[ARCHIVE] Custom Jutsu Submission - II

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Ushiro

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Re: Custom Jutsu Submission

Dropping my current CW if approved:
Removed projection ability. Added merging ability.

(Gekkō) - Moonbeam
Type: Weapon
Rank: A
Range: Short
Chakra: N/A (-10 each turn for both abilities)
Damage: N/A
Description: Moonbeam is a peculiar metal staff designed by a master blacksmith. The pole is entirely white and 5 ft long. At the top is a sphere 1.5 ft wide with a perfectly smooth, mirrored surface and at the base is a triangular spike. Moonbeam has two abilities. The first allows the user to merge other inanimate objects with the sphere and have it manipulate them. For example, the user may combine the sphere with a kunai and make the protruding blade slash enemies or shoot it out from the sphere. When not manipulating the objects they remain merged with the sphere, becoming part of it. Moonbeam's second ability allows its wielder to link his vision to the mirror and see everything reflected by it. Once either ability is activated, it will be passively maintained while taking chakra from the wielder.

-Both abilities count as a move when activated
-Can be used while on the user, not necessarily in his hand.
-Indestructible, but can only block attacks within reason
-Can only be used by Ushiro and those he allows

Declined - is there a limit to what can be fused with the spear? What happens to lightning infused weapons and such, can they only be shot out the mirror at the top and no to the linked vision

(Kuchiyose: Sōdaina Inago wa Jishin) – Summoning: Grand Locust Jishin
Rank: S
Type: Summoning
Range: Short
Chakra: 40
Damage: N/A
Description: The user wipes blood on his summoning tattoo to summon Kokyū, a giant locust 100 meters in height also known as the “Plague of the Land”. This title stems from an extreme passion for both exploration and destruction. It is said that whenever he appears in an unfamiliar place the entire landscape is left unrecognizable after his tirade subsides, though this is merely a rumor. Kokyū has pale white eyes and a steel-hard body that is dark grey in color and carries a large pickaxe capable of inflicting A rank physical damage. He is a master of the Earth element and as such can perform S rank and below Earth jutsu that do not require handseals. Due to his great size and tough body, he is immune to ninjutsu B rank and below, and earth jutsu A rank and below.

-Can only be summoned once
-Lasts for 4 turns
-No other summons at the same time
-No summons for two turns

-All techniques used by him count as one of the summoner's moves
-Must have signed the locusts contract
- When his axe is used for A rank damage it counts as move per turn

Approved - added the blue



(Shuradō: Sensō no Kaminoikari) – Asura Path: War God's Wrath
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra: 40 (-15 each turn to sustain)
Damage: N/A (80 per attack)
Description: The user produces 100 arms from his body which combine into a single pair of arms, increasing their size and armor to hulking, armored proportions; each arm being five times the user's size. These arms possess the focused strength of a 100 arms and can vent jets of chakra from them like the Chakra Propulsion Boots technique for increased maneuverability and striking power. The monstrous strength gained by this technique rivals Tsunade's at her best. Each arm can withstand one S rank attack before being destroyed. Every attack has S rank power and does not count toward the 3 move per turn limit.
-Usable twice per battle
-Lasts for 3 turns
-Must wait 2 turns before using again
-Can only be used through Asura Path or with it active.
-Can only be used by Ushiro

Declined - so in total the power is S rank, so that means each arm would be A rank. As such both arms attacking at the same time would make S rank in power. It should take A rank to destroy one arm and S rank to destroy both. One arm attacking would then cause A rank damage, and if you don't want it to count as a move per turn reduce the useage to once or reduce it to two turns. Apart from that it's good.

Dropping my current CW if approved:


(Gekkō) - Moonbeam
Type: Weapon
Rank: A
Range: Short
Chakra: N/A (-10 each turn while active)
Damage: N/A
Description: Moonbeam is a peculiar metal staff designed by a master blacksmith. The pole is entirely white and 5 ft long. At the top is a sphere 1.5 ft wide with a perfectly smooth, mirrored surface and at the base is a triangular spike. Moonbeam allows the wielder to merge other inanimate objects with the sphere and have it manipulate them. For example, the user may combine the sphere with a kunai and make the protruding blade slash enemies or shoot it out from any part of the sphere. When not manipulating the objects they remain merged with the sphere, becoming part of it. Any object can be merged as long as it can partially fit inside the sphere which has a limited capacity. Objects infused with chakra are compatible as well except when the chakra is damaging in nature. Once Moonbeam's ability is activated, it will be passively maintained while taking chakra from the wielder.

-Ability counts as a move when activated
-Can be used while on the user, not necessarily in his hand.
-Can block B rank attacks within reason and can only be destroyed by S rank or above.
-Can only be used by Ushiro and those he allows

Approved - changed the blue, i hate the wording of indestructable

(Shuradō: Sensō no Kaminoikari) – Asura Path: War God's Wrath
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra: 40 (-15 each turn to sustain)
Damage: N/A (60 per attack)
Description: The user produces 100 arms from his body which combine into a single pair of arms, increasing their size and armor to hulking, armored proportions; each arm being five times the user's size. These arms possess the focused strength of a 100 arms and can vent jets of chakra from them like the Chakra Propulsion Boots technique for increased maneuverability and striking power. The monstrous strength gained by this technique rivals Tsunade's at her best. Each arm can withstand one A rank attack before being destroyed. An attack with one arm deals A rank damage, both arms deal S rank damage, and neither count toward the user's three moves per turn.
-Usable twice per battle
-Lasts for 2 turns
-Must wait 2 turns before using again
-Can only be used through Asura Path or with it active.
-Can only be used by Ushiro

Shown from 5:16 onward but smaller in video
[video=youtube_share;-2-q0p846o4]https://youtu.be/-2-q0p846o4?t=5m16s[/video]

Approved - we got there in the end xd
 
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Shīnju

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Re: Custom Jutsu Submission

(Densetsu no kui) - The Legendary Devourer
Type: Weapon
Rank: S
Range: Short
Chakra: N/A (-20 each turn while active)
Damage: A-Rank
Description: The Legendary Devourer was nothing but more than a myth , Or That's what people thought many have seeked out to see if the legend was true or not but have not returned.Legends say it had powers somewhat of a god absorbing all attacks that were sent at it. But those are just legends hpmh. Densetsu is a shield with unimaginably power , Its not a shield that you attach to your arm and run into battle its very different. This Particular shield attaches to the users chest right in center. When seen on a shinobi it looks like a lifeless demon skeleton head attached to the user chest. Densetsu sits motionless on the users chest lifeless but can be covered up until the user decides to expose it and send chakra into the skeletal head. Thats when the shield awakens and things get scary , In the eye sockets of the skull 2 illusion purple eyes appear as they stare at the opponent soon as they open. Which are then followed by the mouth moving as it puts its jaw back into place. The user and Densetsu can looks independently though densetsu cant speak english only laughs and grins in a demonic evil voice him and the user have a telepathy link , They can communicate to each other without actually saying one word.

Abilities:All of Densetsu abilities have dark illusion purple effect on them . Densetsu main ability is he can absorb elemental or Raw chakra up to A-Rank ,But it's different what he can do with it. He has 3 ways he can use the absorbed technique 1.Can absorb a technique and send a illusion purple version of the attack back to the opponent resembling a demon creature or skull.(Though He can Only absorb Canon Attacks) ,
2.He can use the absorbed attack to create 3 floating skulls of that element Each Equivilant to C-Rank dependent on which rank the absorbed attack was. (A-Rank Can make 3 Skulls C+C+C=A / B-Rank can make 2 Skulls C+C=B /C-rank can make 1 Skull D+D=C ) The Skulls must be used before the users next turn otherwise the disperse.
3.Densetsu third and final ability allows Dentsetsu to make a arm from either a demon creature or skull arm that reaches up to 2 meters , composed of the absorbed element type or raw chakra. Densetsu is indestructible and due to his abilities takes up alot more chakra then other weapons the user must have a large chakra reserve to maintains Densetsu Hunger

Appearance
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Notes
*Detsetsu can absorb an attack(Canon) up to A-Rank once every 3 turns with a 2 turn cool down
*Detsetsu can only absorb a max of 3 attacks per battle.
*Detsetsu abilities cant be used back to back Detsetsu cant send 2 arms back to back regardless of waiting he must use a different abilitiy to use the same one again.
*Detsetsu horns glow illusion purple when he is about to use one of his abilities
*Each of detsetsu abilities count as a move , absorbing the jutsu aswell

Declined - no form of links with weapons, that would make them sentient and i wont allow that.

idk if i need to link my bio or not but ill do it anyway


(Kuchiyose:Kurai umi no Mako) - Summoning: Mako of The Dark Ocean
Type: Supplementary
Rank: S-Rank
Range: Short(Range of the user)-Long
Chakra: 40
Damage: N/A
Description: Twice the size of regular mako sharks 5 meters in length making Mako 10 Meters in length, The Mako of the Dark Ocean is quite the shark. Being a Mako shark he is the fastest of the shark species his body somewhat long and built like a torpedo they have the speed of a kage while in water. Due to Mako affinity to water he can use Water ability up to S-Rank , Mako is usually summoned by the user to help the user travel vast distances in water in a short amount of time , Being a shark he can dive to the bottom of the deepest oceans and also due to his blueish skin blends in with the water very good almost being a camouflage torpedo


Note:Must have signed the Shark Contract
Note:Must be summoned in water
Note:Can only be summoned once
Note:Last up to 4 turns
Note:Mako using Water techniques counts as a move

Leaving for Lok, he knows more about what sharks have been approved than me.

✦ Approved, took out the last line as it collides with a series of sharks that I have ✦
 
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Shady Doctor

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Re: Custom Jutsu Submission

Kenjutsu: Zettai bunri | Sword Arts: Absolute Separation
Type: Defensive
Rank: S-rank
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Zettai bunri is a purely defensive jutsu that a shinobi swordsman crafted to defend Ninjutsu if they got close to him. Using a single sword (or other bladed weapon such as a spear, axe, etc), the user will do a slash of any kind towards the technique in question, while focusing chakra on the outlining of the weapon's blade. The moment the blade is about to clash with the technique, the user will expand the chakra from the outlining of the blade in the form of a very thin and flat plate. The chakra cuts through the technique while expanding outwards in opposite directions to separate the technique into two, leaving it to pass by the user on either side of him. The expansion of the plate is 10m wide, so both sides would be separated far enough not to hit the user as it continues forward. From someone else's point of view, it would seem as if the weapon itself cut the techniques, though the thin plate of chakra would separate them before they touch the sword. The slash of course has its limits on what kind of techniques it can separate. It can slash through solids and liquids such as Earth, steel, water, oil etc. It can also slash through wind techniques, lightning techniques, Tangible fire and raw chakra. It can't cut through gasses, intangible wind and non-condensed flames.

☆ Can only be taught by shady
☆ Can only use 3x and can't be used consecutively

Declined - first of all an S rank with no drawbacks is a no. 3 times is too many uses and i'm sure something like this has been done before. Though i wont DNR it.
Looked for like 2 cycles straight, couldn't find any Kenjutsu similar to this. So gonna try again with changes. Thanks for not DNR.

Two whole cycles, wow thats like two weeks. You need to go back and check further than that.

Kenjutsu: Zettai bunri | Sword Arts: Absolute Separation
Type: Defensive
Rank: S-rank
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Zettai bunri is a purely defensive jutsu that a shinobi swordsman crafted to defend Ninjutsu if they got close to him. Using a single sword (or other bladed weapon such as a spear, axe, etc), the user will do a slash of any kind towards the technique in question, while focusing chakra on the outlining of the weapon's blade. The moment the blade is about to clash with the technique, the user will expand the chakra from the outlining of the blade in the form of a very thin and flat plate. The chakra cuts through the technique while expanding outwards in opposite directions to separate the technique into two, leaving it to pass by the user on either side of him. The expansion of the plate is 10m wide, so both sides would be separated far enough not to hit the user as it continues forward. From someone else's point of view, it would seem as if the weapon itself cut the techniques, though the thin plate of chakra would separate them before they touch the sword. The slash of course has its limits on what kind of techniques it can separate. It can slash through solids and liquids such as Earth, steel, water, oil etc. It can also slash through wind techniques, lightning techniques, Tangible fire and raw chakra. It can't cut through gasses, intangible wind and non-condensed flames.

☆ Can only be taught by shady
☆ Can only use 2x and can't be used consecutively
☆ Can not use Kenjutsu S-rank or above next turn





Declined - it's no different and like i said it's been done before, DNR

Doton: Tenshi no chiri | Earth Release: An Angel's Dust
Type: Attack/Defense/Supplementary
Rank: A-rank
Range: Close-Long
Chakra Cost: 30 (-10 per turn)
Damage Points: 60
Description: This is a unique technique, using the small dust particles and earthen debris in the terrain to create a dust cloud that will assist the user in battle. The user will use a series of 3 hand seals (Dragon - Boar - Rat) whilst using his earth Chakra to bring in the debris and dust he needs to a certain position within 5m of himself. The debris would gather in the air to create a dust cloud that has no definite shape to it upon creation. The dust cloud is unique in the way that it is a self sustaining entity much like the water beast, and other techniques, but lasts for a short period of time. The cloud can be willed to bend and reshape itself to fit the user's needs, condensing itself to become more solid and enabling itself to freely interact with things offensively and defensively according to earth's strength and weaknesses. When condensing itself the cloud simply takes on a more solid look, seeming like a creation made of stray rubble put to together. On the other hand, it can stay in its dust-like form to aid the user in supplementary ways, such as making a mini dust storm on an immediate area to blind someone. The reshaping of the dust cloud is limited only to the user's imagination, though it can never expand past the dimensions of a 5m radius.

- Usable 3x
- Lasts 3 turns with 2 turn cool down between uses
- Changing between Dust form and solid is passive




Declined - too much like Gaara's sand even if it is dust instead.

(Futon: Rengoku Zōn) | Wind Style: Kiss Land
Type: Supplementary/Defense
Rank: S-Rank
Range: Long
Chakra: 40
Damage: N/A
Description: This technique was created by the Sage of The Sky, allowing himself to fight in a terrain that didn't favor any other elements other than his main affinity; Wind. The user does 3 Hand seals (whether it's main affinity or not) and slams his palms on the ground. This prompts 4 white translucent clones made entirely of wind to appear, each having no distinct features other than the shape and figure being that of the creator. Each clone appears in one of the 4 main directions (North, East, South, West) being exactly 25m away from the user with the user acting as an epicenter. Upon appearing each clone would raise their hands towards the center with their palms facing forwards, stealthily secreting wind chakra across the terrain. This is the start of the Kiss Land. A split second after the clones are created a loud rumbling will be heard and a tangible yet translucent box forms around the user and the opponent. The walls/floor/roof of the box are all created in perfect sync, making a massive cube that stands 25m tall and reaches 25m in each direction. Once the rumbling is heard it is too late to escape, the box is created and instantly shot high into the air (50m high) and sustained there for 5 turns. All four clones are connected to the walls constantly flowing wind chakra into the box to keep it floating and retain its shape. Due to the solidified state of the wind walls created to make the walls, it would be able to resist most outside attacks S-rank and below according to strengths and weaknesses. It would also keep out all outside sources, such as rain and other things.
Inside Kiss Land
  • Upon creating Kiss Land, the clones create massive wind currents withing the Cube. The winds are so powerful it makes it hard for anyone to move inside, halving the movement speed of everything inside and making it hard to successfully pull off precise projectile attacks because the winds would throw everything off trajectory. Throwing kunais, swords, arrows etc would prove useless within Kiss Land. Due to the chakra in the wind being the users, he gains the inate ability to sense everything within the box
  • While inside Kiss Land no earth Jutsu that needs an existing source of earth or requires the user to be touching earth can be used due to the fact both the user and the target are suspended inside a massive box of nothing but wind. Same with water; Any jutsu that requires an existing source of water to use would become impossible to use seeing as there would be no source of water. Along with earth and water being restricted to being shot from the body, fire is not suggested to be used in Kiss Land either. Fire being wind's natural predator, the fire would eat away at the wind inside and the box itself engulfing all inside and burning them to death. Though whoever used the fire first would be engulfed first seeing as they'd be closer to the initial flame. The last restriction while in Kiss Land is the restriction of lightning, obviously. Due to the raging winds inside, it acts as an automatic neutralizer to all lightning techniques.
So while in Kiss Land it is suggested that close quarter fighting and Wind usage only occur, if needed genjutsu. But the purpose of this jutsu is to encourage close quarter fighting. After 5 turns the box descends back to the ground and disperses releasing that wind all over the battlefield clearing whatever natural occurrences lye below. (Mist, Fog, Steam etc.)
Note: Can only be used once per battle
Note: Lasts 5 turns
Note: No wind jutsu for two turns after it disperses
Note: Clones disappear with the box

♠ Declined, do not resubmit ♠
Okay, no. The concept itself is already ridiculous and I see no proper way to tune this down to not make it OP. You're basically controlling the whole battlefield and restricting too many things without really a downside for yourself.


Removed all the op stuff basically and added an attack mechanism.

(Futon: Rengoku Zōn) | Wind Style: Kiss Land
Type: Supplementary/Defense/Attack
Rank: S-Rank
Range: Long
Chakra: 40
Damage: N/A (60 if used to attack)
Description: This technique was created by the Sage of The Sky, allowing himself to fight in a terrain that didn't favor any other elements other than his main affinity, wind; Very similar to how Shinobi try flooding terrains with water, or creating canyons of earth. The user does 3 Hand seals (whether it's main affinity or not) and slams his palms on the ground. This prompts 4 white translucent clones made entirely of wind to appear, each having no distinct features other than the shape and figure being that of the creator. Each clone appears in one of the 4 cardinal directions (North, East, South, West) being exactly 25m away from the user with the user acting as an epicenter. Upon appearing, each clone would raise their hands towards the center with their palms facing forwards, stealthily secreting wind chakra across the terrain. This is the start of the Kiss Land. A split second after the clones are created a loud rumbling will be heard and a tangible yet translucent box forms around the user and the opponent. The walls/floor/roof of the box are all created in perfect sync, making a massive cube that stands 25m tall and reaches 25m in each direction. Once the rumbling is heard it is too late to escape, the box is created and shot high into the air (25m high) and sustained there for 5 turns. All four clones are connected to the walls via their hands, constantly flowing wind chakra into the box to keep it floating and retain its shape. Due to the solidified state of the wind walls created to make the walls, it would be able to resist most outside attacks S-rank and below according to strengths and weaknesses while aslo giving the occupants sturdy ground to stand on. It would also keep out all outside sources, such as rain, snow, and other things.
Inside Kiss Land
  • Upon creating Kiss Land, the clones create massive wind currents withing the Cube, giving birth to these gusts from the hands that are attached to each wall . The winds are so powerful it makes it hard for anyone to move inside, halving the movement speed of everything inside and making it hard to successfully pull off precise projectile attacks because the winds would throw everything off trajectory. Throwing kunais, swords, arrows etc would prove useless within Kiss Land. Due to the chakra in the wind being the users, he gains the inate ability to sense everything within the box, while also masking his own Chakra presence.
  • Due to Kiss Land having ever present currents of wind raging around inside, it would be quite impossible for sound techniques to be used. The wind currents would near instantly drown out the sounds while clearing the sound Chakra from the air as they are created, essentially becoming an automated defense against such abilities. Of course, this would also hold true to lightning jutsu, but since the wind isn't used directly on the lightning techniques they would merely lose -10 damage but still be usable.
So while in Kiss Land it is suggested that close quarter fighting and Wind usage only occur, this is due to the lack of natural sources of elements to use such as water sources or earthen structures. But the purpose of this jutsu is to encourage close quarter fighting. After 5 turns the box descends back to the ground and disperses releasing that wind all over the battlefield clearing whatever natural occurrences lye below. (Mist, Fog, Steam etc.)
Another usage of this technique is its offensive mechanism, though it isn't that powerful due to Kiss Land already being maintained. At any point the user can mentally command one of the clones to attack, which would stem directly from the wall(s) the clone is connected to. The clone in question would shoot a wind projectile from their hands, creating a large 5×5m open palm that would head at the target at the speed of the wind blade technique. Of course the wind would be pressurized so would hold both blunt and cutting damage when hitting a target, though only being able to reach A-rank power. This can be done from several of the clones, but of course the power behind each attack would be split accordingly. If only 1 palm is sent, it'll do A-rank damage. 2 palms would equal B-rank damage each and 4 palms would equal C-rank damage each.

Note: Can only be used once per battle
Note: Lasts 5 turns
Note: No wind jutsu for two turns after it disperses
Note: Clones disappear with the box
Note: Can't use elements besides wind while active (the User).
Note: Attacking with the clones cost a move per turn.

Leaving for Adachi

First blue - From your wording it's 3 handseals, 4 clones out wind appear, loud bang and the barrier of sorts forms in a split second. Pretty much from the way you've worded this, when you make the 3rd handseal their is no escape

Another thing, when you make the floor, is it made under your feet, does it take the legs out from under your opponent does it lift you up?

Chakra sensing wind is a no. Even within this box

You can't say what will happen "close quarter fighting and Wind usage only occur". I'd release an A rank wall of fire in this, it would overpower the wind all around and destroy the jutsu wouldn't it? If i used S rank earth it would break into the barrier? If i use a water jutsu that doesn't require a water source?

The jutsu overall is S rank, so what strength is the wind currents inside, because if i were to say shoot an arrow with fire around it that's B rank, would the wind still effect it?

The effects you put into this one jutsu are just OP in itself. From the wording you make an S rank barrier, pretty much say they can't use weapons, can barely move due to wind currents, can only use wind, but they can't sense you, and you have 4 clones all around that can shoot out an A rank attack when ever they want? And 5 turns for an S rank?

Declined - Needs alot of work and still toning down.
 
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Venom

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Re: Custom Jutsu Submission

[Raiton: Taiyou Senshu] – Lightning Release: Auriel's Shot
Rank: A
Type: Supplementary/Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their raiton chakra into one or both of their open palms before channeling raiton chakra to create and shoot up to four spears consecutively at the slightest whim. After being fired, each individual spear can be split into ten smaller spears, totaling a daunting rain of miniature spears. Shortly after colliding with something, each spear will "explode" into a maelstrom of bright light and unfocused electricity (similar to that of Chidori Nagashi), not doing this immediately but with a few seconds delay. This allows the technique to negate the doton chakra within earthen structures from a distance as the spears will first dig its head into the target technique, before discharging into the section of earth (or any conductable contructs or materials weak to lightning) and neutralizing the chakra within it. The intensity of the light produced in this technique is equivalent to that of a flash bomb and the burst unfocused electricity of a single spear has a five meter radial reach. However, much like Nagashi if the spear is in contact with an object/person at the time it "erupts", the unfocused burst will be capable of traveling a much farther distance (mid-range reach) inside of the medium. If the user so chooses, he can detonate any amount of the fired spears prematurely to gain a tactical advantage (blinding the opponent). Alternatively, the user can fire the spears with a thin and barely visible thread of lightning attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. Naturally, this technique can be used to negate chakras other than doton e.g. Crystal, Wood, Steel, Bones and etc, as long as they possess a weakness to Lightning or can conduct it. Anyone or anything caught within an unfocused burst of electricity will suffer from slight numbness and sluggish movements for two turns. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow" Each spear are of the size of a chakra rod that nagato/pein uses.

Notes:
Can only be used three times per battle
Can only be Taught by Venom
Follows Elemental Strengths and Weaknesses
Power of the technique is equally divided between the number of spears created.


Declined - lightning spears been done so many times

Changed from spears to rods as you said I could do u_u

[Raiton: Taiyou Senshu] – Lightning Release: Auriel's Shot
Rank: A
Type: Supplementary/Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their raiton chakra into one or both of their open palms before channeling raiton chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a maelstrom of bright light and unfocused electricity (similar to that of Chidori Nagashi), not doing this immediately but with a few seconds delay. This allows the technique to negate the doton chakra within earthen structures from a distance as the rods will first dig its head into the target technique, before discharging into the section of earth (or any conductable contructs or materials weak to lightning) and neutralizing the chakra within it. The intensity of the light produced in this technique is equivalent to that of a flash bomb and the burst unfocused electricity of a single rods has a five meter radial reach. However, much like Nagashi if the rods is in contact with an object/person at the time it "erupts", the unfocused burst will be capable of traveling a much farther distance (mid-range reach) inside of the medium. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage (blinding the opponent). Alternatively, the user can fire the rods with a thin and barely visible thread of lightning attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. Naturally, this technique can be used to negate chakras other than doton e.g. Crystal, Wood, Steel, Bones and etc, as long as they possess a weakness to Lightning or can conduct it. Anyone or anything caught within an unfocused burst of electricity will suffer from slight numbness and sluggish movements for two turns. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow" Each spear are of the size of a chakra rod that nagato/pein uses.

Notes:
Can only be used three times per battle
Can only be Taught by Venom
Follows Elemental Strengths and Weaknesses
Power of the technique is equally divided between the number of rods created.

Approved
 
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Anbu Kirito

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Re: Custom Jutsu Submission

Raiton: Kaminarino You Na Dairiseki Furea | Lightning Release: Thunderous Marble Flare
Type:Offensive
Rank:S
Range:Mid-Long
Chakra:40
Damage:80
Description:
The user tightens their fist, focusing and compacting an extremely dense amount of lightning chakra in it. Inside of the fist, the user forms a compact orb, about the size of a baseball, of lightning chakra, which if released, would usually be Much, much, much larger. The user then throws the ball at the opponent. As soon as it nears the opponent, the user will then clap their hands together, causing the lightning chakra inside of the ball to release. This causes a massive explosion, resulting in a shockwave that levels nearly everything nearby. This is why the user cannot be in short range of the opponent when using the attack, as they could be caught in the explosion.
Notes:
-Can only be used twice
-Must be taught by AnbuKirito
-User must have completed lightning to use
-No Other A Rank+ lightning the turn this is used

Declined - DNR, been done so many times and can pretty much be done with cannon jutsu >_<

The Silver Gleam | Shiiruba No Gureemu
Type:Weapon
Rank:S
Range:Short
Chakra:30 per use of Edge Manipulation or Elemental Infusion
Damage:N/A
Description:
The Silver Gleam is a sword forged by Kirito Uchiha's father, a great blacksmith. It is made of a white metal containing chakra blade alloy, and is extremely durable. The sword gets it's name from the silver light it reflects while in the sun. Kirito Uchiha inherited the sword from his father, post mortem, and always has it on person. The sword has many abilities, all of which will be mentioned here:

The Metal:
The metal which makes the sword itself is odd, as it isn't steel, and also seems to have the properties of a chakra blade. The sword is very durable, able to withstand S-Rank damage before breaking. The other advantage of the metal is that it is extremely sharp, able to cut through B rank defenses of a durability equal to or lower than normal Doton techniques. Anything harder, and the sword can only cut it equivalent to C-Rank. (Things like Steel, or CE's harder than Doton.)

Say it can take total damage that adds up to S rank to destroy it, so two A ranks would destroy it too. If you want to cut through jutsu it will need chakra infusion, remove the c.e part and say C ranks and below only

Edge Manipulation:
The major ability of the blade is the power to almost, manipulate its "sharpness" in a way. Through manipulating the blade, the user can make a side or part of the blade sharper than another, at the expense of 20 chakra points per use, and the dulling of the opposite part of the blade. (Right edge gets sharper, left gets more dull ETC.). Through usage of this, the edge empowered by this ability becomes able to cut through A-Rank defenses of Doton strength or less, and Harder defenses of B-Rank or less.

Can be done with chidori blade can't it? And if not reshaping the blade would probably be steel release

Elemental Infusion:
When being enhanced through use of elemental chakra, as the sword is a chakra blade, instead of merely gaining the interactive properties of said element, the user will cause the sword to change shape to fit the element infused. This is actually a unique property to the sword's metal. For example, if the user infuses the blade with lightning, it will gain a large serrated edge, able to rip things apart, as well as adding the usual infusion powers (becoming strong to earth/weak to wind etc.).
A chart of effects on the blade:
Lightning|Blade gains a large serrated edge.
Water|Blade becomes able to turn itself into water and reform at the cost of a move (Usable 3 times only)
Wind|Blade becomes lighter, gaining speed and cutting power, well as physically becomes more thin, looking like a rapier.
Fire|Blade becomes burning hot to the touch, turns red, and forms itself into the shape of a flame.
Earth|Blade turns into a massive broadsword, losing most of its cutting power but becoming absolutely monstrous in blunt force power.
Notes:
-Elemental infusion and edge manipulation each cost a move.
-User cannot use edge manipulation while the sword is under the effects of elemental infusion
-Elemental Infusion lasts 3 turns, and can be done 4 times a battle
-Can only be taught by AnbuKirito

Declined - i pointed out some bits but all the elemental infusion had been done through cj before and is not gonna be approved

Raiton: Tenshi no Tamashii | Lightning Release: Archangel Soul
Type:Supplementary
Rank:S
Range:Self
Chakra:40 to activate -20 per turn active
Damage:N/A
Description:
Archangel soul is Kirito Uchiha's namesake technique. The user will flood their body with raiton chakra, causing multiple effects. The first two are cosmetic. The user's eyes will become a dark blue, and if used while using the sharingan, the eyes will maintain a dark blue color instead of turning red. The second effect is that as the user floods their body with raiton chakra, they can harm themselves, so they must jettison some of this. The user will get rid of excess raiton chakra by releasing it from their right shoulder, blasting off any covering on the shoulder and forming a blue wing made of raiton. This wing is purely cosmetic and not fully tangible, as it is made of lightning. The major ability of the technique is its power to cause all of the user's taijutsu to gain lightning properties. When physically assaulting an opponent, an attack will cause penetration damage, and will be considered a raiton attack equal to B rank. This means that a normal punch will gain elemental weaknesses and strengths, as well as be able to penetrate a human body instead of dealing blunt force damage. The user will also be able to blast themselves around the area through using raiton chakra in their body. They will jettison chakra in the opposite of the direction they want to travel, and will be sent flying towards it at an immense speed.
Notes:
-Lasts 4 turns
-Can be used twice a battle with a one turn gap between usages
-User can only use raiton and taijutsu when active
-Can only be used by AnbuKirito and those taught.
Blue sharingan looks like:
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Declined - i want to approve but can be done with cannon techniques
 
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JojocIaw

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Re: ±±Custom Jutsu Submission±±

Kyojin Gunbai no Kaze Kami: Jurōjin | Giant War Fan of the Wind God: Jurōjin

Type: Weapon
Rank: S
Range: Short-Long
Chakra: (-30 to Increase/Decrease size of fan blades)
Damage: 80 (+5 to Fan Jutsu when in Expanded Mode)
Description: Jurōjin is a Giant non-folding war fan (Gunbai) about 3/4 the height of the wielder and almost of their width, with the pole being twice that length. It is made of a special strong steel that resonates with only wind chakra which allows the user to expand/shorten the size of the fan blades and increase the range of Wind techniques that require a fan. When wind chakra is channeled into it, the size of the fan blades increases about double their size. When in Expanded Mode, the range of all Fan Jutsu is increased by one, damage is increased, and lasts for 2 turns. Because of the size of the expanded fan the wielder cannot perform any jutsu that require handseals because both hands are required to hold the immense fan. To decrease the size of the fan the wielder must channel chakra into it again. Also because of the scope of the weapon when in Expanded Mode, it is able to block projectiles, paper bombs, and normal, non-jutsu,weapon attacks such as sword slashes.

~Increasing/Decreasing the size of the fan counts as a move
~Can only be wielded by Georg Prime or those with her express permission
~If anyone other than those with permission wields the fan their chakra is drained and receive severe cuts around their body
~Because of the scope of the weapons abilities, the user must be of Sannin Rank and above

Expanded Mode:
~Expanded Mode can only be used if infused with wind chakra
~While in Expanded Mode if the user is physically hit with A Rank & above Fire Jutsu the damage caused is x2
~Requires the use of both hands; can't use jutsu that requires handseals during this mode
~Damage of all Wind Jutsu that require a fan is increased by +5
~Range of all Wind Jutsu that require a fan is increased by +1
~Mode lasts for 2 turns and requires 3 turns to cool down after which the mode can be used again

You must be registered for see images
~Approved~


Updating with slight alterations.

Kyojin Gunbai no Kaze Kami: Jurōjin | Giant War Fan of the Wind God: Jurōjin
Type: Weapon
Rank: S
Range: Short-Long
Chakra: (-10 to Increase/Decrease size of fan blades)
Damage: 80 (+10 to wind Jutsu when in Expanded Mode)
Description: Jurōjin is a Giant non-folding war fan (Gunbai) about 3/4 the height of the wielder and almost of their width, with the pole being twice that length. It is made of a special strong steel that resonates with only wind chakra which allows the user to expand/shorten the size of the fan blades and increase the range of Wind techniques that are used through the fan. When wind chakra is channeled into it, the size of the fan blades increases about double their size. When in Expanded Mode, the range of all wind Jutsu is increased by one, damage is increased, and lasts for 4 turns. Because of the size of the expanded fan the wielder cannot perform any jutsu that require handseals because both hands are required to hold the immense fan, though this is only applicable in expanded form . To decrease the size of the fan the wielder must channel chakra into it again. Also because of the scope of the weapon when in Expanded Mode, it is able to block projectiles, paper bombs, and normal, weapon attacks such as sword slashes.

~Increasing/Decreasing the size of the fan counts as a move
~Can only be wielded by Koto or those with his express permission
~If anyone other than those with permission wields the fan their chakra is drained and receive severe cuts around their body. (-30 Chakra/A-rank cutting damage)
~Can only be wielded by Primary Wind specialists, and swinging the fan will replace the 1 hand seal for Wind jutsu used through it.
~Because of the scope of the weapons abilities, the user must be of Sannin Rank and above


Expanded Mode:
~Expanded Mode can only be used if infused with wind chakra
~While in Expanded Mode if the user is physically hit with A Rank & lower Fire Jutsu the damage caused is +20
~Requires the use of both hands; can't use jutsu that requires handseals during this mode
~Damage of all Wind Jutsu that require a fan is increased by +10
~Range of all Wind Jutsu that require a fan is increased by +1
~Mode lasts for 4 turns and requires 2 turns to cool down after which the mode can be used again

Picture
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Declined - I know it's only an update but boosting all wind jutsu through the fan i wont allow. Fan jutsu is good enough keep it at that.

Updating again. Took out the boost to all wind jutsu. Keeping it to the ones through the Gunbai. The rest is little things like the chakra cost and changing the ×2 damage from fire to +20. ×2 was outrageous.


Kyojin Gunbai no Kaze Kami: Jurōjin | Giant War Fan of the Wind God: Jurōjin
Type: Weapon
Rank: S
Range: Short-Long
Chakra: (-10 to Increase/Decrease size of fan blades)
Damage: 80 (+5 to Fan Jutsu when in Expanded Mode)
Description: Jurōjin is a Giant non-folding war fan (Gunbai) about 3/4 the height of the wielder and almost of their width, with the pole being twice that length. It is made of a special strong steel that resonates with only wind chakra which allows the user to expand/shorten the size of the fan blades and increase the range of Wind techniques that require a fan. When wind chakra is channeled into it, the size of the fan blades increases about double their size. When in Expanded Mode, the range of all Fan Jutsu is increased by one, damage is increased, and lasts for 4 turns. Because of the size of the expanded fan the wielder cannot perform any jutsu that require handseals because both hands are required to hold the immense fan, though this is only applicable in expanded form . To decrease the size of the fan the wielder must channel chakra into it again. Also because of the scope of the weapon when in Expanded Mode, it is able to block projectiles, paper bombs, and normal, weapon attacks such as sword slashes.

~Increasing/Decreasing the size of the fan counts as a move
~Can only be wielded by Koto or those with his express permission
~If anyone other than those with permission wields the fan their chakra is drained and receive severe cuts around their body. (-30 Chakra/A-rank cutting damage)
~Because of the scope of the weapons abilities, the user must be of Sannin Rank and above


Expanded Mode:
~Expanded Mode can only be used if infused with wind chakra
~While in Expanded Mode if the user is physically hit with A Rank & lower Fire Jutsu the damage caused is +20
~Requires the use of both hands; can't use jutsu that requires handseals during this mode
~Damage of all Wind Jutsu that require a fan is increased by +5
~Range of all Wind Jutsu that require a fan is increased by +1
~Mode lasts for 4 turns and requires 2 turns to cool down after which the mode can be used again

Picture
You must be registered for see images

Approved
 
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Korra.

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Re: Custom Jutsu Submission

Bio with Snakes and SM

(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 ( -5 per turn to the user)
Damage: N/A ( +15 damage to snake ninjutsu)
Description: The user will make the Tiger than Snake hand sign and gather an elemental chakra nature. When the user uses any snake ninjutsu they infuse the elemental chakra into the snakes scales giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will than go by elemental rank difference in strength and weaknesses.
Fire - The scales on the snakes will be fiery red ( ) when infused with fire chakra. The scales give off fire making it where if they bind an opponent they burn the opponent causing 3rd degree burns. The snakes fangs can also give off fire giving them burning properties when they bite down into opponents burning them in the inside of the area where they bite down.
Water - The scales on the snake will be light blue and white ( ) when infuse with water chakra. The snakes when they bind someone they can have water form from their scales and have the water injected into the opponent causing irregular breathing to an opponent. The snakes can also have the water form behind them extending their length by 5 feet.
Lightning - The scales on the snake will be black and yellow ( ) when infuse with lightning chakra. The snakes scale will be constantly giving off electric sparks. When they wrap around opponents they can all give off an electrical discharge at the same time shocking the opponent to the point they can become and paralyze. The snakes can also bite down and give off the discharge inside the opponent's bodies causing more internal damage like organ failure.
Earth - The scales on the snake will be gray and hard as rocks ( ) when infuse with earth chakra. The scales are as hard as rocks and gives the snakes able to do more blunt damage and cause broken bones and deflect ninja tools. When the snakes wrap around the opponent the opponent they can cause broken bones and internal damage.
Wind - The scales on the snake will be light green ( ) and have a constant wind breeze come out from their scales. The snakes can give off a sharp blast of wind that can cause deeps cuts on the opponent. It also gives the snakes the ability to move through the wind faster than normal doubling their speed.
Note: Usable 4 times a match.
Note: Must be taught by Korra.
Note: Must know Snakes Summoning
Note: Can only use 1 element at a time and requires a 1 turn cool down between usage.
Note: Each use last for 3 turns.

Declined - i like the jutsu, but i'll only allow it to change the nature of their scales not increase speed and such. If used on a jutsu that involves multiple snakes like shen they shoot out of your arm this would apply to all of them. And make it last two turns or increase to a 2 turn cooldown. And state that once a scale has been changed to one element it can't be changed again.
 
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Pervyy

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Re: ±±Custom Jutsu Submission±±

(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time


±± Approved ±± tweaked it a bit
Wow, a cj from 4 years ago on page 14 of this thread now we are on like page 300, crazy times. Anyway, quoting this as i'm making a variation of this using ash form of fire release:

(Katon: kensei no doragon ) - Fire Release: Power of the Ash Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for those who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in a cloud of molten hot ash that's as hot as fire, till glowing with an ember but doesn't touch the users skin nor burn them. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by these ash cloud created by the user, it will great a burst of molten hot ash on impact from the user, to burn the target more and producing some additional concussive force. This ash will be released forwards in a wave/blast like a fireblast but the ash will burn on contact and stick to what it touches and continues to burn up to the end of the users next turn.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time
Note: Can be used once every 3 turns.

✦ Approved, the jutsu you based it on was approved in a different time and this one would need a usage restriction ✦

(Senjutsu: 妖精の輝き, フェアリーグリッター, Fearī Gurittā)- Sage art: Three Great Fairy Magics, Fairy Glitter
Type: Defense
Rank: Forbidden
Range: Short - long
Chakra: 80
Damage: 120
Description: This is one of the three ultimate sage jutsu created by the pervy sage. It was designed as a last resort should all else fail to bring down the evil in the world such as the likes of Madara. While in sage mode the user will hold their fist up gathering sage chakra for a second or two (if fused with ma and pa it's much faster as they add to the chakra too), due to the amount of chakra for the first time the sage chakra becomes visible to all like a glow of purifying light that lies within Nature. The chakra will give of a bright light not enough to blind but enough to give the feel of power, a ring will then form in the air made of sage chakra which can vary in size depending on how the users wants to use it, for an normal man around 3m diameter, for a large summon, 20m diameter. The user will then bring their first down so that it's pointed at their target and the ring will shoot down like a pillar of light surrounding them and on the users command shrink crushing inwards, hitting the target on all sides in a fast bright motion and on impact crush them and explode in a barrage of preasure from all sides. Though it sounds like a long process it's all done in mere seconds. Due to the strain of such a jutsu this will end sage mode and leave the user quite tired.

Note: Useable once
Note: Only A ranks and above in the next turn
Note: Ends sage mode
Note: Users moving speed is halved due to the strain

Gif of the jutsu:
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(Senjutsu: 妖精の球, フェアリースフィア, Fearī Sufia) ) - Sage art: The Great Magics, Fairy Sphere
Type: Defense
Rank: Forbidden
Range: Short - long
Chakra: 80
Damage: 120
Description: This is one of the three ultimate sage jutsu created by the pervy sage. If all else fails the sage mode user can use this jutsu save he who he cares about most. It was inspired by the bonds of the village hidden in the leaves and their bonds to stick together and that was reflected in the jutsu. Like the other Two Great Magic's, this uses the art of sage chakra with the enhanced glow effect. The user will release all their chakra in sage mode in a sphere on their desired location that will encompass up to mid range around the target, or small range if required. This can be made around the user or around another location as it was designed to help protect those he loved. The user will release all their sage chakra at once creating this barrier which has such a high concerntration of sage chakra it has a light glow like sunlight reflecting off it and lasts for 1 for turn. While this is active the user can't do anything else but hold the barrier in place but at the cost of his sage mode.

Note: Useable once
Note: Only A ranks and above in the next turn
Note: Ends sage mode
Note: Users moving speed is halved due to the strain

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(The only other sage barrier i own myself and would be happy to drop it for this stronger version if needed)

(Senjutsu: 妖精の法律, フェアリーロウ, Fearī Rō) ) - Sage art: The Great Magics, Fairy Law
Type: Defense
Rank: Forbidden
Range: Short - long
Chakra: 80
Damage: 120
Description: This is one of the three ultimate sage jutsu created by the pervy sage. If all else fails the sage mode user can use this jutsu save he who he cares about most. The user will pour all their sage chakra into an orb in their hands focussing on those he cares about around him. Due to the mass of sage chakra and some of the users normal chakra being in this it gains a yellow glow being able to be seen by others as light between the user's palms, this takes a couple of seconds and most and is even fast with the help of ma and pa if fused with them. The user will then crush their hands together and release the sage chakra in a wave of light all around them at high speeds shooting outwards with temedous force all the way up to long range in all directions (50m). This chakra is infused with the users own chakra and would recognise his friends and allies and pass around them through intense chakra control, it was designed to hit all those who meant harm to those he loved. This was the law of konoha to fight for those he cared about. Though the strain from this jutsu and the mass amount of chakra used will end sage mode.

Note: Useable once
Note: Only A ranks and above in the next turn
Note: Ends sage mode
Note: Users moving speed is halved due to the strain

You must be registered for see images

(I submitted a type of this years ago in a different form so technically should still own the rights to this)


 All Declined  First, some minor conditions:
1) only the user can perform these techniques - no summons, clones, or anything of the sort.
2) 50 chakra, 90 damage.
3) bigger drawbacks
4) I want this to clearly note how this is simply raw powerful senjutsu chakra (much like the rasengan's naruto uses in sage mode) and thus simply fights on equal terms to elemental techniques; its not raw natural invisible energy.
5) This ends Sage Mode and prevents any other Senjutsu tehcniques from being used afterwards.
6) The barrier needs some definition as to what it can stop and how long it can last and what is its cost to sustain, etc etc.
Will resub the third next cycle:

(Senjutsu: 妖精の輝き, フェアリーグリッター, Fearī Gurittā)- Sage art: Three Great Fairy Magics, Fairy Glitter
Type: Defense/offensive
Rank: Forbidden
Range: Short - long
Chakra: 50
Damage: 90
Description: This is one of the three ultimate sage jutsu created by the Pervy Sage. It was designed as a last resort should all else fail to bring down the evil in the world such as the likes of Madara. While in sage mode, the user will hold their fist up, gathering sage chakra quickly ( if fused with ma and pa it's much faster as they add to the chakra too). Due to the mass amount of chakra, it becomes visible to all like a glow of gold, purifying light. The chakra will give off a bright light -not enough to blind but enough to illuminate the entire field. A ring will then form in the air made of sage chakra, which can vary in size depending on how the users wants to use it; for an normal man around 3m diameter and for a large summon, 20m diameter. The user will then bring their first down so that it's pointed at their target and the ring will shoot down like a pillar of light, similarly to a Lightning jutsu, surrounding them and quickly shrink inwards on the user's command, hitting the target on all sides in a fast bright motion and on impact crush them and explode in a barrage of pressure from all sides. Though it sounds like a long process, it's all done in the same amount of time it takes to create a Rashomon Wall. Due to the strain of such a jutsu this will end sage mode and leave the user quite tired. This is simply raw powerful senjutsu chakra (much like the rasengan's naruto uses in sage mode) and thus simply fights on equal terms to elemental techniques; its not raw natural invisible energy.

Note: only the user can perform these techniques - no summons, clones, or anything of the sort.
Note: Useable once
Note: Only B ranks and above in the next turn
Note: Ends sage mode and prevents any other Senjutsu tehcniques from being used afterwards.
Note: Users moving speed is halved due to the strain

Gif of the jutsu:
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✦ Approved, edited parts for grammar and clarity ✦


(Senjutsu: 妖精の球, フェアリースフィア, Fearī Sufia) ) - Sage art: The Great Magics, Fairy Sphere
Type: Defense
Rank: Forbidden
Range: Short - long
Chakra: 50
Damage: 90
Description: This is one of the three ultimate sage jutsu created by the pervy sage. If all else fails the sage mode user can use this jutsu save he who he cares about most. It was inspired by the bonds of the village hidden in the leaves and their bonds to stick together and that was reflected in the jutsu. Like the other Two Great Magic's, this uses the art of sage chakra with the enhanced glow effect. The user will release all their chakra in sage mode in a sphere on their desired location that will encompass up to mid range around the target, or small range if required. This can be made around the user or around another location as it was designed to help protect those he loved. The user will release all their sage chakra at once creating this barrier which has such a high concerntration of sage chakra it has a light glow like sunlight reflecting off it and lasts for 1 for turn or until hit by a forbidden ranked tehcnique. While this is active the user can't do anything else but hold the barrier in place but at the cost of his sage mode. This is simply raw powerful senjutsu chakra (much like the rasengan's naruto uses in sage mode) and thus simply fights on equal terms to elemental techniques; its not raw natural invisible energy.

Note: Clones and summons ect can't use this only the ninja himself
Note: Useable once
Note: Only B ranks and above in the next turn
Note: Ends sage mode and prevents any other Senjutsu tehcniques from being used afterwards.
Note: Users moving speed is halved due to the strain

You must be registered for see images


All edits in bold

✦ Declined, since this creates an actual barrier, it will need to be a Fuuinjutsu Senjutsu tech and up to mid range around the target is too much for an F rank Senjutsu barrier that is neutral to elements. S rank and mid range would be fine, but if you want it Forbidden ranked, you need to scale back to short range ✦
 
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Re: Custom Jutsu Submission

(FuuinSenjutsu: Ōgoe shikō) | Fuuin/Sage Arts: Thinking Out Loud
Type: Defense/Supplementary/Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Its a Fuuin seal created by a Sage Mode user to aid him in his battles, where he usually doesn't have the time to get into sage mode, but has to use his Sage techniques. The user initially has a seal on his palm (mentioned in the bio) that he can activate at any point of the battle. The seal actually contains a large amount of natural chakra (A-Rank) inserted into it. Once the technique is activated, it would enable the user to control natural chakra in the atmosphere, using simple hand gestures, just like manipulating wind. He could form it into various objects, like a kunai, or a spear or anything that he can imagine to attack, defend, or use it for supplementary purposes. The seal once activated, lasts for 2 turns, during which time, manipulating the objects passively is also possible.
Note:
Once Sage Mode is activated, the user would have one less turn of SM.
Can only be used thrice.
No other Sage Mode or Fuuinjutsu techniques above A-Rank in the same turn.
Can only be taught by Flásh.

Declined - DNR, i like the concept but can't allow it sorry.



(Doton: Daichinoikari) Earth Release: Rage of Earth
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: By concentrating his doton chakra into the earth, performing 4 hand seals, the user creates several (about 20) spears of rocks from the ground and shoots it towards the opponent. The spears are about 1.5 to 2 meters in length. The thickness may vary according to the user's manipulation. These spears can be shot to reach upto 200 meters above the ground. The height upto which these spears can be shot are directly proportional to the time taken/distance covered by those spears inside the earth surface.For short distances, these spears shoot up very fast.

Note: The user has to keep atleast any one of his hands on the ground for the jutsu to be executed.
Note: Cannot use doton jutsu A rank or above in next turn.
Note: Can only be used once per battle.
Note: Can only be taught by Flash07

______________
±± Approved ±±
Updating


(Doton/Katon: 21 Jū) Earth/Fire Release: 21 Guns
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: By concentrating his doton and then his katon chakra into the earth, and then by performing 2 hand seals, the user creates several (about 21) spears of rocks from the ground and shoots it towards the opponent. The spears are about 1.5 to 2 meters in length. The thickness may vary according to the user's manipulation. These spears can be shot to reach upto 200 meters above the ground. The height upto which these spears can be shot are directly proportional to the time taken/distance covered by those spears inside the earth surface.For short distances, these spears shoot up very fast. Once these spears are shot, the user can form one more handseal and release the katon chakra in it, to cause a huge explosion. The spears would split open, with sharp edges flying all over the place accompanied with hot debris. The spears collectively can cause so much destruction, and create enough heat (S-Rank), that it can probably suck a small pond dry.
Note: The user has to keep at least any one of his hands on the ground for the jutsu to be executed.
Note: Cannot use Earth techniques S rank or above in next turn.
Note: Can only be used twice per battle.
Note: Can only be taught by Flásh

Declined - two natures at once would be Yin/yang. You could try this with fuuin, saying each spear has a seal on it that explodes or something along those lines?

(Erementaru Ninjutsu: Ronrīurufu no kōkatsuna tekunikku) | Elemental Ninja Art: Cunning Technique Of A Lonely Wolf
Type: C-S
Rank: Defense/Supplementary
Range: Short-Long
Chakra Cost: 15-40 (+5 to overpower)
Damage Points: N/A
Description: Over the years, shinobi have developed various techniques to counter the incoming attacks. However, the most useful counters has always been the unique methods used by the Kusagakure shinobi i.e. negating the attack by overriding a chakra present in the source. An earth attack of lower rank, coming from below the user could be countered by channeling earth chakra of higher rank into the ground and overlap the foreign chakra in the ground. Using this concept as inspiration, the user of this technique, another Kusagakure shinobi, created a generalized technique to counter majority of the jutsus. By forming a single handseal, the user channels his chakra into the chakra source and overrides the opponent's chakra in it, with his own and thereby negating it. It works best against wind and lightening techniques that the opponent throws at the user. When the user uses a technique (say a wind blade), the user will insert a higher ranked chakra (wind chakra in this case) into the technique and disperse it into its basic original nature (into pure harmless breeze in this case). Lightening and fire techniques (that does not contain matter, like flames of fire) will simply turn to nothingness. Earth and Water techniques will lose the opponent's chakra, but will still leave the matter behind which will continue its path following momentum.
Note:
* The user will still need to know the attack before he can negate it.
* In case if wrong type of chakra is used, the result will be decided according to Elemental Strength & Weakness.
* Technique does not allow the user to take over the opponent's technique. Simply negates it.
* Technique can only be used thrice.
* Can only be taught by Flásh

‡Declined ‡ If this is dictated by elemental strengths and weaknesses you could in theory negate two Forbidden Ranks (via the S-Rank version) with no cost to yourself. Sorry but DNR.


(Erementaru Ninjutsu: Ronrīurufu no kōkatsuna tekunikku) | Elemental Ninja Art: Cunning Technique Of A Lonely Wolf
Type: Defense/Supplementary
Rank: C-S
Range: Short-Long
Chakra Cost: 15-40
Damage Points: N/A
Description: Over the years, shinobi have developed various techniques to counter the incoming attacks. However, the most useful counters has always been the unique methods used by the Kusagakure shinobi i.e. negating the attack by overriding a chakra present in the source. An earth attack of lower rank, coming from below the user could be countered by channeling earth chakra of higher rank into the ground and overlap the foreign chakra in the ground. Using this concept as inspiration, the user of this technique, another Kusagakure shinobi, created a generalized technique to counter majority of the jutsus. By forming a single handseal, the user channels his chakra into the chakra source and overrides the opponent's chakra in it, with his own and thereby negating it. It works best against wind and lightening techniques that the opponent throws at the user. When the user uses a technique (say a wind blade), the user will insert a higher ranked chakra (wind chakra in this case) into the technique and disperse it into its basic original nature (into pure harmless breeze in this case). Lightening and fire techniques (that does not contain matter, like flames of fire) will simply turn to nothingness. Earth and Water techniques will lose the opponent's chakra, but will still leave the matter behind which will continue its path following momentum.
Note:
* The user will still need to know the attack before he can negate it.
* In case of wrong type of chakra is used, the result will be decided according to Elemental Strength & Weakness.
* Technique does not allow the user to take over the opponent's technique. Simply negates it.
*User cannot use jutsu of A rank and higer
* Technique can only be used thrice (2 times S-Rank Max).
* Can only be taught by Flásh

Leaving for NK

✦ Declined, started making edits but had to talk to NK and this can't be approved. the DNR stays. ✦
 
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Xicer

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Re: Custom Jutsu Submission

(Doton: Chiri-Hei) Earth Style: Dust Wall
Type: Defensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Description: The user concentrates their Doton chakra and then slams their palms on the ground. Using nature and shape manipulation, the user creates a solid wall comprised of densely packed dust within mid-range of themselves. What makes this wall different from similar earth Jutsu is the way the wall reacts to impact. Once the wall is hit by ninja tool, Jutsu, body, or anything else, it reacts like an over filled water balloon that has been pricked by a pen. The wall would explode outward (in the direction of the impact) with an enormous cloud of dust that is saturated with the users chakra, blinding even doujutsu users.

Note: Can only be used twice per battle
Note: Neither the explosion of dust nor breathing the cloud cause adverse conditions to the target, except sight deprivation.
Note: Must be taught by Xicer

Declined - The whole popping like a bubble doesn't make sense with dust, there isn't like a wind bubble holding the dust in place so why would it spill out like that? Maybe make it wind release and have a wind bubble that picks up dust like Temari's jutsu then when the wind bubble is breached the bubble deflates and you gain the desired effect?
 
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Shinta

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Re: ±±Custom Jutsu Submission±±

(Raiton: Denkou Kabe ) Lightning Release: Lightning Wall
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 (if opponent touches it)
Description: The user will begin by first using (Doton No Jutsu) - Earth Release Technique to summon two pillars of earth, no further than three meters apart and five meters high. The user will then place five kunai charged with raiton chakra in one of the pillars, one at the bottom, one at the max height you want the wall (must state where so the height of the wall can be know) and the rest evenly dispersed in between. Five kunai must be placed at corresponding spots on a nearby pillar with the top and bottom kunai at approximately the same height that are also charged with raiton chakra. To activate the wall the user will make the monkey → boar hand seals which will release the lightning chakra causing them to emit a weave of lightning between the corresponding points thus making the wall of lightning. The jutsu works by embedding negatively charged raiton into one set of kunai and positively charged raiton into the other set of kunai.
Note:
- The max height of the wall is five meters and the max width between the two pillars is three meters,
- Must be set up properly at least the turn before it is used,
- The kunais only maintain enough charge to block one attack and as such the jutsu will have to be set up and used again as per the description,
- The wall is designed to stop either; One A-rank ranged earth jutsu or one similarly weak to lightning, one c-rank wind jutsu or one similarly strong againt lightning, and one b-rank of any other elemental jutsu,
- This wall can also block any taijutsu of a-rank or lower,
- Kunais remained charged for three turns before they must be activated or else the charge is lost, nullifying the jutsu,
- After the jutsu is used the earth pillars are destroyed from the effects of the lightning wall,
- Can be used twice per battle,
- Can only be taught by Shinta.


±± Approved ±± But just so you know, this technique is useless in battle and there is no way that you have time to pull this off against any opponent. The time it takes to prepare this is too long for it to be useful.
(Raiton Fūinjutsu: Denkou Kabe ) Lightning Sealing Jutsu: Lightning Wall
Type: Defensive
Rank: A
Range: Short
Chakra: 30 (+5 to activate)
Damage: 60 (if opponent touches it)
Description: This jutsu is designed to work as a trap or to aid in zoning an opponent within a narrowed space such as a corridor, cave, tunnel etc or even between close groupings of tree or boulders, so long as the two make-shift walls are within short-range of each other. The user will place three paper tags with the kanji for Thunder "雷" or tagged kunai with the same seal, on both opposite sides of the narrowed location (six kunai in total). These kunai are charged with raiton chakra and when activated will create a web of focused lightning chakra, after the user performs the Seal of Confrontation or if a chakra that is not the users comes too close. If an opponent comes into contact with the lightning, they will take electrical damage similar to if they were hit by any other A-ranked lightning jutsu. This technique can also be used to block incoming jutsu as per strengths and weaknesses of lightning, however if one of the kunai is knocked out of place, the entire trap fails.
Note:
- The maximum height and width of the wall is short range in each direction.
- Must be set up properly at least the turn before it is used.
- The kunais only maintain enough charge to be interact with jutsu or people once per use and as such will have to be set up and used again as per the description.
- Can be used three times per battle.
- The seals can remain hidden until activated by the user or until activated by proximity to another person.
- This justu must be posted when activated, taking one jutsu slot on the turn of activation.
- Can only be taught by Shinta.

Approved - I appreciate you changed the concept but highlight what you changed, like you increased the useage on this which you really should point out.

(Ninpou: Mizu Kokyū Jutsu) Ninja Arts: Water Breathing Technique
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (+5 per turn)
Damage: N/A
Description: Using precise chakra control, the user establishes a layer of chakra along the walls of their wind pipe. This chakra liner filters out the oxygen from the water before it reaches the lungs, enabling them to literally breath water in as though they were a fish. This eliminates the need to surface from the water for air, and also allows the user to remain submerged for extended periods.
Notes:
- Can only be taught by Shinta,
- Can be used for five turns successively, after which a two turn cool down must be observed,
- Can be used four times per battle,
- Must have started training in suiton.

X-Declined-X I liked the idea, but how you do is a bit, well its actually way off. Come to me, ill try and help ya
(Suiton: Mizu Kokyū Jutsu) Water Release: Water Breathing Technique
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (+5 per turn)
Damage: N/A
Description: Using precise chakra control, the user establishes a layer of water chakra in the back of their throat. This chakra liner filters out the oxygen from the water before it reaches the lungs, enabling them to literally breath water as long as they sustain the technique. This eliminates the need to surface from the water for air, and also allows the user to remain submerged for extended periods.
Notes:
- Can only be taught by Shinta.
- Can be used for four turns successively.
- Can be used two times per battle.

Approved - changed how much you can use it, you can have this active for like 20 turns which is too much for a C rank.
 
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Joker

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Re: Custom Jutsu Submission



(Fuuinjutsu: Goshiki no Shōheki) - Sealing Arts: Five-Colored Barriers
Type: Supplementary
Rank: A
Range: Short-Long (depends on the range of the barrier)
Chakra: 30
Damage: 60
Description: The user will perform the Dragon handseal during the creation of a barrier technique, allowing them to induce a layer of Elemental Chakra to the barrier directly proportional to the rank of this jutsu. The user can choose one of the five Nature Elements at a time, with each Nature Element granting an additional property, either offensive or defensive, to the barrier depending on the Nature Element. Fire Releases increases the barrier's offensive capabilities through increasing its heat and allowing it to burn those who make contact with it. Earth Release increases the barrier's defensive capabilities through reinforcing it, due to the Earth's sturdy nature. Water Release increases the barrier's defensive capabilities by inducing malleability to it due to water's freeflowing nature; as an attack or object of inferior rank strikes the barrier, its shape and form distorts as though made of rubber, before snapping back into place and reversing the trajectory of the attack. Lightning Release grants the barrier electrical properties, allowing it to shock and paralyze those that come in contact with the barrier. Wind Release grants the only supplementary usage of the technique, allowing the user to move the barrier across the terrain after its initial creation due to Wind's nature to easily transverse

Note: Can only be taught by Joker
Note: Can only be used three times per battle
Note: Technique lasts as long as the barrier it is induced into lasts


Declined - place this on an S rank barrier and from the wording of it, you add an S rank layer to it. So if you had a barrier up, and someone went to destroy it with S rank wind, your barrier now S rank. You then use this jutsu, choose fire and add an addition S rank fire porperty to it for someone to break through. From the wording that's the impression i get. Make it only useable on A ranks and below and it give +1 rank to that barrier with the element methods you described above. No fuuin for two turns after too as this is quite the powerful technique. And while this is active it takes up one of your moves per turn.
(Fuuinjutsu: Goshiki no Shōheki) - Sealing Arts: Five-Colored Barriers
Type: Supplementary
Rank: A
Range: Short-Long (depends on the range of the barrier)
Chakra: 30
Damage: 60
Description: The user will perform the Dragon handseal during the creation of a barrier technique, allowing them to induce a layer of Elemental Chakra to the barrier that amplifies it's effects, giving the barrier it's used on one additional rank. The user can choose one of the five Nature Elements at a time, with each Nature Element granting an additional property, either offensive or defensive, to the barrier depending on the Nature Element. Fire Releases increases the barrier's offensive capabilities through increasing its heat and allowing it to burn those who make contact with it. Earth Release increases the barrier's defensive capabilities through reinforcing it, due to the Earth's sturdy nature. Water Release increases the barrier's defensive capabilities by inducing malleability to it due to water's freeflowing nature; as an attack or object of inferior rank strikes the barrier, its shape and form distorts as though made of rubber, before snapping back into place and reversing the trajectory of the attack. Lightning Release grants the barrier electrical properties, allowing it to shock and paralyze those that come in contact with the barrier. Wind Release grants the only supplementary usage of the technique, allowing the user to move the barrier across the terrain after its initial creation due to Wind's nature to easily transverse. Though with this, the barrier takes on the elemental strengths and weaknesses of the chosen element. So if infused with wind, it will now be weak to fire and strong to lightning attacks.

Note: Can only be used three times per battle
Note: Technique lasts as long as the barrier it is induced into lasts
Note: Can only be used on A-Ranks and below and no Fuuin for two turns


Approved - added the bold at the end, nice jutsu.

You're banned from the next cj cycle as discussed.
 
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Erzo

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Re: Custom Jutsu Submission

(Fūton: Henkō Sa Remasu) - Wind: Will Change
Rank: B
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 20 (-5 per use)
Damage Points: N/A
Description: A Wind technique created to make use of other-wise wasted chakra, this Wind technique is set to work with any and every defensive Wind jutsu, as long as certain requirements are met. When jutsus which empower other jutsus are used, they tend to add damage to offensive jutsus, whilst having zero, to no affect on supplementary and defensive technique. However, with the activation of this jutsu, when damage using jutsus are used alongside defensive techniques, the chakra added (has to be able to add at least +10 damage points), is converted and used to empower the defensive jutsu, allowing it to counter techniques one rank higher than their usual capabilities, whilst still adhering to the strengths and weaknesses of Wind. Moreover, when concerning custom elements, as long as Wind is one of the elements which makes up the CE, this jutsu is still able to function. ~ Can only be taught by Erzo. It can be used three times per battle, lasting a maximum of five turns if not deactivated early. Once used, must wait 2 turns before using again. This jutsu is activated instantly, allowing the user to use it alongside defensive jutsus in the same time-frame.

~Will Handle All~
Been over a month since this was left. Just a reminder z.z

(Fūton: Henkō Sa Remasu) - Wind: Will Change
Rank: B
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 20 (-5 per use)
Damage Points: N/A
Description: A Wind technique created to make use of other-wise wasted chakra, this Wind technique is set to work with any and every defensive Wind jutsu, as long as certain requirements are met. When jutsus which empower other jutsus are used, they tend to add damage to offensive jutsus, whilst having zero, to no affect on supplementary and defensive technique. However, with the activation of this jutsu, when damage using jutsus are used alongside defensive techniques, the chakra added (has to be able to add at least +10 damage points), is converted and used to empower the defensive jutsu, allowing it to counter techniques one rank higher than their usual capabilities, whilst still adhering to the strengths and weaknesses of Wind. .
~ Can only be taught by Erzo. It can be twiceper battle, lasting a maximum of three turns if not deactivated early. Once used, must wait 2 turns before using again. This jutsu is activated instantly, allowing the user to use it alongside defensive jutsus in the same time-frame.

Approved, removed the c.e bit, changed the bold
 
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El Alucard

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Re: Custom Jutsu Submission



Kuchiyose: Koigokoro Megami, Aphrodite (Summoning: Love Goddess, Aphrodite)
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Attack Points: N/A
Description:
The user uses his summoning tattoo to summon the Love Goddess of Cardinals, Aphrodite. The Love Goddess possesses an almost regal air about her, though it may mostly be the self-righteous egotistical behaviour she possesses. Strange as it seems, she prefers to walk rather than fly, unless she deems it necessary to do so. When entering a battle, a whirl of flame envelopes the cardinal, altering her drastically in almost an instant. What emerges is a vastly changed creature, the frame of a red predatory bird now larger than most men. Lightly plated armour sits strategically placed upon her body, glimmering as it shields wing, head, chest and legs from immediate dangers. Aphrodite’s legs are no longer the feeble limbs they once were, noticeably more muscular and every bit as strong as their appearance suggests. As the transformation is completed, she opens her wings thus causing the flame that begat this transformation to burst forward as a wave of B-Rank flames, leaving its mark not only on her feathers by making the bird’s wings light up with a flickering blaze, but also on the field burning anything in front of it up to mid-range. She is the same size as Gamabunta, with an enormous wing span of 18 meters. Although commonly known as The Love Goddess, she has also earned the title of Mistress of Ninjutsu due to her dual affinity to fire and wind, which she can perform up to A-Rank. She is proud, flirty, and unable to cope with most summoner’s unless they somehow prove themselves to her. These are the greatest flaws Aphrodite has, not that she sees them in such a way. Once she determines a course of action, she often follows through without considering it any further. Thankfully, even as brash as it may seem, she very often prepares before acting in the case of any sort of emergency that may result from a miscalculation. So in spite of her abrasive self-assureds she does have the forethought to consider these things beforehand. If only she weren’t such a self-important smart ass, then her company would be more tolerable.

*Note*: Can only be taught by El Alucard
*Note*: Can be Only Summoned Once.
*Note*: The Armour takes 3 B-Rank hits and breaks.
*Note*: Must sign Cardinal Contract to use.
*Note*: Only one element may be used in a move.

‡ Declined ‡ A summon can only have a single affinity.

(Kuchiyose:Arashi no Onna Keleano )- Summoning: Keleano Lady of the Storm]
Type:Supplementary
Rank: S-Rank
Range:Short
Chakra:40 Chakra
Damage:60 Damage
Description:Keleano is the Love Goddess Aphrodite's very fierce younger sister. She was born in a brutal storm in the valley of the cardinals and this was prophesied to be a great sign of things to come. Due to having been born and raised in those conditions, she became so accustomed to that environment, and as such gained dual affinity for lightning and water, which she can perform up to A-rank. Similar to the way her sister enters battle, Keleano is enveloped by a vortex of water also altering her looks. She emerges as a large blue bird, although not as large as her sister. She is about 3/4 the size of Gamabunta, has a wingspan of 15 meters and can fit two riders on her back. As her transformation is complete the water vortex shoots forward a powerful stream of water, equivalent to that of a B-rank technique which leaves behind a watery residue on her wings which she can use her own water source. Having grown up in the stormy valley of the cardinals, she has flown in that weather many a time and has had to learn how to balance and move very fast in order to be able to evade from any type of danger, this including lightning. As such she is very agile and fast flying at up to 150 miles per hour (About 241 kilometres per hour or 67 meters per second). She believes her fierce attitude represents her affinity. The only flaw she has is she can be quite naïve sometimes, willing to fight any opponent even though they are stronger than her. She is very trustworthy and also trusts her summoner and despite being young, she is a very good fighter and very helpful as well.
Note: Can be Only Summoned Once.
Note: Summoning counts as a move
Note: Must sign cardinal contract to use
Note: Can only be taught by El Alucard

‡ Declined ‡ Yeah, get rid of that bit about her moving at 150 miles an hour. :|

 
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Negative Knight

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Re: Custom Jutsu Submission

To commemorate the CJ thread reaching 1,000,000 views, I'm going to approve every custom that was submitted this cycle.
(as long as it's reasonable and abides by all the rules of this thread)

You're such a liar

To prove Reborn wrong and include everyone in this (since Pervy checked 90% of the customs already), I'll do this next cycle.

And to celebrate 1 million views, I will be declining every custom that cycle as well.
 
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Negative Knight

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Re: Custom Jutsu Submission

‡ New Cycle ‡

The new cycle starts on 17/03/2016 (at 12:30 GMT +1) and ends on 23/03/2016. The thread will be closed up to a week so we can check any remaining submissions and then it will be re-opened.

Rules of all upcoming cycles
1) Checking will happen throughout the week rather than at the end. Only make your submission when its complete as its liable to being checked there and then. No need to rush like crazy to submit your stuff since as you've seen, I check things in a random order.

2) To avoid clutter you're only allowed to make one post. This means if your post is checked and it only contains one technique, you cannot make another post to submit additional techniques. If you wish to submit the full three techniques, I suggest you post them all in one post when all of them are ready.

3) Of course this means resubmissions in the same cycle are no longer allowed.

4) You cannot edit your post if even one of your techniques has been checked by a moderator.

5) Techniques I deem too long for no reason will be declined automatically.
 

Alyx

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Re: Custom Jutsu Submission

(Kitsune Seishin)Spirit of the Fox
Type: Weapon
Rank: S Ranked
Range: N/A(Short ofr Advanced Summon)
Chakra: N/A
Damage: N/A
Description:
Spirit of the Fox is a special designed weapon that was passed down for generations towards many female warriors who were well known marital artists across many places. The weapon is a spear with a special power which allows it to passively change its color and looks in order to adjust to the user’s needs. The whole weapon doesn’t exceed past 6.ft tall but can also be adjusted to fight onto the back of the user for safe travels. The whole weapon isn’t durable but withstand up two S-rank physical techniques with solid structure (Earth Steel or other harden solid techniques) while being immune to energy based techniques. The actual weapon doesn’t accept chakra from someone it doesn’t realize, showing a small case of sentient activity in the case of knowing its master (similar to Samehada) and as such when chakra is channeled into it, the spear simply nullifies it and becomes useless. Though the actual weapon may seem simple, it comes with a few notable abilities.

Advance Summoning is an ability of Spirit of the Fox. This ability is similar to Termari’s Summoning: Quick Beheading Dance in which she used her fan as a summoning tool. This weapons is quite similar by wiping blood into the staff of the spear and then swinging it outwards, the user will touch the ground/water source with the whip in order to summon an animal of the contract. This ability cost a move directly as it replaces the normal summoning method for the user. All the chakra costs and summoning restrictions still apply.

Bell Alert is an ability of the spear. The spear has a special bell attached to the lower end of it that is a part of the actual weapon. Due to the constant chakra flow between the user and the weapon, the bell will imitate a light glow and small jingle. This acts as a foreign chakra detection system in which it allows the user to know when foreign chakra is surging inside of them. The user still however still has to normally break the illusion. Physical contact is required to utilize this ability.

The last ability of the weapon is known as Phantom Fox Stance: Savor. The user will channel chakra into the spear head of the weapon and shape it into a claw. They will then swing the claw and using either raw chakra, lighting , wind , fire and or water to slash the target with the claw. The user can however use an alternative and instead release three crescent shock waves of said chakra towards the enemy in the element of choice. This can only be done 3 times per battle, and counts as a move dealing A-ranked damage(60).

*Can only be used or taught by Nakiri*
Different looks of the spear[
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Declined - Change it's apprearence? Is this shape or just the color or pattern on it for example?
"The whole weapon doesn’t exceed past 6.ft tall but can also be adjusted to fight onto the back of the user for safe travels" - Adjusted to fight onto the back of the user doesn't make sense, did you mean fit? Hit by two S ranks is too much. And being immune to energy based attacks is more than enough.


Dropping:

(Ninjutsu: Kansō)Ninja Art: Requip
Type: Supplementary
Rank: B-rank
Range: Short(Self)
Chakra: 20per each change
Damage:
Description: Requip is a special type of ninjutsu that was created by a particular woman. She being a master of many different forms of weapons couldn’t bare the idea of carrying so many weapons into a fight. This is when she combined the Henge no Jutsu and Shadow Mirror Tag technique in order to manipulate the physical form of her weapons and armor. This was made into a special based armor known as Heart Kreuz to which she now wears constantly. She utilizes the shape shifting technique which allows her to change her armors design and weapon to match the situation. The based swords are two simple long swords which can be merged into one weapon or simple into other forms alongside the armor. The change though cosmetic as it doesn’t grant the armor no special powers or duality is passively done but still requires chakra.

*Base armor must be mentioned in the user’s bio or beforehand in a match in order to use this*
*Can only be taught by Nakiri*
*The user can only make up to one or two weapons, one by merging the two base swords into one or separating them*
*Cant be used on CW*

Declined - the way you made this is a CW in itself. You've already submitte a cw above so this would be two CW in one cycle. Though i do like the idea of creating a base armor for Erza's power, if you used this with a set of cjs to follow that link to this armor your could pull it off.
Base Armor
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(Genjutsu: Uwaki no Midokoro)Illusion Technique: Unfaithful Attraction
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user makes a single hand seal in the same time frame of after releasing a technique at the enemy. Once they do, the user will induce a genjutsu towards the enemy where there body feels as if it was being dragged forward. This dragging is similar to one found in a vacuum, pulling the target with strong suction towards the intended attack. Though they don’t feel no pain, the target in reality will unconsciously move forward, left , right or in whatever direction the actual technique is coming from. If the user is capable of manipulating the path of the technique, they can make the target within the illusion experience nausea by constantly moving around , thus making the vacuum pull shake the target up violently. This however wont effect the initial walking of the target and will continue to move unless the illusion is broken.

*Can only be used four times pet battle*

Declined - you can't force someone to move with this genjutsu.
 
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Summer

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Re: Custom Jutsu Submission

Dropping this if approved:
Fuji Kujaku Toku(Wisteria Peacock Shield)
Type: Weapon
Rank: S Rank
Range: Short-Mid Range
Chakra: 40
Damage:80 (+10 to taijutsu
Description:
This hand held shield is made of chakra metal which makes it so the shield can resonate with the user's chakra, be it elemental or regular chakra. This shield is shown as whatever colour the user deems fitting for his style. It has taken years of training to perfect utilizing a shield in battle and taijutsu combat with the shield, but well worth the effort put into it. This particular style and fabricated shield weighs no more then that of a two samurai's katana This shield is round in shape and covers close to half the user when blocking attacks, it also has a strap on the backside for carrying purposes. The strap has built in holder's for three kunai, or three scrolls(similar to a gun strap holding bullets) making for easy access to kunai or scrolls in place securely. The offensive ability behind this shield is usable once every two turns the user is able to infuse the top of the shield with Wind based chakra and by rotating the wind on the face of he shield it boosts the throwing speed and power Rotation of the shield upon contact with a target. The user even has the ability to make the edge of the shield like a saw blade with wind chakra adding a slicing and cutting ability to the wind natured shield. The shield is returned to the user by either attaching a chain of wind that is near invisible or by ricocheting off of things. The user of the shield must catch the shield by its strap which slightly hangs down while being thrown, many shinobi have said that this was the true form of Rasenshuriken. While in wind state shield mode the user can use it in close combat as well smash the enemy in the face or chest with extra force due to the wind chakra on the face of the shield.
It also has the ability to block explosive kunai's and up to C rank Taijutsu, while also adding a +10 boost to damage while using the shield in conjunction with taijutsu and any shield developed taijutsu made at into Freeform or actual jutsu's.

Restrictions:
+shield throw is S rank in power when fused with wind chakra.

+once per two turns the elemental shield throw and only three times per battle.

+no S-Rank or above wind techniques on the turn after the shield throw is used

+can only hold three Kunai or three scrolls

+user must state at the start of battle or summon the shield

+only usable by Juha and those taught to.


Maghilda
Type:Weapon
Rank: S rank
Range:short
Chakra:40
Damage:80
Description
This giant hammer was passed down from a woman named Nora Valkyrie. It is a long handled hammer with a big head and a handle the length of 5 feet, and weighs in at 25lbs. The head of the hammer is round and flat on the one side and on the back side it comes to an open end point . The hammer is able to meld with the surrounding air removing restrictive current from around it when swinging. The user can also channel wind chakra into the hale as of the hammer, and use it to propel the backside of the hammer. Giving it a burst of speed that is harder to visually time an attack.
The boosting speed is similar to that of a jet stream of wind released from its backside. Having a speedy swing will give extra momentum for crushing blows. This will also be a way to maneuver around the battlefield riding on the hammer head while releasing a jet stream of wind. You can soar through the air using this method of hammer soar.

Extrovert

Using earth chakra with the hammer and seining it into the ground. A person can create a wave of undetectable tremors throughout the ground up to long range. This will stop any forming of a Jutsu in the earth. And or breakdown any earth Jutsu that are already being controlled in the earth, making them fall apart( up to A rank but not including A ranks).
The earth chakra that is the trump card for this hammer is that it can instantly change its weight. Going from weighing double the weight to weighing as much as a small hand held hammer. Using the same concept as added weight and light weight Jutsu.
Strikes from the hammer with added weight will cause a +15 damage. Strikes while the hammer is lightweight will cause a -15 damage.



Restrictions:

+ wind burst requires a full turn cool down between usage.

+ earth wave disruption can only be used twice per battle.

+ earth wave disruption lasts for two turns.

+ weight change can only be used four times per battle, and at the end of the last turn the hammer stays in normal weight.

+ can only be used by Juha and those he allows.
Declined - too much for one weapons and description needs work and remove the boosting.


link of contract approval


Kuchiyose Roku Doton Sennin - Meerkat Summoning Roku Earth Sage
Type: summoning
Rank: A rank
Range: Short- long range
Chakra: 30
Damage: 60
Description: this young meerkat regular in size 3 feet tall and can stand on two legs and use hand signs Roku is a doton sage and able to blend/change his body into the earth and taking control of the earth in the perimeter of short range of the summoner at all times. this makes it so the meerkat has control of the earth directly under the summoner for the duration of four turns. the enemy cannot then send spikes up from under me and will not be able to take control of that portion of earth until the summon is either destroyed and or leaves the field. He also has the ability to feel vibrations throughout the earth meaning that if an enemy begins using earth jutsu's through the ground Roku can feel the vibrations in the earth notifying his master. He also can utilize vibrations that are earth based making the enemies earth jutsu's fail once per turn by enhancing and sending more power into the earth with a vibrating paw touch to the ground and using his chakra to amplify this vibrating touch. Should Roku ever touch somebody with this method he can do serious damage by to your equilibrium and also your nervous system from the virbations.
Roku is able to use up to A rank Doton jutsu's only when he is above ground and not when he is fused with the ground. he is even able to use doton jutsu that require handsigns.

restrictions
+can only use vibrations ability once per turn and three times per battle.
+stays on the field for three turns.
+can only be summoned twice per battle.
+must sign meerkat contract learn.

♠ Declined ♠
As it stands, too many abilities. Blend/change into earth? Does it mean he is completely invisible? Because hell no. And if he does indeed take control, short range, of the earth all around you, he shouldn't be able to move from his position. And what exactly do you mean by the vibrating paw ability? Does he have to walk up to the enemy and do this?
Also, set a limit on how many times he can blend/move out of the ground.

Contract:


Kuchiyose Tsuki Doton Sennin - Meerkat Summoning Moon Earth Sage
Type: summoning
Rank: A rank
Range: Short- long range
Chakra: 30
Damage: 60
Description: this young meerkat regular in size 3 feet tall and can stand on two legs and use hand signs Tsuki is a earth sage and able to change his body into the earth and take control of the earth in the perimeter of short range of the summoner. this makes it so the meerkat has control of the earth directly under the summoner for the duration of four turns. the enemy cannot then send spikes up from under me and will not be able to take control of that portion of earth until the summon is either destroyed and or leaves the field. He also has the ability to feel vibrations across the ground meaning that if an enemy begins using earth and or even just moving across the battlefield. This means that he is able to feel even the slightest of pressure that is applied on the earth's surface.He also can utilize vibrations from his paws. By placing them on the ground breaking down earth based making the enemies earth jutsu's crumble apart once per turn by enhancing and sending more power into the earth with a vibrating paw touch ( raw chakra Vibrating at high speed).
Tsuki is able to use up to A rank Doton jutsu's only when he is above ground and not when he is fused with the ground. he is even able to use doton jutsu that require handsigns.

restrictions
+can only use vibrations ability once per turn and three times per battle. With a one turn cool down.

+ once he is melded with the ground he must stay that way during the summoning duration.


+stays on the field for four turns.

+can only be summoned twice per battle.

+must sign meerkat contract learn

Declined - you have an A rank summon under you. If i were to use an S or F rank earth jutsu from below you it would overpower your summon. This can't stop the opponent from using earth like this.
 
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Beifong

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Re: Custom Jutsu Submission

(Koton: Bouei no Percival) – Steel Release: Protection of Percival
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: Before performing their next doton technique that emerges from the earth, the user infuses the ground below with their koton chakra to create a layer of black steel just beneath the surface. As the earth technique rises, the layer of steel will morph around it to encase it in the form of a coating of black steel scales. The size of the layer will always be proportional to the scale of the technique about to be used. The result is the original technique once fully surfaced technique being completely enveloped in a chassis of glossy metal. It could be said that the technique is "wearing an armour" as the coating boosts the defensive abilities of the technique considerably. The armour of scales "worn" by the technique is the equivalent of an A-Ranked Steel technique and is purely defensive in usage (meaning it will not boost the damage techniques can inflict). Affected techniques do not become dual-elemental, simply layered. For example, using this on a B-Rank Earth technique will make it so the exterior is an A-Rank Steel technique and the interior is a B-Rank Earth technique. Destroying the exterior of metallic scales will expose the underlying rock and this will leave a B-Rank Earth technique. While seemingly powerful, an S-Rank Lightning technique would destroy an S-Rank Earth technique coated with this A-Rank Steel armour and still continue onwards. The main purpose of this technique is to make the user's own earth techniques superior to that of the opponent's. It is still vulnerable to Lightning. Formation of this metallic armour is passive and does not result in the premature termination of earth techniques which require maintenance such as the Earth Dragons and the Stone Golems. The usage of this technique and the one succeeding it (the jutsu that will be clad in the steel) occur in the timeframe of a single technique.

Note: Can only be used thrice per battle
Note: Does not work with KG/CE variants
Note: Cannot be used on Forbidden Rank Techniques
Note: Cannot be used with mud or sand-based techniques

Declined - this is a brilliant idea and i see why NK left it for me <_< Would of been nice on Gajeel but either way. The decline is because i can't have this working on S ranks. and due to it's nature make it only twice per battle.

Beifong said:
(Koton: Mori no Lamorak) - Steel Release: Lances of Lamorak
Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will focus their koton chakra throughout their being before releasing it from one or numerous locations on their body in order to extend thin wires of steel outwards at the speed of a shot arrow. These wires are sharp-tipped and will dig into any solid surface (those devoid of chakra or follows basic elemental S/W). Once this happens, the user can seamlessly pull themselves towards that location or conversely pull the struck object/technique/being towards them if they possess the necessary physical strength to do so. This movement is usually accompanied by mid-air acrobatics. These wires can be extend to a maximum of fifteen meters away from the user's body.

Note: Can only be used five times per battle

✦ All approved, made edits here and there. ✦
Above technique is mentioned in the jutsu below

(Koton: Shutten no Arthur) – Steel Release: Authority of Arthur
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-10 chakra every turn)
Damage Points: N/A
Description: The user releases his koton chakra from every chakra point on his body to unleash countless wires of steel (similar to Lances of Lamorak but on a much greater scale). These metallic cords wrap around his body to encase him head to toe in a chassis of black steel (excluding his eyes, nose and mouth). The shape of the armour is entirely up to the wishes of the user. Due to the flexibility of the wires, they don’t restrict his movement in the slightest and their weight isn’t significant enough to reduce his speed either. The wires can be extend up to mid-range and can be used to attack as well as defend against techniques and will regenerate within a turn if struck with an attack that isn’t strong enough to destroy it in its entirety. The metallic strings can also be used for several supplementary purposes such as using them to walk rather than using one's own feet (think Doctor Octopus) or reshaping them into additional tools, constructs and limbs. The wires also have the added benefit of acting as a “Lightning Rod” for the user. If the opponent tries to conduct lightning along the armour, the wires act as a lightning rod (similar to Sword Technique: Lightning Rod) and ground the lightning by harmlessly conducting them into the ground, preventing the user from being paralyzed or damaged. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.

Note: Lasts until deactivated
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

‡ Pending ‡ Leaving for Pervy.

Declined - Needs a turn limit. Extending, reforming, creating addition limbs needs chakra cost, turn per move, make it once per battle if you want it as an S rank. Just tone it down.
 
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Hell Autarch

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Re: Custom Jutsu Submission

-Removed protruding spikes.
-Decreased it from B Rank to C Rank.
-The Gloves can individually only defend against an A Rank once.

(Zōfuku Gurōbu) - Amplification Gloves

Type: Weapon
Rank: S
Range: Short - Mid
Chakra: 40 (-10 per turn passively)
Damage: 80
Description: The Amplification Gloves were first developed by members of the Bartholomew Clan, designed to enhance their Clan Kekkei Genkai, which was the ability to 'push' and 'pull'. Although referred to as the Amplification Gloves, they reach up to and including the shoulders of the user, covered completely with an near indestructible metal; and multiple suction cups all over the arms and a single one present between the palm and the middle finger. These gloves are worn on both arms, distinctively only leaving out the paws of the user, who in this case is a member of the Bartholomew Clan. Once worn by the user, the Amplification Gloves are active each turn, and passively absorb chakra from the user regardless of whether the Gloves are at use or not.

There are multiple abilities limited only to the Amplification Gloves. The first ability of the Amplification Gloves is simply unique to its design, as it allows the user to store multiple weapons inside 'pockets' present in the glove. The user can stockpile a definite number of weapons, smoke bombs, scrolls inside the Amplification Gloves; remaining inside the laws of nature. Logically, the Amplification Gloves cannot store massive objects inside it; and can store a maximum number of 10 items, regardless of whether they're all kunai, shuriken or scrolls. These weapons that are stored inside the gloves can be shot out as projectiles and count as one of the three techniques per turn.

The second ability of the Amplification Gloves is its ability to be used for defensive purposes, by exploiting the near impenetrable quality of the metal from which the Gloves have been constructed. This makes the glove completely impervious to any C Rank or below techniques, regardless of the nature of the technique. The Amplification Gloves individually can also be used to defend against A Rank techniques once. Utilizing the Amplification Gloves to defend after the said limit against any A Rank or below/above technique would not only be futile, it would render the Gloves useless for the rest of the match. Utilizing this ability of the Amplification Gloves to defend against A Rank techniques costs extra chakra (40), much more than the passive absorption of chakra by the Gloves each turn and also counts as one of the three techniques per turn.

The third and final ability of the Amplification Gloves revolves around its original development as an aid for the Bartholomew clansmen. The first variation involves utilizing the suction cups that surround the Amplification Gloves, which absorb the air from their surroundings, pulling them inside the glove. This pressurized air is channeled to the palm of the user and concentrated at one point before being released either as a massive burst of wind or as a penetrative beam of wind (S Rank). By concentrating the chakra at a single point, the released Fuuton jutsu gains a more violent and deadly nature. Alternatively, the second variation of this involves the user pulling in a Fuuton jutsu (S Rank or below) of the opponent through the suction cup present in palm region before redistributing it to the various suction cups in the arms and releasing it out in a docile form. The second variation acts as a vacuum, pulling in anything within Short Range of the user, and can hence also be used to pull in the target towards the user.

Note:
The second ability of the Amplification Gloves can only be used to defend against attacks targeting the arm, or if the user uses his arm to defend the specific region being attacked. Otherwise, the Gloves cannot defend the user by themselves.
Note:
A single glove can individually perform the third ability.
Note:
The third ability of the Amplification Gloves can only be used once per battle, regardless of which variation is used. It counts as move per turn and can't use A rank or above wind in the next two turns
Note: When wielding the Amplification Gloves, the Gloves are surrounded by the chakra of the user and have a specific color. Alternatively, if another person wields or his chakra comes into contact with the Gloves; the color of the chakra surrounding the Gloves would change.
Note: The Gloves cannot be stolen in battle as they're specific to each user. If the Gloves stop receiving chakra from their respective owner.
Note: The user does not necessarily have to be part of the Bartholomew Clan to wield the Amplification Gloves. His gloves would naturally be designed differently to cover up the 'paw' region.
Note:
Can only be wielded by Hell Autarch, and those he allows.
You must be registered for see images

Approved - changed the blue, removed that they explode. We got there in the end xd
Changes in bold.

(Zōfuku Gurōbu) - Amplification Gloves

Type: Weapon
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn passively)
Damage: 80
Description: The Amplification Gloves were first developed by members of the Bartholomew Clan, designed to enhance their Clan Kekkei Genkai, which was the ability to 'push' and 'pull'. Although referred to as the Amplification Gloves, they reach up to and including the shoulders of the user, covered completely with an near indestructible metal; and multiple suction cups all over the arms and a single one present between the palm and the middle finger. These gloves are worn on both arms, distinctively only leaving out the paws of the user, who in this case is a member of the Bartholomew Clan. Once worn by the user, the Amplification Gloves are active each turn, and passively absorb chakra from the user regardless of whether the Gloves are at use or not.

There are multiple abilities limited only to the Amplification Gloves. The first ability of the Amplification Gloves is simply unique to its design, as it allows the user to store multiple weapons inside 'pockets' present in the glove. The user can stockpile a definite number of weapons, smoke bombs, scrolls inside the Amplification Gloves; remaining inside the laws of nature. Logically, the Amplification Gloves cannot store massive objects inside it; and can store a maximum number of 10 items, regardless of whether they're all kunai, shuriken or scrolls. These weapons that are stored inside the gloves can be shot out as projectiles and count as one of the three techniques per turn.

The second ability of the Amplification Gloves is its ability to be used for defensive purposes, by exploiting the near impenetrable quality of the metal from which the Gloves have been constructed. This makes the glove completely impervious to any C Rank or below techniques, regardless of the nature of the technique. The Amplification Gloves individually can also be used to defend against A Rank techniques once although jointly, they can defend against an S Rank once as well. Utilizing the Amplification Gloves to defend after the said limit against any A Rank or below/above technique would not only be futile, it would render the Gloves useless for the rest of the match. Utilizing this ability of the Amplification Gloves to defend against A Rank techniques costs extra chakra (40), much more than the passive absorption of chakra by the Gloves each turn and also counts as one of the three techniques per turn.

The third and final ability of the Amplification Gloves revolves around its original development as an aid for the Bartholomew clansmen. The first variation involves utilizing the suction cups that surround the Amplification Gloves, which absorb the air from their surroundings, pulling them inside the glove. This pressurized air is channeled to the palm of the user and concentrated at one point before being released either as a massive burst of wind or as a penetrative beam of wind (S Rank). By concentrating the chakra at a single point, the released Fuuton jutsu gains a more violent and deadly nature. Alternatively, the second variation of this involves the user pulling in a Fuuton jutsu (S Rank or below) of the opponent through the suction cup present in palm region before redistributing it to the various suction cups in the arms and releasing it out in a docile form. The second variation acts as a vacuum, pulling in anything within Short Range of the user, and can hence also be used to pull in the target towards the user.

Note:
The second ability of the Amplification Gloves can only be used to defend against attacks targeting the arm, or if the user uses his arm to defend the specific region being attacked. Otherwise, the Gloves cannot defend the user by themselves.
Note:
A single glove can individually perform the third ability.
Note:
The third ability of the Amplification Gloves can be used twice per battle, regardless of which variation is used. It counts as move per turn and can't use A rank or above wind in the next two turns
Note: When wielding the Amplification Gloves, the Gloves are surrounded by the chakra of the user and have a specific color. Alternatively, if another person wields or his chakra comes into contact with the Gloves; the color of the chakra surrounding the Gloves would change.
Note: The user does not necessarily have to be part of the Bartholomew Clan to wield the Amplification Gloves. His gloves would naturally be designed differently to cover up the 'paw' region.
Note:
Can only be wielded by Hell Autarch, and those he allows.
You must be registered for see images

Approved

(Kuchiyose no Jutsu: Bastet) - Summoning Technique: Bastet
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user sheds blood, wipes it on his palm and slams his hands on the ground to summon Bastet, the Serval Lord of Lightning. Bastet is an extremely large Serval, equal in size to Gamahiro and is capable of carrying a maximum of 4 people on himself. He wields two swords and is entirely clad in gold Samurai armor, which is strong enough to protect him against basic projectiles as well as C Ranked Taijutsu. Bastet has an affinity of the Lightning element, having mastered the element of Lightning which allows him to utilize all Lightning Techniques. Due to his mastery over the element, Bastet does not need to weave handseals to perform a Lightning Technique, which count to the users move set. Alongside his ability to perform Lightning techniques, Bastet also carries the natural heightened hearing and smelling senses of a Serval, which allow him to keep track of an opponents position upto and including mid-range even if the opponent is not visible, or to similarly pick up movements underground. Being a Serval, Bastet is naturally much faster than other summons and can leap as high as other Toad Summons.
Note: Can only be summoned once per battle
Note: Stays on the battlefield for 5 turns
Note: Must have signed Serval Contract


Declined - summons can't use forbidden ranked, make it only 4 turns, mention it's only smell sense, all it's moves count towards your jutsu per turn.


(Raiton: Beruzebubu no Asento) - Lightning Release: The Ascent of Beelzebub
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user performs two hand seals, generating a stream of lightning that surrounds the users body. The stream of lightning is subsequently shaped into hundreds of high-density beetles. These beetles are entirely composed of lightning, one inch in length, and possess a stinger. These beetles, each possessing the capability to fly can be commanded by the user to attack the opponent using these stingers, though stings by the beetles cause only minor damage and numbness, the effect can be drastically increased when the beetles attack and successfully sting the opponent in large numbers. The user can alternatively command the insects to cover up his entire body, forming a layer of electric beetles which can not only serve defensive purposes by utilizing the shells of the beetles, but can also be used offensively, in conjunction with Taijutsu, capitalizing on the beetles ability to sting upon the enemy upon contact. The manipulation of these beetles can be exploited to a high level, as the beetles can be commanded to establish pincer formations, being used as a platform to 'fly' or a defensive wall; this being entirely dependent upon the user.
Note: The beetles can remain on the field for a maximum of two turns during which the user cannot use S Rank or above techniques from another element. Doing so would result in the beetles dispersing.
Note: Can only be used thrice per battle
Note: Can only be taught by Hell Autarch


Declined - seems to much like existing bug jutsu that use lightning bugs
(Kuchiyose no Jutsu: Bastet) - Summoning Technique: Bastet
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user sheds blood, wipes it on his palm and slams his hands on the ground to summon Bastet, the Serval Lord of Lightning. Bastet is an extremely large Serval, equal in size to Gamahiro and is capable of carrying a maximum of 4 people on himself. He wields two swords and is entirely clad in gold Samurai armor, which is strong enough to protect him against basic projectiles as well as C Ranked Taijutsu. Bastet has an affinity of the Lightning element, having mastered the element of Lightning which allows him to utilize all Lightning Techniques upto and including S Rank. Due to his mastery over the element, Bastet does not need to weave handseals to perform a Lightning Technique, which count to the users move set. Alongside his ability to perform Lightning techniques, Bastet also carries the natural smelling senses of a Serval, which allow him to keep track of an opponents position upto and including mid-range even if the opponent is not visible. Being a Serval, Bastet is naturally much faster than other summons and can leap as high as other Toad Summons.
Note: Can only be summoned once per battle
Note: Stays on the battlefield for 4 turns
Note:
All moves performed by the summon count towards the users jutsu per turn.
Note: Must have signed Serval Contract

Approved - nicely done

(Raiton: Beruzebubu no Asento) - Lightning Release: The Ascent of Beelzebub
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user performs two hand seals, generating a stream of lightning that surrounds the users body. The stream of lightning is subsequently shaped into hundreds of high-density bird-like creatures, resembling hummingbirds. These creatures are entirely composed of lightning, one inch in length, and possess an extended beak, which acts as 'stinger' for piercing purposes. These creatures, each possessing the capability to fly can be commanded by the user to attack the opponent using their beaks, though stings by these creatures cause only minor damage and numbness, the effect can be drastically increased when they attack and successfully sting the opponent in large numbers. The user can alternatively command these creatures to cover up his entire body, forming a layer over his body which can not only serve defensive purposes by utilizing the high density composition of these creatures, but can also be used offensively, in conjunction with Taijutsu, capitalizing on these creatures ability to sting upon the enemy upon contact. The manipulation of these creatures can be exploited to a high level, as they can be commanded to establish pincer formations, being used as a platform to 'fly', or a defensive wall; this being entirely dependent upon the user.
Note: They can remain on the field for a maximum of two turns during which the user cannot use S Rank or above techniques from another element. Doing so would result in these creatures dispersing.
Note: Can only be used thrice per battle
Note: Can only be taught by Hell Autarch

Declined - reduce it to twice per battle, say you can only use lightning while it's active, and remember all these little birds add up to one S rank, so to numb someone a quater of them would have to hit at the same time. Otherwise it would just be like a Nat bite xd
 
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