[ARCHIVE] Custom Fighting Styles Submission

Status
Not open for further replies.

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: Custom Fighting Styles Submission

Mastered fuuin .

Nōburu Fantomu - Noble Phantasms
Type: Fuuinbukijutsu
Background: Lancer always had intentions to make his spears the most lethal of all the known weaponry. He wasn't adamant in using them in battle until they became the utmost powerful and useful. Not only close, but also in a distance. He knew his spears biggest weakness was fighting against overly powerful ninjutsu. He knew people didn't want to get up and close, so he had to either force it, or negate the weakness, he had very few ideas on how to accomplish this.

Lancer upon crafting his perfect weapon would stumble upon the ability of fuuinjutsu granted to him after "donating" his senseis head. He had studied multitude of weaponry and combat in close range, but nothing really stands on the same level of a weapon that has fuuinjutsu attached to its name. Knowing this he decided to place it on himself to obtain the knowledge and on the spears to obtain the power, he thought this was the perfect asset in his goal of crafting the perfect spears. Regular seal work would not help Lancer however. Lancer decided to use this ability and their cubic barriers to incorporate with his spears, further developing the legend that is his spears.

Description on the Abilities and Inner Workings of the Style: This style is preferably dual spear, but can indeed still incorporate single spear, but their abilities are not as magnified. The spears are laced with several seals tagged along its body. The seals release cubes (have a certain amount of tangibility) of pure chakra that have fuuinjutsu traits, each spear has a different specific trait, which spear will be dependent on the users choice, but the two specific trait is the ability to create cubes on a material that "prisons" it. Negating anything able to travel through or along the cube trapping the material. While at the same time, another spear can still inflict damage on the material as the cube has laced itself onto the target with a follow up attack. The cube has a muscle restriction effect.

Gáe Buidhe (死)
An example would be to slash the opponent on the arm and then using the cube to trap their arm. The arm can now feel a multitude of specific effects depending on the cube: they might feel their muscles restricting, now unable to move their hand. This style is more direct and useful in close range, with everything being connected with the opponent physically.

The second ability is maintaining the usage of the cubes but this time adding more chakra absorbing effect to combat ninjutsu. Essentially the user can use the spear to release cubes as projectiles against elemental chakra (these usually only travel short range) or directly attach the cubes on the body of the opponent by way of contact with the spear. This in turn garners the respect that ninjutsu can in a sense no longer be the preferred method in stopping close range fight against such a style like this, for more times then not, it will be neutralized.

Gáe Dearg (厄)
An example would be to release a cube upon an incoming fire attack, the cube will neutralize and absorb the fire rendering it useless. Earth might be rendered to dust, and water can in turn completely evaporate from the by-product of absorption. In a more direct sense, if the opponent has an armor on their body focused with chakra, the cube will effectively absorb the chakra remaining on the armor allowing for a spear to easily penetrate. This ability is the more defensive end of the style, and attempts to mainly neutralize ninjutsu keeping the fight heavily short range orientated with physical usefulness being the main factor.

The key to this style is to allow for one spear to remain relatively defensive (whichever one the user chooses) and the other spear to remain in a more offensive position. A drawback comes in which a spear can not be put into effect and deliver an offensive blow in the same time after placing a cube, after placement, another spear would have to follow for the counter-attack, this why it is preferred to be used with both spears rather then one. This also ties with the roots of spear usage, where counter attacks and swift heavy attacks are the basis of the style itself, maintaining the groundwork that is spear fighting style.


Example Techniques:
Nōburu Fantomu: Yakubarai | Noble Phantasms: Exorcism
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The basic counter attack of the style when faced with a ninjutsu armor. The moment the opponent attempts to attack with an elemental ninjutsu armor the specific spear with the ability of Dearg will intercept the attack while lacing a cube on the armor of the opponent, absorbing its chakra and rendering it to a crumble state. Afterwards, a second spear will follow with a slash to the abdomen.

Nōburu Fantomu: Zo| Noble Phantasms: Statue
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The basic counter attack of the style when faced with a physical attack. The moment the opponent attempts to attack the specific spear with the ability of Buidhe will intercept the attack while lacing a cube on the opponent, the cube will lock the limb in place, whether flexed or completely extended rendering it immobile. Afterwards, a second spear will follow with a slash to the knee.
Additional effects and Restrictions:

- Must have mastery of fuuinjutsu (non-medical)
- Bio must contain Dual Spears laced with tags from training and mention it in their biography (the kanji symbols are the tags name)
- User must have kenjutsu and taijutsu mastered
- Every jutsu in creation of the fighting style will always follow up with a regular physical base attack. Very few if any times will ninjutsu be involved in a spears specific attacks.
- The cubes do not usually last as long as the battle and they do have a cap in duration


✦ Declined, given the recent updates and restrictions placed on Fuuinjutsu, a lot of this would be rendered impossible to use. ✦
 
Last edited by a moderator:
  • Like
Reactions: Nathan

Kai NB

Active member
Legendary
Joined
Jun 11, 2014
Messages
13,378
Kin
640💸
Kumi
6,987💴
Trait Points
0⚔️
Awards
Re: Custom Fighting Styles Submission

Touhen Gigei | Shard Arts

Type: Advanced Chakra Manipulation + Nin-Bukijutsu

Background:

It is unknown from where or even who the Shard Arts originated from, but it appears that Nathan learned it from his merchant benefactor. Jakai was expected to keeps these skills a secret and not to use them publicly, but this would eventually change. It was used out in public, and in turn, Jakai developed several novel techniques utilizing the Shard Arts in conjunction with the use of elemental chakra.

Description on the Abilities and Inner Workings of the Style:

The Shard Arts (Touhen Gigei) is a style of Advanced Chakra Manipulation & Nin-Bukijutsu that focuses on compressing chakra beyond its normal means, and thus allowing it to assume different physical characteristics. Extreme levels of chakra control is necessary in order to master it.

This example of solidifying chakra into a solid point, even with elemental variations is seen with the

(Takigakure-Ryū: Mizukiri no Yaiba) — Hidden Waterfall Style: Water Slicing Blade
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (Up to 60 when used to Attack)
Description: A secret technique of Takigakure that allows the user to manipulate nearby water into the form of a sword, by compressing it to incredible amounts, making it seem solid and sharp, almost crystalline in nature. The sword is very resilient and extremely useful against Fire attacks or Fire enhanced weaponry. The sword, once formed, can be thrown as a projectile or wielded. If thrown, it will do menial damage (C-Rank) but it can be wielded as any other sword and due to its incredible sharpness, can be quite dangerous. It can be used for melee based Kenjutsu attacks.

Note: While the sword is being sustained, the user can only mold Water Techniques.
When utilized on raw non-elemental chakra, this style is known to create "shards" of sharp glass-like chakra for a variety of purposes. These shards break down slowly while in contact with foreign chakra, making the use of each technique limited. While not traditionally used with elemental chakra, Jakai has devised a method of compacting his elemental chakra natures with the Shard Arts. By doing this he is able to create techniques with much more potency than normal. Each element gives the shards a different characteristic, effect, and outcome.

Fire — Shards are superheated and burn on impact. Variants can be made so that shards are explosive on contact

Wind — Shards are sharper and faster. The sharpness allows it to easily slice through thick materials with no signs of slowing down

Lightning — Shards are conductive and contain electrical currents. Targets that are hit fall into a paralyzed state

Earth — Shards are denser and can withstand more damage. The added density causes more blunt damage, and can issue internal damaging

Water — Shards act as natural energy absorbers, absorbing chakra from whatever it makes contact until it drains it​
Example Techniques:
(Touhen Gigei: Akuma no Heiki) — Shard Arts: Devil Arm
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: Utilizing the Shard Arts the user will form a weapon out of condensed chakra. These weapons are said to be sharper than normal steel weapons, but not as sharp as weapons utilizing chakra flow. As such these weapons will not cut through a normal weapons immediately, nor will they be cut through immediately by a chakra enhanced weapon. To this end, if these weapons have chakra flowed through them they will become incredibly sharp, but incredibly brittle at the same time, as such it is not advised.



(Touhen Gigei: Safaia Hokori) — Shard Arts: Sapphire Dust
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: This technique, allows the user to disintegrate a previously formed Devil Arm into two by two centimetre shards of chakra. From here the mass of shards are coated in wind chakra to increase their cutting potential and manipulated according to the users will. While a single shard would not usually be able to do much damage to an individual, the sheer number of blades involved makes this technique quite dangerous, and potentially lethal. Furthermore, if the shards of this technique are inhaled by an enemy the user can easily cut an opponent from inside their body. Despite the danger of this technique they reflect a metallic blue shine which makes it easy to track even in low lighting. Due to the nature of this technique Jakai does not use it near allies for fear of harming them in his assault.



(Touhen Gigei: Bakuhatsu) — Shard Arts: Detonation
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: This technique, allows the user to channel fire chakra into previously used shard techniques. This process causes an instability within a shard's physical integrity causing it to violently explode, sending superheated shrapnel in all directions. While these glass like fragments are especially lethal on their own, the force of the detonation combined with heat of the shards is enough to critically damage nearly any opponent's flesh. Furthermore, these can be triggered remotely by the user, with larger shards producing greater explosion, thus allowing the user to set-up a wide variety of tactics using this technique.



(Touhen Gigei: Kara) — Shard Arts: Shell
Type: Defensive
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: After performing the necessary hand seal the user is enveloped in a thin layer of dense chakra. This chakra serves to provide a slight defence against weak attack such as blunt strikes and can even decrease the penetration power of kunai and shuriken. It is also possible that the chakra of this technique could prevent moderate burns to its user if they were to pass through flames rather quickly, but this is currently unknown. While this skill can help prevent a low levels of bodily harm, hard hitting strikes or forceful techniques can easily destroy this barrier. While this technique requires only a small amount of chakra to maintain, it does require constant chakra input, and thus should be used with care.



(Touhen Gigei: Kōshō Kakuheki) — Shard Arts: Sacred Barrier Wall
Type: Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: After performing the necessary hand seals the user will creates a hovering wall of condensed chakra through the utilization of the Shard Arts. Both the size and durability of this wall is determined by the caster's skill with the technique and the amount of chakra utilized. As such this technique could potentially intercept skills of significant destructive power, given the user can offer the aforementioned requirements. While this technique has an incredible defensive potential from forward attacks, its shape as a nearly two dimensional barrier causes it to be surprisingly brittle from physical attacks that strike its side. Because of this limitation the angle in which this barrier is created is key to its success as a defensive technique. While this technique is usually performed directly in front of the user, its history of use has uncovered several novel uses that may have not been originally built into the technique. The first of these is repositioning the basic usage of this technique for a variety of purposes. Examples of this are creating a barrier in your opponent's blind spot, significantly cutting off their evasive outlets, or simply shielding an ally.
Additional Effects and Restrictions:

— One must have completed Rasengan Ninjutsu training in order to use the proper amount of chakra control
— Elemental Chakra Infusion requires the user to have completed training in the specified element
— Must be Sannin Rank or above to learn​


✦ Declined this is essentially all the jutsu that create weapons based on elemental or raw chakra. The only difference is if they are broke, you use the shards for extra usages. ✦
 
Last edited by a moderator:

Panthalassa

Active member
Elite
Joined
Jan 21, 2013
Messages
9,001
Kin
1,105💸
Kumi
32,712💴
Trait Points
0⚔️
Re: Custom Fighting Styles Submission

You must be registered for see images

( Seisuiken ) Adaquo Vitae

Type:

Water Nintaijutsu​

Background:

Soon after returning from Zaebub, the Sanctuary of the Flies, as Beelzebub, Pathalassa decided to travel the world. In his travels, rather than focusing on people, he focused on insects, studying them, copying them, learning from them. People were a way to get money so he could keep on studying. But there was something else that he wanted to retrieve from people. And that was chakra. He had already mastered many techniques, Water & Aburame, that allowed him to steal chakra, and based his whole fighting style around it. But something was missing.

It was then that he learned of an interesting little beetle. He required nectar from plants the same way Panthalassa required chakra. When the beetle wanted to feed, he would bite the stem of the plant and, through the plant's own radicular pressure, the nectar would flow directly into the beetles mouth. Sometimes it would have so much pressure that a bubble of nectar would form on the beetle's butt. That was riveting! He started wondering whether he could do something similar, strike water through someones body and retrieve nectar, or chakra, from the other side.

It was fate, that little encounter. And so, the first Il Matto came to be, developing a whole style based on that little attribute. This text and style theme might or might not have been inspired in Panthalassa's trips to a cartomancer...​

Description on the Abilities and Inner Workings of the Style:

Adaquo Vitae, also known as Pure Water Fist, is a martial art based on Water and it's mystical chakra affecting properties, as with Water Grudge Rain and other canon techniques. In a similar manner to Gentle Fist, the practitioner of Adaquo Vitae, colloquially called Le Matto, will exude liquid water from their skin and project it or strike an opponent. The human body is more than 60% comprised of water, making the target of this style basically a vessel of water and chakra. When the user's water strikes the opponent, it will fuse with their water and come out from the other side as a bubble of chakra-infused water. When the water strikes the opponent, rather than cause damage, damage points are wholly converted into chakra that is pushed, or stolen, from the target.

Because of this particular characteristic of the style, the practitioner has focused on accuracy of movement, agility and speed, rather than brute force. The whole point of the style is to have the pure water that exudes from their body touch the target, to then push or pull the chakra out of them, into the chakra-infused water bubbles. Many practitioners apply shape manipulation to the pure water, turning it into weapons or objects to facilitate the contact, normally variants of 4 objects, the Spade ( Swords, or any sword-like blade ), the Bastoni ( Batons, a blunt or spear-like staff or wand ), the Denari ( Coins, a disk, ring or pentagram with blunt or bladed edges ) and the Coppe ( Cups, a chalice, with blunt round edges like a shield ), which can create blunt, sharp or ranged weapons and objects. Regardless of the shape, the style will never damage the opponent, or carry any significant impact, even a water coin shuriken shot to the heart will merely push a chakra-infused bubble rather than pierce the chest.

There are three variants to the style. They still rely on the push and pull bubble creation ability that characterizes the style, but have different appearances and residues that give them some secondary special abilities. They are La Stella, La Luna and Il Sole.

La Stella - This is is the clear water variant. The user exudes liquid water and can apply shape manipulation. This is a faster draw, and suffers no drawback in speed from normal taijutsu, putting it one step ahead other elemental taijutsu and ninjutsu in terms of speed.

La Luna - This is the sticky syrup variant. The user exudes a silver syrup that creates layers of silvery sticky residue that progressively slow and restrain the opponent's movement. This is more akin elemental taijutsu in terms of speed. With one strike, the syrup will immobilize the general area ( hand, neck, articulation, etc) , with two the general section ( head, torso, limb, etc ), with three half the body and four the whole body. A rank requires two strikes for the whole body and S rank only requires one.

Il Sole - This is the flammable oil variant. The user exudes a golden oil that leaves a flammable residue layer that gets progressively thicker. Normally, the user ignites the oil similar to a paper tag, adding burn damage to the target, while the water chakra protects their skin, giving them the appearance of being wrapped in golden flames. It's akin to elemental taijutsu in terms of speed. Half the output is damage and the other half is chakra stolen, making it more harmful and less chakra absorbing. It still follows the same elemental W&S as water, as the oil-part is still very much present​

The set of techniques is called Arcana, and the spheres of chakra are called the Tarots. Each strike produces one Tarot, and the direction and velocity of the strike, controls where the Tarot will burst out. A pushing motion, called Major Arcana, will propel the Tarot outwards from the strike, usually from the other side of the target's body. A pulling motion, called Minor Arcana, will propel the Tarot inwards towards oneself, pulling it from the point of impact. The chakra in these Tarots aren't accessible without a KG or an HA that deals with absorption of chakra, so they usually just turn into puddles after 2 turns, the chakra stolen is just lost. The target loses access to the chakra immediately and does not get it back after the Tarot vanishes.

Il Matto, though, can either ignore the Tarot, or use it as a water source. Water Techniques used from Tarots require only half as much chakra as they would, and is usually a pretty efficient combo to pull the Tarot and then shoot it back as a water projectile, which will have damage as normal ( Though are not pat of the style, but rather compliment it ). Il Matto with access to chakra absorbing skills can touch the Tarot and absorb the target's chakra into themselves, or use other mediums to absorb the chakra and then guide it into themselves ( Like the insects of an Aburame user, where, passively, the user can have insects infused into the water they exude, and quickly create tarots with insects in them ). With Hozuki, the tarot behaves interestingly with the Hydrification technique. When in liquid form, the Hozuki can merge with the Tarot and absorb the chakra onto themselves. Each Tarot can only be used once, either use it as a Water Source or Absorb it's Chakra.​

Example Techniques:

Suit of Coppe

Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A ( -60 Chakra )
Description: The user exudes water from their fists and shapes them like inverted cups, wearing them like gloves. This form entails up to 6 strikes to the chest, each bursting out a Tarot from the target's back. Collectively, the tarots will possess 60 chakra stolen from the user.​

Suit of Spade

Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A ( -80 Chakra )
Description: The user exudes water from their dominant hand in the shape of a huge sword. The user will run up to the target in a blink of speed, up to mid-range, and impale the target in the chest, producing a Tarot on his back, and then pull out the sword, producing a tarot on their chest. Each tarot will steal 40 chakra. Neither of the strikes actually physically impale the target to create a flesh wound.​

Suit of Bastoni

Type: Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A ( -40 Chakra )
Description: The user exudes chakra from their limbs, either arms or legs, and elongates them with great water staves that can reach up to Mid-range. This form entails 4 strikes, that can either be major or minor arcana. Collectively, the four tarot will have stolen 40 chakra​

Suit of Denari

Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: N/A ( -30 Chakra )
Description: The user will exude chakra from their hands in form of up to 6 coins, with pentagram-bladed edges. The user can throw these coins up to long range, each strike pushing out a tarot from the other side of the target. Collectively, the tarots will have stolen 30 chakra.​

Additional effects and Restrictions:

Il Matto have exceptional reflexes, speed and agility, higher than most Taijutsu masters. They rely on it to move about when initiating a technique. Mastering this style will grant the user the speed of a Leg Weight user, though it will only manifest when Il Matto is using a technique of the style, it won't manifest with other Taijutsu techniques or non-Arcana freestyle.

To start practicing the Adaquo Vitae Fighting Style, the user must have mastered Water to such an extent that it becomes a specialty. Primary Specialist have a reduction of 20% to the cost of Arcana, and 10% reduction cost to basic Water techniques. Secondary Specialists will only have a 10% reduction on the cost of Arcana. To have access to these, the user must master the style.

Arcana can be used against any chakra entity, including elemental ninjutsu. It has the same W&S as water chakra. When the Arcana neutralizes or is countered by a technique, it will either vanish it or weaken it as normal. When it overpowers a technique, it will create a Tarot with the same chakra as the one used on that technique, up to a maximum stated on the Arcana.​


✦ Declined, already discussed with you why. ✦
 
Last edited by a moderator:

The Sach

Active member
Legendary
Joined
Jan 15, 2013
Messages
17,360
Kin
41💸
Kumi
4,751💴
Trait Points
0⚔️
Re: Custom Fighting Styles Submission

You must be registered for see images


(Gymkata)Gymkata

Type: Nin-taijutsu

Background:

Taijutsu was always the simplest way of taking down the opponent in the ninja world. Chelsea always liked this style and practiced it a lot, till she figured out that the taijutsu and hand to hand movements, were lacking something. They were lacking the unpredictability, since she figured out that most of the opponents would see the moves coming from the initial set of movements or stance associated with it. It was that moment when she thought about adding a little bit of unpredictability using her slim, but flexible body frame to her advantage. She was able to twik her taijutsu style a little, but wasn’t able to take it to the next level of refinement, until something happened.
While on a journey in ninja world, she met an old lady from a non-shinobi village who knew quiet a lot about using the slim body to perform a sports exercise. This sports exercise was based upon four key skills: strength, balance, control and obviously flexibility of body. Till that moment, Chelsea already had enough flexibility to give this sports exercise a go. She requested the old lady to teach her some exercises, to which the old lady generously agreed. As a result Chelsea developed her own unique style which was combination of this sports exercise(which they used to call ‘Gymnastics’) and her already possessed taijutsu prowess.
Although, when Chelsea was developing the style she noticed one more thing, her simple techniques weren’t as powerful as previously they were and hence she decided to add wind chakra to her swift movements, so that she can use to manipulate the wind around her limbs while performing the swift movements and hence refined it as ‘Nin-Taijutsu’.

Description on the Abilities and Inner Workings of the Style:

Gymkata is essentially the combination of Gymnastics and Karate and hence users of this style has flexible, slim bodies and short frames, which they use for their advantage and hence are more swift as compared to normal taijutsu users. Gymkata employs all the components present in the gymnastics including the gymnastics positions, pommel horse techniques and complex movesets which make this style a unique taijutsu style.
They can use this to their advantage to perform jutsus that make their attacks unpredictable, such as they can do two forward flips and then attack their opponent on standing their hands. Although, since in this case, their strength is in their arms(so as to maintain balance), as a result the strength of their attack is lesser than the direct kick, which is true in case of generally all the gymkata styles, though there might be exceptions(it will be explained in technique description).
This is where the wind ability or ninjutsu factor comes into picture. User can gather their wind chakra in their leg(for example) and can use it alongside the gathered momentum to deliver a powerful wind strike. To use the wind chakra or not is however an optional thing, based upon user’s will. Also, one can use rock pillars or other rock structures to perform sumersaults, twisting movements, saltos, swinging or transitional and release moves and do other acrobatic skills. User can also use doton jutsus to form these structures beforehand, although forming such structures as a prerequisite will count as a move.

Example Techniques:


Rank: B
Type: Offensive
Range: Short-Mid(mid if used alongside wind)
Chakra cost: N/A(20 if used alongside wind)
Damage: 40(+10 with wind)
Description:
User runs towards his opponent in swift speed and once he is at the short range from his opponent, he jumps in the air, turns around and then delivers a powerful kick using the rear leg, rather than using the front one(something that one generally expects). There is also one more version of this jutsu, where opponent gathers wind chakra in his legs while running and then uses the movement of kick to deliver a powerful slash, range of the technique being mid-range in this case. This jutsu is pretty powerful as user don’t need the balance component of gymnastics.




Rank: B
Type: Offensive
Range: Short
Chakra Cost: N/A
Damage: 40
Description:
User runs towards the nearby earth structure while gathering chakra in his hands. Once he reaches the nearby earth structure he then uses the chakra gathered in hand to get hold of the structure as which he then uses to swing around on his hands while using the legs to deliver the rapid kicks on his opponent.
Note: Requires a earth structure near your opponent to perform.




Rank: D
Type: Defensive
Range: Short
Chakra Cost: N/A
Damage: N/A
Description:
This is based upon the basic gymnastics sitting position called as ‘split’ and is used as defensive mechanism against the high kicks/punches directed at the upper torso of the body. In this case, user suddenly switches to the split position, in which one leg is forward and the other leg is backward with hips being kept as square as possible. As a result user will suddenly go down in sitting position avoiding the kicks or attacks directed at the upper torso of the body. This requires a way lot of flexibility and hence only gymkata users which are gymnastics specialist can use this jutsu, while normal taijutsu users can’t.


Additional Effects and Restrictions:

-To learn this style, one must have completed taijutsu.
-To be able to manipulate the wind for additional damage user must have wind mastered.
-Before starting with the actual jutsus, one first needs gymnastics training, which will be covered in the intial part of the training session of the CFS.
-Can only be taught by The Sach.


✦ Declined, this is hardly enough to qualify as a CFS; your usage of the Wind alongside your kicks is already something canonically done; even your example jutsu is just Hardliner Revolving Cut. Wind Terror and Hardliner Gale Chop can pretty much do everything else you mentioned. Also, I believe Vegeta has your past example jutsu already. ✦
 
Last edited by a moderator:

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
Re: Custom Fighting Styles Submission

You must be registered for see images

Coiling Dragon Arts | Maki doragon - ātsu

Type: NinBukijutsu

Background: Coiling Dragon arts was crafted by a Shinobi named Shady during one of his journeys. At one point he had fought one of the great Sannin, Orochimaru witnessing his abilities first hand. Of course, Shady had taken notice of the man's unique body, and the way his limbs easily moved with great flexibility. He was impressed. Such nimble movements and little to no restrictions when the man moved. Shady loved the idea of using such a nimble body in close combat but knew it was near impossible to physical reenact what Orochimaru's body was doing. There was another way though. Being a master of Staves also, Shady took the 3-section style staves and used them to recreate the flexible movements of Orochimaru in close combat.

Description on the Abilities and Inner Workings of the Style: The Coiling Dragon arts revolves around using one to four in place of the user's limbs, allowing greater range, flexibility with attacks, and less restrictions on how a limb would typically move. The basic concept of the style is using the 3-section staff in a nunchaku fashion, swinging wise. By using chakra (whether it's raw or elemental) the user will create artificial limbs of chakra around the two sections of the staff not being held. The limbs created are either an arm or leg, with chakra in between each section in the form of chains acting as joints for the limbs.

Arm:
You must be registered for see images

Leg:
You must be registered for see images

This let's the user swing the said limb around with the unpredictability of a nunchaku user, but with the limb of a human body, without the drawbacks of joints, bones and muscles stretching or breaking. This coupled with the user having full control of how the limbs move (since its their chakra) lets the user essentially strike from any position. The affects of the limbs vary depending on how the user creates them though. He could use lightning to create a leg, which would gain the unique properties of lightning, being able to pierce, numb and paralyze things that it hits. Other elements would gain their respective traits while raw chakra would cause blunt damage. Wind would be able to slice through things, or use wind's suction ability to suck things towards it or blow things away. Fire would burn things and catch things on fire. Water would have the chakra draining abilities similar to the Grudge rain technique (draining from 10-40 chakra depending on the rank of the water) so could drain chakra on contact. Earth would have the adhesive sticky composition similar to sticky earth drop instead of having blunt damage, allowing the earth to stick to and spread on targets when hit. Another unique use of the sections is the extension of ranges. With the chakra in between the sections acting as links, the user can expand the gap in between each section to stretch how far the staves can get to while maintaining its flexibility, reaching even up to long range in some cases. With these things added to the 3-section staff, the user becomes a greater close combat practitioner, being able to deliver what would otherwise be impossible strikes from various angles and ranges.

Example Techniques:
Coiling Dragon arts | Nova Shenron's Jab
Type: Attack
Rank: A-rank
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:
Using the basis of the style with katon chakra, the user will create an arm of katon on either one staff or two staffs held in opposite hands. The user would then swing the arm(s) in such a fashion that they swing forward doing a fast and powerful jab. The arms can very in size, ranging from as big as an average human arm to that of an arm with 20m length (when extending to long range) and 5m in width. If used with one staff the punch is A-rank in power, if used with two, the power is split into 2 B-Ranks.

- only usable 4x
- can not be used in consecutive turns

Coiling Dragon Arts | Omega Shenron's Final Kick
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description:
Using the basis of the style with raw chakra, the user will create a muscular leg around a single staff. Swinging the staff upwards untill the sole of the foot (top of the staff) is pointing at the sky, the user expands the leg into a massive size in a split second whilst extending the sections of the staff with the chakra joints in between. The leg is 25m long when swung upwards, while it's overall width is around 15m in total. Within the same motion of the upwards swing, the user goes straight into doing a downwards swing at the target, causing the leg to do a downwards heel drop on top of the said target. This causes massive destruction to the terrain and can fight on par with elements due to the shape manipulation. The destruction is so intense that it can destroy even the ground up to 10m away from where the kick actually lands, making it very difficult to simply evade.

- Usable once
- No Coiling Dragon Arts next turn

Additional effects and Restrictions:

- Needs to have Mastered Taijutsu
- Needs to have Completed every element of basic 5
- Needs to have learned "Rasengan", showing testament of their ability to shape and control chakra


✦ Declined, now the Water ability can't be approved because you are stating every hit drains chakra when that's not an inherent ability of Water; special individual jutsu allow chakra absorption but it's not a trait of the entire element. Your Earth portion is also similar to Akasha's CFS with sticky water, but that's something minor.✦
Taking out all the earth and water stuff. Only lightning, wind, fire and raw Chakra remains.





You must be registered for see images

Coiling Dragon Arts | Maki doragon - ātsu

Type: NinBukijutsu

Background: Coiling Dragon arts was crafted by a Shinobi named Shady during one of his journeys. At one point he had fought one of the great Sannin, Orochimaru witnessing his abilities first hand. Of course, Shady had taken notice of the man's unique body, and the way his limbs easily moved with great flexibility. He was impressed. Such nimble movements and little to no restrictions when the man moved. Shady loved the idea of using such a nimble body in close combat but knew it was near impossible to physical reenact what Orochimaru's body was doing. There was another way though. Being a master of Staves also, Shady took the 3-section style staves and used them to recreate the flexible movements of Orochimaru in close combat.

Description on the Abilities and Inner Workings of the Style: The Coiling Dragon arts revolves around using one to four in place of the user's limbs, allowing greater range, flexibility with attacks, and less restrictions on how a limb would typically move. The basic concept of the style is using the 3-section staff in a nunchaku fashion, swinging wise. By using chakra (whether it's raw or elemental) the user will create artificial limbs of chakra around the two sections of the staff not being held. The limbs created are either an arm or leg, with chakra in between each section in the form of chains acting as joints for the limbs.

Arm:
You must be registered for see images

Leg:
You must be registered for see images

This let's the user swing the said limb around with the unpredictability of a nunchaku user, but with the limb of a human body, without the drawbacks of joints, bones and muscles stretching or breaking. This coupled with the user having full control of how the limbs move (since its their chakra) lets the user essentially strike from any position. The affects of the limbs vary depending on how the user creates them though. He could use lightning to create a leg, which would gain the unique properties of lightning, being able to pierce, numb and paralyze things that it hits. Other elements would gain their respective traits while raw chakra would cause blunt damage. Wind would be able to slice through things, or use wind's suction ability to suck things towards it or blow things away. Fire would burn things and catch things on fire of course. Another unique use of the sections is the extension of ranges. With the chakra in between the sections acting as links, the user can expand the gap in between each section to stretch how far the staves can get to while maintaining its flexibility, reaching even up to long range in some cases. With these things added to the 3-section staff, the user becomes a greater close combat practitioner, being able to deliver what would otherwise be impossible strikes from various angles and ranges.

Example Techniques:
Coiling Dragon arts | Nova Shenron's Jab
Type: Attack
Rank: A-rank
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:
Using the basis of the style with katon chakra, the user will create an arm of katon on either one staff or two staffs held in opposite hands. The user would then swing the arm(s) in such a fashion that they swing forward doing a fast and powerful jab. The arms can very in size, ranging from as big as an average human arm to that of an arm with 20m length (when extending to long range) and 5m in width. If used with one staff the punch is A-rank in power, if used with two, the power is split into 2 B-Ranks.

- only usable 4x
- can not be used in consecutive turns

Coiling Dragon Arts | Omega Shenron's Final Kick
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description:
Using the basis of the style with raw chakra, the user will create a muscular leg around a single staff. Swinging the staff upwards untill the sole of the foot (top of the staff) is pointing at the sky, the user expands the leg into a massive size in a split second whilst extending the sections of the staff with the chakra joints in between. The leg is 25m long when swung upwards, while it's overall width is around 15m in total. Within the same motion of the upwards swing, the user goes straight into doing a downwards swing at the target, causing the leg to do a downwards heel drop on top of the said target. This causes massive destruction to the terrain and can fight on par with elements due to the shape manipulation. The destruction is so intense that it can destroy even the ground up to 10m away from where the kick actually lands, making it very difficult to simply evade.

- Usable once
- No Coiling Dragon Arts next turn

Additional effects and Restrictions:

- Needs to have Mastered Taijutsu
- Needs to have Completed Lightning, wind and fire
- Needs to have learned "Rasengan", showing testament of their ability to shape and control chakra

P a t e n t C e r t i f i c a t e

Naak Le Vaar, our loyal member, gave on the 2nd of December 2015, a request for a Patent on the Custom Fighting Style Coiling Dragon Arts | Maki doragon - ātsu. I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Coiling Dragon Arts | Maki doragon - ātsu
Powered by Mādara Uchiha
Copyright 2015, Naak Le Vaar, NarutoBase.net

You must be registered for see images
[/B]​
 
Last edited by a moderator:

Akuma

Active member
Legendary
Joined
Oct 24, 2011
Messages
19,063
Kin
279💸
Kumi
803💴
Trait Points
46⚔️
Re: Custom Fighting Styles Submission

You must be registered for see images


Kenmashajin ♦ Demon God's Fist - Pencak Silat

Type: Nintaijutsu

Background: Pencak Silat is an martial art specializing in decisive blows and guerrilla tactics. Pencak means Dance or Distraction, and Silat means Attack. It was developed in the Land of Fangs to ward off suppression and succeeded at one point in driving invaders from the Land of Claw, via a resistance led by Silcardo Jenazad (a native of the Land of Fang). The style became so notable that shinobi and martial artists from other countries frequently visited the Land of Fangs solely to train in the craft. Something that was accomplished by many, however it is yet to be heard of anyone trianing directly under Silcardo Jenazad, a complete master.

Description on the Abilities and Inner Workings of the Style: The style has a plethora of moves that could be considered "dirty", like the "Jurus", a set of 18 combo attacks meant to go for vital areas like the eyes, throat, and groin for kill. But has direct and unpredictable approach as well. There seems to be a large number of moves preceded by a jump, as well. However the style is not so simple, experts in the art began to progress it's nature and mixed Earth Ninjutsu into the craft, perfecting the style; through Doton chakra or even using pre-existing earth (something only Supreme Silat rankers can do). The user uses Doton chakra by making their skin robust, sharp and abrasive, with a dark almost entirely black tone of color. This allows for even the smallest contact to result in skin cutting, capable of doing penetrating damage, shredding flesh, piercing targets. Essentially making their limbs become virtual shredding hammers. This allows them to even grab the ground firmly to the point of shattering it within the scope of their grip. When entering the style the user adopts a slighlt bent knees position with one arm placed above his head, palm facing out and their dominant hand is closed in a fist, lifted to mouth level.

Combat Stance:
You must be registered for see images
Hands and Legs under influence of Pencak Silat's abrasive nature:
You must be registered for see images
This is done by channeling chakra and materializing the robust nature of rock through their limbs, or manually removing the earth from the ground or from existing techniques for offensive and defensive purposes; such is the nature that it can parry and break regular blades, swords and other weapons bare handed. It is a formidable martial art, showing strength against Karate, and able to adapt to anything, with a large amount of techniques and high speed movement. Being complicated and bizarre. The technique is perfected through the waving of ones body and limbs before attacking. Unlike Drunken Fist the user does not appear willow or wavering, however they hold flexibility and dexterity of the same level, providing equally useful unpredictable movements simply by hiding their real intentions with hand patterns.

Supreme Silat ( Expert Master of the Style)
^
Expert (Learning the advanced techniques)
^
Disciples (Learning the basic techniques)​
Example Techniques:
(Kenmashajin: ) - Pencak Silat: Rolling Grinning
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: A powerful Silat move that involves the user striking at the victim's vital points whilst spinning around the victim either by jumping over them or dashing at them, making it near impossible to dodge once the intial blow has been landed and the user begins circling the target. The targeted areas are mainly the eyes, neck, ribs, and other vital parts of the body. With the hands enhanced by the Pencak Silat's special rocky nature, the user's blows aside from being stronger also slash and tear apart the skin and clothing of the effected body parts. Dealing up to a toral of 8 strikes. The user finishes with a close fist into the gut. The technique's effectiveness is dependant on the user's speed and if they so wish they don't to circle the target, but rather keep attacking the same side unpredictably.

(Kenmashajin: ) - Pencak Silat: Ground Split Drop
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user adopts a side-facing stance and firmly prepares himself. After turning his hands pitch black and coating them in abrasiveness, they leap at the target using chakra to push off the ground faster. Closing the distance inbetween with a single step in an instant, keeping their arms inside their area upon nearing the target the user extends the attack arm outward. Smashing it into the target's chest, the blow strong enough to send an adult person backwards a considerable distance and breaking several rib cages. Alternatively done as a kicking attack instead of a fist, having the user striking upside down and kicking his opponent with a side kick to the face with a rapid spin on their standing hands. In this case the legs are coated as well.

(Kenmashajin: ) - Pencak Silat: Nine Strikes One Kill
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user channels Doton chakra throughout their hands and knees. Creating Pencak Silat trademark appearance, they then charge at the target using their knuckles and knees as the main weapon to deal numerous strikes around the target's chest and torso. Pushing them back and carving their knuckles into the flesh with each strike, fracturing minor bones in the process. The user lands a total of 8 strikes, finishing with a 9th final strike extending their hand out straight, in the form of a spear and piercing the target's torso area. Gruesomely coming out from their back, shredding numerous interal organs in the process.

(Kenmashajin: ) - Pencak Silat: Whirling Stone
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user brushes and slides their hand or leg through either a pre-existing earth technique or from natural rock and using the Pencak Silat trademark ability to add earth into their skin they lift part of the rock and shape it into formidable and sharp gauntlets or boots in order to land stronger blows capable of shattering bones and rupturing internal organs; these can have a normal look, or resemble a wolf's head, snake, etc. The technique is strong enough to play in equal grounds with other elemental techniques following Earth's strength and weaknesses. The technique is one of the few Pencak Silat that have wider range, as the user can shoot these accessories as rapid projectiles. The user can only use earth techniques made by the opponent if they are B rank or lower, even to the point of stopping the technique by infusing their arm with earth chakra and forcefully stealing the rock from the jutsu.
Additional effects and Restrictions:
♦ Must have mastered Basic Taijutsu.
♦ Must have mastered Basic Ninjutsu & Earth Release.
♦ User's hand and feet become more resilient in receiving attacks and blocking.
♦ The user's hands become accustomed to the style, remaining slightly abrasive by nature. This makes their freeforms attacks have a minor cutting/abrasive edge. And their Taijutsu attacks have +5 more damage.


✦ Declined, all the bold parts need to go; you mention 18 combo attacks but you can only have 10 CFSJ so unless you mean a jutsu that allows you to chain together 18 hits, this needs to be removed. Adapting to everything also is a no because wording seems as if you can do just that, adapt to any attack; whether that means reacting or otherwise, it's a no unless clarified. You aren't using pre-existing earth as well as no +5 damage boost. The underlined part isn't clear; Drunken Fist is unpredictable because of it's wild movements. From what you say, the only difference is your movements aren't wild so how does this make them unpredictable? ✦
 
Last edited by a moderator:

Strawberry

Active member
Legendary
Joined
Mar 23, 2013
Messages
10,051
Kin
21💸
Kumi
9💴
Trait Points
0⚔️
Awards
Re: Custom Fighting Styles Submission

Urumi Arts: Way of the Bending Sword
Type: Kenjutsu l Ninkenjutusu
Background: The Urumi arts were developed within an unkown village during a time just before the 5 great ninja villages emerged. This group of people had fought with swords and shields for centuries, and sought a method make their fighting prowess more varied and draw upon the some limitations of the modern weapons at the time. A young group of black smiths began experimenting with variations of weapons. One of those experiments was an extremely long sword, however it was made out to be a lot thinner and what resulted was a weapon that was essentially a sword, but twice as long and thin. It showed characteristics of a belt or whip. Through testing the weapon proved very useful, it had an extremely long reach, could be used to block and attack simultaneously and even allow a person to fend against multiple opponent by spining the sword around the body in unorthodox manners and striking with a moments notice to the surprise of opponents. Over time the metals used to create the urumi were changed, and its heights and performance perfected. The urumi swords were found to be the most efficient with only Two blades on the sword, although variants with upto 10 blades were created they were very rarely used. The Two variants used in this art are but Urumi's with two blades. One variant has the baldes as long as twice that of a standard sword, and the other variant has blades 1.5x as big as a standard sword. The blades on the swords although flexible, are still quite strong, they can easily decapitate an enemy and cut through standard shinobi attire.
You must be registered for see images


Description on the Abilities and Inner Workings of the Style:
The Art is basically different fighting and slashing movements while using the Urumi sword. The Urumi sword can be used to constantly bash the opponent taking advantage of it's fluid movement capability and extremely long reach making it hard for an opponent to come closer. The Fighting style however, is usually unorthodox spins, jumps and movements, which can surprise the opponent. The Art is also very adept at facing off against multiple opponents especially when surrounded. As once you swing the Urumi you can perform spins and use the momentum from the spin and swing to have the urumi strike all around the user, and as he spins the weapon gains more momentum and power, this on top of the unorthodox movement and long reach essentially make it so even larger numbers think twice before closing in.
Demonstration Video:
All of this however are just the basics the art itself is , far deadlier when combined and made more advanced with the usage of chakra. By channelling chakra into the the flexible blades of the Urumi one could increase not only the cutting potential of the blade, but also their control over the blade. By channeling chakra into the blade, the user could bend and actively manipulate the shape of the flexible swords even during swings. The manipulation can be done to both blades present on the urumi sword simultaneously or just one. One blade could be used to defend as the second blade curls around and attacks and so on. The blades can also be turned into long versions of regular swords by simply having chakra manipulate the blades to be straight, if the need arises.



Example Techniques:

Multiple Urumi stings
Type: Offensive
Rank: C Rank
Range: Short
Chakra: N/a
Damage: 30
Description: The user rapidly swinging the Urumi at the opponent making the two blades of the urmi strike the opponent cutting him apart.

Revolving Conundrum
Type: Offensive / Defensive
Rank: C rank
Range: short
Chakra:15
Damage: 30
Description: The spins in circles while swinging the urumi around him aswell. Creating swift multi angled, spining attacks from the weapon, as the user moves in towards the opponent. These attacks can be confusing and hard to perceive if not focused due to all the movement going on as the the twin blades on the urmi move around during their swing independent of each other aswell as the movement of the user.

Coiling Revenge
Type: Deffensive l Offensive
Rank: C rank
Range: Short
Chakra:15 Chakra
Damage: 30 Damage
Description: The User uses the Urumi to block an oncoming kenjutsu strike, by having one of the urumi blades intercept the weapon and coil around it. While doing this, simultaneously, the other blade on the Urummi strikes the opponent, at the desired location by manipulating the metal into a specific shape and swiftly manipulating it to move into the desired area.

Additional effects and Restrictions:
Users that have learned the Urumi arts have higher stamina, as the art requires constant motion, which through years of practice is made into second nature and adapted to by an increase in cardiovascular ability.

Users also have an easier time going from one move to another as this fighting style is often employed with movements that are constantly changing even with high amounts of momentum, essentially the user has to, through training be able to change from move's and movements at above normal speeds to be affective at this art and through training they manage to achieve this.

- Users requires mastery of Kenjutsu to learn The way of the Bending Sword
- Users must be atleast a sannin ranked shinobi
- Users can only have a maximum of two Urumi swords
- Users must state that they have Urumi swords in their bio and how many


✦ Declined, while interesting and unique, it's still unclear. You vaguely describe parts of the description and even though urumis are undervalued and used, what makes this style different than me having one in my own bio? Using chakra to manipulate the actual steel blade is iffy and almost crosses into Steel release territory. Also be sure to not make this too similar to Whip Arts as an Urumi is essentially a steel whip, more or less. ✦


Urumi Arts: Way of the Bending Sword
Type: Kenjutsu l Nin/kenjutusu
Background: The Urumi arts were developed within an unkown village during a time just before the 5 great ninja villages emerged. This group of people had fought with swords and shields for centuries, and sought a method make their fighting prowess more varied and draw upon the limitations of the weapons of that time. A young group of black smiths began experimenting with variations of weapons. One of those experiments was an extremely long sword, however it was made out to be a lot thinner and what resulted was a weapon that was essentially a sword, but twice as long and thin. It showed characteristics of a belt or whip. Through testing the weapon proved very useful, it had an extremely long reach, could be used to block and attack simultaneously and even allow a person to fend against multiple opponent by spining the sword around the body in unorthodox manners and striking with a moments notice to the surprise of opponents. Over time the metals used to create the urumi were changed, and its heights and performance perfected. The urumi swords were found to be the most efficient with only Two blades on the sword, although variants with upto 10 blades were created they were very rarely used. The Two variants used in this art are both Urumi's with two blades. One variant has the blades as long as three times that of a standard sword, and the other variant has blades 1.5x as big as a standard sword. The blades on the swords although flexible, are still quite strong, they can easily decapitate an enemy and cut through standard shinobi attire.
You must be registered for see images


Description on the Abilities and Inner Workings of the Style:
The Art is basically different fighting and slashing movements while using the Urumi sword combined with the usage of chakra. The art can be broken down into three fields: Movement - Physical Manipulation - Elemental

Movement:
This part of the art involves the user performing fluid spinning movements while slashing the Urumi around oneself. The long reach and flexibility of the sword allows it to easily keep enemies at bay and the continuous momentum allows the user to continue spinning and keep the movement going. The Urumi can also be used to simply bash the enemy head on without spinning like a normal sword, using the longer reach advantage to draw pressure.
This unorthodox style using spins, jumps and movements, can surprise the opponent, catch them off gaurd and easily force them back. The Art is also very adept at facing off against multiple opponents especially when surrounded. As once you swing the Urumi you can perform spins and use the momentum from the spin and swing to have the urumi strike all around the user, and as he spins the weapon gains more momentum and power, this on top of the unorthodox movement and long reach essentially make it so even larger numbers think twice before closing in.
Demonstration Video:
[video=youtube;AfxNteJjP0g]https://www.youtube.com/watch?v=AfxNteJjP0g[/video]

Physical Manipulation:
All of these however are just the basics. The art itself is, far deadlier when combined and made more advanced with the usage of chakra. By channelling chakra into the the flexible blades of the Urumi one could increase not only the cutting potential of the blade, but also their control over the blade. By channelling chakra into the blade, the user could bend and actively manipulate the shape of the flexible swords even during swings. The manipulation can be done to both blades present on the urumi sword simultaneously or just one. One blade could be used to defend as the second blade curls around and attacks, can be used to bind an opponent or grab things and so on.The blades can also be turned into long versions of regular swords by simply having chakra manipulate the blades to be straight, if the need arises. This is done not by the utilization of elemental or kkg chakra like steel release, where the steel is being manipulated on an advanced level. Instead by the use of raw chakra, a practitioner of the art applies force through chakra on the blade in order to bend it, since an urumi is naturally very flexible this is possible very easily. The Urmis are usually kept coiled and stored on the waist belt of people, with a special hook. This hook, hooks onto the urumi's hilt and the blade's coil up like a whip for storage.

Elemental
Lastly, once users have completely mastered the previous two aspects they are thought how to apply Fire Release, to the previous applications. This is done by using the raw chakra already manipulating the urumi as a catalyst, igniting the chakra and setting the urumi on fire. As the user does this he feeds more chakra into the blade, This ensures the flame keeps going and doesn't interrupt the physical manipulation of the weapon.



Example Techniques:

Multiple Urumi stings
Type: Offensive
Rank: C Rank
Range: Short
Chakra: N/a
Damage: 30
Description: The user rapidly swinging the Urumi at the opponent making the two blades of the urmi strike the opponent cutting him apart.

Revolving Conundrum
Type: Offensive / Defensive
Rank: C rank
Range: short
Chakra:15
Damage: 30
Description: The spins in circles while swinging the urumi around him aswell. Creating swift multi angled, spining attacks from the weapon, as the user moves in towards the opponent. These attacks can be confusing and hard to perceive if not focused due to all the movement going on as the the twin blades on the urmi move around during their swing independent of each other aswell as the movement of the user.

Coiling Revenge
Type: Deffensive l Offensive
Rank: C rank
Range: Short
Chakra:15 Chakra
Damage: 30 Damage
Description: The User uses the Urumi to block an oncoming kenjutsu strike, by having one of the urumi blades intercept the weapon and coil around it. While doing this, simultaneously, the other blade on the Urummi strikes the opponent, at the desired location by manipulating the metal into a specific shape and swiftly manipulating it to move into the desired area.

Additional effects and Restrictions:

Users that have learned the Urumi arts have higher stamina, as the art requires constant motion, which through years of practice is made into second nature and adapted to by an increase in cardiovascular ability. Users of this style have build up a strong mental and physical connection fine tuned by constantly performing fast and complex manoeuvres. Practitioners move at high speeds and are mentally fit to react accordingly.



- Users requires mastery of Kenjutsu l Katon to learn The way of the Bending Sword
- Users must be atleast a sannin ranked shinobi
- Although Urumis are like whips, the Art for all intents and purposes is a form of Kenjutsu and Urumi's can be used as a catalyst for Kenjutsu Techs.


✦ Declined, was about to approve but this has no Japanese name. Resubmit it with the name. I also remove the react and move at speeds of a Tai Master part as well. ✦
 
Last edited by a moderator:

Baba Yaga

Active member
Elite
Joined
Jan 10, 2012
Messages
5,792
Kin
80💸
Kumi
60💴
Trait Points
0⚔️
Re: Custom Fighting Styles Submission

QUOTE=Sherlock Holmez;19089892] Geijutsu no tamagake|Slinging Arts
Type: Ninjutsu+ Weaponry
Background: This unique style was developed by Yu in an attempt to find a more efficient method of dispatching off foes from a distance.

Description on the Abilities and Inner Workings of the Style:
The style utilizes a slingshot and pre-prepared pellets. Pellets are made from trapping materials in a marble made from an easily rupture-able glass-like solid. Different pellets have different colors depending on what element they contain. Materials are contained in pellets by a process similar to how jutsus like fire dragon technique are sealed within a scroll and accessed by users even without the prerequisite of much fuin knowledge. The pellets can be considered as miniature ninja tools that are created to serve the same purpose summoning scrolls do. When firing pellets users channel some chakra into them as a way of activating them to rupture and produce the material required. More often than not, users still have to perform a handseal after launching the pellets in order for them to form material of a more definite shape when they rupture.

Pellets:
You must be registered for see images


Skills and implements the skill is based on are as follow:

Marksmanship:
Shooting the pellets itself requires some skill and training. The primary tool for launching the pellets is a slingshot/staff hybrid called a kabuto. Kabutos have a unique design: It is basically a staff that has a semi-circle bearing 5 prongs at its head. The prongs also have 5 elastic bands attached to them on one end and leather patch that holds pellets on the other end.
You must be registered for see images

Initially learners will begin with a soft slingshot. This has rubber fittings that are quite slacked and easy to use. Along the line they upgrade to a slingshot that is more taut and harder to use, however launches pellets with more speed.
Pellets are basically fired by using the elastic contraptions on slingshots to apply linear acceleration to them. A more advanced skill is applying angular acceleration to pellets in addition to linear. This allows the pellets to move in a parabolic trajectory, allowing it to bend around certain objects that would otherwise obstruct its target.

Accuracy:
The style itself is a science more than anything else. Accuracy is one of the more important skills one develops with the style’s training. Practitioners learn to “read” the conditions of the field. That is, the wind direction, wind speed, atmospheric pressure, relative speed (for moving targets) etc. Consequently every shot is made considering all these parameters and thus made with pinpoint accuracy. The knowledge of these conditions allows them to always launch pellets in such a way that they will hit their targets no matter how far they are from their target.

Visibility:
Here lies a major advantage the style has. Due to the relatively small size of the pellets and the speed at which they are fired. Average non ninja people would probably not be able to notice them since it would be nigh impossible for their eyes to focus on the pellets. This is due to the eye’s natural restrictions surrounding focus and direct/peripheral vision. Opponents that are lower or equal to users speedwise will not be able to track the motion of pellets when fired. Normally pellets will erupt into their assigned shapes at 5m from their target or more. When they change shape, they move at the speed of normal techniques. This means that equal rank and under opponents (without other sensory aid) would only be able to notice the pellets after they erupt. Higher ranked opponents would notice the pellets seconds before they erupt, giving them the opportunity to defend against the pellets as they rupture.

Ninjutsu:
Normally users will have to make handseal(s) to cause the pellets to erupt. As training progresses users learn the ability to use certain general (canon) techniques that do not require more than one handseals and aren’t excessively huge via specialized pellets. This provides perks such as being able to speed up certain attacks that are normally slow by traversing part of the distances they need to cover as fast pellets. Each pellet has a specific shape it can turn into. Applying chakra into the pellets serves the same purpose as lighting a fuse in some respect. It activates the pre-concocted element to emerge from the pellets. Users use handseals or basic molding techniques to shape the elements into the forms required.

Example Techniques:
Geijutsu no tamagake: Kihon-tekina peretto |Slinging Arts:Basic Pellets
Type: Sup
Rank: n/a
Range: short-long
Chakra: n/a
Damage: varies (0-15)
Description: These pellets are the basic tools of the trade. They are mostly solid in nature and capable of causing contusions(15 damage) and knocking opponents back when they strike. They also include explosive/smoke/flash pellets which are similar in function to explosive/smoke/flash kunai just that their use can be augmented by the style’s perks. These can be used passively without the need of posting the jutsu.

Geijutsu no tamagake: Erementaruperetto|Slinging Arts:Elemental Pellets
Type: Attack/Defense
Rank: B-rank
Range: Short-long
Chakra: 20
Damage: 40
Description: They are pellets with the kanji for “I call forth” and an element engraved on them. When fired, they rupture into elemental products that instantly undergo shape alterations. Their primary use is to produce said materials to attack or defend. They can erupt into averagely shaped constructs such as spears, nets, shields, animals etc. They require no handseal to activate.
Geijutsu no tamagake: Rimōto funka |Slinging Arts: Remote Eruption
Type: Sup
Rank: A-rank
Range: mid-long
Chakra: +10 chakra cost of technique used on for activation.
Damage: n/a
Description: These are special pellets that allow users to summon previously learnt techniques remotely. When fired, they erupt into a previously known technique via manipulation by the user. This allows the user to use certain slow techniques remotely, following a few rules.
-Techniques used on must have a definite form, which cannot be overly enormous.
-Can only be used three times per battle.
-Masters of Slinging Arts can use this without spending a move slot.

Geijutsu no tamagake: Suringā no purezento |Slinging Arts: Slinger’s Present
Type:Attack
Rank: A-rank
Range: mid-long
Chakra:30
Damage:60
Description: A technique that is as sneaky as it is effective. Users surround a lightning pellet with earth chakra and shoot it into the ground. The pellet is fired with some degree of angular momentum such that it travels through the ground in a parabolic trajectory to emerge short range within a target’s vicinity. The initial earth chakra treats the pellet as a mere object and allows it to silently and without much hindrance phase in and out of the ground. When the pellet emerges, the user makes a single handseal causing it to erupt into an electric current that instantly shocks covers short range.
-Useable twice.
-Must be able to “curl” pellets (apply angular acceleration).

Geijutsu no tamagake: Sanshō shokuhin gijutsu o supiningu |Slinging Arts: Spinning See-food Technique
Type:Attack
Rank: A-rank
Range: mid-long
Chakra:30
Damage:60
Description: Users launch two pellets in rapid succession, the first produces water whiles the second produces lightning. With a single handseal, the first pellet erupts into a swordfish which is rotating rapidly on its horizontal axis with its sharp “sword” end pointed at the target. The swordfish moves at a very high speed due to the angular momentum from spinning added to a linear one. Immediately the swordfish erupts into existence, the lightning pellet plunges into it and electrifies the creature making it more powerful.
Useable twice.

Geijutsu no tamagake: Mimikku o tokihanachimasu |Slinging Arts: Unleash the Mimic
Type: Attack
Rank: S-rank
Range: mid-long
Chakra:40
Damage:80
Description: Users launch three pellets in rapid succession. The first is earth based, second fire based and the third wind based. Arguably one of the strongest techniques in Slinging Arts, only a few people are honored with the ability to use this. With a single handseal, the first pellet erupts into a humanoid creature made entirely of thick mud. The creature is about the shape of a bear and moves on all four feet. Its appearance is not entirely compact, but rather looks like several bundle of fairly big mud ropes arranged together to form it. On its head region there exists several mud tendrils similar to a lion’s mane that it can instantly extend to skewer objects within 3m of it. Also it has teeth and claws that it would sink into targets once it gets close enough. The creature, mimics as they called, charges towards opponents aggressively moving incredibly fast because of its four-limbed movement (how dogs or horses move). Mere milliseconds the earth pellet erupts to form to a mimic, the fire pellet strikes the creature and sends orange flames racing through its several mud bundles and tendrils. Immediately thereafter the wind pellet engulfs it in wind that fans the flames, augmenting it immensely and turning the flames blue. This makes the creature all the more stronger and durable. Also should the user will it to happen, mimics will explode sending chunks of hot mud everywhere within a 5m radius where it stands. The mud would immediately burn through objects it comes into contact with.
-Mimics will last until they are destroyed.
-Mane tendrils are B-ranked and count towards the moves per turn when used.
-Explosion into hot chunks of mud is A-ranked and counts towards the moves per turn when used.
-Can be used only twice per battle.
-No Slingling Art techniques for two turns after this is used.
-No forbidden techniques while mimic is on the field.
Picture of mimic for reference:
You must be registered for see images


Geijutsu no tamagake: Mede~yūsa no saiken |Slinging Arts: Medusa’s bond
Type:Attack
Rank: S-rank
Range: mid-long
Chakra:50
Damage:60 + petrification
Description: After launching a single earth pellet, the user molds the earth it generates into a single palm that moves with great momentum to strike a target. The palm is not just a regular object, but is saturated with earth chakra. When the palm touches an object, it releases the chakra into it, solidifying the object into a rock. This is a progressive process however it begins immediately there is contact. The solidifying process would gradually spread to the entire object if not stopped. Since the part of the object that is in direct contact turns to rock instantly, it would harden/shatter if the wrong element is passed through it or excessive force is applied.
-No S rank or higher technique in the same turn.
-Usable twice.
-Can only be taught by Sherlock Holmez.

Geijutsu no tamagake: Kuikkudorō no |Slinging Arts: Quickdraw
Type:Sup
Rank: n/a
Range: self
Chakra: n/a
Damage:n/a
Description: As training in Slinging Arts progresses users become able to launch pellets fast enough and still perform other techniques, with the initial firing lasting only a brief enough moment to accommodate another valid defensive action in response to an opponent’s attack. This is known as quickdraw and was developed to complement the style’s lack of defensive forte. In a pragmatic sense, the development of quickdraw allows the user to shoot a number of pellets (primary) as well as perform another Slinging Arts unrelated technique (secondary) all in the timespan an average person would perform a single technique, all within reason and provided certain rules are followed. The rules for this quickdraw method is as follows:
The technique used after firing the pellets must require just four or less handseals.
The range from which the opponent launches his/her attack is to be considered: At least quickdraw must be used in mid range.
The speed of the opponent’s attack is to be considered: Some elements are generally faster than others and so quickdraw would work only to a degree with some elements. Quickdraw can be used on lightning and techniques that are as fast as lightning only from long range. All others can be used within mid range.
The nature of the user’s defensive technique is to be considered: Certain self-inflicting techniques or those that are created to linger in the user’s immediate quarters can be utilized by masters of the art in dire situations. These techniques would be erected at exactly the same time the attack being defended reaches the user, effectively stopping it. This final skill reduces the range requirement for using quickdraw to medium irrespective of whatever technique is being defended against.
-Obviously this can’t be used against techniques that materialize directly in the user’s vicinity.
-It can be used once by regular practitioners and up to 3 times by masters of the style.
-Once learnt it becomes a passive trait and requires posting only as a reference.
-If the rules aren’t followed accurately, the user’s defense would fail.

Additional effects and Restrictions:
-The style only has two categories: Apprentice and Master. Masters are appointed by the creator of the style whiles apprentice is the automatic starting rank of the style.
-Must have began ninjutsu and have summoning training to learn this.
-Must have started training in all the elements to begin to use elemental applications.
-Can only be taught by the creator or those he appoints to do so.


✦ Declined, type is wrong for one; background is way too vague to allow. You need to actually explain the background not just "This style was made because the character thought it would be cool". Also, those Fire jutsu are still technically Fuuinjutsus, but we treat them as just pure fire jutsu, same with those Manipulated Tools Jutsu and a few other basic ninjutsus in the RP/manga. They're classed differently, but they're very much sealing arts. And it defeats teh point of releasing a marble if you have to perform a handseal after it to cause it's effects to happen; that'd make this useless in short range due to speed/time lol. You should just have proximity based pellets, when they get close to enemy chakra, they detonate or their effects take place, etc. No to the parabolic marbles as well, clearly not freeform bending them either; you would need a jutsu for that. Also, you're saying these marbles move as fast as normal jutsu yet are unseeable? No way that's being allowed. If they move that fast, they will need to be bigger and slightly noticable by the average ninja. If they are hard to see or unseeable, then at base speeds they'll be as fast as thrown kunai or shot arrows. Not much faster. Students will need full training as well, not starting in elemental ninjutsu, but finished it. ✦[/QUOTE]

Didn't bold the changes cuz pretty much everything is different. I'm trying the same thing but from a different angle.
-Changed most of the style. Changed the name. Initially I was trying to use a slingshot but I decided to change that to guns, which will basically be pellet launchers and nothing else.
-I expanded the history and made the previous idea of using a slingshot to launch the pellets-basically the previous submission- into the style's history.
-Replaced the jutsus.
-Edited most of the still persisting principles.

Death God Taijutsu(死神武道,Shishin Taijutsu
Type:Bukijutsu

Background: Death God Taijutsu(死神武道,Shishin Taijutsu was developed in an attempt to reconcile long range and short range combat using marksman skills. Its creator was an assassin who fell in love with a soldier of one of several warring nations and thus decided to lend his skills to the nation. He was part of a special force that depended on the long range neutralization of foes through sniping. The creator was a formidable sniper. Not only did he embrace long ranged combat but he was in love with it. As the wars progressed he crafted this style as an alternative to generic archery. He employed the use of a slingshot/staff hybrid called a kabuto in launching specially made proximity based jutsu pellets that erupt into jutsus when they get within certain range of a target. The kabutos seemed to work great for a time till enemies started finding ways to ambush unknowing snipers as they laid in wait and engaging them in close quarter combat. It was realized that although a formidable style in long ranged combat, the use of kabutos as the primary implement of propagating the style carried major downsides. For one the kabutos were bulky, and had to be operated by both hands- one to hold the shaft; the other to pull back the sling. This was in no way efficient in close quarter combat and many snipers were killed as a result. In seeking for a solution to this predicament the creator chose to get special equipment crafted for the style that allowed the jutsu pellets to be fired but with some more degree of freedom in close quarters. He traveled to Suna to find a fabled metal worker, as one would do when seeking a unique sword to be made. However his instructions weren't for a blade. He ordered the production of a pair of pistols. The guns were a basic mechanical ninja tool similar to Kihō’s(Team Guren) weapon of choice which was a wrist/arm-mounted rocket launcher that fired projectiles or the Handheld Kunai Launcher . The guns were specially crafted to shoot out the jutsu pellets of the style that would otherwise be launched by kabutos. In addition to just firing these unique pellets the creator trained to wield his new implements in unique stances and with unique movements that can be likened to how tonfas are used, granting some chance to excel in close quarter combat.

Description on the Abilities and Inner Workings of the Style:
Equipment: The style utilizes a set of guns[1] to launch unique pellets[2] that rapture into materials of various forms when in close proximity with a target.

[2]-Pellets are made from trapping materials in a marble made from an easily rupture-able glass-like solid. Different pellets have different colors depending on what element they contain. Materials are contained in pellets by a process similar to how jutsus like fire dragon technique are sealed within a scroll and accessed by users even without the prerequisite of much fuin knowledge. The pellets can be considered as miniature ninja tools that are created to serve the same purpose summoning scrolls do. The pellets are proximity based. They are activated they get within short range of a target. When firing pellets users channel some chakra into them as a way of catalyzing the rapture sequence. The pellets are aimed to erupt into jutsu form when they get close to the opponent (about 5m away). The pellets are usually visible as they move and they move as fast as kunai.

There are 3 different types of pellets.
Simple Pellets-Users hold a multitude of pellets that don’t really rupture into anything. These serve as a replacement for kunai/shuriken. They are mostly solid in nature and capable of causing contusions(15 damage) and knocking opponents back when they strike. They also include explosive/smoke/flash pellets which are similar in function to explosive/smoke/flash kunai just that their use can be augmented by the style’s perks. These can be used freeform.
Basic Pellets-These are pellets that erupt to form elements of a generic form- a blast of fire or wind, a segment of earth or mud, a wave of electricity or water etc. These pellets are mostly utilized for close ranged applications of the style that simply seek only to inflict damage in the most rudimentary ways. When they rupture, they release their materials in a single direction so that they don’t affect the user even if they’re used in close range.
Advanced Pellets-These are pellets of a more advanced nature in that they form material that has a unique mold. These are the pellets used for most techniques unique to the style. These pellets are mostly used for longer ranged attacks. .

[1]-A uniquely crafted set of guns has become the primary weapon of choice for launching the pellets. These implements allow, as opposed to the use of the primitive kabuto, extra dexterity for long-range combat, melee attacking or a mix firing pellets with advanced hand-to-hand combat skills. The weapons are held in an unorthodox manner. They are held upside-down, and the pinkies are used to pull the triggers. Switching to these basic tools instead of the kabuto provides extra maneuverability to fight even in close quarters.

The twin guns are actually a very simplistic tool. Its major parts are: the pellet slot, the chamber and the trigger. The pellet slot is a hollow slot within the gun’s grip the size of a coin. As the name suggests, this is the location where pellets are put into the guns. The slot is always open and pellets can be inserted at any time. Pellets don’t fall out due to how the guns are held (upside down). Additionally there are several valve-like mechanisms along the length of the slot that prevents pellets from falling out accidentally. When a pellet is put into the slot it rolls down into the chamber, where it stays till launched by a spring mechanism when the trigger is pulled. The guns are fundamentally just a pellet launching contraption similar to smoke launchers. They cannot fire anything else except the pellets (chakra etc). The pellets themselves are kept on special forearm bands and body straps. They are arranged in rows by color and can easily be plucked directly into the slot of the guns with a thumb (right gun is loaded using pellets on the left arm and vice versa). Loading both guns with a single pellet each takes the same time as performing a single handseal.

Application: The style involves two levels of mastery. The first, Assassin apprentice for hire:will kill for exp, focuses on long range applications of the tools. The second, Death Meistery, adds a new focus that is on close range use of the implements. Reaching each level provides newer skills that can be learnt.

Level 1-Assassin apprentice for hire:Will kill for exp
Coordination:
This is the first skill a student must acquire-How to hold the guns. Obviously this is very simple. The tricky part is being able to fight like normal while still holding the guns. Generally holding the guns is similar to holding a pair of kunai in a reverse grip fashion. Apart from the initial uneasiness that might linger due to holding the tools for so long, the tools don't really impair much of finger movements. Students train to get used to this and get used to having the tools in their hands most of the time.

Accuracy:
The style itself is a science more than anything else. Accuracy is one of the more important skills one develops with the style’s training. Shooting the pellets itself requires some skill and training. Practitioners learn to “read” the conditions of the field. That is, the wind direction, wind speed, atmospheric pressure, relative speed (for moving targets) etc. Consequently every shot is made considering all these parameters and thus made with pinpoint accuracy. The knowledge of these conditions allows them to always launch pellets in such a way that they will hit their targets no matter how far away they are.

Ninjutsu:
As training progresses users learn the ability to use certain general (canon) techniques that aren’t excessively huge via specialized pellets. This provides perks such as being able to use certain close proximity attacks remotely. Each pellet has a specific shape and material it can turn into. Applying chakra into the pellets serves the same purpose as lighting a fuse in some respect. It activates the pre-concocted element to emerge from the pellets. (Requires a jutsu)

Transitioning:
Here lies one of the greatest advantage the style has. Practitioners train hard to master the use of their tools in a way that wouldn’t hamper other regular battle actions. They train for so long that firing pellets becomes second nature to them in the same way regular shinobi might throw kunai. As training progresses, users become able to rapidly holster or remove their weapons without affecting their fighting rhythm.


Level 2-Death Meistery
Stances:
In close range the style involves a lot of movement- flips, twirls, spins, and other body contortions- all designed to create an opening for the user to use his weapons. The movements involved have been classified as stances. Each stance involves a distinct kind of body movement. The use of each stance is highlighted by striking a particular pose after performing its actions, if the user is able to do so. Stances are jutsus that will be submitted.

The Madness of Order (注文の狂気, Chūmon no kyōki):
Chūmon no kyōki is a state of mind that is imposed through training. To the marksman, every action involved in acquiring a target, keeping aim regardless of motion, accounting for environmental conditions, etc must be done perfectly. That's the only difference between a kill shot and a miss. however no matter how skilled a marksman is his body is susceptible to emotions that sometimes impair his skill. In order for one to truly become a master marksman, emotions must be let go. This was the idea behind developing Chūmon no kyōki. Chūmon no kyōki is an absolute psychological conditioning that is imposed to turn practitioners into cold blooded assassination machines. This is the final requirement to master the style. Mostly to test if this worked the student will be ordered to kill someone/something dear to his/her heart.

Chūmon no kyōki is an intense infatuation with order so strong that it eclipses all human emotions and leaves masters of the style as a mechanical shell of deductions and processes. The masters understand/notice emotion but they gain an OCD that makes order(their mission) paramount to everything granting them the ability/curse of losing the ability to process other emotions. No matter what emotions their environment would want to impose on them, their training makes them impervious to succumbing to it. This is so quite simply because they no longer care, can't care, and won't care even if they die, or a million people die, or a million babies die. All that matters is making a perfect shot.
Chūmon no kyōki makes death meisters impervious to emotional manipulation and any effects that would be conferred consequently.

Example Techniques:
Shishin Taijutsu: Kuikkudorō no |Death God Taijutsu : Quickdraw
Type:Sup
Rank: n/a
Range: n/a
Chakra: n/a
Damage:n/a
Description: As training in Slinging Arts progresses users become able to launch pellets fast enough and still perform other techniques, with the initial firing lasting only a brief enough moment to accommodate another valid defensive action in response to an opponent’s attack. This is known as quickdraw and was developed to complement the style’s lack of defensive forte. In a pragmatic sense, the development of quickdraw allows the user to fire simple or basic pellets as a sort of preliminary action before performing a regular action outside the confines of the style. This can be likened to how regular shinobi, in response to an oncoming average-moving attack for example, might be able to throw a kunai as a secondary action and still have enough time to defend from the oncoming attack. Transitioning is simply the skill of using a pellet and another technique in rapid succession. The two techniques are stringed together so fast that they afford enough time for the second technique to serve its purpose (mostly a defensive one). To use transitioning the practitioner would take controlled deep breaths, calming his entire body as he allows his muscle memory to expertly guide him in firing a single pellet. He/she then immediately follows this with a regular technique.
Although flawlessly transitioning between techniques is a great ability, it has its limitations. When used in such a way that the user wants to use both a pellet and another technique right after the other, he/she can only do so with techniques of only a certain rank. Apprentices can only transition into a technique of B-rank or lower complexity. Meisters, A-rank or lower.
-This ability can be utilized in a battle up to 3 times but doesn’t count as a move per turn as it is simply a skill learnt in the style. Also it requires at least a mid range distance from an opponent to be able to involve a defensive application.

Death God Taijutsu :Slinger’s Present (Shishin Taijutsu: Suringā no purezento)
Type:Supplementary/defense/offense
Rank: A-rank
Range: n/a
Chakra:30
Damage:60
Description: When firing a pellet the user applies some chakra to the pellet to give an angular acceleration. The acceleration causes the pellet to spin vigorously as it moves. The acceleration can be applied to have one of two effects. The first effect is a curling ability that allows the pellet to traverse in an arc instead of a straight path. This effect enables it to around obstructions to hit a target. Another effect the technique can have is that it causes the pellet to spin so vigorously that it mimics a drill as it moves. In this case, the pellet becomes capable of drilling through materials in its path. Should it come into contact with an obstruction as it moves, the pellet rips through the material destroying it but still the pellet retains its innate properties(speed).
-Can destroy B-rank and below solids and up to A-rank non solids.
-Can be used twice.

Shishin Taijutsu: Sanshō shokuhin gijutsu o supiningu |Death God Taijutsu : Spinning See-food Technique
Type:Attack
Rank: A-rank
Range: mid-long
Chakra:30
Damage:60
Description: Users launch two pellets in rapid succession, the first produces water whiles the second produces lightning. The first pellet erupts into a swordfish which is rotating rapidly on its horizontal axis with its sharp “sword” end pointed at the target. The swordfish moves at a very high speed due to the angular momentum from spinning added to a linear one. Immediately the swordfish erupts into existence, the lightning pellet plunges into it and electrifies the creature making it more powerful.
-Useable twice.

Death God Taijutsu :"Punishment" Stance (Shishin Taijutsu: Batsu no Kamae)
Type: Defense/Attack
Rank: B-rank
Range: Short
Chakra:20
Damage:40
Description: In response to physical assault the user moves one pistol like a tonfa to parry or block an opponent’s strike while simultaneously positioning the gun in his other hand towards the opponent. Consequently the user parries/blocks an opponent’s attack and at the same time launches a single basic pellet into the attacker.
-Involves 1 basic pellet.
-Can be used twice.
-Can only block or parry attacks of the same rank or lower.




Death God Taijutsu: "Mad Crime" Stance (Shishin Taijutsu: "Kyōzai" no Kamae)
Type: Defense/Attack
Rank: B-rank
Range: Short/Mid
Chakra: 20
Damage:40
Description:This is a defensive action that is performed in order to dodge moderately sized attacks aimed towards the user’s upper body. The user bends his knee and throws his body weigh backwards such that he temporarily positions himself with his back parallel to the ground to allow an attack to pass over him. As he does this he points his guns at the opponent and launches up to 2 basic pellets.
-May involve the use of up to 2 basic jutsu pellets basic.
-Can be used 3 times.
-The action can only be used to dodge attacks that don’t cover a wide area and are aimed at the user’s torso region.
Death God Taijutsu: “Guilty” Stance (Shishin Taijutsu: "Giruti" no Kamae)
Type: Attack
Rank: B-rank
Range:Short
Chakra:20
Damage:40
Description:The user jumps high in a flipping motion (forward or backward) and lands on the opponent’s head/shoulder with his foot. However this action is just a diversion as the user shoots two pellets at the foe just as the kick lands.
-Involves 2 basic pellets.
-Can only be used twice.

Additional effects and Restrictions:
-Must have mastered at least 3 elements to begin learning. Students can only use pellets of elements they have mastered.
-The style only has two levels: Assassin apprentice and Meister. Meisters are appointed by the creator of the style whiles apprentice is the automatic starting rank of the style.
-Meisters are immune to any type of effects that stems from emotional compromise.


✦ Declined, guns as a whole are banned in the RP. ✦

Death God Taijutsu(死神武道,Shishin Taijutsu
Type:

Background: Death God Taijutsu(死神武道,Shishin Taijutsu was developed in an attempt to reconcile long range and short range combat using marksman skills. Its creator was an assassin who fell in love with a soldier of one of several warring nations and thus decided to lend his skills to the nation. He was part of a special force that depended on the long range neutralization of foes through sniping. The creator was a formidable sniper. Not only did he embrace long ranged combat but he was in love with it. As the wars progressed he crafted this style as an alternative to generic archery. He employed the use of a slingshot/staff hybrid called a kabuto in launching specially made proximity based jutsu pellets that erupt into jutsus when they get within certain range of a target.

Description on the Abilities and Inner Workings of the Style:
Equipment: The style utilizes a kabuto[1] to launch unique pellets[2] that rapture into materials of various forms when in close proximity with a target.

[1]-A kabuto is basically a staff that has a semi-circle bearing 5 prongs at its head. The prongs also have 5 elastic bands attached to them on one end and leather patch that holds pellets on the other end. The staff is made from an extremely durable yet light material. It is sturdy enough to resist breakage even after clashes with hard objects.


[2]-Pellets are made from trapping materials in a marble made from an easily rupture-able glass-like solid. Different pellets have different colors depending on what element they contain. Materials are contained in pellets by a process similar to how jutsus like fire dragon technique are sealed within a scroll and accessed by users even without the prerequisite of much fuin knowledge. The pellets can be considered as miniature ninja tools that are created to serve the same purpose summoning scrolls do. The pellets are proximity based. They are activated they get within short range of a target. When firing pellets users channel some chakra into them as a way of catalyzing the rapture sequence. The pellets are aimed to erupt into jutsu form when they get close to the opponent (about 5m away). The pellets are usually visible as they move and they move as fast as kunai.
You must be registered for see images


There are 3 different types of pellets.
Simple Pellets-Users hold a multitude of pellets that don’t really rupture into anything. These serve as a replacement for kunai/shuriken. They are mostly solid in nature and capable of causing contusions(15 damage) and knocking opponents back when they strike. They also include explosive/smoke/flash pellets which are similar in function to explosive/smoke/flash kunai just that their use can be augmented by the style’s perks. These can be used freeform.
Basic Pellets-These are pellets that erupt to form elements of a generic form- a blast of fire or wind, a segment of earth or mud, a wave of electricity or water etc. These pellets are mostly utilized for close ranged applications of the style that simply seek only to inflict damage in the most rudimentary ways. When they rupture, they release their materials in a single direction so that they don’t affect the user even if they’re used in close range.
Advanced Pellets-These are pellets of a more advanced nature in that they form material that has a unique mold. These are the pellets used for most techniques unique to the style. These pellets are mostly used for longer ranged attacks. .



Application: The style involves two levels of mastery. The first, Assassin apprentice for hire:will kill for exp, focuses on long range applications of the tools. The second, Death Meistery, adds a new focus that is on close range use of the implements. Reaching each level provides newer skills that can be learnt.

Level 1-Assassin apprentice for hire:Will kill for exp
Marksmanship:
Shooting the pellets itself requires some skill and training. The primary tool for launching the pellets is a slingshot/staff hybrid called a kabuto. Kabutos have a unique design: It is basically a staff that has a semi-circle bearing 5 prongs at its head. The prongs also have 5 elastic bands attached to them on one end and leather patch that holds pellets on the other end.
You must be registered for see images

Initially learners will begin with a soft slingshot. This has rubber fittings that are quite slacked and easy to use. Along the line they upgrade to a slingshot that is more taut and harder to use, however launches pellets with more speed.
Pellets are basically fired by using the elastic contraptions on slingshots to apply linear acceleration to them. A more advanced skill is applying angular acceleration to pellets in addition to linear. This allows the pellets to move in a parabolic trajectory, allowing it to bend around certain objects that would otherwise obstruct its target (requires a jutsu).


Coordination:
This is the first skill a student must acquire-How to hold the guns. Obviously this is very simple. The tricky part is being able to fight like normal while still holding the guns. Generally holding the guns is similar to holding a pair of kunai in a reverse grip fashion. Apart from the initial uneasiness that might linger due to holding the tools for so long, the tools don't really impair much of finger movements. Students train to get used to this and get used to having the tools in their hands most of the time.

Accuracy:
The style itself is a science more than anything else. Accuracy is one of the more important skills one develops with the style’s training. Shooting the pellets itself requires some skill and training. Practitioners learn to “read” the conditions of the field. That is, the wind direction, wind speed, atmospheric pressure, relative speed (for moving targets) etc. Consequently every shot is made considering all these parameters and thus made with pinpoint accuracy. The knowledge of these conditions allows them to always launch pellets in such a way that they will hit their targets no matter how far away they are.

Ninjutsu:
As training progresses users learn the ability to use certain general (canon) techniques that aren’t excessively huge via specialized pellets. This provides perks such as being able to use certain close proximity attacks remotely. Each pellet has a specific shape and material it can turn into. Applying chakra into the pellets serves the same purpose as lighting a fuse in some respect. It activates the pre-concocted element to emerge from the pellets. (Requires a jutsu)

Transitioning:
Here lies one of the greatest advantage the style has. Practitioners train hard to master the use of their tools in a way that wouldn’t hamper other regular battle actions. They train for so long that firing pellets becomes second nature to them in the same way regular shinobi might throw kunai. As training progresses, users become able to fire simple or basic pellets as a sort of preliminary action before performing a regular action outside the confines of the style. This can be likened to how regular shinobi, in response to an oncoming average-moving attack for example, might be able to throw a kunai as a secondary action and still have enough time to defend from the oncoming attack. Transitioning is simply the skill of using a pellet and another technique in rapid succession. The two techniques are stringed together so fast that they afford enough time for the second technique to serve its purpose (mostly a defensive one). To use transitioning the practitioner would take controlled deep breaths, calming his entire body as he allows his muscle memory to expertly guide him in firing a single pellet. He/she then immediately follows this with a regular technique.
Although flawlessly transitioning between techniques is a great ability, it has its limitations. When used in such a way that the user wants to use both a pellet and another technique right after the other, he/she can only do so with techniques of only a certain rank. Apprentices can only transition into a technique of B-rank or lower complexity. Meisters, A-rank or lower. This ability can be utilized in a battle up to 3 times but doesn’t count as a move per turn as it is simply a skill learnt in the style. Also it requires at least a mid range distance from an opponent to be able to involve a defensive application.



Level 2-Death Meistery
Stances:
In close range the style involves a lot of movement- flips, twirls, spins, and other body contortions- all designed to create an opening for the user to use his weapons. The movements involved have been classified as stances. Each stance involves a distinct kind of body movement. The use of each stance is highlighted by striking a particular pose after performing its actions, if the user is able to do so. Stances are jutsus that will be submitted.

The Madness of Order (注文の狂気, Chūmon no kyōki):
Chūmon no kyōki is a state of mind that is imposed through training. To the marksman, every action involved in acquiring a target, keeping aim regardless of motion, accounting for environmental conditions, etc must be done perfectly. That's the only difference between a kill shot and a miss. however no matter how skilled a marksman is his body is susceptible to emotions that sometimes impair his skill. In order for one to truly become a master marksman, emotions must be let go. This was the idea behind developing Chūmon no kyōki. Chūmon no kyōki is an absolute psychological conditioning that is imposed to turn practitioners into cold blooded assassination machines. This is the final requirement to master the style. Mostly to test if this worked the student will be ordered to kill someone/something dear to his/her heart.

Chūmon no kyōki is an intense infatuation with order so strong that it eclipses all human emotions and leaves masters of the style as a mechanical shell of deductions and processes. The masters understand/notice emotion but they gain an OCD that makes order(their mission) paramount to everything granting them the ability/curse of losing the ability to process other emotions. No matter what emotions their environment would want to impose on them, their training makes them impervious to succumbing to it. This is so quite simply because they no longer care, can't care, and won't care even if they die, or a million people die, or a million babies die. All that matters is making a perfect shot.
Chūmon no kyōki makes death meisters impervious to emotional manipulation and any effects that would be conferred consequently.


Example Techniques:
Death God Taijutsu :Slinger’s Present (Shinigami Taijutsu: Suringā no purezento)
Type:Supplementary/defense/offense
Rank: A-rank
Range: n/a
Chakra:30
Damage:60
Description: When firing a pellet the user applies some chakra to the pellet to give an angular acceleration. The acceleration causes the pellet to spin vigorously as it moves. The acceleration can be applied to have one of two effects. The first effect is a curling ability that allows the pellet to traverse in an arc instead of a straight path. This effect enables it to around obstructions to hit a target. Another effect the technique can have is that it causes the pellet to spin so vigorously that it mimics a drill as it moves. In this case, the pellet becomes capable of drilling through materials in its path. Should it come into contact with an obstruction as it moves, the pellet rips through the material destroying it but still the pellet retains its innate properties(speed).
-Can destroy B-rank and below solids and up to A-rank non solids.
-Can be used twice.


Shinigami Taijutsu: Sanshō shokuhin gijutsu o supiningu |Death God Taijutsu : Spinning See-food Technique
Type:Attack
Rank: A-rank
Range: mid-long
Chakra:30
Damage:60
Description: Users launch two pellets in rapid succession, the first produces water whiles the second produces lightning. The first pellet erupts into a swordfish which is rotating rapidly on its horizontal axis with its sharp “sword” end pointed at the target. The swordfish moves at a very high speed due to the angular momentum from spinning added to a linear one. Immediately the swordfish erupts into existence, the lightning pellet plunges into it and electrifies the creature making it more powerful.
-Useable twice.

Death God Taijutsu :"Punishment" Stance (Shinigami Taijutsu: Batsu no Kamae)
Type: Defense/Attack
Rank: B-rank
Range: Short
Chakra:20
Damage:40
Description: In response to physical assault the user swings the kabutp to parry or block an opponent’s strike with its base while simultaneously positioning the tool in such a way that the opponent is in the firing line. Immediately the block is made the user stretches the slingshot with his/her free hand and launches a single basic pellet into the attacker.
-Involves 1 basic pellet.
-Can be used twice.
-Can only block or parry attacks of the same rank or lower.



Death God Taijutsu: "Mad Crime" Stance (Shishin Taijutsu: "Kyōzai" no Kamae)
Type: Defense/Attack
Rank: B-rank
Range: Short/Mid
Chakra: 20
Damage:40
Description:This is a defensive action that is performed in order to dodge moderately sized attacks aimed towards the user’s upper body. The user bends his knee and throws his body weigh backwards such that he temporarily positions himself with his back parallel to the ground to allow an attack to pass over him. As he does this he positions the kabuto horizontally facing the opponent and launches up to 2 basic pellets.
-May involve the use of up to 2 basic jutsu pellets basic.
-Can be used 3 times.
-The action can only be used to dodge attacks that don’t cover a wide area and are aimed at the user’s torso region.

Death God Taijutsu: “Guilty” Stance (Shishin Taijutsu: "Giruti" no Kamae)
Type: Attack
Rank: B-rank
Range:Short
Chakra:20
Damage:40
Description:The user jumps high in a flipping motion (forward or backward) and lands on the opponent’s head/shoulder with his foot. However this action is just a diversion as the user shoots two pellets at the foe just as the kick lands.
-Involves 2 basic pellets.
-Can only be used twice.



Additional effects and Restrictions:
-Must have mastered at least 3 elements to begin learning. Students can only use pellets of elements they have mastered.
-The style only has two levels: Assassin apprentice and Meister. Meisters are appointed by the creator of the style whiles apprentice is the automatic starting rank of the style.
-Meisters are immune to any type of effects that stems from emotional compromises(like killing intent) due to The Madness of Order.


-Changed back to the slingshot so the bolded bits are what's different from the first submission.
-Added new jutsu.
-Added The Madness of Order


✦ Declined, remove the second portion; you aren't becoming immune to emotion altering techs or whatever just because you fire pellets. The transitioning portion needs heavy reworking as well because as it is, it seems to imply that you can use two jutsu in the timeframe of one jutsu. If that's what you mean, you can remove that now. ✦
 
Last edited by a moderator:

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards
Re: Custom Fighting Styles Submission

You must be registered for see images

Minami doragon sutairu | Southern Dragon Style
Type: Nintaijutsu
Background: The history of Southern Dragon style has historically been transmitted orally rather than by text, so its origins will probably never be known in their entirety. Modern Southern Dragon style's history can be reliably traced back to the monk Daai Yuk Sim Si who was the abbot of Wa Sau Toi (White Hair) temple on Mount Luofu in the mountains bordering Kumogakure. No reliable records of the style's origin prior to that exist, though there is much speculation regarding the subject many believe given the nature of the style and it's elemental affinity that it actually was born in Kirigakure.

Southern Dragon style has roots in a combination of the local styles of the land of water with the style that the monk Ji Sin Sim Si taught in the land of water and the neighboring province of what would become Kumogakure in the days before the birth of the ninja world villages.

Description on the Abilities and Inner Workings of the Style:
Southern Dragon kung fu is essentially an internal, qi (pronounced chi) cultivating method, but initial training is far more like a hard, external style, than the delicate approach an internal (like t'ai chi ch'uan or baguazhang) would have. In learning the moves, the student will strike hard, block hard and stomp into each position, with the idea of learning the proper place to be once each movement is complete. Eventually, the method of transmitting power is retained, and the physically strengthened body is able to make transitions in the proper, fluid manner. In turn, this dragon-like smoothness helps disguise the attack, making it extremely difficult for an adversary to effectively counter. The art of flow comes from the user cultivating chakra inside their own body and using it to control the water inside their own body, since the human body is made up of around 80% water. With this control in place the user is capable of enhancing themselves internally as opposed to externally, leaving no true visible signs that they are under the influence of an enhancing technique. But the effects are drastic allowing the user to move faster and far more smoothly. Allowing them to dodge taijutsu techniques far more easily and counter strike with deadly efficiency. By expelling the built up flow of water chakra on direct strikes to the opponent the user of this style is capable of causing damage directly along with debilitating effects that can cause vast reductions in the speed level of opponents and additionally should the user of the style also have knowledge of fuuinjutsu they become capable of directly stealing the opponents chakra draining it in to the flow of their own body almost like a chakra sponge and replenishing their own strength while weakening their opponent.

Once a purely physical semblance to flow has been mastered, the disciple incorporates the deep hissing sounds to train chi flow. Inhaling is silent, but exhalation is deliberate, tense and controlled. Inhaling lightens the body for aerial maneuvers, while exhaling drives power into each technique. Blocking is dispensed with, and parries or simple strikes substituted. At this point, novice and advanced student show very little in common.

On the highest level, an opponent is allowed to tire himself out, evasion becoming the Dragon's key defense. Qi control is highly developed, and the degree to which the body must be moved to redirect or avoid impact is under greater control.

The forms that constitute this system are divided by complexity into three categories, and are enumerated below:

Basic
  • 16 Movements/Holes
  • Passing Bridge Three Times
  • Fierce Tiger Leaping Over Wall
  • Rescue Master From Single Side
  • Single Sword and Mount
  • Press and Hit from Four Sides
  • Eagle Claw
  • Bridge Smashing

    Intermediate
  • Touch Bridge (introduces sticking hands)
  • Venomous Snake Moves Tongue
  • Hua King's Fist
  • Standing Five-Form
  • Cross Standing Five-Form
  • Turn to Hook and Hit
  • Five Horses Returning to Stable

    Advanced
  • Plum Flower Punch
  • Seven Ways of Plum Flower Punch
In each form, one is taught to "ride the wind", a phrase which in large part means follow rather than lead. Provide no opening without first letting your opponent open. Unlike Crane, which also relies heavily upon evasion as a tactic, the Dragon evades primarily by rotation of upper or lower torso with little or no stance movements, while the Crane stylist hops frequently to re-position the entire body. Both styles employ pinpoint strikes to vulnerable meridian targets, but dragon also heavily uses tiger-like punches and clawing techniques, snake-like stance shifts, and leopard-like hit and run strikes to weaken a physically superior adversary. Southern Dragon kung fu also regularly employs low sweeping techniques, but these are not unique; most senior stylists of any kung fu system use these on a weakened adversary.

The southern dragon stylist relies on a variety of fighting techniques that can be employed for a wide range of needs. The style uses techniques that can cripple or kill an opponent if the need arises or it can be used simply to control a minor street fighting situation.

Lung Ying (Dragon form) focuses mainly on powerful, short range attacks, as is common among southern styles of kung fu. However, the styles' use of gripping and seizing techniques as well as the extensive use of the forearms both offensively and defensively are fairly unique to the art. The style was created as an aggressive combat art and operates under the basic assumption that you are trying to either disable your opponent to the point that they are no longer a threat in battle, or kill them, though these are not by any means the only options a Lung Ying practitioner has. As such Lung Ying employs a large number of techniques to damage the opponent's joints either through joint manipulation or direct striking; nullify the opponent's defenses either through breaking their stance or compromising their guard, and thus their ability to defend; and others. Like most southern style kung fu, it has limited kicks and jumps and consisted mainly of fist, palm and clawing techniques. Power generated from the waist using soft hard jin (see neijin and waijin).

Lung Ying training also involves an extensive amount of iron body training. Hardening the forearms especially is considered essential to the style as it makes such extensive use of them. Depending on the particular school any of a fairly large pool of traditional training methods will be used to toughen the body. Three, five and seven star conditioning drills, pea buckets, weighted ropes, sand bags, and striking poles are all common in Lung Ying schools. It really isn't possible to separate Lung Ying conditioning from its methods, the two work hand in hand, each needing the other to be completely effective.

Basics

The Southern Dragon Kung Fu practitioner typically attacks with winding low yang; that is, powerful and quick movements. For example, when striking with the fist, more power can be exerted when the movement originates from the feet, is guided by the waist, flows through the body, and exits through the fist.

Foot work

In Southern Dragon style, leg work is characterized by a zig-zag motion that mimics the imagined movement of the mythical Chinese dragon. This also allows one to use floating and sinking movements which are very important in generating power and stability, making your body calm and relaxed.

Though the Lung Ying footwork pool is deep, it generally centers on two basic types of stepping. The first is "Zig Zag" stepping (dragon stepping). Basically with each step forward, the rear foot moves forward and becomes the forward foot. However, the step is not taken directly forward but basically follows the angle the front foot is turned at (about 33 degrees). This has the effect of moving the LY player forward and off to an angle while offering some protection to the groin from attack. This type of stepping allows a lung ying player to press his opponent (usually used before the opponent's center has been taken) while launching attacks from angles that are difficult for the opponent to defend. The LY player seems to be constantly moving into an uncomfortable range and at an angle that forces their opponent to re-position their whole body to defend against, or else torque their torso around thus breaking their structure and disconnecting them from the power generation machinery of their lower body.

The second basic type of stepping is Bik Bo stepping, or press stepping. In this method the front foot moves forward and the rear foot drags up to get back to the basic position. This stepping generally covers less distance than the dragon stepping, and is used to press the opponent. It will frequently be used once the LY player has begun to press their attack in earnest or is exploiting some advantage. There are specific methods for stretching this footwork out addressed in various forms. One of the primary purposes of this footwork is to keep the LY player "on top of" their opponent and in attacking range. Also, this type of stepping is heavily used in various stance breaking methods.

Southern Dragon style motto


"Control yourself, let others do what they will.
This does not mean you are weak.
Control your heart, obey the principles of life.
This does not mean others are stronger."


Codes of Southern Dragon style

The seeds were first planted from Haufeng; the essence was gained later at Haushou
Restrain one's self and yield to others not because one is weak, but to uphold the ethical Tao and let the others have their claim.

Four rules of the Southern Dragons

  • Focus to train and condition the body.
  • Be righteous and uphold your honor.
  • Respect your parents, honor your teacher.
  • Treat others with honesty, treat your friends with loyalty.

Example Techniques:

Minami doragon sutairu: Nagare | Southern Dragon Style: The Flow
Type: Offensive/Defensive/Supplemental
Rank: A
Range: Short
Chakra: 30
Damage: -60 chakra to enemy on direct striking
Description: The cornerstone of Southern Dragon Style, the user will adopt the stance. Remembering the lessons he has been taught, focusing on breathing and his Qi. Shaping the chakra and flow of water inside his body to follow his direction, once completed the user will gain +2 to his speed chart level to represent his improved movement. Along with an increase of +10 damage to all his taijutsu attacks thanks to using the water in his body to cause excess damage. Additionally should the user have knowledge of fuuinjutsu he will be able to drain 60 chakra from his opponent each time an attack of his/hers lands cleanly.



Additional effects and Restrictions:
-The style only has three ranks, basic intermediate and advanced. The creator of this style attains a fourth rank exclusive to them self known as master.
-Must have mastered water release to train in this style, additionally to use the chakra draining aspect training in fuuinjutsu must have at least began.
-Can only be taught by the creator.


✦ Declined, collides in part with the CFS Panthalassa submitted as well as contains a lot of filler and useless information. The motto, code and rules are all useless and can be incorporated into training. The categories, Basics and Footwork section is just as useless and only serves to make the style lenghtier as those do nothing to make this "unique" or special enough to warrant approval. ✦
 
Last edited by a moderator:

Glad Of War

Active member
Elite
Joined
Apr 19, 2014
Messages
8,892
Kin
117💸
Kumi
3💴
Trait Points
0⚔️
Re: Custom Fighting Styles Submission

[Size=+1]Kyūkyoku no Hansha — Ultimate flexion[/Size]​

Type: NinTaijutsu

Background:
The reaper known as Hidan who hated being vulnerable to fast unforeseen attacks needed a way to be able to react to certain attacks without any dire repercussion. After studying how Genjutsu can be activated by controlling the chakra on carnal nerves of the brain, Hidan created a fighting style similar to it. A perplexing fighting style that may perhaps render him invincible and invulnerable against this imperative attacks he dreaded the most.​

Description on the Abilities and Inner Workings of the Style:
This style revolves around the manipulation of the part of the brain responsible for involuntary body movement called the cerebral peduncle. The cerebral peduncle sits at the top of the midbrain and houses a large bundle of axons traveling from the cerebral cortex that are important for involuntary motor control. The midbrain is important not only in vision and hearing but also plays a role in eye movement and reflex action. All reflexes involve the activation of small sensory receptors in the skin, the joints, or even in the muscles themselves. For example, the reflexive knee movement is produced by a slight stretch of the knee extensor muscles when the physician taps the muscle tendon at the knee. This slight muscle stretch is “sensed” by receptors in the muscle called muscle spindles. The brain can control not only the actions of motor neurons and muscles but even the nature of the feedback received as movements occur. For example, the sensitivity of the muscle spindle organs is monitored by the brain through a separate set of gamma motor neurons that control the specialized muscle fibers and allow the brain to fine-tune the system for different movement tasks. Other specialized sense organs in muscle tendons the Golgi tendon organs detect the force applied by a contracting muscle, allowing the brain to sense and control the muscular force exerted during movement. These complex feedback systems are coordinated and organized to respond differently for tasks that require precise control of position, such as holding a full teacup, than they do for those requiring rapid, strong movement, such as throwing a ball.

Another useful reflex is the flexion withdrawal that occurs when the bare foot encounters a sharp object. The leg is immediately lifted from the source of potential injury (flexion), but the opposite leg responds with increased extension so that we can maintain our balance. The latter event is called the crossed extension reflex. These responses occur very rapidly and without your attention because they are built into systems of neurons that are located within the spinal cord itself — Now to the activation of the fighting style itself, the user will manipulate and sends his chakra into the cerebral peduncle similar to how chakra is sent to the carnal nerves of the brain. The chakra then undergoes a sudden conformation on the nerves fibre of cerebral peduncle, which is subsequently emanated from the user's body on a radius of three meters. The user is then covered with an invisible chakra shroud/aura that serves as an extensive part of cerebral peduncle. To exemplify this, if a detrimental attack(s) such as punches, weapons or even techniques covered with a foreign chakra comes in contact with this unique chakra shroud, an information is immediately sent in a split second to the cerebral peduncle, which in turn sends motor signals to the brainstem, which then alerts the user's body muscles in front of the incoming attack(s), to either duck down or move sideways. In essence, the muscles can perform involuntary reflex actions such as, duck down, knee jerk, shoulder jerk, head jerk without the user's awareness. However, If the attacks isn't covered with a foreign chakra, no information is sent to cerebral peduncle.​

Example Techniques:
(Kyūkyoku no hansha) — Ultimate Reflexion
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (+10 per turns to keep the shroud active)
Damage: N/A
Description: The user will send his chakra to cerebral peduncle of the brain. As accustomed, the chakra then undergoes a sudden conformation on the nerves fibre of cerebral peduncle which is then emanated into an invisible chakra shroud from the user's body on a radius of three meters. Once the shroud is materialize, the user can evade attacks such as punches or weapons in a split second as far as the attack is covered with foreign chakra.

Note:
• The chakra shroud can remain active up to four turns.
• The user can only perform reflex actions such as duck down, move sideways, e.t.c
• The user cannot evade large moving attacks such as a giant boulders, or giant elemental technique.
• Practitioners must know Ultimate flexion in other to use this style.​

Additional effects and Restrictions:

• Requires Ninjutsu mastery.
• Must have training in Taijutsu
• Must be Kage rank and above due to the complex chakra control.
• This doesn't give the user precognition abilities nor increase their default speed.
 
Last edited:

Seblax

Active member
Elite
Joined
Aug 9, 2009
Messages
8,514
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: Custom Fighting Styles Submission

Dances of the Delicate Jolts - Seikou Yusaburu no Butoukai

Type: Raiton + Jyuken & Byakugan + swordsmanship/Weaponry

Background:

The art of the gentle fist has been the heritage of the Hyuuga clan for decades all thanks to the eyes which they were blissed with. Being able to see chakra flow and pathway, the Hyuuga clansmen look at the enemy as if they see a cracked jar, awaiting their touch to be broke to pieces. As the village system trended, the Hyuuga had to join in Konohagakure as it seemed as the best option at that time; it contained the strongest of the clans. The Hyuuga clan naturally had to blend in with the society made of different clans and thus lost its tradition of cousin marriages as members grew to love people from other clans, some children are now born with colored eyes and still achieve to awaken the Byakugans. Also, as Hyuuga clansmen started to learn to use the elements they have the affinity to use, a teaching that wasn’t ordinarily obtainable before much like swordsmanship. New generations have flourished and the abilities of the clansmen wasn’t restricted to their proud art, the Gentle Fist, and a fusion of it and an element had normally became thus the Dances of the Delicate Jolts were created. Multiple dances which blend the arts harmonically.

Description on the Abilities and Inner Workings of the Style:

A fighting style that stood on the following pillars;
  • The Byakugan’s ability to predict movement and watching the chakra flow and chakra pathway.
  • The Lightning element energetic nature which resonate that of raw chakra when using gentle fist. Also, its influence on the speed of the user once injected into his/her body.
  • Swordsmanship and shinobi’s ability to channel their chakra through sword or weapons.
Much like gentle fist, the user needs the byakugan activated whenever he/she is to preform any of the dances successfully. The user take a stance similar to the hakke where the user spread their legs, place his flexed up palm before her as her fingers leveled with her chin and the other arm by her side with hand usually holding a sword or a weapon which would situated to the back. The blade is used as an extension of the user’s own arm, being coat with her chakra, any part of it can be a base for chakra needles to emerge and thus can be used for jyuken based techniques and much similarly in the performance of the dances.
Typically, this fighting style heavily relay on using lightning chakra to enhance the user’s speed united with the byakugan’s prediction abilities. Unlike most gentle fist technques, its techniques are mainly focus on attacking multiple targets together, all being watched by the byakugan, as the user dashes between them delivering hits with their bare palm to their closest targets while the sword/weapon swings among the other enemies without necessarily making contact for it’s initially the base for chakra needles to emerge from it to target the enemy’s tenketsus. There are other techniques which simply relay on one of the limbs such as using the the opened palm to generate multiple chakra needles to target their tenketsus or using the end of her/his blade to attack with consecutive hits against their tenketsus.
As a fighting style, The Dances of the Delicate Jolts requires a lot of training to master beyond the training to learn each art and master it separately, the user must learn to smoothly combine his skills. Each technique is one of the ten dances of which the makers of the fighting style choreographed; some require the usage of different weapons that sword such as huge folding fans or strings, some are meant for close range combat and some can be done even from long range but mostly are meant to deal with multiple opponents altogether. All of the dances however need the user to channel their lightning chakra throughout their body and weapon, the lightning chakra appears as a glow around the user’s body with brightness that raise and diminish corresponding with the preformed dance’s rank, it’s merely even visible for techniques that are of the B rank and below. The lightning chakra does not increase the user’s speed incredibly like legs weight training does but make them visibly faster than they normally increasing when needed. Many of the gentle fist art mechanism are applied into the dances, such as Rotation and empty palm as well as the basic chakra needles surging techniques and those which cause damages into the enemy’s internal organs. The prediction and anticipation abilities of the byakugan are exploited by the users of this fighting style, they undergo intensive training in which they attempt to gasp greater harmony with their optical abilities, making them read through the enemy’s movements slightly faster than a normal byakugan user would.
Trainees require to take the special position described earlier to preform any of the dances, however, masters tend to do it only in respect of the fighting style for they have got accustomed with the dances to such level that it’s no longer required.

Example Techniques:

First Dance of the Delicate Jolts: The One-Winged Swallow Homecoming - Shodai Seikou Yusaburu no Butoukai: Ichi-Hane Tsubame no Henkan
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The Hyuuga clansman channel lightning chakra throughout their entity, a glow of light blue coat his/her skin in result. As he/she does that, they should take the stance in which their legs are separate, one in front of the other as one of his palms face forward and their other arm swings backward holding a weapon(usually a sword). He/she then will sprint toward their closest target(s) and wave their sword in their direction. As he/she does so, lightning based chakra would sprout out of any part of the blade in order for the swings to inject them into their tenketsus, that in turn would block their chakra pathway and deliver a shock of electricity similar to that of the defibrillator before the blade’s edge cut them if they were close enough. The clansman without stopping his movement would reach out to another target(Or one of those whom he targeted earlier on) reach out to their central chakra point releasing a burst of lightning chakra into their internal organs as it blocks away their chakra usage entirely. As the user advance toward the enemy he extend his/her sword-holding arm to the side, causing the bright blue blur to resemble the body of a one winged swallow who waves his wing upon reaching the enemy, as if he was lowering his speed to land before the peek(the empty hand) eats into its prey. The technique is all done with perfectly visualizing the enemies chakra pathway system and prediction of their chakra points location as the sword swings. This technique can target up to four targets; three targeted by the sword and one by the palm afterward.
- Can only be used twice per battle.
- Require two turns in order to be used again.

Second Dance of the Delicate Jolts: The White Serpent - Nidaime Seikou Yusaburu no Butoukai: Shiro no Orochi
Rank: C-A
Type: Offense
Range: Short/Long
Chakra Cost: 15-30
Damage Points: 30-60
Description: The Dances of the Delicate Jolts version of Jyuken’s Empty Palm technique. As the user take the stance, he/she emit a burst of white lightning-based-chakra from their bare palm which vaguely take the shape of a large serpent head with glowing blue eyes. the head is made of a mixture of focused and unfocused lightning chakra, thus it moves at a magnificent speed while its shape looks more like unfocused chakra contoured into the frame. The trajectory of the head is installed into it upon lunching, it zigzags similar to an actual snake to hit multiple targets in its trajectory and can reach long ranges. Each time it makes contact with a target however it’s strength is halved hence it’s rank is lowered. Thus, it can at best have three targets before diminishing. It can also have a sole target, causing its full strength to be released into them and send them flying one range rate away from their original location from whatever angle it hits him/her with. The technique typically electrocute and push away whatever it targets according to its strength.
- Can only be used thrice per battle.

Third Dance of the Delicate Jolts: The Unravelling Hedgehog - Sandaime Seikou Yusaburu no Butoukai: Kyoshoku no Harinezumi
Rank: S
Type: Offense/Defensive
Range: Short/Mid
Chakra Cost: 40(+20 for the additional spikes)
Damage Points: 80
Description: The Dances of the Delicate Jolts version of Jyuken’s Rotation technique. It is preferred to use this technique while moving or airborne to add trajectory to the technique and those increase its range. The Hyuuga clansman spins his body around as he release lightning chakra based needles out of all his tenketsus leveling side by side to create a sphere of chakra which contain the user, shielding him/her from most incoming attacks and heavily damage those who come in contact with it. From within the sphere, the user can use additional chakra to cause the needles to sprout out of the sphere in the form of lightning chakra based spikes which doesn’t lower the defensive traits of the original technique but add to it’s offensive reach. The spikes can target multiple enemies at once even those who are at mid range radius of the user. The Hyuuga clansman can also use the spikes to change his/her trajectory using them to dig spikes into the ground or solid bodies to stop him/herself from proceeding forward.
- Can only be used twice per battle.
- Requires two rounds to cool down.
- The additional spikes count as a second technique usage.
- No other dances of this fighting style can be preformed in the same turn.

Fourth Dance of the Delicate Jolts: The Raging Peacock - Yondaime Seikou Yusaburu no Butoukai: Gekido no kujaku
Rank: B-A
Type: Offense
Range: Short/Mid
Chakra Cost: 20-30
Damage Points: 40-60
Description: The Dances of the Delicate Jolts version of Jyuken’s technique. After casting his arm with lightning based chakra which gloom in a faded yellow color, the user channel a large portion of lightning based chakra into the tip of the sword as they spear it into opponents tenketsus, The user essentially block the chakra points in the same order a normal would if used to target a single opponent, however, it can be used to block tenketsus of varies opponents who lay in the same direction to the user however that weaken the technique’s strength according to the number. The length of the chakra spike accommodate with the targeted chakra point’s distance. The technique originally go up to technique in its blockage abilities, however the user can proceed to an extra round causing it’s effect to equal that of the technique. The effect of inability to mold chakra is divided between targets;
3 turns for one target
2 turns for two targets
1 turn for three targets
Thus, it can only damage up to three targets maximum. The targets need to lay in up to mid range of the user in frontal hemisphere of the user.
- Can only be used twice in the A rank version.
- Requires a turn to cool down between usages.

Fifth Dance of the Delicate Jolts: The Eclipse Owl - Godaime Seikou Yusaburu no Butoukai: Hisakata no Fukurou
Rank: S
Type: Offense/Defensive/Supplementary
Range: Short/Long
Chakra Cost: 40(+10 per target)
Damage Points: 80(-10 to the user due to being slightly electrocuted by the chakra coat).
Description: The user takes the Dance o the Delicate Jolts stance as he is covered in lightning based chakra which take the color of dark violet along his sword. The chakra coat is particularly thick in this technique as multiple tails afterimages when the user moves. The user breaks into a sprint with her arms spread and the sword help in a back grip, he ambushes enemies with as empty palm or a spike generated form his blade as he sneak among them. The user seem as an owl in the middle of the night who pinpointed her targets from the get go, he/she can see much and more of any of their quarry. the user’s appearance is quite fearsome as they dash between the enemy lines, cutting them off with his blade or target their central chakra point with his palm causing the objected internal organs to burst as the technique comes into an end where they reach their final target who is subjected to the whole chakra coat being emitted at them sending them flying backward as electricity cover their whole body. After finishing the technique, the user takes original stance again. Being titled the fifth dance, this technique is one of the techniques that only be used once the fighting style was completely mastered.
-Can only be used once per battle.

Additional effects and Restrictions:
  • Can only be used by Hyuuga clansmen who have reached Sannin rank at least and have mastered all of the following:
    • Jyuken
    • Lightning Element
    • Swordsmanship
    • Taijutsu
    • Weaponry arts
  • The speed boost attained while using the techniques and equals one point according to the speed chart.After achieving mastery over the fighting style, one become more accustomed into decoding the optical information gathered by the byakugan and thus become able to react faster than he normally would, the additional perception abilities equal 0.5 according to the speed chart.
  • Naturally, the techniques of this fighting style are weak to wind element and strong against earth element unless the lightning chakra was not applied when fighting the enemy but rather only to enhance his/her speed(it depends on the used technique).


✦ Declined, for starters the type is completely inaccurate. Also, I suggest rereading your Byakugan training and the Byakugan ability thread because it seems you don't understand it clearly; for one, it doesn't have any predictive abilities. That is the Sharingan. Two, no speed increases and certainly not a tracking boost. ✦
 
Last edited by a moderator:

Akuma

Active member
Legendary
Joined
Oct 24, 2011
Messages
19,063
Kin
279💸
Kumi
803💴
Trait Points
46⚔️
Re: Custom Fighting Styles Submission

You must be registered for see images

Superu Masutā || Secrets of the Spell Master | Zebul's Burning Fist

Type: Ninjutsu

Background: Not much is known about the creator of the style, however it is well known that the creator was no younger than 70. He who's name was unknown refused to acknowledge chakra as a vital weapon for humans, despite excelling on it's usage. Because of this, instead of accepting the fact that the style he created was based on chakra, he lied to himself by saying it was magic, a power bestowned upon him by the heavens, and with that he came to refer to his techniques as 'spells'. Through diferent periods in time, students and masters alike keep using the term of 'spell' for the style, as proof of respect for the elder who very proudly decided to pass now his secret techniques upon his dying breath. Otherwise called Zebul, by shinobi of the wind and fire regions.

Description on the Abilities and Inner Workings of the Style: The style revolves around advance raw chakra manipulation. Gathering it into a fixed location in order to create a symbol which resembles a seal, however contrary to fuuinjutsu, these seals merely explode and/or expel chakra in a wide variaty of ways without it being sealed into them, instead being created on the spot. Said emblem seals vary in size, however the most common is the size of an adult human. Ultimate users of this style have come to be known as Spell Masters who utilizes the glowing chakra Seals, which resembles a ring with several relic symbols found inside them, envelops near them, or at a distance depending on the technique. These can be casted directly on one's body or around them and cannot last any longer than the technique and premise allows the to. Commonly using effects which can be achieved with basic ninjutsu, and everything within the realm of chakra.

These symbols have always been refered to as 'Spells' by it's users, reason for this is as stated in the background section - The style is branched into two sub-sections: Ranged Spells and Body Spells. Ranged Spells generally involves creating spells at far distance and at various angles around the area. Having long reaches and varying in effects, having explosive and damaging power instead of it's counter part. The size of the spells (seals) have many sizes according to the technique used, while Body spells are no larger than the user's size. Body Spells are used near the body and/or directly on it, to create boosts in strength and attributes or otherwise serve the purpose of allowing a new style of close combat, in which spells are creating ont he limbs, with the aim to burst upon collision with another body, etc. The usage is not however as powerful as it seems, people who are yet to master the style tend to build up the chakra before actually using the technique, thus even after casting it, the technique takes 2 seconds to actually build the energy and cast the 'spell' with it's effects. Masters of the style however can use them instantly, with no prior hold backs like any other ninjutsu technique. Finally, these symbolic seals are refered to as 'Zebul' a countername of the word spell. Finally, the size of the emblem/spell created, is proportional to the amount of power it can provide, however it is restricted to the ranks amongst the style, and unless mentioned otherwise in the technique, every emblem is the size of a regular human adult.

Example Techniques:
(Superu Masutā: Zeburu burasuto) - Spell Master: Zebul Blast
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user charges chakra into his fist, then punches his opponent and releases a small side spell symbol inbetween his fist and the target's body. Bursting into a surge of chakra that's strong enough to destroy small earth structures. After mastering the style, the user can use this attack freely without having to wait for his energy to build up. It's power is strong enough to shatter earth and similiar elements of C rank and below, as such a clean blow to a person can cause interal ruptures or depending on the wishes of the user, it can be weak enough to simply toss the target backwards.
Note: Cannot be used in consecutive turns.

(Superu Masutā: Superu Gēto Būsuto) - Spell Master: Spell Gate Boost
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: While moving his hands and fingers intricately, the user creates three spell emblems directly in front of him that create a straightforward pathway. They then run through them, granting them a significant boost in speed. When using this spell, it also appears to grant additional effects on the user's fists; both of his fists become enveloped in a light, which moreover destroys parts of the Magic emblems that they previously summoned. The user can move twice as fast as their base speed, however it only moves in a straight path, and changing directions while passing through these emblems is very complicated to do without the proper preparations.
Note: Usable x3 per battle.

(Superu Masutā: Ankokubuto ) - Spell Master: Dark Armed Struggle
Type: Offensive
Rank: Forbidden
Range: Long
Chakra: 50
Damage: 90
Description: Through this technique the user can use the Zebul Emblem to a much larger extent. Capable of using an apparently infinite number of Zebul Emblems, which he can use to create a huge explosion that can destroy a skyscraper. The emblems spread up to 20 meters into the distance, creating two walls of countless spells, with the target commonly being inbetween, and the walls reach and altitute of 20 meters into the air as well. Upon command, each emblem explodes vastly inwards. Creating a giant explosive in the middle of the flat walls. This technique can completely destroy an opponent, or otherwise stop elemental techniques of one rank lower. The power required is such, that the user is unable to properly mold chakra above A rank for three turns, and their usage of the style is decreased to B ranks for the rest of the match.

Skill levels of the style:

Beelzebub (created the style) - Can use all techniques.
^
Solomon (Can use all techniques up to S)
^
Zebub (Can use body and ranged techniques)
^
Apprentice (is learning basic body techniques)

Additional effects and Restrictions:
- Must have mastery over basic Ninjutsu.
- Proper chakra control is required, needing to be atleast Sannin rank.


♦ Declined, regardless of how it's worded this is fuuinjutsu; you can create fuuinjutsus that create the seal as the jutsu is made, a large part of the canon list is made like this. ♦
Name: Titanomachy | War of the Titans

Type: Fuuinnintaijutsu

Background: Following Princess Kaguya's defeat and subsequent sealing, her sons spread the teaching that became known as Ninjutsu. One of these teachings was based in the very art that helped them to seal their mother, Fuuinjutsu. As this skill was taught wide, one of the brother's descendant Indra was capable of creating an etheral guardian, one that manifested with his chakra and as his eyes became more powerful, so did this guardian. Ashura wasn't blessed with this power however; granted longevity and a will to succedd, Ashura worked hard to find a way to bypass this defense with one of his own, developing a way to weave fuuinjutsu with taijutsu for this means: Creating seals that lay dormant, Ashura created a way to use these seals to release powerful barriers on the point of impact, to create an offensive burst of power capable of breaking through his brother's Susano'o and even able to deflect the blows itself, allowing them to fight on equal terms. Going further, Ashura utilized it alongside Elemental Ninjutsu to create more powerful seals as well as combining the innate draining abilities of fuuinjutsu seals.

Description: Through the usage of fuuinjutsu, the user utilizes the application of barrier fuuinjutsu to create seemingly invisible barriers around various parts of the body for defense or offensive purposes. This is achieved through the user utilizing pre-applied Fuuinjutsu seals along the body, forming a seemingly full body chain of seals, seen only when the style is in use. These seals react to foreign chakra, expanding and triggering the style's hidden barriers, seemingly springing from nowhere. The user himself is also capable of triggering the barriers, allowing them to expand as he attacks, given the style a more offensive approach, allowing him to weave fuuinjutsu with taijutsu.

When used offensively, the user channels chakra into these seals that are dormant on the body and cause them to allow intricate barriers to arise from the seals, their shape dependent on the situation at hand, as he attacks. These barriers that form often form around the limb used for attacking, providing an extra defense around the arm capable of defending against equal ranked elemental jutsu. These barriers also enhance the power behind taijutsu attacks, as the barriers seemingly appear from thin air, materializing as the attacks are to land. Having a defensive aspect as well, should foreign chakra come in contact with a seal, these barriers are also triggered, allowing barriers to form should an attack from a blind angle be launched.

By combining elemental chakra into these seals, the user is able to create variations of the basic barriers, able to play on equal fields as elemental ninjutsu. This chakra can be manifested in one of 5 different ways, depending on the chakra manifested. Suiton chakra creates barriers that upon contact create a saturating effect that spreads through the target, creating a suffocating effect; Doton chakra creates refined barriers with extra damage that can break bones on impact, Fire chakra creates a burning effect on contact, causing 2nd and 3rd degree burns to the area of impact, Lightning chakra creates an electric barrier, surrounded by lightning as a shroud, that causes muscle and tissue paralysis on contact, preventing movement for varying times depending on the jutsu, and Fuuton chakra creates barriers that contain thin edges that cause dense and deep lacerations to the body that cause heavy blood loss. Combining these elemental seals is possible but only through use of Yin/Yang knowledge or advanced natures.

Example Techniques:

( Titaomachy: Cronus' δύναμη ) - War of the Titans: Cronus' Might
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Attack points: 60
Description: The user channels chakra to a series of seals located along his arm and extends his arm, in an attempt to strike the opponent with a strong backhand. As he moves the arm towards the opponent, he causes the seals to glow and a barrier to form with great force, creating a barrier that is can be shaped in a manner of ways, as long as they don't extend short range or longer than 3 meters and wider than 2. As the attack lands and these barriers grow, the user delivers a series of attacks, causing the barriers to grow with each blow.

Skill levels of the style:

Titan (mastered the style)
^
Demigod (someone who begins learning elemental Titanomachy techniques)
^
Apprentice (is learning basic Titanomachy techniques)​

Additional effects and Restrictions:
-Requires fuuinjutsu training and to have mastered elemental ninjutsu
-Must be of at least Sannin Rank to learn.
-Masters of the War of the Titans will have increased Agility, Reflexes, and Speed when compared to the average Strong Fist user.
Mixing both, with permission from LoK/Broly.


Titanomachy || Wisdom of Solomon
Type: FuuinNinTaijutsu
Background: Not much is known about the creator of the style; however it is well known that he invented the style following Princess Kaguya's defeat and subsequent sealing. Following Princess Kaguya's defeat, her sons spread the teaching that became known as Ninjutsu. One of these teachings was based in the very art that helped them to seal their mother, Fuuinjutsu. As this skill was taught wide, one of the brother's descendant Indra was capable of creating an etheral guardian, one that manifested with his chakra and as his eyes became more powerful, so did this guardian. Ashura wasn't blessed with this power however; granted longevity and a will to succedd, Ashura worked hard to find a way to bypass this defense with one of his own, developing a way to weave fuuinjutsu with taijutsu for this means: Creating seals that lay dormant, Ashura created a way to use these seals to release powerful barriers on the point of impact, to create an offensive burst of power capable of breaking through his brother's Susano'o and even able to deflect the blows itself, allowing them to fight on equal terms. Going further, Ashura utilized it alongside Elemental Ninjutsu to create more powerful seals as well as combining the innate draining abilities of fuuinjutsu seals.

Description: Through the usage of fuuinjutsu, the user utilizes the application of barrier fuuinjutsu to create seemingly invisible barriers and seals for supplementary, offensive or defensive purposes. This is achieved through the user utilizing pre-applied Fuuinjutsu seals along the body, forming a seemingly full body chain of seals, seen only when the style is in use. These seals react to the user’s usage of techniques from this style, activating the specific seal for the technique being used. These seals merely explode and/or expel chakra in a wide variety of ways, being the seals are invisible while inactive, onlookers may see it as if the user is casting fuuinjutsu out of thin air. Said seals vary in size. These can be casted directly on one's body or around them and cannot last any longer than the technique and premise allows them to.

When used offensively, the user channels chakra into these seals that are dormant on the body and cause them to allow intricate barriers to arise from the seals, their shape dependent on the situation at hand, as they attack. These barriers that form often form around the limb used for attacking, providing an extra defense around the arm capable of defending against equal ranked elemental jutsu. These barriers also enhance the power behind taijutsu attacks, as the barriers seemingly appear from thin air, materializing as the attacks are to land, in this case around the arm or the elbow to increase both speed and strength. Having a defensive aspect as well, should foreign chakra come in contact with a seal, these barriers are also triggered, allowing barriers to form should an attack from a blind angle be launched. This defensive mechanism is not free formed and will have a technique.

The style is branched into two sub-sections: Ranged Spells and Body Spells. Ranged Spells generally involves creating spells at a distance and at various angles around the area. Having mid reach around the user's body (from which said seals originate), having explosive and damaging power instead of its counter part. Body Spells are used near the body and/or directly on it, to create boosts in strength and attributes or otherwise serve the purpose of allowing a new style of close combat, in which spells are creating on the limbs, with the aim to burst upon collision with another body, etc.

By combining elemental chakra into these seals, the user is able to create variations of the basic barriers, able to play on equal fields as elemental ninjutsu. This chakra can be manifested in one of 5 different ways, depending on the chakra manifested. Suiton chakra creates barriers that upon contact create a saturating effect that spreads through the target, creating a suffocating effect; Doton chakra creates refined barriers with extra damage that can break bones on impact, Fire chakra creates a burning effect on contact, causing 2nd and 3rd degree burns to the area of impact, Lightning chakra creates an electric barrier, surrounded by lightning as a shroud, that causes muscle and tissue paralysis on contact, preventing movement for varying times depending on the jutsu, and Fuuton chakra creates barriers that contain thin edges that cause dense and deep lacerations to the body that cause heavy blood loss. Combining these elemental seals is possible but only through use of Yin/Yang knowledge or advanced natures.

Solomon (mastered the style)
^
Titan (someone who begins learning elemental Titanomachy techniques)
^
Apprentice (is learning basic Titanomachy techniques)​

Example Techniques:
(Superu Masutā: Zeburu burasuto) - Wisdom of Solomon: Zebul's Might
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Attempting to punch, kick or virtually attack the target with any area of the limb, the user releases a seal and forms a barrier around the limb in question. Bursting into a surge of chakra that's greatly boosts the user's intial strength; strong enough to destroy stone structures, the attack sends the target struggling backwards. Its power is strong enough to shatter earth and similar elements of C rank and below, as such a clean blow to a person can cause internal ruptures or depending on the wishes of the user, it can be weak enough to simply toss the target backwards. It merely depends on the chakra infused to the seal.
Note: Cannot be used in consecutive turns.

(Superu Gēto Būsuto) - Spell Gate
Type: Offensive/Supplementary
Rank: A
Range: Short/Mid
Chakra: 30
Damage: 60
Description: While moving his hands and fingers intricately, the user creates three barriers from the seals on his skin directly in front of him that create a straightforward pathway or an arranged order; forming a chain of barrier (up to 4). They then run through them, granting them a significant boost in speed as they move faster with each barrier that they pass through. When using this technique, it also grants additional effects on the user's fists; both of his fists become enveloped in bright barriers, which moreover destroy parts of the Magic emblems that they previously summoned. The user can move twice as fast as their base speed if using 4 barriers and their fists are enhanced to deal strong blows for a total of up to eight hit combos. A master of the style can give the barriers around his fists an elemental nature of their choosing as well, it must be the same element for both fist barriers.
Usable x3 per battle.
User cannot use speed enhancing barriers the next 2 turns.

Protection of Aladdin
Type: Defensive/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 90
Description: These seals react to foreign chakra, expanding and triggering the style's hidden barriers and over the user when they have been attacked by chakra; it otherwise requires direct activation if used to defend against non-chakra infused attacks. The user himself is also capable of triggering the barriers, allowing them to expand as he attacks and pushes back the target. The barrier creates any type of formation depending on the needed dynamic. To a simple large shield, dome, 3d triangle, etc. It can defend from attacks up to its rank as well. When chakra is approaching the user as an attack the seals activate by themselves, however the jutsu must still be posted for reference.
Can only be activated twice per battle.
Additional effects and Restrictions:
-Requires Fuuinjutsu training and to have mastered elemental ninjutsu
-Must be of at least Sannin Rank to learn.
-Masters of the War of the Titans will have increased Agility, and Reflexes, when compared to the average Strong Fist user.


✦ Pending, leaving for someone else. ✦




Declined, the history infringes with the canon too much. Also:
This is achieved through the user utilizing pre-applied Fuuinjutsu seals along the body, forming a seemingly full body chain of seals, seen only when the style is in use
This breaks the current fuuin rules.
I won't approve additonal reflexes/reactions/etc anymore. Finally, I won't allow you to combine the elemental seals (even with Y/Y knowledge). That's essentially giving you Advanced Element manipulation without needing to put them on your bio.
 
Last edited by a moderator:

Houdinii

Active member
Elite
Joined
Jan 9, 2012
Messages
8,723
Kin
738💸
Kumi
4,046💴
Trait Points
33⚔️
Awards
Re: Custom Fighting Styles Submission

Mato sono Kanningu - Mark of the Trickster

Type:NinGenTaijutsu

Background:
In the early days during Amegakures formation into a hidden village there was a young shinobi, gifted though he was in ninjutsu and genjutsu he lacked any prowess in taijutsu at all. This proved a major hinderance for him and culminated in the ninja losing a close friend during a mission, a barrier had been laid out for them as a trap that suppressed all ninjustu and genjutsu which left the shinobi almost useless as his friend died in front of him. He was grief stricken by this incident and seemed to give up on the life of a ninja altogether, simply staying in his room alone day in and day out. Although his friends tried to contact and even visit him he refused and they were saddened as he seemed swallowed by his own grief and guilt. One year after the incident the young man stepped out from his room once more having perfected his own taijustu style, using his expertise in ninjutsu and genjutsu to support him and make him into a deadly taijutsu combatant.

Description on the Abilities and Inner Workings of the Style:
Firstly this style revolves around three different and distinct layers.

The first layer is focused on using concentrated lightning chakra in conjunction with attacking or defending movements. The user will focus their Raiton chakra into a target part of their body or limb and from that create extremely bright flashes intended to distract, disorientate and hinder the opponent. These can either be a single bright flash, multiple flashes that are spread over a duration or multiple flashes that occur continuously throughout the attack(e.g A flash every 1 second from the beginning of the attack to its end.) All of these flashes would temporarily blind the opponent for their duration and serve to form an almost strobe like affect, making it quite difficult for the opponent to correctly read the practitioners movements and appropriately time their attacks or defense. The flashes emanate usually from the main attacking or defending limb and will be outlined in each technique, while their area of effect is always facing away from the user so as to not hinder them as well.

The second layer to this style is that of a usually weak and subtle genjutsu though this can vary from technique to technique. The practitioner uses their body movements(punch, kick, etc) to naturally draw the opponents eye and using this visual contact as a medium to place them under an illusion, the actual casting of this illusion can happen before or after a flash or even in the space between two. The specific illusion can vary along with the illusions complexity and strength but the general idea is that they use this illusion to make it seem as they are moving faster or slower then they actually are, or even attacking a different area of their opponent, all of these serve to make the opponent slip up and defend or move incorrectly. Thus it is not the flashes themselves that serve to place the opponent under the illusion but the practitioners movements themselves. Also note that these illusions can only be cast once per movement and once released the target cannot be affected by the illusion again unless a new movement is launched, this is a general rule and any exceptions to this is on an individual technique basis and will be mentioned in it.

The final layer consists of the fighters actual movements, the forms having been honed to take full advantage of this style and the unique opportunities it presents. Practitioners of this style focus on three base principles, speed, flexibility and creativity in battle and are taught how to best use their bodies to full effect with this style, before they begin training in its actual techniques. These three principles culminate in a single ability, giving a user all the necessary speed, flexibility and creativity to perform the Hitoren Sochi or 'Unseen Step'.That is, in the duration of one of the flashes a practitioner is able to quickly shift their body weight in the middle of an attack and change the attack entirely, catching their opponent off guard.(E.g while throwing a simple straight punch a user is able to shift their weight down and diagonally, moving their center of balance and instead continuing with a spinning back kick that would land in a different area of the body than the original punch.) Note that only the shift is able to be done in the duration of a flash, not the entire attack.

Example Techniques:
(Mato sono Kanningu): Kan Jugyou- Mark of the Trickster: First Lesson
Type: Offensive
Rank: C
Range: Short - Long (Long for the flash)
Chakra: 15
Damage: 30
Description:
The user will throw a simple straight punch while focusing their lightning chakra into their hand. Once they begin this attack the user can create a flash forwards towards at any point during the attack. This flash would temporarily blind the opponent for just a couple moments, making it difficult for them to counter appropriately since they cannot see the practitioners movements. If they choose the user can take advantage of the momentary blindness and in the space of the flash angle their punch slightly differently, hitting up to a few inches away from their original target.

(Mato sono Kanningu): Gyokaku Kemuri- Mark of the Trickster: Catching Smoke
Type: Defensive/Supplementary
Rank: B
Range: Short - Long(Long for flash)
Chakra: 20
Damage: N/A
Description:
Upon seeing an incoming strike from an opponent the user will begin to focus raiton chakra into one of their limbs in preparation. The user will then move their limb in an attempt to either block or deflect the strike, as they begin to move they create a bright flash from their limb that would temporarily blind and disorientate their opponent. Using this as an opening will allow them to defend themselves as they wish before the opponent recovers a moment later.

(Mato sono Kanningu): Shinkirou Tousou- Mark of the Trickster: Mirage Conflict
Type: Offensive
Rank: A
Range: Short - Long(Long range for flash)
Chakra: 30
Damage: 60
Description:
The user will start by shifting their weight onto one leg and performing a roundhouse kick to their opponent and shortly after beginning to move they will focus raiton chakra in their leg. Upon the opponent seeing this movement, the eyes are used as a medium to place them under a weak genjutsu(C rank). The illusion will be triggered by the next flash that the user creates, and upon fading it will make it seem to the opponent as though the kick has moved much further through the motion then they anticipated, only a few inches away from connecting. This will make is very hard for the opponent to effectively counter as if fooled, they will rush and miss-time their counter technique and thus be open to being struck as they counter the imaginary blow. During the flash if the user so chooses they may perform the 'Unseen Step' and quickly bring their leg down and shift their weight. By doing so they can instead continue to attack with a spinning heel kick to a different area of the target without losing momentum.

Additional effects and Restrictions:
~Must have mastered Lightning Release and Genjutsu
~A user of this style moves slightly faster than the average strong fist taijutsu user
~Must be at least Sannin Rank for the necessary chakra control
~Can only be taught by xHoudinii


✦ Declined, the three layers are too much; First you blind them and then cast a genjutsu? I don't get that. The flashes would end up disorienting or blinding them, especially if it's a strobe like effect. There would be no need for the genjutsu and if used, the genjutsu would be weird, having gone from completely blind to a sudden illusion. This Unseen Step part shouldn't even be mentioned because it's basically what the style is already; capitalizing on the random flashes and genjutsu to perform "sneak" attacks. All, time based references like "second, minute, etc" should be removed, they dont translate to the RP well. ✦
Mato sono Kanningu - Mark of the Trickster

Type:NinGenTaijutsu

Background:
In the early days during Amegakures formation into a hidden village there was a young shinobi, gifted though he was in ninjutsu and genjutsu he lacked any prowess in taijutsu at all. This proved a major hinderance for him and culminated in the ninja losing a close friend during a mission, a barrier had been laid out for them as a trap that suppressed all access to chakra which left the shinobi almost useless as his friend died in front of him. He was grief stricken by this incident and seemed to give up on the life of a ninja altogether, simply staying in his room alone day in and day out. Although his friends tried to contact and even visit him he refused and they were saddened as he seemed swallowed by his own grief and guilt. One year after the incident the young man stepped out from his room once more having perfected his own taijustu style, using his expertise in ninjutsu and genjutsu to support him and make him into a deadly taijutsu combatant.

Description on the Abilities and Inner Workings of the Style:
Firstly this style revolves around two different and distinct layers designed to disorientate and hinder targets.

The first layer is focused on using concentrated lightning chakra in conjunction with attacking or defending movements. The user will focus their Raiton chakra into a part of their body or limb and from that create extremely bright flashes intended to distract, disorientate and hinder the opponent. These can either be a single bright flash, multiple flashes that are spread over a duration or multiple flashes that occur continuously throughout the attack. All of these flashes would temporarily blind the opponent for a period of time and serve to form an almost strobe like affect, making it quite difficult for the opponent to correctly read the practitioners movements and appropriately time their attacks or defense. Its also worth noting that transparent objects between the user and the target will not serve to protect them from the effects of the flashes. The flashes emanate usually from the main attacking or defending limb and will be outlined in each technique, while their area of effect is always facing away from the user so as to not hinder them as well. Users of this style will be able to take advantage of the blindness and disorientation caused by the flashes to alter their movements or attacks in the tight time constraints of battle, within reason.

The second layer to this style is that of a usually weak dormant genjutsu though this can vary from technique to technique. The practitioner uses the visual contact between the opponents sight and their body movements(punch, kick, etc) as a medium to place a dormant genjutsu upon them. The actual casting of this illusion can happen before or after a flash or even in the space between two, and once in place the illusion will remain latent until it is activated. The specific illusion can vary along with the illusions complexity and strength but in general the genjutsu will hinder or deceive the opponent when simple triggers are activated. (For example when the opponent throws a punch or sees fire.)

Example Techniques:
(Mato sono Kanningu): Kan Jugyou- Mark of the Trickster: First Lesson
Type: Offensive
Rank: C
Range: Short - Long (Long for the flash)
Chakra: 15
Damage: 30
Description:
The user will throw a simple straight punch while focusing their lightning chakra into their hand. Once they begin this attack the user can create a flash forwards towards at any point during the attack. This flash would temporarily blind the opponent for just a couple moments, making it difficult for them to counter appropriately since they cannot see the practitioners movements. If they choose the user can take advantage of the momentary blindness and in the space of the flash angle their punch slightly differently, hitting up to a few inches away from their original target.

(Mato sono Kanningu): Gyokaku Kemuri- Mark of the Trickster: Catching Smoke
Type: Defensive/Supplementary
Rank: B
Range: Short - Long(Long for flash)
Chakra: 20
Damage: N/A
Description:
Upon seeing an incoming strike from an opponent the user will begin to focus raiton chakra into one of their limbs in preparation. The user will then move their limb in an attempt to either block or deflect the strike, as they begin to move they create a bright flash from their limb that would temporarily blind and disorientate their opponent. Using this as an opening will allow them to defend themselves as they wish before the opponent recovers a moment later.

(Mato sono Kanningu): Shinkirou Tousou- Mark of the Trickster: Mirage Conflict
Type: Offensive
Rank: A
Range: Short - Long(Long range for flash)
Chakra: 30
Damage: 60
Description:
The user will start by shifting their weight onto one leg and performing a roundhouse kick to their opponent and shortly after beginning to move they will focus raiton chakra in their leg. Upon the opponent seeing this movement, the eyes are used as a medium to place a weak (C rank) dormant genjutsu upon them. This illusion is triggered by the next punch that the enemy throws, making it seem as if their arms have suddenly gone limp with no control over them. During the flash if they wish, the user can take advantage of the targets disorientation by shifting their body and changing their attack without losing momentum, within reason.

Additional effects and Restrictions:
~Must have mastered Lightning Release and Genjutsu
~A user of this style moves slightly faster than the average strong fist taijutsu user
~Must be at least Sannin Rank for the necessary chakra control
~Can only be taught by xHoudinii


✦ Declined, the second restriction needs to go, no speed boosts. The second application, seeing Genjutsu cast by bodily movement, collides with both my own Drunken Monkey Fist CFS and Emperor's Deja Fu CFS. ✦
 
Last edited by a moderator:

House

Active member
Legendary
Joined
Sep 4, 2010
Messages
17,702
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Fighting Styles Submission

You must be registered for see images

(Kuroi Hana)Black Flower
Type:Ninaijutsu
Background:Very shortly after Tobirama Senju created the Shadow Clone technique, many sought to gain its power, recognizing the advantages that such a technique could bring in combat and warfare. Upon the creation of the Multi-Shadow Clone jutsu, however, it became abundant that the usage of the jutsu carried in itself a great risk to the user through the rapid and immense division of chakra. For this reason, it was labelled a Kinjutsu and its secrets locked away in Hashirama’s scroll, but not before a few caught wind of the jutsu’s inner workings. Very discreetly, this group of shinobi, rumored to be called the League of Shadows, worked tirelessly to find a way to exploit the Shadow Clone technique’s usages without the inherent drawbacks. To get around the drain the technique carried on the user’s body and chakra, numerous variations of the technique were developed and though many failed, one in particular worked.
Description on the Abilities and Inner Workings of the Style:The League of Shadows developed a way around the drain of chakra by replicating body parts on surfaces rather than their entire body at one time, controlling the limbs remotely for assassination and submission techniques. By focusing their chakra outwards and forming the same handseal normally used for the Shadow Clone jutsu, the user will materialize a limb or body part onto a surface, rather than spawning a duplicate of their entire body at once. By spawning arms or limbs onto a person, the user can lock them into submission holds or deadly grapples, using clones of their own limbs to restrain, disarm, or otherwise injure the opponent. The limbs “blooming” on a surface is the namesake of the Fighting Style, as they resemble a flower blooming when formed rather than appearing in a puff of smoke.

The style follows two stages: Blooming and execution. Upon forming the handseal, the user can spawn/bloom the limbs they choose upon a surface so long as the user is aware of the surface’s location and existence. Once the limbs are formed, they can be utilized for a maneuver, such as grappling or placing the opponent in a submission hold or restraining them, which is the execution.

A drawback to this technique is that, while circumventing the chakra and stamina drain the Shadow Clone jutsu has, the user can feel what the created body parts feel. If the return of information upon a Shadow Clone being dispersed is considered a mental side effect, then this would be considered the physical. Should a bloomed limb be damaged or hurt in any way, the user will feel pain equivalent to that that would be felt should it strike his body himself. For example, should the opponent strike a bloomed arm with a fire jutsu, as the arm disperses the user will feel pain on his real arm as though it was struck, though the real arm wouldn’t be burned itself.


Example Techniques:
(Kuroi Hana: Saku Hana)Black Flower: Blooming Flower
Type:Supplementary
Rank:A
Range:Short-Long
Chakra:30
Damage:N/A
Description:The principle technique behind the Black Flower fighting style, this is the technique used to spawn the limbs the user desires. Through this technique, the user can create up to five copies of a single body part at a time(Meaning, no creating two arms and three legs with one usage). The user can bloom these limbs on any surface, living or inanimate, so long as they are aware of the surfaces existence.
-Created limbs last for four turns maximum
-To control created body parts, the user must maintain the handseal needed to create them
-Body parts carry the same striking/lifting strength the user’s main body carries

(Kuroi Hana: Kuracchi)Black Flower: Clutch
Type:Offense
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description:After using the Blooming Flower technique to create two arms on the user’s shoulders, he will direct the arms to cover the opponent’s mouth and yank their head backwards, folding their spine backwards in an attempt to break it. If left unguarded, this technique can be near fatal, leaving the opponent badly damaged and stunned.
-Can only be used four times per battle
-User must have used Blooming Flower beforehand.

(Kuroi Hana: Masutārokku)Black Flower: Master Lock
Type:Offense
Rank:S
Range:Short-Mid
Chakra:40
Damage:80
Description:After using the Blooming Flower technique to create two arms on the opponent’s ribs, the user will have the arms lurch upwards, gripping the opponent in a full nelson by locking their arms behind their head, restraining the usage of the opponent’s arms while placing strain on their neck and shoulders.
Image for reference:
You must be registered for see images

Additional effects and Restrictions:
-In order to control a limb, the user must maintain the Shadow Clone handseal. Releasing the seal causes the arms to remain in the last position they were put in until damaged and dispersed.
-Users of the Black Flower fighting style must have learned the Shadow Clone jutsu
-Body parts spawned retain the same strength as the user’s main body


✦ Declined, submitter banned from thread for two cycles, this and next one. ✦
 
Last edited by a moderator:

House

Active member
Legendary
Joined
Sep 4, 2010
Messages
17,702
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Fighting Styles Submission

You must be registered for see images

Pepushi no Otoko Raijingu / Pepsiman Rising


Type: NinTaijutsu
Background: Very shortly after the destruction of Konoha went through by the Nine Tails Fox, one man saw Kushina chaining up the fox with her special chains and he thought to himself "I need a drink because I'm thirsty". This man went back to Konoha because he was thirsty for CJS and he saw a vending machine that was selling CJS. On the decision upon walking up to said vending machine, he decided that he likes how the Pepsi CJ looked and upon the read of "1.79 RYO" he reached in his pocket and came up with 1.78 RYO. The said man became furious of how poor he is that he can't afford one CJ! Suddenly his muscles grew and he grabbed the vending machine with one hand and threw the vending machine into the moon. The moon he threw it into wasn't actually the moon but an artificial moon that was closer then the actual moon. Anyhow, another man saw the flying vending pepsi machine and he called it "Pepsiman Rising".

Description on the Abilities and Inner Workings of the Style:

Milk Venders: The "Milk Vender" style of the Pepsiman Rising is that when you throw the vending machine, it'll make a sudden sound of a dairy cow, however, the sound is only for cosmetic purposes. But how it really got his name is that it's usually decorated to look like a dairy cow. Rivaling speeds of Gentle Fist and strength of Strong Fist, it has allowed the user to throw the vending machine in a rotational manner.

You must be registered for see images

Cold Food Vending Machine: Usually, vending machines that sell cold food usually sells salads, sandwiches, breakfast items, or meals. the items in the vending machine are pre-cooked. All these are only cosmetic, meaning the user can't eat during a battle. There are two major types of cold food venders. One is called a glass front similar to a snack machine in appearance. The glass front machine operates the same as a snack machine. The only difference is that the unit is refrigerated. These allow the user to throw the vending machine in a turret style. While throwing, the turret style rotates on the inside of the machine. However, once the victim is hit by the vending machine, they can rotate the turret allowing them to see the selections that are available.

You must be registered for see images

Soda Vending Machine: And finally, the soda vending machines. Probably the most formidable to throw and buy from hence the calorie intake, this is probably the one area that machines are evolving into new areas of dispensing product the most rapidly. These machines can be put into two categories.

The first would be the soda machine that we have all seen. They are located in almost every type of account imaginable. This is the machine that the actual product can’t be seen. There are usually 9 or 10 buttons with a picture of a 12oz can or 20oz bottle with the name of the product also on the labels. These machines have remained the same for a number of years. They are very dependable and can hold about 12 cases of 20oz bottles or approximately 18 cases of cans.

There is a can versus bottle debate going on in Sunagakure as we speak in our industry.

The second type of machine is what most venders refer to as the glass front. These machines are similar to the glass front snack machines as you can see what you are about to purchase. The big advantage they have over the prior machine we discussed is the wide variety of product they can dispense. These machines will hold both cans and bottles. The old style machines can also hold both cans and bottles but it is confusing to the customer. The glass front machine can hold up to 45 different selections while the old style will only hold nine or ten selections.

The victim may choose whatever soft drink he may like once hit. The soft drink companies Pepsi, Coca Cola and Dr Pepper use all of the different styles of machines that I listed. Examples of how users handle the soda vending machine is shown in the youtube video below from :33 seconds.


(Pepushi no Otoko Raijingu / Saisho no mashin): - Pepsiman Rising : First Machine
Type: Offensive
Rank: C
Range: Short - Long (Making machine short)
Chakra: 15
Damage: 30
Description:
The user will throw a simple milk vender machine while focusing their chakra into their hand. Once they begin this attack the user can create the rotational effect of the vending machine hurled at the opponent. This rotation would temporarily throw off the opponent. If they choose the user can take advantage of the momentary rotating.

Additional effects and Restrictions:
~Must have mastered Ninjutsu ad Taijutsu
~A user of this style moves slightly faster than the average strong fist taijutsu user
~An everyday fresh organic food source
~Have you own vending machine at home.
~A user of this style has more Strength more than the average strong fist taijutsu user
~Must be at least Sannin Rank for the necessary chakra control
~Can only be taught Saitama

Nope, Nope, Nope. You are banned from this thread and submitting styles until told otherwise.
 
Last edited by a moderator:
  • Like
Reactions: Troi

Gèckö

Active member
Legendary
Joined
May 1, 2012
Messages
13,034
Kin
108💸
Kumi
0💴
Trait Points
57⚔️
Re: Custom Fighting Styles Submission

You must be registered for see images

(Hassan no Hōhō - Way of the Divergent)
Type: NinTaijutsu
Background: During Gecko's great quest for power he traveled quite a lot and as a wanderer he was viewed as an outcast and not accepted in many places. Often when he stayed in villages he was treated poorly but he was never harmed in any way. It wasn't until Gecko visited the land of the demons did he truly encounter fear. Upon arrival he was abducted in the dead of night where he was taken deep into the land of demons. The darkness was no help as he couldn't see what was happening. This instilled the fear of uncertainty within him. Day in Gecko was beat to death and by night fall he was left in the wilderness alone with no weapons, the creatures of the wilderness tormented him depriving him of sleep. But after a few months Gecko learned to endure the conditions within the darkness and later adapted to the minimal light allowing him to see those who abducted him, only to find out that they were a village of assassins. Once they saw Gecko could see they knew what needed to happen. They weren't going to kill him, but rather raise and breed him into a new warrior. A machine cold and desolate at heart like the darkness which once consumed him. At this point Gecko had no fear within body and he was ready for whatever training. The assassins gifted Gecko with a pair of tonfas. To the assassins this was a high honor as outsider rarely got to see this weapon without meeting death. The assassins trained Gecko in their unique fighting style which revolved around using the tonfas in conjunction with the body. After learning the style Gecko had completed the training and was allowed to leave. Gecko was now known as a Divergent, named after the tribe of assassin in which he learned from.

Description on the Abilities and Inner Workings of the Style: Way of the divergent revolves around the concept of being bold and fearless in order to use your body to the fullest. Once that access has been granted the introduction of this unique fighting style comes into play. Understanding this fighting style requires understanding of the 3 branches the tribe of assassins practiced on a daily. Branches including the mind, the body and the tonfa listed and described below.

The Mind:
The concept of being fearless is the main aspect of this branch. Gecko was held in darkness for months without any expectation of making it home, he was within true fear and when he escaped he was relieved of his fear which made him much more bold in battle. Those who are fearless don't fear the effects of anything, which allows students of the divergent style to put their body on the line and fight much more risky. This innate negligence of what will happen if i do this allows students to absorb more damage than the average human. When battling with an absence of fear you can concentrate more on the results you want to produce, this style practices taking hits without faltering in order to continue with prior actions. The shock of being hit doesn't introduce thoughts of "oh i might die." no it introduces thoughts of "so what if im hit, i'm not dead yet." Along with being fearless an unyielding spirit develops, a never say die attitude.
You must be registered for see images

The Body:
The next branch is the body branch, this branch is the epitome of the style as it is with all fighting styles. The main branch essentially holding strong ties with the tonfa and mind aspects of this style. Firstly in order to thrive in the way of the divergent students must come in with basic body control. As the training is rigorous and could put amateurs in the hospital if they tried to practice this style. Through the training of this style the desired muscle tone for the mental aspect of this style to take full effect is gained. The master spends hours on hour striking the body of the students, until it becomes natural not to think of pain while in pain. Instead while in pain thoughts are trained to think of how to continue with it. Aside from the conditioning of the body this is where the actual fighting style is taught. This style is meant to dismantle and break apart the opponent with blunt and quick strikes of the elbow/forearm. When these strikes are coupled with the interlocking of the foot and leg to trip up the opponent an easy upper hand is gained for students of this style. One could consider this style a grappling branch of martial arts as the arms and hands are only used to block and defend never to attack. The elbows/forearms can come from vertical, horizontal and diagonal angles in order to intercept and attack the opponent. To a student of the way of divergent, a simple leg sweep is his based combo when you add a swift elbow. Using the ankle and maneuvering it around the opponent's legs allows for balance to be compromised giving students of this style an advantage. (Both shown in the gifs below.)

You must be registered for see images
You must be registered for see images

The last part of this branch involves the flow and manipulation of chakra, water chakra to be exact. As we all know the body is mainly composed of water so the flow and manipulation of such within the body is easy as well as producing it outside and into other objects. Water is used with the style in order to make strikes stronger. Water pressure which is quite frequent within the manga is built up on a lesser scale within the limbs of the user or focused within the tonfa in order to make said object denser and more compact. This is achieved simply by making the flow of water chakra within the body more compact/tighter making the body heavier and more dense. Which results in a slower body for beginners but for masters the added weight is nothing. Which leads to the last and final branch of this style.​

The Tonfa:
The tonfa, the tonfa is a simple weapon not commonly seen in the ninja world. As it is a variation of a nunchuck and a dagger. A tonfa holds the shape of a nunchuck but gains the grip and extended body of a dagger. With those main properties a unique shape is added making the tonfa one of the most revolutionary weapons to date. Tonfas are bracket shaped gauntlets with inside handles, upon learning this style a tonfa is crafted by me to fit the dimensions of the bio and it is completely indestructible. Users of this style don't necessarily have to use this set of tonfa as they could make their own cw if they prefer. The tonfas are durable yet hollow enough to hold pressurized water within the body to add extra force to strikes. The pressure from water is constantly circulated throughout the tonfa to increase destructive force. An equivalent to filling a ball with clay. Tonfa can be used one of two ways, they can be kept parallel to the forearm and used as extra force for the arm. Or they can be used in the opposite grip to extend the reach of the user for lengthened attacks. The inside handle on the tonfa allow the user to rotate them relatively quickly to change the grip for rotated strikes or to defend and intercept. This is achieved by flicking the wrist while maintaining a strong grip on the tonfa. With the addition of the tonfa the style introduced with the body first is enhanced once more with this revolutionary weapon.
You must be registered for see images

Example Techniques:

(Hassan no Hōhō: Gensui)- Decay
Type: Attack/Defend
Rank: A Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user keeps his tonfa in the common grip keepin each tonfa parallel to the arm. The user then steps forward with his arms outstretched and spins rapidly. If an object should come in contact with the user while he is spinning the force of his body is enough to penetrate a large boulder.
Note: Can only be used three times per battle
Note: can be used to attack with appropriate description but mainly for defense.
Note: Can only be taught by Gecko

(Hassan no Hōhō: Toppū)- Flurry
Type: Attack
Rank: B Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user takes the opposite grip of the tonfa extending them outwards as an extension of the arm. Then once the user is in range of the opponent he rotates one tonfa swiftly to intercept the opponents arm and draw him away from his natural stance. As his body follows, the user jumps into the air and comes down with a flying elbow to the neck shoulder region.
Note: Can only be taught by Gecko
Additional effects and Restrictions:
{Restrictions}
-Must carry a tonfa in order for this fighting style to be used
-Must have started taijutsu-basic body control
-Must have mastered water
{Effects}
-Students of this style are fearless, giving them a higher damage capacity.​


✦ Declined, resubmit when unbanned ✦
You must be registered for see images

(Hassan no Hōhō - Way of the Divergent)
Type: NinTaijutsu
Background: During Gecko's great quest for power he traveled quite a lot and as a wanderer he was viewed as an outcast and not accepted in many places. Often when he stayed in villages he was treated poorly but he was never harmed in any way. It wasn't until Gecko visited the land of the demons did he truly encounter fear. Upon arrival he was abducted in the dead of night where he was taken deep into the land of demons. The darkness was no help as he couldn't see what was happening. This instilled the fear of uncertainty within him. Day in Gecko was beat to death and by night fall he was left in the wilderness alone with no weapons, the creatures of the wilderness tormented him depriving him of sleep. But after a few months Gecko learned to endure the conditions within the darkness and later adapted to the minimal light allowing him to see those who abducted him, only to find out that they were a village of assassins. Once they saw Gecko could see they knew what needed to happen. They weren't going to kill him, but rather raise and breed him into a new warrior. A machine cold and desolate at heart like the darkness which once consumed him. At this point Gecko had no fear within body and he was ready for whatever training. The assassins gifted Gecko with a pair of tonfas. To the assassins this was a high honor as outsider rarely got to see this weapon without meeting death. The assassins trained Gecko in their unique fighting style which revolved around using the tonfas in conjunction with the body. After learning the style Gecko had completed the training and was allowed to leave. Gecko was now known as a Divergent, named after the tribe of assassin in which he learned from.

Description on the Abilities and Inner Workings of the Style: Way of the divergent revolves around the concept of being bold and fearless in order to use your body to the fullest. Once that access has been granted the introduction of this unique fighting style comes into play. Understanding this fighting style requires understanding of the 3 branches the tribe of assassins practiced on a daily. Branches including the mind, the body and the tonfa listed and described below.

The Mind:
The concept of being fearless is the main aspect of this branch. Gecko was held in darkness for months without any expectation of making it home, he was within true fear and when he escaped he was relieved of his fear which made him much more bold in battle. Those who are fearless don't fear the effects of anything, which allows students of the divergent style to put their body on the line and fight much more risky. This innate negligence of what will happen if i do this allows students to absorb more damage than the average human. When battling with an absence of fear you can concentrate more on the results you want to produce, this style practices taking hits without faltering in order to continue with prior actions. The shock of being hit doesn't introduce thoughts of "oh i might die." no it introduces thoughts of "so what if im hit, i'm not dead yet." Along with being fearless an unyielding spirit develops, a never say die attitude.
You must be registered for see images

The Body:
The next branch is the body branch, this branch is the epitome of the style as it is with all fighting styles. The main branch essentially holding strong ties with the tonfa and mind aspects of this style. Firstly in order to thrive in the way of the divergent students must come in with basic body control. As the training is rigorous and could put amateurs in the hospital if they tried to practice this style. Through the training of this style the desired muscle tone for the mental aspect of this style to take full effect is gained. The master spends hours on hour striking the body of the students, until it becomes natural not to think of pain while in pain. Instead while in pain thoughts are trained to think of how to continue with it. Aside from the conditioning of the body this is where the actual fighting style is taught. This style is meant to dismantle and break apart the opponent with blunt and quick strikes of the elbow/forearm. When these strikes are coupled with the interlocking of the foot and leg to trip up the opponent an easy upper hand is gained for students of this style. One could consider this style a grappling branch of martial arts as the arms and hands are only used to block and defend never to attack. The elbows/forearms can come from vertical, horizontal and diagonal angles in order to intercept and attack the opponent. To a student of the way of divergent, a simple leg sweep is his based combo when you add a swift elbow. Using the ankle and maneuvering it around the opponent's legs allows for balance to be compromised giving students of this style an advantage. (Both shown in the gifs below.)

You must be registered for see images
You must be registered for see images

The last part of this branch involves the flow and manipulation of chakra, water chakra to be exact. As we all know the body is mainly composed of water so the flow and manipulation of such within the body is easy as well as producing it outside and into other objects. Water is used with the style in order to make strikes stronger. Water pressure which is quite frequent within the manga is built up on a lesser scale within the limbs of the user or focused within the tonfa in order to make said object denser and more compact. This is achieved simply by making the flow of water chakra within the body more compact/tighter making the body heavier and more dense. Which results in a slower body for beginners but for masters the added weight is nothing. Which leads to the last and final branch of this style.​

The Tonfa:
The tonfa, the tonfa is a simple weapon not commonly seen in the ninja world. As it is a variation of a nunchuck and a dagger. A tonfa holds the shape of a nunchuck but gains the grip and extended body of a dagger. With those main properties a unique shape is added making the tonfa one of the most revolutionary weapons to date. Tonfas are bracket shaped gauntlets with inside handles, upon learning this style a tonfa is crafted by me to fit the dimensions of the bio and it is completely indestructible. Users of this style don't necessarily have to use this set of tonfa as they could make their own cw if they prefer. The tonfas are durable yet hollow enough to hold pressurized water within the body to add extra force to strikes. The pressure from water is constantly circulated throughout the tonfa to increase destructive force. An equivalent to filling a ball with clay. Tonfa can be used one of two ways, they can be kept parallel to the forearm and used as extra force for the arm. Or they can be used in the opposite grip to extend the reach of the user for lengthened attacks. The inside handle on the tonfa allow the user to rotate them relatively quickly to change the grip for rotated strikes or to defend and intercept. This is achieved by flicking the wrist while maintaining a strong grip on the tonfa. With the addition of the tonfa the style introduced with the body first is enhanced once more with this revolutionary weapon.
You must be registered for see images

Example Techniques:

(Hassan no Hōhō: Gensui)- Decay
Type: Attack/Defend
Rank: A Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user keeps his tonfa in the common grip keepin each tonfa parallel to the arm. The user then steps forward with his arms outstretched and spins rapidly. If an object should come in contact with the user while he is spinning the force of his body is enough to penetrate a large boulder.
Note: Can only be used three times per battle
Note: can be used to attack with appropriate description but mainly for defense.
Note: Can only be taught by Gecko

(Hassan no Hōhō: Toppū)- Flurry
Type: Attack
Rank: B Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user takes the opposite grip of the tonfa extending them outwards as an extension of the arm. Then once the user is in range of the opponent he rotates one tonfa swiftly to intercept the opponents arm and draw him away from his natural stance. As his body follows, the user jumps into the air and comes down with a flying elbow to the neck shoulder region.
Note: Can only be taught by Gecko
Additional effects and Restrictions:
{Restrictions}
-Must carry a tonfa in order for this fighting style to be used
-Must have started taijutsu-basic body control
-Must have mastered water
{Effects}
-Students of this style are fearless, giving them a higher damage capacity.​


P a t e n t C e r t i f i c a t e

Gèckö, our loyal member, gave on the 29th of December 2015, a request for a Patent on the Custom Fighting Style (Hassan no Hōhō - Way of the Divergent). I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Hassan no Hōhō | Way of the Divergent
Powered by Lord of Kaos
Copyright 2015, Gèckö, NarutoBase.net

You must be registered for see images
 
Last edited by a moderator:

Six Paths

Active member
Legendary
Joined
Oct 27, 2012
Messages
16,506
Kin
121💸
Kumi
4,249💴
Trait Points
0⚔️
Re: Custom Fighting Styles Submission

You must be registered for see images


✣ (Rinyūaru Tekondō) Renewal Taekwondo ✣

Type: Nin-Taijutsu

Background: Taekwondo, an ancient Martial Art, created in a far off Land during a great war between rival countries. Tales of it’s power and unrivaled skill spread far and wide, and it’s practice soon spread to every corner of the world. But as the world grew smaller, and more advanced Taijutsu Styles were developed, with specialized capabilities in more diverse fields, soon Taekwondo’s practice was dying out, all of it’s practitioners moving on to newer horizons, leaving only a few loyal members to carry the Style into the future. No matter how many times the devoted practitioners of Taekwondo tried to improve upon it’s formula, their efforts never uncovered any success, until only a single person was courageous enough to call themselves a practitioner of Taekwondo. That man was Jin Tae-Jin, and this is his story. His… Renewal.

From the moment he began practicing in the art of Taekwondo, he knew it was a Style destined for greatness, despite his fellow practitioners eventual abandonment of the Style, claiming it was a dead art. From a very young age, he fought many battles, even outright challenging his master, suffering many swift and brutal losses in rapid succession. Being the strongest Taekwondo practitioner, Jin’s Master saw him as nothing more than a child with his head into the clouds, but eventually Jin Tae-Jin defeated his master in a brutal display of Taekwondo’s true strength. However not even that stopped his fellow Taekwondo Practitioners from abandoning the art.

Jin Tae-Jin’s devotion didn’t stop at Taekwondo though, he was also a very skilled Shinobi, well trained in the Art of Nature Manipulation, specifically Earth Release. He was a master of the art of weight manipulation through Earth Release, and one day it struck him that by training while weighed down by the effects of Earth Release, he could increase his physical strength in relation to the amount of times he multiplied his weight. Jin immediately went into the mountains to train, multiplying his body’s weight ten fold. This proved to be a mistake, as the mountains immediately crumbled under his now overwhelming weight, and Jin fell to what he presumed to be his death. But Jin survived this fall, and what’s more, realized that by falling with his weight multiplied by the tremendous force of Earth Release, the earth released a shockwave just as powerful. This was Jin Tae-Jin’s second revelation, that the “Third Law of Motion” was the answer he had been seeking. The key to Taekwondo’s revival. Jin Tae-Jin created a new branch of Taekwondo, even stronger and more powerful than it’s predecessor. Renewal Taekwondo. Immediately rumors spread far and wide of this new Fighting Style, honed by the one true master of Taekwondo. People begged him to teach them it, even his former Taekwondo practitioners, but all of them were turned down. Jin Tae-Jin only ever passed the Fighting Style on to his grandson, Jin Mo-Ri, who set about revealing the true strength of Renewal Taekwondo to the world.

Description on the Abilities and Inner Workings of the Style:

Renewal Taekwondo, at it’s roots, is based on a governing law of motion, that can be observed in real life, or the Narutoverse. Any force which is extruded on a solid surface/ object will be returned in equal amount, but in the opposite direction. This can be seen in almost any theoretical scenario conceivable that involves one solid directly making impact and exuding force onto another object or surface. For example, if a person were to punch a wall, the amount of force generated by that punch would also be generated by the wall, in the opposite direction. This is similar to the effect Gravity has on anything within the Earth’s gravitational pull.Then it can also be assumed that an object with a greater weight will be pulled down with more energy than before. This is what’s known as the “Third Law of Motion”. One final core concept that this Fighting Style utilizes is the concept that energy moves through matter in the form of a wave, pushing particles from one end of the matter to the other until it reaches the opposite end, where the force from the energy is released. In summary, by combining the Third Law with the concept of how energy moves through matter, the user creates a new Fighting Style.

This Fighting Style incorporates the usage of (Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique and the advanced variation of the aforementioned technique to increase the user’s weight for a brief moment. In this moment, the user will generate a massive amount of force against the surface they are standing on. This increase to the users mass will only remain for a brief instant, as any longer, and it will have detrimental effects on the user’s body, such as extreme strain on the user’s muscles and bones, to complete and total shattering of the bones if the user’s weight is multiplied enough, exponentially increasing the force gravity exudes on the user’s body. Due to the aforementioned law Law of Motion, the Earth will respond accordingly, producing an equal amount of force in the opposing direction. The user then returns their weight to normal and absorbs the force generated by the surface, using their Chakra to redirect it through, or store it temporarily inside, their own body. This process is performed at the start of every Renewal Taekwondo Technique, and the force generated by this process is used up in the proceeding technique. The technique’s of Renewal Taekwondo are all categorized by the level of weight manipulation required in, and subsequent force generated by, this process. The rankings are as follows:

☷ D-Rank: 2x Body’s Natural Weight.
☷ C-Rank: 5x Body’s Natural Weight.
☷ B-Rank: 10x Body’s Natural Weight.
☷ A-Rank: 20x Body’s Natural Weight.
☷ S-Rank: 50x Body’s Natural Weight.
☷ Forbidden Rank: 100x Body’s Natural Weight.​

We have seen in the series that Chakra has the power to direct and control both matter and energy. A perfect example of this would be any Ninjutsu Technique (Elemental or not) that is controlled via the user’s Chakra, but does not directly interact with the user through physical contact or general interaction. Apt examples related to this Fighting Style would be any Earth technique which can move rock without direct contact to designated medium, such as in the case of (Doton: Yama Eikyō) - Earth Release: Mountain Smash, where the user, through basic Elemental manipulation, raises two mountainous rock formations, only using their Chakra, which is channeled through the ground. This level of control displayed by such a technique proves it would be relatively simple for the user to control and direct the energy/ force created through the process of this Fighting Style.

The user directs this energy into one of their legs, therefore increasing the force that leg will be able to generate in any single motion, through which, all the energy generated is used up. The user can expend this energy in any means they see fit, allowing a wide variety of usages to the fighting style, including but not limited to increasing the force of a basic attack, extremely fast but linear evasive motions and even defensive actions made possible by using the force of an incoming solid attack against itself. Though, as a side effect, the user will not be able to keep this energy stored for long, 1 Turn Max, as the energy will start to become unstable, and may cause similar effects to those generated in the first step of the Fighting Style (the increase to the user’s weight).

The user combines the force generated by the sudden increase in mass with a very distinctive Fighting Style known as Taekwondo, a Fighting Style that focuses on strong, fast kicks. Taekwondo also incorporated a great many number of high-kicks, spinning kicks and even jumping kicks, most of which focused on attacking the targets head in an attempt to knock them out, in fact, in martial arts tournaments, it is encouraged to perform such attacks, netting the participant more points in the process. To facilitate these high-targeting centric kicks, the user takes a more narrower stance than in other traditional Fighting Styles, such as Karate, where the user’s feet are usually shoulder length apart. While this stance made practitioners of Taekwondo much more agile, it also made them far more likely to lose their stability or balance during combat, thus making Taekwondo less effective against Fighting Styles that put powerful defensive stances above offensive stances, however practitioners of Taekwondo agreed that this was a fair price to pay.

After it’s “fall from grace”, one of the few remaining practitioners of Taekwondo discovered the secrets of the Special mentioned Law of Motion, he added it’s effects to Taekwondo, thus creating a brand new, more appealing Fighting Style, signalling the “revival” of Taekwondo. A renewed Taekwondo. Renewal Taekwondo. The creator of RE Taekwondo discovered that adding the “Third Law” would not just increase the Offensive Capabilities of this Fighting Style, but also the agility of the practitioners as well as supporting the weakest part of Taekwondo, the lack of balance created by the narrower stance. The weight added during the moment the user prepares to strike using Renewal Taekwondo grants them a wider center of gravity, thus requiring more force to throw off balance. In addition to this, using more power in their offensive movements, the body naturally moulds itself into a more balanced state, while the defensive purposes provide the user with the means to throw their opponent off balance, harnessing the force exuded by the opponent’s attacks and returning it back to them.

Example Techniques:

(Rinyūaru Tekondō: Jeonmyeon Geod-Eocha) Renewal Taekwondo: Renewal Front Kick
Type: Offensive/ Defensive
Rank: D-Rank - B-Rank
Range: Short
Chakra: 10 - 20
Damage: 20 - 40
Description: The user starts by manipulating their weight to generate the desired amount of force, between x2 & x10. Alternatively, the user may gather the force generated by an incoming physical attack, effectively using it’s own force against itself, making it an equal counter. The user stores this energy in the desired leg, and releases it in any single kick from a number of kicks in Taekwondo. This include, but are not limited to, high-kicks, jumping-kicks, low-sweeping-kicks, ground-kicks, round-kicks, etc. This allows any Renewal Taekwondo user to user their art in a freeform manner.

(Rinyūaru Tekondō: Bo-Bup) Renewal Taekwondo: Way of Walking
Type: Supplementary
Rank: D-Rank/ B-Rank/ A-Rank
Range: Short - Long
Chakra: 10 - 30
Damage: N/A
Description: The user begins this technique as they would any technique from RE Taekwondo, by increasing their weight by a certain amount, in relation to the amount of energy they wish to generate. They then use the energy produced by the ground, in accordance with the 3rd Law of Motion, to “kick” off the ground with a tremendous amount of force, propelling the user at extremely fast speeds in a linear direction. This technique has 3 stages, each with their own Rank and distance it allows the user to traverse.

D-Rank: Weight Manipulation costs 10 Chakra, and allows the user to move up to 5m.
B-Rank: Weight Manipulation costs 20 Chakra, and allows the user to move up to 15m.
A-Rank: Weight Manipulation costs 30 Chakra, and allows the user to travel up to 30m.

Note: If the A-Rank variant is used, this technique cannot be used for 2 turns.

(Rinyūaru Tekondō: Hoe Hook) Renewal Taekwondo: Guard Breaker
Type: Offensive/ Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user starts by multiplying their body’s natural weight by 10x. The user then stores the energy provided by the “3rd Law” and uses a particularly effective stance in Taekwondo known as Hoe Hook (or Guard Breaker). This stance is used to either grab the opponent using the muscle strength of the user’s legs, thereby holding the target in a grappled formation, allowing the user to push or pull them in a variety of ways, or to use this grab in more Offensive situations, such as breaking a targets guard. The user, once they have “hooked” the opponent in the desired manner, will release the stored energy from “3rd Law”, which they use to create large openings in the opponent’s defenses, or to throw them in a desired direction, such as slamming them against the ground, with great speed and force.

Note: This technique can only be performed once every 2 turns.

(Rinyūaru Tekondō: Jin Hoechook) Renewal Taekwondo: Truth Tornado
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (-20 to the user)
Description: The user begins by initiating the first step in any Renewal Taekwondo technique, increasing their mass in direct relation to the force they wish to generate by the technique. Jin Hoechook is one of the most powerful Renewal Taekwondo techniques even invented, requiring the user to push their body to the absolute furthest limit possible, multiplying their body’s natural weight by 100x. The user will then gather the force generated by the opposing surface, and perform one of Taekwondo’s signature high-kicks. The kick is performed by leaping off the ground while simultaneously rotating one’s body, releasing the force generated by the “3rd Law” in the form of a massive blast of compressed air that rotates with a great deal of force and ferocity.The direction of the rotation is dependant on which direction the user rotated their body (clockwise or counter-clockwise).The blast from Jin Hoechook was able to completely decimate an entire mountain in an instant, but left it’s user extremely weakened, due to the increased effect gravity has on the user’s body.

Note: This technique can only be performed once, due to the strain it places on the user’s body.
Note: Masters of Renewal Taekwondo may use this technique a 2nd time, after which, they collapse, due to the force exuded on their body’s.
Note: Upon it’s use, the user cannot perform Taijutsu above C-Rank for 3 turns.

Additional effects and Restrictions:


☷ Must be taught by Six Pāths.

☷ Must have finished Earth Release and Basic Taijutsu.

☷ Due to the nature of Taekwondo itself, including its stance and emphasis on quick, powerful strikes, users of Renewal Taekwondo are naturally stronger and faster than the average Strong Fist user.



✦ Declined, you seriously need to learn how to scale techniques better; this is basically saying any S rank kick will be accompanied by 50x force behind it and 100x the force for F ranks. Given how much force a normal kick can generate, you are essentially destroying anything you strike with 50x the force and this isnt mentioning the Forbidden version, which has 100x which is entirely too high.
You aren't gaining speed faster than the average strong fist user either, despite the nature of Taekwondo itself. I also said to remove all mentions of Newton yet they all are still here. These mentions of added weight also come close to another style I checked recently, and in parts to Black Heaven and Earth, but I digress. ✦
- Didn't Bold cause I simply removed, and it would have been unpleasant to the eyes, as the changes were minor and spread over the whole submission.
- Removed all mention of Newton.
- Revamped the jutsu scaling.
- Removed the additional speed gain from the CFS


You must be registered for see images


✣ (Rinyūaru Tekondō) Renewal Taekwondo ✣

Type: Nin-Taijutsu

Background: Taekwondo, an ancient Martial Art, created in a far off Land during a great war between rival countries. Tales of it’s power and unrivaled skill spread far and wide, and it’s practice soon spread to every corner of the world. But as the world grew smaller, and more advanced Taijutsu Styles were developed, with specialized capabilities in more diverse fields, soon Taekwondo’s practice was dying out, all of it’s practitioners moving on to newer horizons, leaving only a few loyal members to carry the Style into the future. No matter how many times the devoted practitioners of Taekwondo tried to improve upon it’s formula, their efforts never uncovered any success, until only a single person was courageous enough to call themselves a practitioner of Taekwondo. That man was Jin Tae-Jin, and this is his story. His… Renewal.

From the moment he began practicing in the art of Taekwondo, he knew it was a Style destined for greatness, despite his fellow practitioners eventual abandonment of the Style, claiming it was a dead art. From a very young age, he fought many battles, even outright challenging his master, suffering many swift and brutal losses in rapid succession. Being the strongest Taekwondo practitioner, Jin’s Master saw him as nothing more than a child with his head into the clouds, but eventually Jin Tae-Jin defeated his master in a brutal display of Taekwondo’s true strength. However not even that stopped his fellow Taekwondo Practitioners from abandoning the art.

Jin Tae-Jin’s devotion didn’t stop at Taekwondo though, he was also a very skilled Shinobi, well trained in the Art of Nature Manipulation, specifically Earth Release. He was a master of the art of weight manipulation through Earth Release, and one day it struck him that by training while weighed down by the effects of Earth Release, he could increase his physical strength in relation to the amount of times he multiplied his weight. Jin immediately went into the mountains to train, multiplying his body’s weight ten fold. This proved to be a mistake, as the mountains immediately crumbled under his now overwhelming weight, and Jin fell to what he presumed to be his death. But Jin survived this fall, and what’s more, realized that by falling with his weight multiplied by the tremendous force of Earth Release, the earth produced a shockwave just as powerful. Witnessing this reaction to his fall firsthand, Jin Tae-Jin realized that he had discovered the answer to his dilemma. The key to Taekwondo’s revival. Jin Tae-Jin created a new branch of Taekwondo, even stronger and more powerful than it’s predecessor. Renewal Taekwondo. Immediately rumors spread far and wide of this new Fighting Style, honed by the one true master of Taekwondo. People begged him to teach them it, even his former Taekwondo practitioners, but all of them were turned down. Jin Tae-Jin only ever passed the Fighting Style on to his grandson, Jin Mo-Ri, who set about revealing the true strength of Renewal Taekwondo to the world.

Description on the Abilities and Inner Workings of the Style:

Renewal Taekwondo, at its roots, is based on a fundamental scientific reaction that can be observed both in real life and the Narutoverse. Any force which is extruded on a solid surface/ object will be returned in equal amount, but in the opposite direction. In other words, every action has an equal and opposite reaction. This can be seen in almost any theoretical scenario conceivable that involves one solid directly making impact and exuding force onto another object or surface. For example, if a person were to punch a wall, the amount of force generated by that punch would also be generated by the wall, in the opposite direction. One final core concept that this Fighting Style utilizes is how energy moves through matter in the form of a wave, pushing particles from one end of the matter to the other until it reaches the opposite end, where the force from the energy is released. An example of this is the sound a whip makes when cracked. As the wielder of the whip applies force to the whip in a certain direction, energy travels down the length of the whip to the end, before the wielder violently snaps it, and the energy is released in the form of a loud and savage sound. In summary, by combining the aforementioned scientific reaction with the concept of how energy moves through matter, the user is able to perform a new Fighting Style.

This Fighting Style incorporates the usage of (Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique and the advanced variation of the aforementioned technique to increase the user’s weight for a brief instant. In this moment, the user will generate a massive amount of force against the surface they are standing on. This increase to the users weight will only remain for a brief instant, as any longer, and it will have detrimental effects on the user’s body. This is because gravity is affecting the user more than normal due to the increase in weight, resulting in effects such as extreme strain on the user’s muscles and bones, to complete and total shattering of the bones if the user’s weight is multiplied enough. Due to the aforementioned mechanics, the Earth will respond accordingly, producing an equal amount of force in the opposite direction. The user then returns their weight to normal and absorbs the force generated by the surface, using their Chakra to redirect it through, or store it temporarily inside, their own body. This process is performed at the start of every Renewal Taekwondo Technique, and the force generated by this process is used up in the proceeding technique. The technique’s of Renewal Taekwondo are all categorized by the level of weight manipulation required in, and approximate subsequent force generated by, this process. The rankings are as follows:

☷ D-Rank: 2x Body’s Natural Weight.
☷ C-Rank: 5x Body’s Natural Weight.
☷ B-Rank: 10x Body’s Natural Weight.
☷ A-Rank: 15x Body’s Natural Weight.
☷ S-Rank: 25x Body’s Natural Weight.
☷ Forbidden Rank: 50x Body’s Natural Weight.​

We have seen in the series that Chakra has the power to direct and control both matter and energy. A perfect example of this would be any Ninjutsu Technique (Elemental or not) that is controlled via the user’s Chakra, but does not directly interact with the user through physical contact or general interaction. Apt examples related to this Fighting Style would be any Earth technique which can move rock without direct contact to designated medium, such as in the case of (Doton: Yama Eikyō) - Earth Release: Mountain Smash, where the user, through basic Elemental manipulation, raises two mountainous rock formations, only using their Chakra, which is channeled through the ground. This level of control displayed by such a technique proves it would be relatively simple for the user to control and direct the energy/ force created through the process of this Fighting Style.

The user directs this energy into one of their legs, therefore increasing the force that leg will be able to generate in any single motion, through which, all the energy generated is used up. The user can expend this energy in any means they see fit, allowing a wide variety of usages to the fighting style, including but not limited to increasing the force of a basic attack, extremely fast but linear evasive motions and even defensive actions made possible by using the force of an incoming solid attack against itself. Though, as a side effect, the user will not be able to keep this energy stored for long, 1 Turn Max, as the energy will start to become unstable, and may cause similar effects to those generated in the first step of the Fighting Style (the increase to the user’s weight).

The user combines the force generated by the sudden increase in mass with a very distinctive Fighting Style known as Taekwondo, a Fighting Style that focuses on strong, fast kicks. Taekwondo also incorporated a great many number of high-kicks, spinning kicks and even jumping kicks, most of which focused on attacking the targets head in an attempt to knock them out, in fact, in martial arts tournaments, it is encouraged to perform such attacks, netting the participant more points in the process. To facilitate these high-targeting centric kicks, the user takes a more narrower stance than in other traditional Fighting Styles, such as Karate, where the user’s feet are usually shoulder length apart. While this stance made practitioners of Taekwondo much more agile, it also made them far more likely to lose their stability or balance during combat, thus making Taekwondo less effective against Fighting Styles that put powerful defensive stances above offensive stances, however practitioners of Taekwondo agreed that this was a fair price to pay.

After he created RE Taekwondo, Jin Tae-Jin discovered that by adding the effects of his revelation to Taekwondo, they would not just increase the Offensive Capabilities of this Fighting Style, but also the agility of the practitioners as well as supporting the weakest part of Taekwondo, the lack of balance created by the narrower stance. The weight added during the moment the user prepares to strike using Renewal Taekwondo grants them a wider center of gravity, thus requiring more force to throw off balance. In addition to this, using more power in their offensive movements, the body naturally moulds itself into a more balanced state, while the defensive purposes provide the user with the means to throw their opponent off balance, harnessing the force exuded by the opponent’s attacks and returning it back to them.

Example Techniques:

(Rinyūaru Tekondō: Jeonmyeon Geod-Eocha) | Renewal Taekwondo: Renewal Front Kick
Type: Offensive/ Defensive
Rank: D-Rank - B-Rank
Range: Short
Chakra: 10 - 20
Damage: 20 - 40
Description: The user starts by manipulating their weight to generate the desired amount of force, between x2 & x10. Alternatively, the user may gather the force generated by an incoming physical attack, effectively using it’s own force against itself, making it an equal counter. The user stores this energy in the desired leg, and releases it in any single kick from a number of kicks in Taekwondo. This include, but are not limited to, high-kicks, jumping-kicks, low-sweeping-kicks, ground-kicks, round-kicks, etc. This allows any Renewal Taekwondo user to user their art in a freeform manner.

(Rinyūaru Tekondō: Bo-Bup) | Renewal Taekwondo: Way of Walking
Type: Supplementary/ Defensive
Rank: D-Rank/ B-Rank/ A-Rank
Range: Short - Long
Chakra: 10 - 30
Damage: N/A
Description: The user begins this technique as they would any technique from RE Taekwondo, by increasing their weight by a certain amount, in relation to the amount of energy they wish to generate. They then use the energy produced by the ground, to “kick” off the ground with a tremendous amount of force, propelling the user at extremely fast speeds in a linear direction. This technique has 3 stages, each with their own Rank and distance it allows the user to traverse.

D-Rank: Weight Manipulation costs 10 Chakra, and allows the user to move up to 5m.
B-Rank: Weight Manipulation costs 20 Chakra, and allows the user to move up to 15m.
A-Rank: Weight Manipulation costs 30 Chakra, and allows the user to travel up to 30m.

Note: If the A-Rank variant is used, this technique cannot be used for 2 turns.

(Rinyūaru Tekondō: Hoe Hook) | Renewal Taekwondo: Guard Breaker
Type: Offensive/ Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user starts by multiplying their body’s natural weight by 10x. The user then stores the energy provided by the opposite force generated by the earth and uses a particularly effective stance in Taekwondo known as Hoe Hook (or Guard Breaker). This stance is used to either grab the opponent using the muscle strength of the user’s legs, thereby holding the target in a grappled formation, allowing the user to push or pull them in a variety of ways, or to use this grab in more Offensive situations, such as breaking a targets guard. The user, once they have “hooked” the opponent in the desired manner, will release the stored energy from prior which they use to create large openings in the opponent’s defenses, or to throw them in a desired direction, such as slamming them against the ground, with great speed and force.

Note: This technique can only be performed once every 2 turns.

(Rinyūaru Tekondō: Sutēkusu o Agemasu) | Renewal Taekwondo: Raising the Stakes
Type: Offensive/ Defensive/ Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user begins as they do with any other RE Taekwondo technique, by increasing their weight and using the force generated by the surface they are standing on in retaliation. The user then gathers the force generated by the previous step in one of their legs, before channeling it, and redirecting it into the other leg. Then, by driving the receiving leg back into the ground, and releasing the energy in the form of a pushing motion, the user raises a massive chunk of the earth in one swift and elegant motion. This seemingly simple maneuver has a variety of uses, from defending oneself from large scale attacks, to throwing the target off-balance, to attacking massive or flying Summoning Animals.

Note: Can only be used 3 times per match.
Note: Must wait 2 turns between each usage
Note: No RE Taekwondo techniques above B-Rank in the same turn.

You must be registered for see images


(Rinyūaru Tekondō: Jin Hoechook) | Renewal Taekwondo: Truth Tornado
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 100 (-20 to the user)
Description: The user begins by initiating the first step in any Renewal Taekwondo technique, increasing their mass in direct relation to the force they wish to generate by the technique. Jin Hoechook is one of the most powerful Renewal Taekwondo techniques even invented, requiring the user to push their body to the absolute furthest limit possible, multiplying their body’s natural weight by 100x. The user will then gather the force generated by the opposing surface, and perform one of Taekwondo’s signature high-kicks. The kick is performed by leaping off the ground while simultaneously rotating one’s body, releasing the force generated by the earth in the form of a massive blast of compressed air that rotates with a great deal of force and ferocity.The direction of the rotation is dependant on which direction the user rotated their body (clockwise or counter-clockwise).The blast from Jin Hoechook was able to completely decimate an entire mountain in an instant, but left it’s user extremely weakened, due to the increased effect gravity has on the user’s body.

Note: This technique can only be performed once, due to the strain it places on the user’s body.
Note: Masters of Renewal Taekwondo may use this technique a 2nd time, after which, they collapse, due to the force exuded on their body’s.
Note: Upon it’s use, the user cannot perform Taijutsu above C-Rank for 3 turns.

Additional effects and Restrictions:

☷ Must be taught by Six Pāths.

☷ Must have completed Earth Release and Basic Taijutsu.

☷ Due to the nature of Taekwondo itself, including its stance and emphasis on quick, powerful kicks, users of Renewal Taekwondo are naturally stronger than the average Strong Fist user.​

P a t e n t C e r t i f i c a t e

Six Pāths, our loyal member, gave on the 2nd of January 2016, a request for a Patent on the Custom Fighting Style (Rinyūaru Tekondō) Renewal Taekwondo . I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Rinyūaru Tekondō | Renewal Taekwondo
Powered by Lord of Kaos
Copyright 2016, Six Pāths, NarutoBase.net

You must be registered for see images
 
Last edited by a moderator:

Gobi Gobletsson

Active member
Legendary
Joined
Oct 27, 2010
Messages
19,790
Kin
473💸
Kumi
7,961💴
Trait Points
0⚔️
Re: ±±Custom Fighting Styles Submission±±

Accidently submitted. I will be getting it done as fast as possible. <_<

You must be registered for see images
Nature's Lore | Shizen no Densho
Type: Ninjutsu induced Taijutsu
Background:
During a row of scientifically proven theories, during Amaimon's study of the human body's anatomy, in his medical ressearch - It came to his attention that a previous scientist had expressed his theories with proven evidence and more. Later on, Amaimon adapted this to his style of combat. Through carefully observation during training he allowed his body to alter accordingly to the consequences...

Description on the Abilities and Inner Workings of the Style:
The style is based off the principle that the body itself alters to it's many and various conditions. This carry emphasis on a peculiar condition, in regards to the skeleton of the user. The bone in a healthy person, or animal can adapt naturally to the loads under which they're placed. Load is to be understood as weight, pressure, etc. A continuous struggle of load against the bone, will naturally cause the density and size of the bone to increase. The bone itself will remodel over time, to become resistent and more durable to withstand a loading.
The internal tissue undergoes adaptive changes, followed by secondary changes being the external outer layer(cortical) portion of the bone, which becomes thicker as a result. In turn, if the reverse were to happen, and the user would come out of training, the thickness would decrease. This result however takes time to achieve and many years of continous training. The users of this technique will gain a boon of +15 Taijutsu.
Should the user exit the training per say, the changes will in turn reverse the changes; Should the loading perish, the bone's structure will decrease and become less dense, and more fragile due the lack of stimulus required for the continued remodeling.

Using the above theory as baseline for the style, it is in the end and in the peak of training designed for the user to be able to sustain and take colossal impact to vital body parts, without injury, such as the adam's apple, testicales, ribs, etc. There are several methods of attainment, which are required of the users - The passive training, and the active training.

Active training - Through extreme training sessions of taking continous amount of hits over and over again the same places, of desired affect. Now, the human atanomy would cause the bone to naturally adapt itself to the load that is continously put on the area of damage which will in turn increase the bone density by natural means, having it remodel itself over time becoming stronger and stronger, to the resist the loading.
Passive - Most users of the style are equipped with a body suit, spandex if you would to make it extra tight and slim fit to the body. Through daily usage of increased weight techniques the users modify the weight of the suit and put themselves under a continous pressure and therefore gives stimulus to the growth or remodelling if you would.

While undergoing training, the ultilization of chakra is required for extra effiency. Never mixing with the bone structure itself, but by the creation of chakra layers the user will efficiently create guiding pathways for the bone to increase in certain direction. For example, you dig out the path that you want the water to flow, but you never really control the water. Depending on the rank within the style the users may achieve certain features, such as bone beneath the skin, or even a protruding skeleton(Imagine it almost as an exoskeleton).
Increased Density
You must be registered for see images
Given the durability of the bones, and the gained muscle mass through the training, the method of combat relies upon primal combat this style is sheer brute force if you will, enhanced with the usage of chakra. Punches, kicks, and otherwise body attacks oft leaves ripples of chakra in their wake signifying the strength of the blows. The kicks and punches aren't faster than the average shinobi unless the user is under the effects of enhancing techniques which would empower speed. The defensive/offensive blows delivered by the style is donned in heavily compressed chakra, mainly to combat Ninjutsu and elemental variants.
The user won't gain any boon by dismissing the spandex suit(Look at passive training), that would be similiar to dropping Leg Weights.

Example Techniques:
Avalonian Tower Fist | Kawa Ken no Avalonian
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Kawa Ken is a fabled technique. The user's natural enhancement that gives resistence to low-ranked techniques are empowered by a layer of heavily compressed chakra allowing the user to halt attacks with his body limbs while simualtaneously delivering a another strike with another limb. This can vary, from time to time and is purely situational based.

Might of Avalon | Mighto no Avalon
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Through an exertion of chakra the user will throw himself to the ground delivering a double palm slam against the ground causing an omni-directional shatter of the ground in near vicnity. Jags and rock shards will spear up in lethal ways around the user.
Not this dramatic, but you get the picture.
You must be registered for see images
Additional effects and Restrictions:
Must have mastered Basic Narutobase Taijutsu.
Ranks:

Creator
Horned Planeswalker
Requirement: Official Sage
|
Master
Body of Arbus
Requirement: Official Sage
|
Honed Practitioners
Brickwall
Requirement: Unofficial Sage
|
Practitioners
Fallen Log
Requirement: Unofficial Sage
|
Signed up
Washer of Clothes!​
Horned Planeswalker & Body of Arbus;
Undamaged by A-ranked Taijutsu, B-ranked Ninjutsu and C-ranked Elemental Ninjutsu
Accustomed to high amounts of pain.
Brickwall & Fallen log;
Undamaged by B-ranked Taijutsu, C-ranked Ninjutsu and D-ranked Elemental Ninjutsu
Accustomed to moderate amounts of pain.


✦ Declined, where to start? Immunity to A rank Taijutsu and below (not counting the fact that all canon Tai is A rank and below) as well as C rank elemental ninjutsu and below? +15 to Taijutsu? DNR in any form, this won't be approved in any fashion. ✦
 
Last edited by a moderator:

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Re: Shapeshifting (Henshintan) - 1st Submission

You must be registered for see images

Shapeshifting (Henshintan)

Type:
NinBukiTaijutsu

Background:
Tasuke was the Founder of this Style, he was an Assassin and so used the Transformation Technique (Henge no Jutsu) to hide a lot to dispatch his Targets. Though there were obvious weakness with the technique, some easily deciphered it was a Transformation Technique and some didn’t, it was also very weak. So he worked into the Technique, using it for Taijutsu as well as Assassination. Tasuke could be transformed and no one would be able to notice if he was in the room unless they had sensory or Dojutsu capabilities - he also toughened the transformation, he could take a beating and wouldn’t transform back.

Tasuke has always enjoyed Taijutsu and so combined the possibilities with it, movements he did whilst transforming transferred over. So if he jumped backwards or flipped backwards the object would move in a similar way to the movements that happened before transformation, For example if Tasuke backflipped and transformed into a sword it would be spinning backwards; whereas if he simply jumped backwards then the weapon would just be thrusting in the direction of movement. This is for the same when he made any movement. If he spun around and transformed, the object would spin around in the same direction. If he moved forward whilst spinning, the object would spin forward. It really was combining with the movement of the Body.

Description on the Abilities and Inner Workings of the Style:
This style is revolved around the use of the famous Transformation Technique which is typically used by shinobi to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. The practitioner of this style uses the many sizes, shapes and forms that the shinobi can become using the transformation technique and expands its way of usage by also coupling it with body movements, momentum and ninjutsu to create deadly or advantageous attacks.

Because of the transformation being a simple technique, the users of this style will be capable of coupling elemental chakra in conjunction with it. So when they for example transform into a weapon, they can also have the transformation coated in a lightning or wind cloak to make it stronger and/or grant it unique abilities as well as be capable of combating other elemental techniques. Students of this style will be able to preemptively make an elemental coating before transforming as they know what they are transforming into the coating will be that shape just before they make their transformation and reside in the elemental coating to make it stronger. They will train enough in this to be able to make the coating and then transform into the desired object at basically the same time/timeframe.

The taijutsu aspect of the style is normally used after that at least one transformation occurs. The user will transform into something that gives them advantage against their opponent and it can be so quick that they will only be transformed for sometimes a split second. Also the students of the style will be able to transform whilst in a position, but when they transform back can be in the middle of another, so for example: they could punch and transform as soon as the hit connects, for a split second they are an object floating in the air and then will suddenly transform back in the air whilst kicking the same person in the face and sending them flying backwards.

With the many transformations that the user can achieve, this fighting style can be split into two distinguished categories: animal transformation and object transformation. Both these transformations can either be partial, as in, only transforming a portion of one’s body, or they can be full body transformations. Because elemental or advanced non-elemental chakra is applied to a full body transformation, the technique would be capable of releasing the user from illusionary techniques following the rules regarding full body chakra surges.

  • Animal Transformation:
    Pretty much what it seems. The user transforms himself/herself into an animal or has a part of their body assume the form of an animal’s body part (such as a tail, claws, etc). The full transformation often serves the purpose of further approaching an opponent while simultaneously evading an attack in a convenient manner. As for the partial transformation, it would commonly serve as an extra limb that can be used in CQC and for convenient manoeuvrability by (for example) having one’s tail coil around a tree to move the user to another place. In both manners of usage, the user can coat themselves or said body part with elemental chakra to enhance the delivered damage or the user’s movement speed while assuming the form of a certain animal. In no way at all does the user get granted enhanced senses when taking the shape of an animal like a cat would have better eyesight in the dark or better reaction speed than a human, they only have the animal’s body movement.

  • Object Transformation:
    Regardless of whether it is a partial or full object transformation, most of the time it serves the purpose of allowing the user the opportunity to evade an attack by transforming themselves into an object that has a form that allows the user to escape the opponent’s attack. This works by, for example, transforming a body part that is about to get hit into something that curves away from that incoming attack. An example of this could be transforming one’s arm into a hook of equal length that curves away from the attack. If a more offensive alternative is desired then that arm could’ve transformed into a sword that could potentially overpower the incoming attack head on and continue to further deliver damage to the enemy then return back to its initial form once it has served its purpose. The transformed body part can have elemental chakra applied to it as some sort of coat or a more advanced form of ninjutsu such as water whips or lightning spikes while having this transformed body part act as its core. As for an example for full body transformation, the user would turn into a convenient object varying in size and shape depending on what they plan to achieve. For example, the user can transform themselves into a large, flat, metal disk to evade an attack aimed at the upper body and reassume their human form from any side of the disk. Basically, if the disk was made to encircle an opponent, the user can reassume their human form from behind their opponent. Elemental chakra would also be possible to be emitted from the full body transformation in order to further aid the user (such as a burst of non-focused lightning chakra to paralyze those within range).
Example Techniques:

(Henshintan : Itazura Myao-zoku) - Shapeshifting : Mischievous Miao
Type: Offensive/Defensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description:
Used when the Target strikes with a punch or a thrust of the weapon the user will jump and transform into a cat (or any small animal), as a cat they will run across the opponent’s thrust arm which takes a second before transforming back into their usual form. Once reemerging they will be in the air, kneeing their opponent in the face. This entire process can be coupled with the usage of wind or lightning chakra that coats the user, effectively enhancing their movement speed (Like how a Kunai moves faster when imbued with lightning or wind it would still be trackable) and the damage they deliver. Wind would enhance the blunt damage delivered, while lightning would add a numbing effect.

The User can partially transform back keeping the tail of the Cat and other characteristics, which is funny and that’s the only reason. Okay fine the tail can be used as an extra limb to grab things by wrapping around it and can be kept for the rest of the battle, sharp cat claws can assist with Taijutsu, dealing sharp damage instead of blunt.

× Must Know Shapeshifting

(Henshintan : Subarashī yokoito) - Shapeshifting : Wonderful Woof
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
The user turns into a Weapon of some sort to attack the opponent and then quickly transforms back. The Weapon is usually anything sharp, but can be anything as long as it's no big as a spear. They can do this and then perform Taijutsu combinations in the process, becoming a sword as they flying kick forward, stabbing their opponent in the chest. The Creativity of the weapon used is limited to the user's imagination.

With this the user can create an elemental barrier of Paralysing Lightning, Cutting Wind, Burning Fire to add extra strength to their bladed attack so that it can keep up with other elemental attacks. When they transform back the Elemental Barrier will dissipate.

This also has a partial reform, the blade of the sword could replace the hand of the user or it could also be protruding from his forehead like a long horn. It’s all down to the user’s imagination, they could have been a windmill shuriken before and partial transform so that the blades of the windmill shuriken protrude from his elbows and Heels.

× Can't be used in succession
× Must wait a turn to use again
× Partial Reform wears off after four turns

(Henshintan : Pachpachi Caw) - Shapeshifting : Crackling Caw
Type: Defensive/Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description:
The user will transform into a bird and fly up into the air to avoid an attack, they will retransform and drop down and kick the opponent from above. However they can also throw a weapon or perform a jutsu instead. As a bird the user can carry small things with it’s talons like a Kunai and drop it as they are still in bird form, it can’t do anything else like attack.

When the user reforms from the bird they may only do so partially and replace their arms with wings which would be of proportionate size to the user no matter how small a bird he was before and be still capable of flight. Though this does eventually wear off and it also makes hand seals impossible.

× Can only be used thrice
× Can’t use hands and so can’t make Hand seals.
× Partial Reform lasts for 4 turns or until they wish to disperse



Additional Effects and Restrictions:

Users of this style have a much stronger Transformation than normal shinobi, meaning they do not have to disperse back (they have the choice) to their normal form after being hit by something unless it is a killing blow. The Damage will still be done after they return however, if they transform into weapons they can deflect other freeform weapons. This works for ordinary transformation as well as long as they know this Style.

The Transformation Technique is more advanced than usual, it’s basically like a combination of the ordinary Transformation Technique and Shadow Mirror Body Change Method where the user can still use their own ninjutsu whilst transformed, yet the transformation isn’t permanent and they can go back to their usual form at will. This applies to the ordinary Transformation Technique now.

Users have an awareness of their surroundings when Transformed.

Because they are Trained so much in Transformation, they are much more skilled, making their transformations much more convincing and can even trick most skillful ninja. They can even trick Dojutsu or Sensory users if they take on the appearance of another shinobi. IF the user is a specialist of this style then when transformed into an object then they cannot be noticed by Sensory/Dojutsu users as well as, but this is only if they specialist in this style.

Must be Taught by LonelyAssassin


✦ Declined, collides with two many Inuzuka customs as well as basic Ninjutsu customs. ✦

You must be registered for see images

Shapeshifting (Henshintan)

Type:
NinBukiTaijutsu

Background:
Tasuke was the Founder of this Style, he was an Assassin and so used the Transformation Technique (Henge no Jutsu) to hide a lot to dispatch his Targets. Though there were obvious weakness with the technique, some easily deciphered it was a Transformation Technique and some didn’t, it was also very weak. So he worked into the Technique, using it for Taijutsu as well as Assassination. Tasuke could be transformed and no one would be able to notice if he was in the room unless they had sensory or Dojutsu capabilities - he also toughened the transformation, he could take a beating and wouldn’t transform back.

Tasuke has always enjoyed Taijutsu and so combined the possibilities with it, movements he did whilst transforming transferred over. So if he jumped backwards or flipped backwards the object would move in a similar way to the movements that happened before transformation, For example if Tasuke back-flipped and transformed into a sword it would be spinning backwards; whereas if he simply jumped backwards then the weapon would just be thrusting in the direction of movement. This is for the same when he made any movement. If he spun around and transformed, the object would spin around in the same direction. If he moved forward whilst spinning, the object would spin forward. It really was combining with the movement of the Body.

Description on the Abilities and Inner Workings of the Style:
This style is revolved around the use of the famous Transformation Technique which is typically used by shinobi to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. The practitioner of this style uses the many sizes, shapes and forms that the shinobi can become using the transformation technique and expands its way of usage by also coupling it with body movements, momentum and ninjutsu to create deadly or advantageous attacks. For example, the user can transform themselves into a large, flat, metal disk to evade an attack aimed at the upper body and reassume their human form from any side of the disk. Basically, if the disk was made to encircle an opponent, the user can reassume their human form from behind their opponent. There is also the ability to transform only a section of their own body, like their hand could become a sword's blade - saves carrying one and also can be good for surprise attacks.

Because of the transformation being a simple technique, the users of this style will be capable of coupling elemental chakra in conjunction with it. So when they for example transform into a weapon, they can also have the transformation coated in a burst of lightning or wind cloak to make it stronger and/or grant it unique abilities as well as be capable of combating other elemental techniques. Students of this style will be able to preemptively make an elemental coating before transforming as they know what they are transforming into the coating will be that shape just before they make their transformation and reside in the elemental coating to make it stronger. They will train enough in this to be able to make the coating and then transform into the desired object at basically the same time/timeframe.

The taijutsu aspect of the style is normally used after at least one transformation occurs. The user will transform into something that gives them advantage against their opponent and it can be so quick that they will only be transformed for sometimes a split second. Also the students of the style will be able to transform whilst in a position, but when they transform back can be in the middle of another, so for example: they could punch and transform as soon as the hit connects, for a split second they are an object floating in the air and then will suddenly transform back in the air whilst kicking the same person in the face and sending them flying backwards. The Core of this style is to be able to transform into multiple different shapes quickly to combat the opponent whilst having the option to coat yourself with a desired element, and to also give you the pressing advantage.

You must be registered for see images

Example Techniques:

(Henshintan : Jaakuna kazaguruma) - Shapeshifting : Wicked Windmill
Type: Offensive/Defensive
Rank:
Range:
Chakra Cost:
Damage Points:
Description:
The user transforms whilst spinning around and moving forward, becoming a sword or a spear that will slash through an opponet. However the user may transform back and be doing a spinning kick in the air, hitting the opponent that way instead and using the sword transformation as a way to evade something. The reason you may want to become a person again is so that you can use a technique to defend yourself instead of leaving yourself unguarded as a sword - or if you don't want to fatally harm the opponent as to just hurt them.

× Must know Shapeshifting

(Henshintan : Subarashī yokoito) - Shapeshifting : Wonderful Woof
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
The user turns into a Weapon of some sort to attack the opponent and then quickly transforms back. The Weapon is usually anything sharp, but can be anything as long as it's no big as a spear. They can do this and then perform Taijutsu combinations in the process, becoming a sword as they flying kick forward, stabbing their opponent in the chest. The Creativity of the weapon used is limited to the user's imagination.

With this the user can create an elemental barrier of Paralysing Lightning, Cutting Wind, Burning Fire to add extra strength to their bladed attack so that it can keep up with other elemental attacks. When they transform back the Elemental Barrier will dissipate.

This also has a partial reform, the blade of the sword could replace the hand of the user or it could also be protruding from his forehead like a long horn. It’s all down to the user’s imagination, they could have been a windmill shuriken before and partial transform so that the blades of the windmill shuriken protrude from his elbows and Heels.

× Can't be used in succession
× Must wait a turn to use again
× Partial Reform wears off after four turns

(Henshintan : Konbo nanmon) - Shapeshifting : Combo Conundrum
Type: Defensive/Offensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The User will Throw a punch or attack of some sort, either before, after or just as it lands they will transform into a small object that will be in the air for a split second just before it begins to fall they will transform back performing a downwards kick or punch as they will not be in the air also. They could also be in the midst of another taijutsu attack as they transform back, their first almost being a feign.

× Can be used in succession for a variety of combos
× Must know Shapeshifting

Additional Effects and Restrictions:

Users of this style have a much stronger Transformation than normal shinobi, meaning they do not have to disperse back (they have the choice) to their normal form after being hit by something unless it is a killing blow. The Damage will still be done after they return however, if they transform into weapons they can deflect other freeform weapons. This works for ordinary transformation as well as long as they know this Style.

The Transformation Technique is more advanced than usual, it’s basically like a combination of the ordinary Transformation Technique and Shadow Mirror Body Change Method where the user can still use their own ninjutsu whilst transformed, yet the transformation isn’t permanent and they can go back to their usual form at will. This applies to the ordinary Transformation Technique now.

Users have an awareness of their surroundings when Transformed.

Because elemental or advanced non-elemental chakra is applied to a full body transformation, the technique would be capable of releasing the user from illusionary techniques following the rules regarding full body chakra surges.

Because they are Trained so much in Transformation, they are much more skilled, making their transformations much more convincing and can even trick most skillful ninja. They can even trick Dojutsu or Sensory users if they take on the appearance of another shinobi. IF the user is a specialist of this style then when transformed into an object then they cannot be noticed by Sensory/Dojutsu users as well as, but this is only if they specialist in this style.

Must be Taught by LonelyAssassin

(Removed Animal Transformation)


✦ Declined, this is more Ninjutsu than anything else, to be frank. ✦
 
Last edited by a moderator:

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,808
Kin
2,903💸
Kumi
10,493💴
Trait Points
60⚔️
Awards
Re: ±±Custom Fighting Styles Submission±±

(Sakashima Yaiba) Reverse Blade Style

Type: Ninkenjutsu

Background: Genesis was a master at kenjutsu, and trained under lots of kenjutsu masters and legends in his days. Genesis was a very justice for justice person. In lots of cases he didnt believe in killing but in some cases he did. Only when he felt it was needed to kill, he Killed. One day he developed a sword with no cutting edge making the main striking part of the sword similar to the back side of a regular sword. He then developed a kenjutsu way to fight using his reverse blade sword to the point he will harm the opponent without cutting them or killing them. He later got in touch with his old friend/rival the earth prodigy Asch. He showed his style to asch and was very looked upon but asch informed him their was a way he can do something unique with it and deal more blunt damage. By coating the sword in earth/earth chakra to deal more forceful damage. Genesis then knew he had came across a master piece.. The reverse blade style

Description on the Abilities and Inner Workings of the Style: The inner of this style is simple yet complex. This style is made to harness and utilize the side of the blade that nobody normally uses while at the same time infusing,and coating the sword with earth/earth chakra. In some cases this style is used as a way to toy with the opponent allowing the user to break down the opponents style in kenjutsu/taijutsu without killing them. This style is made for spars, if you dont wish to cut/slice the opponent, you will use this style that is meant to do blunt damage instead of cutting damage With a regular sword one would not have to put much strength into cutting down an opponent creating a cut/slice. But with this style the user needs to put fourth a considerable more amount of their strength and considerable amount of earth/ earth chakra to boost the attack not holding back. This style is normally utilize by 2 things. 1 is the Evade, Strike, Evade, Strike method. With this you find the opponents opening and strike at the moment you find it. 2 Being to break the guard strong defense, regular swords, weapons. Etc. (Example, If a regular sword was to clash with this sword coated in earth, this sword style would break through the opponents sword due to the increase in strength of the reverse blade sword).


Example Techniques:

Reverse Blade Style: Arc of the rotating rose
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This attack can only happen if the opponent does a vertical attack with their hands or sword. The user will quickly duck down to avoid the attack with their sword in their hand, and rotate around in a full 360 degree angle lifting up at the last moments while channeling earth chakra into the sword, giving it a slight boost in strength striking the opponent in the back of the neck sending the opponent flying.

3:17-3:27

Reverse Blade Style: Blade Of Steel
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique is useful specially against guard weapons (Kunais, Shields, Swords) and even some guard taijutsu/kenjutsu. The user will take and grip the sword in his dominant hand and channel earth chakra into the sword hardening the sword very similar to the earth spear technique. He will then swing it horizontal towards the opponents ribcage sending him flying to the side. This would bruise the opponent very badly. This can be used against a weapon as if they were to clash a regular sword with this technique, this technique would break through the sword due to sheer strength and continue its initial path (to come in contact with the opponents side to do damage)


Additional effects and Restrictions:

-Must state in the bio you have a reverse blade sword. Or use the dull side of the blade.
-Must be S-Class to learn
-Must have kenjutsu mastered for 3 Months
-Must Have Mastered Earth Training


____________________
P a t e n t C e r t i f i c a t e

Teño, our loyal member, gave on the 21th of December, 2013 a request for a Patent on custom fighting style (Sakashima Yaiba) Reverse Blade Style. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Sakashima Yaiba | Reverse Blade Style
Powered by Madāra Uchiha
Copyright 2013, Teño, NarutoBase.net

You must be registered for see images
(Sakashima Yaiba) Reverse Blade Style

Type: Ninkenjutsu

Background: Genesis was a master at kenjutsu, and trained under lots of kenjutsu masters and legends in his days. Genesis was a very justice for justice person. In lots of cases he didnt believe in killing but in some cases he did. Only when he felt it was needed to kill, he Killed. One day he developed a sword with no cutting edge making the main striking part of the sword similar to the back side of a regular sword. He then developed a kenjutsu way to fight using his reverse blade sword to the point he will harm the opponent without cutting them or killing them. He later got in touch with his old friend/rival the earth prodigy Asch. He showed his style to asch and was very looked upon but asch informed him their was a way he can do something unique with it and deal more blunt damage. By coating the sword in earth/earth chakra to deal more forceful damage. Genesis then knew he had came across a master piece.. The reverse blade style

Description on the Abilities and Inner Workings of the Style: The inner of this style is simple yet complex. This style is made to harness and utilize the side of the blade that nobody normally uses while at the same time infusing,and coating the sword with earth/earth chakra. In some cases this style is used as a way to toy with the opponent allowing the user to break down the opponents style in kenjutsu/taijutsu without killing them. This style is made for spars, if you dont wish to cut/slice the opponent, you will use this style that is meant to do blunt damage instead of cutting damage With a regular sword one would not have to put much strength into cutting down an opponent creating a cut/slice. But with this style the user needs to put fourth a considerable more amount of their strength and considerable amount of earth/ earth chakra to boost the attack not holding back. This style is normally utilize by 3 Methods . 1 is the Evade, Strike, Evade, Strike method. With this you find the opponents opening and strike at the moment you find it. 2 Being to break the guard strong defense, regular swords, weapons. Etc. (Example, If a regular sword was to clash with this sword coated in earth, this sword style would break through the opponents sword due to the increase in strength of the reverse blade sword). 3rd, is utilizing the earth chakra in a supplementary way. Be it the transfer of earth chakra from the sword into an opponents body, or even releasing dust from the blade at the point of attack, to even blind the opponent thus complimenting the sword strike.


Example Techniques:

Reverse Blade Style: Arc of the rotating rose
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This attack can only happen if the opponent does a vertical attack with their hands or sword. The user will quickly duck down to avoid the attack with their sword in their hand, and rotate around in a full 360 degree angle lifting up at the last moments while channeling earth chakra into the sword, giving it a slight boost in strength striking the opponent in the back of the neck sending the opponent flying.

3:17-3:27

Reverse Blade Style: Blade Of Steel
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique is useful specially against guard weapons (Kunais, Shields, Swords) and even some guard taijutsu/kenjutsu. The user will take and grip the sword in his dominant hand and channel earth chakra into the sword hardening the sword very similar to the earth spear technique. He will then swing it horizontal towards the opponents ribcage sending him flying to the side. This would bruise the opponent very badly. This can be used against a weapon as if they were to clash a regular sword with this technique, this technique would break through the sword due to sheer strength and continue its initial path (to come in contact with the opponents side to do damage)

(Sakashima Yaiba: Shita no Fōmu no Omo) Reverse Blade Style: Lord of the Lower Form
Type: Attack/Supplmentary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will focus earth chakra onto the edges of his blade. By swinging or stabbing his reverse blade, the user will release either dust or a super sticky mud in unison with their movement. This can be super effective when used in close quarter combat to hinder an opponent, either by slowing down their movement with the sticky mud, or clouding their vision with the dust. Once the mud/dust has been released, the user will perform a two hit combination in order to take advantage of the small opening. The mud used within this technique is similar in composition to that used in the “Swamp of the Underworld” technique.
Note: Can be used four times per battle


Additional effects and Restrictions:

-Must state in the bio you have a reverse blade sword. Or use the dull side of the blade.
-Must be S-Class to learn
-Must have kenjutsu mastered for 3 Months
-Must Have Mastered Earth Training


✦ Update Declined, is fine as is. And the example tech you provided, Arc of the rotating Rose is basically Cali's Dragon Wrap Sword Kenjutsu, it's second usage. ( shown here ). ✦
 
Last edited by a moderator:
Status
Not open for further replies.
Top