Re: ±±Custom Jutsu Submission±±
Fenriru No Hikō | Fenrir's Claws
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: A heavily ninjutsu orientated Inuzuka technique in which the user releases an abundance of silverish chakra that coats their fingers, forming talon like claws of highly condensed chakra. The claws being exceptionally sharp, can be utilised to slash and dice the opponent, holding enough physical prowess to easily slice through a Katana, or even a war hammer for that matter. The true prowess of these chakra claws however is that, through a thrust or slash, they can be released forwards as projectiles, following a pattern similar to that of their release method. For example a straight thrust would result in five straight lined streaks being released, or five arching crescent streaks if released through a swing. With the user capable of releasing four sets of such attacks, dividing the power among them, or alternatively releasing it all in one go for a more powerful singular attack. The released chakra waves can be made to naturally expand so as to prove more of an offensive threat, capable of growing to sizes just slightly greater than that of a human body over a short period of time. However when these claws strike something solid, instead of puncturing, slicing, and blasting through them as they would intangible elements, they instead forcefully erupt, separating into dozens of tiny whirling claw shaped chakra structures that rampage forth outwards at any direction forwards of a 210 degree angle of the chakra streaks original direction, thus preventing them from backlashing onto the user. This of course only applies to solid techniques, should the technique clash with a water, fire, or wind technique it would not erupt, with the claws capable of overpowering A ranked elemental techniques to play equal against S ranked elemental techniques.
Note:
- This technique can also be utilised with wind, fire, or lightning chakra, respecting the elemental S/W
- +10 if utilised to coat and empower real claws.
- Can only be used 3x
- No Inuzuka techniques above S rank for the rest of the turn.
- Can only be taught by Scaze
Declined You miss on making this usable in battle. Its approvable and the abilities are ok as are the restrictions though there are some notes you need to explain and/or add:
a) it will be best if you add a chakra cost to sustain this and state how long you can sustain the technique otherwise its virtually useless in battle to have a claw which you can only use momentarily.
b) remove the adding of elements. If you keep that in, it has to be DNR as it becomes a mimicry of existing elemental techniques. Its raw, condensed chakra, neutral to elements due to its high compression and shape manipulation.
c) explain how or if you are capable of doing handseals or holding weapons or wtv while its active.
d) remove the +10 note
e) if its inuzuka, it would be nice if you added a part where this technique can be performed by your dogs as well
f) finally, make it mid range max.
(Fūinjutsu: Arutemisu Kaisei ) Sealing Arts: Hit Marker
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: A Fūinjutsu technique in which a user by focusing chakra onto their fists and feet, or other areas such as the elbows and knees (Although limited to affecting a maximum of four areas), the user will create the Kanji for 'Hit' ('やあ') which will reside upon said areas. The Kanji's affect is that, each time the user strikes with the targeted areas, a sizeable Kanji for 'strike' ('打') will form in the vicinity of where the strike ends, whether the translucent blue Kanji is left to float in mid air, or be plastered onto a struck object all depends on the users movement and intentions. When the Kanji comes into contact with a foreign chakra source, it emits a pulsing force to inflict brute blunt damage; with the damage emitted essentially being equal to that of the power of the strike utilised to form it. Thus, the faster the strike, the more powerful or weighty the strike, and the wider the strike path, the stronger the pulse emitted by the Kanji towards the foreign chakra source will be. The Kanji generally remain in their formed positions, there are however two exceptions, the first is if the Kanji is actually formed directly upon a object, in which case said object will be stuck with it, the second is if the user touches, or strikes the Kanji with their 'Hit' marked limb, essentially allowing the user to manually push a Kanji to a desired direction by doing so. Of course, the manner in which the Kanji function allows them to be utilised in various ways, whether it be attempting to form as many Kanji as possible in a short time frame through the use of rapid, yet probably weaker strikes, or perhaps even attempting to utilise the Kanji from range by striking them towards the opponent. Of course, after a Kanji releases its pulse it disperses. The size of the Kanji formed is dependant on two factors, firstly the size of the users fist, or marked area, secondly the power of the attack. For instance a standard freeform punch formed by a person who has mastered Strong Fist and is of Kage rank would likely be two to three times the size of their fist, while more powerful or likewise weaker users could have larger, or smaller Strike markers respectively. Naturally, the larger the Strike Marker the larger the pulse.
Note:
- Last for four turns
- Can only be used 2x
- No Fuinjutsu above B rank for the rest of the turn.
- The 'Hit' Mark can be formed on things other than the users body, for instance weapons, however losing contact with said weapon would result in the 'Hit' Marker dissipating.
- Can only be taught by Scaze
Declined As interesting as it is, it collides with existing sealing techniques. It basically a more shaby "seal bomb" seal which you can place and leave to be triggered by your enemy. It also collides with a CFS in some aspects. Sorry but DNR.
(Fūinjutsu: Arutemisu Kaisei ) Sealing Arts: Artemis' Amendments
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A
Description: A Fūinjutsu technique in which the user forms up to five arrows, or similarly small throwing objects such as Kunai or Shuriken, from shape manipulated chakra; with contours that would form various Kanji, or perhaps various Kanji molded to form the arrows structure. The most prominent Kanji being 'Recognise', 'Search' and 'Seal'. The arrows being pitch black can be launched and chakra propelled towards their targets, capable of aerodynamic movement similar to, yet greater than their physical counterparts.
The arrows do not interact with physical matter, but instead pass straight through, the same being true for elemental techniques. However, when the arrows come in contact with a technique of foreign chakra, for instance a wall of flames released by the opponent, they would phase through the flames while also recognising the element of the technique and its user, a tell tale sign of this occurrence being the arrows shift in colour to match that of the 'sampled' techniques. They would then whizz towards the user of said technique and, should they manage to strike them would place a restricting seal which would prevent them from utilising fire elemental techniques of any nature for the next two turns. The arrows however do have their own set of catches, after 'sampling', should they come into contact with another technique of a different elemental nature they would simply dissipate due to the different element interfering with their program sequence. However should they come in contact with a different technique of the same elemental nature their effects would be doubled. While originally created to target elemental techniques, this jutsu works for any chakra that has a definable difference from normal chakra, whether it be chakra influenced to form structures from a KG or advanced element, or even the chakra of Tailed Beasts. Should the arrows be utilised to make a victim of a KG, for instance Wood Release, it's effects would in essence be far more devastating, sealing the enemies ability to utilise not only their KG, but also the elements that comprise the KG - in this case Earth and Water. However chakra that has only shape transformation applied would be immune to the arrows ability, as the arrows would be made to target and seal the ability to apply a certain nature to chakra (Or in the case of Tailed Beasts, chakra with a unique and definable 'tint'.), instead should the technique be of an equal or higher rank it would simply neutralize the arrows, causing them to fade out of existence. Of course due to the number of situations that could render the arrows useless due to their own rules, this technique can sometimes be defined as best used at close range against opponents shrouding themselves within an element, effectively allowing the rather fast travelling arrows to yank the enemy free from elemental modes and similar such techniques.
Note:
- Can only be used 2x
- Naturally any sustained techniques of a sealed element would have their sustenance removed, resulting in their release.
- No Fuinjutsu above A rank for the rest of the turn.
- The arrows continuously accelerate, thus while originally being fast enough to simply cover a distance of 10 meters within a couple or so of seconds, they would soon reach speeds fast enough to strike opponents moving at high blurring speeds.
- Can only be taught by Scaze
Declined The part i colored makes it completely unapprovable. And unreasonable. Also, restricting what elements your opponent can use is a high level seal you can only make after mastering sealing arts in the medical school. DNR