[ARCHIVE] Custom Jutsu Submission - II

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Luther

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Re: ±±Custom Jutsu Submission±±

(Samontekunikku: Barusa no Rioneru· messhi)Summon technique: Lionel Messi of the Catalans
Type: Offensive and defensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Lionel Messi is a male binturong and the boss king of the other summons. He weighs 100 kilograms and is 7.00 feet in height at full stance, due to him being a binturong a specie which lives in the forest and climb high trees] he is good at jumping and is able to jump more than 20 feet into the air. He has rough scaly barks which enable him to defend against [a rank] jutsu and below. He carries 7 katana with him on his back along with several ninja tools. He is capable of using Wind [without hand seals] And Lightning. He has also mastered ninjutsu and is able to perform the basics up to his rank.[Rasengan and shadow clone] Due to his body appearance he is able to hide himself in the battle field and blend in easily , but can easily be located by any sensor or dojutsu, he is capable of carrying a maximum of two people on his bark due to his high level of endurance, he is able to speak English and can communicate with his summoner and other summons telepathically. He is normally summoned as a last resort by the user or when his life is in danger.
Note: Last for 4 turns
Note: Must have learnt jutsu to use.
Note: Defending against jutsu count as 1 move.
________________________
✘ Declined ✘
OP, can block A-rank jutsu of anything? too much man i won't even allow him to be impervious to 1 elemental techniques of A-rank and below, choose only one element, not 2 and mention up to what rank can he use and does it include the ones that require handseals as well, remove the ninjutsu and speed reference, remove hiding and blending, remove the telepathic ability, mention that he's only summoned once, dunno how he would be able to wield those swords but ok ._. and lol Lionel Messi as a summon, i'm guessing he wouldn't like that very much :p


(Chikyū no sutairu: Dōro-bashi)Earth style: Road Bridge
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user performs the rat and dog hand seals and then slams his two palms unto the ground bringing forth a long narrow road made of earth which uproots from the ground and extends up to long range from the user default position [short range], the road can extend to as much as 40 meters long and can be created anywhere on the terrain, it also can be destroyed by the user at any point in time.
Note: Can be done twice in a battle
Note: Last for two turns
__________________________
✘ Declined ✘
Similar to a cannon technique called tunneling technique, and a CJ made long ago by Faith.




Mākā:Marker
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points:80
Description:Marker is a tall sword made of titanium,which weighs around 14-20 Kilogram , it has a golden handle which the user holds to wield the sword during battle. The sword is quite long and about 6 feet in height and cannot be broken or shattered by the opponent. It has a unique power of marking its targets. In short, when hit or struck at successful at the opponent ,the sword marks the opponent and copies it chakra signature making it unable for the user to hide in the battle field. The sword has great strenght and can be used to cut earth -based jutsu [A rank and below]

Note:The sword Lasts for five turns.
Note:Only thunderbolt can wield the sword.
_____________________________
✘ Declined ✘
Why didn't you bold the changes about "cutting earth based jutsu of A-rank"? that could be taken as an action to trick us, you are supposed to bold all the changes and you didn't, Anyway i'm letting it go this time, remove being made from titanium, it's a CE that's made by -Mugen- and i'm against having it as material of your CW, cutting through techniques has been done constantly before, Copies the opponent's chakra signature? o_o sensing ability? remove that, basically the whole description needs to be worked.


I made all the edits, i increased it turns and i removed all those gibberish about elemental blasts. Thanks.

Summon Approval Link:
Resubmitting
Mākā:Marker
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points:80
Description:Marker is a tall sword made of steel,which weighs around 14-20 Kilogram , it has a golden handle which the user holds to wield the sword during battle. The sword is quite long and about 6 feet in height and cannot be broken or shattered by the opponent. It has a unique power of marking its targets If the user is struck with the sword ,the user is able to detect the opponent easily through his blood left on the sword.. The sword has great strenght and is capable of deflecting ninja tools ranging from shiruken to kunai at ease.

Note:The sword Lasts for five turns.
Note:Only thunderbolt can wield the sword
________________________
✘ Declined ✘
It doesn't make any sense what you said, how would you exactly trace him from his blood on your sword? tracking and sensing abilities in CW's won't be allowed anymore that's why i told you to remove it.


I remove the titanium,the cutting capablites, and the chakra sensing signature and reworded it

New
Genjutsu sutairu: Bāningudōruhausu: Genjutsu Style :Burning Doll House
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points:60
Description :The user performs two hand seals[Tiger and Dog] and then inserts his chakra into his opponent mind,casting him in a genjutsu where he believes he is entrapped in a huge doll house which has been set ablaze by fire and is burning, the opponent shortly after becomes unable to breath and maneuver due to the toxic smoke liberated from the fire.

Note:Can only be done twice in a battle
Note:Must be taught by thunderbolt to use
_______________________
✘ Declined ✘
define "trapped" in the house, do you mean he's paralyzed or simply caught in side of it but able to move? unable to breathe? o_o what do you mean by unable to "maneuver"?


(Samontekunikku: Barusa no Rioneru· messhi)Summon technique: Lionel Messi of the Catalans
Type: Offensive and defensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Lionel Messi is a male binturong and the boss king of the other summons. He weighs 100 kilograms and is 7.00 feet in height at full stance, due to him being a binturong a specie which lives in the forest and climb high trees] he is good at jumping and is able to jump more than 20 feet into the air. He has rough scaly barks which enable him to defend against [a rank] jutsu and below. He has a roughly scaly bark which he uses to defend against basic elemetal jutsu up to A rank and below.He carries 7 katana with him on his back along with several ninja tools. He is capable of using Wind [without hand seals] And Performing genjutsu up to a rank and below with the required handseals. He has small knowledge in ninjutsu and is able to create shadow clones of himself. , he is capable of carrying a maximum of two people on his bark due to his high level of endurance, he is able to speak English and can communicate with his summoner and other summons verbally. He is normally summoned as a last resort by the user or when his life is in danger.
Note: Last for 4 turns
Note: Must have learnt jutsu to use.
Note: Defending against jutsu count as 1 move
___________________________
✘ Declined ✘
So you left the blocking of A-rank and below in elements trying to trick me by not bolding it? well unlucky for you i read the whole submission and you even added genjutsu on top of it? don't resubmit.

✘ You are hereby banned from the Custom Jutsu submission thread for the upcoming 2 weekly cycles, for trying to trick me in your submission, even though i've warned you about this in your earlier submission. your ban will be lifted on the start of the third weekly cycle from now ✘
 
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Priest

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Re: ±±Custom Jutsu Submission±±

Ninpou: Doukyoukan - Ninja Art: Body Reflex
Rank : C
Type: Sup/Defense
Range: N/A
Chakra Cost: 15
Damage Point: N/A
Description: The user while channeling chakra into his entire body or part of his body is quickly able to react to an incoming attack. Evasion varies from just a single movement to series of movements. Example is the user can channel chakra into his legs and make just a single quick jump to evade a jutsu or several jumps to evade a series of succesive attacks but still under a move. Another is the user will channel chakra to parts of his body to make a quick dodge evading an incoming attack simply and within reasoning.
The idea behind this creation is having to use a jutsu to counter a jutsu rule which limits a ninja to not making simple movements like jumping, ducking or making a quick dodge.
++Must be taught by Priest
++Can only be used to evade one attack at a time be it a movement or series of movement. (that is, you can make a series of movement as one move but only if you are countering likewise just a move)
______________________
✘ Declined ✘
People attemped doing this multiple times before, Scorps has 2 techniques that makes you "jump" or evade techniques, so don't resubmit.


Doton: Shaolin Saka - Earth Release: Shaolin Soccer
Type: Offense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Point: 80
Description: The user after 2 handseals, channels his doton chakra into the ground short range of him, then he stomps his leg making up to 5 big boulders (x2 size of a normal soccerball) rise from the ground shaped into soccer balls. The user while hardening his legs also using doton chakra, momentarily leaps into air and with swift spinning movement, kicks all the balls towards the opponent with extreme power (kicking takes 1sec and can be directed in any direction). the rock balls proceeds towards the opponent at extreme speed traceable by only doujutsus and taijutsu specialists but a blur of fire can be tracked barely by normal eyes. its procession carries a force that rub itself against air resistance therefore making it to be coated in fire due to air friction as soon as they are kicked. due to the additional fire coating which requires no katon chakra, Ball can break through S-rank earth and A-rank if splitted into 2, can break B-rank earth if 5 balls were made.
++Note++
-No S-rank Doton in the same turn
-Usable only twice
♠ Declined ♠
Way too OP. Firstly, no, you can not have these balls move at a speed so that the naked eye can not track it. Reduce the numbers of ball usable, and restrict it more as well. You can't exactly aim to control all five balls at once with a single kick, that's really unrealistic.
Doton: Shaolin Saka - Earth Release: Shaolin Soccer
Type: Offense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Point: 80
Description: The user after 5 handseals, channels his doton chakra into the ground short range of him, then he stomps his leg making up to 3 big boulders (x2 size of a normal soccerball) rise from the ground shaped into soccer balls. The user while hardening his legs also using doton chakra, momentarily leaps into air and with swift continuous spinning movement, kicks each balls separately towards the opponent with extreme power at different angles(overall kicking takes 1sec and can be directed in any direction the user is facing). the rock balls proceeds towards the opponent at fast speed. However it can still be seen and tracked by normal eyes. its procession carries a force that rub itself against air resistance therefore making it to be coated in fire due to air friction as soon as they are kicked. due to the additional fire coating which requires no katon chakra, Ball can break through S-rank earth and A-rank if splitted into 2, can break B-rank earth if 3 balls were made.
++Note++
-No S-rank Doton in the same turn or next
-Usable only twice
- Added Fire doesn't grant advantage against Wind Release or any element that Fire is strong against.
-Requires one turn rest in between usage
__________________________
✘ Approved ✘
added a restrictions and edited minor other stuff.


Raiton: Zuiichi Raikou Hanshakyou - Lightning Release: Ultimate Lightning Reflector
Rank: S
Type: Supplementary/Defense
Range: Short
Chakra Cost: 40
Damage: N/A
Description: The user exploits his raiton chakra and forms a large square wall of Negative/Postive electric charges which he forms 2meters away from him in any direction except below. This does not absorb lightning but instead reflects them at an angle oppositely equal to the incident angle of impact just like a light beam reflecting on a mirror. The idea behind this is totally based on the laws of field polarity (like charges repel). Can reflect up to F-rank lightning(within reasoning for F-rank). This can only defend nothing but lightning as the electric field made is not tangible enough to block any other thing but electricity itself. However it can consume earth "chakra" upto S-rank that comes in contact with it which care must be taken as only the chakra is consumed.
++Note++
--Useable only 3 times per battle
--No other S-rank or above Lightning in the same turn and next
♠ Declined ♠
Again, this submission is too OP, and also unrealistic. No, you can't reflect up to F-Rank Lightning, that's too ridiculous. And the wall needs a certain range and height to it. Also, only attacks that touch it are affected, correct?
Raiton: Zuiichi Raikou Hanshakyou - Lightning Release: Ultimate Lightning Reflector
Rank: S
Type: Supplementary/Defense
Range: Short
Chakra Cost: 40
Damage: N/A
Description: The user exploits his raiton chakra and forms a large square 10ftx10ft wall of Negative/Postive electric charges which he forms 3m away from him in any direction except below. The 10inches thick wall does not absorb lightning that hits it but instead reflects them at an angle oppositely equal to the incident angle of impact just like a light beam reflecting on a mirror. The idea behind this is totally based on the laws of field polarity (like charges repel). Can reflect up to S-rank lightning. This can only defend nothing but lightning as the electric field made is not tangible enough to block any other thing but electricity itself. However it can consume earth "chakra" upto S-rank /Water, fire upto A-rank and B-rank wind that comes in contact with it. Care must be taken with regards to tangible elements as only the chakra is consumed.
++Note++
--Useable only 3 times per battle
--No other S-rank or above Lightning in the same turn and next
_____________________________
✘ Declined ✘
There's a technique that's called Human Lightning Rod that follows the same principal for deflecting lightning techniques, so this is similar to it, don't resubmit.
 
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Negative Knight

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Re: ±±Custom Jutsu Submission±±

(Kuro Ito Gizagiza Kyuuzou) – Dark Threads Stalactite Surge
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60 (-30 damage to the user)
Description: Kakuzu channels chakra through the dark threads within his body and releases it all at once, to cause countless spikes (which are 5 meters in length) to extend from his chest, back and arms. The spikes resemble basic spears in both shape and width and the end result makes the user look like they’re coated in an armour of spikes. Anyone hit by this technique is skewered through their body and the technique is capable of impaling multiple enemies and clones. After release, the spikes re-enter the user's body and the holes created in the user's body by the technique are sewn up. The initial pain to the user is the equivalent of being stabbed multiple times and is capable of breaking A-Rank and below Genjutsu

Note: Can only be used Twice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight

You must be registered for see images
________________________
✘ Declined ✘
I was okay with everything until that whole pain releasing from genjutsu thing, releasing threads doesn't really make Kakuzu feel pain, take the relation to genjutsu out and should be good to go, remove also the "clones" reference.


(Masuku Bunshin) – Masked Clones
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: After performing the snake handseal, all of Kakuzu’s masks (outside of his body) shape their threaded bodies into exact replicas of his, each of the masks now resembling a human in figure. The only things which sets them apart from normal shinobi are their masked faces and thread composed bodies. Due to transforming into human form, Kakuzu’s masks become capable of performing handseals and the various jutsus associated with them.

Note: Can only be used twice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
____________________________
✘ Declined ✘
Why do you want this? to make the masks capable of performing other techniques than their respective element? no that's not going to be allowed, they can already perform their techniques without using handseals, like the fire mask can perform fire techniques without using handseals, each mask contains a heart of someone who's capable of using 1 elemental chakra nature, it'd make no sense for a fire mask that can only use fire to use something like water for example.


(Kuro Ito Chimeiteki Domu) – Dark Threads Lethal Harpoon
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu channels chakra through the dark threads within is body and releases a sharpened stream of threads from his mouth to impale the opponent. The stream of threads resembles an enlarged tongue and is roughly 30cm in width. The threads are released so quickly the technique can be used against incoming assaults from even close range opponents. Once the sharpened threads pierces someone, the user causes the individual threads to sporadically spike and branch out in every direction, impaling them in an innumerous amount of places. The stream of threads is capable of extending up to 30 meters and can be retracted by the user to pull the opponent back towards them after initially piercing them.

Note: Can only be used Twice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
__________________________
✘ Declined ✘
30 meters? =_=, Mid range is 15 meters max, i like the technique itself, but remove that the threads are released "so quickly" anyone can react to this kind of technique.
-Resubmitting-

(Kuro Ito Chimeiteki Domu) – Dark Threads Lethal Harpoon
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu channels chakra through the dark threads within is body and releases a sharpened stream of threads from his mouth to impale the opponent. The stream of threads resembles an enlarged tongue and is roughly 30cm in width. Once the sharpened threads pierces someone, the user causes the individual threads to sporadically spike and branch out in every direction, impaling them in an innumerous amount of places. The stream of threads is capable of extending up to 10 meters and can be retracted by the user to pull the opponent back towards them after initially piercing them.

Note: Can only be used Twice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
___________________________
✘ Approved ✘
Made it extendable up to 10 meters.


Removed the "The threads are released so quickly the technique can be used against incoming assaults from even close range opponents." sentence.
 
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Bloo

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Re: ±±Custom Jutsu Submission±±

Updating this

I gained ownership of the contract



(Kuchiyose: gosai fi-to bu-bi) Summoning: Red Footed Booby
Type: Supplementary
Rank: A
Range: short/Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his finger and with use of the blood performs one hand seal (Bird) to summon one of the many Booby birds, The Red-footed Booby is the size of the Hawk summon owned by sasuke. It has red legs, and its bill and throat pouch are coloured pink and blue, and the flight feathers are black. When young it was brownish with darker wings, and pale pinkish legs. By training in the Bird land with the Blue Footed Booby and its Boss The Red footed has learned to use Fire Techiques up to A rank and without need of handseals due to the hard training it had in his land. It can carry one people, He can also speak English and can speak to the contract holder and any signer telepathicly. He listens to any orders even when risking his life knowing his contract holder will never put him in danger. He can obiously fly.

Notes:

-Can only be summoned for 4-turns
-Can only carry 1 person on his back
-All of his moves count towards the users 3 moves per turn
-Can be summoned even if there are other Booby bird on the Field, aslong as The Boss isnt. (Blue footed Booby)
-Must be a signer or the Holder of the Booby Bird contract to summon.
Looks:
You must be registered for see images
_______________________
✘ Declined ✘
I'm ok with everything except the telepathic ability, so remove that.
Updating this

I gained ownership of the contract



(Kuchiyose: gosai fi-to bu-bi) Summoning: Red Footed Booby
Type: Supplementary
Rank: A
Range: short/Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his finger and with use of the blood performs one hand seal (Bird) to summon one of the many Booby birds, The Red-footed Booby is the size of the Hawk summon owned by sasuke. It has red legs, and its bill and throat pouch are coloured pink and blue, and the flight feathers are black. When young it was brownish with darker wings, and pale pinkish legs. By training in the Bird land with the Blue Footed Booby and its Boss The Red footed has learned to use Fire Techiques up to A rank and without need of handseals due to the hard training it had in his land. It can carry one people, He can also speak English He listens to any orders even when risking his life knowing his contract holder will never put him in danger. He can obiously fly.

Notes:

-Can only be summoned for 4-turns
-Can only carry 1 person on his back
-All of his moves count towards the users 3 moves per turn
-Can be summoned even if there are other Booby bird on the Field, aslong as The Boss isnt. (Blue footed Booby)
-Must be a signer or the Holder of the Booby Bird contract to summon.
Looks:
You must be registered for see images
_____________________
✘ Approved ✘


Updating this

(Kuchiyose: naga-ichi bu-bi) Summoning: Peruvian Booby (Nickname: Laura)
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting the ground summoning The Peruvian Booby of the Booby Birds, The Peruvian Booby is the size of the hawk owned by sasuke. By training in the Bird land this booby bird has learned to use Wind Techiques up to c rank without need of handseals due to the hard training it had in his land. She can 1 person, she can also speak English and has a great bond with the contract holder due to the time they spent together. Shee listens to any orders even when risking his life knowing his contract holder will never put him in danger. She can obiously fly.
Looks:
You must be registered for see images
~Can only be summoned for 4-turns and once per battle
~Can carry 1 person on her back
~Can be summoned if there is other Booby bird on the Field. Aslong as it isn't the chief (Blue Footed Booby, already created and approved) meaning when the red footed booby is.
~Must be a signer or the Holder of the Booby Bird contract to summon.
~Approved~
To contract approved.

(Kuchiyose: naga-ichi bu-bi) Summoning: Peruvian Booby (Nickname: Laura)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his finger and with use of the blood performs one hand seal (Bird) summoning The Peruvian Booby of the Booby Birds, The Peruvian Booby is the size of the hawk owned by sasuke. By training in the Bird land this booby bird has learned to use Water Techiques up to A rank without need of handseals due to the hard training it had in his land. She can 1 person, she can also speak English and has a great bond with the contract holder due to the time they spent together. Shee listens to any orders even when risking his life knowing his contract holder will never put him in danger. She can obiously fly.
Looks:
You must be registered for see images
~Can only be summoned for 4-turns and once per battle
~Can carry 1 person on her back
~She still has to use a water source for water techniques that require one.
~Can be summoned if there is other Booby bird on the Field. Aslong as it isn't the chief (Blue Footed Booby, already created and approved) meaning when the red footed booby is.
~Must be a signer or the Holder of the Booby Bird contract to summon.
__________________________
✘ Approved ✘
Added a restriction.
 
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-Broly-

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Re: ±±Custom Jutsu Submission±±

Gurēsushēbingu: Shaving Grace
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: N/a (various amounts depending on where hit)
Description: The Shaving Grace is a pair of gauntlets that are connected by 2 black armbands to the user's arm on the palm side and sharp golden spikes made out of a strong resistant chakra metal going down the other. The spikes go from the start of the users forearm and continues down to each individual finger, so as not to disrupt handseals. The spikes are connected to a flexible material with the parts that go down the fingers also having small bands on the palm side so that they move with the users fingers. The Shaving Grace works by utilizing the high vibration used to make lightning chakra and channeling it into the gauntlets. This makes the gauntlets vibrate at a high rate, making the spikes on them function similar to a chainsaw when used, much like samehada, who shaves instead of cuts. Due to this the user is able to painfully tear and rip the flesh from an opponent upon contact and even shred normal metal objects due to the the immense shredding power given. Since a large amount of lightning is channeled into the gauntlets to achieve this, the user can also slice through B rank earth and wood. When activated the gauntlets make a sound similar to a chainsaw and due to the vibration the users handseals are slowed if they are activated while doing handseals.

-Activation only lasts in quick bursts up to 15 seconds long
-Can only be used by Broly and those he allows
-Shaving effects can only be used 3 times before needing a 2 turn cooldown
-In order to maintain control of the strong vibrations the user must have mastered basic taijutsu
_______________________
✘ Declined ✘
You say that the gauntlets are made of a strong chakra resistant metal, then how are you going to channel lightning chakra into it? remove that 15 seconds activation it messes things up in the RP, give it a turn limit instead, give the cutting through B-rank earth and Wood ability a rank, and a usage limit.


Fuuton:Zetsubō no kaze:Wind Release: Breeze Of Desperation
Type: Attack/Sup
Rank: B
Range:Short-Mid
Chakra Cost: 20
Damage Cost: 40 (+15 in conjuction with fire techs)
Description: This jutsu is best used in conjuction with a fire jutsu. The user make the tiger handseal. As the tiger handseal is made wind will form around the fire jutsu similar to Wave of inspiration and water techs. Only difference is as the wind circulates around the fire, It will combine with the fire seconds after making the fire more powerful. If not used with a fire tech. Its just a circular wind breeze. Enough to call minor scratches but not major damage.

-Can only be used 4 times per battle
-Can only be taught by -Broly-
______________________
✘ Declined ✘
How is the wind made? you influence the air around the fire? or you blow the circular wind? and regardless, how is it released when not being used in conjunction with a fire techinque?


Fuuton/Doton: Takoberu de supagettiu~īku:Wind/Earth Release Spaghetti Week at Taco Bell
Type: Offensive
Rank: A
Range:Short-Mid
Chakra Cost: 30
Damage Cost: 60
Description: An advanced form of "Spaghetti Night at Taco Bell" Where instead of the user focusing wind in small pockets in the ground and shooting small pieces of rock and gravel at the opponent they will make a single handseal and focus large amounts of high pressure wind chakra in crescent shaped sections in the ground around the opponent, launching up to 6 sharp, crescent shaped, and fast moving rocks at him that can slice them up or do blunt damage. The user can fire the blades off in 3 different burst.

He can fire 2, large, 1 yard long and 5 inch thick pieces of earth
He can fire 4, medium, 2 foot long and 3 inch thick pieces of earth
He can fire 6, small, 1 foot long and 2 inch thick piece of earth
________________________-
✘ Approved ✘
Keep in mind that the earth will make a sound when released, and the pressurized wind will increase the vibration rate that the opponent feels.



-Can only be taught by -Broly-
-Can only be used 3 times a battle

Fuuton:Takoberu de supagetti yoru (Wind Release: Spaghetti Night at Taco Bell)
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user makes a single handseal and focuses small pockets of wind chakra into the earth all around the opponent. They then release the wind chakra upwards towards the opponent, making a shower of small sharp stones hit the opponent and damage him. The stones are sharpened by the wind and move fast so that they cause 1 inch stab like wounds in the places they impact.

-Can only be used 4 times per battle
- Can only be taught by Goku2000
-can only be used once per turn
-Can be tracked by normal eyes
^Technique talked about in submission
 
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Alyx

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Re: ±±Custom Jutsu Submission±±

Summoning Animal:Deer
Scroll Owner:Asuna
Other Users who have signed contract:
Summoning Boss if existing:
Xerneas The Chital Sage
Other Summoning Animals tied to contract:N/A(will be made later if approved)

Deer (singular and plural) are the ruminant
mammals forming the family Cervidae.
Species in the Cervidae family include white-
tailed deer, mule deer such as black-tailed
deer, elk, moose, red deer, reindeer
(caribou), fallow deer, roe deer and chital.
Male deer of all species (except the Chinese
water deer) and also female reindeer grow
and shed new antlers each year. In this they
differ from permanently horned animals such
as antelope; these are in the same order as
deer and may bear a superficial
resemblance. The musk deer of Asia and
water chevrotain (or mouse deer) of tropical
African and Asian forests are not usually
regarded as true deer and form their own
families, Moschidae and Tragulidae,
respectively.

Custom History:The Deer summons are a species of proud animals residing in the Land of Snow in the darkest and coldest parts of the forests.There leader is the Xerneas of the Chital species.Each species are under his command and separates them based on there species creating clans within the contract having the Chital species as the highest ranking clan.Though they are different they all respect each others species and will always ban together as one common animal and help in times of trouble.
Abilities
All Deer have the ability to talk normally or telepathically to each other and there summoner(only contract holder can talk telepathically to Deer),they all can detach there current antlers and regrow them nearly instantly when needed to similar to the Kaguya Clan and there bones.Only the entire Chital clan(Chittal species) can stand on two legs with the exception of the other Deer Council members.

Summoning Tattoo:
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_______________________
✘ Declined ✘
remove that telepathic ability, and the growing antlers thing, dunno why you need them anyway, and how would a deer stand on 2 legs? O_O


(Shōkan jaiantodia: Akushisujikakuran: Xerneas
akushisujikasēji)Giant Deer Summoning:Chital Clan:Xerneas the Chital Sage

Type:Summoning
Rank:S-Rank
Range:Short-Long
Chakra:40
Damage:
Description:Xerneas is the Leader of the Chital Clan of the Deer contract and the head of the Deer Contract,he is a brave and wise leader having the rule of many clans under him.Xerneas is a huge deer being half the size of Gamabunta but much like the other members of the Deer Council he is able to also stand on two legs and walk and run fast at speed that make him a formal opponent in Taijutsu,when he is on two legs he is almost the exact height of Gamabunta standing at 90 metre high,but his antlers make up the extra 10 metres making him the exact height as him with his antlers.Xerneas has blue and black fur and a short tail,with unusual rainbow colored antlers which only appears in the current Deer contract boss.Xerneas never took interest in learning to use elements and instead preferred using Taijutsu and Genjutsu in his fighting styles,being able to use Taijutsi up to A-rank and Genjutsu up to C-Rank however due to him not being able to perform hand seals he uses a special grunt that only the Deers use as a trigger to activate the Genjutsus.Xerneas also carries a bow across his back that he uses with his antlers that he can remove part of them to create his own arrows and cover Mid to Long range distances on his targets,as all there deers have the ability to rapidly grow back there antlers.He is big enough to carry 4 people on his back when on all fours and runs at speeds that a normal shinobi can't keep up with but is abit slower when standing on 2 legs.

-Can only be used once per battle
-Remains in battle for 3 turns
-Can only perform two Genjutsu techniques per battle and will disperses after second usage
-All jutsus done by him counts to user's 3 jutsu limitation.
-Must have sign the Deer contract to sign
-Shooting an arrow counts as a move
____________________________
✘ Declined ✘
Resubmit when the contract is approved, right now i won't check it.
 
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Scorps

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Re: ±±Custom Jutsu Submission±±

Suiton: Megami Kontorōru | Water Release: The Goddess Control
Type: Supplementary/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A (up to 60 if used offensively)
Description:
A powerful ability, the Goddess Control can be used in two ways. One can use the ability passively to seize control over nearby moisture or water molecules (even from mist, clouds, rain, etc) and exert his will over them through hand gestures. While the damage produced by the technique is directly related to the amount of water manipulated and the momentum one can induce, one can even alter weather patterns (mists, rain, clouds, etc) or defend from enemy techniques, making the possible uses of the technique much more defense oriented than offensive. The second use of the technique is to use it to enable a water source of other techniques that would otherwise require it. The user will take control of the moisture in the atmosphere or anywhere nearby and condense it as he shapes it for the following technique that would require it. While the user will perform two techniques, the first one will act as a simple ability and the second one as the technique, meaning that while he'll spend 2 moves, he will be able to do it in almost the same time he'd take to do the second technique.
Note: usable 5 times per battle
Note: if the atmosphere is depleted of moisture the technique will serve no effect as moisture has to be present on the field to be usable
Note: can only be taught by Scorps
____________
-Approved-


Mokuton: Urin | Wood Release: Rain Forest
Type: Supplementary/Defensive
Rank: Forbidden Rank
Range: Short-Long
Chakra: 50 (-10 per turn)
Damage: N/A (-20 to the user)
Description:
The user will do 3 handseals (Tiger+Boar+Snake), spreading his chakra through the battle field. As the chakra spreads, humongous trees rise from the ground all around following the spread of the chakra. As the technique progresses through the following seconds, the trees grow taller and denser, spreading branches, intertwining their roots and blocking the sky. The result after a few seconds (5 or 6) is a large, dense forest of enormous trees, larger than any boss summon. The forest itself is so densely rooted into the ground that the earth itself becomes out of reach for earth techniques. However, since the trees are so high and large, the space between the trunks will still enable mid range skirmishes at ground level with some clearance as no branches exist at that height. After the forest has been created, the high humidity of its atmosphere triggers rain to fall in large rain drops. The moisture is so high that water techniques will be able to be used without a water source for both user and enemy but in return, using lightning techniques becomes dangerous, as self electrocution will happen to add a backfire damage of 1/2 the original power of the technique used. Because of this overflow of water, water based techniques and special elements such as Ice or even Wood are must faster and bigger in size (but with the same strength) both those of the user and the enemy. The rain will fall intensely in the densely netted root floor that will retain it. As time passes, the water will rise, creating after 3 turns a 5 meter deep water field in the whole forest that will be kept at that level throughout the battle. All the water present in the forest has the users chakra at very very low levels, not preventing the enemy from using it for water techniques or damaging the enemy in any way. In return, the small chakra levels in the water molecules serves as a sort of sensing ability. The user is able to sense where this moisture/water moves and when it touches anything. It doesn't detect chakra or anything other than physical contact with something but it does serve as an effective contact detection technique. The information is relayed to the user in real time. This technique, however, comes with a great drawback. The technique automatically zaps chakra from the user constantly to keep the moisture levels high enough to keep raining which drains the user as time passes and lowers his overall stamina levels. The forest itself is very resilient due to its massive size and bulk but still follows normal wood release weaknesses.
Note: usable once
Note: can only use S-ranks and below next and same turn
Note: counts as 2 moves
Note: enemy can easily defend from the large growing trees with Taijutsu and agility if he so desires due to the unfocused nature of the technique that isn't designed to attack the enemy directly, although it will still make him lose his footing due to the tremors and movement of the large trees growing all around
Note: user is unable to use Fire Release techniques while he's fueling chakra into the technique.
Note: the user can fuel the technique with chakra as long as he has it but can also stop it when he wishes, if needed and doing so slowly replenishes his stamina to its normal levels
Note: the forest is kept living and existing, even if not fueled with chakra unless its destroyed by a large enough technique.
Note: after 5 turns, the user will feel the fatigue and will lose the ability to mold Forbidden rank techniques, after 7 turns, S-Ranks. If he manages to be alive at the end of the 10th turn, he won't be able to fuel chakra into the technique at the risk of passing out due to exhaustion.
Note: can only be taught by Scorps
____________
-Approved-


Mokuton/Doton Hijutsu: Chikyū no Sakebi | Wood and Earth Release Hidden Technique: Terra Clamare
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-20 to the user)
Description:
Terra Clamare is the ultimate technique known to Mokuton users. Its described as calling the forth the essence of the earth to attack ones enemies. The user with do 4 handseals (Boar+Tiger+Dog+Ram) and unleash his chakra towards the desired target area. The user will use an earth reinforced amount of wood release chakra to forcefully break apart the earth in the chosen area. This is done by taking advantage of the "nature" of wood release to infiltrate and break apart earth but in a "lato sensu" or, in literal english, broader sense; primal nature of that characteristic. The earth will break apart in a mere moment in such a minute scale that the molecules of the different elements that compose it (minerals, metals, etc that are part of Earth) are separated completely into individual units. Such a forceful separation at the molecular level of such hard and enduring materials, all at the same time, releases a tremendous amount of energy and heat (separating molecules from each other results in the release of the energy that was holding them together, generally in the most basic form which is heat) that obliterates anything nearby. The effect, when seen from a 3rd person point of view, is that of a column of “light” that raises up to 100 meters in the air. Anything caught above the area is devastated by the sheer brute amount of energy released. To the enemy, the time window is short from the moment he can perceive the “glow” and heat from the earth at his feet to the point where the technique is completely unleashed, transforming the act of countering the technique into a delicate and difficult task. The area the user can affect is only limited by his chakra and his will and he can affect even the whole battlefield at the cost of being caught in the technique himself as well. After the technique takes it effect, the area it targeted has its temperature drastically lowered. The molecular dust suddenly siphons all the thermal energy into itself following the reverse process to the technique. The temperature is “sucked” in to the area to the point that it can drop 40ºC around the technique in the immediate aftermath. This process is followed by the sudden harden of the targeted area into rock and starts returning to its normal temperature.
Note: can only be used once
Note: user can’t use other Wood or Earth techniques in the same and next turn
Note: user can’t mold chakra above S-Rank the next turn
Note: the user suffers damage to his body due to the chakra strain, causing great pain at the moment of using the technique and the turn afterwards, lowering his Taijutsu capabilities for that same time.
Note: can only be taught by Scorps
____________
-Approved-
 
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BlacKing

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Re: ±±Custom Jutsu Submission±±

(Katon: Nōshintō Bura Suto) Fire Release: Concussion Blast
Type: Attack
Rank: A
Range: Mid - Long
Chakra: 30
Damage: 60
Description: The user channels an immense amount of their fire chakra into an explosion just as it occurs. The user uses their fire chakra to expand the power of the explosion, creating a secondary more powerful explosion which doubles the power of the concussion blast, sending a force outwards from the explosion that can deliver a powerful blow to all within short range of the blast (5m) in every direction with the explosion as its epicenter.
Note: Can only be used 3x per battle.
Note: No Fire Techniques above A Ranked can be used in the same turn.
Note: if used 3x per battle, the user cannot use Fire techniques above A Ranked for 3 turns.
♠ Declined ♠
Alright, it seems like two moves in one for me. So, basically, you first cause a small explosion? How big is it, how far does it reach, and how long does it last? Then, a second explosion from the same place as the first, and it can go up to short range all around it?
Also, make this S-Rank, sounds more like S than A for me.

{Fuuinjutsu/Nawajutsu: Rakujitsu no Hisō-Kyoku) Hidden Sealing Rope Arts: Bindings of Olympus
Type: Attack/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 0
Description: the user channels pure chakra into their chains/cords/rope and send them into the ground where they quickly travel and silently towards their opponent. The user forces the chains/cords/rope to come out of the ground and bind their opponent preventing them from moving. After successfully binding their opponent, the user performs a handseal causing the kanji for the word 'seal' to appear on it. This technique does not kill the opponent, but merely suppresses their chakra completely, preventing them from being able to channel chakra and paralyzing them.
Note: User must have mastered Fuuinjutsu.
Note: No Hidden Rope Arts techniques in the same turn.
Note: No other Fuuinjutsu techniques in the same turn.
Note: Can only be used 3x per battle.
♠ Declined ♠
Alright, I need some things cleared up. First off, to keep them sealed, do you need to keep a hand on whatever ropes you used to bind them? Also, how long does the paralysis and sealed chakra last? How would they get out of this then?
(Katon: Nōshintō Bura Suto) Fire Release: Concussion Blast
Type: Attack
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80

Description: The user channels an immense amount of their fire chakra into an explosion just as it occurs. The user uses their fire chakra to expand the power of the explosion, creating a secondary more powerful explosion which doubles the power of the concussion blast, sending a force outwards from the explosion that can deliver a powerful blow to all within short range of the blast (5 meters) in every direction with the explosion as its epicenter. The user does not cause the initial explosion with this technique, merely channels his chakra into an already existing explosion (kunai or other technique) to use this.
Note: Can only be used 3x per battle.
Note: No Fire Techniques above A Ranked can be used in the same turn.
Note: if used 3x per battle, the user cannot use Fire techniques above A Ranked for 3 turns.
____________________________
✘ Declined ✘
reduce the usage limit of the technique, and mention that it can only be used on the explosions you make not the explosions that your opponent makes, or your opponent's explosive kunais, only yours, and mention that the explosion when expanding it will become much slower than the initial occurrence of it, that's the only way i see this technique getting approved honestly.


{Fuuinjutsu/Nawajutsu: Rakujitsu no Hisō-Kyoku) Hidden Sealing Rope Arts: Bindings of Olympus
Type: Attack/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 0
Description: the user channels pure chakra into their chains/cords/rope and send them into the ground where they quickly and silently travel towards their opponent. The user forces the chains/cords/rope to come out of the ground and bind their opponent preventing them from moving. After successfully binding their opponent, the user performs a handseal causing the kanji for the word 'seal' to appear on it. This technique does not kill the opponent, but merely suppresses/seals their chakra , preventing them from being able to perform techniques above A Ranked as long as they are bound.
Note: User must have mastered Fuuinjutsu.
Note: No Hidden Rope Arts techniques in the same turn.
Note: No other Fuuinjutsu techniques in the same turn.
Note: Can only be used 3x per battle.
Note: Chakra Suppression lasts for 2 turns.
Note: While this technique is active, the user cannot leave the range they are in.


______________
±± Declined ±±
DNR. Similar to many techniques done before.
==

New

Hojojutsu: Hachisu no Mohō | Hidden Rope Arts: Lotus Imitation
Type: Attack/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80 (+5) Elemental Chakra
Description: The user, while in a full sprint, wraps their chain/rope/cord around their opponent that comes out of one of their sleeves, and with a jerk launches them up to 10 meters into the air. As the opponent travels upwards, the user causes the chain/rope/cord to spin around like a cyclone at an extremely fast speed to make their opponent dizzy. The user will then charge chakra into their feet and with a powerful jump, land from one spiral section (1 spiral section per meter the opponent is in the air) of the chain to the next until they are above their opponent. While jumping, the sections of the chain will wrap around the arm of the user covering their fist and the chains of the other sleeve will come out and wrap around that hand. The user will then channel either pure or elemental chakra into the chains and deliver at least two rapid punches to the opponent forcing them back towards the ground at an accelerated rate. The more speed the user possesses, the faster this technique can be initiated.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)
Note: Only only be used 2x per battle.
Note: No Hojojutsu techniques above A Ranked for 2 turns.
Note: User must wait 3 turns to use this technique again.
Note: If an element is used with this technique, the user cannot use S Ranked and above of that element next turn.

Watch from 2:20 onwards.

[video=youtube;1Cn6pJ5_KqU]http://www.youtube.com/watch?v=1Cn6pJ5_KqU[/video]
____________________________
✘ Leaving for Scorps ✘


______________
±± Approved ±±
 
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Method

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Re: ±±Custom Jutsu Submission±±

Raiton: Raiton ekō | Lightening Release: Lightening Echo
Type: Offensive/Supplementary
Rank: B
Range: Long
Chakra: 20
Damage: -
Description: The user begins by creating a surge of lightening in both hands, they then spread their arms out to reach each side as far stretched as possible, they follow by forcefully bringing both hands in clapping together having both surges mix and due to the force they spread out sending electrical currents throughout the area. Having to cover the whole field this does not have much impact on the opponent from mid range onwards but its main purpose is to create the similar but louder sound effect of the Chidori but covering the whole area drowning out any other noises.
- Short Range will leave the opponent paralyzed for 1 turn
- Last for 4 turns
- Only taught by Method
_____________________________
✘ Declined ✘
If it's only for sound purposes then i'm ok with it, but remove the paralysis part, if you include that it would be similar to the lightning mineralization technique that's cannon, anyway what is the use of it? distraction?


Katon: hō-ō | Fire Release: Fenghuang
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: After learning the truth behind Itachi's past, Sasuke believed his hands to be that which would bring down justice upon Konoha, his ability to summon Hawks had led him to create a new jutsu aside Kirin & had created one that suited not only his desire but also his Uchiha heritage.
The user begins by placing their hands together & performing the Bird handseal, they then begin parting their hands as a small orb of fiery light appears & takes the form of a bird, the bird then flies up rapidly toward the sky expanding in size. As it reaches the clouds they begin darkening having explosions spread throughout. A enormous blaze of fire shaped as a Hawk then comes racing down toward the field at an immense speed, it heads straight toward the target towering over them in both height & width having them unable to see anything but a bright orange light as it reaches within close range & as it hits a large explosion occurs burning anything within Mid-Range. The blaze is hot enough to evaporate small sources of water, the explosion rips apart the ground while leaving behind a trail of fire within Mid-Range .
- Only usable by Sasuke Biographies
- One turn must pass until the Hawk begins its descent
- Only usable Once
- Can only be dispelled by Large A Rank Water Jutsu +
- Unable to use Fire Jutsu for two turns from creation
- Can only be taught by Method
___________________________
✘ Declined ✘
Overpowered, and why would a large hawk descend from the clouds? Kirin is made because lightning can be released from the thunderclouds, fire can't be released from the clouds nor materializes, it either comes out of your mouth, hands or the ground, so that voids your technique, and "immense speed" is a vague term, and large explosion burning anything within Mid range? is another, honestly i was going to DNR it because it's ridiculous, i'm gonna give you one chance to tone it down and make it reasonable.


Raiton: Raiton Tsume| Lightening Release: Lightening Claw
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user begins by performing two handseals (Bird - Dragon), They then place both hands on the ground sending there Lightening chakra through the ground at a fast pace, as it reaches underneath the opponent it erupts through the ground in the shape of a Large clawed hand that surrounds the opponent & closes in clenching itself. The opponent is caught within it & is electrocuted leaving them paralyzed. A 1 meter gap is in between the hand & the target.
- The opponent is paralayzed for 1 turn
- Only taught by Method
__________________________
✘ Declined ✘
Remove a "fast pace", define the exact size of the hand that erupts, remove the "&" and write it normally, how would the hand and the target have 1 meter gap if it's coming down from underneath them? make it useable twice per battle, and no lightning techniques can be used in the same turn as restrictions.
Resubmitting:

Raiton: Raiton ekō | Lightening Release: Lightening Echo
Type: Offensive/Supplementary
Rank: B
Range: Long
Chakra: 20
Damage: -
Description: The user begins by creating a surge of lightening in both hands, they then spread their arms out to reach each side as far stretched as possible, they follow by forcefully bringing both hands in clapping together having both surges mix and due to the force they spread out sending electrical currents throughout the ground. Having to cover the whole field this does not damage the opponent but its main purpose is to create a similar but louder sound effect of the Chidori but covering the whole area, this allows the sound of other lightening jutsu to be covered but still visible.
- Can only be used 3 times per battle.
- Last for 2 turns
- Only taught by Method
__________________________
✘ Approved ✘
removed drowning other sounds, also keep in mind that it won't block the opponent's sight in anyway, reduced the turns it last and added a usage restriction, if your not fine with the changes i made contact me and i'll decline it.



Katon: hō-ō | Fire Release: Fenghuang
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: After learning the truth behind Itachi's past, Sasuke believed his hands to be that which would bring down justice upon Konoha, his ability to summon Hawks had led him to create a new jutsu aside Kirin & had created one that suited not only his desire but also his Uchiha heritage.
The user begins by placing their hands together & performing the Bird handseal, while doing so they knead their fire chakra and expel a large fireball toward the sky, as it reaches the sky the user then performs the Dragon handseal causing the fireball to erupt into a blaze of fire which spreads out taking on the form of a large Hawk, similar sizing to a giant summon, the Hawk then flies toward the target and on contact crashes into them burning them alive followed by an explosion that covers a short range radius. The Hawk's movement's are easily detectable. The heat can evaporate small water sources.
- Only usable by Sasuke Biographies
- Large Water Sources can dispel this jutsu
- Only usable Once
- Unable to use Fire Jutsu for two turns from creation
- Can only be taught by Method
_____________________________
✘ Declined ✘
the same size as a large summon is too much, you didn't even specify the exact size, you could for example make it as big as double the size of Sasuke's hawk that he summones, and only up to that size i'm going to allow you can compare to other fire techniques in size if you want, but not the Great Fire Majestic Annihilation, large water sources dispelling the technique makes no sense so remove it lol, if it's not made reasonable in your next submission i'll DNR it.



Raiton: Raiton Tsume| Lightening Release: Lightening Claw
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user begins by performing two handseals (Bird - Dragon), They then place both hands on the ground sending their Lightening chakra through the ground, as it reaches underneath the opponent it erupts through the ground in the shape of a Large clawed hand, it is large enough to wrap itself around the opponent's body from the shoulders down, it surrounds the opponent & closes in clenching itself. The opponent is caught within it and is electrocuted leaving them paralyzed.
- The opponent is paralyzed for 1 turn
- Useable twice per battle
- No Lightening Jutsu within the same turn
- Only taught by Method
_________________________
✘ Declined ✘
saying that it's large enough to wrap itself around the opponent's body isn't considered an exact size, what if you use it on a summon? or a giant golem? then the size ranges, so give it a distinctive size, reword the last portion of the technique instead of saying the opponent is caught and electrocuted, say that "when the opponent is caught he is electrocuted".
 
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Selendrile

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Re: ±±Custom Jutsu Submission±±

(Hyō Unarigoe)- Pantera’s Snarl
Rank: S
Type: Weapon
Range: Short
Chakra cost: 40
Damage Points: N/A
Description: Hyō Unarigoe is an advanced, form fitting, white, segmented body armor that fits comfortably and perfectly around the entire lower portion of the wielder’s body. Hyō Unarigoe is composed of a lightweight, yet incredibly durable chakra metal. The armor is a suitable defense against sword strikes, weapon projectiles, and C-rank and below taijutsu.Tight, leather, chakra mesh is located under the basic armor and around the joints and points on the body requiring a large amount of movement and flexibility (such as the ankles, knees, etc). The knees have bladed projections on the front of them for cutting/slicing. The feet and ankle portion of the body armor are solid black, and contain several metal claws protruding from the toes. These provide the wielder increased traction on slick or difficult terrain (such as ice, etc). The claws can hook into surfaces to stop on whim, or aid the wielder in immediate directional changes. The bottoms of the feet are padded with a noise muffling material, allowing for near-silent running. However, the real ability that Hyō Unarigoe possesses is much more deadly. Whenever a technique physically touches or makes direct contact with any part of Hyō Unarigoe, it saps the technique’s chakra, either completely dispelling or reducing the rank of the technique. This absorption does not apply to genjutsu, as genjutsu is not a physical manifestation of chakra. This also leaves the armor somewhat stained with black blotches. The chakra metal of Hyō Unarigoe will then stay charged with the chakra absorbed from techniques. When needed, the wielder will transfer the stored chakra from the armor to himself to be used to increase the power of his next technique, equal to the amount of stored chakra. This ability can be used four times per battle, counts as a single move of the user, and can absorb chakra from S-rank and below techniques.
Note: Can only be used by Selendrile unless given permission
Note: Can absorb up to B-rank worth of chakra from a single techniquem per absorption

||Pending!|| I'll leave this for Xylon

X-Declined-X I still think the same, i'd ask others if i thought it had a better chance of approval by someone else. But already went through that from the last time.
(Hyō Unarigoe)- Pantera’s Snarl
Rank: S
Type: Weapon
Range: Short
Chakra cost: 40
Damage Points: 80
Description: Hyō Unarigoe is an advanced, form fitting, white, segmented body armor that fits comfortably and perfectly around the entire lower portion of the wielder’s body. Hyō Unarigoe is composed of a lightweight, yet incredibly durable chakra metal. The armor is a suitable defense against sword strikes, weapon projectiles, and C-rank and below taijutsu. Tight, leather, chakra mesh is located under the basic armor and around the joints and points on the body requiring a large amount of movement and flexibility (such as the ankles, knees, etc). The knees have bladed projections on the front of them for cutting/slicing. The feet and ankle portion of the body armor are solid black, and contain several metal claws protruding from the toes. These provide the wielder increased traction on slick or difficult terrain (such as ice, etc). The claws can also hook into surfaces to stop on whim, or aid the wielder in immediate directional changes. The bottoms of the feet are padded with a noise muffling material, allowing for near-silent running. However, there is a main ability that Hyō Unarigoe possesses. Focusing chakra into the legs of their armor, the user is also to manifest huge panther jaws, one on each leg. The jaws and fangs are worked and then molded, using shape manipulation to make them as dense as possible. The jaws are about twice the size of the user, and can bite through and disperse incoming techniques or attack the opponent directly. A jaw can extend from the user up to a short range distance, and has the strength of S-rank.
Note: Can only be used by Selendrile unless given permission
________________________
✘ Leaving for Scorps ✘


______________
±± Declined ±±
DNR. Sorry but i can't allow you a body armor that gives you imunity to all Taijutsu C-Rank and below, basic weapons and free form kenjutsu and taijutsu as well as all the other small things here and there that i see can easily be exploited.

(Kuchiyose no Jutsu: Majoreru Jihibukai)- Summoning Technique: Majorelle the Benevolent
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Majorelle in sky above them, or at any place short range from the user. Majorelle is an above average size Blue Heron, capable of carrying up to three people with no difficulty flying, and summoned wearing a vibrant blue cloak with the emblem of the Herons on the back. The cloak is woven with silk and fuuinjutsu seals throughout the threading. When contact with an opponent's technique is made on the outside of the cloak, the cloak absorbs it completely, due to seals inscribed with the phrase “In One Side”. Once the cloak has absorbed chakra, the user will summon the cloak onto him. The summoning counts as a single move of the user. Once the cloak is worn by the user, it will release the absorbed chakra once the chakra signature of the user has been confirmed through seals inscribed with “Out The Other”. The cloak will fit proportionally to the size of the summoner. This gives the user a +20 damage to their techniques, depending on the element absorbed. For example, if a katon technique was absorbed by the cloak, then the user will gain a damage boost to any fire techniques he uses for the next two turns. Of course, this is dependent on the damage of the technique absorbed. If sufficient chakra is not available from the absorbed technique, than the damage boost may not apply through all the two turns, as the cloak will lack the needed chakra. (Ex: B-rank absorbed; 40 Damage Points, used between two techniques) Once depleted of chakra, the cloak can be recharged through the absorption of a second technique. This ability can be used twice per battle. Majorelle is also capable of using up to S-rank water techniques that the user knows that do not require hand seals.
Note: Must have signed the Great Blue Heron contract
Note: Any technique performed by Majorelle counts as a move of the user
Note: Majorelle remains summoned for five turns; once per battle
♠ Declined ♠
No, your summons can't absorb chakra or techniques and let you empower your own through them.
(Kuchiyose no Jutsu: Fukushū Kokoro Ni Moete Majo)- Summoning Technique: Majorelle the Vengeful
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: (+20 when used through water ring)
Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Majorelle in sky above them, or at any place short range from the user. Majorelle is an large sized Blue Heron, capable of carrying up to two people with no difficulty flying, being comparable in size to Pein’s bird summon. Apart from her elemental ability, she has a special ability just like the other Herons. She begins by spreading three large feathers outwards from her wings. This happens on both the left and right side. Once that happens, she focuses water chakra into the edges of the feathers, forming a dense, flat circle of water. With the user standing on her back, he is able to release elemental techniques through the circle, amplifying their power by one rank and adding a water element to the attack. Majorelle is also capable of using up to S-rank water techniques that the user knows that do not require hand seals.
Note: Must have signed the Great Blue Heron contract
Note: Any technique performed by Majorelle counts as a move of the user
Note: Majorelle remains summoned for five turns; once per battle
___________________________
✘ Declined ✘
remove the boost form the water ring, and the 1 rank boost, i won't allow that anymore, it's also unrealistic you can replace it if you want though with another different ability. mention that if she's capable of using water techniques that require water sources while using a water source or not. if not, then up to A-rank maximum when using water techniques that don't require having to use a water source to perform them nor handseals, the S-rank will require her to use a water source, mention that her only elemental affinity is water, and what does the "Short - Long" range refer to exactly?
 
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Enzup

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Re: ±±Custom Jutsu Submission±±

(Mokuton: Masuku) - Wood Release: Mask
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: This a mask made by a wood user for the sole purpose of breathing in different environments to fit the user's habitual breathing. The complete mask is made up of wood for the sole purpose of blocking anything from reaching user's nose and mouth (including any air or anything). But the inner part of the mask is made up of very small shrubs and herbs, consisting of different types of leaves. When user exhales the carbon dioxide, the gas is then intaken by those herbs and shrubs, which then in return releases oxygen and other vital gases (nitrogen;79%, oxygen;20% and other gases;1%) which a human requires for breathing. These gases are then inhaled by user for breathing purpose. This process keeps on repeating itself and thus user don't require a second medium for breathing.

Note: -Can be summoned or must be placed in bio.
-Can only be used by wood users.
-Can only be taught by Enzup.
_______________________
✘ Declined ✘
This clashes with Passion's plant CE, and not to mention very unrealistic, don't resubmit.


(Suiton: Kujiku) - Water Release: Crush
Type: Offense/Defense
Rank: A
Range: Short-long
Chakra Cost: 30
Damage Points: 60
Description: User shoots highly compressed/condensed spinning water balls(upto 5) from his mouth with furious velocity. Because of the rapid spinning of the balls, they exert great attractive force towards the nearby entities. And hence anything within the short range of the balls is pulled towards them, providing the size and mass of that entity doesn't exceed the size and mass of the ball or else the ball will be pulled towards that entity. The balls on impact deal with very high damage, crushing almost anything, shredding it to bits, taking into account the mass of the entity. And if used against a technique then it would follow its nature, and hence its advantages and disadvantages against the technique and its nature.

Note: -Usable 3 times per battle.
-Can only be taught by Enzup.
________________________
✘ Declined ✘
Water doesn't release pressure that pulls the opponent, it only pulls the opponent if he's caught in that water meaning the water is enveloping him or have contact with him at least, only Wind can generate that kind of pressure, also i keep seeing this very high, fast, powerful and the similar in your submissions, don't resubmit.


Updating the below technique

(Kuchiyose No Jutsu: Toku Of Kame) - Summoning Technique: Shield of Terrapin
Rank: A
Type: Supplementary
Range: Defense
Chakra Cost: 30
Damage Points: N/A
Description: User claps his hands and summons a shield, made from the shell of a terrapin whose defense was considered to be strongest among all terrapins at that time. And that terrapin died after fighting for complete 1 day, because of insufficient stamina. And after his death his body shell was converted into a shield which can protect from any kind of B-rank and below jutsus. This shiled is of same size as of user, and very light weight to lift.
Note: ~Can block any no. of jutsus till the time the shiled is on battlefield.
~No one can hold this shield if he has not signed this contract or numerous small spiked from it will rise and stabs the hand.
~Can stay on battlefield for 3 turns, if summoned. (not a cw)
~Can only be summoned once.
~Can only be taught by Enzup.
Approved
Into this one:

(Kame Ninjutsu: Ketteiteki Shi-rudo) - Turtle Arts: Ultimate Shield
Rank: S
Type: Defense/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: User claps his hands and summons a shield, made from the shell of a turtle whose defense was considered to be strongest among all turtles at that time. And that turtle died after fighting for complete 1 day, because of insufficient stamina. And after his death his body shell was converted into a shield which can protect from any kind of B-rank and below jutsus.
Anyone who signs the contract can wield this shield because the shield can recognize the user's chakra while user is wielding it, so anyone who hasn't signed the contract cannot wield it or numerous spikes from it would erupt and stab the hand, giving serious pain and damage, more than enough to force him to drop the shield. An unwanted ability of the spikes are that they even stabs the hand of the user when user's body/any part of the body, is filled with opponent's chakra, since shield would have trouble recognizing his wielder's chakra properly, and hence giving it a feeling that user hasn't signed the contract and thus stabbing his hand instantly but with low level damage (because of the fact that user's body is filled with his own chakra as majority and his opponent's chakra as minority and hence low level stabbing, and if its somehow filled with opponent's chakra as majority then the stab would be high enough to force him to drop it). The shield keeps on stabbing till the opponent's chakra is removed from the user's body, or if it doesn't get removed, then each second the stab would become stronger and stronger, giving user damage and pain and after two turns, forcing the user to drop the shield.

Note: -Can block any no. of jutsus till the time the shield is on battlefield.
-Can stay on battlefield for 3 turns, if summoned. (not a cw)
-This shield is of same size as of user, and is of very light weight to lift.
-Though summon-able by each Turtle and the user himself, only one of them can summon it.
-Must've signed Terrapin contract in order to summon it.

-Can only be summoned once per battle by any one being.
-Can only be taught by Enzup.




Changes made: -The name of technique.
-The rank and hence the chakra cost.
-replaced the word terrapin by turtle (both are same).
-The part of the description which says "This shield is of same size as of user, and very light weight to lift. " have been sent to 'Note' part.
-The Note "~No one can hold this shield if he has not signed this contract or numerous small spiked from it will rise and stabs the hand." is placed in description now with more details and explanation.
-Added a few extra notes.
___________________________
✘ Declined ✘
I was tempted to DNR it for that "blocking any no. of techniques as long as it's on the field" keep the original version.
 
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Beifong

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Re: ±±Custom Jutsu Submission±±

(Suiton: Akushitsuna jū) Water Style: Vicious Gun
Type:offensive
Rank:C-Rank
Range:Short-Mid Range
Chakra:15 Chakra
Damage:30 Damage
Description: after preforming the Ram → Tiger the user focuses his suiton chakra into his both hands and after he puts enough amount of chakra his hands will get wet like they're just out of water the he launches many small water balls from his hands the water balls when they hit a solid thing they turn into chakra-infused highly- vicious water the same as (Water Style: Starch Syrup Capture Field), the water of each ball covers only a small area
note: the user can shot up to 3 balls per turn
note: only usable 5 times per battle
note: must have 2 turns cool between each usage time
note: can only be taught by FeeLPaiN
________________________
✘ Declined ✘
If it traps the opponent, why is there damage points? mention the size of the balls.
 
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Merita

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Re: ±±Custom Jutsu Submission±±

Daiōtsuchi (Great Sledgehammer)
Type: Weapon
Rank: A
Range: Short
Chakra Cost: N/A (+30)
Damage Cost: N/A (+60)
Description: The Great Sledgehammer is a weapon forged by Sunagakure's weapon specialists. Passed down through generations, this sledgehammer is really powerful. It weighs more than normal for sledgehammers, even it being smaller than the average. The hammer has a great raw power, able to shatter through rock with a single blow. But their power resides on its user's chakra.
The hammer is very powerful itself, but can be more powerful if the user sends their chakra through it. The hammer don't coat the user's chakra in itself like normal weapons do, but actually conserve it inside, and liberates it in slow chakra vibrations. Those chakra vibrations reverberate through the hammer's body, and when it strikes a target, deals a powerful single blow.
The chakra-based blows are able to pass through up to B-rank defenses and able to withstand other chakra-infused weapons.

Restrictions:
- Can only be used or taught by Merita
- The user must wait 2 turns to deal a chakra-based blow.
- 30 points of Chakra per chakra blow.
______________________
✘ Declined ✘
Closer to approval than any CW i've checked in this page, just limit the "chakra blow" into a rank, and add a usage limit, and remove that the hammer is very powerful in itself, remove the "able to withstand other chakra infused weapons" that's too generic and too vague. should be fine then.


Feel free to edit anything if needed >_O
Resubmitting

Daiōtsuchi (Great Sledgehammer)
Type: Weapon
Rank: B
Range: Short
Chakra Cost: N/A (+30)
Damage Cost: N/A (+60)
Description: The Great Sledgehammer is a weapon forged by Sunagakure's weapon specialists. Passed down through generations, this sledgehammer is really powerful. It weighs more than normal for sledgehammers, even it being smaller than the average. The hammer has a great raw power, able to shatter through rock with a single blow. But their power resides on its user's chakra.
The hammer can be more powerful if the user sends their chakra through it. The hammer don't coat the user's chakra in itself like normal weapons do, but actually conserve it inside, and liberates it in slow chakra vibrations. Those chakra vibrations reverberate through the hammer's body, and when it strikes a target, deals a powerful single blow.

Restrictions:
- Chakra-based blows are A-rank.
- Can only be used or taught by Merita
- The user must wait 2 turns to deal a chakra-based blow.
- 30 points of Chakra per chakra blow.
_________________________
✘ Declined ✘
Where's the usage limit? and it should count as a technique when you use it though i don't see that anywhere mentioned.


____________
NEW

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Summoning Animal: Opossum
Scroll Owner: Merita
Other Users who have signed contract: None
Summoning Boss if existing: Will be added later
Other Summoning Animals tied to contract: Will be added later
Description and Background: The opossums are marsupials that were one of the few ones who are able to survive the destruction of nature by humans in the Western Hemisphere. Opossums' most notable ability is of seeming dead (called 'play possum'), in which the animal mimics the appearance and smell of a dead body. Their tails are prehensile, giving them the ability to hang over trees or buildings.

Opossums have a strong immune system, and show partial or total immunity to most poisons. This can be useful for RP means (I must note that, if this ability be used in the RP on future, it's an ability of the animal, not of the summoner).

When threatened, they normally hiss at the enemy. Some species release a strong odor, similar to skunks.

They have elemental affinities for Earth and Fire.

Restrictions:
- Must be taught by Merita
_______________________
✘ Declined ✘
Remove the elemental affinities for Earth and Fire, the elemental affinity is determined when you actually make the summons into techniques.
 
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Serpent

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Fukai Shin'en) Illusion Technique: Drowning Abyss
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40
Damage points: N/A
Description: The user will make a single handseal and focus their chakra to disrupt the opponent's chakra flow, this in turn causes the opponent to be caught in this Genjutsu that will make the opponent think that they are deep underwater with high pressure. This makes it so the opponent is unable to move and causes them to hold their breath. Because of the water, the opponent will not use Raiton as they will think that they will electrocute themselves. This not only paralyzes them, but also suffocates them if they do not release the Genjutsu.
Notes:
-Suffocation takes 2 turns
-Paralyzing lasts 2 turns
User Notes:
-Can only be used twice per battle
-Requires a 4 turn cool down
-Upon first usage, user cannot use Genjutsu for 2 turns
-Upon second usage, user cannot use Genjutsu for the rest of Battle
-Can only be taught by Serpent
_____________________
✘ Declined ✘
Ok you guys don't get something about genjutsu, you don't write how the opponent is going to react to the genjutsu, you only mention what the user experiences in it, so in this he experiences deep water surrounding him with high pressure that makes him unable to move, the core idea is fine, but you can't say that it will make them hold their breath, or that they won't use lightning, like i said you only mention what happens when the genjutsu is induced not how the opponent reacts the only genjutsu that's capable of controlling how your opponent reacts to the genjutsu or more like "hypnotizes" your opponent is Sharingan genjutsu that's why it's banned to be submitted in CJs, they won't suffocate in reality they will merely lose consciousness or take mental damage if they suffocate in the genjutsu, so the description should be reworked, include 2 more handseals and reduce it to A-rank, it's not complex to be S-ranked.


(Ranton: Naniyori Seme) Storm Release: Ultimate Blast
Rank: Forrbidden
Type: Attack
Range: Short-Long
Chakra cost: 50
Damage points: 90
Description: The user will place there hands in front of them and focus their chakra creating a Halo ring of light in front of there hands. at first look this appears to be a normal "Laser Circus". The user will release on giant Beam of Ranton that is over charged with Raiton Chakra. Because of this the Beam will look distorted and appear as though random electrical surges are shooting out of it. (Just for looks) The scale of this Jutsu is equal to that of a Tailed Beast Bomb, capable of leveling and converting an area to nothing. This is known as Storm Release's Ultimate Attack however because of it's drawbacks it considered to be one of it's most dangerous as well. After the attack the user's chakra and body will be strained. Because of the overload the user will feel shacked and every time they move there body they will feel a stinging. This causes not only as a detraction but because of it, the users reaction is stunted as well. causing them to react slower then normal and move at a slower pace. The rate in which they move will be equal to a Ninja two ranks lower then themselves. this makes an Kage move at the speed of an S-class Ninja.
Notes:
-Can only be used once per battle
-No Storm Release above S-rank next 4 turns
-No Suiton or Raiton next turn.
-Can only be taught by Serpent
_______________________
✘ Declined ✘
Equal to that of a tailed beast bomb? on top of ripping off a cannon technique, don't resubmit.


======
Update:

Please Note: I am not able to quote the original post because it is in the [Archive] Custom Jutsu thread because of this I will simple give you a link to the original post. I hope that alright..
======

(Kchuysei: Dendou Ouja) - Summoning: Electric King
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (+80 Raiton | +60 Antenna | +60 Suiton)
Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank. It has been seen that on Command, Dendou Ouja can release this Raiton Being able to form different types of attacks and defenses that equal S-rank This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna That equal A-rank to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that will crash down and race out in all directions. This Water is equal to an A-ranked Suiton Ninjutsu on a vast scale. this will full up the battlefield up to 25m deep and will not disperse until after 5 turns. Because of this by the 5th turn the water will disperse and Dendou Ouja will be force to reverse summon himself back as he needs it to survive.
Note:
-Must have Signed Eel Contract.
-Can only Summon once per battle.
-Last 5 turns
-Can only absorb Raiton up to 3 times per match.
-Because of the mass of Water, this summon counts as 2 Moves.
-Raiton counts as a move.
-Absorbing Raiton counts as a Move.
-No other Eel can be in Play during this Summon.
______________________
✘ Declined ✘
So it can absorb A-rank lightning, use up to S-rank attacks and defenses, brings an A-rank water source that covers the whole field in a 25 meters deep water, and is the same size of Manda II, outside the fact that techniques that absorb others elements won't be approved anymore, this is OP, so i'd rather you keep the original version.


Eel Contract Link:
 
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Robot Boy

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Moles (animal)
Scroll Owner: Fang
Other Users who have signed contract: none at the moment
Summoning Boss if existing: none at the moment
Other Summoning Animals tied to contract: none at the moment
Description and Background: Moles are small cylindrical mammals adapted to subterranean life. They have velvet fur, tiny/invisible ears and eyes, and atrophied hindlimbs as well as short, powerful forelimbs with large paws oriented for digging. Moles have been found to tolerate higher levels of carbon dioxide than other mammals, because of their blood cells having special and unique hemoglobin protein. Moles are also able to reuse the oxygen inhaled when above ground and from this they are able to survive in low-oxygen environments such as underground burrows. A mole primarily eats earthworms and other small invertebrates found in the soil, and a variety of nuts. Moles have polydactyl forepaws. Eaching have an extra thumb next to the regular thumb. The extra thumb is also called a prepollex. Moles possess saliva that is toxic which paralyzes their prey. That is why they can store their prey that is still-alive for later consumption. They also have an affinity for earth release.

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Restriction: Must be taught by Fang.
__________________________
✘ Declined ✘
Remove the toxic saliva that can paralyze the opponent, and the affinity for earth release.

============================

(Raiton: Gouzen Tsuchi) - Lightning Release: Roaring Earth
Type: Short
Rank: D
Range: Short
Chakra: 10
Damage: 20
Description: The user concentrates their lightning chakra all throughout their body. Once the target is within close range, the user places their fists on the targets chest releasing electricity in a horizontal column outward. The user finishes by slamming their hands on the ground and releasing electricity along the ground and shot upward in a vertical column below the targets feet.

Restriction:
- Physical contact needs to be made.
- Counts as two moves.
- Can only be taught by fang.
________________________
✘ Declined ✘
A bit too much for a D-rank, it's like two moves cramped in one.
 
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Virus..

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Re: ±±Custom Jutsu Submission±±

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Doton Henshoku Katta {Earth Fadeing Cutter}
Type:Weapon
Rank:S-Rank
Range:Short
Chakra:40{if ability is used}
Damage:80{if it comes in contact}
Description:Rayleigh sword the Earth Fadeing Cutter is sword become extremtly powerful once channeling in his doton chakra into the sowrd, without doton chakra it like any other regualr sword.When the sword get doton chakra it able to drain water jutsu any water that sword take in can be blow back in if the person come to contact with the sword doing damage right back.
-Can drain only B rank water
-Can only be held by Virus..
-Only can channel your doton chakra into sword 3 times


X-Declined-X Remake the description, you dont necessarily need to make it earth release. The ability is quite sound, provide details about how large of a water body it can absorb etc And next time please sure to post all CJs in a single post
-Resubmitting-


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Emplarer Drainer
Type:Weapon
Rank:S-Rank
Range:Short
Chakra:40{if ability is used}
Damage:80{if it comes in contact}
Description: The Emplarer Drainer is and sword that can when channel your chakra become extremly strong, but without chakra just any regular sword. It has the abilty to take small amount like up front attack water jutsu and drained them if the user is in close contact could do raw amount of damage.
-Can drain only B rank water
-Can only be held by Virus..
-Only can channel your chakra into the sword 3 times

(Katon Bouei) Fire Style- Protection
Type: Defensive/Defense
Rank: A-Rank
Range: Short Range
Chakra: 30 Chakra
Damage: 60 Damage[10+ if combined with another fire jutsu.]
Description:The user focus their fire chakra all throughtout their body and comprese the chakra down after that they gather the fire chakra into lung exhale the fire chakra out slowly all around their body to create an armor of fire around them.
Note: Can be combined with close range attack fire jutsu to so more damage.
Note: Fire only can last 3 Turns.

(Ninpou -Howaido Jouki) Ninja Arts-White Steam
Type: Supplementary
Rank: S-Rank
Range: Short Range
Chakra: 40 Chakra
Damage: 80 Damage(More if added a jutsu)
Description:The user focus his chakra all through his body comprese down the chakta release the chakra after that he release it focus more chakra bring chakra his released back. When this happens his skins become bright white with steam comeing out this allows him. Speeding up the blood flow in all or selected body parts, in order to provide them with more oxygen and nutrients thus making him much faster and stronger. Do this he focus his chakra through one part his body that he feel need speed and strenght.Also Combined with basic elemnt do so extremly amount of damage.
Note: Can only be taught by Virus..
Note:Can only use this tech 2 times
Note:In use for three turn then it runs out
Note:Not able to use no S or A rank Ninjutsu.

_____________________________
✘ Declined ✘
Like i told you in your profile no font formatting or alignment, i've warned you about this, so don't expect me to be easy going if you did it again, you are also supposed to bold the changes you made when resubmitting.
 
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Professor Sarutobi

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Sheep
Scroll Owner: Professor Sarutobi
Other Users who have signed contract: none yet
Summoning Boss if existing: None yet
Other Summoning Animals tied to contract: None yet
Description and Background:
While traveling the world Professor Sarutobi one day came to the nature country which had no ninja village of their own, only farms all across the island country. There is where Sarutobi found a sheep farm with a family that were often harassed by rogue ninjas from another land and were using the only thing they had to fight back attempting to make the sheep capable of defending them but so far had very little success. In exchange for helping them and killing the rogue ninja the family gave Professor Sarutobi the sheep they had been attempting to weaponize, bringing the sheep back to Iwagakure Sarutobi began breeding his own sheep and training them in the ninja arts with varying results.

Behaviorally, sheep are gregarious, precocial, defenseless creatures. But what does that mean? Gregarious means that they flock together or like to be with a group. It is rare to see a sheep by itself because of their gregarious nature. Precocial means that they have a high degree of independence at birth. This means that they can stand on their feet shortly after birth. Sheep are defenseless for the most part against predators like coyotes and wild dogs. Sheep are also very selective in their grazing habits. Sheep have a split in their upper lip, with this they are able to pick the preferred leaves off of the plant.

At one time all sheep were wild. Around 10,000 BC sheep were domesticated by the humans. Most of the wool breeds of sheep were developed from Moulfan sheep. Most of the hair breeds are similar to the Urial sheep of ancient times.

As the animals were raised under tamed conditions, they went through several changes. On the outside the sheep began to develop more wool and less hair. The color of the wool and hair changed from brown and shades of brown to whites and blacks. Their ears became more of a lop ear than an erect ear. The horns that the wild sheep possessed were weakened and disappeared from many breeds. On the inside the sheep changed as well. These internal changes happened at both ends. The tails had less vertebrates, or bones than the sheep do now. Today's sheep also have a smaller brain than the sheep 12,000 years ago.

So far the largest the sheep have seen growing to half of Gamabunta size, these were fed special chakra enhanced grain grown by Iwagakure's researchers. Most however are the standard size for sheep ( 125 pounds and 3 feet tall)

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__________________________
✘ Approved ✘
edited a small bit.

(Genjutsu: Kanjou Muton no Jutsu) Illusionary Art: Counting Sheep Technique
Rank: D-S
Type: Offensive/Supplementary
Range: Short-Mid
Chakra cost: 40
Damage points:N/A
Description: The user sends his chakra into his opponent that creates a dormant illusion that is triggered upon seeing Sheep. The illusion makes the opponent see a white picket fence rise from the ground and sees the sheep start to jump over the fence one by one. As soon as they see the sheep jumping, their bodies are fooled into releasing several relaxing chemicals, inducing a state of calm and oblivion that sets itself until it induces complete sleep. This is done by fooling the opponents brain into seeing the peaceful and soothing actions of the sheep, that will relax them and induce a state of bliss, responsible for the eventual sleep state. If the sheep are dispersed the Genjutsu will stop being fueled but the opponent is left in their current state of drowsiness until released.
The more sheep on the field the more powerful the illusion becomes and the harder it is to fight the sleep.
-1 sheep causes a D rank Genjutsu to be cast
-5 sheep causes a C rank Genjutsu to be cast
-10 sheep causes a B rank Genjutsu to be cast
-25 sheep causes a A rank Genjutsu to be cast
-50 sheep causes a S rank Genjutsu to be cast
-Takes 2 turns to induce full sleep if not released.
-3 times per battle.
_____________________
✘ Declined ✘
Dormant illusion is a no, multiple ranks is another no, don't resubmit.




(Kuchiyose: Kuro Muton ) -Sheep Summoning: Black Sheep
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points:N/A
Description: The user will draw blood and weave the seals for summoning and summon the basic black sheep. These were bred and trained to be much more aggressive then the White Sheep and have been trained in basic uses of Water and Lightning jutsu for specific purposes. The Black Sheep are able to use their wool to absorb lightning like the White Sheep but are able to redirect the lightning into their own bodies and out of their mouths in a weakened beam. Their knowledge of Water jutsu only extends to the point they can re moisten their wool to be able to absorb another lightning technique.
-Can summon up to 5 Black Sheep at one time.
-One sheep can redirect up to a C rank lightning technique
-Three sheep can redirect up to A rank lightning technique
-Five sheep can redirect up to a S rank lightning technique
-The redirected lighting loses one rank in total power, each sheep releases their own beam that combine into a single focused beam a meter in front of the sheep.
-Takes 2 turns to re moisten wool. Can only re moisten twice.
_______________________
✘ Declined ✘
No absorbing or redirecting of techniques, no multiple elements on a single summon only one element, don't resubmit.



(Kuchiyose: Shiro Muton ) -Sheep Summoning: White Sheep
Rank: A
Type: Defensive/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points:N/A
Description: The user will draw blood and weave the seals for the summoning technique and summon some of his White Sheep. Can summon anywhere from one to a flock of 50. These sheep, due to both their wool's natural resistance to electricity and training from Iwagakure ninjas in basic chakra control are able to absorb small amounts of lightning into their wool and disperse it harmlessly down through their feet into the ground.
-Can only be used by those who have signed the Sheep Contract.
-One sheep can absorb a D rank lightning technique
-Five sheep can absorb up to a C rank lightning technique
-Ten sheep can absorb up to a B rank lightning technique
-Twenty-Five sheep can disperse up to an A rank lightning technique
-Fifty sheep can absorb up to a S rank lightning technique.
-Each sheep can only absorb lightning once due to the moisture in the wool being used up from redirecting the lightning the sheep will then leave the field after using their ability.
_________________________
✘ Declined ✘
Same as above, don't resubmit.
 
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Sharingdork

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Re: ±±Custom Jutsu Submission±±

(Bakuton: Ōkuninushi no Ikari) Blast Release: Rage of the Earth God
Rank: D-Forbidden (depending on jutsu used)
Type: Supplementary | Offensive
Range: Short-Mid
Chakra Cost: 50 (+X per use: X=chakra cost of the rank of explosion)
Damage Points: 10-90 (depending on jutsu used)
Description: The user will weave three handseals, and then they'll release their Bakuton chakra into the earth beneath their feet (or whatever body part is in contact with the ground). By spreading the Bakuton chakra throughout the ground around them up to mid-range (mid-range radius), the user has effectively turned the ground beneath them into a stable explosive (an explosive which can only be set off with a specific trigger). The earth affected by this jutsu can then be used for any doton technique, and the technique will begin normally. However, the user can, at any time, weave a single handseal, generally yelling "katsu" at the same time, and cause the Bakuton chakra infused with the doton technique to explode, turning the technique into a shrapnel-based explosive in order to cause damage based on the power of the original technique. While the explosion's power will be directly related to the doton technique's rank (ie. a B-rank doton technique will cause a B-rank explosion), different ranked doton techniques can have different ranges in regards to how far the shrapnel will fly, and even how far the actual explosion will effect:
D-C Rank Doton Tech: Shrapnel and explosion will both reach to short-range of the original technique
B-A Rank Doton Tech: Shrapnel will reach mid-range, and explosion will reach short-range of the original technique
S-Forbidden Rank Doton Tech: Shrapnel will reach long-range, and explosion will reach mid-range of the original technique
Notes: ~Can only be taught by Sharingdork
~Can only be used twice per battle
~Each use of this jutsu will affect 5 doton jutsu used within it's boundaries (mid-range of the user at time of use)(even if they don't explode). In relation to this jutsu:
•B-rank and below doton jutsu are worth 1 jutsu (meaning 4 more jutsu can be used with this technique if a B- or lower-rank is used immediately after)
•A-rank doton jutsu are worth 2 jutsu (meaning 3 more jutsu can be used if an A-rank is used immediately after)
•S-rank doton jutsu are worth 3 jutsu (meaning 2 more jutsu can be used if an S-rank is used immediately after)
•Forbidden-rank doton jutsu are worth 4 jutsu (meaning 1 more jutsu can be used if a Forbidden-rank is used immediately after)
~Every time a doton technique is exploded with this jutsu, it counts as one of the user's "3 moves per turn"
~A technique partially made with earth affected by this jutsu will only have the portion comprised of Bakuton-infused earth blow up. However, with the force of explosion and the loss of part of its structure, this technique still generally renders doton techniques even partially comprised of Bakuton-infused chakra useless
_______________________
✘ Declined ✘
Very OP, and no multiple ranks, don't resubmit.


(Doton: Hanabi) Earth Release: Fireworks
Rank: B
Type: Supplementary
Range: Short-Mid (Long-range high)
Chakra Cost: 20
Damage Points: 40
Description: The user, after concentrating doton chakra into their hand, will punch the ground, releasing all of their chakra into the earth. Using shape manipulation, the user will then creating several objects of varying shapes (ie. sphere, cube, pyramid, etc.) just beneath the surface of the earth. The user will then punch the earth with their other hand, releasing all of the shapes up from the ground, launching them at high speeds into the air, along with anything directly above the objects. Although this technique is not designed to hurt people, the sudden speedy ascent can cause the knees to buckle, and possibly one to fall off and lose their balance. For those able to remain on the shapes as they fly skyward, the sudden change in elevation and atmospheric pressure can cause discomfort and disorientation while in the air, leading to a lack of concentration as they fall straight to the ground.
Note: ~Can only be taught by Sharingdork
_________________________
✘ Declined ✘
Similar techniques exist.
 
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Alternative

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Re: ±±Custom Jutsu Submission±±

(Futon: Soyokaze Suteppu) - Wind Release: Zephyr Step
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: -
Description: This technique is in a similar respect to the Peacock Whirlwind Formation technique. The user constantly expels wind chakra from their body, creating a current of wind which revolves around them. The purpose of the technique is to give the user extra maneuverability so they can become more agile with their movements, allowing them to swiftly move around people, small projectiles and "pillar based" techniques like tornadoes. If used on a person, the velocity of the current can knock them off their feet.
Notes:
- Can only be used five times a match.
(Removed video from spoiler doesn't allow me to post it)
_____________________________
✘ Declined ✘
Even though it's a rip off of a cannon technique, the one you mentioned i like it, but needs more explanation, the way it is now means that it's a wind sphere made around you that just aides in your maneuverability, i don't allow 360 degree defenses so that has to be changed, i know that's not the reason you want this technique for, but still it has to be taken into account, the description of the technique itself has to clearly mention all it's effects, mention that it doesn't boost your speed in anyway.
(Futon: Soyokaze Suteppu) - Wind Release: Zephyr Step
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: -
Description: This technique is in a similar respect to the Peacock Whirlwind Formation technique. The user constantly expels wind chakra from their body, creating a current of wind which revolves around them. The purpose of the technique is to give the user extra maneuverability so they can become more agile with their movements, allowing them to swiftly move around people, small projectiles and "pillar based" techniques like tornadoes. The wind revolving around the user is only strong enough to make the user more agile, and doesn't protect against projectiles. The technique only increases one's flexibility allowing them to move around these things, it doesn't allow for any speed increments. If used on a person, the velocity of the current can knock them off their feet.
Notes:
- Can only be used five times a match.
[video=youtube;HVZJq5fzCzk]http://www.youtube.com/watch?feature=player_embedded&v=HVZJq5fzCzk[/video]
________________________
✘ Declined ✘
Doesn't protect against projectiles isn't enough, i said i don't allow 360 degree defenses, so you should've mentioned that it doesn't protect against anything, and remove that pillar based techniques, tornadoes will pull you towards them you won't be able to dodge them using the technique.




(Serēnogurōbu) - Sereno Gloves
Rank: B
Type: Weapon
Range: -
Chakra Cost: 20
Damage Points: - (+15)
Description: Otherwise known as Unbreakable Fists, the Sereno Gloves are a special brand of gauntlet worn by the user. The backs of the gloves are lined with a chakra-reactive metal, mostly used to defend against blades and other weapons. The chakra reactive metal is used to reinforce the gloves to strengthen them, which is why they are considered unbreakable. The strengthening could be compared to the high-speed healing of a medical ninja, constantly reinforcing the gloves with chakra. Another feature is that the gloves hold is that they have special apparatuses which resemble boosters. The user can channel chakra into these boosters so that for a split second, they can amplify the speed of one's punches, increasing the rank of punching techniques by one rank when used.
You must be registered for see images
________________________
✘ Declined ✘
So this boosts "punching techniques" with 1 rank, +15 isn't 1 rank increase, +20 is, you should either keep the +15 and remove the 1 rank boost, or just remove that damage boost and leave the 1 rank increase, and state that it boosts Taijutsu techniques that uses your hands, punching techniques is vague, mention that the speed boost of the punches can be tracked by normal eyes and reacted to as well, other than that there's nothing wrong with it.


(Serēnogurōbu) - Sereno Gloves
Rank: B
Type: Weapon
Range: -
Chakra Cost: 20
Damage Points: -
Description: Otherwise known as Unbreakable Fists, the Sereno Gloves are a special brand of gauntlet worn by the user. The backs of the gloves are lined with a chakra-reactive metal, mostly used to defend against blades and other weapons. The chakra reactive metal is used to reinforce the gloves to strengthen them, which is why they are considered unbreakable. The strengthening could be compared to the high-speed healing of a medical ninja, constantly reinforcing the gloves with chakra. Another feature is that the gloves hold is that they have special apparatuses which resemble boosters. The user can channel chakra into these boosters so that for a split second, they can amplify the speed of one's punches and other hand-based taijutsu techniques, increasing the rank of these techniques by one rank when used.
You must be registered for see images
__________________________
✘ Declined ✘
So you just disregarded what i said about being traceable by normal eyes? do this again and i'll DNR the technique, mention that the "strengthening" doesn't heal you in anyway and only reinforces the gloves.


Removed the +15
 
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Re: ±±Custom Jutsu Submission±±

(Meiton: Gōsuto Hanabi) Dark Release: Ghastly Fireworks
Type: Offensive
Rank: B-rank
Range: Short to Mid range
Chakra: 20
Damage: 40
Description:
First the user gathers up a large amount of dark release chakra around one of their arms, then user extends their arm forward and releases ghosts from a sphere in his/her left wrist. They seem to follow a set and guided path and they differentiate from it but they cause considerable damage to an opponent slamming into there stomach. This move covers a considerable distance and shoots what seems to be an endless wave of Dark Fireworks.
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Note: Can only be taught by Nathan.
Note: Can only be used 3 times per battle.
_____________________________
✘ Declined ✘
Define this "considerable" distance and damage, it's too broad and needs to be limited, also this isn't how Dark Release techniques work, you need to absorb energy based techniques or basically any chakra that can be turned into a raw form of chakra which is generated then, so add a note that this technique can only be used after using the "Dark Release: Inhaling Maw" technique or similar techniques, it can't be fired just like that.
(Meiton: Gōsuto Hanabi) Dark Release: Ghastly Fireworks
Type: Offensive
Rank: A-rank
Range: Short to Mid range
Chakra: 30
Damage: 60
Description:
After the absorbing the enemy's energy based technique using Dark Release: Inhaling Maw the user will mold the chakra from Inhaling Maw into their left arm, then user extends their arm forward and releases ghosts from a sphere in his/her left wrist. They seem to follow a set and guided path and they differentiate from it but they can cause enough damage to an opponent by slamming into there stomach. This move covers a up to a mid range at max and shoots what seems to be an endless wave of Dark Fireworks.
You must be registered for see images
Note: Must have used Dark Release: Inhaling Maw before use.
Note: Can only be taught by Nathan.
Note: Can only be used 3 times per battle.
________________________
✘ Declined ✘
When i said define the considerable damage i meant define how much damage it affects the opponent not how it is done, meaning burning damage etc, when i also mentions to determine the considerable distance i meant the size of the technique not the extension of it.


(Meiton: Ura — Koten) Dark Release: Palm — Solo
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description:
After using Dark Release: Inhaling Maw to absorb the physical and spiritual energy of the enemy jutsu. The user discharges a quick burst of dark-natured chakra in a shockwave in order to knock their opponent back a large distance. The point of impact acts as a "marker" by leaving behind residual chakra on the target. From there the user builds up chakra in their hand and fire it as a condensed beam of energy from the Dark Release marking on their palm, using the earlier marker in order to hit the exact same spot at range.
Notes:
- Must have used Dark Release: Inhaling Maw before use.
- Can only be used twice per-match.
- Can only be taught by Nathan.
♠ Leaving for Scorps or Xylon. ♠
_________________________
✘ Declined ✘
I like the idea, but things won't be left vague, so i'm gonna need you to specify the exact size of this "condensed beam" and add a note that states that the shockwave doesn't cause any kind of damage considering it's used to mark the spot only.

(Meiton: Ura — Koten) Dark Release: Palm — Solo
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description:
After using Dark Release: Inhaling Maw to absorb the physical and spiritual energy of the enemy jutsu. The user discharges a quick burst of dark-natured chakra in a shockwave in order to knock their opponent back a large distance. The point of impact acts as a "marker" by leaving behind residual chakra on the target. From there the user builds up chakra in their hand and fires it as a strong A-rank beam of energy from the Dark Release marking on their palm, using the earlier marker in order to hit the exact same spot at range.
Notes:
- Must have used Dark Release: Inhaling Maw before use.
- Can only be used twice per-match.
- Shock-wave doesn't cause damage as it's only a marker.
- Can only be taught by Nathan.
__________________________
✘ Declined ✘
Where's the size of the beam that i mentioned before? keep in mind that if the opponent gets out of short range from you then that marker won't be able to reach him, and that it only works for this beam not for other Dark Release techniques.


(Meiton: Sekai wa Bunkatsu) Dark Release: Worlds Split
Type: Offensive
Rank: A-rank
Range: All ranges
Chakra: 30
Damage: 60
Description:
After the use of Dark Release: Inhaling Maw the user concentrates a large amount of their dark chakra into the palm of thier hand, the user can generate a dark force that will darkened their hand, after doing the hand seals Snake → Goat → Dog the user will simply wave his arm to create large-scale explosions in a linear pattern.
You must be registered for see images
Note: Can only be use twice per-match.
Note: Must have used Dark Release: Inhaling Maw before use.
Note: Can only be taught by Nathan.
_____________________
✘ Declined ✘
Follow the template, "All ranges" isn't considered a definite range, it's Short, Mid or Long.
 
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