[ARCHIVE] Custom Jutsu Submission - II

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21 Savage

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Re: Custom Jutsu Submission

Kaminari-gatana : Lightning Katana
Rank: B
Type: Weapon - Offensive/Defensive/Supplementary
Range:Short
Chakra: (+20 for lightning jutsus rank B and above
deflected, +15 for any Earth jutsu cut)
Damage: N/A
Description: The Lightning blades looks like an ordinary twin blade,with leather straps surrounding the area where the
user holds it from, the leather is not ordinary leather as
it is - for an unknown reason it is not able to conduct. They
have a sharp tip which is useful against opponents at
close range. The dual blade also has the ability to deflect
small Lightning jutsus ranked C and lower without difficulty.
Furthermore due to its sharp tip the sword is able to
cut through Earth jutsus ranked B and lower.
Note: Lightning deflections counts as one of the users move.
Note: Lightning deflection jutsu can be used 3 times.
Note: The blade can only be wielded by Devilicious and
those he allows to wield it.
Note: The cutting of Earth jutsus ranked B and lower
counts as a move.
Note: Cutting Earth can only be done 3 times.
Note : I call the blade "Shinjitsu no ken"

♠ Approved ♠
Suggest you don't try to submit CJs on a phone, messes up the format.
 
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Jokey

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Re: Custom Jutsu Submission

(Mokuton: Mokusei Aburamushi) - Wood Style: Wooden Parasites
Rank: A
Type: Attack
Range: Short - Long
Chakra Cost: 30 (-10 every turn controlling them)
Damage Points: 60
Description: The user simply sends his chakra precisely underneath his opponent which he will eventually manipulate and shape into tiny little wooden parasites which are as small as the known Aburame insects. The user can make up to ten whom can stick onto the opponent if not noticed. These parasites do not make any sound when created nor noticeable as when an Aburame insect tries to sneak on an opponent to stick upon the foe's shoulder. When these parasites do attach to the opponent; with the single creation of the snake handseal the parasites evolve into a tiny little wooden spikes as big as small branches (30 cm big) which have sharp edges and can pierce straight trough the human flesh with ease. These spikes cannot pierce through bones, but can pierce through vital muscles that can damage the opponent badly. The user must maintain concentrated on these little insects so while the insects remain attached to the user they cannot create any other elemental technique's except for wood, earth and water if they haven't turned into spikes yet but can't use anything at all if they control them to move to specific body parts. Once turned into spikes they then cannot control them to move into the users body. But these spikes are like splinter, the more the opponent moves or struggle's, the deeper the spike will go and the more pain they will feel.
Note: The user while controlling the parasites to move can't use any other technique
Note: Once they attach the user may only be capable of using wood, earth and water
Note: Can only be used thrice per battle
Note: No B-Ranked wooden technique or above at the same turn
Note: Can only be taught by Jokey

♠ Declined ♠
I like it, but my main issue here, you are basically providing no options for your any enemy to counter this. It's barely notable in the first place and once they attach onto the enemy, they can basically immobilize them by targeting the right places so it doesn't even matter if you yourself are restricted in terms of jutsu usage. Need to find a way to make it noticeable at least counterable.
 
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Ndlovu

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Re: Custom Jutsu Submission

(Katon: Kidou Dropo)- Fire release: Orbital Drop
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (20+ to the user)
Description: The user will channel a vast amount of chakra, more so then just regular jutsus, and manipulate the nature of the chakra into fire chakra. He will release/manipulate the chakra of fire from both their hand's and feet scorching the land; The user's hands and feet will then release a torrent of extremely dense and hot fire and ash. The ash begins to swirl around the areas where they reside and the user jumps high into the air (Approximately 20 meters). Once they reach the maximum altitude needed, the user will then perform a back flip and descend towards the surface, as he is heading down he uses the fire and ash around his hands to act as a propeller to accelerate his descent. What begins to happen is, as the user descends the fire and ash grow even larger in size by consuming/reacting with the air and continue to swirl but this time the ash will swirl all around the user's own body. When the user hits the ground, the impact produces a very large and violent explosion releasing all the fire and ash at once in every direction of the terrain completely engulfing it, as it travels the fire and ash move along the ground in a dense haze. As the ash is moving along the ground, it will begin to also mix in with the charred dust and debris on the ground, causing it to grow in size, basically it will look as if a huge wave of ash is heading toward's the opponent throughout the terrain in a radial direction. The ash will halt its movement, after it travels across a long range radius. It will no longer have any more momentum but the after effects are dreadful. The area will be reduced to nothing more then a crater and the sheer heat of the ash will even evaporate basic water source like lakes or pounds (non-chakra infused). This jutsu has it's drawbacks against the user, not only would the ash that was spiralling around the user's body burn him since it was mainly unfocused ash, but also the impact causes added stress on the user's body.

Note: Can only be used once
Note: No fire techniques S-Rank or above in the user's next two turns
Note: Must have katon mastered
Note: No long handseal sequences (longer than three) for the next two turns
Note: No other Forbidden Ranked techniques in the user's same and next turn
Note: Will not be able to use ash variant fire techniques for two turns
Note: Mastered katon here -
Note: Can only taught by Ndlovu

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♦ Declined ♦ Nice jutsu, and close to approval, but a few things. First, this isn't going to extend to long range, mid at the most. Two, you have to clarify how you are injured more clearly, the bold isn't going to cut it. Third, no fire jutsus of A rank and higher for two turns and no taijutsu above A rank next turn at least. Besides that, nice jutsu!
 
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Omega

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Re: Custom Jutsu Submission

(Fuuton: Meimei Seki) – Wind Style|Divine Gate
Rank: A
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will create a large flat disc of rotating wind about half a golemn size and it will begin to suck up everything in its path. The disk can be placed wherever the user pleases such as above, behind, in front, sides or below (if opponent is in air). The disc has heavy suction properties being able to pull in large summons and everything that goes through is shredded on the other side. Note only one side of the disc sucks everything in the other side is dormant, but the user can be in trouble if he places the wrong side near himself.

Can only be taught by Omega

♠ Declined, do not resubmit ♠
Nothing unique about this, you can do this with canon Wind jutsus.


(Raiton: Misutishizumu Ori) – Lightning Style|Mystic Cage
Rank: S
Type: Supplemental/Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: Chains will circle around the enemy creating a spherical image around the target until the user shocks everything within the sphere using a single handseal within the sphere of Raition causing everything to be destroyed. The user has the choice of just trapping them in the sphere (the enemy takes no damage but they are in the sphere) and then continuing with another jutsu instead of using the handseal to shock them or they can complete the handseal and deal damage right away.

Can only be used twice
Cannot be used consecutively
No S rank Raiton next turn
Can only be taught by Omega

♠ Pending, leaving for another checker ♠
Kind of sketchy on this.


♦ Declined ♦ I agree with Adachi, this is too much. You don't explain how wide the sphere can be, allowing it to be potentially abused by making a mid range sized sphere around your enemy to destroy everything within. It's too powerful and unrestricted enough, and even the description is sketchy. The bold confuses me.

(Katon: Fenikkusu Ki) – Fire Style|Phoenix Tree
Rank: S
Type: Attack
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: Performing the Tiger handseal the user will concentrate a massive amount of fire chakra deep into the ground. Due to its power the ground beneath the enemy crumbles and the enemy begins to fall in a large circular like chasm while the fire comes out wrapping and weaving around the falling enemy much like a tree growing, encasing, them within the blaze until the end in which the blaze has fully grown into a large tree of fire affecting everything Mid to Long range capable of even hitting flying summons.

Can only be used once per battle

♠ Declined ♠
Fire, no matter how powerful it is, can not create a huge chasm in the earth. This is essentially two jutsus in one.
Needs more restrictions and details on how the large tree affects the landscape - it shouldn't be able to hit the people on the ground if it's a tree that expands skywards.
 
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Darijan

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Re: Custom Jutsu Submission

Doton: Hanagata - Hisan Tate Earth Style: Flourish - Flying Shield
Type: Supplementary/offence
Rank: A
Range: Short -> Mid
Chakra: 30
Damage: 60
Description: Using the lava sword the use infuses chakra into the stone part of the sword making it flourish creating a spiky shield from the sword. As the technique only requires sending chakra it's quite fast but the sword gains much weight so until the user throws the shield at the enemy. After the shield is created the user can swing his sword and throw the newly created rock mass at the enemy or continue to wear the shield as part of the weapon. The shield can last up to 3 turns.
Usable twice per battle
Lava sword can't be infused with chakra for the next 3 turns
can only be taught by Darijan
weapon needed for the jutsu:
Rank: A
Type: Offence/Defence
Range:Short
Chakra cost:30
Damage Points: /
Dectription: This is a sword which has a special affinity to the lava chakra and, its made of 2 parts, the 1st part is made out of lava stones, and the other is made of a metal that gets lava qualities when infused with youton chakra which burns everything it touches. To make full the 2nd part of the sword the user has to chanel some lava chakra in the sword to makes the blade liquid lava, alltough the liquid lava can be hardened if needed.

Notes:
~Can only be only used by sisko
~The Hard part of the sword can only be weaked by high concentrated lightning jutsus and the liquid lava part only by very strong water.

♠ Declined ♠
...I don't understand your wording at all. Fix that description up. Also, you need to provide a link to your approved custom weapon.

_________

Yoton: Nenshou Kouki Lava Style: Burning ropes
Type: Offence
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user preforms 2 hand seals and then sends his yoton chakra trough the ground beneath the enemy, then he uses his chakra to create up to 4 rubber ropes which envelop the enemy rendering his movements. Once the enemy is caught the user can preform the riger hand seal and transform the rubber into lava, burning down the enemy and leaving him with serious burns.
Can be used twice per battle
No other lava jutsus in the same turn as this one
Can only be taught by Darijan

♠ Declined, do not resubmit ♠
You can't create rubber ropes, or anything to do with rubber, essentially.
 
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Zaphkiel

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Re: Custom Jutsu Submission

(Suiton: Senjo no Asobiba)- Water Release: Nymph's Playground
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage: N/A
Description: The user after performing the snake hand sign will spew out mildly cool water vapor from his mouth covering the field. Similar to hidden mist jutsu but different that the user isn't hidden nor is the opponent's vision severely obscured. The user can then use his chakra to condense the water vapor at will to form any water jutsu that would previously require a water source. This water jutsu can come from any angle in a 360 degree radius of the mist. Even opponents outside the mist can be fired upon but the element of surprise would be obviously lost.
Note: Can only be taught by ~Inverse~
Note: As C ranked the jutsu can only support the formation of one water source dependent suiton technique.

♠ Declined, do not resubmit ♠
Just the general idea of this is pretty OP. A Water jutsu instantly out of anywhere on the battlefield ain't gonna pass. Pretty sure it's been done before as well.


(Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user of this jutsu will form the ram hand sign and dart a short distance with the use of fuuton chakra (4 meters) and upon stopping the user will convert his inertia into fuuton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance and may take some time to perceive as it moves really fast and mows down the opponent.
Note: Can only be taught by ~Inverse~
Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 2 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20.

♠ Declined ♠
Need a few clarifications. How long does the replica last? Also, it only attacks in the direction that the user went in, correct, so that it's the shape of the user itself? Lastly, how does it attack? Just physically?


Summoning Animal: The Pistol Shrimp
Scroll Owner: ~Inverse~
Other Users who have signed contract: N/A
Summoning Boss if existing:
Other Summoning Animals tied to contract: N/A
Description and Background: Most clawed crustaceans use their pincers like a pair of deadly scissors, either for defense or tearing apart their prey. But the Pistol Shrimp has developed a far more devastating use for it. Its claw is able to open and snap shut with enough force to create a cavitation shock wave that kills fish and even heats the water to an impossible 7,000+ degrees Fahrenheit. That is almost as hot as the sun! The Pistol Shrimp's pincer closes so fast, in fact, that the team at BBC Earth Productions had to crank their high-speed camera to 10,000 frames per second to just barely capture it snapping shut. And while the shockwave it creates is tiny, these shrimp have actually been known to interrupt underwater ship-to-ship sonar communications where they congregate.
Pistol shrimp have one normal claw, and one claw that is about half the size of their bodies. The claw stays open until a muscle causes it to snap closed, ejecting a powerful jet of water traveling at an incredible 60 mph. The snapping sound itself reaches 218 decibels – your eardrum ruptures at a mere 150. Mind you this tiny devil is only 2 inches long.

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Summoning tattoo:
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 Declined  This contract falls under a contract being submitted by Rojuro.
 
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Shīnju

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Re: Custom Jutsu Submission

Summoning Animal:Lion Fish
Scroll Owner:Artist
Other Users who have signed contract: N/A
Summoning Boss if existing:None as of yet
Other Summoning Animals tied to contract:None as of yet
Description and Background: Pterois in the Atlantic range from 5 centimeters 2 in to 45 centimeters 18 in in length, They are well known for their ornate beauty, venomous spines and unique tentacles.

Lionfish are known for their venomous fin rays, a feature that is uncommon among marine fish in the East Coast coral reefs. The potency of their venom makes them excellent predators and poisonous to fishermen and divers. Pterois venom produced negative inotropic and chronotropic effects when tested in both frog and clam hearts and has a depressing effect on rabbit blood pressure. These results are thought to be due to nitric oxide release. In humans, Pterois venom can cause systemic effects such as extreme pain, nausea, vomiting, fever, breathing difficulties, convulsions, dizziness, redness on the affected area, headache, numbness, paresthesia (pins and needles), heartburn, diarrhea, and sweating. Rarely, such stings can cause temporary paralysis of the limbs, heart failure and even death.

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♠ Declined ♠
Don't just copy from the Wiki, rewrite the bolded in terms of how it would function in an actual battle.


(Futon:Kiseki no hakai)Wind Release:Miracles Destructions
Type:Offensive
Rank:Forbidden
Range:Short-Long
Chakra:50
Damage:90(15 to the user) From each blade
Description:The user gathers a enourmous amount of wind chakra and shape manipulates it into a large compressed devastating ball of wind, The user then Performs 2 Handseals (Monkey-Dog) & the giant compressed ball floats upwards to the middle of the battle field. After in the middle the user must Make 1 last handseal (Dragon) which initiates the jutsu . The Compressed wind begins spinning in all directions as it sends blades of wind through out the whole battlefield 360 degress around the compressed ball. It sends 3 kinds of Bladed wind . Large blades of wind capable of going through buildings making them collapse, Pushing & Destroying Large boulders if an opponent is hit by one of these types of blades they fly back a range(Short-Mid)(Mid-Long) Equal to getting hit by Pains Ox Summoning. Medium Sized blades capable of hitting a opponent with medium sized force equal to a above average strong fist punch causing severe damage such as broken bones & Internal Damage. Small sharp blades of wind capable of cutting Through Anypart of the human body with ease Equal to a Focused Sword Attack. Being Hit by all 3 types of blades is certain death , Even 2 causes severe damage

-Usable Once
-No Wind techniques the rest of the match
-Due to the vast amount of wind chakra used the user is left extremely exaughsted

♠ Declined ♠
Seriously, I can barely understand this. You're saying a ball goes up into the middle of the battlefield, releases three different kinds of Wind Blades. Alright, I get that much, but how fast does it release them, how many, and how long? Also, since it's long range, you're saying you're going to kill yourself with this technique as well? Fix up your sentences, it's hardly comprehensible.
 
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Akuma

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Re: Custom Jutsu Submission

(Kenjutsu: Tenkatta Danki) - Sword Arts: Heaven Splitter
Type: Offensive/Attack
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90
Description: A technique regarded as the absolute slash within the Sword arts. Performed with both hands grasping one's sword. The user will release an exccesive amount of chakra onto their sword, such amount would be strong enough to potentially shatter the sword, because of this the user will then cause the chakra to emit from the sword and manifest a larger version of it which will clad itself around the sword. The larger replica composed solely of raw chakra has a golden-white hue to it and is easily two times as large as an adult man. Very easy to detect and observe, however once the sword is swung forward, it will move at such speed only tracked by 2-tomoe sharingan or higher; As well as any other tracking abilities of same caliber. The resulting slash aside from moving at blazing speeds, is capable of slashing through anything, even elemental techniques. As the name implies, this technique was named like this because despite the slash being like that of a sword, the length is large enough to cut in half even the clouds themselves - capable of cutting large earth structures as well, such as 'Earth Release: Mountain Smash'. The slash reaches incredible lengths, capable of striking in target within a long range distance, with equal precision and sharpness as a target within short range. The pressure is so enormous, the sword used will instantly shatter after use, and the user's arms, extending up to their shoulders will receive many slashes, cladding their arms in blood.
Note: Usable only x1 per battle.
Note: Can cut through elemental techniques of S rank or lower.
Note: The user maybe not perform handseals for 2 turns after using.
Note: The user cannot use Taijutsu for the rest of the match due to their damaged hands.
Note: May only be taught by Loki & must have Kenjtusu mastery.
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♠ Declined ♠
Simply not allowed. I know you mean that in its normal state, it should be possible for the opponent to note and possibly predict an attack's direction, but generally, attacks that aren't traceable by the naked eye aren't allowed, especially with a move of this caliber.
 
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Re: Custom Jutsu Submission


Summoning: Ammit the Devourer (Kuchiyose no Jutsu: Shokomotsu no Ammit)
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Ammit is a large pufferfish, appearing to be about the size of an elephant when fully grown. Unlike other pufferfish, his size does not expand or contract. He can still fill his elastic stomach, but he acts as the contract's defensive summon. Ammit has a naturally purple color, but he cannot change his color like other pufferfish. He of course has toxic spikes <- Need to let me know how this move works more. What ranked is it? How far does it go? Counts as a move as well. evident in most pufferfish, but only has the generic poison found in most pufferfish. His poison infects the target, and causes painful burning to tissue. The pain is very great, actually surpassing the pain of a burn. Ammit is a timid pufferfish, contrary to many others. Instead of fighting, he prefers to relax with some snacks. He has very low self esteem, even though he is actually a capable warrior. Ammit's body is reinforced with a layer of tough scales, underneath his toxic spikes, which can be launched at will (can only be launched once and this would be a B rank attack) . This layer is very hard to pierce through, making Ammit immune to B rank and below attacks. ("making him immune to B-Rank and below attacks" isn't acceptable. He needs some kind of weakness, elemental or the whatnot) He can be summoned right in front of the user to serve as a shield from such attacks. This however, is not at all or even nearly the extent of Ammit's usefulness. Ammit has a very strange stomach. By eating certain materials, his body processes them into one of two things. A sticky syrup, similar to the kind found in Water Style: Starch Syrup Capture Field. This is produced when Ammit devours a water jutsu. By absorbing the water jutsu (can absorb water jutsu up to A rank), he can produce this syrup. He can use it in several unique ways as well. He can excrete it through the pores on his skin so that his body becomes covered in it, making him take up the qualities of the syrup (it's stickiness, so that objects when in contact with him will stick to him). He can fire off the syrup in the form of bullets of syrup, equivalent to the rank of the water jutsu absorbed. (Again, need to define this ability a bit more. How far? Counts as a move as well.) Finally, he can also coat his toxic spines in this syrup. His final ability, is his ability to crunch and eat earth jutsu up to A rank including earth jutsu that aren't composed of hard earth such as the Sticky Earth Drop. By eating these jutsu, Ammit's body can convert the eaten jutsu into an adhesive mud similar to that of the Dark Swamp variety. He can use this adhesive mud, in a similar way to how he uses the sticky syrup. I'm not going to allow this and the Water one. One or the other.

Restrictions:

Can only be summoned once a battle
Can only be taught by Vex
Lasts for 4 turns once summoned
No other pufferfish can be summoned in the same turn.

♠ Declined ♠
Reasons stated above.
 
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Lytes

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Re: Custom Jutsu Submission

( Ninjutsu: Te no Sadame) - hand of fate
Rank:
A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user starts by concentrating their raw chakra into their dominant hand, using the chakra, the user manipulates the hand to grow the nails giving it additional 2centimeter in length, the whole hand is given steel like properties, if used to strike an opponent, it is capable of slicing through opponent's bones in one strike.
Note: The hand used to perform this cant be used to perform handseals
Note: Can only be used 4x in a battle
Note: Can be maintained for 2 rounds
What it looks like :
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( Raiton: Aiki ) - Lightning redirection
Rank:
B
Type: Supplementary/ Offensive
Range: (Same as redirected jutsu)
Chakra cost: 20
Damage points: (Same as redirected jutsu)
Description: The user starts by performing the Snake- Tiger handseal and will gather his raiton chakra and focus it around their body, on getting hit by a raiton jutsu, the user will use his own raiton chakra to conduct the opponent's raiton chakra to their fingertips from which it can be sent at the opponent as the same jutsu the opponent performed(same effect/size/shape etc)
Note: Can only be used to redirect raiton jutsus that are no longer connected to the opponent's chakra pathway, jutsus like normal chidori
Note: Can only redirect B rank and below raiton jutsu
Note: Can only be used 5x in a battle and needs one turn cooldown
Note: Can only be taught by Hashirhamha

♠ Both declined, do not resubmit ♠
Sorry, but these concepts have already been done before.




( Ninjutsu: Tatsu Kaze ) Dragon dive
Rank:
A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: The user performs the tiger handseal and starts by concentrating their raw chakra into the air above the opponent. After this, they then use this chakra to form several golden arrows about ten meters above the target that shower upon the ground at the user's command. They will first pierce through the opponent and then finally explode in a small radius upon the area it dropped on This jutsu can't be performed short range of the user so as not to damage themselves.
Note: A maximum of fifteen arrows can be created
Note: Can only be performed 3x in a battle with one turn cooldown
Note: Can only be taught by Hashirhamha
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♠ Approved ♠
Fixed up your description.
 
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Osmon

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Re: Custom Jutsu Submission

(Genjutsu: Pokebōru ni iku) - Illusionary Arts: Pokeball Go
Type: Supplementary
Rank: A-rank
Range: Short-Mid range
Chakra: 30
Damage: 60 [due to mental stress]
Description: After performing the needed hand seals of Dragon -> Snake, the user channels his chakra at the opponent's pathway disturbing his chakra control and catching him in a Genjutsu where he sees a giant ball coming from the sky that covers all the battelfied and it's coming with a terrifying speed that the opponent can't even react, the opponent believes that he'll get hit by the ball but just before the ball makes contact with the opponent it opens releasing a white blinding light and then from the ball starts coming a barrage of projectiles that cut the opponent until he's released from the Genjutsu but not before causing him mental damage.
Note:
Can only be taught by -Osmon-.
Needs to wait 2 turns before using it again.
If he's not released before the projectiles comes then he'll receive mental damage.

♦Declined ♦ Needs more restrictions, and tour description needs work. You explain genjutsu here poorly.
(Genjutsu: Purattofōmu ni yotte dekishi) - Illusionary Arts: Drowned by a platform
Type: Supplementary
Rank: B-rank
Range: Short-Mid Range
Chakra: 20
Damage: 40 [If the Genjutsu isn't released till the opponent is drowned]
Description: The user makes the hand seals of Horse → Rat, then channel chakra at the opponent's brain and disturb his chakra flow capturing him in a Genjutsu where he sees the ground around him start to liquefy and a vortex of water appears around the opponent and the opponent gets "sucked" in it until he's drowned.
Restictions:
Can only be used 2 times for battle.
After used, the user needs to wait 2 turns to use it again.
Can only be taught by -Osmon-

♠ Declined, do not resubmit ♠
Can be achieved with a D-Rank canon. Nothing unique about this.


(Raiton: Yajirushi o seigyo suru) - Lightning Release: Controlling Arrows
Type: Offensive
Rank: A-rank
Range: Short-Mid Range
Chakra: 30 [-10 to maintain it per turn]
Damage: 60
Description: The user firstly molds lightning chakra in every part of body and after gathering enough he uses shape manipulation to create multiply lightning arrows that come from the user's body, he can control and use the arrows in a lot of ways, but it's mainly used to pierce and cut a target, it can also be used to grab and squeeze or also gather them around the user as a shield.
Restrictions:
It can be used only 3 times for battle.
After using it the user needs to wait 2 turns to use it again.
The jutsu lasts 4 turns.
Can only be taught by -Osmon-

♠ Declined ♠
Molds lightning chakra in every part of the body? You're saying you're making Lightning arrows literally materialize out of anywhere from your body? I'll assume you can't shoot them at the opponent.
Needs a limit on how many Lightning arrows can be made, also, at the bolded, further emphasize upon these aspects. "In a lot of ways" is not an acceptable description.
 
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Cursed Prince

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Re: Custom Jutsu Submission

Water Release: Saw | Suiton: Nokogiri
Type: Offensive
Rank: A
Range: Short/Mid
Chakra: 30
Damage: 60
Description: The user will simply channel suiton chakra into a water source anywhere on the field within mid-range. The user will form a hand-seal and create a spinning disk of water that once it forms rapidly expands and is then sent to hit the opponent.
~Can only be taught by Cursed Prince
~Can only be used twice

♠ Declined, do not resubmit ♠
Been done before. Literally nothing unique about this.
 
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NightKiing

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Re: Custom Jutsu Submission

earth release:rock glove/doton: iwa no tebukro
Rank: a-rank
Type: supplementry
Range: short-mid
chakra cost:30
damage points:60(when it hits the target
description: The user will make the snake hand seal and concentrate doton chakra into their dominant hand, releasing the Chakra from the hand they shape manipulate the Chakra into a replica of their fist(rock fist),before the fist reach the target ,the user can change the direction by simply moving their clenched fist.
note: can only be used 3×
note: must be s-class to learn
note: no s-rank earth in the same turn

♠ Declined, do not resubmit ♠
Can be achieved with canon, nothing unique about this.
 
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Typhon

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Re: Custom Jutsu Submission

(Kekkai Fuuinjutsu: Kyubu Hojin) - Barrier Sealing Technique: Cube Method Formation
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: This high level fuuinjutsu technique functions in a similar manner to the dome method formation barrier. The user will clap their hands together causing an invisible barrier to expand outwards and surround the battlefield. This barrier takes the form of a cube which split into smaller 1 ft x 1 ft x 1 ft cubes. The way it functions is that when something enters the perimeter of these cubes they alert the user allowing them to track the movements of anything within the barrier. Besides the shape and detection method, the cube formation differs from the dome formation is another important aspect. The user can cause any number of these smaller cubes to merge together and solidify creating a physical barrier. When the cubes are solidified their sides become visible turning a transparent light blue (similar to the normal color of chakra) with faintly visible kanji for "cube" on the sides. These cubes must be connected to each other, meaning the user cannot create a physical barrier in two different spots within the larger cube at the same time. The cubes also cannot be intersected by something physical such as a person or an earth technique so that a barrier cannot be created through someone or something. These barriers last until the end of the turn they're created or until they're shattered. Once this happens that area within the larger cube becomes a blind spot within the technique unable to preform its tracking function.
-Can be used twice per battle.
-Solidifying cubes counts as a move.
-Solidified barriers are A-rank.
-Lasts for four turns once created.

-Dome Method Formation for reference:
(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".

♦ Approved ♦ Nice jutsu.
 
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The_Empire

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Re: ±±Custom Jutsu Submission±±

Approved Here:

Dropping the weapon in the quote for the one not in the quote.

Snake Tail (Hebi No O)
Rank: S
Type: Weapon
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Hebi No O(Short version:Hebi) was after Dei Dei made is stretchable scarf. He made this sword whip out of the same material just more stronger. Hebi is a 6-part segmented blade; each segment is wider than the one preceding it from the hilt with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones at the back. The segments are connected by a stretchable thread that is a very strong material, making Hebi more useful as a whip than an actual sword, though it can serve as a regular sword just as easily, thanks to Dei Dei swordsmanship. Hebi's guard and handle remain the same as a normal katana. While Hebi can be stretched to incredible lengths in its whip form, Dei Dei has a limit of three consecutive attacks before having to bring the segments of Hebi back together for recovery -which makes him fairly vulnerable during this time interval. To make up for this, Dei Dei has to have a plan ahead of time. It is also wrapped in bandages when not in use and the bandages is attached on the hilt which acts on the user will.

-Mid range is the limit it can reach
-It can be used three times back to back when it is stretched out. After the third use it has to retract to recover for one turn.
-Only used by Dei Dei

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(This sword just acts the same as in Bleach but without it going to long range.)

♠ Approved ♠
Demon Tail (Akuma Tēru)
Rank: S
Type: Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Demon Tail is a tail that is made of a chakra metal that flexable to bend and crule up. The tail has a arrow on the end of it and it can even bend to hold something small as a peanut in its grip and as large as a katana, kunai, ect weapons with small handles. The whole tail is three and a half feet long and can hold up the user weight and hold up a grown adult male from the ground. The max weight the tail can hold up is 175lbs.

The whole tail is attach to a belt which is a chakra made leather so that the tail can gain its chakra needed to function correctly.

The tail can be used passive when used for the following: throwing, swinging, stabbing, or grabbing a weapon, and holding up the user.

The tail has be used as a move when attacking an opponent by stabbing its self through them or holding the opponent up.

-The chakra amount it cost to use the tail per usage is 5 and that is passive usage
-The chakra amount is cost to use the tail per usage is 15 and that is used as jutsu slot per turn

How the tail looks
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 Declined  DNR. Also, you've changed CWs quite enough. Don't drop and change CWs anymore please.
 
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-Blade-

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Re: Custom Jutsu Submission

Infinity Gauntlet - (Mugendai Kougake)
Type: Weapon(s)
Rank: Forbidden
Range: Short-Long(effects reach long range)
Chakra: 50(-60 Per turn if All 6 gems are present on the main gauntlet) (-10 per turn if only one gem is on one gauntlet)
Damage: N/A
Description: The Infinity Gauntlet was designed to hold six of the 'soul gems', better known as the Infinity Gems. When used in combination their already impressive powers make the wearer able to do almost anything he/she wants. It was created by Byakuya Hyuga as he searched the world looking for all 6 which have said to be the ultimate power. Byakuya has decided to split the gems up sharing them with his fellow villagers in Kumogakure. This led Byakuya to create 5 more Gauntlets in order for the gems to be used by their owners. The gems feed off the users chakra and grants them incredible powers. So long as the owner has the gem in their possession the gem will feed off their chakra. The gems are very powerful and are able to control space, time, reality, minds, power, and souls.


Infinity Gauntlet
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Infinity Gems
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Space Gem--The user can travel through space, mostly through teleportation. Able to interfere with the motion of other objects. Allows the user to exist in any location, move any object anywhere throughout the universe and warp or rearrange space.
Ex. The user is able to teleport himself or another object to any location so long as it is visable
-Usable 4x per battle
-2 turn cooldown time

Mind Gem--Grants virtually limitless psionic abilities including telepathy and telekinesis. Backed by the Power Gem, it is possible to access all minds in existence simultaneously.
Ex. The user is able to read an enemies thoughts as well as move objects with his mind.
-Gives the user an additional +3 to his reaction time
-Usable 4x per battle
-2 turn cooldown time

Soul Gem--Observe, attack, steal, manipulate and alter souls, living or dead. The gem is the gateway to an idyllic, pocket-universe. Also used to devolve artificial organisms back into a primitive state.
Ex. The user is able to see, attack, and absorb an enemies soul upon contact
-Usable 4x Per battle
-2 turn cooldown time

Reality Gem--Alters reality to anything the user wishes(within RP logic). This gem is able to bend the laws of physics as up is able to become down, left can become right, and Day can be night.
Ex. The user is able to turn a water wave into a giant earth wall. Or turn an enemies sword into rubber.
-Usable 4x per battle
-2 turn cooldown time

Time Gem - Total control over all aspects of time including time travel; stop, slow down, or speed up flow of time; accelerate or slow down aging.
Ex.The user is able to slow down making the enemy appear in slow motion or speed up time allowing him to move at double his current speed.
-Users speed triples for 2 turns
-Usable 4x per battle
-Active for 3 turns
-2 turn cooldown time

Power Gem--Virtually limitless strength, durability, and energy manipulation. This gem contains access to all power and energy that ever has or will exist, and can back the other gems and boost their effects. It allows the user to duplicate almost any physical superhuman ability.
Ex. The user can easily lift 100 tons or manipulate an enemies chakra/energy/force/kai/or any other types of energy once outside their body
-Usable 4x per battle
-2 turn cooldown time

Current Owners
Power Gem – Better
Space Gem – Ciberr
Soul Gem – Broly
Reality Gem – -Blade-
Time Gem – TBD - -Blade- for now
Mind Gem – TBD - Better for now


Other Note:
-Gems and Gauntlets are bio bound meaning there is only 6 gems and 6 gauntlets and only 1 bio may possess them
-A holder can in fact be challenged for their gem
-If the gem is destroyed in battle the user dies


‡ Declined ‡ DNR yea.. not gonna happen
 
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Gutsy

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Re: ±±Custom Jutsu Submission±±

(Shu Saichi) – Lord Saichi
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Lord Saichi is the great lord of the Storks, he stands 25 meters in height and his wing span is that of 32 meters from edge to edge. He is a descendant from the Ephippiorhynchus Household, where the previous leaders of the Storks have been born from. His beak is large, mighty and crimson red, as his body is both black and white and creates a unique pattern on his body similar to that of black flames going down through his body. Lord Saichi is the master of weapons and as such he excels in the usage of weaponry. The feathers on the edges of his wings are metal platelet, where the metal has been honed to a fine edge and being extremely light and extremely sharp. This allows Lord Saichi to slice his enemies in two or more pieces if he sees fit in close combat, or as he flies by them with great speed. His chest is covered in a powerful chest plate of metal to protect his vital organs when in combat, making him very resilient. As he is the largest and strongest of the Storks, he is capable of bearing two people on his back as he will not allow any more on his back. He has razor sharp claws coated in fine metal and his beak is strong enough to smash through the surface of the ground to find prey, meaning that he is capable with his beak to smash straight through B-rank and below solid techniques such as earth. His eyes are a bright yellow color, just like the sun, as it resembles his unique ability and mastery over the element of fire, as he is the former Crimson Guard of the Animalia Empire and is now the great lord of Fire and the king of the Storks. He has mastered the element of fire to incredible feats, capable of performing the fire techniques with great ease, and he has mastered it to such an extent that he can perform all fire techniques up to S-rank. He claps his wings together in replacement for hand seals, if needed. Besides having mastery over the fire element, Lord Saichi has developed his own unique ability. His own ability allows him to coat his feathers in fire chakra giving his feathers a super-heated cutting edge, equivalent to that of an S-rank elemental technique.
Note:
- Lord Saichi stays on the field for 4 turns
- Any fire technique or his own fire ability counts towards the move count
- The coating of his wings in fire chakra counts as a S-rank technique
- May only be summoned once per battle
- No other summoning while this summoning is on the field

‡ Declined ‡ Sorry but a huge bird with metal armour to me wouldnt be able to fly also you give it no level of damage resistance, Please give it a definite value that cannot be very high as to make the plate light enough for your bird to fly it cannot be very think or dense.

Katon: Hotaru | Fire Release: Firefly
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: The firefly technique is a very unique technique, where the user will either on contact with the opponents body or by simply releasing the chakra from his body, manifest a tiny firefly made of the users fire chakra. This tiny firefly is not even a centimeter in length or width, making it extremely difficult to see as it will attach itself to the opponent’s body. More specifically the tiny little firefly will attach itself to any body part of the opponent as long as it is out of sight, and furthermore it will attach itself to the opponent’s chakra circuit. This tiny little firefly has no dangerous abilities whatsoever; its only ability is that it is sorts of monitor. In truth this little firefly when attaching itself, connects to the person’s chakra circuit making it capable of knowing when that person is molding his chakra to perform a technique. Here the unique part of the firefly comes into play. The tiny little firefly will when attached to the opponent send small transmissions of information from itself to another firefly which the user has attached to his own chakra circuit during the entire time. As a result when the two fireflies are connected to the user and his opponent, the user is given the knowledge of when the opponent is molding his chakra and as such when he is planning on performing a technique of any kind that revolves around the usage of chakra. For this technique to be effective, both the fireflies need to be connected to both individuals and remain in contact with the person’s chakra circuit, if the connection is severed, the fireflies will automatically die. The fireflies are in no circumstances capable of relaying intelligence of the opponent’s position or movement; they are only capable of relaying information about the activity level of the opponent’s chakra circuit. The fireflies will stay attached to their user and the opponent for a maximum of 4 turns before their chakra will run out and they will disperse by themselves. Furthermore, the user is also capable of creating enough fireflies to attach to the exact number of opponents that he or she may be facing. The Fireflies are created on or near the user.
Note:
- May only be performed trice per battle

‡ Declined ‡ DNR fire release does not have any property that makes this technique workable and not only do cannon techniques exist to do this, it also falls under the abilities of sensing.


Ōwatatsumi | Dragon God
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Katana known as Ōwatatsumi is a traditional Katana which has been given a scabbard which is both black and blood red in a lotus flower like pattern. Ōwatatsumi was forged by a ninja and a smith in the Land of Snow. The Katana became incredible sharp, so sharp that it could cut through a human’s body; both flesh, bone and muscles with as little as no difficulty whatsoever. It is even said that the wielder of the blade is capable of cutting through a human body and sheathe the Katana before the person will fall apart. Ōwatatsumi is a slightly curved blade similar to that of the traditional Katana. The blade of the Katana is 80 centimeters in length, the same length as the traditional Katana that people wield in the Land of Iron and around the world. The Katana is made of molded and hardened forged steel, which has been forged into a very elegant curved, thin and incredible sharp blade. The handle of the Katana was made from the Sakura Tree, which bears blood red leaves, and is long enough to be a two handed handle. The handle of the Ōwatatsumi is covered in a thin layer of leather which has the same lotus pattern as the scabbard. This leather of course makes the handle unable to slip out of the persons hand as it will somewhat stick to the hand, while it still makes it comfortable to wield. On the tip of the handle, a person will find a steel creation, which looks like the head of a dragon with its mouth open, and is painted black. To finish the work, the ninja and smith tied a small blood red silk scarf around the handle of the Katana, and they named the Katana; Ōwatatsumi or in its common tongue, Dragon God. The unique ability of this blade is the way the wielder utilizes the Katana. The wielder is capable of releasing his chakra around the edges of the blade (not infusing it), and then making it rotate with the sharp edges, resulting in the blade becoming unimaginable sharp, so sharp that it may cut through B-rank and below solid elements, such as earth and different kinds of metal. Springtime Cheetah is the name of the ability or technique which goes hand in hand with the Katana. The Springtime Cheetah ability is the alteration of the wind currents. The ability is used through the wielder using the chakra which flows and rotates around the katana to release it out in different directions while swinging the sword, ultimately changing the currents of wind and sharpening the wind so to say, to make the wind able to cut the opponent, around the katana. The power of Springtime Cheetah is comparable to that of an A-rank Wind and Kenjutsu technique.
Note:
- Can only be wielded by Gutsy Jiraiya
- The Springtime Cheetah counts towards the move count
- For the sword to cut through B-rank and below solid techniques it counts as a move

Dropping CW first post:

‡ Declined ‡ this swords only ability is basically already a cannon wind technique DNR
Summoning contract approval:
resubmitting:

(Shu Saichi) – Lord Saichi
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Lord Saichi is the great lord of the Storks, he stands 20 meters in height and his wing span is that of 28 meters from edge to edge. He is a descendant from the Ephippiorhynchus Household, where the previous leaders of the Storks have been born from. His beak is large, mighty and crimson red, as his body is both black and white and creates a unique pattern on his body similar to that of black flames going down through his body. Lord Saichi is the master of weapons and as such he excels in the usage of weaponry. The feathers on the edges of his wings are metal platelet, where the metal has been honed to a fine edge and being extremely light and extremely sharp. This allows Lord Saichi to slice his enemies in two or more pieces if he sees fit in close combat, or as he flies by them. His chest is covered in a powerful chest plate of metal to protect his vital organs when in combat, making him very resilient. As he is the largest and strongest of the Storks, he is capable of bearing two people on his back as he will not allow any more on his back. He has razor sharp claws coated in fine metal and his beak is strong enough to smash through the surface of the ground to find prey, meaning that he is capable with his beak to smash straight through B-rank and below solid techniques such as earth. His eyes are a bright yellow color, just like the sun, as it resembles his unique ability and mastery over the element of fire, as he is the former Crimson Guard of the Animalia Empire and is now the great lord of Fire and the king of the Storks. He has mastered the element of fire to incredible feats, capable of performing the fire techniques with great ease, and he has mastered it to such an extent that he can perform all fire techniques up to S-rank. He claps his wings together in replacement for hand seals, if needed. Besides having mastery over the fire element, Lord Saichi has developed his own unique ability. His own ability allows him to coat his feathers in fire chakra giving his feathers a super-heated cutting edge, equivalent to that of an S-rank elemental technique. Due to Lord Saichi’s armor being strong, yet the armor is still very light, as it is only just strong enough to make him resilient towards B-rank and below techniques.
Note:
- Lord Saichi stays on the field for 4 turns
- Any fire technique or his own fire ability counts towards the move count
- The coating of his wings in fire chakra counts as a S-rank technique
- May only be summoned once per battle
- No other summoning while this summoning is on the field

♠ Approved ♠


(Erudā Thorondor) – Thorondor the Elder
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Thorondor the Elder is the prophet and councilor of the Storks. He is said to be the wisest being among them, having experienced war and a long and harsh life. He is quite small; in fact he is no more than a few feet tall with a few feet wing span, approximately the same size as Lord Fukasaku of Mount Myoboku. He is though slightly taller and has a big wingspan for his size. He is capable of standing or sitting on top of a person’s shoulder. Besides his size, one will find that he is completely white with a greyish beak and white eyes. The only thing that is not white is some of his feathers that are black and creates a pattern like feathers blowing through the wind across his back. The white eyes that he possesses, makes it look as if he is blind, yet he has no problem seeing, in fact he has a high level of perception compared to that of a ninja. He may of course speak to his partner when summoned in the language of the Storks, warning or assisting his partner in battle. He has no protective properties or objects on him whatsoever, the only thing that he possesses is that his claws on his feet are razor sharp and has a thin layer of metal honed to a fine edge strengthening his claws to the point of which, he can tear through a person’s flesh and bones. With his beak he is of course capable of poking out the eyes of his enemy or strikes them with enough force on their body to strike through their skin and flesh. To make him even more lethal, he is a powerful wind master, as he is capable of performing wind based techniques of up to A-rank and with great perception and skill. Even though he is a great wind practitioner, which is not the ability he has become known for. He is known for his own unique ability, where he has combined the wind element with his own imagination and created his own technique. Thorondor will release wind chakra throughout his body and into his feathers. From there Thorondor will force a large barrage of feathers about five meters wide to blast out in any direction like a torrent of feathers that have been infused with wind chakra causing them to gain powerful cutting prowess. This barrage of wind infused feathers rotate similar to that of shuriken, yet they have far more dangerous cutting prowess, capable of cutting clean through a person. This lethal technique has been deemed to be equal to that of an A-rank technique among the ninja in the world and has been seen to have a mid-ranged reach.
Note:
- Thorondor stays on the field for 4 turns
- Any wind technique that he performs counts towards the move count
- Thorondor's special technique counts towards the move count
- His special technique may only be performed trice per battle
- May only be summoned once per battle

♠ Approved ♠

(Genjutsu: Yami no Furasshu) Illusionary Arts: A Flash of Darkness
Rank: A
Type: Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The practitioner will perform the Bird – Dragon hand sequence, while channeling his chakra into the opponent’s brain, essentially disturbing the flow of his chakra and effectively capturing him within the illusion. In this illusion, the opponent will see the practitioner having a large grin on his face as he pulls out a single kunai marked with a unique seal, from there he would see the exact same seal appear on a visible area on their body, as a result of the two previous hand seals. Then within a sudden burst of darkness, as if the practitioner teleported to the target, he would appear in front of the target in a blur of darkness as the kunai would be smashed right into their chest followed by a powerful kick to their stomach sending them flying away and landing on the ground in severe pain. The pain which the opponent experiences is massive mental strain from experiencing pain as the brain is brought to believe that it has been struck in the heart by a kunai and is slowly dying. This essentially leaves the opponent open for an attack, as they have been “stunned” in belief that they are dying by the hands of the practitioner. When the opponent is in the belief that they are dying, literally lying on the ground in massive pain, it would confuse their senses as it would then become difficult to focus on hearing, smelling, feeling or seeing anything else but the pain in their chest, as they would “feel” and see the blood gushing from their open wound. Essentially if the illusion is not released it would cause the opponent to faint from the sheer mental strain. Of course everything that is stated to happen, is in fact a mere illusion, while in reality, the opponent has become petrified and stunned by the sudden fear of death that it may produce and the massive mental strain caused by the belief of being lethally wounded, leaving them open for an offense.
Note:
- The illusion may only be triggered twice per battle
- The practitioner must wait at least three turns between usage

♠ Pending, leaving for another checker ♠

♦ Declined ♦ Thinking they are mortally wounded still doesn't change their usage of their senses. Also, what makes them unable to move? Why are they petrified? All that happens is they get kicked and stabbed and fall to the earth essentially.
 
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ZandaT

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Re: Custom Jutsu Submission

(Fuuton: Taifū no me) Wind Style: Eye of the Storm
Rank: A
Type: Offensive
Range: Short-Mid.range
Chakra Cost: 30
Damage Points: 60
Description: Taifū no me is a simple technique that revolves around the user channeling wind chakra into their eyes as they focus on a single point within the air of the area around them. By focusing on a single point, the user uses their wind chakra to cause a swift build up of air currents that forms a mini 8 inch horizontal tornado that starts out as thick as a needle at its front, and expands in width as you move further up to its back like the top of a normal tornado. What makes this technique dangerous is the properties and destruction this horizontal projectile caries. Due to it being created by the concentration of two eyes, the forming of the projectile is rather quick, taking less than a few seconds to form before it shoots forwards at a swift pace that is quite similar to the pace of an extending chidori spear. Upon contact the horizontal mini tornado drills into its victims delivering numerous rapid slashes within the diameter of entry before the concentrated air currents releases their bond separating in various directions causing even more damage as the tornado explodes outwards as a maelstrom of sharp air currents. Multiple mini tornadoes can be released back to back, all of them amounting to A rank, and like most wind techniques they are intangible and translucent making them very hard to catch with normal eyes. Shinobi without one of the three eye KG will find this a very hard technique to face as the signs of this jutsu being used are very easy to miss, and even if a eye KG user manages to catch the jutsu being made they still would have a hard time countering due to its speed. When this technique travels it sounds like a small gust of wind that can only be heard within 2m of a person, and a few veins can be seen in the users eyes momentarily upon creation of the technique.
NOTES
►Can be used 4x per battle
►Can only be taught by Zanda

♠ Declined ♠
Focusing Wind Chakra, first of all, that doesn't work at all. You're saying you're basically shooting out Wind Chakra from your eyes onto the point of the sky where you form the tornado? That doesn't seem logical at all to me.
At the bolded: Way too OP. You making this literally uncounterable to the opponent and hard to detect in the first place, especially when you don't have a limit on the amount of tornadoes one can create. Also, when it hits the opponent, what do you mean by "maelstrom of sharp air currents?" How large and powerful are these? What are the results if someone is hit by this jutsu?



(Hiniku furasshu) Irony Flash
Rank: A
Type: Offensive
Range: Short to Mid
Chakra Cost: 30
Damage Points: 60(mental stress)
Description: Irony Flash is a genjutsu that uses bright flashes as a medium for being triggered. Once a flash of bright light touches the eye, caused by flash bombs, explosions, techniques, etc., the user can trigger this genjutsu upon their opponent. It's a natural movement to flinch or cover your eyes when faced with blinding light, and as the opponent recovers they will notice their legs from the ankle down being tightly binded by vines as two more pop out of the ground before tightly binding their hands. As the opponent is being binded they will face a massive wave of ninja tool projectiles that approaches them from every frontward angle possible. The wave of ninja tools will cover the skies as they cascade upon the opponent, their body feeling the effects of every projectile piercing their body, as the massive onslaught continues. In reality the opponent is immobilized as they suffer from the effects of the genjutsu until broken, and if they die in the genjutsu then they faint in real life as their body tries to cope with the mental stress.
NOTES
►Can be used 4x per battle
►Can only be triggered after the opponent is exposed to a bright light
►Can only be taught by Zanda

♦ Approved ♦ Nicely done, I like it.

(Fūinjutsu: Shirizokeru) Sealing Art: Repulse
Rank: B
Type: Defense
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times throughout the battle, through 3 separate B ranked chakra injecting taijutsu moves, where the sealing formula then breaks and fades. The user will not be able to create the seal again until the battle is over.
NOTES
► Seal activates 3x before disappearing.
► User can create another seal outside of battle
The rank of techniques will still play a role and the opponents wont be harmed if thier body is cloaked with a strong enough coat of chakra.
►Can only be taught by Zanda


X-Approved-X Made changes.
(Fūinjutsu: Shirizokeru) Sealing Art: Repulse
Rank: B,A
Type: Defense
Range: Short
Chakra Cost: 20,30
Damage Points: N/A
Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn, and only up to two in the next before returning to normal. This seal can absorb B ranked chakra or A rank chakra a certain amount of times, and only one type of chakra seal can be placed on the body at once. The seal can activate up to three separate times throughout the battle through 3 separate B ranked moves, or activate two separate times through 1 B and 1 A ranked chakra injecting taijutsu moves where the sealing formula then breaks and fades. The user will not be able to create the seal again until the battle is over.
NOTES
► Seal activates 2-3x before disappearing.
Either 3x B, or 1x B & 1x A activation per battle
► User can create another seal outside of battle
► The rank of techniques will still play a role and the opponents wont be harmed if thier body is cloaked with a strong enough coat of chakra.
►Can only be taught by Zanda

♦ Declined ♦ Keep the current one.
 
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Bruce Banner

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Re: Custom Jutsu Submission

(Kagemane : Bosatsu no hyaku kurai te) : Shadow Style : 100 shadow hand of Bodhisattva
Type: Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: After 4 years of training to develop his hidden clan ability, the shadow jutsu of Nara clan. With hard training effort and pray every day for 5 years, the user materializes his shadow into a giant hand made of shadow and did 1000 punches a day using his giant hand made of the user shadow, and it took 18 hours to finish 1000 punches on his first day. After two years, when he completed the 1000 punches, the sun had not yet set. And after 5 years hard training, the user completed 1000 punches in less than one hour and more time to pray. Because of this hard training every days and takes 5 years to completed it, his shadow become a solid and materializes thus able to deliver punches as fast speed 2x of the user normal speed, also able to shape manipulation by takes the form of a gigantic dark statue of Bodhisattva (a Bodhisattva that is associated with compassion as Veneration by East Asia Buddhism) made of his shadow. By utilizing his shadow, he is capable of making his attacks seem as if they had come from another dimension due to his incredible speed, emerge from beneath the user as the user become one with his shadow. When activated, the user emits a gigantic shadow multi-armed of Bodhisattva with reach heights of 30 meters and the shadow multi armed able to reach to long range and this can be done by using his chakra continously injected into his shadow. In order to attack using the dark statue of Bodhisattva, the user must first prays by clasping his hands together in a fluid motion. After that, the arms on the Bodhisattva strike down upon their targets in conjunction with the user own hand motions.

Note:
- No other shadow jutsu can be done when this jutsu activated with the exception of shadow jutsu which associated with this jutsu.
- The shadow hand bodhisattva speed 2x times faster from the normal speed of the user and only like the ability of 2 tomoe sharingan able to keep up with it's speed.
- Drain -30 Chakra every turn
- Last for 4 turns and auto vanished.
- Can only be activated twice every battle and recharging for one turn each use
- After 2 times usage, the user can no longer use shadow jutsu and S-Rank Ninjutsu for the rest of the battle.

♦ Declined ♦ What, no. This isn't going to be able to move at twice your speed nor will it require at least 2 Tomoe tracking-esque levels nor is it going to be able to reach up to 30 meters or long range for that matter. Are you crazy?

(Kage bosatsu : ichi no te) - shadow Bodhisattva : first hand
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: By activating and using “100 shadow hand of Bodhisattva” The user using his dominant hand to performs a chopping motion and the Bodhisattva mimics it, striking his opponent with a chop motion where before, it’s large shadow hand trap and bind the opponent shadow then crush the opponent body.

(Kage bosatsu : ni no te) - shadow Bodhisattva : second hand
Rank: B
Type: Offensive
Range: Long
Chakra cost: 20
Damage points: 40
Description: By activating and using “100 shadow hand of Bodhisattva” The user performs a clapping motion using his both hands and then the Bodhisattva copies it, attacking the opponent with a clap. Closing and smashing the opponent inside it’s palm and also bind the opponent shadow prior smash.

♦ Both Declined ♦ Get the first one approved first.
 
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Optimus01

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Re: Custom Jutsu Submission

(katon:Chōshinsei)fire style:supernova
Type: offensive
Rank: B-rank
Range: short-range
Chakra: 20
Damage: 40
Description: the user simply channels his katon chakra all over the surface of the skin and then will ignite it, after the fire is ignited the user simply releases the fire and shape manipulate it into a perfect dome which extends up to 5-meter radius around the user and burns everthing in its path to almost ashes.
note:
The jutsu can only be done thrice in a battle.
This jutsu can only be taught by optimus01.

♠ Declined, do not resubmit ♠
Nothing unique about this, been done before.
 
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