[ARCHIVE] Custom Fighting Styles Submission

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Wanheda

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Re: Custom Fighting Styles Submission

Bushogoma-(Lazy Spinning Top)

Type: GenTai

Background:

An old man lived long ago, who was fond of playing children's games. The old man specialized in genjutsu and had no real skill in other ninja fields, such as ninjutsu. The old man however, found a way to blend his love of games with taijutsu and genjutsu. Thus, using this style he was able to contend with ninja who were many times more powerful than him.

Description on the Abilities and Inner Workings of the Style:

A very unique style, based upon genjutsu, taijutsu, and the idea of popular children's games. The style was created in order to "make children's games real". This style is about setting up additional rules within a battle, by creating intricate genjutsu that make you and your opponent behave the same way. The user makes the rules, and the opponent has to agree to the rules before the 'game' begins. Once/if the opponent agrees, the user is able to create a sort of spherical dome using his chakra which appears pale blue in color. Anything within the dome follows the rules of the game, and the dome itself will be submitted as a jutsu. Certain genjutsu, such as False Surroundings, and Bringer of Darkness, are proven to effect people in an area rather than indivuals. This proves that the 'Room' should indeed be possible.



To initiate the game, the user would have to alert the opponent that the game was about to begin, and then would have to tell him the rules. This is all achieved, via genjutsu in which the opponent experiences the game happening. The loser of the game would take mental damage, relative to the rank of the illusion or game. Simpler games will be lower ranked, and do less damage. Complex games, with more rules and restrictions, will be higher ranked, and do more mental damage to the loser.

Example Techniques:

Irooni-(Colorful Demon)
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: In this color-based game, you say the name of the color you want to cut with your sword, and you cannot cut anything else. If the color that you call does not exist on your body, the damage is minimal, even if the attack would normally inflict a much more severe wound. However, the opposite is also true; by calling out a color you're wearing and attacking, the damage given is proportional to the amount of that color on you. To maximize damage, you have to use a color that maximizes the risks to yourself as well as your enemy. For example, by wearing black robes and calling "black," one would inflict massive damage on an enemy if struck even if the actual blow itself was minor, but the caller would also suffer serious damage if he/she is struck by the enemy in return. While in the 'game' (illusion) the opponent and user will both become unable to mould elemental chakra, and will only be able to use canon Kenjutsu and Taijutsu.

Additional effects and Restrictions:

Users of this style are able to cast genjutsu faster than the average shinobi.
Must be at least Sannin to learn
Must have mastered Taijutsu and Genjutsu
Can only be taught by -L-

♦ Declined, this is in no way CQC based. It's merely another method of casting genjutsu. ♦

Bushogoma-(Lazy Spinning Top)

Type: GenKen

Background:

An old man lived long ago, who was fond of playing children's games. The old man specialized in genjutsu and had no real skill in other ninja fields, such as ninjutsu. The old man however, found a way to blend his love of games with taijutsu and genjutsu. Thus, using this style he was able to contend with ninja who were many times more powerful than him.

Description on the Abilities and Inner Workings of the Style:

A very unique style, based upon genjutsu, taijutsu, and the idea of popular children's games. The style was created in order to "make children's games real". This style is about setting up additional rules within a battle, by creating intricate genjutsu that make you and your opponent behave the same way. The user makes the rules, and the opponent has to agree to the rules before the 'game' begins. Once/if the opponent agrees, the user is able to create a sort of spherical dome using his chakra which appears pale blue in color. Anything within the dome follows the rules of the game, and the dome itself will be submitted as a jutsu. Certain genjutsu, such as False Surroundings, and Bringer of Darkness, are proven to effect people in an area rather than indivuals. This proves that the 'Room' should indeed be possible.



To initiate the game, the user would take on a specific kenjutsu stance, relative to each specific game. Moreover, some of the higher ranked games would require one to have physical contact with the opponent. Whilst within the confines The loser of the game would take mental damage, relative to the rank of the illusion or game. Simpler games will be lower ranked, and do less damage. Complex games, with more rules and restrictions, will be higher ranked, and do more mental damage to the loser.

Kenjutsu is a heavy part of the style, and the user will attack with Kenjutsu most of the time, during his games, and will rely heavily on the sword even when not doing so. Specifically, the user utilizes a two sword method called The Two Heavens, or the Niten-Ichi Ryu. The two heavens utilizes one sword for defense, and one sword for offense. While the user attacks, and creates an opening with one sword, the other sword will attack viciously, attempting to capitalize.

Example Techniques:

Irooni-(Colorful Demon)
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: In this color-based game, you say the name of the color you want to cut with your sword, and you cannot cut anything else. If the color that you call does not exist on your body, the damage is minimal, even if the attack would normally inflict a much more severe wound. However, the opposite is also true; by calling out a color you're wearing and attacking, the damage given is proportional to the amount of that color on you. To maximize damage, you have to use a color that maximizes the risks to yourself as well as your enemy. For example, by wearing black robes and calling "black," one would inflict massive damage on an enemy if struck even if the actual blow itself was minor, but the caller would also suffer serious damage if he/she is struck by the enemy in return. While in the 'game' (illusion) the opponent and user will both become unable to mould elemental chakra, and will only be able to use canon Kenjutsu and Taijutsu.

Additional effects and Restrictions:

Users of this style are able to swing a sword faster than the average shinobi
Must be at least Sannin to learn
Must have mastered Taijutsu and Genjutsu
Can only be taught by Kerry
Permission to resubmit:


✦ Declined nothing about this changes from the original inception; it's still the same as before. Just another form of Genjutsu, except this time it limits you to only kenjutsu and taijutsu. That doesn't make it CQC based, that just defines the genjutsus. DNR ✦
 
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Detective L

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Re: Custom Fighting Styles Submission

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Baria no michi | The Way of the Barrier
Type: NinTai
Background:

A fighting style developed by a man who had very little fighting power. It was a time of war, and he only wanted to protect his family against raiders, who took down smaller villages, destroying everything in their wake. He could utilize the Wind element quite well, as well as normal Strong Fist. He usually used it to complement his farming ways, to cut through thick crops and even as a show for the kids, but one day, it came to him. What if he could use this element, for defensive purposes.

After experimenting with it for a short while, he was capable of creating flat slightly translucent rectangles of Wind, thick and defensive in nature but not very large in size (up to 4x3 meters). They could protect against the swords of the raiders, and the raiders were already making their way towards his village, or so the rumours said. Though protecting his people wouldn't be enough, he had to fight them off, they had to be forced to leave for good and never come back. He started to try and work in the defensive capabilities of the "barriers" (so they will be called from here on out) with normal fighting. With some straw and the help of a few villagers, the man created some dummies. He practiced on them for days on end.

After a few week of doing so, he was capable of forming these walls of solidified Wind, as he hit toward the opponent. This sent them towards the opponent, with the force of his punch, like a projectile. Though it did not take the shape of his fist, it simply stayed in the rectangular like shape. It could easily take off the head off the straw men. He had created something different. It was time to put it into practice though, as the raiders came and attacked his village. His new style proved useful as he could take down several of the raiders, but it was too late. His family had been killed. After taking care of the rest of the raiders, the man left his deserted village and went out to perfect his style even more. He later became known as the "Barrier Man".

Description on the Abilities and Inner Workings of the Style:

Wind Aspect:

The style revolves around the usage of the Wind element, combined with Taijutsu and precise chakra control, in order to create rectangular shaped slightly translucent forms of Wind, which are solid in nature. These are used to defend against an opponent's hits, as it acts as a fast defence which is somewhat translucent, but still visible in close range. They can only be used when the opponent attacks the user, and only in close range of the user. Although it might seem that it only has defensive capabilities, the Wind based shapes, can also be sent towards the opponent, as the hit is transferred from the user to the opponent. It is released mere inches before the users hands/feet touch the opponent. This causes blunt damage, which can send the opponent crashing back. The Wind barriers are also capable of acting as shock absorbers, which would absorb the hit of the opponent, and release it back in the form of a blunt release of Wind.

Taijutsu Aspect:

The Taijutsu used in this fighting style is based upon Hung Ga, which are characterized by deep stances, like the Horse stance. This is combined with vigorous movements and hard hitting palm movements, and quick kicks. These combined with the offensive and defensive capabilities of the Wind "barriers", makes it extremely dangerous in close range.

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Example Techniques:

(Baria no michi: Tātoru) | The Way of the Barrier: The Turtle
Type: Defensive
Rank: S rank
Range: Short
Chakra: 30
Damage: 60
Description: The main defensive technique of the style, which can be used to create a 3x4 meter sized rectangular shape, which is translucent but fairly solidified. This is created to meet the opponent's attack, and is capable of withstanding a large amount of force and power. As the opponent hits the barrier, they would experience pain as if they had hit a concrete wall. The "barrier" gives off a shine, which makes it easily recognizable. Only two barriers can be created at once (where one will then be A rank)

Note:

-Can only be used by Detective L
-Can only be used three times per fight
-No A rank and above Way of the Barrier techniques in the next turn

(Baria no michi: Rishō) | The Way of the Barrier: Lift-Off
Type: Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description: A technique that shows off the offensive capabilities of the style. The user starts off by assuming a low sideways Horse stance, and as the opponent comes towards him, he would perform a forward palm strike, combined with stepping forward. A powerful strike, which combines both the force of the forward strike with the release of a small 1x1 meter rectangular translucent Wind shape or "barrier". This is released mere centimetres from when the user strike the opponent. This hit is aimed to hit the opponent in the abdomen, which sends him back. The user then dashes towards the opponent, and performs an uppercut, which also releases a 1x1 rectangular barrier, hitting the opponent under the chin.

-Can only be taught by Detective L
-Can only be used two times per fight

Additional effects and Restrictions:

-Must have Mastered both Taijutsu and Wind Release
-Must be Kage rank to learn
-Can only be taught by Detective L



P a t e n t C e r t i f i c a t e

Detective L, our loyal member, gave on the 5th of June 2015, a request for a Patent on the Custom Fighting Style Baria no michi | The Way of the Barrier. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Baria no michi | The Way of the Barrier
Powered by Mādara Uchiha
Copyright 2015, Detective L, NarutoBase.net

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[/B]​
 
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Re: Custom Fighting Styles Submission

Shinigami no Gekido | Death Reaper's Mark

Type: Fuuinbukijutsu

Background:

During Madara's short-lived time as a Konoha Shinobi, he briefly taught his method of fighting techniques, including his infamous Gunbai to the younger generations of Konoha. Though the Uchiha's teachings was never fully taught as it ended with Madara's deflection, the Senju and Uzumaki was intrigued by it and began working together to expand their own techniques for it, creating Death Reaper's Mark.

Description on the Abilities and Inner Workings of the Style:

Practitioners of Death Reaper's Mark utilises the Gunbai war fan to work in conjunction with fuuinjutsu, producing a number of unique techniques. From a melee weapon perspective, the gunbai is a rather cumbersome weapon, lacking speed suitable for swift strikes. Instead, users focuses on wide devastating strikes almost like an axe, and counter blocking. While a war fan’s primary function is to produce winds, the fighting style isn’t focused on wind based attacks, though its generally used as a medium or support to perform Death Reaper's Mark techniques.

With fuuinjutsu applied to the style, practitioners can further enhance the gunbai's capabilities by creating barriers around it for defense or attack, as well as sealing effects.

Barriers

As the gunbai has a rather large body as a weapon, it can be used just as well as a shield. Death Reaper's Mark allows to enhance this further by producing smaller scale barriers with the gunbai as the medium. With a number of uses, this method can also provide an offensive effect by creating a shaped barrier (like a cone or cube) on the surface of the war fan or simply coating all around, increasing its density enough to slam against opponents for devastating damage.

Seal Marks/Sealing

Practitioners can produce fuuin seal marks can be planted on the opponent if they make physical contact with the gunbai, which can work well to block opponents striking with taijutsu. This provides a effective counter effect as these marks can seal or suppress chakra, muscle restriction etc.. Advanced users can seal the physical force(kinetic energy) from a point of an attack and release it back out to the opponent that almost like a recoil effect.


Example Techniques:

(Shinigami no Gekido: ) Death Reaper's Mark: Phantom Creation
Type: Attack
Rank: C-A
Range: Short-Long
Chakra Cost: 15-30
Damage: 30-60
Description: With a seal mark like Lightning Blade Creation on the face of the gunbai, the user swings their war fan while simultaneously releasing a number of weapons/tools from the seal mark. Through one swing, the weapons are summoned as they get blown forward by the wind from the gunbai, this is makes it extremely quick to unleash a number of projectiles, greatly shortening the time of the taking a weapon and throwing it. The user can potentially unleash a barrage of them depending on the amount of chakra he puts into it, and can insist of any kind of generic ninja tools like kunais or explosive tags.
~ C rank = 1-10 tools, B rank = 11-25 tools, A rank = 26-40 tools
~ A ranks can be used 4 times.

(Shinigami no Gekido: ) Death Reaper's Mark: Phantom Brace
Type: Attack/Defence
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user coats their gunbai with a flame coloured barrier, increasing the density and defence capabilities. With it, the user can block or strike with it for devastating damage, enough to shatter the ground for a small crater. As a defence however, is more suitable to block against attacks thats relative to the size of the gunbai, as such it can’t block large scale attacks.


Additional effects and Restrictions:

~ Masters of this style have advance strength and endurance to wield the gunbai properly to withstand force when block or swing.

~ Master Wind, Ninjutsu, Taijutsu, Fuujinjutsu

Sage rank (in posts)


✦ Declined, I was liking it until the portion about absorbing kinetic energy and redirecting it back to the target. That's essentially the ability of the Uchiwa Gunbai as well as the release of bursts of winds; those are the two primary abilities of the canon gunbai, so your style cannot have these things. The barrier portion is nice though, I liked it. Also, the Sage rank at the bottom is unneeded, dunno why it's there. ✦
 
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Re: Custom Fighting Styles Submission

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Shita Koudoutai | Tongue Of Zodiac
Type:NinTaijutsu
Background: Tongue of zodiacs was sought out by plenty of shinobi to utilize more then their hands, feet or even head to cause damage. A great shinobi of the land of nowhere, studied the ins and outs of the tongue. By doing this he tried to figure ways by using the tongue in combat. Toads are a prime example of one of his prime targets in studying. Learning how to use chakra to extend their tongue to great lengths and even make it bigger. His research ended with a battle with one of the legendary Sannin. Whom he picked a fight with on purpose to see if he would utilize his tongue to what he wanted, and luckily he did. Taking that quick bit of data. The shinobi started practicing on his own. Thus making the Tongue Of Zodiac Arts
Description on the Abilities and Inner Workings of the Style: This style works by channeling chakra into their tongue region of their mouth. By doing this, they are able to force out and retract their tongue at will. This tongue has nothing to do with enhance tasting or anything of that sort, and can be used for combat. But mainly this art is used for supplementary purposes such as grabbing, pulling, holding etc. The user can use elemental chakra inserted inside these techniques to give it a unique twist. Depending on the element. These elements can not be use to cause physical harm but augment the strength of the tongue. Earth = Harden, Lightning = Paralysis , Fire = Burn , Water = Sticky . This art is great for a range art. The downfall to this technique is that the tongue is vulnerable and can easily take damage. The tongue is like an shinobi weapon (Swords, Kunais, etc) with the enhanced chakra on the tongue. Not strong enough to break it, but strong enough to deflect it and not take damage. The tongue is weak to fire, and lightning, and cuts (some wind techniques) Thus this style must be used at perfect moments
Example Techniques:

Tongue Of The Zodiac: Virgin Love Virgo
Type: Offensive|Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/a (+15 Per turn)
Description: The user will quickly channel chakra into their throat/tongue. Once they do this they will shoot out their tongue at fast speeds towards said opponent. As this happen they cause the tongue to forcefully wrap around the opponent. The user will then proceed to squeezing the opponent with their tongue. Doing this in the right places can be proven fatal if nothing is done.

Tongue Of The Zodiac: Water Bearer Aquarius
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/a
Description: The user will quickly channel chakra into their throat and tongue, while at the same time channeling suiton chakra. Once done, the user will launch the tongue of any direction (Even the opponent) once the tongue strikes the opponent (No damage) the tongue will stick to whatever it struck. The user will then retract the tongue. Depending on how strong the object is, it will either pull the user or pull the target. This can be used to get the user out of sticky situations (See that pun? lol)

Additional effects and Restrictions:
Must have finished basic ninjutsu training
Must have trained in the elements required
The users tongue become as strong as basic ninja weapons

Permission from NK to make a cfs similar to his CJ just incase its needed


This also has nothing to do with lili tongue cc, as it does not revolve around taste, but using the tongue as a weapon.


✦ Declined, for one I don't see the point of saying that the thing is weak/strong to fire, lightning, etc. It's a human tongue and is strong/weak to items as your normal flesh is and follows damage logically in tune to this. The increased durability of the tongue to deflect basic ninja tools is fine, but only applies to freeform weapons of course and the only way the tongue can be used is via jutsu, not freeform. You didn't mention this, but it's something to note. Also, fix the grammatical errors here; way too many sentence fragments and bad wording in points. ✦
 
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Re: Custom Fighting Styles Submission

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(Kage Bnshin no Sentō) Shadow Clone Combat​

Type: NinTaijutsu

Background:
After learning the once forbidden Shadow Clone technique from his Amegakure sensei Yosamu found himself very fond of the technique, stringing impressive combos and strategies with it that far surpassed his fellow classmates. Being an Uchiha, Taijutsu became a backbone fighting method for Yosamu and with his Sharingan he was no fodder at it. He decided to string his exquisite use of the Kage Bunshin no Jutsu in tandem with his Taijutsu much like he heard the famous leaf ninja Naruto had.

Description on the Abilities and Inner Workings of the Style:
The style revolves around the use of extremely temporary Shadow Clone usage. The clones of the style would only last for a fraction of a second due to split time conjuration by the user for very specific short ranged purposes. The clone(s) would pick up where the user left off in a combo or create a bridge for a combo to continue, the uses are infinite. But only under the condition that clones only last for the time frame of the technique they were created for. Due to the nature of their conjuration the clones from this fighting style can only use Taijutsu, Kenjutsu, and Ninjutsu up to B ranked- excluding any Shadow Clone related techniques.

The clones can only be created short ranged from the user and without the need for hand seals, but as a result they are incredibly weak when compared to other clone techniques, as sch a mere kunai or punch is enough to disperse them. And to prevent brain overload during combat the dispersed clones do not relay information upon being removed- this is to leave the user's mind vacant of any unnecessary information in the heat of battle. Also, for the illusion of instantaneous actions the created clones of this style do not appear or disappear with a puff of smoke. Instead they appear with a instant notion, much like the effects of Flying Thunder God or similar Jikkukan Ninjutsu, and disappear in the same fashion. One second the opponent can be fighting 3 people, the next only one. This is to not only confuse but provide a much more diverse course of action when it comes to Taijutsu or Bukijutsu. This can often times dazzle opponents, and this is all the user would need to deliver a punishing blow. Only two clones of this style can be present on the field at any time however, no matter how short it is. This is a safety measure to prevent stress overload of his chakra and stamina- the consequence of Kage Bunshin.

Example Techniques:
Moonsault Combo
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage: 40
Description: The user will duck below an incoming attack while swiping his preferred foot in a crescent arc to sweep the enemy off his feet. As he does this a clone appears above his slanted body to level with the opponent's head area where it will deliver a similar crescent kick to the victim's head/neck area moving in the opposite direction of the user's own kick. As this is happening another clone forms above the second clone and brings down its heel in a skull crushing vertical crescent shaped kick. This can severely injure opponents if not kill them if not countered properly.

Triple Triad Threat
Type: Offensive
Rank: B
Chakra cost: 20
Damage: 40
Description: The user will jump directly upwards while a clone forms below him who uppercuts the opponent into the air, after which it disperses. As the opponent comes level with the user a clone forms in front of him who then delivers a series of quick kicks to the opponent's chest area. As the clone is kicking the opponent its hand is stretched backwards to the user to hold on to so that at the end of the kick combo the clone would pull the user from behind it and throw him/her into the opponent for a final blow to send the opponent flying some meters before smashing into the ground.

Additional effects and Restrictions:
  • Users of this fighting style have much better reflexes after having to control up to two sentient beings simultaneously practitioners' minds become trained to hone in on fast moving and quick thinking decisions.
  • User must be of at least Sannin rank and have mastered Ninjutsu and Taijutsu.


✦ Declined, this deviates from the normal usages of Shadow Clones too much. In all the canon uses of the jutsu, you had to form either the Tiger Seal or the "clone" seal, which was the seal made when you a cross with your index and middle fingers of both hands. Only in the games can I remember the jutsu being made without a seal, as even prior to Kakashi Gaiden, Naruto figured out a way to use the clone seal with just one, crossing his index and middle fingers of his left hand. ✦
 
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Re: Custom Fighting Styles Submission

(Tsubaki no Ken-Sennin)Dance of the Blade Sage
Type:Nin-kentaijutsu
Background:
Once there was a girl who went by the name of Penny. She was a well-known fighter of her age, being an exception swords master but trouble was she wanted to learn how to be a puppeteer. She tried to make the two of the work but she couldn’t find a common ground between the two, so what she did was come out and asked for help. Now one knew how to achieve such a feature, but then she meets a man who was named for some reason but told Penny he can help her dreams a reality.By merging the two styles and adding a twist to it, he recreated his idea into what Penny now uses called the Dance of the Blade Sage. She became far known around the world for her usage of the style.

Description on the Abilities and Inner Workings of the Style:
Dance of the Blade Sage is a style that revolves around the usage of special designed ninja wire and swords. The style is similar to that of the puppet technique, where the user manipulates the wires to control the swords that they wield. Once activated the user is able to freely manipulate the blades.

The style uses a method similar to how Hidan used is scythe, having the end of the handle attached to a spool on his back. Dance of the Blade Sage uses a similar concept but instead of just one sword, the user is able to manipulate up eight blades at once. These blades when out of reach of the user can be manipulated as well through chakra to levitate the swords. This done through a method similar to the (Soushuuha) - Manipulate Advancing Blades but instead of manipulating the blades, the user does so to the ninja wire,now being able to control them more freely.

The wires are made of special wire which can’t be cut so easily, making usage of the style easier. Once the swords are removed from storage (which is usually on the users back in a special case) the user can also use elemental chakra in the blade. This is done by channeling chakra into the blade’s wires and flowing the chakra into the sword itself. Lastly the swords can also obtain elemental chakra in them. The user will manipulate chakra into the swords and using mental commands, can ignite or infuse chakra into the swords with ease.

The swords are kept on a case on the user’s back, which also contains the spool to retract the wires of the swords. The case is made of metal that can absorb chakra, so that the user can channel chakra into the wires through the case and into the swords, which is done very quickly.

The activation of this style is done passively through sheer chakra flow alone. The user can also perform strong fist or other style in between usage of the style.

Sample of the style being activated
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Entire style can be seen here:
Starting from: 2:13- 3:11

The swords of this style are not long, each being roughly the length of a wakizashi being about 30 centimeters long. This allows for easier transport of the blades and more lighter when used in combat.

Example Techniques:

(Tsubaki no Ken-Senin: Kakusa Retabukiko)Dance of the Blade Sage: Hidden Armory
Type:Supplementary
Rank:C-Rank
Range:Short - mid
Chakra: 30
Damage:N/A
Description:
Once the style has been activated, the user will manipulated chakra into the blades, applying the camouflage technique to each sword, allowing them to blend the swords in with the environment around the blades to allow for sneak attacks with ease.

(Tsubaki no Ken-Senin: Kinkyuu Hinan)Dance of the Blade Sage: Emergency Evacuation
Type:Supplementary
Rank:C-Rank
Range:Short - Mid
Chakra: 30
Damage:N/A
Description:
The user manipulate two of there swords, and using the spool while launch them to a near by solid structure. Once done, the user will channel there earth chakra quickly through out the body to decrease there weight by half, then using the spool will retract themselves. Due to the user being lighter the spool will bring the user along with them and bring them out of harms way. This is done quite fast, allowing the user time to avoid a echnique, simply by getting out of range. The user can also use it to get close to enemies behind of them fast. Once done the use's weight is returned to normal.
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Additional effects and Restrictions:
-Must have mastered basic five elements
-Must have completed kenjutsu and ninjutsu training
-Masters of this style has well rounded chakra control

____________________
P a t e n t C e r t i f i c a t e

Riker Slade, our loyal member, gave on the 6th of June 2015, a request for a Patent on the Custom Fighting Style Tsubaki no Ken-Sennin | Dance of the Blade Sage. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Tsubaki no Ken-Sennin | Dance of the Blade Sage
Powered by Mādara Uchiha
Copyright 2015, Riker Slade, NarutoBase.net

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Re: Custom Fighting Styles Submission

.....Ima just close this for a while and get these checked. I guess this is what happens when a thread closes for 2 months. :|

Edit: Actually, i'll close this in an hour. So any last minute touches should be done now.
 
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Re: ±±Custom Fighting Styles Submission±±

(Namikazeron) – Theory of Waves and Wind
Type: Fūinjutsu & Ninjutsu (Inton)
Background:
Namikazeron has its root in its namesake; Namikaze Minato, though the famed Sealing Master and Fourth Fire Shadow had no part in its creation, as the style was created after his death.
Namikazeron began as a humble, philosophical movement among intellectuals that advocated experimental Sealing Techniques. Namikaze had displayed unmatched knowledge of seals when he layered two ‘Four Symbols Seals’ to create the ‘Eight Trigrams’ Sealing Style and many groups sought to take the new concept of ‘layered seals’ further. The resulting wave of experimental seals added a whole new dimension to the art of Fūinjutsu.
The Kanji (which defines the central purpose of most seals) was discovered to hold the potential to be used independently of formulae as long as the given purpose was simple enough. Formulae (which deal with the lesser workings of most seals) were similarly proven able to exist and function independently of Kanji, as long as the given specifications were without a central purpose.
As the experiments grew progressively more obscure (and dangerous) as time went on; a minor faction of the movement moved to implement a series of safety-measures to be used by the movement as a whole. The goal was to minimize the chance of injuries caused by destabilizing/overloading seals and the most effective measure, much to the surprise of the faction, was discovered to be calligraphy.
Over the years; Namikazeron has become more than just a movement. The contributions of the Sealing Sage, Axle, and his son, Garrett Hawke, created a new, battle-oriented branch of the movement which is still used to this day.

Description on the Abilities and Inner Workings of the Style:
The fundamental principle of Namikazeron is the separation of formulae and Kanji in Fūinjutsu and the combinatory usage of the two, both in and outside of combat. The difference between said concept and normal Fūinjutsu can be compared to a Yin-Yang Master’s simultaneous usage of two elemental natures and a Kekkei Genkai-wielding Ninja’s inherited ability to combine two elemental natures. Where normal Fūinjutsu always includes both formulae and Kanji, Namikazerian Fūinjutsu can use either concept separately or blend them in a multitude of ways.
There are two ‘Columns’ to this, known as the ’Formula Line’ (Jutsushiki-Sen) and ‘Layered Characters’ (Sōjō Kanji) respectively.

The purpose of formulae in Namikazerian Fūinjutsu is to act as a medium for the creation of Kanji. In regular Fūinjutsu; formulae is a mysterious phenomenon. As observed in the fight between Sasuke Uchiha and Shimura Danzō; formulae created in mid-air as part of the ‘Summoning Technique’ remained unaffected by the lack of solid mass beneath it and formed in a perfectly flat pattern. Similarly, formulae have been observed to form in gravity-defying designs and even move, as seen with the sealing formula of the Flying Thunder God Technique. Namikazeron takes advantage of these features to remain unaffected and unchanged by environmental/external factors and uses them alongside a relatively simple, Genjutsu-like form of Inton to create what is known as the First Column of Namikazerian Fūinjutsu; the Jutsushiki-Sen (Formula Line).

Jutsushiki-Sen is not an Inton technique, thought the two categories are conceptually alike. As observed by the Second Mizukage; Inton is a broad term and the concept of ‘creating forms out of nothingness’ is also fundamentally linked to illusionary techniques. Just like Genjutsu however; Jutsushiki-Sen does not require Yin-Yang training to utilize.
The ‘Formula Line’ is a self-sustaining, redundant circuit of chakra that assumes the shape of ever-changing black threads. The circuit always originates from its user’s body, but being a massless phenomenon – to the extent that chakra is massless – and simply a manifestation of the user’s chakra; it’s safe to say that it has virtually no limitations within fields such as speed and reach. [/]
In and by itself however; the Jutsushiki-Sen is useless in battle. The ‘threads’ can serve as visual barriers, but they are unable to interact with matter in any shape or form on their own accord.

The purpose of Kanji in Namikazerian Fūinjutsu is to act as extensions of the Jutsushiki-Sen. Through miniscule changes in the chakra inside the circuit; the Sōjō Kanji-concept changes the shape of individual parts of the Formula Line into Kanji that, in turn, shapes its required formulae from the surrounding area of the Line. Multiple identical Kanji can be created simultaneously through the use of the Jutsushiki-Sen’s properties as a circuit. Similarly; Kanji can be created outside the user’s field of visions through the implementation of the calligraphy-safeguard, which is a vital part of Namikazeron as a field of study.
One of the most important features of Sōjō Kanji is the ‘thickness’ associated with it. Like the name implies; the products of the Second Column are ‘layered’, in the sense that the created Kanji are based so thoroughly on the Formula Line that tags become obsolete. Naturally; this restricts the effectiveness of seals that require a continuous contact with its target(s).

Example Techniques:
(Namikazeron ♦ Bakushin) – Theory of Waves and Wind ♦ Ground Zero
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user infuses one or several Formula Lines with chakra, using the Sōjō Kanji-concept to create a great amount of explosive seals. Upon creation; the seals will detonate in the same manner as normal explosive tags, causing much destruction.

Additional effects and Restrictions:
-If Namikazeron is the default CFS of the user’s biography; Fūinjutsu techniques that do not normally require a tag to perform are strengthened by one (1) rank due to the structural improvements brought on by the user’s experience with calligraphy.
-Formula Lines can be created in freeform, as can seals that aren’t technique-related, such as non-ranked explosive tags.


________________________________________________
 Declined 
This is not a CFS. It has no CQC aspect to it. You're trying to pattent something that is something currently any person who mastered non medical fuuinjutsu can do. Yes, the explanation is cool and all but in the end its not a CFS. Also, passive boosts in power to a given skill cannot be achieved by CFS.
(Namikazeron) – Theory of Waves and Wind
Type: Fūinjutsu & Ninjutsu (Inton)
Background:
Namikazeron has its root in its namesake; Namikaze Minato, though the famed Sealing Master and Fourth Fire Shadow had no part in its creation, as the style was created after his death.
Namikazeron began as a humble, philosophical movement among intellectuals that advocated experimental Sealing Techniques. Namikaze had displayed unmatched knowledge of seals when he layered two ‘Four Symbols Seals’ to create the ‘Eight Trigrams’ Sealing Style and many groups sought to take the new concept of ‘layered seals’ further. The resulting wave of experimental seals added a whole new dimension to the art of Fūinjutsu.
The Kanji (which defines the central purpose of most seals) was discovered to hold the potential to be used independently of formulae as long as the given purpose was simple enough. Formulae (which deal with the lesser workings of most seals) were similarly proven able to exist and function independently of Kanji, as long as the given specifications were without a central purpose.
As the experiments grew progressively more obscure (and dangerous) as time went on; a minor faction of the movement moved to implement a series of safety-measures to be used by the movement as a whole. The goal was to minimize the chance of injuries caused by destabilizing/overloading seals and the most effective measure, much to the surprise of the faction, was discovered to be calligraphy.
Over the years; Namikazeron has become more than just a movement. The contributions of the Sealing Sage, Axle, created a new, battle-oriented branch of the movement which is still used to this day.

Description on the Abilities and Inner Workings of the Style:
The fundamental principle of Namikazeron is the separation of formulae and Kanji in Fūinjutsu and the combinatory usage of the two, both in and outside of combat. The difference between said concept and normal Fūinjutsu can be compared to a Yin-Yang Master’s simultaneous usage of two elemental natures and a Kekkei Genkai-wielding Ninja’s inherited ability to combine two elemental natures. Where normal Fūinjutsu always includes both formulae and Kanji, Namikazerian Fūinjutsu can use either concept separately or blend them in a multitude of ways.
There are two ‘Columns’ to this, known as the ’Formula Line’ (Jutsushiki-Sen) and ‘Layered Characters’ (Sōjō Kanji) respectively.

The purpose of formulae in Namikazerian Fūinjutsu is to act as a medium for the creation of Kanji. In regular Fūinjutsu; formulae is a mysterious phenomenon. As observed in the fight between Sasuke Uchiha and Shimura Danzō; formulae created in mid-air as part of the ‘Summoning Technique’ remained unaffected by the lack of solid mass beneath it and formed in a perfectly flat pattern. Similarly, formulae have been observed to form in gravity-defying designs and even move, as seen with the sealing formula of the Flying Thunder God Technique. Namikazeron takes advantage of these features to remain unaffected and unchanged by environmental/external factors and uses them alongside a relatively simple, Genjutsu-like form of Inton to create what is known as the First Column of Namikazerian Fūinjutsu; the Jutsushiki-Sen (Formula Line).

Jutsushiki-Sen is not an Inton technique, thought the two categories are conceptually alike. As observed by the Second Mizukage; Inton is a broad term and the concept of ‘creating forms out of nothingness’ is also fundamentally linked to illusionary techniques. Just like Genjutsu however; Jutsushiki-Sen does not require Yin-Yang training to utilize.
The ‘Formula Line’ is a self-sustaining, redundant circuit of chakra that assumes the shape of ever-changing black threads. The circuit always originates from its user’s body, but being a massless phenomenon – to the extent that chakra is massless – and simply a manifestation of the user’s chakra; it’s safe to say that it has virtually no limitations within fields such as speed and reach.
In and by itself however; the Jutsushiki-Sen is useless in battle. The ‘threads’ can serve as visual barriers, but they are unable to interact with matter in any shape or form on their own accord.

The purpose of Kanji in Namikazerian Fūinjutsu is to act as extensions of the Jutsushiki-Sen. Through miniscule changes in the chakra inside the circuit; the Sōjō Kanji-concept changes the shape of individual parts of the Formula Line into Kanji that, in turn, shapes its required formulae from the surrounding area of the Line. Multiple identical Kanji can be created simultaneously through the use of the Jutsushiki-Sen’s properties as a circuit. Similarly; Kanji can be created outside the user’s field of visions through the implementation of the calligraphy-safeguard, which is a vital part of Namikazeron as a field of study.
One of the most important features of Sōjō Kanji is the ‘thickness’ associated with it. Like the name implies; the products of the Second Column are ‘layered’, in the sense that the created Kanji are based so thoroughly on the Formula Line that tags become obsolete. Naturally; this restricts the effectiveness of seals that require a continuous contact with its target(s).

Namikazeron shares its close-quarter-combat aspects with other styles, such as Whip Arts, in the sense that the Formula Lines are meant to act as extensions of the user's body. Like the Third Raikage's Hell Stab technique Namikazeron acts as a medium of extending destruction that increases the user's immediate capabilities in combat situations that call for a Taijutsu-inspired counter-attack strengthened by chakra-requiring techniques.

Example Techniques:
(Namikazeron ♦ Bakushin) – Theory of Waves and Wind ♦ Ground Zero
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user infuses one or several Formula Lines with chakra, using the Sōjō Kanji-concept to create a great amount of explosive seals. Upon creation; the seals will detonate in the same manner as normal explosive tags, causing much destruction.

Additional effects and Restrictions:
-Formula Lines can be created in freeform, as can seals that aren’t technique-related, such as non-ranked explosive tags.


✦ Declined, I started to approve this but had to reread and two key things stand out: For one, Inton isn't a suitable style; Though Yin is an umbrella term, by classifying anything as Inton techniques, you label it as a Yin technique and as such, Y/Y usage is needed. Secondly, a CFS needs to contain some form of Hand to Hand combat, be it Taijutsu or Weapon usage. This on the other hand is an additional way to form Fuuinjutsus; Taijutsu usage isn't here at all, thus, this isn't a CFS. You need to encorporate Hand to Hand CQC in some way for this to be a CFS. As it stands, it's just an additional way to utilize Fuuinjutsu. ✦
 
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Alyx

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Re: ±±Custom Fighting Styles Submission±±

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(Sentō yōyōsutairu)Combat Yo-Yo Style
Type:Nin-Taijutsu
Background:Along time ago when the days where dark,many children used the toy known as Yo-Yo's for entertainment.But when a girl by the name of Yui found that there can be more to them than just toys.Yui eventually learnt to mix her chakra into the Yo-Yos making variations called Combat Yo-yo later now being used as weaponary in the ninja world
Description on the Abilities and Inner Workings of the Style:The inner working are pretty easy to comprehend as the user will be using special designed Yo-yos for combat.The user will be wielding them in his hands while infusing chakra into them cause them to take on the effects of the style.Fire can be added to them creating small fire balls and detacht the strings to send them hurdling to the target.Earth can be used to add weight to them to make them lightee and harder to attack oppoents.However the user can also use them in Taijutsu using similar in the manner of chains to latch on to targets to reel them in add perform Taijutsu(strong fist on them),but while channeling chakra into the Yo-Yos no other techniques that require chakra usage cannont be used.
Sample

(Sentō yōyōsutairu: Ryokō· yū· daun!)Combat Yo-yo Style:Trip you Down!
Type:Offensive
Rank:B-Rank
Range:Short-Mid
Chakra:N/A
Damage:40
Description:Manipulating the strings on the Yo-yo the user while throw the Yo-yo head to fly to the target causing it to pass them,the user will manipulate the yo-yo strings to retract and rope up the targets legs and pulling them causing them to trip and get serverly injured.

(Sentō yōyōsutairu: Kaen tatchi)Combat Yo-yo Style:Flaming Touch
Type:Offensive
Rank:B-Rank
Range:Short
Chakra:20
Damage:40
Description:The user while channel fire chakra into the Yo-yo creating a small ball of fire in there hands,the user while them throw the yo-yo to follow the target and manipulating the strings the user will wrap the head of the yo- yo to the target while still manipulating his chakra into the strings to keep the fire ablaze.

(Sentō yōyōsutairu: Sumakku chikyū)Combat Yo-yo Style:Earth Smack
Type:Offensive
Rank:B-Rank
Range:Short
Chakra:20
Damage:40
Description:Manipulating chakra into the yo-yo the user will fling the yo-yo while manipulating chakra into the string,the user will use there earth chakra to lighten the weight of the yo-yo to travel faster,then when in range the user will manipulate it again this time causing the yo-yo to turn heavy,along with creating small earth spikes around it.

Additional effects and Restrictions:
-Must be Sannin to learn
-Bios must possese a special Combat Yo-yo
-Masters of this style can weild 2 Yo-yo's at once with better control than the students
-The users of this style tend to carry a minimum of 10 Yo-yos with them to allow them to contiously use more techniques.

Bolded:Added that other techniques cant be used while using this style's techniques and specified that learners minium of Yo-yos needed
____________________
P a t e n t C e r t i f i c a t e

Asuna, our loyal member, gave on the a request for a Patent on custom fighting style (Sentō yōyōsutairu)Combat Yo-Yo Style. I, Riku.. of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

(Sentō yōyōsutairu)Combat Yo-Yo Style
Powered by Riku..
Copyright 2012, Asuna, NarutoBase.net

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(Sentō yōyōsutairu)Combat Yo-Yo Style
Type:Ningen-Taijutsu
Background:Along time ago when the days where dark,many children used the toy known as Yo-Yo's for entertainment.But when a girl by the name of Yui found that there can be more to them than just toys.Yui eventually learnt to mix her chakra into the Yo-Yos making variations called Combat Yo-yo later now being used as weaponary in the ninja world
Description on the Abilities and Inner Workings of the Style:[/B

The inner working are pretty easy to comprehend as the user will be using special designed Yo-yos for combat.The user will be wielding them in his hands while infusing chakra into them cause them to take on the effects of the style.Fire can be added to them creating small fire balls and detacht the strings to send them hurdling to the target.Earth can be used to add weight to them to make them lightee and harder to attack oppoents.However the user can also use them in Taijutsu using similar in the manner of chains to latch on to targets to reel them in add perform Taijutsu(strong fist on them),but while channeling chakra into the Yo-Yos no other techniques that require chakra usage cannont be used.

When the user involves genjutsu into the style, it is done in two ways. The first application is through body motions similar to the ( Konoha-Ryū: Yanagi ) - Leaf Ninja Art: Willow which uses the movement of a sword to induce an external genjutsu, whereas this style uses a similar method of approach when used. Through channeling chakra into the yo-yos and performing needed body motions the user can use this to create the illusions they intend to induce. Once done the user can freely chain in combos from other techniques of the style, usually due to the genjutsu being supplementary, though they can also be used offense wise.

The second application is use the concept of self-induced genjutsu. These genjutsu will normally be done on one’s self and then provide effects which makes the user of the yo-yos more dangerous in combat. An example is inducing a genjutsu to create a drunk effect on the user, in which when combined with yo-yos, can allow the user to mimic the “Drunken Fist” style and use the yo-yos more unpredictably in reality. The user can also pass on the effects of the genjutsu, by applying the first method mid-way through a combo so the effects can be also used against the target by creating a layering genjutsu.


Sample

(Sentō yōyōsutairu: Ryokō· yū· daun!)Combat Yo-yo Style:Trip you Down!
Type:Offensive
Rank:B-Rank
Range:Short-Mid
Chakra:N/A
Damage:40
Description:Manipulating the strings on the Yo-yo the user while throw the Yo-yo head to fly to the target causing it to pass them,the user will manipulate the yo-yo strings to retract and rope up the targets legs and pulling them causing them to trip and get serverly injured.

(Sentō yōyōsutairu: Kaen tatchi)Combat Yo-yo Style:Flaming Touch
Type:Offensive
Rank:B-Rank
Range:Short
Chakra:20
Damage:40
Description:The user while channel fire chakra into the Yo-yo creating a small ball of fire in there hands,the user while them throw the yo-yo to follow the target and manipulating the strings the user will wrap the head of the yo- yo to the target while still manipulating his chakra into the strings to keep the fire ablaze.

(Sentō yōyōsutairu: Suichuu Supinaa)Combat Yo-yo Style:Underwater Spinner
Type:Offensive
Rank:B-Rank
Range:Short
Chakra:20
Damage:40
Description:Manipulating chakra into there hands, the user will make a single hand seal, creating a genjutsu on them self where they think they are under water. The user will then swing there yo-yo and using it, will cast the same genjutsu on the target, making them seem to be both underwater. The user and target can feel both there air running out fast but the user will then create a bubble around themselves by rotating the yo-yo onto themselves. The user however in reality will throw the yo-yo infused with wind chakra, at the target, while at the same moment, the user will have appeared to summon a shark or large water animal to attack the enemy.


(Sentō yōyōsutairu: Torikku sutaa no Sekai Sakkaku)Combat Yo-yo Style: Illusion of the Trickster World
Type:Offensive
Rank:B-Rank
Range:Short
Chakra:20
Damage:40
Description:Manipulating chakra into the yo-yo the user will swing the yo-yo outwards, moving it from left to right while channeling chakra outwards. This causes a genjutsu to occur where there eyes starts to follow the yo-yo forcefully, and after time the yo-yo starts to move faster and faster, causing the target to feel sick. In reality the user only does the motion once, leaving the target open for an attack.

Additional effects and Restrictions:
-Must be Sannin to learn
-Bios must possess a special Combat Yo-yo
-Masters of this style can wield 2 Yo-yo's at once with better control than the students
-The users of this style tend to carry a minimum of 10 Yo-yos with them to allow them to continuously use more techniques.


✦ Declined, the genjutsu parts sound hastily added and has issues with them. The first mimics Lili's Surreal Palm illusions as well as parts of Yagure's Whip Arts. The second form makes little sense; a self-imposed genjutsu that makes you seem drunk would hinder you more than help. When Lee was drunk from sake, his movements became unpredictable and erratic. You suggest that you use strings and flail about drunkenly while swinging these strings, as if the wild movements wouldn't cause the strings to wrap yourself up. Normal wire/yo-yo using, I can see how you can control the Yo-yos to prevent from being tied up. But like this? I can't see it working. ✦
 
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Re: Custom Fighting Styles Submission

(Chishi)Fatality
Type:Ken/BukiTaijutsu
Background:The style originated within the criminal underworld of Kirigakure by an aspiring kingpin. Once considered a prodigy in Taijutsu, the kingpin excelled at assassination techniques, combining tactics of an assassin with the strength of a Taijutsu master. Through intense physical training and practice and driven by nothing short of psychopathic sadism, the man developed strength that was above that of the average shinobi. While nowhere there near those who possessed chakra-enhanced superhuman strength, it was sufficient enough for him to utilize a brutal form of combat: Fatalities. The style gained its name due to each technique within being specifically designed to murder his opponents in the most brutal ways possible using his body and weapons. Realizing how volatile and cruel he was, making him a potential threat, even by the Bloody Mist's standards, the Mizukage arranged for him to be ambushed by a group of ANBU, aiming to assassinate the potential threat. Using none other than his Fatality style, he defeated the ANBU, and defected from the village's ninja system. He became a rogue criminal, utilizing the style to strike fear into those around him until they either followed him or met their graves. Quickly rising, he thought a select few of his most trusted followers the style, knowing he wouldn't live forever and that this could be his legacy. He was, unfortunately, betrayed by his right hand man, who killed him using the very same Fatality style he created. Since then, the style has been passed down within Kirigakure to select few shinobi.
Description on the Abilities and Inner Workings of the Style:The fighting style revolves around the usage of a combination of weapons, from a kunai to a sword to a tomahawk, and the user's body. The user can either strike the opponent with Taijutsu combos specifically designed to kill, strike with Taijutsu combos designed to set them up to being finished off by the weapon, or use their weapon to create wounds that weaken the body to the point that the user is capable of killing them with Taijutsu in a brutal fashion. This can range from decapitation, mutilation or dismemberment. Users of the style need strength well above average in order to perform the damage needed to kill the opponent.
Example Techniques:
(Yoru Shi)Evening Death
Type:Offense
Rank:A
Range:Short
Chakra:N/A
Damage:60
Description:The user will rush at the opponent with a blade in both hands. Once close to the opponent, he will thrust one of the blades into the opponent's shoulder and the other into their knee. Immediately after, he will pull the kunai in their shoulder upwards and the kunai in their knee sideways, slicing through them, as he kicks out his good knee, causing them to fall. Once fallen, the user will raise up his leg and stomp onto the severed shoulder, forcing the arm off, and then repeat for the knee, leaving the opponent to bleed out.

(Okubyōmono no Shi)Coward's Death
Type:Offensive
Rank:A
Range:Short
Chakra:N/A
Damage:60
Description:The user, once behind the opponent, will plunge a bladed weapon into the opponent's back, just under their neck. He will then drag the kunai down along their back, forcing the flesh open. After the removing the kunai, the user pushes their hand into the opponent's wound, grabbing onto their spine and yanking it out through the open flesh, killing them.

[Heddohantā) Head Hunter
Type:Offensive
Rank:A
Range:Short
Chakra:N/A
Damage:60
Description:The user will begin by kicking the opponent in the stomach with his knee, causing them to double over. The user will then grab on their hair and move behind them, pulling it back and driving their knee into the back of their neck as they do so, snapping their neck.

Additional effects and Restrictions:
-Can only be taught by Riker Slade
-Users need to have mastered Taijutsu in order to utilize the style
-Users of the Fatality Fighting Style will have strength above that of the average Taijutsu specialist, but not anywhere near the level of chakra enhanced strength


✦ Declined, this is pretty much any set of jutsu that use taijutsu and kenjutsu. There isn't much that differentiate this from basic tai/kenjutsu. Even the example jutsu show this. ✦
 
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Shapeshifting (Henshintan) - 1st Submission

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Shapeshifting (Henshintan)

Type:
NinBukiTaijutsu

Background:
Tasuke was the Founder of this Style, he was an Assassin and so used the Transformation Technique (Henge no Jutsu) to hide a lot to dispatch his Targets. Though there were obvious weakness with the technique, some easily deciphered it was a Transformation Technique and some didn’t, it was also very weak. So he worked into the Technique, using it for Taijutsu as well as Assassination. Tasuke could be transformed and no one would be able to notice if he was in the room unless they had sensory or Dojutsu capabilities - he also toughened the transformation, he could take a beating and wouldn’t transform back.

Tasuke has always enjoyed Taijutsu and so combined the possibilities with it, movements he did whilst transforming transferred over. So if he jumped backwards or flipped backwards the object would move in a similar way to the movements that happened before transformation, For example if Tasuke backflipped and transformed into a sword it would be spinning backwards; whereas if he simply jumped backwards then the weapon would just be thrusting in the direction of movement. This is for the same when he made any movement. If he spun around and transformed, the object would spin around in the same direction. If he moved forward whilst spinning, the object would spin forward. It really was combining with the movement of the Body.

Description on the Abilities and Inner Workings of the Style:
This style is revolved around the use of the famous Transformation Technique which is typically used by shinobi to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. The practitioner of this style uses the many sizes, shapes and forms that the shinobi can become using the transformation technique and expands its way of usage by also coupling it with body movements, momentum and ninjutsu to create deadly or advantageous attacks.

Because of the transformation being a simple technique, the users of this style will be capable of coupling elemental chakra in conjunction with it. So when they for example transform into a weapon, they can also have the transformation coated in a lightning or wind cloak to make it stronger and/or grant it unique abilities as well as be capable of combating other elemental techniques. Students of this style will be able to preemptively make an elemental coating before transforming as they know what they are transforming into the coating will be that shape just before they make their transformation and reside in the elemental coating to make it stronger. They will train enough in this to be able to make the coating and then transform into the desired object at basically the same time/timeframe.

The taijutsu aspect of the style is normally used after that at least one transformation occurs. The user will transform into something that gives them advantage against their opponent and it can be so quick that they will only be transformed for sometimes a split second. Also the students of the style will be able to transform whilst in a position, but when they transform back can be in the middle of another, so for example: they could punch and transform as soon as the hit connects, for a split second they are an object floating in the air and then will suddenly transform back in the air whilst kicking the same person in the face and sending them flying backwards.

With the many transformations that the user can achieve, this fighting style can be split into two distinguished categories: animal transformation and object transformation. Both these transformations can either be partial, as in, only transforming a portion of one’s body, or they can be full body transformations. Because elemental or advanced non-elemental chakra is applied to a full body transformation, the technique would be capable of releasing the user from illusionary techniques following the rules regarding full body chakra surges.

  • Animal Transformation:
    Pretty much what it seems. The user transforms himself/herself into an animal or has a part of their body assume the form of an animal’s body part (such as a tail, claws, etc). The full transformation often serves the purpose of further approaching an opponent while simultaneously evading an attack in a convenient manner. As for the partial transformation, it would commonly serve as an extra limb that can be used in CQC and for convenient manoeuvrability by (for example) having one’s tail coil around a tree to move the user to another place. In both manners of usage, the user can coat themselves or said body part with elemental chakra to enhance the delivered damage or the user’s movement speed while assuming the form of a certain animal. In no way at all does the user get granted enhanced senses when taking the shape of an animal like a cat would have better eyesight in the dark or better reaction speed than a human, they only have the animal’s body movement.

  • Object Transformation:
    Regardless of whether it is a partial or full object transformation, most of the time it serves the purpose of allowing the user the opportunity to evade an attack by transforming themselves into an object that has a form that allows the user to escape the opponent’s attack. This works by, for example, transforming a body part that is about to get hit into something that curves away from that incoming attack. An example of this could be transforming one’s arm into a hook of equal length that curves away from the attack. If a more offensive alternative is desired then that arm could’ve transformed into a sword that could potentially overpower the incoming attack head on and continue to further deliver damage to the enemy then return back to its initial form once it has served its purpose. The transformed body part can have elemental chakra applied to it as some sort of coat or a more advanced form of ninjutsu such as water whips or lightning spikes while having this transformed body part act as its core. As for an example for full body transformation, the user would turn into a convenient object varying in size and shape depending on what they plan to achieve. For example, the user can transform themselves into a large, flat, metal disk to evade an attack aimed at the upper body and reassume their human form from any side of the disk. Basically, if the disk was made to encircle an opponent, the user can reassume their human form from behind their opponent. Elemental chakra would also be possible to be emitted from the full body transformation in order to further aid the user (such as a burst of non-focused lightning chakra to paralyze those within range).
Example Techniques:

(Henshintan : Itazura Myao-zoku) - Shapeshifting : Mischievous Miao
Type: Offensive/Defensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description:
Used when the Target strikes with a punch or a thrust of the weapon the user will jump and transform into a cat (or any small animal), as a cat they will run across the opponent’s thrust arm which takes a second before transforming back into their usual form. Once reemerging they will be in the air, kneeing their opponent in the face. This entire process can be coupled with the usage of wind or lightning chakra that coats the user, effectively enhancing their movement speed (Like how a Kunai moves faster when imbued with lightning or wind it would still be trackable) and the damage they deliver. Wind would enhance the blunt damage delivered, while lightning would add a numbing effect.

The User can partially transform back keeping the tail of the Cat and other characteristics, which is funny and that’s the only reason. Okay fine the tail can be used as an extra limb to grab things by wrapping around it and can be kept for the rest of the battle, sharp cat claws can assist with Taijutsu, dealing sharp damage instead of blunt.

× Must Know Shapeshifting

(Henshintan : Subarashī yokoito) - Shapeshifting : Wonderful Woof
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
The user turns into a Weapon of some sort to attack the opponent and then quickly transforms back. The Weapon is usually anything sharp, but can be anything as long as it's no big as a spear. They can do this and then perform Taijutsu combinations in the process, becoming a sword as they flying kick forward, stabbing their opponent in the chest. The Creativity of the weapon used is limited to the user's imagination.

With this the user can create an elemental barrier of Paralysing Lightning, Cutting Wind, Burning Fire to add extra strength to their bladed attack so that it can keep up with other elemental attacks. When they transform back the Elemental Barrier will dissipate.

This also has a partial reform, the blade of the sword could replace the hand of the user or it could also be protruding from his forehead like a long horn. It’s all down to the user’s imagination, they could have been a windmill shuriken before and partial transform so that the blades of the windmill shuriken protrude from his elbows and Heels.

× Can't be used in succession
× Must wait a turn to use again
× Partial Reform wears off after four turns

(Henshintan : Pachpachi Caw) - Shapeshifting : Crackling Caw
Type: Defensive/Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description:
The user will transform into a bird and fly up into the air to avoid an attack, they will retransform and drop down and kick the opponent from above. However they can also throw a weapon or perform a jutsu instead. As a bird the user can carry small things with it’s talons like a Kunai and drop it as they are still in bird form, it can’t do anything else like attack.

When the user reforms from the bird they may only do so partially and replace their arms with wings which would be of proportionate size to the user no matter how small a bird he was before and be still capable of flight. Though this does eventually wear off and it also makes hand seals impossible.

× Can only be used thrice
× Can’t use hands and so can’t make Hand seals.
× Partial Reform lasts for 4 turns or until they wish to disperse



Additional Effects and Restrictions:

Users of this style have a much stronger Transformation than normal shinobi, meaning they do not have to disperse back (they have the choice) to their normal form after being hit by something unless it is a killing blow. The Damage will still be done after they return however, if they transform into weapons they can deflect other freeform weapons. This works for ordinary transformation as well as long as they know this Style.

The Transformation Technique is more advanced than usual, it’s basically like a combination of the ordinary Transformation Technique and Shadow Mirror Body Change Method where the user can still use their own ninjutsu whilst transformed, yet the transformation isn’t permanent and they can go back to their usual form at will. This applies to the ordinary Transformation Technique now.

Users have an awareness of their surroundings when Transformed.

Because they are Trained so much in Transformation, they are much more skilled, making their transformations much more convincing and can even trick most skillful ninja. They can even trick Dojutsu or Sensory users if they take on the appearance of another shinobi. IF the user is a specialist of this style then when transformed into an object then they cannot be noticed by Sensory/Dojutsu users as well as, but this is only if they specialist in this style.

Must be Taught by LonelyAssassin


✦ Declined, collides with two many Inuzuka customs as well as basic Ninjutsu customs. ✦
 
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Re: Custom Fighting Styles Submission

(Torikkuācherī) - Trick Archery

Type: Kyūdō

Background: Background: The Trick Arrow fighting style originated in Kirikagure during the Second Ninja War. During the war, invasions in Kirigakure was causing heavy damage in the village due to the inner political turmoil concerning its status as the Village Hidden in the Bloody Mist. On the brink of losing their place in the war, a faction of the village's army decided to counteract the guerrilla style warfare that their enemies were using, instead deciding to use a more tactical style of fighting: Trick Arrows. Several archers in the village constructed prototypes of different kind of arrows, rather than tipped arrows meant to solely pierce, the arrows were designed to carry out other functions, such as blinding, trapping and brunt damage to the area. The usage of the arrows became successful, especially in the shrouded environment of the village's mist. With the mist severely hindering their enemies and their sight, the arrows misleading and hidden usages became a great asset in the war, becoming a major component in turning the war around for Kirigakure. The success of Trick Arrows established it as a staple among Kirigakure's ninja, being passed down within the village

Description on the Abilities and Inner Workings of the Style: The style revolves around the usage of special arrows called Trick Arrows. The arrows are typically not bladed or pointed as regular arrows are, though some may be depending on the desired usage, but rather have rounded, blunt edges, similar to the shape of the Asura Path's bombs. The "trick" is that each type of arrow has a concealed usage, from releasing poisonous gas, to corrosive liquids, to heavy liquids, to simply being heavy. The arrows can detonate upon contact with a surface, or remotely triggered through the same technique that triggers paper bombs to explode. Any materials released, however, are NOT made of chakra, they are simply naturally existing materials that have been collected for the arrows.

Example Techniques:

(???) - Flashing Embrace
Type: Supplementary
Rank: B-Rank
Range: Long
Chakra: 20
Damage: None
Description: The tip of the arrow isn't traditional, instead, it sports a dull cylinder shaped capsule at the end of the wooden structure. Within the capsule are multiple flashbombs stored inside, waiting to be activated. So upon the users command, the bombs explode, causing brief blindness, giving the opponent a tough time to regain their composure.

Additional effects and Restrictions: The eyes of an archer are keener than the norm, allowing them to be able to track their target easier. To get to the target, they also have to have quick arrow withdrawals, making their hand-speed to be increased as well.


✦ Declined, first, Kyudo isn't a proper type of CFS. Second these substances you list for the arrows have to be created in some form. How do you create these poisons? You don't have Medjutsu. What corrosive liquids are there? Specific liquids like this require a CE in most cases. It's clear, however, that they are not naturally created materials either way. And the example jutsu posted can be done via normal arrows and a flashbomb attached. ✦
Removed poisons completely, also changed the example technique

(Torikkuācherī) - Trick Archery

Type: Kyūjutsu

Background: Background: The Trick Arrow fighting style originated in Kirikagure during the Second Ninja War. During the war, invasions in Kirigakure was causing heavy damage in the village due to the inner political turmoil concerning its status as the Village Hidden in the Bloody Mist. On the brink of losing their place in the war, a faction of the village's army decided to counteract the guerrilla style warfare that their enemies were using, instead deciding to use a more tactical style of fighting: Trick Arrows. Several archers in the village constructed prototypes of different kind of arrows, rather than tipped arrows meant to solely pierce, the arrows were designed to carry out other functions, such as blinding, trapping and brunt damage to the area. The usage of the arrows became successful, especially in the shrouded environment of the village's mist. With the mist severely hindering their enemies and their sight, the arrows misleading and hidden usages became a great asset in the war, becoming a major component in turning the war around for Kirigakure. The success of Trick Arrows established it as a staple among Kirigakure's ninja, being passed down within the village

Description on the Abilities and Inner Workings of the Style: The style revolves around the usage of special arrows called Trick Arrows. The arrows are typically not bladed or pointed as regular arrows are, though some may be depending on the desired usage, but rather have rounded, blunt edges, similar to the shape of the Asura Path's bombs. The "trick" is that each type of arrow has a concealed usage, from releasing concealed weapons, and traps such as boxing gloves to simply being heavy. The arrows can detonate upon contact with a surface, or remotely triggered through the same technique that triggers paper bombs to explode. Any materials released, however, are NOT made of chakra, they are simply naturally existing materials that have been collected for the arrows.

Example Techniques:

(???) - Grasp of the Archer
Type: Supplementary
Rank: B-Rank
Range: Long
Chakra: 20
Damage: None
Description: The tip of the arrow isn't traditional, instead, it sports a dull cylinder shaped capsule at the end of the wooden structure. Within the capsule is concealed a sticky adhesive similar in composition to the kind produced from the Starch Syrup Capture Field techinque. Upon reaching short range of the opponent, the syrup is released from the arrow and attempts to enulf the opponent.

Additional effects and Restrictions: The eyes of an archer are keener than the norm, allowing them to be able to track their target. To get to the target, they also have to have quick arrow withdrawals, making their hand-speed to be increased as well.


✦ Declined, once a CFS is declined, you must wait at least 14 days before resubmitting. ✦
 
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Re: Custom Fighting Styles Submission

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✣ (Rinyūaru Tekondō) Renewal Taekwondo ✣

Type: Nin-Taijutsu

Background: Taekwondo, an ancient Martial Art, created in a far off Land during a great war between rival countries. Tales of it’s power and unrivaled skill spread far and wide, and it’s practice soon spread to every corner of the world. But as the world grew smaller, and more advanced Taijutsu Styles were developed, with specialized capabilities in more diverse fields, soon Taekwondo’s practice was dying out, all of it’s practitioners moving on to newer horizons, leaving only a few loyal members to carry the Style into the future. No matter how many times the devoted practitioners of Taekwondo tried to improve upon it’s formula, their efforts never uncovered any success, until only a single person was courageous enough to call themselves a practitioner of Taekwondo. That man was Jin Tae-Jin, and this is his story. His… Renewal.

From the moment he began practicing in the art of Taekwondo, he knew it was a Style destined for greatness, despite his fellow practitioners eventual abandonment of the Style, claiming it was a dead art. From a very young age, he fought many battles, even outright challenging his master, suffering many swift and brutal losses in rapid succession. Being the strongest Taekwondo practitioner, Jin’s Master saw him as nothing more than a child with his head into the clouds, but eventually Jin Tae-Jin defeated his master in a brutal display of Taekwondo’s true strength. However not even that stopped his fellow Taekwondo Practitioner’s from abandoning the art.

Jin Tae-Jin’s devotion didn’t stop at Taekwondo though, he was also a very skilled Shinobi, well trained in the Art of Nature Manipulation, specifically Earth Release. He was a master of the art of weight manipulation through Earth Release, and one day it struck him that by training while weighed down by the effects of Earth Release, he could increase his physical strength in relation to the amount of times he multiplied his weight. Jin immediately went into the mountains to train, multiplying his body’s weight ten fold. This proved to be a mistake, as the mountains immediately crumbled under his now overwhelming weight, and Jin fell to what he presumed to be his death. But Jin survived this fall, and what’s more, realized that by falling with his weight multiplied by the tremendous force of Earth Release, the earth released a shockwave just as powerful. This was Jin Tae-Jin’s second revelation, that the “Third Law of Motion” was the answer he had been seeking. The key to Taekwondo’s revival. Jin Tae-Jin created a new branch of Taekwondo, even stronger and more powerful than it’s predecessor. Renewal Taekwondo. Immediately rumors spread far and wide of this new Fighting Style, honed by the one true master of Taekwondo. People begged him to teach them it, even his former Taekwondo practitioners, but all of them were turned down. Jin Tae-Jin only ever passed the Fighting Style on to his grandson, Jin Mo-Ri, who set about revealing the true strength of Renewal Taekwondo to the world.

Description on the Abilities and Inner Workings of the Style:

This Fighting Style is based on the concept of Newton’s Third Law of Motion, which states that every action has an equal and opposite reaction. In the simplest terms, if you will punch a wall with X amount of force, the same force will be extruded in the opposite direction, creating a balanced equilibrium between the two opposing forces. We know that the energy moves through matter in form of a wave, forcing the particles to push each other slowly from one end towards the other. This is the basic law of how energy moves through any solid material or mass. The particles push each other until the energy reaches the opposite end, where the energy is ultimately released. These core concepts, the 3rd Law of Motion and how energy travels through matter, are the basis of this Fighting Style.

This Fighting Style also incorporates the usage of (Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique and the advanced variation of the aforementioned technique to increase the user’s weight for a brief moment. In this moment, the user will generate a massive amount of force against the surface they are standing on. This increase to the users mass will only remain for a brief instant, as any longer, and it will have detrimental effects on the user’s body, such as extreme strain on the user’s muscles and bones, to complete and total shattering of the bones if the users weight is multiplied enough, exponentially increasing the force gravity exudes on the user’s body. Due to Newton’s Third Law of Motion, the Earth will respond accordingly, producing an equal amount of force in the opposing direction. The user then returns their weight to normal and absorbs the force generated by the surface, using their Chakra to redirect it through, or store it temporarily inside, their own body. This process is performed at the start of every Renewal Taekwondo Technique, and the force generated by this process is used up in the proceeding technique. The technique’s of Renewal Taekwondo are all categorized by the level of weight manipulation required in, and subsequent force generated by, this process. The rankings are as follows:

☷ D-Rank: 2x Body’s Natural Weight.
☷ C-Rank: 5x Body’s Natural Weight.
☷ B-Rank: 10x Body’s Natural Weight.
☷ A-Rank: 20x Body’s Natural Weight.
☷ S-Rank: 50x Body’s Natural Weight.
☷ Forbidden Rank: 100x Body’s Natural Weight.​

We have seen in the series that Chakra has the power to direct and control both matter and energy. A perfect example of this would be any Ninjutsu Technique (Elemental or not) that is controlled via the user’s Chakra, but does not directly interact with the user through physical contact or general interaction. Apt examples related to this Fighting Style would be any Earth technique which can move rock without direct contact to designated medium, such as in the case of (Doton: Yama Eikyō) - Earth Release: Mountain Smash, where the user, through basic Elemental manipulation, raises two mountainous rock formations, only using their Chakra, which is channeled through the ground. This level of control displayed by such a technique proves it would be relatively simple for the user to control and direct the energy/ force created through the process of this Fighting Style.

The user directs this energy into one of their legs, therefore increasing the force that leg will be able to generate in any single motion, through which, all the energy generated is used up. The user can expend this energy in any means they see fit, allowing a wide variety of usages to the fighting style, including but not limited to increasing the force of a basic attack, extremely fast but linear evasive motions and even defensive actions made possible by using the force of an incoming solid attack against itself. Though, as a side effect, the user will not be able to keep this energy stored for long, 1 Turn Max, as the energy will start to become unstable, and may cause similar effects to those generated in the first step of the Fighting Style (the increase to the user’s weight).

The user combines the force generated by the sudden increase in mass with a very distinctive Fighting Style known as Taekwondo, a Fighting Style that focuses on strong, fast kicks. Taekwondo also incorporated a great many number of high-kicks, spinning kicks and even jumping kicks, most of which focused on attacking the targets head in an attempt to knock them out, in fact, in martial arts tournaments, it is encouraged to perform such attacks, netting the participant more points in the process. To facilitate these high-targeting centric kicks, the user takes a more narrower stance than in other traditional Fighting Styles, such as Karate, where the user’s feet are usually shoulder length apart. While this stance made practitioners of Taekwondo much more agile, it also made them far more likely to lose their stability or balance during combat, thus making Taekwondo less effective against Fighting Styles that put powerful defensive stances above offensive stances, however practitioners of Taekwondo agreed that this was a fair price to pay.

After it’s “fall from grace”, one of the few remaining practitioners of Taekwondo discovered the secrets of the Third Law of Motion, he added it’s effects to Taekwondo, thus creating a brand new, more appealing Fighting Style, signalling the “revival” of Taekwondo. A renewed Taekwondo. Renewal Taekwondo. The creator of RE Taekwondo discovered that adding the “3rd Law” would not just increase the Offensive Capabilities of this Fighting Style, but also the agility of the practitioners as well as supporting the weakest part of Taekwondo, the lack of balance created by the narrower stance. The weight added during the moment the user prepares to strike using Renewal Taekwondo grants them a wider center of gravity, thus requiring more force to throw off balance. In addition to this, using more power in their offensive movements, the body naturally moulds itself into a more balanced state, while the defensive purposes provide the user with the means to throw their opponent off balance, harnessing the force exuded by the opponent’s attacks and returning it back to them.

Example Techniques:

(Rinyūaru Tekondō: Jeonmyeon Geod-Eocha) Renewal Taekwondo: Renewal Front Kick
Type: Offensive/ Defensive
Rank: D-Rank - B-Rank
Range: Short
Chakra: 10 - 20
Damage: 20 - 40
Description: The user starts by manipulating their weight to generate the desired amount of force, between x2 & x10. Alternatively, the user may gather the force generated by an incoming physical attack, effectively using it’s own force against itself, making it an equal counter. The user stores this energy in the desired leg, and releases it in any single kick from a number of kicks in Taekwondo. This include, but are not limited to, high-kicks, jumping-kicks, low-sweeping-kicks, ground-kicks, round-kicks, etc. This allows any Renewal Taekwondo user to user their art in a freeform manner.

(Rinyūaru Tekondō: Bo-Bup) Renewal Taekwondo: Way of Walking
Type: Supplementary
Rank: D-Rank/ B-Rank/ A-Rank
Range: Short - Long
Chakra: 10 - 30
Damage: N/A
Description: The user begins this technique as they would any technique from RE Taekwondo, by increasing their weight by a certain amount, in relation to the amount of energy they wish to generate. They then use the energy produced by the ground, in accordance with the 3rd Law of Motion, to “kick” off the ground with a tremendous amount of force, propelling the user at extremely fast speeds in a linear direction. This technique has 3 stages, each with their own Rank and distance it allows the user to traverse.

D-Rank: Weight Manipulation costs 10 Chakra, and allows the user to move up to 5m.
B-Rank: Weight Manipulation costs 20 Chakra, and allows the user to move up to 15m.
A-Rank: Weight Manipulation costs 30 Chakra, and allows the user to travel up to 30m.

Note: If the A-Rank variant is used, this technique cannot be used for 2 turns.

(Rinyūaru Tekondō: Hoe Hook) Renewal Taekwondo: Guard Breaker
Type: Offensive/ Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user starts by multiplying their body’s natural weight by 10x. The user then stores the energy provided by the “3rd Law” and uses a particularly effective stance in Taekwondo known as Hoe Hook (or Guard Breaker). This stance is used to either grab the opponent using the muscle strength of the users legs, thereby holding the target in a grappled formation, allowing the user to push or pull them in a variety of ways, or to use this grab in more Offensive situations, such as breaking a targets guard. The user, once they have “hooked” the opponent in the desired manner, will release the stored energy from “3rd Law”, which they use to create large openings in the opponent’s defenses, or to throw them in a desired direction, such as slamming them against the ground, with great speed and force.

Note: This technique can only be performed once every 2 turns.

(Rinyūaru Tekondō: Jin Hoechook) Renewal Taekwondo: Truth Tornado
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (-20 to the user)
Description: The user begins by initiating the first step in any Renewal Taekwondo technique, increasing their mass in direct relation to the force they wish to generate by the technique. Jin Hoechook is one of the most powerful Renewal Taekwondo techniques even invented, requiring the user to push their body to the absolute furthest limit possible, multiplying their body’s natural weight by 100x. The user will then gather the force generated by the opposing surface, and perform one of Taekwondo’s signature high-kicks. The kick is performed by leaping off the ground while simultaneously rotating one’s body, releasing the force generated by the “3rd Law” in the form of a massive blast of compressed air that rotates with a great deal of force and ferocity.The direction of the rotation is dependant on which direction the user rotated their body (clockwise or counter-clockwise).The blast from Jin Hoechook was able to completely decimate an entire mountain in an instant, but left it’s user extremely weakened, due to the increased effect gravity had on the users body.

Note: This technique can only be performed once, due to the strain it places on the user’s body.
Note: Masters of Renewal Taekwondo may use this technique a 2nd time, after which, they collapse, due to the force exuded on their body’s.
Note: Upon it’s use, the user cannot perform Taijutsu above C-Rank for 3 turns.

Additional effects and Restrictions:


☷ Must be taught by Six Pāths.

☷ Must have finished Earth Release and Basic Taijutsu.

☷ Users of this Fighting Style naturally develop a stronger bodily structure, an effect of their bodies weight being heavily manipulated during the short bursts required of Renewal Taekwondo Techniques. This makes the body, especially the bones, of any user of Renewal Taekwondo difficult to break, as they are used to extreme conditions on a regular basis, such as the 100x weight found in the Forbidden Renewal Taekwondo Techniques.

☷ Due to the nature of Taekwondo itself, including it's stance and emphasis on quick, powerful strikes, users of Renewal Taekwondo are naturally stronger and faster than the average Strong Fist user.​


✦ Declined, I really dislike scientific shit... remove everything about Newton and his Laws of Motion, I and most others know what they are and if you have to start talking about science in your CFS, I'm not approving it likely. Also the part about stronger body structure needs to go, you are not a Kaguya or medjutsu user, you aren't increasing your skeletal figure or anatomy through this. The example jutsus you listed show that you intend to use the style as a way to just either avoid things through fast movement or just simple kicks that are supposed to be empowered or sped up through releasing chakra to move swiftly. Overall, you need to remove everything about Newton and his laws, keep science where it is and out of an anime based RP. ✦

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✣ (Rinyūaru Tekondō) Renewal Taekwondo ✣

Type: Nin-Taijutsu

Background: Taekwondo, an ancient Martial Art, created in a far off Land during a great war between rival countries. Tales of it’s power and unrivaled skill spread far and wide, and it’s practice soon spread to every corner of the world. But as the world grew smaller, and more advanced Taijutsu Styles were developed, with specialized capabilities in more diverse fields, soon Taekwondo’s practice was dying out, all of it’s practitioners moving on to newer horizons, leaving only a few loyal members to carry the Style into the future. No matter how many times the devoted practitioners of Taekwondo tried to improve upon it’s formula, their efforts never uncovered any success, until only a single person was courageous enough to call themselves a practitioner of Taekwondo. That man was Jin Tae-Jin, and this is his story. His… Renewal.

From the moment he began practicing in the art of Taekwondo, he knew it was a Style destined for greatness, despite his fellow practitioners eventual abandonment of the Style, claiming it was a dead art. From a very young age, he fought many battles, even outright challenging his master, suffering many swift and brutal losses in rapid succession. Being the strongest Taekwondo practitioner, Jin’s Master saw him as nothing more than a child with his head into the clouds, but eventually Jin Tae-Jin defeated his master in a brutal display of Taekwondo’s true strength. However not even that stopped his fellow Taekwondo Practitioners from abandoning the art.

Jin Tae-Jin’s devotion didn’t stop at Taekwondo though, he was also a very skilled Shinobi, well trained in the Art of Nature Manipulation, specifically Earth Release. He was a master of the art of weight manipulation through Earth Release, and one day it struck him that by training while weighed down by the effects of Earth Release, he could increase his physical strength in relation to the amount of times he multiplied his weight. Jin immediately went into the mountains to train, multiplying his body’s weight ten fold. This proved to be a mistake, as the mountains immediately crumbled under his now overwhelming weight, and Jin fell to what he presumed to be his death. But Jin survived this fall, and what’s more, realized that by falling with his weight multiplied by the tremendous force of Earth Release, the earth released a shockwave just as powerful. This was Jin Tae-Jin’s second revelation, that the “Third Law of Motion” was the answer he had been seeking. The key to Taekwondo’s revival. Jin Tae-Jin created a new branch of Taekwondo, even stronger and more powerful than it’s predecessor. Renewal Taekwondo. Immediately rumors spread far and wide of this new Fighting Style, honed by the one true master of Taekwondo. People begged him to teach them it, even his former Taekwondo practitioners, but all of them were turned down. Jin Tae-Jin only ever passed the Fighting Style on to his grandson, Jin Mo-Ri, who set about revealing the true strength of Renewal Taekwondo to the world.

Description on the Abilities and Inner Workings of the Style:

Renewal Taekwondo, at it’s roots, is based on a governing law of motion, that can be observed in real life, or the Narutoverse. Any force which is extruded on a solid surface/ object will be returned in equal amount, but in the opposite direction. This can be seen in almost any theoretical scenario conceivable that involves one solid directly making impact and exuding force onto another object or surface. For example, if a person were to punch a wall, the amount of force generated by that punch would also be generated by the wall, in the opposite direction. This is similar to the effect Gravity has on anything within the Earth’s gravitational pull.Then it can also be assumed that an object with a greater weight will be pulled down with more energy than before. This is what’s known as the “Third Law of Motion”. One final core concept that this Fighting Style utilizes is the concept that energy moves through matter in the form of a wave, pushing particles from one end of the matter to the other until it reaches the opposite end, where the force from the energy is released. In summary, by combining the Third Law with the concept of how energy moves through matter, the user creates a new Fighting Style.

This Fighting Style incorporates the usage of (Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique and the advanced variation of the aforementioned technique to increase the user’s weight for a brief moment. In this moment, the user will generate a massive amount of force against the surface they are standing on. This increase to the users mass will only remain for a brief instant, as any longer, and it will have detrimental effects on the user’s body, such as extreme strain on the user’s muscles and bones, to complete and total shattering of the bones if the user’s weight is multiplied enough, exponentially increasing the force gravity exudes on the user’s body. Due to the aforementioned law Law of Motion, the Earth will respond accordingly, producing an equal amount of force in the opposing direction. The user then returns their weight to normal and absorbs the force generated by the surface, using their Chakra to redirect it through, or store it temporarily inside, their own body. This process is performed at the start of every Renewal Taekwondo Technique, and the force generated by this process is used up in the proceeding technique. The technique’s of Renewal Taekwondo are all categorized by the level of weight manipulation required in, and subsequent force generated by, this process. The rankings are as follows:

☷ D-Rank: 2x Body’s Natural Weight.
☷ C-Rank: 5x Body’s Natural Weight.
☷ B-Rank: 10x Body’s Natural Weight.
☷ A-Rank: 20x Body’s Natural Weight.
☷ S-Rank: 50x Body’s Natural Weight.
☷ Forbidden Rank: 100x Body’s Natural Weight.​

We have seen in the series that Chakra has the power to direct and control both matter and energy. A perfect example of this would be any Ninjutsu Technique (Elemental or not) that is controlled via the user’s Chakra, but does not directly interact with the user through physical contact or general interaction. Apt examples related to this Fighting Style would be any Earth technique which can move rock without direct contact to designated medium, such as in the case of (Doton: Yama Eikyō) - Earth Release: Mountain Smash, where the user, through basic Elemental manipulation, raises two mountainous rock formations, only using their Chakra, which is channeled through the ground. This level of control displayed by such a technique proves it would be relatively simple for the user to control and direct the energy/ force created through the process of this Fighting Style.

The user directs this energy into one of their legs, therefore increasing the force that leg will be able to generate in any single motion, through which, all the energy generated is used up. The user can expend this energy in any means they see fit, allowing a wide variety of usages to the fighting style, including but not limited to increasing the force of a basic attack, extremely fast but linear evasive motions and even defensive actions made possible by using the force of an incoming solid attack against itself. Though, as a side effect, the user will not be able to keep this energy stored for long, 1 Turn Max, as the energy will start to become unstable, and may cause similar effects to those generated in the first step of the Fighting Style (the increase to the user’s weight).

The user combines the force generated by the sudden increase in mass with a very distinctive Fighting Style known as Taekwondo, a Fighting Style that focuses on strong, fast kicks. Taekwondo also incorporated a great many number of high-kicks, spinning kicks and even jumping kicks, most of which focused on attacking the targets head in an attempt to knock them out, in fact, in martial arts tournaments, it is encouraged to perform such attacks, netting the participant more points in the process. To facilitate these high-targeting centric kicks, the user takes a more narrower stance than in other traditional Fighting Styles, such as Karate, where the user’s feet are usually shoulder length apart. While this stance made practitioners of Taekwondo much more agile, it also made them far more likely to lose their stability or balance during combat, thus making Taekwondo less effective against Fighting Styles that put powerful defensive stances above offensive stances, however practitioners of Taekwondo agreed that this was a fair price to pay.

After it’s “fall from grace”, one of the few remaining practitioners of Taekwondo discovered the secrets of the Special mentioned Law of Motion, he added it’s effects to Taekwondo, thus creating a brand new, more appealing Fighting Style, signalling the “revival” of Taekwondo. A renewed Taekwondo. Renewal Taekwondo. The creator of RE Taekwondo discovered that adding the “Third Law” would not just increase the Offensive Capabilities of this Fighting Style, but also the agility of the practitioners as well as supporting the weakest part of Taekwondo, the lack of balance created by the narrower stance. The weight added during the moment the user prepares to strike using Renewal Taekwondo grants them a wider center of gravity, thus requiring more force to throw off balance. In addition to this, using more power in their offensive movements, the body naturally moulds itself into a more balanced state, while the defensive purposes provide the user with the means to throw their opponent off balance, harnessing the force exuded by the opponent’s attacks and returning it back to them.

Example Techniques:

(Rinyūaru Tekondō: Jeonmyeon Geod-Eocha) Renewal Taekwondo: Renewal Front Kick
Type: Offensive/ Defensive
Rank: D-Rank - B-Rank
Range: Short
Chakra: 10 - 20
Damage: 20 - 40
Description: The user starts by manipulating their weight to generate the desired amount of force, between x2 & x10. Alternatively, the user may gather the force generated by an incoming physical attack, effectively using it’s own force against itself, making it an equal counter. The user stores this energy in the desired leg, and releases it in any single kick from a number of kicks in Taekwondo. This include, but are not limited to, high-kicks, jumping-kicks, low-sweeping-kicks, ground-kicks, round-kicks, etc. This allows any Renewal Taekwondo user to user their art in a freeform manner.

(Rinyūaru Tekondō: Bo-Bup) Renewal Taekwondo: Way of Walking
Type: Supplementary
Rank: D-Rank/ B-Rank/ A-Rank
Range: Short - Long
Chakra: 10 - 30
Damage: N/A
Description: The user begins this technique as they would any technique from RE Taekwondo, by increasing their weight by a certain amount, in relation to the amount of energy they wish to generate. They then use the energy produced by the ground, in accordance with the 3rd Law of Motion, to “kick” off the ground with a tremendous amount of force, propelling the user at extremely fast speeds in a linear direction. This technique has 3 stages, each with their own Rank and distance it allows the user to traverse.

D-Rank: Weight Manipulation costs 10 Chakra, and allows the user to move up to 5m.
B-Rank: Weight Manipulation costs 20 Chakra, and allows the user to move up to 15m.
A-Rank: Weight Manipulation costs 30 Chakra, and allows the user to travel up to 30m.

Note: If the A-Rank variant is used, this technique cannot be used for 2 turns.

(Rinyūaru Tekondō: Hoe Hook) Renewal Taekwondo: Guard Breaker
Type: Offensive/ Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user starts by multiplying their body’s natural weight by 10x. The user then stores the energy provided by the “3rd Law” and uses a particularly effective stance in Taekwondo known as Hoe Hook (or Guard Breaker). This stance is used to either grab the opponent using the muscle strength of the user’s legs, thereby holding the target in a grappled formation, allowing the user to push or pull them in a variety of ways, or to use this grab in more Offensive situations, such as breaking a targets guard. The user, once they have “hooked” the opponent in the desired manner, will release the stored energy from “3rd Law”, which they use to create large openings in the opponent’s defenses, or to throw them in a desired direction, such as slamming them against the ground, with great speed and force.

Note: This technique can only be performed once every 2 turns.

(Rinyūaru Tekondō: Jin Hoechook) Renewal Taekwondo: Truth Tornado
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (-20 to the user)
Description: The user begins by initiating the first step in any Renewal Taekwondo technique, increasing their mass in direct relation to the force they wish to generate by the technique. Jin Hoechook is one of the most powerful Renewal Taekwondo techniques even invented, requiring the user to push their body to the absolute furthest limit possible, multiplying their body’s natural weight by 100x. The user will then gather the force generated by the opposing surface, and perform one of Taekwondo’s signature high-kicks. The kick is performed by leaping off the ground while simultaneously rotating one’s body, releasing the force generated by the “3rd Law” in the form of a massive blast of compressed air that rotates with a great deal of force and ferocity.The direction of the rotation is dependant on which direction the user rotated their body (clockwise or counter-clockwise).The blast from Jin Hoechook was able to completely decimate an entire mountain in an instant, but left it’s user extremely weakened, due to the increased effect gravity has on the user’s body.

Note: This technique can only be performed once, due to the strain it places on the user’s body.
Note: Masters of Renewal Taekwondo may use this technique a 2nd time, after which, they collapse, due to the force exuded on their body’s.
Note: Upon it’s use, the user cannot perform Taijutsu above C-Rank for 3 turns.

Additional effects and Restrictions:


☷ Must be taught by Six Pāths.

☷ Must have finished Earth Release and Basic Taijutsu.

☷ Due to the nature of Taekwondo itself, including its stance and emphasis on quick, powerful strikes, users of Renewal Taekwondo are naturally stronger and faster than the average Strong Fist user.


 
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Re: Custom Fighting Styles Submission

Jubaku | Voodoo
Type: Ninjutsu | Genjutsu
Background:
Long ago the Natsu Uchiha was trying to create his own version of a puppet jutsu with a genjutsu propperty, eventually creating the doll that would later become known as svengali. He then decided to create human shapes made out of chakra metal keeping a store of them ready for when the time was right. Since they he has practiced with the dolls to create a chakra link, much like that of a genjutsu to create a solid medium to hold control of a genjutsu. He eventually figured it out as seen in workings.

Description on the Abilities and Inner Workings of the Style:
The user will either summon a doll or have it on his person at the time and infuse his chakra into the doll. The doll itself is made of standard chakra metal and acts as a medium. The user will focus their chakra into the doll and it will take on the appearance of the opponent. So if i was fighting garra it would look like gaara. The doll then creates a chakra link binding that person to the doll creating a control style of genjutsu. This link spreads the users chakra through the opponent through the use of the doll.

The opponent will be put in a constant illusion as soon as the doll takes their form, where what ever happens to the doll the opponent will see an illusion happen to them self.

The user will then treat the doll as a voodoo doll. But rather than using magic, the method uses genjutsu. So when the user stabs the doll with a knife, the person whose form it has taken, will see an illusion of a stab wound on them self and feel the pain as if they were stabbed in reality. Another example is if user burns the leg of the doll, the target would feel as though their leg was burnt seeing the illusion of 3rd degree burns appear on their legs. All the techniques used to effect the doll creating the genjutsu will be made into jutsu and submitted separately

Example Techniques:

The whole cfs is based off one of my already approved jutsu called svengali:

(Genjutsu - Svengali) - Svengali illusion
Type: Attack
Rank: Forbidden
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description: The user will perform 3 needed hand seals to summon a special type of mechanical doll to the feild. This is a special mechanical doll made entirely of chakra metal. When its summoned it is infused with the users chakra from that moment. Svengali is a special mechanical doll made of chakra metal that responds to the sound of the users voice comands, but not just any comands. From the moment this doll is summoned it begins to mess with the opponents head. After being on the feild for one turn the doll will put a kind of transe upon the opponent. This transe make the opponent become like the doll turn by turn. See below for details.
After being on the feild for 2 turns, the opponents arm will go solid like the dolls metal limbs, making them unable to move it.
After being on the feild for 3 turns, the opponents other arm will go stiff like the dolls other arm.
After being on the feild for 4 turns, The users legs will go stiff, unable to move them or feel any sensation in them.
After svengali has been on the feild for 5 turns, the opponents whole body will be stiff like svengali's and they will not be able to move or feel anything.
When svengali has control of all the opponents limbs they are unable to battle.
Due to this abilitily they are unable to move any part of their hands and can't feel any pain in their limbs. It is almost as though someone elses limbs are attached to their body that they cant feel or move. Not only does Svengali take over the opponents actions through hypnosis, he also becomes on with the target, so if svengali is poked, the opponent possesed by him will feel it too. The same effect applies in a painful way. If svengali has taken effect on of of the opponents arm, and the same arm on svengali is stabbed, the opponent will cry out in pain as though their own arm was stabbed, though they would still be unable to move it.
Note: No S rank or above while controlling Svengali
Note: No nin/gen jutsu can be used at the same time as svengali
Note: No Genjutsu for the rest of the match after use.
Note: While the user is controlling svengali, he is only able to peform 2 jutsu per turn due to concerntrating on svengalis use.

(Kuchiyose no Jutsu) - Summoning Technique
Rank: A
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 30
Damage points: N/A
Description: The user will perform one handseal summoning one of their previously made chakra dolls. The dolls will have been made before the battle and cannot be made during, much like puppets. Some users carry one of these dolls around with them but they will state this in their bio. The doll is the size of a normal action figure about 6 inches tall having no form. When summoned the user will focus their chakra into the doll and the doll will take the form of an opponent. Once the doll has taken a form it cannot be changed. It will still be doll sized but just a look alike. When the doll takes the form of the opponent it creates a genjutsu link so what ever is done to the doll, the damage will appear on the person whose form it has take, but the damage will be an illusion. For example, if the doll is stabbed in the stomac with a kunai, the opponent will be put in an illusion where they see them self bleeding from the stomac and feel as though they were actually stabbed, creating the full concept of genjutsu. If the doll is destroyed the link is broken.
Note: Only one doll can be summoned at any time.


(JubakuJutsu: kashou) Voodoo Art: Burn
Rank: A
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 30
Damage points: N/A
Description: After using the Voodoo arts, the user will have summoned a doll which will have taken the form of an opponent. Once they have the user can then use this jutsu. The user will snap their fingers and part of the doll will begin to burn which the user will name. This will envoke a genjutsu. The person who is being effected by the voodoo doll will be put in an illusion where the named part of their body looks like it's being burnt to the same extent of the doll creating the realistic amount of pain. They will remain in this illusion until they break it or the doll is removed from the field by reverse summoning, sealing ect.

Note: useable 3 times
Note: Doll must have been summoned and taken from previously
Note: Lasts until broken or doll is removed and link is broken.



Additional effects and Restrictions:

The user can only control one doll at a time.
If the opponent uses a method to break genjutsu, at the beginning of the users next turn, if the doll is still on the field, the genjutsu link will be reformed.
To bind the person and create the link, they need to see the doll. Once they have seen it, the link is created.
Once the link is broken once, the doll will reset meaning all genjutsu illusions will be gone. But each illusion will stack, so if the doll is stabbed, then burnt, cut, all three illisions will stack on the opponent as though they were stabbed burnt and cut seeing all the injuries and feeling them on themself.


✦ Declined, I cant allow this style lol ✦
 
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Re: Custom Fighting Styles Submission

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(Gisei Tamashī no Kiseki | 犠牲魂の軌跡) Path of the Sacrificial Soul

Type: Taijutsu.

Background:

Many years ago, during the era of eternal wars and unrest, and before the time Ninjutsu there were many people claiming to be "Sages", each with their own unique "Path", however most of these were simple charlatans looking to convert people to their own religions or ideology, but not all of them were cons. A man by the name of Hagoromo Otsutsuki, Sage of the Six Paths, went on to create the most well known Path, Ninshū - The Path of Understanding. However, history has forgotten many of the other, less memorable Paths, even the true purpose of Ninshū was lost and diluted after so long, becoming Ninjutsu - The Art of War. One of the forgotten Paths was the Path of Sacrifice, now reborn as the Path of the Sacrificial Soul. It was originally created and used by one man, a mysterious warrior from an unknown land where chaos, strife and wars were locked in an eternal vicious cycle. He was known far and wide due to his harsh battle tactics and relentless nature in battle, some even claimed that he was a demon merely dressed as a man. However he was just another mortal amidst another vicious cycle of war and peace.

The Warrior never taught the Path of Sacrifice to anyone, and it was thought that after he died, his power would never resurface. However the warrior had left a journal that, while not blatantly revealing the secrets behind the Path of Sacrifice, left enough information for someone to recreate it, so long as they were perceptive enough to see it. This book was discovered by many throughout the ages, passing it off as nothing more than the ramblings of a demented mad man. Until it was discovered by a Shinobi in the Hidden Leaf Village, who made it a goal to learn the true meaning behind these words.

Description on the Abilities and Inner Workings of the Style:

Gisei Tamashī no Kiseki at it's core is the manipulation and control of the Physical Energy present in every cell of the human body. Because the Fighting Style predates Ninshū or Ninjutsu, it doesn't incorporate Chakra, as at that time no one had the Spiritual Energy that was provided by the Sage of the Six Paths. Users of this Style manipulate and expend the Physical Energy in their bodies and use it in various ways, like simply increasing their Physical Condition, altering the flow of their own Physical Energy in Taijutsu or even manifesting raw physical attacks to augment their Taijutsu. Because no Spiritual Energy is used during this process the cost is taken out of their life or "Health", but some techniques can also incorporate extra conditions, or "sacrifices", these are made clear in the individual techniques. So long as the user isn't fatally wounded during battle, they can continue to use their Health for the Techniques of this Style, as there is a major difference between taking damage from an enemy jutsu and expending health in order to attain power or perform an action. One is the result of an external threat meaning to kill you, the other is self-inflicted and doesn't actually threaten your life unless you run out of Health. The aforementioned ways the Style can be used are listed below.

Increase to Physical Condition

This is the most basic form of the Style, simply expending Health to increase one or more aspects of the users physical condition. This could simply be an increase in the user's strength, speed or endurance, however these boosts have limitations. The user's body will still be restricted by it's own limits, namely the Eight Inner Gates, so they will still be suppressing the user's body, meaning the strongest, fastest or enduring the user will ever get will still be below an EIG user. What the user is doing is taking their Physical Energy and temporarily increasing their overall strength, in exchange for a predetermined period of fatigue, in which they can be anything from sluggish, to downright incapacitated to the brink of death. As such, even the most basic uses of this Style carry risks and it is up to the user to regulate their Energy and determine when it is too risky to use a certain Technique.

Altering the Flow of Physical Energy

This is the intermediate form of the Style, it has the user alter the flow of their Physical Energy in Taijutsu. This use of Physical Energy is likened to techniques like Frog Kumite, but it isn't as complex or as effective as it doesn't draw upon natural energy, which is limitless. The user will draw "instructions" on their body in Blood, the easiest conduit for Physical Energy, and then perform an action (Punch, Kick, etc) while they release Physical Energy that follows the instruction the user drew on themselves. For instance if the user were to draw a straight line on their forearm, when performing a punch or straight facing Taijutsu attack with their arm, they will release Physical Energy in a straight line too, increasing the overall force and damage of the attack. There are many instructions for the user to draw, and these will be provided in the Techniques of the Style.

Physical Manifestations

This is the most advanced form of the Style, requiring a great deal of Physical Energy to perform and cannot be maintained for any longer than the duration of a punch or kick. The user will gather Physical Energy, like they would Chakra for Ninjutsu, and releases it in cooperation with Taijutsu attacks to create Physical manifestations of their Physical Energy, increasing the range and damage by a slight amount. The manifestations will appear in basic shapes. Their color depend on the user, but typically they take the same color as blood, the most abundant source of Physical Energy in the body.

Sacrifices

All of the above forms require Physical Energy to be expended in the form of Health and will leave the user feeling fatigued, the level of fatigue depending on the Rank of the Technique used. The user can instead expend Health and bypass the fatigue, but at an even greater cost. They will "Sacrifice" a part of themselves for varying effects. What they are essentially doing is transferring all Physical Energy in the Sacrificial Part to the chosen technique. The user could, for instance, sacrifice an arm to increase the power of a punch greatly, but lose all use of that arm for the rest of the fight indefinitely.

Over the course of a training session the user will learn how to harness their Physical Energy for the use of this style, deal with the pain of using this style and finally learn what it means to be on the "Path of Sacrifice". There are several stages in the training, that have a corresponding Title in the Fighting Style. They are as follows;

Gisei no Tatsujin (Master of Sacrifice) → Creator of the Style.
Gisei no Yochō (Herald of Sacrifice) → Has learned the true meaning of Sacrifice.
Gisei no Sābanto (Servant of Sacrifice) → Has learned to harness Physical Energy for the Style.
Gisei no Hitomi (Pupil of Sacrifice) → Has learned to deal with Pain in all forms.

Example Techniques:

Because the Techniques of this style use Health instead of Chakra, for the example techniques I have replaced "Chakra" for "Health" as to avoid potential confusion. I understand that it's against the rules to change the Template, so if I must I will put the Chakra cost as N/A and take the cost out as damage to the user if the CFS is approved and I submit the techniques in the CJ Thread, but I think this way is neater.

(Gisei Tamashī no Kiseki: Kuro Gishiki -Bāsākā) Path of the Sacrificial Soul: Black Rite - Berserker
Type: Offensive/ Supplementary
Rank: D-Rank - S-Rank
Range: Short
Health: 10 - 40
Damage: 20 - 80
Description: This technique embodies the Basic Form of the Fighting Style. The user will expend Health in order to increase one or more of their physical attributes, strength, speed, endurance, etc. The higher the rank, the more the user's condition will be augmented, but at the cost of greater fatigue. The Fatigue prevents the user from molding Physical Energy, thus disrupting the balance one would need for Chakra.

D-Rank: Unable to use any S-Rank Techniques or Above.
C-Rank: Unable to use any A-Rank Techniques or Above.
B-Rank: Unable to use any B-Rank Techniques or Above.
A-Rank: Unable to use any C-Rank Techniques or Above.
S-Rank: Unable to use any D-Rank Techniques or Above.

(Gisei Tamashī no Kiseki: Kuro Gishiki - Ekusukaribā) Path of the Sacrificial Soul: Black Rite - Excalibur
Type: Offensive/ Supplementary
Rank: B-Rank
Range: Short
Health: 20
Damage: 40
Description: This technique embodies the Intermediate Form of the Fighting Style. The user will bite their thumb, like they were going to perform a Summoning Jutsu, and draw an "instruction" on their body for their Physical Energy to follow. There are several different marks the user can perform, each with it's own effect on the users Physical Energy but the you can only use one mark at any given time. The mark can only be used for one Taijutsu attacks, free form or Jutsu, after which the user will feel Fatigued. The marks are as follows;

Straight Line: The user will draw a straight line on the desired part of their body that embodies power and force. Any Taijutsu performed with this mark active will have increased momentum and above average pushing force that extends forward from the users attack 5m.

Jagged Line: The user draws a jagged line, like a thunderbolt, on the desired part of their body that embodies erratic motion. Any Taijutsu performed with this mark active will vibrate at a high frequency. This doesn't generate electricity, the user's Taijutsu will simply have the same effect as a jackhammer, constantly drilling into the desired target through direct contact.

Circle: The user draws a circle on the desired part of their body that embodies a solid, supported frame. Any Taijutsu performed with this mark active will cause the attack to stop incoming Taijutsu attacks. This is because the circle represents a perfect defense and the mark mimics this, causing the Taijutsu attack to become absolute and thus able to stop other incoming Taijutsu.

Dotted Line: The user draws a dotted line on the desired part of their body that embodies an incomplete, erratic offense. Any Taijutsu performed with this mark will create several bursts of weak Physical Energy. They only travel in a straight line and don't go any further than a few feet, but they are unpredictable and therefore effective in Close Range engagements.

(Gisei Tamashī no Kiseki: Kuro Gishiki - Rushifā) Path of the Sacrificial Soul: Black Rite - Lucifer
Type: Offensive/ Supplementary
Rank: A-Rank
Range: Short
Health: 30
Damage: 60
Description: This technique embodies the Advanced Form of the Fighting Style. The user gather their Physical Energy, like they would Chakra, and creates basic shapes with their Physical Energy in order to augment the power and distance of their Taijutsu. For instance, the user could perform an uppercut, during which they gather and release Physical Energy from their body and use it to increase the overall impact of the swing. These manifestations only follow the direction of the Taijutsu attack in which they are used, can't go any further than a few feet and leave the user feeling greatly fatigued.

(Gisei Tamashī no Kiseki: Kuro Gishiki - Zettai Sakurifaisu) Path of the Sacrificial Soul: Black Rite - Absolute Sacrifice
Type: Supplementary
Rank: D-Rank - S-Rank
Range: Short
Health: 10 - 40
Damage: 20 - 80
Description:The user Sacrifices a part of their being in order to negate the fatigue from a (Gisei Tamashī no Kiseki) Path of the Sacrificial Soul Technique in exchange for a more permanent debilitation. This sacrifice can come in many forms and are as follows;

Physical Sacrifice: The user will sacrifice a physical part of their body, a limb for example, for a technique from the Fighting Style.

Mental Sacrifice: The user will sacrifice a part of their mental being, like their personality or "humanity", for a technique from the Fighting Style. This causes the user to go into a frenzy, making their attacks wild and unpredictable, but leaving the user unable to mold Chakra for Jutsu, leaving them only with Basic Taijutsu.

Forbidden Sacrifice: The user will perform the Taboo Sacrifice. They will extract the Physical Energy from another being for a technique from the Fighting Style. This can only be used with a willing partner or a Summoning Animal. In the case of another user all but 1 of their remaining Health will be used to fuel the Jutsu. In the case of a summon, it's Rank determines what Rank this Sacrifice will be

Note: This is Technique must be used in conjunction with another Gisei Tamashī no Kiseki technique.

Additional effects and Restrictions:

Restrictions:

Must be at least Sannin Rank.
Must have completed basic Taijutsu.
Can only be taught by x iiiMPerFeCT.

Benefits:

Increase to Base Physical Condition: As the user sacrifices their Physical Energy for strength, they will eventually augment their natural abilities, increasing them beyond that of a normal Shinobi. This makes the user physically stronger than a basic Shinobi.

Indifference to Physical Pain: Because the user will be accustomed to receiving pain from their Sacrifices and the damage they do to themselves, they will quickly develop a tolerance for pain, they may even revile in the experience. They aren't immune to pain, they are simply used to the experience of feeling pain and therefore don't react to it the same way as others.

♦ Declined, the moment you started talking about manipulating and utilizing pure Physical Energy without Yin/Yang releases was the moment this became unapprovable. ♦
Changes
Not bolded, as I reworded the entire Fighting Style.
Removed a lot of unrealistic concepts and generally refined the entire Fighting Style.
Further explained how Physical Energy may be manipulated.
And finally, how it is separate from existing forms of Physical Energy manipulation.


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(Gisei) Sacrifice

Type: Taijutsu

Background & History of the Fighting Style

Long ago, before the Sage of the Six Paths, Hagoromo Ōtsutsuki, split his own energy and gave it to the world in the hopes that it would bring people closer together, humanity had naught but their own physical strength to depend on. The Wars they staged in this "Era of Unrest" were small and though they cost many lives, could still be tolerated as the level of destruction caused by such wars was minimal. But that all changed once Kaguya Ōtsutsuki took the fruit of the Shinju, and discovered the secrets of Chakra. Suddenly massive scale wars could be waged by a single person, resulting in a massacre for any foolish enough to approach or defy her. And so, it seemed, that the world would endure peace, through fear of the Rabbit Goddess. But this peace didn't last either. Once Hagoromo shared his powers with the world, humanity couldn't believe the power they now wielded. They could destroy entire nations with this power... And that is exactly what most of them did, regardless of the Sage of the Six Path's wishes and teachings.

However, there were some who despised this gift, for it was a power man was not meant to wield. In their eyes, Chakra was an unnatural ability, which had corrupted humanity from their true power. Instead of relying on a power gifted to humanity by a being which was said to be above them, these people created their own faction of Warrior Monks, with the purpose and intention of creating a way of battling that did not rely on any external form of power or energy, and teach others to do the same. This power was born from sacrifice, and was derived from Humanity's original energy, what has now become known as "Physical Energy". By utilizing their Physical Energy as an alternative means of power, the Warrior Monks were able to create a unique form of combat that boost their own physical prowess far beyond that of any normal human. This phenomenal boost to their physical attributes could allow these Warrior Monks to fight on par with users of Chakra.

Eventually word of their power and influence began to spread, and the Clan's that had embraced the usage of Chakra began to see this faction as a threat. And so many of the Clan's united in an attempt to wipe the Warrior Monks off the face of the Earth, as they ironically saw the Warrior Monks abilities and teachings as unnatural, labelling them as Kinjutsu and banning it's practice entirely. After many years of secret wars waged between the Warrior Monks of Sacrifice and the many Clans that abhorred their abilities, it seemed as though the Warrior Monks had been wiped out for good. However, as history is fond to prove, survivors are often left, yet seldom reveal themselves. This lone survivor decided not to strike back at the Ninja World, but instead bide his time, and choose a successor to pass the knowledge of the Warrior Monks of Sacrifice's knowledge down through history. And now this information has found it's way into a young man from the Uchiha Clan, who has every intention of utilizing this ability to it's fullest...​

Description of the Style

Gisei, or Sacrifice, is a Fighting Style that allows it's user to convert their own Life Force into Physical Strength, using their own Physical Energy as the common link between the two. Life Force (In Naruto Base RP terms, Health) is the very essence of life that every being has and requires to live, and any living being's Life Force is intrinsically linked with their Chakra, as is explained in many cases. When Shinobi over exert themselves passed their own limits and use up all of their Chakra, or have all of the Chakra in their bodies stolen, they die within moments, or soon thereafter. This has been shown with one Jutsu in particular, the "Gedō — Rinne Tensei no Jutsu". In both of the Jutsu's usages (When Nagato used it to revive everyone he killed during his assault on Konoha, and when Obito used it to revive Madara) both users were completely exhausted upon using the technique, and subsequently died as a result (Obito only remaining alive due to Black Zetsu and Naruto's influence). Another relevant example would be Lady Chiyo's "One's Own Life Reincarnation", a Forbidden Jutsu that allowed her to essentially harness her own Life Force and give it to another, using Medical Ninjutsu as a means of physically reviving the dead. However, this technique also resulted in the users death, as was shown when Chiyo used it to bring Gaara, who had his Tailed Beast extracted and died as a result, back to life. Both of these examples ended in the users death because Chakra is composed of 2 Energies found in any living being's body, Spiritual Energy and Physical Energy. Spiritual Energy is derived from mental concentration, and is thus strengthened through study, meditation and other such enlightening concepts. Physical Energy on the other hand, is the energy found in every cell of the body, and is increased through rigorous exercise, training, and in some cases, stimulants. It can be inferred that Physical Energy is the reason why one's Chakra being depleted is equivalent to one's death, since death is defined as "the termination of all biological functions that sustain a living organism". Since Physical Energy is intrinsically tied to Chakra, and is the energy found in all cells of the body, when it's all gone, it's only natural that the user would die.

As Chakra is the end result of "moulding" one's Physical and Spiritual Energies together, this implies some degree of control on the user's part, as Chakra is not described as something that simply "exists". It must be the end result of a persons actions, aka, kneaded or gathered in some shape or form, which is then controlled, maintained and used to perform Jutsu. This is unlike, say, performing basic physical actions and the creation of Chakra and Jutsu are simply the end results of those actions. Another example of how Physical and Spiritual Energy can be controlled and manipulated is during Sage or Senjutsu training. As the user learns to draw and gather Natural Energy to themselves over the course of their training, they must also learn to balance this new form of Energy in tandem with their own Physical and Spiritual Energies. Failure to do so results in a frightening transformation, followed by petrification. It has even been shown, in Madara Uchiha's case, that some people can be born with an exceptional control over their own Energies, as he was able to quickly adapt to, and perfectly control, Senjutsu Chakra, balancing it with his own Physical and Spiritual energies within seconds of gathering it, once again affirming the theory that these energies can be controlled and manipulated at some basic level, with this Fighting Style using Physical Energy as its basis.

One key distinction this information creates is this Fighting Style's disassociation from any concepts that also involve Physical Energy, such as Yang Release. Even though both this Fighting Style and Yang Release deal in the same core concept, Life Force, Yang Release is the result of one's Chakra being manipulated in a certain way to perform certain actions with Physical Energy, manipulate the Physical Energy of others in a certain way, or otherwise affect Physical Energy in others in some shape or form. This has clearly been shown in many cases, such as when branches began sprouting from Yamato's Wood Release or from the Zetsu corpses during the 4th Great Ninja War were in close proximity to Naruto's Nine Tails Chakra Mode, or when Yang Release was used to reconstruct an entire organ (Kakashi's Eye) and bring two Shinobi back from the brink of death (Might Guy and Obito). In all those cases, there was only one clearly shown usage, and that was the creation/ generation of life force in a receiving party. In this Fighting Style however, the user's Physical Energy is not transferred or gifted in any sense, but expended/ converted into raw physical strength, that allows the user to perform Taijutsu that far excels anything achievable without the boosts in physical attributes that the user gains through this Fighting Style. In other words, no "additional" Physical Energy generated within this Fighting Style, only the Sacrifice of existing Physical Energy.

Now that the link between the user's Life Force and Physical Energy, as well as this Fighting Style's core mechanics have been explained, the inner workings of this Fighting Style can now be explained.​

Inner Workings of the Style

Through the expense of one's Physical Energy this Fighting Style is used to increase the user's Physical Attributes, such as strength, speed, agility, endurance, durability, etc. This is because Physical Energy is increased through the aforementioned methods, especially physical training. To put it in the simplest terms, because the user's Physical Energy is so tightly interwoven with their life, physical attributes and characteristics, that, by expending that same energy, the user is granted all the power that would otherwise be used to constitute longevity, and uses it to boost those same attributes and characteristics beyond the scope of a normal human beings. Though this consumption of essential energy does come with it's own set of drawbacks, which depend on the level of Physical Energy sacrificed.

As was just mentioned, this Fighting Style carries a number of detrimental effects for the user, all the result of sacrificing one's own Life Force through Physical Energy. Because everyone has their own predetermined levels of Life Force, as is apparent since Clans like the Uzumaki are known for their extreme longevity, expending your life force would obviously come with negative effects to the user's body. In small, isolated cases, users of this Fighting Style will experience levels of fatigue equivalent to the amount of Physical Energy sacrificed. In larger, more prolonged cases, the user's body will be unable to cope with the lack of Life Force and ultimately collapse under the strain, leading to permanent damage to the user's body, and in rare cases, rapid ageing to compensate for the large amounts of Life Force lost. Another negative side effect to this Fighting Style, and a very dangerous one at that, is that when performing any Gisei related technique, the user is unable to knead or gather any form of Chakra, as one of the users Chakra's major components, Physical Energy, is wholly focused and directed on the technique at hand, making Chakra usage literally impossible.

Finally, Gisei doesn't have it's own unique physical stance or preferred method of Close Quarters Combat, instead opting for the "Hit 'em till they drop, or you do" mentality. As such, this Fighting Style can be utilized with any form of Taijutsu that does not rely on Chakra to perform, for the aforementioned reason that Chakra cannot be used while using this Fighting Style. Gisei is best used with a straightforward, but improvisational approach, taking any chance to hit as a direct challenge of the users strength. Receiving wounds is not an issue, so long as the user gives as much as they get, such is the mentality of users of this Fighting Style.​

Example Techniques:

(Gisei: Henkan) Sacrifice: Conversion
Type: Offensive
Rank: D-Rank ➟ S-Rank
Range: Short
Chakra: N/A
Damage: 20 ➟ 80 (10 ➟ 40 to the user)
Description: The most basic usage of Sacrifice, the user simply converts their Health into raw physical strength, and proceed to perform a Taijutsu attack. The amount of damage done is dependant on the "Rank" or amount of Health the user sacrifices.

(Gisei: Idō) Sacrifice: Transference
Type: Supplementary/ Offensive
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A (x2 damage for the reinforced limb)
Description: By manipulating the Physical Energy in their own body, and redirecting it to another part of their body, the user essentially doubles the physical capabilities of the reinforced part of the body. The price one pays for this power is the inability to perform any action with the part of their body they redirected the Physical Energy from, making it completely useless, but providing the user with undeniable power. For example, if the user takes the Physical Energy contained within their arm, then redirects it to the other arm, the effectively double the damage they can deal with the receiving arm, however, the arm the Energy was taken from becomes entirely unusable.

(Gisei: Hansha) Sacrifice: Reflection
Type: Defensive/ Offensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: Double the damage the user receives
Description: The user enters a defensive stance, increases their body's physical endurance and allows the opponent to strike them. The user takes the full brunt of the attack, withstanding the force and damage of the incoming technique, then uses their Physical Energy to perform a counter attack, literally turning the opponents strength against them. This technique can only be used on a physical technique, and only when the opponent is within striking distance, otherwise, the counter attack fails, and the Technique is wasted.

Restrictions

User must have completed and specialize in Basic Taijutsu to learn and use this Fighting Style.
Can only be taught by x iiiMPerFeCT.​

Benefits

Sticks and Stones: Due to the very nature of this Fighting Style, all users of this Style are accustomed to inflicting damage to themselves from sacrificing their Physical Energy. They develop a passive immunity to the feeling of pain, but not pain itself. Some may even experience joy upon experiencing pain, like some kind of Combat Masochist. As a direct result of this, users of this Fighting Style require 1 level more pain than required to break a Genjutsu.

My Cup Runneth Over: Through using their Physical Energy in such a unique manner, users of this Fighting Style increase their maximum Health capacity. This is because the specific way the Physical Energy is used is similar to training a muscle, it grows stronger the more it is used.

Upon mastering this Fighting Style, Practitioners gain a 20% bonus to their Health.
The creator of this Fighting Style's Health is increased by 30%.​

Kaio-What?: By utilizing the most basic concept of this Fighting Style, the user can permanently sacrifice a small portion of Health and gain an equivalent amount of strength back in offensive, defensive and supplementary bonuses, however, this benefit is completely optional. By permanently expending 10% of their max Health, the user gains the following benefits;

The user becomes slightly faster and stronger than a Taijutsu specialist.
The user becomes unaffected by damage from D-Rank and below Jutsu.​


✦ Declined, this is nowhere remotely a CFS; this is a special Ninjutsu created to alter your Yin aspects into Yang aspects, both not allowed without Yin-Yang no matter how nice it's worded, nor does this have any Taijutsu properties other than turning your life into a way to fighting longer. Even the restrictions and benefits matter little because in our RP, we're treated as essential glass cannons. The Kaio-What boost would never be approved as well. As I said before this CFS is not possible without usage of Yin'Yang, DNR without it. ✦
 
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Venom

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Re: Custom Fighting Styles Submission

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Flight of the Sonic Arrow-(Hishou no Furaito)

Type: Ototon Kyūjutsu

Background:

The style is based upon the tales of a shinobi named Apollo. He was one of two twin shinobi of legend from the time of the Rikoudou Sennin. The elder twin was named Apollo, and was referred to as Taiyō no kami (God of the Sun). Apollo was famed for using the sun's rays to mask the approach of his arrows, and was a fine master of the art of Kyūjutsu. This was not the extent of his talent however, as he was also called Ongaku no kami (God of Music). Eventually, after reading tales of his exploits, modern shinobi sought to merge his two skills. Hence, Flight of the Sonic Arrow was created, and passed down until the present

Description on the Abilities and Inner Workings of the Style:

The user of the style utilizes sound release, in conjunction with archery in two specific ways. The first way, is the utilization of special arrows, with speakers attached instead of arrow heads. These speakers are capable of releasing destructive sound waves, upon physical contact which propagate through the target after they make physical contact. The Sound waves can either be similar in composition to (Ototon: Oto no Ken) - Sound Release: Sonic Fist or to (Ototon: Shinsei) - Sound Release: Divinity, depending on the specific situation.

Moreover, users of this fighting style utilize a specific kind of bow. It looks to be a combination of a Lyre (Apollo's signature instrument), and a normal bow.
An arrow is loaded into one of the four strings, pulled back, and fired. Then, the sound of the bow string drawing back would create a sweet sound, pleasing to the ears. Very unlike the short sharp sound of a normal now and Arrow. The sound would begin to infuse the arrow with Ototon chakra, in a similar manner to (Ototon: Chūnyū no Jutsu) - Sound Release: Infusion Technique. The sound of the arrow, as it nears the opponent is able to trigger specific hindering affects on the opponent, depending upon the specific technique, the effects may vary.

Furthermore, in a more freeform aspect, the user's of this style become proficient at using bows in close range. Augmenting their taijutsu, by using their bows to attack as make shift staves. Moreover, this allows the user to be able to quickly load and shoot arrows, even in the midst of taijutsu battles.

Example Techniques:

Flight of the Sonic Arrow-(Rage of Apollo)
Type: Offense
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user loads a special arrow, with a small speaker at the tip instead of an arrow head. The Arrow is then shot at the opponent, and as it makes physical contact with him, would release numerous sonic waves of low frequency but extremely high amplitude, similar to those found in (Ototon: Oto no Ken) - Sound Release: Sonic Fist. The sound waves spread through the point of impact, causing extreme bruising. Depending upon the targeted area (if it is near the head, or heart), the attack may prove fatal. This is because, the sound waves are meant to target soft tissue.

Additional effects and Restrictions:

Users of this style due to constantly wielding bows have grown accustomed to nocking, and firing arrows. Hours of practice have allowed them be able to load and fire a bow in the time it would take normal shinobi to throw a kunai. Moreover, archers would of course be able to logically perceive and react to higher speeds.


✦ Declined, sorry but not approving more Archery based styles. ✦
 
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Re: Custom Fighting Styles Submission

Eskrima Arts
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Type: Porujutsu


Background:
Eskrimi arts was created by a man willing to figure out new fighting styles. One day he picked up a bow staff and wondered if it could be used with a higher sense of mobility. By chopping the staff into two sticks the man began coming up with fluid motions for using the sticks alot like fencing and kenjutsu. While in the mountains the man bought a few poles made of chakra metal which he uesed to store a signifigant amount of lightning into the sticks in order to deliver not only crushing blows but also to shock or paralyze on contact.

The style heavily focuses on causing broken bones and fractures rather than slicing and piercing. But more importantly is the 15 spots that dictate a fignt. Once a master is complete with his training he not only understands every important bone in the human body but also understands how each plays a great part to the skeletal system. The main objective is to disarm or kill in one blow. The style was created to combat short range and is very good for counter strikes.


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Description on the Abilities and Inner Workings of the Style:
The Way of Eacsrima is a unique and new fighting style, only having just been revealed to the world. While some practitioners of Kenjutsu or any other melee fighting styles will mistake it for being less versatile and more complex, they would soon realize that there is much to learn before one is able to master Escrima Arts. To even begin to learn and understand the complex nature of the Escrima, one must acquire a minimum of two Escrima sticks or Tonfas to begin with, yet as the training progresses, one must understand that a total of 3 Escrima poles may be used in combat. These poles are unique form of small metalic sticks that are easy and quick to handle. Beginning ones practice, one will first undergo basic stances and trainings. These include different strikes with a Escrima stick such as overhand and side strikes. During this training one will come to learn to utilize two to three at once with incredible precision and skill, being capable of tracking one’s own strikes with ease while also delivering strong and powerful, and even deep wounds and broken bones. Besides the close ranged usage of the Escrima style, which is the most essential part, there also exists the ranged aspect of the Escrima combat. In this aspect a practitioner will learn to combine all three poles to make a ranges bowstaff to keep enemies at a distance if they prefer. When having trained in the ranged field, one is able to learn the elemental part of the Escrima Style. Of course due to both needing the sticks for close combat and ranged combat, the practitioner is required to be in possession of at least 2 to 5 Escrima Sticks while in combat. Starting with two the practitioner learns the joint spots of the human body which this style focuses on in order to ahatter bones. Even though the essential Escrima fighting style revolves around, being in constant offensive position, one is not only trained to deliver various and deadly strikes, one is also trained in “blocking” or “countering” their opponents weapons such as swords, staffs etc. using their sticks to redirect their weapons down, to the side and out of the way. The Secrima fighting style is specifically made to combat opponents that utilize staffs, swords, hand to hand combat etc. Having said this, redirecting the opponents weapons is an essential part of the Excrima fighting style, utilized to open up the target and deliver crushing blows to the targets ribs, lungs, joints, etc.

After having mastered the usage of the Escrima Sticks, there is still the most difficult part and that's the lightning control of the Escrima Style. One must learn to manipulate his lightning chakra in order to use the lightning based attacks anc completely master this style. When utilizing the Escrima in close combat, one must be capable of transferring their chakra into the Escrima they are using which stores that lightning making each blow deliver a shocking charge.


Example Techniques:

Eskrima Counter
Rank: B
Type: Defensive/Counter
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By using the twisting motion of the torso the user is easily able to use a Escrima pole to block an incoming strike and move the opponent's arm away from the user. While extended the user grabs the opponents wrist and is able to strike at many points to include the ribs, kidney, lings, etc.

Static Crash
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will slam both Escrima sticks on the ground sending the lightning stored in them under the ground. The lightning will rise up from under the enemy as a gint bolt shocking them from bellow

Chest Crush
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will slam either one or 2 Escrima sticks into the opponents chest releasing the lightning from the sticks. This causes multiple problems as it not only sends a giant electrical surge through the enemy but also shatters the enemies bones.


Additional effects and Restrictions:
-Must master Lightning
-Can only be taugh by Sabretooth
-A Eskrima Specialty grants the user a greater hand speed and reaction time. Granting +3 to both.
-Must be Sannin



Videos for better understanding:

Here's how it increases speed and reaction.
Notice that by training you become faster and more aware of strikes through noticing your opponents movements and speed.

Here's how fluid the motions are to an expert

Here's some of the techniques I plan on making


✦ Declined, for starters "pokujutsu" isn't one of the types of CFS; this would be bukijutsu and since enhanced by Ninjutsu, Ninbukijutsu. The colored parts conflict with one another. Increased speed and reactions are also a no. Everything else looks fine though. ✦
 
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Re: Custom Fighting Styles Submission

Yari no Sōzōryoku - Spear of the Imagination
Type: Genbukijutsu
Background: Lancer one of the great warriors of the ninja world was an unorthodox fighter, compared to other ninjas. He didn't use much weapons like swords or kunais, instead he decided to work on spears. Through out the years of training he would soon improve his abilities with the spear extremely well. Lancer would become recognized universally simply by noticing his spear(s) and fighting style with them. He had a aggressive form with the spears, far beyond what most people have recognized.

However, his spears alone would soon be challenged. Lancer would get into a fight with a stranger who threatened to kill him. Lancer's had supreme confident over this opponent, but this opponent excelled greatly in close combat as well. Through out the battle, Lancer would be unable to even scrap his opponent. He would leave and run away from the battle, because of how futile it was. This was the first time Lancer decided to re-think and improve his style even more.

After experimenting with different ideas and material, Lancer figured out a way to make his style much more deceptive, tougher to figure out, and even more lethal then before.

Description on the Abilities and Inner Workings of the Style:

The overall base concept of the fighting style is to allow the user with a spear, to have quick and decisive movements. Through basic movement such as thrusting the spear and swiping the spear at the opponent. With this fighting style revolving around counter attacks, and disabling an opponent with ease, with powerful attack. The movement of the spears are fluid, ever changing depending on the situation when defending and some cases attacking, with quick change of direction and position of the spears. The spears become even more advanced, with utilizing the effects of genjutsu, specifically the spear itself. This grants the spear unpredictable movement and difficulty of tracking and/or noticing its aim. This makes it tough on the opponent to notice the user's attack, or use with the spear, through movement alone. Enhancing the feints, making combination more decisive in a fight, with a chain of moves coming at an opponent with unpredictability of the spears, quickness of the spears, and quick kill mentality, for the fighting style. There is two main genjutsu abilities within the sword.

The main difference between spear usages, over other mainstream weapons, is due to their length. They hold dominance over other weapons, because of their length, making it difficult to come at the user to strike, maintaining a healthy distance, while still holding an advantage. Overall, offensively the spear fighting style is quite straight forward (hence why Lancer wanted to add more deception to the style) with powerful, heavy attacks. Defensively however, is where the spear excels greatly. With their insane capability of countering almost any body/weaponry attack. Examples such as if someone was to grab a spear, there are many methods for a counter that not only releases you from the opponents grasp, but even harm them.
[Examples in spoiler]
sharply pull it to the rear while stepping backwards.
wind the staff in a large circle against the opponent’s thumb
thrust sharply forward followed by a sharp rearward step

With the premise of the fighting style, revolving around quick counter attacks (the genjutsu adds onto this) and having rather straightforward and powerful movement, but not as much deceit, or feints (genjutsu acts to aid this), the user will then manipulate genjutsu to further dive into the style and uphold its true power, and uniqueness.

The first genjutsu [The Thrust] revolves around optical illusion. Through movement of the user's own spear, they will set a genjutsu, have the opponent see the staff change physically, or add onto the staff. Such as curvature of the spear, making it difficult to notice its aim, or movement. Changing the size of the spear as well could be an example. Another would be simply making one thrust of the spear, seem like 100 thrust coming at the opponent from all angles. The effects of this genjutsu is set through movement of the weapon itself, such as a thrust, swipe, or any sort of movement alike. By making an illusion which effects the physical traits of the spear, it makes it difficult to pinpoint or notice. [Aids in helping the fighting style become more deceitful, unpredictable.]

The second genjutsu [The Parry] that revolves around the style, is a genjutsu set upon the opponent. This is triggered when the user makes a move to counter the opponent. Basically, what occurs, when the opponent starts his attack, the user through movement of his spear, will set a genjutsu on the target, depending on how the opponent moves their spear, will depend in the genjutsu set onto the opponent. Mainly, the opponent will begin to experience optical illusions, based on the direction or, movement set from the spears, making interchangeable shapes and patterns, to distort the vision of the opponent. A thrust of the spear would likely cause the opponent, to begin to see shapes of spirals. A slash across, would have the opponent begin to see lines move in the direction of the spear as well. It is meant to slightly harm the opponent's vision, making their movement sluggish, and easier to decipher for the user to counter-attack.

Alternately, the user can also use this style with two spears, instead of just one. However, they are more restricted with hand seals, and use of other jutsu sources. However, their movement can be much deceptive with the use of two weapons, and can even work quicker.



Example Techniques:
(Yari no Sōzōryoku: Yokotawaru Sunēku)- Spear of the Imagination: The Lying Snake
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will take out their spear and slash at the opponent, however, during the slash, a genjutsu will be set on the opponent, where it will begin to curve outward, then inward, aiming to hit the opponent in the back. Moving similar to a slithery snake.

(Yari no Sōzōryoku: Uso o tsuku surasshu)- Spear of the Imagination: The deceitful Slash
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: As an opponent is making an attack with their sword, specifically when aimed for the body, the user will swing their spear laterally as it attempts to meet with the opponents spear, when this happens, the opponent will be set in a genjutsu, mid-attack, where they will begin to see shapes of optical illusions, slash laterally towards the direction of the opponent where the spear was, over and over again, this is meant to confuse and distort the opponents vision, making their initial attack more sloppy and easy to decipher.
Additional effects and Restrictions:
- User must have mastered basic genjutsu, taijutsu, and kenjutsu
- When using the style without using genjutsu, the user will be able to move at their own speed, and the opponent will be able to react accordingly.
- When using the first genjutsu [The Thrust] the spears movement and direction becomes more difficult to decipher for the average ninja. Of course, people with advance optical prowess can easily pierce through this illusion, or those of special sensory. However, people who don't have that luxury, will have a harder time to decipher the movement. People with exceptionally fast movement, would likely be able to counter the spears in time, despite their unpredictable movement.
- The second genjutsu [The Parry], when set on the opponent, makes their movement much more sloppier and easier to decipher, due to its harm on optical illusions. It will slow an opponent down, making their movement easier to decipher and counter, it can also harm the reaction of their own counters, or even more so with dojutsu users. However, this is much easier to notice as a genjutsu, and is immediately broken, the opponent an opponent starts their attack, or pain is inflicted (due to natural pain release).
- Must be at least Sannin Rank


✦ Declined, everything outside of Genjutsu usage with these spears is basic Spear usage, basic bukijutsu. The two Genjutsu styles don't even differ from one another, both are reliant on the fact that the spears must be waved or moved in some form to trigger the illusion. The Thrust part impedes on both Surreal Fist and Drunken Monkey Fist, the movement of the weapon triggering an illusion is very similar to DMF moving and triggering illusions. Aside from this, your examples are very overpowered even in simplicity. From what you wrote in the description and the actual jutsu, this can be abused heavily and easily; you could start a simple slash and suddenly the attack appears to be aimed at the legs and make any genjutsu of this style a OHKO. The Parry abilities are very difficult to grasp nor do they make decent correlation with the style. You write that it makes the opponent sluggish or whatever but it makes no sense to have; you're simply altering how your own slashes appear to the opponent, why would they become sluggish and/or have their tracking abilities affected? I see no reason that should be allowed. Example jutsu are horrible for these reasons I stated above. I'm also not allowing you to be able to mix both illusions together in a single turn. And the Sannin rank restriction is filler and needs to go, it's a pointless note to have as it's auto understood that that is the minimal rank needed. ✦
Re-wrote and took off a lot of stuff in the inner-working, so no bold.

Yari no Sōzōryoku - Spear of the Imagination
Type: Genbukijutsu
Background: Lancer one of the great warriors of the ninja world was an unorthodox fighter, compared to other ninjas. He didn't use much weapons like swords or kunais, instead he decided to work on spears. Through out the years of training he would soon improve his abilities with the spear extremely well. Lancer would become recognized universally simply by noticing his spear(s) and fighting style with them. He had a aggressive form with the spears, far beyond what most people have recognized.

However, his spears alone would soon be challenged. Lancer would get into a fight with a stranger who threatened to kill him. Lancer's had supreme confident over this opponent, but this opponent excelled greatly in close combat as well. Through out the battle, Lancer would be unable to even scrap his opponent. He would leave and run away from the battle, because of how futile it was. This was the first time Lancer decided to re-think and improve his style even more.

After experimenting with different ideas and material, Lancer figured out a way to make his style much more deceptive, tougher to figure out, and even more lethal then before.

Description on the Abilities and Inner Workings of the Style:

Concept of the fighting style is to allow the user with a spear, to have brute force delivering due to the heaviness and size a spear has, a longer weapon would naturally increase the time it takes to attack as well so it is feasible. But because of their size and weight, changing direction of the spear is a disadvantage, however, this style is meant to give a user openings to attack, but also timing to change direction of the spear as well by utilizing the genjutsu effects. This grants the spear unpredictable movement and attacks for the opponent to counter. There is two main genjutsu abilities within the style.

[The Thrust]- Revolves around optical illusion (Leaf Ninja Art: Willow inspired). The user will perform a genjutsu with a hand seal (triggers the actual genjutsu) before initiating the attack, the effect will be presented through user's spear and how the opponent sees it. Two main effects would be the spear change physically (size changes, spear curvature, etc), or add onto the staff, example of that would be one thrust of the spear, seem like 100 thrust coming at the opponent. When changing the spear physically environmental changes do not occur (such as shadows, light reflections, sounds of the spear moving through the air, etc) which can help deduce the genjutsu. When adding onto the spear, the additions would seen through as a illusionary projection of the spear, eye's can notice the hazy, unstable images, plus again it doesn't effect environmentally.

[The Parry]- This is triggered when the user makes a move to counter the opponent. Basically, what occurs, when the opponent starts his attack, the user through movement of his spear, will set a genjutsu on the target, depending on how the user moves their spear, will depend on the genjutsu set onto the opponent. The opponent will begin to experience optical illusions, based on the direction or, movement from the spears, creating visual interchangeable shapes and patterns, to distort the vision of the opponent. This correlates with the style since it is meant to alter the opponent's vision and how they perceive the spears, only difference is it isn't the spear itself, but the spears movement pattern. It is meant to slightly harm the opponent's vision, and easier to decipher their attack for counters.

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Alternately, the user can also use this style with two spears. They are more restricted with hand seals, and use of other jutsu. Nothing changes, but quicker changes to defense to attack.

Example Techniques:
(Yari no Sōzōryoku: Yokotawaru Sunēku)- Spear of the Imagination: The Lying Snake
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will take out their spear and slash at the opponent, however, during the slash, a genjutsu will be set on the opponent, where it will begin to curve outward, then inward, aiming to hit the opponent in the back, in reality the user is trying to slash the opponents chest. Moving similar to a slithery snake.

(Yari no Sōzōryoku: Uso o tsuku surasshu)- Spear of the Imagination: The deceitful Slash
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: As an opponent is making an attack with their sword, specifically when aimed for the body, the user will swing their spear laterally as it attempts to meet with the opponents spear, when this happens, the opponent will be set in a genjutsu, mid-attack, where they will begin to see shapes of optical illusions, slash laterally towards the direction of the opponent where the spear was, over and over again, this is meant to confuse and distort the opponents vision, making their initial attack more sloppy and easy to decipher.
Additional effects and Restrictions:
- User must have mastered basic genjutsu, taijutsu, and kenjutsu

- When using the first genjutsu [The Thrust] the spears movement and direction becomes more difficult to decipher for the average ninja. This is meant to combat opponents with impressive reactive abilities and bring them down to equal terms.

- The second genjutsu [The Parry], when set on the opponent, makes their movement easier to decipher and counter-attack, due to its harm on optical illusions. Great to combat against fighters who are exceptionally faster.

- Can not mix these two genjutsu abilities in the same turn

P a t e n t C e r t i f i c a t e

Noni, our loyal member, gave on the 27th of July 2015, a request for a Patent on the Custom Fighting Style Yari no Sōzōryoku | Spear of the Imagination. I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Yari no Sōzōryoku | Spear of the Imagination
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Copyright 2015, Noni, NarutoBase.net

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Re: Custom Fighting Styles Submission

Dance of the Marionette | Marionetto No Odori
Type: TaiKugutsu
Background:

Puppeteers down the line from Monzaemon Chikamatsu have had trouble within close range. The great art of Puppetry has is limitations and one is not having enough space to work within close range. However, Puppeteers usually look over the fact that their greatest asset is not the puppets themselves but the chakra threads that control the puppets. Throughout many wars many puppets have been lost and their parts possibly unusable for years to come. However, Akasuna No Sasori developed a close range fighting style based one the usage of dismantled puppets that have been long forgotten by time.

Shortly before his death, Sasori wrote its secrets on a scroll to be based down and continue to exist like his puppet creations. The style has become everlasting like Sasori wanted.

Description on the Abilities and Inner Workings of the Style:

Dance of the Marionette uses some special properties of chakra threads that were shown throughout the course of the manga/anime. Chakra threads can be used to latch on to any surface or material while being able to be used to reel in objects towards the user. Chakra Threads have been shown to be able to be created in places besides the fingers(Sasori was capable of using 100 chakra threads that were not attached to his fingers). Chakra Threads can also be condensed to the point where they are invisible to the naked eye. Lastly, Chakra threads can be used to control the motion and direction of inanimate objects without ease. Dance of the Marionette involves creating these chakra threads to latch on to various detached puppet limbs and begin organizing a symphony of attacks using these weapons.

The user begins by creating chakra threads and attaching them to weaponry the user will then manipulate the weaponry at the opponent. The user can create chakra threads out of other parts of their body to manipulate the tools also. In the case that the practitioner uses the body parts of dismantled puppets, the user can use these limbs to punch/kick the opponent as well as grapples or body slams to the opponent. Much like the Manipulated Tools techniques, the puppet parts can be stored within summoning scrolls or carried with the user onto the battlefield.(In the case that the user's puppets are destroyed mid fight they may use that also.)

The puppet limbs/body parts can have poison incorporated into them (if applicable) as well as razor sharp wire strings augmented in the puppets arm such as the Sasori's Parents Puppet.

Sasori’s Parents
Rank: B
Type: Supplementary
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: After Sasori’s parents were killed by Sakumo Hatake, he created these two puppets to fill the void left by their deaths, though they were not human puppets. At first, they were simply meant for Sasori to fill the void left by the death of his parents, but later, after Sasori left Sunagakure and left these puppets behind, Chiyo enhanced both of them, adding weapons to them to make them usable for battle. Both have chakra shields installed in them, and they also have steel wires that link together with their fingers that are usable for cutting. The mother puppet has a katana while the father has a chain of kunai.
Note: Usable only by a Sasori or Chiyo character.
Note: Can be summoned separately.

The user can also work in combination with the manipulation of the puppet parts adding in elbow strikes, knee strikes and kicks.

Example Techniques:
Marionetto No Odori -
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: -
Damage: 30
Description: The user creates chakra threads and attaches them to detached puppet arms. The user quickly manipulates the puppet parts to grab on to the opponent and slam him/her into the ground.

Marionetto No Odori -
Type: Offensive
Rank: B
Range: Short
Chakra Cost: -
Damage: 40
Description: The user attaches chakra strings to a pair of arms, legs and kunais. The user then manipulates the puppet arms and legs to perform a series of punches and kicks to the opponent that finishes with multiple kunai strikes.

Marionetto No Odori -
Type: Offensive
Rank: A
Range: Short
Chakra Cost: -
Damage: 60
Description: The user manipulates a pair of puppet arms. The right arm grabs the opponent by the neck lifting them into the air and slams them into the ground. The left arm follows up with a slap to the face.

Marionetto No Odori -
Type; Offensive
Rank: B
Range: Short - Mid
Chakra Cost: -
Damage: 40
Description: The user manipulates a dozens on of puppet arms to grapple the opponent to restrict their movement and draw them to the user. The user then knees them in the stomach while simultaneously using a puppet leg to knee the opponent in the face.
Additional effects and Restrictions:
Must have training in Puppetry and Taijutsu
Can only be taught by Daemon

Declined
 
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Re: Custom Fighting Styles Submission

Kurisutaru Genkotsu ⋩ Crystalline Fist
Type: Nintaijutsu
Background: The style was created by a shinobi from Takigakure, The Hidden Village by a Waterfall in one of the great ninja wars. After analyzing the properties of the "Hidden Waterfall Style: Water Slicing Blade" which allowed for one to condense water to great amounts, making it appear crystalline in nature, the user began to incorporate it into short/close combat. After having created crystalline coating techniques of his own, both full body and partial, he knew something needed to change as it was too straight forward. As time passed and battles were fought, the shinobi adopted the water's special syrup adhesive properties. This gave birth to a deadly and gruesome style

Description on the Abilities and Inner Workings of the Style: The style is divided into two parts that can either be used individually, or together. The first method would be creating crystalline-like coatings of water around the user's body, either fully or partially. By taking advantage of it's near perfectly solid-like state, the user can shape manipulate the coatings to deal slashing, slicing or piercing damage, dependent on the technique and manipulation done to it. (Ie: Mini spikes on the knuckles, an extending spear from the arm) Not only is the style used offensively but also defensively and in a supplementary way, allowing the user to maneuver his body in more versatile ways, like initiating flips by extending a pillar of crystalline water from the soles of the feet, or things like extending a pillar from the arm as they run to imitate something similar to pole vaulting.

The second part of the style utilizes the adhesive ability of water release. The user can either infuse the adhesive ability into the crystalline coatings or his own body. This is where the true striking portion of the style shines. Taking advantage of the sticky properties, the user will strike the target in order to stick to their skin, clothing or wherever else the strike landed (Like other surfaces, etc). They will then forcefully bring back their limb so fast and fierce that whatever was attached to the adhesive water would crack, rip or peel. The potency of the adhesive source is strong enough to peel skin with one shot after withdrawing the strike. If the user were to continuously strike the same place, the damage would become more severe as they are essentially digging deeper and deeper into the tissue and muscle as it peels and rips. The style's strikes are not fast, or strong for that matter, they are as strong as a taijutsu specialist. However the pull back is what's deadly and faster than average, withdrawing at twice the speed and force. This was commonly used to disarmed individuals with armors by forcefully ripping armor plating apart and striking the skin, ripping through the clothing with the crystalline attributes in order to reach the targets. The potency of the adhesive can be controlled with ease, adjusting the level depending on the situation, either to bring back something, or peel/rip it. The strikes are not limited to the user's fists, things such as the legs, feet and even head, can be utilized among other parts of the body that can logically work.

Example Techniques:
(Kurisutaru Genkotsu: Munashii) Crystalline Fist: Disarming
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20 (-5 turn)
Damage: 40
Description: The user will coat their fists with a layer of crystalline water that can be molded around the fist(s), or hover through chakra manipulation. By utilizing the sticky properties of the adhesive the user can rip apart armor by sticking to it, or even disarm an opponent by sticking to their weapon and pulling it away leaving them open for the true strike.

⋩ Can stay active for 3 turns
⋩ User is limited to Water and Non-Elemental abilities

(Kurisutaru Genkotsu: Kadousei) - Crystalline Fist: Mobility
Type: Offensive/Supplementary
Rank: C
Range: Short
Chakra: 15 (-5 turn)
Damage: 30
Description: The user will materialize or release from his chakra pores, constructs of crystalline water on/from his limbs to increase maneuverability. These can range from extending pillars from the soles of the feet to propel the user or even initiate flips with.

(Kurisutaru Genkotsu: Nechinechi hyu-zu) - Crystalline Fist: Sticky Infusion
Type: Offensive/Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: (+15 Additional Damage)
Description:By applying the style's adhesive ability the user will incorporate it into taijutsu-related techniques, increasing the lethality of the technique(s).

Kurisutaru Genkotsu: Crizu-Cruz) - Crystalline Fist: Criss-Cross
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user will materialize and create a long blade of crystalline water around their arm that can extend up to three feet and has a sharp edge. The user will proceed to deliver an "X" slash in the desired area, there after piercing through the target and incorporating the adhesive ability as the blade is withdrawn, peeling the surface of the skin that was struck.

(Kurisutaru Genkotsu: jinsoku jiten) Crystalline Fist: Rapid Spin
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will coat his body in a layer of crystalline water thereafter protruding countless spikes of as the user begins to spin rapidly, dealing slashing/piercing damage.

Additional effects and Restrictions:
- Requires Water & Taijutsu Mastery to learn.
- While the Style is active, the user is restricted to Water and Non elemental abilities
- Specialists of the style will be able to passively activate the adhesive properties from the pores in order to stick onto things/people. (Strong enough to peel skin and equal to free form damage.)


✦ Declined, sorry but this crysttaline water thing is going entirely too far; this is borderline crystal/ice jutsu. ✦
 
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