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Buraddoshīkā no hōhō o tatakau | Fighting Ways of a Bloodseeker
Type:
Background:
Description on the Abilities and Inner Workings of the Style:
Example Techniques:
Additional effects and Restrictions:
Me and Howard worked on CFS,it still needs some work,but I'd like to hear feedback for now.
Type:
Nin/Tai/Ken
Background:
Long ago in a mountain town the practice of blood letting was a skill used to help in the health of those individuals well versed enough to take up the endeavor. To one woman Blood Letting was nothing more then old superstition she was smart enough to realize long before anyone else that it only caused problems to those who tried it. It didn't heal their wounds, and it most certainly didn't cure diseases it only gave a false sense of hope to those long past their end. However this did not stop the smart girl's mother from instilling the backwards tradition into her only daughter. Forced upon her the warped traditions of those that came before warped her fragile innocent childhood she was surrounded by blood all the time and soon enough it began to calm her. Blood sometimes it set her teeth on edge, other times it helped her control the chaos. Instead of applying the properties of blood letting into health care she decided to use it for something else something more sinister as she grew she learned of the main arteries and veins only the most basic carotid, femoral, jugular and various other common knowledge arteries and veins.
Eventually she moved away from her twisted sick village, it was set on the path of destruction anyway and it was her time to take her life into her own hands. She learned of the teachings of an old Sage deemed the Savior of the World, Hagoromo Ōtsutsuki who taught of peace and a practice deemed "ninshuu". She became a silent follower of the man's teachings only to further her own power. She learned of a women Yim Wing Chun the women accredited with the creation of Wind Chun and it inspired her to live on through her own kind of art. The story went that Yim Wing Chun was being forced into marriage by a man she despised so she trained her body and her will creating a martial art that allowed her to exploit the man's size and her own small stature to create cumulative damage. This is how she would live as a women who changed something and passed on her knowledge to survive. She no longer cared for the world, she only cared for her own survival. She became an excellent combatant and excelled at hand to hand combat she trained in various styles Wing Chun, Karate, Muy Tai and combined them all through intense work into her own style she deemed Bloodseeker. Now with the properties of blood letting, ninshuu and various hard martial arts she was ready to pass on her legacy. Her final act of survival the change to live past her inevitable end. She wrote all that she learned down made multiple copies of her works and allowed them to be passed around the newly created ninja world distributing her teachings to lesser known clans. Over time her teachings were adapted to the new styles, Ninjutsu, Taijutsu and Kenjutsu it became a bastardized copy of what it once was but it was still ever so deadly. She became know as the first Queen of Pain the Bloodseeker, and left this world as nothing more then a faint memory.
Eventually she moved away from her twisted sick village, it was set on the path of destruction anyway and it was her time to take her life into her own hands. She learned of the teachings of an old Sage deemed the Savior of the World, Hagoromo Ōtsutsuki who taught of peace and a practice deemed "ninshuu". She became a silent follower of the man's teachings only to further her own power. She learned of a women Yim Wing Chun the women accredited with the creation of Wind Chun and it inspired her to live on through her own kind of art. The story went that Yim Wing Chun was being forced into marriage by a man she despised so she trained her body and her will creating a martial art that allowed her to exploit the man's size and her own small stature to create cumulative damage. This is how she would live as a women who changed something and passed on her knowledge to survive. She no longer cared for the world, she only cared for her own survival. She became an excellent combatant and excelled at hand to hand combat she trained in various styles Wing Chun, Karate, Muy Tai and combined them all through intense work into her own style she deemed Bloodseeker. Now with the properties of blood letting, ninshuu and various hard martial arts she was ready to pass on her legacy. Her final act of survival the change to live past her inevitable end. She wrote all that she learned down made multiple copies of her works and allowed them to be passed around the newly created ninja world distributing her teachings to lesser known clans. Over time her teachings were adapted to the new styles, Ninjutsu, Taijutsu and Kenjutsu it became a bastardized copy of what it once was but it was still ever so deadly. She became know as the first Queen of Pain the Bloodseeker, and left this world as nothing more then a faint memory.
Description on the Abilities and Inner Workings of the Style:
The style revolved around the teachings of blood letting the ability to slowly drain the opponent of their life blood that what keeps their brain, heart and lungs working properly through the use of slashes gouges and piercing damage that cause bleeding. It allows the user of the style to attack vital points such as the carotid artery, the femoral artery and the jugular vein allowing for quick and precise attacks that lead the opponent into a weakened and submissive state.
Through the use of four of the basic elements the damage can be augmented to create better conditions for allowing the opponent to bleed out over time. It also focuses on the ability to crudely and rudimentary cauterize and sterilize one's own none fatal wounds through the use of basic elements.
Wind: The wind element can be used to augment the damage created to an opponent allowing for deep piercing damage that can target major arteries allowing for the opponent to bleed out much faster. It also allows for the most precise attacks being the most destructive of the abilities.
Lightning: The lightning element can be used to cause moderate damage, much less severe then that of the wind element but it affords a numbing property. This numbing property can allow the user to lead the opponent into submissive and weakened state. The affected area becomes numbed allowing for wounds to bleed profusely
unbeknownst to the enemy.
Fire: The heat of the fire element can be used to crudely and rudimentary cauterize superficial wounds created by the user or on the user. This can also be used on allies and opponents to cause burns and even help stave off death but will never ever be as effective as med ninjutsu in anyway.
Water: The water element can be used to partially sterilize wounds, washing away blood, dirt and debris but will never be as effective as what can be done with med ninjutsu it is the use of properties of water nothing more.
The taijutsu and kenjutsu aspect of the style revolve around fluid and precise movements. Simple touches and caresses can cause damage and can be used by female ninja in seductive ways. It usually favors subtly over force opting to replace strong punches and kicks with soft blocks and chops like those found it Wing Chun. It also favors cumulative damage and combo attacks not allowing the opponent time to recover again like those used in Wing Chun and Muy Tai. However some punches and kicks are used but are augmented with cutting and piercing damage a punch won't bruise and bash but instead slice and slash and will most likely brush along the opponent instead of try to take them on head on.
Bloodseeking revolves around 'soft' 'quick' damage. Punches, kicks and strikes are hardly ever driven by pure brute strength as it's a style that revolves around cumulative damage. This 'soft' aspect is refined through practice and relaxation to better oneself and prepare for combat in it's purest form. The 'quick' aspect is trained and refined through the application of the relaxed and ready nature. A relaxed person is more ready to defend and counter attack then someone who is clouded by thought or emotions.
Softness (via relaxation) quickness (via application) and performing techniques in a relaxed manner, is fundamental to Bloodseeking.
Tension reduces striking speed and power. Muscles act in pairs in opposition to each other (e.g. biceps and triceps). If the arm is tensed, maximum striking speed cannot be achieved as the biceps will be opposing the extension of the arm. In Bloodseeking, the arm should be relaxed before beginning the striking motion. The legs as well should be in a relaxed state bent slightly at the knees ready to perform quick and precise low kicks.
Unnecessary muscle tension wastes energy and causes fatigue.
Tense, stiff arms are less fluid and sensitive during trapping and striking as well as making combos harder to pull off. A tense, stiff limb also provides an easy handle for an opponent to push or pull with, whereas a relaxed limb provides an opponent less to work with.
A relaxed but focused limb affords the ability to feel "holes" or weaknesses in the opponent's structure. With the correct forwarding these "holes" grant a path into attacking the opponent.
Muscular struggle reduces a fight to who is stronger. Minimum brute strength in all movement becomes an equalizer in uneven strength confrontations.
"Greet what arrives, escort what leaves and rush upon loss of contact"
Trapping skills and sensitivity:
Sensitivity and the ability to predict and trap an opponent in their fixed patters is vital to the style. A practitioner develops reflexes within the searching of unsecured defenses through use of sensitivity and is always looking for the opponent's weakness. The easiest way for a small person to over power a larger one is to exploit their own faults and use their poor stance against them. Targeting the knees, solar plexus eyes and throat help the practitioner greatly when using the style. Bloodseeking techniques are uncommitted. This means that if the technique fails to connect, the practitioner's position or balance is less affected. If the attack fails, the practitioner is able to "flow" easily into a follow-up attack. Most if not all techniques will permit this. Any punches or kicks can be strung together to form a "chain" of attacks. According to the theory behind the style, these attacks in contrast to one big attack break down the opponent gradually causing internal damage. Trapping them in weakened and submissive states due to blood loss and further damage over time.
Through the use of four of the basic elements the damage can be augmented to create better conditions for allowing the opponent to bleed out over time. It also focuses on the ability to crudely and rudimentary cauterize and sterilize one's own none fatal wounds through the use of basic elements.
Wind: The wind element can be used to augment the damage created to an opponent allowing for deep piercing damage that can target major arteries allowing for the opponent to bleed out much faster. It also allows for the most precise attacks being the most destructive of the abilities.
Lightning: The lightning element can be used to cause moderate damage, much less severe then that of the wind element but it affords a numbing property. This numbing property can allow the user to lead the opponent into submissive and weakened state. The affected area becomes numbed allowing for wounds to bleed profusely
unbeknownst to the enemy.
Fire: The heat of the fire element can be used to crudely and rudimentary cauterize superficial wounds created by the user or on the user. This can also be used on allies and opponents to cause burns and even help stave off death but will never ever be as effective as med ninjutsu in anyway.
Water: The water element can be used to partially sterilize wounds, washing away blood, dirt and debris but will never be as effective as what can be done with med ninjutsu it is the use of properties of water nothing more.
The taijutsu and kenjutsu aspect of the style revolve around fluid and precise movements. Simple touches and caresses can cause damage and can be used by female ninja in seductive ways. It usually favors subtly over force opting to replace strong punches and kicks with soft blocks and chops like those found it Wing Chun. It also favors cumulative damage and combo attacks not allowing the opponent time to recover again like those used in Wing Chun and Muy Tai. However some punches and kicks are used but are augmented with cutting and piercing damage a punch won't bruise and bash but instead slice and slash and will most likely brush along the opponent instead of try to take them on head on.
Bloodseeking revolves around 'soft' 'quick' damage. Punches, kicks and strikes are hardly ever driven by pure brute strength as it's a style that revolves around cumulative damage. This 'soft' aspect is refined through practice and relaxation to better oneself and prepare for combat in it's purest form. The 'quick' aspect is trained and refined through the application of the relaxed and ready nature. A relaxed person is more ready to defend and counter attack then someone who is clouded by thought or emotions.
Softness (via relaxation) quickness (via application) and performing techniques in a relaxed manner, is fundamental to Bloodseeking.
Tension reduces striking speed and power. Muscles act in pairs in opposition to each other (e.g. biceps and triceps). If the arm is tensed, maximum striking speed cannot be achieved as the biceps will be opposing the extension of the arm. In Bloodseeking, the arm should be relaxed before beginning the striking motion. The legs as well should be in a relaxed state bent slightly at the knees ready to perform quick and precise low kicks.
Unnecessary muscle tension wastes energy and causes fatigue.
Tense, stiff arms are less fluid and sensitive during trapping and striking as well as making combos harder to pull off. A tense, stiff limb also provides an easy handle for an opponent to push or pull with, whereas a relaxed limb provides an opponent less to work with.
A relaxed but focused limb affords the ability to feel "holes" or weaknesses in the opponent's structure. With the correct forwarding these "holes" grant a path into attacking the opponent.
Muscular struggle reduces a fight to who is stronger. Minimum brute strength in all movement becomes an equalizer in uneven strength confrontations.
"Greet what arrives, escort what leaves and rush upon loss of contact"
Trapping skills and sensitivity:
Sensitivity and the ability to predict and trap an opponent in their fixed patters is vital to the style. A practitioner develops reflexes within the searching of unsecured defenses through use of sensitivity and is always looking for the opponent's weakness. The easiest way for a small person to over power a larger one is to exploit their own faults and use their poor stance against them. Targeting the knees, solar plexus eyes and throat help the practitioner greatly when using the style. Bloodseeking techniques are uncommitted. This means that if the technique fails to connect, the practitioner's position or balance is less affected. If the attack fails, the practitioner is able to "flow" easily into a follow-up attack. Most if not all techniques will permit this. Any punches or kicks can be strung together to form a "chain" of attacks. According to the theory behind the style, these attacks in contrast to one big attack break down the opponent gradually causing internal damage. Trapping them in weakened and submissive states due to blood loss and further damage over time.
Example Techniques:
(Shiraku) - Bloodletting
Type: Offensive
Rank: C
Range: Short
Chakra: 15 (+5 per additional strike)
Damage: 30 (+10 per addition strike)
Description: The user releases a sharp pulse of wind or lightning chakra to augment their attack. This can be done through the use of a simple chopping motion with their hand or a simple touch and can even be imbued upon a weapon to increase the cutting potential exponentially. When this sudden sharp pulse of chakra makes contact with the human body it creates a deep laceration. This laceration will not close on it's own and due to the augmented chakra will continue to bleed over the course of three turns slowly draining the opponent of their vital blood. This causes the opponent to feel light headed, slightly fatigued, with slowed reactions as well as having blurred vision due to the loss of blood.
If the user uses Wind natured chakra they can create deeper wounds that allow for quicker blood flow but if instead they use lighting natured chakra they can create a numbness that allows the wound to bleed without the opponent's knowledge. The user can also follow up with up to three more strikes allowing for more damage but can only use one
nature per use, and cannot perform more then four combo moves.
-Can only use four strikes per use the damage augmented per strike
-Can only be used four times per battle
-Can only use one nature per use
(Eien no hana no tani) - Vale of Eternal Blossoms
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: When the first Queen of Pain the Bloodseeker was subjugated by the world long ago, it was Yim Wing Chun that brought hope to a seemingly dim future. Restricted from using any type of authoritative power to push off the man who fought her she focused on harnessing her small stature and learning weaponless combat. This jutsu is based upon her exploits and focuses on blocking the opponent's attacks through the use of combo attacks like those used in Wing Chun. While blocking the user will release wind chakra creating sharp pulses. These sharp pulses can intercept an attack and cause damage to the opponent.
Simply lifting up an arm and letting the attack hit the forearm while releasing a sudden pulse of sharp wind is an aspect of this technique. The punch will be blocked and the wind will cut the opponent causing a moderate wound. It can cut off entire fingers if the opponent strikes the user hard enough and revolves around the user using the opponent's force against then. The stronger the hit that the user takes the deeper the wound to the opponent. The pulse of wind is like a blade that takes the brunt of the hit allowing the user to take extremely reduced damage. The blade of wind is visible and can travel up to five meters before dispersing. It is highly compressed and can cause a fair amount of damage to an opponent rather easily.
Rank: C
Range: Short
Chakra: 15 (+5 per additional strike)
Damage: 30 (+10 per addition strike)
Description: The user releases a sharp pulse of wind or lightning chakra to augment their attack. This can be done through the use of a simple chopping motion with their hand or a simple touch and can even be imbued upon a weapon to increase the cutting potential exponentially. When this sudden sharp pulse of chakra makes contact with the human body it creates a deep laceration. This laceration will not close on it's own and due to the augmented chakra will continue to bleed over the course of three turns slowly draining the opponent of their vital blood. This causes the opponent to feel light headed, slightly fatigued, with slowed reactions as well as having blurred vision due to the loss of blood.
If the user uses Wind natured chakra they can create deeper wounds that allow for quicker blood flow but if instead they use lighting natured chakra they can create a numbness that allows the wound to bleed without the opponent's knowledge. The user can also follow up with up to three more strikes allowing for more damage but can only use one
nature per use, and cannot perform more then four combo moves.
-Can only use four strikes per use the damage augmented per strike
-Can only be used four times per battle
-Can only use one nature per use
(Eien no hana no tani) - Vale of Eternal Blossoms
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: When the first Queen of Pain the Bloodseeker was subjugated by the world long ago, it was Yim Wing Chun that brought hope to a seemingly dim future. Restricted from using any type of authoritative power to push off the man who fought her she focused on harnessing her small stature and learning weaponless combat. This jutsu is based upon her exploits and focuses on blocking the opponent's attacks through the use of combo attacks like those used in Wing Chun. While blocking the user will release wind chakra creating sharp pulses. These sharp pulses can intercept an attack and cause damage to the opponent.
Simply lifting up an arm and letting the attack hit the forearm while releasing a sudden pulse of sharp wind is an aspect of this technique. The punch will be blocked and the wind will cut the opponent causing a moderate wound. It can cut off entire fingers if the opponent strikes the user hard enough and revolves around the user using the opponent's force against then. The stronger the hit that the user takes the deeper the wound to the opponent. The pulse of wind is like a blade that takes the brunt of the hit allowing the user to take extremely reduced damage. The blade of wind is visible and can travel up to five meters before dispersing. It is highly compressed and can cause a fair amount of damage to an opponent rather easily.
Additional effects and Restrictions:
Note: To learn the style one must have mastery over Ninjutsu.
Note: Must have mastery of either Taijutsu or Kenjutsu to be able to perform the techniques.
Note: Must have mastery of at least one element which is used for performance of the techniques as well as started training in other three. One can use the techniques which are to their current rank of the element which is needed for performance of the techniques.
Note: Must have mastery of either Taijutsu or Kenjutsu to be able to perform the techniques.
Note: Must have mastery of at least one element which is used for performance of the techniques as well as started training in other three. One can use the techniques which are to their current rank of the element which is needed for performance of the techniques.
Me and Howard worked on CFS,it still needs some work,but I'd like to hear feedback for now.
Last edited: