[ARCHIVE] Custom Jutsu Submission - II

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Venom

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Re: Custom Jutsu Submission

[Raition: Redi-baggu un za Yabun] - Lightning Release: Lady Bugs of the Night
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A (+10 to lightning base techniques)
Description: The user release small microscopic ‘lightning particles’ into the environment and with precise chakra control can move the electrons found present at a rapid rate. (The lightning particles seems to look like small glittering bugs floating around, but to a doujutsu user it could affect his sight since chakra would be all around [Similar to how the Allied Shinobi Force use the massive amount of chakra infuse bugs to block madara and obito’s vision].) This would cause a heat wave in the air (due to the lightning eletrons vibrating at a rapid rate, faster than normal and quite unstable) after the lightning heats the air up to be present around the location of the technique. Due to the excess electrons present, all lightning type techniques will gain +10 in damage, while all water jutsu will be lowered one ranks in power (due to the 'heat'). Water jutsus that are release directly from the body can be hazardous due to the charge all around them and them still being connected to the body. This could cause them to be instantly electrocuted and paralyze for a turn as the water release from their body, water techniques created from a far would not work like that though. Only the user's own water techniques release from them can/will electrocute them.

Notes:
-Only be used 2x per battle
-Must have a 2 turn interval between each use
-Last 3 turns

[Genjutsu: Doton Baindo] - Illusionary Arts: Earth Bind
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 (Mental Stress)
Description: The user will perform two hand seals to trigger a Genjutsu where the opponent would see the opponent drop to the ground to slam his hands on the ground. As he does this, he would shout “Doton: Dai iwa Kyojin no Jutsu” (Which is ‘Earth Release: Great Stone Golem Technique’) shortly after the ground would violently shake as two hands erupt from the ground first (with a lot of noise that would naturally drown out other sounds). One hand would erupt from the sides of the opponent(s) about 2m away to the right while the other come up from right underneath the opponent first to hold his legs in place and bind him (reality & gen) so that the other hand can hold on to him too. The hands which are moving quickly despite their enormous size would clamp down on the opponent(s) but not hold on to them with enough force to crush or kill them, just enough to bind them in reality and in the genjutsu, causing mental stress. The hands would be the first thing to come out from the ground as the user is watching the opponent with his hands still on the ground and appear to be fuelling chakra to the golem for it to come up fully. The golem’s body can be seen shortly after the rising of its arms, with his head directly under where the caster of the genjutsu slammed his hands. The golem would come out of the ground fully and still hold a firm grip on the opponent with both hands while the user is on the golem’s head several meters in the sky, looking down at him. The user, on top of the golem would then with one hand take out several kunais with explosive tags attach to them and throw it down where you’re binded body is located in attempts to blow you up to pieces. In reality, the user is still there standing like nothing happen after he triggered the genjutsu from the two hand seals, for it was the illusion that showed him fall to the ground and slam his hands on the ground.

Note:
-Can only be used twice per fight with a 3 turn interval
-No other genjutsu can be used 4 turns after this has been successfully used.
-User must be on the ground for the genjutsu to work for the illusion shows the user on the ground.
-Genjutsu begins after the second hand seal
-Can only be taught by Venom

☼ Both Declined DNR ☼
 
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System001

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Re: ±±Custom Jutsu Submission±±


(Katon: Aguni no Iki) | Fire Release: Angi's Breath

Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A (+20) (60)
Description: Through the rapid release of chakra, the user is capable of coating an object or weapon within their possession in a flow of pure fire chakra. Alternatively, through the formation of a single handseal, the chakra can be spewed towards a desired object - in which case it will neatly wrap around the intended target upon contact. The fire chakra can be created with two distinct properties.
The first is that the chakra can be made to radiate intense heat - all focused outwards so as to not compromise the integrity of the coated structure - with the heat allowing the structure in question to burn and melt through the opposition - adding to lethality. This usage adds +20 damage points to coated projectiles or weapons, and can be used on solids, liquids and can also be utilised to increase the temperature and thus damage of Fire.
The second usage is that, the chakra can be utilised to grant the explosive aspect utilised in some fire techniques to an object. In which case, the fire coating will have more physical substance; and upon contacting with opposition of significant resistance, or upon command, the chakra surrounding said object will erupt outwards to produce a explosion. When utilised on a weapon that the user remains in contact with, the explosions can be adjusted so that the explosive potential is either released all at once in a single, larger and stronger burst - or a bit at a time in the form of multiple, individually weaker explosions. In the case of being utilised on a object near or within the users possession, the explosion will always be angled away from the user to prevent back-fire. This usage coats objects in explosive chakra that is equivalent to 60 damage points, with damage split among multiple coated structures or explosions.

Note:

- Each usage can only be used 3x
- Same usages cannot be used on consecutive turns
- No fire techniques above S rank next turn.
- Both usages can also be applied to the human body.
- This technique is based off of the principles of Phoenix Nail Crimson - in which shurikens are coated in non-inflamed chakra to increase their lethality by manifesting the properties of fire.
- This technique occurs faster than normal when performed directly after a fire technique so as to empower it.
- Can only be taught by Scaze


 Declined  Was gonna approve it but there are two small issues: 1) you say it can only be used on objects or weapons which invalidates that its used in fire techniques and the use of this in fire techniques would collide with other techniques as would the use of this on wind techniques for example or most other techniques. 2) the explosion needs to be described as a sudden burst of flames and not an explosion otherwise it collides to some extent with Bakuton.

(Katon: Aguni no Iki) | Fire Release: Angi's Breath

Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn for contact based sustained usages)
Damage: N/A (+20) (60)
Description: Through the rapid release of chakra, the user is capable of coating an object or weapon within their possession in a flow of pure fire chakra. Alternatively, through the formation of a single handseal, the chakra can be spewed towards a desired object - in which case it will neatly wrap around the intended target upon contact. The fire chakra can be created with two distinct properties.
The first is that the chakra can be made to radiate intense heat - all focused outwards so as to not compromise the integrity of the coated structure - with the heat allowing the structure in question to burn and melt through the opposition - adding to lethality. This usage adds +20 damage points to coated projectiles, constructs or weapons, and can be used on solids, and liquids.
The second usage is that, the chakra can be utilised to grant the explosive aspect utilised in some fire techniques to an object. In which case, the fire coating will have more physical substance; and upon contacting with opposition of significant resistance, or upon command, the chakra surrounding said object will erupt outwards to produce a forceful and sudden burst of flames. When utilised on a weapon that the user remains in contact with, the bursts can be adjusted so that the explosive potential is either released all at once in a single, larger and stronger burst - or a bit at a time in the form of multiple, individually weaker eruptions. In the case of being utilised on a object near or within the users possession, the eruptions will always be angled away from the user to prevent back-fire. This usage coats objects in eruptive chakra that is equivalent to 60 damage points, with damage split among multiple coated structures or explosions.

Note:

- Each usage can only be used 3x
- Same usages cannot be used on consecutive turns
- No fire techniques above S rank next turn.
- Both usages can also be applied to the human body.
- This technique is based off of the principles of Phoenix Nail Crimson - in which shurikens are coated in non-inflamed chakra to increase their lethality by manifesting the properties of fire.
- Can only be taught by Scaze

☼ Leaving for Scorps ☼


 Approved  Don't forget it can only be used on weapons and other physical projectiles, etc. Not elemental techniques.
 
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Shady Doctor

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Re: Custom Jutsu Submission

( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Angel
Rank: A-Rank
Type: Attack
Range: Short-long
Chakra Cost: 30
Damage Points: 60
Description:
The user starts by simply weaving together 3 hand seals (Monkey - Dragon - Rat) and molding his Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create a 2 1/2 foot tall, translucent Angel floating a meter or so above his head. The child-like angel wears no clothing other than what covers its bottoms, and bares wings far past the size of the angel itself. The Angel's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the angel simply disappears in thin air; literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings. Now only being able to be tracked by doujutsu users or sensors, the angel stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the angel rematerializes once again. The angel now floating a meter above the target, just like when it was first created, lets off a loud screeching noise similar to Rasenshuriken. This deafening sound is from the spinning build up of wind chakra in the suddenly materialized angel, which in a mere second or so, explodes. The angel explodes in a downward direction; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The angel can its large wings around the target before exploding.

• Usable 3x per battle
• No wind techniques over S-rank next turn
• Only taught by Shady doctor

♦ Declined, first I think the term you are looking for is cherub, not angel. THe screeching part needs to be go, I don't see any purpose and remove the time (mere second) reference. Seconds and minutes and such become difficult to track and account for in battles. Also, what do you mean in a downward direction, does the explosion occur and the force of it is directly below the cherub? And no wind above A rank next turn ♦
( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub
Rank: A-Rank
Type: Attack
Range: Short-long
Chakra Cost: 30
Damage Points: 60
Description:
The user starts by simply weaving together 3 hand seals (Monkey - Dragon - Rat) and molding his Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create a 2 1/2 foot tall, translucent cherub floating a meter or so above his head. The child-like cherub wears no clothing other than what covers its bottoms, and bares wings far past the size of the being itself. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherub simply disappears in thin air; literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings. Now only being able to be tracked by doujutsu users or sensors, the cherub stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherub rematerializes once again. The cherub now floating a meter above the target, just like when it was first created, has the wind it is made of explode. The cherub explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning.

• Usable 3x per battle
• No wind techniques over A-rank next turn
• Only taught by Shady doctor

☼ Approved ☼

Removed the bit about materializing closer. Having something materialize right on top of someone is a no-no in my book.





Fuuton: Sukai no kindan | Wind Style: The Sky's Forbidden Angel
Rank: Forbidden
Type: Attack
Range: Short-long
Chakra Cost: 50
Damage Points: 90 (-20)
Description:
The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After staying in the sky collecting natural air from the sky (1full turn) the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it.

• Only taught by Shady
• Usable once
• No wind rank jutsu above B-rank for 3 turns due to chakra strain

☼ Declined ☼

I'm not seeing why this is a F-rank technique. Seems almost like a wind version of Kirin with the 1 turn set up. I'd bring it down to S-rank.





Fuuton: Karakusshon | Wind Style: Sky Sage's Cushion
Rank: B-Rank
Type: Supplementary/Defense
Range: Short
Chakra Cost: 20
Damage N/A
Description:
Unlike the typical wind technique, which focuses solely on gusts of wind or cutting blades of wind, Karakusshon revolves around accurate and fine tuned chakra control to use the wind as a supplementary jutsu. By focusing Wind chakra within a given point on the body (leg, arm, back, elbow etc.) and using fine chakra control, the user will expand from the body part a sphere or 'bubble' of wind that varies in size; ranging from the size of a fist to being about the same size as the users body. Unlike the typical sphere of wind that would naturally cause damage, these wind bubbles hold no potential to directly cause any damage. The bubbles are created to be very thin, yet flexible and cushiony in order to absorb blunt impact that comes in contact with them, much like when something goes against a trampoline and is sprung in the opposite direction. Due to that aspect of the bubbles, it is used for different situations besides attack, more so focusing on being a defensive and supplementary mechanism. The bubbles hold a great bounce affect to them, being used against solid projectiles and Taijutsu attacks to redirect and bounce them back at different direction. The trampoline-like affect from the bubbles can work in an array of different ways, such as the user creating a large bubble from his stomach to guard his front against an earthen projectile; having the earth bounce back to where it was launched from. Or creating a basketball sized bubble on my ribs to intercept and bounce back a kick, or even creating a bubble on my feet or back to soften a landing, bouncing me back up some. The bubbles go great when apposed by blunt attacks, but sharp attacks like the wind blade or sharp earth/water/fire attacks would pop the bubble with relative ease, thus making it unsuited to go against Kenjutsu techniques and things of that nature.

• Usable 5 times per conflict
• Can redirect B-rank and below blunt techniques within reason, and can still nullify lightning according to strengths.
• The bubbles are always in contact with the users body

☼ Declined DNR - Similar techniques exist ☼
 
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Drāgy

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Re: Custom Jutsu Submission

Genjutsu: Futsukayoi no Taegatai Furēbā | Illusionary Arts: The Excruciating Flavor of the Hangover
Rank: S
Type: Offensive
Range: Short/Medium
Chakra Cost: 40
Damage Points: 80
Description: The user performs five handseals and inserts his chakra into his opponent’s brain, disturbing his chakra flow and placing a genjutsu upon him. It is a very powerful technique which is classified as a special genjutsu of the highest caliber in the arts of torturing. The technique consists of tricking the opponent’s brain into believing that he is experiencing a series of very painful cluster headaches which completely overwhelm the individual’s ability to cope or integrate because of the pain involved within that experience. In the genjutsu the actual pain is focused in the opponent's eye region, usually located behind both eyes. The genjutsu spans over two turns, with its effects worsen by each turn accumulated. In the first phase, the opponent will start to feel uncomfortable due to having blurry vision and itchy eyes. In addition, he is going to experience light pain as well as slight pressure which is going to be excessively applied to the eye region. Of course, to compliment the situation, the scalp may be tender and the pulsing in the arteries often can be felt. At first the pressure starts out as a light pain, however after but a few blissful moments it erratically begins to increase and getting worst as time goes on, evolving into incredibly agonising pain. In the second phase, as the genjutsu goes into its final rather repellent stage, the opponent is going to experience gargantuan physical and mental suffering. The relentless frequency granting no time for relief, torturing the opponent to the highest extent. Furthermore, the sudden torturous pain along with the burnt from pain eyes of the opponent are going to cause him so much pain that he won't have other choice but to wave the white flag - in other words, he will lose conscience. As long as the opponent remains in the illusion, making movement will be either incredibly difficult, or in a few occasions impossible due to the pain and the feeling of the opponent's eye being burned and torn within the genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponent's mind, leaving him completely drained of strength as well as ailing him with mental exhaustion. At that point, from the pain in the eye region, the opponent will eventually start, in reality, to progressively faint away. Of course, all of what he experiences is but an illusion and his lost of conscience is due to the excruciating impact caused by such headache occasions. The cluster headaches occur when a nerve pathway in the base of the brain (the trigeminal-autonomic reflex pathway) is activated. The trigeminal nerve is the main nerve of the face responsible for sensations (such as heat or pain). When activated, the trigeminal nerve causes the eye pain associated with cluster headaches.
Note: If the opponent doesn't releases himself from the genjutsu before the end of the second phase, he will lose conscience due the pain and mental strain
Note: No other genjutsu technique above A rank in the next turn
Note: Cannot be used on consecutive turns
Note: Can only be used twice per battle
Note: Only Drāgy can teach this

♦ Declined, you didn't spread the progress of this out evenly; in the first phase, which is the first turn, you mention it's pressure starting out as a light pain but after a few moments, it begins to increase and become agonizing. The difference in pain levels is too high to be contained in one turn because then, it makes the second turn pointless as the first has already caused great damage. It should be spread over three-four turns, 2 is too small. And make it useable again after at least 2 turns. ♦
Genjutsu: Futsukayoi no Taegatai Furēbā | Illusionary Arts: The Excruciating Flavor of the Hangover
Rank: S
Type: Offensive
Range: Short/Medium
Chakra Cost: 40
Damage Points: 80
Description: The user performs five handseals and inserts his chakra into his opponent’s brain, disturbing his chakra flow and placing a genjutsu upon him. It is a very powerful technique which is classified as a special genjutsu of the highest caliber in the arts of torturing. The technique consists of tricking the opponent’s brain into believing that he is experiencing a series of very painful cluster headaches which completely overwhelm the individual’s ability to cope or integrate because of the pain involved within that experience. In the genjutsu the actual pain is focused in the opponent's head region, however the most excruciating pain is located behind both eyes. The genjutsu spans over three turns, with its effects worsen by each turn accumulated. In the first turn, the opponent will start feeling uncomfortable due to having blurry vision and itchy eyes. In addition, he is going to experience light pain as well as slight, excessive pressure in both eyes, feeling a slight migraine, that will subtly hinder concentration and reflexes. In the second turn, the suffering starts to grow as it advances into the next stage, triggering severe pain from which the eyes will begin to pulsate with great intensity, making the opponent experience unbelievable pain. Of course, to compliment the situation, the scalp may be tender and the pulsing in the arteries often can be felt. The opponent will also witness blind spots in his field of vision as well as slight blindness in the eyes (it is not exactly blindness, but rather very blurry vision). However after but a few blissful moments it erratically begins to increase and getting worst as time goes on, evolving into incredibly agonising pain. This is where everything becomes gruesome and comes to a culmination. In the third turn, as the genjutsu goes into its final rather repellent stage, the opponent is going to experience gargantuan mental suffering and pain, resulting searing headache, especially in the temples and behind the eyes. The relentless frequency granting no time for relief, torturing the opponent to the highest extent. Furthermore, the sudden torturous experience along with the burnt from awful pain eyes will cause enough acute strain to knock the person unconscious. The opponent won't have any other choice but to wave the white flag - in other words, he will be left without any will to continue battling. At that point, the opponent will eventually, in reality, faint away. Of course, all of what he experiences is but an illusion and his lost of conscience is due to the excruciating impact caused by such headache occasions. The agonising pain felt within the illusion will likely have an impact on the opponent's mind, leaving him completely drained of strength as well as ailing him with mental exhaustion. The whole genjutsu being accompanied by an escalating increase of pain restricts the person, as long as he remains in the illusion, to such an extend, that making movement will be either incredibly difficult, or in a few occasions impossible due to the pain and the feeling of the opponent's eye being burned and torn within the genjutsu. The cluster headaches occur when a nerve pathway in the base of the brain (the trigeminal-autonomic reflex pathway) is activated. The trigeminal nerve is the main nerve of the face responsible for sensations (such as heat or pain). When activated, the trigeminal nerve causes the eye pain associated with cluster headaches.
Note: If the opponent doesn't releases himself from the genjutsu before the end of the third turn, he will lose conscience due the pain and mental strain
Note: No other genjutsu techniques above A rank in the next turn
Note: Requires a break of two turns in between usage
Note: Can only be used twice per battle
Note: Only Drāgy can teach this

☼ Leaving for MU ☼
♦ Approved ♦
 
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Yashiro

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Re: Custom Jutsu Submission

(Genjutsu: Spasticity) - Illusion Technique: Spasticity

Rank: A
Range: Short - Mid
Type: Supplementary/Offensive
Chakra: 30
Damage: 60
Description: The user performs a trigger for the illusion, which can be waving his hands, snapping his fingers or performing a single handseal depending on the situation in battle, in order to put the opponent in an illusion. In the illusion the users body undergoes a drastic change. The target would experience an altered skeletal muscle performance in his/her muscle tone, like an unusual "tightness", stiffness and/or "pull" of the muscles, making it hard for the target to grasp things like kunai's, swords etc, along with failure to perform hand seals and/or move around correctly. This change in body structure within the illusion would trick the opponents brain into believing that grasping things and performing handseals in reality is just as difficult, resulting in failure to perform hand seals and/or move around correctly.
Note - Can only be used twice per battle.
- Effects of the illusion lasts for a total of 2 turns unless released.
- No genjutsu in same turn as well as the following.
_____________
-Declined- @ Colored >_> I need an outside factor to cause this skeletal change, also no less than 4 handseals for A-rank genjutsu, no weaving motion or snapping fingers, only with handseals.
(Genjutsu: Spasticity) - Illusion Technique: Spasticity

Rank: A
Range: Short - Mid
Type: Supplementary/Offensive
Chakra: 30
Damage: 60
Description: The user performs a set of 4 hand seals and casts the target within an illusion, In said illusion the target would see it starting to rain across the entire battlefield, as the droplets of rain touches the targets body it undergoes a drastic change. The target would experience an altered skeletal muscle performance in his/her muscle tone, like an unusual "tightness", stiffness and/or "pull" of the muscles, making it hard for the target to grasp things like kunai's, swords etc, along with failure to perform hand seals and/or move around correctly. This change in body structure within the illusion would trick the opponents brain into believing that grasping things and performing handseals in reality is just as difficult, resulting in failure to perform hand seals and/or move around correctly.
Note - Can only be used twice per battle.
- Effects of the illusion lasts for a total of 2 turns unless released.
- The user would have to either perform the Rain Tiger At Will Technique after casting this illusion, or utilize other means to cause droplets of water to come into contact with the target's body.
- No genjutsu may be used in the following turn.

♦ Declined, Why is this offensive? Nothing about this is offensive. Also, make it last one turn and I see no reason the restriction related to Rain Tiger needs to be posted. ♦

(Banme no yōso) - Sixth Element

Rank: S
Range: N/A
Type: Weapon/Supplementary
Chakra: 40 (-20 per turn to charge) (-10 per turn to keep active)
Damage: N/A
Description: The Sixth element ring is an ancient old ring that has been passed down from generation to generation, due to its power of absorbing chakra as it has from its many wielders, the ring's power itself has increased over time and has become quite powerful having consumed traces of different chakra's and sort of acting on its own to awaken a different power within it, this power grants the ring's wielder 3 forms of utter destruction(or so it has been named), each form acting as a supplementary in battle to either empower the users own power in a certain given way or weaken the opponent's power somewhat. There are 3 abilities/forms in which sixth element utilizes with its power, namely, mutiny, madness and mayhem. Each and every form of the ring has its own ability which can be awakened by the user after 2 turns of charging the ring with the users chakra where it then glows a bright blue color notifying the user that its ready, whilst charging the ring it passively absorbs 20 of the users chakra points for a total of 2 turns, activating this power already consumes 40 chakra points and from thereon for the next 2 turns it consumes 20 chakra per turn before the power of the ring can be utilized/used or before the ring has been charged and ready. Once fully charged the user manipulates the gathered chakra from the ring to activate a certain form from the rings power by mentioning it by name. How this works is the gathered chakra within the ring is used to activate any form of the rings power, the chakra however isn't consumed to activate this power it just requires that amount of chakra and time to be activated, and once activated the chakra within the ring seeps out of the ring empowering the users attacks or weakening the opponents attacks as per the explanations below.

Mutiny: The first form of the sixth element is known as mutiny. Mutiny once activated after being mentioned by name when the ring has been charged with chakra allows for each taijutsu and kenjutsu based technique which doesn't utilize any form of chakra to be powered up by +20 damage points per attack or counter for the chakra from the ring seeps out of it and covers the sword of limb in a purple like aura of chakra, this can only be used once per battle and lasts for 2 turns once activated.

Madness: The second form of the sixth element is known as madness. Madness once activated after being mentioned by name when the ring has been charged with chakra allows for each ninjutsu based technique used by the opponent to become weakened by -10 damage points per attack or counter. It works once madness has been activated, a orange aura seeps out of the ring a hovers in the air close by the user, when a technique is used by the opponent, the orange aura is manipulated into mixing with the opponents technique or chakra and weakens it. This can only be used once per battle and lasts for 2 turns once activated.

Mayhem: The third and final form being the strongest amongst the lot, is named Mayhem. Mayhem once activated after being mentioned by name when the ring has been charged with chakra allows for each ninjutsu based technique used by the user to be powered up by +10 damage points per attack or counter, and +15 to each technique used by the user which he specializes in. This works and once mayhem has been activated, a black aura of sorts seeps out of the ring when each ninjutsu technique is used and mixes with the technique empowering it. This ability can only be used once per battle and lasts for 3 turns once activated. However, after utilizing the sixth element with mayhem, the users ninjutsu related technique becomes weakened for 2 turns by -5 per technique used in that time and becomes unable to mold chakra above A Rank for the turn after the rings power deactivates be it by will or on its own.

Note:Any given ability can only be activated once per battle, there after the user becomes unable to use the power of the ring for the remainder of the battle.


♦ Declined, none of these abilities make any sense with a ring. Nor am I allowing this to absorb chakra in the first place, DNR ♦

Dropping current CW which was Approved


Chishi Shindou | Fatal Impact - Soaring Dragon
Rank: A-Rank
Type: Supplementary
Range: Short-long
Chakra Cost: 30
Damage Points: N/A
Description: The user channels his wind element chakra beneath or around a boomerang and manipulates the wind which materializes a strong balanced wind that makes the boomerang fly. There are two basic ways of using this form of fatal impact, creating a versatile list of combinations possible. The typical usage of this jutsu is to use the wind to manipulate a boomerang to change trajectory, making it near impossible to evade thus forcing defensive mechanisms. This technique can also be used on bigger boomerangs, allowing the user to use the balanced wind under the boomerang to fly while the user stands on it to move around at the same speed level of the user's rank. With enough skill and coordination, users are able to evade enemy jutsu within reason, as long as it isnt a jutsu that covers an expansive range.

• Usable 4x
• Only Usable by Fatal impact students
• The evading aspect can only evade into one range; short to mid range, or mid into long range etc.
• Lasts 3 turns before the wind disperses.

Link to the approval of Fatal Impact:

Link to Shady's permission to submit Fatal Impact techniques:

♦ Declined, you do understand that the second method of this...would cause you to spin in a spiral on top of the boomarang in the direction it was thrown, likely causing vertigo, nausea, and likely induce vomiting? ♦
 
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Beifong

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Re: Custom Jutsu Submission

(Kōton: Rushifā) - Steel Release: Lucifer
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short Range
Chakra: 40 Chakra (+10 chakra for every turn active)
Damage: 80 Damage
Description: Lucifer is a structure made of steel, shaped as a mature male human with muscular body, wearing black and gray clothes made of steel plates, his hair is shoulder-tall and made of steel wires. Lucifer has 12 big black wings, the left side of the wings are demonic while the right side is angelic shaped wings. the feathers of the angelic wings are sharp steel blades and he's capable of shooting a barrage of steel feathers at targets with high accuracy, the feathers are B-ranked with short to mid range reach and can be done four times per fight. the twelve wings that he possesses allows him to fly with high speed as fast as a shinobi full sprint and stand in midair. Lucifer can use all S-ranked or weaker steel release jutsus the user can use but with full performance of handseals as a normal shinobi and can use all taijutsu techniques that the user can use. when made, Lucifer rises from the ground short range from the user then can move to all ranges and can stay on field as long as the user is using chakra to make him able to stay on field and when the user isn't using chakra to make Lucifer move he turns into a normal steel statue. Lucifer can use C-Rank and weaker fire and earth jutsus at will.
note: every jutsu Lucifer uses counts as one of the three jutsus allowed per turn.
note: can be used twice per battle.
note: there's at least three turns cool down before the user can use this jutsu again.
note: there can be only one Lucifer on field at any given time.
note: only FeelPain can teach this jutsu.

Lucifer looks somehow like this:
You must be registered for see images

♦ Declined, incredibly OPed ♦



(Kōton: Hadesu no rensa) - Steel Release: Chains of Hades
Type: Offensive/Deffensive
Rank: A-Rank
Range: Short-Mid Range
Chakra: 30 Chakra
Damage: 60 Damage
Description: The user will gather great deal of steel chakra in the ground under him/her which will make a circle of 3:7 meters radius around the user turn pitch black due to the amount of chakra in it. After performing the Dragon handseal, a barrage of black steel chains (with a pointed start) will erupt vertically from the black area with different angles and directions. The chains will rise in manner that they hit everything in that area except for the user and his/her allies according to the user's needs, though the chains might hit any of them if they were moving. Once the chains erupt from the ground, the dark area will start disappearing as the chakra in it is used, and the chains will go upwards up to 10 meters above the ground surface then fall down to crush anything that is still standing in the previously dark area. The user is able to make a dark circle of his chakra then moving away from it but if the chains weren't released from the circle in maximum of three turns the jutsu will be useless.
note: there can be maximum of two dark circles at the same time on the field
note: only FeelPain can teach this jutsu

it was shown at 2:34 if I can remember the number correctly
♦ Declined, this i essentially Uzumaki Chains ♦



(Kikai: Ōtohaundo) - Machinery: Auto Hound
Type:Offensive/Supplementary
Rank:S-Rank
Range:Short
Chakra:40 Chakra (+10 for each turn on field)
Damage:80 Damage
Description: The user will perform the Dog → Bird → Dog handseals and create a structure made of steel plates and wires that looks and moves like a robot hound. The hound has a drill tail that is able to penetrate through A-Ranked walls (of any kind except hot lava, rubber, crystal or any other elements harder than steel)) and dig holes in any type of ground (except hot lava, rubber, crystal or any other element harder than steel) and sharp claws that can cut through steel of C-Rank and other solid elements of B-Ranks (except hot lava, rubber, crystal or any other element harder than steel). The hound is as fast as a normal ninja dog but it doesn't have ability to track scent like a normal one. A special ability of this hound that it has eyes that can see with thermal vision. When the hound activates the Thermal vision ability, its eyes glow scarlet red and uses 10 chakra per turn of using this vision. Other special ability that it is able to transform the shape of its body to be like a giant fan like Temari's once it transforms like this it stays permanently in this form.
note: the hound is able to shot lightning bolts of D-Rank damage and short-mid range reach
note: the hound is made on short range then move to all ranges.
note: a hound can stay as long as the user uses chakra to maintain it or till it's destroyed
note: the maximum number of hounds on field at a given time is two hounds. hounds transformed to fans aren't counted.

You must be registered for see images

♦ Declined, where's the approved link? ♦
 
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Rayder

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Re: Custom Jutsu Submission

Ranton: Pai Chinpu| Storm Release: Pulsing Chimp
Type: Offense-Defense-Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (+10 per turn active)
Damage: N/A (Various Attacks)
Description: The user will release their storm chakra forward and begin to mold the shape of the storm cloud. The clouds are pitch black in color with tendrils of lightning running through and around them, the user will mold the clouds into a demon monkey with rather stocky body with thin legs. The monkey stands on all fours (But this does not mean the monkey can not stand on two legs) and the clouds are quite wavy around the body of the monkey. The monkey has sharp teeth which are actually storm lasers, shaped to look sharp but they do not have any piercing ability but more so of shocking property if bitten. The monkey is 1.5 meters tall. The monkey will have a chakra cord attached to the user which will feed upon the users chakra to remain active. This basically allows the monkey to move freely around the terrain as long as they are connected to the user. The monkey will always be created short range of the opponent though and act on the will of the user. The monkey has little to no strength or power, the reason of this is due to the lightness of the storm clouds. Clouds being basically weightless will prevent the monkey to have any sort of strength to lift something or stop a large attack with brute force. The monkey does, however, posses amazing speed because of the weightless property of storm clouds. The monkey is able to move two times faster then the users own base speed. The monkey is able to attack by biting the opponent which will deal numbing pain (B-Rank) or by slashing the opponent with its claws (C-Rank). The monkeys claws are also storm lasers so the C rank claw slash can reach up to mid range. Due to the monkey constantly draining the opponents chakra it is able to stand around the terrain for a extended period of time, while also allowing the opponent mobility to send attacks. The monkey has a certain intangibility and barricade around the monkey, because it has lightning tendrils running through it, it becomes strong against material storm release would normally be strong against as well as basic projectiles and weapons (clay, earth, sand, fire, basic metals, and basic paper).

Note: Can only be used once
Note: Only stays on the battle field for 5 turns max
Note: Must have storm mastery
Note: Can not use storm jutsus for one turn after the monkey disperses or is destroyed
You must be registered for see images

♠ Declined, do not resubmit ♠
I think half a page of CJs are like summoning variants at this point. Plus two times the base speed of you? Nope. I've seen enough.


Ranton: Kuraudo Detonat| Storm Release: Cloud Detonation
Type; Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms two hand seals and focuses his chakra on a cloud that was created by a storm jutsu and then causes the cloud to suddenly detonate. It isn't any normal explosion however and instead the detonation makes the cloud give off unfocused electricity up to short range of the cloud, which is able to paralyze anything it comes in contact with and also leaves a small pool of water where the cloud was. The pool of water isn't chakra infused but can be used as a water source. This is because of the mixed water and lightning chakra behind storm release. This can be used on multiple clouds if those clouds are all one jutsu. If the clouds are separate jutsus then the user would have to use this technique more than once if they wish to explode them all.

Note: Must have Storm mastered
Note: Can only be used three times
Note: Can not use Storm above S-Rank for a turn after detonation
Note: All storm ranks except Forbidden can be detonated.
Note: Cannot be used on the laser variant of storm

♠ Declined ♠
If the cloud detonates unfocused lightning up to short range, why is the range of this jutsu short to long then? Also, make it one cloud only since they can vary in size and I don't want any issues to come up with usage.
 
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Vegeta

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Re: Custom Jutsu Submission

(Katon: Kohou) - Fire Release: Law of Old
Rank: S
Type: Offensive/Defensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user begins by channeling Katon chakra into their defensive postured front fist, covering it in flames while lowering their stance slightly, dropping their arm and quickly driving it upwards in a jumping uppercut, delivering burning and concussive damage and searing thru flesh. This move is performed similar to Shoryuken, however it uses the front fist not a rear sweeping fist to attack

~Notes~
-Must be taught by -Vegeta
-Because of the damage from Katon on the users fist, no Katon over A rank and no seals the next turn
-Can only be used 3x
-reference-

♦ Declined, essentially the same as Shoryuken as well as other CFS that utilize fire chakra alongside attacks ♦
-re-submission-
(Kohou) - Law of Old
Rank: A
Type: Offensive/Defensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user begins by lowering their stance slightly, dropping their front defensive positioned arm and quickly driving their fist upwards in a jumping uppercut. This move is performed similar to Shoryuken, however it uses the front fist not a rear sweeping fist to attack

~Notes~
-Must be taught by -Vegeta
-Can only be used 3x
-reference-




(Katon - Do~ūmu no Buranketto) - Fire Style - Blanket of Doom
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Performed similar to (Katon: Kaji Kawari) - Fire Substitute, the user after performing the Ox seal quickly molds high levels of Katon chakra thru-out their body and performs Tiger > Dragon seals condensing it as they are attacked, poofing away in a dense blanket of fire that has an almost solid like property to it, the fire wrapping around the targets entire body severely burning them all around. The user re-appears short ranged of the intended target.

~Notes~
-No other Katon jutsu the turn this is used
-Can only be used once per battle
-Must be taught by -Vegeta




(X Burokku) - X Block
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user in a defensive stance can intercept a punch by interweaving (right to left, left to right) their arms across and upwards forming an "X", the punch being caught in the middle past the wrists by the forearms. By twisting the front wrist and elbow out to grab hold of the intercepted arm, the user can simultaneously counter-attack with their other hand. This movement can also be used to intercept incoming sword and weapon strikes from overhead

~Notes~
-Must be taught by -Vegeta
-Only works if able to react in time, and have the strength to perform the block

♦ All DNR, the first as I said is too similar to existing fire based CFS, the second one isn't allowable, and the third has been done before ♦
 
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Gutsy

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Re: Custom Jutsu Submission

(Doton: Fuka-sa no Nōchirasutaitan) Earth Release: Nautilus the Titan of the Depths
Rank: S
Type: Supplementary / Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will perform the boar hand seal and then proceed to slam their palm upon the ground in front of them. This will cause a creature made of rock and earth to rise out of the ground either below or in front of the jutsu user. This creature is known as Nautilus, the Titan of the Depths. Nautilus, the giant rock of a man, is a creature embodied by a large diving suit made of complete rock and earth, giving him his unique features. The giant earthen warrior will while rising from the ground, use one of its hands to grab hold of the earth besides it and from there it would seem that the earth itself got loosened, creating a large anchor made of rock in his hand, which has a long earthen chain attached to it. Due to this giant warrior of rock and earth, seemingly looking like a diver has a large diving helmet on, it is also very efficient at moving and fighting under water, while it has a small hatch in the side of its head where the user can enter and stay safe from the water, while monitoring the giant. When Nautilus stands at his full height, he is almost 14 meters tall, and with his large anchor attached to a chain, he can throw it and retract it. As such he can effectively reach opponents in long range, with his massive anchor. The anchor itself is so large and heavy, so if Nautilus hurls it in a straight line towards his target and if successful, it can successfully smash through weaker material or simply break every single bone in an opponent’s body. If Nautilus uses his hands or body, without the anchor, he is still capable of reaching targets of up to mid-range from him. This giant of a warrior, possesses two abilities in all, the first is called Riptide, while the other is named Depth Charge. The first ability, named Riptide, is activated, when Nautilus slams his giant foot into the ground with such force, that he releases waves of chakra through the ground, which effectively causes 3 chains of explosions to occur in 3 perfect circles around him, going further away from him, for each chain explosion of earth. These chain explosions go into mid-range from where he stands, and he can choose where the chain explosions happen, as long as it is within mid-range. His most powerful ability, would be the Depth Charge, which is made through him slamming his giant Anchor into the ground with such enormous force that it will pulverize the ground beneath it, while sending an incredible powerful forward shockwave through the ground, which has a 4 meter width, making the earth seem to explode upwards in a straight line, all the way into long range. These abilities of his can also be used under water, more specifically on the bottom of a lake, ocean etc. as the force of the chain explosions or the depth charge will not only cause the ground to blast up under water, but will also cause massive blasts through the water itself causing immense damage to enemies trying to fight him under water. Nautilus chakra link with the user allows sorts of hidden form of near instant communication between them. Nautilus is a sentient entity, capable of acting on its own. Yet if the user loses conscious or the ability to sustain Nautilus, it will collapse on its own.
Note:
- Nautilus Anchor is capable of striking through C-rank solid or liquid material
- Nautilus Riptide ability is equal to that of a B-rank technique
- Nautilus Depth Charge ability is equal to that of an S-rank technique
- Nautilus is capable of performing Riptide twice per battle
- Nautilus is capable of performing Depth Charge once per battle
- Nautilus abilities counts towards the move count
- Nautilus stays on the field for four turns unless destroyed
- Nautilus can only be created once per battle

♦ Declined, whoa, whoa, whoa. I know Math isn't my best subject, but I count more than "two abilities". The anchor throwing, Riptide, Depth Charge, causing massive blasts through the water, form of communication with the user and implying that he is self sustaining and doesnt need chakra to fuel....that's like 6 different things. For one, this works much like the Earth Golem from what I see, which requires constant fueling, but that aside, there are too many abilities. You need to remove some. @_@

(Ninjutsu: Kage no shūgeki) Ninja Arts: Shadow Assault
Rank: A
Type: Supplementary / Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The practitioner will perform the bird hand seal, which immediately activates the technique. When the technique is activated, the practitioner will disappear into several shuriken made of chakra, it would seem that the practitioner had disappeared and have been replaced by the shuriken, which shoot out in all directions creating a single perfect circle around the target, while being suspended in the air. As a result there would be a total of 50 chakra shuriken surrounding the target, which would then without warning blast towards them with high speed from different angles, and on impact they will slice through the skin and flesh of the target with ease. The practitioner can at any point during this technique, cancel it within a moment’s notice, causing the shuriken to fly to a single location where he would then reform.
Note:
- Can only be performed twice per battle
- In this state, the practitioner is incapable of utilizing any techniques besides what this technique grants the practitioner

Technique idea from 55 - 58 seconds:
♦ Declined, has been done before ♦

CFS:

( Tomahōku no Michi: Hirashin no Tomahōku) The Way of the Tomahawk: Flying Thunder God Tomahawk
Type: Offensive | Defensive | Supplementary
Rank: A- Rank
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user while in possession of two tomahawks will quickly channel his chakra into each one, infusing both with lightning chakra. As he does this, he will then proceed to fling them towards the target. As each one is released attached to the bottom each one, is ninja wire which is invisible to the naked eye due to how thin the wire is along with the lighting chakra flowing in them. The user can control the path of which the tomahawks fly towards the target, allowing him to fully control when and how they attack. The user can use this to attack or defend against on coming earth based techniques and or wrapping around the targets, rather than using focused lightning the user can apply paralysis on the target preventing them from moving as a whole due to the pulsing lightning and the wire wrapping them up. Were as with focused lightning the user can easily slice and cut through attacks like butter.
Note:
- Can only be utilized twice per battle
- Must have been taught The Way of the Tomahawk
- Must possess Tomahawks on ones biography
♦ Declined, your CFS mentions nothing of elemental affinities used these Tomahawks.
Resubmitting:

Removed the Anchor as a power of C-rank level, just left it as a weapon he has, and removed the hidden communication. Removed the sentient being ability, thus only leaving Riptide, the Depth Charge and the throwing of the Anchor behind. The underwater ability is stated is something that would happen hand in hand with the Depth charge or Riptide.

(Doton: Fuka-sa no Nōchirasutaitan) Earth Release: Nautilus the Titan of the Depths
Rank: S
Type: Supplementary / Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will perform the boar hand seal and then proceed to slam their palm upon the ground in front of them. This will cause a creature made of rock and earth to rise out of the ground either below or in front of the jutsu user. This creature is known as Nautilus, the Titan of the Depths. Nautilus, the giant rock of a man, is a creature embodied by a large diving suit made of complete rock and earth, giving him his unique features. The giant earthen warrior will while rising from the ground, use one of its hands to grab hold of the earth besides it and from there it would seem that the earth itself got loosened, creating a large anchor made of rock in his hand, which has a long earthen chain attached to it. Due to this giant warrior of rock and earth, seemingly looking like a diver has a large diving helmet on, it is also very efficient at moving and fighting under water, while it has a small hatch in the side of its head where the user can enter and stay safe from the water, while monitoring the giant. When Nautilus stands at his full height, he is almost 10 meters tall, and with his large anchor attached to a chain, he can throw it and retract it. As such he can effectively reach opponents in long range, with his massive anchor. The anchor itself is so large and heavy, so if Nautilus hurls it in a straight line towards his target and if successful, it can successfully break every single bone in an opponent’s body with ease. If Nautilus uses his hands or body, without the anchor, he is still capable of reaching targets of up to mid-range from him. This giant of a warrior, possesses two abilities in all, the first is called Riptide, while the other is named Depth Charge. The first ability, named Riptide, is activated, when Nautilus slams his giant foot into the ground with such force, that he releases waves of chakra through the ground, which effectively causes 3 chains of explosions to occur in 3 perfect circles around him, going further away from him, for each chain explosion of earth. These chain explosions go into mid-range from where he stands, and he can choose where the chain explosions happen, as long as it is within mid-range. His most powerful ability, would be the Depth Charge, which is made through him slamming his giant Anchor into the ground with such enormous force that it will pulverize the ground beneath it, while sending an incredible powerful forward shockwave through the ground, which has a 4 meter width, making the earth seem to explode upwards in a straight line, all the way into long range.
Note:
- Nautilus Riptide ability is equal to that of a B-rank technique
- Nautilus Depth Charge ability is equal to that of an A-rank technique
- Nautilus is capable of performing Riptide twice per battle
- Nautilus is capable of performing Depth Charge once per battle
- Nautilus abilities counts towards the move count
- Nautilus stays on the field for three turns unless destroyed
- Nautilus can only be created once per battle

♦ Approved, edited bits ♦

(Doton: Kodai Katakonbe no Men Hiru) Earth Release: Menhir of Ancient Catacombs
Rank: A
Type: Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: A technique which requires the practitioner to perform the Dragon hand seal and follow up by punching the ground with a clenched fist. After punching the ground the chakra of the user would shoot through the ground to the location of the target, where four giant Menhir would rise out of the ground surrounding the target in a perfect circle. These giant rocks which would rise out of the ground would possess ancient carvings and runes. These giant rocks would then proceed to spin rapidly around the target in this perfect circle, grinding the ground to mule, while also creating a form of vortex, due to the high speed rotation, in between the spinning rocks, causing a fluctuation which would result in the oxygen to be sucked out, suffocating the target in between the spinning rocks. Furthermore these giant rocks would slowly close in on the target making the space smaller by the second before fully enclosing the target. When the rocks would have finally enclosed the target fully in an incredible small space, still spinning and suffocating them, the rocks would finally come crashing down upon the target, burying them beneath the giant rocks.
Note:
- Can only be performed twice per battle
♦ Declined, has been done before ♦
 
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Priest

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Re: Custom Jutsu Submission

Pitohui Kuchyose: Pitohui Jotei, Majele - Pitohui Summoning: Pitohui Empress, Majele
Rank: S
Type: Sup
Range: N/A
Chakra: 40
Damage: N/A(+20 to summoner)
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Majele in a cloud of purple smoke.
A magnificent feat, Majele would stand equal is size against the likes of Gamabunta. Although She doesn't want it seem that way, but she is true Elegance clad in interwoven magnificence, colors that are beautifuly interlaced on her feathers and She is very proud. She does not like to be controlled or rather can't be control and only fights at her own free will and in dire circumstances when summoned into the terrain, and if she likes she would reverse summon herself back to Modakeke.
Abilities
-Majele is also as foul as her descendants, though the foulest pitohui ever lived. Like "Arwin", she passively secretes a foul odour which linger short range of her and anybody apart from the summoner and other pitohuis within short range of her becomes itchy as the odour is a light neurotoxin only able to cause the body to be itchy and cause mild distraction. This makes the ninja victim unable to use techniques that requires utmost focus like Genjutsu and Fuinjutsu(S-rank and above) -1x Per battle, Majele is able to spew a massive amount of purple colored neurotoxin gas(A-rank)that spreads sporadically and engulf the whole terrain in a matter of seconds(moves and spread at the same speed a generic wind jutsu would). The neurotoxin gas is extremely noxious and a simple inhalation would cause paralysis and numbness of the whole body for one turn while a heavy dose(staying in the fume for 2 turns) causes the victim to pass out. However this counts as a move and the gas last only for 2 turns then it diffuses.
- 1x per Battle, Majele is able to from existing toxin source or from her mouth, create upto 4 Replicas of herself but smaller(each has the size of sasuke's bird) entirely made of neurotoxins as they are colored in a purple hue. They would attack the opponent at her will, though not to cause physical damage but to trap the opponent in their deadly fume as they burst into purple gas on physical contact, gas that only lingers for 1 turn. This is S-rank divided by the amount of replicas made and major body contact with this, the fume seeps through the victims pores and affect his muscles thus would cause body itching and muscle stiffness( which makes movement difficult though he can still move but now slower than his average speed) and joint pains while inhalation causes numbness and body paralysis for 1 turn though still mentally alert. Counts as a move.
-She can use Pitohui Arts
-She can use her beak or claws to smash through B-rank and Below defenses.
NOTE
++Summoning takes a toll on the summoner and makes him nose-bleed and unable to perform any summonings for two turns afterwards.
++No other pitohui must be on field
++Majele is immune to C-rank and below attacks
++Last for 4 turns
++Can only be summoned 1x
++Summoner can't use Ninjutsu above S-rank the turn she is summoned.
++Must be taught by Priest


____________
-Declined- Completely remove the replication part and breaking through B-rank defenses shizzle, you say it is immune to C-rank and below then say she can break through B-rank defenses? it's like saying she's immune to B-rank, so remove the breaking through defenses part.


Pitohui Arts: Lost Religion - Pitohui Geijutsu: Senshukyo
Rank: B
Type: Sup
Range: Short
Chakra: 20(-10 per turn)
Damage: N/A
Description: While the user is airborne, he claps and summons from Modakeke, a large purple Pitohui feather(size of a surfboard) under himself. The feather is able to hover in mid air and able to move in any direction at a time at normal speed. Though the feather can only keep floating if the user keeps fueling it with chakra. However this make the user unable to use non-elemental ninjutsu above S-rank while he's fueling it. Also while fueling it, the user can only use 2 other move per turn.
When the user wills it, several neurotoxin poisoned senbons would eject from the feather from any part of the feather. The senbons are C-ranked though even if a single senbon is able to touch the target, they would undergo a brief paralysis(1 turn).
NOTE
-Last 3 turns
-Usable 2x per battle
-No ninjutsu above S-rank while active
-only 2 moves per turn while active
-The user needs to be standing on it to fuel it.
_____________
-Declined- I don't like it when people mix multiple techniques in one, either the senbons or hovering in the air, choose one and remove the other. Also what normal speed do you mean? the speed of a Kage ranked ninja? or the speed of a bird?





Pitohui Arts: Death is Bliss - Pitohui Geijutsu: Shikichi
Rank: S
Type: Offensive
Range: Short-Mid
Chakra: 40
Damage: 80
Description: A very advanced genjutsu of the pitohui, tagged as one of their most powerful techniques though a brother technique to "feathery omen". A hooded pitohui would begin to hume a rather sweet and fast tune making anyone apart from the summoner and other pitohui who hear it, be draged into a malicious illusion. Their limbs begin to swell/bulge and then burst into a plume of feathers and purple neurotoxin gas while they themselves in their amputated form, float above the ground. Overwhelmed in the purple gas, their body begin to spasm due to the poison from the toxins, vibrating at intervals, their vision become blurred and they see hundreds of after-images of everything. The feathers however, converges behind him and forms into a very large hooded pitohui. The large pitohui figure swallows the target and suffocates him in its stomach. The mind however interpetes the situation in the genjutsu to be true thus makes the target surfer immense mental stress from the genjutsu. Outside the illusion, the target is just standing there, unable to use their four limbs. If the huge pitohui however succesully swallows the target in the genjutsu, the target would pass out at the end of the turn the genjutsu is cast due to mental exhaustion.
-While the pitohui humes the song, he can't perform any other pitohui arts.
-No genjutsu can be used by the summoner in the same turn
-Last for 2 turns
-Usable 2x per battle with a turn rest inbetween usage.

___________
-Declined- This should be A-rank, and the passing out thing is too much, is this an effect of the sound released from the summoning or the gas?


♦ Pending, leaving for someone else ♦
Removed the part that was asked.

Pitohui Kuchyose: Pitohui Jotei, Majele - Pitohui Summoning: Pitohui Empress, Majele
Rank: S
Type: Sup
Range: N/A
Chakra: 40
Damage: N/A(+20 to summoner)
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Majele in a cloud of purple smoke.
A magnificent feat, Majele would stand equal is size against the likes of Gamabunta. Although She doesn't want it seem that way, but she is true Elegance clad in interwoven magnificence, colors that are beautifuly interlaced on her feathers and She is very proud. She does not like to be controlled or rather can't be control and only fights at her own free will and in dire circumstances when summoned into the terrain, and if she likes she would reverse summon herself back to Modakeke.
Abilities
-Majele is also as foul as her descendants, though the foulest pitohui ever lived. Like "Arwin", she passively secretes a foul odour which linger short range of her and anybody apart from the summoner and other pitohuis within short range of her becomes itchy as the odour is a light neurotoxin only able to cause the body to be itchy and cause mild distraction. This makes the ninja victim unable to use techniques that requires utmost focus like Genjutsu and Fuinjutsu(S-rank and above)
-1x Per battle, Majele is able to spew a massive amount of purple colored neurotoxin gas(A-rank)that spreads sporadically and engulf the whole terrain in a matter of seconds(moves and spread at the same speed a generic wind jutsu would). The neurotoxin gas is extremely noxious and a simple inhalation would cause paralysis and numbness of the whole body for one turn while a heavy dose(staying in the fume for 2 turns) causes the victim to pass out. However this counts as a move and the gas last only for 2 turns then it diffuses.
-She can use Pitohui Arts
NOTE
++Summoning takes a toll on the summoner and makes him nose-bleed and unable to perform any summonings for two turns afterwards.
++No other pitohui must be on field
++Majele is immune to C-rank and below attacks
++Last for 4 turns
++Can only be summoned 1x
++Summoner can't use Ninjutsu above S-rank the turn she is summoned.
++Must be taught by Priest



Removed the senbons part.


Declined: spewing a neurotoxin is beyond what the contract allows. Their neurotoxin is localized to feathers/skin.


Pitohui Arts: Lost Religion - Pitohui Geijutsu: Senshukyo
Rank: B
Type: Sup
Range: Short
Chakra: 20(-10 per turn)
Damage: N/A
Description: While the user is airborne, he claps and summons from Modakeke, a large purple Pitohui feather(size of a surfboard) under himself. The feather is able to hover in mid air and able to move in any direction at a time at kage speed. Though the feather can only keep floating if the user keeps fueling it with chakra. However this make the user unable to use non-elemental ninjutsu above S-rank while he's fueling it. Also while fueling it, the user can only use 2 other move per turn.
NOTE
-Last 3 turns
-Usable 2x per battle
-No ninjutsu above S-rank while active
-only 2 moves per turn while active
-The user needs to be standing on it to fuel it.


Approved: (03/01/2017)


Pitohui Arts: Death is Bliss - Pitohui Geijutsu: Shikichi
Rank: A
Type: Offensive
Range: Short-Mid
Chakra: 30
Damage: 60
Description: A very advanced genjutsu of the pitohui, tagged as one of their most powerful techniques though a brother technique to "feathery omen". A hooded pitohui would begin to hume a rather sweet and fast tune making anyone apart from the summoner and other pitohui who hear it, be draged into a malicious illusion. Their limbs begin to swell/bulge and then burst into a plume of feathers and purple neurotoxin gas while they themselves in their amputated form, float above the ground. Overwhelmed in the purple gas, their body begin to spasm due to the poison from the toxins, vibrating at intervals, their vision become blurred and they see hundreds of after-images of everything. The feathers however, converges behind him and forms into a very large hooded pitohui. The large pitohui figure swallows the target and suffocates him in its stomach. The mind however interpetes the situation in the genjutsu to be true thus makes the target surfer immense mental stress from the genjutsu. Outside the illusion, the target is just standing there, unable to use their four limbs. If the huge pitohui however succesully swallows the target in the genjutsu, the target would pass out at the end of the turn the genjutsu is cast due to mental exhaustion and the thought that they are unable to breathe and are suffocating due to them being swallowed by the pitohui that appear behind them. This means if the target is not succesfully swallowed in the genjutsu, he won't pass out.
-While the pitohui humes the song, he can't perform any other pitohui arts.
-No genjutsu can be used by the summoner in the same turn
-Last for 2 turns
-Usable 2x per battle with 2 turn rest inbetween usage.

♦ Approved ♦
 
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21 Savage

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Re: Custom Jutsu Submission

Link to Summon training :
(Kawauso Kuchiyose No Jutsu: Kyūraku)- Otter
Summoning: Plummet

Type: Summoning/Attack
Rank: A Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user performs the earth flow rampart
technique. Once the rampart has been formed. The user
draws blood and smears it on his summoning contract. After performing a hand seal the user will slam his hand on the ground and an otter of his choosing would be summoned on its side. The reinforced fur would encase the otter protecting it from harm when it rolls down the rampart gaining momentum when reaching the ground the otter will dive into the opponent. The otter's massive size makes it extremely difficult to evade and it travels down the rampart relatively fast. After doing so, it poofs from the battlefield.
Note: Can only be used twice per battle
Note can only be used by those I teach and myself
Combo With:
(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle- like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

♠ Approved ♠



(Suiton : Kiri Shunshin no Jutsu) [Water release : Mist Body Flicker Technique]
Rank: C
Type : Supplementary
Range : Short - Long
Chakra cost : 15
Damage points : N/A
Description: The user will be able to disappear from their previous position in a cloud of mist and reappear elsewhere. The distance they reappear to depends on the users choice
though they must travel more than 5m, and know exactly where they are going. This jutsu is only to be used inside of a battle and it can't be used for travelling in the NW.
Note: Small aesthetic variations to this jutsu can be made without any custom applications, so long as the variations have no effect outside battle.
¤ Can only be used thrice per battle, once every two turns.

♠ Declined, do not resubmit ♠
Just, no. You submitters like following trends or something, don't you?





(Fuuton: Sattou Dangan) - [Wind Release: Bullet Rush]
Rank : A
Type : Offensive
Range : Short - Long
Chakra Cost : 30
Damage Points : 60
Description: The user weaves 2hs, After gathering an orb of chakra to their palm, they point it towards an enemy. The orb will split into 25 smaller arrow like projectiles which darts forwards (at great speed for the rank) in the direction that the palm is pointing in waves of 5 at a time. Their piercing ability is greater than average projectiles, making them hard for the opponent to dodge or counter.

♠ Declined ♠
A-Rank with no usage limit? Fix your wording and grammar too, I would strongly advise against submitting your CJs on a phone. Also, "forming an orb into projectiles" is nothing unique. Add something to this CJ or give it some more thought to make it worthy of being called a "Custom Jutsu."
 
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Naruto.

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Re: Custom Jutsu Submission

-Removed the converging and explosion part, as well the sound part and added an ability, as well as changed the Rank to S and the rank of the discs to A, each. Also, changed the name to Twin Diverging Destroyers, since converging explosions wouldn't make any sense anymore. ;_; -

(Fuuton: Tsuin Hassan Gatakuchikukan) - Wind Release: Twin Diverging Destroyers

Rank: S
Range: Short - Long
Type: Offensive
Chakra Cost: 30
Damage: 60
Description: The user gathers Fuuton chakra in his arms and hands and compresses it, after which he swings his arms in an X shape, shaping the Wind into two sharp discs, about 1m each and coloured bright white, which travel in an X manner, diverging from each other as they travel. The diverging discs can be used to strike multiple targets and they have the power to cut through very solid rock formations, and when humans are hit by it, it slashes their body into exactly half, cutting through their body and ripping their flesh. After performing the Boar handseal, the user can direct the discs towards the ground, cutting through it due to their sharpness, dividing the Earth wherever they cut through.
Notes:
-Can be only taught by Nāruto
-Can be used thrice per battle.
-Each disk has A Rank cutting power.
-No A-Rank or above Wind jutsus in the next turn.

♦ Declined, fix the chakra/damage section. If it's S rank, it's only being used twice a fight, with a break of 2 turns minimum in between usage. ♦

(Taijutsu: Odorokino Koujixyun) - Body Arts: Descending Surprise
Rank: A
Range: Short
Type: Offensive
Chakra Cost: 30
Damage: 60
Description: The user gathers Lightning chakra in his legs and jumps high into the sky, about 5 meters. After that, he uses the force of his body to descend down on his opponent in an angle of 45 degrees, extending his right leg and outstretching his arms backward in the process, making the enemy think he's using Drop Kick. As he reaches the enemy, the user comes to a halt and quickly kicks the air in a powerful movement, going higher and he then performs a backflip, outstretching his legs backwards to hit the opponent's back and to be precise, his 7th Cervical Vertebrae, a very vital point in the body. Due to the lightning channeled to the foot, the opponent's back is paralyzed when the user's legs make contact with it. As the opponent is hit by the attack, the user performs a final backflip, and runs toward him, after which performs a rising uppercut on the backward side of his neck sending him flying away. The force of the initial kick causes the opponent's back bones to break and the momentum pushes him forward in a linear path.
Notes:
- Can only be taught by Nāruto
- Can be used thrice per battle
- No Taijutsu attack can be used in the next two turns.

♦ Declined, just how do you plan on striking the 7th cervical vertebrae with just your broad foot? ♦
(Fuuton: Tsuin Hassan Gatakuchikukan) - Wind Release: Twin Diverging Destroyers

Rank: S
Range: Short - Long
Type: Offensive
Chakra Cost: 40
Damage: 80
Description: The user gathers Fuuton chakra in his arms and hands and compresses it, after which he swings his arms in an X shape, shaping the Wind into two sharp discs, about 1m each and coloured bright white, which travel in an X manner, diverging from each other as they travel. The diverging discs can be used to strike multiple targets and they have the power to cut through very solid rock formations, and when humans are hit by it, it slashes their body into exactly half, cutting through their body and ripping their flesh. After performing the Boar handseal, the user can direct the discs towards the ground, cutting through it due to their sharpness, dividing the Earth wherever they cut through.
Notes:
-Can be only taught by Nāruto
-Can be used twice per battle.
-Each disk has A Rank cutting power.
-No A-Rank or above Wind jutsus in the next turn.
-Requires a break of two turns in between usage.

♦ Approved ♦

(Taijutsu: Odorokino Koujixyun) - Body Arts: Descending Surprise
Rank: A
Range: Short
Type: Offensive
Chakra Cost: 30
Damage: 60
Description: The user gathers Lightning chakra in his hands and jumps high into the sky, about 5 meters. After that, he uses the force of his body to descend down on his opponent in an angle of 45 degrees, extending his right leg and outstretching his arms backward in the process, making the enemy think he's using Drop Kick. As he reaches the enemy, the user comes to a halt and quickly kicks the air in a powerful movement, going higher and then performs a backflip, landing behind the opponent, after which he uses the momentum to punch the opponent powerfully with both his hands at the same time in such a manner, that the vital point on his back, his 7th Cervical Vertebrae is hit. Due to lightning channeled to the hands, the opponent's back is paralyzed when the user's hands make contact with it, and also due to the impact of the punch, the opponent's back bones break. The punch is angled in such a manner, that the opponent is sent flying diagonally as he struggles to move his back in mid-air. Lastly, the user jumps above the opponent and kicks him with his feet powerfully on his back to strike him to the ground.
Notes:
- Can only be taught by Nāruto
- Can be used twice per battle
- No Taijutsu attack can be used in the next two turns.

♦ Declined, first kicking off the air is a no if you don't have EIG. Second, now this is definitely nothing different and has been done before. ♦

♠ Pending, leaving for Kurisu ♠

New submission:

(Mokuton: Manchineel Tsuri No Hidoi Kutsuu) - Wood Release: Abysmal Torment Of The Manchineel Tree
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 40(-5 per turn)
Damage Points: 80
Description: The user gathers a large amount of Mokuton chakra, and after forming 2 quick handseals, slams on the ground to create a huge Manchineel tree from the ground. The trunk of the tree erupts from the ground first, impaling the opponent from below. The trunk itself has a radius of 10 meters, which can be used to kill any boss summons as well. As the trunk rises, the entire tree starts forming i.e. the branches, leaves etc. The height of the tree may reach up to 30 meters, and hence it "looks like" a giant umbrella that protects anything (mid- range) under it. Though the tree looks pretty normal, it is actually not. The tree in itself, is poisonous. The tree and its parts contain strong toxins, some of which are unidentified. Its milky white sap contains skin irritants producing strong allergic dermatitis. Standing beneath the tree during rain will cause blistering of the skin from mere contact with this liquid (even a small drop of rain with the milky substance in it will cause the skin to blister). Burning the tree may cause blindness if the smoke reaches the eyes. Not only that, the smoke itself is poisonous. Should the tree be lit on fire, it will release poisonous fumes that will affect anyone including the user, mid-range of it. The fumes will cause lung irritation, that will cause the target to cough uncontrollably as it causes blistering in his oeso****us Do you mean...eso****us?. Slowly it will affect his breathing and in 3 turns, he will fall unconscious. Once the tree has been erected, the user can use the seal of confrontation to manipulate its branches or roots (one at a time). The tree being so huge, its roots covers the area upto long range (40 meters). The user can manipulate it to shoot out and grab the opponents and/or hit them with it. In a similar fashion, the user can also manipulate the branches (mid-range reach) to do the same. The third application is that, the user can, with the same handseal, cause the spikes on its small greenish flowers to shoot out towards the opponent. The spikes are all covered in the same sap and cause similar problems when pierced.
Note:
- Manipulating the roots/branches is considered an A ranked technique and counts as a move (30 chakra, 60 damage)
- A single spike is considered a D ranked technique (10 chakra, 20 damage) while a barrage of spikes is considered A ranked (30 chakra, 60 damage)
- Can only be used once in a battle/twice in an event.
- Can be used by all types of wood users.
- Cannot use techniques above S rank for the next 2 turns.
- Can only be taught by Nāruto.

Inspiration:

♠ Declined ♠
Hold up. Wayyy too many abilities for a single tree. I get the raining and the fire part, but the other two need a bit more definition. Also, does the tree stand erect for as long as it is summoned? Sounds like an issue for both user and enemy. And roots and branches that stretch up to FORTY meters that allow you to control them? Do you even realize how big that is? And aren't roots in the ground in the first place? Tone this down. Lastly, with the spikes. Where...exactly do they emerge? Seems illogical with such a large tree.
 
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Python

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Re: Custom Jutsu Submission

(rappu reikyuu) mummified coffin
Type: Offensive
Rank: B rank
Range: short
Chakra: 20
Damage: 50
Description: the user will do 4 handseals ram, monkey, bird, tiger and gather doton charka into his palms and then gather the doton charka up, then the user will put his hands on the ground and pour doton charka into the earth towards the opponent, as the doton charka reach's the opponent, the user will have the doton charka split behind and in front of the opponent, then a coffin will emerge and trap the opponent inside, there are many stone spikes inside the coffin that would kill the opponent

can only be used twice per battle
can only be taught by shadow rider

♠ Declined, do not resubmit ♠
Seen this already.


(kamisori ha) razor leaf
Type: Offensive
Rank: A-Rank
Range: Short - mid
Chakra: 30
Damage: 40+20(if fire used)
Description: The user will gather up fuuton charka in front of them and build the fuuton charka up, when the fuuton charka has been gathered up the user then makes 2 handseals monkey, bird and the gathered wind takes on the form of leaves just floating in front of the user, each leaf has great cutting ability and can pierce most materials only very strong, dense, thick material can block the leaves, the speed of the leaves is how quick a kunai is thrown, as the leaves get fired the user can use a fire justu to added to the damage of the leaves, the leaves width is about 2 meters,

restrictions
no A rank or above used next turn
can only be taught by shadow rider
can only be uses twice a battle

♠ Declined ♠
Okay. Just gonna say, focus on your descriptions. You missed out a vital piece of information in your title of the jutsu and please, for the love of everything that is English, capitalize and punctuate your words. I can barely understand what you are trying to convey.
 
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Seblax

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Re: Custom Jutsu Submission

Water Style: Steam Train | Suiton: Jouki Tore-n
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: After preforming two hand signs, the user spew a torrent of water which takes the shape of an imperfect two-meters-radius cylinder that advance above the floor resembling a steam train without necessarily taking it's shape perfectly. The water torrent has a magnificent force which could push away obstacles. The torrent, itself, plow for a shallow steam of the remaining water to flow through. The jutsu earns its title for its ability to emit steams of water to the radius of 3-meters from it's circular surface forming a thick mist that hold a scent of the user's chakra within it. As long as the user remain spewing water, the cylinder will enlarge with a trajectory influenced by the user's manipulation, indicating it's changeability throughout the way. The mist produces is similar to that of the Hidden Mist technique in properties however it doesn't cover the entire battlefield but just the surrounding area of where the torrent has been.
-The user cannot mold chakra to form another technique while using this one unless he/she is well influenced in the second element and water, like lightning for storm element users.
-Can be used thrice per battle.

♦ Declined, this is essentially an elemental stream, meaning that if it is in use, no other jutsu can be used if you aren't a user of Y/Y. That being said, no usage with water and lightning at the same time. ♦
Water Style: Steam Train | Suiton: Jouki Tore-n
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: After preforming two hand signs, the user spew a torrent of water which takes the shape of an imperfect two-meters-radius cylinder that advance above the floor resembling a steam train without necessarily taking it's shape perfectly. The water torrent has a magnificent force which could push away obstacles. The torrent, itself, plow for a shallow steam of the remaining water to flow through. The jutsu earns its title for its ability to emit steams of water to the radius of 3-meters from it's circular surface forming a thick mist that hold a scent of the user's chakra within it. As long as the user remain spewing water, the cylinder will enlarge with a trajectory influenced by the user's manipulation, indicating it's changeability throughout the way. The mist produces is similar to that of the Hidden Mist technique in properties however it doesn't cover the entire battlefield but just the surrounding area of where the torrent has been.
-The user cannot mold chakra to form another technique while using this one.
-Can be used thrice per battle and requires a 2 turn cooldown in between uses.

♦ Approved ♦



Tamamayu no Jutsu: Tenshi Jeki-Te | Art of the Jade Warp: Angel's Fists
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20(
Damage: N/A
Description: Tamamayu's wielder control the strings into two bundles that take the shape of two hands at their ends, each of the size of a normal human hands. Having the strings filled with chakra, the user can preform few taijutsu techniques with them that require the usage of the hands, such as punches or, better of, being able to preform most gentle fist arts techniques through them or with their participation in their formation. This technique come useful when used by a Jyuuken master for he/she could preform close ranged gentle fist techniques from afar. As a drawback, it cannot preform any variation of the Rotation techniques and the wielder must have the hands bundled into his/her body to have them saved from being cut off by the usage of rotation, it's saved for the user would allow his/her chakra through them like he/she would to his/her own clothes when using Rotation.
- May only be used Thrice per battle and lasts only for four turns per use.
- Cannot use S rank or Higher Taijutsu.
- Can only be used through Tamamayu.

♦ Declined, DNR ♦

Tamamayu no Jutsu: Saomayu | Art of the Jade Warp: Cocoon Rod
Type: Defensive/Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: Tamamayu's wielder manipulate the strings into waving around the user cocooning most of his body with minimum restraining of his movement without creating a direct contract with the user except through the gauntlet of Tamamayu. The strings are specialized to contain any incoming attack and especially lightning based technique blocking it entirely from damaging the user and conducting it for redirecting it into another body or enemy along the strings deforming the cocoon. Works perfectly against up to A ranked water element as well for it is able to contain a good amount of water and completely shield the user from it that he could then thrust it backward at the enemy. Against Earth element, this technique simply protect the user from getting hurt but it could also contain dust particles that the user could direct back at the enemy to blind him with a dust screen. The way this technique work is as simply protecting the user, possibly containing part of the attack and return it, but at all times, the backfire is one rank lower than the original attack.
- Can conduct up to S ranked lightning technique.
- Can only be used twice per battle.
- Can only be used through Tamamayu.
♦ Declined, I see no reason for this to be S rank and no to the sending jutsu back at the opponent either. ♦
 
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Bloo

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Re: Custom Jutsu Submission

(Hyouton: Kōri no Metsuaku - Shikyo Hana) Ice Release: Ice Devil Slayers - Death Blossom
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 40
Damage: 80
Description:
The user will first perform one hand seal. Then the user will freeze the moisture around the target or targets. The moisture will freeze into the shape of a rose bud. The rose bud can be any dimensions that the user sees fit. The rose bud can be used both for offensive and defensive purposes. The offensive capabilities come from the user performing another hand seal and causing the rose to implore in on itself. This causes the rose to break into many small but sharp pieces. The pieces, due to the explosion, are shoot inward toward the target. The defensive capabilities are from the user causing the rose bud to form around them protecting them from attack. If used as defense the user has the option to cause only half of the rose bud to form so it doesn't trap the user. Also if water comes into contact with the rose bud it will freeze instantly.

-Usable twice a battle
-No ice S rank and above rest of the turn and next.
-Only taught by Bloo.

♦ Declined, define the size, it's not going to be "any dimension the user sees fit". Also, implore means to beg, ask extensively, etc. Begging Ice? Wut? ♦

(Hyouton: Kōri no Metsuaku - Mune no Roze) Ice Release: Ice Devil Slayers - Will of Roses
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 30 (-10 per turn)
Damage: 60
Description:
The user will perform one hand seal. After performing the hand seal the user will freeze the moisture in the air around them. The user will shape the moisture into rose buds. Each rose buds are each half a meter wide at the base. The user will create three clusters of rose buds. Each cluster can have up five rose buds. The user can create a maximum of fifteen rose buds. The cluster of rose buds will float around the user. The rose buds can be used for many purposes. The user can use the clusters as a shield to defend from attacks. The user can use the clusters to stand on and allow flight to dodge techs. The user can have the clusters form a triangle and fire a beam of Ice. The ice beam is sub zero in temperature and will freeze on contact.

-Usable twice.
-Lasts three turns.
-No S rank ice while active.
-The beam is A rank in strength and can only be used once as the rose buds disintegrate once the beam is fired.
-Only taught by Bloo.

♦ Declined, no to the beam for one. And no to 15 half a meter size rose buds. At max, that covers 7 meters, the entire short range and half of mid range. Cant use Ice of S rank and above next turn also. ♦
(Hyouton: Kōri no Metsuaku - Shikyo Hana) Ice Release: Ice Devil Slayers - Death Blossom
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
The user will first perform one hand seal. Then the user will freeze the moisture around the target or targets. The moisture will freeze into the shape of a rose bud. The rose bud is three meters in diameter and five meters tall. The rose bud can be used both for offensive and defensive purposes. The offensive capabilities come from the user performing another hand seal and causing the rose to implode in on itself. This causes the rose to break into many small but sharp pieces. The pieces, due to the explosion, are shot inward toward the target. The defensive capabilities are from the user causing the rose bud to form around them protecting them from attack. If used as defense the user has the option to cause only half of the rose bud to form so it doesn't trap the user. Also if water comes into contact with the rose bud it will freeze instantly.

-Usable twice a battle
-No ice S rank and above rest of the turn and next.
-Only taught by Bloo.

♠ Declined ♠
Hold on, can't say I'm not confused. At first, I saw this as purely defensive and for the user, but some clarifications. For an offensive aspect, you form this around targets, but for a defensive aspect, you form it around yourself. But if you form it around itself, does it mean that it can technically "float" over to the enemy to explode and vice versa?
 
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Zaphkiel

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Re: Custom Jutsu Submission

(Fuuton/Raiton: Nise tenmongaku)- Wind/Lightning Release | False Astronomy
Rank: A
Type: Offensive/Supplementary
Range: Mid - Long
Chakra cost: 30
Damage: 60
Description: The user will form the Ram->Snake->Seal of Confrontation hand seals and proceed to place his palm before him, this will cause a ball of rapidly expanding wind to grow outwards from his hand to form a sort of wall standing at 9 feet high to surround his vicinity or the battlefield. Once the walls are established he will then channel Raiton through his sword or kunai and throw it into the raging walls, this will cause the entire structure to become charged with lightning. This now charged wall of wind will emit tiny sparks of light that resemble stars glittering in the sky while the weapon is being carried around in it. These flashes of light are actually the said weapon being multiplied into Raiton copies similar to ( Raiton: Inazuma ken Fudou ) - Lightning Release: Lightning Blades Levitation. These copies will then, come zooming out of the walls at blinding Raiton speeds at the opponent at the user's will. But, as they approach the victim they simply disperse into non-focused B ranked bursts of electricity that simply numbs. This is actually a distraction for the user to actually release the actual weapon from the wall or advance on the opponent.
Note:
- Can only be taught by Elyon
- Cannot mold any other chakra type except Wind or Raiton for duration
- Raging winds can also harm the user

♠ Declined, do not resubmit ♠
Lightning into Wind? It's not logical at all. Try something with Storm Release instead.




(Fuuton: Zettai Pērudopperugengā)- Wind Release | Absolute Pale Doppelganger
Rank: S
Type: Offensive/Supplementary
Range: Short-Mid
Chakra cost: 40
Damage: 80
Description: After forming the Snake -> Ram hand seals the user will cause an A ranked replica of himself made of wind to dart from his body in a linear fashion in a direction. This replica reaches up to short ranged lasting about 6 seconds, similar to its parent jutsu (Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger. However, this replica is connected to the user via a nearly invisible tether of Fuuton chakra which the user will send a portion of his Fuuton chakra through. This pulse of chakra is A ranked and can either cause the replica to explode prematurely with an S ranked explosion (A+A) or it can cause another A ranked replica to sprout from the initial replica and attack a dodging opponent or sudden obstacle. This second replica still moves in a linear fashion and can extend the jutsu another 5 meters lasting 6 seconds also, making it mid ranged.

Note:
- Can only be taught by Elyon
- Cannot mold any other element than Wind while Doppelganger(s) are connected via Fuuton tether
- Can only be done 4x

♠ Declined ♠
Questions. First off, lower the usage rate. Second off, ONLY a linear direction and can not be controlled otherwise, correct? Lastly, let us say you used that second portion of your technique, which is to cause a second of yourself to appear. Can you detonate the previous one as well or just that one?




Summoning Animal: Araripe Manakin
Scroll Owner: Elyon
Other Users who have signed contract: N/A
Summoning Boss if existing: To be created
Other Summoning Animals tied to contract: To be created
Description and Background: Very little is known about this extremely rare species. It typically occurs in pairs and has been reported to feed on the fruits of Cordia species. Juvenile males have been found during March and January. The beautiful and critically endangered Araripe manakin was first discovered as recently as 1998 by Galileu Coelho and Weber Silva. It was named Antilophia bokermanni in honour of the biologist Werner Bokerman who died in 1995. The males are spectacularly patterned, with pure white plumage, black wings and tail and a bright crimson nape, crown and mid-back. There is a tuft of bright red feathers above the bill. Females, in contrast, are dull olive green in colour, with a paler belly and a smaller tuft of feathers above the bill. The song is a musical warbling 'guru-uguru-uguru-u'; 'wreee pur' calls are also made. As typical of most manakins, males and females have a strong sexual dimorphism in the colors of the plumage. As in the helmeted manakin, it is a relatively large and long-tailed manakin, with a total length of c. 14.5 centimetres. The strikingly patterned males have a predominantly white plumage. With the exception of the white wing coverts, the wings are black as the tail. From the frontal tuft, over the crown, down to the middle back runs a carmine red patch. The iris is red. The females are mainly olive green and have pale green upperparts. They have a reduced olive green frontal tuft.
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♠ Pending, leaving for another mod ♠

☼ Declined ☼

I'm hesitant to approve such a specific breed of bird, as there are thousands of species many of which are very similar to one another. People could submit species that are closely related, and look/function essentially the same. Try to make this more general. Perhaps just make it a Manakin contract, which would included these guys as well as their close relatives.
 
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Gèckö

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Re: Custom Jutsu Submission

(Doton: Kami no Chesu-Ban)- Earth Release: God's Chess Board
Type: Supplementary/Attack
Rank: A Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user performs the Boar→Bird hand seals then he clasps his hands together. The result of such is the user releasing his doton chakra all over the battlefield. Being earth related in nature this technique allows for the movement of massive earth structures. The chakra that was released through the ground shoots straight through the core taking the structure over via the user's chakra. Similar to a puppet master and his puppets the user and this technique have a similar relationship. The user an move techniques left, right, forward, backwards, and diagonal. The speed at which these structures are moving is dangerous and anything caught in the path of one of these structures is prone to damage. In order for this jutsu to be used the user must remain in contact with the ground. Once chakra is released this technique remains active for two turns and can be called upon again after releasing the hands through clasping the hands back together. This jutsu based on its rank can overpower the chakra of another in an earth based structure taking over that structure to use it how the user wants. This only applies for c rank and below opponent earth based techniques. For structures created by the user a rank and below can be moved. Movement of structures resembles a rook moving on a chess board, it simply slides. Sliding does not damage or shake the ground.
Note: Can only be used 3 times per battle
Note: 1 turn cool down between uses
Note: For opponent earth jutsu that are in contact with the ground c rank and below can be manipulated
Note: For user jutsu a rank and below can be manipulated
Note: Can only be taught by Gecko

♦ Declined, speed of items needs to be clarified. This can only affect one object at a time and if active, will require constant surging of chakra to fuel it to work if it lasts multiple turns, meaning each time you cause an object to move, it will need to count as a jutsu towards the user's 3 per turn and will require -10 chakra per turn to keep active and a 2 turn cool down. Nice idea though ♦
(Doton: Kami no Chesu-Ban)- Earth Release: God's Chess Board
Type: Supplementary/Attack
Rank: A Rank
Range: Short-Long
Chakra: 30 (-10 chakra per turn to keep active)
Damage: 60
Description: The user performs the Boar→Bird hand seals then he clasps his hands together. The result of such is the user releasing his doton chakra all over the battlefield. Being earth related in nature this technique allows for the movement of massive earth structures. The chakra that was released through the ground shoots straight through the core taking the structure over via the user's chakra. Similar to a puppet master and his puppets the user and this technique have a similar relationship. The user an move techniques left, right, forward, backwards, and diagonal. The speed at which these structures are moving is dangerous and anything caught in the path of one of these structures is prone to damage. In order for this jutsu to be used the user must remain in contact with the ground. Once chakra is released this technique remains active for two turns and can be called upon again after releasing the hands through clasping the hands back together. This jutsu based on its rank can overpower the chakra of another in an earth based structure taking over that structure to use it how the user wants. This only applies for c rank and below opponent earth based techniques. For structures created by the user a rank and below can be moved. Movement of structures resembles a rook moving on a chess board, it simply slides. Sliding does not damage or shake the ground.
Note: Can only be used 3 times per battle
Note: 2 turn cool down between uses
Note: Can only affect one object at a time
Note: Moving an object via this move counts as a move of the user's 3 per turn
Note: Objects move at the base speed of the user, the size and structure of an object moving at that speed can cause blunt force damage
Note: For opponent earth jutsu that are in contact with the ground c rank and below can be manipulated
Note: For user jutsu a rank and below can be manipulated
Note: Can only be taught by Gecko

♦ Approved ♦

(Bakuton: Bakuhaenji)- Blast Release: Explosion Expansion
Type: Supplementary
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 60 (If caught within chain explosions)
Description: The user performs 3 hand seals and claps his hands releasing bakuton chakra into the air around an explosion short range of the user. The explosion will latch onto the new chakra and reciprocate lengthening the explosion and making it much more broad for further use. The effect would be a chain of explosions going off in a straight line segregating the battlefield and clouding vision. The explosions are infused with the user's chakra which act as a smoke screen impairing the vision of Doujutsu users, and regular eyes.
Note: Can only be used twice per battle
Note: Can only be used once per turn
Note: Can only use blast release techniques the next turn
Note: Can only be taught by Gecko

♦ Declined, DNR ♦

If i need to show i have blast release

I'm the contract holder

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(Sono Yuuen Kawauso Kuchiyose No Jutsu: Sono Otokooya)- Great Otter Summoning Technique: The Father
Type: Summoning
Rank: S Rank
Range: Short
Chakra: 40
Damage: 80
Description: Otokooya is the original otter, he is roughly about the same age as the giant toad from Mt Myo. But it doesn't show, Otokooya is an large otter, weighing in at 520 lbs. He is 4 ft in girth and 11 ft long. Do to his enormous size Otokooya can only be summoned in large bodies of water. Otokooya was raised in the waters Amegakure. When he was a child there was an oil spill and that is the reason he is the only black otter. The oil had a significant impact on his body's capability. The oil caused his furs to grow more compactly together. Causing his furs to be extremely dense, allowing him to resist up to C Rank ninjutsu. In Amegakure folklore it was said that the reason for it always raining was because of the abundance of the otters in their waters. So whenever Otokooya is summoned black clouds are formed above the user and it begins to rain. Otokooya's chakra is linked directly to the clouds so he can feel disturbances in the air and react appropriately. Otokooya being able to only move freely in the water he has grown adapt to the element of water. Due to this Otokooya can freely use all water jutsus the water knows that don't require hand seals. Otokooya being the grand otter and father of all otters is the only otter that can speak.
Notes:
-Can only be summoned in large bodies of water
-All jutsu used by Otokooya count towards the user's 3 moves per town
-Can resist only c rank ninjutsu. Anything above sends the otter back to Ame
-Otokooya's back when below water can be stood upon without revealing his presence.
-Can only be summoned by those I teach and myself

♦ Leaving for someone else ♦

☼ Declined ☼

Do these black clouds rain oil, or is it just rain? Restrict the water usage to S-rank and below. It needs a turn and summoning limit, my suggestion is once per battle for a max of four turns.
 
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Uzumaki Naruta

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Re: Custom Jutsu Submission

(Shakuton: Senureigoto) - Scorch Release: Roasting Misery
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user channels scorch chakra into their fists or feet while attacking the opponent with taijutsu as they hit the opponent or strike towards the opponent they release the scorch chakra in the form of dense torrents, pulses and streams which are extremely hot in nature and have the ability to evaporate moisture in both the atmosphere and the opponent's body. This is incorporated into free-form taijutsu and taijutsu that doesn't require chakra usage and can be used to extend the reach of a strike out to 5 meters, however instead of dealing blunt force trauma like a normal punch or kick the scorch flames pass through the opponent much like the cannon uses. This can create immediate damage to their body. By channeling the scorch flames through the opponent through the use of taijutsu as well as movements of the arms and legs the user can achieve similar repercussions to the cannon technique Extremely Steaming Murder in a more localized manner. They can attack vital organs forcing them into a dehydrated and fatigued state simply by knowing where in the body they are located and striking that area with punches or kicks reinforced and augmented by the scorch.
This can in turn slow the opponent down drastically leaving them in a very weakened and vulnerable state. The body relies heavily on water to maintain healthy functions among it's various systems. Severe dehydration can cause negative changes in health such as decreased cardiovascular efficiency, renal impairment, and fatigue. Like the canon technique the effects are highly noticeable leaving the parts of the body struck very desiccated and wrinkled. It also causes fatigue and muscle tightness as well as loss of rationality and a state of euphoria as well as weakness, dizziness, confusion the inability to sweat and almost a numb feeling in the areas that were directly struck. The jutsu itself is to be used with free-form taijutsu or taijutsu that doesn't require chakra usage to augment the damage through the use of the dense torrents, pulses and streams of scorch flames. The torrents, pulses and streams are only released with the user punches, kicks or attacks with some form of taijutsu.
Notes:
-Can be used five times a battle and once per turn
-Can be used to create four torrents, pulses or streams uses because the opponent is coming into direct contact with the scorch flames thus the reactions are almost immediate. It can also cause severe to nearly fatal damage if properly and skillfully directed.

♦ Pending, leaving for someone else ♦

____________
-Declined- Scorch Release can't be used to release "pulses", it doesn't have the physical capacity to do so, and the effects of this technique is quite drastic, you need to tone it down a lot, and extending the range of Taijutsu techniques is a no, that needs to be removed, needs a duration limit and reduce the amount of uses in a battle to twice, with a maximum of 3 turns for each usage.
(Shakuton: Senureigoto) - Scorch Release: Roasting Misery
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user channels scorch chakra into their fists or feet while attacking the opponent with taijutsu as they hit the opponent or strike towards the opponent they release the scorch chakra in the form of dense torrents or streams which are extremely hot in nature and have the ability to evaporate moisture in both the atmosphere and the opponent's body. This is incorporated into free-form taijutsu and taijutsu that doesn't require chakra usage augmenting the damage dealt instead of dealing blunt force trauma like a normal punch or kick the scorch flames pass through the opponent much like the cannon uses. This can create immediate damage to the opponent's body skin to the cannon uses of Scorch Release. By channeling the scorch flames through the opponent by means of close combat the user can achieve similar repercussions to the cannon technique Extremely Steaming Murder in a more localized manner. They can attack vital organs forcing them into a dehydrated and fatigued state simply by knowing where in the body they are located and striking that area with punches or kicks reinforced and augmented by the scorch.
This can in turn slow the opponent down drastically leaving them in a very weakened and vulnerable state. The body relies heavily on water to maintain healthy functions among it's various systems. Severe dehydration can cause negative changes in health such as decreased cardiovascular efficiency, renal impairment, and fatigue. Like the canon technique the effects are highly noticeable leaving the parts of the body struck very desiccated and wrinkled. It also causes fatigue and muscle tightness as well as loss of rationality, dizziness, nausea and weakness in the muscles and joints. The jutsu itself is to be used with free-form taijutsu or taijutsu that doesn't require chakra usage to augment the damage through the use of the dense torrents and streams of scorch flames. The torrents and streams are only released with the user punches, kicks or attacks with some form of taijutsu.
Notes:
-Can be used twice per battle and can last for three turns per use during that time the user is able to augment their blows with Scorch Release
-Must wait two turns (after deactivation) before using again
-While active the user is able to use Scorch, Wind, Fire and Taijutsu.
-Can be deactivated at will


(Shakuton: Yakedo) - Scorch Release: Singe
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user channels her shakuton chakra into an opponent through touch forcing through them a small wave/pulse of scorch flames that travels through the body and appears from the other side. Like any other scorch jutsu this creates moderate to severe burns (2nd to 3rd degree) due to the intangible nature of the scorch flames that travel through the opponent's body. The effects are nearly immediate as the flames travel through the body they cause localized dehydration of the body leaving the area desiccated this can leave limbs in near useless states. This also causes the skin to peel and crack causing moderate pain enough to be a hindrance to the opponent.

☼ Declined ☼

Again the 2nd to 3rd degree burns are too much. Google images of those types of burns (if you don't have a weak stomach >.>) and you'll see they're pretty serious injuries. Those types of injuries would be more than just a hindrance to the opponent. Another problem I'm having with this is that it can be used on vital areas (i.e. head, heart, etc.) for what's essential a one hit KO, and one that has no warning. All you need to do is touch them and its GG. There needs to be some indication prior to the touching that something is happened.
(Shakuton: Yakedo) - Scorch Release: Singe
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user channels her shakuton chakra into an opponent through touch forcing through them a small wave/pulse of scorch flames that travels through the body and appears from the other side. Like any other scorch jutsu this creates moderate to severe burns (2nd degree) due to the intangible nature of the scorch flames that travel through the opponent's body. The effects are nearly immediate as the flames travel through the body they cause localized dehydration of the body leaving the area desiccated this can leave limbs in near useless states. This also causes the skin to peel and crack causing moderate pain enough to be a hindrance to the opponent. This jutsu takes a second to charge and while doing so the user's limb glows a pale orange with a red tinge easily visible to an opponent even in short range as the scorch flames pulses forward it continues to be visible the entire time. The flames can be stopped by placing a solid structure in between the scorch flames the opponent as well as turning the body to an element that is strong to or neutral to scorch.
Notes
-Can only be used once per turn
(Removed "to 3rd" degree)


(Shakuton: Houshin Daichioujou ) - Scorch Release: Blistering Ground Death
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra cost: 50
Damage points: 90
Description: The user channels shakuton chakra into the ground while also releasing it as a vortex around their body creating what appears to be a massive wave of scorch flames that take on the appearance of a massive vortex. The shakuton chakra forced into the ground causes it to become rapidly desiccated to the point of cracking and breaking leaving jagged rocks that protrude from the ground while the rest is converted to a dense sand-like material (the user in no way controls this it is a side effect of the rapid drying out of the ground.) The ground all around the user's position begins to crumble inward like a massive sink-hole/mud crack sucking in everyone and everything on the ground (the immediate area around the user is unaffected.) This process kills off any Wood, Plant, Root, or Mushroom jutsu being strong enough to suck the moisture from it leaving it as nothing more then a husk unusable by the opponent this extends to even Forbidden rank jutsu of those aforementioned elements.
The vortex of scorch flames creates enough heat to highly restrict the opponent leaving him or her only able to use two techniques the next turn while also leaving them in a severely fatigued and slowed state. Their chest will feel as if it is on fire due to the rapid desiccation of their body and their skin will peel and crack causing them severe pain. The scorch flames can be manipulated to attack the opponent further washing over them in the form of a wave that leaves them in a near fatal state. Losing only three liters of water can cause heat exhaustion. The symptoms include, confusion, a severe headache, severe chest pain, nausea, and dizziness. This can happen in seconds of the use of this jutsu and if prolonged the opponent becomes more vulnerable (1 turn.) Losing 6 liters causes incapacitation and happens in two turns if the opponent doesn't properly negate this jutsu they will die by the end of the third turn it's active. All water natural or jutsu created is evaporated instantly and any water jutsu used simply evaporates while being released.
The user is affected by this jutsu to a lesser extent but is still affected none the less. They will get a severe headache due to the heat and will only be able to use one more jutsu the turn this is used. They will also feel most of the symptoms of heat exhaustion to a lesser extent then the opponent feeling slightly fatigued as well as having mild chest pain.
Notes:
-User can only use one other jutsu that turn
-Limited to no Scorch Jutsu, Wind or Fire the turn this is used
-User cannot use any Scorch on the following turn and is limited to A rank and below Wind and Fire (along with the other elements, nin, tai and gen)
-The jutsu also causes tremors due to the unstable ground enough to throw an opponent off balance
-The user feels the effects of heat exhaustion to a lesser extent then the opponent

Appearance: [ ] replacing the sand with scorch flames

♠ Declined ♠
My problem with this is that if you're sucking everything around you into a vortex, so while you do state that the ground around you is unaffected, I found that very odd given the force of this jutsu it doesn't seem logical at all. Also, somewhere in your description, you also state that the user can release a second wave of scorch. Sounds like a second move count and it's also too OP at the moment.
(Shakuton: Houshin Daichioujou ) - Scorch Release: Blistering Ground Death
Rank: Forbidden
Type: Offensive
Range: Mid - Long
Chakra cost: 50
Damage points: 90
Description: The user channels shakuton chakra into the ground while also releasing it as a vortex around their body creating what appears to be a massive wave of scorch flames that take on the appearance of a massive vortex. The shakuton chakra forced into the ground causes it to become rapidly desiccated to the point of cracking and breaking leaving jagged rocks that protrude from the ground while the rest is converted to a dense sand-like material (the user in no way controls this it is a side effect of the rapid drying out of the ground.) The ground all around the user's position (mid-long) begins to crumble inward like a massive sink-hole/mud crack sucking in everyone and everything on the ground that's roughly mid range from the user's position. This process kills off any Wood, Plant, Root, or Mushroom jutsu being strong enough to suck the moisture from it leaving it as nothing more then a husk unusable by the opponent this extends to even Forbidden rank jutsu of those aforementioned elements.
The vortex of scorch flames creates enough heat to highly restrict the opponent leaving him or her only able to use two techniques the next turn while also leaving them in a severely fatigued and slowed state. Their chest will feel as if it is on fire due to the rapid desiccation of their body and their skin will peel and crack causing them severe pain. Losing only three liters of water can cause heat exhaustion the symptoms include, confusion, a severe headache, severe chest pain, nausea, and dizziness. This can happen in minutes of the use of this jutsu and if prolonged the opponent becomes more vulnerable (2 turn.) Losing 6 liters causes incapacitation and happens after three full turns. All water natural or jutsu created is evaporated instantly and any water jutsu used simply evaporates while being released if this happens it weakens the scorch jutsu a bit eg if an S rank water jutsu is evaporated the scorch is weakened to S rank.
The user is affected by this jutsu to a lesser extent but is still affected none the less. They will get a severe headache due to the heat and will only be able to use one more jutsu the turn this is used. They will also feel most of the symptoms of heat exhaustion to a lesser extent then the opponent feeling slightly fatigued as well as having mild chest pain.
Notes:
-User can only use one other jutsu that turn
-Limited to no Scorch Jutsu, Wind or Fire the turn this is used
-User cannot use any Scorch on the following turn and is limited to A rank and below Wind and Fire (along with the other elements, nin, tai and gen)
-The jutsu also causes tremors due to the unstable ground enough to throw an opponent off balance
-The user feels the effects of heat exhaustion to a lesser extent then the opponent

Appearance: [ ] replacing the sand with scorch flames



Bio:
Scorch Training:
 
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Alyx

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Re: Custom Jutsu Submission

(Koyōte Gigei: Hantaa Puraido)Coyote Arts: Hunter’s Pride
Type:Defensive
Rank: A-Rank
Range:Short
Chakra:30
Damage:N/A
Description: Said to be the true marking of a mature Coyote. When a Coyote summon is summoned , they can unleash a powerful howl, produced by their wild hunter instinct infused with chakra. The howl then produces an illusion on the target; causing them to think a pack of seven Coyotes were summoned afterwards from the howl. The coyotes then proceed to bite and slash the target all over his body. If the target doesn’t break the illusion within a turn, the real effect of the illusion occurs, were there body become numb due to the coyotes now infusing chakra into their fangs as they bite the target, preventing them from moving. In reality, the target is unable to move and remains this way unless the illusion is broken.

-Can only be used by a Coyote Summon
-Can only be used once per battle
-Genjutsu lasts 1 turn if not broken

♦ Declined, genjutsus produced by howling are considered Sound genjutsu ♦

(Koyōte Kuchiyose: Unari)Coyote Summoning Jutsu: Unari
Type:Summon
Rank:S-Rank
Range:Short
Chakra:40
Damage:20(burning pain from Myuken)
Description: Unari or Una is the personal summon to Yoro Nezumi. She is an average sized Coyote, standing half the size of a grown man(3 and 1/2 ft). She and Yoro’s bond resembles that of a brother and sister bond. Unari has a minor degree in Fire Release, able to unleash a howl from her mouth and create a fire storm. It’s quite weak however, reaching short range and C-Rank in power, though she usually uses it to scare people off. When Unari is summoned, she appears with a power weapon in her mouth, known as Myuken aka the North Star. It’s a light blue flute which is able to sprout a cyan chakra blade once chakra is infused into it. It is able to play on par with regular katanas in terms of slicing power, but what makes Myuken special is that when in contact with the opponent, Myuken forces some of ist chakra into the skin of the target and causes the spot of impact to burn for 2 turns. The impact point is left with a blue like seal to indicate contact. Unari also specializes in close combat, able to use all non-elemental kenjutsu techniques the user knows. Unari is swift on her feet , running compared to a Kage Ranked Taijutsu Master. She is summoned through the normal summong jutsu.

-Due to the bond between Unari and Yoro, when summoned by him she remains 5 turns rather then 3, were as when summoned by a signer, Unari stays for 3 turns.
-Fire Storm counts as a move.
-Only contract holder and Unari can hold Myuken.
-Can use Kenjutsu(Non elemental) up to B-rank.

♦ Declined, Summonings last at max 4 turns, not 5 regardless of wahtever "bond" the summoning and user share. I also see no point in the fire jutsu either. The cyan chakra blade is also iffy to me. ♦
Link to Coyote Training:
 
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Luther

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Re: Custom Jutsu Submission

Limited it to 3times
Removed The earth destruction part
Reduced the range to 15 meters
Added Chakra Restriction.

Kara zao:Flail
Type:Weapon
Rank: S
Range: Short-long[If chain is extended]
Chakra Cost: 40[-10 Per Turn To Maintain]
Damage Points:80
Description: A historic and ancient weapon forged in the early Japanese era before the formation and establishment of ninja villages and the shinobi system. It is elegant both in structure and the way it is able to be used. It has a long wooden handle extending well over 15 inches which is connected to two metallic balls surrounded with spikes capable of piercing targets, and this is accomplished by a series of chains which are attached to its wooden body. The flail known for its versatility can be used both in short and long ranges thanks to the chains which can extend up to a 15 meters allowing the user to quickly grab or get hold of their desired target. The spiked metallic balls attached to the weapon are very large in size and weigh well over 30 kilograms each and are capable of wreaking havoc and devastation on their targets[S rank damage], it can also be used to destroy solid projectile based techniques, however this ability is limited to brank and below. The metallic balls are manually detachable from its wooden body and can be used alone in combat, however their strength is then reduced to that of B rank when done and it cannot be reattached for the duration of the battle.

Note: Can only be used /wielded by thunderbolt
Note: Last for only 5 turns
Note: Any moves from the weapon count as a turn in one move.
Note: The S rank blunt hit can only be used 3 times per battle
___________
-Approved- Edited the projectile techniques defense to "solid" techniques only, not energy based techniques like Fire, Wind and Lightning.
Added An extra Note
Remove turn limit

Kara zao:Flail
Type:Weapon
Rank: S
Range: Short-long[If chain is extended]
Chakra Cost: 40[-10 Per Turn To Maintain][/B]
Damage Points:80
Description: A historic and ancient weapon forged in the early Japanese era before the formation and establishment of ninja villages and the shinobi system. It is elegant both in structure and the way it is able to be used. It has a long wooden handle extending well over 15 inches which is connected to two metallic balls surrounded with spikes capable of piercing targets, and this is accomplished by a series of chains which are attached to its wooden body. The flail known for its versatility can be used both in short and long ranges thanks to the chains which can extend up to a 15 meters allowing the user to quickly grab or get hold of their desired target. The spiked metallic balls attached to the weapon are very large in size and weigh well over 30 kilograms each and are capable of wreaking havoc and devastation on their targets[S rank damage], it can also be used to destroy solid projectile based techniques, however this ability is limited to brank and below. The metallic balls are manually detachable from its wooden body and can be used alone in combat, however their strength is then reduced to that of B rank when done and it cannot be reattached for the duration of the battle. However, it can be attached or tied to the hands of the user through the chains, to aid him in close ranged battles.

Note: Can only be used /wielded by thunderbolt
Note: Any moves from the weapon count as a turn in one move.
Note: The S rank blunt hit can only be used 3 times per battle

♦ Approved ♦

Doton: Tsuchi no toranporin |Earth Release: Spinning Hamster Wheel
Type: Offensive
Rank: A
Range: Mid-Long
Chakra Cost: 30
Damage points: 60
Descriptions: The hamster wheel was created mainly for the purpose of torture and degradation as the opponent was being humiliated and reduced to the rank of a common house rodent. The user of the technique performs the Boar and Dog Hand seals in quick successions and slams both of his hands on the ground bringing forth a massive wheel made from the earth which rises from the ground and traps the target in it. The wheel itself is massive in both size and length spanning well over Thirty inches and extending up to thirty feet in the air capable of trapping the biggest of opponents. Unlike most conventional wheels which have openings or small spaces on its body the hamster wheel is covered with razor sharp needles which around its body, which constantly pricks and pierce the target when the wheel is set in motion. Once the Hamster Wheel is fully erected from the ground it begins to rapidly spin, violently rotating the target inside as their bodies clash with the needles and are continuously being stabbed.

Note: Can only be taught by thunderbolt
Note: Can only be used three times.
Note: No Earth Jutsu above Srank for one turn

♦ How exactly does it trap the enemy? A hamster wheel stands vertically and growing a wheel vertically doesn't make sense in the sense of trapping them. Also "thirty inches and thirty feet" isn't massive sizes >.> ♦

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Doton/Fūton: Tsuchi no toranporin |Earth/ Wind Release: Earthen Windmill
Type: Offensive
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage points: 80
Descriptions: A technique created through the intricate use of chakra and shape manipulation and which combines the use of two elements in other to make feasible. The user of this technique performs the Rat>Dog>Tiger hand seals and slams their left and rights hands respectively on the ground to bring forth a massive erect pillar up to 20 feet in height, which erupts from the ground. The erected pillar possesses three blades which are attached to it that are capable of performing Oscillatory and rotational motions, similar to that of a standing fan or an electrical windmill. Once Fully erected the attached blades begin to rapidly spin and violently rotate bringing about a massive current of wind in the form of a whirlwind which rips through ground tearing apart its surface and continues onwards towards it target, being capable of producing wind currents it can also suck the targets towards the spinning blades similar to that of a vortex upon which they will be sliced apart by the huge blades, this is especially useful against numerous projectile based attacks like swarms of arrows, kunais or other physical based attacks. The technique cannot be used in short range of the user as doing so would endanger the life of the user as the tendency of him to be affected and sucked in by the windmills is present.

Note: Can only be taught by thunderbolt
Note: Can only be used twice.
Note:No S rank and above wind next turn

♦ Declined, a windmill has powerful blades that if pushed with strong will, will cause them to spin rapidly and depending on their shape, release massive bursts of wind from each lade outwards, meaning that if you are within mid range of this, the wind would be released towards you as well depending on the direction it is facing. No S rank wind and earth next turn and a 2 turn cooldown between uses ♦
 
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