[ARCHIVE] Custom Jutsu Submission - II

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Shady Doctor

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Re: ±±Custom Jutsu Submission±±

(Karasu tsume) Crow claw
Rank: A-rank
Type: Attack
Range: short/mid
Chakra cost: 30
Damage: 60
Description:
This jutsu derives from the "twin lion head" jutsu that Hinata uses. Instead of creating lion heads on their hands a user creates thin, condensed, sharp blades on his forearm that can be used to cut opponents and when used with byakugan can even be used to cut the chakra points. Both blades start out 3 feet long but at any moment the user can control the chakra to extend into mid range to cut fleeing enemies. If a blade is broken the user can simply add more chakra to grow the broken blade back.

-Can only be taught by william24
-Can only be used by Hyuga's
-can only be used twice
-Blades stay active for 4 turns but while they're active I can't use S-ranks due to the concentration needed.
-Can be broken by jutsu any rank above it.
-Can cut through A-rank and lower techniques.
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Looks like this^^ but made of dense chakra.

~ Declined, extending up to mid-range ? No. ~
-----—--------------------------——----------

(Hakke Sutonpuparusu) 8-trigrams pulse stomp
Rank- S
Type- Supplementary
Range- Short-Long
Chakra Cost- 40
Damage- N/A
Description- The user focuses a large amount of pulsing chakra into the soles of his feet. After doing so, he stomps on the ground/water and sends the chakra throughout the entire area. By doing this he will disrupt the Flow of chakra in the ground/water thus making it impossible to mold chakra within the ground/water and stopping any jutsu connected to the area while the jutsu is active. As long as my feet are touching a surface no jutsu can be formed from the ground or water he stands on due to my chakra continuously pulsing through the ground and disrupting others chakra.
Example of use: If I'm standing on a body of water and I see someone forming water dragons, I could use this to disrupt the flow of chakra in the water thus stopping the technique from being used.

- can only be taught by william24
- must be from the Hyuga clan
- can only be used once
-stays active for 3 turns after activation

~ Declined, a Hyuga doesn't have the automatic ability to disrupt any chakra -.- The only way you can do it is through direct contact to close off the chakra system. ~

(Edit if needed)

----------——-------------------——---------

(Raitoningu shikkō doragon) Lightning Executioner dragon
Type: Attack/defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description:

Condensed Raiton is first pushed out of every chakra point at once while molding it into a full dragons body that is wrapped around the area the user stands. While molding the chakra to create the dragons body one also creates a condensed sphere of raiton in the dragons mouth. After being formed the dragon can be controlled freely by the users will to attack or defend, if the dragon isn't able to hit its target the user can choose to shoot the sphere out of the dragons mouth in a wide blast.(like when Bee shot the tbb at taka but obviously not on the same scale)
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^Looks like this but a Raiton version of course.

-Can only be taught by william24
-Can only be used once
-If the user chooses to shoot the sphere the dragon disperses.
-Can stay active for 2 full turns.(unless destroyed or stopped)
-No raiton jutsu above A-rank for 2 turns after use.
-The lightning blast is S-rank strength.

~ Declined, OP ~
 
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-Haku Yuki-

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Re: ±±Custom Jutsu Submission±±

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fuuton: shippuu kei ( wind release: hurricane whip)
Type: supp/offensive
Rank: A
Range: Short-mid
Chakra Cost: 30
Damage: 60
Description: The user will begin to focus wind chakra into their legs and then unto the ground the user will then manipulate the wind chakra to begin to spin lifting him up off the ground and will knock the enemy back slightly from the force and then will continue to move forward ( you can move wit the hurricane but no faster then you can walk/run) the user will then jump down garbing onto the hurricane he has created and as he lands he will turn it around and throw it like a whip at the enemy knocking them to the side that they are hit.) injuring them slightly and cuasing bleeding on a small degree.
note: can only be used twice
note: no wind jutsu above a rank next turn

~ Declined, clear up the description ~
______________________________________________________
hyouton: hyoukai koori ( ice release: melted ice)
Type: supp
Rank: S
Range: Short-long
Chakra Cost: 40
Damage: N/A
Description: The user will make 5 hand seals and focus his wind and water chakra into any ice on the field, using his chakra he will mix it into the already existing ice making the ice infused with his own chakra then by making one final hand seal and releasing his chakra from the inside of the ice like he would any other jutsu he wants to release. by doing this he will release the chakra from the ice and without the chakra the ice will melt in seconds as it has been mixed with the users chakra, like the ice has now become his own jutsu. so now he can release it in the same fashion as any other ice jutsu.
note: works on all ice jutsus, and all ice of any shape or size
note: can only be used twice
note: no ice jutsu above A rank next turn

~ Declined, the explanation started off well, but it then confused me completely into the last few sentences ~
 
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Rozzy

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Re: ±±Custom Jutsu Submission±±

Katon&Doton: Iwa-nenshou Tatsumaki | Fire&Earth Style: Cinder Tornado
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: After a fire has been doused and cinders are remaining. The user builds up and channels his fire chakara into the cinders to increase the heat. If the user does not manipulate these burning cinders within 3 turns the cinders will cool, crumble and will not be able to use them. The cinders size vary from pebbles to rocks the size of a fist. Once the fire chakara increase the heat the user then stops channeling his fire chakara and uses his earth chakara manipulate the cinders movements as they are composed of earth, then preforms the Snake, Boar and Tiger hand-seals and forms a violently twister from hundreds of severely hot cinders directed towards the users target at great speeds. It reaches up to about 20 meters in height and has a diameter of 7'1/2 meters. The cinder tornado is very difficult to dodge due to the sheer size of it and its speed towards its target.
Note: Can only be used when a fire is put out by Fire Style: Douse
Note: Can only be used 2 times per battle
Note: Must have begun training in both elements and be up to A rank in at least one.
Note: Can only be taught by ShikamarUchiha10

Fire Style: Douse - [ ]

~ Declined, has to be at least S rank ~

________________________________

Katon: Daichi Tenka| Fire Style: Ground Ignition
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user focuses a large amount of his fire chakara into his hands and slams them on the ground, releasing the gathered fire chakara along the surface of the ground, in a circle around him that has a diameter up the mid range. There is a 2 meter diameter around the user of no fire chakara. The user then preforms the tiger hand seal and the surface of the ground erupts into a blaze where the fire chakara was present about 2 meters high. The user is surrounded by a massive inferno in conclusion, disabling him from moving in any direction.
Note: Can only be used 3 times per battle
Note: Cannot use fire jutsus higher than A rank the following turn

~ Approved ~

_______________________________

‡Bakuryou no Shinpan - Bō Staff of Judgement‡
Type: Weapon
Rank: S
Range: Short
Chakra: (40 when ability is used)
Damage: N/A
Description: This staff is a long staff crafted by the elders of Iwagakure during the 2nd shinobi world war. The staff is 2 meters long. It has a small, metal cross blade at the end of it and it has a metal section stretching up 1 meter of the staff. It then continues with an extremely dense wood, infused with a special chakara that has made it unbreakable. The grip of the handle fits perfectly to the users palm and has a band which wraps around the users wrist so it will not fall off. The user can swipe this staff along the ground while infusing his doton chakara through it and and earth wall will rise where the user swiped the staff. The staff's blade must tear the ground so the wall will rise up from the ground. The wall is 5 meters in height and is very thick. The wall is able to stop A rank of any cannon elemental jutsu except lightning which it can stop B rank.
~Justu used by the staff counts towards the 3 moves.
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~ Declined, unlimited A rank walls ? No. ~
 
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Hard

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Re: ±±Custom Jutsu Submission±±

These two submission will make my 3/3 for this cycle ^_^

(Akimichi Ninpou: Kouseitan'i Okami) - Akimichi Ninja Arts: Elemental Emperor
Type: Supplementary/Offensive
Rank: A
Range: Short - Long (If released as a projectile blast)
Chakra cost: 30 (-10 per turn)
Damage points: 60
Description: The Elemental Emperor can only be utilized after activating or performing one of the Akimichi Clan's related expansion techniques. After expansion, the user will coat that entire limb(s) and or body part(s) with one of the basic five elemental affinities. The user can either choose to keep the limb(s) and or body part(s) coated for protective purposes or release that concentrated elemental chakra in the form of a blast projectile. Should the user see any danger approaching his way, he can prematurely cancel out the coating before the previously used expansion technique deactivates or is deactivated.

Doton: Similar to the 'Earth Spear Technique', the user will channel his/her earth chakra throughout the expanded limb(s) and or body part(s) and harden it to a steel-like quality for enhanced blunt force. Should the user choose to release it in the form of a projectile, mud will start to spew out of the user's spores throughout the coated area and be released towards their desired destination.

Suiton: The user will channel his/her water chakra throughout the expanded limb(s) and or body part(s) and materialize from the moister in the air a water source in which it is shape manipulated into vortex of water type drill around the expanded area. Should the user choose to release it in the form of a projectile, it will turn into a pressurized sphere of water that heads towards its desired destination.

Fūton: The user will channel his/her wind chakra throughout the expanded limb(s) and or body part(s) and manipulate the air currents around the coated area to manifest a cutting-edge tornado around it. Should the user choose to release it in the form of a projectile, it will turn into a wide spread gust of sharp cutting wind that heads towards its desired destination.

Raiton: The user will channel his/her lightning chakra throughout the expanded limb(s) and or body part(s) and coat the area with highly concentrated lightning having the piercing and numbing properties of chidori. Should the user choose to release it in the form of a projectile, the lightning will be released in the form of a mere lightning projectile in the shape of a lightning bolt that heads towards its desired destination.

▵ Requires an Akimichi Biography
▵ The user is restricted to only using the channeled affinity while this technique is active
▵ The technique will stay active as long as the expansion technique which was used
▵ Only one elemental affinity can be used per turn
▵ Can be used five times per battle
▵ Must be taught by Hard

±± Declined ±± Ok, the elemental projectile parts has a problem because the end result is something that has been done countless times before for each element and that in essence escapes the true essence of an akimichi. I understand coating your expanded limbs in elemental chakra to boost your melee attack as that is the essence of an akimichi bio. However, shooting elemental projectiles isn't and its similar to many thing already made. Also, the part i bolded would go against the time frame rule. And, you should put the damage as an addition to the melee damage your core technique (the one in which you apply this) already has. Basically, you need to make this give you "+XX" damage to the taijutsu/akimichi techniques afterwards.

I would really love to get this approved so that I am able to use my akimichi clan techniques more often without fearing the elements so if there is anything I can do to get it approved, please feel free to edit it yourself or let me know what I can do myself, thank you :)

(Fūton: Okami Sono Sora) - Wind Release: Emperor Of The Skies
Type: Supplementary/Offensive
Rank: B
Range: Short - Long
Chakra cost: 20 (-10 per turn)
Damage points: 40
Description: Similar to Temari's "Wind Ryder Technique" although with an offensive twist, the user will release his wind chakra outwards and manipulate the air currents beneath his war-fan, or any other fan big enough to be ridden on. He will then jump onto the war-fan as he rides it like a surfboard and is able to go airborne at fairly fast speeds like any traveling wind technique at its peak traveling speed. If the user wishes, he can utilize the war-fan while it is strapped to his back to initiate flight similar to how a kite is flown, however with the user attached to the bottom of it. At any time, the user can jump off his war-fan and utilize his momentum to grab the war-fan once again and deliver a powerful swing that releases a sharp cutting edge gust of wind with a wide spread from the concentrated air currents that were previously coating the fan.

▵ Requires a fan/war-fan
▵ Can be used five times per battle
▵ Must be taught by Hard

±± Declined ±± As you said, this is very similar to a cannon technique. However, that is not my main issue with it. The main issue is the double use you have for it. Using this to fly and then if you want still with just one move produce an attack is not gonna fly. If you make this so you can fly for brief amounts of time and in linear fashion with little control, i'd accept. However like this i feel its almost "cheating" (pardon the word choice) the 3 moves per turn rule.

I would like to apologize in advance if this is way too similar to temaris technique but I simply wanted to try and add an offensive and versatile twist to it and be able to use it with my fan CW without having to create a temari biography to utilize that unique technique. Once again, thank you for taking the time to read my application ^_^

~ Left for someone else ~
Resubmitting:

(Akimichi Ninpou: Kouseitan'i Okami) - Akimichi Ninja Arts: Elemental Emperor
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra cost: 30 (-10 per turn)
Damage points: +20 to Akimichi Techniques
Description: The Elemental Emperor can only be utilized after activating or performing one of the Akimichi Clan's related expansion techniques. After expansion, the user will coat that entire limb(s) and or body part(s) with one of the basic five elemental affinities for offensive and defensive purposes.

Doton: Similar to the 'Earth Spear Technique', the user will channel his/her earth chakra throughout the expanded limb(s) and or body part(s) and harden it to a steel-like quality for enhanced blunt force.

Suiton: The user will channel his/her water chakra throughout the expanded limb(s) and or body part(s) and materialize from the moister in the air a water source in which it is shape manipulated into vortex of water type drill around the expanded area.

Fūton: The user will channel his/her wind chakra throughout the expanded limb(s) and or body part(s) and manipulate the air currents around the coated area to manifest a cutting-edge tornado around it.

Raiton: The user will channel his/her lightning chakra throughout the expanded limb(s) and or body part(s) and coat the area with highly concentrated lightning having the piercing and numbing properties of chidori.

▵ Requires an Akimichi Biography
▵ The user is restricted to only using the channeled affinity while this technique is active
▵ The technique will stay active as long as the expansion technique which was used or a maximum of 2 turns per use
▵ Only one elemental affinity can be used per turn
▵ Can be used five times per battle
▵ Must be taught by Hard

_____________
±± Approved ±±

What I meant to do with the premature ending of the technique is so that I could avoid backfiring. For example if I coated my fist in lightning and I noticed my opponent releasing water, I would rather deactivate it and take blunt damage and paralysis. I tried to include the + damage, hope its not too high because at first my intentions were to deal the damage of an A rank elemental technique but the +damage is just as good for me as long as the element plays its role for my defense. Removed all about the projectiles and the premature deactivation like asked ^_^

(Fūton: Okami Sono Sora) - Wind Release: Emperor Of The Skies
Type: Supplementary/Offensive
Rank: B
Range: Short
Chakra cost: 20 (-10 per turn)
Damage points: N/A
Description: Similar to Temari's "Wind Ryder Technique" the user will release his wind chakra outwards and manipulate the air currents beneath his war-fan, or any other fan big enough to be ridden on. He will then jump onto the war-fan as he rides it like a surfboard and is able to go airborne at fairly fast speeds like any traveling wind technique at its peak traveling speed. If the user wishes, he can utilize the war-fan while it is strapped to his back to initiate flight similar to how a kite is flown, however with the user attached to the bottom of it. The user can only glide/ride in a linear manner and not freely fly like regular flight techniques. The user can only change locations in mid flight once(ex. Gain height while going upwards during activation then choose the linear traveling path). After the liner path travel has completed the user will be suspended in mid-air for a total of two turns before the air currents are reduce back to normal, causing the user to start free-falling back down into the ground.

▵ Requires a fan/war-fan
▵ Can be used five times per battle
▵ Must be taught by Hard

_____________
±± Declined ±± Suspended in mid air? Sorry, but its a bit too much for a B-rank wind technique.

I apologize for that. Removed everything about the offensive twist to it :\

New:


(Akimichi Ninpou: Bodi Yobimizu) - Akimichi Ninja Arts: Body Stimulation
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 (-10 per turn)
Damage points: +10 to Akimichi/Taijutsu Techniques
Description: This technique involves around the Akimichi clansmen's ability to control his body to the limits. The user will start focusing large amounts of chakra throughout the entire body and speed up the bloodflow in all or selected body parts, in order to provide them with more oxygen and nutrients thus making him much faster and stronger. The technique uses a lot oxygen and energy along with chakra, causing the user to pant heavily during the technique. The increase in the user's metabolism causes him to be hungrier than usual or even have a paralysis type effect after excessive use of it. Essentially the user increases the blood flow by forcing more blood through his blood vessels thus increase his fighting ability with expansion techniques. This mode's enhancements to the user's physiology giving him the ability to use a new, stronger set of Akimichi related techniques which are generally the same as old ones, but are doubled in speed causing even experienced shionbi to have a hard time actually keeping up. The entire metabolic rate goes up so high that the user's sweat vaporizes rapidly, making the body look as if it were steaming as chakra is constantly overflowing from the body's pores. Essentially this technique trades off the user's ability to expand to a giant's size and utilizes it to increase the speed of the expansion and length of it, trading size for length. While this state is active the user will not be able to enlarge his limbs or body to that of a giant or even medium sized, he will be restricted to expanding his body length wise up to long range. This technique does not in any way, shape, or form enhance the speed in which the user runs, only expands. Due to the severity of the technique, the user can deactivate it at will for strategic and health purposes. (Allowing the user to expand into a giant in fewer turns than expected, etc etc)

▵ Requires an Akimichi Biography
▵ Can be used twice per battle
▵ Stays active for four turns (The maximum amount of turns certain canon expansions stays active for)
▵ If used a second time the user will be paralyzed after the fourth turn
▵ Must wait one turn before re-activating
▵ No Akimichi or Taijutsu techniques for one turn after deactivation
▵ Must be taught by Hard

Vaporizing sweat
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Overflowing chakra
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_____________
±± Declined ±± Don't resubmit.
 
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BlacKing

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Re: ±±Custom Jutsu Submission±±

(Interu: Shinshi no Bōshi) - Intel: The Gentleman's Hat
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Intel is a Gentleman's Hat or Top Hat worn by Hazama. It sits on his head very securely in such a way that it sits low across his forehead and eyes; making direct eye contact impossible. It can only be removed if Hazama touches the hat. Top Hat's worn by Gentlemen were rumored to give 'Intel' to their wearer, making them seem smarter than they really were depending on their station. Hazama came across this hat on his first set of travels of leaving Iwagakure. He found a few out of character things for the hat that has become to be quite special. The hat, it would seem, allowed the wearer to channel a vast amount of chakra into it and store it completely until when the wearer most needed it. Hazama would speed nights on end almost completely depleting his chakra into the hat before he slept, to see how much chakra the hat could store. After a week straight of almost spending his chakra from the night before, Hazama gave up on the hat and just continued to wear it. It was then that he noticed that the Hat seemed to be trying to insert chakra into him. Thinking no in his head, the hat obeyed. Hazama reckoned that he had enough chakra in this hat to make him capable of performing multiple techniques if he were ever to be completely drained of chakra on the battlefield. From that moment onward, Hazama never went into battle without the hat on his head. The lining of the hat was made of thin, sharp chakra metal. Hazama could easily charge wind or lightning chakra into the hat and use it as if it were a dangerous weapon. The chakra metal in the hat extended a barrier around the hat, increasing it cutting efficiency. Hazama is capable of throwing the bladed Top Hat as a projectile and it always comes back to him in a way that will not cause harm to himself. The cutting power of the hat is the equivalent to a circular Saw.
Note: Intel gives Hazama enough chakra upon request after depleting his chakra to perform these techniques:
*1 F Rank
*2 S Ranks
*3 A Ranks
*6 B Ranks
*12 C & D Ranks
Note: If Hazama uses up all of the chakra in the hat, he will no longer be able to continue battle

~ Makes the wearer smarter ? What ? Also, restrictions. ~

[Ototon: Banshī no Hikō ) Sound Release: Flight of the Banshee
Type: Supplementary/Attack
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user, while in the air, channels sound chakra in his mouth and performs a high pitched supersonic scream that produces sound waves from his mouth. These sound waves, when angled correctly at the ground or any surface (has been seen used on water/liquid source as well) and will levitate the user, allowing for controlled flight.



Doton: Bōsui Takeuma (Earth Release: Waterproof Stilts)
Type: Defense
Rank: B
Chakra: 20
Damage: 0
Description: The user builds up a surge of earth chakra into their body, that they will then force it all downwards and through both of their legs at the same time. A long pole made of dense earth protudes out of each of the user's legs that raise the user 10 feet into the air. The Stilts are also water proof, capable of piercing through water with ease without turning to Mud. The user need only to channel chakra into the bottom of the stilts in order to walk on water.

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~ Both Approved ~
(Interu: Shinshi no Bōshi) - Intel: The Gentleman's Hat
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Intel is a Gentleman's Hat or Top Hat worn by Hazama. It sits on his head very securely in such a way that it sits low across his forehead and eyes; making direct eye contact impossible. It can only be removed if Hazama touches it. Hazama came across this hat on his first set of travels of leaving Iwagakure. He found a few out of character things for the hat that has become to be quite special. The hat, it would seem, allowed the wearer to channel a vast amount of chakra into it and store it completely until when the wearer most needed it. Hazama would speed nights on end almost completely depleting his chakra into the hat before he slept, to see how much chakra the hat could store. After a week straight of almost spending his chakra from the night before, Hazama gave up on the hat and just continued to wear it. It was then that he noticed that the Hat seemed to be trying to insert chakra into him. Thinking no in his head, the hat obeyed. Hazama reckoned that he had enough chakra in this hat to make him capable of performing multiple techniques if he were ever to be completely drained of chakra on the battlefield. From that moment onward, Hazama never went into battle without the hat on his head. The lining of the hat was made of thin, sharp chakra metal. Hazama could easily charge wind or lightning chakra into the hat and use it as if it were a dangerous weapon. The chakra metal in the hat extended a barrier around the hat, increasing it cutting efficiency. Hazama is capable of throwing the bladed Top Hat as a projectile and it always comes back to him in a way that will not cause harm to himself. The cutting power of the hat is the equivalent to a circular Saw.
Note: Intel gives Hazama enough chakra upon request after depleting his chakra to perform these techniques:
*1 F Rank
*2 S Ranks
*3 A Ranks
*6 B Ranks
*12 C & D Ranks
Note: If all of the chakra in the hat is used up, wearer will no longer be able to continue battle. (requires using up of all above techniques)
Note: Wearer can only channel lightning/Wind/fire chakra into the hat to achieve the B Ranked chainsaw attack. This can only be achieved once per turn and each element can only be channeled once per battle (3 attacks total)


~ Declined, is this 1F rank + S rank + A rank etc. etc ? Because if so, its not approvable. If you cut it down lots, you can shove the sensory in. ~

- Sorry about that, i was about to edit the stuff when i noticed you were like one post away from me and didnt want to edit it while you were checking and get banned from the thread. >_> I took out the giving intel parT> I was originally gonna have the hat grant me a greater awareness of the battlefield, basically a sensory Hat. I would charge chakra into it once per turn (5 times per battle) and it would grant me knowledge of wherever my opponent(s) might be. But then i figured it would be harder to get approved. If i'm wrong I will add it in it would be appreciated. Thank you.

=======================
New

(Kōdona Keijō no Sōsa) - Advanced Shape Manipulation
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 0
Description: The user is capable of charging chakra into a previously made technique or weapon to alter it to their will. This technique does not increase or decrease the power or range of the technique it is being used upon and cannot be used to imitate already existing (Canon) advanced shape manipulation forms/jutsu. For example, the user cannot form Chidori and turn it into Chidori Nagashi/Raimei with this technique; however, this does not stop the user from being able to make jutsu similiar to the techniques using different elements. When Advanced Shape Manipulating a weapon(s), the user can only form it into any weapon as long as it is an existing one and can be proven if necessary. However, one can turn a bow into a weapon, but not a weapon into a bow, as the string/twine necessary would not exist and cannot be made of metal. This is done by forcing the user's chakra into the metal and forcibly expanding and reshaping it.
Note: This only works on techniques S Rank and below.
Note: This technique cannot work on Custom Weapons as it would take away their abilities (in most cases, but to avoid argument restriction for all)
Note: Can be used on up to two weapons as long as they are the same object. (ie 2 kunai can be turned into 2 longswords, etc)
Note: Can only be used on one jutsu. For example, if you have a Rasengan in each hand, it counts as one jutsu. One cannot use this with Typhoon vortex, a Wind Rasengan in one hand and the Water technique in the other, the user would have to choose one or the other.
Note: Can only be used once per turn.

~ Declined, do not resubmit, I'm sorry, but its too abusable.~

-Idea behind creation - Fullbring
-If weaponry Shape manipulation is too much and needs to be a separate technique, I don't mind that part getting taken out to get approved. Thank you.

Doton: Jimen Shisutemu (Earth Style: In-ground Irrigation System)
Type: Supplementary
Rank: B
Range: Long
Chakra: 20
Damage: 0
Description: The user channels their chakra into the ground around the battlefield, and without disturbing the earth at its surface, creates dozens of underground cross tunnels that spread throughout the battlefield. The tunnels are exactly 1 meter below the earth's surface, and 3 This is impossible to detect unless an opponent possesses the Sharingan or Byakugan.

~ Declined, incomplete sentences in the description. ~
 
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-Cobalt-

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Re: ±±Custom Jutsu Submission±±

Water Release: A Drop of Hope | Suiton: Ato Rakka Mikomi
Type: Supplementary/Offensive
Rank: C
Range:Short-Mid
Chakra:15
Damage:30
Description: The user creates a small amount of water one the ground or on a solid object and uses shape manipulation to from the water into a dense spike that impales the opponent. The user has the option to simply summon the water without forming it into a spike. The range of the spike is short, the range of the technique is up to mid range from the opponent.
Note: Must be taught by -Cobalt-.
Note: If used to create the spike, the user cannot use this technique for 2 turns.

~ Declined, so you can just create it on his head and spike his brain with it ? No. ~

Wood Release: Nature's Rage | Mokuton: Etai Gekido
Type: Supplementary/ Offensive
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: After performing two hand seals the user forces four pillars to rise from the ground surrounding the opponent. These four pillars erupt very quickly and have pointy ends thus creating blunt spikes which can still impale the enemy. Logically the user would try to evade this by either jumping up or going underneath the ground so in case the opponent tries any of these things 4 additional, slightly smaller pillars will sprout out of the original ones thus finishing the business in case the first pillars didn't.
Note: Must be taught by -Cobalt-.
Note: Must have a Wood bio.
Note: Can only be used twice per battle.

~ Declined, do not resubmit ~
 
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-Albel-

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Re: ±±Custom Jutsu Submission±±

(Katon/Raiton: Tenrai Shourisha) Fire/Lightning style: Divine Conqueror
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will first off channel katon chakra to his right hand, and then manipulate the chakra in the form of a fiery claw, which he then uses to slash at the enemy four times. After the fourth slash he then leaps high into the air and takes his sword in both hands and channels raiton chakra into the sword before crashing down upon the enemy with a powerful slash that causes the earth surrounding the impact to erupt with a powerful wave of lightning that hits the enemy multiple times.
~Can only be taught by AlbelTheWicked
~Can only be used once
~No Lightning jutsus above B-rank for the next two turns
~No Fire Jutsus above B-rank for the next two turns

Look at the video below to see what it looks like. Watch 0:05-0:14.


~ Declined ~


(Katon: Shoukyaku Nami) Fire Style: Incineration Wave

Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will first channel their katon chakra into their weapon and then stab it into the ground in front of them. Once the blade of the sword enters the ground the user will release the chakra from the weapon causing a massive wave of fire to erupt from the ground in a straight line that heads towards the opponent.
~Can only be taught by AlbelTheWicked

~ Declined, similar techniques exist ~

(Katon: Infernal Se) Fire Style: Infernal Torrent
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will coat their blade in flames and will then make a single horizontal, vertical, or diagonal slash towards the enemy. When the user makes the slash the flames coating the blade are released in an arc shape that is 3 meters long that hurls towards the opponent.
~Can only be taught by AlbelTheWicked

~ Declined, similar techniques exist ~

The is what it looks like:
You must be registered for see images
 
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Yugure

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Re: ±±Custom Jutsu Submission±±

~Resubmitting~
(Fuuton: Eāfan'neru) Wind Release: Wind Funnel
Type: Supplementary/Attack
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
After performing a single handseal, the user creates a small funnel of air, trough which items can be thrown, by a shadow clone or team mate, to increase their speed. Due to the pressure inside the funnel, small items such as kunai and shuriken can speed up to four times as fast as usual, making it difficult to dodge in short and mid range.

Note:
-Can be used twice per battle
-The user himself isn't able to throw kunai's and rocks in the funnel, he must be aided by a shadow clone or another shinobi.

~Declined~ Increasing the speed by four? No..
You must be registered for see images


__________________________

( Kuchiyose No Jutsu: Suzume-ō Jack) Summoning Jutsu: Sparrow King Jack
Type: Attack/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
After the user bites his thumb and smears blood across his tattoo, he places his hands on the ground to summon Jack, the King of the Sparrows. Jack is giant sparrow, about 12 feet high, Jack is one of Aeolus faithful servants, the ruler of wind and while he is on the field, it costs his summoner less chakra to preform Fuuton attacks, exactly one rank, so C-Rank attacks cost 20 chakra instead of 30, B-Rank cost 30 instead of 40 etcetera. Jack is also able to communicate with his summoner because their minds are linked with each other once Jack is summoned.

Note:
-Stays in the battle for 4 turns
-Can be summoned once per battle
-Jack cannot be harmed by any Fuuton-Attacks below B-Rank
-Must have summoned Sparrow Contract
~Declined~ What actually happens for the user to require less chakra for wind techniques? Saying that the summon simply lowers the chakra cost isn't going to cut it. Also its a summoning so it should only be summoned at short range distance.
________________________

(Kuchiyose No Jutsu: Sakkaku) Summoning Jutsu: Sakkaku
Type: Supplementary
Rank: B
Range: Short
Chakra: 40
Damage: N/A
Description:
Sakakku can be summoned after the user bites his thumb and smears the blood across tattoo, after that he places the hand on his should to summon Sakakku. Sakkaku is a small bird, around 6,5 inch high and looks like a normal House Sparrow and sits on the summoners shoulder. When Sakakku is lets out his cry, every one in a radius of 20 meters will be trapped in a genjutsu, seeing 10 replica's of the summoner. The summoner will not be affected by the genjutsu due to his physical contact with Sakakku

Note:
-Can stay in battle for 4 turns
-Genjutsu lasts for 3 turns
-Can only be summoned once per battle
-If the summoner has no physical contact with Sakakku, then he will also be trapped in the genjutsu.
-Must have signed Sparrow Contract
~Declined~ Similar summons already exist

Sparrow Summoning contract approval [ ]
~Resubmitting~
(Fuuton: Eāfan'neru) Wind Release: Wind Funnel
Type: Supplementary/Attack
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
After performing a single handseal, the user creates a small funnel of air, trough which items can be thrown, by a shadow clone or team mate, to increase their speed. Due to the pressure inside the funnel, small items such as kunai and shuriken can speed up to two times as fast as usual, making it difficult to dodge in short and mid range.

Note:
-Can be used twice per battle
-The user himself isn't able to throw kunai's and rocks in the funnel, he must be aided by a shadow clone or another shinobi.

You must be registered for see images


_____________
±± Approved ±±
___________________________

( Kuchiyose No Jutsu: Suzume-ō Jack) Summoning Jutsu: Sparrow King Jack
Type: Attack/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
After the user bites his thumb and smears blood across his tattoo, he places his hands on the ground to summon Jack, the King of the Sparrows. Jack is giant sparrow, about 12 feet high, Jack is one of Aeolus faithful servants, the ruler of wind and while he is on the field, it costs his summoner less chakra to preform Fuuton attacks, exactly one rank, so C-Rank attacks cost 20 chakra instead of 30, B-Rank cost 30 instead of 40 etcetera. Once Jack is on the field, his aura radiates from his body, and enables the summoner to use part of Jack's chakra, to safe his own. Jack is also able to communicate with his summoner because their minds are linked with each other once Jack is summoned.

Note:
-Stays in the battle for 4 turns
-Can be summoned once per battle
-Jack cannot be harmed by any Fuuton-Attacks below B-Rank
-Must have summoned Sparrow Contract

_____________
±± Declined ±± Don't resubmit. You failed to explain something that can't be explained because its impossible. A summon won't decrease the chakra cost of techniques you perform unless that summon somehow gives you chakra directly and that requires direct contact.

_____________________________

(Kuchiyose No Jutsu: Jaden) Summoning Jutsu: Jaden
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description:
Jaden is a big bird, about half the size of Sasuke's hawk. Jaden is a fast flyer, and is mainly just to get somewhere in no time. He is four times faster then when the summoner would travel by foot.

Note:
-Can speak English
-Can be summoned once per battle and stays on the field for 3 turns
-Summoner can fly on his back

~ Scorps ~

_____________
±± Declined ±± Half the Size of Sasuke's Hawk can't be a bird that flies with you on his back...specially that fast.
 
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Selendrile

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Re: ±±Custom Jutsu Submission±±

(Bakuton: Sūpā Nendo Kakudai)- Explosion Release: Super Clay Expansion
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: After kneading clay, the user will then release the figurine into the air. Normally, the user simply expands the figure to a predetermined size after release. By applying this technique, the user is capable of increasing the target figure's size up to double of the normal size. This is done by simply channeling more chakra into the object, increasing the size. Like normal expansion of figures, this technique requires no hand seals, only chakra manipulation. Due to this, it takes no more time than normal expansion.
Note: Can only be taught by Selendrile
Note: Usable twice per battle; Lasts four turns
~Declined~ Why does this technique last four turns? It should only be one expansion per usage. Also, would this double the damage of the clay? It is after all, being doubled in size. Also keep in mind that I will not allow you to double in size a C4 clay figurine.
(Bakuton: Sūpā Nendo Kakudai)- Explosion Release: Super Clay Expansion
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: After kneading clay, the user will then release the figurine into the air. Normally, the user simply expands the figure to a predetermined size after release. By applying this technique, the user is capable of increasing the target figure's size up to double of the normal size. This is done by simply channeling more chakra into the object, increasing the size. Like normal expansion of figures, this technique requires no hand seals, only chakra manipulation. Due to this, it takes no more time than normal expansion. This technique does not increase the damage done by the clay figure.
Note: Can only be taught by Selendrile
Note: Cannot be used on C3 and C4
Note: Usable four times per battle, as a single usage paired with a clay technique


~ Approved ~

(Hajimari to Sōzō no Tebukuro)- Gloves of the Beginning and Creation
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: +10 to Clay Techniques
Description: The Gloves of the Beginning and Creation are a set of pure white, skintight chakra reinforced, leather gloves. The gloves have the ability to channel and retain moderate amounts of blast chakra. The gloves are normal shaped, except there is a large cut out of a circle where the palms are, allowing Selendrile to still wield his signature explosive clay. When Selendrile releases a clay figurine from his palm, the figurine will rub against the edges of the circular portion around the palm, absorbing moderates amounts of the stored chakra. This increases the damage of clay techniques passing through the Glove's by +10. The gloves are also a suitable defense against minor projectiles, such as shuriken and kunai.
Note: Only wieldable by Selendrile
Note: Gloves are indestructible

~ Declined, S-rank gloves that give a +10 with no restrictions...Hmm whatever made you think this would be approvable ? ~

- Since I cant quote from the old CJ thread, there is the link to approval

(Gensō Taiken o Kasaneru Mōdo)- Illusionary Experience Layering Mode
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage Points: N/A
Description: This ability is based upon the ability of a shinobi to recall past experiences to aid him in battle. Commonly mistaken with the ability of the brain to seemingly slow down time when in a stressful or frightening experience, the Illusionary Experience Layering Technique calls upon the past experiences, which doesn’t slow time, but produces the same effect. When pressured by an attack or technique of the opponent, the shinobi will forcefully induce this state of the brain. The brain will almost instantly begin to layer thousands upon thousands of similar memories onto the shinobi from past experiences. This application of multiple memories allow the user to select parts and pieces of different memories, and then combine the fragmented parts into a single, complete, and almost duplicate memory of the current situation. By doing this, it produces a false slowed-time effect on the shinobi's mind, as the shinobi feels he has encountered the incoming technique many times before. In reality, time is not slowed, but the combination of previous, fragmented memories into a whole memory fools the body into a continuous, advanced muscle memory state. This ability allows the shinobi to display an overwhelmingly increased speed, agility, and reflexes when he counters/evades/blocks a physical attack performed by the opponent.
*Note: Can only be taught by Selendrile
*Note: Once this jutsu is used, the user must wait three turns in order for the memory layering to take affect (bonuses are not added until those two turns are over); Lasts for 5 turns
*Note: This mode allows the user a 1.5x reflex/speed boost as well as reflexes able to counter/dodge/block someone of Lee's speed without weights

~ Approved ~

Changed all references to Samurai, but did not change anything else. I just want this to be able to be used by someone other than Samurai.
 
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Akuma

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Re: ±±Custom Jutsu Submission±±

~Dropping,
Summoning Animal: Booby Bird (bu-bi-Tori)
Scroll Owner: Dead Bones B
Other Users who have signed contract: N/A
Summoning Boss if existing: To Be Created
Other Summoning Animals tied to contract: To Be Created
Description and Background:
A booby is a seabird in the genus Sula, part of the Sulidae family. Boobies are closely related to the gannets (Morus), which were formerly included in Sula.
Boobies hunt fish by diving from a height into the sea and pursuing their prey underwater. Facial air sacs under their skin cushion the impact with the water. Boobies are colonial breeders on islands and coasts. They normally lay one or more chalky-blue eggs on the ground or sometimes in a tree nest.
~Approved~
Along with it's Summon Animals tied to it, If Contract Below gets Approval.

Summoning Animal: (Haresu Hane) - Pteranodons
Scroll Owner: Salvatore
Other Users who have signed contract: N/A
Summoning Boss if existing: Aerodactyl (Yet to be Created)
Other Summoning Animals tied to contract: To Be Created
Description and Background:
Pteranodon is a genus of pterosaurs which included some of the largest known flying reptiles. Pteranodon is a reptile, but not a dinosaur. Adult Pteranodon specimens from the two major species can be divided into two distinct size classes. The smaller class of specimens have small, rounded head crests and very wide pelvic canals, even wider than those of the much larger size class. The size of the pelvic canal probably allowed the laying of eggs, indicating that these smaller adults are females. The larger size class, representing male individuals, have narrow hips and very large crests, which were probably for display. Pteranodon have toothless beaks, similar to those of modern birds. Pteranodon beaks are made of solid, bony margins that projected from the base of the jaws. The beaks are long, slender, and ended in thin, sharp points. The upper jaw is longer than the lower jaw. The upper jaw was curved upward; while this normally has been attributed only to the upward-curving beak, one specimen has a curvature corresponding with the beak widening towards the tip.
- Summoner gets this tattoo on their right wrist:
You must be registered for see images


~ Declined, do not resubmit, no extinct creatures ~

(Suiton: Shou Kyuutai) - Water Release: Destruction Orb
Type: Offensive/Attack
Rank: S-Rank
Range: Short-Long Range
Chakra: 40 Chakra
Damage: 80 Damage
Description:
The user with suiton chakra creates a small marble sized water orb in his hand with a big amount of compressed water inside it, wich is then thrown up into the air and when wanted before the small orb falls back to the ground the user performs the ram hand seal and the orb expans into a big water orb wich the launches water thorn-like whips through out the entire battlefield, being able to break through stone and Solid earth aswell as cause small tremors as it breaks through the ground. The user must be in the air on a summon or in a safe place were this won't damage him.
- Only useable 2 times per Battle.
- Can't use water techniques for the next turn nor the same turn.
- Only useable by Salvatore and those who he may allow.
Looks: (Focus on the part the fits my description only please)
You must be registered for see images

~ Declined, similar techniques exist ~

金沙羅 Kin Rozu - Golden Rose
Type: Weapon
Rank: S rank
Range: Short-Long Range
Chakra: 40 Chakra
Damage: 80 Damage
Description:
A whip that is hidden like a katana with a special Ability developed by Salvatore, the hilt-guard is shaped like a diamond with curved concave edges, with an orange handle. When realesing the sword from the scabbard the sword automaticly turns into a light Alloy Steel golden whip tipped off with a flower from its namesake, while the hilt stays normal, due to it's steel properties its indestructible, and can pass through B rank and lower Wind, water, and Fire techniques, but won't stop them, it can pass through them, but the technique will continue it's direction/process. The whip is extendable, and can reach long-range; and can instantly change directions with a simple fluid motion. He can retract it back to him with ease. Therefor the katana is never a sword but rather a whip, although it's labeled like kataba since it comes in a scabbard, if wanted the user when releasing it, can pull out the non-visible thin steel coated with chakra wire that is inside the whip channeling a great amount of chakra into it as he does, the wire can reach up to long ranges, the user then moves his fingers as if playing a piano and the wire moves towards the target and wraps around his intended target. By simple hand movements the user causes the target to become further constricted by the wire until it is eviscerated by the wire's crushing force, the wire moves at a fast speed and is so thin it can't be seen, only by dojutsu users.

- The Wire Technique can only be used 1 time per battle.
- Can only be wielded by Salvatore.
Looks of Whip:
You must be registered for see images
Looks of Wire Technique in Progress:
You must be registered for see images

~ Declined, long range extension ? No. ~

SD: Please give me a chance to change stuff if they aren't approvable before DNR, it's been 2 times my 3 CJ's get DNR for 2 cycles, and i feel like im just waisting my ideas. :p
I also feel like I'm wasting my time checking things that are obviously unapprovable, but you don't see me complaining about it.
 
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Gobi Gobletsson

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Re: ±±Custom Jutsu Submission±±

(Katon/Doton: Chikyū Basutā) - Fire Release/Earth Release: Earth Buster
Rank: B
Type: Offensive/Defensive
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will within any range of this technique, materlize small sized highly compressed earth spheres, which are floating in the air, where created. These are barely visible, thus hard to notice at first. Nonetheless, once created the user releases fire chakra into them. A littlle spark appears from the spheres whereafter instantly erupting into an explosion, damaging everything within short-range of the explosion. Even though this sounds like a tiresome and long procces, it takes near to no time.
~Useable 4x

~ Declined, enlighten me on how earth randomly explodes like that ? ~

Tsubaki no Hayashita Sennin: Kekkyojin no Don'yoku Hinan | Dance of the Bearded Sage: Lustful Escape of the Caveman
Rank: S
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra: 40
Damage: 80
Description: Hair will erupt from anywhere, of the user's body, of their desire(However, already grown out hair, can be used for this as well). It will erupt rapidly and harden into that of steel quality and make it way through various objects creating a tunnel, whilst the user will be sucked into the tunnel and aided by the hair to travel through the tunnel at high speeds. The end of the tunnel is entirely up to what the user wants it, to be formed as, if it should be a pod wherefrom he emerges from, or just a hole where he will be shot out from. After usage or while performing the technique the user is capable of detatching the hair at anytime.
~Useable 3x per battle.
~S-ranked jutsus of this Fightning Style cannot be used the same or following turn.

~ Declined, umm...no. Just no. No resubmit. ~

The above jutsu is for my CFS;
 
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-Broly-

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Re: ±±Custom Jutsu Submission±±

Ikaku suru yōna nekkuresu: Menacing Necklace
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (to activate) 15 (every turn)
Damage: N/A
Description:
This necklace once belonged to an evil Emperor who ruled over his subjects with his power and intimadated his foes with his menacing appearance this necklace gave him. The necklace has a triangular shaped golden "main" piece with a blue diamond shaped pendant in the middle of it with a golden chain, the main piece spans the users chest as well. When the user puts this necklace on it immediately begins to drain some of their chakra and when activated gives them an "extended transformation" similar to Tsunades the chakra it drains fuels this transformation so that the user is able to take some damage before the transformation wears off, however if the user is heavily damaged then the transformation wears off. The user gains golden spikey hair, their muscles grow much larger, their pupils turn white, and they grow a foot taller. This menacing appearance intimidates foes and also releases an A rank compressed omnidirectional chakra blast that goes into short range upon the activation of this necklace. If the user wants to deactivate the necklace it can be reactivated again in 3 turns. It stores the user chakra into the necklace at all times to use for more attacks. When the necklace is activated it coats the users fist and feet in the chakra it has stored giving him a +10 boost in all taijutsu attacks as well as giving a thin chakra layer around his body which protects him from minor injuries like falling debris and being wounded from kunai and shuriken

-Actvating necklace counts as 1 move in the users turn

Note: to whoever checks this feel free to take out the +10 or anything you like i really just wanted the transformation but i added in the other stuff to actually make it a weapon

~ Declined, many, many similar techniques exist ~

You must be registered for see images

(Omegaburasutā) Omega Blaster
Type: Offensive
Rank: S
Range: Short- Mid (initial ball) Short-long (explosion)
Chakra: 40
Damage: 80
Description: The user makes one handseal and gathers wind chakra into their hand in the form of an orb similar in size to narutos base rasengan except its clear due to it being wind this happens very quickly. Then the user throws the wind ball at the opponent and compresses the wind inside the ball creating a large tearing explosion that can blast the opponent to pieces or give severe cuts that make the opponent gash blood. The ball moves very fast due to the wind elements speed. And the explosion is very large stretching into midrange to the left and right
~Declined~ Similar techniques already exist.
Resubmitting

(Omegaburasutā) Omega Blaster
Type: Offensive
Rank: S
Range: Short- Mid (initial ball) Short-long (expansion)
Chakra: 40
Damage: 80
Description: The user makes one handseal and gathers highly compressed fire chakra into their hand in the form of an orb similar in size to narutos base rasengan very quickly. Then the user throws the ball at the opponent and expands the ball at a rapid rate ,creating a large wall of fire that stretches to mid range to the left and the right, rushing at the enemy that can set a wide area on fire and incinerate the opponent

-Flames stretch to mid range (in terms of left and right) but the distance it goes is long range
-Can only be used 3 times per battle
-Once done the user cannot use S or higher rank fire the next turn

Took out things pertaining to the attack if it were a wind element, changed element to fire, changed description

~ Declined, heard of Great Majestic Fire Annihilation ? ~

Katon: Biggu Ban Arashi Fire Style:Big Bang Storm
Type: Offensive, Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (30 to user)
Description: The users red hot anger manifests and unleashes in a furious volley by him surrounding himself in an orb of fire and using the fire within the orb as well as blasting more fire from his body outwards unleashes a volley of up to 100 fireballs the size of Minatos rasengan in a rapid fire and extremely quick fashion in the direction of their desire as well as being able to release them in multiple directions. Of course the orb would block their vision but even if it didnt the massive amount of fireballs would, making this technique the epitome of "blind fury".

- The user takes 30 damage from the chakra strain and them wearing themself out from the anger and energy put into this long and strenous move
- The user can only use 2 techniques per turn in the turn this was used and the one after it due to becoming tired
- No S rank or higher fire techniques for the next 2 turns
- The user becomes tired after this and their speed drops by
-Can only be used once per battle
-The users speed drops by 1 for two turns due to becoming tired
You must be registered for see images


~ Declined, incomplete and redundant sentences in restrictions ~
 
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Serpent

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Re: ±±Custom Jutsu Submission±±

(Fuuton/Katon: Kagutsuchi Bure-Do) Fire/Wind Art: Blades of Kagutsuchi
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra: 50
Damage: 100
Description: The user will focus a large amount of Chakra in their gut making the fallowing handseals (Tiger-Ram-Monkey-Dragon) and then shoot several blades of wind that can't be seen due to the winds intangibility. In flight the user will make one more handseal (Tiger) causing the Katon chakra inside these blades to ignite and burst out in Blazing flames. Upon impact with there target these blades will burst out into several blazing tornadoes completely touching the surrounding area up to Mid Range. This Jutsu is extremely dangerous to the user as it causes major harm to it's users chakra levels making it so they can't use powerful Jutsu's for a short period of time as well can causing them to feel pain in there gut making them less efficient during battle. If the user is caught in the attack, They will suffer the same damage as an opponent.
Note:
-Causes 20 damage to user.
-No A-Ranked or Higher Fuuton next turn.
-No A-Ranked or Higher Katon next turn.
-Can only be used once per battle.
-Can only be taught by Serpent

~ First, causes 20 damage to the user is a meaningless restriction, and both of us know it. Second, I'm worried the tornadoes might be too OP. ~

(Doton: Nami Inmetsu) Earth Release: Waves of Destruction
Rank: Forbidden
Type: Attack
Range: Short - Long
Chakra Cost: 50
Damage Points: 100
Description: The user will make the fallowing hand seals (Monkey-Serpent-Ram) while focusing their chakra into the ground. The user will then punch the ground with extreme speed and force causing the ground to turn as massive waves in a ripple effect manner. These waves reach Mid-Range in heights and depth’s and only takes seconds to stretch out to Long Range. Because of the large amount of punching force needed to complete this Jutsu, the user’s hand will break, preventing them from using hand seals or fighting with that hand. On top of that the user will strain their chakra making it so they can’t use powerful techniques for a while because of that, this jutsu is considered to be a double edged sword. If an opponent is under ground, they will take extra damage.
Note:
-Can only be used once per battle.
-No A-Ranked or above Doton next turn.
-Can only be taught by Serpent.

~ Again, all Forbidden techniques require self-harm. Second, it reaches mid-range in height and depth ? What ? ~
(Fuuton/Katon: Kagutsuchi Bure-Do) Fire/Wind Art: Blades of Kagutsuchi
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra: 50
Damage: 100
Description: The user will focus a large amount of Chakra in their gut making the fallowing handseals (Tiger-Ram-Monkey-Dragon) and then shoot several blades of wind that can't be seen due to the winds intangibility. In flight the user will make one more handseal (Tiger) causing the Katon chakra inside these blades to ignite and burst out in Blazing flames. Upon impact with there target these blades will burst out into several blazing tornadoes completely touching the surrounding area up to Mid Range. This Jutsu is extremely dangerous to the user as it causes major harm to it's users chakra levels making it so they can't use powerful Jutsu's for a short period of time as well can causing them to feel pain in there gut making them less efficient during battle. If the user is caught in the attack, They will suffer the same damage as an opponent.
Note:
-No A-Ranked or Higher Fuuton next turn.
-No A-Ranked or Higher Katon next turn.
-Can only be used once per battle.
-Can only be taught by Serpent

~ First, causes 20 damage to the user is a meaningless restriction, and both of us know it. Second, I'm worried the tornadoes might be too OP. ~
I only put causes 20 damage to the user for regulation reasons, I know it's meaningless. As for the tornadoes I'll talk to you Via PM/VM and we will find a way to make them work, I don't want them to be OP but just a second line of attack.~

~ Declined, do not resubmit. I do not, and can not, practically talk to everyone whose CJ I decline with a suggestion via VM/PM. That is why we state the change to be required here, so you can post back with your comments, and changes. Also, when I say 20 damage is a meaningless restriction, I mean put in something that actually means something. From next time, because this is DNR since its unchanged. ~

(Doton: Nami Inmetsu) Earth Release: Waves of Destruction
Rank: Forbidden
Type: Attack
Range: Short - Long
Chakra Cost: 50
Damage Points: 100
Description: The user will make the fallowing hand seals (Monkey-Serpent-Ram) while focusing their chakra into the ground. The user will then punch the ground with extreme speed and force causing the ground to turn as massive waves in a ripple effect manner. These waves reach Mid-Range in heights and depth’s and only takes seconds to stretch out to Long Range. Because of the large amount of punching force needed to complete this Jutsu, the user’s hand will break, preventing them from using hand seals or fighting with that hand. On top of that the user will strain their chakra making it so they can’t use powerful techniques for a while because of that, this jutsu is considered to be a double edged sword. If an opponent is under ground, they will take extra damage.
Note:
-Can only be used once per battle.
-No A-Ranked or above Doton next turn.
-Can only be taught by Serpent.

~ Again, all Forbidden techniques require self-harm. Second, it reaches mid-range in height and depth ? What ? ~
Well, this technique breaks the user's hand and strain their chakra making them weak in Battle. As for the Range, I've been told by Scorps not to say any specific ranges such as (feet, inches, Ext.) but to instead use the 3 basic ranges of the RP, (Short, Mid, Long) so that is why I said Mid Range. I will contact you (or another RP Mod) via PM/VM and we can talk about this as well..

~ Declined, do not resubmit, same as above, not to mention I haven't heard from you at all. ~
 
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Elmage G Ace

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Re: ±±Custom Jutsu Submission±±

(Katon: kyo aoi karasu)fire release: Large blue crow
Type: Attack
Rank: A-Rank
Range: short/mid range
Chakra: 30
Damage: 60
Description: The user performs the seals Ram>>Boar>>Tiger and then shoots a giant blue flame towards
his opponent, which turns into a crow that explodes on impact.
The crow can be manipulated by the user's chakra.
- can only be used once per battle
- The user cannot use fire for three turns
- can only be used by uchiha itachi
-can only be taught by elmage
~Declined~ I'm pretty sure you can't make Blue Fire. Also very generic
~Resubmitting~​

(Katon: kibaku karasu)fire release: exploding crow
Type: Attack
Rank: A-Rank
Range: short/mid range
Chakra: 30
Damage: 60
Description: The user performs the seals Ram>>Boar>>Tiger and then shoots a giant flame towards his opponent, which turns into a crow that explodes on impact.
The crow can be manipulated by the user's chakra.
- can only be used once per battle
- The user cannot use fire for two turns
- can only be used by uchiha itachi
-can only be taught by elmage
Changed the name and description​

~ Approved ~

(hagane kiba)steel fang
Type: Weapon
Rank: A-Rank
Range: short/mid Range
Chakra:30
Damage:60
Description: The steel fang was a gift from an old sage which elmage saved from a wild bear on his way back from a mission, the sage saw the courage portrayed by elmage in defeating the bear, and so gave elmage the steel fang as a sign of appreciation, and for his display of courage.
The steel fang is a 18 Inches double-edge dagger(like a sword really, but much shorter) made of japanese steel, and a silver handle, it is much easier to wield than a normal sword, but also longer than a normal dagger.On the blade, the words "iyoku mamoru" which means will to protect. are encrpted
Effects:
Fire chakra: When fire chakra is channeled through it, the blade becomes engulfed in flames, and will burn any object it cuts when it is used.
- It can break through C-Rank earth defense, D-Rank water defense etc
Lightning Chakra: when lighning chakra is passed through it, it become really sharp, and numb the part of the victim that it pierces, it can also be used to create a surge of lightning across the ground which spans to mid range/C-Rank to shock the enemy.
Wind Chakra: when wind chakra is passed through it, it becomes sharper and can penetrate through certain obstacles to hit the target. The user can also release a small gust of wind that slashes through the target by slashing the steel fang towards the target equivalent to C-Rank

-The user must have started training up to C-Rank to use its traits
-Must be jounin and above to use it
-Can only be used for 4 turns
-Can only be used by elmage
-Can be thrown towards target
-must be state in bio/at the beginning of battle to use it

~ Declined, too many abilities ~

(Katon: houka chouseki)fire release: fire tide
Type: Attack
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user perform the seals Ram>>Bird>>Tiger>>Horse then exhale a very large fire which moves along the ground like a wave water tide moving towards the victim,
which will come down on the victim just like a tide and greatly burn the victim.
-Can only be used once per battle
-The user cannot use fire for 2 turns after jutsu is performed
-Can only be taught by elmage

~ Declined, many similar techniques, including canon techniques, exist ~
 
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Wakizashi

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Re: ±±Custom Jutsu Submission±±

(kuchiyose no jutsu: kyofu)-summoning jutsu: kyofu
Type: Summoning
Rank: S
Range:mid-long
Chakra:40
Damage:80
Description:the user bites their thumb to draw blood weave the summoning jutsu hand signs and place their hands on the ground. When done a gamabunta size toucan appears in a puff of smoke. This toucan has a blade located where his top beak should be, that is able to spin fast enough to when he sticks is beak to the ground he can easily dig into it, His wings big enough to cause great winds when they are flapped, and has razor sharp talon attachment to make them abnormally sharp. He is also able to use raiton to make his spinning blade beak and talons more penetrable when attacking.
-note: can only be summoned once
-note: summoning last three turns
-note: no other summons can be in play
-note: must sign toco toucan contract

~ Gamabunta size ? No. ~

( Kaminari no yobidashi)- lightning call
Type: supplementary
Rank:A
Range:n/a
Chakra:30
Damage:n/a(+15 damage to standard attacks)
Description:kyofu makes the most unbearable croak that will send chakra out from his croak to the sky and cut off there sense of hearing. The chakra will cause clouds to form. once the clouds fully form to where thunder sounds and lightning passes thru the clouds
kyofu will then fly to the sky and use his blade beak as a conductor and attract the A-rank lightning and mold it with his own chakra. This will give him +15points in damage to his attacks.
-note: can only be used twice
-note: one turn must be in between each use
-note: jutsu last one turns
-note: useless against sannin ninja or higher
-note: no other summons can be in play
-note: must signed the toco toucan contract

( Saigai no kaiten ha)-spinning blade of calamity
Type:attack
Rank:A
Range:mid-long
Chakra:30
Damage:60
Description:kyofu begins raise his head to the sky as he opens his mouth, the top blade beak starts spinning. Once the blade spin at it’s highest velocity kyofu then slams it to the ground, drilling it with the spinning blade beak. This in result creates a earthquake that causes the shattering ground underneath to smash the opponent. Combined with the lightning call jutsu makes the beak drill faster causing greater damage and the lightning on the beak run thru the ground and shock the opponent if he’s not already dead.
-note: can only be used twice
-note: no other summons can be in play
-note: lightning call used by this summons will count as one move.
-note: must have signed the toco toucan contract.

~ Get Kyofu approved first ~

(kuchiyose no jutsu: kyofu)-summoning jutsu: kyofu
Type: Summoning/Attack
Rank: S
Range:mid-long
Chakra:40
Damage:80
Description:the user bites their thumb to draw blood weave the summoning jutsu hand signs and place their hands on the ground. When done a full grown Akamaru size toucan appears in a puff of smoke. This toucan has a blade located where his top beak should be, that is able to spin fast enough to when he sticks is beak to the ground he can easily dig into it, His wings big enough to cause great winds when they are flapped, and has razor sharp talon attachment to make them abnormally sharp. He is also able to use raiton to make his spinning blade beak and talons more penetrable when attacking.
-note: can only be summoned once
-note: summoning last three turns
-note: no other summons can be in play
-note: must sign toco toucan contract

~ Declined, highly doubt a Toucan only double the size of a human can cause "great winds" by flapping ~

( Kaminari no yobidashi)- lightning call
Type: supplementary
Rank:A
Range:n/a
Chakra:30
Damage:(+15 damage to standard attacks)
Description:kyofu makes the most unbearable croak that will send chakra out from his croak to the sky and cut off there sense of hearing. The chakra will cause clouds to form. once the clouds fully form to where thunder sounds and lightning passes thru the clouds kyofu will then fly to the sky and use his blade beak as a conductor and attract the lightning and mold it with his own chakra.
-note: can only be used twice
-note: one turn must be in between each use
-note: jutsu last one turns
-note: no other summons can be in play
-note: must signed the toco toucan contract

( Saigai no kaiten ha)-spinning blade of calamity
Type:attack
Rank:A
Range:mid-long
Chakra:30
Damage:60
Description:kyofu begins raise his head to the sky as he opens his mouth, the top blade beak starts spinning. Once the blade spin at it’s highest velocity kyofu then slams it to the ground, drilling it with the blade beak. This in result creates a earthquake that causes the shattering ground underneath to smash the opponent. Combined with the lightning call jutsu makes the lightning on the beak run thru the ground and shock the opponent if he’s not already dead.
-note: can only be used twice
-note: no other summons can be in play
-note: lightning call used by this summons will count as one move.
-note: must have signed the toco toucan contract.

~ Declined, get Kyofu approved first ~

 
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KeotsuEclipse

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Re: ±±Custom Jutsu Submission±±

(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*The energy nullification ability counts as a move-per-turn when used.

I think that should be good; the transformation is not only restricted in what it can become, it costs chakra and counts as a move, and now the energy nullification counts when it's used as well, so everything is balanced.

~ Again, nope. If the sword boosts your Kenjursu and "Command Arts" by so much ( turning A-ranks to S, S ranks to F etc. ) it should decrease your power of ninjutsu/genjutsu to truly balance it out. You can remove the new thing you added if you wish. ~
(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.

~ Approved ~

Replaced the previous restriction, like you suggested. Since Kenjutsu is a physical aspect, I thought I would restrict the mental arts.



(Hato-ka Kuchiyose: Elizabeth) Columbidae Summoning: Elizabeth
Rank: N/A
Type: Summon
Range: N/A
Chakra: N/A
Damage: N/A
Descripton: Elizabeth is a non-combative summon, and thus has no place on the battlefield; she is the keeper and record holder of the Columbidae contract. Besides helping the current Leaders of the contract approve prospective missionaries, Elizabeth does have a use to those who have signed the Columbidae contract. Elizabeth can transcribe the entirety of the summoning contract onto a single feather from a corresponding bird. This allows contract signers to summon a Columbidae without having to actually use the summoning jutsu, by running their chakra through a feather inscribed with the contract. Due to the fact that she is the "librarian" for the contract, she often takes on a human-esc form, so that she can write, though the form she chooses is actually rather comedic, something she does so that her true form remains unknown to all but the most privileged within the Contract.
*Elizabeth is not able to be summoned into combat, and exists solely to introduce a new mechanic into the Columbidae Contract.
*The “Feather Summoning” requires the same amount of chakra to summon a bird, and is simply an alternative summoning method to the traditional form, that requires no blood, and is faster. This is because it utilizes chakra flow, and not summoning ninjutsu on the caster's behalf.
*Columbidae Contract signers must make note of which feathers they are carrying, and it must be listed in their bio; they cannot use Feather Summoning on birds not listed in their bio.
You must be registered for see images

~ Declined, this is not a CJ. If you wish to get the whole summoning via feather mechanic in, I suggest updating your contract to include that information in it and resubmitting that instead; not only will it serve your purpose, but it will also save you a jutsu ~
 
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Re: ±±Custom Jutsu Submission±±

(Doton:Fesutibaru Katteni Togetogeshii)Earth Release: Festival of Thorny’s*
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will begin by performing a single handseal, causing a maximum of five earth vines to rise from the ground around an enemy. In actuality the vines are whips, but take on the distinct appearance of vines because of the noticeable thorns that protrude all along each whip. The whips can be used to either pelt an enemy with severe blows, dealing powerful blunt force and possible mutilation; They can also be used to confine and restrict enemies with even the greatest of physical strength, while cutting deep into their flesh. The vines themselves can be created to spread along the battlefield and attack several people simultaneously, or attack a single person. Besides its more obvious characteristics, this technique also shares the same characteristics as the Earth Release: Added Weight Rock Technique; When it pierces the skin of an enemy, the surrounding tissues and organs will exhibit symptoms of petrification and begin to crumble off the afflicted person’s body. The petrification begins from the point that the skin was breached and rapidly advances onto the rest of the body through prolonged contact. A single vine is capable of completely petrifying a person in five seconds-The time it takes for the complete petrification is lessened by a second as more vines bind a single person in place. Once petrified, a persons body will begin to slowly crumble away.
*Can only be used thrice per battle and once every other turn
*Petrification lasts for a whole turn.

~ Declined; cut number of uses to two; also specify the strength through which the thorns can pierce. A C-rank wall ? Just normal skin and clothes ? Wood ? ~

(Doton:Bishamon no Kimagure) Earth Release:Whim of the God of War
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: - (10 per turn due to lack of air)
Description: The user slams his palm on the ground, heavily infusing it with his chakra in order to gather the various minerals and metal ore’s within the earth (Similar in principal to the way Gaara crushes up the earth to gather minerals for his Ultimately Hard Absolute Defence: Shield of Shukaku). The earth will then soon after close in on anyone in the surrounding area, converging and attaching itself to their bodies in the form of an armor of sorts; The technique advances at such speeds that make it hard to avoid for even the most nimble of fighters. It will completely cover their body, leaving only the eyes and ears exposed, but covering the nose and mouth. The armor is highly compressed and smooth; however it is excessively dense making it extremely heavy and very hard for the afflicted to move. Because it covers the nose and mouth, it leaves no room for the enemy to breath and causes them to slowly suffocate. A side-effect of the user gathering metallic minerals and ores into the mix beforehand, the armor can actually conduct electricity, making it impervious to A Ranked and below lightning techniques. The technique itself does not inflict any damage, it is merely meant to drastically reduce speed and movement (Meaning no Handseals).
*The user must have, as well as maintain contact with the earth in order for this technique to work/remain in effect.
*Can only be used twice per battle
*As long as the opponent is trapped, the user is restricted to the use of A Ranked and below Earth release techniques.
*Once used it cannot be used again for another whole turn

~ Declined, I just went through the first few sentences, and it was already too OP, with the speediness, paralysis and suffocation. Remove the speed. ~

(Katon/Raiton: Nyu Vuxarukiri no Ageru)Fire/Lightning Release: Veroandi; Chosen Valkyrie of the Present
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage Points: 100 (-30 to the user, and 10 for each prolonged turn)
Description: The user will begin by concentrating their katon chakra and ration chakra in both hands-One hand Raiton, the other, Katon. Instead of manifesting them in their physical forms as flames and crackling lighting at the hands, the user will generate an innumerable amount of minute vibrating particles and contain a vast amount of friction in between the two hands. This creates a distinctive and visible fiery bluish aura with a golden hue. The user will then project the resultant chakra forward and outward with a swing of his hands, shaping it to resemble a phoenix that takes flight and swiftly advances towards an intended target. The wingspan of the phoenix itself is around 25 feet, to give an idea of its size; The intense heat produced by the violent vibrations disperses through the air in a somewhat explosive manner as the phoenix majestically flaps its wings in flight, being hot enough to incinerate a majority of objects in the immediate vicinity of the attacks trajectory. Because the attack takes on the form of a phoenix, it, while being willed by the user, is capable of changing its direction to accommodate for the movements of any enemy(s) and is therefore considered unavoidable. As an unwanted side effect of the intense heat produced from this technique, as the phoenix flies and heats up the surrounding air it causes thermo-concussive blasts of air that produce a powerful impact prior to the phoenix actually hitting its target. The fire chakra serves to give the phoenix intense burning capabilities to the point that any small surrounding bodies of water or B Rank and below water techniques will be completely evaporated (With the exception of Exploding Water Colliding Wave). The lightning serves to give the technique excellent cutting abilities to the point that it can barrel its way through most barriers without taking away from its power, though it no longer holds the ability to paralyze. At any time he wishes, the user can relinquish this technique.

*This technique can only be used once per battle
*An un-desired but sub-sequent effect of this technique is that the user takes 30 damage for usage
*The user will take an additional 10 damage for every turn that the phoenix remains on the field.
*While this technique is in use the user is only capable of utilizing B Rank and below Fire and Lightning techniques as well as the turn after it is relinquished.
*Once this technique is in use and the turn after it is relinquished the user is restricted to only being able to utilize two techniques per turn rather than the usual allotted three

~ Declined, OP. Remove the air blasts bit, and also specify exactly what it can be stopped by ~
 
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Re: ±±Custom Jutsu Submission±±

Resubmitting
--------------------------------------------------------------------------------

Lava Style: Lava Streams (Youton: Yōgan-ryū)
Type: Offensive
Rank: A
Range: Mid
Chakra Cost: 30
Damage: 60
Description: this is a technique that was invented by kurotsuchi after seeing darui perform laser circus at the 5 kage summit .the user gathers a large amount of dense lava style chakra into a ball the floats in front of him (the lava can be gathered from any lava source) the user can then manipulate it so that any number of dense, sharp lava streams (the number can range from 1 to 15) can burst out of the orb these will then shoot out toward a desired target these can then be used to burn, restrain, distract or cut the enemy
Note: can only be used 4 times a battle
Note: must have lava source

~ Remove th change direction part, its pushing it ~

This time i think i removed everything you said (i bolded them in the quote)


Lava Style: Viscosity Change (Youton:Neba tabi henka)
Type: supplementary
Rank: D
Range: Any
Chakra: +10 to lava tech because you are adding extra chakra to it (either earth or fire)
Damage: N/A
Description: by adding extra fire or eath chakra when performing/preparing a lava style jutsu the viscosity of the lava produced can be changed. if viscosity is decreased by adding more fire chakra and making it more liquidy the lava will flow more quickly because it is less dense and will be hotter however the concussive power behind it will be lessened due to the loss of density. the opposite will happen if more earth chakra is kneaded in because the earth will be melted less and as a result thicker with the concussive power increasing but the heat and the speed of the lava tech going down

Note: if viscosity is increased due to the added amount of earth chakra the lava jutsu will gain a plus one rank advantage to jutsu's that rely on releasing the concussive power to be effective (like many defensive earth jutsu) because of the fact that it is more dense and has more concussive power at the trade off of moving more slowly and being cooler in temperature.
Note: if you add more fire chakra the lava will melt much more and be much hotter and move much more quickly but will be weak (lose one rank) against jutsu that rely on cancelling out concussive power
Note: can only be used once per turn
Note: due to the fact they are cooler more viscous techs are weaker against techs that rely on cooling (most water tech to stop a lava tech (1 rank) were as less viscous are more resistant (1 rank) this is due to the difference in temperature
Note: Can only be used when preparing the tech or if part of or all of the lava is still in contact with its source (e.g. if part of Melting Apparation tech is still coming out of your mouth). due to the fact that the extra fire or earth chakra has to be poured into it.

I Basically reworded most of this jutsu and added in the end bit and the top bits

~ No rank increases ~

--------------------------------------------------------
Just Submitting


Lava Release: Crushing Lava Trap (Yōgan no torappu o funsai)
Type:Offensive
Rank:A-rank
Range: Short-Mid
Chakra:30
Damage: 60
Description: the user stomps his foot on the ground and through the use of lava chakra the user melts the ground below and around the intended target for 3-4m in all directions and causes a large amount of lava to erupt out of the ground all around the target before flying 3-5m up as it pushs inward toward the intend target much like a 360 wave, this lava then overlaps its self above the enemy before it crashes down with great force on the enemy crushing and burning him to death

Note: can only be used 4 times per battle
Note: cools after a turn and turns into hard stone
Note: dangerous as if it is used when the user is in its radius the user will be caught in it as well

~ Can't understand the description ~
Resubmitting
Lava Style: Lava Streams (Youton: Yōgan-ryū)
Type: Offensive
Rank: A
Range: Mid
Chakra Cost: 30
Damage: 60
Description: this is a technique that was invented by kurotsuchi after seeing darui perform laser circus at the 5 kage summit .the user gathers a large amount of dense lava style chakra into a ball the floats in front of him (the lava can be gathered from any lava source) the user can then manipulate it so that any number of dense, sharp lava streams (the number can range from 1 to 15) can burst out of the orb these will then shoot out toward a desired target these can then be used to burn, restrain, distract or cut the enemy
Note: can only be used 4 times a battle
Note: must have lava source

~ Approved ~


removed the thing about changing direction like you asked


Lava Style: Viscosity Change (Youton:Neba tabi henka)
Type: supplementary
Rank: D
Range: Any
Chakra: +10 to lava tech because you are adding extra chakra to it (either earth or fire)
Damage: N/A
Description: by adding extra fire or eath chakra when performing/preparing a lava style jutsu the viscosity of the lava produced can be changed. if viscosity is decreased by adding more fire chakra and making it more liquidy the lava will flow more quickly because it is less dense and will be hotter however the concussive power behind it will be lessened due to the loss of density. the opposite will happen if more earth chakra is kneaded in because the earth will be melted less and as a result thicker with the concussive power increasing but the heat and the speed of the lava tech going down

Note: if viscosity is increased due to the added amount of earth chakra the lava jutsu will move more slowly (unless coming downard due to gravity) but will have much more power behind it
Note: if you add more fire chakra the lava will be much hotter and melt much more meaning that it will be much hotter and move much faster and more freely

Note: can only be used once per turn
Note: Can only be used when preparing the tech or if part of or all of the lava is still in contact with its source (e.g. if part of Melting Apparation tech is still coming out of your mouth). due to the fact that the extra fire or earth chakra has to be poured into it.

~ Declined, I said no rank increases ! A +10 is effectively a rank increase. If you use this technique to change the physical properties of lava as a supplementary move to set up the terrain or something, its fine. But not for power boosts. ~
 
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Enzup

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Re: ±±Custom Jutsu Submission±±

Ninja Arts: Projectile Deflection[/B]
Type: Supplementary
Rank: D
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: After throwing a chakra infused kunai, shuriken etc. or any other projectile which is imbued with user's chakra, user focuses on that projectile's chakra which is of his own, and by hand gestures he can control/change the direction of that projectile in mid-air.

Note: -Since its a D rank tech, its very fast.
-Can only be used on 4 projectiles at max in one usage.
-Can only be taught by Enzup.

~ Declined, no reason that it should be fast just because its a D rank ~
Ninja Arts: Projectile Deflection[/B]
Type: Supplementary
Rank: D
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: After throwing a chakra infused kunai, shuriken etc. or any other projectile which is imbued with user's chakra, user focuses on that projectile's chakra which is of his own, and by hand gestures he can control/change the direction of that projectile in mid-air.

Note: -Can only be used on 4 projectiles at max in one usage.
-Can only be taught by Enzup.

~ Declined, any other projectile is too broad. For all I know, you could abuse this by changing directions of water projectiles or F-rank projectiles or something. ~
 
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Vision

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Re: ±±Custom Jutsu Submission±±

Genjutsu: Sharingan Sorazorashii | Illusionary Technique: False Sharingan
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user will perform a single hand seal Tiger and will disrupt the opponents chakra within their brain. By doing so casting an illusion that the user shows mangekyou sharingan in their eyes. The real effects set into the opponent, the chakra that is disrupting the flow of the opponent will send a subliminal message to the opponent that they are moving at half the speed of their base speed. Thus, moving slower than they normally would. Which effects all movements of the opponent, to include his reaction speed. The mangekyou sharingan is for distraction purposes only and doesn’t carry any abilities of the real mangejyou sharingan. This genjutsu does not effect any jutsu’s that the opponents use’s. The speed of the jutsu’s that they might use is still the same and will not appear any different when used normal. Only effects the physical speed of the opponent to include his reaction speed.

Note: Able to use twice per battle
Note: Last 3 turns
Note: No S rank genjutsu before and after the use of this genjutsu
Note: The user will not have the abilities of any sharingan techniques or it's abilities to precieve motion.
Note: Any jutsu used by the opponent other than Taijutsu and Kenjutsu techniques that doesn't involves any kind of elemental ninjutsu will not have effect on it's speed of travel. Only the time it takes to perform each jutsu would be effected as it would need physical requirements of movement.
____________
-Approved-


Genjutsu: Shoushitsu Waza | Illusionary Technique: Disappearing Act
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user will string a series of three hand seals and then cast the genjutsu on the opponent, disrupting their chakra within their brain. The chakra will act as a regulator while it is in the opponents brain, regulating the brain waves / signals that controls their KG. When under this genjutsu and the opponent tries to use their KG abilities, the chakra that is placed will simply disrupt the flow of that chakra to render their ability useless. When used against a dojutsu user like the sharingan, the sharingan user will not be able to use his sharingan's abilities. However, the opponent will see an illusion that their abilities are working perfectly normal everytime they try to use their abilities. For example, when a sharingan user has his 3T or MS active, they will see an illusion that they still have it active. Though from the perspective of the person who casted the illusion they will only see regular eyes and not the sharingan. An ice user that creates ice through their KG will see the technique form, however from the perspective of the person that set the illusion, nothing is formed as the opponent will not be able to do so.

Note: Only able to use once
Note: Lasts 4 turns
Note: No other genjutsu in the same turn or the turn after
Note: Next time using genjutsu can not be higher than B rank
Note: Does not effect using any of the basic 5 elements, ninjutsu, kenjutsu,taijutsu
Note: Can only be taught my Vision
____________
-Approved-


Genjutsu: Kuchiyose | Illusionary Technique: Summoning Technique
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will perform a series of five hand seals and then slam their hand on the ground. Instantly putting the opponent under a genjutsu where they will see an illusion of a summon to appear before the user. The summon will actually be any summoning animal within their summoning contract. It could be any of the contracts they have signed [two within the rp]. Once the illusion is set, the opponent will see that animal just like a summon. As the hand seals and the slaming of the ground is mimicing the act of actually summoning their animal. The summon however will be able to perform any of the actual summoning animals abilities though it will have no effect on the opponent. However, they can create an illusion that they use their actual abilities. The summoning animal is intangible and will not take any physical harm. The only way to get rid of them are to break the genjutsu.

Note: May be able to use three times per battle
Note: Last the turns of their summon animal within the contract [No more than 5]
Note: The abilities of the animals will not have an effect on the opponent.
Note: The summoning animal will be intangible and can not be harmed in anyway
Note: Must have a signed summoning contract to able to use this technique
Note: Must be taught my Vision
____________
-Approved-
 
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