Re: Custom Jutsu Submission
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user releases his koton chakra throughout his body and seemingly explodes into thousands of steel shards that move at the speed of an arrow fired from a compound bow (as fast as the bullets in the canon technique Steel Release: Bullet Swarm). This allows the user to evade attacks that would have otherwise landed or close the gap between an opponents at mid or long range. The shards come together as quickly as they erupted but their reformation is an audible process even at a long-range distance (it sounds like thousands of nails scratching against each other). However, the time of reformation is significant enough to allow the opponent to react to the user’s next attack regardless of the distance between them. That combined with the technique being easily heard by anyone means this technique’s nature isn’t intended to be offensive in any way but rather more defensive and supplementary.
Note: Can only be used once per battle
Note: This is considered a “Substitution” technique
Note: Cannot use jutsu while in shard form
Approved - nice evasion jutsu. Reminds me of gaara's sand
(Kōton: Gikyou no Gareth) – Steel Release: Generosity of Gareth
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (80 damage if used on a offensive technique)
Description: The user will focus their chakra into an existing source of steel in order to break it down into the elements it’s comprised of. The steel transforms into equal parts earth and fire, with some of the earth being made molten by the heat of the flames. If the broken down technique was an S-Rank steel jutsu, the result will be an A-Rank Earth jutsu covered in A-Rank flames. The flames continue to burn for four turns after this technique’s use if not doused or countered by then. However if the earth itself isn’t destroyed, the user can passively reiginite the flames without costing a move and at the cost of 30 chakra. They will once again be A-Rank in potency and will last another four turns. Ultimately, the key to countering this technique is to destroy the earth underneath the flames through the use of an A-Rank or above lightning technique since it would phase through the flames and have no interaction with it.
Note: Can only be used twice per battle
Note: No S-Rank Fire or Earth in the user’s same turn
Declined - passively reigniting them, needs to count as a move, reduce that to 4 turns. And a suggestion, you should make it so it can be earth around fire aswell, so that when the earth is destroyed the fire is released, would be more versatile then
‡ Both Pending ‡ Leaving for another mod.
(Koton: Yuuki no Bedivere) – Steel Release: Bravery of Bedivere(Koton: Yuuki no Bedivere) – Steel Release: Bravery of Bedivere
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user releases his koton chakra throughout his body and seemingly explodes into thousands of steel shards that move at the speed of a shot arrow. This allows the user to evade attacks that would have otherwise landed or close the gap between an opponents at mid or long range. The shards come together as quickly as they erupted but their reformation is an audible process even at a long-range distance (it sounds like thousands of nails scratching against each other). However, the time of reformation is significant enough to allow the opponent to react to the user’s next attack regardless of the distance between them. That combined with the technique being easily heard by anyone means this technique’s nature isn’t intended to be offensive in any way but rather more defensive and supplementary.
Note: Can only be used thrice per battle
Note: Cannot be used on consecutive turns
Declined - can't approve this sorry.
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user releases his koton chakra throughout his body and seemingly explodes into thousands of steel shards that move at the speed of an arrow fired from a compound bow (as fast as the bullets in the canon technique Steel Release: Bullet Swarm). This allows the user to evade attacks that would have otherwise landed or close the gap between an opponents at mid or long range. The shards come together as quickly as they erupted but their reformation is an audible process even at a long-range distance (it sounds like thousands of nails scratching against each other). However, the time of reformation is significant enough to allow the opponent to react to the user’s next attack regardless of the distance between them. That combined with the technique being easily heard by anyone means this technique’s nature isn’t intended to be offensive in any way but rather more defensive and supplementary.
Note: Can only be used once per battle
Note: This is considered a “Substitution” technique
Note: Cannot use jutsu while in shard form
Approved - nice evasion jutsu. Reminds me of gaara's sand
(Kōton: Gikyou no Gareth) – Steel Release: Generosity of Gareth
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (80 damage if used on a offensive technique)
Description: The user will focus their chakra into an existing source of steel in order to break it down into the elements it’s comprised of. The steel transforms into equal parts earth and fire, with some of the earth being made molten by the heat of the flames. If the broken down technique was an S-Rank steel jutsu, the result will be an A-Rank Earth jutsu covered in A-Rank flames. The flames continue to burn for four turns after this technique’s use if not doused or countered by then. However if the earth itself isn’t destroyed, the user can passively reiginite the flames without costing a move and at the cost of 30 chakra. They will once again be A-Rank in potency and will last another four turns. Ultimately, the key to countering this technique is to destroy the earth underneath the flames through the use of an A-Rank or above lightning technique since it would phase through the flames and have no interaction with it.
Note: Can only be used twice per battle
Note: No S-Rank Fire or Earth in the user’s same turn
Declined - passively reigniting them, needs to count as a move, reduce that to 4 turns. And a suggestion, you should make it so it can be earth around fire aswell, so that when the earth is destroyed the fire is released, would be more versatile then
‡ Both Pending ‡ Leaving for another mod.
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