[ARCHIVE] Custom Jutsu Submission - II

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Yashiro

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Re: Custom Jutsu Submission

(Magen: Kamaitachi) - Demonic Illusion: Sickle Weasel

Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Kamaitachi is an illusion that utilizes three weasels, instant speed and excruciating pain. After performing a set of three hand seals, the target would be induced into the illusion where he would barely notice several weasels flash across and around them at insane speed, speed at which the target would be unable to both track and keep up with. The first weasel knocks the target down to the ground, the second cuts the legs clean off, and the third sews up the wounds. They move so fast the target would basically blink and then suddenly realize they no longer have legs. Immediately after realizing what had just happened, the target would experience excruciating pain and due to believing what had happened within the illusion, the target would feel as if his legs has been cut off in reality as well, falling helplessly to the ground whilst feeling completely paralyzed from the waist down and numb throughout the body due to the pain experienced. The resulting affect would also place great mental strain on the brain, dealing damage.

Note - Can only be used once per battle.
- No genjutsu may be used in the turn after.
- No genjutsu above B-rank in the second turn after the use of this technique
- Can only be taught by Yashiro.

Declined. DNR.

Shīhōsu Geijutsu: Kami no datsu ion | Seahorse Arts: Divine Deionization

Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Using their ability to mold chakra, a seahorse will channel it into a water source or water molecules and deionize them, purifying the source and creating deionized water. Deionized water, also known as demineralized water, is water that has had almost all of its mineral ions removed, such as cations like sodium, calcium, iron and copper, and anions such as chloride and sulfate. By removing the impurities from water, the water becomes a very poor conductor to the point where the conduction of electricity is insignificant to be felt by the human body. The deionization process happens due to the way that chakra is channeled into the water, in an aggressive manner that destroys the impurities as it gets in contact with them.
Note: Must sign the Seahorse Summoning Contract
Note: Can only be used three times per battle


Declined. Izuna's CE is basically the same thing. You can check it here: .


(Onidarumaokoze Kuchiyose: Krizalid ) Stonefish Boss Summoning: Krizalid

Type: Summon
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: Krizalid is the boss summon of the Stonefish contract and is hailed as the most powerful of all stonefish warriors. He is a majestic looking, dark brown stonefish with traces of grey outlined all over his body. He has crimson red striking eyes and is the largest amongst all Stonefishes. Krizalid has a length of 10 meters with both a height and width of 5 meters. He has a total of 10 singular dorsal fins upon his back which he is capable of manipulating to attack the opponent as well as extend it to wrap around a target's body etc. His entire body is clad with immense and powerful stone that is enhanced with his own chakra, allowing for Krizalid to be completely immune to B Rank and below attacks. Along with the stone covering his body, Krizalid also has the unique stonefish venom covering his entire body as well as his dorsal fins. Along with his kin's natural abilities, Krizalid is also famous for his mastery of the water element, being capable of performing all water techniques that does not require hand seals.

Stonefish Venom: The main cause of stonefish venom when injected into humans or animals are irreversible depolarization of muscle cells and microscopically observable muscle and nerve damage. Observed neuromuscular toxicity of stonefish venom is a consequence of the venom's dose-dependent. Low counts of venom (2.5–10ml) would merely weaken tissue and muscle performance etc, but retains the fact that it wouldn't be fatal. When injected with a low count of venom, the target would only feel minor effects of the venom, such as; Numbness in certain parts of the limbs or the entire body or become paralyzed, depending on the dosage injected. High counts of stonefish venom (100–300ml) however, would significantly cause depolarization of muscle cells. When injected with a high dosage of stonefish venom, it would more than likely be fatal to all living beings including animals and humans. As soon as the target would be injected with the high dose of venom, he would become immediately paralyzed and die after a single turn if the venom is not removed or otherwise destroyed.

Dorsal Fins: Krizalid's dorsal fins (Ten in total) unlike any other stonefish's, is capable of being extended and reaching a distance of 10 meters from Krizalid's body. Each dorsal fin is significantly soaked in stonefish venom and is capable of immediately paralyzing the target should he/she merely touch a dorsal fin with one of their hands. The main origin of the stonefish venom is the dorsal fins, where it has pores of sorts constantly releasing the stonefish venom. However, this can be controlled by Krizalid's chakra. A regular whipping attack of the dorsal fins has the power of a regular B Ranked attack and can be used multiple times per battle. A binding attack with the dorsal fins equals that of an A Rank attack and can only be used 3 times per battle. Each attack with the dorsal fins carries the venomous power of the Stonefish venom.

Stone Clad Armor: The passive chakra enhanced stone armor covering Krizalid's body allows complete immunity from B Rank and below attacks. The armor is also covered in the stonefish venom due to it constantly being released from the dorsal fins.

Note: Can only be summoned once per battle.
Note: Remains Active for 4 turns once summoned before automatically dispersing.




Declined: I'm not going to allow something that paralyzes instantly, and lets you die after a round. Even if you got approved in your contract that the poison in lethal, it's not going to be lethal like that in our rp. It would take at least several turns for the poison to fully paralyze someone, to offer counter play at the least.

Next to that, you're stacking up way too many things all together just for one summon. I get that he's the boss, but honestly it looks like you're just trying to loophole around to get as much stacked onto it if you can. You'll have to make choices though. You can't have immunity to B-rank, and use B-rank as many times as you wish per battle, and 3 A-rank per battle. Then, an instantaneous lethal poison, which can be inserted directly into the opponent as well as being added to every water source, while the summon can use any water technique that doesn't require hand seals? That while you can manipulate almost any water source into a suiton technique as you have the "materials" for it. Nah, not gonna happen. You'll have to make choices.


(Chishi Shindou: Yūgaina nenshō) - Fatal Impact: Detrimental Combustion

Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user holds two boomerang's, one within each hand and focuses a vast amount of fire chakra within both of them. He then launches both towards the target one after the other in which ever direction or angle the user chooses. However, the boomerangs have to be thrown back to back, so that the second boomerang follows within the trajectory of the first. Once within striking distance, the user performs a single hand seal and causes the first boomerang to explode in a maelstrom of extremely hot, scorching flames. Simultaneously to the first's detonation, the user manipulates the second boomerang to drop to the ground where it would then detonate as well. However, the second explosion happens differently, instead of a regular explosion of flames as the first boomerang, the second explodes in a singular horizontal beam of flames that scatters across the ground and targets the feet of the opponent. The first explosion is used as a distraction that would more than likely attract the targets attention. Fooling him into countering the first explosion of flames whilst the second moves to burn the feet completely as well as roast the flesh of the lower legs.

Note: The first explosion covers a diameter of short range all around the boomerang itself, meaning the explosion would harm everything within short range of the boomerang. The second explosion scatters forward across the ground covering a radius of mid range before the boomerang.
Note:Can only be used twice per battle.
Note:No fatal impact techniques may be used in the users following turn.





✦ Declined, you need to resubmit with a link to your training as well ✦
 
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Alyx

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Re: Custom Jutsu Submission

(Hato-ka Kuchiyose: Mizu Umi no Otome)Columnbidae Summon: Lady of the Lake
Type:Summon
Rank:S - Rank
Range: Short
Chakra: 40
Damage: N/A
Description: Lady of the Lake, or Lady for short is one of the only females of the Columnbidae contract. She is a white and blue pure dove with ribbons around her plumage. She is the keeper of the ancient swords of the Colmunbidae contract, known as the Noble Arms. It is a collection of swords that exists in the Garden of Eden, guarded by her. Each blade differs in looks, but each carry the same effect as each other: They can’t be destroyed, they increase the wielders Kenjutsu by +20 and can only be used by the contract signers and summons (how are able to use Kenjutsu). To summon lady, the user must however, instead of the traditional summoning, must wipe the blood unto a sword they possess, and slam the blade into the ground with the hand they signed the contract with. Lady like all doves of the contract has the ability to change between a human and avian, but she prefers her human form over her avian form. Once summoned, she brings forth at random, one of the scared Noble Arms swords with her. She is able use Kenjutsu known to the user and as her own ability to create a chakra blade from her hands in case she wants to double sword wield considering its her main style of fighting. Only one of the Noble Arms can be present in battle, and when Lady Leaves, the sword remains with the user if they desire it but requires an extra -10 chakra every turn to maintain the blades presence. The blades names are : Gallatin, Caliburn, Excaliburn and Arfeudutyr. Also only one Noble Arm can exist in the current battle. Lady speaks English but she speaks in an old British Tune, ironic to her human form which appears so young. In avian form she is average sized(4 feet tall) with a wingspan of 4 feet. In human form she is roughly tall as 5 feet. She is also the personal summon of Ishiro and due to the strong bond they share, when summoned by Ishiro, all chakra costs are cut in half. Meaning Ishiro only needs 20 chakra to summon her, and when one of the Noble Arms remians, he suffers -5.
*Lady can only be summoned once per battle
*Keeping one of the Noble Arms in play after Lady’s dismsal costs -10 chakra per turn
*Lady’s can use Kenjutsu up to S- Rank known to the user and counts to the users 3 turn limit.
*Making a chakra blade for Lady is passive , it has the strength and cutting power of a katana.
*Transforming between human and avian form costs – 10 chakra and counts a move, though she can be summoned in either form prior to this, not counting as a move and not requiring chakra.
*She remains for 4 turns.
In human form
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Noble Arms
Excaliburn
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Caliburn
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Gallatin
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Arfeudutyr
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Signed contract here:
Original Approval with Human Transformation Approved:
Gained Ownership Here:

☼ Declined ☼

So...you're basically just summoning a woman with a custom weapon that you can use for the rest of the battle? o_O

I'm not sure what the intended purpose of the human transformations in the original submission was, but I'm not going to approve an animal summon that is just a human.


(Genjutsu:Suritto Kaikou no Namidanagara no Kanashimi)Illusionary Arts: Tearful Sorrow of the Slit Mouth
Type: Offensive
Rank: A-Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: After making 3 handseals, the user will cast a genjutsu on the target(s), which will create wires to raise from the ground, and will attach to the legs of the target. The wires will proceed to pull the muscles of the targets, causing mass pain. The wires will continue to pull the skin of the target to the point that blood will start to leak out from the skin as its being ripped from the bone of the target. After which more wires will come out from the ground and attach to the face of the target and begin to pull at the mouth of the user, cutting there mouth open and giving them a dark and devilish forced smile. The wires are microscopic , making it hard for the target to see the wires. The user can add flashing lights or burst of fire to confuse the target and distract them from looking for the source of the pulling

*Can only be used thrice, requiring 1 turn break between usages (counting after the turn it ends)*

☼ Declined ☼

Microscopic would be impossible to see without Doujutsu. This should also be a single target technique, so removed the (s).


(Tsumibukai Genjutsu:Dai Kui )Sinful Illusionary Arts: Gluttony
Type: Offensive
Rank: B-Rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description:
Gluttony, the sin of over consumption of food , drink or wealthy items, with no remorse for the needy. The user will perform a set of 3 hand seals. The targets sense of taste, sight and smell are affected. They will find themselves strapped to a chair in a dark room were a man with a deformed face stands before them, unleashing a wicked and evil laugh, as he reaches for a spoon and begins to force feed the target, rotting wasted food. The food has a foul scent that when caught to the nose, causes it to burn on the nose from the high concentration of mold. The taste of the foods is sour and bitter. As the deformed man continues to feed the target, the user can manipulate the illusion to make the target even suffer more like having the man hold the rotten food even much longer to nose of the target. In reality the target remains untouched however due to the pain being caused from the force feeding of the target and burning the nose, causes mental stress on the target. This happens to the point that the target is filled up and suffers enough. Targets of lower in rank experience the burning effects longer then normal.

*Can be used only on targets lower then the user, however Genjutsu specialists and Sharingan users can use it on targets above there rank and same rank*
*Lasts 1 turn, but lasts 2 turns when used be Sharingan and Genjutsu specialists*

☼ Declined ☼

Single target again. The rank restrictions are odd, not sure they're necessary.


(Genjutsu: Kiba no Yokubou Nezumi) Illusionary Arts: Fangs of Lusting Rats
Type:Supplementary
Rank: C- Rank
Range: Short - Mid
Chakra: 15
Damage: N/A
Description: The user will perform 1 hand seal, putting the target into a genjutsu. The user will make illusionary rats appear from anywhere in the sight of the target. The rats will climb onto the target, and proceed to bite and attack the target. The bites will cause a target to experience Streptobacillosis, in oh words Rat Bite Fever. Their skin starts to become irritated, causing them to scratch the irritating spot. The target also experiences a false fever, getting the chills and red/purple bumps on their skin. The user can add smoke when creating the rats to be more realistic.
*Effects last 2 turn*

☼ Approved ☼
 
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Korra.

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Re: Custom Jutsu Submission

I honestly dont know what was up with me xD

(Kemono no Kage no Gyakushū) – Shadow Strikes from the Beast
Rank: A
Type: Offensive/Defensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will channel chakra into two swords and will start swinging them in multiple directions releasing purple waves of chakra in an omni directional waves. The waves of chakra can block ninja tools and break through B rank and below earth ninjutsu.
Note: Can only be taught by Korra.
Note: Usable 4 times a match
Looks like
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Declined. Template is wrong. First Type, than Rank.
(Kemono no Kage no Gyakushū) – Shadow Strikes from the Beast
Type: Offensive/Defensive
Rank: A

Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will channel chakra into two swords and will start swinging them in multiple directions releasing purple waves of chakra in an omni directional waves. The waves of chakra can block ninja tools and break through B rank and below earth ninjutsu.
Note: Can only be taught by Korra.
Note: Usable 4 times a match
Looks like
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Declined. DNR. Too generic, has been done before..

Korra bio has Snakes/SSM

(Hebiātsu: Sunēku no Fukushū) - Snake Arts: Snake's Revenge
Type: Offensive
Rank: S
Range: Short
Chakra: 40 ( -15 per turn to the opponent)
Damage: 80
Description: The user will first off summon three tiny snake (that are 1 inch in length) and have them attach to their hand. Once the user makes contact with the opponent the user will have the snakes burrow into the opponent's skin. Once in the snakes will start feeding off the opponent's chakra growing in size till they get to the size of large anaconda (8.8 m) and burst out from the opponent. The snakes while feeding off the chakra take time to grow and will have be feeding for at least 3 turns before the come bursting out. The opponent could destroy the snakes using a strong enough full body surge like Chidori Nagashi to kill the snakes.
Note: Usable 2 times a battle
Note: Must know snakes
Note: Cannot use any snake ninjutsu while this is being used
Note: Must be taught by Korra.

Declined. Restrictions do not balance out the power of it. Make useful restrictions.

(Hebiātsu: Mede~yūsa no Gifuto) - Snake Arts: Medusa's Gift
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user will summon 4 snakes from their sleeves that go after the opponent. These are special snakes since when they bite down onto the opponent they forcibly inject senchakra into the opponent slowly turning them into stone. Right away the spot they bite on turn into stone with each turn have the process of turning into the stone progresses. By the time 1 turn pass where the snakes bite onto completely turnings into stone while after 2 turns the process spreads more until they are a stone statue completely.
Note: Usable 3 times a match
Note: Must know snakes and Snake Sage Mode
Note: Cannot use snake jutsu while they snakes are out
Note: Must be taught by Korra.

Declined. While I like the idea, balance it out more somewhat more (give it more turns before full effect and such) as this is pretty hard to counter once it has been set in place. Also, not up to mid range, unless the snakes shoot from the user's arm or such.
 
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Drackos

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Re: Custom Jutsu Submission

Resubmitting:
(Iseki no Akarat) – Relic of Akarat
Rank: S
Type: Weapon

Range: Short – Mid
Chakra: N/A
Damage: N/A
Description: The Relic of Akarat is one that has been passed down through time from generation to generation in secret. It has gone from user to user regardless of bloodline, clan, village, or nation. The relic has seen countless battlefields, slaughters, and much misery of the hundreds of years of its existence. Forged from the purest and strongest iron the relic is simply a thin disc a few inches in length and 1/3rd of an inch in width. On the surface of it in the center is a sapphire and ruby molded into the shape of a Taijitu. Emerging from the center of the Taijitu are four platinum rectangles that are extremely thin in width. They divide the entire disc into four separate sections and each rectangle points to one cardinal direction. The weapon however was not simply only forged from iron. In it is the blood of Akarat – an ancient mythical figure of lore who was said to have been a devout priest of Jashinism. As a devout priest of his religion Akarat was ruthless, destructive, and heartless. Legend has it that upon his death he cried out to Jashin for him to live on after his death to continue bringing misery to the world. Yaesarius, his nemesis, beheaded him after his plea and ended his life. However, upon the beheading Yaesarius fell under a powerful spell that led him to forge this very relic. Covered in his enemy’s blood Yaesarius would create the relic and infuse it with Akarat’s blood into the hot, molten iron. Quickly the relic took hold of Yaesarius’s mind as he carried it through his life after the forging. He soon discovered that the relic was a sentient being. The power of Jashin had brought the relic to life. While not a complex sentient being the relic is capable of basic emotions and can indicate to the user basic thoughts such as ‘danger’ or ‘excited’ or ‘fear’. The relic can use its abilities autonomously when activated by the user.
Abilities:
Kankaku-sei | Sentience – The Relic of Akarat is a sentient being. The relic itself is not a complex sentient being and as such is incapable of complex forms of communication. However, drawing upon the relic’s ultimate ability Jaaku Shutsugen – Evil Emergence the relic is capable of seeing through its Taijitu. The relic is capable of communicating through mental link basic emotions and sensations to communicate danger, fear, excitement, apprehension, and stress. As a simple being it is impossible to place the relic under genjutsu. The relic can be blinded through regular means such as flash bombs and other blinding techniques.
Mizu Kisei | Water Control – The wielder of the Relic of Akarat can channel their sution chakra into the relic to activate the first of its abilities. This is a very simple ability that allows the user to take the relic into their hands and release a blast of water from the relic which can take the shape of small waves, spheres and kunai. The user is also capable of determining the state of which the water is released in being either regular water, flammable oil, or a glue like substance. This technique has a mid-range reach and can be used once every other turn. This technique counts as a C-Rank ability.
Mizu Makihige | Water Tendrils – The wielder of the Relic of Akarat can channel their Suiton chakra into the relic to activate the third of its abilities. When activated a tendril of water will emerge from each of the four platinum rectangular shaped bars. Each tendril can reach up to five (5) meters from the user. Because the Relic is a sentient being the tendrils are capable of working autonomously from the wielder’s design allowing them to be potent multitasking tools. The tendrils are capable of binding an opponent or even reaching into the user’s ninja tool pouch to obtain weapons. The tendrils can remain activated for a maximum of two (2) turns and can be used twice (2). This counts as a B-Rank technique.
Jaaku Shutsugen | Evil Emergence – The wielder of the Relic of Akarat can activate its most powerful ability by channeling their chakra into the relic while simultaneously placing the relic on any part of their body. Upon placement with the backside of the relic the relic will emit the chakra and attach itself to the user’s body establishing a much deeper connection with the user. Once the connection is established the relic cannot be removed from the user, even if the user wishes it. The connection allows the wielder of the Relic to see through the relic’s Taijitu and create, in a sense, a third eye. The user can apply the third eye as a medium for genjutsu that require eye contact. However, there are drawbacks to this ability. The user’s personality will mold to become more ruthless and destructive – similar to that of Akarat himself. They will lose part of their sanity in battle. Once the relic has timed out after four (4) turns the user will be left exhausted and unable to use techniques above A-Rank for a single turn. Evil Emergence can only be used once per battle and counts as an S-Rank technique. While this technique is active the user’s sclera will turn blood red.
Note: The user must make heed to the restrictions of each ability on the Relic of Akarat.
Note: All abilities cost a move to activate and have their chakra costs listed in the move themselves.
Note: To use Reinmanto the user’s biography holding this must have Ameton.
Note: The relic is indestructible.

✦ Declined, looks okay but a few issues here. For one, incorrect template, it's type then rank. In addition to this, the first ability needs to be reworded for clarity. Something like "The Relic of Akarat is a sentient being. The relic itself is not a complex sentient being and as such is incapable of complex forms of communication, only able to communicate through mental link and convoying basic emotions and sensations to communicate danger, fear, excitement, apprehension, and stress." Something that makes it clear that it's able to communicate basic emotions I mean. Also, the Evil Emergence ability. I'm not up for using this as a substitution for establishing eye contact for genjutsu. If eye contact is a prerequisite for casting it, then it will still be a prerequisite. Also, what is Reinmanto and what does it have to do with Rain? Neither are mentioned in the CFS
(Iseki no Akarat) – Relic of Akarat
Type: Weapon
Rank: S

Range: Short – Mid
Chakra: N/A
Damage: N/A
Description: The Relic of Akarat is one that has been passed down through time from generation to generation in secret. It has gone from user to user regardless of bloodline, clan, village, or nation. The relic has seen countless battlefields, slaughters, and much misery of the hundreds of years of its existence. Forged from the purest and strongest iron the relic is simply a thin disc a few inches in length and 1/3rd of an inch in width. On the surface of it in the center is a sapphire and ruby molded into the shape of a Taijitu. Emerging from the center of the Taijitu are four platinum rectangles that are extremely thin in width. They divide the entire disc into four separate sections and each rectangle points to one cardinal direction. The weapon however was not simply only forged from iron. In it is the blood of Akarat – an ancient mythical figure of lore who was said to have been a devout priest of Jashinism. As a devout priest of his religion Akarat was ruthless, destructive, and heartless. Legend has it that upon his death he cried out to Jashin for him to live on after his death to continue bringing misery to the world. Yaesarius, his nemesis, beheaded him after his plea and ended his life. However, upon the beheading Yaesarius fell under a powerful spell that led him to forge this very relic. Covered in his enemy’s blood Yaesarius would create the relic and infuse it with Akarat’s blood into the hot, molten iron. Quickly the relic took hold of Yaesarius’s mind as he carried it through his life after the forging. He soon discovered that the relic was a sentient being. The power of Jashin had brought the relic to life. While not a complex sentient being the relic is capable of basic emotions and can indicate to the user basic thoughts such as ‘danger’ or ‘excited’ or ‘fear’. The relic can use its abilities autonomously when activated by the user.
Abilities:
Kankaku-sei | Sentience – The Relic of Akarat is a sentient being. The relic itself is not a complex sentient being and as such is incapable of complex forms of communication. The relic is capable of seeing through its Taijitu and then communicating through a mental link with its user basic emotions and sensations. These sensations and emotions can be danger, fear, stress, excitement, blood lust, urgency, and hate. This is the limit of its ability to communicate these basic instinct like emotions. As a simple being it is impossible to place the relic under genjutsu. The relic can be blinded through regular means such as flash bombs and other blinding techniques.
Mizu Kisei | Water Control – The wielder of the Relic of Akarat can channel their sution chakra into the relic to activate the first of its abilities. This is a very simple ability that allows the user to take the relic into their hands and release a blast of water from the relic which can take the shape of small waves, spheres and kunai. The user is also capable of determining the state of which the water is released in being either regular water, flammable oil, or a glue like substance. This technique has a mid-range reach and can be used once every other turn. This technique counts as a C-Rank ability.
Mizu Makihige | Water Tendrils – The wielder of the Relic of Akarat can channel their Suiton chakra into the relic to activate the third of its abilities. When activated a tendril of water will emerge from each of the four platinum rectangular shaped bars. Each tendril can reach up to five (5) meters from the user. Because the Relic is a sentient being the tendrils are capable of working autonomously from the wielder’s design allowing them to be potent multitasking tools. The tendrils are capable of binding an opponent or even reaching into the user’s ninja tool pouch to obtain weapons. The tendrils can remain activated for a maximum of two (2) turns and can be used twice (2). This counts as a B-Rank technique.
Jaaku Shutsugen | Evil Emergence – The wielder of the Relic of Akarat can activate its most powerful ability by channeling their chakra into the relic while simultaneously placing the relic on any part of their body. Upon placement with the backside of the relic the relic will emit the chakra and attach itself to the user’s body establishing a much deeper connection with the user. Once the connection is established the relic cannot be removed from the user, even if the user wishes it. The connection allows the wielder of the Relic to see through the relic’s Taijitu and create, in a sense, a third eye. However, there are drawbacks to this ability. The user’s personality will mold to become more ruthless and destructive – similar to that of Akarat himself. They will lose part of their sanity in battle. Once the relic has timed out after four (4) turns the user will be left exhausted and unable to use techniques above A-Rank for a single turn. Evil Emergence can only be used once per battle and counts as an S-Rank technique. While this technique is active the user’s sclera will turn blood red.
Note: The user must make heed to the restrictions of each ability on the Relic of Akarat.
Note: All abilities cost a move to activate and have their chakra costs listed in the move themselves.
Note: The relic is indestructible.

Removed the note regarding Ameton. I also removed the part about genjutsu eye contact in Evil Emergence and reworked the ability a bit since it lost one of the cornerstone aspects. And of course fixed the template.

Pending. Leaving for MU.
✦ Declined, reread this and sorry, I cant approve this. 2 of the 4 abilities are basically canon jutsu and the last one is just a way to release genjutsu. DNR ✦


(Ameton: Ame de Asashin) – Rain Release: Assassin in the Rain
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-10 per turn to sustain)
Damage: 60
Description: A technique in which the user applies precise yet basic shape manipulation to rain droplets on the battlefield by performing the Tiger hand seal. These rain droplets are manipulated into a desired object and compressed to become effectively solid in nature allowing the user to sustain them in their form. This technique allows the user to create basic weapons, constructs, walls, pillars, and spikes that can be created from an existing source of rain. The objects, once created, can be controlled through hand motions should the user find the need. These rain droplets however carry two special properties. The first is that they carry an acidic composition identical to that of (Ensan no Kouu) – Acid Rain. This means that the acidic property of the rain water allows the constructs to be able to eat through most materials within elemental strengths and weaknesses. However, unless the created object possesses a sharp edge it cannot pierce the skin and instead will simply blister the skin causing it to slowly dissolve away. Should the user create a sharp edge and cause it to pierce the skin of their victim the user can, with the use of an additional hand seal, cause the object to expand in their body causing the acid to spread out within the localized area.
Note: Can only be used three (3) times per battle.
Note: No Rain techniques S-Rank and above for the rest of the turn.
Note: Can only be taught by Drackos





Declined. I'm somewhat confused as to how the range works here. Can the user create the rainy objects at long range (for example behind the opponent his neck), or can he summon them closer in range and send them towards the opponent as we're talking about creating tools and such. I know you say it can be directed with a hand seal and it might sound logical that you can control it when it is created from a far, but you need to specify these kind of things as to create clarity and avoid discussions about this in battle. Also: at what rate does it blister, and how far does the dissolving spread? How much does it expland within the localized area? what is the localized area? Does it go deep and affect organs, etc etc.




(Katon: Hepaisutosu no Seiiki) – Fire Release: Hephaestus’s Sanctum
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Mid – Long
Chakra: 40 (-10 per turn to sustain)
Damage: 80
Description: Hephaestus’s Sanctum is a technique in which the user is able to produce flames in the air on the battlefield through the rapid conversion of fire chakra by quickly weaving the Tiger, Boar, and Snake hand seals. The flames produced undergo heavy shape manipulation which are then materialized in at a minimum of a radius of mid-range from the user treating the user as a center point effectively creating a dome of fire around the user. The fire, having undergone extremely precise shape manipulation becomes effectively solid. Upon completion the user may maintain the dome for as long as they please or they may produce from it, through the use of an additional hand seal, spikes that can reach up to a maximum of short-range from their point of creation on the walls of the dome either inside or outside. Should the user desire to end the technique they may either release it as normal or cause the dome to converge on the center point. The dome, being made of the user’s chakra, will not harm the user upon convergence. Once fully converged upon the user the dome will suddenly expand outward creating an immense firestorm that reaches up to long-range around the user.
Note: Can only be used once (1) per battle.
Note: No S-Rank or above fire techniques in the same turn.
Note: Can only be taught by Drackos

Declined Technique in itself is fine, but you'll need to restrict it somewhat further. No S-rank fire in the same turn is hardly a restriction. Also: you must state in a note that you can not use other jutsus while you maintain this technique.





(Fūton: Kyōshinja no Auriel) – Wind Release: Disciple of Auriel
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-10 per turn to sustain)
Damage: 60 (+20)
Description: This technique is directly derived from the applications of Wind Release: Gale Palm. Through the conversion of chakra into wind nature the user can infuse and coat objects and weapons on the user’s person in pure and untouched wind chakra. Through the use of the Ram hand seal the user is capable of unleashing and coating objects outside of the user’s possession at a distance. This will cause the pure wind chakra to infuse itself on the intended target. This infusion of pure untouched wind chakra produces three unique results. The first result of this is that the infusion of wind chakra will result in a dramatic increase in the lethality of the weapon causing it to become as sharp as Wind Release: Wind Blade. This effectively results in an increase of +20 damage to the weapon or object infused with wind. The second result is that, through an additional, hand seal, the user is capable of releasing the concentrated wind chakra from the coated object causing it to rapidly expand on a small scale. The wind, being incredibly sharp, slices through most physical objects that stand in its way. The expansion itself reaches up to five meters around the coated weapon. This expansion based technique results in 60 damage. The third unique result of this technique allows the user to take control of the direction of these objects. For example, should the user throw a kunai towards the opponent they are capable of infusing it with this wind allowing it to change its course creating versatile applications to the technique. The first two applications can be applied on human bodies. The third however cannot. The first two applications do not cause damage to the human it is applied to, however. They simply act as the object selected for the technique.
Note: This technique can be used three (3) times per battle.
Note: Unique applications cannot be used consecutively.
Note: No wind techniques F-Rank in the same turn and next.
Note: Can only be taught by Drackos

Declined. DNR. Similar technique has been submitted recently (or with the same idea behind it and somewhat the effects). Also: learn to restrict. Can you honestly say no F-rank wind in the same turn and the next is a restrictions? What are the chances you will effectively use an F-rank wind technique. Very low. Please, learn to restrict properly. :)

Small note for your submissions: please put spaces between the line and the previous jutsu when making the post. I had to rearrange the bbcode because it was super messy. If you did that, and it somehow rearranged itself, inogre this comment.
 
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Roy

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Re: Custom Jutsu Submission

Genjutsu: Sashimi | Illusion Technique: Sliced Raw Fish
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user grabs onto their opponent with their non-dominant hand upon which they induce their opponent into an illusion. The illusion makes the opponent belief himself to be lying down on a cutting board inside a kitchen, reduced to the size of a fish with the user, looking like a giant from the opponent's perspective holding down onto them, holding a kitchen knife in their dominant hand ready to slice them into pieces. Slightly behind the user the opponent would see a mirror, revealing that he has been reduced into the state of a mere fish unable to move their body freely as the user brings down the knife, cutting the opponent into fine pieces of fish, much like making sashimi. The effects of this illusion would put great stress upon the opponent's mind, leaving them temporarily unconcious if succesfully executed.
Note: Can only be taught by Yukihira.
Note: Requires the user to be in direct contact with the opponent to use.
Note: While under the effects of the illusion the opponent is immobilized.
Note: Can only be used once per battle.

Declined. DNR. Genjutsus through touch are the base of Scorps his CFS and thus they fall under that CFS.

Doton: Keiri | Earth Release: Executioner
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user sends his earth chakra into the ground beneath his opponent and raises his dominant arm with the palm facing up creating a cage like construct around the opponent with the only possible way to escape being up. The cage is two meters in height and each side is only a meter wide making it extremely difficult to move freely because unlike a regular cage each of the four pillars that hold it together are connected to eachother by one meter long blades with a small socket in the pillar where the tips are. Every pillar contains a total of ten blades, each being roughly 5 centimeters in width at the back end meaning there's roughly a space of 15 centimeters between each blade and when looking directly at one of the four sides the tips of the blades would be pointed towards the right. They are however not identically placed on each side so that the blades can freely pass eachother when the user executes the true purpose of this technique. Upon creating the cage the user, by a flick of his wrist rotates his wrist in a 90 degree angle so that their thumb would now be facing upward and upon executing that simple movement all four pillars rotate inward at a 90 degree angle, chopping through the opponent with the blades.
Note: Can only be taught by Yukihira.
Note: No Doton above A-Rank in the same turn or the next.
Note: Can only be used twice per battle.

Declined. Increase the size somewhat to give it a little more counterplay. Half a meter perhaps? rest is fine.

Hyouton: Mayu | Ice Release: Cocoon
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: A Yuki clan member overlaps both their arms like an 'X' and creates a spiked dome of ice which raises up around them in a rotating fashion at a rapid pace with spikes facing outward slightly angled to one side. Due to the spikes anyone within short range of the user would be skewered by them. Then, if the dome is still intact the user extends both arms outward upon which the dome breaks down, spinning in the opposite direction from which it rose forming a rapidly rotating circle of blades of ice around the user which keeps spanning outward until the blades reach a mid ranged radius from the user. These blades can be manipulated to attack omnidirectionally around the user, or manipulated to attack any direction the user wishes.
Note: Can only be taught by Yukihira.
Note: Can only be used twice per battle.

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approved

Dropping my current CW:

Ikazuchi no Kougake | Thunder Gauntlets
Type: Weapon
Rank: S
Range: Short
Chakra: N/A (20-40 when using the ability)
Damage: N/A
Description: The thunder gauntlets are a pair of gloves woven from thick leather, capable of withstanding cuts from regular weapons such as kunais and swords. The gloves are designed so that they are able to direct a current of lightning sent into them, however they can only send the current inward, into the wearer's hands. These gloves may seem like a double-edged sword, harming their own wearer but the true purpose lies elsewhere. The user is able to release currents of lightning into the gloves at three different voltages, the lowest voltage provides a shocking sensation that doesn't have alot of drawbacks but still is capable of releasing the one wearing the gloves from a genjutsu of B-Rank and below. The medium voltage is a bit stronger than the lowest, resulting in a numb feeling in the hands making the user incapable of weaving a string of more than three handseals in the same turn after it's use and in the next but allows the user to release himself from a genjutsu of A-Rank and below. The highest voltage is the strongest, shocking the user's hands to an extent that they become almost completely numb and due to the severe numbness the user is only capable of weaving a single handseal at a time in the same turn after it's use and in the next but in turn allows the user to release himself from a genjutsu of S-Rank and below. Inflicting a shock of the lowest voltage comes at a cost of 20 chakra, the medium voltage 30 chakra and the highest comes at a cost of 40 chakra.
Note: Can only be worn by Yukihira and those he allows.
Note: The user can only run a current of lightning through the gloves once per turn.

Declined. While the concept is cool, there needs to be an amount of times it can be used, as once per turn is too much. While this might seem harsh as it's the only usage, it's needed when it comes from releasing yourself from genjutsus.

Secondly: it can absorb incoming lightning and use that lightning to get out the gen, or lightning jutsus as well that you made yourself? Absorbing+releasing should count toward as one of your 3 turns. Otherwise you'd be getting out of a genjutsu and still be able to use 3 jutsus. There should also be a cooldown in between the usage. 1 turn at least.
 
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Strawberry

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Re: Custom Jutsu Submission

Resubmitting:
(Suiton: Kami Funka) l Water Release: Divine Eruption
Type: Supplementary l Defensive
Rank:Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (-10 to user)
Description: The user spikes their chakra to their highest limits and condenses it, simultaneously releasing it from every inch of their of their body and channels it underground, letting that chakra expand and spread out. The user using nature manipulation transforms forms a massive pool of water underground beneath the opponent, which erupts from underground. The sudden displacement and movement of water causes the battlefield to shake violently throwing anybody standing on the battlefield off their feet. The mass of water that erupts from underground has a radius of 10 meters. As it erupts it also destroys the earth above it Sending debris flying upwards in every direction.The erupting water also leaves a gigantic sink hole 10 meters deep with a 10 meter radius. The erupted water travels then begins surging into the air after engulfing the target. The target suffers damage from the sudden shock of the water destroying the earth and being hit by the water. As the water is going into the air the user forms 4 handseals, merging the water together into a giant orb that flies towards the opponent. Once the orb strikes it leaves behind a decent sized crater filled with water usable as a water source. The giant orb can only move 10 meters maximum but does so at regular speed. The release of such a large amount of chakra puts the user under slight strain.

Note: Can only be taught by Strawberry
Note: Can only be used twice in a battle
Note: Requires 6 turns of cooldown before reuse
Note: counts as two moves that turn

✦ Declined, if it's being channeled into the earth, it's not going from every part of your body, remove that first part. I'm also fairly certain I seen a water jutsu like this recently, the only notable difference being the water orb at the end of the jutsu. This is mostly an altered form of Water Dragon Explosion, or whatever it's name is. ✦

(Suiton: Kami Funka) l Water Release: Divine Eruption
Type: Supplementary l Defensive
Rank:Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (-20 to user)
Description: The user spikes their chakra to their highest limits and condenses it, simultaneously and channels it into the ground, letting that chakra expand and spread out. The user using nature manipulation transforms forms a massive pool of water underground beneath the opponent, which erupts from underground. The sudden displacement and movement of water causes the battlefield to shake violently throwing anybody standing on the battlefield off their feet. The mass of water that erupts from underground has a radius of 10 meters. As it erupts it also destroys the earth above it Sending debris flying upwards in every direction.The erupting water also leaves a gigantic sink hole 10 meters deep with a 10 meter radius. The erupted water then begins surging into the air, carrying the enemy into the air along with it The target suffers damage from the sudden shock of the water destroying the earth and being hit by the water. As the water is going into the air, the user forms 4 handseals, making the water surround the opponent and form into a compressed water orb encasing them and crushing them before surging down into the sink-hole smashing them into it and forming a water source out of the sink-hole.If the user is unable to form the the second part of the technique where the orb is formed or simply does not want to, the water that went into the air falls back down into the sink hole and forms a water source anyway. The release of such a large amount of chakra causes the user severe pain for a few seconds.

Note: Can only be taught by Strawberry
Note: Can only be used twice in a battle
Note: Requires 6 turns of cooldown before reuse
Note: counts as two moves that turn if the orb is formed

Declined. I don't feel like the restrictions are even remotely on par with the powers. Forbidden ranks are generally 1 time usage due to the chakra amount they drain, as well as doing physical damage stated in the notes as well (not only in the damage) as damage in points is too abstract and is used mostly as a measurement for jutsus colliding, not actual damage. Next to that, I really don't see how your edits into it made it a lot more different than the issues MU had with it in the first place. How I read it now, you actually made it stronger as you shifted the opponent his position as well due to the force of the jutsu.

Updating as i dropped the kazekage

(Jiton: Satetsu Tsume Atari ) l Magnetism Release: Iron Claw Strikes
Type: Offensive
Rank: B Rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description: Utilizing iron sand from the ground or using iron sand the user brought with them, the user creates up to two claws, twice the size of human hands. These claws can then be used to attack the opponent from a far range while the user stays back.

Note: Can only be used by Sandaime Kazekage or Sasori using the Sandaime Kazekage puppet
Note: Must be taught by Strawberry

(Suiton: Tsume Atari ) l Water Release: Claw Strikes
Type: Offensive
Rank: B Rank
Range: Long
Chakra: 20
Damage: 40
Description: The user channels his chakra into the air, condensing moisture in the air, the user creates up to two claws, twice the size of human hands. These claws can then be used to attack the opponent from a far range while the user stays back. The claws are really strong and are capable of easily cutting through flesh and bone. The claws however require constant focus, so user cannot use another technique at the same time.
Note: Last upto 3 turns or when the user user another jutsu.
Note: Must be taught by Strawberry

Declined. DNR. This isn't an update. You made the jutsu for your bio when you had it, and should have thought it through beforehand. This is just making a new jutsu because you're not using your old bio anymore. An update is where you slightly change the jutsu, here you make it into an entire new jutsu through changing the element and making it stronger (description is way different, even if it's only 2 extra lines).


New:
Katon: Kami Grenadu l Fire Release Divine Grenade
Type: Supplementary l Offensive
Rank: B Rank
Range:short - Long
Chakra:20
Damage:40
Description: The user will channel his katon chakra into a metal weapon present on the battlefield. He will gather the chakra into the core of the weapon, heating it up and compressing the chakra. Finally the user will release the stored chakra making the weapon explode as if it were a grenade, sending shrapnel 5 meters in every direction.

Note: Can only be taught by Armadyl
Note: Cannot be used on custom weapons
Note: Weapon must be made of metal
Note: Explosion is weak, doesnt do any damage, only the shrapnel does

Declined. DNR. Have seen this before a few times.
Resubmitting:
(Genjutsu:Ki Jin Shoukyaku) l Illusionary Arts: Tree Man's Redemption
Type: Supplementary l Illusion
Rank:S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user will start by forming 3 handseals, channeling their chakra into the opponents chakra network placing them instantly in a genjutsu. Within the genjutsu the opponent begins to grow a large wart from each of their feet. These warts begin from inside the feet and rip out from the opponents feet and foot-wear, where they are first seen by victim, causing pain. the warts grow rapidly in length and begin to look more like roots and have a thickness similar to an average rope. The rope/root like warts now quickly wrap the victim from the feet upwards to their head constricting them, making it impossible for a victim to move, the warts however dont completely cover the mouth, nose and the eyes are not covered at all. The warts dont constrict tight enough to cause any pain to the victim, or to stop blood flow and hinder breathing to any significant degree. In reality the victim is left standing still in the same position as when genjutsu was cast, paralysed and unable to move. If the genjutsu is not broken by the second turn the wart like ropes begin to grow branches in the abdominal area that grow in ward into the victims body. They slowly rip apart flesh and grow into the intestinal tract area, within the intestinal tract the branches of warts further branch off almost countless in number, causing immense pain to victim and in reality putting a huge mental strain upon them. If the jutsu is still not released during this second turn then the final and most deadly phase of genjutsu will kick in. The countless wart branches within the intestinal tract, now grow rapidly and spread all through body, legs and head, cutting through all vital organs before erupting from all over the body, including the eyes, ears heart area, brain, groin legs etc. At this point the victim in the genjutsu feels the pain of every organ being ravaged, topped off by the shot to the brain. In reality the mental strain is too great for the victim to bear and he loses consciousness for the rest of the battle.

Note: Can only be taught by Strawberry
Note: Must have completed Genjutsu to use
Note: No genjutsu in the same turn or the next turn
Note: Usable twice a battle
Note: Requires 3 turn cooldown before using again.

✦ Declined, why is this S rank? It's A rank at best ✦
(Genjutsu:Ki Jin Shoukyaku) l Illusionary Arts: Tree Man's Redemption
Type: Supplementary l Illusion
Rank:S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user will start by forming 3 handseals, channeling their chakra into the opponents chakra network placing them in a genjutsu. Within the genjutsu the opponent begins to grow a large wart from each of their feet. These warts begin from inside the feet and rip out from the opponents feet and foot-wear, where they are first seen by victim, causing pain. the warts grow rapidly in length and begin to look more like roots and have a thickness similar to an average rope. The rope/root like warts now quickly wrap the victim from the feet upwards to their head constricting them, making it impossible for a victim to move, the warts however dont completely cover the mouth, nose and the eyes are not covered at all. The warts dont constrict tight enough to cause any pain to the victim, or to stop blood flow and hinder breathing to any significant degree. In reality the victim is left standing still in the same position as when genjutsu was cast, paralysed and unable to move. If the genjutsu is not broken by the second turn the wart like ropes begin to grow branches in the abdominal area that grow in ward into the victims body. They slowly rip apart flesh and grow into the intestinal tract area, within the intestinal tract the branches of warts further branch off almost countless in number, causing immense pain to victim and in reality putting a huge mental strain upon them. If the jutsu is still not released during this second turn then the final and most deadly phase of genjutsu will kick in. The countless wart branches within the intestinal tract, now grow rapidly and spread all through body, legs and head, cutting through all vital organs before erupting from all over the body, including the eyes, ears heart area, brain, groin legs etc. At this point the victim in the genjutsu feels the pain of every organ being ravaged, topped off by the shot to the brain. In reality the mental strain is too great for the victim to bear and he loses consciousness for the rest of the battle. This genjutsu can also be placed over upto 3 targets. The genjutsu is unique in that it has the ability to be cast on an opponent that is underground, merged with an object or behind an obstacle. This process works by kneading a larger amount of chakra than most genjutsus, and channelling it through the object or ground and into the target. However the drawback is that the user must know where the target is by some means and the target must be mid range from the user aswell. Also It will not work if there is chakra greater than or equal to A rank in the object the target is merged with, hiding behind or if the ground has A rank or higher chakra in it

Note: Can only be taught by Strawberry
Note: Must have completed Genjutsu to use
Note: No genjutsu in the same turn or the next turn
Note: Usable once a battle

Declined. While you can say what happens in a genjutsu, you can not say what happens outside of the genjutsu as that isn't incorporated in what genjutsus are. Remove the paralyzed outside of the genjutsu at the very least for it to be approvable in the first place.
 
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Detective L

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Re: Custom Jutsu Submission

(Genjutsu: Kuishinbō oni) | Illusionary Arts: Gluttonous Demon
Type: Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: N/A (60 from abdominal pain)
Description:

The user performs 3 hand seals, placing the opponent under an illusion. Within the illusion, the opponent will start to feel the effects of Polyphagia, an increase in appetite, but to a greater extent than usual. The opponent will become so hungry that he would turn to start feeding on himself as a result of a hunger that can not be satisfied. The effects of the illusion are quite subtle as the hunger starts off quite simple and subtle, only causing a slight discomfort once the illusion has been cast. After a single turn, the hunger would be so extreme that the opponent would eat any organic material in order to satisfy the hunger that plagues him. This organic material can range from himself, to any tangible material, like wood from trees, and even the very soil or earth the opponent stands upon. Due to the severe hunger, this illusion forces the opponent to focus on subduing this extreme hunger and the opponent would go to any length to subdue it. Based on the materials eaten during this feeding frenzy, the opponent will suffer severe abdominal pain, and cause internal damage.

Note:
-Can only be used twice per battle.
-Lasts for two turns.
-Takes one turn to be activated, the next turn the effects will be felt.
-Can only be taught by Detective L

Approved, though it really doesn't make sense as the instance he bites himself/something hard he will feel pain and the genjutsu will be broken.

(Genjutsu: Kyūketsuki no kunō) | Illusionary Arts: Vampiric Affliction
Type: Supplementary
Rank: S rank
Range: Short - Mid range
Chakra: 40
Damage: N/A
Description:
The user performs two hand seals, and casts an illusion on the opponent. Within the illusion, the opponent would start to feel the effects of the disease, Porphyria. The opponent would become photosensitive, not being able to stay in the sun for even just a short while, as it would cause the skin to blister and cause boils to form, red in color, all over the opponent's skin. Other than the effects of photo-sensitivity, the opponent would feel his skin itching and swelling. Due to the speed at which the effects are felt, the opponent would usually try and shelter from the sun in order to escape the effects of the illusion.

Note:
-Can only be used twice per battle.
-No Genjutsu above A rank in the next turn.
-Can only be taught by Detective L

Declined. DNR.

(Doton: Kihatsu-sei no numa) | Earth Release: Volatile Swamp
Type: Supplementary
Rank: A rank
Range: Mid - Long range
Chakra: 30
Damage: N/A
Description:

After the user has performed the technique, Earth Release: Swamp of the Underworld, the user will form a single hand seal and send a large amount of Earth based chakra into the created swamp. The user will then manipulate the existing mud to explode upwards up to 10 meters. This explosion is not one of a spontaneous nature, but rather controlled and can be manipulated to form into a certain form like a hand or tendrils of mud, that keep the properties of the swam. The shape of the explosion is left to the user's imagination, but the amount of mud released upwards depends on the size of the swamp. This explosion aims only to bring the opponent down with the heaviness of the mud, and cause them to be stuck in the mud should they try and escape.

Note:
-Can only be used up to four times per battle.
-Can only be used on an existing Swamp, created by the user.
-Has a cool down time of a single turn before it can be used again.
-Can only be taught by Detective L

Declined. I don't think you get what mud is. Mud isn't sticky by nature, persé. Mud is generally just earth and water. It's the water in the mud that creates suction if too much weight or volume is put in one spot. Also: it's either an explosion, or a form that is made. Both makes no sense. What does it matter if the explosion comes from the mud when it's shaped like a giant poo for example? If it has a function, explain it. It's also quite generic.
 
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Excālibur1

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Re: Custom Jutsu Submission

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Jidō mēru | Automail
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: Automail is a form of prosthetic used by highly skilled ninjas if they have any missing limb. It is made of up of several alloys and metals so that it is almost indestructible. The founder of this thing was unknown but it was passed on to many people, and eventually fell into the hands of Edward Elric. He took up this weapon to his advantage as he has a missing right hand and a left leg. The user would require to undergo a surgery in order to connect the automail directly to the chakra system and that automail would move like a normal limb with the help of chakra motors present within it allowing free movement. Once the automail has been fitted, it can be used like a normal limb after a few days of rest. The automail can withstand any free form attack and can also withstand any free form sword attacks due to the nature of the automail (the mix of metals and alloys). Because its connected to the chakra system of the user and substitutes his limbs, the automail will behave, in regards to techniques, in the same manner as a normal limb would (it can be used for handseals, to conduct chakra, to release chakra from it, etc etc etc). The automail has two parts.

Arm - If a person loses a hand, he is fitted with a automail suitable to him. The hand contains various weapons and can be used freely as the user wishes. Inside the fingers of the automail arm, there are 10 senbons in each finger allowing the user to fire them individually or all at the same time. A socket has been fitted right above the wrist part of the automail which has a hidden blade in it capable of retracting and attacking the opponent. Near the elbow area of the automail, are fitted 3 sockets containing smoke bombs in it which can open up and release the smoke bombs anywhere as the user wishes.

Leg - The leg automail does not have much functions as the automail arm but provides very useful features. Under the feet of it, it has a piston and a spring inside the automail. When required, the user can activate these both at the same time to help him recieve a sudden boost of of speed in order to evade techniques etc. The direction of the movement depends upon how the leg is placed on the ground. The piston gathers air from the beneath and compresses it within the automail which can be released along with the spring to boost himself into the air. Just like the automail arm, the leg also has a hidden blade underneath the toes which can retract to make a spike like thing appear on the tip of the shoes which can be used to attack the opponent. Since the piston and the spring are located at the middle of the feet, the hidden blade is located at the frontal end of the feet.

Note: Can only be used Excalibur
Note: Must go through a surgery in order to get the automail fixed
Note: The senbons do not contain towards the move as they are released in the same speed as released by hand and they do not possess chakra of any sorts.
Note: The spring and the piston counts as a move out of the three and can only be used thrice per battle

Conversation where Scorps agreed that he would do the surgery [ ]

✦ Pending, if Scorps is going to do the surgery, I'll let him check this later. ✦


 Approved  Very clean but also very underpowered. I think you could have added one or two extra abilities to it. I added a small note to make it make more sense.

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Jidō mēru | Automail
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: Automail is a form of prosthetic used by highly skilled ninjas if they have any missing limb. It is made of up of several alloys and metals so that it is almost indestructible. The founder of this thing was unknown but it was passed on to many people, and eventually fell into the hands of Edward Elric. He took up this weapon to his advantage as he has a missing right hand and a left leg. The user would require to undergo a surgery in order to connect the automail directly to the chakra system and that automail would move like a normal limb with the help of chakra motors present within it allowing free movement. Once the automail has been fitted, it can be used like a normal limb after a few days of rest. The automail can withstand any free form attack and can also withstand any free form sword attacks due to the nature of the automail (the mix of metals and alloys). Because its connected to the chakra system of the user and substitutes his limbs, the automail will behave, in regards to techniques, in the same manner as a normal limb would (it can be used for handseals, to conduct chakra, to release chakra from it, etc etc etc). The automail has two parts with one special ability.

Arm - If a person loses a hand, he is fitted with a automail suitable to him. The hand contains various weapons and can be used freely as the user wishes. Inside the fingers of the automail arm, there are 10 senbons in each finger allowing the user to fire them individually or all at the same time. A socket has been fitted right above the wrist part of the automail which has a hidden blade in it capable of retracting and attacking the opponent. Near the elbow area of the automail, are fitted 3 sockets containing smoke bombs in it which can open up and release the smoke bombs anywhere as the user wishes.

Leg - The leg automail does not have much functions as the automail arm but provides very useful features. Under the feet of it, it has a piston and a spring inside the automail. When required, the user can activate these both at the same time to help him recieve a sudden boost of of speed in order to evade techniques etc. The direction of the movement depends upon how the leg is placed on the ground. The piston gathers air from the beneath and compresses it within the automail which can be released along with the spring to boost himself into the air. Just like the automail arm, the leg also has a hidden blade underneath the toes which can retract to make a spike like thing appear on the tip of the shoes which can be used to attack the opponent. Since the piston and the spring are located at the middle of the feet, the hidden blade is located at the frontal end of the feet. At the knee location of the automail is located a door like structure which opens up when required showing out a hole through a knee sized metal ball is shot out at immense speed which would break several bones of the opponent in case it hits him.

Shape-Shifting - The user can shape shift the automail by clapping their hands together and touching the place while directing the metal under his own will where the change is supposed to take place. The electric charge will be sent into the metal body of the automail which is then used to alter the atoms allowing the user to change the shape of the automail into some other weapons including swords, knives etc.. though the mass of the automail and the weapon created should be the same.

Note: Can only be used by Excalibur
Note: Must go through a surgery in order to get the automail fixed
Note: The senbons do not contain towards the move as they are released in the same speed as released by hand and they do not possess chakra of any sorts.
Note: The spring and the piston counts as a move out of the three and can only be used thrice per battle
Note: The metal ball can only be used thrice per battle
Note: In order to change the shape of the automail, a move has to be sacrificed out of the three.


Declined. Changing atoms? It's one thing to do so with lightning and fire, or earth. Changing atoms through charge is one thing, but changing the shape because of it? Nope. Also: it wouldn't make sense. You need steel release to change the shape of steel, or according releases if it is made of another element. Also: immense speed is too vague if you want the ball to be shot out. We don't like speedy stuff, as it tends to be broken and abused. I already find the usage of the piston to not have a maximum amount too much, though that has been approved beforehand so I can't say much about that.
 
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Re: Custom Jutsu Submission

(Genjutsu: Hausuhae no shinapusu) | Illusion Arts: Synapses Of The House Fly
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: When a person touches something really hot, the temperature receptors in the skin sense the high temperature and sends nerve impulses via sensory neurons to the spinal chord and then to the motor neurons. The motor neuron will then send a message to the muscles in the arm telling them to contract so that the hand can untouch the object. This is a quick reflex system deployed by the human body and the muscles involuntarily perform the action. This particular genjutsu is based on the very same concept. By channeling chakra into the opponent's brain, the user can cause the opponent to feel similar effects in his body which would make the opponent to perform the respective involunatry reflexive reactions for it. For example, the target may suddenly feel his sword to be hot and pull his arm back while opening his palm to release the blade. Another example would be that the opponent would feel a sharp pain at the back of his elbow, more like an insect bite or a sting with a needle/senbon which would force him to push his elbow forward. The pain felt due the illusion does not cause any mental damage to the target. The pain can however last for a millisecond to more than few seconds and will depend on the user how he wants to manipulate the genjutsu. The justu does not limit the user by just giving him the ability to cause minor pain. The core ability of this jutsu relies on the fact that it can force the opponents to perform certain small reactions. Hence, creating irritation in the target's eye, forcing him to rub his eye etc. is also possible.
Note:
Can only be used three times.
Can only be taught by Azráel


Declined. Overall it's ok, but the last part where you state that it can force an opponent to perform a certain small reaction, is a no go. You can create an illusion which causes a reaction (=indirect) but you can't force an action (=direct). What if an opponent is very hardy, and has undergone rigorous training and can withstand most pain. This illusion might not work then, for example. Get the difference? Take that part out (I would do it myself, but I'm unsure if you still want the jutsu then).









(Kage no Sentō: Akuma no fujiyū āmuzu) | Shadow Combat: Crippled Arms of a Demon
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is one of the basic abilities that the practioners of Shadow Combat learn when they are introduced to the fighting style. A text book ability that it is, it involves using the user's shadow to shape manipulate it to form huge grey-black demonic hands that emerge from the user's body. The user channels his shadow chakra throught his body before releasing it from the sides of his body and back, to create huge arms that extends from the body. The arms are larger than normal human hands (twice their size) and are located two on the user's either sides and four on his back. The arms being composed of shadow chakra, are made quite strong; in a sense that they have similar properties of strength like "Earth Spear Technique" enabling them an upper hand in close range combat. Using a technique to pierce or destroy the arms would be quite difficult, and would require techniques of higher ranks (following elemental strength and weakness). The hands are all webbed, allowing the user to swim in water at very high speeds. The user can easily compete the fastest mammals in water, thanks to these additional limbs. The user can also spread out these webs when in air, allowing the user to glide in air for some time (2 turns) before landing back to safety. Each hand can easily cover up the user's half body, protecting him against the opponent's techniques. An extention of this jutsu is that, once the user has created the arms, the user can form a single handseal (30 chakra; 60 damage) to release hundreds of tendrils from these hands that can be used to bind the opponents in place, grab and throw them or simply pierce their body.
Note:
Arms last for 3 turns.
Can only be used thrice.
Can only be taught to Shadow Combat Students

☼ Leaving for Madara ☼

✦ Declined, I don't see how this would work with water to allow increased speed in water. In addition to this, gliding is also a no and why would it require a higher rank to destroy them? That's illogical and no to the tendrils part as well, and as an A rank jutsu divided by 4 arms, each one would only be able to block up to a C rank jutsu, and 2 a B ranked one. 2 turns max as well, otherwise this creates potentially a chain of 12 turns of usage. ✦




(Kage no Sento: Akuma no fujiyu amuzu) | Shadow Combat: Crippled Arms of a Demon
Type: Supplementary/Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This is one of the abilities that the practioners of Shadow Combat learn when they are introduced to the fighting style. A text book ability that it is, it involves using the user's shadow to shape manipulate it to form huge grey-black demonic hands that emerge from the user's body. The user channels his shadow chakra throught his body before releasing it from the sides of his body and back, to create huge arms that extends from the body. The arms are larger than normal human hands (twice their length) and are located two on the user's either sides and two on his back. They look more like a giant's arm. The arms being composed of shadow chakra, are made quite strong; in a sense that they have similar properties of strength like "Earth Spear Technique" enabling them an upper hand in close range combat. Using a technique to pierce or destroy the arms would be quite difficult. The hands are all webbed, allowing the user to swim in water at very high speeds. Normal human have a very slow swimming speed as their body is not specifically made for such activities. However with these additional webbed limbs, the user can easily compete the fastest mammals in water. Each hand can easily cover up the user's half body, protecting him against the opponent's techniques. Once the user grabs the opponent, he can form a handseal and cause multiple shadow spikes (up to 2 meters) to emerge from these hands that would pierce the opponent's skin, into his body and cause more harm (30 chakra, 60 damage, requires another move slot). These spikes are quite tangible and can bend according to the user's wishes.
Note:
Arms last for 3 turns.
The user needs to wait 3 turns before using it again.
Can only be used twice.
Can only be taught to Shadow Combat Students

✦ Declined, this doesn't need to be S rank, A rank was fine. And you need to clarify the last sentence; it's tangibility as well as what "bend according to the user's wishes" means. ✦



(Raiton: Tsuchi Maleficarum) Lightening Release: Malleus Maleficarum
Rank: B
Type: Defend/Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points : N/A
Description: This is a sister technique to ; which follows the same principle of influencing the water molecules by creating an aura of lightning chakra around the user. However, the change here is that unlike in previous jutsu, where the user acted as the reference entity, and the water moved around him, here the water will act as the reference entity to allow the user to move. The user will release his lightening chakra throughout his body in a full body surge to form polar charges around his body. Now by adjusting the polarities around his body, he can force a pull or push using the water molecules as reference. This also enables the user to gain flight by pushing him away from the water source. As this technique is based on the laws of attraction and repulsion of electric charges, the technique allows the user to move/push himself at the speed of a released lightening jutsu.
Note:
+ The aura lasts for 3 turns.
+ It can only be used thrice.
+ Can only be taught by Azráel

☼ Declined ☼

If you're building off another approved custom quote the original in this submission.
Parent Technique:
(Raiton: Tōru no tondemonai ōra) | Lightening Release: Outrageous Aura of Thor
Rank: S
Type: Defend/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: It is a common knowledge that water is a huge collection of electric dipoles. By using polarities of charge, we can create an influence on it by making it move away or come near to the charge. Understanding this concept, lead to the development of this jutsu that would help the user to deflect the incoming water jutsus so as to avoid damage.
Attraction: The user concentrates a lot of raiton chakra in his body/ parts of the body. By manipulating his chakra, he concentrates a single polar charge around his body. This charge will force the electric dipoles in the water to align themselves and be attracted to the user's charge. This will help the user to attract water molecules from big sources of water, or from the mist or air in general and stick to his body. The amount of water that sticks to the body directly depends on the user's control and the amount of water present in the source.
Repulsion: Similar to attraction, the user will concentrate single polarity around his body. As and when a body of water comes closer to the user, he instantly changes the polarity so that the water is thrown away from the user's body. To deflect an incoming water of any rank, the user requires a polar charge of similar rank.
Combination: With precise chakra control, the user can constantly keep changing the polarity every millisecond to push and pull the molecules of water and in essence control the flow of water so as to meet his needs. This method requires the user to constantly feed in chakra as long as he controls the target water body by constantly changing the polarities, and so he cannot use anything except taijutsu during that phase.
Note:
+ This electric energy in itself does not cause any damage. Neither does it add damage when combined with other elements.
+ This jutsu can be performed on opponent's water jutsus
+ Cannot perform Raiton of above S rank in the same turn.
+ Can only be used twice.
+ Can only be taught by Azráel



☼ Approved ☼
Resubmission:

(Raiton: Tsuchi Maleficarum) Lightening Release: Malleus Maleficarum
Type: Defend/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points : N/A
Description: This is a sister technique to The Outrageous Aura Of Thor; which follows the same principle of influencing the water molecules by creating an aura of lightning chakra around the user. However, the change here is that unlike in previous jutsu, where the user acted as the reference entity, and the water moved around him, here the water will act as the reference entity to allow the user to move. The user will release his lightening chakra throughout his body in a full body surge to form polar charges around his body. Now by adjusting the polarities around his body, he can force a pull or push using the water molecules as reference. This also enables the user to gain flight by pushing him away from the water source. As this technique is based on the laws of attraction and repulsion of electric charges, the technique allows the user to move/push himself at the speed of a released lightening jutsu.
Note:
+ The aura lasts for 3 turns.
+ It can only be used thrice.
+ Can only be taught by Azráel

☼ Declined ☼

I don't think full on flight is going to work here, but something like hovering should work. That way if you're standing on a water source for example, you would be a couple of feet over the water and be able to glide through the air above it. You should also clarify the speed as lightning jutsu have a large variety in how fast they are. That comparison doesn't really tell us anything. I'd set it as twice running speed. And know that this wouldn't let you avoid all water techs, large/strong enough techs would be able to overpower the polarity and reach you.





(Suiton: Minikui ōrudokamereon no ninshiki) | Water Release: Perception Of An Ugly Old Chameleon
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Inspired by how the Senseis used a paper and asked their students to channel their chakra so as to assess a Shinobi's elemental affinity, this jutsu uses the same concept to know what elemental chakra the shinobi is molding, the knowledge which he could use as an advantage in the battlefield. The user begins by channeling his chakra into the water molecules present as moisture in the battlefield around his opponent. These water molecules gain similar properties to that of these special papers used by Senseis; in a sense that they change their color when the opponent moulds chakra of a particular element. So for example when the opponent moulds his Lightning chakra, the opponent will have a yellowish shroud around him. When he moulds his Wind chakra, he will have a greenish shroud around him etc. For customs elements or KGs, the opponent will have a mixture of those colours. For example when the opponent moulds his wood chakra, he will have a shroud of bluish brown that represents Water and Earth. The water molecules themselves cause no damage whatsoever and stay as long as the weather conditions allow it.
Note:
Can be used 4 times
Can only be taught by Azráel

☼ Declined DNR ☼


(Ninjutsu: Minikui ōrudokamereon no ninshiki) | Ninja Arts: Perception Of An Ugly Old Chameleon
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: This is a secret ninjutsu technique created when a Hidden Leaf shinobi got inspired by how the Senseis used a special paper and asked their students to channel their chakra so as to assess a Shinobi's elemental affinity. This jutsu uses the same concept to know what elemental chakra the shinobi is molding, the knowledge which he could use as an advantage in the battlefield. The user begins by channeling his chakra into the atmosphere in the battlefield all around his opponent. This is done similar to how shinobi channel their chakra into the air, to shape manipulate the wind to form any entity. However the difference here is that chakra channeled into the atmosphere remains as chakra (say more like a gas, but invisible to normal eyesight) and does not gain any elemental affinity. This chakra that the user channels into the atmosphere, has similar properties to that of these special papers used by Senseis; in a sense that they change their color when the opponent moulds chakra of a particular element. So for example when the opponent moulds his Lightning chakra, the opponent will have a yellowish shroud around him due to the user's chakra present all around him. When he moulds his Wind chakra, he will have a greenish shroud around him etc. For customs elements or KGs, the opponent will have a mixture of those colours. For example when the opponent moulds his wood chakra, he will have a shroud of bluish brown that represents Water and Earth. The user can control his chakra with his mind, meaning that he can form it around one opponent and neglect other, or form it around both of them, as he wishes. Once the color changes, it can be seen by everyone. This chakra by itself causes no damage to the opponent whatsoever. The reason why this technique comes handy is because the user's chakra reacts instantly, providing him with the knowledge of the user's attack and thus allowing him to react faster.
Note:
Can be used 4 times
Lasts 5 turns max.
Can only be taught by Azráel

Declined. While this is a cool technique, I don't see how your chakra lingering around the opponent would react towards his and show what elemental affinity the attack will have. Also, how would this be useful? Only if you don't have direct sight of the opponent I would get it, but if you don't he must be hidden and I'm pretty sure the chakra in the atmosphere won't show either. The idea is cool, but the description makes no sense.
 
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Re: Custom Jutsu Submission

from Madara to resubmit.
Removed everything pertaining to lightning and reduced it massively



Dropping .

Klodoa - Kurodoa
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A(Leeches 10 chakra every turn)
Damage: N/A
Description: Klodoa is a dark staff of unknown metal, 2m long and extremely durable thus indestructible, has a bandage wraping near its top half. At the tip of the staff is a white skull, adorned by a headpiece reminiscent of those worn by Native American chiefs. The headpiece is composed of a bluish cloth with yellow markings over it, creating a jagged formation, stones aligned over the top of the cloth, red feather-like objects hanging down beside Klodoa's skull, and lastly a multitude of green leaves also similar to feathers. At the back of his skull are two yellow strings with blue rings attached to the ends. In addition, Klodoa often holds a turquoise round stone in his mouth.
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Klodoa can be active and inactive. When he is inactive, he is just a normal staff that is held by Priest and can be used as a free form melee combat weapon. When active, he is sentient and can levitate on his own, able to hover up to short range 5m(max) around his wielder thus it is said that he has a life of his own albeit relying and feeding on his wielder's chakra. He is able to speak audibly and telepathically though his telepathy only applies to his wielder, his voice can be heard by anyone. However, when he speaks, he tends to be arrogant, confident and sadistic though a little timid to his wielder.
Abilities:
Klodoa passively is able to sense movement/displacement of matter upto 50m around him. He is not in anyway, able to perceive chakra. This works in a similar fashion to "boundary barrier technique" where you can only sense matter displacement.
Klodoa can not physically attack an opponent thus he is more of a genjutsu user, being able to cast genjutsu through the glow of his eyes whether the target makes eye contact or not, so far Klodoa has a direct perception of them. He can use every genjutsu his wielder is able to use and genjutsu pertaining to Klodoa Arts(to be submitted) likewise, he seeps the required amount of chakra needed for the genjutsu from him.
Klodoa is indestructible though he can be restrained with a suitable restraining jutsu
Restrictions:
Klodoa can not be wield by any other except Priest thus whoever who tries to hold him is put in a genjutsu that induces sleep.
The wielder looses 10 chakra points every turn Klodoa is active.
Klodoa's genjutsu abilities counts as part of the wielder's 3 moves when used.

✦ Declined, this isnt using any genjutsu you can use, it needs a set limit, up to A rank. And if it's triggered through his eyes, it will need eye contact, or for the oponent to see the eyes glowing at the least. And the genjutsu it triggers needs to be defined, not just a gen that induces sleep as that is both unranked and undefined, which will lead to problems later.
Dropping .

Klodoa - Kurodoa
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A(Leeches 10 chakra every turn)
Damage: N/A
Description: Klodoa is a dark staff of unknown metal, 2m long and extremely durable thus indestructible, has a bandage wraping near its top half. At the tip of the staff is a white skull, adorned by a headpiece reminiscent of those worn by Native American chiefs. The headpiece is composed of a bluish cloth with yellow markings over it, creating a jagged formation, stones aligned over the top of the cloth, red feather-like objects hanging down beside Klodoa's skull, and lastly a multitude of green leaves also similar to feathers. At the back of his skull are two yellow strings with blue rings attached to the ends. In addition, Klodoa often holds a turquoise round stone in his mouth.
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Klodoa can be active and inactive. When he is inactive, he is just a normal staff that is held by Priest and can be used as a free form melee combat weapon. When active, he is sentient and can levitate on his own, able to hover up to short range 5m(max) around his wielder thus it is said that he has a life of his own albeit relying and feeding on his wielder's chakra. He is able to speak audibly and telepathically though his telepathy only applies to his wielder, his voice can be heard by anyone. However, when he speaks, he tends to be arrogant, confident and sadistic though a little timid to his wielder.
Abilities:
Klodoa passively is able to sense movement/displacement of matter upto 50m around him. He is not in anyway, able to perceive chakra. This works in a similar fashion to "boundary barrier technique" where you can only sense matter displacement.
Klodoa can not physically attack an opponent thus he is more of a genjutsu user, being able to cast genjutsu through the glow of his eyes, affecting any target on the battle field who sees the glow of the eyes. He can use upto A-rank genjutsu that his wielder is able to use and genjutsu pertaining to Klodoa Arts(to be submitted) likewise, he seeps the required amount of chakra needed for the genjutsu from him.
Klodoa is indestructible though he can be restrained with a suitable restraining jutsu
Restrictions:
Klodoa can not be wield by any other except Priest and those he teaches, thus whoever else who tries to hold him is put in a genjutsu. This genjutsu is one that affects the hypothalamus in the brain. In the genjutsu, the hypothalamus prematurely releases an overdose of hypothalamic hormones which in turn inhibits and controls the inception of enormous fatigue and sleep. In the illusion, the victim suddenly feels he had taken a large portion of sleeping dose and thus his urge to sleep has rocketed high. This Illusion is S-rank.
The wielder looses 10 chakra points every turn Klodoa is active.
Klodoa's genjutsu abilities counts as part of the wielder's 3 moves when used.


Pending. Need to check up on stuff before checking it.
✦ Declined, talked this over with other mods. This cant be approved. DNR ✦

Sei-Doton/Katon: Haijin - Holy Earth/Fire Art: Ashes to Ashes, Dust to Dust
Type: Offense
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user makes 2 handseals and opens a portal anywhere around the target and downpours a massive amount of thick dust that covers a large area, then the user focuses his fire chakra into every molecules of the dust particles making every single grain of dust extremely heated up to the point that they turn grey. The result is a cloud of hot grey dust which burns through the skin of anyone trapped within. Alternatively the user may just make one handseal and focus his fire chakra into existing dust to heat them up and inturn, give them corrosive properties.
NOTE: Usable 3x per battle
NOTE: No fire and earth above S-rank next turn
NOTE: Two turn rest inbetween usage.

Declined. I don't really get why this is "holy earth", or why it is called that way? Just call it normal earth, as I'm pretty sure this isn't a CFS (if it were, you'd have to link it) nor a CE.

Genjutsu: Upsu! - Illusionary Arts: Oops!
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 0
Description: An opposite of a genjutsu that removes gravity. This increases it albeit one or two things involved. At the snap of one's finger, the genjutsu is cast. This works on an opponent that is suspended in air maybe through a flight technique, wings, etc. Considering the type of flight mechanism, if its a kind of wings, the target who is in the illusion suddenly sees his wing tear/break and thus he would start falling due to him unable to sustain his flight. Perhaps what gives the target flight is a technique that uses raw chakra/energy like Mu's flight jutsu which is ofcos an earth release technique. The illusion makes it seem the target suddenly lost control of his energy controlled flight technique. This may be due to many reasons as the user sees fit. Using the earth release flight jutsu for example, the target may suddenly see himself struck by a sudden lightning bolt that shuts down his earth chakra since it is only reasonable that lightning is stronger than earth and it can be used to nullify earth chakra. Once the target looses control of that particular flight technique, he is unable to recast the technique so far he is in the illusion as the situation by which he looses the flight in the first place would continue to re-occur until he actually breaks from the illusion. If the flight technique used is a wing, the pair of wings break and when it is recasted, they break again until the target is actually out of the illusion. This genjutsu also ofcourse may be used if an opponent is temporarily airborne maybe due to a high jump or through the usage of a suplementary jutsu to sustain a guided and premature flight/glide like using the wind stream jutsu. The genjutsu make it seem that gravity has just richocheted high and the victim has been forcefully succumbed to fall due to immense gravity. In real life, the victim is still there though mere hovering on a spot or perhap continues to glide in the direction he was moving. However he may actually fall in real life though at a normal rate, if his flight technique needed focus to sustain.
NOTE: Usable 3x per battle
NOTE: One turn rest inbetween usage
NOTE: No genjutsu above S-rank next turn

Declined. This is very vague. "The user sees something or feels something that causes him to loose flight". It being so vague makes the description very long and unclear. Just put in two things: if wings, opponent feels wings breaking. If another tech, the user feels a lot of pressure which causes him to go down. This pretty much sums up the ways of being airborne and covers every ground. The last part however is very logical, which makes me wonder why you missed up the middle part of your description a bit. I like the concept, but you just need to clear up the description a lot.

Fourth submission as given by Scorps in the marker

Fuin
(Seijutsu-Raiton/Fuinjutsu:Shokku Terapi) Holy Art- Lightning/Fuinjutsu: Shock Therapy
Type: Supplementary
Rank: A
Range: Close
Chakra: 30
Damage: 0
Description: This jutsu requires the user to have a pair of unique tattoo seals on his chest where his heart is located. The seal activates whenever the user goes unconcious but still alive. Upon activation, the seal discharges subtle lightning current/shock throughout the body and a controlled on the heart. Sorta works like a defibrillation machine. This causes depolarisation of the heart muscles and re-establishes normal conduction of the heart’s electrical impulse to the brain makes normal neural activities to resume and the user once again gains conciousness.
NOTE: Only usable 2x per battle
NOTE: No Fuin and Raiton above S-rank the next turn
NOTE: Can not be used to get out of genjutsu, unless the genjutsu actually causes the user to go in a state of unconsciousness (for example: sleep, or heavy pain which causes the effect if stated in the description of the genjutsu)

Approved with additional note
 
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Re: Custom Jutsu Submission

Katon/Fuuton: Moeru Yōna Pengin no Bāningu ha Ω Fire/Wind Style: Burning Leaves of the Flaming Penguin
Type: Offensive
Rank: C
Range: Medium-Long
Chakra: 15
Damage: 30
Description: If the user is in a forest, they can begin to start gathering katon chakra. Once that is done, they insert that chakra into leaves around the opponent. With those leaves now beginning to burn and smoke, the user flashes the bird hand seal and begins to cause a gust to occur by the opponent. This gust would not only blow the leaves off the trees towards and around the opponent, but the wind would also increase the fire's heat and move the smoke from the leaves around. This would cause the opponent major annoyances and small burns if the leaves around him touch their skin.

Ω Can be used four times per battle
Ω Can only be taught by Penguin.

Approved. Very situational, but nice jutsu :)

Suiton: Bakuhatsu Pengin no Guraindā Ω Water Style: Grinder of the Exploding Penguin
Type: Offensive
Rank: Forbidden
Range: Medium-Long
Chakra: 50
Damage: 90 (+20 to the user from chakra fatigue)
Description: The user gathers as much suiton chakra as he can, then forms a string of four hand seals consisting of the Bird -> Tiger -> Dragon -> Hare hand seals. After these hand seals are formed, the user channels their suiton chakra around the opponent, causing a twenty meter tall whirlpool made of thousands of razor sharp penguins to form a 5x5 meter perimeter around the opponent. Then the user throws all of their explosive tags and explosive rigged objects such as explosive kunai, etc. into the whirlpool of razor sharp penguins, which would begin spinning by now. The explosive tags wouldn't be doused due to the user concentrating on the water, forming air pockets around all of them. As the whirlpool spins at extreme speeds, it begins to close in on the opponent, and once close enough, the user forms the seal of confrontation, causing all of the explosive tags to explode as the whirlpool of penguins crush and slice the opponent. After the technique is over, the user is exhausted physically, being unable to mold S-rank chakra of any kind or more for two turns.

Ω Can only be used twice per battle
Ω No more techniques requiring explosive tags
Ω No suiton over A-rank for three turns
Ω No techniques over A-rank of any kind for two turns
Ω Can only be taught by Penguin.

Declined. DNR Forbidden once per battle. Second restrictions is pretty much useless, and you need some kind of physical damage when doing forbidden. Not only in the damage section, but an actual drawback in the notes. Not being able to mold chakra is not entirely physical. All of this can be changed, but the technique looks a lot like a technique that has been (re)submitted a few times before.

Raiton: Ten Kara no Pengin no Namida Ω Lightning Style: Penguin's Tears from the Heavens
Type: Offensive
Rank: S-rank
Range: Medium-Long
Chakra: 40
Damage: 80
Description: After performing three hand seals that consist of the Rat -> Tiger -> Bird hand seals, the user channels a vast amount of raiton chakra ten meters above the opponent. By using shape manipulation, the raiton chakra begins to form ten two by two meter penguins made of solid raiton. After the penguins are formed, they shoot down from the sky, hitting everything within five meters of the opponent, leaving nothing but a field of crackling electricity left from it's wake. This makes it to where the only safe spot to avoid this technique is being six meters or so from the desired location.

Ω Can only be used three times per battle
Ω No raiton over A-rank for the next two turns
Ω If the user is caught within the field of electricity, they will be paralyzed for a turn
Ω Can only be taught by Penguin.

Declined. The jutsu is focused lightning and all of a sudden the field of lightning is unfocused, causing the opponent to be paralyzed? Rework it to be unfocused in the first place (and thus paralyzing) or remove the note where it paralyzes the opponent for a turn.

Katon: Furēmingupengin no Būtsu Ω Fire Style: Boots of the Flaming Penguin
Type: Supplementary
Rank: A-rank
Range: N/A
Chakra: 30 (-5 per turn of sustaining)
Damage: N/A (+15 to leg taijutsu, +20 in conjunction with wind based attacks)
Description: The user forms the bird hand seal as they gather a good amount of katon chakra. After gathering the katon chakra, the user channels their katon chakra into both of their feet. By using shape and nature manipulation, boots of fire form around the user's feet and reach all the way up to their shins. Due to the immense heat of the boots, they grant the user a couple of advantages in combat. First and foremost, the boots increase the user's leg taijutsu attacks, simply due to the heat when the opponent gets kicked. The boots could also ignite air based attacks, giving them additional power because the wind would be lit. Another cool perk of the boots is that if the user steps on a muddy surface, the mud would harden near instantly where they wouldn't sink, due to the boot's heat. Lastly, if the user kicks at the opponent, embers from the boots would branch off and go towards the opponent. If the opponent were to be hit with this technique, the embers would light their clothes on fire and eventually burn them to a crisp. This ability has a maximum range of five meters, or can hit anything up to short range within reason.

Ω Can be used twice per battle
Ω Can last up to four turns
Ω No forbidden rank katons in the next two turns
Ω Can only be taught by Penguin.

Declined. +10 maximum, and the wind jutsus won't help you. The wind would ignite the fire out of your control, and hit you on body. I already find it questionable that you would not be hurt by the fire in the first place, but it is possible due to your chakra being in it. The thing is, once you stop channeling chakra into it, the fire becomes regular fire, and it would hurt you. In a close quarter fight, this doesn't matter, but once you release the fire to counter an opponent with an element technique, it does. Also: this wouldn't have a range of five meter, but only short range as in CQC. State that in the notes as well.
 
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Re: Custom Jutsu Submission

(Ruri'iro Sakikurue) Split and Deviate | Rod Bone
Type: Supplementary/Attack
Rank: B
Range: Short/Mid
Chakra: 20
Damage: - (40 if used as attack)
Description: The technique follows the concept of Sawarabi No Mai, on a much smaller scale. By stomping either foot against the ground, the Kaguya is rapidly able to grow and shoot bone rods from the ground, no larger than an arm's length. The technique has imaginable uses, such as using it as an alternative method to create a bone sword instead of having to manually remove it from their body. Otherwise using it as spikes to perforate targets from below. These can shoot from the group at diferent angles, thus it can be create to the side of the user but shot at the target.
*It cannot be used in consecutive turns, with atleast a 1 turn interval between uses.*

✦ Declined, needs a usage limit ✦

(Sougikishi no Kakuho Shichiyou) Wake of the Unruly Moons
Type: Supplementary/Attack
Rank: S
Range: Short (created) - Long (reach)
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user will move low and slam both hands against the surface of the ground, using the abilities to shape their bones they will raise from the underground three or less animal skeletons. Pertaining to any animal they consider useful, bear, lion, etc. The bone structures with steel-like hardness will remain still near the user (within short range). However once the user performs the seal of activation, he channels his chakra into the skeletons giving them a shroud of chakra which in return will allow the awakened beasts to move as they would in life. Each animal would specialize in it's type, a lion would have sharp claws and jaws, while a bear would have greater force than normal. The user can only control up to three animals at a time without losing focus of the battle, trying to use more than three would result in a backfire, taking 20 damage. They move at the same base speed of the user, with the exception of animals who specialize in speed such as cheetah, which would move 1/4th faster, while strength animals would have 1/4th more raw force than the user, etc. To keep them active on the field the user's chakra is drained each turn (-10). The chakra shroud is blue, however because of the bone's "aged" aspects, the colors mix and give their shroud a vibrant pink/red hue. In essense it is still raw chakra.
- Can only be used twice per match. With a three turn cooldown between use.
- Lasts three turns on the field, unless the seal of de-activation is casted.
- While active on the field, the user cannot use any Forbidden Shikotsumyaku jutsu.
- No other S rank Shikotsumyaku in the same turn.

Example:
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✦ Declined, believe it or not, this has been done before, just not worded the same way lol. ✦

*Credits to it's respective owner.
(Jurashikkumateriaraizēshon) Jurassic Materialization
Rank: S
Type: Offense|Defense|Supplementary
Range: Short/Mid.
Chakra Cost: 40
Damage Points: 80
Description: Jurassic Materialization is a special Kaguya technique that allows the user to create tools based on the bone structures of prehistoric dinosaurs. By channeling their chakra to any part of their skeletal structure, the user can force a cluster of bones to explode from their body as they take the shape of a specific part of a dinosaur, allowing the user to utilize a prehistoric tool during battle. The forming of the tool is swift, and the size of the tool created is anywhere from the actual size of the dinosaur's specific bone structure part, to a size a little bigger. Just like many other Kaguya techniques the bone density of the tools can be manipulated allowing the user to create highly dense tools that can make for a strong offense or defense. The user can create a 1.5-3m skull of a Tyrannosaurus, 2.6-5.2m skull of a Torosaurus, a skull and neck of a Brachiosaurus that can reach up to 10m in length and 3m in width, and a 3-6m long tail of an Ankylosaurus with a 2m club at the end. The tools can be wielded as weapons, created as an extension of the users limb, or created as an extra limb where the user then operates it through bone manipulation. When created and wielded as a weapon the tool lasts until destroyed, but if created as an extension of a limb or as an extra limb then the tool disintegrates after being used. The tyrannosaurus head is commonly used as a vice grip, the torosaurus head is used as a shield, the brachiosaurus skull and neck can be extended as a spear, but due to its size it's not usually made too dense unless used for a one time purpose, or used for supplementary uses, and the ankylosaurus tail is used as a flexible club.
NOTES
►Can be used 2x per battle
►No Shikotsumyaku techniques above A rank next turn
►Can only be taught by Zanda


 Declined  My problem with this is actually finding the answer to this question: did dinossaurs exist in narutoverse? For me, I feel its best that, to avoid confusions, you make it so that you describe what these skull, tails, etc are instead of naming the dinossaurs themselves. This goes for the name of the technique itself. Also, you need to define if the bones are kept or end once used. If kept, then you need to spend chakra to sustain. And, pickiing up on what Ryujin said, size is an issue. A 15m long bone structure hanging from your body hardly seems feasible to work with. How would you move? It would weigh 400 kgs or more...​
permission to resubmit


Removed specific dinosaur aspects, reduced sizes and rank, bolded changes and added a comment about chakra consumption. Added more usage limit given I decreased the power.

(Animarumateriaraizēshon) Animalistic Materialization
Rank: A
Type: Offense|Defense|Supplementary
Range: Short
Chakra Cost: 30 (-5 per turn)
Damage Points: 60
Description: Animalistic Materialization is a special Kaguya technique that allows the user to create tools based on the bone structures of prehistoric dinosaurs. By channeling their chakra to any part of their skeletal structure, the user can force a cluster of bones to explode from their body as they take the shape of a specific part of a dinosaur, allowing the user to utilize a prehistoric tool during battle. The forming of the tool is swift, and the size of the tool created is no bigger than the user's own body altitude, as any bigger would be a burden to move around with. Just like many other Kaguya techniques the bone density of the tools can be manipulated allowing the user to create highly dense tools that can make for a strong offense or defense. The user can create skulls of great durability, with two sharp protusions acting as horns, a skull and neck of otherwise abnormal size that can reach up to six feet in length and two in width, or a a 4-8 foot long tail with a club the size of a perons's head at the end. These are few of the many posibilities one can form, asit includes other aspects of common animals which would prove useful (claws over the palms, the back of a hedgehog, skull plates, monkey hands as extram limbs, etc.) The tools can be wielded as weapons, created as an extension of the users limb, or created as an extra limb where the user then operates it through bone manipulation. When created and wielded as a weapon the tool lasts until destroyed, but if created as an extension of a limb or as an extra limb then the tool disintegrates after being used. If the tool is kept as for the upcoming turns, the user must pay a chakra toll each turn that bone part is in play.
NOTES
►Can be used 3x per battle
►A creation which requires chakra each turn lasts 3 turns max.
►No Shikotsumyaku techniques S rank or higher in the same turn.
►Can only be taught by Loki

✦ Approved ✦
Approved CSC:

(Unabara Chame Kuchiyose: Kuroi Seppan) Sea Urchin Summoning Technique: Arbacia Division
Rank: A
Type: Summoning
Range: Short (Summoned) - Mid (each)
Chakra Cost: 30
Damage Points: 60
Description: The Arbacia are a small clan within the depths of the Sea Urchins, members of this clan grow no large than 2 feet in diameter with spines rather hard and sharp. They are known to be loyal to human signers and are commonly summoned to battle in group, ranging from 2 to 5 of them. They can however, be summoned as a single one of them. Because they are a combat oriented clan, they have a unique tattoo only for them through which they are summoned with some blood. They specialize in chakra control, as such allow the summoner to wield and manipulate their formations and attacks through chakra control, using hand movements. Most of the clan have an affinity torwards raiton, using that they can control the electrical fields of the ground and use their own chakra as a repeller to stay "afloat" in the air. When not being used for combat. Their usage is based on formations, be it defense, offensive or supplementary. By charging their bodies with raiton to create a coating, the user can for example have them form a circle and spin at high speeds to create a lightning ring which additionally has sharp spines protruding from it. That is one example of the many formations they can use and joint formations have a total strength of A rank. Because of their affinity torwards Lightning, the squad can balance their chakra ratio and form a lighting "rod" by placing their bodies spaced out even to create a barrier and neutralize lightning jutsu up to A rank. While manipulating them the user cannot us other jutsu as their chakra is focused on maintaining the formation. However, the Urchins can work on their own by having the user donate chakra to them, doing so however requires -30 chakra and he/she cannot use S ranks while the Urchin Squad is acting automatically.
*Can only be summoned twice per battle.
*Must wait three turns prior summoning once again.
*Cannot summon S rank Sea Urchins while these are active.
*They remain four turns on the field, unless told to reverse summon.
*Using Rod Formation counts as one of the user's jutsu count. (Usable x2)

✦ Declined, if you control their movements via handseal and they can surge chakra through them to form coatings, you can basically freeform any lightning by coating them in chakra and sending them towards the target. Not literally every, but Im sure you get what I mean. Also, if they use their body as a lightning rod, that means they draw the lightning to them, taking the hit themselves. They wouldnt be able to survive A ranked lightning in this case. B rank and below twice, sure but it would take a single A rank lightning to finish them at this rank. ✦
 
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Re: Custom Jutsu Submission

(Kuro Amimono Gigei: Kyousou Tounyuu) – Dark Webbed Arts: Gallantry of Goliath
Rank: A-S
Type: Offensive
Range: Short-Mid
Chakra Cost: 30-40
Damage Points: 60-80
Description: The user shoots out a sticky stream of dark threads from both of his wrists, sending the threads towards the opponent’s body. Once the threads attach to the opponent, he rapidly retracts the threads causing them to rappel towards the opponent in mid-air. Half way through their flight, the user vaults over the opponent’s position, using their body as a pivot to do so. Immediately after landing on the ground, the user conjures up all of their upper body strength to lift the opponent’s body from behind their back and forcefully slam their body into the ground directly in front of the user. Alternatively, this can also be used upon the opponent's solid, projectile-type techniques (such as Rock Scale Slab or Stone Golem). Instead of forcefully slamming the projectile upon the ground to destroy it, Kakuzu can throw the opponent's own technique back towards them.

Declined. Ok for the most part, but you're not going to throw and entire stone golem or such back at the him >_> I can understand it on small(er) scale techs, but not large ones like that.

Also: your template is incorrect. Rank goes after type, not before.


(Doton: Setsunateki Mujuuryoku) – Earth Release: Ephemeral Ethereality
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: N/A (+10 chakra cost to earth-based techniques)
Damage Points: N/A (Reduces damage of affected techniques to zero while they're weightless)
Description: This technique is the daughter technique to Earth Release: Flight Technique and sister technique to Earth Release: Scales of Judgement. After observing the adept use of weight alteration to achieve flight, Kakuzu experimented with the same concept. While he could not replicate the self-induced flight of the Tsuchikages, he succeeded in applying this aerial capability to his earth-based techniques in order to defy gravity (achieving this by taking the mechanism used in Scales of Judgement one step further). The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following three turns. This ability essentially allows earth-based techniques utilized by the user to be created with the ability of levitation and flight by reducing their weight to zero. Consequently, this means the affected technique(s) will lose their capability to inflict damage but this is counteracted by the fact the user can restore a technique's weight at will by clapping his hands together. Through simple hand gestures, the user can govern the flight of his/her earth techniques as long as they're weightless. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

Declined. Template is incorrect. Type goes before rank.

(Jiongu: Akumu no Yabun) – Earth Grudge Fear: Nightmares of Nyx
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50 (-20 chakra per turn)
Damage Points: N/A (-40 damage after use)
Description: Kakuzu will channel his chakra throughout the dark threads within his body, to continuously rearrange the position's of his masks, and the spots in which they reside. This causes a massive disturbance in the user's chakra system, making this technique capable of even dispelling Genjutsu techniques of the highest caliber. Any illusionary techniques the user was once under the effect of will systemically be broken, the moment the user activates this jutsu, regardless of the rank of the genjutsu technique. This happens due to the body undergoing a process of sporadic alterations, making their chakra system too unstable to sustain the effects of any foreign chakra residing in the body. As long as this jutsu is active, any genjutsus cast on the user will be instantly broken and any continuous genjutsus acting will rendered useless until this jutsu is manually deactivated. To an outside observer, the user's upper body will appear to shift and contort in a random manner, but otherwise this technique has no visible effects. However, this technique is a very double-edged sword as they user cannot perform any Genjutsus whilst this technique is active. Nor can they create any clones or release any masks while this is active.

Note: Lasts for four turns
Note: Can only be used once per battle
Note: Does not work on MS level Genjutsu

✦ Declined, not being able to perform genjutsu is hardly a valid drawback for this Forbidden ranked jutsu. Your chakra system is constantly changing sporadically, why would that have any effect on placing another person in a genjutsu? Since the chakra system is constantly in flux, a restriction that would make sense is one that causes damage/prevents you from using something due to this fluctuation. No S or F ranks makes while this is active makes more sense than no gens, it just seems like a way to prevent being caught by one. ✦
(Jiongu: Akumu no Yabun) – Earth Grudge Fear: Nightmares of Nyx
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra Cost: 50 (-20 chakra per turn)
Damage Points: N/A (-40 damage after use)
Description: Kakuzu will channel his chakra throughout the dark threads within his body, to continuously rearrange the position's of his masks, and the spots in which they reside. This causes a massive disturbance in the user's chakra system, making this technique capable of even dispelling Genjutsu techniques of the highest caliber. Any illusionary techniques the user was once under the effect of will systemically be broken, the moment the user activates this jutsu, regardless of the rank of the genjutsu technique. This happens due to the body undergoing a process of sporadic alterations, making their chakra system too unstable to sustain the effects of any foreign chakra residing in the body. As long as this jutsu is active, any genjutsus cast on the user will be instantly broken and any continuous genjutsus acting will rendered useless until this jutsu is manually deactivated. To an outside observer, the user's upper body will appear to shift and contort in a random manner, but otherwise this technique has no visible effects. However, this technique is a very double-edged sword as they user is left unable to use S rank and higher Rank techniques. Nor can they create any clones or release any masks while this is active. The damage the user takes due to this technique manifests itself in the form of fatigue and sore limbs for two turns after this technique ends, limiting his taijutsu usage and slowing all hand seal speed and arm based movements by half.

Note: Lasts for three turns
Note: Can only be used once per battle
Note: Does not work on MS level Genjutsu
Note: Has no effect on clones created or masks released prior to this jutsu's usage



✦ Declined, all genjutsu is too much as not all genjutsu physically insert chakra into you, thus this wouldn't work on all gens. External gens won't be affected by this at all, nor MS level gen and Forbidden ranked gen, if they exist. I had previously approved it and made other slight edits before I remembered this and as such, you may see some edits in it.✦
 
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Re: Custom Jutsu Submission

azrael permission

(Katon: Kogeta poppukōn) | Fire Release: Burnt Popcorn
Type: Attack
Rank S rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user begins by charging his fire chakra at both his (index) finger tips, creating matter that is very hot before shooting it at the opponent at very high speeds. The matter which is as small as a popcorn is shot at very high speeds towards the opponent. The beauty of the jutsu is that, the matter is actually aimed at the area around the opponent. The moment it comes in contact with an obstruction, it explodes creating a flames that can burn the opponent, before multiplying and creating another copy of the matter which is as hot and as dangerous as the original one. Once doubled up, they bounce like popcorns (when they're baked) and land somewhere around the opponent again, to repeat the process. The entire process continues till the matter multiplies from 2 to 32 which produces enough explosion and fire power to destroy/burn down huge summons and incinerate them. However, if the popcorn is shot directly at the opponent, it will only cause minor damage (C-Rank) as compared to the full effect. Should the initial matter hit a water source (above C-Rank) it would be extinguished. Otherwise, it will start multiplying prematurely.Note:
Can only be used twice
Cannot be used in consecutive turns.
Can only be taught by shadow rider

Declined: Template is incorrect. Type goes before rank, not after it.


(Katon: Kogeta poppukōn) | Fire Release: Burnt Popcorn
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user begins by charging his fire chakra at both his (index) finger tips, creating matter that is very hot before shooting it at the opponent at very high speeds. The matter which is as small as a popcorn is shot at very high speeds (which can barely be tracked by normal ninja) towards the opponent. The beauty of the jutsu is that, the matter is actually aimed at the area around the opponent. The moment it comes in contact with an obstruction, it explodes creating a flames that can burn the opponent, before multiplying and creating another copy of the matter which is as hot and as dangerous as the original one. Once doubled up, they bounce like popcorns (when they're baked) and land somewhere around the opponent again, to repeat the process. The entire process continues till the matter multiplies from 2 to 32 which produces enough explosion and fire power to destroy/burn down huge summons and incinerate them. However, if the popcorn is shot directly at the opponent, it will only cause minor damage (C-Rank) as compared to the full effect. Should the initial matter hit a water source (above C-Rank) it would be extinguished. Otherwise, it will start multiplying prematurely.
Note:
Can only be used two times.
Cannot be used in consecutive turns.
Can only be taught by shadow rider

Declined: want to DNR it, but tweaking the speed should make it approvable. It's too fast atm in my opinion. Also: add a kind of restriction like not being able to use another S-rank fire next turn or something.

azrael permission

(uindo suraisu )wind style twister slice
type: offensive
rank: A rank
range: short
charka: 30
damage: 60
description: the user gathers fuuton charka and channels it down his legs into the ground and then will sit down when the opponent enters short range and forms a small twister directly underneath him to lift him into the air (up to 1-2 meters) and spin him around very rapidly whilst the user has their weapon out in front of them and rapidly slashing the opponent from the bottom up leaving him torn to shreds and near death if not dead, the twister does not harm the user merely lifts him into the air.

restrictions
can only be used twice
2 turns between usage
can only be taught by shadow rider`

Approved

(Futon: Inoshishi no tōsaku supiritto) | Wind Release: Perverted Spirit Of A Wild Boar
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user forms a single handseal and channels his wind chakra into the battlefield into four corners of the battlefield. He will then use shape manipulation to transform his chakra into 4 giant fan blades made of wind. These blades of fan being made of pure wind, are invisible to the naked eye. The moment they are created, these entities lock on to a single target, which cannot be changed later. These fan blades what they do is, rotate at very high speeds like a fan rotates to push or pull the objects and/or targets towards or away from them (similar to giant fans and vacuum pumps). At any moment, only one fan be activated (so that when they work, they do with a power of A rank), and which can be changed with a mere mental command. The force excerted by the push and pull action will force the target to be lifted off his feet as he looses his balance and concentration. He will be attracted to and/or repelled away from the giant fan blades at very high speeds (which depends on the weight of the target as well). For normal human targets, they are affected at the speed of a simple released wind jutsu.
Note:
Can only be used thrice.
Jutsu lasts for 3 turns
Can only be taught by Shadow Rider

Declined. DNR. Invisible, mental command and can push the opponent at any given time? Nah.
 
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Re: ±±Custom Jutsu Submission±±

~Resubmitting~
link to Mole Contract post #2293:

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(Kuchiyose no jutsu: Yuuen Bouhatei) - Summoning Technique: Grand Mole
Type: Supplementary
Rank: A
Range: short
Chakra: 30
Damage: n/a (60 Doton)
Description: After performing the necessary handsigns the user slams his hand on the ground to summon Grand. One of the strongest among the moles. Grand is 30 cm and wears green colored armor with spikes resembling drills. He can perform earth based techniques up to A-Rank with no handseals and as long as their is a source of ground to work with.

Restriction:
-Can only be called upon once per battle
-lasts for 3 turns.
-Must have signed the mole contract
-Requires a ground source

______________
±± Approved ±±

=================================================================
(hanma gigei: nenshou hoi-ru) - Hammer Arts: Burning wheel
Type: Offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: The user focuses his katon chakra into the hammers head and the end of the grip. The user then, twirls and throws it at the target as its twirling, resembling a flamewheel. The target is then engulfed by the intense flames upon impact. The user can call back the hammer using their chakra after contact has been made.

Restrictions:
-Can only be taught by fang
-must have a hammer in bio

______________
±± Declined ±±
Link to CFS?
=====================================================================
(Hanma Gigei: Hanma Dyuo no Jutsu) - Hammer Arts: Hammer Duo Technique
Type: Offensive
Rank: A
Range: short
Chakra: 30
Damage: 60
Description: After summoning Grand Mole, the user begins by launching the target into the air with their hammer. Afterwards, Grand jumps into the air and slams his target downward with his hammer, causing an explosion after the target makes contact with the ground.

Restrictions:
-Must have signed the Mole Contract
-Must have a hammer in bio
-Can only be taught by fang

______________
±± Declined ±±
Same as above.
~Resubmitting these as regular cj

( Joushou Kashou Hoi-ru ) – Ascending Burn Wheel
Type:offensive
Rank:B
Range:short-mid
Chakra:20
Damage:40
Description: A hammer technique where the user, focuses his lightning chakra into the hammers head and the end of the grip. The user then twirls, and throws it at the target as its twirling, creating a wheel with small blades/spear heads similar to the ascending earth technique's second application. The target is then engulfed by a vertical column of electricity, upon impact. The technique also has numbing properties, numbing the targets body for one turn.

Restrictions:
-Can only be taught by fang
-Can be used up to four times
-must have a hammer

ascending earth:

Declined. Where are the spikes formed/created? On the "tire" of the wheel, or sideways (this horizontally)?? This is unclear.

( Katon/Doton: Sono Reijingu Dyuo no Jutsu) – Fire/Earth Release: The Raging Duo Technique
Type:Offensive
Rank:A
Range:Mid
Chakra:30
Damage:60
Description: After summoning Grand Mole, the user forms a fire orb that expands on top of their hammer(from the size a tennis ball to a 1 m beach ball), and knocks it into the air above the target. Afterwards, Grand launches himself into the air using an earth pillar and creates a large hammer made of earth, and slams the orb downward, sending the orb towards the target. The orb is shaped like the spiked ball of Fatal horn with the spikes. The resulting attack, causes deep burn and puncture wounds.
Restrictions:
-Must have a hammer
-must have signed the mole contract
-Can be used up to three times
-counts as two moves
-Can only be taught by fang

contract:

fatal horn:

Approved, though I really don't get the point of this jutsu. Also: be sure to link the fatal horn tech (or image of it) so that users know what you mean. Also: changed the word "into" in "like". Check the bolded.

~New Submission~

(Kuchiyose No Jutsu: Geo) – Summoning Technique: Geo
Type:Summoning
Rank:B
Range:Short
Chakra:20
Damage:n/a
Description: After offering blood, forming the necessary hand-seals, and slamming their hands, the user will summon Geo. He is the son of Mine and the youngest amongst his siblings. He has the size and looks of a standard mole except he wears a hard hat and carries a shovel which he can use to strike enemies(counts as a C-rank move). His personality is similar to Konahamaru from part 1. He is capable of using earth and mole based techniques up to B-rank. He can also perform Genjutsu up to D-rank.

-Requires a ground source
-Must have signed the mole contract

Pending: I'll approve it if you agree to drop the genjutsu, but up the doton/mole techs to A-rank. Will also add a note that the strike counts as an S-rank move. VM me about it.

Resubmit with the changes he mentioned
 
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Luther

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Re: Custom Jutsu Submission

Doton: Teppai kaigi-sho|Earth Release: Elimination Chamber
Type: Offensive
Rank: S
Range:Short-Long
Chakra Cost: 40
Damage points: 80
Descriptions: Originally used in professional sport matches. The elimination chamber is a massive structure spanning well over 16 feet in height and 12meters in diameters, capable of trapping several targets all at once. The user of this technique performs the Dog, Tiger and ram handseals in quick succession and slams his two hands on the ground bringing forth a massive construct from the ground directly beneath the feet of his targets which encloses them inside. The chamber itself is surrounded with razor sharp arrows embedded across its whole body surface which continuously pierces the target trapped in it. The aftermath of the technique leaves a noticeable effect on the earth surface due to its sheer size and weight, creating a deep crater in the location it was created.
Note:Requires A cool off of one turn to use again
Note:No Earth or Wind jutsu above s rank for 1 turns.
Note: Can only be taught by thunderbolt
Note: Can only be used Two times.

☼ Declined ☼

If its raised directly beneath the target's feet, wouldn't they be raised in the air on top of it? How are the arrows triggered?
Clarified those parts you asked.

Doton: Teppai kaigi-sho|Earth Release: Elimination Chamber
Type: Offensive
Rank: S
Range:Short-Long
Chakra Cost: 40
Damage points: 80
Descriptions: Originally used in professional sport matches. The elimination chamber is a massive structure spanning well over 16 feet in height and 12meters in diameters, capable of trapping several targets all at once. The user of this technique performs the Dog, Tiger and ram hand-seals in quick succession and slams his two hands on the ground bringing forth a massive construct from the ground directly beneath the feet of his targets which lifts them into the air and encloses them inside. The chamber itself is surrounded with razor sharp arrows embedded across its whole body surface which continuously pierces the target trapped in it. The aftermath of the technique leaves a noticeable effect on the earth surface due to its sheer size and weight, creating a deep crater in the location it was created. The arrows are triggered by default once the user has been enclosed in the chamber.
Note:Requires A cool off of one turn to use again
Note:No Earth or Wind jutsu above s rank for 1 turns.
Note: Can only be taught by thunderbolt
Note: Can only be used Two times.


 Declined  Hum...right. Typhon asked to explain those aspects because of this: it collides with many existing earth prison-like techniques. And others. From Ice to Wood. DNR


Raiton: Legisu no Oya - Lightning Style: Oya's Leggis
Type: Supplementary/Offense
Rank: B
Range: Short
Chakra: 20(-5 p/turn)
Damage: 40
Description: The user will first of all coat his leg in a thin film of normal chakra and then his lightning chakra around his lower limbs. This way, he coats the legs from the laps downwards in lightning chakra and the appearance would be of that who wears a pair of silver leggies(leg warmers). This however, allows the user to walk on mud, swamp. The thin film of chakra underneath the lightning prevents the case of electrical conduction between the real legs and the lightning wear.
-Last 3 turns or until the user deactivates it.
-Does not add to the speed of the user.


 Declined  DNR. Collides with existing techniques.


Water Release: Cunning Cousin
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: 0
Description: The user activates a special jutsu that taints the very existence of certain entity. The user activates this jutsu and for 3 turns, every water jutsu he perform comes out with a particular color. If the user wants it and also he must state the particular color at the beginning of the activation turn, he can make all his suiton to come out as white color.
NOTE: Last for 3 turns
NOTE: Can only name one color per activation and that would last for the entire 3 turns
NOTE: 2 turns in between usage.


 Declined  DNR
 
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Never

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Re: Custom Jutsu Submission

Summoning Technique: Buck the fisher boss (Kōatsu itachibosu)
Rank: S
Type: Supplementary / Attack
Range: N/A
Chakra Cost: 50
Damage points: N/A (+30 when with dagger)
Description:
Buck was a small furry Fisher that had a long body, tail and a set of short limbs, He is also no bigger than 75cm. Buck also wields a small Dagger that is no bigger than a kunai, it is white and curved, he wears a green eyepatch to show superiority and has smoke bombs. Buck is able to use up to A-Rank Earth Release with Handseals. He can only use normal strong fist Taijutsu up to C-rank, this means no NB Taijutsu or EIG Techniques. He is quite fast and is slightly faster than a human.

-Can only be summoned once per battle
-Can only be on the battlefield for 4 turns
-Fisher Summoning can only be taught by LonelyAssassin
Buck :
You must be registered for see images

~Approved~

-----
Taken out the Versatile and felixiblity in description, lowered amount of times on battlefield and added Taijutsu Restrictions.
-Resubmitting Buck-
Updating Buck :
Fisher Contract :

(Bakku, Janguru no komandō) - Buck, the Commando of the Jungle
Type: Supplementary / Attack
Rank: S
Range: N/A
Chakra Cost: 40
Damage points: N/A (+30 when with dagger)
Description:
Buck is summoned by the user and is a small furry Fisher that has a long body, tail and a set of short limbs, He is also no bigger than 75cm. Buck also wields a small Dagger that is no bigger than a kunai, it is white and curved, he wears a green eye patch to show superiority and has smoke bombs attached to a vine which is wrapped around his body over his shoulder. Buck is a master of Earth and can use up to S-Rank jutsus with Handseals. He can only use normal strong fist Taijutsu up to B-rank, this means no NB Taijutsu or EIG Techniques. He is quite fast and is slightly faster than a human, he also has the ability to track down targets because of his brilliant hunting skills

-Can only be summoned once per battle
-Can only be on the battlefield for 4 turns
-Fisher Summoning can only be taught by LonelyAssassin

You must be registered for see images

Declined. Basically a power up without any extra restrictions. Also: ability to track down targets is unclear.

New Submissions :

(Fisher Arts : Gakui ransu) - Fisher Arts : Degree Lance
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage points: N/A
Description:
Used whilst the Fishers are in motion (running). Fishers have extremely mobile ankle joints, which can rotate their hind paws almost 180 degrees, allowing them to agilely move through tree branches and climb down trees head first; They also have added grip because on the hind paws there are coarse hairs that grow between the pads and the toes, giving them added traction when walking on a variety of surfaces. Using this agility they can suddenly move to their left or right basically dodging anything coming towards them so it doesn't stop them from moving forward, this doesn't really work with larger scale attacks. They can change direction successively as well, up to 3 times in one usage of the technique but only after they land and cannot do it midair. They usually leap up to 5 meters if they decide to suddenly change direction, range can vary depending on what they're trying to get around.
- Can be used by all Fishers
- Cannot be used by contract signers (humans) as their feet do not allow the almost 180 Degree rotation

Declined. DNR. This is basically allowing your summon to avoid an entire small scale combo.

(Futon : Eki shizuku zōen) - Wind Release : Droplet Reinforcements
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description:
Can only be used when there it is raining on the field, either through the use of 'Rain Tiger at Will' or another jutsu that makes it rain. Once this technique is activated it becomes passive for all Wind Techniques after for a limited number of turns, it allows all Wind Techniques to draw in Rain and the wind then has Rain imbued into it when it is blown towards the target or in a defensive spinning wall trapped inside - Enough rain is gathered so that it is equally spread out across the Wind and because of the big supply from the clouds it can gather a lot pretty quickly whilst travelling to desired locations or even staying in the same spot. The point of this jutsu is to make all wind techniques neutral to the fire element. Thout because the Wind has to gather enough droplets it will only work for Wind Jutsu that reach Mid-Range.
-Can only be taught by LonelyAssassin
-This jutsu counts as one of your three moves unless used in conjunction with a Wind Technique. All Chakra is used as normal.
-Can only be used three times
-Lasts for three turns after the turn of activation.

Declined. So, firsto ff the description at the beginning is very messy. Try to fix it up a bit. Second, I'm really confused. defensive spinning wall? why? Also, you say it's a passive technique, but then you say there is enough rain to spread it equally across any technique. How do you know which size it will be? Saying stuff like "it can quickly gather rain" isn't ok. You need logic behind it. I don't see this happening, because the opponent might as well use that wind against you considering it passively absorbs the rain. I dunno, with your explanation atm I'm just not feeling it. It's a lot of vague ways of implementing techniques put together and the restrictions really don't make sense either considering the power it would have.

Barnacle Contract :

(Kuchiyose : Fujitsubohantā) - Summoning : Barnacle Hunters
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description:
The user makes 2 hand seals and swipes blood across their barnacle tattoo, they build up a large amount of water in their mouth and shoot it out as a harmless torrent of D-Rank water which would have a group of barnacles that would hit target and attach onto the part they were hit on (the torrent may be harmless but it still pushes the opponent back as it has a little force). After the Barnacles Attach to the opponent and use their feather like appendages to beat against the air, manipulating the wind and creating currents that push the opponent towards the user or a desired direction which would also surprise the opponent and can stop them from performing a hand seal - the wind has great force and is like a stream which will push the enemy continuously until the barnacles stop. Barnacles MUST be attached to the opponent to do this the wind causes no damage and cannot be avoided with the Barnacles attached to them.

These Barnacles are of the Thoracica "Acorn" kind and have a Calcite Shell so they cannot be killed or removed by simple blades, the opponent can't even cut off the section of clothing they are latched onto as they are actually pressed up against their skin through the clothing using chakra. B-Rank or below elemental ninjutsu cannot break through the shells bar lightning, which is only C-Rank and under, However Paralysis techniques like Nagashi does not affect the Barnacles and they will remain latched onto their opponent - Barnacles cannot be paralyzed.


- Continuous Wind Blast costs a move
- Must have signed the Barnacle Summoning contract and be taught by LonelyAssassin
- Can only be summoned once
- Stay on the field for four turns

approved
 
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Re: Custom Jutsu Submission

(Mokuton: Mokusei no Sora ) - Wood Release: Wooden sky
Type:Supplementary
Rank:A
Range:short-long
Chakra:30
Damage:N/A
Description: The user performs the Tiger hand seal and causes a lot of wood to be created out of the ground (or an other earth/wood source) and the large amount of wood dissolves into the air immediately. The woodien pieces are so small, that they can't be seen by the naked eye, but also so small that they won't do any kind of harm to anyone, it's basically as if you've normal air around you. The dissolved wood is spread over a large area in the air, and each miniscule piece of wood has a very small amount of chakra, and all the wooden pieces are connected to each other wih the chakra. So if the user would be in the air, and requires indirect contact with the ground (like through an earth source), they can use this technique as a medium, because of the connections of the small amount of chakra. The opponent can't see the wood being dissolved, but if it's a large amount he might notice huge parts of trees disappearing.
-Can only be taught by Khallil
-Can only be used twice per battle
-The wood stays in the air for a maximum of 4 turns
-This jutsu has a 1 turn cooldown
-The opponent also can take advantage of this technique
-If the user uses a jutsu with this technique as a medium, he'll lose 5 chakra points

☼ Declined DNR ☼

Doesn't work logically. If the particles can't be seen and are dispersed in the air, then that means there is space between them that your chakra would still need to pass through. That still carries the same problem as using wood techniques from the air without the particles.



(Mokuton: Ogakuzu no uchiwake) - Wood Release: Sawdust Breakdown
Type: supplementary/offensive
Rank: S
Range: short - long
Chakra: 40
Damage: 80
Description:The user channels their mokuton chakra into a wooden creation and when they perform the tiger handseal, they manipulate the mokuton chakra and cause the wooden creation to dissolve into a cloud of small wooden particles. The user can control and manipulate the sawdust (cloud) with hand gestures, similar to Gaara manipulating his sand. The user can create shapes with the cloud made out of wooden particles and when they perform the Ram handseal the wooden particles will attach to each other and the saw dust cloud will turn into a hard piece of wood again. This could be used to reshape wooden creations. But the user could also simply attack the opponent with the sawdust cloud. The sawdust would attack the opponent just like how Gaara’s sand attacks the opponent. The more wood that has been dissolve, the bigger the sawdust cloud. If the opponent gets caught in the sawdust and the user decides to reform the sawdust back into solid wood, the opponent would be trapped inside the wood and their movements would be restricted. The limitations of the amount of wood that'll be dissolved are set by the chakra put into the technique.
-Can only be taught by Khallil
-User needs to have physical contact with the Wood they use this technique on
-Can only be used twice
-1 turn cooldown
-can't perform any other technique while the user controls the sawdust
-The user can’t maintain the sawdust longer than 2 turns.
-If the opponent is trapped inside the wood for longer than 2 turns, he’ll pass out because of the lack of oxygen and suffocation.


♠ Approved ♠
~Update~


(Mokuton: Ogakuzu no uchiwake) - Wood Release: Sawdust Breakdown
Type: supplementary/offensive
Rank: S
Range: short - long
Chakra: 40
Damage: 80
Description:The user channels their mokuton chakra into a wooden creation and when they perform the tiger handseal, they manipulate the mokuton chakra and cause the wooden creation to dissolve into a cloud of small wooden particles. The user can control and manipulate the sawdust (cloud) with hand gestures, similar to Gaara manipulating his sand. The user can create shapes with the cloud made out of wooden particles and when they perform the Ram handseal the wooden particles will attach to each other and the saw dust cloud will turn into a hard piece of wood again. This could be used to reshape wooden creations. But the user could also simply attack the opponent with the sawdust cloud. The sawdust would attack the opponent just like how Gaara’s sand attacks the opponent. The more wood that has been dissolved, the bigger the sawdust cloud. If the opponent gets caught in the sawdust and the user decides to reform the sawdust back into solid wood, the opponent would be trapped inside the wood and their movements would be restricted. The limitations of the amount of wood that'll be dissolved are set by the chakra put into the technique. If the user has clones on the field while he's manipulating the sawdust, he can make with one hand the confrontation seal, and give a high five to a clone, while the clone makes the confrontation seal with his other hand as well. With this the clone can take over the control of the user. This could be used to confuse enemies.
-Can only be taught by Khallil
-Wooden constructs that do not have foreign chakra induced into them can be controlled without the user needing to have contact with it. Only wooden constructs with a foreign chakra and of 1 rank below this technique can be manipulated by the user through physical contact‏. However, this will also weaken the technique.
-If the clone takes over the control of the sawdust (and vice versa) , the user will lose 20 chakra points.
-Taking over control of the sawdust can only be used once.
-The second turn the user is maintaining this technique, he'll lose 40 chakra points.
-Can only be used twice
-1 turn cooldown
-The user can't perform any other technique while the user controls the sawdust
-The user can’t maintain the sawdust longer than 2 turns.
-If the opponent is trapped inside the wood for longer than 2 turns, he’ll pass out because of the lack of oxygen and suffocation.

☼ Declined ☼

Original is fine as is.


(Mokuton: Mokusei baransu ) - Wood Release: Wooden Balance
Type:Supplementary
Rank:A
Range:short-long
Chakra:30
Damage:N/A
Description: The user can touch an earth source and release their chakra into it. Since the element of wood is a combination of both water and earth chakra, they'll manipulate the chakra structure inside the earth source, add water chakra, trying to find balance, and use their ability to create mokuton chakra. Because of the changing of the chakra structure, the earth will turn into wood. The same can be done with water sources, by releasing chakra into it and manipulate the chakra structure, trying to find balance with the amount of earth and water chakra to create wood out of it. The area being turned into wood is limited by the chakra put in it. This requires great chakra control and can only be done by experienced wood users.
-Can only be taught by Khallil
-Can only be used 3 times in a battle
-Can only be used by someone who has mastered wood release for at least 3 months.

☼ Declined ☼

This needs a lot of work. As is, you could turn the entire battlefield into wood assuming you're on top of solid ground. The opponent would have no ability to turn the wood back to earth, and would essentially be cut off from using earth techniques. Not to mention they'd have a limitless amount of wood beneath them. Needs a limit as to how much can be changed, though at that point it may clash with existing techs.


(Mokuton: Suiei no Ki) - Wood Release: Swimming Wood
Type: Offensive/Defensive/Supplementary
Rank: A-Rank
Range: Short - reach)
Chakra: 30(Mokuton: Cthulhu no kōru) - Wood Release: The Call of Cthulhu
Damage: 60
Description: This jutsu is similar to the Greater Wood Technique, but the wood structures can only be created out of the water.
-Can only be taught by Khallil
-This can only be used 3 times in a battle

♠ Declined, do not resubmit ♠
Regular Wood techniques can do this and it's not always logical for Wood structures to be created on water only.


(Mokuton: Mokuzai no Asashin) - Wood Release: The Assassin of the Wood
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50 (-15 per turn)
Damage: 90 (-100 to user upon activating, -30 each turn)
Description: The user performs the Snake>Tiger hand seals and creates a (black) wooden armour, covering the body. This armour gives the user agility-based powers and is specialized for assassinating. The armour is made out of many segments, and those segments make special small movements and vibrations when the user is moving, so he's making no sound. Not just that, the armor is also made so that the user's speed increases to Lee's 2nd Gate speed and he's being able to jump almost 2 times as high as usual. The user has also a small, thin wooden sword. The sword can turn into 4 vines which can extend up to 2 meters. The user can also shoot wooden senbons out of his belt, these are as strong normal senbons. The armour has a special chakra structure so it can easily blend with any wooden structure, so by channeling chakra, the user can blend through i.e. a tree upon contact.
-Can only be taught by Khallil
-Can only be used once in a battle
-Lasts for a maximum of 3 turns.
-The user could try to maintain this jutsu for 4 turns (by performing the Snake?Tiger hands eals when it's about to deactivate), but he will die afterwards.
-This technique is a forbidden jutsu, because the armour has a special chakra structure to be able to make the small vibrations, move faster, blend with trees, but it uses the chakra of the user of the whole surface of the body.
-Due to huge chakra strain, the user will lose 100 damage points upon activating it and he will lose 40 damage points every turn it's maintained.
-The user can only use wood, water and earth elemental jutsus while this technique is activated.
-The user will lose 15 chakra points every turn this jutsu is maintained.
-The user can't blend longer than 3 seconds with a wooden structure.
-When the sword is destroyed, it cant be reformed.
-The user can shoot a maximum of 3 senbons at a time, and it has a 5 seconds cool down.
-The 3rd turn of maintaining the jutsu, the user's speed will decrease to Lee's 1st Gate speed and he'll be able to jump 1.5 times as usual.
What the armour looks like
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♠ Declined, do not resubmit ♠
Uhhh, yeah. <_<' No one will approve a technique that allows you to move up to EIG speeds.
Permission to resubmit it:

(Mokuton: Mokuzai no Asashin) - Wood Release: Assassin of the Wood
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50 (-15 per turn)
Damage: 90 (-20 to user upon activation)
Description: The user performs the Snake>Tiger hand seals and releases mokuton chakra from all the chakra points in his body to create a (black) wooden armour, covering the body. This armour gives the user agility-based powers and is specialized for assassinating. The armour is made out of many segments, and those segments make special small movements and vibrations when the user is moving, which makes it completely soundless for those with normal hearing ability. Not only that, the armor is also made so that the user will have their movement speed significantly enhanced but they will still be trackable with the naked eye.Jumping is also enhanced, allowing the user to jump high enough to evade a mid-range sized projectile-type attack while the armor is active (this can't be done passively, only upon activation). The armour has a special chakra structure so it can easily blend with any wooden structure, so by channeling chakra, the user can blend through i.e. a tree upon contact in a similar fashion as "Leech All Creation: Attack Prevention Technique".

- Can only be taught by Khallil
- Can only be used once in a battle
- Lasts for a maximum of 3 turns.
- Due to the sudden release of a large amount of chakra from all the chakra points, the user receives self-inflicted damage upon activation
- The user can only use wood, water and earth elemental jutsus while this technique is active.
- Once this jutsu ends, the use cannot use wood release of S-Rank and above for the following turn

What the armour looks like
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☼ Declined ☼

The armor gives you a speed boost.....why? o_O

There needs to be a logical reason behind the boost, not just "F-rank wood suit, so power up".
 
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Re: Custom Jutsu Submission

(Shinkei Pinchi) - Nerve Pinch
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This technique deals with targeting the weakest part of the Trapezius muscle which runs from the base of the head to the top of the shoulders above the shoulder blades. The user will concentrate chakra into his fingers strengthening them as he grips the side or base of the neck hard. While doing so he transfers a visible pulse of chakra in the form of a slicing blade from the tips of his fingers into the opponents neck or shoulder blade area. What this accomplishes is severing the upper Trapezius nerve/muscle causing pain, weakness, numbness and paralysis in the upper body, arms, shoulders and spine area. The opponent's arm and shoulder will be limp and numb hard to move and when forcibly moved will cause a deep stinging pain that radiates up the arm and down the back. This has enough power to bring an untrained and unskilled shinobi to heel especially if preformed with both hands upon both sides of the muscle simultaneously.
Notes:
-Pain, weakness, numbness and paralysis in the upper body, arms, shoulders and spine area lasts for two turns
-Can only be used four times per battle
____________
-Approved-


(Shinkei Pinchi) - Nerve Pinch
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique deals with targeting one of the weakest parts of the body the nerves that sprawl throughout the body. An example would be the Trapezius muscle which runs from the base of the head to the top of the shoulders above the shoulder blades. The user will concentrate chakra into his fingers strengthening them as he either performs a finger jab or grabs onto a superficial nerve such as the Trapezius Nerve Bundle. While doing so he transfers a visible pulse of chakra in the form of a slicing blade from the tips of his fingers into the opponents body attacking the nerve directly. What this accomplishes is severing the nerve which ends up causing pain, weakness, numbness and paralysis to the area around the nerve and to any subsequent nerves connected with it. For example if the Trapezius Nerve Bundle is targeted the opponent's arm and shoulder will be limp and numb hard to move and when forcibly moved will cause a deep stinging pain that radiates up the arm and down the back.
This can be used to target various nerves all throughout the body such as the Trapezius Nerve Bundle at the base of the neck, the vagus nerve which sprawls throughout the body but is most easily targeted by aiming towards where the liver is, or even the Median and Ulnar nerves which run throughout the arms. This has enough power to bring an untrained and unskilled shinobi to heel especially if preformed with both hands upon a nerve such as the Trapezius nerve which helps control the arms and shoulders. If the Trapezius nerve is targeted the pain, weakness, numbness and paralysis equates to not being able to use hand seals for two turns and the pain will cause their arms to be a bit slower and less agile. Meaning they won't be able to move their arms quickly and precisely and therefor their taijutsu becomes much easier to perceive and react to.
Notes:
-Can only be used four times per battle
-Pain, weakness, numbness and paralysis associated with the nerve lasts for two turns
-Cannot use any other A rank or above taijutsu in the same turn
-Can cause a person two ranks lower to lose complete control of the areas around the targeted nerves for two turns


☼ Declined ☼

Expanding it to this level would require either a Byakugan or medical training, its too much for a standard taijutsu user.
 
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Re: Custom Jutsu Submission

(Hyouton:Ao no ikari wa, bara: Ice Release) : Wrath of the blue Rose
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description:* The user after having performed the suiton jutsu Rain at will .Will perform a sequence of three handsigns. Upon doing so the rain droplets within the air made by rain at will, Will freeze up (Stop moving) due to the influx of hyouton chakra within the air,before quickly joining together to form a multitude of roses resembling a blue colour due to the sheen coming from the sun. The roses will then all charge towards the enemy. Upon contact they brake into sharp shards of ice. Cutting and shredding both skin and ground.
-Can be used 4 times
-Must know Hyouton
-Only usable by Blaise12 unless Taught

☼ Declined ☼

This would be an ice rain technique, which requires rain training. If you have training link it in the resubmission and make it a rain jutsu.



(amatsu enkou kajou chakram)Heavenly flame spiral chakrams
Type: Weapon
Rank: S rank
Range: Short-Mid range
Chakra: N/A (+10 if chakra channeled)
Damage: N/A (+10 if chakra channeled)
Description:
The chakrams Made out of white steel and compose of 8 spikes on the outside with a cross over handle allowing maneuverable wielding. the two chakrams Are extremely light. And infused with The users chakra.The user can use them as a hand to weapon/hand combat weapon. They can be infused with wind and fire elements. When infused with fire it will have a slight reddish glow to it and burn all those but the user who make contact with it. This includes objects. When infused with wind chakra the chakrams become much more sharp capable of cutting through stone. It gains a slight green glow. When chakra is channeled through the chakrams the user can manipulate where it moves. Be it fire or wind chakra.
Restrictions
~Can only be taught and given by blaise12
The user can only infuse chakra within it 4 times per battle. and can never switch between wind and fire within the same turn.
Abilities(too make more clear)
~When infused with wind chakra. increase in speed of weapon not user and added sharpness.
~When infused with fire. burns all other than user who touches.
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-The chakrams

☼ Declined ☼

These abilities are far too basic. Needs to be more unique.


(Katon Release: Egyptian hieroglyph chakushu haretsu no jutsu)Fire style: Egyptian hieroglyph launching explosion
Type: Offensive
Rank:S
Range:Mid Range
Chakra:40
Damage:80
Description:
The user will focus Katon chakra to their hand, Specifically their palm. Once a sufficient amount has been compressed within. The user will say the word chakushu Causing the katon chakra to launch forward in the form of an Egyptian hieroglyphic symbol which is semi solid object. At an increasingly fast speed of around 5meters per second. Upon reaching the opponent the user will say another word called haretsu whilst forming the snake handsign. Causing the hieroglyphic to explode Rapidly expanding and covering the opponent or whatever comes in contact within 10m of the hieroglyphic in flames. Severely burning the opponent with 3rd degree burns.
Restrictions
~Only usable twice per battle
~Only able to be taught by Blaise12
~No S rank or above katon for 2 turns due to exhaustion from compressing and releasing such vast amounts of katon chakra.
~Can be used within 3 turns doesn’t need to be done within 1 turn.
~Automatically explodes after 3 turns.

☼ Declined ☼

This is essentially just a fireball that explodes on command, in the shape of a hieroglyph. Clashes with too many existing techniques as is, though if you alter the explosion to some other effect thats more unique it could work.
 
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