Re: Custom Jutsu Submission
(Magen: Kamaitachi) - Demonic Illusion: Sickle Weasel
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Kamaitachi is an illusion that utilizes three weasels, instant speed and excruciating pain. After performing a set of three hand seals, the target would be induced into the illusion where he would barely notice several weasels flash across and around them at insane speed, speed at which the target would be unable to both track and keep up with. The first weasel knocks the target down to the ground, the second cuts the legs clean off, and the third sews up the wounds. They move so fast the target would basically blink and then suddenly realize they no longer have legs. Immediately after realizing what had just happened, the target would experience excruciating pain and due to believing what had happened within the illusion, the target would feel as if his legs has been cut off in reality as well, falling helplessly to the ground whilst feeling completely paralyzed from the waist down and numb throughout the body due to the pain experienced. The resulting affect would also place great mental strain on the brain, dealing damage.
Note - Can only be used once per battle.
- No genjutsu may be used in the turn after.
- No genjutsu above B-rank in the second turn after the use of this technique
- Can only be taught by Yashiro.
Declined. DNR.
Shīhōsu Geijutsu: Kami no datsu ion | Seahorse Arts: Divine Deionization
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Using their ability to mold chakra, a seahorse will channel it into a water source or water molecules and deionize them, purifying the source and creating deionized water. Deionized water, also known as demineralized water, is water that has had almost all of its mineral ions removed, such as cations like sodium, calcium, iron and copper, and anions such as chloride and sulfate. By removing the impurities from water, the water becomes a very poor conductor to the point where the conduction of electricity is insignificant to be felt by the human body. The deionization process happens due to the way that chakra is channeled into the water, in an aggressive manner that destroys the impurities as it gets in contact with them.
Note: Must sign the Seahorse Summoning Contract
Note: Can only be used three times per battle
Declined. Izuna's CE is basically the same thing. You can check it here:
(Onidarumaokoze Kuchiyose: Krizalid ) Stonefish Boss Summoning: Krizalid
Type: Summon
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: Krizalid is the boss summon of the Stonefish contract and is hailed as the most powerful of all stonefish warriors. He is a majestic looking, dark brown stonefish with traces of grey outlined all over his body. He has crimson red striking eyes and is the largest amongst all Stonefishes. Krizalid has a length of 10 meters with both a height and width of 5 meters. He has a total of 10 singular dorsal fins upon his back which he is capable of manipulating to attack the opponent as well as extend it to wrap around a target's body etc. His entire body is clad with immense and powerful stone that is enhanced with his own chakra, allowing for Krizalid to be completely immune to B Rank and below attacks. Along with the stone covering his body, Krizalid also has the unique stonefish venom covering his entire body as well as his dorsal fins. Along with his kin's natural abilities, Krizalid is also famous for his mastery of the water element, being capable of performing all water techniques that does not require hand seals.
Stonefish Venom: The main cause of stonefish venom when injected into humans or animals are irreversible depolarization of muscle cells and microscopically observable muscle and nerve damage. Observed neuromuscular toxicity of stonefish venom is a consequence of the venom's dose-dependent. Low counts of venom (2.5–10ml) would merely weaken tissue and muscle performance etc, but retains the fact that it wouldn't be fatal. When injected with a low count of venom, the target would only feel minor effects of the venom, such as; Numbness in certain parts of the limbs or the entire body or become paralyzed, depending on the dosage injected. High counts of stonefish venom (100–300ml) however, would significantly cause depolarization of muscle cells. When injected with a high dosage of stonefish venom, it would more than likely be fatal to all living beings including animals and humans. As soon as the target would be injected with the high dose of venom, he would become immediately paralyzed and die after a single turn if the venom is not removed or otherwise destroyed.
Dorsal Fins: Krizalid's dorsal fins (Ten in total) unlike any other stonefish's, is capable of being extended and reaching a distance of 10 meters from Krizalid's body. Each dorsal fin is significantly soaked in stonefish venom and is capable of immediately paralyzing the target should he/she merely touch a dorsal fin with one of their hands. The main origin of the stonefish venom is the dorsal fins, where it has pores of sorts constantly releasing the stonefish venom. However, this can be controlled by Krizalid's chakra. A regular whipping attack of the dorsal fins has the power of a regular B Ranked attack and can be used multiple times per battle. A binding attack with the dorsal fins equals that of an A Rank attack and can only be used 3 times per battle. Each attack with the dorsal fins carries the venomous power of the Stonefish venom.
Stone Clad Armor: The passive chakra enhanced stone armor covering Krizalid's body allows complete immunity from B Rank and below attacks. The armor is also covered in the stonefish venom due to it constantly being released from the dorsal fins.
Note: Can only be summoned once per battle.
Note: Remains Active for 4 turns once summoned before automatically dispersing.
Declined: I'm not going to allow something that paralyzes instantly, and lets you die after a round. Even if you got approved in your contract that the poison in lethal, it's not going to be lethal like that in our rp. It would take at least several turns for the poison to fully paralyze someone, to offer counter play at the least.
Next to that, you're stacking up way too many things all together just for one summon. I get that he's the boss, but honestly it looks like you're just trying to loophole around to get as much stacked onto it if you can. You'll have to make choices though. You can't have immunity to B-rank, and use B-rank as many times as you wish per battle, and 3 A-rank per battle. Then, an instantaneous lethal poison, which can be inserted directly into the opponent as well as being added to every water source, while the summon can use any water technique that doesn't require hand seals? That while you can manipulate almost any water source into a suiton technique as you have the "materials" for it. Nah, not gonna happen. You'll have to make choices.
(Chishi Shindou: Yūgaina nenshō) - Fatal Impact: Detrimental Combustion
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user holds two boomerang's, one within each hand and focuses a vast amount of fire chakra within both of them. He then launches both towards the target one after the other in which ever direction or angle the user chooses. However, the boomerangs have to be thrown back to back, so that the second boomerang follows within the trajectory of the first. Once within striking distance, the user performs a single hand seal and causes the first boomerang to explode in a maelstrom of extremely hot, scorching flames. Simultaneously to the first's detonation, the user manipulates the second boomerang to drop to the ground where it would then detonate as well. However, the second explosion happens differently, instead of a regular explosion of flames as the first boomerang, the second explodes in a singular horizontal beam of flames that scatters across the ground and targets the feet of the opponent. The first explosion is used as a distraction that would more than likely attract the targets attention. Fooling him into countering the first explosion of flames whilst the second moves to burn the feet completely as well as roast the flesh of the lower legs.
Note: The first explosion covers a diameter of short range all around the boomerang itself, meaning the explosion would harm everything within short range of the boomerang. The second explosion scatters forward across the ground covering a radius of mid range before the boomerang.
Note:Can only be used twice per battle.
Note:No fatal impact techniques may be used in the users following turn.
✦ Declined, you need to resubmit with a link to your training as well ✦
(Magen: Kamaitachi) - Demonic Illusion: Sickle Weasel
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Kamaitachi is an illusion that utilizes three weasels, instant speed and excruciating pain. After performing a set of three hand seals, the target would be induced into the illusion where he would barely notice several weasels flash across and around them at insane speed, speed at which the target would be unable to both track and keep up with. The first weasel knocks the target down to the ground, the second cuts the legs clean off, and the third sews up the wounds. They move so fast the target would basically blink and then suddenly realize they no longer have legs. Immediately after realizing what had just happened, the target would experience excruciating pain and due to believing what had happened within the illusion, the target would feel as if his legs has been cut off in reality as well, falling helplessly to the ground whilst feeling completely paralyzed from the waist down and numb throughout the body due to the pain experienced. The resulting affect would also place great mental strain on the brain, dealing damage.
Note - Can only be used once per battle.
- No genjutsu may be used in the turn after.
- No genjutsu above B-rank in the second turn after the use of this technique
- Can only be taught by Yashiro.
Declined. DNR.
Shīhōsu Geijutsu: Kami no datsu ion | Seahorse Arts: Divine Deionization
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Using their ability to mold chakra, a seahorse will channel it into a water source or water molecules and deionize them, purifying the source and creating deionized water. Deionized water, also known as demineralized water, is water that has had almost all of its mineral ions removed, such as cations like sodium, calcium, iron and copper, and anions such as chloride and sulfate. By removing the impurities from water, the water becomes a very poor conductor to the point where the conduction of electricity is insignificant to be felt by the human body. The deionization process happens due to the way that chakra is channeled into the water, in an aggressive manner that destroys the impurities as it gets in contact with them.
Note: Must sign the Seahorse Summoning Contract
Note: Can only be used three times per battle
Declined. Izuna's CE is basically the same thing. You can check it here:
You must be registered for see links
.
You must be registered for see links
(Onidarumaokoze Kuchiyose: Krizalid ) Stonefish Boss Summoning: Krizalid
Type: Summon
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: Krizalid is the boss summon of the Stonefish contract and is hailed as the most powerful of all stonefish warriors. He is a majestic looking, dark brown stonefish with traces of grey outlined all over his body. He has crimson red striking eyes and is the largest amongst all Stonefishes. Krizalid has a length of 10 meters with both a height and width of 5 meters. He has a total of 10 singular dorsal fins upon his back which he is capable of manipulating to attack the opponent as well as extend it to wrap around a target's body etc. His entire body is clad with immense and powerful stone that is enhanced with his own chakra, allowing for Krizalid to be completely immune to B Rank and below attacks. Along with the stone covering his body, Krizalid also has the unique stonefish venom covering his entire body as well as his dorsal fins. Along with his kin's natural abilities, Krizalid is also famous for his mastery of the water element, being capable of performing all water techniques that does not require hand seals.
Stonefish Venom: The main cause of stonefish venom when injected into humans or animals are irreversible depolarization of muscle cells and microscopically observable muscle and nerve damage. Observed neuromuscular toxicity of stonefish venom is a consequence of the venom's dose-dependent. Low counts of venom (2.5–10ml) would merely weaken tissue and muscle performance etc, but retains the fact that it wouldn't be fatal. When injected with a low count of venom, the target would only feel minor effects of the venom, such as; Numbness in certain parts of the limbs or the entire body or become paralyzed, depending on the dosage injected. High counts of stonefish venom (100–300ml) however, would significantly cause depolarization of muscle cells. When injected with a high dosage of stonefish venom, it would more than likely be fatal to all living beings including animals and humans. As soon as the target would be injected with the high dose of venom, he would become immediately paralyzed and die after a single turn if the venom is not removed or otherwise destroyed.
Dorsal Fins: Krizalid's dorsal fins (Ten in total) unlike any other stonefish's, is capable of being extended and reaching a distance of 10 meters from Krizalid's body. Each dorsal fin is significantly soaked in stonefish venom and is capable of immediately paralyzing the target should he/she merely touch a dorsal fin with one of their hands. The main origin of the stonefish venom is the dorsal fins, where it has pores of sorts constantly releasing the stonefish venom. However, this can be controlled by Krizalid's chakra. A regular whipping attack of the dorsal fins has the power of a regular B Ranked attack and can be used multiple times per battle. A binding attack with the dorsal fins equals that of an A Rank attack and can only be used 3 times per battle. Each attack with the dorsal fins carries the venomous power of the Stonefish venom.
Stone Clad Armor: The passive chakra enhanced stone armor covering Krizalid's body allows complete immunity from B Rank and below attacks. The armor is also covered in the stonefish venom due to it constantly being released from the dorsal fins.
Note: Can only be summoned once per battle.
Note: Remains Active for 4 turns once summoned before automatically dispersing.
You must be registered for see links
Declined: I'm not going to allow something that paralyzes instantly, and lets you die after a round. Even if you got approved in your contract that the poison in lethal, it's not going to be lethal like that in our rp. It would take at least several turns for the poison to fully paralyze someone, to offer counter play at the least.
Next to that, you're stacking up way too many things all together just for one summon. I get that he's the boss, but honestly it looks like you're just trying to loophole around to get as much stacked onto it if you can. You'll have to make choices though. You can't have immunity to B-rank, and use B-rank as many times as you wish per battle, and 3 A-rank per battle. Then, an instantaneous lethal poison, which can be inserted directly into the opponent as well as being added to every water source, while the summon can use any water technique that doesn't require hand seals? That while you can manipulate almost any water source into a suiton technique as you have the "materials" for it. Nah, not gonna happen. You'll have to make choices.
(Chishi Shindou: Yūgaina nenshō) - Fatal Impact: Detrimental Combustion
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user holds two boomerang's, one within each hand and focuses a vast amount of fire chakra within both of them. He then launches both towards the target one after the other in which ever direction or angle the user chooses. However, the boomerangs have to be thrown back to back, so that the second boomerang follows within the trajectory of the first. Once within striking distance, the user performs a single hand seal and causes the first boomerang to explode in a maelstrom of extremely hot, scorching flames. Simultaneously to the first's detonation, the user manipulates the second boomerang to drop to the ground where it would then detonate as well. However, the second explosion happens differently, instead of a regular explosion of flames as the first boomerang, the second explodes in a singular horizontal beam of flames that scatters across the ground and targets the feet of the opponent. The first explosion is used as a distraction that would more than likely attract the targets attention. Fooling him into countering the first explosion of flames whilst the second moves to burn the feet completely as well as roast the flesh of the lower legs.
Note: The first explosion covers a diameter of short range all around the boomerang itself, meaning the explosion would harm everything within short range of the boomerang. The second explosion scatters forward across the ground covering a radius of mid range before the boomerang.
Note:Can only be used twice per battle.
Note:No fatal impact techniques may be used in the users following turn.
You must be registered for see links
You must be registered for see links
✦ Declined, you need to resubmit with a link to your training as well ✦
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