Well, since the acid rain technique is already an approved custom, I had to alter it a bit.
Genjutsu: Ketsugō Ame - Illusionary Arts: Binding Rain Type: Supplementary Rank: A Range: Mid-Long Chakra: 30 Damage: N/A Description: After performing the Tiger -> Dragon hand seals, the users casts a genjutsu over the opponent or group of opponents, using rain as the medium. This causes the target to believe the rain falling on them turns into water ropes that constricts their movements. The ropes would constrict the opponent enough to not let the opponent be able to perform hand seals, let alone moving in reality.
-Usable twice per battle
-Cannot use genjutsu for one turn after this move
-Only usable where there is rain present
-Only usable by members of Amegakure
Soooo guys give me opinions. I want a CFS based on my previous CFS idea and a CJ I made. The idea is, upon direct contact with the opponent (when I hit, kick, block or touch him) send my chakra into his clothing, and just like with my Armor Bending tech, manipulate it. However it's not that kind of manipulation. Instead of squeezing him, I would make the clothes to make a wavering effect in all directions with the place where the contact was made as a center. I would strengthen the clothes with my chakra, so with the waves moving on the opponent's body, they would be able to deal serious external damage. Depending on the type of contact (blocking, direct hit or simply touch), I would be able to create different kind of waves and wavering. With a simple blocking, I would make an "average" wavering what deals external damage to the opponent, hurt his limbs and joints and flaw his weaker bones like ribs. With a simple touch it would be a weak wavering, that would deal less damage, but serve more like a distraction and could become really annoying. The direct hit would be an extreme wave and wavering. In synch with the hit, the clothes would move toward the same direction the hit was made, increasing it's damage incredibly since along it's path, it would deal external and internal damage. Also it would look like more or less when a drop of water falls into a water source. It would have a weakening wavering after the hit that would deal additional damage, but with less efficiency.
I know it's a mess right now, but would it work out somehow?
Maybe I could incorporate it into weapon usage, where I make a wavering effect on the weapons. Like on the edge/blade of a sword.
(Suiton: Umaku kakusareta) Water release: Hidden Well Type: Offensive/Defensive Rank: A-S Range: Short-Mid Chakra: 30/40 Damage: 60/80 Description: This jutsu can be activated starting 2 turns after Water release: Rain Tiger at Will is used. The chakra infused rain that has been falling to the ground is naturally absorbed into the ground thru saturation, causing the rain with the users chakra to pool up 1 meter underground. The user after performing 1 seal can manipulate the water with their chakra to move underground to perform sneak attacks with bullet like tendrils emerging from below ground from multiple angles, or it could be drawn out length wise to have form a defensive wall of water to emerge in front of the user from underground. After 3 turns has passed, the amount of chakra imbued water collected underground will be S rank in strength
~Notes~
-Long ranged attack takes 2 moves for travel time underground if used 2 turns after Rain Tiger at Will is used
-Long Ranged attack can be done with 1 move if 3 turns have passed since Rain Tiger at Will was used
-Cannot mold water chakra above A rank the next turn
-Can only be used by a Shinobi from Amegakure
That's all I got so far is a basic concept, will try to work on it but I'm open to suggestions
Summoning Animal: Fishing Cat Scroll Owner: Akasha Other Users who have signed contract: N/A Summoning Boss if existing: N/A Other Summoning Animals tied to contract: N/A Description and Background:
Fishing cat is a race who originate from a lake named Regen which is located in Amegakure no Sato. They've been kept secret there and groomed for battles that were to come in their path. It is the period of Third Great Ninja War,the lake was discovered by now long lost warriors. Nobody knows what exactly happened to the warriors. Many tails come from the place but not one can even scratch the surface of why they never came back.
A stock and powerfully built cat, with short legs, a big broad head and a short tail. Averege Fishing cat weights between 6-12 kilograms, stand 35-40 centimeters tall and reach lengths of 96-120 centimeters although depending on the summoning they can be much smaller or much bigger (size of a lion). Its coat is olive gray and is patterned with rows of parallel solid black spots, which often form stripes along the spine. Their ears are short and round with black backs, and prominent white spots in the middle. Its claw sheaths are shortened so that the claws are not completely enveloped when retracted. Their sharp claws can easily be used to get a hold of target,hook to the target,pierce through target and similar. Webbed feet have often been noted as a characteristic of the fishing cat which enables them to swim faster on or underwater as well as run through muddy,watery and rainy terrains without any difficulties.
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The solitary living fishing cats are thought to be primarily nocturnal because of which trait they have highly developed senses of hearing and smell, and specially adapted eyesight. They are very much at home in the water and can swim long distances as well as stay prolonged time underwater. When swimming, the fishing cat may use its short, flattened tail like a rudder, helping control its direction in the water making it easier for them to make a turn and similar. Smallest of Fishing cats developed ability to use their double layered fur to their advantage by releasing the outer layer in shape of sharp needles with which they are able to pierce through enemies. Some of them have acquired one or two elemental affinities. They're all able to speak our language.
Anybody who signs the contract will recieve Fishing cat summoning tattoo.
(Furokkusu no yuki no monogatari) - Snow tale of a Phlox Type: Supplementary Rank: S rank Range: Short - Long Chakra: 40 Damage: N/A Description:
A perception ninjutsu, allowing user to freely manipulate paper sheets which are infused with the user's own chakra and are falling on the ground. User of the technique would by manipulating paper sheets create immense paper ball which she will send into the sky. As the paper ball reaches 10 meter height from the position where user of the technique is standing,it will explode creating immense number of paper sheets that have the appearance of snowflakes to fall to the ground in duriation of four next moves. User is able to utilise paper snowflakes that are falling to the ground to his advantage by using them to offensive as well as defensive purposes.
Note: Can only be used once per battle
Note: Can only be Taught by Akasha
Note: Can only be used by Konan
^This one needs to be redone,I made few mistakes z.z' (Mizuki bakuhatsu) - Cornus Explosion Type: Supplementary Rank: S rank Range: Short - Mid Chakra: 40 Damage: 80 Description:
Technique itself can be used by either manipulating paper sheets that already dispersed on the ground after using (Hasu Shussei) – Lotus Bloom or (Shikigami no Mai) - Dance of the Shikigami or by streaming a large mass of paper sheets into the ground below,before causing them to surface directly beneath the opponent. Once paper sheets are surfacing on the ground beneath the opponent,user of the technique will by raising up their hands cause paper sheets to raise up to the sky whilst dragging everything (opponent,summonings and similar) they come in contact with and creating a huge ball,crushing everything that is inside of the it. Once the ball is created,user of the technique will cause individual paper sheets to spike out and impale everything within the ball in an inumerous amount of places.
Note: If user of the technique doesn't have paper sheets already dispersed on the ground and must cause paper sheets to surface the ground it will take exactly one turn for that to be done.
Note: Can only be used once per battle.
Note: Once ball crushes everything that is inside of it,it will explode causing paper sheets to fall on the ground for next two turns.
Note: Can only be used by Konan
Note: Can only be taught by Akasha.
(Gaku kata basution) - Sepal Bastion Type: Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: N/A Description:
User of the technique will upon infusing their chakra into paper sheets,manipulate paper sheets to coat themselves,their summoning and their allies. Paper which is used as coating will act as armor and thus increase defensive capabilities of person or summoning which is coated in it. User can create a sailor hat to protect head,chest armor which has paper spikes directed outwards and thus unable opponent to touch them and similar. Paper sheets that are used for creation of armor can be used as well for performance of techniques or for a direct attack at opponent. Paper armor will last as long as it is not destroyed or used as paper source.
Note: Can only be Taught by Akasha
Note: Can only be used by Konan bios
Summoning Animal: Fishing Cat Scroll Owner: Akasha Other Users who have signed contract: N/A Summoning Boss if existing: N/A Other Summoning Animals tied to contract: N/A Description and Background:
Fishing cat is a race who originate from a lake named Regen which is located in Amegakure no Sato. They've been kept secret there and groomed for battles that were to come in their path. It is the period of Third Great Ninja War,the lake was discovered by now long lost warriors. Nobody knows what exactly happened to the warriors. Many tails come from the place but not one can even scratch the surface of why they never came back.
A stock and powerfully built cat, with short legs, a big broad head and a short tail. Averege Fishing cat weights between 6-12 kilograms, stand 35-40 centimeters tall and reach lengths of 96-120 centimeters although depending on the summoning they can be much smaller or much bigger (size of a lion). Its coat is olive gray and is patterned with rows of parallel solid black spots, which often form stripes along the spine. Their ears are short and round with black backs, and prominent white spots in the middle. Its claw sheaths are shortened so that the claws are not completely enveloped when retracted. Their sharp claws can easily be used to get a hold of target,hook to the target,pierce through target and similar. Webbed feet have often been noted as a characteristic of the fishing cat which enables them to swim faster on or underwater as well as run through muddy,watery and rainy terrains without any difficulties.
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The solitary living fishing cats are thought to be primarily nocturnal because of which trait they have highly developed senses of hearing and smell, and specially adapted eyesight. They are very much at home in the water and can swim long distances as well as stay prolonged time underwater. When swimming, the fishing cat may use its short, flattened tail like a rudder, helping control its direction in the water making it easier for them to make a turn and similar. Smallest of Fishing cats developed ability to use their double layered fur to their advantage by releasing the outer layer in shape of sharp needles with which they are able to pierce through enemies. Only the strongest and most talented of fishing cats are proficient when it comes to Kenjutsu as well Taijutsu,being able to utilise swords,daggers,small shurikens and similar. Some of them have acquired one or two elemental affinities. They're all able to speak our language.
Anybody who signs the contract will recieve Fishing cat summoning tattoo.
just be sure it's not done already and/or nothing similar is found. like it's not a subspecies of an another cat like animal that is made already and such. other than that it's good and nice, tho I don't know how they could use kenjutsu. unless you make summonings that resembles a human being, which I'm not sure allowed unless they are toads.
Tashigi after her years of fighting created a technique that allowed her to control her opponent's clothing freely, to the point where she could easily kill weak opponents by simply squeezing them dead with their own clothing. However after a while she realised the strengths and weaknesses of her own technique. She realised her technique is really dependent on the kind of opponent she is facing, so she took her time and started to work on a better technique. However during that time, she also realised her technique could become even greater if instead of creating an individual technique, she would use some of her principles from her original jutsu and create a whole unique fighting style from them.
This style is based on my already approved custom jutsu:
(Ninjutsu: Yoroi Kussetsu) - Ninja Arts: Armor Bending Type: Attack/Supplementary Rank: B-rank Range: Short-Mid Chakra: 20 Damage: 40 Description: The user performs a set of 3 hand seals and send chakra inside the opponent's clothing. He then changes the structure of it, make it stronger and finally manipulate it. This manipulation can be made in 2 ways. He can make the clothing to completely wrap around the opponent and crush him, or wrap around in certain parts like arms, legs, upper/lower body, etc. Using either means to crush the opponent, the technique has the same power. It can squeeze and crush the opponent really fast, break his bones and deal internal damage to him. This technique can be used not only on regular clothes, but armors and generally everything that is worn on the body. In addition to the offensive usage, the user can also use this technique to move the clothes through simple hand movements. By doing this, he sacrifices the offensive damage of the technique but gains more usage versatility.
- wrapping happens extremely fast and when it start to squeeze the opponent, it can force him to release his grasp on weapons or cancel techniques that needs direct control
- ninjas with extreme strength such as Tsunade or Raikage may break out from the tech
- can only be taught by Frozenstein
How the jutsu looks like:
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And at some point on a CFS attempt also made by me:
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Description on the Abilities and Inner Workings of the Style:
Kussetsu Genkotsu is a fighting style that incorporates ninjutsu and taijutsu into a single close combat fighting style with the purpose of bypassing the opponent's defenses. It is based on the user's ability to send his chakra into solid objects, change their structures and properties and then manipulate them in his own way. However he not only has to do all this, but in a really short period of time. More precisely, while he is attacking with a close combat move or defending against a physical attack. That's why to use Kussetsu Genkotsu the user has to learn to gather and focus his chakra while he is showered with attacks, release/send it into the object he gets in direct contact with and then changing it's structure and using shape manipulation to perform his own technique.
Since Kussetsu Genkotsu is a close combat style, using taijutsu moves is more than essential. However not only regular taijutsu moves, but ones that allow the user to use the style. He has to perform movements that are concentrating on intercepting methods when being attacked, which allows him to get in direct contact with the opponent or the weapon/solid object that is used for the attack. These methods are usually basic ones, like short hooks, quick thrusts and fast kneeling, kicking attacks combined with spins, sidesteps and tackles if necessary.
The essential part is coming once and before the contact is made. Before the contact is made (only 1-2 seconds), the user has to release his chakra into the object he will get in contact with and in the above mentioned period of time, change the structure of the area where he will land his attack to weaken and soften it. This weakening is essential to the upcoming steps, since the user has to create a wavering effect. To achieve this, the user uses the momentum of the hit in addition to his shape manipulation made on the object. As the hit lands, the user uses his chakra to create circular waves with the center of the attack, while the force generated through the physical contact is the base for it. These waves are the real purpose of the style. The first wave always expands toward the direction the contact was made, in the case of a hit, it is expanding toward the same direction and only after that start expanding toward the side. When creating the waves, the user changes the structure of the object once again, but this time to make it stronger and use his shape manipulation to create a wavering effect. These waves are being generated around the original "surface" of the object, meaning if it's clothing, the waves will keep continuously hitting the opponent until the effect wears off or get broken.
Kussetsu Genkotsu users are able to create different type of waves and wavering effects depending on the nature of the contact made. When the contact is a simple touch, the user can only create weak waves that can be maintained for a longer period of time. However if the contact is a defensive motion, like blocking, the user can create stronger waves and deal more damage. Obviously to get the most damage and create the strongest waves, the user has to attack the opponent instead of waiting for a counter with either hits (punches, elbow strikes), kicks or kneeling attacks and with even tackles. Based on the different initial (taijutsu) motions and the different kind of waves generated through them, the creator of Kussetsu Genkotsu came up with different forms with different names for each.
Ruffle:
The first and weakest form of the style. This form revolves around touchings and continuous chakra injections to create a high amount of small waves on the object. These waves are weak compared to the rest of the style and rather serve the purpose to distract the opponent than to deal significant damage. If used on the ground, the techniques of this form can be used to throw the opponent off balance with the continuous small waves, or if used on an object that is on the opponent's body to distract him, break his concentration and after a given time, wear out the opponent's body. Ruffle techniques can be maintaned for a long period of time and if used on clothings, armors or objects that has an average size, they don't require continuous chakra injection.
Fluctuation:
The second and most common form of the style. This form revolves around blockings, tackles and weaker attacks. The waves generated through this form are bigger than the ones used with Ruffle techniques and deal more damage too. Fluctuation attacks also have a shorter "life span" compared to Ruffle. Though they don't require additional chakra injection at all and other than it can break concentraion, it can also wear out the opponent's body faster and with better effect. Fluctuation attacks deal external damage mainly and numb muscles.
Tsunami:
The third and strongest form of the style. This form revolves around attacking movements like hits, elbow strikes, kicks and kneeling attacks. The waves generated through this form are the biggest and strongest ones from all of the other forms and have the best effects. Tsunami attacks have the shortest life span due to the extremely big waves and the amount of energy needs for them. When a Tsunami attack is used, it can deal significant external and internal damage to the opponent. Since the first wave is expanding in the same direction where the physical attack was aimed, it can push away internal organs, deal damage to them and even break bones that are in the way.
Unique ways:
The creator of Kussetsu Genkotsu came up with an additional form for the style that is unique to him. Rather than a different form, it is mostly a different way of using the other 3 forms.
Ruffle: when using a Ruffle technique on the opponent's clothing, armor or weapons, the waves generated through this form will get reflected back from smaller objects that are not part of the clothing, but still worn on the body. These can be ammo pouches, weapons and additional objects that can't be affected with Kussetsu Genkotsu.
Fluctuation: when using a Fluctuation attack, the user can decide to stop the technique half way but instead of letting the object get back it's original form, leave it in the way it was in the middle of the wavering. This may end up leaving a weapon totally useless, or clothings/armors being uncomfortable and hard to wear. The clothings or armors may end up pushing muscles, external and internal organs or joints, depending on the way the waves were stopped and solidified.
Tsunami: when using a Tsunami attack, the user can decide to instead of maintaining the waves, break the effect right at the end of the first wave. However he not only does that, but also completely mess up the structure of the object. These two effects will end up in the object breaking into small shreds, capable of destroying weapons used against the user, or ripping clothings and armors.
Example Techniques:
(Kussetsu Genkotsu: Mizu Rakka) - Bending Fist: Water Drop Type: Attack/Supplementary Rank: B-rank Range: Short Chakra: 20 (+5 if the wavering is maintained) Damage: 40 Description: One of the techniques of Ruffle. Once the user gets in contact with an object with either of his arms or legs, create countless circular small waves with the center of the physical contact. These waves are spreading out really fast on the surface of the object if it's thicker than a human's wrist, or make the whole object wavering if it's thinner. The technique is capable of throwing the opponent off balance if used on the ground and if used on clothing or armor, it can deal minimal external damage. However if used for the latter, the opponent will be hit countless times with the small waves, get distracted and lose focus on an activated ability and after some time his body will be worn out, significantly slowing him down.
- distraction happens after mere seconds this technique is activated and slightly hinder execution of techniques
- the opponent loses focus on an active jutsu after 1 turn this technique is activated
- the opponent's body gets worn out after 2 turns this technique is activated
- custom armors and clothing can't be affected
(Kussetsu Genkotsu: Setsuju Nami) - Bending Fist: Intercepting Wave Type: Attack/Defense/Supplementary Rank: B-rank Range: Short Chakra: 30 Damage: 60 (-10 from opponent's techniques if they land successfully, -30 from the damage if it was used for blocking/tanking) Description: One of the techniques of Fluctuation. The user usually reacts to an incoming attack to create several average sized waves in the object he gets in contact with. When the attack is performed, the user either redirects it with a smaller kick or hit, or simply block/tank it with his arms or legs. Either way the momentum generated through these movements allow the user to generate average sized waves in the opponent's clothing, armors or weapons. If used on clothing or armors, the opponent will also suffer damage due the waves generated through this technique, however if the blocking or redirecting is successful, the user may be able to get out without taking damage. The waves generated with this technique will hit the opponent's body several times and deal external damage, while at the same time wear out and numb the his muscles due to the hits they suffer during the wavering. If used on a weapon, the user may make it wavering and become uncontrollable, but with that he risks his own safety since the weapon may deal more damage than it was supposed to do.
- numbing effect last for 1 turn
(Kussetsu Genkotsu: Kannen Bure-ka) - Bending Fist: Imagine Breaker Type: Attack/Defense/Supplementary Rank: S-rank Range: Short Chakra: 40 Damage: 80 Description: One of the techniques of Tsunami. The user performs an attack with either his arms or legs aiming at the opponent's clothing, armors or weapons. When the attack lands successfully, the user creates a few, but big sized waves in the object. These waves deal serious external and internal damage if used on clothing or armors due to the first very big wave and the other smaller ones. This technique can also break bones and bypass most defenses. If used on a weapon, the user may make it totally useless or even force the opponent to drop it due to the extremely bent shape and huge wavering. If used against an incoming attack, the user may neutralize it's damage and if it is clothing or armors, still deal half of the damage to the opponent.
Additional effects and Restrictions:
- thanks to the extremely short period of time, while the user has to perform several tasks "in real time", he will get better reaction style
- due to the nature of the style, masters of the style will be able to perfom elemental techniques faster than normal shinobi
- this style can be used on clothes, armors, weapons and generally every solid object the user touches, however only if it is solid enough (dust for example can't be affected, but an reath armor can be)
- this style can't be used on custom clothings, weapons and armors and 1 rank weaker than elemental techniques
Ryūha Sairento Kokoro to Meisō (School of Silent Heart and Calm Mind) Type: Taijutsu Background: Ryūha Sairento Kokoro to Meisō is a style that requires one to master and be able to project the techniques of Shinrabashou, meaning the Universe and All Things of Nature. In other words, this style us used to replicate that of animals and how they interact with the Elements of Nature, in order to greatly improve the one's physical and mental state, allowing one to use the bodies maximum potential and to achieve a state of clear mind as well as a silent and serene heart. Description on the Abilities and Inner Workings of the Style: This style is broken up into several 'Ways', of which the techniques themselves take there names from. Each way focuses on a certain part the body or method for attack, defence, and mobility. Through purposeful and rigorous training of the body's strength, feats of great physical prowess to the extent that large mounds of earth can be moved or powerful gusts of wind can be generated from single strikes, can be accomplished through several of the 'Ways' via intense training in the arms and upper body. Other 'Ways' utilise the body's legs, allowing the user to achieve speeds high enough to move unnoticed by the average person, or kick projectiles with enough power and accuracy to disable somebody's movements by blunt force trauma delivered with the utmost precision. Other of the 'Ways' allow the user the ability to perform extreme movements, tactics and even seemingly impossible methods by human standards.
The 'Ways' of the Style are as follows at the current time:
Kogaku no Gyō (The Way of the Tiger Jaw), utilises the users immense physical strength to use techniques powerful enough to reshape the environment around them. Out of all the Ways, this is quite possibly the most destructive.
Jakuyoku no Gyō (Way of the Sparrow Wings), uses the strength of the user's arms to employ its techniques. However, rather than causing direct damage, this style focuses on balance and non-damaging techniques.
Rōsen no Gyō (Way of the Wolf Pelt), utilises the user's powerful leg strength to increase mobility and use several attacks. Like the wolf, the user can also enhance one's sense of smell.
Yakuto no Gyō (Way of the Leaping Rabbit), This method focuses on the sensory perception of hearing, particularly that of a rabbit that is on the lookout for predators.
Jinen no Gyō (Way of the Swift Ape), This technique utilises the user's powerful leg strength to increase mobility and flexibility, much like that of an ape.
Jakotsu no Gyō (The Way of the Snake Bone), by utilising ones control over their muscles, they are able to utilise extreme reflexes and balance. The body is able to contort in various ways, allowing the user to slip through tight spaces or across any terrain, much like a snake.
Gougyo no Gyō (Way of the Thunderfish), uses specialised swimming to accomplish underwater techniques.
Gyōku no Gyō (Way of the Cow's Body), This method gives the user the ability to control his breathing in both exhaling and inhaling in such a way that the user would be able to replicate low level wind jutsu with the power of their breath. This Way also allows for extending periods of holding one's breath.
Example Techniques:
Kogaku no Gyō - Gōhō Hagan (The Way of the Tiger Jaw - Destructive Roar Collapsing Crag) Type: Offensive Rank: C Range: Short-mid Chakra: N/A Damage: 30 Description: By slamming the ground directly beneath themselves, the user is capable of uplifting two walls of earth on either side of themselves, forming a corridor of stone from the sheer directed force of their strike. This wall is only as durable a normal earth but can be used to off balance an opponent while damaging them by the sudden eruption of the walls under them. The walls form short range from the user, on either side and extend to mid-range in either direction.
Jakuyoku no Gyō - Tenpa Shoujin (Way of the Sparrow Wings - Heaven Lord Rising Blade) Type: Offensive Rank: S Range: Short Chakra: N/A Damage: 40 Description: This technique mimics the samurai method of quick-drawing the sword and striking at the target, also known as Iaido. Using one's hand, they are able to deliver an extremely fast and powerful strike. Its only drawbacks are that it is an all-or-nothing attack, meaning that the user will be left in a vulnerable position if they miss; and that their footing must be stable to deliver the full force of the attack. Using this while standing on water, sand or while airborne will cause the technique to drop in power, dealing the damage of a C-rank instead while still maintaining the speed. The speed of the strike is equivalent to the Samurai Iaido. Notes:
- Can only be used three times
- Can not be used in succession
- Must specialise in Ryūha Sairento Kokoro to Meisō
Jakuyoku no Gyō - Tenpū Gayoku (Way of the Sparrow Wings - Heavenly Winds of the Elegant Wings) Type: Supplementary, Rank: C Range: Short Chakra: N/A Damage: N/A Description: By grabbing their opponent in between their index and middle fingers, the user spins in a spiral motion while tossing them away overhead. This technique is powerful enough to generate a tornado, and despite not damaging his opponents, the resulting wind is still strong enough to rip the clothes from their bodies and send them airborne, to land mid-range away from the user.
Rōsen no Gyō - Gansai Suida (Way of the Wolf Pelt - Stone Breaking Water Droplets) Type: Offensive Rank: A Range: Mid-range Chakra: N/A Damage: 30 Description: Taking advantage of any large amount of water present, the user kicks the water with enough strength and accuracy that the individual droplets hit the opponent's vital areas, rendering them incapable of movement. Specialist of Ryūha Sairento Kokoro to Meisō are able to hit up to two targets at once, while still maintaining A-rank power and damage. This technique will only be able to stun an opponent for one turn. Notes:
- Can only be used four times
- Specialist of Ryūha Sairento Kokoro to Meisō can target two opponents while practitioners can only target one
- Must be standing on or submerged partly or wholly in a water source to use.
Additional effects and Restrictions:
Masters of Ryūha Sairento Kokoro to Meisō have an unwavering nerve that grants them the ability to resist the power of a Killing Intent one rank higher than their own rank. Anyone who has learnt this style will have slightly stronger strong-fit taijutsu than the average Taijutsu practitioner (not specialist) and as such taijutsu from a student of Ryūha Sairento Kokoro to Meisō will always overpower non-elemental, non-boosted taijutsu of a standard taijutsu user. Taijutsu performed by Masters of Ryūha Sairento Kokoro to Meisō will always overpower non-elemental, non-boosted taijutsu of a taijutsu specialist.
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Katon: Honō no tanken (Fire Release: Flame Daggers) Type: Offensive Rank: C Range: Short Chakra: 15 (+5 for a second dagger +5 per dagger per turn to sustain) Damage: 30 (+5 for a second dagger) Description: The user will focus katon jutsu into their hands before making a closed fist and manifesting the katon chakra into the shape of a blade roughly the length of a standard kunai (that can then be extended out to the length of a tanto) that appears to hover off the users closed fist so as to not burn them (therefore there is no physical contact between the fire and the user). The user will then further compress the fire chakra while increasing the heat of the flame as much as possible, creating an intense flame that is almost like a solid. This can be channeled so that it appears as it the user is holding the dagger(s) in a reverse grip or in a normal grip but the flames will disperse if the user opens their closed fist, effectively stopping the jutsu. A second blade can be manifested in the users other hand at the cost of addition chakra and both blades can be sustained as long as the user keeps their fists closed and continues to focus on the katon chakra. Notes:
- Can only be taught by Shinta,
- Blades can be sustained a maximum of three turns and remain in the orientation they were manifested in (eg. Reverse grip),
- Blades are not actually in direct contact with the users hand(s), instead that appear to float just outside their closed fist, imitating the appearance of holding an actual blade.
Tsuinfurasshusutoraiki (Twin Flash Strike) Type: Offensive Rank: S Range: Short Chakra: 40 Damage: 80 Description: The Flash Strike is a kenjutsu attack the exemplifies the wielders mastery over their sword, using it as an extension of their body instead of just a weapon. This strike involves performing a two handed slash, then as soon as the first slash has hit its mark the user will push use their body weight to quickly and sharply slice back down the path of the original strike to deal a massive wound that resembles more of a gouge then a precision cut. The key is using one's chakra to boost their muscles reflex's and strength, particularly in their core and upper body, in order to deliver two extremely fast and consecutive cuts. The two slashes are so fast that it is difficult to perceive the second slashe with the naked eye. Notes:
- Can only be taught by Shinta,
- Due to strain on muscles, no Kenjutsu or Taijutsu may be used after this attack (during the same turn) or the next,
- Can only be used three times,
- If the power behind the Flash Strike is strong enough to slice through unmodified bone.
Do you have other fighting styles to base it off? RL fighting styles, other anime/manga styles etc.
Sounds right now like Fire bending crossed with Pressure points from Avatar. Fire bending is already being worked on by someone else though, so you'll have to make it a little more unique.
Try and expand on what you want it to be based on, how would you like the Katon use to pressure points and tie it all together in a close quarter combat bundle.
Do you have other fighting styles to base it off? RL fighting styles, other anime/manga styles etc.
Sounds right now like Fire bending crossed with Pressure points from Avatar. Fire bending is already being worked on by someone else though, so you'll have to make it a little more unique.
Try and expand on what you want it to be based on, how would you like the Katon use to pressure points and tie it all together in a close quarter combat bundle.
I'm sure I could look some things up to base it off of. For the most part, I wanted the style to serve a purpose of hitting the opponent's pressure points and scorching/frying it at the same time to get somewhat of a "maximum" damage feel to it. I actually have to look up some styles irl because I do want it to be based off of a stance as well. Have no idea what stance, but I need to find one I like and that would go good with it.
just be sure it's not done already and/or nothing similar is found. like it's not a subspecies of an another cat like animal that is made already and such. other than that it's good and nice, tho I don't know how they could use kenjutsu. unless you make summonings that resembles a human being, which I'm not sure allowed unless they are toads.
Tashigi after her years of fighting created a technique that allowed her to control her opponent's clothing freely, to the point where she could easily kill weak opponents by simply squeezing them dead with their own clothing. However after a while she realised the strengths and weaknesses of her own technique. She realised her technique is really dependent on the kind of opponent she is facing, so she took her time and started to work on a better technique. However during that time, she also realised her technique could become even greater if instead of creating an individual technique, she would use some of her principles from her original jutsu and create a whole unique fighting style from them.
This style is based on my already approved custom jutsu:
(Ninjutsu: Yoroi Kussetsu) - Ninja Arts: Armor Bending Type: Attack/Supplementary Rank: B-rank Range: Short-Mid Chakra: 20 Damage: 40 Description: The user performs a set of 3 hand seals and send chakra inside the opponent's clothing. He then changes the structure of it, make it stronger and finally manipulate it. This manipulation can be made in 2 ways. He can make the clothing to completely wrap around the opponent and crush him, or wrap around in certain parts like arms, legs, upper/lower body, etc. Using either means to crush the opponent, the technique has the same power. It can squeeze and crush the opponent really fast, break his bones and deal internal damage to him. This technique can be used not only on regular clothes, but armors and generally everything that is worn on the body. In addition to the offensive usage, the user can also use this technique to move the clothes through simple hand movements. By doing this, he sacrifices the offensive damage of the technique but gains more usage versatility.
- wrapping happens extremely fast and when it start to squeeze the opponent, it can force him to release his grasp on weapons or cancel techniques that needs direct control
- ninjas with extreme strength such as Tsunade or Raikage may break out from the tech
- can only be taught by Frozenstein
How the jutsu looks like:
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And at some point on a CFS attempt also made by me:
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Description on the Abilities and Inner Workings of the Style:
Kussetsu Genkotsu is a fighting style that incorporates ninjutsu and taijutsu into a single close combat fighting style with the purpose of bypassing the opponent's defenses. It is based on the user's ability to send his chakra into solid objects, change their structures and properties and then manipulate them in his own way. However he not only has to do all this, but in a really short period of time. More precisely, while he is attacking with a close combat move or defending against a physical attack. That's why to use Kussetsu Genkotsu the user has to learn to gather and focus his chakra while he is showered with attacks, release/send it into the object he gets in direct contact with and then changing it's structure and using shape manipulation to perform his own technique.
Since Kussetsu Genkotsu is a close combat style, using taijutsu moves is more than essential. However not only regular taijutsu moves, but ones that allow the user to use the style. He has to perform movements that are concentrating on intercepting methods when being attacked, which allows him to get in direct contact with the opponent or the weapon/solid object that is used for the attack. These methods are usually basic ones, like short hooks, quick thrusts and fast kneeling, kicking attacks combined with spins, sidesteps and tackles if necessary.
The essential part is coming once and before the contact is made. Before the contact is made (only 1-2 seconds), the user has to release his chakra into the object he will get in contact with and in the above mentioned period of time, change the structure of the area where he will land his attack to weaken and soften it. This weakening is essential to the upcoming steps, since the user has to create a wavering effect. To achieve this, the user uses the momentum of the hit in addition to his shape manipulation made on the object. As the hit lands, the user uses his chakra to create circular waves with the center of the attack, while the force generated through the physical contact is the base for it. These waves are the real purpose of the style. The first wave always expands toward the direction the contact was made, in the case of a hit, it is expanding toward the same direction and only after that start expanding toward the side. When creating the waves, the user changes the structure of the object once again, but this time to make it stronger and use his shape manipulation to create a wavering effect. These waves are being generated around the original "surface" of the object, meaning if it's clothing, the waves will keep continuously hitting the opponent until the effect wears off or get broken.
Kussetsu Genkotsu users are able to create different type of waves and wavering effects depending on the nature of the contact made. When the contact is a simple touch, the user can only create weak waves that can be maintained for a longer period of time. However if the contact is a defensive motion, like blocking, the user can create stronger waves and deal more damage. Obviously to get the most damage and create the strongest waves, the user has to attack the opponent instead of waiting for a counter with either hits (punches, elbow strikes), kicks or kneeling attacks and with even tackles. Based on the different initial (taijutsu) motions and the different kind of waves generated through them, the creator of Kussetsu Genkotsu came up with different forms with different names for each.
Ruffle:
The first and weakest form of the style. This form revolves around touchings and continuous chakra injections to create a high amount of small waves on the object. These waves are weak compared to the rest of the style and rather serve the purpose to distract the opponent than to deal significant damage. If used on the ground, the techniques of this form can be used to throw the opponent off balance with the continuous small waves, or if used on an object that is on the opponent's body to distract him, break his concentration and after a given time, wear out the opponent's body. Ruffle techniques can be maintaned for a long period of time and if used on clothings, armors or objects that has an average size, they don't require continuous chakra injection.
Fluctuation:
The second and most common form of the style. This form revolves around blockings, tackles and weaker attacks. The waves generated through this form are bigger than the ones used with Ruffle techniques and deal more damage too. Fluctuation attacks also have a shorter "life span" compared to Ruffle. Though they don't require additional chakra injection at all and other than it can break concentraion, it can also wear out the opponent's body faster and with better effect. Fluctuation attacks deal external damage mainly and numb muscles.
Tsunami:
The third and strongest form of the style. This form revolves around attacking movements like hits, elbow strikes, kicks and kneeling attacks. The waves generated through this form are the biggest and strongest ones from all of the other forms and have the best effects. Tsunami attacks have the shortest life span due to the extremely big waves and the amount of energy needs for them. When a Tsunami attack is used, it can deal significant external and internal damage to the opponent. Since the first wave is expanding in the same direction where the physical attack was aimed, it can push away internal organs, deal damage to them and even break bones that are in the way.
Unique ways:
The creator of Kussetsu Genkotsu came up with an additional form for the style that is unique to him. Rather than a different form, it is mostly a different way of using the other 3 forms.
Ruffle: when using a Ruffle technique on the opponent's clothing, armor or weapons, the waves generated through this form will get reflected back from smaller objects that are not part of the clothing, but still worn on the body. These can be ammo pouches, weapons and additional objects that can't be affected with Kussetsu Genkotsu.
Fluctuation: when using a Fluctuation attack, the user can decide to stop the technique half way but instead of letting the object get back it's original form, leave it in the way it was in the middle of the wavering. This may end up leaving a weapon totally useless, or clothings/armors being uncomfortable and hard to wear. The clothings or armors may end up pushing muscles, external and internal organs or joints, depending on the way the waves were stopped and solidified.
Tsunami: when using a Tsunami attack, the user can decide to instead of maintaining the waves, break the effect right at the end of the first wave. However he not only does that, but also completely mess up the structure of the object. These two effects will end up in the object breaking into small shreds, capable of destroying weapons used against the user, or ripping clothings and armors.
Example Techniques:
(Kussetsu Genkotsu: Mizu Rakka) - Bending Fist: Water Drop Type: Attack/Supplementary Rank: B-rank Range: Short Chakra: 20 (+5 if the wavering is maintained) Damage: 40 Description: One of the techniques of Ruffle. Once the user gets in contact with an object with either of his arms or legs, create countless circular small waves with the center of the physical contact. These waves are spreading out really fast on the surface of the object if it's thicker than a human's wrist, or make the whole object wavering if it's thinner. The technique is capable of throwing the opponent off balance if used on the ground and if used on clothing or armor, it can deal minimal external damage. However if used for the latter, the opponent will be hit countless times with the small waves, get distracted and lose focus on an activated ability and after some time his body will be worn out, significantly slowing him down.
- distraction happens after mere seconds this technique is activated and slightly hinder execution of techniques
- the opponent loses focus on an active jutsu after 1 turn this technique is activated
- the opponent's body gets worn out after 2 turns this technique is activated
- custom armors and clothing can't be affected
(Kussetsu Genkotsu: Setsuju Nami) - Bending Fist: Intercepting Wave Type: Attack/Defense/Supplementary Rank: B-rank Range: Short Chakra: 30 Damage: 60 (-10 from opponent's techniques if they land successfully, -30 from the damage if it was used for blocking/tanking) Description: One of the techniques of Fluctuation. The user usually reacts to an incoming attack to create several average sized waves in the object he gets in contact with. When the attack is performed, the user either redirects it with a smaller kick or hit, or simply block/tank it with his arms or legs. Either way the momentum generated through these movements allow the user to generate average sized waves in the opponent's clothing, armors or weapons. If used on clothing or armors, the opponent will also suffer damage due the waves generated through this technique, however if the blocking or redirecting is successful, the user may be able to get out without taking damage. The waves generated with this technique will hit the opponent's body several times and deal external damage, while at the same time wear out and numb the his muscles due to the hits they suffer during the wavering. If used on a weapon, the user may make it wavering and become uncontrollable, but with that he risks his own safety since the weapon may deal more damage than it was supposed to do.
- numbing effect last for 1 turn
(Kussetsu Genkotsu: Kannen Bure-ka) - Bending Fist: Imagine Breaker Type: Attack/Defense/Supplementary Rank: S-rank Range: Short Chakra: 40 Damage: 80 Description: One of the techniques of Tsunami. The user performs an attack with either his arms or legs aiming at the opponent's clothing, armors or weapons. When the attack lands successfully, the user creates a few, but big sized waves in the object. These waves deal serious external and internal damage if used on clothing or armors due to the first very big wave and the other smaller ones. This technique can also break bones and bypass most defenses. If used on a weapon, the user may make it totally useless or even force the opponent to drop it due to the extremely bent shape and huge wavering. If used against an incoming attack, the user may neutralize it's damage and if it is clothing or armors, still deal half of the damage to the opponent.
Additional effects and Restrictions:
- thanks to the extremely short period of time, while the user has to perform several tasks "in real time", he will get better reaction style
- due to the nature of the style, masters of the style will be able to perfom elemental techniques faster than normal shinobi
- this style can be used on clothes, armors, weapons and generally every solid object the user touches, however only if it is solid enough (dust for example can't be affected, but an reath armor can be)
- this style can't be used on custom clothings, weapons and armors and 1 rank weaker than elemental techniques
Krav Maga | Contact Combat Type: Nintai Background: Krav Maga is a self-defense system that consists of a wide combination of techniques sourced from boxing, savate, Muay Thai, Wing Chun, Judo, jiu-jitsu, wrestling, and grappling, along with realistic fight training. Krav Maga is known for its focus on real-world situations and extremely efficient and brutal counter-attacks. Krav Maga has a philosophy emphasizing threat neutralization, simultaneous defensive and offensive maneuvers, and aggression. Krav Maga encourages students to avoid confrontation. If this is impossible or unsafe, it promotes finishing a fight as quickly as possible. Attacks are aimed at the most vulnerable parts of the body, and training is not limited to techniques that avoid severe injury; some even permanently injure or cause death to the opponent.
This style was created by Yasutora Sado applying what he had learned over the years into his own style that allows him to adopt various different methods of attack that use his own size and speed to over power and out think the opponent when possible.
Description on the Abilities and Inner Workings of the Style: Students learn to defend against all variety of attacks and are taught to counter in the quickest and most efficient way.
Ideas in Krav Maga include:
Counter attacking as soon as possible (or attacking pre-emptively).
Targeting attacks to the body's most vulnerable points, such as: the eyes, neck or throat, face, solar plexus, groin, ribs, knees, feet, fingers, joints etc.
Maximum effectiveness and efficiency in order to neutralize the opponent as quickly as possible.
Maintaining awareness of surroundings while dealing with the threat in order to look for escape routes, further attackers, objects that could be used to defend or help attack, and so on.
Training also covers situational awareness to develop an understanding of one's surroundings, learning to understand the psychology of a street confrontation, and identifying potential threats before an attack occurs. It may also cover ways to deal with physical and verbal methods to avoid violence whenever possible.
When confrontation is unavoidable Krav Maga deals with the practice of applying the three intangible chakra natures and basic chakra along with quick and precise movements to deal with the opponent as quickly as possible. Krav Maga deals with simultaneous blocks and attacks being like Jeet Kune Do in a more aggressive and offensive way. In Jeet Kune Do the user intercepts, in Krav Maga the user preemptively attacks ready to counter when needed targeting vital areas with strikes that incorporate chakra usage to augment and heighten damage.
Lightning: Lightning affords a numbing property most attacks that deal with lightning numb the opponent by conducting lightning through the opponent allowing the user to force the opponent into an injured state without their knowledge. Examples being the ability to cause internal damage while numbing the areas leaving the opponent in a painless state forcing them to strain their bodies without knowing. The user can also rely on Lightning's piercing abilities but usually Krav Maga uses numbing properties over piercing damage.
Fire: Fire allows the user to cause the opponent to take on severe burns while attacking it's heat and intangibility allows the user to force the heat deep within the opponent's body causing 3rd-4th degree burns that effect even the underlying fat under the skin. These burns as mostly painless due to their nature. This can be read into further by reading up on 3rd and 4th degree burns. They usually are so deep pain is a nonfactor for the opponent. This like lighting allows the user to force the opponent into a weakened state with little to no recognition.
Wind: Wind allows cutting properties to be pushed to their limit, attacks revolving around the use of Wind Release incorporated into Taijutsu can cause deep lacerations attacking common knowledge vital points such as the throat, nose, eyes, common blood vessels, the solar plexus and various other common knowledge vital spots.
Basic Chakra: Basic Chakra is implemented to cause severe blunt force trauma allowing the user to augment his blows to increase damage beyond what his or her muscles would be able to accomplish. Force can be altered to reflect strikes like stone that can cause enough force to break, sprain or strain bones and cause muscle tearing and nerve damage.
Example Techniques:
(Tekubi Joumae) - Wristlock Type: Defense/Offense Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user intercepts a punch, a palm strike or an offensive arm movement by grabbing the opponent's hand, and bending and/or twisting it. The user releases chakra throughout this motion, causing his arm to move fast enough to intercept even chakra infused strikes, the chakra is then forcibly channeled into the opponent's joint causing additional pain. The wristlock is a technique that can be applied from a stand-up, crouching or even a sitting position, simply by grabbing the opponent's hand and twisting and/or bending it in a non-natural direction; if applied suddenly and/or forcefully, a wristlock can cause ligament tears as well as breaking of the forearm and dislocation of the shoulder. The wrist joint does not allow the opponent to perform rotating motions with the hand and trying to move the arm only causes further pain, as the force is transferred into the forearm causing radioulnar rotation, eventually resulting in a joint lock on the radioulnar joint. The wristlock is often accompanied by the opponent instinctively and willingly throwing him or herself to escape or alleviate the lock.
Where this differs from free form is Krav Maga's application of the intangible chakra natures. The user is able to imbue the three basic natures through the palm of their hand to create varying damage dependent on the situation. Lighting allows the user to numb the area of contact causing the opponent to feel no pain at all allowing the user to force the joint further then it will ever go just by free form. Wind allows the user to force lacerating damage deep into the joint affecting it by causing nicks and cuts to the joint intensifying the pain making the limb somewhat limited. Finally katon chakra can be forced into the joint causing enough heat to cause 3rd-4th degree burns. Each of these change the way the attack is implemented and makes it more situational. Notes:
-Lightning: Causes numbness to the affected area for 2 turns.
-Wind: Causes damage to the joint itself deeper, causing nicks and cuts to the flesh and bone.
-Fire: Allows the user to create deep burns to the opponent that will be painless but cause damage.
-Can only be used thrice with one chakra nature per use
-Can only be used once per turn
(Ryū-Ken Bakuhatsu) Dragon Fist Explosion Type: Offensive Rank: Forbidden Range: Short - Long Chakra: 50 Damage: 100 Description: Dragon Fist Explosion is an incredibly powerful attack, this technique is capable of destroying foes much more powerful and much larger then the user himself. The user begins by charging a fair amount of chakra into his hands and forearms the chakra sharpens the user's fist to an extent. The user then attacks by holding his fists out straight at the opponent positioning both arms facing the enemy with his elbows slightly bent, then once his fists are aligned he extends them releasing the chakra as he punches with both hands in unison this is all done in one fluid motion without any stopping. The punches themselves are able to crack the sternum causing pain if it hits the chest as well as the breaking of multiple ribs. (This movement resembles a Double Push Palm with closed fists) The chakra goes through intense shape manipulation as it forms into a large dragon that can be sent out to Long Range doing a fair amount of damage to the opponent if it hits him. It appears to look similar to a Mythical Chinese Dragon long and slim and it can pierce through the enemy if it hits him right. The real damage comes in when this jutsu is used in short range. The user can use the force of the chakra along with the weight of his own body to to deal a fatal blow to the opponent. If the punches directly hit the opponent the dragon made of chakra blasts through the opponent destroying their body leaving a large wound to the effected area. As the users fist are slightly sharpened by the chakra they also pierce deep into the opponent's body (if used in short range.) Since the basic chakra goes through shape change it is comparable in strength to elemental jutsu of the same rank. The basic chakra can be swapped out for elemental chakra of the base five creating varying effects to the opponent. The chakra nature must be intangible to an extent meaning Doton and Suiton based chakra cannot be used for this jutsu.
Lightning: If the Basic Chakra is swapped out for Raiton Chakra the Dragon will look like a long bolt of lightning in the shape of a Dragon. If used away from the opponent where the punches don't strike the opponent the Dragon has enough force to reach out and hit the opponent shocking him slightly causing a bit of paralysis and a numbing feeling this lasts three turns. If used in short range it'll cause severe shock to the opponent's body tensing up his muscles and tearing through the effected area much like a Raikiri. It'll shock internal organs possibly causing organ failure it will also cause slight paralysis as well as a numbing feeling to the core muscles. The numbing and paralysis lasts three turns and doesn't stop the opponent from moving it only slows them down a bit.
Wind: If the Basic Chakra is swapped out for Fuuton Chakra the dragon will look like a vortex of compressed wind. If used to attack from Long Range the wind dragon will have enough force to knock the opponent away and fracture and break bones. If used in short range it'll cause deep lacerations cutting deep into the opponent's body enough to be almost fatal. The wind will have enough force behind it to smash bones and cut and slice at muscle tissue making movement harder on the opponent.
Fire: If the Basic Chakra is swapped out for Katon Chakra the dragon will look like a large jet of dense flames. If used to attack from long range it'll have enough heat and will be dense enough to cause severe burns to the exterior of the opponent 1st-2nd degree. If used in short range it'll cause severe burns to the opponent's body internally and externally 3rd-4th degree. The heat will be so intense that it'll be able cause severe damage to the opponent as it passes through their body (not killing them but it'd be quite painful.) It'll cause dehydration and leave the opponent feeling burned throughout their body inside and out.
Notes:
-The jutsu can be used while moving and the user doesn't have to stand still to perform.
-The user cannot use handseals for two turns after and suffers -10 to his taijutsu due to his arms being weakened from the force released
-Can only be used twice per battle and must wait 3 turns before using again
-If Basic Chakra is used no Basic Ninjutsu can be used that turn
-The user can not use the chakra nature used again that turn
-Can only be used once per turn with one chakra nature per use
Appearance [
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] toned down to human proportions.
Additional effects and Restrictions:
-The user gains a heightened sense of situation awareness allowing them to predict rudimentary attacks before they happen by watching the opponent's movements and anticipating attacks. This is comparable to what a sharingan user can do with 2 tomoe.
-The user is able to apply the three intangible chakra natures and basic chakra to basic and advanced taijutsu to augment the damage appropriately. This allows the user to change the way they usually fight allowing them to confuse the opponent by adopting different methods that suit the current situation.
-The user is slightly stronger and faster then a strong fist user and his movements are slightly unpredictable due to the ability to change and augment his methods to suit the situation he is in.
(Fuuton: Kotai kōkū Tekunikku) - Wind Release: Solid Wind technique Type: Supplementary/Offensive/Defensive Rank: A Range: Short Chakra: 30 Damage: 60 (If used offensively) Description: By using wind chakra, the user will release it into the air in front of them. With the wind chakra, they will manipulate the air to become more solid, 'solidifying' the air, into something that would allow the user to physically interact with. With the use of shape manipulation, the solidified air could be shaped into a multitude of items, like kunai's, hammers, swords, etc. Each offensive action done by these solidified weapons would be able to slice through even the thickest materials due to the properties of wind. It can also create shields used for defense that is able to defend against lightning techniques, or offensive actions; with the use of a single handseal, the user can choose to make the solidified weapon or item they created previously to burst into a small tornado, capable of slicing through a targets skin if they come in contact with that weapon. An example of this would be by throwing a solidified air kunai towards the opponent, and performing the handseal to have it burst into a tornado. Of course, if the user is within the perimeters of the tornado (around 2 meters from the weapon), he/she will be affected as well. Lastly, the user needs to maintain a steady flow of wind chakra to keep the shape of the solidified form of the wind weapon or item they created. Notes & Restrictions:
- Can only be used 4 times with a two turn cooldown
- Only teachable by Ace.
- The 60 damage only applies to the one handseal and creation of the tornado; if the tornado is not created, and only the wind kunai hits, 15 damage points will be decreased from 60.