[ARCHIVE] Custom Fighting Styles Submission

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Re: Custom Fighting Styles Submission

(Taitōwaza) - Sheathed Sword Arts

Type: Kenjutsu / Ninjutsu

Background: While wanting to combat stronger opponents without the need to kill them, a young traveling swordsman decided to visit the Fire Monk's Temple in the Land of Fire. Upon observation of their unwillingness to kill and unparalleled focus, he trained with them and came to understand the value one's life. Applying that mindset to his sword skills, he developed a way to fight without having to kill by utilizing the scabbard as both an offensive weapon and defensive one. By also controlling his precision with chakra he was able to reinforce its defense. He trained his entire life in this unique style, chronicling his progress and observations and eventually passing it to a young monk who wished to do the same. He trained this young monk tirelessly while also respecting his beliefs, essentially making the style much more than just fancy techniques but a way of living. This young monk eventually came to train others in time, passing his hard-earned training to new aspiring swordsmen.

Description on the Abilities and Inner Workings of the Style: While most sword user's rely on the blade to cause damage, this unique style uses quite the opposite, using the sheathed sword and the sheath itself to cause damage but the style involves more than that. By manipulating one's chakra through the sheath, through one's own body, and using it in tandem with taijutsu, the user takes his kenjutsu skills to new heights. The style involves using the sheath as an extension of oneself like an arm, fist, leg, or foot to combat incoming techniques while utilizing chakra to enhance the durability of the scabbard and prevent it from breaking. This allows the user unique opportunities to use in tandem with taijutsu and allow the user to stay on the offensive as well as providing several options for defense. The attacks through the sheath are enhanced greatly through chakra, allowing techniques of the style to often either break through solid defenses (within reason) or divert incoming techniques to supplement one's attacks though at the cost of causing damage to oneself. While seemingly reckless, the style is largely based on one's control over the sword, sheath, and body movement as well as one's ingenuity in battle tactics. The majority of the techniques in the style are meant to deliver blunt or striking damage rather than slicing damage seen in many kenjutsu techniques, causing more damage over time compared to slicing damage.

Also rather than just using the Sheathed Sword, one can use both the sword and the sheathe to their advantage. With this training they can quickly and easily sheathe and draw their sword, can catch their sheathe with their sword at any moment and perform combos that would have them excel over ordinary Kenjutsu users. For Example the Sheathe can have Chakra channeled through it whether it be elemental or not to toughen it against a Defense, then once that defence is countered - any remaining chakra in the sheathe transfers to the blade as it is drawn and a Final blow is achieved.

Example Techniques:


(Taitōwaza: Bōshi Taitō) - Sheathed Sword Art: Spinning Strike
Type: Offensive
Rank: B-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user first begins in a basic stance with his right foot forward, left leg back, feet apart and slightly bent, his right hand holding the hilt of his sword, and his torso facing his left. He then performs a downwards strike to the opponent's lower legs (shins), spinning from left to right. Using that momentum, the user performs a high kick to the opponent's face (left to right) with his right leg first and then with his left. Continuing the attack, the user then having coated his sheath with a dense chakra layer, strikes the opponent with the sheath and releases the chakra, forcing the opponent into the ground or breaking through earthen & water defenses of C-Rank and below. Alternatively, by spinning in midair, the user combines two high kicks with two sword strikes with their sheath, releasing the coated chakra on the last strike, breaking through earthen defenses of C-Rank and below as well as water defenses of C-Rank and below. The user is able to do this by reinforcing the strength of the scabbard with chakra and then when releasing said chakra, creating an opening in the technique and allowing the user to continue forward.
(Taitōwaza: Bōju) - Sheathed Sword Art: Interception
Type: Defensive/Offensive
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: To combat an incoming strike from a punch or kick, the user, having coated his sheath with chakra, the user will strike with it through two methods. The first method involves the user striking his sheathed sword down into the ground, breaking through it slightly and allowing the sheath to be firmly planted in the ground. This allows the user in defending against low, sweeping kicks (C-Rank and below) as well as tremors from the ground (C-Rank and below) that could cause one to stumble and fall. The second method involves meeting force with force by either blocking the punch/kick directly or striking the side of the opponent's arm or leg with the reinforced sheathed sword. The user achieves this by holding the hilt with the right hand and the top part of the scabbard with the left hand. The user then has the option to continue defending in the same manner or releasing the chakra in the sheath in a small, forward blast meant to push back the opponent and create an opening for additional attacks or defense.
(Taitōwaza: Bachiatari no Hāmonī) - Sheathed Sword Art: Harmony of the Damned
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: A Counter to Close-Combat whether it be on the receiving end of a Taijutsu or Weapon-Based attack it doesn't matter. The user will be holding the Sheathe near the cross guard of their sword with one hand and the Hilt of the actual blade on the other. They will use their Sword to defend against an attack whilst it is Sheathed, the wind coated on the sheathe will sort of pulsate in contact with whatever it intercepts, rebounding the strike and putting off the opponent's stance so they are in sort of a Daze/Stumble. With this opponent the user transfers their chakra (If any were to remain from the defence) from the sheathe into the blade whilst manipulating it to increase it's cutting capability and draws it quickly, to finish the opponent with one lethal cutting strike. The Combinations that can be created with this Technique are up to the user's creativity, just know the the initial Block and the Drawing of the sword happen extremely quickly one after another that if the opponent were to wait an extra moment without countering the counter attack they'd fall to the Blade.


Additional effects and Restrictions:

-User's of the style have good control over their chakra
-Must have completed Kenjutsu & Ninjutsu
-Must be Kage Rank or above


✦ Declined, collides with a style Akisha has submitted ✦
 
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Re: Custom Fighting Styles Submission

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Kenmashajin ♦ Demon God's Fist - Pencak Silat

Type: Nintaijutsu

Background: Pencak Silat is an martial art specializing in decisive blows and guerrilla tactics. Pencak means Dance or Distraction, and Silat means Attack. It was developed in the Land of Fangs to ward off suppression and succeeded at one point in driving invaders from the Land of Claw, via a resistance led by Silcardo Jenazad (a native of the Land of Fang). The style became so notable that shinobi and martial artists from other countries frequently visited the Land of Fangs solely to train in the craft. Something that was accomplished by many, however it is yet to be heard of anyone trianing directly under Silcardo Jenazad, a complete master.

Description on the Abilities and Inner Workings of the Style: The style has a plethora of moves that could be considered "dirty", like the "Jurus", a set of 18 combo attacks meant to go for vital areas like the eyes, throat, and groin for kill. But has direct and unpredictable approach as well. There seems to be a large number of moves preceded by a jump, as well. However the style is not so simple, experts in the art began to progress it's nature and mixed Earth Ninjutsu into the craft, perfecting the style; through Doton chakra or even using pre-existing earth (something only Supreme Silat rankers can do). The user uses Doton chakra by making their skin robust, sharp and abrasive, with a dark almost entirely black tone of color. This allows for even the smallest contact to result in skin cutting, capable of doing penetrating damage, shredding flesh, piercing targets. Essentially making their limbs become virtual shredding hammers. This allows them to even grab the ground firmly to the point of shattering it within the scope of their grip. When entering the style the user adopts a slighlt bent knees position with one arm placed above his head, palm facing out and their dominant hand is closed in a fist, lifted to mouth level.

Combat Stance:
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Hands and Legs under influence of Pencak Silat's abrasive nature:
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This is done by channeling chakra and materializing the robust nature of rock through their limbs, or manually removing the earth from the ground or from existing techniques for offensive and defensive purposes; such is the nature that it can parry and break regular blades, swords and other weapons bare handed. It is a formidable martial art, showing strength against Karate, and able to adapt to anything, with a large amount of techniques and high speed movement. Being complicated and bizarre. The technique is perfected through the waving of ones body and limbs before attacking. Unlike Drunken Fist the user does not appear willow or wavering, however they hold flexibility and dexterity of the same level, providing equally useful unpredictable movements simply by hiding their real intentions with hand patterns.

Supreme Silat ( Expert Master of the Style)
^
Expert (Learning the advanced techniques)
^
Disciples (Learning the basic techniques)​
Example Techniques:
(Kenmashajin: ) - Pencak Silat: Rolling Grinning
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: A powerful Silat move that involves the user striking at the victim's vital points whilst spinning around the victim either by jumping over them or dashing at them, making it near impossible to dodge once the intial blow has been landed and the user begins circling the target. The targeted areas are mainly the eyes, neck, ribs, and other vital parts of the body. With the hands enhanced by the Pencak Silat's special rocky nature, the user's blows aside from being stronger also slash and tear apart the skin and clothing of the effected body parts. Dealing up to a toral of 8 strikes. The user finishes with a close fist into the gut. The technique's effectiveness is dependant on the user's speed and if they so wish they don't to circle the target, but rather keep attacking the same side unpredictably.

(Kenmashajin: ) - Pencak Silat: Ground Split Drop
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user adopts a side-facing stance and firmly prepares himself. After turning his hands pitch black and coating them in abrasiveness, they leap at the target using chakra to push off the ground faster. Closing the distance inbetween with a single step in an instant, keeping their arms inside their area upon nearing the target the user extends the attack arm outward. Smashing it into the target's chest, the blow strong enough to send an adult person backwards a considerable distance and breaking several rib cages. Alternatively done as a kicking attack instead of a fist, having the user striking upside down and kicking his opponent with a side kick to the face with a rapid spin on their standing hands. In this case the legs are coated as well.

(Kenmashajin: ) - Pencak Silat: Nine Strikes One Kill
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user channels Doton chakra throughout their hands and knees. Creating Pencak Silat trademark appearance, they then charge at the target using their knuckles and knees as the main weapon to deal numerous strikes around the target's chest and torso. Pushing them back and carving their knuckles into the flesh with each strike, fracturing minor bones in the process. The user lands a total of 8 strikes, finishing with a 9th final strike extending their hand out straight, in the form of a spear and piercing the target's torso area. Gruesomely coming out from their back, shredding numerous interal organs in the process.

(Kenmashajin: ) - Pencak Silat: Whirling Stone
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user brushes and slides their hand or leg through either a pre-existing earth technique or from natural rock and using the Pencak Silat trademark ability to add earth into their skin they lift part of the rock and shape it into formidable and sharp gauntlets or boots in order to land stronger blows capable of shattering bones and rupturing internal organs; these can have a normal look, or resemble a wolf's head, snake, etc. The technique is strong enough to play in equal grounds with other elemental techniques following Earth's strength and weaknesses. The technique is one of the few Pencak Silat that have wider range, as the user can shoot these accessories as rapid projectiles. The user can only use earth techniques made by the opponent if they are B rank or lower, even to the point of stopping the technique by infusing their arm with earth chakra and forcefully stealing the rock from the jutsu.
Additional effects and Restrictions:
♦ Must have mastered Basic Taijutsu.
♦ Must have mastered Basic Ninjutsu & Earth Release.
♦ User's hand and feet become more resilient in receiving attacks and blocking.
♦ The user's hands become accustomed to the style, remaining slightly abrasive by nature. This makes their freeforms attacks have a minor cutting/abrasive edge. And their Taijutsu attacks have +5 more damage.


✦ Declined, all the bold parts need to go; you mention 18 combo attacks but you can only have 10 CFSJ so unless you mean a jutsu that allows you to chain together 18 hits, this needs to be removed. Adapting to everything also is a no because wording seems as if you can do just that, adapt to any attack; whether that means reacting or otherwise, it's a no unless clarified. You aren't using pre-existing earth as well as no +5 damage boost. The underlined part isn't clear; Drunken Fist is unpredictable because of it's wild movements. From what you say, the only difference is your movements aren't wild so how does this make them unpredictable? ✦
- The 18 combo does refer to chaining attacks, not 18 techniques, so I clarified and left it.
- Removed the using existing earth part, even though imo it's unfair, it's not making the style any OP nor does it boost anything. Made it more original I thought.
- Adapting to everything means surroundings wise, be it a jungle, a desert, etc. The style can be used in many terrains, it does not involve reaction or enhancing the way of combat against other styles.
- Removed the +5 boost.
- Just because something is not "wild" doesn't make it predictable, there are many forms of being unpredictable. I clarified anyway.


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Kenmashajin ♦ Demon God's Fist - Pencak Silat

Type: Nintaijutsu

Background: Pencak Silat is an martial art specializing in decisive blows and guerrilla tactics. Pencak means Dance or Distraction, and Silat means Attack. It was developed in the Land of Fangs to ward off suppression and succeeded at one point in driving invaders from the Land of Claw, via a resistance led by Silcardo Jenazad (a native of the Land of Fang). The style became so notable that shinobi and martial artists from other countries frequently visited the Land of Fangs solely to train in the craft. Something that was accomplished by many, however it is yet to be heard of anyone trianing directly under Silcardo Jenazad, a complete master.

Description on the Abilities and Inner Workings of the Style: The style has a plethora of moves that could be considered "dirty", like the "Jurus", a set of 18 combo attacks in a single attack (technique) meant to go for vital areas like the eyes, throat, and groin for kill. But has direct and unpredictable approach as well. There seems to be a large number of moves preceded by a jump, as well. However the style is not so simple, experts in the art began to progress it's nature and mixed Earth Ninjutsu into the craft, perfecting the style; through Doton chakra. The user uses Doton chakra by making their skin robust, sharp and abrasive, with a dark almost entirely black tone of color. This allows for even the smallest contact to result in skin cutting, capable of doing penetrating damage, shredding flesh, piercing targets. Essentially making their limbs become virtual shredding hammers. This allows them to even grab the ground firmly to the point of shattering it within the scope of their grip. When entering the style the user adopts a slighlt bent knees position with one arm placed above his head, palm facing out and their dominant hand is closed in a fist, lifted to mouth level.

Combat Stance:
You must be registered for see images
Hands and Legs under influence of Pencak Silat's abrasive nature:
You must be registered for see images
This is done by channeling chakra and materializing the robust nature of rock through their limbs, or manually removing the earth from the ground or from existing techniques for offensive and defensive purposes; such is the nature that it can parry and break regular blades, swords and other weapons bare handed. It is a formidable martial art, showing strength against Karate, and able to adapt to anything, any form of terrain or surface to keep balance and accommodate with the style, with a large amount of techniques and high speed movement. Being complicated and bizarre. The technique is perfected through the waving of ones body and limbs before attacking. Unlike Drunken Fist the user does not appear willow or wavering, however they hold flexibility and dexterity of the same level, due to the round and jumping patterns they utilize with both arms and legs, unlike the stumbling and unbalanced rythm of Drunken Fist, this form of unpredictability relies more on deceiving the opponent with our limbs. To better understand in picture what i'm aiming for, look at the second spoiler above. Providing equally useful unpredictable movements simply by hiding their real intentions with hand patterns.

Supreme Silat ( Expert Master of the Style)
^
Expert (Learning the advanced techniques)
^
Disciples (Learning the basic techniques)​
Example Techniques:
(Kenmashajin: ) - Pencak Silat: Rolling Grinning
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: A powerful Silat move that involves the user striking at the victim's vital points whilst spinning around the victim either by jumping over them or dashing at them, making it near impossible to dodge once the intial blow has been landed and the user begins circling the target. The targeted areas are mainly the eyes, neck, ribs, and other vital parts of the body. With the hands enhanced by the Pencak Silat's special rocky nature, the user's blows aside from being stronger also slash and tear apart the skin and clothing of the effected body parts. Dealing up to a toral of 8 strikes. The user finishes with a close fist into the gut. The technique's effectiveness is dependant on the user's speed and if they so wish they don't to circle the target, but rather keep attacking the same side unpredictably.

(Kenmashajin: ) - Pencak Silat: Ground Split Drop
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user adopts a side-facing stance and firmly prepares himself. After turning his hands pitch black and coating them in abrasiveness, they leap at the target using chakra to push off the ground faster. Closing the distance inbetween with a single step in an instant, keeping their arms inside their area upon nearing the target the user extends the attack arm outward. Smashing it into the target's chest, the blow strong enough to send an adult person backwards a considerable distance and breaking several rib cages. Alternatively done as a kicking attack instead of a fist, having the user striking upside down and kicking his opponent with a side kick to the face with a rapid spin on their standing hands. In this case the legs are coated as well.

(Kenmashajin: ) - Pencak Silat: Nine Strikes One Kill
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user channels Doton chakra throughout their hands and knees. Creating Pencak Silat trademark appearance, they then charge at the target using their knuckles and knees as the main weapon to deal numerous strikes around the target's chest and torso. Pushing them back and carving their knuckles into the flesh with each strike, fracturing minor bones in the process. The user lands a total of 8 strikes, finishing with a 9th final strike extending their hand out straight, in the form of a spear and piercing the target's torso area. Gruesomely coming out from their back, shredding numerous interal organs in the process.

(Kenmashajin: ) - Pencak Silat: Whirling Stone
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user brushes and slides their hand or leg through either a pre-existing earth technique or from natural rock and using the Pencak Silat trademark ability to add earth into their skin they lift part of the rock and shape it into formidable and sharp gauntlets or boots in order to land stronger blows capable of shattering bones and rupturing internal organs; these can have a normal look, or resemble a wolf's head, snake, etc. The technique is strong enough to play in equal grounds with other elemental techniques following Earth's strength and weaknesses. The technique is one of the few Pencak Silat that have wider range, as the user can shoot these accessories as rapid projectiles. The user can only use earth techniques made by the opponent if they are B rank or lower, even to the point of stopping the technique by infusing their arm with earth chakra and forcefully stealing the rock from the jutsu.
Additional effects and Restrictions:
♦ Must have mastered Basic Taijutsu.
♦ Must have mastered Basic Ninjutsu & Earth Release.
♦ User's hand and feet become more resilient in receiving attacks and blocking.
♦ The user's hands become accustomed to the style, remaining slightly abrasive by nature. This makes their freeforms attacks have a minor cutting/abrasive edge.

P a t e n t C e r t i f i c a t e

Loki, our loyal member, gave on the 30th of March 2016, a request for a Patent on the Custom Fighting Style Demon God's Fist - Pencak Silat. I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Demon God's Fist | Pencak Silat
Powered by Lord of Kaos
Copyright 2016, Loki, NarutoBase.net

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Re: ±±Custom Fighting Styles Submission±±

Mirāju Geijutsu: Mirage Arts

Type:
NinTaijutsu

Background:
A fighting style developed from something Roy had experienced during a cold night within the Iwagakure tavern. After a couple of hours of drinking, Roy started seeing mirages of the same people, seeing them multiplied and all hazy.
After waking up, the next day, he realized he could use mirages as a form of attacking and defending during battle.

Description on the Abilities and Inner Workings of the Style:

Mirage Arts allows the user to make it look as if their movements were so fast, they left an after image/mirage, where there are white streaks which show the movement that the opponent made. However, the true secret in this art lies within those ‘mirages’ as they are the true means of attacking.

The user would release his chakra whilst performing movements with either a weapon or his hands and use them to create a mirage in the shape which his movements were made of, the user would then go on to add an elemental chakra into those mirages to give them abilities which are able to Cut/Pierce (Wind), Shock (Lightning), Burn (Fire), Cause physical pain, cuts and depending on how fast the opponent is moving when he/she runs into them, knock unconscious (Earth) and lastly create a crushing/cutting effect or attempt to drown an opponent (Water), since the mirages stay there for the turn, it allows the user to create an attack which remains until it has come into contact with something which neutralizes it or until the turn has ended.

Furthermore, the user is able to move the 'streaks' created after their formation in an attempt to bind things together or (when chakra is channeled into them) in order to make the streaks bind together, slicing or crushing anything that may be trapped within them. An example of this would be creating two vertical lines and two horizontal lines which intersect with each other, the user can then channel his chakra into the chakra mirages and cause them all to attach to each other, creating a square shape with no square gaps/holes. This is a passive ability and requires no jutsu.

(Mirāju geijutsu: Suji) - Mirage Arts: Streaks
Rank: S
Type: Offense/Defense
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user would perform fast hand movements in the area in front of them, creating up to 5 vertical lines of chakra will can be made anyway the users choose (Vertically, horizontally, diagonally etc) which cover the area directly in front of them, from head to lower chest area before channeling a specific chakra nature into that streak. This jutsu is used to protect the user from fast taijutsu attacks or close range enemies who are running towards the user or are in close proximity. Should the opponent touch the streaks, the following things will take place depending on the chakra type channeled into them:
Fire: The body part of the opponent which touched the streak will suddenly be engulfed in flames which burn viciously.
Water: The Water will surround the body part and attempt to crush it due to it’s pressure.
Wind: An outburst of sharp, piercing wind will be released, piercing and cutting all in front of it.
Earth: Sharp spikes will be formed, cutting deeply into the opponent.
Lightning: The opponent will get shocked and the body part which touched the streak will be paralysed for 2 turns.

(Mirāju geijutsu: Kūchū Seigyo) - Mirage Arts: Aerial Control
Rank: A
Type: Offense
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user allows a sudden surge of chakra travels from his body and outwards into mid range from his position, to create long chakra ‘ropes’ of chakra which have a length of 5 meters. These chakra ‘ropes’ are flexible and act like normal ropes, allowing the user to swing or slash with them or simply leave them in one place, in an attempt to strike or trap the opponent later in the battle. Without the addition of elemental chakra, the ropes remain the same rank and have the ability to restrain and attack the opponent as normal ropes which chakra channeled into them, however, when elemental chakra is channeled into them, the following effects take place:
Fire: The body part of the opponent which touched the streak will suddenly be engulfed in flames which burn viciously.
Water: The Water will surround the body part and attempt to crush it due to it’s pressure.
Wind: An outburst of sharp, piercing wind will be released, piercing and cutting all in front of it.
Earth: Sharp spikes will be formed, cutting deeply into the opponent.
Lightning: The opponent will get shocked and the body part which touched the streak will be paralysed for 2 turns.

Additional effects and Restrictions:

- Those with affinities to the elements they use to create these mirages can perform them faster than those who don’t.

- Chakra ‘Streaks’ created can remain until destroyed or until the user adds his chakra into them in which case they only last one turn (the turn the chakra type is channeled into them).

- Users taijutsu gets faster (only hand movements, not strength or movement of anything else), due to the excessive training which comes from Mirage arts, as hand movements are sometimes necessary to create the ‘streaks’ of chakra

- Must have started taijutsu training.

- Must have started Ninjutsu training.

___________
‡ Declined ‡
This needs more work to make it approvable as a fighting style, as at the moment this can be achieved via a custom technique, and does not warrant a full fighting style
Mirāju Geijutsu: Mirage Arts

Type:
NinTaijutsu

Background:
A fighting style developed from something Roy had experienced during a cold night within the Iwagakure tavern. After a couple of hours of drinking, Roy started seeing mirages of the same people, seeing them multiplied and all hazy.
After waking up, the next day, he realized he could use mirages as a form of attacking and defending during battle.

Description on the Abilities and Inner Workings of the Style:

Mirage Arts allows the user to make it look as if their movements were so fast, they left an after image/mirage, where there are white streaks which show the movement that the user had previously made. However, the true secret in this art lies within those ‘mirages’ as they are the true means of attacking/defending. The mirages created can be anything from the users's whole body to a single finger. The size of the mirages also depends on the size of the user, as having an armour twice the size of their body would create a mirage of equal size, and shape.

The user would release his chakra whilst performing movements with either a weapon or his hands and use them to create a mirage in the shape which his movements were made of, with the size of the streaks depending on the users will. For example, the user can perform a vertical slash with his hand creating a mirage with the length of his palm, or his whole arm, depending on his will. The user would then go on to add an elemental chakra into those mirages to give them abilities which are able to Cut/Pierce/blow away (Wind), Shock/Pierce/Paralyse (Lightning), Burn/deal general scorching damage (Fire), Cause physical pain, cuts and depending on how fast the opponent is moving when he/she runs into them, knock unconscious (Earth) and lastly create a crushing/cutting effect or attempt to drown an opponent (Water). Since the mirages stay there for the turn (the turn it is activated through the addition of elemental or raw chakra, not the turn the turn the mirage is created, remaining unaffected by anything, nor being able to affect anything until such a situation occurs), it allows the user to create an attack which remains until it has come into contact with something which neutralizes/or overcomes it or until the turn has ended.

Furthermore, the user is able to move the 'streaks' created after their formation in an attempt to bind things together or (when chakra is channeled into them) in order to make the streaks bind together, slicing or crushing anything that may be trapped within them. An example of this would be creating two vertical lines and two horizontal lines which intersect with each other, the user can then channel his chakra into the chakra mirages and cause them all to attach to each other, creating a 2D square shape. This ability of streaks to connect together after creation and activation through the use of a jutsuis passive and down to the will of the user, and thus requires no jutsu.

Should the activated forms of the mirage come into contact with the opponent/another attack, regardless of what element is charged within it, it'd attempt to envelop whatever it has made contact with. For example, a Water charged streak coming into contact with a summon would result in the Water quickly expanding and attempting to imitate whatever shape the summon has as a way to drown it, with the pressure of the water holding heavily on whatever is caught. This applies for all elements but in their own respect, using Dust/rubble/Earth to be used, whilst with an energy based element would simply swallow up whatever has made contact whilst the aforementioned effects take place.

(Mirāju geijutsu: Suji) - Mirage Arts: Streaks
Rank: S
Type: Offense/Defense
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user would perform fast hand movements in the area in front of them, creating up to 5 vertical lines of chakra will can be made anyway the users choose (Vertically, horizontally, diagonally etc) which cover the area directly in front of them, from head to lower chest area before channeling a specific chakra nature into that streak. This jutsu is used to protect the user from fast taijutsu attacks or close range enemies who are running towards the user or are in close proximity. When activated, should the opponent touch the streaks, the following things will take place depending on the chakra type channeled into them: mentioned above

(Mirāju geijutsu: Kūchū Seigyo) - Mirage Arts: Aerial Control
Rank: A
Type: Offense
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user allows a sudden surge of chakra travels from his body and outwards into mid range from his position, to create long chakra ‘ropes’ of chakra which have a length of 5 meters. These chakra ‘ropes’ are flexible and act like normal ropes, allowing the user to swing or slash with them or simply leave them in one place, in an attempt to strike or trap the opponent later in the battle. Without the addition of elemental chakra, the ropes remain the same rank and have the ability to restrain and attack the opponent as normal ropes which chakra channeled into them, however, when elemental chakra is channeled into them, the following effects take place: mentioned above

Additional effects and Restrictions:

- Those with affinities to the elements they use to create these mirages can perform them faster than those who don’t.

- Chakra ‘Streaks’ created can remain until destroyed or until the user adds his chakra into them in which case they only last one turn (the turn the chakra type is channeled into them).

- Users taijutsu gets faster (only movements, not strength), due to the excessive training which comes from Mirage arts, as hand movements are sometimes necessary to create the ‘streaks’ of chakra

- Must have started taijutsu training.

- Must have started Ninjutsu training.


✦ Pending, I need to ask you about this first. Parts are bugging me ✦
 
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Re: Custom Fighting Styles Submission

Urumi Arts: Way of the Bending Sword
Type: Kenjutsu l Nin/kenjutusu
Background: The Urumi arts were developed within an unkown village during a time just before the 5 great ninja villages emerged. This group of people had fought with swords and shields for centuries, and sought a method make their fighting prowess more varied and draw upon the limitations of the weapons of that time. A young group of black smiths began experimenting with variations of weapons. One of those experiments was an extremely long sword, however it was made out to be a lot thinner and what resulted was a weapon that was essentially a sword, but twice as long and thin. It showed characteristics of a belt or whip. Through testing the weapon proved very useful, it had an extremely long reach, could be used to block and attack simultaneously and even allow a person to fend against multiple opponent by spining the sword around the body in unorthodox manners and striking with a moments notice to the surprise of opponents. Over time the metals used to create the urumi were changed, and its heights and performance perfected. The urumi swords were found to be the most efficient with only Two blades on the sword, although variants with upto 10 blades were created they were very rarely used. The Two variants used in this art are both Urumi's with two blades. One variant has the blades as long as three times that of a standard sword, and the other variant has blades 1.5x as big as a standard sword. The blades on the swords although flexible, are still quite strong, they can easily decapitate an enemy and cut through standard shinobi attire.
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Description on the Abilities and Inner Workings of the Style:
The Art is basically different fighting and slashing movements while using the Urumi sword combined with the usage of chakra. The art can be broken down into three fields: Movement - Physical Manipulation - Elemental

Movement:
This part of the art involves the user performing fluid spinning movements while slashing the Urumi around oneself. The long reach and flexibility of the sword allows it to easily keep enemies at bay and the continuous momentum allows the user to continue spinning and keep the movement going. The Urumi can also be used to simply bash the enemy head on without spinning like a normal sword, using the longer reach advantage to draw pressure.
This unorthodox style using spins, jumps and movements, can surprise the opponent, catch them off gaurd and easily force them back. The Art is also very adept at facing off against multiple opponents especially when surrounded. As once you swing the Urumi you can perform spins and use the momentum from the spin and swing to have the urumi strike all around the user, and as he spins the weapon gains more momentum and power, this on top of the unorthodox movement and long reach essentially make it so even larger numbers think twice before closing in.
Demonstration Video:
video

Physical Manipulation:
All of these however are just the basics. The art itself is, far deadlier when combined and made more advanced with the usage of chakra. By channelling chakra into the the flexible blades of the Urumi one could increase not only the cutting potential of the blade, but also their control over the blade. By channelling chakra into the blade, the user could bend and actively manipulate the shape of the flexible swords even during swings. The manipulation can be done to both blades present on the urumi sword simultaneously or just one. One blade could be used to defend as the second blade curls around and attacks, can be used to bind an opponent or grab things and so on.The blades can also be turned into long versions of regular swords by simply having chakra manipulate the blades to be straight, if the need arises. This is done not by the utilization of elemental or kkg chakra like steel release, where the steel is being manipulated on an advanced level. Instead by the use of raw chakra, a practitioner of the art applies force through chakra on the blade in order to bend it, since an urumi is naturally very flexible this is possible very easily. The Urmis are usually kept coiled and stored on the waist belt of people, with a special hook. This hook, hooks onto the urumi's hilt and the blade's coil up like a whip for storage.

Elemental
Lastly, once users have completely mastered the previous two aspects they are thought how to apply Fire Release, to the previous applications. This is done by using the raw chakra already manipulating the urumi as a catalyst, igniting the chakra and setting the urumi on fire. As the user does this he feeds more chakra into the blade, This ensures the flame keeps going and doesn't interrupt the physical manipulation of the weapon.



Example Techniques:

Multiple Urumi stings
Type: Offensive
Rank: C Rank
Range: Short
Chakra: N/a
Damage: 30
Description: The user rapidly swinging the Urumi at the opponent making the two blades of the urmi strike the opponent cutting him apart.

Revolving Conundrum
Type: Offensive / Defensive
Rank: C rank
Range: short
Chakra:15
Damage: 30
Description: The spins in circles while swinging the urumi around him aswell. Creating swift multi angled, spining attacks from the weapon, as the user moves in towards the opponent. These attacks can be confusing and hard to perceive if not focused due to all the movement going on as the the twin blades on the urmi move around during their swing independent of each other aswell as the movement of the user.

Coiling Revenge
Type: Deffensive l Offensive
Rank: C rank
Range: Short
Chakra:15 Chakra
Damage: 30 Damage
Description: The User uses the Urumi to block an oncoming kenjutsu strike, by having one of the urumi blades intercept the weapon and coil around it. While doing this, simultaneously, the other blade on the Urummi strikes the opponent, at the desired location by manipulating the metal into a specific shape and swiftly manipulating it to move into the desired area.

Additional effects and Restrictions:

Users that have learned the Urumi arts have higher stamina, as the art requires constant motion, which through years of practice is made into second nature and adapted to by an increase in cardiovascular ability. Users of this style have build up a strong mental and physical connection fine tuned by constantly performing fast and complex manoeuvres. Practitioners move at high speeds and are mentally fit to react accordingly.



- Users requires mastery of Kenjutsu l Katon to learn The way of the Bending Sword
- Users must be atleast a sannin ranked shinobi
- Although Urumis are like whips, the Art for all intents and purposes is a form of Kenjutsu and Urumi's can be used as a catalyst for Kenjutsu Techs.


✦ Declined, was about to approve but this has no Japanese name. Resubmit it with the name. I also remove the react and move at speeds of a Tai Master part as well. ✦
Permission to resubmit .
(Urumi ātsu: Mage ken no Michi) Urumi Arts: Way of the Bending Sword
Type: Kenjutsu l Nin/kenjutusu
Background: The Urumi arts were developed within an unkown village during a time just before the 5 great ninja villages emerged. This group of people had fought with swords and shields for centuries, and sought a method make their fighting prowess more varied and draw upon the limitations of the weapons of that time. A young group of black smiths began experimenting with variations of weapons. One of those experiments was an extremely long sword, however it was made out to be a lot thinner and what resulted was a weapon that was essentially a sword, but twice as long and thin. It showed characteristics of a belt or whip. Through testing the weapon proved very useful, it had an extremely long reach, could be used to block and attack simultaneously and even allow a person to fend against multiple opponent by spining the sword around the body in unorthodox manners and striking with a moments notice to the surprise of opponents. Over time the metals used to create the urumi were changed, and its heights and performance perfected. The urumi swords were found to be the most efficient with only Two blades on the sword, although variants with upto 10 blades were created they were very rarely used. The Two variants used in this art are both Urumi's with two blades. One variant has the blades as long as three times that of a standard sword, and the other variant has blades 1.5x as big as a standard sword. The blades on the swords although flexible, are still quite strong, they can easily decapitate an enemy and cut through standard shinobi attire.
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Description on the Abilities and Inner Workings of the Style:
The Art is basically different fighting and slashing movements while using the Urumi sword combined with the usage of chakra. The art can be broken down into three fields: Movement - Physical Manipulation - Elemental

Movement:
This part of the art involves the user performing fluid spinning movements while slashing the Urumi around oneself. The long reach and flexibility of the sword allows it to easily keep enemies at bay and the continuous momentum allows the user to continue spinning and keep the movement going. The Urumi can also be used to simply bash the enemy head on without spinning like a normal sword, using the longer reach advantage to draw pressure.
This unorthodox style using spins, jumps and movements, can surprise the opponent, catch them off gaurd and easily force them back. The Art is also very adept at facing off against multiple opponents especially when surrounded. As once you swing the Urumi you can perform spins and use the momentum from the spin and swing to have the urumi strike all around the user, and as he spins the weapon gains more momentum and power, this on top of the unorthodox movement and long reach essentially make it so even larger numbers think twice before closing in.
Demonstration Video:
[video=youtube;AfxNteJjP0g]https://www.youtube.com/watch?v=AfxNteJjP0g[/video]

Physical Manipulation:
All of these however are just the basics. The art itself is, far deadlier when combined and made more advanced with the usage of chakra. By channelling chakra into the the flexible blades of the Urumi one could increase not only the cutting potential of the blade, but also their control over the blade. By channelling chakra into the blade, the user could bend and actively manipulate the shape of the flexible swords even during swings. The manipulation can be done to both blades present on the urumi sword simultaneously or just one. One blade could be used to defend as the second blade curls around and attacks, can be used to bind an opponent or grab things and so on.The blades can also be turned into long versions of regular swords by simply having chakra manipulate the blades to be straight, if the need arises. This is done not by the utilization of elemental or kkg chakra like steel release, where the steel is being manipulated on an advanced level. Instead by the use of raw chakra, a practitioner of the art applies force through chakra on the blade in order to bend it, since an urumi is naturally very flexible this is possible very easily. The Urmis are usually kept coiled and stored on the waist belt of people, with a special hook. This hook, hooks onto the urumi's hilt and the blade's coil up like a whip for storage.

Elemental
Lastly, once users have completely mastered the previous two aspects they are thought how to apply Fire Release, to the previous applications. This is done by using the raw chakra already manipulating the urumi as a catalyst, igniting the chakra and setting the urumi on fire. As the user does this he feeds more chakra into the blade, This ensures the flame keeps going and doesn't interrupt the physical manipulation of the weapon. [/B]


Example Techniques:

( Fukusū Urumi Mojiretsu) Multiple Urumi stings
Type: Offensive
Rank: C Rank
Range: Short
Chakra: N/a
Damage: 30
Description: The user rapidly swinging the Urumi at the opponent making the two blades of the urmi strike the opponent cutting him apart.

(Riborubingu Nanmon) Revolving Conundrum
Type: Offensive / Defensive
Rank: C rank
Range: short
Chakra:15
Damage: 30
Description: The user spins in circles while swinging the urumi around him aswell. Creating swift multi angled, spining attacks from the weapon, as the user moves in towards the opponent. These attacks can be confusing and hard to perceive if not focused due to all the movement going on as the the twin blades on the urmi move around during their swing independent of each other aswell as the movement of the user.

( Koiringu Fukushū) Coiling Revenge
Type: Deffensive l Offensive
Rank: C rank
Range: Short
Chakra:15 Chakra
Damage: 30 Damage
Description: The User uses the Urumi to block an oncoming kenjutsu strike, by having one of the urumi blades intercept the weapon and coil around it. While doing this, simultaneously, the other blade on the Urummi strikes the opponent, at the desired location by manipulating the metal into a specific shape and swiftly manipulating it to move into the desired area.

Additional effects and Restrictions:

Users that have learned the Urumi arts have high stamina, as the art requires constant motion, which through years of practice is made into second nature and adapted to by an increase in cardiovascular ability. Users of this style have build up a strong mental and physical connection fine tuned by constantly performing fast and complex manoeuvres.



- Users requires mastery of Kenjutsu | Katon to learn The way of the Bending Sword
- Users must be atleast a sannin ranked shinobi
- Although Urumis are like whips, the Art for all intents and purposes is a form of Kenjutsu and Urumi's can be used as a catalyst for Kenjutsu Techs.

P a t e n t C e r t i f i c a t e

Dank, our loyal member, gave on the 30th of March 2016, a request for a Patent on the Custom Fighting Style Urumi ātsu: Mage ken no Michi | Urumi Arts: Way of the Bending Sword . I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Urumi ātsu: Mage ken no Michi | Urumi Arts: Way of the Bending Sword
Powered by Lord of Kaos
Copyright 2016, Dank, NarutoBase.net

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[/B]​
 
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Re: Custom Fighting Styles Submission

Type: TaiKugutsu // Puppet Taijutsu

Name: スコーピオンの拳/ Sukōpion no ken/ Scorpion Fist

Background:

With the Scorpion Fist it enabled for the Human puppet to be capable of close range fighting as well as long range fighting. This style involves taijutsu attacks combined with puppetry to create a unique deadly attack altogether. Sasori while using this fighting style enables his body to attack the enemy in a faster and deadlier way. This form of fighting combines ordinary puppet jutsu with hand-to-hand combat. Sasori or the human puppet using this style can use a variety of special movement such as twisting, rotating, spinning to attack the enemy in ways which wouldn’t normally be possible. It is also possible for user of this style to change their body position to dodge an incoming attack. Is also capable of using the joints on their body to their advantag.

This style was based off of Sasori’s human puppet that he transformed himself into at a young age. It was created so that Sasori could surpass the limitations of ordinary ninja. Due to his human body he was capable of moving his body in ways which a normal person couldn’t dream of doing. His maneuverable body enabled him the ability to attack enemies in new and innovative ways than before he was a puppet himself. Sasori invented this fighting style shortly after becoming a human puppet himself, and for a good reason. He changed his body into a puppet so that he could be a puppeteer, but not be afraid of close range combat. Due to him being capable of fighting in close and long ranges it made him a truly formidable opponent. Sasori has truly surpassed the human limitations of a human body in some aspects.

Description and Inner Workings of the Style:

The style basically works upon taking advantage of the Puppet’s body beyond what it is capable of doing. The user achieves this results by using their body frame to their advantage. Sometimes this style mimics someone who is double-jointed, but to a greater extent. Using their puppet body which is already enhanced with several different puppet related tools the user can in way take taijutsu to another level. Many attacks result from creating protrusions of blades over their body, or using a certain type of motion in order to create unique attacks. Also the user will move their body in normally impossible positions in order to achieve a desired attack form. Sometimes this fighting style will be used to move attacks at a faster rate or attack multiple foes at once. It mainly focuses on using puppetry attacks, combined with characteristics such as: spinning, rotating, body movement, twisting, or bending. This fighting style also works off of taking advantage of the many joints on the puppet body.

Example Techniques:

(Kaiten ken) Rotating Fist
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Sasori or the human puppet will begin to spin one or both of their hands at a fast rate. Once the arm is spinning it would be a seen a fast blur of movement. Now that their hands are spinning that user will launch a fist at the target which would cause more damage than a normal fist, and most likely result in that body part to be broken or twisted so much that they’d possibly be unable to continue the fight. With this technique the user is capable of having the spinning arms move in a forwards motion or backwards motion. (Must be specified which one)
-Can only be used four times
-Must have a puppet body

(Eien no raundohausukikku) Eternal RoundHouse Kick
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user starts off by placing one or both hand on the ground in order to lift themselves upward to do a handstand. While doing the hand stand the user will then avert their legs into a horizontal position. Now that they are in motion the user will begin to spin their legs rapidly similar to a helicopter’s rotors. With their legs moving it would appear as a blur. Anything within the vicinity of the user is at risk of being hit, so this is a useful technique to use when dealing with multiple foes.
-Can only be used four times
-Must have a puppet body

(Sureddo panchi) Threaded Punch
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This is a form of Scorpion of style which involves the usage of chakra threads. The user first will throw a feint punch at the target. When coming into contact with the target the user will slightly touch them. Unknowingly once contact was made the user secretly attached a chakra thread to the designated area. With the chakra thread attached the user will forcefully pull the hand with the chakra thread closer to himself so that the opponent is also forcefully being pulled closer. With their free hand the user will begin to spin it rapidly so upon contact with the target they instantly destroy it, if it was structure, or if it was a person they would painfully distort that part of their body.
-Can only be used four times
-Must have a puppet body

(Supaiku bōei) Spiked Defense
Type: Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The puppet will cover their entire body in small blades from each of their joints. These blades make it hard for the opponent to reach the user to land an actual attack on the user’s body. Due to the nature of this technique it makes landing even high ranked taijutsu an issue if they don’t want to get cut.
-Requires a puppet body
- Can only be used thrice and not consecutively.

(Tōritsu ichi) Inverted Position
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This is a technique the user will use when they see their opponent launching an incoming attack such as a punch or kick. Taking advantage of their puppet body they will forcefully turn their body sideways almost instantly. This works by turning their waist which is capable of being disconnected and turned. So when turning sideways they would have been able to dodge an attack heading for their upper body causing for the attack to miss, and simply pass right by them. There are also other usages of this technique which includes being able to bend their back to a 90 degree angle also enabling the user the ability to dodge attacks. The way the user decides to turn their body is up to them as long as it is within reason of what this jutsu allows.
-Can only be used three times
-Must have a puppet body

Additional Effects and Restrictions:
-Must be a Human Puppet
-Must master basic puppetry
-Must have taijutsu mastered


✦ Declined first line explained it. =/ How can you do beyond what you can do lol. The rest of the description is basically saying what puppets can already do, if they have those enhancements made to their body. If said puppet doesn't already have these enhancements, a CFS won't allow it either. ✦
 
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Re: Custom Fighting Styles Submission

Eskrima Arts
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Type: Porujutsu


Background:
Eskrimi arts was created by a man willing to figure out new fighting styles. One day he picked up a bow staff and wondered if it could be used with a higher sense of mobility. By chopping the staff into two sticks the man began coming up with fluid motions for using the sticks alot like fencing and kenjutsu. While in the mountains the man bought a few poles made of chakra metal which he uesed to store a signifigant amount of lightning into the sticks in order to deliver not only crushing blows but also to shock or paralyze on contact.

The style heavily focuses on causing broken bones and fractures rather than slicing and piercing. But more importantly is the 15 spots that dictate a fignt. Once a master is complete with his training he not only understands every important bone in the human body but also understands how each plays a great part to the skeletal system. The main objective is to disarm or kill in one blow. The style was created to combat short range and is very good for counter strikes.


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Description on the Abilities and Inner Workings of the Style:
The Way of Eacsrima is a unique and new fighting style, only having just been revealed to the world. While some practitioners of Kenjutsu or any other melee fighting styles will mistake it for being less versatile and more complex, they would soon realize that there is much to learn before one is able to master Escrima Arts. To even begin to learn and understand the complex nature of the Escrima, one must acquire a minimum of two Escrima sticks or Tonfas to begin with, yet as the training progresses, one must understand that a total of 3 Escrima poles may be used in combat. These poles are unique form of small metalic sticks that are easy and quick to handle. Beginning ones practice, one will first undergo basic stances and trainings. These include different strikes with a Escrima stick such as overhand and side strikes. During this training one will come to learn to utilize two to three at once with incredible precision and skill, being capable of tracking one’s own strikes with ease while also delivering strong and powerful, and even deep wounds and broken bones. Besides the close ranged usage of the Escrima style, which is the most essential part, there also exists the ranged aspect of the Escrima combat. In this aspect a practitioner will learn to combine all three poles to make a ranges bowstaff to keep enemies at a distance if they prefer. When having trained in the ranged field, one is able to learn the elemental part of the Escrima Style. Of course due to both needing the sticks for close combat and ranged combat, the practitioner is required to be in possession of at least 2 to 5 Escrima Sticks while in combat. Starting with two the practitioner learns the joint spots of the human body which this style focuses on in order to ahatter bones. Even though the essential Escrima fighting style revolves around, being in constant offensive position, one is not only trained to deliver various and deadly strikes, one is also trained in “blocking” or “countering” their opponents weapons such as swords, staffs etc. using their sticks to redirect their weapons down, to the side and out of the way. The Secrima fighting style is specifically made to combat opponents that utilize staffs, swords, hand to hand combat etc. Having said this, redirecting the opponents weapons is an essential part of the Excrima fighting style, utilized to open up the target and deliver crushing blows to the targets ribs, lungs, joints, etc.

After having mastered the usage of the Escrima Sticks, there is still the most difficult part and that's the lightning control of the Escrima Style. One must learn to manipulate his lightning chakra in order to use the lightning based attacks anc completely master this style. When utilizing the Escrima in close combat, one must be capable of transferring their chakra into the Escrima they are using which stores that lightning making each blow deliver a shocking charge.


Example Techniques:

Eskrima Counter
Rank: B
Type: Defensive/Counter
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By using the twisting motion of the torso the user is easily able to use a Escrima pole to block an incoming strike and move the opponent's arm away from the user. While extended the user grabs the opponents wrist and is able to strike at many points to include the ribs, kidney, lings, etc.

Static Crash
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will slam both Escrima sticks on the ground sending the lightning stored in them under the ground. The lightning will rise up from under the enemy as a gint bolt shocking them from bellow

Chest Crush
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will slam either one or 2 Escrima sticks into the opponents chest releasing the lightning from the sticks. This causes multiple problems as it not only sends a giant electrical surge through the enemy but also shatters the enemies bones.


Additional effects and Restrictions:
-Must master Lightning
-Can only be taugh by Sabretooth
-A Eskrima Specialty grants the user a greater hand speed and reaction time. Granting +3 to both.
-Must be Sannin



Videos for better understanding:

Here's how it increases speed and reaction.
Notice that by training you become faster and more aware of strikes through noticing your opponents movements and speed.

Here's how fluid the motions are to an expert

Here's some of the techniques I plan on making


✦ Declined, for starters "pokujutsu" isn't one of the types of CFS; this would be bukijutsu and since enhanced by Ninjutsu, Ninbukijutsu. The colored parts conflict with one another. Increased speed and reactions are also a no. Everything else looks fine though. ✦



Eskrima Arts
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Type: Ninbukijutsu


Background:
Eskrima arts as created by a man willing to figure out new fighting styles. One day he picked up a bow staff and wondered if it could be used with a higher sense of mobility. By chopping the staff into two sticks the man began coming up with fluid motions for using the sticks alot like fencing and kenjutsu. While in the mountains the man bought a few poles made of chakra metal which he used to store a signifigant amount of lightning into the sticks in order to deliver not only crushing blows but also to shock or paralyze on contact.

The style heavily focuses on causing broken bones and fractures rather than slicing and piercing. But more importantly is the 15 spots that dictate a fight. Once a master is complete with his training he not only understands every important bone in the human body but also understands how each plays a great part to the skeletal system. The main objective is to disarm or kill in one blow. The style was created to combat short range and is very good for counter strikes.


You must be registered for see images

Description on the Abilities and Inner Workings of the Style:
The Way of Eacsrima is a unique and new fighting style, only having just been revealed to the world. While some practitioners of Kenjutsu or any other melee fighting styles will mistake it for being less versatile and more complex, they would soon realize that there is much to learn before one is able to master Escrima Arts. To even begin to learn and understand the complex nature of the Escrima, one must acquire a minimum of two Escrima sticks or Tonfas to begin with, yet as the training progresses, one must understand that a total of 3 Escrima poles may be used in combat. These poles are unique form of small metalic sticks that are easy and quick to handle. Beginning ones practice, one will first undergo basic stances and trainings. These include different strikes with a Escrima stick such as overhand and side strikes. During this training one will come to learn to utilize two to three at once with incredible precision and skill, being capable of tracking one’s own strikes with ease while also delivering strong and powerful, and even deep wounds and broken bones. Besides the close ranged usage of the Escrima style, which is the most essential part, there also exists the ranged aspect of the Escrima combat. In this aspect a practitioner will learn to combine all three poles to make a ranged bowstaff to keep enemies at a distance if they prefer. When having trained in the ranged field, one is able to learn the elemental part of the Escrima Style. Of course due to both needing the sticks for close combat and ranged combat, the practitioner is required to be in possession of at least 1 to 3 Escrima Sticks while in combat. Starting with two the practitioner learns the joint spots of the human body which this style focuses on in order to shatter bones. Even though the essential Escrima fighting style revolves around, being in constant offensive position, one is not only trained to deliver various and deadly strikes, one is also trained in “blocking” or “countering” their opponents weapons such as swords, staffs etc. using their sticks to redirect their weapons down, to the side and out of the way. The Escrima fighting style is specifically made to combat opponents that utilize staffs, swords, hand to hand combat etc. Having said this, redirecting the opponents weapons is an essential part of the Escrima fighting style, utilized to open up the target and deliver crushing blows to the targets ribs, lungs, joints, etc.

After having mastered the usage of the Escrima Sticks, there is still the most difficult part and that's the lightning control of the Escrima Style. One must learn to manipulate his lightning chakra in order to use the lightning based attacks anc completely master this style. When utilizing the Escrima in close combat, one must be capable of transferring their chakra into the Escrima they are using which stores that lightning making each blow deliver a shocking charge.


Example Techniques:

Eskrima Counter
Rank: B
Type: Defensive/Counter
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By using the twisting motion of the torso the user is easily able to use a Escrima pole to block an incoming strike and move the opponent's arm away from the user. While extended the user grabs the opponents wrist and is able to strike at many points to include the ribs, kidney, lings, etc.

Static Crash
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will slam both Escrima sticks on the ground sending the lightning stored in them under the ground. The lightning will rise up from under the enemy as a gint bolt shocking them from bellow

Chest Crush
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will slam either one or 2 Escrima sticks into the opponents chest releasing the lightning from the sticks. This causes multiple problems as it not only sends a giant electrical surge through the enemy but also shatters the enemies bones.


Additional effects and Restrictions:
-Must master Lightning
-Can only be taugh by Sabretooth
-Must be Sannin




✦ Declined, legit was approving it but no Japanese name and I'm not finding it for you. Resubmit at the right time with the name. Yes this is petty✦
 
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The_Empire

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Re: Custom Fighting Styles Submission

(Oto Sento) Sound Combat
Type: Nintaijutsu
Background: Lucifer after learning Sound Release from the Hokage Nathan knew this style could come in handy but he wanted to expand it out even more. he wanted to make it a fighting style. Something he could use for nearly any situation in the Blood Prison(check bio he is the ruler of "Hell" aka Blood Prison).
Description on the Abilities and Inner Workings of the Style:
Sound Combat also known as SC is a style of fighting using nothing but sound its self. The user would compress the sound waves into nearly anything they would like to create it help them in a battle. If its kunai or even just a platform to stand on but then use it to throw at someone.

What the user would do unlike any other situation is release out sound charka through whatever part of their body. At this moment lets say hands. The user release sound chakra through their hands and compress the sound around their hands creating an unique color(each user has a specific color or jutsus has a specific color) glove. This glove would feel like the real deal but a little bit harder since we have the waves compress. Each time someone creates a anything with sound it would be hard or sharp or hard and sharp at the same time. The user can make tools to help them on missions or even middle of a battle. The user can create anything from screw drivers to wings of a bird to help them move around.

The user can even infuse a weapon to the same properties as if it was their own body.

The sound compression can be release of their compress state going back to sound waves creating a small explosion around a meter.
Example Techniques:

(Oto Sento: Kihongenzoku) Sound Combat: The Basics
Rank: D-A
Type: Offensive/Defensive/Supplmentary
Range: Short-Long
Chakra Cost: 10-30
Damage Points: 20-60
Description: The user compress the sound waves from whatever body part hands, feet, back, legs, chest, or face. The user shapes it into a weapon or tool that they can use at this moments notice. The weapon is hard or hard and sharp depending on the weapon type of course. The tool can only be hard not hard and sharp.

(Oto Sento: Ten no Hane) Sound Combat: Heaven's Feathers
Rank: A
Type: Offensive
Range: Short-Mid
Charka Cost: 30
Damage Points: 60
Description: The user sends out waves of sound and compress them right in their hands. The user would shape the waves into feathers(hard and sharp points). The feathers give off a unique white look and rain straight towards the opponent. The feathers aim to stab and if they have knowledge of the human body then they could hit certain points.

(Oto Sento: ) Sound Combat: Sonic Infusion
Rank: A
Type Offensive/Defensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user infuses sound chakra into a weapon they are holding increasing the power and durability of the weapon. The user can shape the chakra into whatever form and attack someone or even defend against something.
Additional effects and Restrictions:
-Must have completely finish Sound Release training

✦ Declined, this is a series of Sound ninjutsu and approving this would prevent a wide field of Sound Ninjutsu from being submitted. ✦
 
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Ushiro

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Re: Custom Fighting Styles Submission

Mugen no Michi | Infinity Road

Type: NinTaijutsu

Background:
After the creation of his signature gliding technique Godot began to experiment and test the limits of what he could do with it. Soon he found he could glide around obstacles while performing spectacular maneuvers never before seen. Although he enjoyed doing tricks he wondered if they could have any practical use in battle. Incorporating his skills in Taijutsu and Ninjutsu with his gliding technique, Godot developed Infinity Road; a style built around improving his tricks and giving them offensive and defensive capabilities.

Description on the Abilities and Inner Workings of the Style:
The Infinity Road fighting style uses “(Himitsu Kassō Hōhō) - Secret Gliding Method” as its base, a ninjutsu technique allowing one to glide effortlessly across a surface by emitting chakra from the bottom of their feet and propelling themselves though chakra streams released from their legs. Elemental or raw chakra is combined with the gliding technique to temporarily change the nature of the chakra released and manipulate it. This way the user could boost his mobility, create new traversable surfaces, aka “Roads”, and emit chakra from his legs to make his attacks more powerful. This style’s method of evasion and attack are accomplished by performing “Tricks”: Spinning, turning, and flipping motions of an acrobatic nature. While flashy, these feats help the user outmaneuver an enemy and disguise the user’s attack which is usually a kick or combination of kicks.

Example Techniques:
Base jutsu:
(Himitsu Kassō Hōhō) - Secret Gliding Method
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (+5 each turn active)
Damage: N/A
Description: This jutsu gets its basis from the technique a shinobi uses to walk across the surface of water. To perform it the user must emit a constant stream of chakra from the bottom of his feet which will make him hover just above the surface of the ground. The user then proceeds to emit stronger chakra streams from any side of his feet to act as a propellant and allow the user to seemingly skate across the ground. This can be done without moving but the user can gain speed faster by moving his body in a similar fashion to an ice skater. While on a level surface, the user can reach sprinting speed in 8 seconds if only propelled by chakra. Of course, this technique works on water as well.
-Lasts up to 5 turns
(Mugen no Michi: Ran Kakumei) – Infinity Road: Turbulent Revolution
Rank: A
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user channels wind chakra through his legs and releases a burst of wind chakra from the bottom of his feet as he jumps into the air. He will flip upside down and spin with both legs spread apart. Streams of wind released from his legs greatly increase the speed of his spin and even allow the user to control his descent. The user may attack any enemy in his path with multiple spinning kicks which cause additional slicing damage due to the sharpness of the wind released with the kicks.
-Can only be used while Secret Gliding Method is active
(Mugen no Michi: Wārupūru Jōbu) – Infinity Road: Whirlpool Upper
Rank: B
Type: Offensive/Supplementary
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user channels water chakra through his legs and circles the opponent. A ring of water is left behind which rises up around the user and opponent in the form of a cylindrical column. The user will kick the enemy into the air as he ascends the column in a corkscrew fashion using his momentum and propulsion to glide upward on it. He also spins as he ascends, performing several spinning kicks on the airborne opponent with alternating legs. Water jets produced from his legs add damage to the attack.
-Can only be used while Secret Gliding Method is active
Additional effects and Restrictions:
-Can only be taught by Ushiro
-Requires Secret Gliding Method to use
-Must have completed Taijutsu and Ninjutsu
-Users of this style have slightly more balance and flexibility than the average strong fist user


✦ Declined, for one this would collide with a canon jutsu that the 2nd Hokage can use that lets him glide on water. Mathias also has one just like this with Water and I think Penguin as well. Walking/gliding on wind has also been done, and I want to say Fire and Lightning as well as Earth. The rest of the description and exmaple jutsu are just Ninjutsu with a punch/kick at the end. ✦
 
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Zaphkiel

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Re: Custom Fighting Styles Submission

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Aiorosu Heiki: Kusari ātsu| アイオロス兵器・アーツ | Aeolus Armament: Chain Arts

Type: Ninjutsu/Bukijutsu

Background:
The style was much fabled one often heard about in elaborate oral stories, said to be created and used by a denizen of wind named Aelous. Aelous was neither human nor monster but instead a force who could take many forms. Most of the time he would acquire an unnamed human form. The story dwindled over the generations changing the legendary warrior's name to Emissary of Wind, Soldier of the Tempest, etc. But one name stuck to the ears of many no matter the story derivation, the Warrior of the North Wind.

As the legends would have it, the Warrior of the North Wind was a shinobi so skilled with Fūton hat he could control country wide hurricanes and even command the atmosphere itself. He was a force to be reckoned with. But amidst his obvious talents the warrior knew not what he fought for or what he was, and instead was abused by the nations. Each country would employ him in the name of good, that their cause was the right way, and that the other had to be eliminated. Unsure of himself or his purpose the Warrior would be torn between the most confident employer. Eventually, in times leading up to the first Shinobi World War, he was captured and tortured into divulging the secrets of his origin and unique fighting style, Aelous Armament. Defiant, he was killed and with him went his style.

However, as the legends continue, with the Warrior not being human to begin with, on the verge of death he had transformed his body into air itself and ascended into the heavens. Now, every decade the Warrior descends onto worthy shinobi who have shown great skill in Fūton. A unique form of transcendence, the Warrior would chose his champion to fight in the name of good. With this opportunity the selected shinobi is also taught the fighting style. So because of this, the style is only seen every decade. At the end of the champion's life, they too are transformed into spiritual wind and ascend to the heavens where they watch over the future generations along side Aelous himself.

Description on the Abilities & Inner Workings of the Style:

The style is comprised of two components, Chain Arts and Aelous Armament;

Aelous Armament Mechanic: The style, as dictated by the many stories, speaks of 'weapons drawn from thin air' and used by the Warrior. Each time the Warrior was reincarnated from a chosen shinobi it was deemed the beginning of a cycle, the chosen vessel's weapon would then be copied and at the end of the cycle that weapon will become added to the style. In the end, after over 30 cycles being completed the style has over 30 weapons ranging from short axes to long swords. The new chosen warrior is now given the style in addition to these weapons. Each weapon is then replicated through acute Fūton chakra control and classic transformation jutsu. By commanding the wind with Fūton chakra and shaping it the user is able to create specific weapons of previous cycles. The creation of the weapons all follow the same process; first the user commands a section of wind around him with his Fūton chakra, then with shape manipulation the wind is compressed into the shape of the chosen weapon. At this stage in creation the weapon will be a ghostly green hue while being made of tangible wind. Then the final step of the process, the green shell of a weapon is then made real by employing the transformation technique. This final step makes them, for all means and purposes, actual weapons to the point where they even exhibit the sound of steel when clashed with actual swords. Being made of wind primarily the user is able to control them without actually touching through his Fūton chakra. This allows the user to control the many weapons of the style with gestures and simple movements of the arms coupled with chakra control. Similar to how a puppet would perform, the user uses very specific maneuvers with his arms and control the weapons to react exactly the way he wants such as pointing at the enemy to have a sword pierce them.

As stated before the user is able to create these weapons within short ranged of himself but they can be manipulated up to long ranged with specific techniques. However, if the area short ranged of the user should be clouded with foreign chakra the weapons wont be able to form as they need a space completely devoid of alien chakra. Which means, if the area surrounding the user or anywhere he aims to construct the weapons is filled to the brim with foreign chakra he is unable to channel his own unless it is of higher rank (following regular NB mechanics). But in the same light, if the area is absent of obstruction in terms of foreign chakra the user is able to channel and mold his own and create the weapons of the style. Upon creation they spawn into being with a flash of green light from the Fūton chakra and are then instantly transformed. Being made of Fūton the blades also carry the strengths and weaknesses of the release such as strength to Raiton and susceptibility to Katon. When destroyed or relinquished by the user they simply vanish into thin air, returning to whence the came- the wind. These wind constructs are the core to the style, and if not the main reason why Aelous was dubbed Warrior of the North Wind. Here is a quick list of of the weapons that are tied to the style from the previous Warrior cycles, if it's not listed here it can't be created with Aelous Armament;

Crissaegrim
The weapon from the most recent cycle, said to be held by a once powerful Uchiha. It was called the Viper Blade also because it carries a pair of thin wires in between the blade that when it's swung the blade splits into 13 sections each connected by the thin wire and reaching up to
Flamberge
A short blade from the 12th cycle, it is half the length of the regular katana.
Murasame
A thin saber from the 7th cycle, this blade is a staggering 160 cm which is twice the length of a katana. It was said to be held by a samurai named Sephiroth which is paradoxical seeing that samurai can't use Fūton.
Kiku-ichimonji
A blade from the 28th cycle, it had a peculiar twisted metal design like that of a lance which made it perfect for thrusting or throwing.
Aegis
A folding, circular arm shield used by a woman of the 13th cycle. It spans the entire arm length when unfolded and 10 inches when folded along with an embedded crest of a four winged bird on the front, which could have probably been her clan/family sigil.
Obelisk
A javelin used by a rogue shinobi of the 26th cycle. Pitch black in appearance it stands 2 meters tall.
Mimizuku
A pair of daggers, each the length of a kunai. They seemed to be engraved with an oath, but no one knows by whom and for what. One reads "wash away the sin" and the other reads "for I am born again".
Januwiyah
A war fan used by a shinobi of Sunagakure, it is of the same dimensions as the gunbai used by the Uchiha.
Falchion
An elaborately designed bow, etched with dragons and vines along its finish. Strangely enough, the bow does not fire arrows...
Nodachi and Kodachi
Two straight swords one shiny crimson and the other golden. At the base of the swords' handles is a notch where they can become connected and form a double bladed staff.

Chain Mechanic: This is the more technical/complex side of the style, involving the chain techniques and how they behave. This "chain mechanism" is introduced as the ability to perform two techniques of the Aeolus Armament CFS as one technique. That is, the chain mechanic merges the techniques allowing them to be performed, effected, and perceived as one technique. The chain resultant, or amalgam then becomes a single technique and is treated as such. Each chain contains two techniques of the CFS each arranged in a way that not only makes the chain more formidable, but uniquely different from its parent techniques. That is, the chains, even though consisting of techniques of the CFS, are merged so seamlessly that they can be considered as different techniques of the style. Because of this there will be five very versatile core techniques of the style and an accompanying five versatile chain type attacks.

Because of being treated as one technique, the chain attacks are granted some privileges of single attacks. Such as constriction of time frame, where it is near impossible to perform two techniques before the opponent can do one. The chains are performed so quick and seamlessly that they can be performed with physical and time frame promptness, allowing the opponent's technique to be countered efficiently with a chain type attack. However, chain type attacks are never performed faster than the average technique, or the average time it takes a shinobi with the Futon primary specialty to perform a technique. In fact, the chain attacks' speed are equal to a shinobi of Futon specialty performing such a technique. The second privilege of single attacks that chain attacks are granted immunity to interruption. For example, as per the NB Battle Arena rules, if the user should perform a chain type attack for his first move, even though it is essentially two moves the merger allows them to be treated as one and such to interrupt them would be breaking these rules. They can be countered logically however, by finding the near impossibly fast gap between the two techniques. This is left to shinobi with highly perceptive abilities like that of the Sharingan or other superior tracking capabilities.

Now being made of two techniques of the style the chain attacks also take up two move slots of the user's allotted three. This means, after a chain attack is performed the user is left to only one technique slot and there can never be two chains in a single sequence as that would go over the 3 move slots into 4. Also, being an amalgam of two techniques the chains would logically have a higher cost/damage output. However, not only would a straight addition scheme be impractical for the user's chakra reserves, but also OP in terms of damage output. To combat this issue of logic, B(20/40)+B(20/40) =/= A(40/80). Instead, when merging two techniques of the style into a chain there is a simple algorithm to follow:

The lower ranking component of the two move chain must be placed first, i.e (B+A, C+B, D+C, etc). Then, the first (lower ranking) technique's cost and damage are left untouched while the second (higher ranking) technique's cost and damage are halved. With this algorithm, chain attacks will only cost at max 5 more chakra points and do 10 more damage than a regular technique of the same rank. And also, the chain attack's highest and lowest range takes on that of either component techniques, and if both ranges are equal the chain's range is the addition of these ranges, i.e (short+short= short/mid ranged, short+mid= short/long). Below is a table to clarify things:

C Rank + C Ranked // Chain B attackC rank + B rank // Chain attack B+ ranked
B rank + B rank // Chain attack A rankedB rank + A rank // Chain attack A+ ranked
A rank + A rank // Chain attack S rankedA rank + S rank // Chain attack S+ ranked
S rank + S rank // Not allowedS rank + F rank // Not allowed
Short ranged + Short ranged // Chain mid rangedShort ranged + Mid ranged // Chain short-mid ranged
Mid ranged + Mid ranged // Chain long rangedShort ranged + Long ranged // Chain short-long ranged
Long ranged + Long ranged // Long rangedMid ranged + Long ranged // Chain mid-long ranged


Example Techniques:


:))Aeolus Armament: Hurricane Shield
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short/Mid
Cost: 20
Damage: 40
Description: In the face of enemy advancement or attacks the user will hold out a palm and focus his Futn chakra into commanding the wind into either the Aegis or the Januwiyah. Whether or not the Aegis or Januwiyah is used, even though being thoroughly composed of wind, both weapons carry an outward wind coat of rapidly revolving currents. This allows them to protect more than its dimensions allow, and the revolving air currents around it cover the user's entire body in a semi-dome formation with a diameter of 6 feet, instead of just his arm and parts of his torso. However, this wind covering also serves an offensive role. Being made of 'hard' wind this overshield can be used to bash into objects and people as well as parry weapons. The weapons can dispel Raiton techniques up to A ranked but is weak to Katon, as per the elemental interactions. This defensive and offensive side to the technique allows it to be very versatile and one of the backbone techniques of the style. As an alternative, the user may throw the shield up to mid ranged by having it stay connected to his arm by a Futon tether. With a diameter of six feet and the velocity of a fired arrow the shield can then become a slicing weapon looking similar to Naruto's Rasenshuriken when thrown. The Januwiyah gunbai can be used to create small gusts of wind to blow back opponents/weapons a few feet. After throwing it the user may retract it by this Futon tether or he may allow it run wild and sever the connection. After it passes the mid ranged mark it disperses as a gale of wind.
Note:
- Dispelling Raiton techniques of A ranked causes the wind overshield to be removed and the user must wait a full turn for it to return.


:))Aeolus Armament: Charge of Winward Souls
Type: Offensive
Rank: A
Range: Mid/Long
Cost: 30
Damage: 60
Description: By holding out both arms in any manner the user prefers, he will focus his Futon chakra into the air around him to form various weapons of the CFS such as the Crissaegrim, Murasame, Obelisk etc short ranged around him. From there he controls them with hand gestures and can send them shooting up to long ranged to attack enemies. This is a streaming type technique as once a weapon is removed and shot at the enemy another reforms and another until the user ends the technique. This stream isn't allowed to exceed a single turn however and the user can't perform any other techniques while focused on it.


:))Aeolus Armament: Chain Attack Type 1: Reposte
Type: Chain
Rank: A+
Range: Short/Long
Cost: 20(+15)(+10 per turn)
Damage: 40(+30)
Description: After performing the technique "Hurricane Shield" to defend/coutner the enemy or still in play the user will have its wind overshield (if it is still present) detach from the shield itself and form a projectile salvo of 2 meter long Obelisk javelins. This salvo is a stream type and comes from the addition of "Charge of Windward Souls" to the chain attack. As the overshield splits into these javelins the user will continue the stream by steadily feeding chakra throught he Futon tether that is connected to the Aegis. Unlike the regular "Charge of Winward Souls" this steady stream of near infinite weapons can last the turn it is performed and the next at a chakra taxation of -10 per turn. The user may also move about on the field and control the stream with hand gestures.


:))Aeolus Armament: Hurricane Shield
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short/Mid
Cost: 20
Damage: 40
Description: In the face of enemy advancement or attacks the user will hold out a palm and focus his Futn chakra into commanding the wind into the Aegis. This small shield, even though being thoroughly composed of wind, also carries an outward wind coat of rapidly revolving winds. This allows the shield to protect more than its dimensions can, and the revolving air currents around it cover the user's entire body with a dome like formation with a diameter of 6 feet, instead of just his arm and parts of his torso. However, this wind covering also serves an offensive role. Being made of 'hard' wind this overshield can be used to bash into objects and people as well as parry weapons. The shield can dispel Raiton techniques up to A ranked but is weak to Katon, as per the elemental interactions. This defensive and offensive side to the technique allows it to be very veratile and one of the backbone techniques of the style. As an alternative, the user may throw the shield up to mid ranged by having it stay connected to his arm by a Futon tether. With a diamter of six feet and the velocity of a thrown kunai the shield can then become a slicing weapon looking similar to Naruto's Rasenshuriken when thrown. After throwing it the user may retract it by this Futon tether or he may allow it run wild and sever the connection. After it passes the mid ranged mark it disperses as a gale of wind.
Note:
- Dispelling Raiton tehchniques of A ranked causes the wind overshield to be removed and the user must wait a full turn for it to return.


:))Aeolus Armament: Charge of Winward Souls
Type: Offensive
Rank: A
Range: Mid/Long
Cost: 30
Damage: 60
Description: By holding out both arms in any manner the user prefers, he will focus his Futon chakra into the air around him to form various weapons of the CFS such as the Crissaegrim, Murasame, Obelisk etc short ranged around him. From there he controls them with hand gestures and can send them shooting up to long ranged to attack enemies. This is a streaming type technique as once a weapon is removed and shot at the enemy another reforms and another until the user ends the technique. This stream isn't allowed to exceed a single turn however and the user can't perform any other techniques while focused on it.
Note(s):
- This chain attack can only be done 3x per battle/event.
- Requires a turn cooldown, two if the stream is used longer than the turn performed.


Additional Effects:

- Weapons of the style are inherently weak to Katon due to their Futon composition and as such cannot physically contend with elemental release.

Restrictions:

- User must be of at least Kage rank and have mastered Futon and Ninjutsu.


✦ Declined, where to start? You aren't using 30 different weapons with this, not even close to half that. That corners the market on a LOT of bladed CFS that use Wind chakra. The chain part reminds me of Azazel's CFS related to Chains, can't recall the exact name atm. You aren't turning these weapons "real" after summoning them with Wind either. I haven't even gone through the full CFS noting things as these are the main things that rule this unapprovable. ✦



Aiorosu Heiki: Kusari ātsu| アイオロス兵器・アーツ | Aeolus Armament: Chain Arts
Type: Ninjutsu/Bukijutsu

Background:
The style was much fabled one often heard about in elaborate oral stories, said to be created and used by a denizen of wind named Aelous. Aelous was neither human nor monster but instead a force who could take many forms. Most of the time he would acquire an unnamed human form. The story dwindled over the generations changing the legendary warrior's name to Emissary of Wind, Soldier of the Tempest, etc. But one name stuck to the ears of many no matter the story derivation, the Warrior of the North Wind.

As the legends would have it, the Warrior of the North Wind was a shinobi so skilled with Fūton hat he could control country wide hurricanes and even command the atmosphere itself. He was a force to be reckoned with. But amidst his obvious talents the warrior knew not what he fought for or what he was, and instead was abused by the nations. Each country would employ him in the name of good, that their cause was the right way, and that the other had to be eliminated. Unsure of himself or his purpose the Warrior would be torn between the most confident employer. Eventually, in times leading up to the first Shinobi World War, he was captured and tortured into divulging the secrets of his origin and unique fighting style, Aelous Armament. Defiant, he was killed and with him went his style.

However, as the legends continue, with the Warrior not being human to begin with, on the verge of death he had transformed his body into air itself and ascended into the heavens. Now, every decade the Warrior descends onto worthy shinobi who have shown great skill in Fūton. A unique form of transcendence, the Warrior would chose his champion to fight in the name of good. With this opportunity the selected shinobi is also taught the fighting style. So because of this, the style is only seen every decade. At the end of the champion's life, they too are transformed into spiritual wind and ascend to the heavens where they watch over the future generations along side Aelous himself.

Description on the Abilities & Inner Workings of the Style:

The style is comprised of two components, Chain Arts and Aelous Armament;

Aelous Armament Mechanic: The style, as dictated by the many stories, speaks of 'weapons drawn from thin air' and used by the Warrior. Each time the Warrior was reincarnated from a chosen shinobi it was deemed the beginning of a cycle, the chosen vessel's weapon would then be copied and at the end of the cycle that weapon will become added to the style. In the end, after over 30 cycles being completed the style has exactly 10 diverse weapons ranging from short axes to long swords. The new chosen warrior is now given the style in addition to these weapons. Each weapon is then replicated through acute Fūton chakra control and controlled to the point where they become dense enough to interact with the physical world (such as clashing with swords, stabbing through obstacles, etc). By commanding the wind with Fūton chakra and shaping it the user is able to create specific weapons of previous cycles. The creation of the weapons all follow the same process; first the user commands a section of wind around him with his Fūton chakra, then with shape manipulation the wind is compressed into the shape of the chosen weapon. At this stage in creation the weapon will be a ghostly green hue while being made of tangible wind. Then the final step of the process, the green shell of a weapon is then given the slight humming sound, similar to Futon chakra infused kunai. Being made of wind primarily the user is able to control them without actually touching through his Fūton chakra. This allows the user to control the many weapons of the style with gestures and simple movements of the arms coupled with chakra control. Similar to how a puppet would perform, the user uses very specific maneuvers with his arms and control the weapons to react exactly the way he wants such as pointing at the enemy to have a sword pierce them.

As stated before the user is able to create these weapons within short ranged of himself but they can be manipulated up to long ranged with specific techniques. Upon creation the weapon(s) spawn into being with a flash of green light from the Fūton chakra. Being made of Fūton the blades also carry the strengths and weaknesses of the release such as strength to Raiton and susceptibility to Katon. When destroyed or relinquished by the user they simply vanish into thin air, returning to whence the came- the wind. These wind constructs are the core to the style, and if not the main reason why Aelous was dubbed Warrior of the North Wind. Here is a quick list of the 10 weapons that are tied to the style from the previous Warrior Cycles, if it's not listed here it can't be created with Aelous Armament;

Crissaegrim
The weapon from the most recent cycle, said to be held by a once powerful Uchiha. It was called the Viper Blade also because it carries a pair of thin wires in between the blade that when it's swung the blade splits into 13 sections each connected by the thin wire and reaching up to mid ranged.
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Flamberge
A short blade from the 12th cycle, it is half the length of the regular katana.
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Murasame
A thin saber from the 7th cycle, this blade is a staggering 160 cm which is twice the length of a katana. It was said to be held by a samurai named Sephiroth which is paradoxical seeing that samurai can't use Fūton.
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Kiku-ichimonji
A blade from the 28th cycle, it had a peculiar twisted metal design like that of a lance which made it perfect for thrusting or throwing.
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Aegis
A folding, circular arm shield used by a woman of the 13th cycle. It spans the entire arm length when unfolded and 10 inches when folded along with an embedded crest of a four winged bird on the front, which could have probably been her clan/family sigil.
Obelisk
A javelin used by a rogue shinobi of the 26th cycle. Pitch black in appearance it stands 2 meters tall.
Mimizuku
A pair of daggers, dubbed the 'Horned Owl Blades' each the length of a kunai. They are connected by a two foot detachable chain and seeme to be engraved with an oath, but no one knows by whom and for what. One reads "wash away the sin" and the other reads "for I am born again".
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Januwiyah
A war fan used by a shinobi of Sunagakure, it is of the same dimensions as the gunbai used by the Uchiha.
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Falchion
An elaborately designed bow, etched with dragons and vines along its finish. Strangely enough, the bow does not fire arrows but rather the Kiku-Ichimonji
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Nodachi and Kodachi
Two folding swords one matte gray and the other golden. At the base of the swords' handles is a notch where they can become connected and form a double bladed staff.
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Chain Mechanic: This is the more technical/complex side of the style, involving the chain techniques and how they behave. This "chain mechanism" is introduced as the ability to perform two techniques of the Aeolus Armament CFS as one technique. That is, the chain mechanic merges the techniques allowing them to be performed, effected, and perceived as one technique. The chain resultant, or amalgam then becomes a single technique and is treated as such. Each chain contains two techniques of the CFS each arranged in a way that not only makes the chain more formidable, but uniquely different from its parent techniques. That is, the chains, even though consisting of techniques of the CFS, are merged so seamlessly that they can be considered as different techniques of the style. Because of this there will be five very versatile core techniques of the style and an accompanying five versatile chain type attacks.

Because of being treated as one technique, the chain attacks are granted some privileges of single attacks. Such as constriction of time frame, where it is near impossible to perform two techniques before the opponent can do one. The chains are performed so quick and seamlessly that they can be performed with physical and time frame promptness, allowing the opponent's technique to be countered efficiently with a chain type attack. However, chain type attacks are never performed faster than the average technique, or the average time it takes a shinobi with the Futon primary specialty to perform a technique. In fact, the chain attacks' speed are equal to a shinobi of Futon specialty performing such a technique. The second privilege of single attacks that chain attacks are granted immunity to interruption. For example, as per the NB Battle Arena rules, if the user should perform a chain type attack for his first move, even though it is essentially two moves the merger allows them to be treated as one and such to interrupt them would be breaking these rules. They can be countered logically however, by finding the near impossibly fast gap between the two techniques. This is left to shinobi with highly perceptive abilities like that of the Sharingan or other superior tracking capabilities.

Now being made of two techniques of the style the chain attacks also take up two move slots of the user's allotted three. This means, after a chain attack is performed the user is left to only one technique slot and there can never be two chains in a single sequence as that would go over the 3 move slots into 4. Also, being an amalgam of two techniques the chains would logically have a higher cost/damage output. However, not only would a straight addition scheme be impractical for the user's chakra reserves, but also OP in terms of damage output. To combat this issue of logic, B(20/40)+B(20/40) =/= A(40/80). Instead, when merging two techniques of the style into a chain there is a simple algorithm to follow:

The lower ranking component of the two move chain must be placed first, i.e (B+A, C+B, D+C, etc). Then, the first (lower ranking) technique's cost and damage are left untouched while the second (higher ranking) technique's cost and damage are halved. With this algorithm, chain attacks will only cost at max 5 more chakra points and do 10 more damage than a regular technique of the same rank. And also, the chain attack's highest and lowest range takes on that of either component techniques, and if both ranges are equal the chain's range is the addition of these ranges, i.e (short+short= short/mid ranged, short+mid= short/long). Below is a table to clarify things:

C Rank + C Ranked // Chain B attackC rank + B rank // Chain attack B+ ranked
B rank + B rank // Chain attack A rankedB rank + A rank // Chain attack A+ ranked
A rank + A rank // Chain attack S rankedA rank + S rank // Chain attack S+ ranked
S rank + S rank // Not allowedS rank + F rank // Not allowed
Short ranged + Short ranged // Chain mid rangedShort ranged + Mid ranged // Chain short-mid ranged
Mid ranged + Mid ranged // Chain long rangedShort ranged + Long ranged // Chain short-long ranged
Long ranged + Long ranged // Long rangedMid ranged + Long ranged // Chain mid-long ranged


Example Techniques:


:))Aeolus Armament: Hurricane Shield
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short/Mid
Cost: 20
Damage: 40
Description: In the face of enemy advancement or attacks the user will hold out a palm and focus his Futn chakra into commanding the wind into either the Aegis or the Januwiyah. Whether or not the Aegis or Januwiyah is used, even though being thoroughly composed of wind, both weapons carry an outward wind coat of rapidly revolving currents. This allows them to protect more than its dimensions allow, and the revolving air currents around it cover the user's entire body in a semi-dome formation with a diameter of 6 feet, instead of just his arm and parts of his torso. However, this wind covering also serves an offensive role. Being made of 'hard' wind this overshield can be used to bash into objects and people as well as parry weapons. The weapons can dispel Raiton techniques up to A ranked but is weak to Katon, as per the elemental interactions. This defensive and offensive side to the technique allows it to be very versatile and one of the backbone techniques of the style. As an alternative, the user may throw the shield up to mid ranged by having it stay connected to his arm by a Futon tether. With a diameter of six feet and the velocity of a fired arrow the shield can then become a slicing weapon looking similar to Naruto's Rasenshuriken when thrown. The Januwiyah gunbai can be used to create small gusts of wind to blow back opponents/weapons a few feet. After throwing it the user may retract it by this Futon tether or he may allow it run wild and sever the connection. After it passes the mid ranged mark it disperses as a gale of wind.
Note:
- Dispelling Raiton techniques of A ranked causes the wind overshield to be removed and the user must wait a full turn for it to return.


:))Aeolus Armament: Charge of Winward Souls
Type: Offensive
Rank: A
Range: Mid/Long
Cost: 30
Damage: 60
Description: By holding out both arms in any manner the user prefers, he will focus his Futon chakra into the air around him to form various weapons of the CFS such as the Crissaegrim, Murasame, Obelisk etc short ranged around him. From there he controls them with hand gestures and can send them shooting up to long ranged to attack enemies. This is a streaming type technique as once a weapon is removed and shot at the enemy another reforms and another until the user ends the technique. This stream isn't allowed to exceed a single turn however and the user can't perform any other techniques while focused on it.


:))Aeolus Armament: Chain Attack Type 1: Reposte
Type: Chain
Rank: A+
Range: Short/Long
Cost: 20(+15)(+10 per turn)
Damage: 40(+30)
Description: After performing the technique "Hurricane Shield" to defend/coutner the enemy or still in play the user will have its wind overshield (if it is still present) detach from the shield itself and form a projectile salvo of 2 meter long Obelisk javelins. This salvo is a stream type and comes from the addition of "Charge of Windward Souls" to the chain attack. As the overshield splits into these javelins the user will continue the stream by steadily feeding chakra throught he Futon tether that is connected to the Aegis. Unlike the regular "Charge of Winward Souls" this steady stream of near infinite weapons can last the turn it is performed and the next at a chakra taxation of -10 per turn. The user may also move about on the field and control the stream with hand gestures.


:))Aeolus Armament: Hurricane Shield
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short/Mid
Cost: 20
Damage: 40
Description: In the face of enemy advancement or attacks the user will hold out a palm and focus his Futn chakra into commanding the wind into the Aegis. This small shield, even though being thoroughly composed of wind, also carries an outward wind coat of rapidly revolving winds. This allows the shield to protect more than its dimensions can, and the revolving air currents around it cover the user's entire body with a dome like formation with a diameter of 6 feet, instead of just his arm and parts of his torso. However, this wind covering also serves an offensive role. Being made of 'hard' wind this overshield can be used to bash into objects and people as well as parry weapons. The shield can dispel Raiton techniques up to A ranked but is weak to Katon, as per the elemental interactions. This defensive and offensive side to the technique allows it to be very veratile and one of the backbone techniques of the style. As an alternative, the user may throw the shield up to mid ranged by having it stay connected to his arm by a Futon tether. With a diamter of six feet and the velocity of a thrown kunai the shield can then become a slicing weapon looking similar to Naruto's Rasenshuriken when thrown. After throwing it the user may retract it by this Futon tether or he may allow it run wild and sever the connection. After it passes the mid ranged mark it disperses as a gale of wind.
Note:
- Dispelling Raiton tehchniques of A ranked causes the wind overshield to be removed and the user must wait a full turn for it to return.

:))Aeolus Armament: Charge of Winward Souls
Type: Offensive
Rank: A
Range: Mid/Long
Cost: 30
Damage: 60
Description: By holding out both arms in any manner the user prefers, he will focus his Futon chakra into the air around him to form various weapons of the CFS such as the Crissaegrim, Murasame, Obelisk etc short ranged around him. From there he controls them with hand gestures and can send them shooting up to long ranged to attack enemies. This is a streaming type technique as once a weapon is removed and shot at the enemy another reforms and another until the user ends the technique. This stream isn't allowed to exceed a single turn however and the user can't perform any other techniques while focused on it.
Note(s):
- This chain attack can only be done 3x per battle/event.
- Requires a turn cool down, two if the stream is used longer than the turn performed.

Additional Effects:
- Weapons of the style are inherently weak to Katon due to their Futon composition and as such cannot physically contend with elemental release.

Restrictions:

- User must be of at least Kage rank and have mastered Futon and Ninjutsu.
 

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Re: Custom Fighting Styles Submission

Resubmitting: Unique one handed hand seal added.

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(Kage Bnshin no Sentō) Shadow Clone Combat​

Type: NinTaijutsu

Background:
After learning the once forbidden Shadow Clone technique from his Amegakure sensei Yosamu found himself very fond of the technique, stringing impressive combos and strategies with it that far surpassed his fellow classmates. Being an Uchiha, Taijutsu became a backbone fighting method for Yosamu and with his Sharingan he was no fodder at it. He decided to string his exquisite use of the Kage Bunshin no Jutsu in tandem with his Taijutsu much like he heard the famous leaf ninja Naruto had.

Description on the Abilities and Inner Workings of the Style:
The style revolves around the use of extremely temporary Shadow Clone usage. The clones of the style would only last for a fraction of a second due to split time conjuration by the user for very specific short ranged purposes. By forming a very special kind of hand seal discovered by a one handed Naruto which includes crossing the index and middle finger of a hand the clone(s) would pick up where the user left off in a combo or create a bridge for a combo to continue, the uses are infinite. However this seal can only be used to summon clones from this specific fighting style. But only under the condition that clones only last for the time frame of the technique they were created for. Due to the nature of their conjuration the clones from this fighting style can only use Taijutsu, Kenjutsu, and Ninjutsu up to A ranked- excluding any Shadow Clone related techniques.

The clones can only be created short ranged from the user, but as a result they are incredibly weak when compared to other clone techniques, as sch a mere kunai or punch is enough to disperse them. And to prevent brain overload during combat the dispersed clones do not relay information upon being removed- this is to leave the user's mind vacant of any unnecessary information in the heat of battle. Also, for the illusion of instantaneous actions the created clones of this style do not appear or disappear with a puff of smoke. Instead they appear with a instant notion, much like the effects of Flying Thunder God or similar Jikkukan Ninjutsu, and disappear in the same fashion. One second the opponent can be fighting 3 people, the next only one. This is to not only confuse but provide a much more diverse course of action when it comes to Taijutsu or Bukijutsu. This can often times dazzle opponents, and this is all the user would need to deliver a punishing blow. Only two clones of this style can be present on the field at any time however, no matter how short it is. This is a safety measure to prevent stress overload of his chakra and stamina- the consequence of Kage Bunshin.

Example Techniques:
Moonsault Combo
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage: 40
Description: The user will duck below an incoming attack while swiping his preferred foot in a crescent arc to sweep the enemy off his feet. As he does this a clone appears above his slanted body to level with the opponent's head area where it will deliver a similar crescent kick to the victim's head/neck area moving in the opposite direction of the user's own kick. As this is happening another clone forms above the second clone and brings down its heel in a skull crushing vertical crescent shaped kick. This can severely injure opponents if not kill them if not countered properly.

Triple Triad Threat
Type: Offensive
Rank: B
Chakra cost: 20
Damage: 40
Description: The user will jump directly upwards while a clone forms below him who uppercuts the opponent into the air, after which it disperses. As the opponent comes level with the user a clone forms in front of him who then delivers a series of quick kicks to the opponent's chest area. As the clone is kicking the opponent its hand is stretched backwards to the user to hold on to so that at the end of the kick combo the clone would pull the user from behind it and throw him/her into the opponent for a final blow to send the opponent flying some meters before smashing into the ground.

Additional effects and Restrictions:
  • Users of this fighting style have much better reflexes after having to control up to two sentient beings simultaneously practitioners' minds become trained to hone in on fast moving and quick thinking decisions.
  • User must be of at least Sannin rank and have mastered Ninjutsu and Taijutsu.


✦ Declined, in our RP, only Haku bios are able to perform One Handed Hand Seals, allow this edit would bypass this restriction. ✦
Permission to resubmit

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(Kage Bnshin no Sentō) Shadow Clone Combat​

Type: FuuinNinTaijutsu

Background:
In an ever evolving world, close combat was essential. The ability to read your opponent's moves and respond accordingly proved useful in every scenario one could be put in. Though, there were cases where despite being able to read someone's moves, responding to the inevitable was impossible. A mysterious man who's name was unknown, sought to fix this and he did. Taking inspiration from team battles, and how working as a group can bring the most fruitful results, while also noting that your allies won't always be there to help you, he devised a method. Using the Shadow Clone technique and it's variants, along the most basic applications of Fuuinjutsu, he was able to seal premade clones into a seal on his body. The seal would allow him to momentarily create doppelgangers of himself for a brief period of time in order to intercept incoming attacks he wasn't capable of reacting to physically

Description on the Abilities and Inner Workings of the Style:
The style revolves around the use of extremely temporary Shadow Clone usage. The clones of the style would only last for a fraction of a second due to split time conjuration by the user for very specific short term purposes. By bleeding chakra into the seal located on the user's body, the conjured up clone(s) are capable of picking where the user left off in terms of combinations, or extending a bridge for elaborate moves to continue; creating an infinite amount of possibilities for their use.

The clones can only be created short ranged from the user, but as a result they are incredibly weak when compared to other clone techniques, as such a mere kunai or punch is enough to disperse them. And to prevent brain overload during combat the dispersed clones do not relay information upon being removed- this is to leave the user's mind vacant of any unnecessary information in the heat of battle. Also, for the illusion of instantaneous actions the created clones of this style do not appear or disappear with a puff of smoke. Instead they appear with a instant notion, much like the effects of Flying Thunder God or similar Jikkukan Ninjutsu, and disappear in the same fashion. One second the opponent can be fighting three people, the next only one. This is to not only confuse but provide a much more diverse course of action when it comes to Taijutsu or Bukijutsu. This can often times dazzle opponents, and this is all the user would need to deliver a punishing blow. Only two clones of this style can be present on the field at any time however, no matter how short it is. This is a safety measure to prevent stress overload of his chakra and stamina- the consequence of Kage Bunshin. Though, the clones themselves aren't always made of normal material. Taking inspiration from, , the clones that appear briefly can also be made from the five elements. A minor feature that allows for more versatility and pressure, these "minute" clones can once be seen, and shift into an explosion directed away from the user in an instant.

Example Techniques:

Moonsault Combo
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage: 40
Description: The user will duck below an incoming attack while swiping his preferred foot in a crescent arc to sweep the enemy off his feet. As he does this a clone appears above his slanted body to level with the opponent's head area where it will deliver a similar crescent kick to the victim's head/neck area moving in the opposite direction of the user's own kick. As this is happening another clone forms above the second clone and brings down its heel in a skull crushing vertical crescent shaped kick. This can severely injure opponents if not kill them if not countered properly.

Triple Triad Threat
Type: Offensive
Rank: B
Chakra cost: 20
Damage: 40
Description: The user will jump directly upwards while a clone forms below him who uppercuts the opponent into the air, after which it disperses. As the opponent comes level with the user a clone forms in front of him who then delivers a series of quick kicks to the opponent's chest area. As the clone is kicking the opponent its hand is stretched backwards to the user to hold on to so that at the end of the kick combo the clone would pull the user from behind it and throw him/her into the opponent for a final blow to send the opponent flying some meters before smashing into the ground.

Additional effects and Restrictions:
  • Users of this fighting style have much better reflexes after having to control up to two sentient beings simultaneously practitioners' minds become trained to hone in on fast moving and quick thinking decisions.
  • User must be of at least Sannin rank and have the following: Ninjutsu, Taijutsu, and the basic five elements.
  • Because of the fleeting nature of the clones, they do not adhere to the four clones per battle rule


✦ Declined, this has no potential or chance of approval. DNR. ✦
 
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Re: Custom Fighting Styles Submission

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(Fantomu Heiki Yumi )Phantom Armament Bow
Type:Nin-Genken Kyujutsu
Background: The style originated from a young male who was an expert sword user and archer but the boy didn’t like have to switch between the two. After many times of trial and error, he finally managed to create a new form of weaponry known as a spiral sword in which when twisted can be used in replacement of his arrows but also can be used as normal sword when needed. He was proud of his creation and with it managed to continuously sharpen his skill with the new found weaponry and tools.

He eventually merged the style with his genjutsu and ninjutsu skills while keeping it unique to himself as he continued to travel the world becoming known as a the Phantom Sword Archer.

Description on the Abilities and Inner Workings of the Style: The style of Phantom Armament Bow comes in the combination of several ninjutsu, genjutsu and kyujutsu aspects. It firstly revolves on the usage of special swords known as “spiral swords” which are designed in the replacement of traditional arrows. The spiral sword has no bladed edges , as it only carries a wide spiral “blade” with a pointed tip for piercing power compared to that of an arrow. The sword can be turned with the handle/hilt of the blade in order to thin the weapon and allowing it when in flight to spin more accurately. The user enhances the swords with chakra in order to obtain additional effects such as using lighting chakra to enhance the piercing power of the swords, earth chakra to enhance increase the durability or weight of the swords etc. Although close related to normal archery the style doesn’t include arrows and completely revolves only a bow and the spiral swords.

One of the other uses of the style comes into play when using Genjutsu with the style. This comes in two usages which the first one is based on using the lighting from the swords while in flight or before flight to induce illusions onto a target. The genjutsu used in this method are usually used to mask the flight of the swords or to confuse the enemy in example using the when the user fires one of the swords and the light is reflected , an illusion can occur where the sword seemingly multiplied into 1000 more, thus hiding the real one. The second usage of the Genjutsu comes from using hand seals beforehand and then launching the swords beforehand. The seals however are made to infuse chakra into the sword before flight and as such when the target sees the sword, they will be induced into an illusion similar to Leaf Art: Willows.

The last and final aspect of the style uses a method of (Soushuuha) - Manipulate Advancing Blades which allows one to levitate the weapons used. This style uses the same method in allowing the user to constantly having a spiral sword nearby for quick and faster snipes/usages of the style rather than having to reach into a quiver everytime they desire a new sword. This is done freely through sheer chakra control and is the “heart” of the style of the style. This portion is activated passively but the user can only have up to six spiral sword levitating at a time. The spiral swords are rather but light weight and highly durable, reaching about the same length of an arm or slightly above it (2.8-4ft long).

The Style in Use
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Example Techniques:

(Fantmu Heiki Yumi: Karadoborug) Phantom Armament Bow: Caladbolg
Type: Offensive
Rank: B-S Ranked
Range: Short – Long
Chakra: 20-40
Damage: 40-80
Description: This technique stands as the basic application of the style. Through the user of the basic five elements the user will infuse chakra into the sword and using one of the following elemental effects will infuse into the sword.

Fire: When contact is made, the sword will burn the target on contact. The amount of damage shows different types of burns, with C-B rank causing minor burns and A- S causing more severe burns while also still being able to pierce into the body.

Wind: Increasing the potency of the spiral sword by increasing the cutting power and using the wind while its spinning in midair to help deal with wind resistance and allow for smoother flights but still retaining the sharp nature of wind

Lightning: Increasing the cutting power and numbing the target on contact. The blade does +15 damage when infused with the chakra and using the basic application of the style.

Earth : Increases the weight or decreases it , allowing for more faster or powerful blows. In the case of increasing weight, the sword gain +15 on hit but can only travel up to mid range before falling due to the weight. Decreasing it increases the speed up to x1.5 of the user’s base speed.

Basic Application: This is the basic usage of firing the sword into flight. This is a non-chakra infused application that deals 40 damage but can be merged with elemental properties. When combining them, this usage doesn’t count as a move as it merges into one application of technique. The user can also use raw chakra to increase the attacks power.

(Fantmu Heiki Yumi: ) Phantom Armament Bow: Shattered Lights
Type: Offensive
Rank: A
Range: Short – Long
Chakra: 30
Damage: 60
Description: The user when preparing to fire a spiral sword will channel fire chakra into the sword. Once they do, the user will fire the sword and once in in short range of the enemy, the use will make the seal of confrontation and cause the sword to explode and infused with fire chakra will scatter and burn the target all once pelting them with hot metal.

Additional effects and Restrictions:

Must have mastery of Genjutsu, Kenjutsu and Basic 5 Elements in order to learn.
Must have mention a bow and at least six spiral swords mentioned in bio or before a fight.
Masters of the style’ reaction is increased to that of a Taijutsu Expert



✦ Declined, collides with Sniper Arts ✦
 
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Re: Custom Fighting Styles Submission

( Seisui Kenjutsu ) Nivian Blade

Type: Ninkenjutsu

Background: The Nivian Blade is a school of Kenjutsu that bases its form around the three states of water, Solid, Liquid and Gaseous. It is thus heavily associated with water, with a much more fluid and flexible style, focused on maneuvering the sword in wide and circular motions, for slashing and cutting, rather that piercing or brute force. It is said the wielder of the Nivian Blade is meant to float around the stream of the battle, guiding the opponent around before crashing it down onto themselves, resulting in their loss.

Description on the Abilities and Inner Workings of the Style: The style is separated into three major forms, though they are not disassociated from eachother, but rather stack onto one another.

Form of Ice: This is the naked sword style. These are the pure physical motions of the wielder and the sword. As per the style, the motions are fluid and flexible, and are used to both slash and guide the opponent around the encounter. The wielder can be conducting the opponent's moment away from their body in one moment, and slashing them in the next, once the guard is down. As the base of the style, the Form of Ice are pure Kenjutsu techniques.

Form of Water: This is the water-coated form of the style. Here the wielder applies water chakra onto the blade, liquifying the sword and creating a water blade that further accompanies the fluid motions of the style. The water blade bends around to the user's will, and increases or decreases the range, allowing a greater flexibility of the style. While still very much focused on offense, the user is capable of expanding the edge of the sword, to acquire a great defensive capability, aswell as improving the guiding and redirecting motions, with a wider conductor. This adds a chakra cost to the technique, and enters the Ninjutsu aspect of the Ninkenjutsu style.

Form of Mist: This is the pure supplementary form of the style. Instead of a liquid sword, the user wields just the hilt, guiding a mist of water particles that have all sorts of supplementary uses. When using this form, the mist can have an adhesive or flammable property, the first allowing the user to hinder the motion of their opponent, to better create a slashing oppening, the second allowing the user to coat the opponent with oil that can be then set aflame, for additional damage. The form of the mist can also be used to conduct the wielder's aburame insects, following the mist particles around, creating essentially a bug sword, with all the fluidity of the style, but allowing the insects to wrap, bite and drain chakra as per their inherent abilities.

No techniques fall into just one of the styles. They will pertain to basic or advanced motions and combinations, focused on the fluidity and grace of water, for circular motions and slash attacks. Chakraless usages will pertain to the base form, the Form of Ice, while chakra usages will pertain to the water sword or the mist sword. The user will actively choose which form to use withing the range of each technique. In a combo of three motions, for example, the user could initiate the attack with a parrying motion that knock someone to the side, Form of Ice, then follow up with an empty motion that coats the opponent with adhesive mist, Form of Mist, locking his movement to prevent them from turning around, before moving to his back and slash his neck, reverting back to the Form of Ice.

Example Techniques:
( Sui Kenjutsu: Issui ) Nivian Blade: Riverbend

Type: Supplementary/Defensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user will rotate their wrist, while pivoting on their right foot, parrying a sword strike with their blade in a spining motion, while guiding the enemy to the side, exposing their back.

( Sui Kenjutsu: Bakufu ) Nivian Blade: Waterfall

Type: Offensive/Supplementary
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user will force their blade downwards, with both hands, creating a perfectly vertical slash, to either cut or coat the enemy.

( Sui Kenjutsu: Sankakusu ) Nivian Blade: Delta

Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user will move his sword from side to side, continuosly parrying the enemy's sword to the sides in the external motions, and simultaneously slashing the opponent's chest and arms with the internal motions.
Additional effects and Restrictions: The Form of Ice are chakraless techniques. Whenever the user performs a technique, be it a single motion or a combination of motions, but sticks with the Form of Ice, then the chakra cost will be null. If at least one of the motions are done with the liquid sword ( Form of Water ) or the mist/bug sword ( Form of Mist ), then the full chakra cost will apply.

A Water Specialist will be able to use this style with a 50% chakra cost reduction. Aburame users will increase the chakra draining of their insects when using this style by 50%. This only applies to Masters of the Nivian Blade Style.


✦ Declined, the Ice part is basic Kenjutsu and can be done outside of this or any CFS. Approving that practically patents it for you. The Water part is basic Water Kenjutsu, which has existed for years across various CJ. Flammable mist is a clear no, adhesive mist is okay but the aburame and chakra reduction parts are a no. You aren't using this style with reduced chakra or to drain chakra with bugs/flies. That's a part I won't allow for this. Given the first two parts are largely canon and/or already existing in CJ,the third part is the only one that has a chance of approval. ✦
 
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Re: Custom Fighting Styles Submission

✦✦ Thread Reopened ✦✦

So I checked almost all the CFS submitted this cycle; exceptions are one that I still don't understand and am leaving for someone else, one that is lengthy and I cba to sit in one reading and read and I think two others I'll decline later. Other than that, you know the rules I hope. Don't just submit anything as a CFS; it has to have either Hand to Hand CQC involved, or some form of weaponry. No, throwing dynamite isn't a CFS. Quoting someone into submissions isn't a CFS. Arguing until someone kills themselves isn't a CFS. I know, I know: "But it works". Still. Have fun submitting. The normal limit still applies.
 

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Re: Custom Fighting Styles Submission

Spartan Arts (Shisso geijutsu)

Type:
NinTajutsu

Background:
A Shinobi named Catherine Halsey came up with a way to use her chakra as a shield, but it wasn't one that was created in front of your or a box that defended all around, it was a chakra shield that stuck close to her body and literally covered her skin and around every crevice. She taught herself how to manipulate chakra around her body to create a defence that changed when she moved so that it retained it's tight shape around her body with every movement she made, it took very skill full chakra control to work but she finally managed to pull it off. Students of this style will have to go through similar training, to learn how they can control such a solid defence in a liquid like way through pure chakra control.

She then decided that her students would go through intense training, to couple with the style they can become Tanks on the battlefield, able to take Damage and then deal it in return so that when they charged at their opponents, they would want to run away. Through this they became much stronger than other shinobi and we capable of using this to their advantage as well as coupling it with the "Gel Layer" Chakra Defence, they'd be capable of catching the opponent's weapon if they were to be holding one and yank it from their grip with little effort and probably use it against them

Description on the Abilities and Inner Workings of the Style:
The Users of this Style will go through Training where they create a highly manipulated chakra that can stand up to elemental chakra of the same rank, similar to that of Rasengan. The Highly Manipulated chakra will be created to make a small but effective layer of chakra that is basically skin tight, that can cover the user's whole body and even face and eyes, the "Gel layer" of chakra being transparent enough to see through it without it hindering their vision. The layer of Chakra can be manipulated to Aid the user's Taijutsu attacks, whether it cover the whole body of the user or not they can create extensions when blocking a strike for example, the layer of chakra can be manipulated the create a hook from their forearm to ensnare the opponent's wrist to hold it in place and then the user can punch or kick with a free limb.

The Core of this style is it's defensive properties and also used in ways to counter-counter attacks, for example if you were to go to punch an opponent with a layer of chakra over your hand and forearm and they decide to defend using a Katon technique on a much larger scale or power, the user can fuel their shield with more chakra and manipulate it to expand off their limb and form a dome from their fist - the shield blocking the large fire by having it basically be pushed around the shield because of the Dome's curve like structure. The Damage caused by this Chakra is purely blunt and causes more damage than ordinary hits because of how much more solid it feels even though it doesn't look like it.

The users of this style will be able to create the Layer of Chakra over their body and be capable of having it stay around it until it is destroyed and takes certain damage, making it sort of self sustaining but it wouldn't need to take chakra every turn, it would run on the chakra given and keep that form until manipulated further or it takes enough Damage. Whilst these layers of chakra are active upon them they can use other techniques and jutsu as well. The users of this style will be capable of applying this shield to not just themselves but to other things like weapons, yes this would impair the sharpness of a sword for example, but they're be able to defend against stronger attacks.

Example Techniques:

(Shisso geijutsu : Hasai Kyōi) - Spartan Arts : Crushing Menace
Type : Defensive/Offensive
Rank : S
Range : Short - Mid
Chakra Cost : 40
Damage Points : 80 (+10 to Taijutsu)
Description :
The User creates a Layer of Chakra all over their body and will run at the opponent using their Raw Speed and Strength, used for running through a technique made up of Energy like Lightning, Wind or Fire they won't be pushed back by it, the chakra acting as a clamp as they touch the floor with their feet sticking them to the ground when they step acting as a sort of stronger version of walking on water or up the side of Trees etc. They will run right through and then follow up by attacking their opponent with a Punch or Kick strong enough to put them on their back.

- Can only be used thrice
- Must Know Spartan Arts

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(Shisso geijutsu : Shīrudo-jō no tokutei) - Spartan Arts : Specific Over Shield
Type : Defensive/Offensive
Rank : B
Range : Short
Chakra Cost : 20 (+5 to Manipulate)
Damage Points : N/A (+20 to Taijutsu)
Description :
The user will create a layer of chakra over a specific part of their body, whether if be an arm or leg or even their head it can be anywhere but only a single section - the largest one usage of this could be would cover one side of the torso. The shield will stay active as they fight, if needed the user can spend chakra to manipulate the Shield to create small extensions to ensnare blocked limbs or to create a dome like shield to block slightly bigger attacks (Dome Shield is a maximum of 1 meter in diameter). They are also capable of moving the shield to another section of the body as long as it's near the original section.

- Must Know Spartan Arts

Additional Effects and Restrictions:

Users of this style are a lot stronger than the average shinobi, they don't receive a passive Damage Boost to Taijutsu, instead they would be capable of carrying/lifting objects that ordinary shinobi wouldn't be able to lift without decreasing the weight of it. The users at mix can lift and throw (only into Mid-range)

They will be capable of throwing Projectiles with much more strength than average shinobi too, their kunai could easily embed itself into the opponent's body up to the handle if a hit were to land.

Must be Taught by LonelyAssassin


✦ Declined, this is a mode, not a CFS. A nice, well-written one, but a mode nonetheless. ✦

Spartan Arts (Shisso geijutsu)

Type:
NinTajutsu

Background:
A Shinobi named Catherine Halsey came up with a way to use her chakra as a shield, but it wasn't one that was created in front of your or a box that defended all around, it was a chakra shield that stuck close to her body and literally covered her skin and around every crevice. She taught herself how to manipulate chakra around her body to create a defence that changed when she moved so that it retained it's tight shape around her body with every movement she made, it took very skillful chakra control to work but she finally managed to pull it off. Students of this style will have to go through similar training, to learn how they can control such a solid defence in a liquid like way through pure chakra control - the Students were also referred to as Spartans.

She then decided that her students would go through intense training, to couple with the style they can become Tanks on the battlefield, able to take Damage and Stand their ground, even after being hit by large forces - almost incapqble of being knocked down.. Through this they became much stronger and more athelic than other shinobi and are capable of using this to their advantage as well as coupling it with the "Gel Layer" Chakra Defence, they'd be capable of catching the opponent's weapon if they were to be holding one and yank it from their grip with little effort and probably use it against them - the Layer also improved the strength of their stance and form the chakra on their feet acting as a clamp as they touch the floor sticking them to the ground when they step acting as a sort of stronger version of walking on water technique. This only works when the Shields cover their Feet however.

Description on the Abilities and Inner Workings of the Style:
The Users of this Style will go through Training where they create a highly manipulated chakra that can stand up to elemental chakra of the same rank, similar to that of Rasengan. The Highly Manipulated chakra will be created to make a small but effective layer of chakra that is basically skin tight, that can cover the user's whole body and even face and eyes, the "Gel layer" of chakra being transparent enough to see through it without it hindering their vision. This Gel Layer is usually self sustained by the user's chakra upon creation and will last until it is destroyed, this allows the user some freedom, however an active Shield (Or set of shields if more than one is created in a Technique) must be deactivated before they can use another (Technique) - they cannot stack shields.

The Core of this style is it's defensive properties and also used in ways to counter-counter attacks, for example if you were to go to punch an opponent with a layer of chakra over your hand and forearm and they decide to defend using a Katon technique on a much larger scale or power, the user can fuel their shield with more chakra and manipulate it to expand off their limb and form a dome from their fist - the shield blocking the large fire by having it basically be pushed around the shield because of the Dome's curve like structure. The Damage caused by this Chakra is purely blunt and causes more damage than ordinary hits because of how much more solid it feels even though it doesn't look like it.

The users of this style will be capable of applying this shield to not just themselves but to other things like weapons, yes this would impair the sharpness of a sword for example, but they're be able to defend against stronger attacks.

Example Techniques:

(Shisso geijutsu : Hasai Kyōi) - Spartan Arts : Crushing Menace
Type : Defensive/Offensive
Rank : S
Range : Short - Mid
Chakra Cost : 40
Damage Points : 80 (+10 to Taijutsu)
Description :
The User creates a Layer of Chakra all over their body and will run at the opponent using their Raw Speed and Strength, used for running through a technique made up of Energy like Lightning, Wind or Fire they won't be pushed back by it, the chakra acting as a clamp as they touch the floor with their feet sticking them to the ground when they step acting as a sort of stronger version of walking on water or up the side of Trees etc. They will run right through and then follow up by attacking their opponent with a Punch or Kick strong enough to put them on their back.

- Can only be used thrice
- Must Know Spartan Arts

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(Shisso geijutsu : Shīrudo-jō no tokutei) - Spartan Arts : Specific Over Shield
Type : Defensive/Offensive
Rank : B
Range : Short
Chakra Cost : 20 (+5 to Manipulate)
Damage Points : N/A (+20 to Taijutsu)
Description :
The user will create a layer of chakra over a specific part of their body, whether if be an arm or leg or even their head it can be anywhere but only a single section - the largest one usage of this could be would cover one side of the torso. The shield will stay active as they fight.

- Must Know Spartan Arts

(Shisso geijutsu : Sai tsūru no Jutsu) - Spartan Arts : Re-Tool Technique
Type : Defensive/Offensive
Rank : A
Range : Short
Chakra Cost : 30
Damage Points : 60
Description :
The user Creates an Overshield over just their Hand, this one is a little different from the others, when ever the user picks up a Weapon the Overshield will extend from the hand and move over it and cover it with it's enhanced Defence, making it tougher against stronger jutsu. When the user lets go of the weapon the Shield will retract back into their hand, if they pick up another it will do the same, however it will remain the same strength as it was when the previous weapon was being wielded.

- Must Know Spartan Arts

Additional Effects and Restrictions:

Users of this style are a lot stronger than the average shinobi, they don't receive a passive Damage Boost to Taijutsu, instead they would be capable of carrying/lifting objects that ordinary shinobi wouldn't be able to lift without decreasing the weight of it. The users at max can lift and throw (only into Mid-range)

They will be capable of throwing Projectiles with much more strength than average shinobi too, their kunai could easily embed itself into the opponent's body up to the handle if a hit were to land.

Must be Taught by LonelyAssassin


✦ Declined, again, this isn't a CFS; this is a mode where you create a chakra armor, called a "gel layer" here, that grants additional protective abilities like an armor does. The bolded parts do nothing to but explain what I said more clearer - even the first example jutsu you gave shows this and is essentially a ton of jutsu that create chakra armors/shields around the user. ✦
 
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Re: Custom Fighting Styles Submission

Eskrima Arts
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Type: Ninbukijutsu


Background:
Eskrima arts as created by a man willing to figure out new fighting styles. One day he picked up a bow staff and wondered if it could be used with a higher sense of mobility. By chopping the staff into two sticks the man began coming up with fluid motions for using the sticks alot like fencing and kenjutsu. While in the mountains the man bought a few poles made of chakra metal which he used to store a signifigant amount of lightning into the sticks in order to deliver not only crushing blows but also to shock or paralyze on contact.

The style heavily focuses on causing broken bones and fractures rather than slicing and piercing. But more importantly is the 15 spots that dictate a fight. Once a master is complete with his training he not only understands every important bone in the human body but also understands how each plays a great part to the skeletal system. The main objective is to disarm or kill in one blow. The style was created to combat short range and is very good for counter strikes.


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Description on the Abilities and Inner Workings of the Style:
The Way of Eacsrima is a unique and new fighting style, only having just been revealed to the world. While some practitioners of Kenjutsu or any other melee fighting styles will mistake it for being less versatile and more complex, they would soon realize that there is much to learn before one is able to master Escrima Arts. To even begin to learn and understand the complex nature of the Escrima, one must acquire a minimum of two Escrima sticks or Tonfas to begin with, yet as the training progresses, one must understand that a total of 3 Escrima poles may be used in combat. These poles are unique form of small metalic sticks that are easy and quick to handle. Beginning ones practice, one will first undergo basic stances and trainings. These include different strikes with a Escrima stick such as overhand and side strikes. During this training one will come to learn to utilize two to three at once with incredible precision and skill, being capable of tracking one’s own strikes with ease while also delivering strong and powerful, and even deep wounds and broken bones. Besides the close ranged usage of the Escrima style, which is the most essential part, there also exists the ranged aspect of the Escrima combat. In this aspect a practitioner will learn to combine all three poles to make a ranged bowstaff to keep enemies at a distance if they prefer. When having trained in the ranged field, one is able to learn the elemental part of the Escrima Style. Of course due to both needing the sticks for close combat and ranged combat, the practitioner is required to be in possession of at least 1 to 3 Escrima Sticks while in combat. Starting with two the practitioner learns the joint spots of the human body which this style focuses on in order to shatter bones. Even though the essential Escrima fighting style revolves around, being in constant offensive position, one is not only trained to deliver various and deadly strikes, one is also trained in “blocking” or “countering” their opponents weapons such as swords, staffs etc. using their sticks to redirect their weapons down, to the side and out of the way. The Escrima fighting style is specifically made to combat opponents that utilize staffs, swords, hand to hand combat etc. Having said this, redirecting the opponents weapons is an essential part of the Escrima fighting style, utilized to open up the target and deliver crushing blows to the targets ribs, lungs, joints, etc.

After having mastered the usage of the Escrima Sticks, there is still the most difficult part and that's the lightning control of the Escrima Style. One must learn to manipulate his lightning chakra in order to use the lightning based attacks anc completely master this style. When utilizing the Escrima in close combat, one must be capable of transferring their chakra into the Escrima they are using which stores that lightning making each blow deliver a shocking charge.


Example Techniques:

Eskrima Counter
Rank: B
Type: Defensive/Counter
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By using the twisting motion of the torso the user is easily able to use a Escrima pole to block an incoming strike and move the opponent's arm away from the user. While extended the user grabs the opponents wrist and is able to strike at many points to include the ribs, kidney, lings, etc.

Static Crash
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will slam both Escrima sticks on the ground sending the lightning stored in them under the ground. The lightning will rise up from under the enemy as a gint bolt shocking them from bellow

Chest Crush
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will slam either one or 2 Escrima sticks into the opponents chest releasing the lightning from the sticks. This causes multiple problems as it not only sends a giant electrical surge through the enemy but also shatters the enemies bones.


Additional effects and Restrictions:
-Must master Lightning
-Can only be taugh by Sabretooth
-Must be Sannin




✦ Declined, legit was approving it but no Japanese name and I'm not finding it for you. Resubmit at the right time with the name. Yes this is petty✦
Fenshingu: Eskrima Arts
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Type: Ninbukijutsu


Background:
Eskrima arts as created by a man willing to figure out new fighting styles. One day he picked up a bow staff and wondered if it could be used with a higher sense of mobility. By chopping the staff into two sticks the man began coming up with fluid motions for using the sticks alot like fencing and kenjutsu. While in the mountains the man bought a few poles made of chakra metal which he used to store a signifigant amount of lightning into the sticks in order to deliver not only crushing blows but also to shock or paralyze on contact.

The style heavily focuses on causing broken bones and fractures rather than slicing and piercing. But more importantly is the 15 spots that dictate a fight. Once a master is complete with his training he not only understands every important bone in the human body but also understands how each plays a great part to the skeletal system. The main objective is to disarm or kill in one blow. The style was created to combat short range and is very good for counter strikes.


You must be registered for see images

Description on the Abilities and Inner Workings of the Style:
Eskrima Arts is a unique and new fighting style, only having just been revealed to the world. While some practitioners of Kenjutsu or any other melee fighting styles will mistake it for being less versatile and more complex, they would soon realize that there is much to learn before one is able to master Eskrima Arts. To even begin to learn and understand the complex nature of the Eskrima, one must acquire a minimum of two Eskrima sticks or Tonfas to begin with, yet as the training progresses, one must understand that a total of 3 Eskrima poles may be used in combat. These poles are unique form of small metalic sticks that are easy and quick to handle. Beginning ones practice, one will first undergo basic stances and trainings. These include different strikes with a Eskrima stick such as overhand and side strikes. During this training one will come to learn to utilize two to three at once with incredible precision and skill, being capable of tracking one’s own strikes with ease while also delivering strong and powerful, and even deep wounds and broken bones. Besides the close ranged usage of the Eskrima style, which is the most essential part, there also exists the ranged aspect of the Eskrima combat. In this aspect a practitioner will learn to combine all three poles to make a ranged bowstaff to keep enemies at a distance if they prefer. When having trained in the ranged field, one is able to learn the elemental part of the Eskrima Style. Of course due to both needing the sticks for close combat and ranged combat, the practitioner is required to be in possession of at least 1 to 3 Eskrima Sticks while in combat. Starting with two the practitioner learns the joint spots of the human body which this style focuses on in order to shatter bones. Even though the essential Eskrima fighting style revolves around, being in constant offensive position, one is not only trained to deliver various and deadly strikes, one is also trained in “blocking” or “countering” their opponents weapons such as swords, staffs etc. using their sticks to redirect their weapons down, to the side and out of the way. The Eskrima fighting style is specifically made to combat opponents that utilize staffs, swords, hand to hand combat etc. Having said this, redirecting the opponents weapons is an essential part of the Eskrima fighting style, utilized to open up the target and deliver crushing blows to the targets ribs, lungs, joints, etc.

After having mastered the usage of the Eskrima Sticks, there is still the most difficult part and that's the lightning control of the Eskrima Style. One must learn to manipulate his lightning chakra in order to use the lightning based attacks anc completely master this style. When utilizing the Eskrima in close combat, one must be capable of transferring their chakra into the Eskrima they are using which stores that lightning making each blow deliver a shocking charge.


Example Techniques:

Eskrima Counter
Rank: B
Type: Defensive/Counter
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By using the twisting motion of the torso the user is easily able to use a Eskrima pole to block an incoming strike and move the opponent's arm away from the user. While extended the user grabs the opponents wrist and is able to strike at many points to include the ribs, kidney, lings, etc.

Static Crash
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will slam both Eskrima sticks on the ground sending the lightning stored in them under the ground. The lightning will rise up from under the enemy as a gint bolt shocking them from bellow

Chest Crush
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will slam either one or 2 Eskrima sticks into the opponents chest releasing the lightning from the sticks. This causes multiple problems as it not only sends a giant electrical surge through the enemy but also shatters the enemies bones.


Additional effects and Restrictions:
-Must master Lightning
-Can only be taugh by Sabretooth
-Must be Sannin



Videos for better understanding:

Here's how it increases speed and reaction.
Notice that by training you become more aware of strikes through noticing your opponents movements and speed.

Here's how fluid the motions are to an expert

Here's some of the techniques I plan on making


P a t e n t C e r t i f i c a t e

Sabretooth, our loyal member, gave on the 15th of April 2015, a request for a Patent on the Custom Fighting Style Fenshingu: Eskrima Arts . I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Fenshingu | Eskrima Arts
Powered by Lord of Kaos
Copyright 2016, username, NarutoBase.net

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[/B]​
 
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-Broly-

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Re: Custom Fighting Styles Submission

X no geijutsu: X Art
Type: FuuinTai
Background:
Description on the Abilities and Inner Workings of the Style: X Art is all about utilizing the user's, speed, momentum, stamina, power, and reflexes in his favor, while using that of the opponent's against them. X art can be used in 2 ways. The first is that through seals located around the user's wrists, he is able to focus chakra into them so as to summon a pair of chakra gloves (with each user having his own custom color) on his hands. This is usually done through a technique and is the best way to use X arts due to being able to quickly switch between having gloves and no gloves on in order to use handseals or other techniques. The second way is usually only done during training but can also be used on the battlefield if the user is in a pinch, this is to use actual physical boxing gloves. Obviously this method is less favorable due to not being able to take the gloves off as quickly and having your hands bound.

Seperating this style from regular taijutsu is the fact that all damage from this style stems solely from the Boxing/Chakra Gloves that the user wears and the fact that all the attack power comes in the form of blunt damage. The rest of the user's body like the hips and feet are merely used to gather momentum and force in order to augment his punches. This means when it comes to things like blocking, this style only utilize the users arms and gloves. When using this style, the user also utilizes chakra in his gloves and body to further enhance his movements and punches. Through the use of chakra the user can even reshape his chakra glove (or in the case of users that prefer boxing gloves, add on to it) through either freeform or a technique (check restrictions for freeform usage). These can be things such as creating a spiked glove for piercing damage, or enlarging the glove for more coverage, however the augmentations must still maintain a "glove shape" and cant be things such as axes or swords.

Unlike other Boxing styles found, this style relies purely on the user's on physical ability and blunt damage and not blasts of elements or things such as that.

The core of X arts is the style of fighter that one chooses to be. In X arts there are 3 styles. Each has their own strengths and weaknesses and each require different styles of fighting to use effectively. The styles are explained below

Jones Jr- Jones Jr, or Brawler, stance is all about the user trying to give crushing knockout blows at the expense of taking hits, thus the user must have a strong "chin" and be able to take damage. Jones Jr users are usually more predictable and their punches are the slowest out of all the fighting styles due to the pure power they bring. The Jones Jr stance looks not to strategy, but to simply out power and outlast their opponent in order to score the knockout.


Ali - The Ali, or Out Fighter stance, relies on range and quickness to disrupt their opponents moves. The Ali fighter tends to use lots of jabs and other quick punches in order to win the day. These moves lack power, but is made up for in how blindingly fast the user's hand speed and reflexes are. The Ali user wins with precision and speed.


Mayweather - The Mayweather, or Counter Puncher stance, relies on the opponent making a mistake before springing his trap. Mayweather users look to never be hit, and yet still hit his opponent whenever possible. Lots of dodging, rolling, blocking, and minimizing danger will take place with this style of boxer. Don't look for many strikes to hit when facing a Mayweather user.



Example Techniques:


The Stance
Type:Supplementary
Rank:B
Range:Short
Chakra:20
Damage:N/A
Description: The basis of X arts is the stance one uses whilst fighting. The stance you use determines which type of strategy works best for you in the heat of battle. Each stance offers different strengths and weaknesses, which the fighter must be aware of and work through in order to win his fight. As it is simply changing the way you stand and hold your hands up, the activation of this move is passive and takes no time up in the timeframe, so a change in stance can be used in conjunction with a powerful punch move if need be. The user however, may only activate one stance per turn and only one stance may be activated at one time.

Jones Jr: In this stance, the user focuses more on power and strength, therefore losing out on the speed of his punches. A Jones Jr user also gains more stamina due to needing it when he gets peppered with punches whilst trying to deliver some of his own. In the Brawler stance, the user fills his gloves and arms with tremendous amounts of chakra, making them heavier and more powerful, thus gaining +20 damage to all punches (freeform and techniques). The chakra in his gloves and arms also enhances their ability to block, thus when using a defensive move, all attacks that hit the user suffer -10 damage. Due to the weight of the gloves, however, the user loses 3 speed levels.

Ali: In this stance the user is able to get more range and focuses on his quickness and ability to disrupt the opponent with it. Due to focusing on the this, the user loses a great deal of power. In the Ali stance, the user enhances his footwork with chakra and empties his chakra gloves of all chakra but that which is absolutely necessary. More chakra is given to his punches to act like "fuel" which extends its range by 1 range (will be explained in each technique). Due to the user enhancing his feet with chakra and emptying all but the bare necessities from his gloves (thus making them very light), he is able to move much faster, gaining 4 speed levels but suffering a -20 damage loss to all of his techniques due to his gloves packing the lightest power possible.

Mayweather: In this stance, the user becomes a more defensive fighter, relying on speed, dodging, and blocking in order to draw an opponent into a mistake. While using the Counter Puncher Stance, the user enhances all of his movements with chakra and focuses a great deal of chakra into his arms and gloves in order to absorb damage if needed. In this stance, any technique that hits the user whilst using a defensive move suffers a loss of -20 damage. After using a defensive move, the Counter puncher may passively use certain punches (described in the actual technique of the punch) at a reduced rank immediately after, representing his speed in countering whatever is thrown at him. The range of his defensive moves also increases, which manifests differently depending on the technique.


The Jab
Type:Offensive
Rank: B
Range:Short- Mid
Chakra:20
Damage:40
Description: The Jab is the basic tool of the fighting style. It consists of simply throwing a straight right or left hand at your enemy while pivoting towards them and turning your hips to generate power. While it is the foundation of all X arts moves, different boxers use the jab in different ways. When the user starts this technique the user will focus chakra into the seals on his wrist to summon the chakra gloves onto his hands if he has not already through another technique unless the user is using boxing gloves.

Jones Jr - When in the Jones Jr stance the user is able to generate so much power and strength when they utilize the jab that they push air currents forward in the exact shape of their boxing glove towards the opponent. Of course, being a slower mover than the rest of the styles, this move becomes more deadly for the Brawler the closer they are. However, with the power they generate, they are able to use the jab as far as Short Range (5 meters) away.

Ali - When in the Ali stance the user uses the Jab with great speed and precision. A jab from the Ali user is released with such speed that it will push air currents forward in the exact shape of their boxing glove to the opponent. Being a ranged fighter and using his chakra to fuel the technique to move further, the Ali user is the only one who is able to use the Jab at mid range. With his speed, the Ali user's jab is so fast that it is able to disrupt the opponent's handseals with ease, disabling them and briefly knocking them back. The only downside is that while fast, the out fighter's jab lacks the power to do any real damage, and may only serve to stun the opponent.

Mayweather- The Mayweather user uses the Jab in order to quickly pop the opponent with a hit after he has lured them into his trap. While in the Mayweather stance the user is able to use the Jab passively (once per turn) immediately after using a defensive move, at the cost of the Jab losing 1 rank in power.


Additional effects and Restrictions:
Whilst using this style, the user MUST have his chakra gloves or boxing gloves on or else none of the moves of the style will work.

Any freeform alterations to the user's gloves can only be a maximum of 2x the size of the regular glove. Anymore than that will require a move to be used. Whilst using a technique, these freeform alterations remain and manifest through the type of damage dealt (with spiked gloves the jab becomes piercing damage etc)

There are three ranks in X arts and each rank follows certain restrictions on the route to becoming a true master of the art

Featherweight
In this rank the user is only able to utilize one stance

Welterweight
In this rank the user is only able to utilize 2 stances. There may only be 2 Welterweights. If a user wishes to become a welterweight while being a Featherweight, they must defeat a Welterweight in a tai match in the ring where X art must be used.

Heavyweight
In this rank the user may utilize all 3 stances to his advantage. There may only be 2 Heavyweights. If a user wishes to become a heavyweight while one of the other ranks, they must defeat a heavyweight in a tai match in the ring where X art must be used by both combatants.

Champion - The creator of the style who is allowed to use all 3 stances


✦ Declined, I believe you posted this before with no background. So declined again for no background. Again. ✦
 
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Excālibur1

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Re: Custom Fighting Styles Submission

Saigo no Hōtō | Last Sword Lord

Type: Kenjutsu, Taijutsu, Chakra Flow

Background:

An aspiring shinobi was highly fascinated with the way in which the chakra flows through the 361 tenketsu which are in turn placed all over the body allowing a person to utilize them to perform techniques from any part of the body. As time went on, the shinobi discovered the way the brain decides on how to react to a certain situation and had the idea of connecting both the chakra and the neural system in order to make them work hand in hand. He saw the ability of the chakra to enhance whatever was to be enhanced and via the connection to the brain, he was able to increase the brain's capacity to think which in turn allowed for faster reaction times.

He only passed it down to certain people whom he thought were fit enough to handle the aftermath of using this technique. Muscle weakness and fatigue due to the strain put on the brain.

Description on the Abilities and Inner Workings of the Style:

Saigo no Hōtō (Last Sword Lord) is the name of this unique kenjutsu style that exploits one's own chakra network in order to perform extreme feats of swordsmanship.

The simplest usage of this fighting style allows the user to supplement their nervous system with their chakra network. This allows the user to trigger muscular movement much quicker than would be expected, subsequently decreasing the amount of time it takes them to react
. This particular ability of Saigo no Hōtō doesn't actually require a sword, despite being technically part of the kenjutsu. As such the user can also utilize it with taijutsu, increasing his evasive abilities to astounding levels. While this technique utilizes the chakra network in order to increase the user's ability to react quickly, it doesn't actually expend chakra in the process.

The second ability that this technique provides is based around decreasing the time in which the user can perform other sword based techniques. This is accomplished by extending one's chakra into their sword in a unique way. Unlike most chakra flow which constantly expends chakra due to the fact that the chakra is channeled in a single direction, which is usually requisite of elemental chakra which cannot be reabsorbed into the body, this technique creates a prosthetic extension of the user's chakra network through the sword. As such the chakra flowed through the user blade is channeled back into the user's chakra network in a rhythmic fashion that mimics the user's natural bodily chakra flow. While this chakra present in the user's sword is useless in terms of increasing cutting potential or any special effects, it can be quickly converted as the user desires in order to decrease the time required to perform sword based ninjutsu and chakra based kenjutsu.

Example Techniques:

(Saigo no Hōtō: Ryū no Odori) - Last Sword Lord: Dance of the Dragons
Type: Offensive
Rank: C-rank
Range: Short
Chakra: 15
Damage: 30
Description: The user increases their already great reflexes by directing chakra directly to their muscles. The user then takes a neutral stance and waits until the opponent is within attacking range. The user then unsheathes their sword and slams the flat of the blade against the opponents side with such speeds that it can barely be seen. The blow knocks the wind out of the opponent and the user uses that opening to preform a long series of slashes and stabs with their sword. With such skill it looks like a dance, the user moves their sword so fast that it leaves afterimages, and with such strength that each attack can easily break concrete.

(Saigo no Hōtō: Kin Miidasu) - Last Sword Lord: Golden Midas
Type: Supplementary
Rank: C-rank
Range: Short (Self)
Chakra: 15
Damage: N/A
Description: This technique involves the user mainly channeling chakra into their bladed weapon, this in turn doesn't create any added bonus to the blade itself, it is merely used as a type of prosthetic extension of chakra that the user can use to decrease the time it takes them to perform kenjutsu based techniques. It can be quickly converted as the user desires in order to decrease the time required to perform sword based ninjutsu and chakra based kenjutsu.
- Lasts for three turns.
- The users speed/reaction time changes to what is in this style.
- Any kenjutsu is usable while this technique is active.
- Only Kenjutsu, or taijutsu can be used while this is active.

Additional effects:
- The speed at which the users muscles speed increased so in hind sight, they out match an average ninja in this aspect.
- Reaction speed is also increased, thus they out match an average ninja in this aspect also.

Restrictions:
- Despite this the increased speed of triggering one's muscles physically tires the user out at a quicker rate than normal, and thus should be used with caution.
- The following are need complete to learn this style; Taijutsu, Kenjutsu, and Ninjutsu.
-Can only be taught by Excālibur


✦ Declined, this is basically a mode and not a CFS...All of the italicized parts are basically a mode. ✦
 
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ZandaT

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Re: Custom Fighting Styles Submission

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(Akuma no inshō) Demonic Impression
Type: Fuuin-NinKenjutsu
Background: Created in a time when the Hidden Eddy Village was still prosperous and intact, a highly skilled swordsman from said village by the name of Zi Yu was on a quest to find a sacred place known by his village members as the Shrine of Amanojaku, found in the land of demons. Others who have tried this quest have never lived to tell, although, the swordsman was courageous as he sought out to find the mysterious spiritual power said to be hidden at the shrine. A power known in folklore as, "The Impression of Amanojaku". Finding himself in Oni no Kuni, the Land of Demons, Zi Yu found the untouristed shrine where he than performed a spirit calling ritual taught to him by an elder of his village who supported his quest. Activating the ritual a small intangible demon spirit appeared engulfed in violet flames matching its body composition, and it began to talk in human tongue, relaying ear pleasing words to Zi Yu who desired so much. Making a sealing pact with the demon, Zi Yu was promised power beyond his wildest dream with the only condition being that he let his body become a host for the spirit, a trade he sooned learned would cost him everything. The spirit's sinister chakra impression was now within Zi Yu, who became strengthened, empowered, and tainted by the demon's evil nature, his own thoughts becoming plagued by the wicked ways of Amanojaku. The only thing that cured Zi Yu's rage while possessed was the death of his targets, who at the time became everyone, and through several cycles of losing himself to then regain his sanity for the time being, Zi Yu ultimately learned to control his anger which is the trigger to the seal, thus control the full power given to him by the demon spirit without falling into his wicked ways. No longer possessed by the evil within his own spirit, Zi Yu gained access to demonic superhuman chakra abilities that he combined with his knowledge of kenjutsu creating a sword based fighting style that guides its practitioners to an ultimate serenity as they learn to fight with their controlled rage after making a pact with Amanojaku. Renown and feared across the lands for its miraculous nin-kenjutsu feats, this art, the art of anger, is called Demonic Impression.

Description on the Abilities and Inner Workings of the Style
Before learning the nin-kenjutsu aspect of Demonic Impression its practitioners must already have a core knowledge of kenjutsu and be familiar with wielding one hand swords in combat. The footwork of this cfs focuses on remaining nimble, aggressive, and swift while delivering multiple slashes to the opponent from many angles while keeping motion around them, and once left open they will finish with a heavy strike to the target's vulnerable spot. Practitioners must remain light on their feet while performing fluid like body motions to help aid their placement while attacking the opponent lightly in order to make cumulative damage while staying out of harms way with the goal of sustaining minimal damage. Students are taught to become one with their blade until it is seen as an extension of their very own arm, making sword strikes more fluid in nature as well, and once ready they will then undergo the Demon Ritual and receive the Demonic Impression seal on their bodies.

The Demonic Impression seal, a small pyramid of even smaller kanji appearing on the user's forehead, is needed by the practitioner's in order to fully utilize the chakra based moves of this art. Once activated, the pact with a the evil spirit Amanojaku will initiate linking the practitioner, his blade, and the demon's chakra impression together as one. Amanojaku's chakra impression is an additional source of chakra to be used by the user at the cost of their own, paying the seal equal chakra for the same amount of the spirit's chakra in return. Amanojaku's chakra is violet in color and able to be manipulated and controlled throughout the practitioner's body once summoned, tainting their minds with evil nature of the spirit's chakra in the process causing an increasing anger to brew that is only amplified with the use of techniques of this art. From there the user would then have a specific amount of time to defeat their target and pay back Amanojaku for his blessings through bloodshed, thus stopping the seal and progression of anger, allowing the user to regain their former sanity before being consumed by the demon. Zi Yu, surviving the consumption of wickedness multiple times, noted that his seal takes the human body through 3 stages of rage, and based on the amount of lives slain with one's blade during the progression of these stages, the user will eventually gain control over the rage within themselves as they become familiar with the intense feeling amplified by the demon. This is the initial move of this fighting style, that will be made into a tech, and it is also the key to performing the superhuman feats coupled with the techniques of this style. Usages that close the gap of time before the user loses themselves.

Practitioner Technique Fields
-Hell Piercer; a single concentrated powerful piercing strike performed by the user at high speeds. This field requires the user to concentrate the demon chakra towards the tip of their blade before thrusting it forwards creating a burst of energy as the sword and user is propelled forwards at extreme speeds. The user must keep a linear path following the swords trajectory when launched, the concentrated chakra at the tip of the sword flowing backwards over and behind the user, making the technique resemble moving arrow.

-Neg. Copies; a full body surge that uses the demon chakra to help aid in moving at high speeds around the target so fast that the user seemingly begins to multiply, while in actuality they create multiple tangible copies of them self using the spirit's chakra. The goal is to keep the target confused while the copies strike from various angles leaving the user open to deliver a final strike from a blind spot.

-Force Slash, a translucent projectile slash made of wicked chakra released from the user's blade when performing powerful heavy swings. The projectile is thin and narrow, often following the dimensions of the user's blade, that moves at such high speeds that it cuts the target mere moments after the user swings their sword making it seem like the target was cut by the user at a distance.

-Vanishing Act, a surprise counterattack that is best used as a feint. Upon contact, the user will disperse like a shadow clone leaving an expanding plume of purple smog created from the demon chakra, that acts as a cover for the user as they relocate to strike from a blind spot.

-Limit Break, only achievable by the specialists of this art, this field allows the user to embrace all of the chakra of Amanojaku's impression into their vessel without the repercussions of his tainted ways, ultimately changing the user's appearance somewhat to a more sinister one. The user's skin will change to a dark shade of violet, and their hair will emit a bright violet glow while flowing like a burning. Once limit break is activated the user's body will become empowered to a next level, Amanojaku and the practitioner temporarily becoming one, and so will their moves of this art.
Practitioner Ranks
  • Lv.1 Squire: requires 0 kills
  • Lv.2 Obelisk: requires 3 kills
  • Lv.3 Oni Knight: requires 6 kills
Additional effects and Restrictions
►Practitioners must be Kage Rank or above with Kenjutsu, Ninjutsu, and Fuuinjutsu mastered in order to learn this style

►Wielding the foreign chakra of Amanojaku within the body can help aid in battle against targets who use genjutsu, but likewise, it acts as a double edged sword that cripples the user's body in ways to be explained in techniques. Only those of Oni Paladin rank can negate this recoil.

Oni Paladin: Only after one becomes a master of this custom fighting style, reaching Oni Knight, can they then claim the specialist title. Oni Paladins are stronger and swifter than the average swordsman, their freeform strikes being able to parry opposing strikes with ease, giving them an edge in sword battles. The Oni Paladin has special advantages over the other ranks of the clan, for example, only practitioner's of this level can use the most sacred move of this cfs, Limit Break.


✦ Declined, while worded nicely, but once you started talking about a pact with a demon spirit that grants you special abilities is the point this became unapprovable. ✦
 
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Re: Custom Fighting Styles Submission

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±(Azir no isan) - Azirs Legacy±

±Type±
Ninjutsu (Iron Sand + Fūin)/Bukijutsu

±Background±
Long ago in the barren wastelands of the deserts of Sunagakure's outskirts there were many desert warriors who's fighting-arts are now lost. One of which was the sand arts of the emperor Azir, who conquered the deserts during his time with his knowledge of sealing arts and usage of iron sand. His fighting style was based on the formation of sand warriors, who he controlled with perfection during his fights. Even when surrounded by hundreds, Azir could rely on the style and bring down all his opponents until there were none left. He could form a dozen of sand warriors around him at all times to fight for him. These warriors would emerge from the ground(but can be created from a users gourd as well). The sand warriors could wield most common weapons, such as swords, spears, shields, etc out of Iron sand to attack their opponents with. Legends has it, Azir used his warriors as pawns on chess boards and so formed such under his feet while having his warriors move on the board alongside himself. His magnetic precision and force is what made the style lethal and unique.

±Description on the Abilities and Inner Workings of the Style±
The fighting style is presented on a chessboard of iron sand that emerges from the ground under the user. This board is 10x10 meters with its user in the center(doesn't always have to be like that but it's most common). The user of the style is now free to create pawns of iron sand on this board to fight for him/her in close combat. The pawns are all controlled by magnetic repulses and attractions. They are able to move at insane speeds due to the user's precise and controlled magnetic chakra. Although the pawns can move very fast, they can only move linear. Should the user so wish, they can easily move the board with them by using their magnetic forces to create an attraction between themselves and the board of iron sand. The pawns that are created of iron sand are flexible and strong enough to take on C-ranked physical jutsus without being dispersed. They are mostly charging at their foes armed with either spears/swords or any other common hand-held weapon. Shields are used as well for either defensive actions or staggering. The user may also step ontop of the chessboard and fight if they so please. All weapons and armor used by the pawns are made out of iron sand and follows the strength/weakness of said element.

•Movements•

The pawns summoned on the chessboard are only able to move in a linear pattern, however, they may move diagonally as well as moving backwards. Judging on what magnetic charge the user is given them at the moment the pawns will act accordingly. If there are many pawns on the field at the same time, they may be numbered and thus great detail of the movements are a necessity to master and complete the arts. There are also tactics that may be involved using the style on placement of different pawns wielding different weapons etc. For reference, the pawns accelerating boosts are very much alike this[ ]. Should the pawns leave the chessboard, they crumble instantly but may serve as medium for future techniques.

•Pawns•

The pawn's actions and purposes are mostly given in the jutsu they are included in but there may be exceptions. All pawns are able to take on C-ranked physical jutsus unless they protect themselves using something like shields. Only then, they are able to take more damage before crumble. The pawns are very dense and statue-esque to the touch. They remain human-sized though unless description of used technique says otherwise.

±Example Techniques±

(Azir no isan: Satetsu no chesu-ban | Azirs Legacy: Iron Sand Chessboard)
Type: Supplementary
Rank: B
Range: Short
Chakra: 20(-10/turn)
Damage: N/A
Description: The most basic jutsu in the style. The very summoning of the chessboard. The user creates a chessboard made out of iron sand to form under them. When fully emerged, the chessboard a meter above the ground. Its square-shaped and looks like a regular chessboard. The board is 10 meters wide/long and has the user of the style in the center upon summoning. On the boards corners, there are four decorative pillars only for aesthetic purpose. The board will move along its user, meaning if the user moves, the board will follow. This is possible due to the functions of magnetism, and the user is able to easily attract the board towards themselves as they'd move.

Note: Is always summoned within close-range to the user.
Note: Must know Azir's Legacy style for use.
Note: Can only be taught by Skorm.

(Azir no isan: Satetsu no Ikari | Azirs Legacy: Iron Sand Wrath)
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user forms a pair of shield-wearing pawns on their chessboard. The pawns emerge on the board at any location within it the user wants. At will, the pawns will charge at their opponent wielding their shields and stagger them. The shields are embedded with a sealing formula that will, on contact, trigger a momentarily drain their target's stamina and thus leave them weakened for a turn. This effect causes their target to lose control of balance and falls to the ground unable to move properly unless they possess super-human strength. Soon as the pawns have bashed into a target they crumble down on the floor of the chessboard. The pawns can also be used to defend the user by using their shields to repel projectiles or other incoming jutsus. They are able to block up to A-ranked jutsus.

Note: Is always summoned within close-range to the user.
Note: Must know Azir's Legacy style for use.
Note: Can only be taught by Skorm.

(Azir no isan: Dantō Chekkumeito | Azirs Legacy: Decapitation Checkmate)
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: Death
Description: The user forms four pawns of iron sand at a given area on their chessboard. The pawns surround their target and are, equipped with longswords that they carry with both of their hands. They would then place all their swords together and form a circle with the opponent's head in the middle. Acting together they move the swords together and decapitates the opponent in a swift movement.

Note: Is always summoned within close-range to the user.
Note: Must know Azir's Legacy style for use.
Note: Can only be taught by Skorm.
±Additional effects and Restrictions±
•Masters of the style increases their damage output with iron sand techniques by +5 while positioned on their chessboards as well as gaining the same properties of that of their pawns•
•Masters of the style gains extremely precise usage of their magnetic arts•
•Users of the style boosts their default reaction time•

•Must be an Iron Sand user and master its arts•
•Must know Fūin and master the basics•
•Can only be taught by Skorm•



✦ Declined, for starters the type is incorrect. I assume it's aimed at being a Bukijutsu based style so it'll be a Ninbukijutsu since it's an elemental based CFS. Second, there isn't any actual Taijutsu or Bukijutsu usage here; this is just Ninjutsu manipulation. The style uses Iron Sand to create sand based chess pieces that attack, okay but what part of this is actually taijutsu? Iron Sand creations attacking is still Ninjutsu. Where's the actual Bukijutsu aspect? The Iron Sand creations are still Iron Sand ninjutsu that have defenses made of the element. Not enough to count as a CFS. Speed boosts aren't generally allowed in CFS not damage boosts of +5 or any level. Also, "insane speed" is also a no for future references in any CJ. Could become very abusive as no actual values are given, just filler words. ✦
 
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