[ARCHIVE] Custom Jutsu Submission - II

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Gin-San

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Re: Custom Jutsu Submission

Fuuinjutsu: Stein Kouin | Sealing Arts: Stein Time
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The technique works by applying a seal onto the enemy, activating the sealing art in the spot. Though not very effective at first, the technique works by slowing down the reflexes of the opponent by a small portion each turn. Each turn, the opponent's overall reflexes slow down by 10%. This effect is multiplicative (Ex. first turn 30, second turn 27, third turn 24.3, etc).
-Will continue decreasing the opponent's reactions until the seal is destroyed.
-Can only be used twice per battle.
-Cannot use fuinjutsu in the following turn (excluding FTG use)
-Can only be taught by Gin-San

Declined - too similar to muscle restriction seal.

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Genjutsu: Stein Seiryuu| Illusionary Arts: Stein Stop
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 0
Description: The user places the opponent on a genjutsu, making it seem as though everything in his perspective has been halted to a stop, including his own body. The only thing still in motion is his own consciousness, with everything around him stuck in time (No sound, everything is still, etc). This doesn't happen "immediately", but everything starts to slow down dramatically to a standstill. Of course, everything is still moving at normal speed outside the illusion. The technique can be performed with a single handseal, or if in short range, with eye contact.
-Can only be used three times per battle
-Can only be taught by Gin-San

Declined - similar jutsu exist.

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Genjutsu: Stein Riwaindo | Illusionary Arts: Stein Rewind
Type: Supplementary/Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 0
Description: The user will place the opponent in a genjutsu where the opponent will seem to go "back in time" to a previous event during the fight. The user can make the opponent experience an event as though he had gone back from a turn to up to the beginning of the fight, and can be at any point from that turn (he defending or going back to experiencing a conversation, etc). Of course, everything is still in the same timeframe outside the illusion. The technique can be performed with a single handseal, or if in short range, with eye contact.
-Can only be used twice per battle
-Cannot use genjutsu following turn
-Can only be taught by Gin-San

Declined - a not so good version of izanagi xd
 
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Imperfect

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Re: Custom Jutsu Submission

Link to Sound Training: .

(Ototon: Eien no Ekō) Sound Release: Eternity's Echo
Type: Supplementary/ Defensive/ Offensive
Rank: A-Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user starts by performing the seals Bird → Dog → Boar → Dog → Bird before clasping their hands and gathering a large amount of Sound Chakra between their palms. Using Sound Release Chakra and advanced Shape Manipulation, the user creates a translucent spherical mass of self-sustaining Sound Release Chakra that possesses many small "holes" in it's exterior. From there the user can either have the sphere "orbit" them self, or throw it to anywhere within Mid Range, where it will float around until it's ability is activated. The holes that are formed around the exterior of the sphere allow sound to enter it's shell, pass through the core of the sphere, then exit through any of the other holes on the sphere's exterior. As a sound passes through the sphere, the Sound Release Chakra that the sphere is composed of is expended to recreate whatever sound passes through it, before redirecting it through one of the other holes in the exterior, directing the sound to any target the user specifies. This includes mundane sounds, like a person's voice or words, sounds as a result of specific actions like the sound of someone running, or even Sound Release Jutsu, and even the effects those Jutsu create. A mundane sound won't make much of an impact on the Chakra consumption of the sphere, as the sphere is merely imitating the sounds it hears, however whenever a Sound Release Jutsu is recreated by the sphere, the Chakra maintaining the sphere is lessened by the same amount of Chakra that Sound Release Jutsu requires, until the sphere's Chakra is completely expended. If the orb does not possess the necessary amount of Chakra required to recreate a specific Sound Release Jutsu, the orb will still attempt to do so, resulting in the orb using up all the Chakra that constitutes it and thus effectively destroys itself, with no effect whatsoever produced as a result. The ability to recreate sounds both natural and as a result of Sound Release Jutsu make this a very effective and powerful Jutsu, giving the user a large tactical advantage in combat, as they can use the sphere to distract, attack from a direction that the opponent may not be expecting or even time their attacks so that they are launching an assault on more than one front.

Note: Can only be used once every 3 turns.
Note: No A-Rank or higher Sound Release Jutsu can be used within the same turn this Jutsu is used.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.

Decline - the effect of projecting sounds like this exists as a cannon ninjutsu.




Maned Wolf CSC Approval: .

(Tategami Ōkami Kuchiyose Gijutsu: Ragunaroku no Kiba) M. Wolf Summoning Art: Apocalyptic Fangs
Type: Offensive/ Defensive (Summoning)
Rank: B-Rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon a from the ground directly beneath, or up to Mid Range of, themselves by slamming their fist into the ground. Whenever the user wishes they can perform the Seal of Confrontation to end this Jutsu, which signals the jaws to sink back into the ground. This technique is a physical mouth of a M. Wolf, and not say a wolf's mouth created via Chakra. This mouth consists of a great number of long sharp fangs which around 1m long, with the diameter of the jaws being around 5m, and everything inside that Short Range is considered the "mouth". Anyone or anything within this vicinity is susceptible to any action the jaws can mouth perform which include generic and rudimentary motions, such as biting, chewing, clamping, etc. The most common purpose of this mouth is offensive, ensnaring the designated target, then tearing them to shreds by having the fangs "chew" them. The jaws are also quite durable, and if need be, make a very suitable shield to defend from most kinds of attack (Classified as a B-Rank Elemental Ninjutsu Jutsu in terms of durability, and follows Elemental Interaction guidelines). However the mouth has one other, far more diverse usage, which is the ability to "eat" whatever is within it's range. This single simple action forces a Reverse Summoning on anything within the mouth, transporting whatever is inside into the stomach of the wolf which lends it's jaws. This ability can only be fully realized in the Ninja World, as when it's performed in the battle arena, only 3 possible scenario's may occur; First, the user is able to "escape" the battle, ending in a successful retreat. Second, the opponent is caught and Reverse Summoned, leading to another draw, as they have been removed from the battle. The only scenario that works in the Battle Arena is if both parties are caught, and this only forces a change in the battlefield, from it's current situation to the stomach of a giant wolf. When performed in the Ninja World, this Jutsu forces the same changes listed before, but with more context and room for escape, continuation, etc. For example, this Jutsu could be used to allow the user to quickly escape a battle that would result in their death, or if used on a target, it can act as a means to capture Bounty. Finally it can be used to performed the aforementioned change in location, which would cause both the user and the target being Reverse Summoned into the stomach of a M. Wolf in the Land of Wolves. The stomach itself is rather large, similar in appearance and usage to the that Jiraiya uses with his Toad Summons. The gastric acids of the stomach are able to quickly eat away at whatever falls into them, meaning death within mere moments for anyone who is unlucky to be caught within this stomach. Escape from the stomach is possible, however it requires a tremendous amount of effort, requiring at least 2 S-Rank techniques to be aimed directly at the walls of the stomach to break through, which forces another Reverse Summoning to be performed, and any contents of the stomach, including people, weapons, tools, etc, are instantly transported out of the stomach and into the Land of Wolves Landmark.

Note: Can only be performed twice per battle/ event.
Note: As a defence, lasts for a max of 2 turns, unless overpowered, or the user undoes the Summoning.
Note: Requires M. Wolf CSC, and biographies that specialize in the M. Wolf CSC have this Jutsu's durability increased to that of an A-Rank Elemental Ninjutsu instead.


Declined - the transfering to the stomac is too much like toad jutsu. Now for the jaws, if it reaches up to mid range 15m radius, thats a 30m diameter, how can the mouth chew someone who gets to the center?
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Maned Wolf CSC Approval Linked Above.

(Tategami Ōkami Kuchiyose Gijutsu: Yōhiokita Ōkami) M. Wolf Summoning Art: Wolf in Sheep's Clothing
Type: Supplementary/ Offensive (Summoning)
Rank: C-Rank
Range: Short
Chakra: 15
Damage: 30
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll, and slams their hand into the ground in order to summon a pair of "regular" Maned Wolf Summoning Animals, all with no special qualities of their own. These wolves all have pitch black fur and specialize in stealth and close quarters, and they have maximized their potential in this field by mimicking the properties of the . By "hiding" in the users shadow, they completely blend into it, only being exposed when a form of bright light affects the area around the user, such as the kind created by a flash bomb, or a Fire Release Jutsu within close enough proximity to affect the user's shadow. These wolves remain concealed within the user's shadow until the user enters striking distance of the opponent, and that's when the wolves spring into action. With every offensive Taijutsu action, the wolves remain hidden within the shadow of the users attack, and perform their own attacks, either chomping with their jaws, or swiping with their paws. With their Summoner leading the charge, the wolves attack from the shadows, attempting to ensure their summoner's victory through unforeseen, simultaneous physical attacks. The wolves remain in combat until they are either disbanded by the user, or dispatched by a physical attack landed on them.

Note: Can be used a max of 2 times per battle/ event.
Note: Can only have one pair of wolves active at any given time.
Note: User must wait at least 3 turns before the end of one usage of this Jutsu and the beginning of another.
Note: Requires M. Wolf CSC, and biographies that specialize in the M. Wolf CSC can apply this Jutsu to their Biography, allowing it to be active from the beginning of a battle/ event.

Declined - make it useable once
 
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Venom

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Re: Custom Jutsu Submission

(Doton: Seiryoku no Toride)- Earth Release: Might of the Fortress
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: N/A (+10 to chakra cost to techniques)
Damage: N/A
Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to solely increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. While this technique doesn’t boost the damage of techniques, it allows them to defend against boosted attacks of most kinds (still following elemental S/W). This hardening grants the technique the ability to defend against techniques with 20 more damage points than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used. This ability can only be applied to jutsus that are solid and have their own physical form. This technique cannot be used on anything that deals damage directly (the damage part of the technique must be “N/A” or zero). Simply put, this technique is purely defensive in usage.

Notes:
Lasts for four turns
Can only be used twice per battle
Will not work on mud or sand-based techniques
Elemental S/W remains unchanged

Declined - seems like a copy of Erzo's jutsu but using earth instead of wind.


Realized most defensive techniques still have a damage value of some sort so I changed up the technique to account for both offensive and defensie jutsus.

(Doton: Seiryoku no Toride)- Earth Release: Might of the Fortress
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: N/A (+10 to chakra cost to techniques)
Damage: N/A
Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their offensive and defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Offensive (damage-dealing techniques) will increase by 20 points in damage and supplementary/defensive ones will be granted the ability to defend against techniques with 20 more damage points than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
Lasts for four turns
Can only be used twice per battle
Will not work on mud or sand-based techniques
Elemental S/W remains unchanged

Declined - Need a solid chakra cost to active this as it lasts for a while much like activating sensing. Saying 20 damage points is a no you can say adds one rank. Making something harder doesn't increase it's offensive powers. If i turn my fist to earth and punch, it goes off the force behind the punch not how hard the earth in my hand is. Reduce it to how long it lasts as basically for 8 turns the in a battle you can add power to all earth jutsu. Almost delcined it aswell as the offensive part is similar to my earth expansion jutsu.

(Fuuin/Doton: Tate no Aegis)- Sealing/Earth Release: Shield of Aegis
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (per seal)
Damage: N/A
Description: The user will have two seals (with the Kanji for "Impervious") infused with their earth chakra placed on their back. Any time he/she is struck by an attack, be it a technique or a physical strike, the seals will activate almost instantly to harden the user's whole body in a flash (similar to Earth Release: Earth Spear). The effect is so immediate that it prevents the user from incurring any damage regardless of the nature of the attack. Each usage of this can only block up to and including A-Rank techniques following the elemental strengths and weaknesses of Doton (S-Ranks for strengths; B-Ranks for weaknesses). However, if a single seal won't be enough to block the attack in it's entirety, both seals will activate simultaneously to create a defense equivalent to an S-Rank Earth jutsu in power. If both seals are activated in the same turn, it only counts towards one of the user's jutsu slots per turn.

Can be used up to twice per battle (or once if S-Rank version is used)

Declined - Same effect as a cannon jutsu just using a seal.

(Fuuin/Doton: Yakkai no Rekishichizu)- Sealing/Earth Release: Burden of Atlas
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (per seal)
Damage: N/A
Description: The user will have two seals (with the Kanji for "World") infused with their doton chakra placed on their center of mass. Any time he/she is struck physically (be with with the opponent's body or even with a weapon), one of the seals will activate and the earth chakra contained within seep into whatever made contact with the user. The resulting effect will be the affected entity increasing in weight by ten times for three turns (Unless countered with Nagashi). A second contact in the same turn will activate a second seal and so the effect will be boosted to S-Rank (100x added weight). The weight change can still be nullified through the use of Nagashi or similar lightning techniques. However if both seals are activated in the same turn, it only counts towards one of the user's jutsu slots per turn.

Can be used up to twice per battle (or once if S-Rank version is used)

Declined - same as above.

‡ All Pending ‡ Leaving for Pervy.
 
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Re: Custom Jutsu Submission

(Jiton/Fuuin: Akuma no sandobokkusu | Magnetic Release/Sealing Arts: Devil's Sandbox)
Type: Offensive/Supplementary
Rank: S-rank
Range: Short-Mid
Chakra: 40(-10/turn for barrier)
Damage: N/A(-40/turn inside barrier)
Description: This jutsu involves both an advanced sealing barrier as well as an advanced form of iron sand manipulation. The user starts of by clapping their hands and by doing so, erecting a barrier around their target. This barrier would cover the target in all directions, including above and under it. The barrier itself has no distinctive purpose but to act as a "prison" and locking away the target inside it. Along this barrier, it shares the same attributes of that of infinite embraces and manages to create an incredible amount of pressure inside the barrier. This pressure would force down a target, caught inside it, on their knees and being pressed towards the ground under them. As the barrier is erect, the user of the technique would force in a magnetic field inside the barrier by forming their hands into a triangle with all fingertips meeting. Iron sand from the users gourd as well as under the barrier would be attracted towards this magnetic field. This causes the barrier to "shake" because of the iron sand underground would forcefully attract itself towards the barrier. At will, the user of the technique will stomp the ground and cause the barrier to create openings to it. These openings are as small as sand corns and thus(with the disorienting effect of the magnetic field) seem invisible. Through these holes, iron sand can slip in and cause major damage to whatever is inside the barrier by creating cuts and ultimately crush anything inside it due to its density. The size of the barrier could be up to the users but with a maximum of 10 meters in diameter and height.

Note: Can only be used by Iron sand users that has finished Fuuinjutsu training.
Note: Can only be used 3 times per battle with a cooldown of 2 turns.
Note: Cannot use S-rank and above fuuin/iron sand jutsu as long as the barrier is erect.
Note: Barrier and magnetic field is of A rank each, making the total jutsu S-ranked. This means that the barrier can only be broken with A-ranked jutsu and above.
Note: Can only be taught by Skorm.

✦ Declined, for one the damage isn't 40 per turn. This will crush the opponent under one turn, not cause lasting damage each turn. They'd already be crushed and dead...the part about it seeming invisible has to go as well. The last line conflicts with the third line; simply change the third one to the line at the end. 3 times is also too much, and I dont see the point of the lasting barrier. I suggest making it so that it is actually like the Infinite Embraces jutsu you mentioned and drain 50 chakra from the opponent per turn for 3 turns. ✦



(Jiton: Tetsu suramu | Magnetic Release: Iron Slam)
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will generate two magnetic fields on the field and utilize iron sand from both underground and the iron sand from their gourd. One of the magnetic fields will draw present iron sand underground to cause a tremor under the target. This tremor resembles that of earth releases world shaking, with the sole purpose of knocking the target out of balance and lose aim/control over a jutsu in process. The second magnetic field would surround the target and attract the iron sand from the users gourd. The user of the technique can freely manipulate the shape of the magnetic field in order to make the sand take an appropriate form, ranging from small projectiles to a crushing wave. As the iron sand from the users gourd gets closer towards the target, the user of the technique can change polarities of the fields and thus make the already assembled iron sand under the target attract the one that would be flying towards them/around them etc. This would cause a crushing effect that drags both the sand from underground towards the one on the surface with the target in between.

Note: Can only be used by Iron Sand users.
Note: Can only be taught by Skorm.

✦ Declined, the part about the freely manipulating it needs to go; one shape, either waves or projectiles, not both. Needs a cap limit as well. ✦
 
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Noni

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Re: Custom Jutsu Submission

Permission to submit a Mythological summoning contract by winning the .

Summoning Animal: Manticore
Scroll Owner: Noni
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: The legendary beast originated from myth's of Persia. Intricate combination of animal, with its torso and limbs being generally associated with the lion family, and thus contains its physical prowess and features to that of lions. Which includes incredible force, speed, and size. Its other main features include how they all have scorpion tails able to shoot venomous spines from it that have been compared to launches of arrows. They have three rows of razor sharp teeth down its jaw as well, drawing comparisons to sharks in a lesser degree, such as reassembling its teeth or be used for powerful biting potential. Most tend to also carry mildly sharp horns. Manticore are airborne as well, with bat wings present on all Manticore. The facial features strikingly resemble that of normal humans, though in mythological depiction this seems to be a cosmetic. The venomous spines on piercing flesh can easily paralyze a person and potentially be fatal upon piercing the opponent in vital areas or deep enough they lose blood fast. Sensory wise, since this animals unique bodily composition favors the feline of a lion, it's safe to assume its senses compare to that of its counterpart.
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✦ Approved ✦

(Same/Suiton: Paelamon Han'ei Patoronēji)- Shark/Water Release: Paelamon Prospering Patronage
Type: Supplementary
Rank: S
Range: Short - Long
Chakra Cost: N/A (+0-100 for the user)
Damage Points: N/A (The babies themselves collectively can inflict 80 damage)
Description: The user will release a sticky solution of dense sticky water which will be used as a medium for many tiny, baby sharks to swim and attach themselves onto the solution. These baby sharks contain the innate ability to absorb chakra, basically "consuming" it upon its presence, specifically foreign chakra that isn't connected to their summoner's chakra. The consumption is done through their presence upon contact with uncontested chakra, or if absorbing chakra of a technique, the baby's will devour the jutsu physically. The medium of the water aside from being the hunting ground for the babies, it is also a medium for the user, for as long as they maintain contact with the sticky water they are easily able to extract this chakra at the same time as they baby's devouring of the chakra, for their own chakra reservoir to replenish themselves. Upon contact with the opponent, the baby's will face chakra that is uncontested and easily absorb up to 100 chakra points, while for jutsus and elements specifically, the baby's will still be able to destroy the jutsu/element but only be able to salvage half of the chakra from the jutsu for the user. This sticky solution can be released in many forms that suits the needs of the user, such as a long range stream, a orb-like body arm, and form around logical structures to be used for widespread medium usage. However, the theme remains that for the user to collect the chakra, they must have physical connection with the stream themselves or else it will disperse. An alternative usage is, the user can use up to 20 chakra points to enhance the users attack that immediately follows, with the rest of the chakra going back to the user (that of what is left), however this can never extend 20 damage.

Note: Can only be used three times
Note: Can last two turns
Note: One turn cool down before re-use
Note: Must have shark summoning signed
Note: No shark ninjutsu next turn

Declined - no absorbing

(Raiton: Socratic Piāsu Hōhō)- Lightning Release: Socrates Method of Pierce
Type: Offense/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will release an omnidirectional bolt of electricity all around the terrain. The electricity is non-harming. This electricity moves at incredibly speeds, comparable to visual genjutsu, hitting the area near instantly. Upon immediate release the user will had made a spear of lightning that strikingly resembles False Darkness. This spear will have branches of electricity that appear like barbed wires that initially are tightly wrapped around the spear until exposed for use. The main usage of this spear is the concept of perfect aim. That when the user releases the spear in a projectile manner, the user will had set its target and upon release will immediately attempt to pierce the opponent in the heart. Any obstruction or attempt to physically halt the spear will have the spear release its barbed wires that extend up to mid range, and upon contact with any lightning laced area from the initial omnidirectional bolt the spear will disperse itself and re-position itself to continues it momentum towards the opponent, with a slight delay in time as it disperses (happens instantly) and reforms (this is the delay), but still having a forward momentum as it does so. Alternatively, the user can perform this action upon themselves while wielding the spear, upon command the barbed wires will release itself and touch all around the areas, almost like Kakuzu tendrils which upon contact with the lightning source, the user and spear disperses into bolts of electricity to reform themselves around the areas of contact. The user can even localize the barbed wires to create a sustained area in one place rather than another. When the spear pierces the opponents heart, the barbed wires will release itself automatically shredding the opponent in their insides and out. Due to its tightly composed nature, the spear will easily be able to maneuver areas with large bodies of water as well. The user can even change the target after the initial turn with one hand seal. A last, and this is where the defensive usage comes in, is upon the user signifying the foreign chakra for the barbed wires and spears, the user can keep the spear close to them that whenever a threat of foreign chakra appears close to the opponent in stealthy fashion, the barbed wires will be automatically released and attempt to pierce the source, this will also signify the opponent in a moments notice. The sudden notice is due to the electrical field created from the wave and the passive connection the spear has with everything that was touched by the wave itself. The omnidirectional spark of electrical waves, and the spear, are one in the same.

Note: Can only be taught by Noni
Note: Lasts two turns
Note: Can only be used three times
Note: One turn cool down before reuse
Note: No lightning S-Rank and above for next turn when deactivated

Declined - Op as it stands
 
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Ańbu Juniør

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Re: Custom Jutsu Submission

Fenrir's Lesser Oblige
Rank: A
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra Cost: 30 (-20 per turn)
Damage Points: N/A
Description: A merging transformation technique that is simple in concept, yet immensely useful in application. The user through either direct, or secondary contact with their Ninken will merge into a single entity, or if at range through the formation of a single handseal. While the users consciousness and chakra systems remain completely separate, making this technique somewhat inferior to 'Fenrir's Oblige', the user retains the ability to call upon, and mix their Ninken's physiology with their own at whim. This results in the user gaining bolstered senses, while also being capable of assuming the forms of human, Ninken, or even midway mixtures; such as forms similar to the 'Four Legged Technique', or more werewolf like forms. Unlike its predecessor, the more advanced forms attributed to ninjutsu are lessened, limiting the larger forms that would usually allow for the massive size increases proven possible by techniques such as the 'Two Headed Best Transformation', to smaller sizes incapable of exceeding that of early Part II Gamatatsu. Meanwhile, sense wise, the users hearing is increased to that of a lesser owl, their smell beyond that of a blood hound's, capable of distinguishing parts per tens of millions from meters away, as well as an advanced sense of sight, which comes with all inclusive night vision. The user also gains a +10 bonus to all Taijutsu and Inuzuka techniques, as a result of their Ninken's physical influence boosting their physicality. This comes coupled with the gain of instincts and reflexes slightly greater than that of the 'Four Legged Technique'. The user however still experiences the physical drawbacks of increased pain, due to damage to the users body affecting both the Ninken and Inuzuka's body simultaneously. However mental damage remains to be more or less normal, with no significant increase due to the distinction that is kept between the two's consciousnesses and chakra systems. This technique is effectively a less powerful variation of 'Fenrir's Oblige', having far less power and versatility, with form shifting being slower and less refined, but in turn this technique has less drawbacks and can be sustained for a far, far longer time, allowing it to double as a base Inuzuka form, albeit with a costly constant drain of chakra.

Note:
- Can only be used 4x
- Lasts for five turns, or until deactivated.
- Can only be used by an Inuzuka, and requires at least one Ninken
- Inuzuka transformations utilised from this form gain a +1 to their turn usage limit. Afterwards the user reverts back to this form, rather than splitting into Inuzuka and Ninken. (Unless the usage limit was all used up)
- Naturally this technique allows for the use of techniques that generally require the 'Four Legged Technique' as perquisite.
- Can only be taught by Scaze
__________________
-Leaving for Scorps-

 Declined  This is stretching the original technique a bit too much for me. It begins to twist what is an Inuzuka and make it almost a makeshift SNK bio.
The entire technique has been reworked almost completely to the point that it's almost a new technique, as such I omitted the bold. However some core concepts still exist and I wanted to keep the name.
Permission from Scaze to Resubmit;

Fenriru No Gimuzuke | Fenrir's Lesser Oblige
Rank: S
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra Cost: 40 ( -15 per turn )
Damage Points: N/A
Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the users body and the user will gain the ability to use techniques that require 'Four Legged Beast' transformation as a perquisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the users senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply, and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead it simply functions as a Ninken or Inuzuka walking outside of the hosts body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat, but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.

Note:
- Must be posted at either the start of the battle or in the users bio, and is active at all times. (In the case of the users bio, the user will be incapable of using more than two techniques on their first post in a battle or event, and will suffer the respective chakra cost too)
- In the case of deactivation (On the users account or as a result of an enemy technique) this technique can be reactivated again at the cost of the move. Each reactivation will require more chakra than the last, doubling each time.
- This technique serves as the ultimate baseline form for Inuzuka's. After using another transformation the user is capable of reverting back to this form without completely cancelling the previous transformation, instead they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)
- For the purpose of this technique, normal Ninkens will each have a supply of 200 chakra that the user is capable of accessing.

‡ Approved ‡

Referenced Technique;

Vánagandr wa - Odin ni Hoshoku Shimasu | Vánagandr - Preying on Odin
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The Hunted and the Hunter, this technique seeks to encapsulate both concepts and, as two sides of the same coin manifests itself in the form of two distinct abilities.

Hunted - Marked

In response to drawing blood from an opponent an Inuzuka bonded with a high breed will be influenced by the strong frenzy and excitement elicited from their mental link with their Ninken. This rising frenzy will allow both the Inuzuka and Ninken to produce an exaggerated lock on effect to the enemies scent and blood - to such an extent that an opponent, once locked on to, will be incapable of hiding from the user through any means other than space/time. Even then, a space time user will, to a locked on Inuzuka, leave behind a discernible residue that will seep out from around their warping point like a scar, and through inspection of the scar an Inuzuka will be able to acquire information such as whether an opponent has returned to the current world, how long they've been gone for, and through use of a sixth sense such as the one that allows dogs to anticipate bad weather or even disasters, the user can even anticipate when they will return and immediately re-locate them once they do. Futhermore, upon entering within short range of one of their Hunters, a Hunted target will be subjected to extreme and constant mental intimidation, not unlike killing intent, that will forcefully lower their speed back down to their base speed, and also reduce the power of all of their Ninjutsu by -10, and their primary affinity by a full -20.

Hunter - Void Assault

Being Apex Predators the High Breed take much delight in stalking and hunting their prey. This ability, void assault, is an extension of a predators natural ability to hunt, and takes a core ability of many great land predators - stalking, and amplifies it greatly. Through use of chakra a High Breed is capable of entering into an unparalleled stealth, one that masks not only it's visage, but also it's chakra system from an opponent. A stealthed high breed cannot be detected through any means, whether it be through the five senses or through a special clan specific 6th or 7th sense, as their use of chakra serves to deflect all forms of detection - not unlike how chakra is used to deflect light to render the target invisible during 'Hiding in Camouflage' technique; and thus elevates a High Breed into a state of absolute stealth. They leave behind no scent, no trail, they cannot be heard or smelt, nor can the vibrations of their movements be felt. Furthermore, a High Breed in Void Assault will experience a movement speed boost when heading towards a target, increasing their speed by approximately a third (Two thirds if approaching a hunted target). However, the absolute stealth will completely shatter as a High Breed enters within a meter and a half of an opponent. As with all forms of Stalking, Void Assault is utilised to close distance and, once within pouncing distance the prey will become aware of their predator as it closes in - in this case, a High Breed will be rejected from its state of inexistence, to such an extent that even the most foolish and unsuspecting will be alerted to the sudden presence of a being behind them. The exception however is if a High Breed remains dead still - at which point Void Assault can be maintained even within a meter of an opponent, however the moment a High Breed makes a move or attempts to mould chakra the stealth will be broken.

Note:
- Marked is the passive portion of this technique, it activates automatically upon drawing an opponents blood or coming into contact with their blood sample (30 meters range for encountering blood). The intimidation aspect however requires a move to activate, and once activated will remain persistent indefinitely (However an Inuzuka or one of his Ninkens is required to be within short range of its targets for the effects to persist, otherwise they will wear off after a turn until the conditions are once again met)
- The initial passive activation of marked saps 20 chakra from all hunting participants.
- Void Assault can be cast by multiple Ninken simultaneously, counting as only one technique if that is the case. It can only be broken by entering into a meter and a half distance of an opponent, otherwise it will remain active until the Ninken chooses to cancel the technique, however they rarely choose to do so as they can still utilize Inuzuka techniques while in this form.
- Void assault drains -20 chakra per turn from each Ninken. (High Breeds have their own independent chakra supply)
- Void assault can be initiated 4 times through use of this technique.
- Summons marked as Hunted will immediately disperse back to their homeland out of fear.


‡ Declined ‡ This is completely unreasonable. The lowering of stats in the Hunted is too much and the whole Hunter bit is OP. Remove the speed boost provided by the Hunted also.

Link to Inuzuka Bio: [ ]

(Kenjutsu: Senbu) Sword Art: Whirling Dervish
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This technique is a powerful utilization of the user's sword and their quick movement speed, by channelling chakra into their blade(s) and spinning rapidly in a circular motion, the user is capable of covering a 360 degree area around himself due to their spinning motion and the constant slashing of their sword(s). If used in close range against an opponent, it would be almost impossible for those without a form of enhanced perception to follow the wild swings of the blade, and would likely end with them being cut down before they understood the direction an attack was coming from. When used in a defensive capacity this technique is capable of slicing through tangible techniques up to it’s own rank, leaving the user completely unharmed. However it won’t block energy based techniques such as lightning and fire.
Note: Can only be used three times per battle

Declined - S rank that can be used 3 times with no real restrictions? You know better U_U
(Kenjutsu: Senbu) Sword Art: Whirling Dervish
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This technique is a powerful utilization of the user's sword and their quick movement speed, by channelling chakra into their blade(s) and spinning rapidly in a circular motion, the user is capable of covering a 360 degree area around himself due to their spinning motion and the constant slashing of their sword(s). If used in close range against an opponent, it would be almost impossible for those without a form of enhanced perception to follow the wild swings of the blade, and would likely end with them being cut down before they understood the direction an attack was coming from. When used in a defensive capacity this technique is capable of slicing through tangible techniques up to it’s own rank, leaving the user completely unharmed. However it won’t block energy based techniques such as lightning and fire.
Note: Can only be used twice per battle
Note: Needs two turns between uses.
Note: User can't user Kenjutsu above A rank in the same turn


‡ Declined ‡ Similar techniques exist.
 
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Panthalassa

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Re: Custom Jutsu Submission

( Suiton: Uo Zorozoro ) Water Release: Shoaling

Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 ( +10 per reformed tuna)
Damage Points: N/A
Description: A trap technique similar to Earth Release: Mud Wolves, which the user will place somewhere and is activated upon contact with the opponent's chakra. The user uses a scroll to lay the trap which releases a sticky syrup that continuously bombards enemy target/s. The globules of syrup will take the form of small bullet tuna, which agglomerate into larger blobs in the shape of tuna. The syrup will act like a glue, preventing motion until the target is completely encased in a giant tuna, where they will drown. This differenciates this technique from his sister technique, as Shoaling won't damage the target directly. Similarily, though, the giant tunas can keep reforming if they take damage, which can keep the enemy occupied to allow the user to make a getaway. ( Only three giant tunas can be created ).

Note: Takes one turn to set the trap up and the tuna only last two turns.
Note: The tuna can't reform if they are hit by an attack that would otherwise overpower them.
Note: Can only be used 6 times per battle.

Declined - 6 times lasting two turns is too much even if it's B rank, that would be 12 turns of bombardment of sticky water.

( Suiton: Kafun ) Water Release: Polination

Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user does 2 handseals and creates an opening within the sky similar to Earth Release: Sticky Earth Drop, which exudes onto the opponent a large amount of mist. The portal keeps on pouring out mist, making it efficiently more resilient to scattering techniques, as it keeps replenishing itself. One property of the mist is that it acts as a single vessel, allowing the user to use it as a medium for some techniques, particularily Aburame Insect's chakra draining skill, where the user can simply target the mist in order to drain the chakra of enemies within.

Note: The portal stays open for 2 turns.
Note: Can only be used 6 times per battle.

Declined - we have enough mist type jutsu. And chakra draining water techniques.

( Aburame no Jutsu: Uzukumaru ) Insect Technique: Unkenreflex

Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user applies the principle of Insect Cocoon technique before actually unleashing an attack. The user retards the release of an attack while infusing chakra into the swarm. It will spiral and bloat, increasing in speed and size for a whole turn, as the insects in the swarm continuously die and hatch. After a whole turn, the user unleashes the swarm, fulfilling the original attack, but now at double the size, speed and damage.

Note: Only one technique can be enhanced per turn, and while it is being enhanced the user can't perform another Insect techniques.
Note: Can only be used 4 times per battle.

Declined - Double the damage? Really? SO if you have an F ranked bug jutsu you can double it's size and power and speed? Also how does this increase it's speed? Wouldn't the bugs still move at the same speed as before?
 
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BusinessManTeno

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Re: Custom Jutsu Submission

(Genjutsu: Souhou Warugi) Illusionary Art: Touch Of Servants
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (-5 per turn)
Damage: N/a
Description: Souhou Warugi is a unique type of genjutsu where the opponents are induce due through physical touch. When the user physically touches the opponent, they will induce the opponent into a genjutsu where the opponent believes they got turned into a toy with no control over their bodies. While this is going on the opponent body as a toy kneel down before the user. Even though they have control over their thoughts their body is bound and is immobile in reality open for an attack. The key part of this technique is mental torture as they can view everything thats going on in reality they cant control their movements.

Note: Can use twice
Note: Can last 2 turns
Note: To sustain this genjutsu, the user cant mold any chakra while this genjutsu is in effect
Note: No genjutsu of S rank and above in the next turn

Declined - seen this done before but it uses the word doll or puppet, to achieve the exact same thing.

(Ninjutsu: Kannonbiraki Benihime Aratame) Ninja Art: Modification of the Crimson Princess' Dissection
Type: Offensive|Supplamentary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90 (-50 to user)
Description: This is one of the strongest ninjutsu that was created. The user collect blood by biting their palm (or other means) and clap their hands together causing a large blinding light to appear behind the user creating a humanoid made from pure chakra that forms behind the user. The humanoid takes the form of a giant woman with dark, braided hair arranged in loops on her head and mannequin-like arm and wears a revealing robe. This technique has the ability to restructure anything it touches for both offensive and supplementary reasons. Offensively, it can split open whatever is within its area of effect as if cutting with a knife (up to 3 meters around the user). This "splitting" is similar to the act of tearing something apart by removing its seams (this is the visual of how it would look) causing major pain to the opponent. This part of the technique cant be used on parts of the body thats lethal (such as the head, or chest) and once the opponent leaves out of range, their body part will restitch turning said body part back to normal. Thus not making the pain permanent unless your within range of the user. Support wise, it can restructure something or someone by stitching it back together by touching them. The stitches are made of pure chakra but acts in a similar way to real stitches. This can be used to stitch back up a wound, a finger etc, so they can continue battling. The stitching would stop the bleeding but once the technique wears off the stitching disappears causing said injury to reopen. This technique is normally a last resort.

Note: Can use once and last 2 turns
Note: While this is active the user cant use any technique above S rank
Note: The stitching temporarily stops injurys allowing them to fight a bit longer
Note: If the user steps out of range of his own technique, it will disappear. Causing the technique to end
Note: Due to such a heavy sacrafice of chakra, every technique used while this is active will cost an additional +10 chakra points

Declined - didn't expect to see this become a jutsu, but nice attempt. As it stands it's OP from its wording. Logically you need to say this humanoid has to cut the target within 3m, it cause just form a cut, it would actually have to physically do it. How if they are cut do they stitch back to normal? ALso it's borderline medjutu at this point. And same with the stitching. It's not my place but i have a couple of suggestions of how to make this more approvable as i've toyed with the ideas of the new bankai's much like yourself. For this one, you could make it so the form actually cuts them, this can be through pure chakra strikes or wind strikes in the air, limit to how deep it can cut. Next for the stitching, there is two ways you could go about this without it being medjutsu, you could use pure chakra bandage, saying the being releases chakra onto said would to hold blood in and seal it, without healing, just simply hold until the end of the jutsu, then all effects are gone. The next is a fuuin based effect, the being releases a seal onto the wound with a kanji for "stitch" holding the wound together. Last but maybe most approvable would be through genjutsu, create the illusions of direct effects rather than having to fully form them in reality to achieve the end result. In all these above cases i'd suggest reducing it to S rank to make it more approvable and versatile, yes the illusion can be broke but you could use this up to 4 turns and such.

Sorry for the long check, haha, drop me a vm if you need any more details on this jutsu.


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(Shakuton/Kenjutsu: Kinjutsu moushiire Ra) Scorch/Sword Style: First Forbidden Offer Of Ra
Type: Supplementary/Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90 (-40 to user)
Description: This is a unique technique, created by Asch the bloody of the scorch clan. By not only studying the ins and out of scorch but also utilizing it through medians such chidori stream, and multiple wind techniques. This technique being one of the three offers created by asch. The user will take out their sword and channel 90% of their scorch chakra through the sword to the point where the blade begins to look burnt becoming "roast" while having scorch heat waves in the form of steam emit from the blade. Once this is done the user will focus all of that scorch to the tip of the blade causing it to take a bright red color. This ability concentrates the intense scorch of the sword along the edge of the blade. Once the tip of the blade comes in contact with an opponent, it neither burns them, or cause them to erupt but cause all of the build up scorch chakra at the tip of the blade to release at the point of contact completely annihilating it. (it can completely scorch up a large water source such as a 20x20 meter lake. Nothing as big as an ocean). Though this technique has a severe drawback and normally used as a last resort. The user when using this technique has to clad the hand hes using in scorch unless he risk his hands being complete burnt beyond repair. But due to the high amounts of chakra ouput in this jutsu, the user is only limited to how much chakra they can output.

Note: Can only use once
Note: Due to such high volume chakra, the user can only use scorch techniques and kenjutsu techniques
Note: Last 3 turns
Note: Once the built up chakra in the tip of the blade is released, the technique ends (or unless 3 turns run out)
Note: One this technique ends, the user isnt able to mold scorch chakra for 3 turns
Note: Due to the extreme heat of the scorch, the hilt of the blade will still burn the users hand to the point they arent able to make handseals for 2 turns after the technique ends

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Declined - wont be approving a F rank that lasts 3 turns.
(Shakuton/Kenjutsu: Kinjutsu moushiire Ra) Scorch/Sword Style: First Forbidden Offer Of Ra
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This is a unique technique, created by Asch the bloody of the scorch clan. By not only studying the ins and out of scorch but also utilizing it through medians such chidori stream, and multiple wind techniques. This technique being one of the three offers created by asch. The user will take out their sword and channel mass amounts of their scorch chakra through the sword to the point where the blade begins to look burnt becoming "roasted" while having scorch heat waves in the form of steam emit from the blade. Once this is done the user will focus all of that scorch to the tip of the blade causing it to take a bright red color. This ability concentrates the intense scorch of the sword along the edge of the blade. Once the tip of the blade comes in contact with an opponent, it neither burns them, or cause them to erupt but cause all of the build up scorch chakra at the tip of the blade to release at the point of contact completely annihilating it. (it can completely scorch up a large water source such as a 20x20 meter lake. Nothing as big as an ocean). Though this technique has a severe drawback and normally used as a last resort. The user when using this technique has to clad the hand hes using in scorch unless he risk his hands being complete burnt beyond repair. But due to the high amounts of chakra ouput in this jutsu, the user is only limited to how much chakra they can output. While this is active, all moisture around the user evaporates due to the heat given off by the sword through scorch release (following rank and elemental interactions).

Note: Can only use once
Note: Due to such high volume chakra, the user cant use any elemental techniques besides the elements that make up scorch (fire, wind, and scorch itself) and non elemental techniques such as tai, ken , etc.
Note: Last 3 turns
Note: Once the built up chakra in the tip of the blade is released, the technique ends (or unless 3 turns run out)
Note: One this technique ends, the user isnt able to mold scorch chakra for 3 turns
Note: No jutsu above A ranks in the next turn.

Approved - tweaked it a bit with the blue but overall nice jutsu
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Pyro NB

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Re: Custom Jutsu Submission

(Kuchiyose no Jutsu: Azreal) - Summoning Technique: Azrael
Rank: S-Rank
Range: Short
Damage: 80
Chakra: 40
Description: Azreal is the current boss of the springhare, she has white fur with touches of grey, blue eyes, and stands about 100 m tall. She normally wears medium armor that covers her shoulders, torso, forearms, lower legs, and also wields chakra enhanced gauntlets and boots. As the boss of the springhare, she is a doton and taijutsu master giving her +15 to tai attacks and doton justu gets +1 rank(except S-rank).
- Must have signed Springhare contract and tattoo
- Moves count as users moves
- Can only be summoned once per battle
- Can only stay for 4 turns

Declined - link to contract? And +1 rank too all earth is a no.
Azreal
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(Ōkami saishū keitai) - Wolves final form
Type: Weapon
Rank: S-Rank
Range: Short
Chakra Cost: N/A(-40 to Rotate)
Damage Points: N/A

Description:
Ōkami saishū keitai is a giant war fan but unlike most war fans has blades on its edges. The core of the fan is made up of black and white titanium with Okami engraved in red. As the metal spreads to the sides it turns into a black and red tungsten carbide edge. The fan has a long hilt with a golden pommel with three wolves head's just above that to represent his original team. The fan is about 6ft tall and 2ft wide all together and is naturally attuned to the wind element.

Abilities:
Due to its wind affinity the fan is naturally lighter than it appears in varying degrees. Users who don't have a wind specialty can't lift the weapon by normal means, primary wind specialty will have to use two hands to wield this weapon, and those with primary wind specialty can wield it with one relatively easy. When the user channels futon chakra into fans edges coating them with wind they begin to rotate at high speeds allowing for the fan to be used as a blade(S-Rank wind technique) but looses the ability to use fan specific jutsu as the fan would no longer be able to hold an air flow.

Notice:
~Can only rotate the edge if you have wind specialty
~Edge rotation counts as a move
~Edges only rotate for 2 turns
~Can not use fan specific jutsu in the same turn as edge rotation
~Can only be wielded by Keji

S rank wind blade with no drawbacks?

Declned
@bold: added restriction

(Ōkami saishū keitai) - Wolves final form
Type: Weapon
Rank: S-Rank
Range: Short
Chakra Cost: N/A(-40 to Rotate)
Damage Points: N/A


Description: Ōkami saishū keitai is a giant war fan but unlike most war fans has blades on its edges. The core of the fan is made up of black and white titanium with Okami engraved in red. As the metal spreads to the sides it turns into a black and red tungsten carbide edge. The fan has a long hilt with a golden pommel with three wolves head's just above that to represent his original team. The fan is about 6ft tall and 2ft wide all together and is naturally attuned to the wind element.


Abilities: Due to its wind affinity the fan is naturally lighter than it appears in varying degrees. Users who don't have a wind specialty can't lift the weapon by normal means, primary wind specialty will have to use two hands to wield this weapon, and those with primary wind specialty can wield it with one relatively easy. When the user channels futon chakra into fans edges coating them with wind they begin to rotate at high speeds allowing for the fan to be used as a blade(S-Rank wind technique) but looses the ability to use fan specific jutsu as the fan would no longer be able to hold an air flow.


Notice:
~Can only rotate the edge if you have wind specialty
~Edge rotation counts as a move
~Edges only rotate for 2 turns
~Edges have a 2 turn cooldown
~Can not use fan specific jutsu in the same turn as edge rotation
~Can only be wielded by Keji

Declined - every two turns you can make the edges S rank with no drawbacks?
 
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Pervyy

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Re: Custom Jutsu Submission

(Senjutsu: 妖精の法律, フェアリーロウ, Fearī Rō) ) - Sage art: The Great Magics, Fairy Law
Type: Defense
Rank: Forbidden
Range: Short - long
Chakra: 80
Damage: 120
Description: This is one of the three ultimate sage jutsu created by the pervy sage. If all else fails the sage mode user can use this jutsu save he who he cares about most. The user will pour all their sage chakra into an orb in their hands focussing on those he cares about around him. Due to the mass of sage chakra and some of the users normal chakra being in this it gains a yellow glow being able to be seen by others as light between the user's palms, this takes a couple of seconds and most and is even fast with the help of ma and pa if fused with them. The user will then crush their hands together and release the sage chakra in a wave of light all around them at high speeds shooting outwards with temedous force all the way up to long range in all directions (50m). This chakra is infused with the users own chakra and would recognise his friends and allies and pass around them through intense chakra control, it was designed to hit all those who meant harm to those he loved. This was the law of konoha to fight for those he cared about. Though the strain from this jutsu and the mass amount of chakra used will end sage mode.

Note: Useable once
Note: Only A ranks and above in the next turn
Note: Ends sage mode
Note: Users moving speed is halved due to the strain

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(I submitted a type of this years ago in a different form so technically should still own the rights to this)


 All Declined  First, some minor conditions:
1) only the user can perform these techniques - no summons, clones, or anything of the sort.
2) 50 chakra, 90 damage.
3) bigger drawbacks
4) I want this to clearly note how this is simply raw powerful senjutsu chakra (much like the rasengan's naruto uses in sage mode) and thus simply fights on equal terms to elemental techniques; its not raw natural invisible energy.
5) This ends Sage Mode and prevents any other Senjutsu tehcniques from being used afterwards.
6) The barrier needs some definition as to what it can stop and how long it can last and what is its cost to sustain, etc etc.
(Senjutsu: 妖精の法律, フェアリーロウ, Fearī Rō) ) - Sage art: The Great Magics, Fairy Law
Type: Defense
Rank: Forbidden
Range: Short - long
Chakra: 50
Damage: 90

Description: This is one of the three ultimate sage jutsu created by the pervy sage. If all else fails the sage mode user can use this jutsu save he who he cares about most. The user will pour all their sage chakra into an orb in their hands focussing on those he cares about around him. Due to the mass of sage chakra and some of the users normal chakra being in this it gains a yellow glow being able to be seen by others as light between the user's palms, this takes a couple of seconds and most and is even fast with the help of ma and pa if fused with them. The user will then crush their hands together and release the sage chakra in a wave of light all around them at high speeds shooting outwards with temedous force all the way up to long range in all directions (50m). This chakra is infused with the users own chakra and would recognise his friends and allies and pass around them through intense chakra control, it was designed to hit all those who meant harm to those he loved. This was the law of konoha to fight for those he cared about. Though the strain from this jutsu and the mass amount of chakra used will end sage mode. This is simply raw powerful senjutsu chakra (much like the rasengan's naruto uses in sage mode) and thus simply fights on equal terms to elemental techniques; its not raw natural invisible energy.

Note: Clones and summons ect can't use this only the ninja himself
Note: Useable once
Note: Only B ranks and above in the next turn
Note: Ends sage mode and prevents any other Senjutsu tehcniques from being used afterwards.
Note: Users moving speed is halved due to the strain


(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time


±± Approved ±± tweaked it a bit
New jutsu based on the above

(Katon: 炎竜王の崩拳 Enryūō no Hōken ) - Fire Release: Blaze Dragon Kings Demolition Fist
Rank: S
Type: Offense
Range: Short-mid
Chakra Cost: 40
Damage Points: 60
Description: This is a stronger version of the Fire Release: Power of the Dragon, it's alot stronger but also takes more of a toll on the user. Like the original, the user will release fire chakra in a surge through out their entire body releasing a wave of heat from their body as their hand ingnites in a burst of flame. This heat given off would give the user an aura of pure intense heat much like when you're stood too close to a fire causing B rank moisture jutsu and below to evaporate short range around the use. Though this is just a side effect of the technique itself in the build up of power. If anyone or a summon were to be close to the user they would feel the release of heat and get the equivilant to B rank burns. The true power of this jutsu comes from the body part ignited. The user will have to be in short range to use it's full effect. Having ignited their hand (or leg, knee, head ect) the user will punch forwards releasing the full power of the flame. The fire has a unique aspect, the sound of it (though not sound release, cosmetic), we all hear of a roaring fire, this flame roars in such a way that it actually sounds like a loud dragons roar through the intense burning of the flames. As the user punches forwards they release several streams of fire that come from their body in a wave of head and coil around their target up to mid rage all pushing forwards (up to 3 coils) up on contact with anything, the fire's explode outwards from the user in a huge blast going up mid range destroying all in it's path up to mid range infront of the user in a cone shape. Though this takes it's toll on the user due to the power behind the attack.

Note: Useable twice
Note: No fire above B rank for two turns after
Note: Must wait two turns before using it again
Note: No water jutsu in the same turn.

Image of the attack:
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(Suraisu Kaze) - Slicing wind
Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.

~Approved
Updating the wording of this to not require the pose
- original link

(Suraisu Kaze) - Slicing wind
Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.

Just removed the first sentence so i don't have to pose. ANd fixed the chakra and damage
 
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Tsuki

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Re: Custom Jutsu Submission

(Raiton: Aida Scylla to Charybdis) - Lightning Release: Between Scylla and Charybdis
Type: Offensive
Rank: S-Rank
Range: Short - Long
Chakra: 40
Damage: 80
Description: A purely offensive technique where the user performs 3 hand seals and releases their lightning chakra to create a netted sphere with slicing properties around their enemy target. This netted sphere will surround the target, making them be in its center. The lightning's composition is highly concentrated, made to purely focus on improving the net's cutting capabilities. No numbing whatsoever and it doesn't hinder the target from making/allowing their body to experience physical harm. The spherical net, upon creation and until the technique ends will release faint sounds that can be heard by anyone. The sphere will contract, becoming smaller at significant speed until it slices whatever the net touches to finally become a single ball that will dissolve apart. There will be a distance of 5 meter radius around the enemy target before the netted sphere compresses itself. If the target is standing on ground/water surface or is beneath ground/water then this netted sphere will also be partially or fully created underneath ground/water surface. Finally, if the user sees fit, he or she can keep control of the technique to continuously alter the gaps of empty spaces the net has on certain areas in case the user or an ally is within the spherical net aswell since each gap initially doesn't even permit a kunai to escape. Otherwise, the netted sphere will compress itself as normal.

Note: Twice per battle
Note: One turn cooldown between usage


Declined - S rank needs restrictions.

(Rōdoran'nā Kuchiyose: Aoi bandana no Warya) - Roadrunner Summon: The Warya with Blue Bandana
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user summons the great Kakuzu who specializes in using earth ninjutsu. Despite knowing his name, most roadrunners refer to him as "Warya", a special title given amongst themselves. His height is slightly taller than that of an average shinobi and his feathers are tan in color. His eyes has an unusual colouring: green irides, no pupils and red sclerae. He wear white hood under a blue bandana on his forehead and a black mask, with his eyes being the only visible part of his face. He is the type of "Warya" who is often unwilling to involve himself in something if there is nothing to gain from it. As for abilities, he can perform up to and including S-Rank doton techniques the user knows by using a staff he carries instead of performing hand seals. Kakuzu can perform doton techniques through different means while releasing his doton chakra: staff movement (such as a swing) or by slamming the staff onto the ground. Another ability he possesses is to temporarily transform and fuse himself with his staff, becoming a sentient staff. By doing so, the staff becomes feathered and while Kakuzu is in staff form, he can only perform the same doton jutsu he lastly performed (following said jutsu's restrictions). This means that the user and Kakuzu in staff form can both perform jutsus at the same time, during the same time-frame, as long as the process of performing said doton technique (by Kakuzu) has been done through the staff (ex: user would cause the roadrunner in staff form to slam the ground or swing him in staff form). Transforming into a staff counts as a move and due to the roadrunner being only able to do one single task while in staff form, the duration of Kakuzu's stay on the battlefield will be "frozen" as long as he remains a staff. Upon transforming into a staff, he would by default attach himself onto the user's back or be held by the user. Besides his previously mentioned abilities, his movement speed is equal to a kage-ranked taijutsu specialist. He is strong enough to withstand A-Rank and below techniques and can fly/remain airborne for the duration of one turn.

Note: Can only be summoned once
Note: He remain on the field for 4 turns while in roadrunner form
Note: Techniques used by this roadrunner counts towards the user's 3 moves per turn

Declined - 4 turns in total no matter the form. If you want a sentient staff that remain, make hiruzen O_< And he can only be hit by 1 A rank anything after that would make him desperse.


(This summon is very similar to my already approved )
 
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Joker

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Re: Custom Jutsu Submission

(Doton: Doki no Jaaku) - Earth Release: Wrath of the Wicked
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: N/A (+5 chakra to affected techniques)
Damage Points: N/A
Description: The user passively activates an innate ability of theirs which allows them to create earth techniques normally constructed from the ground from nearby mud/swamp sources. Techniques created via this mechanism will not differ in any way to those "grown from the ground", not even in composition as the mud/swamp they're made from will harden/petrify into solid rock virtually immediately on being used. This process highly resembles the seamless transition of the fluid earthly material spewed in several doton techniques into the sturdy, solid structures they become. The petrification of the mud used to create any given technique will happen as the structure is created rather than when its completed so that during no point in time will it be anything other than solid rock in composition. One limitation to this ability is that the source of mud/swamp used to construct a technique must be sufficient in size/quantity to create the structure in question. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. Earth techniques which remain on top of and/or connected to the ground after creation will not sink into the swamp but will be capable of remaining on top of it. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques.

Declined - no limits on this at all? Just an instant effect that lasts forever?

(Doton: Subarashī no akuji o Hatarakimasu) - Earth Release: Maleficent the Marvelous
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: (+10 to infused techniques, -20 to the opponent's)
Description: The user will forcefully insert their chakra into the ground below them; conjuring a layer of mud no larger or smaller than ten meters just beneath the surface. The purpose of the adhesive liquid is to coat all tangible techniques that stem from the ground itself in a layer of thick mud with unique properties. This mud when used on the user's moves will encase the structure in it's entirety, giving it a newfound level of durability and strength in order to heighten it's full potential. Though, because of the fact that the layer of mud is underneath the surface in an substantial amount, this means that attacks (which stem from the ground), used by the opponent would also receive their very own coating as well. The mud is set to detect chakra that isn't the users own, using it's parasitic like properties to essentially leech the construct of it's own strength. While sapping the technique of it's strength, the mud will also harden in a quick fashion in an attempt to slow down the structure's movement. Once hardened, the mud loses it's effect on whatever it was casted on, rendering it useless. Because this technique lacks any affect on it's own, it's capable of being activated instantly and passively.

Note: Lasts four turns
Note: Can only be used thrice

Pending - i could swear this is a copy of a jutsu i recently approved but uses mud on the earth jutsu instead of dust

Declined - Pretty sure it was either detective L or Kamishiro have this jutsu but use it with dust, need permission from which ever one owns it.

(Fuuinjutsu: Herarudo no And)- Sealing Arts: Herald of Andraste
Type: Supplementary/Offense/Defense
Rank: A
Range: Short-Long (Short range contact ; long range reach)
Chakra Cost: 30
Damage Points: N/A (depends on technique)
Description: The user will contact physical objects and place a chakra seal on them. The seal will act as a source for elemental techniques to be created, beforehand the user must place what type of elemental seal they want. From their the seal will activate in two ways: either by the user performing a hand seal, or when foreign chakra is within short range of it. The seal will be released in its source form and then be manipulated into a technique instantly after activation of whatever the user might choose (must be S-Ranks and below). At that moment either the technique will move to attack the foreign chakra in a passive/projectile sense, or the user will decide to take control of its movement in a streaming sense. The technique used along with this jutsu will be relatively untouched.

Note: Can only be used thrice
Note: Can only be taught by Riker
Note: No consecutive turn usages

~Declined~
There's too much going on and there's too much ambiguity. Sealing away an arbitrary technique inside of an object won't do, a similar technique of mine was declined for such a reason. Also, regardless of the technique, further in your technique description you mention how you can stream it if you so desire, which may very well contradict the technique you're sealing. There's no indication of what sort of elemental technique you're sealing. Your activation methods are also unnecessary, you can activate it whenever you want with the clause about the hand seal so why have the passive "if foreign chakra comes in short range" in there? Though I'd prefer the latter method of activation if you resubmit, leaving it to it's own passive activation after the inception would be a more unpredictable outcome for there are several ways to get around that.


(Fuuinjutsu: Herarudo no And)- Sealing Arts: Herald of Andraste
Type: Supplementary/Offense/Defense
Rank: A
Range: Short-Long (Short range contact ; long range reach)
Chakra Cost: 30
Damage Points: N/A (depends on technique)
Description: The user will contact physical objects and place a chakra seal on them. The seal will act as a source for elemental techniques to be created, beforehand the user must place what type of elemental seal they want. In order to access the seal when needed, the user will form the sign of confrontation. This seal allows the user to spawn techniques of a certain element from it's being (the nature of the seal must be stated once it's placed and can not be switched). Once chosen, the user will perform the handseals (if any) for the technique they which to use, directing it towards the opponent. All in all, this seal is almost a substitute for the user, and while they're streaming technique like they would on their person, no other attacks are capable of being used.

Note: The seal lasts for three turns
Note: Can only used thrice
Note: Can't be used consecutively after it dissipates

Declined - similar to existing jutsu (pretty sure zanda or someone has it) also the way you have done it is just so OP.
 
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Leathercandle

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Re: Custom Jutsu Submission

(Futon: Rīdā ni shitagau) - Wind Style: Follow the Leader
Type: Supplementary
Rank: D
Range: Short - Long
Chakra: 10
Damage: 0
Description:
The user channels wind chakra into either a single or multiple ninja tools before or after they have been thrown/used. A thin layer of wind chakra coats these tools, allowing the user the ability to control their flight/movement path. The direction of these tools can be changed, in any way they please as long as the user continues to channel chakra into them. This can be used to call weapons back to you if they have been disarmed, or even move them in certain ways in combat that momentum would not normally allow them to. This can even be used to make them hover, etc.
-Can only be taught by Leathercandle
-The user can only preform wind techniques while maintaining chakra flow into the area around the weapon(s)
-Lasts for 3 turns unless ended early by the user

Declined - already exists.

(Shinkō) - Faith
Type: Weapon
Rank: A
Range: Short
Chakra: Varies
Damage: 5, 10, or 15 to self
Description:
Faith is the name given to a black and blue ring created many years ago. The ring has various abilities, all of which can be useful in combat to a shinobi. It's abilities are named "Prick", "Protect", "Detect", and "Detonate".

Prick:
Faith has the ability to monitor it's user's chakra flow, and can detect when something is abnormal with it. If the user is under a genjutsu, Faith will prick it's user's finger with a small but sharp spike that sticks into their skin from the inside of the ring. Depending on how abnormal the user's chakra flow is, the spike will protrude deeper or shallower into the skin.
D/E rank gen - the ring will slightly prick the finger on the edge (5 damage to user)
C rank gen - the ring will prick the finger deeper in the middle of it (10 damage to user)
B rank gen - the ring will stab through the finger completely, though it is a small hole which will leave the finger in tact (15 damage to user)
A/S/F rank gen - the ring will glow a bright blue, but does not have the capability to break the user out of the genjutsu

This is OP and a copy of Kamishiro's cw's ability

Protect:
The ring has the ability to create a makeshift defense in the form of a wall of water or suit of water armor. The wall is B ranked, and the suit of armor is A ranked. Both cost a move, and cost the same chakra that a B or A rank would cost. The suit of armor lasts a maximum of 3 turns, as does the wall. The wall can be created up to short range away from the ring/user.

How can a ring do this, how does it take effect ect?

Detect:
The ring has the ability to sense chakra around it up to mid range, and will alert the user of any foreign traces of chakra inside of it mentally. This happens passively.

Sense charka? Nope remove this.

Detonate:
Just how Faith can detect/monitor the chakra flow of it's intended user, it can detect the chakra of other people wearing it. If it detects someone else is wearing it, the ring will stab through the wearer's finger to cling on, and then explode. The explosion is slightly larger than that of a bomb tag, and more destructive as well. It is A ranked and passive.

How does it explode?

-Can only be taught to wear by Leathercandle
-The ring's abilities can be used twice per turn, six times total
-There must be a cool down turn after using the abilities of the ring if two abilities are used in one turn, after which the cool down turn will be no longer needed unless two abilities are used in one turn again
Looks like:
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Declined
 
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Mudo

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Re: Custom Jutsu Submission

Custom weapon approved :

(Kendō: Hi-Rensa Kagayaki) - Way of The Sword: Unchained Radiance of the Hallowed
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: A technique that is typically used as a method of deterring enemies while under the invisibility effect of Murcielago. The user will instead of guiding the light waves around themselves, manipulate the chakra that is currently being used to sustain the invisibility effect, forcing the light waves outward from the blade itself with one cohesive burst, causing a mass of light to radiate forward. Anybody, friend or foe caught looking in the blade's direction at this time falls under a temporary state of flash blindness due to an over-saturation of their retina and their photo-receptors going into a slight state of shock (flash blindness can be described as seeing a multitude of bright spots while suffering from blurriness in vision). The duration of this is dependent on the distance in which the affected are from the source of light; those who are mid range away from the blade at this time are only visually impaired until the end of the very same turn in which this technique was used, while those who are short range away from the blade suffer vision impairment until the end of the following turn. Naturally, if this ability is used during the night, or in areas that have little to no light source, these effects become more grave, as the target's pupils are dilated even more, causing them to absorb more light. In this case, they would also experience a minor case of disorientation. As a result of expelling all of these light waves at once, the main effect of the weapon ceases prematurely.
Restrictions:
Note: Requires for the ability "Helios' Muffled Silence" to be in effect beforehand.
Note: May only be used twice per battle.
Note: Using this technique immediately causes Helios' Muffled Silence to end prematurely.
Note: This technique causes no damage whatsoever; after the vision impairment ends, the afflicted target(s) are capable of seeing just as well as they were before.

Declined - so many blinding jutsu like this exist
(Kendō: Hi-Rensa Kagayaki) - Way of The Sword: Unchained Radiance of the Hallowed
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: A technique that is used as a method of either deterring enemies while under the invisibility effect of Murcielago, or as a means of manipulating the field of invisibility surrounding the wielder to render certain body parts visible once more while under the effect. Regarding the first method, the user will instead of guiding the light waves around themselves, manipulate the chakra that is currently being used to sustain the invisibility effect, forcing the light waves outward from the blade itself with one cohesive burst, causing a mass of light to radiate forward. Anybody, friend or foe caught looking in the blade's direction at this time falls under a temporary state of flash blindness due to an over-saturation of their retina and their photo-receptors going into a slight state of shock (flash blindness can be described as seeing a multitude of bright spots while suffering from blurriness in vision). The duration of this is dependent on the distance in which the affected are from the source of light; those who are mid range away from the blade at this time are only visually impaired until the end of the very same turn in which this technique was used, while those who are short range away from the blade suffer vision impairment until the end of the following turn. Naturally, if this ability is used during the night, or in areas that have little to no light source, these effects become more grave, as the target's pupils are dilated even more, causing them to absorb more light. In this case, they would also experience a minor case of disorientation. As a result of expelling all of these light waves at once, the main effect of the weapon ceases prematurely. For the second method, following this same concept of manipulating the field of invisibility, the wielder can also choose to control certain portions of it via the directions in which the oblique angles of the blade take in order to allow certain parts of their body to become visible once again for however long they choose while the main ability of Murcielago is activated. This ability is inherent to Murcielago due to the unique way in which it was forged.
Restrictions:
Note: Requires for the ability "Helios' Muffled Silence" to be in effect beforehand.
Note: The blinding effect can only be used twice per battle, while the latter effect of making certain limbs visible can be used thrice.
Note: Using the blinding effect of this technique immediately causes Helios' Muffled Silence to end prematurely.
Note: This technique causes no damage whatsoever; after the vision impairment ends, the afflicted target(s) are capable of seeing just as well as they were before.

Declined - The first part already exists of reflecting light to blind, the second part is actually just a reworded version of a cj i own, my partial camoflauge concealment jutsu.

(Niten Ichi-ryū: Yū) - Two Heavens as One: Courage
Rank: S
Type: Defensive, Offensive
Range: Short - Long (initial chakra pulse reaches up to long range, second chakra strike only up to mid)
Chakra: 40
Damage: 80
Description: 勇Niten Ichi-ryu: Yū is the first in a series of techniques which revolve around the seven virtues of Bushidō, focusing on a fighting style which is based primarily on the use of the long-sword and short-sword in quick succession. This technique, Courage, is based upon the act of daring and keeping one's bearing at all times; the user will begin by striking the earth below them with their long-sword, releasing a pulse of chakra from the tip of the blade that's embedded into the ground. The pulse of chakra is harmless -- its purpose serves as a means for swordsman to be able to defend themselves against forms of offensive ninjutsu techniques that cover or come from the ground by neutralizing the chakra fueling them with their own. With the long-sword still embedded into the ground, the swordsman continues by grabbing the bottom of the weapon and jumping, keeping an open palm in order to balance themselves, essentially performing a one-handed hand stand from the bottom of the hilt. They then complete the technique by using their short-sword to release a slash of chakra toward their desired target as a means of neutrally contesting against any other ninjutsu that may be headed their way, or as a way of counterattacking an opponent directly. Instead of performing the handstand on the long-sword, the swordsman can also opt to simply perform a long jump before releasing the second wave of chakra, using the bottom of the hilt as a platform to kick off of and launch themselves forward high into the air; this second alternative method of performing the chakra slash by jumping is typically used as a means of evading projectile based ninjutsu or closing the distance on the opponent, however, the downside to this is that the swordsman in leaping so far ahead leaves their long-sword behind. Like all other forms of Niten Ichi-ryū, these two steps are done one after the other as swiftly as the user is capable of moving.

"It is true courage to live when it is right to live, and to die only when it is right to die."​
Restrictions:
Note: Can only be used twice per battle with a two-turn interval between each usage.
Note: Cannot be performed unless the user has both long-sword and short-sword available.
Note: Only one other technique can be performed on the turn in which this one is used.


Declined - Second part exists as a cannon jutsu and first part has been done with countless customs to negate jutsu from the ground.

(Bushidō: Echigo no Tsuin Ryū) - Way of the Warrior: Twin Dragon of Echigo
Rank: A
Type: Defensive, Offensive
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A maneuver which employs the concept of Zettai Tōroku, or Absolute Inscription, along with the Samurai Saber technique using short-swords. The Samurai will begin by activating the Samurai Saber technique within both weapons (if not already activated prior), before they unsheathe both of the blades using the Art of Iaidō, utilizing shape manipulation to form the chakra coursing through the blades into the shape of a semi-tangible dragon, one dragon head stemming from each of the two individual blades. From here, there are two ways in which this technique can be applied; in a defensive manner, using the concept of Absolute Inscription to slash all around oneself, as the dual-headed dragon violently circles around the immediate vicinity all around in an effort to protect its master. Not only is this capable of defending against physical based attacks, but energy based ones as well. This is possible due to the speed in which the Samurai has unsheathed and slashed around them self with Iaidō, creating compressed waves of wind that push away at all forms of attacks (this is not wind release -- an example of the concept of using speed and strength to achieve this particular affect can be seen in the Leaf Dragon God technique). In an offensive manner, the Samurai can control the dragon completely with blade movements in order to make them bite into their target(s) or defend from attacks that aren't in their immediate short range.
Restrictions:
Note: Can only be used by Samurai biographies.
Note: Can only be used thrice per battle.
Note: As with all forms of Iaidō, this requires that both short-swords be sheathed prior to initiating the technique.

Pending - need to check something


Also, leave all the coding out of your next submission or i'll decline them all. If you want your cjs to look nice do it in your own personal cj thread.

Note: As the dragon construct is formed from the Samurai Saber technique, the user is capable of sustaining its form continuously as long as they continue to fuel chakra into the blades (30 chakra per turn), or until the dragon has been destroyed.

Declined - all custom A ranks should have a turn limit, this is why cannon is usually better than custom.
 
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Inch

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Re: Custom Jutsu Submission

Permission to resubmit:

Removed some and Erzo's overall shittiness tbvh

(Fūton: Saigo no Parusu ) - Wind Release: Last Pulse
Type: Defence/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50 (-10 per turn)
Damage Points: N/A
Description: Last Pulse is a wind jutsu versed purely in its defensive abilities, with a great ability to defend the user from a multitude of jutsus, whilst having drawbacks of its own. A jutsu which comes in the form of an activation after the performance of two hand seals, the user gathers and releases copious amounts of his Wind chakra from all points of his body's tenketsus. The only noticeable feature on the release would be an extremely light green hue coupled with a screeching sound of the Wind (does no damage, it's simply loud in nature) alerting the opponent of some form of jutsu. The first release of Wind would result in a strong gust of Wind which blows only from the user, going outwards (counts as an S-ranked (damage-wise) blast of Wind upon initial release). However, from that point on, as this jutsu is activated the whole terrain becomes a Windy battlefield, blowing away all clouds nearby, clearing all trees and plant like alike creating extremely harsh conditions for those not prone to using the Wind element. These harsh winds effect the user also, but due to training with the Wind element and practice of this jutsu, the user is able to sway with the Wind, moving his feet accordingly as he continues to battle without hindrance. The opponent can also do this with similar techniques which allows unpredictable movements, however, the presence of the Wind is still felt on their body as it pushes them into the directions they attempt to move. Although strong gusting Winds normally aid Fire jutsus, due to the unpredictable movements of the Wind, neither the user nor opponent can use this jutsu to empower their Fire. Upon the initial blast of Wind which counts as an S-ranked jutsu, the harsh nature of the Wind would have B-ranked blowing force but does no damage to the opponent due to lack of strength to be able to bruise, and lack of sharpness to be able to cut. It can however make it impossible to throw projectiles, and other lower-ranked jutsus (from both the user and the opponent), according to the strengths and weaknesses of Wind.
~ Can only be taught by Erzo. Usable once per battle, but lasts until deactivated. Whilst this is active, the user is not able to use Fire jutsus higher than A-rank. Due to the high ranking of the jutsu, only those with Wind affinity can use them, or bios such as Nagato which specialise in all elements.

✦ Leaving for someone else ✦

☼ Declined ☼

The way this interacts with fire makes it seem like fire can't be used to counter it. And with no turn limit it sounds like once activated this will be impossible to remove. Needs that to be fixed.
(Fūton: Saigo no Parusu ) - Wind Release: Last Pulse
Type: Defence/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50 (-10 per turn)
Damage Points: N/A
Description: Last Pulse is a wind jutsu versed purely in its defensive abilities, with a great ability to defend the user from a multitude of jutsus, whilst having drawbacks of its own. A jutsu which comes in the form of an activation after the performance of two hand seals, the user gathers and releases copious amounts of his Wind chakra from all points of his body's tenketsus. The only noticeable feature on the release would be an extremely light green hue coupled with a screeching sound of the Wind (does no damage, it's simply loud in nature) alerting the opponent of some form of jutsu. The first release of Wind would result in a strong gust of Wind which blows only from the user, going outwards (counts as an S-ranked (damage-wise) blast of Wind upon initial release). However, from that point on, as this jutsu is activated the whole terrain becomes a Windy battlefield, blowing away all clouds nearby, clearing all trees and plant like alike creating extremely harsh conditions for those not prone to using the Wind element. These harsh winds occur in waves, one after the other, constantly blowing, also affecting the user, but due to training with the Wind element and the knowing of this jutsu and every single wave of Wind which is blowing in the surrounding area, the user is able to sway with the Wind, moving his feet accordingly as he continues to battle without hindrance. The opponent can also do this with similar techniques which allows unpredictable movements, however, the presence of the Wind is still felt on their body as it pushes them into the directions they attempt to move. If unable to use jutsus which allow their bodies to flow with the Wind, the battle would seem to occur as if under the effects of C-ranked Earth World Shaking in terms of loss of balance. Although strong gusting Winds normally aid Fire jutsus, due to the that the Wind is not blowing from A to B, but erratically, neither the user nor opponent can use this jutsu to empower their Fire. Upon the initial blast of Wind which counts as an S-ranked jutsu, the harsh nature of the Wind would have C-ranked blowing force but does no damage to the opponent due to lack of strength to be able to bruise, and lack of sharpness to be able to cut. It can however make it impossible to throw projectiles, and other lower-ranked jutsus (from both the user and the opponent), according to the strengths and weaknesses of Wind. Both the user and the opponent can use Fire jutsus ranked C and higher, but it will be weakened by the constant gale. Moreover, three times, the user can control all the erratic waves of Wind to perform different purposes (aim them low to sweep the opponents feet, use them to push the opponent around in a certain way, anything of that kind). This counts as one of the three jutsus per turn. ~ Usable once per battle, but lasts six turns, or until deactivated. Whilst this is active, the user is not able to use Fire jutsus higher than A-rank. Due to the high ranking of the jutsu, upon deactivating (regardless of whether the turns run out or done so manually), the user cannot us Wind jutsus higher than S-rank for 2 turns.

Declined - How often are the pulses of wind? Are they all S rank each or S rank power in total? Controlling and pushing the wind is similar to two cjs i know of, wind dome, and wind dance. And a sage wind jutsu. 6 turns is too much, why does it need to be F rank for S rank pushing? If you want it F ranked it's no wind for two turns after and some major drawbacks. Just needs reworking
 
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Houdinii

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Re: Custom Jutsu Submission

(Genjutsu: Enmu za Kanchi)-Illusionary Arts: Haze of Perception
Type: Supplementary
Rank: A
Range: Short - Medium
Chakra: 30
Damage: N/A
Description:
To begin the user will form two hand seals and place their target under a subtle illusion. In this genjutsu the target will first see a large puff of smoke poof into existence and expand past the caster as they finish their hand seals(similar to a summoning or clone technique) encompassing the target as well as it momentarily blocks their vision. That is when the second stage of the illusion is put into place, the caster of the illusion will manipulate the targets sight so that they will see what is behind them instead of what is in front of them. So when the smoke clears and they are able to see again it seems as if the caster of the technique had moved during the haze. Due to this techniques effects when the target regains sight of the user they will actually be facing the opposite direction to them and as such will be prompted to release techniques the wrong way, causing them to miss. It is also worth noting that the caster of the illusion manipulates the targets sight to mimic things they would normally see in relation to their body as they face forwards.(Hand/arm movements, the nose etc)

Note:
~Can only be used twice
~Cannot use genjutsu above A rank next turn
~Can only be taught by xHoudinii

‡ Pending ‡ Cool technique. Leaving for another mod.

✦ Approved ✦
~Updating this, changed the nature of the genjutsu slightly

(Genjutsu: Enmu za Kanchi)-Illusionary Arts: Haze of Perception
Type: Supplementary
Rank: A
Range: Short - Medium
Chakra: 30
Damage: N/A
Description:
To begin the user will form two hand seals and place their target under a subtle illusion. In this genjutsu the target will first see the user emit a blinding white light as they finish their hand seals, temporarily reducing the opponents sight to white nothingness. That is when the second stage of the illusion is put into place, the caster of the illusion will manipulate the targets sight so that they will see what is behind them instead of what is in front of them. So when the light appears to fade and they are able to see again it seems as if the caster of the technique had moved before their sight had returned. Due to this techniques effects when the target regains sight of the user they will actually be facing the opposite direction to them and as such will be prompted to release techniques the wrong way, causing them to miss. It is also worth noting that the caster of the illusion manipulates the targets sight to mimic things they would normally see in relation to their body as they face forwards.(Hand/arm movements, the nose etc)

Note:
~Can only be used twice
~Cannot use genjutsu above A rank next turn
~Can only be taught by xHoudinii

Approved

~Changed the nature of the technique so it takes longer to fully come into effect, reduced its turn limit, reduced the rank of the falling ash, edited the restrictions

(Katon: Unari no Funkazan)- Fire Release: Bellow of Vesuvius
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 (-15 to user)
Description: The user will begin this technique by channelling fire chakra through their arms and into their hands. Due to the amount of chakra that travels through their arm, the user experiences an incredibly painful level of damage to the limb which causes a degree of numbness. The user then proceeds to clap their hands together and from them a huge amount of superheated, non-flammable ash will spew forth.The ash will first quickly envelop the user before it billows upwards to form into a low-lying cloud that will grow to span the entire battlefield.

Due to the ash's density and heat it will not allow any threat to effect or pass through it(following elemental adv/disadv). After being released the ash would accumulate and form into a cloud above the user. In the first turn the cloud would simply sit above short range as it accumulates. In turn 2 however the cloud would grow to cover up to long range and as it does so the ash would fall down to the ground (A rank in strength). The ash would stick to any enemy targets or techniques and incinerate them from the exposure and temperature.

Once the ash has been created the caster can use shape manipulation to form a bolt of ash that erupts onto a targeted area once per turn (S-rank and reaches up to long range).The ash thunderbolt is capable of decimating the area which it strikes, causing a large amount of damage. The user will employ chakra control to form a layer of chakra around himself during this technique, to insulate themselves from the effects of the ash.

Note:
~Can only be used twice
~The cloud lasts for 2 turns
~The initial use of this technique takes up two moves in that turn
~No other S rank or above katon techniques while this technique is in play
~Due to the numbness and damage to their arm, the user cannot form hand seals for two turns
~The bolt of ash counts as one of the moves in that turn
~Can only be taught by xHoudinii

Declined - wont approved F ranks that last.
~Revamped this technique almost entirely. I decided to go in a different direction with this, using just some of the base concepts of the original jutsu

(Katon: Kuryouken)- Fire Release: Baskerville
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 (-15 to user)
Description:
The user will begin this technique by channelling fire chakra through their arms and into their hands. Due to the amount of chakra that travels through their arm, the user experiences an incredibly painful level of damage to the limb which causes a degree of numbness. The user then proceeds to clap their hands together and from them a huge amount of superheated, non-flammable ash will spew forth.The ash will first quickly envelop the user before it billows upwards to form into a large cloud of ash shaped like the head of a hellhound. Due to the ash's density and heat it will not allow any threat to effect or pass through it(following elemental adv/disadv).

The user can form either one, two or three heads depending on their needs but doing so however will decrease the rank for each respective head (eg. S rank each for two heads). The ash has the unique trait that it is able to be freely manipulated between a solid and compact form, which gives the hot ash strength and impact; and an intangible state in which the ash would be unaffected by solid forms and objects and thus pass through it while depositing a layer of superheated ash upon them. The ash would stick to any enemy targets or techniques and incinerate them from the exposure and temperature. After completing its attack the hound would disperse harmlessly unless otherwise stopped, and the user will employ chakra control to insulate himself from the effects of the ash while this is active.

Note:
~Can only be used twice
~Takes up two move slots in the turn it is used
~No other katon techniques while this is in play
~Can only be taught by xHoudinii

Declined - You need to work on the disciption. The general principle of hot ash is it will either stick to what ever it touches or through an ignition method it can explode as see by Asuma. From the release of this you make it sound like it covers you, if F rank ash covers you, well, you'd end up like a citizen of pompei. What makes this so unique, it just seems like a F ranked ash projectile when you take a step back and look at it.

~New Submission

(Raiton: Akarui Souguu)-Lightning Release: Luminous Encounter
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description:
This technique is based upon both the Thunder Dragon Tornado technique and could be considered a more advanced application of it. To begin the user will form two hand seals and focus their lightning chakra around an object of their choosing, they will then manipulate the lightning and cause it to spin quite rapidly around the object. This forms a swirling vortex of lightning around the object that upon contact with the enemy would be quite abrasive.

This would literally rip them to shreds when exposed to it while also shocking them from the unfocused electricity. Due to the nature of the vortex its high speed winds and electrical energy surrounding and supporting the object gives it lift and allows the user to levitate and manipulate the object freely with hand movements. Due to the rapidly rotating mass of lightning it would give off a bright glow while it is formed around the object.

Note:
~Can only be used 3 times
~Cannot use lightning above S rank for one turn
~The caster is restricted to lightning techniques while this is active
~Can only be taught by xHoudinii

Declined - the way you describe it it's a wind jutsu...
 
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Pervyy

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Re: Custom Jutsu Submission

Thread closed for checking. It will be closed until sunday now as we have a few things to check and work out and RP mods will be busy with judging the RP tournament. So please be patient.
 

Pervyy

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Re: Custom Jutsu Submission

Welcome to the new Cycle

- This cycle will end on Sunday the 10th of April

- The jutsu will be checked while the cycle goes on, you can make one post, and once we check it you can't edit it, if you do you'll receive a ban from the thread. So take your time you have a full week to make your submissions.

- A reminder of the blue rule, no bugging mods about checks, we have the right to decline without reason, if you get a reason, be grateful.

- Anyone who uses coding that is more than the basic template provided will have all their cj declined without reason. The only exception would be for images and using a spoiler for an image.

- You must quote any resubmission's, link any permissions (To resubmit, submit anothers custom ect)

- You must link your training for summons as proof, or link to your approved bio with specialities, such as Dark bios.

- Have fun and be creative.
 

Alyx

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Re: Custom Jutsu Submission

( Jūho: Henkan) Gentle Step: Conversion
Type: Offensive
Rank: B –ranked
Range: Short – Long(Long Range Reach, Mid Ranged Explosion)
Chakra: 20
Damage: 40
Description:A rather simple but highly effective technique when used correctly, where the user will channel chakra into an existing projectile based Gentle Fist Technique such as “Gentle Step Twin Lion Fist” and “8 Trigrams Air Palm” and with chakra manipulation will cause the technique to explode mid-flight. This allows the user to alter the shape of their palm bursts/projectiles and by compressing them to explode. This can also be used in the same timeframe when casting said technique having an instant effect when being combined and clashing with another technique or enemy in direct contact with it. The techniques power remains the same due to not split the chakra apart, but the explosion expands up to mid-range away from the original technique.

*Can only be used three times per battle, requiring a two turn cool down*
*Can only be used on project based Gentle Fist Techniques*
*Can only be applied to one technique per usage*

Declined - From my understanding of gentle fist, this is not within it's boundaries. The gentle fist releases burst of chakra, some with chakra control to give shape, but they use roar chakra in bursts. Giving it exploding properties just isn't the same style nor do i believe it to be possible.

(Jyūkenpo : Tamashii no Hairetsu )Gentle Fist Art : Soul Array
Type: Supplementary
Rank: A –ranked
Range: Short
Chakra: 30
Damage: A technique that was discovered in recent times by a powerful yet upcoming Hyuga. The technique revolves around the innate ability clan member’s gain of being able to channel chakra from all 361 tenketsu in the chakra system all at once. This technique allows the members to passively open all the tentektsus and release chakra to flow outwards from the body, causing it to “leak”. Once this is done, the member’s chakra flow becomes more relaxed and easier to distribute. This makes gathering chakra or trying to forcefully mend it to create jutsu becomes less of a hassle for the Hyuga. Once this technique is activated, a blue chakra aura will appear around them signifying the techniques activation, and with this aura they are able to use the leaking chakra towards their body as means of casting jutsu. This doesn’t increase the speed of technique production, but rather lessens the load of required chakra but still carrying the same punch as normal. This while active reduces the chakra cost of Jyuken Techniques by ½ .

*Can only be used by a Hyuga Clan Member*
*Can be used twice per battle, lasting four turns*
You must be registered for see images

Declined - "leaking" chakra like this just isn't right, nor does it fit the style. It's bursts and focussed chakra, leaking sounds sloppy and just isn't with the style at all. And why would it half the chakra. Say you release a palm Jyuken strike which is a burst of chakra, why would Leaking chakra around your body at the same time half the chakra needed to execute it?

Approved Hyuga with specialty:

(Kitsune Seishin)Spirit of the Fox
Type: Weapon
Rank: S Ranked
Range: N/A(Short ofr Advanced Summon)
Chakra: N/A
Damage: N/A
Description:
Spirit of the Fox is a special designed weapon that was passed down for generations towards many female warriors who were well known marital artists across many places. The weapon is a spear with a special power which allows it to passively change its decorative looks such as the color, length and overall look for more cosmetic/stylish feel to the weapon, even allowing to match clothing. The whole weapon doesn’t exceed past 6.ft tall but can also be adjusted to fit onto the back of the user for safe travels by reducing its length. The whole weapon isn’t durable but withstand up one S-rank physical techniques with solid structure (Earth Steel or other harden solid techniques) while being immune to energy based techniques. The actual weapon doesn’t accept chakra from someone it doesn’t realize, showing a small case of sentient activity in the case of knowing its master (similar to Samehada) and as such when chakra is channeled into it, the spear simply nullifies it and becomes useless. Though the actual weapon may seem simple, it comes with a few notable abilities.

Advance Summoning is an ability of Spirit of the Fox. This ability is similar to Termari’s Summoning: Quick Beheading Dance in which she used her fan as a summoning tool. This weapons is quite similar by wiping blood into the staff of the spear and then swinging it outwards, the user will touch the ground/water source with the whip in order to summon an animal of the contract. This ability cost a move directly as it replaces the normal summoning method for the user. All the chakra costs and summoning restrictions still apply.

Bell Alert is an ability of the spear. The spear has a special bell attached to the lower end of it that is a part of the actual weapon. Due to the constant chakra flow between the user and the weapon, the bell will imitate a light glow and small jingle. This acts as a foreign chakra detection system in which it allows the user to know when foreign chakra is surging inside of them. The user still however still has to normally break the illusion. Physical contact is required to utilize this ability.

The last ability of the weapon is known as Phantom Fox Stance: Savor. The user will channel chakra into the spear head of the weapon and shape it into a claw. They will then swing the claw and using either raw chakra, lighting , wind , fire and or water to slash the target with the claw. The user can however use an alternative and instead release three crescent shock waves of said chakra towards the enemy in the element of choice. This can only be done 3 times per battle, and counts as a move dealing A-ranked damage(60).


*Can only be used or taught by Nakiri*
Different looks of the spear[
You must be registered for see images
You must be registered for see images

Declined - Change it's apprearence? Is this shape or just the color or pattern on it for example?
"The whole weapon doesn’t exceed past 6.ft tall but can also be adjusted to fight onto the back of the user for safe travels" - Adjusted to fight onto the back of the user doesn't make sense, did you mean fit? Hit by two S ranks is too much. And being immune to energy based attacks is more than enough.


Dropping:

(Ninjutsu: Kansō)Ninja Art: Requip
Type: Supplementary
Rank: B-rank
Range: Short(Self)
Chakra: 20per each change
Damage:
Description: Requip is a special type of ninjutsu that was created by a particular woman. She being a master of many different forms of weapons couldn’t bare the idea of carrying so many weapons into a fight. This is when she combined the Henge no Jutsu and Shadow Mirror Tag technique in order to manipulate the physical form of her weapons and armor. This was made into a special based armor known as Heart Kreuz to which she now wears constantly. She utilizes the shape shifting technique which allows her to change her armors design and weapon to match the situation. The based swords are two simple long swords which can be merged into one weapon or simple into other forms alongside the armor. The change though cosmetic as it doesn’t grant the armor no special powers or duality is passively done but still requires chakra.

*Base armor must be mentioned in the user’s bio or beforehand in a match in order to use this*
*Can only be taught by Nakiri*
*The user can only make up to one or two weapons, one by merging the two base swords into one or separating them*
*Cant be used on CW*

Declined - the way you made this is a CW in itself. You've already submitte a cw above so this would be two CW in one cycle. Though i do like the idea of creating a base armor for Erza's power, if you used this with a set of cjs to follow that link to this armor your could pull it off.
Base Armor
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(Genjutsu: Uwaki no Midokoro)Illusion Technique: Unfaithful Attraction
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user makes a single hand seal in the same time frame of after releasing a technique at the enemy. Once they do, the user will induce a genjutsu towards the enemy where there body feels as if it was being dragged forward. This dragging is similar to one found in a vacuum, pulling the target with strong suction towards the intended attack. Though they don’t feel no pain, the target in reality will unconsciously move forward, left , right or in whatever direction the actual technique is coming from. If the user is capable of manipulating the path of the technique, they can make the target within the illusion experience nausea by constantly moving around , thus making the vacuum pull shake the target up violently. This however wont effect the initial walking of the target and will continue to move unless the illusion is broken.

*Can only be used four times pet battle*

Declined - you can't force someone to move with this genjutsu.
(Kitsune Seishin)Spirit of the Fox
Type: Weapon
Rank: S Ranked
Range: N/A(Short ofr Advanced Summon)
Chakra: N/A
Damage: N/A
Description:
Spirit of the Fox is a special designed weapon that was passed down for generations towards many female warriors who were well known marital artists across many places. The weapon is a spear with a special power which allows it to passively change its decorative looks such as the color, length and overall look for more cosmetic/stylish feel to the weapon, even allowing to match clothing. The whole weapon doesn’t exceed past 7.ft tall but can also be adjusted to fit onto the back of the user for safe travels by reducing its length. The whole weapon isn’t durable but withstand up one S-rank physical techniques with solid structure (Earth Steel or other harden solid techniques) while being immune to energy based techniques. The actual weapon doesn’t accept chakra from someone it doesn’t realize, showing a small case of sentient activity in the case of knowing its master (similar to Samehada) and as such when chakra is channeled into it, the spear simply nullifies it and becomes useless. Though the actual weapon may seem simple, it comes with a few notable abilities.

Advance Summoning is an ability of Spirit of the Fox. This ability is similar to Termari’s Summoning: Quick Beheading Dance in which she used her fan as a summoning tool. This weapons is quite similar by wiping blood into the staff of the spear and then swinging it outwards, the user will touch the ground/water source with the whip in order to summon an animal of the contract. This ability cost a move directly as it replaces the normal summoning method for the user. All the chakra costs and summoning restrictions still apply.

Bell Alert is an ability of the spear. The spear has a special bell attached to the lower end of it that is a part of the actual weapon. Due to the constant chakra flow between the user and the weapon, the bell will imitate a light glow and small jingle. This acts as a foreign chakra detection system in which it allows the user to know when foreign chakra is surging inside of them. The user still however still has to normally break the illusion. Physical contact is required to utilize this ability.

The last ability of the weapon is known as Phantom Fox Stance: Savor. The user will channel chakra into the spear head of the weapon and shape it into a claw. They will then swing the claw and using either raw chakra, lighting , wind , fire and or water to slash the target with the claw. The user can however use an alternative and instead release three crescent shock waves of said chakra towards the enemy in the element of choice. This can only be done 3 times per battle, and counts as a move dealing A-ranked damage(60).


*Can only be used or taught by Nakiri*
Different looks of the spear[
You must be registered for see images
You must be registered for see images

Declined - being immune to energy attacks is too much. And overall still OP
 
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BoBoKittyDuck

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Re: Custom Jutsu Submission

Amarog and Kaina
Type:Weapon
Rank:B
Range:Short
Chakra:N/A (-5 per turn to maintain "Will of the Twins" ability. -20 to activate "Wrath of the Twins" ability.)
Damage:N/A
Description:
Amarog and Kaina are ancient duel wielding Swords, each about 40 cms long with two sharp edges. They were named after two twin Wolfs that had fur white as snow and eyes red as blood.
The swords are said to have been forged after soaking the metal with their blood, which mysteriously turned the color of the metal that was used from a dark color into a brighter color, many believed that the wolfs' souls have somehow moved into the swords to watch over and protect the Inuzuka Clan.
The swords are very light, but they can cut a man in half if used correctly. The wielder has the option to tie the handles of the swords to his wrists before battle, making it easier to weave signs without the need to put the swords back in their sheath everytime. The swords are usually carried on the back of their owner inside of a black sheath made specifically for them.
Both of the swords have brown handles made out of leather, also both of the handles are made in a way that gives the wielder the option to connect them together, forming a Double bladed sword that can be carried with 1 hand, and can be thrown at the enemy like a spear. The shape that the two swords form after being connected, gives it more accuracy over normal ninja weapons.

Picture:
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Abilities of Amarog and Kaina:

Will of the Twins:
These swords are known as ancient Swords among the members of the Inuzuka Clan, they were passed down only to members that swore to protect the Inuzuka Clan and have proven themselves worthy.
These swords enhance the Inuzuka Clans Hidden Abilities by +10 Damage.

Notes:
-Requires 5 chakra per turn to maintain.
-The effect is multiplied by 2 if "Wrath of the Twins" ability is active.

Wrath of the Twins:
If the wielder witnesses their Ninkin being injured or killed, they can activate this ability that causes the swords to glow red, and start looking like they are dripping blood, they will gain the ability "Wrath of the Twins" which extends the length of each blade by 10cms and allowing them to cut through offensive ninjutsus if the swords are split, or defensive ninjutsu if they are connected as a double bladed sword.

Notes:
-This ability can only cut through B-rank jutsus or below.
-This ability has to be activated by the Wielder, only if they witnessed their Ninkin being injured or killed, by channeling chakra into the swords.
-The effect lasts 2 turns.
-The effect ends if the wielder cuts through 2 offensive ninjutsus.
-The effect ends if the wielder cuts through 1 defensive ninjutsu.
-This ability has a 4 turn cooldown after the ability ends.


-These swords can only be used by a member of the Inuzuka Clan.
-Can only be taught by BoBoKittyDuck.

Declined:
1. Your first ability, boosting Inuzuka techniques, it doesn't make sense. They have wolf blood on them but how does that empower your doggy style techniques? Needs explaining
2. Boosting like this a bit OP, you've giving every technique +10 at the cost of 5 chakra only, this would add a rank of power to any jutsu in your clan really.
 
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