[ARCHIVE] Custom Jutsu Submission - II

Status
Not open for further replies.

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,342
Kin
2,224💸
Kumi
3,141💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Genjutsu: Namekuji o taberu! ) | Illusionary Technique: Eat slugs!
Type: Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: N/A
Description: A Genjutsu used mainly to mock or distract the opponent. With two hand seals, the user will induce the opponent in a Genjutsu, where the opponent would start to feel as though a large amount of slugs are situated in his throat, and they are moving towards his mouth, with gooey slime. Due to the human gag reflex, the opponent would feel the need to get rid of these slimy slugs by throwing up, and this allows the user to attack within this time window. The slugs keep on generating as one is released, making it extremely disgusting for the opponent. In reality, the opponent is standing still, as he tries to release himself from the Genjutsu.

Notes:

-Can only be used three times per battle.
-No S rank and above Genjutsu in the next turn.
-Can only be taught by Detective L.

✦ Approved, was reminded of Ron Weasley here xD ✦

(Katon: Fenikkusu no hai) | Fire Style: Ash of the Phoenix
Type: Offensive | Supplementary
Rank: B
Range: Mid - Long (Explosion is short-ranged)
Chakra: 20
Damage: N/A (40 damage if made to explode)
Description: By performing three hand seals, the user manipulate his Fire based chakra to create a large amount of ash, spread out through the air around the opponent up to mid range around them. With further manipulation, the user can cause the ash to gather on the opponent, in a specific spot or overall. This ash would then cause a small burn on it's own but the damage is negligible and so it mostly acts as a distraction, but with a single hand seal, the ash can be caused to explode, where it would then cause a localized explosion. When the ash is still spread it out, it doesn't pose a large danger to the opponent and would only cause minor coughing due to it being fine ash, though if the opponent were to use a Fire based justu, the ash would ignite and cause severe burns. The ash is extremely fine, but it can be seen with the naked eye.

Notes:

-Can only be used three times per fight
-Can only be taught by Detective L.

✦ Pending, leaving for someone else ✦


-Declined- Was about to approve this (hence why you'll see some edits) but I feel like the method of release/creation isn't clear. Sorry you had to wait so long on this.
 
Last edited by a moderator:

Excālibur1

Active member
Legendary
Joined
Feb 18, 2013
Messages
14,438
Kin
34💸
Kumi
24💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Doton: Orenjipīru) - Earth Release: Orange Peel
Type: Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40 Points
Damage: N/A
Description: The user will make 2 hand seals and place his hands on the ground and using the enemy as the epicenter he will rise special columns of earth 8 in number. As he simple is using the earth in the surface, he makes them bend inward up with a certain degree of morphing. While they are rising all those columns will meet at the end as they create a spherical prison all around the enemy which is very huge in size, able to even stop boss summoning. The strength and power of the earth is comparable to that of a single Rashomon.

Note: Can only be taught by Excālibur
Note: Can only be used 3 times per battle

Reference


✦ Declined, fix the description a lot. You lost me by the second sentence, but I can tell you you arent getting 3 uses out of an S rank ✦

Futon: Zefirusu no kanzen'na seigyo - Wind Release: Full control of Zephyrus
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will simply extend his hand pointing at the enemy as with the use of chakra, he will simply pull the wind from one of the locations he wants of the enemy's body, like the head region, the center of the body, the legs or the arms. With the wind gone from that region he will create a negative pressure. As the wind has a natural property of fixing the pressure and making it even in general regions it will force wind in the desired location, from any direction that the user wishes. The wind will fill the equalize the pressure by forcing itself where it desires to, with a bone shattering force which have the same power as a full punch to the face. The winds can be created from the max of 2 directions, while they have a characteristic howl, which can be heard beforehand. The winds cannot be seen by the normal eye but visible to the sharingan and sensory. And as the wind leaves from the region, the enemy will feel a certain pull so they can even predict this ability if they thing carefully.

Note: Can only be taught by Excālibur
Note: Can only be used 3 times per battle
Note: 1 turn cool down between uses
Note: No wind techniques in the same turn

✦ Declined, OPed and barely understandable ✦
 
Last edited by a moderator:

Wesobi

Active member
Legendary
Joined
Oct 28, 2010
Messages
13,052
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

Note: I will try to start checking customs while the thread is still open. This means that once you've submitted a custom (or multiple customs) that you are ready for them to be checked at any moment's notice. Be sure that there are no edits needed after you've submitted your customs!

This does NOT mean you can resubmit them in the same cycle. You will still have to wait for the thread to be closed, and reopened (start of a new cycle) for them to be resubmitted. I'm going to do this solely for the purpose to increase the checking times. Any abuse of this will lead to a ban in the CJ thread for a month.

TL:DR: Will start checking customs while the thread is open. Edits are not allowed, nor are resubmissions in the same cycle. Still need to wait for the thread to close/reopen to resubmit.


Spread the word about this if you read this. :)
 
Last edited:

Six Paths

Active member
Legendary
Joined
Oct 27, 2012
Messages
16,506
Kin
121💸
Kumi
4,249💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Rezo) - Howling Wind
Type: Weapon
Rank: S-Rank
Range: N/A (Short - Long)
Chakra: N/A (40 Chakra for Tenburenjin or Kurotsusen)
Damage: N/A (40 - 80 Damage for Kurotsusen)
Description: Howling Wind is a long bladed straight Katana, or Chokutō. It's design is very simple, having no flashy aesthetics or features, the entire blade is composed of a durable light metal that is both sturdy and easy to handle, while the hilt has no guard, is made from metal and circular. This makes it perfect for Ninja with a Wind Style affinity, channeling their Chakra down the thin and perfectly balanced blade, increasing it's effective range and cutting power, even allowing it to separate almost anything the user wishes. This can be utilized in one of two ways.

• The first, (Tenburenjin) - Rapid Endless Sky Dance, is used to "split" incoming attacks and separate them safely out of the way. The user does this by channeling Wind Style Chakra into Howling Wind, creating a vacuum at the edge of the blade that "pulls" whatever comes near the edge in opposite directions, on either side of the blade. The user then swings Howling Wind at the object which, upon contact with the vacuum, is split into two and safely diverted to the sides of the user.

• The second, (Kurotsusen) - Air Splitting Flash, is separating the air itself, creating a vacuum blade that can be used to attack opponent's at a distance. This is achievable through the same actions as (Tenburenjin) Rapid Endless Sky Dance, but utilized in a different manner. The user creates the same type of vacuum on the edge of the blade, then they swing the blade in an arc, channeling more Chakra into the blade, forcing the outermost layer of Chakra to be propelled through the air, with great speed and precision. The vacuum blade easily cuts through the air, reaching well into Long Range before dissipating. The user can perform this up to 3 times simultaneously, but each subsequent slash will draw power away from the others.​

~Note: Both Tenburenjin & Kurotsusen are S-Rank Abilities.
~Note: Both Tenburenjin & Kurotsusen cost a move.
~Note: The user can only perform either one of Tenburenjin or Kurotsusen in one turn.
~Note: Tenburenjin can only be used 3 times, while Kurotsusen needs a 2 turn cooldown before used again.
~Note: Can only be Used/ Taught by Six Pāths.

You must be registered for see images

Remove Guard

✦ Declined, the first ability is just simply splitting incoming attacks. Besides the fact that that this exists in many ways, one even Canon with wind jutsu, it's an S rank that you want to use 3 times a fight, splitting presumably up to A rank jutsu since this would be done with raw chakra from what I gather. I see you included a sentence about Futon chakra which I can only assume means that it can be used with Wind chakra but the vagueness doesnt cut it ( lel ). The second ability is literally just a blade of wind that you release....like there isn't even anything unique there. And you say it can be released simultaneously....then say it needs a 2 turn cooldown AND has 3 usages and say that it "draws power away from others" but dont explain how this happens. ✦
 
Last edited by a moderator:

Bruce Banner

Active member
Legendary
Joined
Aug 26, 2010
Messages
12,964
Kin
64💸
Kumi
24💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Genjutsu : Inpurintingu no sōrumeito) – Illusion Technique : Imprinting Soulmate
Type: Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
This is an eye contact genjutsu where the user managed to make an eye contact with the opponent, he/she will experiences an imprinting on someone. Imprinting is the involuntary mechanism by which person find their soul-mates. It is a profound, intimate phenomena that exists among the animals, we take an example of a geese. The first thing a certain brood of baby geese saw when they hatched, they will followed he/she everywhere they went and became sexually attracted to he/she as adults.

On this case, the opponent will see a poofs of smoke in front of him/her, like he sees the user made a clone. The opponent will imprinting the clone, he becomes unconditionally bound to him/her for a long time period. When it happens, the experience is described as being gravitationally pulled toward that person while a glowing heat fills him/her; the connections of everything else become severed, or simply secondary, and only the imprintee is left to matter, leaving the opponent with a deep need to do anything to please and protect the clone.
On the actual condition, the opponent left unconcius and experience the imprinting activity upon an illusion on his mind. Even if the opponent able to break free from the illusion, he will felt a deep lost on his heart, causing an unbalance physic and lost focus on his movement for that turn.

Note:
- Can only be use twice with the posibility of endanger the user by imprinting himself upon the enemy if force to use with less amount of chakra.
- The imprinting effect will only last for one turn.
- No A-Rank or higher rank genjutsu can be use for the rest of the battle

✦ Pending, this confuses the hell out of me. You say they see poofing like when the clone jutsu is used, then say they imprint on the clone, so.......do you make a clone or ??? Know what, Ima just let someone else handle this one. ✦

-Declined, Do Not Resubmit- Genjutsu techniques can be a maximum of mid-range and this is simply too far beyond what illusions can actually do. I'm doubtful if even a Sharingan genjutsu (which doesn't seem to be the case here) could pull this off.

(Doton : Fu no inpurinto) - Earth Release : Imprinting Negative
Type: Offensive/Defensive
Rank: Forbidden
Range: Mid - Long
Chakra Cost: 50
Damage Points: 90
Description:
The user must gather a great amount of earth chakra on his hands, making his hands glowing and shacking due to the pressure of an earthen chakra. Afterward, he do a blood sacrifice on his both thumb and slamming them into the ground. A humongus size of an earthen statue with the shaped of a knight appear in front of the user, closing down the sunlight both the user and the opponent due to it sheer size. The size of the statue are the same size with Gedo Mazo statue, and its similar shape with the knight on a chess board. It wield a huge blade on his right arms, and a huge shield on his left arms thus it eyes were closed a moment the user summons it. When it open his eyes it will imprinting the opponent chakra signature and will hunt him down.

Its hardly can’t be stopped until it ensure the life form of his imprinting target are destroyed by his blades, making the opponent hard to escape due to it humongus size and it will follow the opponent where ever he goes. The earthen knight also able to defend it self with his shield up to forbidden rank when the opponent tries to destroy it with elemental jutsu. However, the user must keep maintain his arm on the ground in order to control the earthen knight until it reached its goal. Any slight movement where causing the user to removed his hands from the ground while he controling the statue, it will crumble the earthen statue apart and leaving the user dominant tendons with severe injury, making him unable to use his dominant arms again. Except the opponent managed to destroy the earthen knight, or the user undo the jutsu by disconnect his earth chakra.

Note:
- Can only be use once.
- The user will take effect -50 point of his chakra if he maintain the justsu each turn.
- Can only be last for 3 turns, but if the user enforce to use it beyond that, he will lost half of his remain chakra.
- Causing extremely exhausted thus can’t use any jutsu which required hand seals.
- Can not use any A-Rank above of earth jutsu for 3 turns
- The user arms must mantain contact with the ground in order to maintain the earthen knight until it reached it imprinting purpose.
- Imprinting could also define as overprotecting by dont letting anyone to have its imprinting target, and the final effort is to destroy it.
- Can only be destroyed by strong lightning chakra, but the opponent also must defend from falling debris.

✦ Pending, yeeeaaahhhh this one too ✦

-Declined- This simply has too many flaws. Bad wording, massive scale, overpowered, illogical, can only be destroyed by "strong lightning chakra" for some reason, etc. Also, knights on chessboards don't have any limbs so I fail to see how this would move around. I wouldn't re-submit this.
 
Last edited by a moderator:

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Ameton: Ame de Asashin) – Rain Release: Assassin in the Rain
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-10 per turn to sustain)
Damage: 60
Description: A technique in which the user applies precise yet basic shape manipulation to rain droplets on the battlefield by performing the Tiger hand seal. These rain droplets are manipulated into a desired object and compressed to become effectively solid in nature allowing the user to sustain them in their form. This technique allows the user to create basic weapons, constructs, walls, pillars, and spikes that can be created from an existing source of rain. The objects, once created, can be controlled through hand motions should the user find the need. These rain droplets however carry two special properties. The first is that they carry an acidic composition identical to that of (Ensan no Kouu) – Acid Rain. This means that the acidic property of the rain water allows the constructs to be able to eat through most materials within elemental strengths and weaknesses. However, unless the created object possesses a sharp edge it cannot pierce the skin and instead will simply blister the skin causing it to slowly dissolve away. Should the user create a sharp edge and cause it to pierce the skin of their victim the user can, with the use of an additional hand seal, cause the object to expand in their body causing the acid to spread out within the localized area.
Note: Can only be used three (3) times per battle.
Note: No Rain techniques S-Rank and above for the rest of the turn.
Note: Can only be taught by Drackos





Declined. I'm somewhat confused as to how the range works here. Can the user create the rainy objects at long range (for example behind the opponent his neck), or can he summon them closer in range and send them towards the opponent as we're talking about creating tools and such. I know you say it can be directed with a hand seal and it might sound logical that you can control it when it is created from a far, but you need to specify these kind of things as to create clarity and avoid discussions about this in battle. Also: at what rate does it blister, and how far does the dissolving spread? How much does it expland within the localized area? what is the localized area? Does it go deep and affect organs, etc etc.



(Katon: Hepaisutosu no Seiiki) – Fire Release: Hephaestus’s Sanctum
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Mid – Long
Chakra: 40 (-10 per turn to sustain)
Damage: 80
Description: Hephaestus’s Sanctum is a technique in which the user is able to produce flames in the air on the battlefield through the rapid conversion of fire chakra by quickly weaving the Tiger, Boar, and Snake hand seals. The flames produced undergo heavy shape manipulation which are then materialized in at a minimum of a radius of mid-range from the user treating the user as a center point effectively creating a dome of fire around the user. The fire, having undergone extremely precise shape manipulation becomes effectively solid. Upon completion the user may maintain the dome for as long as they please or they may produce from it, through the use of an additional hand seal, spikes that can reach up to a maximum of short-range from their point of creation on the walls of the dome either inside or outside. Should the user desire to end the technique they may either release it as normal or cause the dome to converge on the center point. The dome, being made of the user’s chakra, will not harm the user upon convergence. Once fully converged upon the user the dome will suddenly expand outward creating an immense firestorm that reaches up to long-range around the user.
Note: Can only be used once (1) per battle.
Note: No S-Rank or above fire techniques in the same turn.
Note: Can only be taught by Drackos

Declined Technique in itself is fine, but you'll need to restrict it somewhat further. No S-rank fire in the same turn is hardly a restriction. Also: you must state in a note that you can not use other jutsus while you maintain this technique.
Re-submitting:

(Ameton: Ame de Asashin) – Rain Release: Assassin in the Rain
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-10 per turn to sustain)
Damage: 60
Description: A technique in which the user applies precise yet basic shape manipulation to rain droplets on the battlefield by performing the Tiger hand seal. These rain droplets are manipulated into a desired object and compressed to become effectively solid in nature allowing the user to sustain them in their form. This technique allows the user to create basic weapons, constructs, walls, pillars, and spikes that can be created from an existing source of rain. The objects, once created, can be controlled through hand motions should the user find the need. Objects created from the use of this technique can only be created within short-range of the user but can reach up to long-range from the user. The objects created also carry two special properties. The first is that they carry an acidic composition identical to that of (Ensan no Kouu) - Acid Rain. This means that the acidic property of the rain water allows the constructs to be able to eat through most materials within elemental strengths and weaknesses. Should the object produced possess a sharp edge it is capable of piercing the skin of an opponent and, with the use of an additional hand seal, the user can cause the object to expand in their body causing the acidic object to lose its form and expand. The blistering affects on flesh lasts for four (4) turns upon which an extremely painful sensation will be felt over the duration as the flesh is eaten away by the acid breaking concentration. Should the target be pierced by an object and the user causes that object to expand within the body the acid will spread out only as large as the object is. For example, if the object striking them is the size of a kunai it will only be able to spread out as far as that. Objects cannot pierce through bone leaving many organs protected but some, like the stomach, are vulnerable should they be directly struck.
Note: Can only be used three (3) times per battle.
Note: No Rain techniques S-Rank and above for the rest of the turn.
Note: Can only be taught by Drackos

✦ Pending, while I'm inclined to decline it for two reasons (first being this is very similar to Rain Bending, and second being that I refuse to approve Rain jutsu that create "acid rain" which is just acid and shouldn't be a Rain jutsu), I'll let someone else check this. ✦

Declined. It's hard to approve this due to the acidic properties of the technique. I'm not really inclined to allow it due to the fact that organs and such are way too vulnerable in this scenario if struck directly. The fact that it is not a taijutsu attack that causes it makes this relatively low risk/high reward, which I really don't like. I'd tone it down, but I'm afraid that these kind of jutsus will always be very carefully checked and I'm not sure if it will be accepted later on.



Re-submitting

(Katon: Hepaisutosu no Seiiki) – Fire Release: Hephaestus’s Sanctum
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Mid – Long
Chakra: 40 (-10 per turn to sustain)
Damage: 80
Description: Hephaestus’s Sanctum is a technique in which the user is able to produce flames in the air on the battlefield through the rapid conversion of fire chakra by quickly weaving the Tiger, Boar, and Snake hand seals. The flames produced undergo heavy shape manipulation which are then materialized in at a minimum of a radius of mid-range from the user treating the user as a center point effectively creating a dome of fire around the user. The fire, having undergone extremely precise shape manipulation becomes effectively solid. Upon completion the user may maintain the dome for as long as they please or they may produce from it, through the use of an additional hand seal, spikes that can reach up to a maximum of short-range from their point of creation on the walls of the dome either inside or outside. Should the user desire to end the technique they may either release it as normal or cause the dome to converge on the center point. The dome, being made of the user’s chakra, will not harm the user upon convergence. Once fully converged upon the user the dome will suddenly expand outward creating an immense firestorm that reaches up to long-range around the user.
Note: Can only be used once (1) per battle.
Note: No S-Rank and above techniques in the same turn. No F-Rank or higher techniques in the following turn.
Note: The user must maintain this technique; as such they cannot use other techniques while this technique is active.
Note: Can only be taught by Drackos

✦ Declined, "No F-rank or higher techniques in the following turn". Well shit. You just taught me something, I never knew there were jutsu higher than F rank in the RP, that's some pretty cool shit there. But like....what was the train of thought that made you think "he said no S ranks and higher wasnt a good restriction so I'm going to go with no F ranks and higher"? Like that is worse than no S ranks and higher. Dont just insert filler restrictions, restrictions are supposed to actually restrict and have real drawbacks, not small negligible things like that ✦

New submission

(Fuuton: Tathamet no Reikan) – Wind Release: Tathamet’s Inspiration
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-10 per turn to sustain)
Damage: 80
Description: Acting upon the basis of Wind Release: Air Current Wild Dance the user will perform a single Rat hand seal while rapidly releasing and converting wind chakra from their body into the air around them. Through this the user becomes able to create and control air currents and manipulate them to their will. With this the user will rapidly spin dust particles in a location of their choosing. This in effect creates a controllable dust storm with a size that can engulf even large summonings should the user desire. The spinning of particles in the air provides for two applications. The first is to obstruct the opponent’s vision in the same way Air Current Wild Dance does. The sudden and rapid spinning of particles in the air and ground will obstruct their vision in this storm. The second application however is provided through the spinning itself. Through the rapid spinning of the air the particles will heat up fairly quickly. This is due to the sudden increase in movement and rapid spinning which causes the particles to collide and strike against each other causing their temperature to rise. Essentially this creates a heated dust storm capable of inflicting painful second degree burns. The increase in heat can also cause other materials in contact with the dust storm to ignite such as oil, alcohol, and other highly volatile and flammable substances.
Note: Can be used twice (2) times per battle.
Note: Can only be used once every two (2) turns.
Note: No S-Rank Wind techniques or higher in the same and following turn.

✦ Declined, first flag is the "Manipulate to their will" part. That's a no as that wording literally means you can manipulate it how you will and want to. And no to heating up air with just wind. Like uhh what? That doesn't make sense either, the last line leads me to believe this is just a jutsu to use to set up for flammable substances such as using alcohol alongside the windstorm, which can trap large summonings, so that you could create a flaming storm and by it being flamable, it would make Fire jutsu a poor choice to use against it ✦
 
Last edited by a moderator:

Stark

Active member
Legendary
Joined
May 13, 2012
Messages
16,923
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Suiton: Sukītosukīto) | Water Release: Skeet Skeet
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user forms the tiger seal, and a large amount of projectiles of water are released from the pours of the thighs of the user of this technique with speed, multiple projectiles of violently spiraling skeet water are directed at whatever the user deems worthy of the skeet, the water is released from between his legs protruding from whatever clothing he may be wearing. When this violent skeet makes contact with an opponent it does significant damage to the area of impact hitting them with up to 4 spiraling torrents of water from multiple sides, the user can command the torrents of water at will by swinging his hips in a hip thrust type movement, as if humping and/or using a hula hoop.
-Can only be taught by Intrepid
-2 turn cool down between uses

(Suiton: Zerī donka) | Water Release: Jelly Dulling
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user releases a small but quick burst of water with jelly like properties and the jelly substance grows from a small amount of sticky liquid and increases by draining chakra from the opponent growing in size, it also has the ability to not only subdue with its jelly-like substance but also releases a miniscule amount of undetectable odor that dulls the senses by entering the pours of the opponent dulling the muscles for two turns lowering the reaction speed and depth perception of the opponent for two turns.
-Can only be taught by Intrepid
-Can only be used 2 times per battle
-1 turn cool down between uses

(Katon: Furēmingu tategami) | Fire Release: Flaming Mane
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 (10 per turn to sustain)
Damage: 80
Description: This technique clads the user in fire chakra, as the fire is radiating of off the user it enhances the users defense capabilities as well as his offense, making him impossible to strike with bare limbs without consequences for 3 turns. The users Taijutsu is enhanced by the flames and can deal devastating flaming blows that leave 3rd degree burns and cause excruciating pain throughout all layers of the skin. The user can extend the flames from his body mid range with less destructive power than when it is radiating off of the users body.
-Can only be taught by Intrepid
-Can only be used 2 times per battle
-Can only be sustained for 3 turns (optional)
-2 turn cool down between uses

✦ All declined, you are hereby banned from the CJ thread until further noted. ✦
 
Last edited by a moderator:
  • Like
Reactions: Kooljay

Josh

Active member
Legendary
Joined
Apr 29, 2011
Messages
13,554
Kin
817💸
Kumi
75💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

Summoning Animal: Spine-Tailed Swift
Scroll Owner: Taisaku
Other Users who have signed contract: TBA
Summoning Boss if existing: TBA
Other Summoning Animals tied to contract: TBA

Note: I received permission from the swift contract owner to make this specific breed

✦ Declined, oh yeah. Lemme just wait a two and a half years to submit this with no information about the birds at all. Nah, it doesnt matter that it's basically like submitting a Python snake and saying it's different than the snake contract itself, no biggie. ✦
 
Last edited by a moderator:

Vroqrak

Active member
Legendary
Joined
Sep 13, 2011
Messages
14,062
Kin
216💸
Kumi
511💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

Genjutsu: Chijono | Illusionary Arts: Earthbound
Type:
Offensive
Rank:
B
Range:
Short-Mid
Chakra:
20
Damage:
40
Description: Performing the Ram handseal, the user creates an illusion where countless demons spawn from earth i.e rocks, boulders and soil that distracts the opponent. The demons themselves are scary enough to cause momentary paralysis if opponent is already staggering. But the main function of this jutsu is to buy enough time to prepare other move since they block most of vision of the opponent.

33:27

✦ Declined, that's pretty cool there. Almost like a type of zombie or something. Zombie movies are making a return to Hollywood, ya know? Yeah, World War Z was pretty dope, and we can't forget The Walking Dead. 10/10, I love that show. They call zombies "Walkers" on there. Matter of fact, wait a minute.....

(Genjutsu: Hokousha) - Illusion Techniques: Walkers
Type: Supplementary
Rank: A rank
Range: Short - Mid
Chakra: 30
Damage: N/A (60 if not broken)
Description: The user forms the Snake then Boar hand seals and sends his chakra into their targets brain. The target is then put in a genjutsu where he sees walkers rise up from the ground all around him and under him. Walkers are humans who died and their brains are still functioning aka Zombies. These walkers can be random dead people coming back to life or if the user knows people that their opponent knew and have passed, they can make those walkers into the people they knew. Walkers rise up from underneath their target and grab his legs and rise up grabbing all parts of their body. They begin to start eating their target. The target also see Walkers around him walking towards him to continue the assault. In reality the user is immobilized and can't move, despite the illusion consisting only of the Zombies. The target is not locked in an illusionary world but rather sees the Zombies added to the normal "reality". If the genjutsu isn't broken, the user will feel a lot of mental anguish and receives damage. This jutsu can effect multiple people.

Note: When effecting multiple people, the walkers are random.
Note: Can only be used 3 times
Note: Can only be taught by Better
DNR ✦
 
Last edited by a moderator:

Xāvî1

Active member
Supreme
Joined
Apr 13, 2011
Messages
23,665
Kin
0💸
Kumi
2,500💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Raiton: Raimei no jutsu) - Lightning Release: Thunderclap Technique
Type: Offensive
Rank: A Rank
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user claps his hand. then releases a field of electrical surge from the clap to a distance up to 10 meters which also covers the aerial space. Anything in range gets electrocuted.
Note: Victims stays paralyzed for 5 seconds.

-------------------

(Futon: Rasen Senbon) - Wind Release: Spiral sphere Needles
Type: Offensive
Rank: A - S Rank
Range: Short - Mid
Chakra Cost: 30 - 40
Damage Points: 60 - 80
Description: After performing the Futon Rasengan the user slashes his hand in side ways motion (left-right | right-left | up-down | down-up) to release wind infused needles. The needles has an awesome penetrating power. Even better then chidori senbon.
Note: The Needles can be fired upto 9.5 meters. But the closer the range the better the accuracy & better penetrating force.

-------------------

(Katon: Gōka Janguru kasai no jutsu) - Fire Element: Great Jungle Fire Technique
Rank: S Rank
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: After performing the Horse seal the user spews out fire on the ground in front of him. Once the fire hits the ground it instantly starts to expand both sides creating a straight line and moves on burning everything in its way.
Note: The Jutsu moves to a maximum distance of 20 meters, also the burning fire has a maximum height of 15 feet (4.572 meters).


✦ All Declined, there is a canon jutsu list for a reason, you know? And Rasengan variants aren't allowed ✦
 
Last edited by a moderator:

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,510💴
Trait Points
18⚔️
Re: Custom Jutsu Submission

Sound Release: Sound Footing (Ototon: Kenzen-Ka)
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost:
Damage Points: N/A(increase taijutsu damage by +10)
Description: The user of Sound Release releases out sound chakra through their feet. The release of the chakra is compressed to the point it lifts the user off the ground leaving a small crater in its waking. The user speed is also increased by 15. This technique can even allow the user to use this in mid air by literally pushing the air away from their foot. This technique can also be used with taijutsu to enhance it by 10 damage points.
-Can use every other turn
-No other Sound jutsu in the next turn

✦ Declined, this is all over the place. Releasing sound waves would cause the earth to crack and break, yes but that wouldn't grant you an increase in speed; if you are using the sound waves to run, by them hitting the earth and forming cracks and breakage, it would prevent you the needed balance and posture to run with an increased speed. And in order to achieve acoustic levitation, which is simulated flight with sound waves, you would need to be able to release waves from both above and below you with something for them to bounce off of, basically a top and a bottom. ✦



Illusion Release: Nightmare of Paranoia (Genjutsu: Paranoia no Akumu)
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The Nightmare of Paranoia is described by the user right when he or she is casting the jutsu and it is describe and appears as that. Any animal or shinobi the user creates in this world is able to so called harm the enemies without breaking the jutsu. All of the victims are trapped within the same world so they would being able to use all five senses the know if that's the person or not. The user can create a different world for each person trapped in this technique if they like to or they can just make the world as the battlefield is. The true power of this technique lays in the initial paranoia, which distracts the victim from the genjutsu itself, flooding their judgement as they fear for there lives. The user of this genjutsu must keep his hands clasped together to maintain the chakra flow into the opponent(s), but he or she may freely move around as they see fit. The genjutsu is broken if anyone touches the victim via chakra, including the caster him or herself.
-Used every five turns
-The user can't use anything but taijutsu while using this jutsu but the taijutsu has to use their legs and no other chakra usage

✦ Declined, ayyy lmao this is some OPed shit here DNR ✦

Sealing Jutsu: Chakra Transfer Seal (Fuuinjutsu: Chakura no Tensha Shīru)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user uses this seal as a medium for the use of Chakra Transfer technique. The seal is a kanji for Transfer and it is placed onto anything the user would like to place it on as long as it can have a seal on it. The user uses this as medium just like Katsuyu is used as a medium for Tsunade and Sakura for their healing abilities or enhancing their teammates jutsus. For users like them and they don't have time to summon Katsuyu can use this just as if it was Katsuyu.
-This can be used by anyone who can use the Chakra Transfer technique.
-Can only place up to four tags per jutsu
-Used every other turn

✦ Declined, just use Chakra Transfer Technique fam ✦
 
Last edited by a moderator:
  • Like
Reactions: Uzumaki Naruta

Uzumaki Naruta

Active member
Immortal
Joined
Nov 17, 2011
Messages
65,527
Kin
5💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Shakuton: Y'shaarj no Tatchi) - Scorch Release: Touch of Y'shaarj
Type: Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user channels her shakuton chakra into an opponent through touch, forcing through them a small wave/pulse of scorch chakra similar to the Added/Light Weight techniques. Like any other scorch jutsu this creates moderate to severe burns (2nd degree) of the affected area. The effects are localized dehydration of the body leaving the area struck partially desiccated and this can leave the limb in question in a near useless states. This also causes the skin to peel and crack causing moderate pain enough to be a hindrance to the opponent. This jutsu takes a moment to charge and while doing so the user's limb glows a pale orange with a red tinge easily visible to an opponent within short range and this glow continues to be visible the entire time. This technique can be countered by by turning the body to an element that is strong to or neutral to scorch (follows elemental strengths and weaknesses).
Notes
-Requires physical touch with the opponent
-Can only be used once per turn
-All of these effects pertain to the part of the body struck and not the whole body

Removed the solid object bit. "Travel" is referring to the ability for the scorch flames to move through an opponent like shown in the manga. Physical touch is required for this jutsu and the flames don't travel through the air to an opponent but can travel through the opponent like when used in the manga. Example; 2nd panel from the top left: [ ] Also changed the name.

Pending: leaving for another mod as I'm not familiar enough with Scorch just yet.

-Approved- Edited.

(Shakuton: Houshin Daichioujou ) - Scorch Release: Blistering Ground Death
Rank: Forbidden
Type: Offensive
Range: Mid - Long
Chakra cost: 50
Damage points: 90 (-15 to the user)
Description: The user preforms two hand seals then channels shakuton chakra into the ground while also releasing it as a vortex around their body creating what appears to be a massive wave of scorch flames that take on the appearance of a massive vortex. The shakuton chakra forced into the ground causes it to become rapidly desiccated to the point of cracking and breaking leaving jagged rocks that protrude from the ground while the rest is converted to a dense sand-like material (the user in no way controls this it is a side effect of the rapid drying out of the ground.) The ground all around the user's position (mid-long) begins to crumble inward like a massive sink-hole/mud crack sucking in everyone and everything on the ground that's roughly mid range from the user's position. This process kills off any Wood, Plant, Root, or Mushroom jutsu being strong enough to suck the moisture from it leaving it as nothing more then a husk unusable by the opponent this extends to even Forbidden rank jutsu of those aforementioned elements.
The vortex of scorch flames creates enough heat to highly restrict the opponent leaving him or her only able to use two techniques the next turn while also leaving them in a severely fatigued and slowed state. Their chest will feel as if it is on fire due to the rapid desiccation of their body and their skin will peel and crack causing them severe pain. Losing only three liters of water can cause heat exhaustion the symptoms include, confusion, a severe headache, severe chest pain, nausea, and dizziness. This can happen in minutes of the use of this jutsu and if prolonged the opponent becomes more vulnerable (2 turn) this is due to the changes to the atmosphere and by this point the opponent's speed is halved. The entire area of Mid - Long becomes sweltering being extremely hot and dry. This makes breathing and functioning properly much harder and causes the opponent to suffer from the effects mentioned above. Losing 6 liters causes incapacitation and happens after three full turns of exposure to the altered atmosphere. All water natural or jutsu created is evaporated instantly and any water jutsu used simply evaporates while being released if this happens it weakens the scorch jutsu a bit eg if an S rank water jutsu is evaporated the scorch is weakened to S rank.
The user is affected by this jutsu to a lesser extent but is still affected none the less. They will get a severe headache due to the heat and will only be able to use one more jutsu the turn this is used. They will also feel most of the symptoms of heat exhaustion to a lesser extent then the opponent feeling slightly fatigued as well as having mild chest pain. The jutsu also causes tremors due to the unstable ground enough to throw an opponent off balance.
Notes:
-User can only use one other jutsu that turn
-Limited to no Scorch Jutsu, Wind or Fire the turn this is used
-User cannot use any Scorch on the following turn and is limited to A rank and below Wind and Fire (along with the other elements, nin, tai and gen)
-The user feels the effects of heat exhaustion to a lesser extent then the opponent which slows them down a bit on the next turn to recover. What this means is the user's speed and reactions are cut by 1/4th.

Pending: leaving for another mod as I'm not familiar enough with Scorch just yet.

Appearance: [ ] replacing the sand with scorch flames



(Shakuton: Senkai Oshoku) - Scorch Release: Whirling Corruption
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user begins by channeling a massive amount of her shakuton chakra into (Sanpo Kenjū) - Three-Step Sword before either gripping it by it's long cord or planting it firmly into the ground. Depending on what she does varying effects can take place. If she swings the sword above her head in a very quick fashion while releasing the shakuton chakra it first creates a massive cocoon of scorch flames around her then from that cocoon various large blades of highly compressed scorch flames fly off in every direction creating a near omnidirectional flurry of blades that rapidly travel out desiccating and drying out anything that they come into contact with while also causing those objects to take on various severe burns. If this method is used thirty blades all as large as a full-length Claymore can be created allowing for the user to attack various opponents.
If instead she stabs the sword into the ground she can send the shakuton chakra out in all directions as it rides along the top of the ground forcing everything and anyone in it's path to take on severe burns while also causing a sudden pulse of intense heat enough to evaporate even massive sources of water both natural and jutsu created easily. The area directly around the opponent is unaffected as the user controls the shakuton chakra to create a pulse of scorch flames that emanates from her position. Either method causes massive strain on an opponent dehydrating them rapidly leaving their bodies devoid of moisture. Like the low ranking fire techniques the heat from this jutsu is enough to force weaker opponent to pass out due to the sheer heat and loss of bodily water. Both of these methods can kill of plant life relatively easily leaving them devoid of moisture withered and dead due to the sheer heat placed upon them. It also has enough heat to turn S rank and below wood jutsu into kindling lighting them ablaze due to the sheer heat and the properties of the shakuton chakra.
Notes:
-User cannot use any other Scorch Release techniques in the same turn
-Can only be used twice per battle
-Has a four turn cd

Appearance: (purple attack emanating from the boss)
Link to

Pending: leaving for another mod as I'm not familiar enough with Scorch just yet.

~Resubmitting all since they are probably forgotten (again xD)~

(Shakuton: Yakedo) - Scorch Release: Singe
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user channels her shakuton chakra into an opponent through touch, forcing through them a small wave/pulse of scorch flames that travels through the body and appears from the other side. Like any other scorch jutsu this creates moderate to severe burns (2nd degree) due to the intangible nature of the scorch flames that travel through the opponent's body. The effects are nearly immediate as the flames travel through the body they cause localized dehydration of the body leaving the area desiccated this can leave limbs in near useless states. This also causes the skin to peel and crack causing moderate pain enough to be a hindrance to the opponent. This jutsu takes a second to charge and while doing so the user's limb glows a pale orange with a red tinge easily visible to an opponent even in short range as the scorch flames pulses forward it continues to be visible the entire time. The flames can be stopped by placing a solid structure in between the scorch flames the opponent as well as turning the body to an element that is strong to or neutral to scorch.
Notes
-Can only be used once per turn
(Removed "to 3rd" degree)


♠ Declined ♠
Hold on, I'm confused. So, for this technique to be executed, you need to be in body contact with the opponent. Then, at the bolded part, you mention that you can stop the technique with a solid structure in between? I mean, I get the part that where it shows that you are charging the technique beforehand, but what exactly do you mean by "scorch flames" traveling? Need to clarify the nature of this jutsu.
(Shakuton: Y'shaarj no Tatchi) - Scorch Release: Touch of Y'shaarj
Type: Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user channels her shakuton chakra into an opponent through touch, forcing through them a small wave/pulse of scorch chakra similar to the Added/Light Weight techniques. Like any other scorch jutsu this creates moderate to severe burns (2nd degree) of the affected area. The effects are localized dehydration of the body leaving the area struck partially desiccated and this can leave the limb in question in a near useless state. This also causes the skin to peel and crack causing moderate pain enough to be a hindrance to the opponent. This jutsu takes a moment to charge and while doing so the user's limb glows a pale orange with a red tinge easily visible to an opponent within short range and this glow continues to be visible the entire time. This technique can be countered by by turning the body to an element that is strong to or neutral to scorch (follows elemental strengths and weaknesses).
Notes
-Requires physical touch with the opponent
-Can only be used once every two turns
-All of these effects pertain to the part of the body struck and not the whole body

-Approved- Edited.

(Shakuton: Houshin Daichioujou ) - Scorch Release: Blistering Ground Death
Rank: Forbidden
Type: Offensive
Range: Mid - Long
Chakra cost: 50
Damage points: 90
Description: The user channels shakuton chakra into the ground while also releasing it as a vortex around their body creating what appears to be a massive wave of scorch flames that take on the appearance of a massive vortex. The shakuton chakra forced into the ground causes it to become rapidly desiccated to the point of cracking and breaking leaving jagged rocks that protrude from the ground while the rest is converted to a dense sand-like material (the user in no way controls this it is a side effect of the rapid drying out of the ground.) The ground all around the user's position (mid-long) begins to crumble inward like a massive sink-hole/mud crack sucking in everyone and everything on the ground that's roughly mid range from the user's position. This process kills off any Wood, Plant, Root, or Mushroom jutsu being strong enough to suck the moisture from it leaving it as nothing more then a husk unusable by the opponent this extends to even Forbidden rank jutsu of those aforementioned elements.
The vortex of scorch flames creates enough heat to highly restrict the opponent leaving him or her only able to use two techniques the next turn while also leaving them in a severely fatigued and slowed state. Their chest will feel as if it is on fire due to the rapid desiccation of their body and their skin will peel and crack causing them severe pain. Losing only three liters of water can cause heat exhaustion the symptoms include, confusion, a severe headache, severe chest pain, nausea, and dizziness. This can happen in minutes of the use of this jutsu and if prolonged the opponent becomes more vulnerable (2 turn.) Losing 6 liters causes incapacitation and happens after three full turns. All water natural or jutsu created is evaporated instantly and any water jutsu used simply evaporates while being released if this happens it weakens the scorch jutsu a bit eg if an S rank water jutsu is evaporated the scorch is weakened to S rank.
The user is affected by this jutsu to a lesser extent but is still affected none the less. They will get a severe headache due to the heat and will only be able to use one more jutsu the turn this is used. They will also feel most of the symptoms of heat exhaustion to a lesser extent then the opponent feeling slightly fatigued as well as having mild chest pain.
Notes:
-User can only use one other jutsu that turn
-Limited to no Scorch Jutsu, Wind or Fire the turn this is used
-User cannot use any Scorch on the following turn and is limited to A rank and below Wind and Fire (along with the other elements, nin, tai and gen)
-The jutsu also causes tremors due to the unstable ground enough to throw an opponent off balance
-The user feels the effects of heat exhaustion to a lesser extent then the opponent

Appearance: [ ] replacing the sand with scorch flames

Bio:
Scorch Training:
Resubmitting

♠ Declined ♠
You still need to straighten out a few aspects here. Firstly, there seems to be no possible way to appropriately counter this right now. Give it handseals or perhaps a charge-up time like Crocodile in the video (nice reference to One Piece, by the way). As for the effects on the opponent, you say that certain things happen after an X amount of turns or minutes, but what is this due to? The atmosphere? You can't possibly be using this jutsu still after two turns. Also, needs better restrictions, don't forget this is a F-Rank.
(Shakuton: Houshin Daichioujou ) - Scorch Release: Blistering Ground Death
Type: Offensive
Rank: Forbidden

Range: Mid - Long
Chakra cost: 50
Damage points: 90 (-15 to the user)
Description: The user preforms two hand seals then channels shakuton chakra into the ground while also releasing it as a vortex around their body creating what appears to be a massive wave of scorch flames that take on the appearance of a massive vortex. The shakuton chakra forced into the ground causes it to become rapidly desiccated to the point of cracking and breaking leaving jagged rocks that protrude from the ground while the rest is converted to a dense sand-like material (the user in no way controls this it is a side effect of the rapid drying out of the ground.) The ground all around the user's position (mid-long) begins to crumble inward like a massive sink-hole/mud crack sucking in everyone and everything on the ground that's roughly mid range from the user's position. This process kills off any Wood, Plant, Root, or Mushroom jutsu being strong enough to suck the moisture from it leaving it as nothing more then a husk unusable by the opponent this extends to even Forbidden rank jutsu of those aforementioned elements.
The vortex of scorch flames creates enough heat to highly restrict the opponent leaving him or her only able to use two techniques the next turn while also leaving them in a severely fatigued and slowed state. Their chest will feel as if it is on fire due to the rapid desiccation of their body and their skin will peel and crack causing them severe pain. Losing only three liters of water can cause heat exhaustion the symptoms include, confusion, a severe headache, severe chest pain, nausea, and dizziness. This can happen in minutes of the use of this jutsu and if prolonged the opponent becomes more vulnerable (2 turn) this is due to the changes to the atmosphere and by this point the opponent's speed is halved. The entire area of Mid - Long becomes sweltering being extremely hot and dry. This makes breathing and functioning properly much harder and causes the opponent to suffer from the effects mentioned above. Losing 6 liters causes incapacitation and happens after three full turns of exposure to the altered atmosphere. All water natural or jutsu created is evaporated instantly and any water jutsu used simply evaporates while being released if this happens it weakens the scorch jutsu a bit eg if an S rank water jutsu is evaporated the scorch is weakened to S rank.
The user is affected by this jutsu to a lesser extent but is still affected none the less. They will get a severe headache due to the heat and will only be able to use one more jutsu the turn this is used. They will also feel most of the symptoms of heat exhaustion to a lesser extent then the opponent feeling slightly fatigued as well as having mild chest pain. The jutsu also causes tremors due to the unstable ground enough to throw an opponent off balance.
Notes:
-User can only use one other jutsu that turn
-Limited to no Scorch Jutsu, Wind or Fire the turn this is used
-User cannot use any Scorch on the following turn and is limited to A rank and below Wind and Fire (along with the other elements, nin, tai and gen)
-The user feels the effects of heat exhaustion to a lesser extent then the opponent which slows them down a bit on the next turn to recover. What this means is the user's speed and reactions are cut by 1/4th.

Appearance: [ ] replacing the sand with scorch flames

-Declined- Is this maintained over the course of turns? It sounds like it but I'm not sure. If so, make it 20 chakra per turn to sustain. How are you immune to the effects of a massive sinkhole beneath your position? I'm having trouble imagining this and I don't want to watch the video since I'm still catching up on One Piece >.>

If you can't re-word it, I'll just watch the video on the next check. This jutsu inflicts 90 damage? What part of the jutsu inflicts the damage? Also, the water bit. If it somehow becomes so hot that any and all water on the battlefield is evaporated, how are these conditions habitable in any way? Sure, you can weaken all suiton used considerably similar to Sir Hoshigaki's Sunny Day technique but as it is it doesn't make any sense. The restrictions are a bit hefty, do you really want to be restricted to A-Rank and below of two elements? Usually people restrict the elements which are involved in their KG/CE/ability e.g. here's my . Use restrictions similar to those. Forbidden ranks should inflict damage but you also need to elaborate on those. Feeling the effects of your jutsu doesn't really count. Maybe using this should leave you dehydrated? It would fit in with the Scorch theme. I want this to restrict your Scorch, Fire and Wind rather than Scorch and every element besides Fire and Wind. Also, while damage means nothing without described effects, change this to at least 30-40 damage points lol.

Is that it? Probably. I might be forgetting something.




(Shakuton: Senkai Oshoku) - Scorch Release: Whirling Corruption
Type: Offensive
Rank: S

Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user begins by channeling a massive amount of her shakuton chakra into (Sanpo Kenjū) - Three-Step Sword before either gripping it by it's long cord or planting it firmly into the ground. Depending on what she does varying effects can take place. If she swings the sword above her head in a very quick fashion while releasing the shakuton chakra it first creates a massive cocoon of scorch flames around her then from that cocoon various large blades of highly compressed scorch flames fly off in every direction creating a near omnidirectional flurry of blades that rapidly travel out desiccating and drying out anything that they come into contact with while also causing those objects to take on various severe burns. If this method is used thirty blades all as large as a full-length Claymore can be created allowing for the user to attack various opponents.
If instead she stabs the sword into the ground she can send the shakuton chakra out in all directions as it rides along the top of the ground forcing everything and anyone in it's path to take on severe burns while also causing a sudden pulse of intense heat enough to evaporate even massive sources of water both natural and jutsu created easily. The area directly around the opponent is unaffected as the user controls the shakuton chakra to create a pulse of scorch flames that emanates from her position. Either method causes massive strain on an opponent dehydrating them rapidly leaving their bodies devoid of moisture. Like the low ranking fire techniques the heat from this jutsu is enough to force weaker opponent to pass out due to the sheer heat and loss of bodily water. Both of these methods can kill of plant life relatively easily leaving them devoid of moisture withered and dead due to the sheer heat placed upon them. It also has enough heat to turn S rank and below wood jutsu into kindling lighting them ablaze due to the sheer heat and the properties of the shakuton chakra.
Notes:
-User cannot use any other Scorch Release techniques in the same turn
-Can only be used twice per battle
-Has a four turn cd

Appearance: (purple attack emanating from the boss)
Link to

-Declined- You could have used better things for referencing. Like a full size Claymore isn't something one sees every day. Sort of feels like two jutsu in one but they're essentially both omnidirectional blasts of scorch created through the use of your sword so I suppose its fine. You know you don't have to state what it can do to Wood? Scorch is already strong to wood and every thing (unless stated otherwise) follows elemental strengths and weaknesses. Your technique would be on par with Forbidden Rank Wood techniques, not S-Ranks. Address the bits in green. I feel like that could be abused, since one could interpret that as ranks by post which means Kage rank shinobi and below would be incapable of countering this.

✦ FFS.....Look, I'm going to check these okay? I dont know when, could be in an hour, could be two months, but I will check these. Remind me about this later and no later does not mean tomorrow or this week. ✦

or not :|
 
Last edited by a moderator:

Avonomemi

Active member
Elite
Joined
Feb 6, 2012
Messages
6,404
Kin
1,632💸
Kumi
6,119💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Sōgu: Dāku-ken no sukurōru ) Manipulated tools: Scroll of Dark fist
Rank: B
Type: Offensive/Defensive
Range: Short - long
Chakra cost: 20
Damage points: 40
Description: The user sink a scroll into the ground then activate it using the seal of confrontation; from the underground the user manifest invisible chains that bind him on the neck, wrists and ankles. The user can use the chains attached to their wrist as a long ranged weapon, like a whip. In addition, one of the chains can be used to connect to their sword, kunai, shuriken etc, allowing the user to use it for long ranged attacks. The chains act also as a shield against attacks; the chains immerse in the user chakra creates a blue energy shield to block against incoming attack. The user can also use his chains to latch onto an enemy's limbs, and swing them around effortlessly.
Note:
ஜ The chains stays till countered or destroyed.
ஜ When the chains are attacked they become visible temporary.
ஜ The chains does not restrain the user free movement.
ஜ The defensive action of the chains count as a move.
Restriction:
ஜ Usable only three times per battle.
ஜ Require a scroll to use.
Declined: template is wrong. Type comes before Rank, not after it. Make sure to get this right.
+ Resubmit
(Sōgu: Dāku-ken no sukurōru ) Manipulated tools: Scroll of Dark fist
Type: Offensive/Defensive
Rank: B
Range: Short - long
Chakra cost: 20
Damage points: 40
Description: The user sink a scroll into the ground then activate it using the seal of confrontation; from the underground the user manifest invisible chains that bind him on the neck, wrists and ankles. The user can use the chains attached to their wrist as a long ranged weapon, like a whip. In addition, one of the chains can be used to connect to their sword, kunai, shuriken etc, allowing the user to use it for long ranged attacks. The chains act also as a shield against attacks; the chains immerse in the user chakra creates a blue energy shield to block against incoming attack. The user can also use his chains to latch onto an enemy's limbs, and swing them around effortlessly.
Note:
ஜ The chains stays till countered or destroyed.
ஜ When the chains are attacked they become visible temporary.
ஜ The chains does not restrain the user's movement.
ஜ The defensive action of the chains count as a move.
Restriction:
ஜ Usable only three times per battle.
ஜ Require a scroll to use.

(Ranton: Surīhitto Shōgai) Storm Release: Three Hit Disorder
Rank: C
Type: Offensive
Range: Mid - Long
Chakra cost: 15
Damage points: 30
Description: Utilizing storm chakra, the user infuse their chakra into a bomb and release it to their target, the user then make a single hand seal; the storm bomb unlike the smoke or paper bomb will crack open (instead of exploding), a loud sound and bright sparks of electricity occur as the bomb crack open then it releases a large mass of energy in all direction. The electrical energy stun in contact, the loud sound deafen and bright sparks blind the enemy temporary when successful. The storm bomb look just like a regular ninja bomb. It is not advisable to use within close range as the user can harm themselves too. The effects last a turn.
Restriction:
ஜ The user can only use two - three storm bombs per turn.
Declined: template is wrong. Type comes before Rank, not after it. Make sure to get this right.
+ Edited
(Ranton: Surīhitto Shōgai) Storm Release: Three Hit Disorder
Type: Offensive
Rank: C
Range: Mid - Long
Chakra cost: 15
Damage points: 30
Description: Utilizing storm chakra, the user infuse their chakra into a bomb and release the bomb to their target, the user then make a single hand seal; the storm bomb unlike the smoke or paper bomb will crack open (instead of exploding), a loud sound and bright sparks of electricity occur as the bomb crack open then it releases a large mass of energy in all direction. The loud sound from the bomb cracking open is enough to temporary deafen the target, while the bright sparks that follow after is capable of blinding the target temporary and the electrical energy released from the bomb can stuns the target once in range. The storm bomb look just like a regular ninja bomb. It is not advisable to use within close range as the user can harm themselves too. The effects last a turn.
Note: the deafening and blinding damage to the target last for one turn.
Restriction:
ஜ The user can only use two - three storm bombs per turn.
(Henshitsu Sukiru) Alteration Skill
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: 10 ( 5 per turn)
Damage points: N/A
Description: This is a form of ninjutsu that involve using hand movement, the user can alter the trajectory of a released jutsu as the attack move toward the target using hand gestures, the user utilizing their chakra manipulation skill is able to make a fireball/water ball/wind blast/stone etc recently released to move from its original travel path to a curved or circular path or even a corner to hit a hidden target. This ninjutsu work mostly for projectile based jutsu like fire release: blazing shuriken dance.
Note:
ஜ The technique require no means of activation, meaning the user can utilize it at will. And since the user can use it at will, they can cease usage at will also.
Restriction:
ஜ The user is unable to perform other jutsu while active.
ஜ The alteration of a jutsu travel path(trajectory) stands as a move.
ஜ It will cost the user 5 chakra points after the first turn of usage to maintain.
Declined: template is wrong. Type comes before Rank, not after it. Make sure to get this right.
+ Edited
(Henshitsu Sukiru) Alteration Skill
Type: Supplementary
Rank: D
Range: Short - Long
Chakra cost: 10 ( 5 per turn)
Damage points: N/A
Description: This is a form of ninjutsu that involve using hand movement; this technique allow the ninja to alter the trajectory of a released jutsu as the attack move toward the desired target by making use of hand gestures, the ninja utilizes their chakra manipulation skill to enable them make an elemental release such as a fireball, water ball, wind blast, stone etc recently released from a source (from the ninja or a comrade) to move from its original travel path into a curved or circular path or even through a corner to hit a hidden target. This technique work mostly on projectile based jutsu like fire release: blazing shuriken dance.
Note:
ஜ The technique require no means of activation, meaning the user can utilize it at will and cease usage at will also.
ஜ The technique doesn't increase nor reduce the damage capability but can alter the speed of the released jutsu.
Restriction:
ஜ The user is unable to perform other jutsu while active.
ஜ The alteration of a jutsu travel path(trajectory) stands as a move.
ஜ It will cost the user additional 5 chakra points after the first turn of usage to maintain.

✦ All Declined, where is the actual link to the jutsu being checked? ✦
 
Last edited by a moderator:

Python

Active member
Elite
Joined
May 15, 2014
Messages
8,255
Kin
2,287💸
Kumi
2,831💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Katon: Kogeta poppukōn) | Fire Release: Burnt Popcorn
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user begins by charging his fire chakra at both his (index) finger tips, creating matter that is very hot before shooting it at the opponent at very high speeds. The matter which is as small as a popcorn is shot at very high speeds which can barely be tracked by normal ninja) towards the opponent. The beauty of the jutsu is that, the matter is actually aimed at the area around the opponent. The moment it comes in contact with an obstruction, it explodes creating a flames that can burn the opponent, before multiplying and creating another copy of the matter which is as hot and as dangerous as the original one. Once doubled up, they bounce like popcorns (when they're baked) and land somewhere around the opponent again, to repeat the process. The entire process continues till the matter multiplies from 2 to 32 which produces enough explosion and fire power to destroy/burn down huge summons and incinerate them. However, if the popcorn is shot directly at the opponent, it will only cause minor damage (C-Rank) as compared to the full effect. Should the initial matter hit a water source (above C-Rank) it would be extinguished. Otherwise, it will start multiplying prematurely.
Note:
Can only be used two times.
Cannot be used in consecutive turns.
Can only be taught by shadow rider

Declined: want to DNR it, but tweaking the speed should make it approvable. It's too fast atm in my opinion. Also: add a kind of restriction like not being able to use another S-rank fire next turn or something.

azrael permission ]
(Katon: Kogeta poppukōn) | Fire Release: Burnt Popcorn
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user begins by charging his fire chakra at both his (index) finger tips, creating matter that is very hot before shooting it at the opponent at very high speeds. The matter which is as small as a popcorn is shot at very high speeds (which can be tracked by normal ninja of same or higher rank; lower ranked ninjas will have some difficulty) towards the opponent. The beauty of the jutsu is that, the matter is actually aimed at the area around the opponent. The moment it comes in contact with an obstruction, it explodes creating a flames that can burn the opponent, before multiplying and creating another copy of the matter which is as hot and as dangerous as the original one. Once doubled up, they bounce like popcorns (when they're baked) and land somewhere around the opponent again, to repeat the process. The entire process continues till the matter multiplies from 2 to 32 which produces enough explosion and fire power to destroy/burn down huge summons and incinerate them. However, if the popcorn is shot directly at the opponent, it will only cause minor damage (C-Rank) as compared to the full effect. Should the initial matter hit a water source (above C-Rank) it would be extinguished. Otherwise, it will start multiplying prematurely.
Note:
Can only be used two times.
Cannot be used in consecutive turns.
User cannot use other Fire techniques of S-Rank and above in the same turn.
Can only be taught by shadow rider

✦ Declined, yeaaaahhhhh the S rank restriction doesn't cut it for me. Change it to A rank and above and no Fire above S rank the next turn. I'm more strict (or stricter? Idek my head hurts) than Wes is z.z ✦

(Katon: Hakkō matsuri) | Fire Release: Luminous Festival
Type : Attack
Rank : S
Range : Short-Mid
Chakra cost : 40 (+10 every turn)
Damage points : 80
Description : This is one of those jutsus, which is not only powerful, but also appealing to the eye. It gets its name from its ability to illuminate the dark night with its powerful light source. The user begins by clapping his hands together, in a praying style. Suddenly, a ring of fire appears around him, close to his body (giving enough room for him to move around easily). The ring covers only the user's torso, so it's more like a cylinder. As soon as the ring materializes, 4 beams of fire shoot out from all around the user, from the ring, from his chestal level. So, one would shoot from his chest, one from his back, and two from either side of the shoulders. The fire beams are released continuously, and so it looks like steadily emmited laser lights. Similarly, 4 fire beams are released from the ring, from the user's abdominal level as well. These beams of fire are very concentrated due to which they can cut through huge boulders with ease. Apart from their incredibly sharp cutting ability, they will also evaporate all the moisture in the air, due to the intense heat. The second phase starts when the user forms a single handseal, to make the ring rotate around him at very high speeds. The upper part of the ring rotates clock wise, while the lower part rotates counter-clockwise. This means that the beams too, rotate with similar velocity, as they are emmited from the ring. The two phases happen very quickly, and as such happen as fast as other techniques.
Note:
~ Can only be used twice.
~ The ring stays around the user wherever he goes.
~ Cannot use other fire techniques above S-Rank in the same or next turn.
~ Can only use fire release techniques when this is active.
~ Can only be taught by Shadow Rider

✦ Declined, first and most importantly, you lied. This is not appealing to the eye. e___e Second, this is really just you creating a "beam" or pillar of fire that spins around your body to cause damage, except you make 4 of them. While I want to decline this on instinct, I won't but either way, parts of it need to be clarified, especially this "very high speed" part. Like, how fast? Sonic fast? Delta being oneshotted fast?.....Too soon? Eh. *shrugs* either way, you need to clarify parts and the restrictions need to be reworked as well, too many filler restrictions that do very little practically, like the second and fourth and fifth restrictions, especially the last one because lmao who else is going to teach your CJ? ✦
 
Last edited by a moderator:

Ushiro

Active member
Legendary
Joined
Apr 23, 2010
Messages
13,005
Kin
768💸
Kumi
99💴
Trait Points
50⚔️
Re: Custom Jutsu Submission

(Genjutsu: Saigai Haishutsu) - Illusion Technique: Disaster Discharge
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: A illusion cast on a target(s) where they are trapped in a dark thundercloud and suddenly stuck by lightning. The violent electrocution blinds, deafens, and stuns the victims momentarily as their bodies and everything around them are reduced to ash in a second. The illusion ends immediately after with no actual damage done. This technique can be used to override genjutsu afflicting the target(s) up to S rank.
-Usable twice per battle
-Can only be taught by Ushiro

✦ Declined, uhhhhhh wait im confused hol up. So....the genjutsu causes them to think they are in a thunderstorm and get struck by lightning. The lightning makes them think they are burned and reduced to ashes in a second.......yet it causes no type of damage?????? That's that ****ery I be talking about, that doesn't make sense, it would cause them mental damage if they believe they are being struck by lightning, I dont see why it overrides genjutsu up to S rank, or why it needed to be noted, given the layering rules but hey, to each his own. Also, where are your restrictions? >.> ✦

(Iten no Jutsu) - Relocation Technique
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user slams his hand on a surface, spreading his chakra across it very quickly. The chakra appears as an array of marking resembling arrows pointing at a certain spot that soon disappear from view. Whenever someone attempts to summon an animal, object, ect, on that surface it will instead appear at the position predesignated by the user when this technique was performed.
-Usable 4 times per battle
-Lasts for two turns

✦ Declined, this is essentially a Space/Time jutsu, cant approve this ✦
 
Last edited by a moderator:

Klad

Active member
Supreme
Joined
Jul 13, 2012
Messages
26,122
Kin
13💸
Kumi
3💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

Meiton: Ikigurushii no Haze | Dark Release: Suffocating Haze
Type: Offensive
Rank: A rank
Range: Mid/Long
Chakra: 30
Damage: 60
Description: After absorbing enemys technique with inhaling maw, the user will perform one handseal and release from his lower squared a dense haze which surrounds the aimed target rather quick. This kind of haze is not lethal, but the fact it is so dense and compressed, it will enter the target's body anyway possible, i.e chakra points, ears, nose, eyes, mouth, pores etc. and suffocate them to death because they're unable to breath.


Must have used Inhaling Maw before
The user is only limited to use this in Mid/Long range (Short range affects the user too)
Can only be used twice.

✦ Declined, stahp. Just stahp ✦
 
Last edited by a moderator:

Beifong

Active member
Legendary
Joined
Aug 25, 2011
Messages
12,662
Kin
50💸
Kumi
36💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Kōton: Saboten no mori) - Steel Release: Cactus forest
Type: Offensive/Defensive/Supplementary
Rank: A-Rank
Range: Short-Mid Range
Chakra: 30 Chakra (+5 chakra for shooting the needles)
Damage: 60 Damage (+10 damage of the needles for both opponent and user)
Description: The user will perform the Snake → Monkey → Bird handseals and will start channeling steel chakra to the desirable area. the user will use the steel chakra to make a number of cacti rise from the ground. the size of cacti goes from a small 20 centimeters tall cactus to a 2.5 meters tall one and by using this jutsu the user is able to make a single cactus or a small forest of steel cacti that covers a mid-range area around the user. As any normal green cactus, the cacti have large numbers of steel needles covering their bodies, the needle is 10 centimeters tall at maximum and half centimeter at minimum. After performing seal of confrontation, the user is able to make some or all of the cacti shoot their needles in all directions making a barrage of needles similar to that of Amegakure's umbrella. However, the user isn't able to control their directions with chakra. Shooting the needles can harm both the opponent and the user, anyhow, the user can protect himself by using proper steel release jutsu. After making the cacti, they stay on field as a natural structure or till they're destroyed.
note: can be used four times per battle.
note: the needles barrage counts as a move and can be done once per cactus.
note: the needles barrage is a C-Ranked ability
note: only Beifong can teach this jutsu

changes in bold

Declined. Ok for the most part, except half a cm for the small ones? Do you know how small that is? In the heat of battle, noticing such a thing and having the reaction time to deal with it is difficult, if not near impossible if you are defending from another jutsu already. Change the part, make them at least noticeable enough so the opponent can calculate them into his defenses. Also: 4 times is too much + a small forest makes no sense, if you have a note saying once per cactus. How many cacti are that? 50? 20? 100? Don't use such a vague description, only to then give yourself the opportunity to exploit it.
(Kōton: Saboten no mori) - Steel Release: Cactus forest
Type: Offensive/Defensive/Supplementary
Rank: A-Rank
Range: Short-Mid Range
Chakra: 30 Chakra (+5 chakra for shooting the needles)
Damage: 60 Damage (+10 damage of the needles for both opponent and user)
Description: The user will perform the Snake → Monkey → Bird handseals and will start channeling steel chakra to the desirable area. the user will use the steel chakra to make a number of cacti rise from the ground. the size of cacti goes from a small 20 centimeters tall cactus to a 2.5 meters tall one and by using this jutsu the user is able to make a single cactus or a small garden of steel cacti that covers a mid-range area around the user which can have up to 20 cacti of maximum size, 35 of medium size and 50 of minimum size. As any normal green cactus, the cacti have large numbers of steel needles covering their bodies, the needle is 10 centimeters tall at maximum and 5 centimeters at minimum. After performing seal of confrontation, the user is able to make some or all of the cacti shoot their needles in all directions making a barrage of needles similar to that of Amegakure's umbrella. However, the user isn't able to control their directions with chakra. Shooting the needles can harm both the opponent and the user, anyhow, the user can protect himself by using proper steel release jutsu. After making the cacti, they stay on field as a natural structure or till they're destroyed
note: can be used three times per battle.
note: the needles barrage counts as a move and can be done once per cactus.
note: the needles barrage is a C-Ranked ability
note: only Beifong can teach this jutsu

changes in bold

✦ Declined, whoa whoa whoa there, let's back this up for a second. First let's just talk about the fact that you made a cactus in a place where it rains all day. You should have joined Suna (ba dum tis.....no one? Screw you). Looking over the IRONy there (heh, get it? Steel? Iron? Oh shut up), your bolded part is crazy as hell. 20 large, 35 medium and 50 small. Slow down there Hashirama, you arent making that many cactus. Even if I overlook that, we get to the restrictions and even more crazy shit is going on. Check this out: You say it can be used three times per battle, right? Okay, cool. THEN YOU SAY IT CAN BE USED ONCE PER CACTUS. WHAT THE HELL? WHY AM I SHOUTING? I SHOULD PROBABLY SLEEP. BUT OH YEAH YOU SHOULD DO SOMETHING ABOUT THAT ✦

(Tonfāburasutā: Reboryūshonzu) - Tonfa Blasters: Rave-olution
Rank: S
Type: Weapon
Range: Short - Mid
Chakra Cost: 40 (20 when striking)
Damage Points: 80 (40 when striking)
Description: Rave-olution is a pair of hollowed out Tonfa with the ability to compress and release the user's scorch chakra into blasts and fair sized spheres that resemble bullet like constructs similar to those created by Scorch Release: Extremely Steaming Murder. Each Tonfa can create two bullet like constructs that can be shot out toward an opponent at short - mid range when shot off one by one each of these bullets are S rank if two are shot off simultaneously they are each A rank and so on if all four are shot off in one turn each count as roughly a B rank attack. This only counts as one jutsu no matter how many of the bullets the user shoots off in a single turn but due to the reduced power per bullet this evens out. These bullets have enough heat and force to evaporate jutsu two ranks stronger then themselves allowing the user to easily overpower a water user and can also cause deep internal burns if direct contact is made.
The second ability is to create small blast like explosions that emanate from the Tonfa themselves when striking an opponent the Tonfa release a mass of scorch chakra creating a blast of scorch flames that travel through whatever the user is striking causing superficial burns as bad as second degree and evaporating any moisture it comes into contact with. This can leave an opponent in a weakened state due to the removed moisture and cause their skin to peel, crack and turn black due to being charred. This is roughly B rank in power and can be used once per turn allowing for the user to pull off three reinforced strikes with the tonfa before they need a one turn cd. These Tonfa cannot be broken and can also be summoned if not with the user at the start of a battle.
Notes:
-Can only fire off four sphere like bullets their power being reduced by the number
-Can only use the explosive ability once per turn allowing for three strikes (power shared between them) before a one turn cd is needed
-only Beifong can use it

Scorch release: &
Credits to Howard

Leaving for another mod.

✦ Declined, you arent releasing this over the span of a turn and have it count as one jutsu for one. If you start to use it, stop, and perform another jutsu, you will have to reuse it. The part about evaporating jutsu two ranks above needs to be removed because it is already known that's what Scorch does in relation to water jutsu, it's just unnecessary filler info to include otherwise. Deep Internal burns needs to be clarified as well. The explosion based ability needs to be removed, as described it seems more of a Blast Release ability that evaporates water. And this would be the equivalent to a CW, so if you have one you will need to quote and drop it as well. ✦
(Tonfāburasutā: Reboryūshonzu) - Tonfa Blasters: Rave-olution
Rank: S
Type: Weapon
Range: Short - Mid
Chakra Cost: 40 (20 when striking)
Damage Points: 80 (40 when striking)
Description: Rave-olution is a pair of hollowed out Tonfa with the ability to compress and release the user's scorch chakra into blasts and fair sized spheres that resemble bullet like constructs similar to those created by Scorch Release: Extremely Steaming Murder. Each Tonfa can create two bullet like constructs that can be shot out toward an opponent at short - mid range when shot off one by one each of these bullets are S rank if two are shot off simultaneously they are each A rank and so on if all four are shot off in one turn each count as roughly a B rank attack.. This only counts as one jutsu no matter how many of the bullets the user shoots off in a single turn but due to the reduced power per bullet this evens out, however, if the user performs other jutsu they will have to give up other slot of the allowed three per turn to continue using the bullets. These bullets have enough heat and force allowing the user to easily overpower a water user and can also cause 3rd degree burns if direct contact is made. These Tonfa cannot be broken and can also be summoned if not with the user at the start of a battle.
Notes:
-Can only fire off four sphere like bullets their power being reduced by the number
-Can only use the explosive ability once per turn allowing for three strikes (power shared between them) before a one turn cd is needed
-only Beifong can use it

removed the filler scorch double strength over water phrase, and the explosion-like ability although I see that it's not like what you said, other changes in bold
Scorch release: &
Credits to Howard

(Doton/Kōton: Jūryoku koa) - Earth/Steel Release: Gravity Core
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Range
Chakra: 30 Chakra
Damage: 60 Damage
Description: Being already in midair, the user will perform Bird → Snake handseals and create a big sword made of steel. Although the sword is already heavy since it's made of steel and its size is very big, the user will use the (Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique to increase its weight drastically. Due to the sword's weight, the user will get pulled downward swiftly due to the effect of gravity and as the sword hits the ground it will cause a tremor (which effect up to mid range around around the user) due to the impact, strong enough to make big summoning of Gamabunta's size lose their balance and fall down, and will make a big cloud of dust and sand to cover the whole field. The impact of the sword is strong enough to destroy any A-Rank or weaker steel structure, S-Rank or weaker Earth structure, B-Rank or weaker structures made of solid elements harder than steel. The sword is destroyed upon impact with the ground or a structure of rank equal to it, elemental weaknesses and strengths are applied.
note: can be used 4 times per battle.
note: the user must be in midair and fall from at least 5 meters high to cause the tremor.
note: only Beifong can teach this jutsu.

the sword looks like this
You must be registered for see images

Declined. Really, gamabunta? Think things through before making a CJ.
(Doton/Kōton: Jūryoku koa) - Earth/Steel Release: Gravity Core
Type: Offensive/Supplementary
Rank: S-Rank
Range: Short-Range
Chakra: 40 Chakra
Damage: 80 Damage
Description: Being already in midair, the user will perform Bird → Snake handseals and create a big sword made of steel. Although the sword is already heavy since it's made of steel and its size is very big, the user will use the (Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique to increase its weight drastically. Due to the sword's weight, the user will get pulled downward swiftly due to the effect of gravity and as the sword hits the ground it will cause a tremor (which effect up to mid range around around the user) due to the impact, strong enough to make big summoning of Gamabunta's size lose their balance and fall down, and will make a big cloud of dust and sand to cover the whole field. The impact of the sword is strong enough to destroy any S-Rank or weaker steel structure, very strong S-Rank or weaker Earth structure, A-Rank or weaker structures made of solid elements harder than steel. The sword is destroyed upon impact with the ground or a structure of rank equal to it, elemental weaknesses and strengths are applied.
note: can be used 2 times per battle.
note: the user must be in midair and fall from at least 5 meters high to cause the tremor.
note: only Beifong can teach this jutsu.

changed the earth jutsu to the s-ranked version to make the gamabunta phrase sound reasonable a bit because I couldn't find anything good enough to replace it so I changed the ranks of the things the sword can destroy and the rank of the whole jutsu in turn. I also lowered the usage times to two per battle
the sword looks like this

You must be registered for see images

✦ Both approved, my first ones this page. :T_T: They survived the purge! ✦
 
Last edited by a moderator:

Bloo

Symbol of Peace
Immortal
Joined
Feb 4, 2012
Messages
100,267
Kin
2,033💸
Kumi
1,454💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

Signed Spiders:

(Fuhatsudan Gumo) - Engorged Spider
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description:
The user will first draw blood and either wipe it on a scroll or perform one hand seal. Once either requisites are meant a spider will be summoned any where within short range of the user. This spider has been genetically modified so that its poison gland takes up 90% of its abdomen, it itself being as big as gamachu. In essence the spider is little more than a walking bomb. Once summoned it heads towards the nearest enemy. Once it reaches its destination or if an external force stops it the spider will explode into a cloud of venom that quickly expands to cover a distance of 3 meters from the spider. The venom, if inhaled will poison the lungs, basically causing them to die, leaving the opponent to die a painful, agonizing death. Even if not inhaled the venom will highly irritate the skin, causing the skin to blister.

-Usable twice.
-Spider cannot use any spider silk related techs.
-Only lasts one turn.

Dropping:

(Guruku) - Spider Silk
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description:
is a 2 meter long staff, elegant carvings cover the staff. The staff seems to change color between black and dark blue. At the bottom of the staff is three chain links, there purpose is unknown or why they are there, most speculate that the staff was chained deep inside of some forgotten burial ground. At the top of the staff sits an orb. The orb has the appearance of a spider head, the eyes made of dark blue sapphires. The orb is black but strangely one can see into it.The manibles of the head jut out of the top and curve slightly backwards, away from the eyes. From inside the orb one can just make out a rose bud in its center.

The staff has a few special abilities. Its first special ability is that it was an be used to summon any spider summon. To do this the user will wipe blood on the staff and then slam it on the ground, from the point of impact the summoning sell will spread and the ritual will be completed and the summon will appear. The second ability deals with the spiders signature skill. When performing a spider silk related tech the user can perform the seal of confrontation and then use the staff to perform the tech. The tech is released from in between the mandibles on top of the orb. The third and final ability is more of a feature than an actual ability. While not in use the staff floats around the user but can not more farther than arms reach from the user.

-Must be a signer of the spider contract.
-Only teachable by Bloo.

✦ All Declined, contact me via PM about these ✦
 
Last edited by a moderator:

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Doton: Hotei no Tacchi)- Earth Release: Touch of Budai
Type: Supplementary
Rank: A
Range: Short (Short range contact to inject chakra)
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A
Description: This is one of the advancements of earth release, a corresponding technique with the Added/Light Weight techniques. The user will inject his chakra into an already existing earth technique, or infuse it with a technique that is already being created (an activation based technique). This technique grants its fellow earth-based jutsu the ability, on touch, to freely manipulate the weight of an object. This is done through similar means of how a actual ninja does it, by simply making physical contact and injecting his/her chakra into the objects manipulating the weight towards their own desire. This is essentially the same thing, but with earth-based techniques injecting the chakra instantly on contact, the earth technique is nothing more then a medium to allow for this to happen, the users chakra is what manipulates the weight ultimately. This technique allows for either to manipulate the weight of an object/living being to increase dramatically or decrease exponentially, to achieve similar effects of the Added/Light weight techniques, either to increase the weight of a being, preventing his movement, or decreasing the weight of other earth techniques, making it weaker in damage. Different usages could be, for example, the user can rise a spike that impales the opponent, after done so, using the earth spike as a medium they will inject their chakra into the opponent, freely manipulating his/her weight, however way the user wishes to go about it. This is only an example, but it is fairly unlimited to anything that is logical and bound to the rules of the Added/Light Weight technique, this includes KG/CE earth based, metal objects, living beings, etc. This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). The activation of this technique if requested, is instantly, and lasts up to four turns. The reason for its instant activation is because it basically does no harm or effect until an earth object has touched and injected its chakra. When the earth technique is infused, it does not lose any of its physical damage capabilities or defensive stature. It remains with the same effects, the ability is only activated on touch. After the structure has touched and injected its chakra to manipulate the weight, it essentially loses the ability to do it anymore, unless the user, performs this very same technique once again to grant it the same ability.

Note: Can only be used three times
Note: Can only be Taught by Noni
Note: The activation lasts up to four turns

☼ Declined ☼

I see this being easily abused with something like moving earth core. It would be unavoidable in that situation if I'm reading this correctly.
(Doton: Hotei no Tacchi)- Earth Release: Touch of Budai
Type: Supplementary
Rank: A
Range: Short (Short range contact to inject chakra)
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A
Description: This is one of the advancements of earth release, a corresponding technique with the Added/Light Weight techniques. The user will inject his chakra into an already existing earth technique, or infuse it with a technique that is already being created (an activation based technique). This technique grants its fellow earth-based jutsu the ability, on touch, to freely manipulate the weight of an object. This is done through similar means of how a actual ninja does it, by simply making physical contact and injecting his/her chakra into the objects manipulating the weight towards their own desire. This is essentially the same thing, but with earth-based techniques injecting the chakra instantly on contact, the earth technique is nothing more then a medium to allow for this to happen, the users chakra is what manipulates the weight ultimately. This technique allows for either to manipulate the weight of an object/living being to increase dramatically or decrease exponentially, to achieve similar effects of the Added/Light weight techniques, either to increase the weight of a being, preventing his movement, or decreasing the weight of other earth techniques, making it weaker in damage. Different usages could be, for example, the user can rise a spike that impales the opponent, after done so, using the earth spike as a medium they will inject their chakra into the opponent, freely manipulating his/her weight, however way the user wishes to go about it. This is only an example, but it is fairly unlimited to anything that is logical and bound to the rules of the Added/Light Weight technique, this includes KG/CE earth based, metal objects, living beings, etc. This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). The activation of this technique if requested, is instantly, and lasts up to four turns. The reason for its instant activation is because it basically does no harm or effect until an earth object has touched and injected its chakra. When the earth technique is infused, it does not lose any of its physical damage capabilities or defensive stature. It remains with the same effects, the ability is only activated on touch. After the structure has touched and injected its chakra to manipulate the weight, it essentially loses the ability to do it anymore, unless the user, performs this very same technique once again to grant it the same ability. This technique can only be used with techniques which its purpose is to touch the opponent to inflict damage, so spikes to stab an opponent, humanoid structures to punch a technique, etc. Overall, mainly offensive techniques can be used with this, supplementary techniques alone will not work will the technique well. Combination of offensive and supplementary can work with the technique, but depends on how it is worked logically, if its purpose is to touch the opponent and inflict damage or pain, then it can be used along side this technique. Moving Earth Core for example can not be used.

Note: Can only be used two times
Note: Can only be Taught by Noni
Note: The activation lasts up to three turns

(Doton: Kyakkan toremāzu)- Earth Release: Objective Tremors
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will release their earth chakra into preexisting earth techniques(Takes one move), or beforehand activate this ability (instant activation due to it being stand alone, and does not grant ability until another tech is used that works with it), to apply to all earth-like structures (KG and CE alike). A technique deprived from Earth Release: World Shaking technique, the user will have these objects begin to shake/vibrate violently. Localized, only for those techniques, and not surrounding area. What this insures is the user will be able to argument a different form of offensive for their techniques, creating worse wounds from an earth spike puncturing the opponent, or make the punch of a Golem that much more dangerous. However, this is just a simple free-form ability, and does not add onto the damages of the technique, it is mainly cosmetic and creates a more unique damage output. The shaking will also provide a unique defense, where the shaking of the objects can push away material such as dust or gas that might be lingering over the technique/structure, liquid or chemicals that might be on the technique, remaining dormant, or anything of similar matter. The push is not directed or aimed at, and is simply pushed back from where it came from, or in random directions. This shaking can also provide friction when clashes or rubbed against other solid, or certain flammable material (depends on it logically, coal might suffice, or condensed ash) which can set sparks of unfocused lightning, or even ignite flammable solid objects. There are certain drawbacks from this technique, the user obviously loses the sense of surprise, since their structure becomes easier to notice due to their vibration and can create noise, easily detected by anybody. This technique applies to logical ones that can co-exist with it, obviously any earth-based technique can be used from it, and with different sizes (as small as spikes, or as big as Golems), its size also plays a role in its abilities, but the shaking will always remain localized to the structure itself, and never to the terrain. This technique can also be used with regular metal weapons as well.

Note: Can only be taught by Noni
Note: Can only be used two times
Note: Activation lasts three turns, can be turned off any time
Note: Can only be applied to earth techniques with solidity, and that erect from the ground
Note: Can only be used on S-Rank and below earth techniques

(Doton: Ōkami no Fukkō)- Earth Release: Wolves Reconstruction
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (depends on the technique)
Description: The user will gather their earth chakra and manipulate it so it activates an ability (instant activation due to it being stand alone, and does not grant ability until another tech is used that works with it), where certain structures of earth techniques; when protruded from the ground, out of the user's body or from the sky, will have mud infused into the body of the structure, as a passive ability when being released (still costs a move to activate). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique takes on the basic earth jutsu Earth Release: Mud Wolves and expands on it. What will occur, when the users earth techniques are destroyed, the mud will forcefully erect out and reform to take the shape of the previous technique. The mud can reform specific parts of the earth structure, or its whole body, but can only be used once, both for the body and body-parts. The mud will reform the technique as soon as the initial reason of the previous techniques destruction is finished. Meaning, the moment a projectile technique that had destroyed the users original technique bypasses, the mud will begin to jump out and reform, if the technique used to destroy the technique was streaming based, the mud will once again move around/over the streaming tech and reform. The creation of the technique back is passive, just the the original technique of the mud wolves. The technique will then now be slightly weaker (one rank less) then before, and lose certain amount of its stability/hardness, it still has brute force damage of mud, and can engulf the opponent entirely. This technique applies to logical ones that can co-exist with it, obviously any earth-based technique can be used from it, and with different sizes (as small as spikes, or as big as Golems), the mud will also remain to have the same basic ability and movement that the previous technique had.

Note: Can only be taught by Noni
Note: Can only be used two times
Note: Requires two turn cool down before re-use
Note: Must have earth mastery
Note: Reformation is done only once per technique
Note: Activation lasts three turns, can be turned off any time
Note: Can only be applied to earth techniques with solidity, and that erect from the ground
Note: Can only be used on A-Rank and below earth techniques

✦ All Approved, made edits here and there ✦
 
Last edited by a moderator:

Inch

Active member
Legendary
Joined
Apr 28, 2011
Messages
11,124
Kin
155💸
Kumi
12💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Katon: Onsen Furasshu)-Fire Release: Hot Spring Flash
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will weave two hand seals and focus their fire chakra into a spot(s) within a body of water that exists on the battlefield. If the body of water is small enough, the entire body of water can be used, alternatively. The user will then use their fire chakra to superheat the water an enormous amount at an extreme rate, causing the water to jump past a boiling temperature in an instant, long before it has time to actually boil. As a result of this sudden change, the now scalding hot water will explode outward to a distance proportional with the amount of water, with five meters being the maximum explosion range. The water will be extremely hot and as such it will leave very severe burns should it make contact with the target. After the initial explosion, most of the water will evaporate after a short delay due to its boiling temperature. The amount of water that can be affected by this is however limited. The user is unable to heat more than 1 kiloliter at a time, though they are able to choose exactly how this amount is distributed.
Note: Can only be used twice per battle.
Note: After using this technique, the user will be unable to perform fire techniques for a turn.
Note: For a very small scale example of what this effect looks like, check here: at around 58 seconds (slow motion).

✦ Declined, Congrats, you made Hot Water. ✦

(Genjutsu: Nise Shūen)-Illusionary Technique: False Demise
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: Upon being attack or endangered in some way by the enemy, the user will weave three hand seals. Upon doing so, the enemy will be cast in a genjutsu of the user's design in which they will see their attack(s) succeeding in maiming and/or killing their opponent. If the user so wishes, within the illusion the enemy may see the user resisting and countering their attacks in some way before eventually succumbing to those attacks to make the illusion more convincing. After this illusion is cast, the victim will be immobile in reality until the genjutsu is broken and all of their actions, bar methods of genjutsu release, will take place within the illusion as if it were in fact reality. The user, meanwhile, is free to move and act as they please, though they will still have to react to attacks that were already en route to them, as they will remain quite real.
Note: Can only be used twice per battle.
Note: Lasts a maximum of three turns.
Note: The user will be unable to use genjutsu for the following turn.

✦ Declined, this already exists. .___. Almost the same name too, except they called it False Completion I think ✦



(Tōshō no Ken: Tōketsu Nīdoru)-Frostbite Fist: Freezing Needle
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user focuses a large amount of ice chakra into the tip of their index and middle fingers, and will hold them outward together, whilst clenching the rest of their hand together. The user will then point them at the opponent, and will release a thin, translucent and concentrated burst of ice chakra at the opponent. If the beam only travels a short range before reaching the opponent's body, the parts of the body that the blast passed through will freeze, instantly stopping blood flow and muscle usage of this area. Should the beam have to travel a mid range range before the chakra blast hits its target, however, the effect is severely diminished, merely causing surface skin, muscle and blood vessel being frozen. The beam is about an inch :)^D) in diameter.
Note: Can only be used twice per battle.
Note: Three turn cooldown before reuse.
Note: Unable to perform ice jutsu (frostbite fist included) above A rank in the following turn.
Note: Can only be used by Frost Fist Users.

✦ Declined, Frostbite FIST, not Frostbite Make a Beam That Hits Targets Without Taijutsu Needed. There is nothing taijutsu related here and I hate the pun, leave the funny stuff to the professionals, I tried to let you get by with that joke of a CJ above. You give them an Inch, they take a mile *rambles on belligerently* z.z ✦
 
Last edited by a moderator:
Status
Not open for further replies.
Top