[ARCHIVE] Custom Jutsu Submission - II

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Axle

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Re: Custom Jutsu Submission

Fuuinjutsu: (Assist) - Ashisuto
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user uses a seal filled out with the technique the user wants to give the target. The user then has to place the tag upon the target. After doing this, the user must place the seal on the target and do the seals necessary to use the technique plus the tiger seal, sending the boosted ability to his target instead of himself. After doing so, the same restrictions are placed on the target except that the target cannot hold the technique as long and it also takes twice the chakra consumption as normal. The technique must be something that the target's bio has the possibility of learning. The user also cannot send a Keke Genkai technique to his partner.
Note - Can only be used once per battle
Note - The time the technique lasts is reduced by 1
Note - The backdraws of the technique is also doubled upon the target
Note - Can only be used by Axle

‡ Declined ‡ So you want a technique which gives another person a technique? What would happen if you tried to give someone this technique using this technique? Also, the time the technique lasts is reduced by one? What about techniques with no time limit? Double drawbacks? That wouldn't fit in most scenarios. If something restricts the user to A-Rank and below Fire, what would double that be? A lot of flaws here. I don't see myself approving this since it bypasses limits on CJ.

Permission from the All-mighty Cali:
 
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Nathan

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Re: Custom Jutsu Submission

(Suiton: Mizuppoi Seizan) - Water Release: Watery Grave
Type: Supplementary
Rank: C-rank
Range: Short - Long
Chakra: 15
Damage: N/A
Description: A jutsu developed with the purpose of laying water traps around a battlefield under the cover of Hiding in Mist Technique, this technique is a perfect tool for dissuading people from pursuing the user, and their team mates. It functions by utilizing some water and forcing it into the ground, where it eats away at the soil that holds the earth together, making a pit of incredibly dense water, using the same texture of Water Release: Starch Syrup Capturing Field. Once it is finished, it looks like nothing more than a normal puddle, but this puddle is malicious, once someone steps on it the water will react, quickly attempting to pull the opponent into the pit, where they will drown. Due to the density of the water, it is near impossible for a person to pull themselves out once they have been forced in, and will generally require help for to escape.
Notes:
- Once created they stay on the field for the whole battle unless countered, or halted by the user.
- Can create up to three puddles per-use.
- Max of ten puddles can be made at any given time.
- Can only be taught by Nathan.

‡ Declined ‡ Similar to one of Kirigakure's VCJ.

(Shiikuretto Doton: Kirinyou no Gyoushi) - Secret Earth Release: Gaze of the Dragon's Veins
Type: Supplementary
Rank: S-rank
Range: Short - Long
Chakra: 40 (-30 per-turn to maintain)
Damage: N/A (-20 to the user once deactivated)
Description: "Kirinyou no Gyoushi" is based off Earth Release: Earth Flow Divide, and how it uses the dragon veins within the earth, this is similar but in more of supplementary use to the user. Kirinyou no Gyoushi utilizes an ancient truth of nature. That the earth is the grand scheme for which human kind was created. The veins flow above the highest mountain to the lowest valley, constantly pumping energy throughout. The Dragon Veins life force network was said to have been humanities chakra network's predecessor. A string of veins which interconnect and spread out farther than one could imagine. As with a human's chakra network, there are various places on the land where this energy pools. creating a specific yet unknown number of concentrated sources. One popular, and almost well known source is within the Land of Wind.

Kirinyou no Gyoushi uses one's connection with the earth to enhance their view. To utilize it, the user must understand the link between the earth as a whole and the human body. Beginning with how the earth possesses a grander energy network. From the highest mountain to the lowest valley, it is one that all are connected to. An unimaginable amount of energy, ranging from ancient years to current days, is pumped throughout the earth utilizing these veins. As with the human body, there are connecting points called Sources where energy pools before spreading forward through the veins once more. These points are locations of great power, and are, by the most part, hidden. Unable to utilize the dragon veins as a method of controlling earth itself, the user can send their chakra through the veins as if his own network. From here, users usually . However, this technique is used in an unprecedented way.

The user then sends chakra connected directly to his optic nerves through the dragon veins. His chakra than mixes with the massive amounts of flowing energy below, allowing it to stretch far beyond humanly possible. He can direct it's flow, traversing multiple veins before reaching his location. At first, the user is required to closing his eyes and gathering extreme concentration. The world would darken and he'd see living organisms by their aura's. From the smallest ant to the largest mammal. Different colours for different people. Unlike chakra, their aura is determined by their emotions. After constant training, the user can activate it while keeping his eyes open, allowing for better sensory. Even increasing it's clarity exponentially. Using this technique the user is capable of seeing up to long range in every direction. Kirinyou no Gyoushi visualizes everything connected to the earth. Things suspended in the air are rendered invisible unless they have something connected as well. As there are hundreds if not thousands of veins.

Kirinyou no Gyoushi possesses a single drawback. Since it's utilizing the users chakra through the dragon veins, those capable of sensing chakra can feel his presence whenever he users this technique. Yet, it appears as if he is nearby, meaning they must follow the above ground trail back to his original location. It is recommended to only use this technique if you have large chakra reverses as it drains the user's chakra up very quickly.

Notes:
- Can only be used once per-match/twice per NW event.
- Lasts until deactivated, and reduces chakra -30 per-turn.
- While active the user can only use earth based elements, custom elements included if based around the earth element, ninjutsu, taijutsu, kenjutsu, genjutsu is also usable.
- Once deactivated the user will be drained therefore they are unable to use earth techniques of B-rank and above for three turns.
- Despite having visual in it's naming scheme, this technique is not a Dōjutsu.
- Can only be taught by Nathan.

✦ Declined, this is entirely too long and has a lot of of filler info listed. I got to the third paragraph and you had just really started to explain the technique. Rewrite this ✦

.

Kyu Doragon Jutsu: Burakku Orijin Genkaiten | Nine Arts Dragon: Black Origin Threshold
Type: Supplementary
Rank: B-rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user initiates the inner fuuton chakra to release through the pores of the users body. This in turn gives the user the ability to use the Nine Arts Dragon principle and incorporate it into free form taijutsu. While this technique is active, the user is only able to use fuuton based techniques, Nine Arts Dragon techniques, free-form taijutsu and normal taijutsu techniques. The free-form damage is equal to a standard D-rank taijutsu technique. Speed is sightly increased to match the standard of Nine Arts Dragon style as well.
Notes:
- Free-form damage is increased to D-Rank.
- Last for 5 turns.
- Once this technique ends, the user is incapable of using any Nine Arts Dragon techniques for 4 turns.
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon.

✦ Approved ✦
.

Updating:

Kyu Doragon Jutsu: Burakku Orijin Genkaiten | Nine Arts Dragon: Black Origin Threshold
Type: Supplementary
Rank: B-rank
Range: Short
Chakra: 20
Damage: N/A (+5 to all Nine Arts Dragon techniques) (+5 to taijutsu)
Description: The user initiates the inner fuuton chakra to release through the pores of the users body. This in turn gives the user the ability to use the Nine Arts Dragon principle and incorporate it into free form taijutsu. While this technique is active, the user is only able to use fuuton based techniques, Nine Arts Dragon techniques, free-form taijutsu and normal taijutsu techniques (non-chakra based tajutsu). The free-form damage is equal to a standard D-rank taijutsu technique. Speed is sightly increased to match the standard of Nine Arts Dragon style as well.
Notes:
- Free-form damage is increased to D-Rank (20 damage points)
- Last for 4 turns.
- Once this technique ends, the user is incapable of using any Nine Arts Dragon techniques for 2 turns.
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon.

‡ Both Pending ‡ Leaving both for Madara.

✦ Update Approved ✦
 
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Erzo

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Re: Custom Jutsu Submission

Updating:

(Doton: Rōsha No Hibana ) - Earth Release: Deaf Spark
Type: Attack/Defence/Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15 (-5 to maintain the jutsu) (-10 when used alongside other Earth techs)
Damage Points: N/A (30 if contact with heated Earth/Rock is made)
Description: An activation of sorts, this jutsu allows the user to use other Earth techniques (only those which consist of rock/hardened Earth) but with a slight difference which allows the jutsus used to have a different layer of Earth emerge simultaneously. This layer of Earth would merely scrapes against it continuously, at fast speeds, causing the original Earth, beneath the layer to be extremely hot due to frictional heating. As this process occurs, the Earth jutsu being used creates sparks which fly off 2/3 meters from the source, the sparks do no damage if they manage to land on the opponent, however, if left on clothing, they have the ability to slowly burn the piece of clothing, unless put out within a turn (can be put out by simply patting it away with your hand). This whole process allows normal Earth jutsus used to deal scorching damages equivalent to that of a C-ranked Fire technique, however, as already mentioned the rank of the Earth jutsu used remains the same and so can be destroyed by an appropriately ranked technique, according to the strengths and weaknesses of the Earth element. Moreover, this jutsu would have no effects on the mud based Earth jutsus as the layer of Earth has no source from which it can emerge from when used.
~ Can only be taught by Erzo
~ Can only be used thrice; Lasts 5 turns
~ Once used, the user must wait a turn before using agan.

✦ Approved, edited bits ✦
To:

(Doton: Rōsha No Hibana ) - Earth Release: Deaf Spark
Type: Attack/Defence/Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15 (-5 to maintain the jutsu) (-10 when used alongside other Earth techs)
Damage Points: N/A (30 if contact with heated Earth/Rock is made)
Description: An activation of sorts, this jutsu allows the user to use other Earth techniques (only those which consist of rock/hardened Earth) but with a slight difference which allows the jutsus used to have a different layer of Earth emerge simultaneously. This layer of Earth would merely scrapes against it continuously, at fast speeds, causing the original Earth, beneath the layer to be extremely hot due to frictional heating. As this process occurs, the Earth jutsu being used creates sparks which fly off 2/3 meters from the source, the sparks do no damage if they manage to land on the opponent, however, if left on clothing, they have the ability to slowly burn the piece of clothing, unless put out within a turn (can be put out by simply patting it away with your hand). This whole process allows normal Earth jutsus used to deal scorching damages equivalent to that of a C-ranked Fire technique, however, as already mentioned the rank of the Earth jutsu used remains the same and so can be destroyed by an appropriately ranked technique, according to the strengths and weaknesses of the Earth element. Moreover, this jutsu would have no effects on the mud based Earth jutsus as the layer of Earth has no source from which it can emerge from when used. Due to it's lack of ability to deal damage alone, the activation of this jutsu is instant, allowing it to be performed in the same time-frame as another jutsu.
~ Can only be taught by Erzo
~ Can only be used thrice; Lasts 5 turns
~ Once used, the user must wait a turn before using agan.

(Ototon: Heka no Kaiteki ) - Sound Release: Heka's Comfort
Type: Defence/Supplementary
Rank: B
Range: Short - Long (depends on jutsu its backing)
Chakra Cost: 20
Damage Points: N/A
Description: Heka's Comfort is a jutsu versed in its supplement use of supporting other defensive and supplementary jutsus. Not having any power or use by itself, it's a jutsu used alongside another sound jutsu, allowing its use to be instant, and within the same time frame. It works by the release of sound waves which mimic the properties/abilities of the previously used jutsu, allowing this jutsu to act as back up and further strength, which is clearly shown as it allows the previously used sound jutsu to work against jutsus 1 rank higher than their usual limit. However, as mentioned, this by no means can do any damage by itself, nor when used alongside Sound jutsus which are able to deal damage. It's uses are purely supplementary and for defence purposes and thus can only be used alongside jutsus which are of the same type.
~ Can only be taught by Erzo. Can only be used 4 times with a turn wait after each usage.

✦ Both Approved ✦

(Fūton: Saigo no Parusu ) - Wind Release: Last Pulse
Type: Defence/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50 (-10 per turn)
Damage Points: N/A
Description: Last Pulse is a wind jutsu versed purely in its defensive abilities, with a great ability to defend the user from a multitude of jutsus, whilst having drawbacks of its own. A jutsu which comes in the form of an activation after the performance of two hand seals, the user gathers and releases copious amounts of his Wind chakra from all points of his body's tenketsus. The only noticeable feature on the release would be an extremely light green hue coupled with a screeching sound of the Wind (does no damage, it's simply loud in nature) alerting the opponent of some form of jutsu. The first release of Wind would result in a strong gust of Wind which blows only from the user, going outwards (counts as an S-ranked (damage-wise) blast of Wind upon initial release). However, from that point on, as this jutsu is activated the whole terrain becomes a Windy battlefield, blowing away all clouds nearby, clearing all trees and plant like alike creating extremely harsh conditions for those not prone to using the Wind element. These harsh winds effect the user also, but due to training with the Wind element and practice of this jutsu, the user is able to sway with the Wind, moving his feet accordingly as he continues to battle without hindrance. The opponent can also do this with similar techniques which allows unpredictable movements, however, the presence of the Wind is still felt on their body as it pushes them into the directions they attempt to move. Although strong gusting Winds normally aid Fire jutsus, due to the unpredictable movements of the Wind, neither the user nor opponent can use this jutsu to empower their Fire. Upon the initial blast of Wind which counts as an S-ranked jutsu, the harsh nature of the Wind would have B-ranked blowing force but does no damage to the opponent due to lack of strength to be able to bruise, and lack of sharpness to be able to cut. It can however make it impossible to throw projectiles, and other lower-ranked jutsus (from both the user and the opponent), according to the strengths and weaknesses of Wind.
~ Can only be taught by Erzo. Usable once per battle, but lasts until deactivated. Whilst this is active, the user is not able to use Fire jutsus higher than A-rank. Due to the high ranking of the jutsu, only those with Wind affinity can use them, or bios such as Nagato which specialise in all elements.

✦ Leaving for someone else ✦

☼ Declined ☼

The way this interacts with fire makes it seem like fire can't be used to counter it. And with no turn limit it sounds like once activated this will be impossible to remove. Needs that to be fixed.
 
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Excālibur1

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Re: Custom Jutsu Submission

(Genjutsu: Jūshin) - Illusionary Arts: Center of Gravity
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user focuses his chakra into the brain of his opponent and alters his sense of balance. The user knowing the center of gravity of the opponent, will try and alter it in such a way that he would shift it towards his left or right, or even forwards or backwards causing the opponent himself to suddenly feel himself being titled to that said direction. If the center of gravity is totally tilted towards a direction, he (opponent) will soon fall onto the ground. The falling motion within the Genjutsu also takes place in the real world causing him to fall down just like in the Genjutsu.

Note: Can only be used thrice
Note: Can only be taught by Excālibur

‡ Declined ‡ This requires handseals and why does it do mental damage?
Resubmitting

(Genjutsu: Jūshin) - Illusionary Arts: Center of Gravity
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs two hand seals and channels his chakra into the brain of his opponent and alters his sense of balance. The user knowing the center of gravity of the opponent, will try and alter it in such a way that he would shift it towards his left or right, or even forwards or backwards causing the opponent himself to suddenly feel himself being titled to that said direction. If the center of gravity is totally tilted towards a direction, he (opponent) will soon fall onto the ground. The falling motion within the Genjutsu also takes place in the real world causing him to fall down just like in the Genjutsu.

Note: Can only be used thrice
Note: Can only be taught by Excālibur

‡ Approved ‡

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Jidō mēru | Automail
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: Automail is a form of prosthetic used by highly skilled ninjas if they have any missing limb. It is made of up of several alloys and metals so that it is almost indestructible. The founder of this thing was unknown but it was passed on to many people, and eventually fell into the hands of Edward Elric. He took up this weapon to his advantage as he has a missing right hand and a left leg. The user would require to undergo a surgery in order to connect the automail directly to the chakra system and that automail would move like a normal limb with the help of chakra motors present within it allowing free movement. Once the automail has been fitted, it can be used like a normal limb after a few days of rest. The automail can withstand any free form attack and can also withstand any free form sword attacks due to the nature of the automail (the mix of metals and alloys). Because its connected to the chakra system of the user and substitutes his limbs, the automail will behave, in regards to techniques, in the same manner as a normal limb would (it can be used for handseals, to conduct chakra, to release chakra from it, etc etc etc). The automail has two parts.

Arm - If a person loses a hand, he is fitted with a automail suitable to him. The hand contains various weapons and can be used freely as the user wishes. Inside the fingers of the automail arm, there are 10 senbons in each finger allowing the user to fire them individually or all at the same time. A socket has been fitted right above the wrist part of the automail which has a hidden blade in it capable of retracting and attacking the opponent. Near the elbow area of the automail, are fitted 3 sockets containing smoke bombs in it which can open up and release the smoke bombs anywhere as the user wishes.

Leg - The leg automail does not have much functions as the automail arm but provides very useful features. Under the feet of it, it has a piston and a spring inside the automail. When required, the user can activate these both at the same time to help him recieve a sudden boost of of speed in order to evade techniques etc. The direction of the movement depends upon how the leg is placed on the ground. The piston gathers air from the beneath and compresses it within the automail which can be released along with the spring to boost himself into the air. Just like the automail arm, the leg also has a hidden blade underneath the toes which can retract to make a spike like thing appear on the tip of the shoes which can be used to attack the opponent. Since the piston and the spring are located at the middle of the feet, the hidden blade is located at the frontal end of the feet.

Note: Can only be used Excalibur
Note: Must go through a surgery in order to get the automail fixed
Note: The senbons do not contain towards the move as they are released in the same speed as released by hand and they do not possess chakra of any sorts.
Note: The spring and the piston counts as a move out of the three and can only be used thrice per battle

Conversation where Scorps agreed that he would do the surgery [ ]

✦ Pending, if Scorps is going to do the surgery, I'll let him check this later. ✦


 Approved  Very clean but also very underpowered. I think you could have added one or two extra abilities to it. I added a small note to make it make more sense.

Updating

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Jidō mēru | Automail
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: Automail is a form of prosthetic used by highly skilled ninjas if they have any missing limb. It is made of up of several alloys and metals so that it is almost indestructible. The founder of this thing was unknown but it was passed on to many people, and eventually fell into the hands of Edward Elric. He took up this weapon to his advantage as he has a missing right hand and a left leg. The user would require to undergo a surgery in order to connect the automail directly to the chakra system and that automail would move like a normal limb with the help of chakra motors present within it allowing free movement. Once the automail has been fitted, it can be used like a normal limb after a few days of rest. The automail can withstand any free form attack and can also withstand any free form sword attacks due to the nature of the automail (the mix of metals and alloys). Because its connected to the chakra system of the user and substitutes his limbs, the automail will behave, in regards to techniques, in the same manner as a normal limb would (it can be used for handseals, to conduct chakra, to release chakra from it, etc etc etc). The automail has two parts and one special ability.

Arm - If a person loses a hand, he is fitted with a automail suitable to him. The hand contains various weapons and can be used freely as the user wishes. Inside the fingers of the automail arm, there are 10 senbons in each finger allowing the user to fire them individually or all at the same time. A socket has been fitted right above the wrist part of the automail which has a hidden blade in it capable of retracting and attacking the opponent. Along with the hidden blade, the automail also has two stick like structures which can take form of a crossbow. The crossbow can be activated with a hands movement and stores about 10 small bows in a socket located right near to the crossbow.

Inside the arm is a one small metallic canon ball. The wrist part can open up giving space for the canon ball to shoot out in any direction it is facing. The speed at which it travels is equal to that of a senbon. In order to trigger the canon, the user focuses his fire chakra behind the location of his canon ball and compresses it in such a way that it would immediately fire off the canon ball, making it quicker and harder to avoid. Due to the high force at work, the arm recoils back pushing back the user a few meters unless he has a firm grip on the ground. The canon ball takes up 20 chakra points and counts as a B-Rank move. The same socket which contains the canon ball can also be used to release a stream of fire that has a reach up to Short range and contains the power of a B-Rank technique.


Leg - The leg automail does not have much functions as the automail arm but provides very useful features. Under the feet of it, it has a piston and a spring inside the automail. When required, the user can activate these both at the same time to help him recieve a sudden boost of of speed in order to evade techniques etc. The direction of the movement depends upon how the leg is placed on the ground. The piston gathers air from the beneath and compresses it within the automail which can be released along with the spring to boost himself into the air. Just like the automail arm, the leg also has a hidden blade underneath the toes which can retract to make a spike like thing appear on the tip of the shoes which can be used to attack the opponent. Since the piston and the spring are located at the middle of the feet, the hidden blade is located at the frontal end of the feet.

Shape Shifting - The user can shape shift the automail by clapping their hands together and touching the place while directing the metal under his own will where the transformation is supposed to take place. The electric charge will be sent into the metal body of the automail which is then used to alter the atoms allowing the user to change the shape of the automail into some other weapons including swords, knives etc.. though the mass of the automail and the weapon created should be the same.

Note: Can only be used by Excalibur
Note: Must go through a surgery in order to get the automail fixed
Note: The senbons and crossbow do not count towards the move as they are released in the same speed as released by hand and they do not possess chakra of any sorts.
Note: The spring and the piston counts as a move out of the three and can only be used thrice per battle
Note: Shape Shifting takes up 15 chakra points (C-Rank) and counts as a move

‡ Update Approved ‡

Conversation where Scorps agreed to the usage of Shape Shifting [ ]
 
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KeotsuEclipse

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Re: ±±Custom Jutsu Submission±±

(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.

~ Approved ~

Replaced the previous restriction, like you suggested. Since Kenjutsu is a physical aspect, I thought I would restrict the mental arts.
The above is the custom weapon that is mentioned below.

(Ani) Brother

Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.

☼ Approved ☼

(Densetsu-no Kamei Gigei: Ame-no-Murakumo-no-Tsurugi) Legendary Command Art: Sword of the Gathering Clouds in Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: The Legendary Command Arts are a series of Command Arts unique to Keotsu himself, and can only be performed with his blade Mythos ("Legend"). The shape-shifting sword can change its form to take on the shape and ability of other blades of myth and legend. This form is known as "Ame-no-Murakumo-no-Tsurugi", or the Sword of the Gathering Clouds in Heaven. In this form, Mythos transforms into a pale blue katana, the blue color of the sky at dawn. The katana is longer than a standard katana, but not quite of the lengths of a nodachi. While in this form, all Kenjutsu techniques have their range extended by one level.
*Note: Can only be used once per battle. If Mythos leaves this form, it cannot return to it during the battle.

‡ Both Pending ‡ Leaving for Typhon.

☼ Declined ☼

Concept is fine, but you need to explain how the range is extended.
 
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Xāvî1

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Re: Custom Jutsu Submission

(Katon: Mahapadma) - Fire Release: Sacred Lotus
Type: Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra: 40
 (+10 to keep active)
Damage: 80

Description: After kneading the fire chakra the user claps his hand and spits the fire out in a 360 degree motion creating a circle of fire (Holding the clap). Once the fire circle is complete, with the user in the center, the fire gradually takes the form of a Giant Lotus. Once the Lotus is formed the user can shoot the petals of fire to attack any opponent or defend an incoming attack. The Attacking petals has a good interception and attacking speed!

Note: The user is protected by fire from every direction other than the top of his head! The most interested fact of this jutsu is, at the user will he/she can manipulate the petals of the the fire lotus by firing one petal at a time to all of them together at a single or multiple direction. Though firing multiple directions reduces the potency of the attack! Each lotus has a number of 45 petals.

- Can be only taught by Nagatō
- The user has to be standing on the ground
- Can only be used 2 time per battle
- Can't be used consecutively, Requires a 1 turn cool down

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‡ Declined ‡ You have to quote your previous submission on resubmission.






(Doton: Tetsu hebi ken no yusurimasu) - Earth Release: Rock Iron Snake Fist
Type: Offensive
Rank: B
Range: Short – Mid
Chakra: 20
Damage: 40
Description: After kneading the earth chakra and forming the snake hanseal the user creates a snake like body with a closed fist at the other end from the rubles of earth, by passing all the kneaded doton chakra into ground from his body through his legs. The line of the attack can be altered according to users will using kumite handseal. For example if any opponent uses earth wall to block this jutsu the user can easily alter the line of the attack and attack from the least expected side (if all four sides are blocked the attack can be made from above ). The justu is a simple technique but a very annoying one. The snake body like movement and bending ability gives this justu very hard to counter or defend.

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Note: The snake like body has a max lenght of 15 meters (50 feet) which can vary depending on the attack range. The fist size on the other side of the snake is 6 meters (20 feet) wide and 4.5 meters (15 feet) in height. The width & height of the snake body and the fist are same. Only the length of the snake body can be changed depending on the attack range. The jutsu is ranked B because it lacks a killing blow.

- Can be only taught by Nagatō
- The user has to be standing on the ground
- Can't be used consecutively, Requires a 1 turn cool down.

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(Hijutsu Futon Ōgi : Shōha Tenkūsen) - Hidden Technique Secret Wind Release: Light Burst Wind Drill
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: First the user performs Dog handseal and inhales some good amount of air from the atmosphere. After kneading the wind chakra the user stretches his both hands side ways releasing all the kneaded wind chakra from the palm of both hands which results in creating a vortex of wind around the opponent and himself, which works as a barrier for the opponent from escaping. After that the user brings his already stretched right hand (palm open and fingers bended in the shape to look like claws) in the direction of opponent and the left hand back ward, which directs the already created wind votex to attack the opponent head on. The motion of the wind when attacked on the opponent looks like a drill needle penetrating something. Once the vortex is created it takes a fraction of a second to direct the vortex towards the opponent.

Note: The vortex of wind has a total radius of 10 feet and a height of 50 feet. The cutting and slashing properties of the wind drill is a lot stronger then Wind Release: Vacuum Wave. Unlike Wind Release: Vacuum Wave which causes few number of cuts this jutsu keeps on severing the opponents body until the jutsu dies out. Causing very deep wounds on the opponent (deep enough to cut open the main arteries of the body). Most of the time loss of too much blood will slowly kill the opponent, if the user lets that to happen.

- Can be only taught by Nagatō
- The user has to be standing on the ground
- Can only be used 2 time per battle
- Can't be used consecutively, Requires a 2 turn cool down

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‡ Both Declined ‡ Similar techniques exist.
 
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Roy

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Re: Custom Jutsu Submission

(Hyouton: Sunobo) – Ice Release: Snowboard
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30 (10 per turn to sustain)
Damage: N/A
Description: A technique which provides a means of transportation for Yuki Clan members. The user materialized a transparent board of ice, resembling the shape of a snowboard beneath their feet. Upon creation the user rides atop of the snowboard, allowing them to hover across the air at a speed equal to the average running speed of a shinobi of the same rank whilst also being able to use the snowboard to block incoming attacks as they ride atop of it. However, whilst sustaining the snowboard, aside from the additional chakra cost per turn the user is also incapable of molding chakra of any elements other than Ice, Water and Wind.
Note: Can only be used by a Yuki Clan member.
Note: Useable thrice per battle.
Note: No Ice techniques above A-Rank in the same turn.
Note: Can only be taught by Tybone.

‡ Declined ‡ This is merely an Ice version of one of LoK's earth Cjs. Also, I'm pretty sure there's a snowboarding CFS.

(Moukinrui no Kuchiyose: Shinatobe) – Raptor Summoning: Shinatobe
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Shinatobe is a female raptor capable of human speech with a size roughly equal to that of Sasuke's Hawk, allowing the summoner to ride atop of her. Shinatobe is a specialist of the wind element, being capable of using all wind techniques the user knows up to and including S-Rank by merely flapping her wings or releasing them from her beak. Shinatobe is also capable of cladding her entire body, or simply parts of it in razor sharp wind chakra, capable of cutting her target as well as defending her from incoming techniques. The armor has a power equal to that of an A-Rank wind technique and activation counts towards one of the summoner's three moves per turn.

Note: Must have signed the Raptor contract to summon Shinatobe.
Note: Shinatobe can only be summoned once per battle.
Note: Shinatobe remains on the field for four turns.

‡ Approved ‡ Removed the fan bit.
 
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Inch

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Re: Custom Jutsu Submission

(Hyoton: Aisukafusu)-Ice Release: Ice Cuffs
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will perform a row of four hand seals, and use their chakra and naturally occurring water vapor in the air around their target to create a rectangular prism of ice surrounding and linking together two of the opponent's body parts, typically both hands or both feet, effectively restricting their movement. A body part that the prism attaches to is completely surrounded by ice, though it isn't actually stuck or attached to the ice, meaning ripping the body part away from the ice wouldn't hurt the skin. Though the prism of ice typically encases two of the opponent's body parts, it doesn't necessarily need to, and can instead just encase one if the user so wishes. No more than two body parts can be frozen into a single prism.The ice is however fairly brittle and easy to break, and forces of C Rank and above can break through it (follows elemental strengths and weaknesses).

Note: Can only be used thrice per battle.
Note: After usage, the user must wait 3 turns before using it again.

‡ Approved ‡

(Hyoton: Tei Taion Ryōhō)-Ice Release: Hypothermic Therapy
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This is a unique technique which requires the target and their clothes to be soaking wet to perform. Having been completely drenched with water within the three previous turns, or having been standing in rain for at least three turns can fulfill this condition. By focusing their chakra into the water already touching the target's body and the water held within their clothes and hair, and using it as a medium, the user drastically chills the target, causing their body temperature to drop severely. This will immediately force their body into hypothermic state as a result. In this state, the target will naturally experience severe shivering, clumsiness, confusion, drowsiness, a weak pulse, and difficulty breathing. Unless the target is able to raise their body temperature to a suitable and stable level, which can be difficult, within three turns, they will lose consciousness as a result of their low body temperature.
Note: Can only be used once per battle.
Note: The turn following this jutsu's use, the user will be unable to perform A Rank or above Ice jutsu.

‡ Declined ‡ This fairly overpowered since there aren't many things which can raise the user's body temperature.

(Jinkō Yami Tekunikku)-Artificial Darkness Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 20 (-5 per turn)
Damage: N/A
Description: The user will focus chakra high into the air above the battlefield and manipulate it in such a way that it filters out much of the light that passes through it. As a result, the entirety of the battlefield is cast in a shadow, causing it to look much darker than usual. While the degree of darkness is controlled by the user, this technique cannot make it so dark that it will be impossible to see what your opponent is doing, even at a long range. All the same, the darkness can still serve excellently to allow sneak attacks to be easier to perform as fine details will be much harder/impossible to make out as a result of the major loss of light.
Note: Lasts for four turns.
Note: Can only be used thrice per battle.

‡ Declined ‡ Similar techniques exist.
 
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Urda

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Re: Custom Jutsu Submission

Fūton/Doton: Abumi-Guchi - Wind/Earth Style - Stirrup Mouth
Type: Attack, Defense Supplementary
Rank: A/Forbidden
Range: Close to Mid
Chakra: 30
Damage: 60 (+10 Boost to Wind Jutsu)
Description: Abumi-Guchi is a ninjutsu that utilize the Wind and Earth Element to sweep the battlefield clean of obstruction. By first taking a deep breath, the user inhale to conserve oxygen, while simultaneously perform a sequence of hand-seals: Ox → Dragon → Horse → Snake, to summon an earthly shape monster from the ground to initiate the technique. The earthly monster barricades the user. As a tool, the earthly monster primary role is to heighten wind-based techniques and its secondary role is a barricade, however, it is flimsy and easily destroyed because of the thin and light earth made to rotate on the ground. In the earthly monster's inner body, it is hollow (where two levers is placed 180 degrees or parallel, near the lining of the monster). Its outer body has multiple small holes curved out and circle around both the neck and lower body (top and bottom). Hidden within the inner body, the user blows wind (collected from inhaling), and releases it from the small openings. Due to the size of the holes, air is highly compress, creating pressurized wind. Controlling the earthly monster, the levers are handles, which the user utilize to spin the earth so the air is spread in every direction. Appearing as a two cutting wheels, these powerful razor sharp winds are enough to split anyone into pieces.
Note: The earth barricade is not durable to take B-rank and above attacks or handle destructive forces.
Note: The barricade does not have much ventilation. Furthermore, it stays constructed until release by the user. The longer the user stays in the barricade, the more they are sap of their oxygen. Within in 2 Tuns (if the barricade is still constructed), the user dies of lost of oxygen.

~ Unable to perform S-rank Wind Techniques in the next turn.
~ Usable Twice per battle (with a Cool Down of 5 Turns)
~ Counts as 2 Moves per 3 Move usage
~ Only taught by Anubis

‡ Declined ‡ DNR.

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(Fūton: Ashimagari) - Wind Style: Leg Turner
Type: Supplementary
Rank: S
Range: Short to Long
Chakra: 40
Damage: N/A
Description: Ashimagari is a ninjutsu that utilize the Wind Element. Manipulating the air current circulating around them, the user causes the wave of air to converge on the opponent. This neatly tight air squeezes on the opponent, causing them to decelerate. It gives the impression that the user is moving faster than normal, but in reality the opponent is slow-moving.

~ Last 3 Turns
~ Only able to perform Wind Technique whilst activated
~ Usable Twice per battle
~ Only taught by Anbuis

‡ Declined ‡ Similar to Aizen's Turtle Pace and Sir Hoshigaki's Feel the Pressure.
 
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RuckenTM

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Re: Custom Jutsu Submission

Uchiha Zoetic ni Cipher no roddo
Type:Weapon
Rank:N/A
Range:Short-Long
Chakra:-10 for release hand-seals activated (-20 total), Short-Range: N/A, Mid-Range:-20, Long Range:-30 (-X to -100 Max. per chakra deposited)
Damage:
Description:Ikiru at the age of 12 traveling through the woods, as he leap to breach to breach the slipped and landed heavily onto the ground which knocked him out. Thus awaking from this fall, he noticed a black like metal for the rock stood right in front beside him which prevented him from seeing the whole rod laid away from him. Though as he had fallen he wondered if his mission was over than his injures which he couldn’t recall in his fall. “Whoa, I really did fall” as he tried to reach for it, a pile of bones engulfed it as he was not shocked of it and as he saw it wasn’t a rod or a be metal as he took hold of it as he had pulled the bones away from in eagerness, “hmm” wondering how a metal could be quite light and not even rust had enliven onto it. Standing up and stretching, he noticed a note as he reached to open it and he read; “‘…I’m enslaved onto this black path of zoetic, pass onto ram, row into serpent, and hide unlike a dragon, cipher is like I die…’” as he stood there in the moment decoding the meaning, “hmm, Uchiha rod of Cipher to Zoetic Ikiru picks the item and heads off onto his mission as his duty required of him.
Abilities:
The sword has a seal implanted into it as it isn’t required for the user to unlock it (while locked and drawn results in 50 chakra drained per battle & none of the effects applied); Ram->Serpent->Dragon as the moment this is pact is accomplished, the black-blade Katana requires the user’s blood onto it. Thus when the user has accomplished this task, he/she is to repeat the hand seals required before backwards. When that task is finished the sealed katana will transform into black Scythe which we will grant the user the ability extend from mid to long range at a cost of A-rank jutsu max. While as metal, this Scythe is quite light. The user of this Scythe has the ability to manipulate the shape and size of the blade on the Scythe to fit their needs. Given it’s demanding of chakra, the user can deposit up to 100 of his/her chakra into the Scythe.
Notice & Restrictions:
-User cannot use any of the abilities of the Scythe when it’s sealed.
-Notice-if different blood is applied during the ritual the user wielding the Scythe will not access the abilities
-The user can keep Scythe in any desired state, but once revered to the original state, the user will have to perform the unsealing ritual.
-Once the Scythe returned to its original state (katana) all collected chakra is released thus starting again from zero.
-If the katana is used when it’s not sealed the release of the Scythe will be cost-less.
- Scythe to be released requires 10 chakra.

✦ Pending, leaving for someone else, Im too confused reading this lol ✦
Summoning Animal: Hoatzin
Scroll Owner: Ikiru Uchiha
Other Users who have signed contract: N/A
Summoning Boss if existing: None yet
Other Summoning Animals tied to contract: None yet
Description and Background:
The Hoatzin are pheasant-sized while as eggs, with a total length of 65 centimeters (26 in). Hatching in a toxic strong stench, with a long neck and small head. While growing, they have unfeather blue face with maroon eyes, and the head is topped by a spiky, rufous crest. The long, sooty-brown tail is broadly tipped buff. The upper parts are dark, sooty-brown-edged buff on the wing coverts, and streaked buff on the mantle and nape. The underparts are buff, while the crissum, primaries, underwing coverts and flanks are rich rufous-chestnut, but this is mainly visible when it opens its wings. The alternative name of "stinkbird" is derived from the bird's manure-like odor, caused by its digestive system. The hoatzin is an herbivore, eating leaves and fruit, and has an unusual digestive system with an enlarged crop used for fermentation of vegetable matter, in a manner broadly analogous to the digestive system of mammalian ruminants. There known to being in tune with the nature as even called the 'gardens stabilizers'. This is a noisy species, with a variety of hoarse calls, including groans, croaks, hisses and grunts. These calls are even often associated with body movements, such as wing spreading. Calls are used to maintain contact between individuals in groups, warn of threats and intruders.

‡ Approved ‡
Summoning Animal
Hoatzin
Scroll Owner
Ikiru Uchiha |Roleplay wise: Not yet|
Other Users who have signed this contract
None Yet
Summoning Boss if Existing
None Yet Known
Other Summoning Animals Tied to this Contract
None Yet Known
Origin
Hidden within the lands of Jomae, which can’t be made with contact by normal means. These lands are hidden through a portal clandestine on one of the mountains in lightning village.

General Description
Hoatzin are pheasant-sized while as eggs, with a total length of 65 centimeters (26 in). Hatching in a toxic strong stench, with a long neck and small head. While growing, they have unfeather blue face with maroon eyes, and the head is topped by a spiky, rufous crest. The long, sooty-brown tail is broadly tipped buff. The upper parts are dark, sooty-brown-edged buff on the wing coverts, and streaked buff on the mantle and nape. The underparts are buff, while the crissum, primaries, underwing coverts and flanks are rich rufous-chestnut, but this is mainly visible when it opens its wings. The alternative name of "stinkbird" is derived from the bird's manure-like odor, caused by its digestive system. The hoatzin is an herbivore, eating leaves and fruit, and has an unusual digestive system with an enlarged crop used for fermentation of vegetable matter, in a manner broadly analogous to the digestive system of mammalian ruminants. There known to being in tune with the nature as even called the 'gardens stabilizers'. This is a noisy species, with a variety of hoarse calls, including groans, croaks, hisses and grunts. These calls are even often associated with body movements, such as wing spreading. Calls are used to maintain contact between individuals in groups, warn of threats and intruders.

Summon General Abilities
Varying in size, being as small as a plate to being as large as gamabunta, and other great summons, these creatures are known to be in tune with nature energy and only certain sages could utilize it. While known to be the few that could utilize ninjutsu, using their toxic stench breath that melts any type surface or knocking out the target. Meanwhile it’s known that these creatures have the ability to counter Wood Release quite easily. They exhibit a silent (sometimes loud) scream in regards to wood attacks that not only throws off the focus of the threat making it quite slowed. This allows them into their known ability of devouring plants with their toxic breath. They have the great ability to listen in on people also different who the person who’d be talking in a loud group.

Summon Land History
Over the years that passed, they were searched for combating on attempt to gain advantage on Hashirama's power. These lead them into hiding, smart and coordinated they were able to make a portal that would be hidden in the mountains of the thunder. None have ever made contact with the creatures and so ever since peace has rested with them.


‡ Declined ‡ Bold changes on updating/resubmission.



Name: Uchiha Sword of Creatures and Encryption(Uchiha Ikimono to angō-ka no Ken)
Type: Weapon
Rank: N/a
Range: Short
Chakra: N/a (Only when Invested, -X to -100 Max of chakra)
Damage: N/a
Description:
The sword has an implanted markings into it, the user to unlock it has to use the hand seals, Ram → Serpent → Dragon as the moment this is pact is accomplished, the Katana requires the user’s blood onto it(which could be arranged with summoning ninjutsu). When the user has accomplished this task, he/she is to repeat the hand seals required before backwards in doing so the katana turns black in metallic form. When that task is finished the sealed katana will transfer chakra into black katana which we will grant the user the ability invest however much he feels -100 max. Whenever, the user can attain the banked chakra for his personal use. While as guanine metal, this Katana is quite light prone with coarsen. When swung a technique entails a split-second image of latter move of the katana. It’s known the use of abilities the katana, must be unlocked or they cannot use any of the abilities of the katana when it’s sealed. They are able to keep the katana in any desired state, but has to be stated (Linked from last use). Thou, once to the original state, the user will have to perform the unsealing ritual and collected chakra is released, starting again from zero.

‡ Declined ‡ No formatting of any kind on your submissions. Get rid of that image or simply put it in a spoiler below the technique itself. I won't check it like this.



(Raiton: Borutoinferuno) Lightning Release: Volt Inferno
Rank: A-S
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60 (+20 with Katon technique)
Description: After using a Katon Style technique jutsu/ a source is available, the user releases a locomotion of electricity that can electrocute any Katon source within range. Given as the users body has resistance to current since he/she is the medium, disseminating electrocuting current is concomitant; promulgating the Katon source into an inferno. When used with a Katon technique, its power is partisan, making the use rather ideal to be use with conjunction. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
Note: Can only be used once every three turns.
Note: In the turn before the use of Borutoinferuno, the user must have used at least a B-Rank, Long Range Fire (Katon) technique.

‡ Declined ‡ I know I'm not one to talk but too many complex words here. Concomitant? Promulgating? Partisan? The latter two don't even fit in this context. The concept of the CJ is equally illogical. DNR.
 
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Akuma

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Re: Custom Jutsu Submission

(Fuuton: Hanshou Roppountei) - Wind Release: Notoriery of Zephyrus'
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short (effect) - Long (reach)
Chakra: 30
Damage: 60
Description: The foundation of the technique is such that permits the caster of change the course of a projectile, be it weaponary or jutsu. Initiated by channeling wind chakra through the air around themselves, the user will through hand movements manipulate the air around the projectile, in essense creating a "current" that will derive the projectile from it's original path. This is achieved by manipulating the wind around the projectile without making contact with the jutsu/weapon itself, merely the air around it; leaving it's properties, sizes, and effects completely intact. By making it turn and go around the user's person and then guided to a diferent location at which point he wind is no longer manipulating it's course and the projectile is moving freely. Be it sent back to the target, or simply sent out to any direction. The user can't cause the projectile to make sharp turns as the wind would disturb the balance of the original projectile technique, thus it follows round-like turns, additionally this can only be used on 1 projectile at a time and the larger the jutsu means this takes longer to turn around, however the jutsu is still quite quick and efficient; making for rapid counters and evasions - the technique is rather fast and fluid, despite the detailed focus required. While using the technique, logically the user's hands are doing the bitting, thus the user is unable to use their hands for anything else without this technique collapsing. Failing to change the course of a projectile, this technique works up to A rank and below projectile, jutsu or weapon. Logically, the user cannot perform anything else as his hands and body is pre-occupied guiding the projectile.
- Can only be used thrice per battle.
- Must wait two turns in between uses.
- No other A rank or higher wind in the same turn.

‡ Declined ‡ Similar techniques exist.
 
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Gobi Gobletsson

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Re: Custom Jutsu Submission

(Doton: Hanto) - Earth Release: The Hunt
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique enables the user through a transmission of earth chakra, to lay a dormant trap that stays on the field, untill triggered by the lift a pressure. By compressing and converting the earth beneath the combatant into a sticky liquid, the ground below the target will lower slightly to an extend which is overall unnoticeable. Should the lift of pressure occur should the target move, the trap will trigger and explode similiar to a grenade converging onto everything within short-range. The sticky liquid is similiar to the mud found in Swamp of the Underworld. The user can create upto three traps, within the range of the technique which is almost instantous in creation, such as it is upon explosion.

‡ Declined ‡ An A-Rank with no notes or restrictions whatsoever? No to the instant in creation and activation. How long does the lie dormant for? And what kind of explosion is it? Is the opponent merely covered in mud?
 
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Re: Custom Jutsu Submission

Updating
Pitohui Arts: Lost Religion - Pitohui Geijutsu: Senshukyo
Rank: B
Type: Sup
Range: Short
Chakra: 20(-10 per turn)
Damage: N/A
Description: While the user is airborne, he claps and summons from Modakeke, a large purple Pitohui feather(size of a surfboard) under himself. The feather is able to hover in mid air and able to move in any direction at a time at kage speed. Though the feather can only keep floating if the user keeps fueling it with chakra. However this make the user unable to use non-elemental ninjutsu above S-rank while he's fueling it. Also while fueling it, the user can only use 2 other move per turn.
NOTE
-Last 3 turns
-Usable 2x per battle
-No ninjutsu above S-rank while active
-only 2 moves per turn while active
-The user needs to be standing on it to fuel it.

♦ Approved ♦
Pitohui Arts: Lost Religion - Pitohui Geijutsu: Senshukyo
Rank: B
Type: Sup
Range: Short
Chakra: 20(-10 per turn)
Damage: 40
Description: While the user is airborne, he claps and summons from Modakeke, a large purple Pitohui feather(size of a surfboard) under himself. The feather is able to hover in mid air and able to move in any direction at a time at kage speed. Though the feather can only keep floating if the user keeps fueling it with chakra. However this make the user unable to use non-elemental ninjutsu above S-rank while he's fueling it. Also while fueling it, the user can only use 2 other move per turn. When the user wills it, he is able to make it so that the large feather shoot out smaller quills from all sides except the area that conveys him. The quills are like senbons and contains toxins that causes total paralaysis. Getting struck by upto 5 of the quills will inject enough neurotoxins that can cause heart failure.
NOTE
-Last 3 turns
-Usable 2x per battle
-No ninjutsu above S-rank while active
-only 2 moves per turn while active
-The user needs to be standing on it to fuel it.
- The user can't use Pitohui Arts the next turn after this ends.



✦ Declined, it deals B rank damage but 5 quills and above can cause death? Inconsistent ✦

Shamuno Furo - Siamese Flow
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 0
Description: A reverse application of "Leech All Creation: Attack Prevention Technique". The user channel his chakra to a object or a physical technique. With both the embeded chakra and his own chakra linked together and in perfect harmony, he is able to allow object to pass through him. Instead of him merging through object, he wills it and lets the object merge through him. Through the application and kneading of the user's elemental chakra, The user can adopt this to make elemental technique to pass through him one element at a time. Same with Leech All Creation where the merging medium is not disturbed in any way, the user's entity is not disturbed, the object is merely passing through with no internal relativity. During close combat, the user can use this on an incoming sword slash or an incoming punch(though the object or jutsu that is merging through the user is also not affected interms of composition, power and momentum).
NOTE: Usable 5x per battle
NOTE: Last 2 turns
NOTE: No Ninjutsu above S-rank the turn this is used
NOTE: Only works on A-rank and below Technique.

‡ Declined ‡ This is usable way too many times. Twice max. This would only work on B-Rank and below techniques. This would also only work on tangible mediums like earth
Shamuno Furo - Siamese Flow
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 0
Description: A reverse application of "Leech All Creation: Attack Prevention Technique". The user channel his chakra to a object or a physical technique. With both the embeded chakra and his own chakra linked together and in perfect harmony, he is able to allow object to pass through him. Instead of him merging through object, he wills it and lets the object merge through him. Same with Leech All Creation where the merging medium is not disturbed in any way, the user's entity is not disturbed, the object is merely passing through with no internal relativity. During close combat, the user can use this on an incoming sword slash or an incoming punch(though the object or jutsu that is merging through the user is also not affected in terms of composition, power and momentum).

NOTE: Usable 2x per battle
NOTE: No Ninjutsu above S-rank the turn this is used
NOTE: Only works on B-rank and below Technique.
NOTE: Only works on solid/tangible objects and elements.

‡ Pending ‡ Need a second opinion before I approve this.

‡ Declined ‡ Received a second opinion and this has been deemed a copy of Obito's S/T technique. DNR.

(Raiton: Risaikura) - Lightning Style: Recycler
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+20 to Taijutsu)
Description: Whenever the user is hit and at the risk of being paralysed by unfocused lightning, he quickly focus on his own lightning chakra throughout his body and tames the lightning current before it completely paralyses him. This is the same as mixing his lightning chakra with the opponent's lighning, collecting the opponent's lightning current using his own and redirecting them like a lightning rod into his fists, feet or both which he will now use to clad his fists/feet in a translucent but sparking lightning aura. This can be used to aid the user during taijutsu.

NOTE: Lightning aura lasts 3 turns
NOTE: Can only be used three times per battle
NOTE: No Raiton above S-rank the turn this is used.
NOTE: Only works on unfocused lightning like Nagashi

‡ Approved ‡ Made some edits. Just a note but when you make techniques which don't deal damage, use "N/A" rather than 0 for the template.
 
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NightKiing

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Re: Custom Jutsu Submission

Parent technique
(Hyouton:Sen no hahen no dansu) | Ice Release:dance of a thousand shards
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: n/a
Description:The user makes one handseal and the snow flakes that are already on the field begins to float around the field likegaara's sensory sand.The user then makes the shards razor sharp which then floats around the field without cutting any body on the field. The razor sharp flakes dont have any force nor speed,thats why they dont cut any one in their range
*Can only be taught by me
*The shards float for four turns after which they fall back to the ground
*Can only be used twice
*Requires two turns cooldown
*No ice techniques in the same turn this is used

Hyouton: Tōketsu sa reta kerubimu | Ice release: frozen cherub
Type: offensive
Rank: S-rank
Range: short(the cherub can travel up to long range)
Chakra: 40
Damage: 80
Description: After performing (Hyouton:Sen no hahen no dansu) | Ice Release:dance of a thousand shards,The user starts by simply weaving together 3 hand seals (Monkey - Tiger - Rat ) and manipulates the shards around himself. to create a 2 1/2 foot tall, cherub floating a meter or so above his head. The child-like cherub wears no clothing other than what covers its bottoms, and bares wings far past the size of the being itself. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherub simply disappears into the shards that form it and the shards begin to move towards a target. On getting to the targets,the cherub either forms behind the target and wrap its wings around them to turn both of them into frozen statues or it forms above the target and then explodes,sending the shards that form it up to short range from the point of explosion. With the exploding force,the shards from the cherub's explosion gain peircing power and will pierce anything up to short range from the explosion.
*can only be used twice
*requires two turns cool down
*no other ice technique and s-rank and above water and wind in the same turn.

‡ Declined ‡ You can't submit variants of other people's techniques.
resubmitting
Hyouton: hogo sha|ice release: the guardian
Type: offensive
Rank: S-rank
Range: short(the guardian can travel up to long range)
Chakra: 40
Damage: 80
Description: After performing (Hyouton:Sen no hahen no dansu) | Ice Release:dance of a thousand shards,The user starts by simply weaving together 3 hand seals (Monkey - Tiger - Rat ) and manipulates the shards around himself to form a copy of himself short range from the user,the copy of the user can move up to long range away from the user. The copy can be made to disperse into shards and reform,after the copy disperses,the user can make the shards attach to the target(if in short range to the copy) and freeze them forming a statue of the target or reform the copy.
*can only be used twice
*the copy lasts for four turns before dispersing into shards
*no s-rank and above ice technique in the same turn
*requires three turns cool down

‡ Declined ‡ The coloured bit won't be allowed and work on the wording and punctuation of your techniques.
 
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Omega

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Re: Custom Jutsu Submission

(Doton|Ashi On'you)-Earth Release:Evil Visage
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user will perform 4 handseals and then slam his hands on the ground. A circular face (10 meters in diameter meaning 5 its 5 meters from the enemy to the edge of the circle) will appear underneath the enemy in the ground with a sinister smile. The earth around the enemy will stretch upward 15 meters in a dome like shape as the face opens its mouth and devours the enemy. The structure will then collapse back down into the earth leaving a small creator in the earth.
Note: This can be used swamp of the underworld or other surfaces like it.

Restrictions:
-No S rank earth after the turn this is used
-Can only be taught by Omega

‡ Declined ‡ Similar techniques exist.

(Katon| Roketto Yoroi)-Fire Release: Rocket Armor
Type: Offensive
Rank: A
Range: Self
Chakra: 30
Damage:N/A (+10 to taijutsu)
Description: The user will release flames that will move across the users body. The fire will burn from behind the user to aid in his physical ability. When the user attacks, or moves, the flames will release jet like propulsions corresponding to limb movement to aid in the force of the users movements so that his physical attacks deal more damage. Once per turn the user is able to use a full body propulsion to move quickly in a linear direction.

Restrictions
-Can only be taught by Omega
-Lasts 3 turns
-While taijutsu and kenjutsu can be used only Katon elemental jutsu can be used while active.
-Can be used twice
-Full body propulsion counts as 1 move. (Maximum length of the dash is one range)
-Cannot be reactivated as soon as it is deactivated. (1 turn cool down)
-Can only be used by those with Primary Katon Specialty.

‡ Declined ‡ Both components of this technique exist in many forms already. Ideally something like this would be added to the canon list for everyone to use.

(Genjutsu|Sara's Songu)-Ilussionary Arts: Sara's Song
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: To those close to Ragna it is no secret that he has had a troubled life. This jutsu was dedicated to his lost sister, so that others might feel his pain. The enemy will suddenly see a young girl appear above the user holding a golden balance. She will begin singing a song in a strange language signifying the different parts of the genjutsu.

Verse One Confinement: Sara's hands become entrapped in shackles. The balance behind her rises on the left side and lowers on the right. The enemy's hands in turn began to twist and contort into misconfiguration causing tremendous pain and rendering the user unable to use handseals as long as the genjutsu is active. The balance becomes even again.

Verse Two Fate: The song gets louder and she begins to cry. The balance again shifts and then the user begins to cry uncontrollably as well. The fluid coming out of the enemy's eyes are not normal. but they are tears of blood that severly blur the enemy's vision and cause discomfort to the eyes. The balance returns even again.

Verse Three Atonement: The song gets louder again (just for effect you would still be able to hear the user.) As the song gets louder and louder the enemy will see the world spinning uncontrollably behind his blurred vision. When the world stops spinning the enemy will stop crying and the next thing he will see is Sara cradling him as he views his headless body. The enemy will then pass out from shock. Ending the genjutsu.

Restrictions:
-Can only be used once
-No genjutsu above B rank for 3 turns.
-No A rank or above genjutsu in the same turn
-Can only be taught by Omega
-Must be learned through RP with Ragna bio.

‡ Declined ‡ The effects of the second verse are simply too much; you can't control your opponent's bodily actions (excluding involuntary movements such as knee jerking). One thing to note is, you need to clarify the time interval between each of this verses (ideally it would be a turn each). Making an enemy go unconscious is as good as killing them in our RP so effects like that can't be triggered at a moment's notice.
 
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Bhil

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Re: Custom Jutsu Submission

Updating:


Fuuton: Chibikazebenso - (Wind Release: Tiny Wind Defense)
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: The user performs two handseals, thus coating their entire body in chakra. At that point, any time something tangible (minus whatever they’re walking on) gets within an foot of their body, a tiny burst of air will move out to block and try and displace the attack. This technique is used against object like techniques such as arrows, swords, or anything else. The burst of winds quickly rushes pushing out into the distance knocking all that gets close enough away from the user, to keep the user safe.
-Note: Lasts for 3 turns
-Note: May be only usable thrice.
-Note: Only works on small to medium tangible objects.


______________
±± Approved ±±

(Fuuton: Meiden no Fukusō) - Wind Release: Garments of the Maiden
Type: Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn)
Damage: N/A
Description: The user performs two handseals, thus coating their entire body in chakra. At that point, any time something tangible (minus whatever they’re walking on) gets within a foot of their body, a specialized burst of air will move out to block and try and displace the attack. The exact burst of air functions as a current of wind which envelopes the object that comes close to the user and guides it away or simply throws off its trajectory. The current of wind is capable of affecting most projectiles that attempt to harm the user including but not limited to kunai, arrows, earth/water based projectiles; virtually anything that is tangible (follows elemental strength and weaknesses).

-Note: Capable of affecting small to large objects
-Note: Lasts for 3 turns
-Note: May be only usable twice.

‡ Update Declined ‡ Not sure why its now "Short to Mid" and if you plan on using this to redirect your opponent's techniques back towards them, in which case that won't be approved. This was originally made merely to knock away attacks and not reflect them.
 
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Anbu Kirito

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Re: Custom Jutsu Submission

Shadowsun (Kagetaiyou)
Type:Weapon
Rank:B
Range:short-mid(shoots blasts up to mid)
Chakra:20 on activation, cost of the attack when absorbing
Damage:N/A (30 when releasing chakra blasts)
Description Shadowsun is a chakra powered gauntlet that has absorption and raw chakra based abilities. It surrounds the users right hand, and is made of a chakra receptive steel. It is somewhat shaped like iron man's repulsor laser, and has the same circle in the center. This circle is made up of 2 colors, each taking up a half of the space. They are colored yellow and blue. These circles have the ability to absorb 1 C-Rank or lower technique of fire or water nature release every turn. Absorbing a technique counts as a move. Before the gauntlet absorbs another technique, it must release the technique as a blast of raw chakra, targeted in one direction with C-Rank power and mid range capability. The chakra can also be released as a shield of chakra, able to defend against up to C rank offensive jutsu. To use a raw chakra ability, the user spends a move. The gauntlet is also very hard, and can be used as a power blunt force close combat weapon.
Notes:
-The user can only use all of these abilities combined, a total of 6 times
-The user may absorb and fire a technique in the same turn, but cannot do either twice in a turn.
-The user cannot use the chakra based abilities of this gauntlet 2 turns in a row.
-May only be used by AnbuKirito/Herpeno and anybody he allows to use it.

‡ Declined ‡ Similar weapons exist and I only allow chakra absorption for ninja who haven't showed that feat if they're using Suiton/Water Release as a medium to accomplish it.

Earth Release: Earth Shotgun(Doton:Tsuchi Shottogan)
Type:Offensive
Rank:B
Range:Short
Chakra:20
Damage:40
Description: The user builds up a large amount of Doton chakra in their fist. They can then go about releasing it in two ways. The first is they create several sharp bullets aid earth and release them by punching the air and releasing their chakra in a spread out fashion towards their opponent, cutting and piercing them. The second, more deadly way, is more difficult to pull off. The user punches their opponent in the stomach, and then releases all of the bullets from that punch, making all of them pierce through organs and other important body parts, almost certainly killing them.
-This technique can only be used by AnbuKirito/Herpeno, unless taught to you by AnbuKirito/Herpeno.

‡ Declined ‡ We haven't even reached B-Ranks in our doton training. You can only submit techniques for fields you have training in and up to the rank you've trained.
 
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Kung Fro

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Re: Custom Jutsu Submission

(Genjutsu: Uma o Teishi) Illusionary Arts: Hold Your Horses
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage points: N/a
Descriptions: The idea behind this illusion is what happens to your body when experiencing sleep paralysis. This illusion is triggered by the snapping of fingers and once it takes affect, the opponent will struggle with their intended movements. The victim of this technique will experience a dream-like state where all their movement seems to be met by resistance, but in reality they are just moving extremely slow. If the genjutsu remains unbroken after two turns, the enemy will fall asleep.
- Can only be used twice

‡ Declined ‡ This is merely a generic illusion which inhibits movements.

(Shikotsumyaku: Sairentatchi) Dead Bones Pulse: Sirens Touch
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 (-10 per turn)
Damage: 60
Description: An advanced attack which is part of a unique set of assassin techniques used by Shikotsumyaku fighters. Maintaining contact between the Shikotsumyaku users hands and a solid surface, the attacker can cause a small bone to splinter out of the ground within the immediate vicinity of the enemy to attack an opponent in a stealthy fashion. The size of the bone is similar to that of a senbon, except much finer and composed of incredible Kaguya bone. On impact, the bone serves as a tracer for the Shikotsumyaku user, alerting it's composer to the enemy's rhythm; made possible because of the organic nature of Shikotsumyaku.
- Chakra drain every turn the bone is in opponent, bone dismantles after 3 turns.
- Usable twice

‡ Declined ‡ The needle part has already been done and the second part of the technique makes little to no sense.

(Ninjutsu: Gaeweatha-San) Ninja Arts: Mayweather
Type: Supplementary/Defensive
Rank: C
Range: Short
Chakra: 15
Damage: N/a
Description: An acrobatic and innovative technique, providing most function to practitioners of close range combat and defensive efficianados. The ninja makes use of the sleeves of their shirts, or pant legs, to act as a tube. With a quick burst, the user will erupt a small pocket of raw chakra out of one of these 'tubes'. This won't do anything beyond moving its user slightly yet very quickly in the direction relative to where the blast came out of. No considerable damage can be done by these small blasts they are simply a developed evasive technique.


‡ Declined ‡ Similar techniques exist. Also, don't use formatting in future. That includes special fonts.
 
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Lytes

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Re: Custom Jutsu Submission

( Ninjutsu: Tatsu Kaze ) Dragon dive
Rank:
A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: The user performs the tiger handseal and starts by concentrating their raw chakra into the air above the opponent. After this, they then use this chakra to form several golden arrows about ten meters above the target that shower upon the ground at the user's command. They will first pierce through the opponent and then finally explode in a small radius upon the area it dropped on This jutsu can't be performed short range of the user so as not to damage themselves.
Note: A maximum of fifteen arrows can be created
Note: Can only be performed 3x in a battle with one turn cooldown
Note: Can only be taught by Hashirhamha
What it looks like :
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♠ Approved ♠
Fixed up your description.
Submitting a Variation.
( Fuuton: Taka Kaze ) Hawk dive
Rank:
A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: The user performs the tiger handseal and starts by concentrating their fuuton chakra into the air above the opponent. After this, they then use this chakra to form several green arrows about ten meters above the target that shower upon the ground at the user's command. They will first pierce through the opponent and then finally explode in a small radius upon the area it dropped on This jutsu can't be performed short range of the user so as not to damage themselves.
Note: A maximum of fifteen arrows can be created
Note: Can only be performed 3x in a battle with one turn cooldown
Note: Can only be taught by Mako.

‡ Declined ‡ Variants are allowed as long as they're different enough from the original technique. Merely changing the element and nothing else isn't considered a significant change, they need to be different in the ways they can be applied.
-----


(Kuchiyose No Jutsu: Ekileke) – Summoning Technique: Ekileke
Rank:
S
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Epileke is a bengal monitor about 4meters in length able to carry a max 2 ninjas on his back at a time, like other bengal monitors he is sentinent capable of thinking on his own and is a good swimmer. Epileke has lived in the human world for a long time that he has learnt to stand on two feets similar to humans. Sadly Epileke possesses no chakra of his own, he isnt capable of using any form of ninjutsu, due to this, he trains himself in Taijutsu becoming a taijutsu master capable of using all cannon taijutsu techniques requiring no chakra (including those that are only usable by lee and gai etc), he is also capable of using custom taijutsu techniques that its summoner knows that requires no chakra which counts towards user's move limit. Epileke is also fast due to his continuous training of taijutsu capable of going at ×2 his summoner's base speed, he can also freeformly evade jutsus that are not wide range which counts towards user's jutsu limit, his freeform taijutsu moves are B ranked and count towards user's move limit also.
Note: Can only be taught by Mako.
Note: Can only be summoned once.
Note: Summoning lasts 4 turns
Note: Must have signed Bengal Summoning Contract to use.

(Kuchiyose No Jutsu: Ekitenshu) – Summoning Technique: Ekitenshu
Type:
Supplementary/Attack/Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 90
Description: Ekitenshu is the boss of Bengal monitors. His size stands somewhere between that of Manda and that of Manda II. With his earth chakra, Ekitenshu is able to cause fissures and sprouting spikes by stomping on the ground with his feet or tail. He can dig large underground tunnels to create escape routes or to cause violent tremors beneath the opponent until the ground collapses. Ekitenshu also infuses his scales with earth chakra to make them as sturdy as Earth Style: Hardening Technique. This process is referred to as “Dragon Scales” by Bengal monitors and grants him with a natural armor resistant to most jutsus. Similarly to most Bengal monitors, Ekitenshu is an excellent swimmer and fast runner.
Note: Can only be summoned by those who have signed the Bengal Monitor contract.
Note: The summoner of Ekitenshu must be Kage rank or above.
Note: Ekitenshu's "Dragon Scales" is resistant to A-rank jutsus and below, with the exception of lightning which is his elemental weakness and against which he is resistant up to B-rank jutsus only.
~Resubmitting~
Changed Kage to Sannin
(Kuchiyose No Jutsu: Ekitenshu) – Summoning Technique: Ekitenshu
Type:
Supplementary/Attack/Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 90
Description: Ekitenshu is the boss of Bengal monitors. His size stands somewhere between that of Manda and that of Manda II. With his earth chakra, Ekitenshu is able to cause fissures and sprouting spikes by stomping on the ground with his feet or tail. He can dig large underground tunnels to create escape routes or to cause violent tremors beneath the opponent until the ground collapses. Ekitenshu also infuses his scales with earth chakra to make them as sturdy as Earth Style: Hardening Technique. This process is referred to as “Dragon Scales” by Bengal monitors and grants him with a natural armor resistant to most jutsus. Similarly to most Bengal monitors, Ekitenshu is an excellent swimmer and fast runner.
Note: Can only be summoned by those who have signed the Bengal Monitor contract.
Note: The summoner of Ekitenshu must be Sannin rank or above.
Note: Ekitenshu's "Dragon Scales" is resistant to A-rank jutsus and below, with the exception of lightning which is his elemental weakness and against which he is resistant up to B-rank jutsus only.

‡ Both Declined ‡ Visit the first page of this thread to get yourself acquainted with the template (S-Ranks require 40 chakra and deal 80 damage. Summons themselves don't deal damage. Also, when resubmitting/updating something, you need to include the approval/decline note as well as the comments. How else are we supposed to know what you've changed or what changes we requested?
 
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Houdinii

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Re: Custom Jutsu Submission

(Doton:Ma-chi za Sareki ) - Earth Release: March of the Pebbles
Type: Defensive/Supplementary
Rank: C
Range: Short
Chakra: 15 (+10 per turn)
Damage: N/A
Description:
The user will form the Ox>Boar>Dragon hand seals and focus their chakra into a point in the earth around them up to short range, and from the ground a simple C rank stone golem will emerge. This golem is 1m tall and due to the strong minerals it is composed of it is as strong as a standard strong fist taijustu user. Although at the same time due to the golems strength paired with its relatively small size and light weight it is able to move at speeds slightly exceeding the base of its user. This golem seems almost ordinary at first glance but it is imbued with a single special property, when earth is avaliable it is able to create an exact duplicate of itself once per turn. This duplication ability is not limited to the original golem however, each of its clones can make duplicates of themselves as well.

During each turn each golem will be able to duplicate itself once, slowly growing into an army at the users disposal. Once there are multiple golems already created they are each able to work separately, together as a team and even interlock together to form bigger and stronger versions of themselves. The more golems that are used for each action the higher the overall rank of it will be(Max of S rank.) The golems will passively feed off the users chakra to both maintain their autonomy and to further create more duplicates. Due to their nature they act without the users direction and therefore leave the user free to act independently of them but whenever the golems do act it will cost the user one of his moves in that turn.

Note:
~Can only be used twice
~Whenever the golems act it will cost one of the users moves per turn
~The golems will last until all of them are destroyed or the users chakra runs out
~Two golems attacking or defending together will be B rank in strength, and this increases with more golems up to at most 8 golems for S rank strength.
~Can only be taught by xHoudinii

‡ Approved ‡

(Katon: Seirei sono Kaijin)-Fire Release: Spirit of the Embers
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 80
Description:
The user will begin by channelling huge amounts of katon chakra through one of their arms and into their hand. Due to the sheer amount of katon chakra that travels through the arm when this happens, it causes severe pain and a medium amount of burning damage to that limb.After channelling this chakra the user with form the Dragon>Boar>Bird hand seals and touch the ground.

By focusing their built up chakra into the ground using it as a medium, several small orbs of fire will emerge from the ground and rise into the air at a target location.These orbs are unique in that once they come into contact with a target or another technique, they will explode, incinerating the immediate area around the orb. Using chakra control to ensure that the explosion is always angled away from the user. Whenever an orb explodes it sets off the other orbs to form a chain of powerful explosions of flame that decimate the area.

Note:
~Can only be used twice
~Cannot use fire techniques above S rank for two turns
~The user can summon as little or as many orbs as desired, in any configuration needed
~Due to the damage the arm receives, the user cannot form hand seals for the rest of this turn and the next
~Each orbs explosion reaches short range from its epicentre
~Can only be taught by xHoudinii

‡ Declined ‡ Similar techniques exist.
 
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