2 turn cool down between uses</p><p></p><p>Broly | Riker | Lord of Kaos | Ian | Shady Doctor[/spoiler]</p><p></p><p>4. <a href="http://narutobase.net/forums/showthread.php?t=157594&page=324&p=20574761#post20574761">Fuuinjutsu: Hekkusubureikā (Sealing Arts: Hex Breaker)</a></p><p>[spoiler]Type:Supplementary</p><p>Rank:A</p><p>Range:Short-Long</p><p>Chakra:30</p><p>Damage:N/A</p><p>Description:Hex Breaker may only be used when an opponent erects a barrier type Fuuinjutsu of their own. Whenever this happens, the user can make the Dragon handseal and immediately cause 2 barriers of his own to form on the immediate inside and outside of the opponent's jutsu. Both of these barriers will have the Kanji for counter "カウンタ" all over them in bright red lettering. As they appear, they immediately begin pushing towards each other, breaking the erected barrier they formed around as they do so due to the crushing pressure. This can counter up to B rank elemental barriers</p><p>-Can be used 4 times per battle</p><p>-Requires a 1 turn cool down between each use</p><p>-User must be on the ground when using this</p><p></p><p>Broly | Riker | Lord of Kaos | Ian[/spoiler]</p><p></p><p>5. <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-34#post-22078530"><strong>Banjīgamu | Bungee Gum</strong></a></p><p>[spoiler]Type: Supplementary</p><p>Rank: C</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Bungee Gum is a fuuin seal that is used by a bubble gum user that is placed throughout all the user's clothings(shoes, coat, socks, gloves, hats, etc) and weapons. The user activates these seals(one at a time or multiple at once depends on the situation of the technique they want to use) passively and releases out chakra infused bubble gum(different colors) to use the gum on/from his whichever clothings and/or weapons he or she sees fit. This allows the user to use Bubble Gum techniques without having to blow the gum from their mouth and gives them more of an unique way of using Bubble Gum techniques. At this point the user can use their mouth, clothings, and weapons to use Bubble Gum techniques. The user can deactivate the technique passively also.</p><p>-Must be posted in bio or at the beginning of the battle.</p><p>-This can be applied to the user's skin if they see fit but that requires the user to have Advanced Fuuinjutsu.</p><p></p><p>Zatana[/spoiler]</p><p></p><p>Lord of Kaos</p><p>[spoiler]</p><p>Water/earth: golum (doton/suiton: Jinnutsuzou)</p><p>Rank: A-S</p><p>Type: supplementary</p><p>Rang: short-long</p><p>Chakra: 30-40</p><p>Damage: N/A</p><p>Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times</p><p>The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.</p><p>~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.</p><p>~ once per battle</p><p>~ the user can't use jutsu of that element while the golum is on the field</p><p></p><p>Sealing Arts: Summoning: Gourd of Sealing|Fuuin: Kuchiyose: Yuugao no Yuugao</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user makes a string of handseals and summons a gourd onto the battlefield in front of him. The gourd is around the size of the gourd of Gaara's back and has five seals representing the five elements on the sides of it. The user then takes two of those seals and deposits them into the gourd. A bright flash emits from the seal (not of blinding proportion) and the two elemental seals deposited are sealed from use by both the user and enemy as long at the gourd is present on the field. The gourd has a very large, durable and strong shield and armor encasing it that protects it from attacks of A-rank and below, making it very difficult to destroy.*</p><p>*Can only be used once*</p><p>*After using, the user cannot using and Fuuinjutsu for the next two turns*</p><p>*The user nor opponent cannot use either of the two elements selected by the user for the remainder of the fight or until the gourd is destroyed, whichever is shorter*</p><p>*the shield stops all A rank attacks and below, one S rank though destroys the shield and gourd. [/spoiler]</p><p></p><p>Vegeta</p><p>[spoiler]</p><p>(Fuuinjutsu: Disupurēsa-jū ) l Sealing technique: Displacer beast</p><p>Type: Supplementary</p><p>Rank: B Rank</p><p>Range: Short - Mid</p><p>Chakra: 20 (+10 per movement)</p><p>Damage: N/A</p><p>Description: The user of this technique begins by adding a unique sealing formula in to any already made sealing formula, this unique formula maintains a connection to the user. Allowing them to freely maneuver the sealing script itself, directly from the container of the seal. Be it a scroll or a kunai. The sealing formula can be moved through any tangible medium, such as the earth, or water, even tree's. The sealing formula can move at a speed equal to the users base speed only. This effectively allows the user to move his sealing script freely via hand gestures to relocate seals he or she uses. An example of usage would be with (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique, where as the special tag could be relocated to accommodate for user movement.</p><p></p><p>~Notes~</p><p>- Moving the seal requires hand movements.</p><p>- Cannot be used on ftg seals</p><p>- Must be taught by Vegeta [/spoiler]</p><p></p><p>Venom</p><p>[spoiler]</p><p>[Fuuinjutsu: Sukuripucha Shussekenteki Kishi] - Sealing Technique: Scripture of the Templars</p><p>Type: Defensive/Supplementary</p><p>Rank: C</p><p>Range: Short</p><p>Chakra: N/A (+15 chakra to all of the user's seals)</p><p>Damage: N/A</p><p>Description: This is a passive ability that is applied to all of the user's seals that are always active or lie dormant on the user's body prior to a battle (essentially seals stated in one's biography). The sealing script of the Fuuinjutsu seals will be infused with one of the basic five elemental chakras to reinforce, strengthen and enhance them so to make their destruction or corruption more difficult. The seals will now respect elemental strengths and weaknesses of the chosen element and will possess the strength of the chosen element up to their own rank. They will also be infused with 15 more chakra than normal and this chakra cost will be expended whenever the seals triggered or are activated. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the seals on the user's body/clothes/person harder to tamper with or destroy. If the seal's rank is boosted on activation, the strength of the sealing script will now reflect it's new rank.</p><p></p><p>Alternatively, this technique can be passively applied to seals created in battle rather than those already placed on the user's biography. By infusing one of the five basic elemental chakras into the seal, the user can enhance and fortify the sealing script in the same way as the seals applied to the user's bio. It will now follow elemental strengths and weaknesses of the chosen element and will possess the power of it up to it's own rank. The seal will also be infused with 15 more chakra than normal, which is the cost of applying this jutsu to this technique. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the created seal(s) harder to tamper with or destroy.</p><p></p><p>In regards to being tampered with it or cancelled, both variants follow the elemental strengths and weaknesses of the chosen element and will require non-elemental techniques (Ninjutsu, Fuuinjutsu, etc) one rank higher than the seal in question for it to be successfully corrupted (e.g. S-Rank Fuuinjutsu required to tamper with an A-Rank elemental seal).</p><p></p><p>Notes:</p><p>Can only be taught by Venom</p><p>Must be stated in the user's biography</p><p>Must be posted at the beginning of a battle</p><p>Must be referenced every time the alternative use is used [/spoiler]</p><p></p><p>ZandaT</p><p>[spoiler]</p><p>(Fuinjutsu: Rokettohomingu) Sealing Arts: Homing Rocket</p><p>Type: Offense</p><p>Rank: A</p><p>Range: Short-Mid.</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: This is a special Fuinjutsu formula made by Zanda. It consists of three kanji on a sealing tag that is then placed around a kunai. The kanji stand for "Fuel", "Homing", and "Detonation" listed in that order starting from the base of the kunai to where the blade begins. The process begins when the user inserts fire chakra into the "Fuel" kanji before throwing it towards the opponent. The "Homing" kanji then activates once the kunai reaches into short range of a chakra source that doesn't match up with the chakra inserted into the "Fuel" kanji. The "Homing" kanji then uses the fire chakra from the "Fuel" kanji to release a quick burst of fire chakra from the kunai in which it is used to passively change direction and propel the kunai towards the largest source of foreign chakra. The kunai has enough fuel to change directions 3 times in order to dodge, within reason, any lower amounts of foreign chakra in its way. Once the kunai is 1m away from the target the "Detonation" kanji activates and the kunai explodes releasing a multitude of small heated shrapnel that can pierce into the targets body. If the sealing tag becomes wet, the kunai is unable to reach the target within its 3 bursts, or the kunai gets stuck into a something before it reaches into 1m of the opponent then the technique stops.</p><p>NOTES:</p><p>-Can used it only 3 times, throwing one kunai at a time</p><p>-Can only be taught by ZandaT [/spoiler]</p><p></p><p>Riker</p><p>[spoiler]</p><p>(Fuuinjutsu: Bodiāmā) Sealing Arts: Body Armor</p><p>Type: Defensive</p><p>Rank: A-rank</p><p>Range: Short</p><p>Chakra:30</p><p>Damage:N/A</p><p>Description:The user will form the dragon-tiger handseals, creating a powerful barrier that covers the user's body. The barrier takes the shape of the user and spans about three inches away from their skin. The barrier, initially invisible to the naked eye, serves to protect the user. When enemy's attack draws near, the barrier becomes active, appearing as a translucent red color, and deflects the attack in respects to strengths and weaknesses. The technique was created as a means of allowing the user to engage in Taijutsu maneuvers without having to worry about techniques like Chidori Stream, allowing them to execute their maneuvers. The barrier does not cause any additional damage or enhancements to the user's body, even though it is tangible, and comes into effect when struck by a person or technique.</p><p>Notes:</p><p>-Can only be taught by Riker</p><p>-Must have mastered Basic Fuuinjutsu</p><p>-No Fuuinjutsu above A-rank in the next turn</p><p>-Lasts for four turns maximum and can be used twice per battle</p><p>-Technique respects elemental strengths and weaknesses, meaning that higher ranked elemental Ninjutsu will break through, and elemental ninjutsu of the same rank cancel out with the barrier.</p><p>-Barrier is self-sustaining, meaning user is free to perform other techniques while it is active [/spoiler]</p><p>[/spoiler]</p><p></p><p style="text-align: center"><strong><u>Summon(s)</u></strong></p> <p style="text-align: center"></p><p>[spoiler]</p><p>Snake(Canon Contract)</p><p></p><p><u>Ninjutsu</u></p><p>[spoiler]1.</p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-35#post-22090127">(Hebi no Shukuen) Snake Feasting</a></p><p>[spoiler]Type: Defense</p><p>Rank: A-S</p><p>Range: Short-Mid</p><p>Chakra Cost: 30-40</p><p>Damage Points: N/A</p><p>Description: The user manifest a snake from one or both of their sleeves. This snake or these snakes are from Ryuchi Cave which can defend against A-S rank and below attacks being it elemental or normal ninjutsu and even inanimate objects. The snake(s) eat the attack they are defending from inanimate objects and jutsu. At this moment after eating the attack/inanimate object they disperse(no smoke but as if it just got burned). The attack is sent to a disclosed location in Ryuchi Cave that seals the attack inanimate to be never seen again. The size of the snakes grows depending on the situation. When the snake comes out is like the size of a snake from the "Hidden Shadow Snake Technique". The snake(s) can grow up to a large size(see spoiler for highest size). This technique can create multiple snakes that grow into different sizes depending on the situation.</p><p>Note: A rank can be used four times per battle/arc with a one turn cool down and S rank can be used three times per battle arc with a two turn cool down</p><p></p><p>Vegeta | Flash | Korra | Shady Doctor | Detective L[/spoiler]</p><p></p><p>2. <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21957294">Senpo: Hebi Sēji Hontai) Sage Art: Snake Sage's Body</a></p><p>[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Charka Cost: 30</p><p>Damage Points: N/A</p><p>Description: Snake Sage Mode users discovered the ability to summon the scales of the White Snake Sage. With summoning the scales, they have the ability to absorb natural energy and transfer the energy to the user. The user would summon the scales along their body. The user doesn't have enhance protection but just summons the scales along their body. These scales attach their selves to the user and gather natural energy and transfer the energy per turn at a 10% rate of the user's chakra for the following four turns. The percentage is based on the user's max chakra reserve so for an example if the users has 1000 max chakra reserve 10% of that chakra is converted into senjutsu chakra which is 100 so that is what is transferred to the user that turn and the following turns. The first turn the scales are summoned it auto converts 10% of the chakra and when the chakra is converted, the user enters Sage Mode that turn also; if they have not already. While this technique is converting chakra the user can only use two other jutsus until this technique ends. This can be used for all forms of Snake Sage Mode(Imperfect and Perfect Sage Mode) This cannot be used to prolong Perfect Sage Mode as per the rules but can be used to enter Perfect Sage Mode and get to its max level of senjutsu chakra which is 40% max chakra reserve.</p><p>-Only summoned by users of Sage Mode</p><p>-This technique last four turns or when the user cancels the technique.</p><p>-Can only be used twice per battle one turn cool down in between usage if a Perfect Sages but two turn cool down if Imperfect Sages. Perfect Sages can used this technique three times per battle</p><p>-No other Sage Mode jutsus in the same turn as this technique is used in besides Sage Mode its self of course.</p><p></p><p>Shady Doctor | Flash | Korra | Detective L[/spoiler]</p><p></p><p>3. <a href="http://narutobase.net/forums/showthread.php?t=28339&page=156&p=2718187&viewfull=1#post2718187">Summon Technique: Snake Stomach (Kuchiyose: Hebi Hara) | Before</a></p><p>[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Point: N/A</p><p>Description: The user make six hand seals and slams his hands on the ground. The user summons a snake's stomach just like what Jiriaya summons a Toad's stomach. The stomach can be control by the user to make the stomach expand or tighten in any point in the stomach to crush anything that isn't hard as steel or higher density.</p><p>-only used 2 times per battle</p><p>-it stays on the field for 4 turns or unless the user releases it</p><p>-must have 2 turns in between uses</p><p></p><p>Better | Vegeta | Flash | Korra | Shady Doctor | Detective L[/spoiler][/spoiler]</p><p></p><p>Vegeta</p><p>[spoiler]</p><p>(Hebiatsu - Akireusu no shi) Snake Arts - Death of Achilles</p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra Cost: 20</p><p>Damage Points: 40 (15 per turn after initial bite)</p><p>Description: By molding chakra and wiping blood on their summoning tattoo, the user summons 2 snakes 1 inch in diameter and 1 foot long that travel down the users pant legs entering the ground behind each heel. Being small in size, it takes the 2 snakes 1 turn to travel to mid range, and 2 turns to travel up to Long range. the snakes are fairly weak, and only live for 2 turns as is but they have 1 purpose in life upon being summoned, to seek out the opponent and bite into their Achilles tendon on each of the opponents legs. Upon biting, they pump venom into the enemy that begins to numb their legs. After 1 turn movement speed will drop 1 rank and after 2 turns the legs begin to go completely numb making speedy movements impossible. After 3 turns the victim will have the same limitations as the 1st turn, then on the 4th turn they will return to normal speed.</p><p></p><p>~Notes~</p><p>- Can be used 4x</p><p>- Must be taught by -Vegeta</p><p>- Must have signed the Snake contract and completed Snake Ninjutsu training to use [/spoiler]</p><p></p><p>Scarface</p><p>[spoiler]</p><p>(Senei Ta Jashu) - Hidden Shadow Million Snake March</p><p>Rank:S</p><p>Type:Supplementary</p><p>Range:Short-Long</p><p>Chakra Cost:50</p><p>Damage Points:N/A</p><p>Description: Million snake march is a Ninjutsu technique that manifests a incredibly large torrent of snakes, which extend from the sleeve. Orochimaru can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them. Lightning chakra can be infused into the snakes to inflict extra damages. The snakes are also strong enough to grab onto things like trees or the ground and pull the user to safety. They can extend to long range in a matter of a second or two</p><p></p><p>Note:Must be able to summon snakes</p><p>Note: Lightning chakra causes paralyses and electrocution, depending on how much the opponent is bitten.</p><p>Note: Can only be used twice</p><p>Note: The snakes shoot out as fast as a kunai is thrown</p><p>Note: The have no special health and/or resistance, they are just snakes</p><p>Note: The torrent is huge, which is why it takes forbidden rank amount of chakra, it is basically multiple hidden snake hand times 10. About 200 snakes out of each arm.</p><p></p><p>(Kuchiyose: Hebi Chakra Sen'yaku) ~ Summoning: Snake Chakra Infusion</p><p>Type: Attack/Defense</p><p>Rank: S-Rank</p><p>Range: Short/Mid/Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user will summon a giant snake, the size of manda, and infuse into him upon summoning, a specific element of chakra (fire, water, lighting, ice, etc) of the users choosing. The snake will then be able to use all of that element's jutsus, and carry that element's weakness, example, a snake infused with fire chakra, will have a weakness to water.</p><p></p><p>~This jutsu can only be used twice</p><p>~Can be used with ANY base 5 element that the user knows</p><p>~The snake can only use a total of 5 jutsu</p><p>~To kill the snake, you must deliver either 3 C-rank techniques, 2 B-rank technique or 1 A-rank technique</p><p>~The snake's jutsus count as one of the users 3 jutsus</p><p></p><p>(Hebi Shindo) - Snake Tremor</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost:25</p><p>Damage Points:40</p><p>Description: The giant snake slams its tale on the ground making a large Earth release tremor that can knock the</p><p>opponent off balance, the isn't effected if he/she is on top of the snake.</p><p></p><p>Note: Must be able to summon snakes</p><p></p><p>Note: Must summon Manda or Kyodaija</p><p></p><p>(Hachu Jintai Modo) – Reptilian Mode</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: The user absorbs the energy of a snake to attain a form of a half-human, half-snake. The skin becomes that of scales, which gives the user more defense from taijutsu attacks of up to B rank. The tongue and eyes change to that of a snake, editing the users senses while in this mode. The users strength is doubled, and his speed becomes extremely fast. To do this, the user will first use “Hidden shadow multiple snake hands” the snakes will then immediately wrap around him and almost instantly sink into the skin and grant the user this form.</p><p></p><p>Note: Must posses the Snake contract, as the user must absorb the snakes from hidden shadow multiple snake hands to do this jutsu.</p><p></p><p>Note: Must wait one turn for activation of mode</p><p></p><p>Note: Lasts for 5 of the users turns</p><p></p><p>Note: Because of the heightened senses, and the speed and strength increase. The users heart will have to work overtime. After this mode is deactivated the user will die.</p><p></p><p>Note: In this mode, snake jutsus can be used freely, without the need of jutsu posting. Meaning snake jutsus do not count as a move.</p><p></p><p>Note: Sense changes:</p><p></p><p>[spoiler]Eyesight: With the snake like eyes, the user can track movements equal to 3rd tomoe sharingan ability. The user also gains the ability to see chakra flow through anything that has no chakra flowing through it. Such as the hidden mist technique.</p><p></p><p>Smell and Taste: The alterations of the tongue and nose give the user the ability to track the opponent through anything based on their smell alone.</p><p></p><p>Vibration sensitivity: Do to the alterations to the users flesh, the user gains the ability to sense anything within the earth through vibrations. The user can also pinpoint exactly where the opponent is through their movements on the ground.</p><p></p><p>Infrared sensitivity: The user can see heat signature in human, and animals.[/spoiler][/spoiler]</p><p></p><p>Korra</p><p>[spoiler]</p><p>(Ame Senpo: Shizen no Ame) - Rain Sage Arts: Nature's Rain</p><p>Type:Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40 (-5 per turn)</p><p>Damage: 80</p><p>Description: The user will do the Ram sign and either channel their senchakra into an already existing rain source or use their chakra to make it start raining. The rain will be infused with natural chakra and the rain will span over to long range covering the entire terrain. The user has the rain hit their body and has their body absorbs the natural chakra. The user can use this to enter Sage Mode directly after 1 turn of getting hit by enough rain. If the user is already in Sage Mode when the use this jutsu they can use the rain to prolong Sage Mode. The prolonged Sage Mode will stay until the rain is either defeated or cancel by the user. When the rain stops so does the prolonged Sage Mode. Due to the senchakra powered clouds it would take a high level wind jutsu (S rank) to blow away the clouds away.</p><p>Note: Must know Sage Mode</p><p>Note: Usable 3 times a match</p><p>Note: Requires a 2 turn cool down between uses</p><p>Note: Must be taught by Korra.</p><p></p><p>(Hebi Senpo: Sukeru Bakudan) - Snake Sage Arts: Scale Bomb</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user does the snake sign and starts gathering their senchakra into their hands. In their hands the user creates a ball of snake acid/venom infused with senchakra. Than the user will have the ball of venom be in cased with snake scales giving it some protection and adding some blunt force if the opponent gets hit by it. The user will than grow it to the size of Cho Odama Rasengan. The user will than either throw it or slam it against the opponent. When the opponent gets hits with it the scale first burst out and cut the opponent all over the body. The acid/venom will that hit the opponent burning their skin and getting into their cuts. The venom will than get into the opponents body through the cuts and start to cause paralysis to the opponent after being expose to it for 2 turns.</p><p></p><p>Note: Usable 2 times a battle</p><p>Note: Must know Snake Sage Mode</p><p>Note: Cant use any other SM jutsus the same or next turn [/spoiler]</p><p></p><p>HiddenShadowNinja</p><p>[spoiler](Heibi Bushin) Snake Clone</p><p>Type-Offensive/Defensive/Supplementary</p><p>Rank-B</p><p>Range-Short</p><p>Chakra cost-20</p><p>Damage-40 (if bitten)</p><p>Description-The user creates a clone made entirely of snakes, though it looks normal. The point of using this type of clone over others is that if it is hit by a taijutsu attack instead of just dispersing away, it breaks down into the snakes it's made of. The snakes then wrap around the opponent and bite them. This clone is capable of using the Hidden Shadow Snake Hands and Multiple Hidden Shadow Snake Hands jutsu as well as other non-summoning related snake jutsu that the user knows.</p><p>*Only HiddenShadowNinja can use/teach this jutsu</p><p>*Only 4 clones can be used at a time [/spoiler]</p><p></p><p><u>Summons</u></p><p>[spoiler]1. <a href="http://narutobase.net/forums/showthread.php?t=157594&page=304&p=20321162#post20321162">(Kuchiyose no Jutsu: Gokudere) Summoning Technique: Gokudere</a></p><p>[spoiler]Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).</p><p>-Only used once per battle</p><p>-Last four turns</p><p>-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns</p><p>-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities(senjutsu) as him.</p><p></p><p>Korra | Flash | Shady Doctor | Vegeta | Detective L[/spoiler]</p><p></p><p>2. <a href="http://narutobase.net/forums/showthread.php?t=157594&page=318&p=20504214#post20504214">(Kuchiyose no Jutsu: Mitsuki) Summoning Technique: Mitsuki</a></p><p>[spoiler]Rank: B</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: Orochimaru personal summon, Mitsuki; is just a normal summon with just a slight(double) enhanced sensing abilities then that of a normal snake summon would have. Mitsuki is a ten foot, white-blue with gold color lines going through him and golden eyes. He has the ability to speak the same language as Orochimaru.</p><p></p><p>Detective L[/spoiler][/spoiler]</p><p></p><p>Scarface</p><p>[spoiler]</p><p>(Kuchiyose: Hiraishin Mokuton Hebi) ~ Flying Wood Snake</p><p>Type: Attack/Defence</p><p>Rank: S-Rank</p><p>Range: Short/Mid/Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: Orochimaru fused the cells of hashirama senju, as well as the dna of Pein's giant bird summon, into the genes of Manda. The snake is half the size of Manda with wood platelets for scales. It has the ability to use Wood jutsus. And it has wings allowing it to fly. Given its size, it is able to fly with the added weight of 3 people, of Orochimaru's build.</p><p></p><p>~Wood jutsus require the use of said jutsu, and count toward the maximum 3 jutsus per turn as per Rei's R&R</p><p>~Can only be summoned once per battle</p><p>~The snake flies at the speed of Pein's giant bird</p><p>~The snake can only stay on the field for 5 turns</p><p>~Can only be summoned by someone who knows wood, or Orochimaru[/spoiler]</p><p></p><p>Flash07</p><p>[spoiler]Guardians Of Malice</p><p>Type: Summon</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The Guardians of Malice are the 5 rattle snakes of the Ryuchi Caves. They are one of the wisest snakes known in the ninja world and have the size of a real-world anaconda. These snakes, known to be amongst the oldest of all snakes, have the ability to manipulate mind (genjutsu) by mere hissing. Like Fukasaku and Shima, these snakes perform genjutsus with their harmonic hissing or rattling. They perform their signature genjutsu by rattling- hissing and buzzing- made by the rattles at the tip of their tail which releases a strange sound vibration. These vibrations cause neurotic imbalances in the brain and thereby putting the opponents in a genjutsu . The opponent(s) trapped in between the snakes suffer the maximum damage. The effects of this genjutsu take over 3 turns. This genjutsu inducing sound vibrations cause the opponent(s) to slow down considerably as he feels extreme sweating and in next turn, freeze in place as he starts hallucinating mildly, having visions of cannibals coming to slaughter him. His vision will start to blur and he can only see the approaching cannibals. As they bite and attack him he will experience paralysing pain throughout his body . He'd find it difficult to move his body as all the cannibals grab him and bite him down. In the third turn, all his 5 senses will fool him, making him see, hear, smell, feel and taste whatever is bound to the illusionary nightmarish vision he is experiencing. After this, the snakes are all free to attack as the opponent will be completely fooled until he releases himself out of the</p><p>genjutsu.</p><p>- Can only be used once in a single battle.</p><p>- All 5 should be on the field for their signature attack which is an A-Rank Genjutsu and they can only perform that illusion, nothing else.</p><p>- The snakes last for 4 turns on the field.</p><p>- The user is immune to the genjutsu as he will be used to the rattling.</p><p>- Can only be taught by Flash07. [/spoiler]</p><p></p><p>Dogs(Custom Contract)</p><p></p><p><u>Ninjutsu</u></p><p></p><p>Kirabi</p><p>[spoiler]Shikon Mo-Do (Fang Mode)</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra: N/A</p><p>Damage: +15 to Ninjutsu, +10 to Taijutsu</p><p>Description: Shikon Mo-do was developed by the elder nin-dogs/wolves who once lived on Mount Fang. Much like the toad's Sage Mode, Fang Mode, is a unique and powerful mode only usable by those who have either the Dog or the Wolf Contract, and show a great determination and loyalty. Being granted this Elder Chakra, it functions much like Nature Chakra, and therefore this makes using this technique while on the move impossible, taking nearly 20 whole seconds for the chakra to be distrbuted in the user's body, but when the user enters the mode, he will nearly triple his amount of chakra from his surroundings, and his Ninjutsu would change drastically, becoming more powerful plus added strength although not as great as Sage Mode, the user can still break concrete with a poke of the finger, and more speed and agility that only MS can track. The elder chakra also allows for the a form of taijutsu called Claw Katas, that when trying to physically strike an opponent, if the attack is out of reach or is missed the user still hits the opponents causing deep claw mark gashes to the opponent. There are some differences between Sage Mode and Fang Mode though, instead of the user being able to sense where the opponent is by chakra, this mode focuses on the user's senses allowing the ability to be able to sniff/hear them out no matter where they are and refine his search so that he smells/hears only the opponent, preventing an attack on his olfactory/auditory system. The user also gains a unique ability that's very much similar to how a canine can detect a storm before it arrives. Using a off-shoot of this ability the user is granted the ability to sense a chakra type before it's even released giving an extremely great reaction time to the opponent's ninjutsu. Lastly, the users vocal chords grow much stronger a simple "Bark/Howl" can send an opponent flying backwards.</p><p>(Must Have Dog/Wolf Summoning Contract)</p><p>(Usable Once)</p><p>(Last 4 turns)</p><p>(User becomes extremely exhausted after usage)[/spoiler]</p><p></p><p><u>Summon</u></p><p>[spoiler]1. <a href="http://narutobase.net/forums/showthread.php?t=157594&page=316&p=20481393#post20481393">Kuchiyose no Jutsu: Jigoku no Banken) Summoning Technique: Hellhounds</a></p><p>[spoiler]Type: Summoning</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The hellhounds are guardens of Mount Fang. These two hounds are the most devlish looking dogs on the island. The dogs are said be Satan's own personal dogs but really who knows besides the Dogs and Wolves that live on Mount Fang. Each hellhound has its own personal name and can be summon together or separate times. The hounds are mangled black fur, glowing red eyes, and a breath and body odor of death(dead body sitting for over a week). The size of the hounds are roughly the same size as Akamaru Part 3 each.</p><p></p><p>These hounds have some unique abilities. The hounds are able to use S rank and below fire jutsus. The hounds have two special abilities that either require eye contact and just slashing their claws. The hounds has the ability to produce a genjutsu that when they are both on the field just requires a loud roar which also releases a small and non lethal flame(only a two feet from the hounds). The roar and flame acts a medium to produce the genjutsu which can be used up to mid range. The hounds has to do the roar and flame at the same time to produce the genjutsu. The genjutsu is called, "Death of the Hounds"(A rank). This genjutsu is unique because the hounds puts the person into a genjutsu where Sight and Hearing are taken over and literally see and hear as if they were in hell. They seem to have appeared to be in hell also and the hounds standing in front of the person still. The hounds can even slash their claws to release out a crescent shape of fire(B rank) up to five crescent shapes.</p><p></p><p>When the user wants to summon both of the hounds the user must mark both palms with blood and channel fire chakra for one full turn. With this the user can't use any hand seals nor any other elemental chakra while channeling their fire chakra.</p><p></p><p>-Can only be summoned once per battle</p><p>-Can use fire ability every other turn per hound</p><p>-Hounds only stay on the field for four turns each</p><p>-Genjutsu used only two times per battle</p><p>-No summons at the same time as these</p><p>-all abilities count as a move per turn [/spoiler][/spoiler]</p><p></p><p>Kirabi</p><p>[spoiler]Ninja Inu Kuchiyose: Cerberus (Ninja Dog Summoning: Cerberus )</p><p>Rank: S</p><p>Type: Supplementary/Attack</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The 'official' boss summon of Ninja Dogs in Mount Fang, Cerberus is roughly the size of Gamabunta and also possess 2-extra heads giving him mastery of two elements: Fire, Lightning. Despite his size he is very agile and able to move quickly from one place to another.</p><p>(Must have contract with Dogs)</p><p>(Last 4 Turns)</p><p>(Usable 1 Times)</p><p></p><p>Kuchiyose| Warui Inu - (Summoning|Bad Dog)</p><p>Rank: A</p><p>Type: Summon</p><p>Range: N/A</p><p>Chakra: 30</p><p>Description: Warui Inu, or just Inu is one mean ass dog. He is very aggressive, belligerent, mean and disobedient. However for all these negative qualities he is damn powerful. Standing nearly five feet tall and weighing 175 pounds of muscle is can be very intimidating but it is for good reason. Inu fought his whole life against stronger and meaner dogs who were also tossed aside. His appearance is of that warrior who has survived. He has black fur that is very rich, and branded on his body are flames that have formed in his actual fur. So to compliment his black fur is red patches in the shapes on flames around his neck, paws, tail, back and a few places in between. He is grizzled and mean but he is a survivor. He would have it no other way. Because of this he is a natural at fire-based techniques allowing him to use up to A-Rank Fire techniques, he is also able to spew out multiple speedy fireballs (max of three) at one time at the opponent equal to a B-Rank Katon.[/spoiler]</p><p></p><p>Darui</p><p>[spoiler]Kuchiyose|Yuusou Inu - (Summoning|Majestic Dog)</p><p>Type:Summon</p><p>Rank:S</p><p>Range:N/A</p><p>Chakra Cost:40</p><p>Damage Points:N/A</p><p>Description: Yuusou Inu, or Majestic is a very loyal and majestic Dog. She is very nice, always obedient, and is very powerful. She is a man's best friend. She stands over 6 feet, with white, glossy fur. She is very lanky and fast. Yuusou is Cerberus' first lady of Mount Fang. She has been treated like a queen for her entire life, but she fights like a warrior goddess. Her fur is very clean, glossy, and white. She has shapes of flowing wind all around her fur, giving the resemblance of a majestic, yet swift one. Because of this she is natural at wind based techniques allowing her to use up to S-Rank Wind Techniques. 3 times a summon, she can roar releasing a wind technique equal to an A-Rank wind.</p><p>(Lasts 4 turns)</p><p>(Usable 1 time)</p><p></p><p>Kuchiyose|Nemui Inu - (Summoning|Sleepy Dog)</p><p>Type:Summon</p><p>Rank:A</p><p>Range:N/A</p><p>Chakra Cost:30</p><p>Damage Points:N/A</p><p>Description: Nemui Inu, or Sleepy is a very lazy and sleepy dog. He is always sleeping and eating, but is very smart. He is the laziest of all ninja dogs. He stands about 5 feet tall weighing about 215 pound, because of his overactive eating, and no working out. Nemui is Warui's best friend, even though Warui doesn't show it. Nemui was a very pampered puppy, getting everything he wanted, but mostly food. His fur is Dark brown, coated with orange stripes, like a tiger. He loves the earth and all of her food, so he is a natural at earth based techniques, allowing him to use up to A-Rank Earth Techniques. 3 times a summon, he can stomp on the ground, causing earth spikes to erupt under the opponent, these spikes are equal to B-Rank Earth.</p><p>(Lasts 4 turns)</p><p>(Usable 1 time)</p><p></p><p>Kuchiyose|Haipa Inu - (Summoning|Hyper Dog)</p><p>Type:Summon</p><p>Rank:A</p><p>Range:N/A</p><p>Chakra Cost:30</p><p>Damage Points:N/A</p><p>Description: Haipa Inu, or Hyper is a very playful and energetic dog. He is always playing and is very fast, faster than all the other ninja dogs. He is about 5 feet tall, weighing 160 pounds, because he is skinny and very fast. He loves to play and make friends. Haipa's best friend is Ikasu, the Cool dog. Haipa was abandoned when he was small, because his family wasn't rich and had no money. He was found by Ikasu, lying on the side of the road, dying. He had been struck by lightning, leaving zig-zags along his entire body, that are black. He has dark yellow fur, with multiple zig-zags. Because of this Haipa is a natural at lightning based techniques, allowing him to use up to A-Rank Lightning Techniques. 3 times a summon, he can raise his paw up, releasing a lightning bolt from the skies. The lightning bolt is equal to a B-Rank Lightning Technique.</p><p>(Lasts 4 turns)</p><p>(Usable 1 time)</p><p></p><p>Kuchiyoso|Ikasu Inu - (Summoning|Cool Dog)</p><p>Type:Summon</p><p>Rank:A</p><p>Range: N/A</p><p>Chakra Cost: 30</p><p>Damage Points:N/A</p><p>Description: Ikasu Inu, or Cool is a very laid back and cool looking dog. He doesn't show much emotion, and is always calm. He is the smartest and oldest of all the ninja dogs. He is about 5 feet tall, weighing around 170 pounds. Ikasu likes to thing of himself as a loner dog, even though his best friend is Haipa. He left his family a long time ago, to pursue his dream of becoming a ninja dog. On his way, he a found a pup on the side of a road dying, Haipa. He loved water and enjoyed his free time overseeing the ocean. He has Dark Blue fur, with black spots all over him. He has a very shaggy face, which gives him the cool look. Because of this Ikasu is a natural at water based techniques, allowing him to use up to A-rank Water Techniques. 3 times a summon, he can roar, releasing a torrent of water for his mouth. This Torrent is equal to a B-Rank Water Technique</p><p>(Lasts 4 turns)</p><p>(Usable 1 time)[/spoiler]</p><p></p><p>Leeches(Custom Contract)</p><p></p><p>1. <a href="https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-136#post-11248117">Leech Style: Leech Body Help (Hiru: Hiru Bodi no Herupu)</a></p><p>[spoiler]Rank: B</p><p>Type: Offensive/Defensive/Supplementary</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user has a leech come from their body as a way to help them when the user needs an extra hand against someone or something. The leech is long enough to still be able to stay "attach" to the user and stretch to the max of short range. The leech can attack or defend against weapons or even small attacks(C rank and below) to protect the user. [/spoiler]</p><p></p><p>2. <a href="http://narutobase.net/forums/showthread.php?t=28339&page=157&p=2816076&viewfull=1#post2816076">Leech Style: Leech Fly (Hiru: Hiru Hae) | Before</a></p><p>[spoiler]Rank: A</p><p>Type: Attack/Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user puts blood on their face or arm and makes the hand seals for summoning. Then concentrates his wind chakra in his mouth or hand. Finally he shoots a wind blast from his mouth or hand that has between 50-75 normal size leeches inside that has coat themselves in their own chakra to protect themselves while inside the wind. Once the wind hits the opponent the leeches starts to suck on the opponent's chakra.</p><p>-Due to wind blast leeches in the wind will be vulnerable to a fire based attack</p><p>-Must have signed Ninja Leech scroll</p><p>-Only used by Deidara Nara and Mugiwara</p><p>-Only use three times per battle</p><p>-No Wind jutsus and Ninja Leech summons, A rank and up the next turn</p><p></p><p>Ndlovu | ZandaT[/spoiler]</p><p></p><p>3. <a href="http://narutobase.net/forums/showthread.php?t=28339&page=160&p=2929159&viewfull=1#post2929159">(Hiru Bushin)-Leech Clones | Before</a></p><p>[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user makes one hand seal and creates a clone. The clone is made of normal size leeches. The clone can use B rank and below water and wind and leech jutsus. If hit by close the clone will disperse and the leeches will attach to the attacker and starts sucking on their chakra.</p><p>-Only two clones per use</p><p>-Must have signed the Ninja Leech contract</p><p>-Only used by Dei Dei and Mugiwara</p><p>-The leeches suck -5 when hit by the opponent[/spoiler]</p><p></p><p>4. <a href="http://narutobase.net/forums/showthread.php?t=157594&page=109&p=11248117&viewfull=1#post11248117">(Hiru: Hiru Chika)-Leech Style: Leech Underground | Before</a></p><p>[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user summons 50-75 normal adult rl size leeches underground. The leeches are underground undetected except doujutsus and sensors. The leeches uses their heat and chakra sensing to find the opponent. The leeches pop up and attaches themselves to the opponent's legs. They suck on the opponent's chakra.</p><p>-Must have signed the Ninja Leech contract</p><p>-Only used by Dei Dei and Mugiwara</p><p>-Leeches suck -15 from the opponent's chakra per turn</p><p>-Only used four times per battle</p><p></p><p>Ndlovu | ZandaT[/spoiler]</p><p></p><p>Mugiwara</p><p>[spoiler]</p><p>(Kuchiyose: Pesutokami) Summoning: Black Plague God</p><p>Type: Summoning</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user summons the Ninja Leech boss, Pesutokami(Pesu for short). Pesu is very big, at the size of the Zero-Tailed beast. Pesu is black, and has spiral shaped lines covering his whole body.</p><p>Pesu can stretch nearly to 3 times his own size, and he can move really fast.</p><p>Furthermore, he can turn himself invisible to the naked eye(doujutsu can detect his chakra). Pesu's abilities is that he can sneak around undetected, regenerate any of his body part with chakra(<- 3 times per battle) and wrap himself around the opponent to absorb the opponents chakra and give it to the summoner when he makes contact with him again.</p><p>Note: Can only be summoned once per battle.</p><p>Note: Regeneration ability works only 3 times per battle, this means if he gets cut in half 3 times, he is done for.</p><p>Note: Does not have any attacks that can harm the opponent, except from wrapping itself around him to suffocate him. [/spoiler]</p><p></p><p>Hawks(Canon Contract)</p><p></p><p>The Pervy Sage</p><p>[spoiler]</p><p><strong>(Kuchiyose no Jutsu - Horus)</strong></p><p>Type: Summoning</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/a</p><p>Description: The user with gather their chakra performing the summoning jutsu to summon Horus. Horus has always been the loyal student and guard of Quezacotl is the King of The Hawks and Ancient ruler of old times. Horus has saphire feathers that shine in the sun. He is a large hawk with a wingspan of 3 meters. Horus is one of the most educated hawks as he has mastered many techniques such as fusing with a human ninja or even the arts of the great Hawk mode. To fuse with a ninja who posses the hawk contract, Horus will fly behind the ninja placing his feet on his back, fusing into the ninja, combing to make one being. The ninja will have the wings of the hawk giving him the ability to fly as agile as a hawk itself. Also the user will gain hawk senses, their eyes will see with more precision and detail and be able to see things at distances in great detail. Also the user will gain a kind of 6th sense, like when you run at a bird from behind they can sense you coming, this is simalar. Due to his training from the Hawk lord himself, Horus has the abilitie to control the natural energy used for the hawk mode. This is similar way that ma and pa help maintain sage mode, Horus has the ability to do the same for hawk mode while fused.</p><p>Note: Summon only lasts for turns and merging effect only lasts whatever remaining time the summon has left</p><p>Note: No other summons at the same time</p><p>Note: No other summons for 4 turns</p><p>Note: Must know the hawk contract</p><p>Note: Can only be summoned once per battle [/spoiler]</p><p></p><p>Crows(Canon Contract)</p><p></p><p>Bears(Custom Contract)</p><p></p><p>Goro Kaguya</p><p>[spoiler]</p><p>(Kuchiyose no Jutsu: Mari-chan no Kage) Summoning: Mari-chan of Shadows</p><p>Rank: B</p><p>Type: Supplementary/ Attack</p><p>Range: N/A</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: Cousin to Tyr-kun and Odin. Mari-chan is of the ninja bear clan. She is 2 meters tall and naturally bound with earth elemental chakra, Mari-chan is known as the shadow of the bears. She can merge in and out of earth without distrubing the ground around her, enabling her quick and fast exits during battles and missions. Mari-chan can</p><p>use only one Earth jutsu when summoned, up to S rank. Much like her cousin mari-chan she can stand on her hind legs to fight.</p><p>Note</p><p>Doujutsu/Sensory users can see her.</p><p></p><p>(Kuchiyose no Jutsu: Tyr-kun no raikou) Summoning: Tyr-kun of Lightning</p><p>Rank: A</p><p>Type: Attack/Supplementary</p><p>Range: N/A</p><p>Chakra: 30</p><p>Damage: 60 (+ 10 to raiton jutsu)</p><p>Description: Tyr-kun is the son Berserker God of Rage. Tyr stands on his hind legs enabling him the use of his massive paws for taijutsu. While standing tyr-kun is 3 meters tall. Tyr-kun is a ninja bear who has long trained in the taijutsu arts and very forimable opponent in combat. Tyr-kun has a natural affinity for lightning, being able to use up to A rank lightning jutsu. Being gifted with lightning affinity, Tyr-kun is extremely fast and nimble.</p><p></p><p>(Kuchiyose : Balder no Kori Kuguma)- Summoning: Balder the Black Bear</p><p>Rank: A</p><p>Type: Attack/Defense</p><p>Range: Short- Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: User summons Balder the Black bear. Balder has a nature affinity for fire element using fire jutsu up to A rank and is a skilled shinobi amongst the shinobi bear clan. Known for his taijutsu skill and his ability to release a dense chakra endow smokescreen. Being dense with chakra the smokescreen can be recalled if blown away.</p><p></p><p>(Odin Tsume )- Odin's Claws</p><p>Rank: A</p><p>Type:Attack</p><p>Range:Short</p><p>Chakra: 30 (-10 per turn in use)</p><p>Damage: 60</p><p>Description: Odin can transform into two bear claw gauntlets covering the users hands, these claws are razor sharp and can cut through steel. There is water and wind chakra surrounding the claws, which can produce a freezing effect when struck.</p><p></p><p>(Taijutsu: Odin's Fungeki)- Fighting Style: Odin's Fury</p><p>Rank: A</p><p>Type:Attack</p><p>Range:Short-Mid</p><p>Chakra:30(-10 to user)</p><p>Damage: 60</p><p>Description: With "Odin's Claws" activated, at a blinding speed, almost unavoidable at close range,user performs a 35 hit barrage of punches. The barrage resembles a furious blizzard, leading up to a giant (blue and white colored) slash across the opponents chest sending the opponent into the ground.</p><p>Note</p><p>*-10 to user due to strain of Odin's Claws*</p><p>*Odin's Claws Must be activated*</p><p></p><p>(Kuchiyose : Odin Hokkyokuguma) Summoning: Polar Bear Odin</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short- Long</p><p>Chakra: 40</p><p>Damage: 85</p><p>Description: User summons Odin, a huge polar bear,twice the size of Manda, with his right eye missing. Odin can create ice with his breath, shoot out pulses of water that are propel by wind currents. As well as use his fierce claws to destroy whole forest.</p><p></p><p>(Odin Kegawa)- Odin's Fur</p><p>Rank: S</p><p>Type: Defense</p><p>Chakra: 40(-20)</p><p>Damage: N/A</p><p>Description: Odin transfers some of his fur to User, he can then manipulate it to take whatever shape he chooses. This fur gives it's wearer immunity to ice jutsu S rank and below. User must force in chakra to provide immunity from freezing effects of ice elemental attacks, while doing so no other elemental jutsu can be used.</p><p>Note</p><p>*Can only be used 5 times per battle*[/spoiler]</p><p></p><p>Toku</p><p>[spoiler]*(Kuchiyose no jutsu- Idaina Doranku Kuma Daisuke) Summoning technique- The Great Drunk Bear Daisuke*</p><p>Rank: S-Rank</p><p>Type: Summoning</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Attack points: 80</p><p>Description: the user summons a great bear, Daisuke, cousin of Odin, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. He is 3m tall and has a fire affinity in which he is most proficient. Daisuke carries a big gourd of sake on his back that can be used for drinking of course but also for powering up fire jutsus. While being a drunk bear he has mastered the drunken style of taijutsu and is the most proficient bear in its use. He is able to perform A-rank fire jutsus and gives them (+10 damage points) when performing a user/summon combo.</p><p>*Note: Can only be used 1x per battle.*</p><p>*Note: Can only stay in battle for 4 turns.</p><p>*Note: Must have signed the bear contract.</p><p></p><p>*(Kuchiyose no jutsu- Kojack Gurizuri) Summoning- Kojack the Grizzly*</p><p>Type: Attack/Defend</p><p>Rank: S-rank</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: the user will summon Kojack, cousin of Odin, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Kojack has an elemental affinity of earth allowing him to harden his fur as hard as a rock and cause small tremors by slamming his front paws down on the ground. He is the same size of Gamabunta. He is also able to use B-rank earth jutsus and gives them (+10 damage points) when performing a user/summon combo.</p><p>*Note: can only be used once per battle.</p><p>*Note: can only stay in play for a total of 5 turns.</p><p>*Note: Fur armor is S-ranked(like earth hardening tech.) and counts as one of the jutsus of a turn.</p><p></p><p>*(Kuchiyose no jutsu- Jankuyado kurassha) Summoning technique- Junkyard Crusher*</p><p>Type: Attack</p><p>Rank: B-rank</p><p>Range: Short- Long</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: the user summons Kojack the grizzly w/ his rock hard fur above the targeted location letting him free fall to crush anything that happens to be beneath him and causing a huge tremor when he hit’s the ground.</p><p>*Note: can only be used by signers of the Bear Contract.</p><p></p><p>(Bea Ken- Asa Gekido) Bear Fist: Ursa Fury</p><p>Rank: Forbidden</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra:50</p><p>Damage: 90</p><p>Description: the user will release, at a blinding speed only traceable by doujutsu and/or taijutsu masters, a 32 hit barrage of punches. The barrage resembles furious slashes made by claws that lead up to a final punch sending giant purple chakra bear jaws through the opponents chest sending the opponent flying back to long range distance. The force of the final punch is enough to crush solid rock (S-rank). Because of the amount of chakra and speed used, the user’s fist don’t need to make actual contact w/ the target to do damage. What seems like a graze would actually be enough to “slash” the opponent.</p><p>*Note: Must be a signer of the Bear Contract.</p><p>*Note: Cant perform S-rank and above taijutsu next turn.</p><p>*Note: When the final punch is relased the exhertion of chakra severely damages the users hand, slowing his hand seal speed for 2 turns or until healed.</p><p>*Note: Cannot perform any technique above S-Rank in the same turn.* [/spoiler]</p><p></p><p>Slug(Canon Contract)</p><p></p><p>Venom</p><p>[spoiler](Namekuji Ninpou: Namejuji Bodi) - Slug Arts: Slug Body</p><p>Type: Supplementary/Defense</p><p>Rank: A</p><p>Range: Self</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: After witnessing one of the ability of Katsuyu, Sakura is able to split her body into several different ‘blobs’ of flesh (Appearance of small slugs) to avoid physical damage. This technique doesn’t take long to activate. Sakura have the option to break down her entire body in the blobs of flesh and reform somewhere else (through crawling to the new location only moving at half the speed of the user's own running speed), but the blobs cannot attack in this form but the blobs are coated in a corrosive acid, which is similar to Katsuyu’s saliva which can be hazardous if touch by others. The acid is strong enough to burn through the top layer of a person's skin, but not strong enough to burn through bones, earth etc. She can also break apart a limb or abdomen into this blob of flesh, instead of breaking down her entire body into the slugs. Its usage is quite similar to the Water replacement technique.</p><p>Notes:</p><p>-Can only be used by Tsunadae and Sakura bios. (Or as long as the bio have the slug contract)</p><p>-Can only be used 4x per battle [/spoiler]</p><p>[/spoiler]</p><p></p><p style="text-align: center"><u><span style="color: #e25041"><strong>Scientific</strong></span><strong><span style="color: rgb(226, 80, 65)"> Ninja Tools</span></strong></u></p> <p style="text-align: center"></p><p><span style="color: rgb(0, 0, 0)">[spoiler]</span></p><p><span style="color: rgb(0, 0, 0)">1. [/spoiler]</span>[spoiler]<a href="https://animebase.me/threads/custom-technology-submission.764499/page-4#post-21936764"><strong>Miniguriddo | Mini Grid</strong></a></p><p>[spoiler]Type: Tool</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: N/A(-15 per turn using for scouting | -15 per turn healing)</p><p>Damage: N/A</p><p>Description: Mini Grid are nanos which are fly size bugs that a Cyborg bio can control with his chakra which makes them immune to EMPs but is used for scouting and he can view the live video via a small computer on his arm(this is an enhancement to their arm). These fly sized bugs can be used to repair the Cyborg’s cybernetic and regular part of their body which it can repair damaged up to 20 damage per turn for three turns and as fast as Mystic Palm. After healing the nanities can’t be used for two turns. The bugs give off a sound so they can be heard in a swarm of ten up to two meters from someone’s ears. If they are not swarmed together and are separate their sound can’t be heard unless it’s right next to their target’s ears. These swarm of bugs can also combined together to create different weapons and tools of Cyborg’s bio needs as long as the user can carry it. The swarm of bugs are stored inside of the Cyborg bio.</p><p>-Scouting and weapon/tool creation is passive but healing does require a move slot</p><p></p><p>The Pervy Sage[/spoiler]</p><p></p><p><span style="color: rgb(0, 0, 0)">2. </span><a href="https://animebase.me/threads/custom-technology-submission.764499/page-6#post-21982368"><strong>Beruzebabu | Beelzebub</strong></a></p><p>[spoiler]Type: Tool</p><p>Rank: C</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Beelzebub is a skateboard that has red wheels and a green deck with a picture of two skulls connected symmetrically at the jaw. This skateboard has only one ability, it can fly and levitate. While in flight mode, the wheels rotate 90°, so that they point downwards and shoot jets up that uses the user chakra to keep it going which is -5 per turn. The flight mode activates passively by the user tapping their foot on the board one time or when the user fuel the board to activated it by using 15 chakra points. The board can fly and levitate around passively but to be used to evade or dodge a move requires a move slot and can only be done once per turn. The board can only hold max one person and only levitate at max a meter off the surface.</p><p></p><p>The Pervy Sage[/spoiler]</p><p></p><p>3. <a href="https://animebase.me/threads/custom-technology-submission.764499/page-9#post-22052518"><strong>Chainsaw Legs | Chēnsō no ashi</strong></a></p><p>[spoiler]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> D</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> N/A</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> Chainsaw Legs is an enhancement using scientific ninja tools to their body to have chainsaws to form from their legs and feet that would pierce through the legs/pants/shorts/shoes/boots. This is to be used with a Chainsaw Arts Custom Fighting Style instead of having the surgery, they can have this enhancement instead. To use this it would passively activates and deactivates when wanting to use the custom fighting style. The chains doesn't interfer with the clothings and shoes/boots so for an example a ZX Buster user can still use their ZX Buster's boots as normal. [/spoiler]</p><p></p><p>4. <a href="https://animebase.me/threads/custom-tools-submission.764499/page-10#post-22074323"><strong>Twin Kings Snake Tail (Tsuinkingusunēkutēru)</strong></a></p><p>[spoiler]Type: Tool</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: The Twin Kings Snake Tail also goes by Sōō Zabimaru is an armor like device that the user wears. On the user's right wrist, it has a metal gauntlet resembling the top portion of a snake’s skull, with a cowl of red fur surrounding its base. A long, bony like tail composed of flexible metal to look a vertebra-like structures protrudes from the back of the skull, trails behind him and hangs around his waist like a loose sash. At will, the use can extend a large blade(long as a katana blade) made of nanobots from the snake’s mouth. The user also has a large cowl of green fur that hangs down from his left shoulder which has nanobots on the inside of it. Additionally, the user has a pair of pauldrons that form an armored collar, as well as an additional flexible metal to look vertebral cords that hang down from his waist.</p><p></p><p>-The large green cowl portion uses the nanobots on the inside of it to transform(passive) into a large, skeletal arm that follows the movements of the user's own left arm. This arm has considerable power, having enough strength to crush bones and effortlessly throw around large opponents with relative ease. It is strong enough to effortlessly lift up a large slab of wall and crush it into pieces with minimal force. The arm can extend out at max two meters and is large enough to cover the user's whole body; from head to toe. The arm can be used for taijutsu and additionally increasing it by +15 passively. The defense of this arm can defend against S rank and below attacks once per turn. This can be used to evade(used to push off a surface or swing from a tree etc, anything that actually makes sense) attacks also once per turn also. Blocking an attack or evading a move with this tech requires a move to do so.</p><p></p><p>-The gauntlet on the right side has the blade extend from it can transform into any kind of blade it would like passively and can be used like any other sword would.</p><p></p><p>-The tail can be controlled passively but doesn't have any kind of usage offensively nor defensively.</p><p></p><p>-The uses hands are free to do other things when using this device besides if they are using the sword for chakra used techniques. The arm for the left side doesn't require any chakra so the user can use other jutsus at the same time as of using the arm. However, this is not possible if the taijutsu attack with the arm requires chakra.[/spoiler]</p><p></p><p></p><p>Korra</p><p>[spoiler]<strong>(Iryō-yō Gantoretto ) - Medical Gauntlet</strong></p><p>Type: Tool</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.</p><p>Note: Must be placed in the user's bio or posted at the beginning of the fight</p><p>Note: Must be taught by Korra</p><p>Note: Only 1 Gauntlet per bio[/spoiler]</p><p></p><p>The Pervy Sage</p><p>[spoiler](Genos)</p><p>Type: Tool</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: This is an advanced ninja tool made up of nano technology/Chakra metal infused with Med to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The Ai within this is that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient.</p><p></p><p>Even with other items attached to the torso, the nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves.</p><p></p><p>Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (various other jutsu in the style), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs.</p><p></p><p>Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions.</p><p></p><p><strong><a href="https://animebase.me/threads/custom-technology-submission.764499/post-21952569">(Shinsei chāji | Nova Charge)</a></strong></p><p>Type: Tool</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: +20</p><p>Description: This is a unique technique where a cyborg will over charge their enhancement while performing a technique. By releasing a surge of chakra into the technology, they will cause it to operate at its maximum capacity, converting the chakra to electrical energy to increase the overall output. This can have a series of effects. In the case of offensive jutsu it will translate to increasing the damage of the jutsu by +20 damage points. In the case of supplementary and defensive jutsu it will translate a little differently. In the case of defensive jutsu, it will increase it's defensive power by 1 rank up to a maximum of S rank. This can be used in the same time frame as when activating a piece of technology.</p><p></p><p>Note: Usable 3 times lasting 3 turns, once per turn and only be used on a piece of tech once in general.</p><p>Note: If a piece of technology is buffed by this nova charge, its abilities can't be used in the following turn of this running out due to the device potentially overheating.</p><p>[/spoiler]</p><p></p><p>Howard</p><p>[spoiler]<strong>( Kyuu-tsuki ) - September</strong></p><p><strong>Type:</strong> Tool</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra:</strong> N/A ( +50 per turn ) ( -50 per turn to an opponent )</p><p><strong>Damage:</strong> N/A ( -20 to an opponent's technique )</p><p><strong>Description:</strong> September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.</p><p></p><p>Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.</p><p></p><p>Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.</p><p>Note: The wielder can only carry a single chakra battery</p><p>Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery[/spoiler]</p><p>[/spoiler]</p><p></p><p style="text-align: center"><strong><u><span style="color: rgb(84, 172, 210)">Custom Fighting Style(s)</span></u></strong></p> <p style="text-align: center"></p><p><span style="color: rgb(0, 0, 0)">[spoiler]</span></p><p><span style="color: rgb(0, 0, 0)">Chainsaw Arts[/spoiler]</span>[spoiler]</p><p>[spoiler] <a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-4#post-21955655">Chainsaw Arts: First Gear (Chenso Gigei: Saisho no Gia)</a></p><p>[spoiler]Rank: B</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 20 (-5 to maintain)</p><p>Damage Points: 40 (+10 to leg based Taijutsu)</p><p>Description: This is the first gear in which act as levels for Chainsaw Arts. The user channels their chakra into the chains that are located on both legs in order to send the chains into rotation, which grants the user a few leg based perks. The user would gain a slight boost in damage to his leg based attacks. This can be used as an attack once activated to cause 40 damage directly but would cost a move. When it is being used to amplify Taijutsu attacks, it wouldn't cost a move if already activated. Once the chains are started, they can stay active as long as the user is able to fuel the Chainsaws with the turn by turn chakra cost. Freeform usage is still default damaged.[/spoiler]</p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-4#post-21955875">Chainsaw Arts: Second Gear (Chenso Gigei: Sekandogia)</a></p><p>[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30 (-10 to maintain)</p><p>Damage Points: 60 (+20 to leg based Taijutsu)</p><p>Description: This is the second gear in which act as levels for Chainsaw Arts. The user channels their chakra into the chains that are located on both legs in order to send the chains into rotation, which grants the user a few leg based perks that are greater than Gear 1. The user would gain a greater boost in damage to his leg based attacks. This can be used as an attack once activated to cause 60 damage directly but would cost a move. Due to the chains reaching even greater strength then before, they now create natural air currents that rip things apart without the chainsaws ever touching the target. These currents would extend about 2m away from the legs and also make attacks done through the legs neutral in elemental clashes. Also when using the currents with taijutsu technique it uses the +20 to leg based taijutsu. When it is being used to amplify Taijutsu attacks, it wouldn't cost a move if already activated. Once the chains are started, they can stay active up to 3 turns. This Gear can only be used three times and must wait 2 turn to use this again. Freeform usage is still default damaged.[/spoiler]</p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-4#post-21955875">Chainsaw Arts: Third Gear (Chenso Gigei: Sadogia)</a></p><p>[spoiler]Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 40 (-15 to maintain)</p><p>Damage Points: 80 (+30 to leg based Taijutsu)</p><p>Description: This is the third and final gear for Chainsaw Arts. The user channels their chakra into the chains that are located on both legs in order to send the chains into rotation, which grants the user a few leg based perks that are greater than Gear 1 and 2 combined. The user would gain a greater boost in damage to his leg based attacks. This can be used as an attack once activated to cause 80 damage directly but would cost a move. The legs would maintain the same air currents from Gear 2, but this time the currents would envelope the entirety of close range of the user and passively deflect anything C-rank and below(can't be used to cut someone in close range unless used with a taijutsu technique which uses the +30 to leg based taijutsu, this does not allow techniques empowered by 3rd Gear to have increased range); Mangling objects and techniques with the pressure of the air currents. When it is being used to amplify Taijutsu attacks, it wouldn't cost a move if already activated. Once the chains are started on this gear, they can only stay active for three turns at a time to prevent leg damage from the air currents. This Gear Can only be used two times and must wait 4 turns to use this again. After the first usage, any other activation of this gear would cause 20 damage to the users legs from the stress the chainsaws cause from spinning with so much power. Freeform usage is still default damaged.[/spoiler]</p><p></p><p><a href="https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-156#post-12916802">Chainsaw Arts: Chain Body Rotation (Chenso Gigei: Chen Bodi Roteshon)</a></p><p>[spoiler]Rank: A</p><p>Type: Attack</p><p>Chakra Cost: 30</p><p>Damage Points: Depends on the Gear</p><p>Description: The user leaps in the air towards their target rotating while activating their chains in whatever gear grating that amount of damage depending on the gear they are in. The user tucks their arms in and legs in while they rotate and with a sensing ability gives them more ability to know what is going to be ahead because without a sensing ability they could be rotating into an attack they opponent has for them. The user rotates onto their target cutting them straight through(all depends on the gear which gives this jutsu its damage)</p><p>-Activating the gears counts as a move and must be posted also.[/spoiler][/spoiler]</p><p></p><p><a href="https://animebase.me/threads/pervy-solf.769863/">Genos</a></p><p>[spoiler]1.</p><p>[/spoiler]</p><p></p><p><a href="http://www.narutobase.net/forums/showthread.php?t=242228">ZX Buster</a></p><p>[spoiler]</p><p>(ZX Basuta: Hienkyaku) ZX Buster: Flying Swallow Feet</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short to Mid</p><p>Chakra Cost: 20</p><p>Damage: N/A</p><p>Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage” while moving at doubled speed; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate but lasts a turn.</p><p></p><p>(ZX Basutā: Buki Heki) ZX Buster: Weapon Burst</p><p>Rank: B</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: ZX Buster is a style that uses chakra manipulation as a secondary factor in its art. Using the chakra metal gloves(or in cases of being used by a master, their bear hands), the user is able to manipulate "leaked" chakra, which is the basis of ZX buster, in a various weapons to augment close quarter combat. Out of this "leaked" chakra, the user is able to create a series of weapons to aid them in battle. These weapons can range from Tonfa to a staff to twin daggers, a sword etc. However, only one weapon can be created at a time and would need the already created weapon to disperse before creating new ones. The weapons are created by molding this "leaked" chakra into the form they desire then compressing that chakra into a solid form to be used in battle. Due to the solid construction of the weapons, they can clash with solid objects.</p><p>Note: Can be used 4 times per battle.</p><p>Note: Each weapon created lasts 2 turns before dispersing.</p><p>Note: Can only be taught to ZX buster users</p><p></p><p><a href="https://animebase.me/threads/buster-bros.782058/">(ZX Basutā: Rhongomyniad) ZX Buster: Rhongomyniad</a></p><p>Rank: A</p><p>Range: Short</p><p>Type: Offensive</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The principle attack of the ZX Buster Style, Rhongomyniad is named after a legendary spear due to the "piercing" nature found throughout the ZX Buster Style. Extremely simple in premise, the ZX Buster practitioner will accelerate chakra in the direction of a strike they make to release a powerful blow of chakra at the point of impact that has armor-piercing qualities, and enough force to sling opponents or easily shatter stone.</p><p></p><p><a href="https://animebase.me/threads/buster-bros.782058/">(ZX Basutā: Rakuhōha) ZX Buster: Falling Phoenix Crush</a></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage:60</p><p>Description: Where as ZX Buster has its fondations in the concept of a style between Strong Fist and Gentle Fist, Rakuhōha could be considred a "hard fist" version of the Gentle Fist's Rotation. Utilizing the aspects of ZX Buster, the user will direct their chakra forward while punching the ground, releasing the power outwards in a powerful burst, repelling attackers and incomers and forcing them back. Like all ZX Buster techniques, this technqiue has some measure of "armor-piercing" qualities, able to strike through the defenses provided by techniques like Earth Spear.</p><p></p><p><a href="https://animebase.me/threads/buster-bros.782058/">(ZX Basutā: Noba Kōgeki) ZX Buster: Nova Strike</a></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description:The user, utilizing Hienkyaku, will quickly leap into the air and release a massive burst of chakra from their feet, while cloaking their body in chakra; the result is a massive aura that surrounds the user and accelerates them forward at high speeds, protecting them from damage and allowing them to act as a virtual cannonball in a type of full-body flying tackle.</p><p>Note: This can only be used thrice a battle.</p><p>[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=218565">Satan Fire</a></p><p>[spoiler]</p><p>(Satan no hono: Haipa hinshi suru modo)Satan's Flame:Hyper Dying Will Mode</p><p>Type: Supplementary</p><p>Rank:S-Rank</p><p>Range:Short</p><p>Chakra: 40(-5 per turn actiave)</p><p>Damage:N/A</p><p>Description:Hyper Dying Will Mode is the last and final stage of the Satan's Flame,the user while clasp his hands together,having the flare blue fire around them,there fingers will being a triangular form and on the users forehead a small flare in the shape of a V,will appear on there head.While standing the user will channel only his fire chakra around his body causing the area around him to heat up making it hard for unexpericened ninja(ninja of lower ranking of user)to vacute the area(short range).The users hand and the V will be sparking like starting a fire.Once the balance is made the user will open his eyes and complete the transformation of creating the Hyper Dying Will Mode.The user will have a fully lite blue/red fire around his hands and a flaring V on his forehead.While in this mode then user only has acess to Taijutsu,Satan's Flame and Fire related Techniques.The area around the user will make most shinobi backway from the heat radiating from them(other Satan's Flames students are unaffected).The mode boosts there Taijutsu by +5 due to the fire being instensly hot and Fire Related Ninjutsu gain +5 as well,the mode is however vunerable to A-Rank water due to it will extinguish the flames on there user,but even so the user can stop channeling there chakra to there fists and forehead to prevent them from outing and then can reignite them.The users can also unleash streams of fire from the hands to allow the to fly up to mid range by continously project fire from there body.</p><p></p><p>-Mode last 4 turns and leaves user taxed out-</p><p>-Stopping the mode counts as a move and reduces the mode activation by 1 turn</p><p>-Can only be used with Fire,Taijutsu and other Satan's Flame Related moves-</p><p>-Must learnt Satan's Flame-</p><p>-Can only be used once per battle-</p><p></p><p>(Satan no hono: Hageshi sukarubasshu)Satan's Flame:Fiery Skull Bash</p><p>Type: Offensive</p><p>Rank:B-Rank</p><p>Range:Short</p><p>Chakra:20</p><p>Damage:40</p><p>Description:The user will coat there forehead with blue/red fire and will begin channeling more chakra till it looks like devil horns.The user will then run at full speeds and headbutt the target with a fiery head bash causing not only physicial damage but will also leave burn marks on the targets head.</p><p>-Can be used 5 times-</p><p>-Can only be taught by Asuna-</p><p></p><p>(Satan no hono: Kikku no akuma no o shiri!)Satan's Flame:Kick Satan's Butt!</p><p>Type: Offensive</p><p>Rank:A-Rank</p><p>Range:Short</p><p>Chakra:30</p><p>Damage:60</p><p>Description:The user will mimick the Hyuga Clans traditional stance,as they do they coat there fingers tips which are formed together(middle and index) and will begin strking the target at random spots,unhowever there not insering chakra into the target but simply touching the surface of there skin.After unleashing a barrage of 32 consecutive hits the user will then coat there feet in flames and unleash a kick into the targets chin sending them flying into the air, then the user will run and jump into the air by propelling flames from there hands and will smash a fiery fist into the target sending them flying into the ground.</p><p></p><p>-Can only be used 3 times-</p><p>-Must be taught by Asuna-</p><p>[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=521311">Graceful Fist</a></p><p>[spoiler]</p><p>Yugana Ken: Tenkei Songu | Graceful Fist: Heaven's Song</p><p>Type: Supplementary, Offensive</p><p>Rank: S-Rank</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Heaven's song is considered the basic form of the Graceful Fist. The user will gather a large sum of fuuton chakra towards every point of their body and release it forward to create a semi-transparent white aura around the users body (finger tips, limbs, stomach area, etc.). When releasing this style the users take up the properties of fuuton chakra that corresponds with Graceful fist. The user will feel much lighter and fluid when using the style, especially in hand to hand combat where the user will be able to react with ease. This is because Graceful fist allows the user to watch the opponents every move with high level of clarity, this allows the user to counter an opponents attack in hand to hand combat. Due to being much lighter with the wind chakra around their body the user will be able to leap further and move around quicker. The user will also obtain a higher attack potency in battle. The user, whenever they deliver a attack towards the opponent it will cause serious sharp cutting pain because of the attributes the fighting style takes up. The sharp pain is precise and accurate furthermore since the user has high knowledge of the human body, knowing where every muscle and ligament are located they can use this cutting property to cut the muscles because of the sharpness this fighting style grants towards the user. This means the user can rip a muscle of the opponents biceps for example and completely render that arm useless or move with serious pain.</p><p>Notes:</p><p>- Can only be used three times per-match.</p><p>- Must be a practitioner of Yugana Ken | Graceful Fist</p><p>- Can only be used in conjunction with Graceful Fist techniques.</p><p></p><p>2. Yugana Ken: Mitsukai Yabureme | Graceful Fist: Angel's Tear</p><p>Type: Offensive</p><p>Rank: A-rank</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will gather a large amount of fuuton chakra towards both of their hands create a semi-transparent aura around their hand. The same process is done towards the users knees as well. The user will then dash towards the opponent and attempts to deliver a jumping knee thrust but the moment the opponent begins to react towards the knee thrust, because of the users clarity and reactive ability will then snap that same knee back basically faking the knee thrust and instead delivering a sharp finger slash in a horizontal manner while still in the air, towards the wound of the opponents neck, cutting that area completely which will generate serious pain towards the neck while at the same time the opponent will be unable to move their head around while blood spilling heavily from the area cut . The user will then land on the ground and once again deliver a finger slash but towards the solar plexus cutting it in half, finishing the opponent off.</p><p>Notes:</p><p>- Can only be used three times per-match.</p><p>- Must wait two turns before using this technique again.</p><p>- Must be a practitioner of Yugana Ken | Graceful Fist</p><p></p><p>3. Yugana Ken: Warai Doukeshi | Graceful Fist: The Laughing Court Jester</p><p>Type: Offense</p><p>Rank: A-rank</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: A deceptive move for the fighting style. The user will gather fuuton chakra towards each of their hands. The user will use one of their hands, by opening their palm, and having their fingers face towards the eye of the opponent, the user will attempt to deliver a straight eye jab. The hand though, progresses at a normal pace, similar to regular ninjas. The main purpose is not to necessarily strike the eyes of the opponent but to force their attention towards the fingers. As the opponent focused towards the hand coming at their eyes, basically after the first hand jabs the opponent in their eye's at a normal pace track-able by normal ninjas, the user will right after hitting the opponent with the eye jab use their other hand to deliver a much quicker (matching the basic speed of the fighting style) and aggressive hit aiming towards the opponents chest, delivering a slash which is quite deep and a large amount of blood will begin to spill, inflicting serious pain. The opponent will be severely harmed if they take a full hit from this attack. It becomes extremely difficult for the opponent to notice the slash due to the distraction and pain from the finger jab which makes it a formidable technique, and difficult to deduce.</p><p>Notes:</p><p>- Can only be used twice in battle</p><p>- Must be a practitioner of Yugana Ken | Graceful Fist</p><p>- Must wait one turn before use again</p><p></p><p>4. Yugana Ken: Kenwo Houki Shimasu | Graceful Fist: Relinquishing the Sword</p><p>Type: Offensive/Supplementary</p><p>Rank: S-Rank</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: A efficient and fast pace combo attack, the user will take a basic stance and channel fuuton chakra towards each of their hands increasing its cutting proficiency and accuracy. The user will first start off with aiming towards the wound of the opponents hand, severing it, and in quick succession the user will use their other hand to severe the wound of the other hand of the opponent. After severing that wound, the user will lift both their hands and slice the wound of the lower arm, this for each arm, done one after the other, similar to how the user severed the wounds of the opponents hand. Then with the same exact pattern but this time lifting their hands higher, they will severe the wounds of the upper arm located slightly under the shoulder, slicing the wounds one after the other. Due to the accuracy of each slice delivered, the user will be sure to slice only the wounds, basically leaving deep cuts (three on each arm) that will begin to spill blood slowly (though not something that will kill them). Due to having all the wounds of the opponents arms severed they will be completely rendered useless (the opponents arms). This means using hand seals or wielding weapons with the use of their hands would be impossible.</p><p>Notes:</p><p>- Must be a practitioner of Yugana Ken | Graceful Fist</p><p>- Can only be used three times per-match</p><p>- Must wait one turn before using this technique again</p><p>[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=248014">Hojojutsus</a></p><p>[spoiler]Hojojutsu - Taitoropusaikuron (Hidden Rope Art - Tight-Rope Cyclone)</p><p>Type: Attack/Defense</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60 (+5 Elemental Chakra)</p><p>Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more.</p><p>*Grandmasters can charge any one of the basic 5 elemental chakras they know.</p><p>*Masters can only charge the element aligned with their village.</p><p>*Iwa/Earth, Kiri & Ame/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind</p><p>Note: Can only be used 3 times per battle.</p><p>Note: Must wait 2 turns to use A Ranked and above Hojojutsu.</p><p></p><p>Take note that you can do this with pure chakra as well.</p><p></p><p>Hojojutsu: Chunyu [Hidden Rope Art: Infusion]</p><p>Type: Supplementary/Attack/Defense</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A (+10 for Raw Chakra and +20 for Elemental Chakra for the next Hojojutsu technique)</p><p>Description: The user extends channels either Pure or Elemental chakra into their Hojojutsu chains/ropes/cords while using it to attack or defend. The chains/ropes/cords are coated with the element chosen with the below affects for each element upon contact.</p><p>*Grandmasters can charge any one of the basic 5 elemental chakras they know.</p><p>*Masters can only charge the element aligned with their village.</p><p>*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)</p><p>Note: Only one infusion per turn.</p><p>Note: Can only be used 5 times per battle</p><p></p><p>Hojojutsu: Hachisu no Moho | Hidden Rope Arts: Lotus Imitation</p><p>Type: Attack/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80 (+5) Elemental Chakra</p><p>Description: The user, while in a full sprint, wraps their chain/rope/cord around their opponent that comes out of one of their sleeves, and with a jerk launches them up to 10 meters into the air. As the opponent travels upwards, the user causes the chain/rope/cord to spin around like a cyclone at an extremely fast speed to make their opponent dizzy. The user will then charge chakra into their feet and with a powerful jump, land from one spiral section (1 spiral section per meter the opponent is in the air) of the chain to the next until they are above their opponent. While jumping, the sections of the chain will wrap around the arm of the user covering their fist and the chains of the other sleeve will come out and wrap around that hand. The user will then channel either pure or elemental chakra into the chains and deliver at least two rapid punches to the opponent forcing them back towards the ground at an accelerated rate. The more speed the user possesses, the faster this technique can be initiated.</p><p>*Grandmasters can charge any one of the basic 5 elemental chakras they know.</p><p>*Masters can only charge the element aligned with their village.</p><p>*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)</p><p>Note: Only only be used 2x per battle.</p><p>Note: No Hojojutsu techniques above A Ranked for 2 turns.</p><p>Note: User must wait 3 turns to use this technique again.</p><p>Note: If an element is used with this technique, the user cannot use S Ranked and above of that element next turn.</p><p>[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=190741">Reaper Scythe Arts</a></p><p>[spoiler]</p><p>(Sishén liándao yìshù:Kama erementaru yueki) Reaper Scythe Arts: Scythe Elemental Infusion</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30 (-15 for ever turn activate)</p><p>Damage: N/A (+10 to Reaper Scythe Arts Jutsus)</p><p>Description: The user will infuse a elemental chakra into their scythe causing a effect onto the scythe depending on the chakra infused.</p><p>Katon: The scythe's blade is cover in fire producing a burning effect upon contact.</p><p>Suiton: The scythe is cover water, increasing its lenght up to 3 times.</p><p>Raiton: The chakra is cover in lighting like how Sasuke blade gets to increase the scythes penetration and to have a numbing effect upon impact.</p><p>Doton: The scythe can have its weight either increased (3 times as much) or decreased (3 times as much) to either increase impact or speed, depending on the situation (only one weight change per use, meaning either use this infusion for more weight or less with each use)</p><p>Futon: The blade is covered in greenish chakra (like what Danzo does) increaseing its cutting power.</p><p>Note: Infusions last 4 turns</p><p>Note: Can only be used 4 times a battle.</p><p>Note: Can only have one infusion active. With earth infusion, each changing of weight counts as a use.</p><p></p><p>Reaper Scythe Arts: Reaper's Judgement (Sishen Liandao Yishu: Shinigami no hantei )</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user holds their scythe with hands and channel a large amount of chakra to the blade of the scythe. The chakra envelpe the blade and streteches out into a crescent moon shape with an eye in the middle.</p><p>-Only used twice per battle</p><p>-Can cut through B rank and below Earth Elemental jutsus.</p><p>-This jutsu last four turns and must wait two turns</p><p>Note:Can only be taught by ~Korra~</p><p>Note::Lasts for 5 turns when activated.</p><p>Note: Need to learn the Reaper Scythe Arts</p><p>Note: Cannot use elemental infusion while this one is activated.</p><p></p><p>Reaper Scythe Arts: Reaper's Heart (Sishen Liandao Yishu: Shinigami no shinzo )</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: After the user throws their scythe at the opponent while still being attached to their chain they will use their chakra to create clones of the scythes(like Shuriken Shadow Clone Jutsu) that are all still attached to the user chain making it harder for the opponent to dodge due to the scythes covering a wider range.</p><p>Note: Needs to be taught by ~Korra~</p><p>Note: Usable 3 times</p><p>Note: Can only create up to 5 Scythe clones [/spoiler]</p><p></p><p>Unknown Name</p><p>[spoiler]</p><p>(Chángquán: Kagehando) - Long Fist Style: Shadowless Kick Technique</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Mid - short</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death.</p><p>*This can only be attempted twice per battle.</p><p>*Can only be landed once.</p><p>* Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn.</p><p></p><p>(Wa****sume: biribirigotai) - Eagle Claw Style: Ripping limbs</p><p>Rank: A</p><p>Type: Defense/Offense.</p><p>Range: Short.</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, andspeed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place.</p><p></p><p>(Wing Chun: Bakushindou) - Eternal Springtime Style: Explosive impact</p><p>Rank: S.</p><p>Type: Attack.</p><p>Range: Short.</p><p>Chakra cost: 40.</p><p>Damage points: 80.</p><p>Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton.</p><p>*Can only be used once per battle.</p><p>*Cannot use your hands for anything in the next two turns, including handseals.</p><p></p><p>(Wing Chun style: Deadly 3 hit combo)</p><p>Rank: S</p><p>Type: Offensive.</p><p>Range: Short.</p><p>Chakra cost: 40.</p><p>Damage points: 80.</p><p>Description: When the user has a perfect opening, he will punch the opponents face downward diagnally with jaw crushing power. The user will do this at an angle, to where the opponents face will go in the desired location, and that location is headed for the knee, once the opponents face gets low enough the user will bring up his knee with great force making impact with the the targets face sending it back upward. Quickly after the knee in the face the user completely spins around while infusing his leg with chakra, you will see the chakra surrounding the users leg, this is how much power is put in to the final blow. The user kicks the opponents torso in the desired location with sheer force. This will knock the life out of any opponent an send the flying, and may even go through a weak enough opponent.</p><p>*Can only be attempted twice in one battle.</p><p>*Can only be landed once.</p><p>*The user is exhausted after this move, can only use two jutsu in the next turn. [/spoiler]</p><p>[/spoiler]</p><p></p><p style="text-align: center"><strong><u>Custom Element(s)</u></strong></p><p></p><p>[spoiler]</p><p>Silicone Release</p><p>[spoiler]</p><p>1. <a href="http://narutobase.net/forums/showthread.php?t=13700&page=22&p=14230048&viewfull=1#post14230048">Silicone Release: Body Shield (Shirikon: Bodi Toku)</a></p><p>[spoiler]Rank: A</p><p>Type: Defense/</p><p>Range: Short</p><p>Chakra cost: 30 (-20 per turn for the shield its self)</p><p>Damage points: N/A</p><p>Description: The user of silicon sand covers themselves or just part of themselves up in a layer of white sand. The shape and form of the sand is up to the user(with in reason of course, nothing to big or ridiculous). The user speed is decreased when wearing the sand, the user speed is dropped two ranks.</p><p>-Silicon sand can only be used if it has no chakra or the user chakra only</p><p>-It can protect against B rank and below ninjutsu (elemental also) and B rank and below taijutsu</p><p>-Only usable 3 times per battle two turn in between usage, lasting a max of 2 turns each time[/spoiler]</p><p></p><p>2. <a href="http://narutobase.net/forums/showthread.php?t=13700&page=12&p=3781226#post3781226">Silicone Release: Extract (Shirikon: Ekisu)</a></p><p>[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user slams his hand on the ground extracting silicone powder from the ground. This makes a layer of silicone sand all over the ground of the battlefield. This jutsu renders any earth jutsus that require the ground to be unuseble. Also the user can manipulate the silicone sand for jutsus.</p><p>-Only used twice per battle[/spoiler]</p><p></p><p>3. <a href="http://narutobase.net/forums/showthread.php?t=13700&page=12&p=3781226#post3781226">Silicone Release: Explosion (Shirikon: Bakuha)</a></p><p>[spoiler]Rank: S</p><p>Type: Offense</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user concentrate their chakra into a silicone sand that they have made/control over. The user compresses the silicone sand in a desired area, making it have alot of pressure. The user releases the chakra and the silicone sand explodes making a very large explosion and anything in short range of it is hurt.</p><p>-Only used twice per battle</p><p>-The user is also hurt if caught in the blast.</p><p>-Only used on silicone sand the user has made/control over[/spoiler]</p><p></p><p>4. <a href="https://animebase.me/threads/custom-elements-jutsu-submission.13700/page-12#post-3745618">Silicone Release: Labyrinth (Shirikon: Meiro)</a></p><p>Rank: A</p><p>[spoiler]Type: Suppelementary/Defense</p><p>Range: Short-Long</p><p>Chakra cost: 30 (-30 per turn it is activated)</p><p>Damage points: N/A</p><p>Description: The user manipulates the silicone sand on the ground all over the battlefield. Silicone sand raises all over the battlefield and makes a labyrinth(maze). The labyrinth`s paths are always different each time it is used. Even the user and sharingan(3T) users can`t find their way out. The labyrinth`s walls are two feet thick and seven foot tall there is a ceiling that is one foot thick. The labyrinth is solid(compressed) silicone sand.</p><p>-Only used twice per battle</p><p>-Only two jutsus per turn when the labyrinth is active.</p><p>-The labyrinth cost the user 30 chakra points per turn it is activated</p><p>-Labyrinth last for four turns</p><p>-Only used again in three turns after its four turn the first it has been used</p><p>-The user can`t use forbidden rank jutsus for the rest of the battle the first time the labyrinth is activated.</p><p>-The user can`t use S rank jutsus for the rest of the battle the second time the labyrinth is activated.</p><p>-Must have already used Silicone Release: Extract before hand[/spoiler]</p><p></p><p>5. <a href="http://narutobase.net/forums/showthread.php?t=13700&page=34&p=20323549&viewfull=1#post20323549">(Shirikon <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Funmatsu no Arashi) – Silicon Release <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Storm of Fine Powder</a></p><p>[spoiler]Type: Supplementary</p><p>Rank: B-Rank</p><p>Range: Short-Long</p><p>Chakra Cost: 20 (-10 per turn)</p><p>Damage Points: N/A</p><p>Description: A simple, but large-scaled technique that takes advantage of the abundance of Silicon in nature and the element’s strength against the Earth Element. By infusing chakra into the earth the user is able to call forth continuous streams of silicon powder from earth and stone that diffuse into the air and targeted areas of the field to such an extent that each silicon molecule travels alone. Because of the dark color of silicon this technique will darken the battlefield considerably and since silicon is continuously extracted and created from the ground the technique can create an almost solid mass of silicon if left alone. The ‘storm’ of silicon is harmless on its own and the powder is fine enough to be inhaled without causing any respiratory difficulties. It can, however, cause one’s eyes to become irritated and might in some cases be the cause of bronchitis several years later if the powder is breathed for several consecutive days. The real power of the technique lies in the user’s connection with the silicon: through storing a miniscule amount of chakra in the powder the user can sense what the silicon touches and use it advantageously while the opponent is slowly blinded. When the technique ends the silicon simply falls to the ground and can act as a source of silicon for future techniques.</p><p>-Each use lasts only a maximum of three (3) turns.[/spoiler]</p><p></p><p>6. <a href="http://narutobase.net/forums/showthread.php?t=13700&page=34&p=20323549&viewfull=1#post20323549">(Shirikon <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Shirikon no Jutsu) – Silicon Release <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Silicon Release Technique</a></p><p>[spoiler]Type: Offensive/Defensive</p><p>Rank: D-S</p><p>Range: Short-Long</p><p>Chakra Cost: 10-40</p><p>Damage Points: 20-80</p><p>Description: A technique with multiple applications that form the basis of many maneuvers. By manipulating one or multiple sources of silicon the user can shape the powder into anything he desires, within reason. This technique can be used to create a source of silicon from earth or stone on the field and then manipulate it, but doing this adds a +10 chakra cost to the technique and disallows the use of the S-Ranked version of the technique.</p><p></p><p>-The A-Ranked version can only be used four times per battle</p><p>-The S-Ranked version can only be used twice (2) per battle.[/spoiler]</p><p></p><p>7. <a href="http://narutobase.net/forums/showthread.php?t=13700&page=34&p=20323549&viewfull=1#post20323549">(Shirikon <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Tsumi no Omoni) – Silicon Release <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> The Burden of Sin</a></p><p>[spoiler]Type: Supplementary</p><p>Rank: B-Rank</p><p>Range: Short-Long</p><p>Chakra Cost: 20 (-10 per turn)</p><p>Damage Points: N/A (40)</p><p>Description: A simple technique used to encumber opponents that rely on speed or agility. Through the application of chakra the user can use this technique to continuously draw any pre-existing sources of silicon towards one or multiple targets. The speed, density and sheer magnitude of the technique depends entirely on the size of the source of silicon used to initiate it. Smaller sources of silicon are quickly drawn to their target and worm their way into every nook and cranny while larger sources are more cumbersome, but have the advantage of size instead of speed. The technique only damages the opponent in extreme cases where humongous amounts of silicon is used.</p><p>-Each use lasts only a maximum of three (3) turns.[/spoiler]</p><p></p><p>8. <a href="http://narutobase.net/forums/showthread.php?t=13700&page=14&p=6000811#post6000811">Silicone Release: Sand Sphere Spit (Shirikon: Suna Tama Kushi</a></p><p>[spoiler]Rank: B</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user makes three hand seals and spits out four large(around the size of a basketball) balls of silicone sand. The balls are compressed and feel as if the target was getting hit by four rocks the same size as the sphere of silicone sand.[/spoiler]</p><p></p><p>9. <a href="http://narutobase.net/forums/showthread.php?t=13700&page=22&p=14230048&viewfull=1#post14230048">Silicon Release: Grab (Shirikon: Gurabu)</a></p><p>Rank: B</p><p>[spoiler]Type: Supplementary/Defense</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user using the silicon sand they have already under</p><p>their control, grabs hold of someone or something. This meaning that the user uses the silicon sand and moves it towards someone or some item and tighten the silicon sand around aka grabbing the someone or item. The user can even use this on themselves as a way of not hitting the ground from a long fall. The silicon sand must already have the user chakra into it or no chakra at all.</p><p>-Can make multiple things to grab with but the the amount all add up together as B rank[/spoiler]</p><p></p><p>10. <a href="http://narutobase.net/forums/showthread.php?t=13700&page=19&p=11247725&viewfull=1#post11247725">Silicon Release: Protect (Shirikon: Mamoru)</a></p><p>[spoiler]Rank: A</p><p>Type: Defense</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user using the silicon sand they have already under their control, and makes a defense of some sort. The defense can be in any shape or form. The user must know where the attack is coming from to be able to make the defense. The silicon sand must already have the user chakra into it or no chakra at all.</p><p>Note: Can only be used 3 times per battle. [/spoiler]</p><p>[/spoiler]</p><p></p><p>Bungee Gum</p><p></p><p>[spoiler]</p><p><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-11#post-22097248"><strong>(Banjīgamurirīsu: Gotcha) BungeeGum: Gotcha</strong></a></p><p>[spoiler]Rank: D-S</p><p>Type: Defense/Supplementary</p><p>Range: Short - Mid</p><p>Chakra Cost: 10-40</p><p>Damage Points: N/A</p><p>Description: Allows the user to produce a string of resilient and bouncy Bungee Gum, shot from their hands/fingers or their foot, which will then stick to a target. By using the bouncing potential of the gum string, the user is capable of manipulating an attached target or themselves, bungeeing them around. The added momentum from the bouncy string will translate into a +20 damage boon when performing an impact-based attack, by augmenting the potential energy behind it. This can be added to Taijutsu or other Physical techniques by either pulling oneself against a target or by pulling a target against the physical attack.</p><p>Note: S rank can only be used four times with a one turn in between usage.[/spoiler]</p><p></p><p><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-11#post-22097248"><strong>(Banjīgamurirīsu: Pinkī no Kabe) Bungee Gum: The Wall of Pinky</strong></a></p><p>[spoiler]Rank: D-S</p><p>Type: Defense</p><p>Range: Short-Long</p><p>Chakra Cost: 10-40 (+10 when used to enhance a barrier/wall)</p><p>Damage Points: N/A</p><p>Description: The user is capable of producing a barrier of Bungee Gum that can be expanded up to 10 meters in all directions, or moulded into diferent shapes. The creation of the Bungee Gum starts by closing both hands together and then pull them appart, showing the gum between both that will then be expanded and inflated through chakra manipulation. This can also be done with a single hand, by clenching one's fist and then opening one's palm. The gum can be manipulated by keeping physical contact with it or remotely up to 3 meters distance from the construct. The Bungee Gum construct that be used as a standalone technique or as a way to coat other barrier or wall-like techniques, infusing them with added resilience by infusing 10 chakra and acquiring 1 rank boost.</p><p>Note: S rank can only be used four times a match with one turn in between each use.</p><p>Note: D-C Rank can only be a maximum range of five meters. B-A Rank can only be a maximum range of ten meters. S rank can only be a maximum range of fifteen.[/spoiler]</p><p>[/spoiler]</p><p>[/spoiler]</p><p></p><p style="text-align: center"><strong><u><span style="color: rgb(243, 121, 52)">Custom Weapon(s)</span></u></strong></p><p></p><p>[spoiler] <a href="https://narutobase.net/forums/showthread.php?t=711213&page=79&p=21678316#post21678316">(Mizu Beara)) Water Bearers</a></p><p>[spoiler]Rank: N/A</p><p>Type: Weapon</p><p>Range: Short</p><p>Chakra cost: N/A</p><p>Damage points: N/A</p><p>Description: Water Bearers(WB) are hilts that can be used for two certain ways. This weapon was created by some Kaguya members to use their bone abilities via the weapons but they were founded and modified to be used with raw chakra and water. Kaguya's can still use them but they became to be used by nearly any with chakra. Hilts sits in a pack on the user's back that has no abilities beside the hilts sitting in them. The hilts when used by a Kaguya can extend the hilt(s) out into a long sword(passive) and when used with the two abilities they coat the sword in chakra or water and whatever shape the user see fits with said ability.</p><p></p><p>The WB are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons and shields on top of them as its main ability. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.</p><p></p><p>WB secondary ability is to use the user's chakra to produce the same weapons and shields as if they were to use it with a water source described before. The highest rank of the object is A rank or lower.</p><p></p><p>-Only one ability is able to be used a turn</p><p>-Water ability is only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.</p><p>-The weapons made from water/chakra still go by the elemental advantages and disadvantages</p><p>-The weapons also feel like the real weapon when used</p><p>-Cost a jutsu slot every time to defend or attack</p><p>-Making weapons doesn't cost a move slot but still does use chakra for whatever rank the weapon is created for</p><p>-Ranges of a weapon can only be short range of the wielder.</p><p>-Water users that can use water without source can make the weapons without a source also</p><p>-Techniques cost chakra equivalent to the rank that they are</p><p></p><p>Nathan | Nagato... | Mugen | Broly | Deamon | Kerry[/spoiler]</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-28#post-22053487"><strong>Snake Tail (Hebi No O)</strong></a></p><p>[spoiler]Rank: S</p><p>Type: Weapon</p><p>Range: Short-Mid</p><p>Chakra Cost: N/A</p><p>Damage Points: N/A</p><p>Description: Hebi is a 6-part segmented blade; each segment is wider than the one preceding it from the hilt with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones at the back. The segments are connected by a stretchable thread that is a very strong material, making Hebi more useful as a whip than an actual sword, though it can serve as a regular sword just as easily. Hebi's guard and handle remain the same as a normal katana. While Hebi can be stretched to incredible lengths in its whip form, the user has a limit of three consecutive attacks before having to bring the segments of Hebi back together for recovery -which makes him fairly vulnerable during this time interval. To make up for this, the user has to have a plan ahead of time. It is also wrapped in bandages when not in use and the bandages is attached on the hilt which acts on the user will. Hebi has another name it goes by is Zabimaru. Besides being an sword that can extend Zabimaru strength also lies in its durability to A rank and below attacks being able to with stand them even when extended so no one can really cut it.</p><p></p><p>-Mid range is the limit it can reach</p><p>-It can be used three times back to back when it is stretched out. After the third use it has to retract to recover for one turn. [/spoiler]</p><p></p><p><a href="https://animebase.me/threads/custom-technology-submission.764499/page-6#post-21982368"><strong>Dēmontsuingan | Demon Twin Guns</strong></a></p><p>[spoiler]Type: Tool</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Demon Twin Guns(DTG) are named Liz and Patty and are Beretta M9 Pistols. Starting out each gun clip hold 100 chakra. The user must spend 100 chakra per clip to fill them up passively. These guns can release bullets from D-S rank that uses 10 - 40 chakra points which goes from 20 - 80 damaged; they do use a move per turn. These bullets can be shaped into different looks besides just bullets. These bullets can be elemental or raw chakra and follow the weaknesses of shaped manipulated elemental or raw chakra.</p><p></p><p>The Pervy Sage[/spoiler]</p><p></p><p>Lord of Kaos</p><p>[spoiler](Riptide)?Anaklusmos</p><p>Rank: S</p><p>Type: Supplmentary</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage Points: N/A</p><p>Description: The legendary weapon used by Heracles himself, Anaklusmos, otherwise known as Riptide, is Percy's greatest weapon. Riptide is an indestructible katana molded in the depths of Atlantis by Poseidon himself, stolen by Heracles and later recovered and granted to Percy Jackson. As a reword for saving the earth from the Titan Lord Kronos, Poseidon recrafted the sword once more, this time allowing it to take a new form. Riptide draws its power from the ocean, which is why it works well for Percy. In its dormant form, it is a disposable ballpoint pen that reads "Anaklusmos" on the side when not in use. Once the pen is uncapped or clicked, it transforms into one of it's two forms: Sword Form or Trident Form. While in one form, the user can "click" Riptide to return it back to it's original pen form and "click" it once more to turn it into the desired form (However, the same restrictions apply to this). Its sword form blade is about 2 feet and a couple of inches,the hilt 4-6 inches. It's second form takes on the form of Percy's fathers Trident, with the staff's length being 4 feet and the two end prongs being 1 foot long themselves with the middle prong being slightly longer. In sword form, Riptide increases the user's water jutsus by +5 damage points if channeled through the sword. In trident form, the user gets the same boost as mentioned before and the user is able to cause an A-rank Earthquake as well as A-rank tsunami the size of a house when the earth or water is struck with the trident. Riptide is very territorial and will only obey Percy. If grasped by someone other than him, Riptide will revert to it's pen form.</p><p>*Trident's earthquake/tsunami effect lasts only one turn and can only be used thrice a battle. Counts as one of the user's three jutsus per turn. Must be a wait period of at least two turns before the user can cause an earthquake/tsunami again.*</p><p>*Cannot use abilities of both forms in one turn (i.e cannot use a jutsu with the sword than use the trident's effects/jutsus and vise-versa).*</p><p>*In trident form, if the earthquake/tsunami effect is used, the user can only use 3 water jutsus through the trident before it reverts to pen form. Afterwards, the user cannot use any of the trident's abilities for the duration of the fight other than simply turning into a trident.*</p><p>*Cannot create a tsunami and earthquake the same turn.</p><p>*Can only be used by Lord of Kaos.*</p><p></p><p>Sword form (minus the sheath):</p><p>[spoiler]<img src="http://www.edgesofreality.com/image_manager/attributes/image/image_1/41800199_9563943_thumbnail.jpg" data-url="http://www.edgesofreality.com/image_manager/attributes/image/image_1/41800199_9563943_thumbnail.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>Percy holding the Trident:</p><p>[spoiler]<img src="http://lytherus.com/wp-content/uploads/2011/10/Percy-Jackson-and-the-Olympians.jpg" data-url="http://lytherus.com/wp-content/uploads/2011/10/Percy-Jackson-and-the-Olympians.jpg" class="bbImage " style="" alt="" title="" />[/spoiler][/spoiler]</p><p></p><p>Akiza</p><p>[spoiler](Senshu Tsuin Heika Palutena) : Palutena’s Sacred Bow/Twin Swords</p><p>Rank: S</p><p>Type: Atk/Def/Suppl</p><p>Range: N/A</p><p>Chakra Cost: 40 + 10 for each ability used</p><p>Damage: N/A</p><p>Description: An interchangeable weapon, shining but also a furious bluster of wind as it strikes down. The Sacred Bow/Twin swords of Palutena, mighty as it's name.</p><p>Palutena’s Sacred Bow/Twin Swords were created by an elderly monk, in honor of a legendary goddess. He made it both indestructible and interchangeable. At one point it can be a powerful bow, and at another, two short swords, just by separating the two blades that make the bow.</p><p>Effects:</p><p>• Gives +10 damage to every Wind jutsu the user performs</p><p>• Each Wind jutsu the opponent performs loses -10 of its damage</p><p>• When the user focuses Fuuton chakra into the swords, they release a bright flash after which a huge burst of wind is sent outwards, covering 180 degrees in front of the user. The winds exerted by the blades seem white, due to the reflection of the light exerted by the swords beforehand.</p><p>• By making a downwards slash with the swords, the user can release a bow of wind, that scatters into multiple shots.</p><p>• By focusing Fuuton chakra into the swords, they glow a bright white, like when Asuma focuses wind chakra into his trench knives, so much that, if it slices through flesh, it immediately cuts open the flesh, causing some bleeding, depending on where the strike hits. Due to this huge wind blast, the opponent will see waves of light and reflections of the swords around the swords, so he/she doesn’t know when or where the sword will actually hit. The user is protected from this by using her Fuuton chakra to keep the wind away (by spinning the blades (this can be done with the blades together in one hand, or separated)).</p><p>• When spinning the blades, they can create a small, powerful vortex of wind that can then be shot at the opponent to blow them away or defend against some jutsu.</p><p>• By focusing Fuuton chakra into the bow, when an arrow is shot, it goes much faster than a normal arrow, and also deals much more damage than a normal arrow would. The arrow’s trajectory can also be controlled by the user since it is infused with the user’s chakra.</p><p></p><p>-Even though the weapon is indestructible, it cannot destroy everything-</p><p>-All active abilities can only be used twice a battle-</p><p>-Focusing Wind chakra in the weapon will cause small cuts on the user, as she cannot keep all the wind away. The Wind chakra exertion lasts for two turns-</p><p>-When the user uses this weapon in battle, he/she cannot use another Custom Weapon during the entire battle.</p><p></p><p>Pictures:</p><p>[spoiler]</p><p></p><p>The bow itself:</p><p>[spoiler]<img src="http://images2.wikia.nocookie.net/__cb20080725221134/ssb/images/a/af/Paletuna%27s_Bow_Trophy.jpg" data-url="http://images2.wikia.nocookie.net/__cb20080725221134/ssb/images/a/af/Paletuna%27s_Bow_Trophy.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>The bow about to shoot an arrow:</p><p>[spoiler]<img src="http://images2.wikia.nocookie.net/__cb20070528145461/ssb/images/d/da/PalutenaArrow.jpg" data-url="http://images2.wikia.nocookie.net/__cb20070528145461/ssb/images/d/da/PalutenaArrow.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>The arrow's trajectory controlled by the user:</p><p>[spoiler][/spoiler]</p><p></p><p>The swords together in one hand, spinning:</p><p>[spoiler]<img src="http://www.serebii.net/ssbb/characters/pit/side.jpg" data-url="http://www.serebii.net/ssbb/characters/pit/side.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>The swords together in one hand:</p><p>[spoiler]<img src="http://exophase.com/images/misc/pit_070525b-l.jpg" data-url="http://exophase.com/images/misc/pit_070525b-l.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>The swords, separated, one held in each hand:</p><p>[spoiler]<img src="http://archive.kontek.net/smashbros.planets.gamespy.com/ssbb/images/pit_1.jpg" data-url="http://archive.kontek.net/smashbros.planets.gamespy.com/ssbb/images/pit_1.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>How the swords glow:</p><p>[spoiler]<img src="http://www.backofthecerealbox.com/kid_icarus_smash.jpg" data-url="http://www.backofthecerealbox.com/kid_icarus_smash.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>And if needed, a picture of the goddess herself, Palutena:</p><p>[spoiler]<img src="http://images.wikia.com/nintendo/en/images/4/43/New_Palutena.jpg" data-url="http://images.wikia.com/nintendo/en/images/4/43/New_Palutena.jpg" class="bbImage " style="" alt="" title="" />[/spoiler][/spoiler][/spoiler]</p><p></p><p>Korra</p><p>[spoiler](Pawāringu) Power Ring</p><p>Hide</p><p>Rank: S</p><p>Type: Offensive/Defensive/Supplementary</p><p>Range: Short</p><p>Chakra Cost N/A (40 for creating Tools/Weapons)</p><p>Damage Cost: N/A</p><p>Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.</p><p></p><p>Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.</p><p></p><p>Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.</p><p></p><p>Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.</p><p></p><p>Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).</p><p></p><p>Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.</p><p></p><p>Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.</p><p></p><p>Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.</p><p></p><p>Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.</p><p></p><p>Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)</p><p></p><p>White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.</p><p></p><p>Note: Have to be taught how to use the ring by Korra</p><p>Note: When creating weapons and shields it counts as a move.</p><p>Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.</p><p>Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.</p><p>Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.</p><p>Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.</p><p>How the ring looks like.[/spoiler]</p><p></p><p>Dante</p><p>[spoiler]Ryūjin Jakka) - Flowing Flame Dragon</p><p>Type: Weapon</p><p>Rank: S-Rank</p><p>Range: N/A</p><p>Chakra Cost: N/A (+30 For absorbing each fire technique)</p><p>Damage Points: N/A (+15 damage to every Fire based Technique)</p><p>Description: Ryūjin Jakka or the flowing dragon blade is a Ninjatō that's made out of a special metal that is able to use the user's fire chakra, said to be the weapon of the god of flames himself, it highly resembles an ordinary Katana in its shape, with a glowing sliver blade and a black handle with a red dragon engraved onto it. The Ninjatō is shethed inside a black scabbard with a red glow that is attached to a belt wrapped around the user's back, worn horizontally. When the user channels his fire chakra into the blade, a fire Aura surrounds the Ninjatō making the sword more lighter, turning the blades color into bloody red, as long as the user is wielding the Ninjatō he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack, when the fire absorption effect is used, the dragon that's engraved on the hilt of the blade glows indicating the use of the technique.</p><p>Note: Must have mastered Fire Release to use.</p><p>Note: The user takes -10 damage when absorbing a fire technique.</p><p>Note: Can only block fire techniques 3 times per battle. [/spoiler]</p><p></p><p>Best</p><p>[spoiler]<strong>Raijin No Kogake | Thunder God's Gauntlet</strong></p><p>Type: Weapon</p><p>Rank: S rank</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: The Raijin's Gauntlet is a special gauntlet that was designed by Minato Namikaze himself in order to increase and polish his strategy in Ninjutsu and Hiraishin Jutsu. The Gauntlet is a regular steel Gauntlet which consist of a foldable hidden cross bow on it such that when it is worn on the hands, the Crossbow is hidden under the wrist of the user. This Crossbow is fed mini bolts on each Gauntlet that are made out of materials that are used to manufacture kunais.</p><p></p><p>Abilities:</p><p>The general ability of this crossbow is that the crossbow can send normal or Seal marked (FTG) bolts like a freeform Kunai throw. The Crossbow can send tiny bolt infused with raw chakra like a regular kunai or infuse them with one of the basic five elemental chakras to improve the effect it has on the target like Infusing it with wind to increase sharpness, Lightning to increase piercing power, Fire to burns, earth to harden, etc. Releasing normal or "Infused" bolt(s) comes under freeform attack, like a freeform "infused" Kunai throw.</p><p></p><p>First Ability:</p><p>The first one is that when the infused bolts are released towards the target, the user can perform a single special hand seal ( Like Deidara's "Katsu" ) in order to make the Bolts blast to create a short ranged explosion of the desired element. The explosion will be A ranked in strength and this ability can only be used three times per battle. This counts towards the user's jutsu per turn limit.</p><p></p><p>Second Ability:</p><p>The second ability is the user is able to attach ninja wire/strings to the tail of the bolts while they are released . While these strings are normally A ranked ninjutsu in strength, they are very sharp so that they can slice through or severe a human flesh with ease. The user can use these wire attached bolts(s) to bind the opponent, constricting the movement of any part of the body and pin them to any surface or the ground with the bolt acting as the anchor point fixing itself to the ground/surface. The user can anchor the bolt to any surface/sentinel object as a means to pull himself up ( For example, The user can anchor the bolt to a tree/ground near a swamp to get out of it) . The Wire is A ranked in strength however when these wires are attached to elemental infused bolts they are of A ranked in strength of that particular element and follows elemental strength and weakness. The elemental wires when severing the opponent or impaling through them produces the effects of their particular element. This second ability can be used only 4 times per battle and consumes one jutsu slot. Only one the ability can be used at a time and never both combined. Meaning if the users sends an elemental bolts with wire attached, the user can only use the second ability and cannot make the bolt blast up to create the effect of the first ability.</p><p></p><p>The Gauntlets are very strong and virtually indestructible but this doesn't mean they can defend against anything and everything. The weapon is chakra sensitive hence when someone else wears it, the gauntlet releases S ranked spikes from within it impaling and severing the hands of the person who used it.</p><p></p><p>Restrictions:</p><p>*FTG sealed bolts can only be used my Minato/Tobirama bios*</p><p>*Can only be Taught by -Best-*[/spoiler][/spoiler]</p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="The_Empire, post: 21981952, member: 14271"] [CENTER][COLOR=rgb(235, 107, 86)]Advanced Fields[/COLOR][/CENTER] [spoiler] [CENTER][COLOR=rgb(204, 204, 204)][U][B]Fuuinjutsu[/B][/U][/COLOR][/CENTER] [spoiler] 1.[URL='https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-329#post-20611128'] Fuuinjutsu: Museigen no Buredo) Sealing Technique: Unlimited Blades[/URL] [spoiler]Rank: B Type: Supplementary/Offensive Range: Short-Long Chakra Cost: 20 Damage Points: 40 Description: The user either places seals on 4 objects they would like to have under their control which is placed passively or they have objects already with these seals. This must be stated in their first post of the battle. The seals are connected to the user via a seal that is on the user's left shoulder. The user with this seal allows the user to control each seal that's on their objects and move them around for whatever purpose they see fit. This whole jutsu was created so when the user loses their weapon they can still control it and attack an opponent that isn't looking or drop their guard. The user can control up to 2 objects at a certain time (one per arm). The objects can only be inanimate. The seal on the user's shoulder glows whenever this technique is in use but isn't bright enough to go through none see through clothing. The speed of the objects at what they move is the same as if the user had it in their own hands. Note: Each movement through this counts as a move per turn. Negetive Knight | Ian | Shady Doctor[/spoiler] 2. [URL='http://narutobase.net/forums/showthread.php?t=157594&page=294&p=20211277&viewfull=1#post20211277'](Fuuinjutsu: Matomemasu) Sealing Jutsu: Bring Together[/URL] [spoiler]Rank: A Type Supplementary Range: Short-Mid(length the range of the seals can reach up to draw someone or thing) Chakra Cost: 30 Damage Points: N/A Description: The user places seals on different objects(inanimate). These seals are connected via their kanji symbols. The seals are activated to draw each other close together. The seals can be activated one at time or multiples at once. These seals primarily for weapon users that uses multiple weapons and can't get them back since they are to far away to reach but can be used to draw in almost anything to another seal. The seals are activated with a hand seal. The speed that the weapon comes together is Sannin rank running speed -Can only place four seals which is the max, no more can be placed until one of the seals is removed. -The user automatically has a seal on themselves(must have this jutsu posted in the beginning of a match or in the bio) so that leaves three other seals to be used. -Placing a seal, removing a seal and attraction(bringing them together) counts towards the three moves per turn - Cannot be used with the projectile clone jutsu Vegeta | Detective L | Ian[/spoiler] 3. [URL='http://narutobase.net/forums/showthread.php?t=157594&page=324&p=20574761#post20574761']Fuuinjutsu:Gādowandā Sealing Arts: Wonder Guard[/URL] [spoiler]Type:Supplementary Rank:A Range:Short Chakra:30 Damage:N/A Description:*Created primarily to guard the user against gentle fist users, before battle the user will apply this seal to their body, which will create tiny barriers around each of their chakra points which lie dormant until triggered. When any amount of foreign chakra interrupts the flow of chakra between one chakra point to the next, the seals will absorb the foreign chakra and, If the opponent is touching the user, spit it back out at the opponents nearest chakra point, instead closing one of theirs and causing a brief stun that results in the opponent needing to spend 10 more chakra to use techniques for the next two turns due to the strain this puts on them. This technique can guard up to B rank Elemental techniques and up to A rank techniques of non elemental chakra -Can be used twice per battle -2 turn cool down between uses Broly | Riker | Lord of Kaos | Ian | Shady Doctor[/spoiler] 4. [URL='http://narutobase.net/forums/showthread.php?t=157594&page=324&p=20574761#post20574761']Fuuinjutsu: Hekkusubureikā (Sealing Arts: Hex Breaker)[/URL] [spoiler]Type:Supplementary Rank:A Range:Short-Long Chakra:30 Damage:N/A Description:Hex Breaker may only be used when an opponent erects a barrier type Fuuinjutsu of their own. Whenever this happens, the user can make the Dragon handseal and immediately cause 2 barriers of his own to form on the immediate inside and outside of the opponent's jutsu. Both of these barriers will have the Kanji for counter "カウンタ" all over them in bright red lettering. As they appear, they immediately begin pushing towards each other, breaking the erected barrier they formed around as they do so due to the crushing pressure. This can counter up to B rank elemental barriers -Can be used 4 times per battle -Requires a 1 turn cool down between each use -User must be on the ground when using this Broly | Riker | Lord of Kaos | Ian[/spoiler] 5. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-34#post-22078530'][B]Banjīgamu | Bungee Gum[/B][/URL] [spoiler]Type: Supplementary Rank: C Range: Short Chakra: N/A Damage: N/A Description: Bungee Gum is a fuuin seal that is used by a bubble gum user that is placed throughout all the user's clothings(shoes, coat, socks, gloves, hats, etc) and weapons. The user activates these seals(one at a time or multiple at once depends on the situation of the technique they want to use) passively and releases out chakra infused bubble gum(different colors) to use the gum on/from his whichever clothings and/or weapons he or she sees fit. This allows the user to use Bubble Gum techniques without having to blow the gum from their mouth and gives them more of an unique way of using Bubble Gum techniques. At this point the user can use their mouth, clothings, and weapons to use Bubble Gum techniques. The user can deactivate the technique passively also. -Must be posted in bio or at the beginning of the battle. -This can be applied to the user's skin if they see fit but that requires the user to have Advanced Fuuinjutsu. Zatana[/spoiler] Lord of Kaos [spoiler] Water/earth: golum (doton/suiton: Jinnutsuzou) Rank: A-S Type: supplementary Rang: short-long Chakra: 30-40 Damage: N/A Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu. ~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element. ~ once per battle ~ the user can't use jutsu of that element while the golum is on the field Sealing Arts: Summoning: Gourd of Sealing|Fuuin: Kuchiyose: Yuugao no Yuugao Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Damage Points: N/A Description: The user makes a string of handseals and summons a gourd onto the battlefield in front of him. The gourd is around the size of the gourd of Gaara's back and has five seals representing the five elements on the sides of it. The user then takes two of those seals and deposits them into the gourd. A bright flash emits from the seal (not of blinding proportion) and the two elemental seals deposited are sealed from use by both the user and enemy as long at the gourd is present on the field. The gourd has a very large, durable and strong shield and armor encasing it that protects it from attacks of A-rank and below, making it very difficult to destroy.* *Can only be used once* *After using, the user cannot using and Fuuinjutsu for the next two turns* *The user nor opponent cannot use either of the two elements selected by the user for the remainder of the fight or until the gourd is destroyed, whichever is shorter* *the shield stops all A rank attacks and below, one S rank though destroys the shield and gourd. [/spoiler] Vegeta [spoiler] (Fuuinjutsu: Disupurēsa-jū ) l Sealing technique: Displacer beast Type: Supplementary Rank: B Rank Range: Short - Mid Chakra: 20 (+10 per movement) Damage: N/A Description: The user of this technique begins by adding a unique sealing formula in to any already made sealing formula, this unique formula maintains a connection to the user. Allowing them to freely maneuver the sealing script itself, directly from the container of the seal. Be it a scroll or a kunai. The sealing formula can be moved through any tangible medium, such as the earth, or water, even tree's. The sealing formula can move at a speed equal to the users base speed only. This effectively allows the user to move his sealing script freely via hand gestures to relocate seals he or she uses. An example of usage would be with (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique, where as the special tag could be relocated to accommodate for user movement. ~Notes~ - Moving the seal requires hand movements. - Cannot be used on ftg seals - Must be taught by Vegeta [/spoiler] Venom [spoiler] [Fuuinjutsu: Sukuripucha Shussekenteki Kishi] - Sealing Technique: Scripture of the Templars Type: Defensive/Supplementary Rank: C Range: Short Chakra: N/A (+15 chakra to all of the user's seals) Damage: N/A Description: This is a passive ability that is applied to all of the user's seals that are always active or lie dormant on the user's body prior to a battle (essentially seals stated in one's biography). The sealing script of the Fuuinjutsu seals will be infused with one of the basic five elemental chakras to reinforce, strengthen and enhance them so to make their destruction or corruption more difficult. The seals will now respect elemental strengths and weaknesses of the chosen element and will possess the strength of the chosen element up to their own rank. They will also be infused with 15 more chakra than normal and this chakra cost will be expended whenever the seals triggered or are activated. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the seals on the user's body/clothes/person harder to tamper with or destroy. If the seal's rank is boosted on activation, the strength of the sealing script will now reflect it's new rank. Alternatively, this technique can be passively applied to seals created in battle rather than those already placed on the user's biography. By infusing one of the five basic elemental chakras into the seal, the user can enhance and fortify the sealing script in the same way as the seals applied to the user's bio. It will now follow elemental strengths and weaknesses of the chosen element and will possess the power of it up to it's own rank. The seal will also be infused with 15 more chakra than normal, which is the cost of applying this jutsu to this technique. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the created seal(s) harder to tamper with or destroy. In regards to being tampered with it or cancelled, both variants follow the elemental strengths and weaknesses of the chosen element and will require non-elemental techniques (Ninjutsu, Fuuinjutsu, etc) one rank higher than the seal in question for it to be successfully corrupted (e.g. S-Rank Fuuinjutsu required to tamper with an A-Rank elemental seal). Notes: Can only be taught by Venom Must be stated in the user's biography Must be posted at the beginning of a battle Must be referenced every time the alternative use is used [/spoiler] ZandaT [spoiler] (Fuinjutsu: Rokettohomingu) Sealing Arts: Homing Rocket Type: Offense Rank: A Range: Short-Mid. Chakra: 30 Damage: 60 Description: This is a special Fuinjutsu formula made by Zanda. It consists of three kanji on a sealing tag that is then placed around a kunai. The kanji stand for "Fuel", "Homing", and "Detonation" listed in that order starting from the base of the kunai to where the blade begins. The process begins when the user inserts fire chakra into the "Fuel" kanji before throwing it towards the opponent. The "Homing" kanji then activates once the kunai reaches into short range of a chakra source that doesn't match up with the chakra inserted into the "Fuel" kanji. The "Homing" kanji then uses the fire chakra from the "Fuel" kanji to release a quick burst of fire chakra from the kunai in which it is used to passively change direction and propel the kunai towards the largest source of foreign chakra. The kunai has enough fuel to change directions 3 times in order to dodge, within reason, any lower amounts of foreign chakra in its way. Once the kunai is 1m away from the target the "Detonation" kanji activates and the kunai explodes releasing a multitude of small heated shrapnel that can pierce into the targets body. If the sealing tag becomes wet, the kunai is unable to reach the target within its 3 bursts, or the kunai gets stuck into a something before it reaches into 1m of the opponent then the technique stops. NOTES: -Can used it only 3 times, throwing one kunai at a time -Can only be taught by ZandaT [/spoiler] Riker [spoiler] (Fuuinjutsu: Bodiāmā) Sealing Arts: Body Armor Type: Defensive Rank: A-rank Range: Short Chakra:30 Damage:N/A Description:The user will form the dragon-tiger handseals, creating a powerful barrier that covers the user's body. The barrier takes the shape of the user and spans about three inches away from their skin. The barrier, initially invisible to the naked eye, serves to protect the user. When enemy's attack draws near, the barrier becomes active, appearing as a translucent red color, and deflects the attack in respects to strengths and weaknesses. The technique was created as a means of allowing the user to engage in Taijutsu maneuvers without having to worry about techniques like Chidori Stream, allowing them to execute their maneuvers. The barrier does not cause any additional damage or enhancements to the user's body, even though it is tangible, and comes into effect when struck by a person or technique. Notes: -Can only be taught by Riker -Must have mastered Basic Fuuinjutsu -No Fuuinjutsu above A-rank in the next turn -Lasts for four turns maximum and can be used twice per battle -Technique respects elemental strengths and weaknesses, meaning that higher ranked elemental Ninjutsu will break through, and elemental ninjutsu of the same rank cancel out with the barrier. -Barrier is self-sustaining, meaning user is free to perform other techniques while it is active [/spoiler] [/spoiler] [CENTER][B][U]Summon(s)[/U][/B] [/CENTER] [spoiler] Snake(Canon Contract) [U]Ninjutsu[/U] [spoiler]1. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-35#post-22090127'](Hebi no Shukuen) Snake Feasting[/URL] [spoiler]Type: Defense Rank: A-S Range: Short-Mid Chakra Cost: 30-40 Damage Points: N/A Description: The user manifest a snake from one or both of their sleeves. This snake or these snakes are from Ryuchi Cave which can defend against A-S rank and below attacks being it elemental or normal ninjutsu and even inanimate objects. The snake(s) eat the attack they are defending from inanimate objects and jutsu. At this moment after eating the attack/inanimate object they disperse(no smoke but as if it just got burned). The attack is sent to a disclosed location in Ryuchi Cave that seals the attack inanimate to be never seen again. The size of the snakes grows depending on the situation. When the snake comes out is like the size of a snake from the "Hidden Shadow Snake Technique". The snake(s) can grow up to a large size(see spoiler for highest size). This technique can create multiple snakes that grow into different sizes depending on the situation. Note: A rank can be used four times per battle/arc with a one turn cool down and S rank can be used three times per battle arc with a two turn cool down Vegeta | Flash | Korra | Shady Doctor | Detective L[/spoiler] 2. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21957294']Senpo: Hebi Sēji Hontai) Sage Art: Snake Sage's Body[/URL] [spoiler]Rank: A Type: Supplementary Range: Short Charka Cost: 30 Damage Points: N/A Description: Snake Sage Mode users discovered the ability to summon the scales of the White Snake Sage. With summoning the scales, they have the ability to absorb natural energy and transfer the energy to the user. The user would summon the scales along their body. The user doesn't have enhance protection but just summons the scales along their body. These scales attach their selves to the user and gather natural energy and transfer the energy per turn at a 10% rate of the user's chakra for the following four turns. The percentage is based on the user's max chakra reserve so for an example if the users has 1000 max chakra reserve 10% of that chakra is converted into senjutsu chakra which is 100 so that is what is transferred to the user that turn and the following turns. The first turn the scales are summoned it auto converts 10% of the chakra and when the chakra is converted, the user enters Sage Mode that turn also; if they have not already. While this technique is converting chakra the user can only use two other jutsus until this technique ends. This can be used for all forms of Snake Sage Mode(Imperfect and Perfect Sage Mode) This cannot be used to prolong Perfect Sage Mode as per the rules but can be used to enter Perfect Sage Mode and get to its max level of senjutsu chakra which is 40% max chakra reserve. -Only summoned by users of Sage Mode -This technique last four turns or when the user cancels the technique. -Can only be used twice per battle one turn cool down in between usage if a Perfect Sages but two turn cool down if Imperfect Sages. Perfect Sages can used this technique three times per battle -No other Sage Mode jutsus in the same turn as this technique is used in besides Sage Mode its self of course. Shady Doctor | Flash | Korra | Detective L[/spoiler] 3. [URL='http://narutobase.net/forums/showthread.php?t=28339&page=156&p=2718187&viewfull=1#post2718187']Summon Technique: Snake Stomach (Kuchiyose: Hebi Hara) | Before[/URL] [spoiler]Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 Damage Point: N/A Description: The user make six hand seals and slams his hands on the ground. The user summons a snake's stomach just like what Jiriaya summons a Toad's stomach. The stomach can be control by the user to make the stomach expand or tighten in any point in the stomach to crush anything that isn't hard as steel or higher density. -only used 2 times per battle -it stays on the field for 4 turns or unless the user releases it -must have 2 turns in between uses Better | Vegeta | Flash | Korra | Shady Doctor | Detective L[/spoiler][/spoiler] Vegeta [spoiler] (Hebiatsu - Akireusu no shi) Snake Arts - Death of Achilles Type: Offensive Rank: B Range: Short - Long Chakra Cost: 20 Damage Points: 40 (15 per turn after initial bite) Description: By molding chakra and wiping blood on their summoning tattoo, the user summons 2 snakes 1 inch in diameter and 1 foot long that travel down the users pant legs entering the ground behind each heel. Being small in size, it takes the 2 snakes 1 turn to travel to mid range, and 2 turns to travel up to Long range. the snakes are fairly weak, and only live for 2 turns as is but they have 1 purpose in life upon being summoned, to seek out the opponent and bite into their Achilles tendon on each of the opponents legs. Upon biting, they pump venom into the enemy that begins to numb their legs. After 1 turn movement speed will drop 1 rank and after 2 turns the legs begin to go completely numb making speedy movements impossible. After 3 turns the victim will have the same limitations as the 1st turn, then on the 4th turn they will return to normal speed. ~Notes~ - Can be used 4x - Must be taught by -Vegeta - Must have signed the Snake contract and completed Snake Ninjutsu training to use [/spoiler] Scarface [spoiler] (Senei Ta Jashu) - Hidden Shadow Million Snake March Rank:S Type:Supplementary Range:Short-Long Chakra Cost:50 Damage Points:N/A Description: Million snake march is a Ninjutsu technique that manifests a incredibly large torrent of snakes, which extend from the sleeve. Orochimaru can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them. Lightning chakra can be infused into the snakes to inflict extra damages. The snakes are also strong enough to grab onto things like trees or the ground and pull the user to safety. They can extend to long range in a matter of a second or two Note:Must be able to summon snakes Note: Lightning chakra causes paralyses and electrocution, depending on how much the opponent is bitten. Note: Can only be used twice Note: The snakes shoot out as fast as a kunai is thrown Note: The have no special health and/or resistance, they are just snakes Note: The torrent is huge, which is why it takes forbidden rank amount of chakra, it is basically multiple hidden snake hand times 10. About 200 snakes out of each arm. (Kuchiyose: Hebi Chakra Sen'yaku) ~ Summoning: Snake Chakra Infusion Type: Attack/Defense Rank: S-Rank Range: Short/Mid/Long Chakra Cost: 40 Damage Points: N/A Description: The user will summon a giant snake, the size of manda, and infuse into him upon summoning, a specific element of chakra (fire, water, lighting, ice, etc) of the users choosing. The snake will then be able to use all of that element's jutsus, and carry that element's weakness, example, a snake infused with fire chakra, will have a weakness to water. ~This jutsu can only be used twice ~Can be used with ANY base 5 element that the user knows ~The snake can only use a total of 5 jutsu ~To kill the snake, you must deliver either 3 C-rank techniques, 2 B-rank technique or 1 A-rank technique ~The snake's jutsus count as one of the users 3 jutsus (Hebi Shindo) - Snake Tremor Rank: B Type: Supplementary Range: Short-Mid Chakra Cost:25 Damage Points:40 Description: The giant snake slams its tale on the ground making a large Earth release tremor that can knock the opponent off balance, the isn't effected if he/she is on top of the snake. Note: Must be able to summon snakes Note: Must summon Manda or Kyodaija (Hachu Jintai Modo) – Reptilian Mode Rank: S Type: Supplementary Range: N/A Chakra cost: 40 Damage points: N/A Description: The user absorbs the energy of a snake to attain a form of a half-human, half-snake. The skin becomes that of scales, which gives the user more defense from taijutsu attacks of up to B rank. The tongue and eyes change to that of a snake, editing the users senses while in this mode. The users strength is doubled, and his speed becomes extremely fast. To do this, the user will first use “Hidden shadow multiple snake hands” the snakes will then immediately wrap around him and almost instantly sink into the skin and grant the user this form. Note: Must posses the Snake contract, as the user must absorb the snakes from hidden shadow multiple snake hands to do this jutsu. Note: Must wait one turn for activation of mode Note: Lasts for 5 of the users turns Note: Because of the heightened senses, and the speed and strength increase. The users heart will have to work overtime. After this mode is deactivated the user will die. Note: In this mode, snake jutsus can be used freely, without the need of jutsu posting. Meaning snake jutsus do not count as a move. Note: Sense changes: [spoiler]Eyesight: With the snake like eyes, the user can track movements equal to 3rd tomoe sharingan ability. The user also gains the ability to see chakra flow through anything that has no chakra flowing through it. Such as the hidden mist technique. Smell and Taste: The alterations of the tongue and nose give the user the ability to track the opponent through anything based on their smell alone. Vibration sensitivity: Do to the alterations to the users flesh, the user gains the ability to sense anything within the earth through vibrations. The user can also pinpoint exactly where the opponent is through their movements on the ground. Infrared sensitivity: The user can see heat signature in human, and animals.[/spoiler][/spoiler] Korra [spoiler] (Ame Senpo: Shizen no Ame) - Rain Sage Arts: Nature's Rain Type:Supplementary Rank: S Range: Short - Long Chakra: 40 (-5 per turn) Damage: 80 Description: The user will do the Ram sign and either channel their senchakra into an already existing rain source or use their chakra to make it start raining. The rain will be infused with natural chakra and the rain will span over to long range covering the entire terrain. The user has the rain hit their body and has their body absorbs the natural chakra. The user can use this to enter Sage Mode directly after 1 turn of getting hit by enough rain. If the user is already in Sage Mode when the use this jutsu they can use the rain to prolong Sage Mode. The prolonged Sage Mode will stay until the rain is either defeated or cancel by the user. When the rain stops so does the prolonged Sage Mode. Due to the senchakra powered clouds it would take a high level wind jutsu (S rank) to blow away the clouds away. Note: Must know Sage Mode Note: Usable 3 times a match Note: Requires a 2 turn cool down between uses Note: Must be taught by Korra. (Hebi Senpo: Sukeru Bakudan) - Snake Sage Arts: Scale Bomb Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user does the snake sign and starts gathering their senchakra into their hands. In their hands the user creates a ball of snake acid/venom infused with senchakra. Than the user will have the ball of venom be in cased with snake scales giving it some protection and adding some blunt force if the opponent gets hit by it. The user will than grow it to the size of Cho Odama Rasengan. The user will than either throw it or slam it against the opponent. When the opponent gets hits with it the scale first burst out and cut the opponent all over the body. The acid/venom will that hit the opponent burning their skin and getting into their cuts. The venom will than get into the opponents body through the cuts and start to cause paralysis to the opponent after being expose to it for 2 turns. Note: Usable 2 times a battle Note: Must know Snake Sage Mode Note: Cant use any other SM jutsus the same or next turn [/spoiler] HiddenShadowNinja [spoiler](Heibi Bushin) Snake Clone Type-Offensive/Defensive/Supplementary Rank-B Range-Short Chakra cost-20 Damage-40 (if bitten) Description-The user creates a clone made entirely of snakes, though it looks normal. The point of using this type of clone over others is that if it is hit by a taijutsu attack instead of just dispersing away, it breaks down into the snakes it's made of. The snakes then wrap around the opponent and bite them. This clone is capable of using the Hidden Shadow Snake Hands and Multiple Hidden Shadow Snake Hands jutsu as well as other non-summoning related snake jutsu that the user knows. *Only HiddenShadowNinja can use/teach this jutsu *Only 4 clones can be used at a time [/spoiler] [U]Summons[/U] [spoiler]1. [URL='http://narutobase.net/forums/showthread.php?t=157594&page=304&p=20321162#post20321162'](Kuchiyose no Jutsu: Gokudere) Summoning Technique: Gokudere[/URL] [spoiler]Type: Supplementary Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included). -Only used once per battle -Last four turns -Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns -Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities(senjutsu) as him. Korra | Flash | Shady Doctor | Vegeta | Detective L[/spoiler] 2. [URL='http://narutobase.net/forums/showthread.php?t=157594&page=318&p=20504214#post20504214'](Kuchiyose no Jutsu: Mitsuki) Summoning Technique: Mitsuki[/URL] [spoiler]Rank: B Type: Supplementary Range: Short Chakra Cost: 20 Damage Points: N/A Description: Orochimaru personal summon, Mitsuki; is just a normal summon with just a slight(double) enhanced sensing abilities then that of a normal snake summon would have. Mitsuki is a ten foot, white-blue with gold color lines going through him and golden eyes. He has the ability to speak the same language as Orochimaru. Detective L[/spoiler][/spoiler] Scarface [spoiler] (Kuchiyose: Hiraishin Mokuton Hebi) ~ Flying Wood Snake Type: Attack/Defence Rank: S-Rank Range: Short/Mid/Long Chakra Cost: 40 Damage Points: N/A Description: Orochimaru fused the cells of hashirama senju, as well as the dna of Pein's giant bird summon, into the genes of Manda. The snake is half the size of Manda with wood platelets for scales. It has the ability to use Wood jutsus. And it has wings allowing it to fly. Given its size, it is able to fly with the added weight of 3 people, of Orochimaru's build. ~Wood jutsus require the use of said jutsu, and count toward the maximum 3 jutsus per turn as per Rei's R&R ~Can only be summoned once per battle ~The snake flies at the speed of Pein's giant bird ~The snake can only stay on the field for 5 turns ~Can only be summoned by someone who knows wood, or Orochimaru[/spoiler] Flash07 [spoiler]Guardians Of Malice Type: Summon Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: The Guardians of Malice are the 5 rattle snakes of the Ryuchi Caves. They are one of the wisest snakes known in the ninja world and have the size of a real-world anaconda. These snakes, known to be amongst the oldest of all snakes, have the ability to manipulate mind (genjutsu) by mere hissing. Like Fukasaku and Shima, these snakes perform genjutsus with their harmonic hissing or rattling. They perform their signature genjutsu by rattling- hissing and buzzing- made by the rattles at the tip of their tail which releases a strange sound vibration. These vibrations cause neurotic imbalances in the brain and thereby putting the opponents in a genjutsu . The opponent(s) trapped in between the snakes suffer the maximum damage. The effects of this genjutsu take over 3 turns. This genjutsu inducing sound vibrations cause the opponent(s) to slow down considerably as he feels extreme sweating and in next turn, freeze in place as he starts hallucinating mildly, having visions of cannibals coming to slaughter him. His vision will start to blur and he can only see the approaching cannibals. As they bite and attack him he will experience paralysing pain throughout his body . He'd find it difficult to move his body as all the cannibals grab him and bite him down. In the third turn, all his 5 senses will fool him, making him see, hear, smell, feel and taste whatever is bound to the illusionary nightmarish vision he is experiencing. After this, the snakes are all free to attack as the opponent will be completely fooled until he releases himself out of the genjutsu. - Can only be used once in a single battle. - All 5 should be on the field for their signature attack which is an A-Rank Genjutsu and they can only perform that illusion, nothing else. - The snakes last for 4 turns on the field. - The user is immune to the genjutsu as he will be used to the rattling. - Can only be taught by Flash07. [/spoiler] Dogs(Custom Contract) [U]Ninjutsu[/U] Kirabi [spoiler]Shikon Mo-Do (Fang Mode) Rank: S Type: Supplementary Range: Short-Mid Chakra: N/A Damage: +15 to Ninjutsu, +10 to Taijutsu Description: Shikon Mo-do was developed by the elder nin-dogs/wolves who once lived on Mount Fang. Much like the toad's Sage Mode, Fang Mode, is a unique and powerful mode only usable by those who have either the Dog or the Wolf Contract, and show a great determination and loyalty. Being granted this Elder Chakra, it functions much like Nature Chakra, and therefore this makes using this technique while on the move impossible, taking nearly 20 whole seconds for the chakra to be distrbuted in the user's body, but when the user enters the mode, he will nearly triple his amount of chakra from his surroundings, and his Ninjutsu would change drastically, becoming more powerful plus added strength although not as great as Sage Mode, the user can still break concrete with a poke of the finger, and more speed and agility that only MS can track. The elder chakra also allows for the a form of taijutsu called Claw Katas, that when trying to physically strike an opponent, if the attack is out of reach or is missed the user still hits the opponents causing deep claw mark gashes to the opponent. There are some differences between Sage Mode and Fang Mode though, instead of the user being able to sense where the opponent is by chakra, this mode focuses on the user's senses allowing the ability to be able to sniff/hear them out no matter where they are and refine his search so that he smells/hears only the opponent, preventing an attack on his olfactory/auditory system. The user also gains a unique ability that's very much similar to how a canine can detect a storm before it arrives. Using a off-shoot of this ability the user is granted the ability to sense a chakra type before it's even released giving an extremely great reaction time to the opponent's ninjutsu. Lastly, the users vocal chords grow much stronger a simple "Bark/Howl" can send an opponent flying backwards. (Must Have Dog/Wolf Summoning Contract) (Usable Once) (Last 4 turns) (User becomes extremely exhausted after usage)[/spoiler] [U]Summon[/U] [spoiler]1. [URL='http://narutobase.net/forums/showthread.php?t=157594&page=316&p=20481393#post20481393']Kuchiyose no Jutsu: Jigoku no Banken) Summoning Technique: Hellhounds[/URL] [spoiler]Type: Summoning Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: The hellhounds are guardens of Mount Fang. These two hounds are the most devlish looking dogs on the island. The dogs are said be Satan's own personal dogs but really who knows besides the Dogs and Wolves that live on Mount Fang. Each hellhound has its own personal name and can be summon together or separate times. The hounds are mangled black fur, glowing red eyes, and a breath and body odor of death(dead body sitting for over a week). The size of the hounds are roughly the same size as Akamaru Part 3 each. These hounds have some unique abilities. The hounds are able to use S rank and below fire jutsus. The hounds have two special abilities that either require eye contact and just slashing their claws. The hounds has the ability to produce a genjutsu that when they are both on the field just requires a loud roar which also releases a small and non lethal flame(only a two feet from the hounds). The roar and flame acts a medium to produce the genjutsu which can be used up to mid range. The hounds has to do the roar and flame at the same time to produce the genjutsu. The genjutsu is called, "Death of the Hounds"(A rank). This genjutsu is unique because the hounds puts the person into a genjutsu where Sight and Hearing are taken over and literally see and hear as if they were in hell. They seem to have appeared to be in hell also and the hounds standing in front of the person still. The hounds can even slash their claws to release out a crescent shape of fire(B rank) up to five crescent shapes. When the user wants to summon both of the hounds the user must mark both palms with blood and channel fire chakra for one full turn. With this the user can't use any hand seals nor any other elemental chakra while channeling their fire chakra. -Can only be summoned once per battle -Can use fire ability every other turn per hound -Hounds only stay on the field for four turns each -Genjutsu used only two times per battle -No summons at the same time as these -all abilities count as a move per turn [/spoiler][/spoiler] Kirabi [spoiler]Ninja Inu Kuchiyose: Cerberus (Ninja Dog Summoning: Cerberus ) Rank: S Type: Supplementary/Attack Range: Short Chakra: 40 Damage: N/A Description: The 'official' boss summon of Ninja Dogs in Mount Fang, Cerberus is roughly the size of Gamabunta and also possess 2-extra heads giving him mastery of two elements: Fire, Lightning. Despite his size he is very agile and able to move quickly from one place to another. (Must have contract with Dogs) (Last 4 Turns) (Usable 1 Times) Kuchiyose| Warui Inu - (Summoning|Bad Dog) Rank: A Type: Summon Range: N/A Chakra: 30 Description: Warui Inu, or just Inu is one mean ass dog. He is very aggressive, belligerent, mean and disobedient. However for all these negative qualities he is damn powerful. Standing nearly five feet tall and weighing 175 pounds of muscle is can be very intimidating but it is for good reason. Inu fought his whole life against stronger and meaner dogs who were also tossed aside. His appearance is of that warrior who has survived. He has black fur that is very rich, and branded on his body are flames that have formed in his actual fur. So to compliment his black fur is red patches in the shapes on flames around his neck, paws, tail, back and a few places in between. He is grizzled and mean but he is a survivor. He would have it no other way. Because of this he is a natural at fire-based techniques allowing him to use up to A-Rank Fire techniques, he is also able to spew out multiple speedy fireballs (max of three) at one time at the opponent equal to a B-Rank Katon.[/spoiler] Darui [spoiler]Kuchiyose|Yuusou Inu - (Summoning|Majestic Dog) Type:Summon Rank:S Range:N/A Chakra Cost:40 Damage Points:N/A Description: Yuusou Inu, or Majestic is a very loyal and majestic Dog. She is very nice, always obedient, and is very powerful. She is a man's best friend. She stands over 6 feet, with white, glossy fur. She is very lanky and fast. Yuusou is Cerberus' first lady of Mount Fang. She has been treated like a queen for her entire life, but she fights like a warrior goddess. Her fur is very clean, glossy, and white. She has shapes of flowing wind all around her fur, giving the resemblance of a majestic, yet swift one. Because of this she is natural at wind based techniques allowing her to use up to S-Rank Wind Techniques. 3 times a summon, she can roar releasing a wind technique equal to an A-Rank wind. (Lasts 4 turns) (Usable 1 time) Kuchiyose|Nemui Inu - (Summoning|Sleepy Dog) Type:Summon Rank:A Range:N/A Chakra Cost:30 Damage Points:N/A Description: Nemui Inu, or Sleepy is a very lazy and sleepy dog. He is always sleeping and eating, but is very smart. He is the laziest of all ninja dogs. He stands about 5 feet tall weighing about 215 pound, because of his overactive eating, and no working out. Nemui is Warui's best friend, even though Warui doesn't show it. Nemui was a very pampered puppy, getting everything he wanted, but mostly food. His fur is Dark brown, coated with orange stripes, like a tiger. He loves the earth and all of her food, so he is a natural at earth based techniques, allowing him to use up to A-Rank Earth Techniques. 3 times a summon, he can stomp on the ground, causing earth spikes to erupt under the opponent, these spikes are equal to B-Rank Earth. (Lasts 4 turns) (Usable 1 time) Kuchiyose|Haipa Inu - (Summoning|Hyper Dog) Type:Summon Rank:A Range:N/A Chakra Cost:30 Damage Points:N/A Description: Haipa Inu, or Hyper is a very playful and energetic dog. He is always playing and is very fast, faster than all the other ninja dogs. He is about 5 feet tall, weighing 160 pounds, because he is skinny and very fast. He loves to play and make friends. Haipa's best friend is Ikasu, the Cool dog. Haipa was abandoned when he was small, because his family wasn't rich and had no money. He was found by Ikasu, lying on the side of the road, dying. He had been struck by lightning, leaving zig-zags along his entire body, that are black. He has dark yellow fur, with multiple zig-zags. Because of this Haipa is a natural at lightning based techniques, allowing him to use up to A-Rank Lightning Techniques. 3 times a summon, he can raise his paw up, releasing a lightning bolt from the skies. The lightning bolt is equal to a B-Rank Lightning Technique. (Lasts 4 turns) (Usable 1 time) Kuchiyoso|Ikasu Inu - (Summoning|Cool Dog) Type:Summon Rank:A Range: N/A Chakra Cost: 30 Damage Points:N/A Description: Ikasu Inu, or Cool is a very laid back and cool looking dog. He doesn't show much emotion, and is always calm. He is the smartest and oldest of all the ninja dogs. He is about 5 feet tall, weighing around 170 pounds. Ikasu likes to thing of himself as a loner dog, even though his best friend is Haipa. He left his family a long time ago, to pursue his dream of becoming a ninja dog. On his way, he a found a pup on the side of a road dying, Haipa. He loved water and enjoyed his free time overseeing the ocean. He has Dark Blue fur, with black spots all over him. He has a very shaggy face, which gives him the cool look. Because of this Ikasu is a natural at water based techniques, allowing him to use up to A-rank Water Techniques. 3 times a summon, he can roar, releasing a torrent of water for his mouth. This Torrent is equal to a B-Rank Water Technique (Lasts 4 turns) (Usable 1 time)[/spoiler] Leeches(Custom Contract) 1. [URL='https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-136#post-11248117']Leech Style: Leech Body Help (Hiru: Hiru Bodi no Herupu)[/URL] [spoiler]Rank: B Type: Offensive/Defensive/Supplementary Range: Short Chakra Cost: 20 Damage Points: 40 Description: The user has a leech come from their body as a way to help them when the user needs an extra hand against someone or something. The leech is long enough to still be able to stay "attach" to the user and stretch to the max of short range. The leech can attack or defend against weapons or even small attacks(C rank and below) to protect the user. [/spoiler] 2. [URL='http://narutobase.net/forums/showthread.php?t=28339&page=157&p=2816076&viewfull=1#post2816076']Leech Style: Leech Fly (Hiru: Hiru Hae) | Before[/URL] [spoiler]Rank: A Type: Attack/Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user puts blood on their face or arm and makes the hand seals for summoning. Then concentrates his wind chakra in his mouth or hand. Finally he shoots a wind blast from his mouth or hand that has between 50-75 normal size leeches inside that has coat themselves in their own chakra to protect themselves while inside the wind. Once the wind hits the opponent the leeches starts to suck on the opponent's chakra. -Due to wind blast leeches in the wind will be vulnerable to a fire based attack -Must have signed Ninja Leech scroll -Only used by Deidara Nara and Mugiwara -Only use three times per battle -No Wind jutsus and Ninja Leech summons, A rank and up the next turn Ndlovu | ZandaT[/spoiler] 3. [URL='http://narutobase.net/forums/showthread.php?t=28339&page=160&p=2929159&viewfull=1#post2929159'](Hiru Bushin)-Leech Clones | Before[/URL] [spoiler]Rank: A Type: Supplementary Range: Short Chakra cost: 30 Damage points: N/A Description: The user makes one hand seal and creates a clone. The clone is made of normal size leeches. The clone can use B rank and below water and wind and leech jutsus. If hit by close the clone will disperse and the leeches will attach to the attacker and starts sucking on their chakra. -Only two clones per use -Must have signed the Ninja Leech contract -Only used by Dei Dei and Mugiwara -The leeches suck -5 when hit by the opponent[/spoiler] 4. [URL='http://narutobase.net/forums/showthread.php?t=157594&page=109&p=11248117&viewfull=1#post11248117'](Hiru: Hiru Chika)-Leech Style: Leech Underground | Before[/URL] [spoiler]Rank: A Type: Supplementary Range: Short-Long Chakra cost: 30 Damage points: N/A Description: The user summons 50-75 normal adult rl size leeches underground. The leeches are underground undetected except doujutsus and sensors. The leeches uses their heat and chakra sensing to find the opponent. The leeches pop up and attaches themselves to the opponent's legs. They suck on the opponent's chakra. -Must have signed the Ninja Leech contract -Only used by Dei Dei and Mugiwara -Leeches suck -15 from the opponent's chakra per turn -Only used four times per battle Ndlovu | ZandaT[/spoiler] Mugiwara [spoiler] (Kuchiyose: Pesutokami) Summoning: Black Plague God Type: Summoning Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: The user summons the Ninja Leech boss, Pesutokami(Pesu for short). Pesu is very big, at the size of the Zero-Tailed beast. Pesu is black, and has spiral shaped lines covering his whole body. Pesu can stretch nearly to 3 times his own size, and he can move really fast. Furthermore, he can turn himself invisible to the naked eye(doujutsu can detect his chakra). Pesu's abilities is that he can sneak around undetected, regenerate any of his body part with chakra(<- 3 times per battle) and wrap himself around the opponent to absorb the opponents chakra and give it to the summoner when he makes contact with him again. Note: Can only be summoned once per battle. Note: Regeneration ability works only 3 times per battle, this means if he gets cut in half 3 times, he is done for. Note: Does not have any attacks that can harm the opponent, except from wrapping itself around him to suffocate him. [/spoiler] Hawks(Canon Contract) The Pervy Sage [spoiler] [B](Kuchiyose no Jutsu - Horus)[/B] Type: Summoning Rank: A Range: Short Chakra Cost: 40 Damage Points: N/a Description: The user with gather their chakra performing the summoning jutsu to summon Horus. Horus has always been the loyal student and guard of Quezacotl is the King of The Hawks and Ancient ruler of old times. Horus has saphire feathers that shine in the sun. He is a large hawk with a wingspan of 3 meters. Horus is one of the most educated hawks as he has mastered many techniques such as fusing with a human ninja or even the arts of the great Hawk mode. To fuse with a ninja who posses the hawk contract, Horus will fly behind the ninja placing his feet on his back, fusing into the ninja, combing to make one being. The ninja will have the wings of the hawk giving him the ability to fly as agile as a hawk itself. Also the user will gain hawk senses, their eyes will see with more precision and detail and be able to see things at distances in great detail. Also the user will gain a kind of 6th sense, like when you run at a bird from behind they can sense you coming, this is simalar. Due to his training from the Hawk lord himself, Horus has the abilitie to control the natural energy used for the hawk mode. This is similar way that ma and pa help maintain sage mode, Horus has the ability to do the same for hawk mode while fused. Note: Summon only lasts for turns and merging effect only lasts whatever remaining time the summon has left Note: No other summons at the same time Note: No other summons for 4 turns Note: Must know the hawk contract Note: Can only be summoned once per battle [/spoiler] Crows(Canon Contract) Bears(Custom Contract) Goro Kaguya [spoiler] (Kuchiyose no Jutsu: Mari-chan no Kage) Summoning: Mari-chan of Shadows Rank: B Type: Supplementary/ Attack Range: N/A Chakra: 20 Damage: N/A Description: Cousin to Tyr-kun and Odin. Mari-chan is of the ninja bear clan. She is 2 meters tall and naturally bound with earth elemental chakra, Mari-chan is known as the shadow of the bears. She can merge in and out of earth without distrubing the ground around her, enabling her quick and fast exits during battles and missions. Mari-chan can use only one Earth jutsu when summoned, up to S rank. Much like her cousin mari-chan she can stand on her hind legs to fight. Note Doujutsu/Sensory users can see her. (Kuchiyose no Jutsu: Tyr-kun no raikou) Summoning: Tyr-kun of Lightning Rank: A Type: Attack/Supplementary Range: N/A Chakra: 30 Damage: 60 (+ 10 to raiton jutsu) Description: Tyr-kun is the son Berserker God of Rage. Tyr stands on his hind legs enabling him the use of his massive paws for taijutsu. While standing tyr-kun is 3 meters tall. Tyr-kun is a ninja bear who has long trained in the taijutsu arts and very forimable opponent in combat. Tyr-kun has a natural affinity for lightning, being able to use up to A rank lightning jutsu. Being gifted with lightning affinity, Tyr-kun is extremely fast and nimble. (Kuchiyose : Balder no Kori Kuguma)- Summoning: Balder the Black Bear Rank: A Type: Attack/Defense Range: Short- Long Chakra: 30 Damage: 60 Description: User summons Balder the Black bear. Balder has a nature affinity for fire element using fire jutsu up to A rank and is a skilled shinobi amongst the shinobi bear clan. Known for his taijutsu skill and his ability to release a dense chakra endow smokescreen. Being dense with chakra the smokescreen can be recalled if blown away. (Odin Tsume )- Odin's Claws Rank: A Type:Attack Range:Short Chakra: 30 (-10 per turn in use) Damage: 60 Description: Odin can transform into two bear claw gauntlets covering the users hands, these claws are razor sharp and can cut through steel. There is water and wind chakra surrounding the claws, which can produce a freezing effect when struck. (Taijutsu: Odin's Fungeki)- Fighting Style: Odin's Fury Rank: A Type:Attack Range:Short-Mid Chakra:30(-10 to user) Damage: 60 Description: With "Odin's Claws" activated, at a blinding speed, almost unavoidable at close range,user performs a 35 hit barrage of punches. The barrage resembles a furious blizzard, leading up to a giant (blue and white colored) slash across the opponents chest sending the opponent into the ground. Note *-10 to user due to strain of Odin's Claws* *Odin's Claws Must be activated* (Kuchiyose : Odin Hokkyokuguma) Summoning: Polar Bear Odin Rank: S Type: Attack Range: Short- Long Chakra: 40 Damage: 85 Description: User summons Odin, a huge polar bear,twice the size of Manda, with his right eye missing. Odin can create ice with his breath, shoot out pulses of water that are propel by wind currents. As well as use his fierce claws to destroy whole forest. (Odin Kegawa)- Odin's Fur Rank: S Type: Defense Chakra: 40(-20) Damage: N/A Description: Odin transfers some of his fur to User, he can then manipulate it to take whatever shape he chooses. This fur gives it's wearer immunity to ice jutsu S rank and below. User must force in chakra to provide immunity from freezing effects of ice elemental attacks, while doing so no other elemental jutsu can be used. Note *Can only be used 5 times per battle*[/spoiler] Toku [spoiler]*(Kuchiyose no jutsu- Idaina Doranku Kuma Daisuke) Summoning technique- The Great Drunk Bear Daisuke* Rank: S-Rank Type: Summoning Range: Short-Long Chakra cost: 40 Attack points: 80 Description: the user summons a great bear, Daisuke, cousin of Odin, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. He is 3m tall and has a fire affinity in which he is most proficient. Daisuke carries a big gourd of sake on his back that can be used for drinking of course but also for powering up fire jutsus. While being a drunk bear he has mastered the drunken style of taijutsu and is the most proficient bear in its use. He is able to perform A-rank fire jutsus and gives them (+10 damage points) when performing a user/summon combo. *Note: Can only be used 1x per battle.* *Note: Can only stay in battle for 4 turns. *Note: Must have signed the bear contract. *(Kuchiyose no jutsu- Kojack Gurizuri) Summoning- Kojack the Grizzly* Type: Attack/Defend Rank: S-rank Range: Short-Long Chakra cost: 40 Damage points: 80 Description: the user will summon Kojack, cousin of Odin, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Kojack has an elemental affinity of earth allowing him to harden his fur as hard as a rock and cause small tremors by slamming his front paws down on the ground. He is the same size of Gamabunta. He is also able to use B-rank earth jutsus and gives them (+10 damage points) when performing a user/summon combo. *Note: can only be used once per battle. *Note: can only stay in play for a total of 5 turns. *Note: Fur armor is S-ranked(like earth hardening tech.) and counts as one of the jutsus of a turn. *(Kuchiyose no jutsu- Jankuyado kurassha) Summoning technique- Junkyard Crusher* Type: Attack Rank: B-rank Range: Short- Long Chakra cost: 20 Damage points: 40 Description: the user summons Kojack the grizzly w/ his rock hard fur above the targeted location letting him free fall to crush anything that happens to be beneath him and causing a huge tremor when he hit’s the ground. *Note: can only be used by signers of the Bear Contract. (Bea Ken- Asa Gekido) Bear Fist: Ursa Fury Rank: Forbidden Type: Attack Range: Short-Mid Chakra:50 Damage: 90 Description: the user will release, at a blinding speed only traceable by doujutsu and/or taijutsu masters, a 32 hit barrage of punches. The barrage resembles furious slashes made by claws that lead up to a final punch sending giant purple chakra bear jaws through the opponents chest sending the opponent flying back to long range distance. The force of the final punch is enough to crush solid rock (S-rank). Because of the amount of chakra and speed used, the user’s fist don’t need to make actual contact w/ the target to do damage. What seems like a graze would actually be enough to “slash” the opponent. *Note: Must be a signer of the Bear Contract. *Note: Cant perform S-rank and above taijutsu next turn. *Note: When the final punch is relased the exhertion of chakra severely damages the users hand, slowing his hand seal speed for 2 turns or until healed. *Note: Cannot perform any technique above S-Rank in the same turn.* [/spoiler] Slug(Canon Contract) Venom [spoiler](Namekuji Ninpou: Namejuji Bodi) - Slug Arts: Slug Body Type: Supplementary/Defense Rank: A Range: Self Chakra: 30 Damage: N/A Description: After witnessing one of the ability of Katsuyu, Sakura is able to split her body into several different ‘blobs’ of flesh (Appearance of small slugs) to avoid physical damage. This technique doesn’t take long to activate. Sakura have the option to break down her entire body in the blobs of flesh and reform somewhere else (through crawling to the new location only moving at half the speed of the user's own running speed), but the blobs cannot attack in this form but the blobs are coated in a corrosive acid, which is similar to Katsuyu’s saliva which can be hazardous if touch by others. The acid is strong enough to burn through the top layer of a person's skin, but not strong enough to burn through bones, earth etc. She can also break apart a limb or abdomen into this blob of flesh, instead of breaking down her entire body into the slugs. Its usage is quite similar to the Water replacement technique. Notes: -Can only be used by Tsunadae and Sakura bios. (Or as long as the bio have the slug contract) -Can only be used 4x per battle [/spoiler] [/spoiler] [CENTER][U][COLOR=#e25041][B]Scientific[/B][/COLOR][B][COLOR=rgb(226, 80, 65)] Ninja Tools[/COLOR][/B][/U] [/CENTER] [COLOR=rgb(0, 0, 0)][spoiler] 1. [/spoiler][/COLOR][spoiler][URL='https://animebase.me/threads/custom-technology-submission.764499/page-4#post-21936764'][B]Miniguriddo | Mini Grid[/B][/URL] [spoiler]Type: Tool Rank: A Range: Short-Mid Chakra: N/A(-15 per turn using for scouting | -15 per turn healing) Damage: N/A Description: Mini Grid are nanos which are fly size bugs that a Cyborg bio can control with his chakra which makes them immune to EMPs but is used for scouting and he can view the live video via a small computer on his arm(this is an enhancement to their arm). These fly sized bugs can be used to repair the Cyborg’s cybernetic and regular part of their body which it can repair damaged up to 20 damage per turn for three turns and as fast as Mystic Palm. After healing the nanities can’t be used for two turns. The bugs give off a sound so they can be heard in a swarm of ten up to two meters from someone’s ears. If they are not swarmed together and are separate their sound can’t be heard unless it’s right next to their target’s ears. These swarm of bugs can also combined together to create different weapons and tools of Cyborg’s bio needs as long as the user can carry it. The swarm of bugs are stored inside of the Cyborg bio. -Scouting and weapon/tool creation is passive but healing does require a move slot The Pervy Sage[/spoiler] [COLOR=rgb(0, 0, 0)]2. [/COLOR][URL='https://animebase.me/threads/custom-technology-submission.764499/page-6#post-21982368'][B]Beruzebabu | Beelzebub[/B][/URL] [spoiler]Type: Tool Rank: C Range: Short Chakra: N/A Damage: N/A Description: Beelzebub is a skateboard that has red wheels and a green deck with a picture of two skulls connected symmetrically at the jaw. This skateboard has only one ability, it can fly and levitate. While in flight mode, the wheels rotate 90°, so that they point downwards and shoot jets up that uses the user chakra to keep it going which is -5 per turn. The flight mode activates passively by the user tapping their foot on the board one time or when the user fuel the board to activated it by using 15 chakra points. The board can fly and levitate around passively but to be used to evade or dodge a move requires a move slot and can only be done once per turn. The board can only hold max one person and only levitate at max a meter off the surface. The Pervy Sage[/spoiler] 3. [URL='https://animebase.me/threads/custom-technology-submission.764499/page-9#post-22052518'][B]Chainsaw Legs | Chēnsō no ashi[/B][/URL] [spoiler][B]Type:[/B] Supplementary [B]Rank:[/B] D [B]Range:[/B] Short [B]Chakra:[/B] N/A [B]Damage:[/B] N/A [B]Description:[/B] Chainsaw Legs is an enhancement using scientific ninja tools to their body to have chainsaws to form from their legs and feet that would pierce through the legs/pants/shorts/shoes/boots. This is to be used with a Chainsaw Arts Custom Fighting Style instead of having the surgery, they can have this enhancement instead. To use this it would passively activates and deactivates when wanting to use the custom fighting style. The chains doesn't interfer with the clothings and shoes/boots so for an example a ZX Buster user can still use their ZX Buster's boots as normal. [/spoiler] 4. [URL='https://animebase.me/threads/custom-tools-submission.764499/page-10#post-22074323'][B]Twin Kings Snake Tail (Tsuinkingusunēkutēru)[/B][/URL] [spoiler]Type: Tool Rank: S Range: Short Chakra: N/A Damage: N/A Description: The Twin Kings Snake Tail also goes by Sōō Zabimaru is an armor like device that the user wears. On the user's right wrist, it has a metal gauntlet resembling the top portion of a snake’s skull, with a cowl of red fur surrounding its base. A long, bony like tail composed of flexible metal to look a vertebra-like structures protrudes from the back of the skull, trails behind him and hangs around his waist like a loose sash. At will, the use can extend a large blade(long as a katana blade) made of nanobots from the snake’s mouth. The user also has a large cowl of green fur that hangs down from his left shoulder which has nanobots on the inside of it. Additionally, the user has a pair of pauldrons that form an armored collar, as well as an additional flexible metal to look vertebral cords that hang down from his waist. -The large green cowl portion uses the nanobots on the inside of it to transform(passive) into a large, skeletal arm that follows the movements of the user's own left arm. This arm has considerable power, having enough strength to crush bones and effortlessly throw around large opponents with relative ease. It is strong enough to effortlessly lift up a large slab of wall and crush it into pieces with minimal force. The arm can extend out at max two meters and is large enough to cover the user's whole body; from head to toe. The arm can be used for taijutsu and additionally increasing it by +15 passively. The defense of this arm can defend against S rank and below attacks once per turn. This can be used to evade(used to push off a surface or swing from a tree etc, anything that actually makes sense) attacks also once per turn also. Blocking an attack or evading a move with this tech requires a move to do so. -The gauntlet on the right side has the blade extend from it can transform into any kind of blade it would like passively and can be used like any other sword would. -The tail can be controlled passively but doesn't have any kind of usage offensively nor defensively. -The uses hands are free to do other things when using this device besides if they are using the sword for chakra used techniques. The arm for the left side doesn't require any chakra so the user can use other jutsus at the same time as of using the arm. However, this is not possible if the taijutsu attack with the arm requires chakra.[/spoiler] Korra [spoiler][B](Iryō-yō Gantoretto ) - Medical Gauntlet[/B] Type: Tool Rank: A Range: Short-Long Chakra: N/A Damage: N/A Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent. Note: Must be placed in the user's bio or posted at the beginning of the fight Note: Must be taught by Korra Note: Only 1 Gauntlet per bio[/spoiler] The Pervy Sage [spoiler](Genos) Type: Tool Rank: S Range: N/A Chakra: N/A Damage: N/A Description: This is an advanced ninja tool made up of nano technology/Chakra metal infused with Med to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The Ai within this is that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient. Even with other items attached to the torso, the nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves. Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (various other jutsu in the style), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs. Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions. [B][URL='https://animebase.me/threads/custom-technology-submission.764499/post-21952569'](Shinsei chāji | Nova Charge)[/URL][/B] Type: Tool Rank: B Range: Short-Long Chakra: 40 Damage: +20 Description: This is a unique technique where a cyborg will over charge their enhancement while performing a technique. By releasing a surge of chakra into the technology, they will cause it to operate at its maximum capacity, converting the chakra to electrical energy to increase the overall output. This can have a series of effects. In the case of offensive jutsu it will translate to increasing the damage of the jutsu by +20 damage points. In the case of supplementary and defensive jutsu it will translate a little differently. In the case of defensive jutsu, it will increase it's defensive power by 1 rank up to a maximum of S rank. This can be used in the same time frame as when activating a piece of technology. Note: Usable 3 times lasting 3 turns, once per turn and only be used on a piece of tech once in general. Note: If a piece of technology is buffed by this nova charge, its abilities can't be used in the following turn of this running out due to the device potentially overheating. [/spoiler] Howard [spoiler][B]( Kyuu-tsuki ) - September Type:[/B] Tool [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra:[/B] N/A ( +50 per turn ) ( -50 per turn to an opponent ) [B]Damage:[/B] N/A ( -20 to an opponent's technique ) [B]Description:[/B] September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply. Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down. Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle. Note: The wielder can only carry a single chakra battery Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery[/spoiler] [/spoiler] [CENTER][B][U][COLOR=rgb(84, 172, 210)]Custom Fighting Style(s)[/COLOR][/U][/B] [/CENTER] [COLOR=rgb(0, 0, 0)][spoiler] Chainsaw Arts[/spoiler][/COLOR][spoiler] [spoiler] [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-4#post-21955655']Chainsaw Arts: First Gear (Chenso Gigei: Saisho no Gia)[/URL] [spoiler]Rank: B Type: Supplementary Range: Short Chakra Cost: 20 (-5 to maintain) Damage Points: 40 (+10 to leg based Taijutsu) Description: This is the first gear in which act as levels for Chainsaw Arts. The user channels their chakra into the chains that are located on both legs in order to send the chains into rotation, which grants the user a few leg based perks. The user would gain a slight boost in damage to his leg based attacks. This can be used as an attack once activated to cause 40 damage directly but would cost a move. When it is being used to amplify Taijutsu attacks, it wouldn't cost a move if already activated. Once the chains are started, they can stay active as long as the user is able to fuel the Chainsaws with the turn by turn chakra cost. Freeform usage is still default damaged.[/spoiler] [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-4#post-21955875']Chainsaw Arts: Second Gear (Chenso Gigei: Sekandogia)[/URL] [spoiler]Rank: A Type: Supplementary Range: Short Chakra Cost: 30 (-10 to maintain) Damage Points: 60 (+20 to leg based Taijutsu) Description: This is the second gear in which act as levels for Chainsaw Arts. The user channels their chakra into the chains that are located on both legs in order to send the chains into rotation, which grants the user a few leg based perks that are greater than Gear 1. The user would gain a greater boost in damage to his leg based attacks. This can be used as an attack once activated to cause 60 damage directly but would cost a move. Due to the chains reaching even greater strength then before, they now create natural air currents that rip things apart without the chainsaws ever touching the target. These currents would extend about 2m away from the legs and also make attacks done through the legs neutral in elemental clashes. Also when using the currents with taijutsu technique it uses the +20 to leg based taijutsu. When it is being used to amplify Taijutsu attacks, it wouldn't cost a move if already activated. Once the chains are started, they can stay active up to 3 turns. This Gear can only be used three times and must wait 2 turn to use this again. Freeform usage is still default damaged.[/spoiler] [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-4#post-21955875']Chainsaw Arts: Third Gear (Chenso Gigei: Sadogia)[/URL] [spoiler]Rank: S Type: Supplementary Range: Short Chakra Cost: 40 (-15 to maintain) Damage Points: 80 (+30 to leg based Taijutsu) Description: This is the third and final gear for Chainsaw Arts. The user channels their chakra into the chains that are located on both legs in order to send the chains into rotation, which grants the user a few leg based perks that are greater than Gear 1 and 2 combined. The user would gain a greater boost in damage to his leg based attacks. This can be used as an attack once activated to cause 80 damage directly but would cost a move. The legs would maintain the same air currents from Gear 2, but this time the currents would envelope the entirety of close range of the user and passively deflect anything C-rank and below(can't be used to cut someone in close range unless used with a taijutsu technique which uses the +30 to leg based taijutsu, this does not allow techniques empowered by 3rd Gear to have increased range); Mangling objects and techniques with the pressure of the air currents. When it is being used to amplify Taijutsu attacks, it wouldn't cost a move if already activated. Once the chains are started on this gear, they can only stay active for three turns at a time to prevent leg damage from the air currents. This Gear Can only be used two times and must wait 4 turns to use this again. After the first usage, any other activation of this gear would cause 20 damage to the users legs from the stress the chainsaws cause from spinning with so much power. Freeform usage is still default damaged.[/spoiler] [URL='https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-156#post-12916802']Chainsaw Arts: Chain Body Rotation (Chenso Gigei: Chen Bodi Roteshon)[/URL] [spoiler]Rank: A Type: Attack Chakra Cost: 30 Damage Points: Depends on the Gear Description: The user leaps in the air towards their target rotating while activating their chains in whatever gear grating that amount of damage depending on the gear they are in. The user tucks their arms in and legs in while they rotate and with a sensing ability gives them more ability to know what is going to be ahead because without a sensing ability they could be rotating into an attack they opponent has for them. The user rotates onto their target cutting them straight through(all depends on the gear which gives this jutsu its damage) -Activating the gears counts as a move and must be posted also.[/spoiler][/spoiler] [URL='https://animebase.me/threads/pervy-solf.769863/']Genos[/URL] [spoiler]1. [/spoiler] [URL='http://www.narutobase.net/forums/showthread.php?t=242228']ZX Buster[/URL] [spoiler] (ZX Basuta: Hienkyaku) ZX Buster: Flying Swallow Feet Rank: B Type: Supplementary Range: Short to Mid Chakra Cost: 20 Damage: N/A Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage” while moving at doubled speed; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate but lasts a turn. (ZX Basutā: Buki Heki) ZX Buster: Weapon Burst Rank: B Type: Offensive Range: Short Chakra: 20 Damage: 40 Description: ZX Buster is a style that uses chakra manipulation as a secondary factor in its art. Using the chakra metal gloves(or in cases of being used by a master, their bear hands), the user is able to manipulate "leaked" chakra, which is the basis of ZX buster, in a various weapons to augment close quarter combat. Out of this "leaked" chakra, the user is able to create a series of weapons to aid them in battle. These weapons can range from Tonfa to a staff to twin daggers, a sword etc. However, only one weapon can be created at a time and would need the already created weapon to disperse before creating new ones. The weapons are created by molding this "leaked" chakra into the form they desire then compressing that chakra into a solid form to be used in battle. Due to the solid construction of the weapons, they can clash with solid objects. Note: Can be used 4 times per battle. Note: Each weapon created lasts 2 turns before dispersing. Note: Can only be taught to ZX buster users [URL='https://animebase.me/threads/buster-bros.782058/'](ZX Basutā: Rhongomyniad) ZX Buster: Rhongomyniad[/URL] Rank: A Range: Short Type: Offensive Chakra Cost: 30 Damage: 60 Description: The principle attack of the ZX Buster Style, Rhongomyniad is named after a legendary spear due to the "piercing" nature found throughout the ZX Buster Style. Extremely simple in premise, the ZX Buster practitioner will accelerate chakra in the direction of a strike they make to release a powerful blow of chakra at the point of impact that has armor-piercing qualities, and enough force to sling opponents or easily shatter stone. [URL='https://animebase.me/threads/buster-bros.782058/'](ZX Basutā: Rakuhōha) ZX Buster: Falling Phoenix Crush[/URL] Type: Offensive Rank: A Range: Short-Mid Chakra: 30 Damage:60 Description: Where as ZX Buster has its fondations in the concept of a style between Strong Fist and Gentle Fist, Rakuhōha could be considred a "hard fist" version of the Gentle Fist's Rotation. Utilizing the aspects of ZX Buster, the user will direct their chakra forward while punching the ground, releasing the power outwards in a powerful burst, repelling attackers and incomers and forcing them back. Like all ZX Buster techniques, this technqiue has some measure of "armor-piercing" qualities, able to strike through the defenses provided by techniques like Earth Spear. [URL='https://animebase.me/threads/buster-bros.782058/'](ZX Basutā: Noba Kōgeki) ZX Buster: Nova Strike[/URL] Type: Offensive Rank: S Range: Short-Mid Chakra: 40 Damage: 80 Description:The user, utilizing Hienkyaku, will quickly leap into the air and release a massive burst of chakra from their feet, while cloaking their body in chakra; the result is a massive aura that surrounds the user and accelerates them forward at high speeds, protecting them from damage and allowing them to act as a virtual cannonball in a type of full-body flying tackle. Note: This can only be used thrice a battle. [/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=218565']Satan Fire[/URL] [spoiler] (Satan no hono: Haipa hinshi suru modo)Satan's Flame:Hyper Dying Will Mode Type: Supplementary Rank:S-Rank Range:Short Chakra: 40(-5 per turn actiave) Damage:N/A Description:Hyper Dying Will Mode is the last and final stage of the Satan's Flame,the user while clasp his hands together,having the flare blue fire around them,there fingers will being a triangular form and on the users forehead a small flare in the shape of a V,will appear on there head.While standing the user will channel only his fire chakra around his body causing the area around him to heat up making it hard for unexpericened ninja(ninja of lower ranking of user)to vacute the area(short range).The users hand and the V will be sparking like starting a fire.Once the balance is made the user will open his eyes and complete the transformation of creating the Hyper Dying Will Mode.The user will have a fully lite blue/red fire around his hands and a flaring V on his forehead.While in this mode then user only has acess to Taijutsu,Satan's Flame and Fire related Techniques.The area around the user will make most shinobi backway from the heat radiating from them(other Satan's Flames students are unaffected).The mode boosts there Taijutsu by +5 due to the fire being instensly hot and Fire Related Ninjutsu gain +5 as well,the mode is however vunerable to A-Rank water due to it will extinguish the flames on there user,but even so the user can stop channeling there chakra to there fists and forehead to prevent them from outing and then can reignite them.The users can also unleash streams of fire from the hands to allow the to fly up to mid range by continously project fire from there body. -Mode last 4 turns and leaves user taxed out- -Stopping the mode counts as a move and reduces the mode activation by 1 turn -Can only be used with Fire,Taijutsu and other Satan's Flame Related moves- -Must learnt Satan's Flame- -Can only be used once per battle- (Satan no hono: Hageshi sukarubasshu)Satan's Flame:Fiery Skull Bash Type: Offensive Rank:B-Rank Range:Short Chakra:20 Damage:40 Description:The user will coat there forehead with blue/red fire and will begin channeling more chakra till it looks like devil horns.The user will then run at full speeds and headbutt the target with a fiery head bash causing not only physicial damage but will also leave burn marks on the targets head. -Can be used 5 times- -Can only be taught by Asuna- (Satan no hono: Kikku no akuma no o shiri!)Satan's Flame:Kick Satan's Butt! Type: Offensive Rank:A-Rank Range:Short Chakra:30 Damage:60 Description:The user will mimick the Hyuga Clans traditional stance,as they do they coat there fingers tips which are formed together(middle and index) and will begin strking the target at random spots,unhowever there not insering chakra into the target but simply touching the surface of there skin.After unleashing a barrage of 32 consecutive hits the user will then coat there feet in flames and unleash a kick into the targets chin sending them flying into the air, then the user will run and jump into the air by propelling flames from there hands and will smash a fiery fist into the target sending them flying into the ground. -Can only be used 3 times- -Must be taught by Asuna- [/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=521311']Graceful Fist[/URL] [spoiler] Yugana Ken: Tenkei Songu | Graceful Fist: Heaven's Song Type: Supplementary, Offensive Rank: S-Rank Range: Short Chakra: 40 Damage: 80 Description: Heaven's song is considered the basic form of the Graceful Fist. The user will gather a large sum of fuuton chakra towards every point of their body and release it forward to create a semi-transparent white aura around the users body (finger tips, limbs, stomach area, etc.). When releasing this style the users take up the properties of fuuton chakra that corresponds with Graceful fist. The user will feel much lighter and fluid when using the style, especially in hand to hand combat where the user will be able to react with ease. This is because Graceful fist allows the user to watch the opponents every move with high level of clarity, this allows the user to counter an opponents attack in hand to hand combat. Due to being much lighter with the wind chakra around their body the user will be able to leap further and move around quicker. The user will also obtain a higher attack potency in battle. The user, whenever they deliver a attack towards the opponent it will cause serious sharp cutting pain because of the attributes the fighting style takes up. The sharp pain is precise and accurate furthermore since the user has high knowledge of the human body, knowing where every muscle and ligament are located they can use this cutting property to cut the muscles because of the sharpness this fighting style grants towards the user. This means the user can rip a muscle of the opponents biceps for example and completely render that arm useless or move with serious pain. Notes: - Can only be used three times per-match. - Must be a practitioner of Yugana Ken | Graceful Fist - Can only be used in conjunction with Graceful Fist techniques. 2. Yugana Ken: Mitsukai Yabureme | Graceful Fist: Angel's Tear Type: Offensive Rank: A-rank Range: Short Chakra: 30 Damage: 60 Description: The user will gather a large amount of fuuton chakra towards both of their hands create a semi-transparent aura around their hand. The same process is done towards the users knees as well. The user will then dash towards the opponent and attempts to deliver a jumping knee thrust but the moment the opponent begins to react towards the knee thrust, because of the users clarity and reactive ability will then snap that same knee back basically faking the knee thrust and instead delivering a sharp finger slash in a horizontal manner while still in the air, towards the wound of the opponents neck, cutting that area completely which will generate serious pain towards the neck while at the same time the opponent will be unable to move their head around while blood spilling heavily from the area cut . The user will then land on the ground and once again deliver a finger slash but towards the solar plexus cutting it in half, finishing the opponent off. Notes: - Can only be used three times per-match. - Must wait two turns before using this technique again. - Must be a practitioner of Yugana Ken | Graceful Fist 3. Yugana Ken: Warai Doukeshi | Graceful Fist: The Laughing Court Jester Type: Offense Rank: A-rank Range: Short Chakra: 30 Damage: 60 Description: A deceptive move for the fighting style. The user will gather fuuton chakra towards each of their hands. The user will use one of their hands, by opening their palm, and having their fingers face towards the eye of the opponent, the user will attempt to deliver a straight eye jab. The hand though, progresses at a normal pace, similar to regular ninjas. The main purpose is not to necessarily strike the eyes of the opponent but to force their attention towards the fingers. As the opponent focused towards the hand coming at their eyes, basically after the first hand jabs the opponent in their eye's at a normal pace track-able by normal ninjas, the user will right after hitting the opponent with the eye jab use their other hand to deliver a much quicker (matching the basic speed of the fighting style) and aggressive hit aiming towards the opponents chest, delivering a slash which is quite deep and a large amount of blood will begin to spill, inflicting serious pain. The opponent will be severely harmed if they take a full hit from this attack. It becomes extremely difficult for the opponent to notice the slash due to the distraction and pain from the finger jab which makes it a formidable technique, and difficult to deduce. Notes: - Can only be used twice in battle - Must be a practitioner of Yugana Ken | Graceful Fist - Must wait one turn before use again 4. Yugana Ken: Kenwo Houki Shimasu | Graceful Fist: Relinquishing the Sword Type: Offensive/Supplementary Rank: S-Rank Range: Short Chakra: 40 Damage: 80 Description: A efficient and fast pace combo attack, the user will take a basic stance and channel fuuton chakra towards each of their hands increasing its cutting proficiency and accuracy. The user will first start off with aiming towards the wound of the opponents hand, severing it, and in quick succession the user will use their other hand to severe the wound of the other hand of the opponent. After severing that wound, the user will lift both their hands and slice the wound of the lower arm, this for each arm, done one after the other, similar to how the user severed the wounds of the opponents hand. Then with the same exact pattern but this time lifting their hands higher, they will severe the wounds of the upper arm located slightly under the shoulder, slicing the wounds one after the other. Due to the accuracy of each slice delivered, the user will be sure to slice only the wounds, basically leaving deep cuts (three on each arm) that will begin to spill blood slowly (though not something that will kill them). Due to having all the wounds of the opponents arms severed they will be completely rendered useless (the opponents arms). This means using hand seals or wielding weapons with the use of their hands would be impossible. Notes: - Must be a practitioner of Yugana Ken | Graceful Fist - Can only be used three times per-match - Must wait one turn before using this technique again [/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=248014']Hojojutsus[/URL] [spoiler]Hojojutsu - Taitoropusaikuron (Hidden Rope Art - Tight-Rope Cyclone) Type: Attack/Defense Rank: A Range: Short Chakra: 30 Damage: 60 (+5 Elemental Chakra) Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more. *Grandmasters can charge any one of the basic 5 elemental chakras they know. *Masters can only charge the element aligned with their village. *Iwa/Earth, Kiri & Ame/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind Note: Can only be used 3 times per battle. Note: Must wait 2 turns to use A Ranked and above Hojojutsu. Take note that you can do this with pure chakra as well. Hojojutsu: Chunyu [Hidden Rope Art: Infusion] Type: Supplementary/Attack/Defense Rank: A Range: Short Chakra: 30 Damage: N/A (+10 for Raw Chakra and +20 for Elemental Chakra for the next Hojojutsu technique) Description: The user extends channels either Pure or Elemental chakra into their Hojojutsu chains/ropes/cords while using it to attack or defend. The chains/ropes/cords are coated with the element chosen with the below affects for each element upon contact. *Grandmasters can charge any one of the basic 5 elemental chakras they know. *Masters can only charge the element aligned with their village. *Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply) Note: Only one infusion per turn. Note: Can only be used 5 times per battle Hojojutsu: Hachisu no Moho | Hidden Rope Arts: Lotus Imitation Type: Attack/Supplementary Rank: S Range: Short Chakra: 40 Damage: 80 (+5) Elemental Chakra Description: The user, while in a full sprint, wraps their chain/rope/cord around their opponent that comes out of one of their sleeves, and with a jerk launches them up to 10 meters into the air. As the opponent travels upwards, the user causes the chain/rope/cord to spin around like a cyclone at an extremely fast speed to make their opponent dizzy. The user will then charge chakra into their feet and with a powerful jump, land from one spiral section (1 spiral section per meter the opponent is in the air) of the chain to the next until they are above their opponent. While jumping, the sections of the chain will wrap around the arm of the user covering their fist and the chains of the other sleeve will come out and wrap around that hand. The user will then channel either pure or elemental chakra into the chains and deliver at least two rapid punches to the opponent forcing them back towards the ground at an accelerated rate. The more speed the user possesses, the faster this technique can be initiated. *Grandmasters can charge any one of the basic 5 elemental chakras they know. *Masters can only charge the element aligned with their village. *Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply) Note: Only only be used 2x per battle. Note: No Hojojutsu techniques above A Ranked for 2 turns. Note: User must wait 3 turns to use this technique again. Note: If an element is used with this technique, the user cannot use S Ranked and above of that element next turn. [/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=190741']Reaper Scythe Arts[/URL] [spoiler] (Sishén liándao yìshù:Kama erementaru yueki) Reaper Scythe Arts: Scythe Elemental Infusion Type: Supplementary Rank: A Range: Short Chakra: 30 (-15 for ever turn activate) Damage: N/A (+10 to Reaper Scythe Arts Jutsus) Description: The user will infuse a elemental chakra into their scythe causing a effect onto the scythe depending on the chakra infused. Katon: The scythe's blade is cover in fire producing a burning effect upon contact. Suiton: The scythe is cover water, increasing its lenght up to 3 times. Raiton: The chakra is cover in lighting like how Sasuke blade gets to increase the scythes penetration and to have a numbing effect upon impact. Doton: The scythe can have its weight either increased (3 times as much) or decreased (3 times as much) to either increase impact or speed, depending on the situation (only one weight change per use, meaning either use this infusion for more weight or less with each use) Futon: The blade is covered in greenish chakra (like what Danzo does) increaseing its cutting power. Note: Infusions last 4 turns Note: Can only be used 4 times a battle. Note: Can only have one infusion active. With earth infusion, each changing of weight counts as a use. Reaper Scythe Arts: Reaper's Judgement (Sishen Liandao Yishu: Shinigami no hantei ) Rank: A Type: Attack Range: Short Chakra Cost: 30 Damage Points: 60 Description: The user holds their scythe with hands and channel a large amount of chakra to the blade of the scythe. The chakra envelpe the blade and streteches out into a crescent moon shape with an eye in the middle. -Only used twice per battle -Can cut through B rank and below Earth Elemental jutsus. -This jutsu last four turns and must wait two turns Note:Can only be taught by ~Korra~ Note::Lasts for 5 turns when activated. Note: Need to learn the Reaper Scythe Arts Note: Cannot use elemental infusion while this one is activated. Reaper Scythe Arts: Reaper's Heart (Sishen Liandao Yishu: Shinigami no shinzo ) Rank: A Type: Attack Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: After the user throws their scythe at the opponent while still being attached to their chain they will use their chakra to create clones of the scythes(like Shuriken Shadow Clone Jutsu) that are all still attached to the user chain making it harder for the opponent to dodge due to the scythes covering a wider range. Note: Needs to be taught by ~Korra~ Note: Usable 3 times Note: Can only create up to 5 Scythe clones [/spoiler] Unknown Name [spoiler] (Chángquán: Kagehando) - Long Fist Style: Shadowless Kick Technique Rank: S Type: Attack Range: Mid - short Chakra cost: 40 Damage points: 80 Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death. *This can only be attempted twice per battle. *Can only be landed once. * Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn. (Wa****sume: biribirigotai) - Eagle Claw Style: Ripping limbs Rank: A Type: Defense/Offense. Range: Short. Chakra cost: 30 Damage points: 60 Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, andspeed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place. (Wing Chun: Bakushindou) - Eternal Springtime Style: Explosive impact Rank: S. Type: Attack. Range: Short. Chakra cost: 40. Damage points: 80. Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton. *Can only be used once per battle. *Cannot use your hands for anything in the next two turns, including handseals. (Wing Chun style: Deadly 3 hit combo) Rank: S Type: Offensive. Range: Short. Chakra cost: 40. Damage points: 80. Description: When the user has a perfect opening, he will punch the opponents face downward diagnally with jaw crushing power. The user will do this at an angle, to where the opponents face will go in the desired location, and that location is headed for the knee, once the opponents face gets low enough the user will bring up his knee with great force making impact with the the targets face sending it back upward. Quickly after the knee in the face the user completely spins around while infusing his leg with chakra, you will see the chakra surrounding the users leg, this is how much power is put in to the final blow. The user kicks the opponents torso in the desired location with sheer force. This will knock the life out of any opponent an send the flying, and may even go through a weak enough opponent. *Can only be attempted twice in one battle. *Can only be landed once. *The user is exhausted after this move, can only use two jutsu in the next turn. [/spoiler] [/spoiler] [CENTER][B][U]Custom Element(s)[/U][/B][/CENTER] [spoiler] Silicone Release [spoiler] 1. [URL='http://narutobase.net/forums/showthread.php?t=13700&page=22&p=14230048&viewfull=1#post14230048']Silicone Release: Body Shield (Shirikon: Bodi Toku)[/URL] [spoiler]Rank: A Type: Defense/ Range: Short Chakra cost: 30 (-20 per turn for the shield its self) Damage points: N/A Description: The user of silicon sand covers themselves or just part of themselves up in a layer of white sand. The shape and form of the sand is up to the user(with in reason of course, nothing to big or ridiculous). The user speed is decreased when wearing the sand, the user speed is dropped two ranks. -Silicon sand can only be used if it has no chakra or the user chakra only -It can protect against B rank and below ninjutsu (elemental also) and B rank and below taijutsu -Only usable 3 times per battle two turn in between usage, lasting a max of 2 turns each time[/spoiler] 2. [URL='http://narutobase.net/forums/showthread.php?t=13700&page=12&p=3781226#post3781226']Silicone Release: Extract (Shirikon: Ekisu)[/URL] [spoiler]Rank: A Type: Supplementary Range: Short-Long Chakra cost: 30 Damage points: N/A Description: The user slams his hand on the ground extracting silicone powder from the ground. This makes a layer of silicone sand all over the ground of the battlefield. This jutsu renders any earth jutsus that require the ground to be unuseble. Also the user can manipulate the silicone sand for jutsus. -Only used twice per battle[/spoiler] 3. [URL='http://narutobase.net/forums/showthread.php?t=13700&page=12&p=3781226#post3781226']Silicone Release: Explosion (Shirikon: Bakuha)[/URL] [spoiler]Rank: S Type: Offense Range: Short-Long Chakra cost: 40 Damage points: 80 Description: The user concentrate their chakra into a silicone sand that they have made/control over. The user compresses the silicone sand in a desired area, making it have alot of pressure. The user releases the chakra and the silicone sand explodes making a very large explosion and anything in short range of it is hurt. -Only used twice per battle -The user is also hurt if caught in the blast. -Only used on silicone sand the user has made/control over[/spoiler] 4. [URL='https://animebase.me/threads/custom-elements-jutsu-submission.13700/page-12#post-3745618']Silicone Release: Labyrinth (Shirikon: Meiro)[/URL] Rank: A [spoiler]Type: Suppelementary/Defense Range: Short-Long Chakra cost: 30 (-30 per turn it is activated) Damage points: N/A Description: The user manipulates the silicone sand on the ground all over the battlefield. Silicone sand raises all over the battlefield and makes a labyrinth(maze). The labyrinth`s paths are always different each time it is used. Even the user and sharingan(3T) users can`t find their way out. The labyrinth`s walls are two feet thick and seven foot tall there is a ceiling that is one foot thick. The labyrinth is solid(compressed) silicone sand. -Only used twice per battle -Only two jutsus per turn when the labyrinth is active. -The labyrinth cost the user 30 chakra points per turn it is activated -Labyrinth last for four turns -Only used again in three turns after its four turn the first it has been used -The user can`t use forbidden rank jutsus for the rest of the battle the first time the labyrinth is activated. -The user can`t use S rank jutsus for the rest of the battle the second time the labyrinth is activated. -Must have already used Silicone Release: Extract before hand[/spoiler] 5. [URL='http://narutobase.net/forums/showthread.php?t=13700&page=34&p=20323549&viewfull=1#post20323549'](Shirikon ♦ Funmatsu no Arashi) – Silicon Release ♦ Storm of Fine Powder[/URL] [spoiler]Type: Supplementary Rank: B-Rank Range: Short-Long Chakra Cost: 20 (-10 per turn) Damage Points: N/A Description: A simple, but large-scaled technique that takes advantage of the abundance of Silicon in nature and the element’s strength against the Earth Element. By infusing chakra into the earth the user is able to call forth continuous streams of silicon powder from earth and stone that diffuse into the air and targeted areas of the field to such an extent that each silicon molecule travels alone. Because of the dark color of silicon this technique will darken the battlefield considerably and since silicon is continuously extracted and created from the ground the technique can create an almost solid mass of silicon if left alone. The ‘storm’ of silicon is harmless on its own and the powder is fine enough to be inhaled without causing any respiratory difficulties. It can, however, cause one’s eyes to become irritated and might in some cases be the cause of bronchitis several years later if the powder is breathed for several consecutive days. The real power of the technique lies in the user’s connection with the silicon: through storing a miniscule amount of chakra in the powder the user can sense what the silicon touches and use it advantageously while the opponent is slowly blinded. When the technique ends the silicon simply falls to the ground and can act as a source of silicon for future techniques. -Each use lasts only a maximum of three (3) turns.[/spoiler] 6. [URL='http://narutobase.net/forums/showthread.php?t=13700&page=34&p=20323549&viewfull=1#post20323549'](Shirikon ♦ Shirikon no Jutsu) – Silicon Release ♦ Silicon Release Technique[/URL] [spoiler]Type: Offensive/Defensive Rank: D-S Range: Short-Long Chakra Cost: 10-40 Damage Points: 20-80 Description: A technique with multiple applications that form the basis of many maneuvers. By manipulating one or multiple sources of silicon the user can shape the powder into anything he desires, within reason. This technique can be used to create a source of silicon from earth or stone on the field and then manipulate it, but doing this adds a +10 chakra cost to the technique and disallows the use of the S-Ranked version of the technique. -The A-Ranked version can only be used four times per battle -The S-Ranked version can only be used twice (2) per battle.[/spoiler] 7. [URL='http://narutobase.net/forums/showthread.php?t=13700&page=34&p=20323549&viewfull=1#post20323549'](Shirikon ♦ Tsumi no Omoni) – Silicon Release ♦ The Burden of Sin[/URL] [spoiler]Type: Supplementary Rank: B-Rank Range: Short-Long Chakra Cost: 20 (-10 per turn) Damage Points: N/A (40) Description: A simple technique used to encumber opponents that rely on speed or agility. Through the application of chakra the user can use this technique to continuously draw any pre-existing sources of silicon towards one or multiple targets. The speed, density and sheer magnitude of the technique depends entirely on the size of the source of silicon used to initiate it. Smaller sources of silicon are quickly drawn to their target and worm their way into every nook and cranny while larger sources are more cumbersome, but have the advantage of size instead of speed. The technique only damages the opponent in extreme cases where humongous amounts of silicon is used. -Each use lasts only a maximum of three (3) turns.[/spoiler] 8. [URL='http://narutobase.net/forums/showthread.php?t=13700&page=14&p=6000811#post6000811']Silicone Release: Sand Sphere Spit (Shirikon: Suna Tama Kushi[/URL] [spoiler]Rank: B Type: Attack Range: Short-Mid Chakra Cost: 20 Damage Points: 40 Description: The user makes three hand seals and spits out four large(around the size of a basketball) balls of silicone sand. The balls are compressed and feel as if the target was getting hit by four rocks the same size as the sphere of silicone sand.[/spoiler] 9. [URL='http://narutobase.net/forums/showthread.php?t=13700&page=22&p=14230048&viewfull=1#post14230048']Silicon Release: Grab (Shirikon: Gurabu)[/URL] Rank: B [spoiler]Type: Supplementary/Defense Range: Short-Long Chakra Cost: 20 Damage Points: N/A Description: The user using the silicon sand they have already under their control, grabs hold of someone or something. This meaning that the user uses the silicon sand and moves it towards someone or some item and tighten the silicon sand around aka grabbing the someone or item. The user can even use this on themselves as a way of not hitting the ground from a long fall. The silicon sand must already have the user chakra into it or no chakra at all. -Can make multiple things to grab with but the the amount all add up together as B rank[/spoiler] 10. [URL='http://narutobase.net/forums/showthread.php?t=13700&page=19&p=11247725&viewfull=1#post11247725']Silicon Release: Protect (Shirikon: Mamoru)[/URL] [spoiler]Rank: A Type: Defense Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user using the silicon sand they have already under their control, and makes a defense of some sort. The defense can be in any shape or form. The user must know where the attack is coming from to be able to make the defense. The silicon sand must already have the user chakra into it or no chakra at all. Note: Can only be used 3 times per battle. [/spoiler] [/spoiler] Bungee Gum [spoiler] [URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-11#post-22097248'][B](Banjīgamurirīsu: Gotcha) BungeeGum: Gotcha[/B][/URL] [spoiler]Rank: D-S Type: Defense/Supplementary Range: Short - Mid Chakra Cost: 10-40 Damage Points: N/A Description: Allows the user to produce a string of resilient and bouncy Bungee Gum, shot from their hands/fingers or their foot, which will then stick to a target. By using the bouncing potential of the gum string, the user is capable of manipulating an attached target or themselves, bungeeing them around. The added momentum from the bouncy string will translate into a +20 damage boon when performing an impact-based attack, by augmenting the potential energy behind it. This can be added to Taijutsu or other Physical techniques by either pulling oneself against a target or by pulling a target against the physical attack. Note: S rank can only be used four times with a one turn in between usage.[/spoiler] [URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-11#post-22097248'][B](Banjīgamurirīsu: Pinkī no Kabe) Bungee Gum: The Wall of Pinky[/B][/URL] [spoiler]Rank: D-S Type: Defense Range: Short-Long Chakra Cost: 10-40 (+10 when used to enhance a barrier/wall) Damage Points: N/A Description: The user is capable of producing a barrier of Bungee Gum that can be expanded up to 10 meters in all directions, or moulded into diferent shapes. The creation of the Bungee Gum starts by closing both hands together and then pull them appart, showing the gum between both that will then be expanded and inflated through chakra manipulation. This can also be done with a single hand, by clenching one's fist and then opening one's palm. The gum can be manipulated by keeping physical contact with it or remotely up to 3 meters distance from the construct. The Bungee Gum construct that be used as a standalone technique or as a way to coat other barrier or wall-like techniques, infusing them with added resilience by infusing 10 chakra and acquiring 1 rank boost. Note: S rank can only be used four times a match with one turn in between each use. Note: D-C Rank can only be a maximum range of five meters. B-A Rank can only be a maximum range of ten meters. S rank can only be a maximum range of fifteen.[/spoiler] [/spoiler] [/spoiler] [CENTER][B][U][COLOR=rgb(243, 121, 52)]Custom Weapon(s)[/COLOR][/U][/B][/CENTER] [spoiler] [URL='https://narutobase.net/forums/showthread.php?t=711213&page=79&p=21678316#post21678316'](Mizu Beara)) Water Bearers[/URL] [spoiler]Rank: N/A Type: Weapon Range: Short Chakra cost: N/A Damage points: N/A Description: Water Bearers(WB) are hilts that can be used for two certain ways. This weapon was created by some Kaguya members to use their bone abilities via the weapons but they were founded and modified to be used with raw chakra and water. Kaguya's can still use them but they became to be used by nearly any with chakra. Hilts sits in a pack on the user's back that has no abilities beside the hilts sitting in them. The hilts when used by a Kaguya can extend the hilt(s) out into a long sword(passive) and when used with the two abilities they coat the sword in chakra or water and whatever shape the user see fits with said ability. The WB are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons and shields on top of them as its main ability. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower. WB secondary ability is to use the user's chakra to produce the same weapons and shields as if they were to use it with a water source described before. The highest rank of the object is A rank or lower. -Only one ability is able to be used a turn -Water ability is only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all. -The weapons made from water/chakra still go by the elemental advantages and disadvantages -The weapons also feel like the real weapon when used -Cost a jutsu slot every time to defend or attack -Making weapons doesn't cost a move slot but still does use chakra for whatever rank the weapon is created for -Ranges of a weapon can only be short range of the wielder. -Water users that can use water without source can make the weapons without a source also -Techniques cost chakra equivalent to the rank that they are Nathan | Nagato... | Mugen | Broly | Deamon | Kerry[/spoiler] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-28#post-22053487'][B]Snake Tail (Hebi No O)[/B][/URL] [spoiler]Rank: S Type: Weapon Range: Short-Mid Chakra Cost: N/A Damage Points: N/A Description: Hebi is a 6-part segmented blade; each segment is wider than the one preceding it from the hilt with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones at the back. The segments are connected by a stretchable thread that is a very strong material, making Hebi more useful as a whip than an actual sword, though it can serve as a regular sword just as easily. Hebi's guard and handle remain the same as a normal katana. While Hebi can be stretched to incredible lengths in its whip form, the user has a limit of three consecutive attacks before having to bring the segments of Hebi back together for recovery -which makes him fairly vulnerable during this time interval. To make up for this, the user has to have a plan ahead of time. It is also wrapped in bandages when not in use and the bandages is attached on the hilt which acts on the user will. Hebi has another name it goes by is Zabimaru. Besides being an sword that can extend Zabimaru strength also lies in its durability to A rank and below attacks being able to with stand them even when extended so no one can really cut it. -Mid range is the limit it can reach -It can be used three times back to back when it is stretched out. After the third use it has to retract to recover for one turn. [/spoiler] [URL='https://animebase.me/threads/custom-technology-submission.764499/page-6#post-21982368'][B]Dēmontsuingan | Demon Twin Guns[/B][/URL] [spoiler]Type: Tool Rank: A Range: Short Chakra: N/A Damage: N/A Description: Demon Twin Guns(DTG) are named Liz and Patty and are Beretta M9 Pistols. Starting out each gun clip hold 100 chakra. The user must spend 100 chakra per clip to fill them up passively. These guns can release bullets from D-S rank that uses 10 - 40 chakra points which goes from 20 - 80 damaged; they do use a move per turn. These bullets can be shaped into different looks besides just bullets. These bullets can be elemental or raw chakra and follow the weaknesses of shaped manipulated elemental or raw chakra. The Pervy Sage[/spoiler] Lord of Kaos [spoiler](Riptide)?Anaklusmos Rank: S Type: Supplmentary Range: N/A Chakra Cost: N/A Damage Points: N/A Description: The legendary weapon used by Heracles himself, Anaklusmos, otherwise known as Riptide, is Percy's greatest weapon. Riptide is an indestructible katana molded in the depths of Atlantis by Poseidon himself, stolen by Heracles and later recovered and granted to Percy Jackson. As a reword for saving the earth from the Titan Lord Kronos, Poseidon recrafted the sword once more, this time allowing it to take a new form. Riptide draws its power from the ocean, which is why it works well for Percy. In its dormant form, it is a disposable ballpoint pen that reads "Anaklusmos" on the side when not in use. Once the pen is uncapped or clicked, it transforms into one of it's two forms: Sword Form or Trident Form. While in one form, the user can "click" Riptide to return it back to it's original pen form and "click" it once more to turn it into the desired form (However, the same restrictions apply to this). Its sword form blade is about 2 feet and a couple of inches,the hilt 4-6 inches. It's second form takes on the form of Percy's fathers Trident, with the staff's length being 4 feet and the two end prongs being 1 foot long themselves with the middle prong being slightly longer. In sword form, Riptide increases the user's water jutsus by +5 damage points if channeled through the sword. In trident form, the user gets the same boost as mentioned before and the user is able to cause an A-rank Earthquake as well as A-rank tsunami the size of a house when the earth or water is struck with the trident. Riptide is very territorial and will only obey Percy. If grasped by someone other than him, Riptide will revert to it's pen form. *Trident's earthquake/tsunami effect lasts only one turn and can only be used thrice a battle. Counts as one of the user's three jutsus per turn. Must be a wait period of at least two turns before the user can cause an earthquake/tsunami again.* *Cannot use abilities of both forms in one turn (i.e cannot use a jutsu with the sword than use the trident's effects/jutsus and vise-versa).* *In trident form, if the earthquake/tsunami effect is used, the user can only use 3 water jutsus through the trident before it reverts to pen form. Afterwards, the user cannot use any of the trident's abilities for the duration of the fight other than simply turning into a trident.* *Cannot create a tsunami and earthquake the same turn. *Can only be used by Lord of Kaos.* Sword form (minus the sheath): [spoiler][IMG]http://www.edgesofreality.com/image_manager/attributes/image/image_1/41800199_9563943_thumbnail.jpg[/IMG][/spoiler] Percy holding the Trident: [spoiler][IMG]http://lytherus.com/wp-content/uploads/2011/10/Percy-Jackson-and-the-Olympians.jpg[/IMG][/spoiler][/spoiler] Akiza [spoiler](Senshu Tsuin Heika Palutena) : Palutena’s Sacred Bow/Twin Swords Rank: S Type: Atk/Def/Suppl Range: N/A Chakra Cost: 40 + 10 for each ability used Damage: N/A Description: An interchangeable weapon, shining but also a furious bluster of wind as it strikes down. The Sacred Bow/Twin swords of Palutena, mighty as it's name. Palutena’s Sacred Bow/Twin Swords were created by an elderly monk, in honor of a legendary goddess. He made it both indestructible and interchangeable. At one point it can be a powerful bow, and at another, two short swords, just by separating the two blades that make the bow. Effects: • Gives +10 damage to every Wind jutsu the user performs • Each Wind jutsu the opponent performs loses -10 of its damage • When the user focuses Fuuton chakra into the swords, they release a bright flash after which a huge burst of wind is sent outwards, covering 180 degrees in front of the user. The winds exerted by the blades seem white, due to the reflection of the light exerted by the swords beforehand. • By making a downwards slash with the swords, the user can release a bow of wind, that scatters into multiple shots. • By focusing Fuuton chakra into the swords, they glow a bright white, like when Asuma focuses wind chakra into his trench knives, so much that, if it slices through flesh, it immediately cuts open the flesh, causing some bleeding, depending on where the strike hits. Due to this huge wind blast, the opponent will see waves of light and reflections of the swords around the swords, so he/she doesn’t know when or where the sword will actually hit. The user is protected from this by using her Fuuton chakra to keep the wind away (by spinning the blades (this can be done with the blades together in one hand, or separated)). • When spinning the blades, they can create a small, powerful vortex of wind that can then be shot at the opponent to blow them away or defend against some jutsu. • By focusing Fuuton chakra into the bow, when an arrow is shot, it goes much faster than a normal arrow, and also deals much more damage than a normal arrow would. The arrow’s trajectory can also be controlled by the user since it is infused with the user’s chakra. -Even though the weapon is indestructible, it cannot destroy everything- -All active abilities can only be used twice a battle- -Focusing Wind chakra in the weapon will cause small cuts on the user, as she cannot keep all the wind away. The Wind chakra exertion lasts for two turns- -When the user uses this weapon in battle, he/she cannot use another Custom Weapon during the entire battle. Pictures: [spoiler] The bow itself: [spoiler][IMG]http://images2.wikia.nocookie.net/__cb20080725221134/ssb/images/a/af/Paletuna%27s_Bow_Trophy.jpg[/IMG][/spoiler] The bow about to shoot an arrow: [spoiler][IMG]http://images2.wikia.nocookie.net/__cb20070528145461/ssb/images/d/da/PalutenaArrow.jpg[/IMG][/spoiler] The arrow's trajectory controlled by the user: [spoiler][/spoiler] The swords together in one hand, spinning: [spoiler][IMG]http://www.serebii.net/ssbb/characters/pit/side.jpg[/IMG][/spoiler] The swords together in one hand: [spoiler][IMG]http://exophase.com/images/misc/pit_070525b-l.jpg[/IMG][/spoiler] The swords, separated, one held in each hand: [spoiler][IMG]http://archive.kontek.net/smashbros.planets.gamespy.com/ssbb/images/pit_1.jpg[/IMG][/spoiler] How the swords glow: [spoiler][IMG]http://www.backofthecerealbox.com/kid_icarus_smash.jpg[/IMG][/spoiler] And if needed, a picture of the goddess herself, Palutena: [spoiler][IMG]http://images.wikia.com/nintendo/en/images/4/43/New_Palutena.jpg[/IMG][/spoiler][/spoiler][/spoiler] Korra [spoiler](Pawāringu) Power Ring Hide Rank: S Type: Offensive/Defensive/Supplementary Range: Short Chakra Cost N/A (40 for creating Tools/Weapons) Damage Cost: N/A Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities. Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring. Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below. Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra. Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively). Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water. Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life. Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible. Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents. Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up) White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form. Note: Have to be taught how to use the ring by Korra Note: When creating weapons and shields it counts as a move. Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage. Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge. Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion. Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight. How the ring looks like.[/spoiler] Dante [spoiler]Ryūjin Jakka) - Flowing Flame Dragon Type: Weapon Rank: S-Rank Range: N/A Chakra Cost: N/A (+30 For absorbing each fire technique) Damage Points: N/A (+15 damage to every Fire based Technique) Description: Ryūjin Jakka or the flowing dragon blade is a Ninjatō that's made out of a special metal that is able to use the user's fire chakra, said to be the weapon of the god of flames himself, it highly resembles an ordinary Katana in its shape, with a glowing sliver blade and a black handle with a red dragon engraved onto it. The Ninjatō is shethed inside a black scabbard with a red glow that is attached to a belt wrapped around the user's back, worn horizontally. When the user channels his fire chakra into the blade, a fire Aura surrounds the Ninjatō making the sword more lighter, turning the blades color into bloody red, as long as the user is wielding the Ninjatō he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack, when the fire absorption effect is used, the dragon that's engraved on the hilt of the blade glows indicating the use of the technique. Note: Must have mastered Fire Release to use. Note: The user takes -10 damage when absorbing a fire technique. Note: Can only block fire techniques 3 times per battle. [/spoiler] Best [spoiler][B]Raijin No Kogake | Thunder God's Gauntlet[/B] Type: Weapon Rank: S rank Range: N/A Chakra: N/A Damage: N/A Description: The Raijin's Gauntlet is a special gauntlet that was designed by Minato Namikaze himself in order to increase and polish his strategy in Ninjutsu and Hiraishin Jutsu. The Gauntlet is a regular steel Gauntlet which consist of a foldable hidden cross bow on it such that when it is worn on the hands, the Crossbow is hidden under the wrist of the user. This Crossbow is fed mini bolts on each Gauntlet that are made out of materials that are used to manufacture kunais. Abilities: The general ability of this crossbow is that the crossbow can send normal or Seal marked (FTG) bolts like a freeform Kunai throw. The Crossbow can send tiny bolt infused with raw chakra like a regular kunai or infuse them with one of the basic five elemental chakras to improve the effect it has on the target like Infusing it with wind to increase sharpness, Lightning to increase piercing power, Fire to burns, earth to harden, etc. Releasing normal or "Infused" bolt(s) comes under freeform attack, like a freeform "infused" Kunai throw. First Ability: The first one is that when the infused bolts are released towards the target, the user can perform a single special hand seal ( Like Deidara's "Katsu" ) in order to make the Bolts blast to create a short ranged explosion of the desired element. The explosion will be A ranked in strength and this ability can only be used three times per battle. This counts towards the user's jutsu per turn limit. Second Ability: The second ability is the user is able to attach ninja wire/strings to the tail of the bolts while they are released . While these strings are normally A ranked ninjutsu in strength, they are very sharp so that they can slice through or severe a human flesh with ease. The user can use these wire attached bolts(s) to bind the opponent, constricting the movement of any part of the body and pin them to any surface or the ground with the bolt acting as the anchor point fixing itself to the ground/surface. The user can anchor the bolt to any surface/sentinel object as a means to pull himself up ( For example, The user can anchor the bolt to a tree/ground near a swamp to get out of it) . The Wire is A ranked in strength however when these wires are attached to elemental infused bolts they are of A ranked in strength of that particular element and follows elemental strength and weakness. The elemental wires when severing the opponent or impaling through them produces the effects of their particular element. This second ability can be used only 4 times per battle and consumes one jutsu slot. Only one the ability can be used at a time and never both combined. Meaning if the users sends an elemental bolts with wire attached, the user can only use the second ability and cannot make the bolt blast up to create the effect of the first ability. The Gauntlets are very strong and virtually indestructible but this doesn't mean they can defend against anything and everything. The weapon is chakra sensitive hence when someone else wears it, the gauntlet releases S ranked spikes from within it impaling and severing the hands of the person who used it. Restrictions: *FTG sealed bolts can only be used my Minato/Tobirama bios* *Can only be Taught by -Best-*[/spoiler][/spoiler] [/spoiler] [/QUOTE]
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