[ARCHIVE] Custom Jutsu Submission - II

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Ryūjin

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Re: ±±Custom Jutsu Submission±±

✘ New Cycle ✘

Thread opened for a new weekly cycle of submissions. It starts today, the 31th of December and ends on the 6th of January. As always, in this cycle, you can submit 3 techniques.

I must remind members of the following:

-Blue Rule is under effect and no tolerance will be given. You can find it in the first post of this thread.

-Name your techniques correctly and abide by the proper template, specially in chakra cost and damage points.

-Don't add useless restrictions just to try and make it seem your technique is more approvable than it is. Be logical.

-Read the first post of this thread to try and remind yourself of the rules of the thread as well as some tips to make your techniques more approvable.


Thank you!​
 
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Alyx

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Re: ±±Custom Jutsu Submission±±

(Sentō yōyōsutairu: Sumakkuchikyū) Combat Yo-Yo Style: Earth Smack
Type: Offensive
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: Manipulating chakra into the yo-yo, the user will fling the yo-yo while manipulating chakra into the string, then the user will use their earth chakra to lighten the weight of the yo-yo to travel faster. When in range, the user will manipulate it again, this time causing the yo-yo to turn heavy, along with creating small earth spikes around it.

-Cannot perform handseals while in use
-Usable 5 times

Appproved CFS:
♠ Approved ♠
No, don't submit your CJs while you are on a phone. I just fixed your English mistakes and spacing issues.

(Arubatorosusamon: Jettoekuripusu) Albatross Summon: Jet the Eclipse
Type: Summoning
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will first bite their thumb, perform 4 handseals and slamming their hands on the ground to summon Jet the Eclipse. Jet is the younger brother of Storm and the second older brother of Wave. He is the same height as his brother and has a wingspan of 7 feet and flies at speeds equal to his brother as well. They sometimes even compete against each other though they both know they can never surpass Wave. Jet has green and grey feathers with a hint of black on the tip of his wings and only has space on his back for one person, which is usually the contract holder. Jet is a master of the skies, ,able to perform wind techniques up to S-rank without handseals and when flapping his wings can summon a B-Ranked strength Wind Storm as means of distractions. Jet is very loyal to his summoner and family, but tends to be very cocky when the battle is in his favor however always keeps a calm mind. Jet is known as The Eclipse due to his signature move "Divine Moon Splash" being the most feared Wind based technique in the Albatross realm.

-Can only be summoned once per battle
-Stays on the field for 4 turns
-Wind Techniques used by Jet counts as a move
-Summoning the Wind Storms count as a move and stays active for 1 turn

Ps: Divine Moon Splash will be made in separate custom.

Approval of Summoning Contract:
♠ Approved ♠
Changed Dust to Wind storm as it'll get confusing and people will think your summoning has a special element. Again, fixed your English mistakes.


(Tenryū no Kagitsume)Sky Dragon's Claw
Type: Offensive
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user will first perform the Dragon seal and begin channeling chakra into both of their feet,then they will proceed to run at high speeds towards the target kicking them with a front axel kick to the chin sending them flying into the sky the user will then run at high speeds due to the wind chakra in there feet and will jump into the sky above the target somersaulting foward unleashing another kick to there target sending them spiraling towards the ground leaving the target severely cut from the assault

-Can be used 4 time per battle
♠ Declined, do not re-submit ♠
Too similar to existing techniques and this can be achieved through free form anyways.
 
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The_Empire

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Re: ±±Custom Jutsu Submission±±

I will be dropping the weapon in the quote. Here is where it was approved------>

-Snake Tail (Hebi No O)
Rank: S
Type: Weapon
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Hebi No O(Short version:Hebi) was after Dei Dei made is stretchable scarf. He made this sword whip out of the same material just more stronger. Hebi is a 6-part segmented blade; each segment is wider than the one preceding it from the hilt with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones at the back. The segments are connected by a stretchable thread that is a very strong material, making Hebi more useful as a whip than an actual sword, though it can serve as a regular sword just as easily, thanks to Dei Dei swordsmanship. Hebi's guard and handle remain the same as a normal katana. While Hebi can be stretched to incredible lengths in its whip form, Dei Dei has a limit of three consecutive attacks before having to bring the segments of Hebi back together for recovery -which makes him fairly vulnerable during this time interval. To make up for this, Dei Dei has to have a plan ahead of time. It is also wrapped in bandages when not in use and the bandages is attached on the hilt which acts on the user will.

-Mid range is the limit it can reach
-It can be used three times back to back when it is stretched out. After the third use it has to retract to recover for one turn.
-Only used by Dei Dei

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(This sword just acts the same as in Bleach but without it going to long range.)

Dropping this weapon[/url] for the one above if it gets approved.

I took out the bold part the mod had bolded. It really didn't mean anything but oh well it is out now.

±± Approved ±± Yeah it did actually. It meant you could grow your sword segments almost without limit. lol
Book of the End (Endo no yoyaku)
Rank: S
Type: Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Book of the End(BE) is a sword that has remarkable abilities. BE has an almost flat hilt with strings wrapped around it. The end of the strings hang four inches from the bottom of the hilt. BE has two abilities, Pseudo Invisibility and Pseudo History Manipulation.

-Pseudo Invisibility: BE is able to almost stop anything or cut anything. This being said, BE has to have the right amount of chakra layer on the edge where it is blocking or cutting through something. For an example, if the user is about to block a sword that has lightning chakra infused in it or an attack the is lightning nature, BE needs to have enough wind chakra infused on the impact spot to successfully to block the attack. Another example is going against an advance element the user must know the weakness of the element and take action by using the advance element weakness to defend or to counter it just like if it was an regular element. This being said, the sword its self can't cut or stop anything. The most it cut and block and cut is through is metal but only six inches of metal anything else it will be hard to do. The sword can block other swords that has no elemental property but if it is a sword or weapon that is invisible BE can't block it at all. BE would break.
-Pseudo History Manipulation(HM): BE ultimate ability is to manipulate whatever it cuts history. It is mainly a high rank genjutsu, which is a S rank genjutsu, that acts like it really happened when really it didn't but the opponent thinks it has. This being said, the user must insert chakra into BE to use HM. The user cuts a person(animals included) and inserts their chakra into the person. This is the moment when HM is activated. The user can manipulate the person's history by making them forget a jutsu or even element for two turns. HM can even make the person forget their partner(s). HM also also allows the user to make the target forget. This can only be used three times per battle and must wait till the last time the user used HM to use again. The cut the person takes is real but the pain and the cut takes into affect also to decide whether or not if the genjutsu activation is a success or not. To be clear, it is still a Genjutsu, and still goes by the Genjutsu rules.

*Pseudo History Manipulation is a S rank genjutsu, and still goes by the Genjusu rules. Also it can only but used three times per battle. Plus if it is already active, it cannot but used again till it is over which is two turns till it is over or someone has stopped it before the two turns is up.*
*No other genjutsu can be used by the user while they are using Pseudo History Manipulation*
*No genjutsu for one turn after using Pseudo History Manipulation*

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♠ Leaving for Scorps or Xylon. I am not even sure if half of those techniques are allowed. ♠

X-Declined-X Ofcourse not
 
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XZA

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Re: ±±Custom Jutsu Submission±±

(Hyapporankan)- Hundred Steps Fence
Rank: B
Type: Offense
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description:
Hyapporankan is primarily used to disable. The user focuses their raw chakra and generates a blue-white glowing rod of chakra in his or her hand and throws it at the intended target. It then duplicates itself into a thirty more rods which rain down on the target, pinning him or her against a solid surface and completely immobilizing them. This technique is hard to dodge in a small area.
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♠ Approved ♠
Be reasonable with it and also add the fact that it is a Ninjutsu. Lowered the number as it seemed to illogical to have a hundred of those flying around at once when Hisagi only multiplied it too several ones.

( Futon: Sho )- Wind Release: Thrust
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: This techniques Inflicts impact instead of damage. The user points at the target with his/her index finger and generates a small force that thrusts the target back a few meters away from the user.
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♠ Declined ♠
Too similar to existing techniques, and too much Bleach watching.
 
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Shady Doctor

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Re: ±±Custom Jutsu Submission±±

(Taiguronsamon: Unohana ) -
Tiglon summon: Unohana

Type: Summon/Supplementary
Rank: S-rank
Range: Short
Chakra Cost: 40
Damage Points: (+20 to the user's next jutsu)
Description:
The user draws his own blood and either wipes it on his Tiglon tattoo or uses the summoning technique in order to summon Unohana the King of Tiglon's personal Guard. Unohana takes on the typical look of a tiger but with a small clean mane along with thick, gold cufflings above all for paws and around her tail. When she is first summoned she's small enough to fit on an average sized man's shoulder. And like all the other Tiglons she's able to communicate with the summoner via telepathy.
Abilities
Unohana's abilities are more of the "Support" type of summoning instead of the attack or defense type. Whilst being in contact with the summoner she can force her chakra into him/her thus boosting their next jutsu by +20. Along with that she is able to feel her summoners chakra flow in a "sensing" type of way and force chakra into him/her in order to free them from A-rank and below genjutsu.
Anytime in battle Unohana can "expand" herself to become a full sized Tiglon that stands twice as big as a horse. This allows the summoner to ride her instead of her riding the summoner. Unohana is known to move at speeds equal to a Kage ranked Taijutsu specialist.

- Only taught by william24
- only summoned once per battle and lasts 4 turns
- Breaking summoner out of genjutsu counts as a Kai
- Boosting the summoners chakra doesn't count as a jutsu per turn.


♠ Declined ♠
Boosting your attacks with a summon is simply not allowed. And change the releasing from Genjutsus from A-Rank to B-Rank. Lastly, speeds equal to a Kage Ranked Taijutsu specialist? Change that to Sannin ranked, that's too OP.
 
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Igneel

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Re: ±±Custom Jutsu Submission±±

Wind/Fire Release:Snap|Fuuton/Katon:Sunappu
Rank:A
Type:Offensive
Range:Short-Mid
Chakra:30
Damage:60
Description:The user will manipulate the concentration of oxygen in the air surrounding his target,raising its density to a level at which it becomes a volatile and flammable oxidizer,and then creates a narrow pathways of oxygen.The user then create a spark by snapping his fingers together,which he directs to the gas mixture through the narrow pathway making the gaseous mixture explode.A 'snap' sound is heard due to the instantaneous speed at which the highly concentrated gases and sparks react together and pop but not actually his fingers actually 'snapping'.Although its a unique jutsu it has a great disadvantage as it cannot be used on rainy days(or if the atmosphere is very much humid) because the humidity makes it impossible to produce sparks.

-Usable 3 times per battle
-User takes 5 damage per use
-Must have mastery over Fire Release and should be a specialist in Fire style
-No other Wind/Fire jutsu in the same turn
-Only Taught/Usable by Igneel

Watch video @0.5 onwards
♠ Leaving for someone else, seems a bit repetitive to me. ♠

X-Declined-X Well i think you can answer this to yourself, does wind manipulation let you manipulate oxygen? DNR, this was attempted before, by myself at one point actually.

Ninpu:Tama Dangan|Ninja Art:Bullet Shot
Rank:B
Type:Attack
Range:Short-Long
Chakra:20
Damage:40
Description:After throwing a projectile channeled with the user's chakra,he does a single seal manipulating the chakra in the thrown projectile,molding it.The molded chakra is then immediately shot from the projectile at amazing speed towards the direction at which the projectile was heading to.The chakra blast is shot with such force that the thrown projectile ricochets back a few feet and drops down to the ground.This jutsu is mainly used as a means to surprise the opponent and catch him off guard.

-The chakra blast is as big as a kunai.
-Usable 5 times per battle.
-Can only shoot chakra blast from one projectile at any given time.
-Must be atleast kage rank to perform the jutsu quickly as it requires great precision and timing.
-Only usable/taught by Igneel.
♠ Leaving for someone else, also seems repetitive to me. ♠
X-Declined-X Was attempted before
[

Devil Bringer|Akuma Haka
Rank:S
Range:Short-Mid
Chakra:40(+10 per turn)
Damage:N/A
Description:The devil bringer is a weapon forged by Igneel himself.He made this weapon to incorporte with his fighting style.Devil Bringer is a glove that is worn by the user on his right hand.The glove has 4 kunai shaped blades attached to it and these blades are connected to the glove by a long thread so that the blades can be dispatched at the will of the weilder.Both the thread and the blades are made up of a special material only found in the land of kumogakure.The material is virtually indestructable making the blades and threads indestructable as well.User can control the threads and thereby control the blades using his chakra.The threads can extend up to mid-range.
-Must be from kumogakure
-Must be atleast sannin rank
-No special ablilities besides being indestructable
-Can only be used by Igneel

Approval link:


Dropping~

Genjutsu:Osore|Illusion Release:Fear
Rank:B
Type:Attack/Supplementary
Range:Short-Mid
Chakra:20
Damage:40
Description:The user casts a simple illusion upon their target,filling their mind with fear.This fear makes the opponent think that,the user of the genjutsu is a terrifying person with great strength and unbeatable.Due to the immense fear that the opponent experiences,he/she will get paralyzed and takes 40 damage due to the mental stress.

-Usable 3 times per battle
-No other genjutsu in the same turn
-Taught/Usable only by Igneel
♠ Declined, do not re-submit ♠
Way too similar to that C-Ranked canon one and you can achieve this with generic Genjutsu.
 
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Anduril

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Re: ±±Custom Jutsu Submission±±


Kenjutsu: Poseidon no ikari || Sword Arts: Wrath of Poseidon

Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: For this jutsu the user holds two of his swords backward and towards the ground. Then while fighting in short range, the user will jump up into the air to get an height advantage as compared to his opponent. Once the user has the height advantage he then swings both his swords from behind his head in an arc towards the opponent (the motion is like that of an executioner's axe). The arc that the sword follows resemble a gigantic wave of infinite power rising from below to tower menacingly over its opponent ready to strike him down. This move is meant to shatter any defense that the opponent may have made for himself. In case the opponent tries to stop this attack with his weapon, the weapon will be shattered and the opponent will get hit (In case of custom weapons which are not said to be indestructible). While in the case of indestructible weapons, the force of impact will be passed to the hands of the opponent and the surroundings such that the ground on which the opponent stands will become a crater. In case of a loose grip the weapon will fall from the opponents hand.

-Can shatter defenses B rank and below.
-Results in a mild ringing in the users hand which results in loose grip on his swords for the next one turn due to the amount of power put behind this attack.
-Only an indestructible weapon could be used to perform such a move.
-Need to have two swords for this move.

X-Declined-X How do you intend to gather such strength O_O

Kenjutsu [Nittoryou]: Poseidon no ikari || Sword Arts [Two sword style]: Wrath of Poseidon

Type: Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: For this jutsu the user holds two of his swords backward and towards the ground. Then while fighting in short range, the user will jump up into the air to get an height advantage as compared to his opponent. Once the user has the height advantage he then swings both his swords from behind his head in an arc towards the opponent (the motion is like that of an executioner's axe). The arc that the sword follows resemble a gigantic wave of infinite power rising from below to tower menacingly over its opponent ready to strike him down. This move is meant to shatter any defense that the opponent may have made for himself. In case the opponent tries to stop this attack with his weapon, the weapon will be shattered and the opponent will get hit (In case of custom weapons which are not said to be indestructible). While in the case of indestructible weapons, the force of impact will be passed to the hands of the opponent and the surroundings such that the ground on which the opponent stands will become a crater. In case of a loose grip the weapon will fall from the opponents hand. This kind of impact/power/strength occurs due to two reasons. One is the users own raw physical prowess which is achieved through Kenjutsu usage over a long period of time [Mastery] and the second is a sudden outburst of raw chakra which when met with equal resistance moves into the surrounding creating the crater.

-Can shatter defenses B rank and below.
-Results in a mild ringing in the users hand which results in loose grip on his swords for the next one turn due to the amount of power put behind this attack.
-Only an indestructible weapon could be used to perform such a move.
-Need to have two swords for this move.
♠ Approved ♠
Add a usage limit and the fact you need to charge chakra into your swords to result in such an attack.
 
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Lili-Chwan

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Re: ±±Custom Jutsu Submission±±

(Genjutsu/Ninjutsu: Itachi Ken ) Illusion/Ninja Arts: Skunk Stung

Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user performs 1 handseal, casting a genjutsu on the area around (Mid-range). The genjutsu has a high impact but is very short-lived. It will induce a death/damage-like experience, which will trigger an immediate response of "vanishment" or "release", it's effects added by the shock factor and the usage of physical chakra as a guidance. While on normal opponents it will have no real or significant effect, when used on clones or summoned animals, it will make them experience an impact intense enough to reflexively reverse them or vanish them. Even if the targeted opponents are linked together by a chakra-exchanging techniques, the short-peak of this technique will still follow through. The one handseal can be kept for more than one usage. This is to double the effect, as multi-layered genjutsu or for a more focused/concentrated approach (reaching up to Long-Range). Any clone technique or summoning animals lower than A rank will be efficiently affected by the wide-spread usage of the technique. Summons A rank and above will require an individualized concentrated casting (thus spending 1 jutsu per animal). Summons ranked Boss (allowing for a current king and/or a queen, if fit) will require both an individualized and a double-layered usage (regardless of the rank).
*Requires 1 turn between usages*

______________
±± Declined ±±
Idea is ok but range...no. Mid range max. Also, Genjutsu can't be casted on an area. It needs specific targets. I don't get also why you have the ninja art part added. It seems to be a simple genjutsu all together. However, its applications on Shadow Clones... We saw when Itachi put Kakashi's shadow clone in a genjutsu that they are left unaffected by some genjutsu so you might need to explain that part a bit better. But the core idea seems ok.

(Burakku Grimmu: Nekura Dowa no Karasu Omoi) Black Grimm: Twisted Tales of the Crow's Mind

Rank: Forbidden
Range: Short-Long
Chakra Cost: 70
Damage Points: N/A
Description: Requires the user to perform the multiplication of the triple 6 number of handseals, 216 total, spending a normal Kage 30 seconds. Upon conclusion a powerful genjutsu is cast in everyone within range, a beautifully complex and detailed illusion, more intricate than any other genjutsu. Inside the Black Grimm's realm, the user is able to recreate any fairy tale event, perverting and corrupting it's characters to become more gruesome and dark ever. The illusion last but a mere moment, within a turn in reality, but inside the realm, time is shifted eternally, regardless of turn or event. The trapped are left to fight inside their own minds, until they're able to defeat the user, which portrays him/herself as a character in the tale, yet controls the whole realm at will. While resistant to any physical release, for the genjutsu last but a moment in reality, the trapped ones need to mentally surpass the torture, first by discovering whose form does the user take in each event, by interacting with the illusion at will (including manipulating the terrain through jutsus). While everything is mutable at the user's will, the user can only change his/her appearance once , and must utilize the environment to further help hide or move (the user can only move as normal, can't fly or run faster than his/her own limitations). In addition to that, every time there is a reflective surface, the user's true appearance will alway be revealed. After the opponent finds the user, he/she only needs to touch or hit them with a jutsu once to break the genjutsu for everyone trapped. If the opponent dies in the genjutsu, he/she is left unconscious for the remainder of the battle, until the user chooses.
After performing this technique, the user is unable to perform any genjutsu for the remainder of the battle, and looses 30 health. The user is left sore, preventing the usage of complex taijutsu (A and above).
An S rank version of this jutsu, requiring only 40 chakra, can be performed. In such case, the genjutsu can only affect 1 target, leaving the user vulnerable to exterior attacks, or permitting the release of the trapped opponent by a third party. The consequences above mentioned only last 4 turns, and no health is lost. Either version can only be used once per battle.
MS users are able to preform Tsukuyomi in order to counter the genjutsu, neutralizing each other, if they have activated the MS before the genjutsu is cast
Inside the Black Grimm, no genjutsu can be used, apart from the Tsukuyomi
The most basic way to see this jutsu is as a big game of hide-and-seek. The user has one chance to change his/her appearance, and then she needs to change the environment, recreating a story or multiple different stories, in order to hid her true identity. On the other hand, the opponent will have his/her appearance all the same through the technique, including clothes and weapons, and will only need to deduce and touch the user once, using his body or a jutsu, and that will immediately break the genjutsu.

______________
±± Declined ±±
Idea is ok. Interesting, original. But this needs to be put in more approvable terms. This means, no Long range, no F-Rank. Also, chakra cost needs to be fitting of the template. This can and will be usable just the same as an S-Rank. However, you need to also make a more reasonable release method. Its too..."unspecific" as to how the battle, in our RP would work after the genjutsu is triggered also. Do you create a new series of events? like, start fighting inside the genjutsu in turns? does the enemy keep his ability to use techniques inside the illusion? and on the outside? wb you? It needs more...definition.

Based on Parrot Style: Message

( Koukurage Kuchiyose no Jutsu: Toppi Shitei ) Box Jellyfish Summoning Jutsu: Coco Macaque

Type: Supplementary
Rank: D
Range: Short (summoning the Larvae) / Long (On transmission)
Chakra Cost: 10
Damage Points: N/A
Description: Allows the user to summon and vanish a pair of Coco Macaque. These Larvae are all linked together by chakra, so much that by charging chakra through one will be felt by the others. The user of this technique will summon a larvae on him/herself, and the other on any Box short range from the user, allowing the user to charge chakra through the Coco Macaque that will be felt by the Box, and the other way around as long as the larvae are in the user's and targeted Box's possession. Through a common understanding, the different intensities of the chakra information or frequency of information allows messages to be sent through any distance.
*With this I claim rights to the idea behind this technique, reserving to myself the permission for other Contract's larvae/planaria/infant stage. If other users find a different part to use, I claim no rights as I can't think of them by myself*
*It transfers just a signal, a small fluctuation. It is neither able to break someone from a genjutsu or block an attack like Minato's technique. It's like morse code. It's purpose is the same as morse code, being a form of primitive communication.*
*Coco Macaque twins can stay indefinitely in the battle, but there are only 4 pairs of twins in Archipelago (per contract holder)*
*Can be used by other Boxes*
*These larvae can't use jutsus*

X-Declined-X Similar to Slugs isn't it? Although we can differ between larvae and slugs but we cant have you claim anything nor allow a technique thats so similar. Feathers on the other hand was fine


( Koukurage Kuchiyose no Jutsu: Toppi Shitei ) Box Jellyfish Summoning Jutsu: Coco Macaque

Type: Supplementary
Rank: D
Range: Short (summoning the Larvae) / Long (On transmission)
Chakra Cost: 10
Damage Points: N/A
Description: Allows the user to summon and vanish a pair of Coco Macaque. These Larvae are all linked together by chakra, so much that by charging chakra through one will be felt by the others. The user of this technique will summon a larvae on him/herself, and the other on any Box short range from the user, allowing the user to charge chakra through the Coco Macaque that will be felt by the Box, and the other way around as long as the larvae are in the user's and targeted Box's possession. Through a common understanding, the different intensities of the chakra information or frequency of information allows messages to be sent through any distance.
*It transfers just a signal, a small fluctuation. It is neither able to break someone from a genjutsu or block an attack like Minato's technique. It's like morse code. It's purpose is the same as morse code, being a form of primitive communication.*
*Coco Macaque twins can stay indefinitely in the battle, but there are only 4 pairs of twins in Archipelago (per contract holder)*
*Can be used by other Boxes*
*These larvae can't use jutsus*

♠ Whaaattt theeee. O___O Leaving these for Scorps or Xylon. ♠

______________
±± Approved ±±
 
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ZandaT

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Re: ±±Custom Jutsu Submission±±

(Kchuysei: ASAP & Rocky)Summoning: ASAP & Rocky
Rank:A Rank
Type:Summon
Range:Short-Long
Chakra Cost:30
Chakra Damage:60
Description: The user bites their finger, does 3 hand seals, and wipes blood on tattoo summoning ASAP & Rocky. ASAP & Rocky are two, regular, elder sibling Lesser Birds of Paradise with lightning affinity. Due to their lightning affinity, they are surrounded by positive charges, which can be seen as a blue orb that's about 30cm, it also gives the additional speed (x1.4 of users speed). If the two birds fly next to each other, and their orbs touch each other, it creates a current, emitting heat that causes a blinding light to shine(Like light bulb). The two birds are trained to attack simultaneously and when they attack an opponent together the damage is equal to B Ranked lightning attack. The birds can also materialize themselves into pure lightning and attack together equaling an A Ranked lightning technique.
Note:
-Can only be summoned once per battle
-Summon lasts 2 turns
-Simultaneous attack count as 1 jutsu of users 3
-Once taught, you can teach anyone on the LBoP Contract

♠ Declined ♠
Okay, I need to clarify a few things here. You're saying each of the birds are about 30 cm large? Also, can these birds attack by themselves or not? Because if that is the case, you would need to make this two separate jutsus as I can see this being potentially OP.


(Raiton: Ressa-Tori Bomu)Lightning Style: Lesser Bird Bomb
Rank: S Rank
Type:Attack
Range:Short-Mid
Chakra Cost:40
Chakra Damage:80
Description: After the user does 3 hand seals, a 3m long Lesser Bird manifests in the sky in the form of pure lightning chakra. The user then sends the lightning attack at the opponent exploding at user's will or on contact, creating a large static field (9m diameter) that stuns the opponent for 4 seconds. The attack itself isn't strong enough to kill opponent.
Notes:
-Can only be used 2 times
-Must sign LBoP contract
-Once taught, you can teach anyone on the LBoP Contract
♠ Declined ♠
Okay, I am slightly confused about this jutsu. You do three handseals, and then you have one of your summons appear in the sky as Lightning chakra. Then you say the user sends the Lightning attack at the opponent or does the summon do this?
Also, add how long the static field lasts and another restriction as well.


LBoP taught by Better:

(Akimichi: Engi Yoroi) Akimichi: Expansion Armor
Type: Wepon,Supplementary,Defense
Rank: S Rank
Range: Short-Mid
Chakra: 40
Damage: (+15 Akimichi Techniques, +10 Taijustu)
Description: Once a clansman of the Akimichi shows their battle, and leadership skills they are rewarded with the Clan's most valuable armor, the Expansion Armor. The Expansion Armor is made of the clans go to weapon a steel bo(staff), steel handplates, and steel chest plates. What makes these items special is the natural boost it gives to the Akimichi member. The Bo, expands with the user and if the user spins the Bo, it can stop up to B Rank raw form elements (Water, Fire, or unfocused lightning). The Hand-plates, grow with the user, it also can give the user hand protection allowing him to smash B Rank Earth jutsu's with no consequence. The Chest-plates, expands with the user, and gives the user protection in his Bullet Tank form, allowing him to roll through C Rank elements (Water, Fire, and lightning) with no consequence.
Notes:
- The Bo can only spin to block 2 times
- The Fist-plates can allow the user to punch [SUP](1)[/SUP]A & [SUP](2)[/SUP]S Ranked Earth but it leaves the user unable to use hand Taijutsu and handseals for [SUP](1)[/SUP]1 &[SUP] (2)[/SUP]2 turns.
- Has to be in the Akimichi Clan
- Can only be used by one member at a time. Armor can be acquired through an agreed Akimichi duel.
♠ Declined ♠
Alright, first off, you need to mention the fact that you will be slowed then wearing such heavy armor. Secondly, add the fact that you need to be a rolling state to block C-Rank jutsus, and also add a limit to the times it can do so, perhaps like five. Generally, full sets of armor are very unrealistic and not allowed, but since it is the Akimichi clan...
 
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Shinta

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Re: ±±Custom Jutsu Submission±±

(Raiton: Raitoninguāmu) Lightning Release: Lightning Arm
Type: Offensive
Rank: B
Range: Short-Mid Range
Chakra: 20
Damage: 40
Description: While performing the Seal of Confrontation, the user channels their lightning chakra into their arm, to create a dense bolt of lightning that they will direct to shoot out at the opponent. The user then creates five fingers so that the leading front of the lightning, takes on the shape of a hand which can be use to grab the opponent or other objects where they will be burned by the lightning and receive a strong shock. The user can branch off up to two extra arms from the lightning bolt that can grab other nearby objects or opponents, this ability can be used to great effect if the opponent manages to doge the initial arm where by the user will shoot off a new arm from the original bolt to attempt to grab them a second time.
Notes:
- Can only be taught by Shinta,
- The arms will only be able to reach targets within mid-range of the user,
- Must hold the Seal of Confrontation in order to keep the jutsu active,
- Can be used six times per battle.

♠ Declined ♠
Okay, senpai, amazing idea as always and I like the proper English, but you're missing some details. So, initially, the hand can only grab up to mid range, but then you said you can extend two arms from it as well. Does the mid range restriction still apply to this? And you can't branch a third arm from the second arm, correct?
Also, how large is the arm and hand? Normal human status?


(Doragon Naginata) Dragon Naginata
Type: Weapon
Rank: S
Range: Short - Mid Range
Chakra: N/A
Damage: 80
Description: The Dragon Naginata consists of a hardened chakra resonant metal shaft with a curved blade, also made of chakra resonant metal, on the end. It has a stylised tsuba of a dragon, between the blade and shaft and has a hidden mechanism that allows the blade to break off under the tsuba where it is attached to a chain within the shaft. This allows for a slightly greater reach during a slash if activated at the correct time. The shaft is 120cm long and the blade 60cm long with a single cutting edge and a sharpened point like any other Japanese Katana, giving the Naginata a total length of 180cm. Through the unknown process this weapon was made in, the Dragon Naginata is indestructible when faced against similar ranked weapons and jutsu (S-rank). The chakra resonant metal this naginta was made from work particularly well with fire chakra allowing the user to channel their fire chakra into it to unleash an arc of flames during a slash, that is equivalent to an S-rank fire jutu, three time per match.
Notes:
- Can only be used by those allowed by Shinta,
- Even with the chain attachment, without a specific jutsu it cannot reach anything outside of Short Range,
- The fire arc counts as one of the users three jutsu per turn and cannot be used in succession, this must be posted as a reference in place of an actual jutsu.

Stylised Tsuba:
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Naginata Appearance:
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♠ Declined ♠
Alright, I just need a bit of clarification with your arc slash. Is there a certain range to this? The power, the reach? Also, add an usage limit on it.
 
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Akuma

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Hatsuchi Hanshouko) - Illusionary Arts: Mother Earth's Breed
Type: Supplementary
Rank: A rank
Range: Short - Mid
Chakra: 30 Chakra
Damage: 60 Damage
Description: The user will perform 1 handseal (bird) and focus chakra into the target's mind, putting them under an illusion where they will feel as if butterflies are moving inside their stomach, when truly it's flies what is moving inside them, thousands of flies, then due to the huge amount of flies inside of them, they will start to come out from the target's ears, mouth, and nose aswell as start flying around them randomly, while many that still remain inside them, will begin to eat their internal organs, this will cause the target to feel disgusted and tormented by the flies eating them from within aswell as crawling out of their face.
- May be used x3 per battle.
- May only be taught by -Castiel-
||Declined|| This is a pretty powerful illusion with a speedy activation. Care to restrict it?
Resubmitting~

(Genjutsu: Hatsuchi Hanshouko) - Illusionary Arts: Mother Earth's Breed
Type: Supplementary
Rank: A rank
Range: Short - Mid
Chakra: 30 Chakra
Damage: 60 Damage
Description: The user will perform 2 handseals (bird > rat) and focus chakra into the target's mind, putting them under an illusion where they will feel as if butterflies were moving inside their stomach, when truly it's flies what is moving inside them, thousands of flies, then due to the huge amount of flies inside of them, they will start to come out from the target's ears, mouth, and nose aswell as start flying around them randomly, while many that still remain inside them, will begin to eat their internal organs, this will cause the target to feel disgusted and tormented by the flies eating them from within as well as crawling out of their face.
- May be used x2 per battle, but not in consecutive turns.
- No B rank or higher genjutsu the next turn.
- May only be taught by Lokí
♠ Approved ♠
Yes, I added some restrictions. And no, make that three handseals, adding one more handseal hardly makes a difference.


(Raiton: Gaidoku tenshu Shobatsubun' ya) - Lightning Release: Mischief God's Punishment Realm
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50 Chakra
Damage: 90 Damage
Description: A forbidden technique created by Loki to get rid of the trash that kept follow him and trying to get his head. The user will first perform the Rat > snake > bird handseals and then gather a huge amount raiton chakra into both hands and then release it into both wrists while applying shape manipulation and forcing chakra control, creating 2 rings of huge amounts of compressed lightning around their wrists, then by further exposing the lightning chakra outwards the user will extend both arms outwards to the sides and make the rings expand around him, concealing the user within a giant "seed" form of lightning, the seed is more or less around as large/tall as deidara's Ultimate Art technique, surrounding the user completly from every angle, while in this state, the technique can defend against lower ranked earth, lightning and wind techniques leaving the user harmless, after the seed of lightning is complete the user performs 1 handseal (rat) and forces it expand outwards from every angle covering a 10 kilometers raidus before it stops and disperses, electrocuting and disintegrating everything and anything in it's path, due to the tremendous power of lightning. However, as it expands the top and the bottom of the seed start to strech open, making the seed take a cilinder form as it expands, leaving an opening from within the top and bottom where the user may be assaulted. The secondary effect of thist technique, is that the user's wrists are burned and they are constantly feeling pain for the rest of the match and their wrists (hands included) are numbed by the huge amount of lightning released, therefor they aren't able to use ninjutsu that requires the use of their hands for the rest of the turn.
- No Lightning may be used for the next 3 turns.
- May be used x1 per battle.
- The user may only use A rank and lower lightning for the rest of the battle.
- May only be used by Lokí
♠ Declined ♠
Way too OP and unrealistic. How long does it take for the seed to form, you can block against everything weaker than it, yet it still survives...I'll give you one chance to fix it up, otherwise, this is too OP and I don't see why you would need a use for this.
 
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Mathias

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Re: ±±Custom Jutsu Submission±±

(Katon: Irikuchi Bieuchi) ♌ Fire Release: Gate of Babylon
Type: Offensive
Rank: A
Range: Short - Medium
Chakra: 30
Damage: 60
Description: The user will start out by releasing fire chakra into the air within range. After carefully studying "Sticky Earth Drop's" attributes, the user will open either one or two portal(s) very similar to it. These one meter in diameter fiery yellow portal(s) can be created at least ten meters away from the desired target, or at user's short range. The portals can be created in any direction imaginable,(As long as they stay "flat" like wall and not curved) except from underneath the opponent. (Slanted, Behind, Above, Sides etc) As the portal(s) open, a single ripple will be seen, unlike its brother technique G.O.B II, as fire-based weapons emerge from each ripple, ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The fire-based weapon(s) will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapon(s) simultaneously as a projectile attack by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to Kurotsuchi's "Water Release: Water Horn" thus similar to a pressurized jet of water. Unlike G.O.B II & III, the user is able compress the fire chakra within the fire-based weapon(s) and wield it himself for close quarter fighting or even throwing it as a projectile himself. The fire chakra within the fire-based weapon will fade away at the end of the second turn. Anything that the fire-based weapon slices or pierces through, will ignite on fire as the target in question continues to burn until the fire chakra fades away with the same restrictions as the fire-based weapon itself.(Two turns)

Notes:
- Can be used five times per battle
- Fire-Based weapon lasts two turns before fading away
- No other S ranked or above fire techniques in the same turn
- Must be taught by Mathias

- The portal/ripple shown to release its item.
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(Katon: Irikuchi Bieuchi II) ♌ Fire Release: Gate of Babylon II
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: After performing the Tiger → Ox hand seals, the user will release huge amounts of fire chakra into the air within range. After carefully studying "Sticky Earth Drop's" attributes, the user will open either one or two portal(s) very similar to it. These ten by ten meter fiery red portal(s) can be created at least ten meters away from the desired target, or at three meters behind the user himself to be used as frontal protection. The portals can be created in any direction imaginable,(As long as they stay "flat" like wall and not curved) except from underneath the opponent. (Slanted, Behind, Above, Sides etc) As the portal(s) open, countless ripples can be seen, as fire-based weapons emerge from within each individual ripple, ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The user has complete control of where the weapons will emerge within the portal, this is to avoid self inflicted damage should he choose to utilize the portal(s) behind him. The fire-based weapons will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapons simultaneously as a wave of projectile attacks by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to Kurotsuchi's "Water Release: Water Horn" rivaling a pressurized jet of water.

Notes:
- Can be used three times per battle
- No other A ranked or above fire techniques in the same turn
- No fire techniques above S rank next turn
- Must be taught by Mathias
- Portal
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- Weapons emerging
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(Katon: Irikuchi Bieuchi III) ♌ Fire Release: Gate of Babylon III
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (-15 user)
Description: After performing the Tiger → Ox → Rabbit hand seals, the user will release huge amounts of fire chakra into the air within range. After carefully studying "Sticky Earth Drop's" attributes, the user will open either one-four portal(s) very similar to it. These ten by ten meter fiery yellow portal(s) can be created at least ten meters away from the desired target, or at three meters behind the user himself to be used as frontal protection. The portals can be created in any direction imaginable,(As long as they stay "flat" like wall and not curved) except from underneath the opponent. (Slanted, Behind, Above, Sides etc) As the portal(s) open, countless ripples can be seen, as fire-based weapons emerge from within each individual ripple, ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The user has complete control of where the weapons will emerge within the portal, this is to avoid self inflicted damage should he choose to utilize the portal(s) behind him. The fire-based weapons will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapons simultaneously as a wave of projectile attacks by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to Kurotsuchi's "Water Release: Water Horn" rivaling a pressurized jet of water.

Notes:
- Can only be used once per battle
- No other Fire techniques in the same turn
- No fire techniques next turn
- The chakra strain will leave the user out of breath for that turn
- The user is unable to wave the Tiger hand seal for one turn after use
- Must be taught by Mathias
- Portal
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- Weapons emerging
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X-All Declined-X
1) Being metallic weapons and launched at the speed of water horn while burning. Its the same as saveral bullet shots or cannon shots. Which is oped, even more when you consider there are 3 different versions you could pull the same trick 9 times total, since the speed part is the same
2) Considering the theme you want. It would still be considered time/space since youre bringing forth weapons. A better idea would be making weapons out of fire forming from the ripple like manner. They'd be intangible however but sasuke fire techniques have been shown to break through concrete...
Resubmitting after speaking to Xylon about exchanging the "portals" in the submissions.

(Katon: Irikuchi Bieuchi) ♌ Fire Release: Gate of Babylon
Type: Offensive
Rank: A
Range: Short - Medium
Chakra: 30
Damage: 60
Description: The user will start out by releasing fire chakra into the air within range. Unlike G.O.B II & III, the user will open either one or two ripple(s) of fire. These one meter in diameter fiery yellow ripple(s) can be created at least eight meters away from the desired target, or at user's short range. The ripple(s) can be created in any direction imaginable, slanted, behind, above, aides etc, as long as they stay "flat" like a wall and not curved. These ripple(s) are unable to be created underneath the opponent. While opening, fire-based weapons emerge from each ripple(s), ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The fire-based weapon(s) will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapon(s) simultaneously as a projectile attack by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to "Fire Release: Great Dragon Fire Technique". Although tangible, the fire-based projectiles can punch through concrete like other similar fire techniques. Unlike G.O.B II & III, the user is able compress the fire chakra within the fire-based weapon(s) and wield it himself for close quarter fighting or even throwing it as a projectile himself. The fire chakra within the fire-based weapon will fade away at the end of the second turn. Anything that the fire-based weapon slices or pierces through, will ignite on fire(Within reason) as the target in question continues to burn until the fire chakra fades away with the same restrictions as the fire-based weapon itself (Two turns) or it is put out.

Notes:
- Can be used five times per battle
- Fire-Based weapon lasts two turns before fading away
- No other S ranked or above fire techniques in the same turn
- Must be taught by Mathias
- The portal/ripple shown to release its item.
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(Katon: Irikuchi Bieuchi II) ♌ Fire Release: Gate of Babylon II
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: After performing the Tiger → Ox hand seals, the user will release huge amounts of fire chakra into the air within range. The user will open either one-three fiery walls(s) ten by ten meters in dimensions. These ten by ten meter fiery red wall(s) can be created at least ten meters away from the desired target, or three meters behind the user himself to be used as frontal protection. The wall(s) can be created in any direction imaginable, slanted, behind, above, aides etc, as long as they stay "flat" like a wall and not curved. These walls are unable to be created underneath the opponent. As the wall(s) are created, countless ripples can be seen, as fire-based weapons emerge from within each individual ripple, ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The user has complete control of where the weapons will emerge within the portal, this is to avoid self inflicted damage should he choose to utilize the wall(s) behind him. The fire-based weapons will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapons simultaneously as a wave of projectile attacks by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to "Fire Release: Great Dragon Fire Technique". Although tangible, the fire-based projectiles can punch through concrete like other similar fire techniques.

Notes:
- Can be used three times per battle
- No other A ranked or above fire techniques in the same turn
- No other Gate of Babylon techniques in the same turn
- No fire techniques above S rank next turn
- Must be taught by Mathias
- Portal
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- Weapons emerging
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X-Approved-X

(Katon: Irikuchi Bieuchi III) ♌ Fire Release: Gate of Babylon III
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (-15 user)
Description: After performing the Tiger → Ox → Rabbit hand seals, the user will release huge amounts of fire chakra into the air within range. The user will open either one-four fiery walls(s) ten by ten meters in dimensions. These ten by ten meter fiery red wall(s) can be created at least ten meters away from the desired target, or at three meters behind the user himself to be used as frontal protection. The wall(s) can be created in any direction imaginable, slanted, behind, above, aides etc, as long as they stay "flat" like a wall and not curved. These walls are unable to be created underneath the opponent. As the wall(s) are created, countless ripples can be seen, as fire-based weapons emerge from within each individual ripple, ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The user has complete control of where the weapons will emerge within the portal, this is to avoid self inflicted damage should he choose to utilize the wall(s) behind him. The fire-based weapons will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapons simultaneously as a wave of projectile attacks by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to "Fire Release: Great Dragon Fire Technique". Although tangible, the fire-based projectiles can punch through concrete like other similar fire techniques.

Notes:
- Can only be used once per battle
- No other Fire techniques in the same turn
- No fire techniques next turn
- No other Gate of Babylon techniques in the same turn
- The chakra strain will leave the user out of breath for that turn
- The user is unable to wave the Tiger hand seal for one turn after use
- Must be taught by Mathias
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- Weapons emerging
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♠ Good Lord. Leaving for Xylon (or Scorps) since he seems to know more about this than me. ♠

Approved the second, others are declined because the numbers of times you can use the technique altogether is still way too much
 
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BlacKing

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Re: ±±Custom Jutsu Submission±±

Raiton/Jiton: Jiki Shōgekiha (Lightning/Magnetism Combo: Magnetic Shockwave)
Type: Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user channels lightning chakra into the ground and then begins charging Magnetism chakra into one of his hands. The Magnetism chakra gives off a purplish color while it surrounds the user's hand like an orb. The user punches his hand towards the ground and uses the magnetism chakra to direct the lightning chakra in geyser like force upwards. The Lightning chakra forms into lightning bolts that are wrapped with Magnetic chakra, giving off the appearance of a purple beam of energy that is charged with lightning. The geyser's can range from one large or 4 alternating geysers that go out to Mid range and reach up to 10 meters in height. The user can charge the geyser's with either positive or negative magnetic chakra.
Note: No other Magnetism or Lightning techniques can be used in this turn.
Note: No Magnetic or Lightning techniques above A ranked next turn
Note: Can only be used 5x per battle.
Note: If used 5x, the user cannot use Magnetism Above A Ranked for the remainder of the battle

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The first move in this video

X-Declined-X Ah magneto is here already xD what unique abilities does this lightning have?
Raiton/Jiton: Jiki Shōgekiha (Lightning/Magnetism Combo: Magnetic Shockwave)
Type: Attack
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user channels lightning chakra into the ground and then begins charging Magnetism chakra into one of his hands. The Magnetism chakra gives off a purplish color while it surrounds the user's hand like an orb. The user punches his hand towards the ground and uses the magnetism chakra to direct the lightning chakra in geyser like force upwards. The Lightning chakra forms into lightning bolts that are wrapped with Magnetic chakra, giving off the appearance of a purple beam of energy that is charged with lightning. The geysers can range from one large or 3 alternating geysers that go out to Mid range and reach up to 10 meters in height, and five meters in width. The user can charge the geysers with either positive or negative magnetic chakra. If a target is successfully hit by this technique, they are paralyzed with users nerves being affected by the magnetic charge preventing proper motor functions (For 3 turns).
Note: No other Magnetism or Lightning techniques can be used in this turn.
Note: No Magnetic or Lightning techniques above A ranked next turn
Note: Can only be used 3x per battle.
Note: If used 3x, the user cannot use Magnetism Above A Ranked for the remainder of the battle
♠ Approved ♠
Fixed parts of it.


X-Edited-X Look at the shaded text.

(Katon: Nōshintō Bura Suto) Fire Release: Concussion Blast
Type: Attack
Rank: A
Range: Mid - Long
Chakra: 30
Damage: 60
Description: The user channels an immense amount of their fire chakra into an explosion just as it occurs. The user uses their fire chakra to expand the power of the explosion, creating a secondary more powerful explosion which doubles the power of the concussion blast, sending a force outwards from the explosion that can deliver a powerful blow to all within short range of the blast (5m) in every direction with the explosion as its epicenter.
Note: Can only be used 3x per battle.
Note: No Fire Techniques above A Ranked can be used in the same turn.
Note: if used 3x per battle, the user cannot use Fire techniques above A Ranked for 3 turns.
♠ Declined ♠
Alright, it seems like two moves in one for me. So, basically, you first cause a small explosion? How big is it, how far does it reach, and how long does it last? Then, a second explosion from the same place as the first, and it can go up to short range all around it?
Also, make this S-Rank, sounds more like S than A for me.

{Fuuinjutsu/Nawajutsu: Rakujitsu no Hisō-Kyoku) Hidden Sealing Rope Arts: Bindings of Olympus
Type: Attack/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 0
Description: the user channels pure chakra into their chains/cords/rope and send them into the ground where they quickly travel and silently towards their opponent. The user forces the chains/cords/rope to come out of the ground and bind their opponent preventing them from moving. After successfully binding their opponent, the user performs a handseal causing the kanji for the word 'seal' to appear on it. This technique does not kill the opponent, but merely suppresses their chakra completely, preventing them from being able to channel chakra and paralyzing them.
Note: User must have mastered Fuuinjutsu.
Note: No Hidden Rope Arts techniques in the same turn.
Note: No other Fuuinjutsu techniques in the same turn.
Note: Can only be used 3x per battle.
♠ Declined ♠
Alright, I need some things cleared up. First off, to keep them sealed, do you need to keep a hand on whatever ropes you used to bind them? Also, how long does the paralysis and sealed chakra last? How would they get out of this then?
 
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Re: ±±Custom Jutsu Submission±±

Doton: Shaolin Saka - Earth Release: Shaolin Soccer
Type: Offense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Point: 80
Description: The user after 2 handseals, channels his doton chakra into the ground short range of him, then he stomps his leg making up to 5 big boulders (x2 size of a normal soccerball) rise from the ground shaped into soccer balls. The user while hardening his legs also using doton chakra, momentarily leaps into air and with swift spinning movement, kicks all the balls towards the opponent with extreme power (kicking takes 1sec and can be directed in any direction). the rock balls proceeds towards the opponent at extreme speed traceable by only doujutsus and taijutsu specialists but a blur of fire can be tracked barely by normal eyes. its procession carries a force that rub itself against air resistance therefore making it to be coated in fire due to air friction as soon as they are kicked. due to the additional fire coating which requires no katon chakra, Ball can break through S-rank earth and A-rank if splitted into 2, can break B-rank earth if 5 balls were made.
++Note++
-No S-rank Doton in the same turn
-Usable only twice
♠ Declined ♠
Way too OP. Firstly, no, you can not have these balls move at a speed so that the naked eye can not track it. Reduce the numbers of ball usable, and restrict it more as well. You can't exactly aim to control all five balls at once with a single kick, that's really unrealistic.

Raiton: Zuiichi Raikou Hanshakyou - Lightning Release: Ultimate Lightning Reflector
Rank: S
Type: Supplementary/Defense
Range: Short
Chakra Cost: 40
Damage: N/A
Description: The user exploits his raiton chakra and forms a large square wall of Negative/Postive electric charges which he forms 2meters away from him in any direction except below. This does not absorb lightning but instead reflects them at an angle oppositely equal to the incident angle of impact just like a light beam reflecting on a mirror. The idea behind this is totally based on the laws of field polarity (like charges repel). Can reflect up to F-rank lightning(within reasoning for F-rank). This can only defend nothing but lightning as the electric field made is not tangible enough to block any other thing but electricity itself. However it can consume earth "chakra" upto S-rank that comes in contact with it which care must be taken as only the chakra is consumed.
++Note++
--Useable only 3 times per battle
--No other S-rank or above Lightning in the same turn and next
♠ Declined ♠
Again, this submission is too OP, and also unrealistic. No, you can't reflect up to F-Rank Lightning, that's too ridiculous. And the wall needs a certain range and height to it. Also, only attacks that touch it are affected, correct?


Katon: Yougu no Balrog - Fire Release: Tools of Balrog
Type: Offensive/Sup
Rank: S
Range: Short/Mid/Long
Chakra Cost: 40
Damage: 80
Description: An advanced fire manipulation where the user after waving 3 handsigns, kneads katon chakra in both his arms. He mixes fire chakra with his sweat and blood while tempering his skin(arms) to withstand extreme fire. Having done that, he releases intense fire from his hands upto his elbow(like Hinata's twin lion fist but this is different as it doesn't require tenketsus for its release and also does not take a lion's head shape) and with addition of more elemental fire chakra, the user will shape/forge weapons made of fire.
There are two Main tools that are forged which are:
  1. Hölle-Säbel:
    One of the tools of balrog. A weapon formed from the fire around the users hand inform of a long saber(sword). The user can form just one long sword with mid-range reach or a twin sword with a short-range reach. The saber is totally made of fire therefore making the user prone to wind attacks. The saber can cut clean through A-rank Earth, shatters S-rank earth and also follows normal elemental strengths and weaknesses.

  2. Todesschritt:
    A whip of fire forged from the fires of kazaadoom. The user forms this from the fire on his hand and it has a long range reach. This weapon apart from its lethal properties, has supplementary useage where the user can use it to hold thing and swing or zip to another location.
Minor tools includes needles, throwable axes, scythes, flails and nets.

Restrictions:
++Useable only 3 times per match
++When deactivated, user will rest a turn before he can use it again
++Can't use S-rank fire next turn.
++Only one tool can be forged per move be it major or minor.
♠ Leaving for Scorps or Xylon. ♠

X-Declined-X Errors in theory, without tenketsu you wont be able to release chakra from your body. The lion shapes are the result of shape manipulation. Anyways i dont think its a custom weapon and tools from flames is way too generic. And you have terms that are vague "Kazaadoom" and "balrog".
 
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Nagato..

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Re: ±±Custom Jutsu Submission±±

Akuma no iryūjon: Maindokurūresu Zō No | Demonic Illusion: Mind of the Clueless Elephant
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Desctiption: When the user has a clear sight of the opponent, he casts an illusion, where the they see the user dancing like a mad man. Whats really happening is the opponents memory is being drained of the knowledge of how to perform handseals of techniques that "require handseals" (including slamming hands on the ground). Its not that they forget the jutsu all together, but how to perform it through chaining handseals. Once the illusion ends, the knowledge comes back to the opponent, but they will become so indecisive, they will not know for sure if what theyre doing is correct even if they require somehting simple as one handseal, thinking it may be the OX, or the Snake, or maybe even the Boar etc thus it takes them a greater amount of time to chain the correct handseals for their techniques.

Note: Can only be used once per battle
Note: Can affect whoever is looking at the user.
Note: No other genjutsu this turn or any S rank gen in the next.
Note: Can only be taught by Nagato..
♠ Leaving for Scorps or Xylon. ♠

X-Declined-X Memory manipulatin and much like sharingan itself.

Poseidon no Eien no Hitsugi | Water Release: Poseidon's Eternal Coffin
Type: Offense
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-20 to user)
Description: The user chains together the handseals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger and manipulates the water source under the opponent(s) to churn rapidly into a large whirlpool spinning them around with immense speeds that make them dizzy and disorientated, while the speed of the churining water slowly spirals them downwards like most whirlpools do, but while thats taking place large waves of water are rising up into the air from every direction around the target(s) and it converges on them when the user clenches his fist. The waves crash in from above and the insides of the whirlpool crush the opponent inside from the sides which drowns and crushes them alive.

Note: Can only be used once per battle
Note: Can only be used on water terrain, or have used a technique to turn the battlefield to something similar to a lake or ocean.
Note: No water techniques of A rank or higher for 3 turns.
Note: Can only be taught by Nagato..
♠ Declined, do not re-submit ♠
It sounds way too similar to the C-Ranked canon one, just on a larger scale.


Sōdai Farukon Tsuishōmetsu | Water Release: Magnificent Falcon Annihilation
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user slashes the body of water with his sword causing the water underneath the opponents to blast upwards sending them airborne, while the user creates a gigantic Heiro Falcon, larger than himself to attack the opponent, the Falcon itself is able to disperse into smaller falcons that are the size of a human being and converge on the opponents. Similar to "Great Shark Missile" The technique is able to absorb chakra from an opponents techniques, and in turn use that chakra to grow larger and more powerful.

Note: Technique can only absorb up to A rank level techniques, B rank when dispersed and requires a water source.
Note: No S rank water techniques in the same turn or the following.
Note: Can only be taught by Nagato.
♠ Leaving for Scorps or Xylon. Seems a little copied from the canon S-Rank one. ♠

X-Declined-X Copy of that technique isn't allowed. It will be reviewed.
 
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Selendrile

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Re: ±±Custom Jutsu Submission±±

(Doton: Chou Tengen Toppa)- Earth Release: Giga Drill Breaker
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will perform three hand seals, and then place one palm onto the ground. When they remove the palm, they will cover their hand with earth, and use shape manipulation to form a massive drill at begins at the wrist, and extends outward six feet. When desired, the user has the option to fire the drill from the wrist via chakra towards the opponent. The range of the fired drill can extend to long range. The incredible drilling and puncture impact of this technique allows it to pierce most walled/flat surface defenses.
Note: Can only be taught/used by Selendrile
Note: Usable twice per battle
Note: Due to the weight of the drill, the user must have had mastered Taijutsu

~Approved~

(Heron Geijutsu: Dākuburū no Bunsan)- Heron Technique: Dark Blue Dispersal
Type: Defensive
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user will perform three hand seals, and then spread their arms out straight to the side of them. From both of their wide sleeves, a flock of small Herons will erupt, and fly outwards from the user. As the Herons fly away from the user, the user's body will disperse. The user can them reform from any Heron of his choosing, but can only move one range at a time. This technique can be used to avoid incoming attacks. The summoned Herons will disperse after the user reforms from one of them.
*Note: Can only be taught/used by Selendrile
*Note: Must have signed the Great Blue Heron contract
*Note: Usable two times per battle
~Approved~ I limited it to two times, and note that the dispersion does not make you impervious to any form of damage.
(Heron Geijutsu: Dākuburū no Bunsan)- Heron Technique: Dark Blue Dispersal
Type: Defensive
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user will focus their chakra, and then clap their hands together, onto their summoning tattoos. They then spread their arms out straight to the sides of them. From both of their wide sleeves, a flock of small Herons will erupt, and fly outwards from the user. As the Herons fly away from the user, the user's body will disperse. These Herons have a linked vision, allowing the user to see from each other them simultaneously. The Herons will also retain the eye abilities of their user. (Ex: The user disperses with Byakugan active, the Herons will retain the Byakugan but cannot use techniques related to it, just general abilities) The user can then reform from any Heron of his choosing. This technique can be used to avoid incoming attacks. The summoned Herons will disperse after the user reforms from one of them.
Note: Must have signed the Great Blue Heron contract
Note: Usable two times per battle


♠ Declined, do not re-submit ♠
Did you just re-submit an approved custom to make it more OP? No, such usage of summons are not allowed.

(Kuchiyose no Jutsu: Majoreru Jihibukai)- Summoning Technique: Majorelle the Benevolent
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Majorelle in sky above them, or at any place short range from the user. Majorelle is an above average size Blue Heron, capable of carrying up to three people with no difficulty flying, and summoned wearing a vibrant blue cloak with the emblem of the Herons on the back. The cloak is woven with silk and fuuinjutsu seals throughout the threading. When contact with an opponent's technique is made on the outside of the cloak, the cloak absorbs it completely, due to seals inscribed with the phrase “In One Side”. Once the cloak has absorbed chakra, the user will summon the cloak onto him. The summoning counts as a single move of the user. Once the cloak is worn by the user, it will release the absorbed chakra once the chakra signature of the user has been confirmed through seals inscribed with “Out The Other”. The cloak will fit proportionally to the size of the summoner. This gives the user a +20 damage to their techniques, depending on the element absorbed. For example, if a katon technique was absorbed by the cloak, then the user will gain a damage boost to any fire techniques he uses for the next two turns. Of course, this is dependent on the damage of the technique absorbed. If sufficient chakra is not available from the absorbed technique, than the damage boost may not apply through all the two turns, as the cloak will lack the needed chakra. (Ex: B-rank absorbed; 40 Damage Points, used between two techniques) Once depleted of chakra, the cloak can be recharged through the absorption of a second technique. This ability can be used twice per battle. Majorelle is also capable of using up to S-rank water techniques that the user knows that do not require hand seals.
Note: Must have signed the Great Blue Heron contract
Note: Any technique performed by Majorelle counts as a move of the user
Note: Majorelle remains summoned for five turns; once per battle
♠ Declined ♠
No, your summons can't absorb chakra or techniques and let you empower your own through them.


(Suiton/Raiton: Chou Tengen Toppa Saidai)- Water/Lightning Release: Giga Drill Breaker Maximum
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90(-15 to user)
Description: This technique is a more advanced version of " (Doton: Chou Tengen Toppa)- Earth Release: Giga Drill Breaker". The user will begin by releasing a quick, full body burst of water chakra. Using the released chakra, the user increases its density and solidity. The water takes the form of multiple, large drills placed at every point and angle desired on the user's body. The drills are about five feet in length, each. The large drills can be used to defend against many high level techniques. Afterwords, the user can fire off the drills in the desired direction from their body. After release, a large "jet-like" burst of lightning chakra is released from the ends of the drills, electrifying the water. The burst of lightning spins the drills to increase their killing and puncturing potential. After use, the user feels a heavy fatigue, restricting them from any B-rank and above taijutsu for the next two turns, and reducing their speed by a single rank for one turn.
Note: Can only be taught by Selendrile
Note: Usable once per battle
Note: No water or lightning techniques above A-rank the same turn; None above S-rank the next turn

You must be registered for see images
♠ Declined ♠
Okay, no. First off, you need to add more restrictions. Secondly, I need to know how many drills you can form and how long it takes to be released - I mean, wouldn't a bunch of heavy water on your body only weigh you down?
And, the large drills can be used to defend against many high level techniques? Be more specific please.
 
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Flash

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Ame o yobidasu) Illusionary technique: Calling the rain
Type: Attack/Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user weaves a single handseal and traps his opponent in a genjutsu. In the genjutsu, the opponent sees the user forming quick three handseal (including the first one which he actually sees) and then the user slams his hands on the ground. This causes a lot of moderate sized meteors to fall continuously on the opponent from the sky above. It looks like its raining meteors. The meteors are medium sized which comes down very fast. These meteors can be dodged. But even if you do, there are a lot more meteors that fall on the opponent that would force him always to be on his toes. When the opponents try to destroy the meteors, they get destroyed (using appropriate jutsus) but the raining never stops until the opponent gets out of the genjutsu. When the meteors fall on the ground, they cause a loud noise and the opponent feels the ground shaking which can make him lose his balance. If the opponent gets hit by the meteor, it would cause him damage due to the mental stress. His speed, reflexes etc. would be reduced due to his lost motivation in the fight. As his attention is captured by the meteors, the user can use this opportunity to attack/retreat.

Note: After 3 successful turns in the jutsu, even if the meteor doesn't hit the opponent, he will take damage due to the constant pressure.
Note: Can only be used twice in a match.
Note: Can affect multiple opponents.
Note: Can only be taught by Flash07.
♠ Leaving for Scorps or Xylon. ♠
_________________________________


(Genjutsu: Taiketsu) Illusionary Arts: Showdown
Type: Attack/Supplementary
Rank: A-Rank
Range: Mid
Chakra: 30
Damage: N/A
Description: The user weaves a single handseal and traps his opponent in a genjutsu. In the genjutsu, the opponent sees the user forming quick three handseal (including the first one which he actually sees) and then the user slams his hands on the ground. Once done, the user raises the ground under him and his opponent (more like pillars) to hundreds of meter above the ground. The opponent also feels the temperature, atmosphere etc. to be changed that suits the high altitude. The ground is raised at a very high speed leaving little to no time for the opponent to react. The ground raised by the user is in a peculiar manner. The opponent has only 1 meter radius earth under his feet. So this means that the opponent is restricted to a fixed place. While the user has an earth surface that surrounds the opponent in a semicircle leaving a gap/hole between them. So this means the user can move around in a semicircle around the opponent maintaining the same distance. To make it clear, it looks like the opponent is stranded on an island of 1 meter radius at a high altitude. If the opponent comes out of the circle/if he uses any unfocussed lightening attack (might break the weak pillar), there might be a possibility of him falling in the gap.

Note: Can only be used twice in a match.
Note: Can only be taught by Flash07.
Consider 1 pillar for the opponent, and the surrounding area for the user
You must be registered for see images

♠ Leaving for Scorps or Xylon. ♠
_________________________________

X-Both Declined-X 1st technique exists as cannon, search genjutsu. Other is vague and generally unusable.

(Suiton: Ten no namida) Water style: Tears in heavens
Type: Supplementary
Rank: C-Rank
Range: Short - Long
Chakra: 15
Damage: N/A
Description: This technique depends on manipulating water molecules present in the location (water source/water from previous water jutsus) to spread out in the atmosphere. By infusing the user's chakra into these molecules, the user can sense the enemy in/on the battlefield by sensing the body temperature or heat given out by the person. This is exactly like the mist jutsu, but here the molecules doesn't block the vision.
The best part about this jutsu is that, the molecules in the air keep building up even if/when it is blown away by the wind till the water source/the water from the previous jutsu dries away. This helps in tough situations when due to some reasons, the user can't find the opponent.
Note: Can only be taught by Flash07.
- Requires a previous or existing water source.
- Lasts only six turns before water molecules evaporate or until water source is destroyed.

♠ Approved ♠
Added some notes.
 
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Abon

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Koala Bear
Scroll Owner: The Jinchuurki Uchiha
Other Users who have signed contract: None Yet
Summoning Boss if existing: King Forest

(Kuchinose No Jutsu: Kingu Mori )- Summoning: King Forest

Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user draws a smaple of their blood, and preforms the Dog-Monkey-Ram-Bird handseals.Forest is the king of the koala bears. He is just the size of gamabuta and can carry 3 people on his back. He is a wise king and also has a jolly sense of humor. But however most of the time he stays quiet due to his calm temperment. He is always seen with a very large and indestructable eucalypt tree branch just as tall as he is and has extra leaves just to snack on.Which he is able to swing and untilize at great strength able to make large dents in the ground and can also deliver very strong punches able to make another summon as big as he is to stumble.He also has the earth anffinity. Able to use all Earth ninjutsu up to A rank.
-Must have signed the Kola Contract
-Can only be summoned once
-Can only be summoned for 3 turns
-Ninjutsu used by Forest and the powerful staff strike counts as one of the three moves.


Other Summoning Animals tied to contract:None as of yet
Description and Background: The koala has large, sharp claws to assist with climbing tree trunks. Weight varies from about 14 kg (31 lb) for a large southern male, to about 5 kg (11 lb) for a small northern female. The koala's five fingers include two opposable thumbs, providing better gripping ability. The first two fingers are positioned in apposition on the front paws, and the first three fingers for the hind paws. It is generally a silent, nocturnal animal, but males have a very loud advertising call that can be heard from almost a kilometre away during the breeding season.

______________
±± Declined ±±
Contract exists. Submitted by Savior..
 
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Sindy

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Re: ±±Custom Jutsu Submission±±

Genjutsu: Sunnari (Illusionary Arts: Slender)
Type : Supplementary
Rank: S
Range: Short Range
Chakra: 40
Damage: N/A
Description: The user will cast a Genjutsu onto his/her opponent and manipulate his chakra to make the opponent believe that he is trapped in a forest at night. The opponent will then start to feel as if he can’t move his body as the opponent sees a man in a suit but with a blank face. The opponent will then start to get a blurry vision as a noise, close to the sound as a screeching, static noise as the man with no face starts to draw in closer, with tentacles coming out of his back. Once the sound has finished, which takes about one turn, the man with then appear face to face with the opponent and cause him to faint, as if he is being taken away by the man with no face. The user can also manipulate his/her chakra to make the opponent think that he needs to collect 8 pages while in the forest and run away from the man with no face. Once the opponent collects the 8 pages, the opponent will hear the screeching, static noise and instead of the man with no face closing in, the man with no face would appear face to face and the opponent would faint.
Note:
-Can only be used once per battle
-the Genjutsu would only last 2 turns if the user manipulates his/her chakra to make the opponent stand in one place without moving
-The Genjutsu would last 3 turns if the user decides to manipulate his/her chakra to make the opponent find 8 pages in the forest
-No Genjutsu can be performed for the next 3 turns after performing this Genjutsu
-Can only be taught by Sindy

X-Declined-X An illusion in which a victim plays an entire scenario. Whats the gain? ._. paralysis? affecting perception of time?

----------------------------------------------------------------------------------
Dropping CW:



For:

(Roripoppu Kakuhan) Lollipop Whip
Type: Weapon
Rank: S
Range: Short-Mid
Chakra: 40(+5 for each fire tech used with whip)
Damage: N/A
Description: Lollipop Whip was a regular whip at first with no special abilities attached to it. It was mainly used for herding cattle into groups on farms. It passed down generation to generation until it got to a girl who decided to paint it yellow and orange colors like a lollipop and she added recoil feature to it and would only open if you send fire chakra or regular chakra into it. The whip was now designed to be used for battle as a battle whip. The stick of the lollipop is the grip of the whip where the user would release their fire chakra into it, uncoiling the whip. When uncoiled, the whip would glow a red-orange color like a fire and would be used to hit the opponent, causing burns onto the opponent from the fire chakra on the whip. When the whip was recoiled, it resembled a big yellow-orange lollipop. The whip can use up to A rank fire and can cancel out B rank wind and below. It can also help the user create Fire/Wind Combos or any other combos involving fire by only making the fire part of the combo. The whip cannot use any fire technique from the users mouth, only the ones expelled from the ground and the user's hand. The user can use techniques that expel fire chakra into the ground by sending chakra into the whip and slashing the gorund with the whip and releasing the chakra in the ground. The user can also send regular non elemental chakra into the whip to preform kenjutsu techniques as well.

Note:
-Must know fire techniques up to A rank
-When making combos, it cannot preform anything other than fire technique
-Can only use fire techniques that involve the hand and ground
-Can only be used by Sindy

Picture of whip:
You must be registered for see images

X-Declined-X Vague Description

Resubmitting:

Genjutsu: Sunnari (Illusionary Arts: Slender)
Type : Supplementary
Rank: S
Range: Short Range
Chakra: 40
Damage: N/A
Description: The user will cast a Genjutsu onto his/her opponent and manipulate his chakra to make the opponent believe that he is trapped in a forest at night. The opponent will then start to feel as if he can’t move due to the uncontrollable fear throughout his body as the opponent sees a man in a suit but with a blank face. The opponent will then start to get a blurry vision as a noise, close to the sound of a screeching, static noise, as the man with no face starts to draw in closer, with tentacles coming out of his back. Once the sound has finished, which takes about one turn, the man will then appear face to face with the opponent and cause him to faint, leaving the opponent lying on the ground completely horrified and open for attacks.

Note:
-Can only be used once per battle
-Genjutsu would only last through one turn to make the opponent stand in one place numbed by absolute fear.
-No Genjutsu can be performed for the next 3 turns after performing this Genjutsu
-Can only be taught by Sindy

I took out the parts that told about the user forcing the opponent to find 8 pages in a forest/wood area.

♠ Approved ♠
You can't completely paralyze a person with a Genjutsu, that leaves literally no option for them to release themselves out of it.
By the way, the game was really creepy. I never beat it. Ahaha.

--------------------------------------------------------------------------

(Roripoppu Kakuhan) Lollipop Whip
Type: Weapon
Rank: S
Range: Short-Mid
Chakra: 40(+5 for each fire tech used with whip)
Damage: N/A
Description: Lollipop Whip was a regular whip at first with no special abilities attached to it. It was mainly used for herding cattle into groups on farms. It was passed down generation to generation until it got to a girl who decided to paint it yellow and orange colors like a lollipop and completely redesigned it. The whip was then redesigned to have a feature where in order to use it, the user must send their fire chakra into the whip, causing it to uncoil and add a flame around the whip itself. The handle of the whip is in the shape of a lollipop stick and how the user uncoils and opens the whip. When uncoiled, the whip would glow a red-orange color like a fire and would be used to hit the opponent, causing burns onto the opponent from the fire chakra on the whip. When the whip was recoiled, it resembled a big yellow-orange lollipop. The whip can use up to S Rank fire and can cancel out B rank wind and below. It can also help the user create Fire/Wind Combos. The whip cannot use any fire technique from the user's mouth, only the ones expelled from the ground and the user's hand.

Note:
-Canceling out a B-Rank Wind or using a fire technique with the whip counts as a move
-Must know fire techniques up to S rank
-When making combos, the whip itselfcannot perform anything other than fire technique
-Can only use fire techniques that involve the hand and ground
-Can only be used by Sindy

Picture of whip:
You must be registered for see images
♠ Approved ♠
Fixed it up.


New Submission:

(Meiton: Mei Karasu Ishuu) Dark Release: Dark Raven Swarm
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user would first absorb a technique with a valid reason and then manipulate their Dark chakra into their lower square and release it, forming purplish ravens out of the lower square to attack the opponent. The ravens would swarm around the opponent's head, attacking him/her with their beaks. As they are attacking the opponent with their beaks, they also blind the opponent from the user, making it perfect for a surprise attack when the ravens dissipate after one turn.

Note:
-Ravens only lasts one turn
-Not tied or linked to the Raven Contract
-Can only be taught by Sindy
♠ Approved ♠
Seems more B-Rank to me.
 
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-Cobalt-

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Re: ±±Custom Jutsu Submission±±

Mokuton: Kokyuu Kyuuen| Wood Release: Breath of Relief
Type: Supplementary/ Defensive
Rank: B-rank
Range: Short Range
Chakra: 20
Damage: N/A
Description: This is an advanced Wood Release technique. The user focuses Moku chakra in his lungs and closes his wind pipe for a brief moment. With his chakra the user creates small trees inside of his chest that practically become part of the users unique anatomy. These trees will then take over the user's respirational system and begin breathing for the user. This techniques primary function is to prevent damage to the user that can be created by poisonous gasses, smoke or any other type of gas or intangible, gasseous substance that may in any way harm the user's internal organs. After the effects of the technique have worn off these small, harmless trees will simply decay and disappear doing no internal damage whatsoever to the user in the process. This also protects the user from the effects of smell induced genjutsu and it's effects. This can also be applied to others but the user must be in touch with them.
Note: Must have a Wood bio to use.
Note: Can be used twice per battle, and once activated it lasts for 5 turns.
Note: Upon activation, the user's face will turn purple and he will have no breath for a brief moment. Afterwards he will freely be able to breathe and move through poisonous gasses without fear of the effects since the trees will be breathing for him.
Note: Must be taught by -Cobalt-.
♠ Declined, do not re-submit ♠
Sorry, I like the idea, but logically, it makes no sense. Trees pretty much breathe the same way as we do and they would equally be rotting away in poisonous gases or such.


Mokuton: Yabureme Ikioi| Wood Release: Tear of Life
Type: Supplementary
Rank: C-rank
Range: Short-Long Range
Chakra: 15
Damage: N/A
Description: After having created trees or wood or by sending his chakra into already existing wood, the user will send his chakra into the wood and/or trees and use them to soak in the water and moisture in the surrounding ground and area. The user can then use the water filled wood as a "well" of sorts creating a water source. By performing a single hand seal the water from inside the wood will be expelled to the outside allowing the user to manipulate the water to his desire. Depending on the quantity of wood used, the collected water can vary from a small puddle to a large water source, big enough to perform "Water Release: Water Dragon Bullet" and other large scale techniques. After expelling all the water, the trees/wood will fall into dust due to the lack of water inside them. The effects of the technique can easily be noticed as the ground will become dry and crumbly.
Note: Must have a Wood bio to use.
Note: Amount of water expelled depends on the amount of wood used to gather the water.
Note: Gathering of water lasts one turn.
Note: Can only be taught by -Cobalt-.
♠ Approved ♠
Wow. Nice jutsu.

Dropping CW:

For:

Naginata: Niernen | Sword-Spear: Orchid
Type: Weapon
Rank: S-rank
Range: Short
Chakra: 5- 50
Damage: 10-100
Description: The ancient sword-spear Niernen (which mean Orchid) is a weapon forged long before the shinobi were brought to the world by the Sage of the Six Paths. It is said to be created by Gods themselves. Niernen is a long staff made of the finest and most resistant wood that can be found. On the tip of the staff, an arched blade of chakra enhanced steel is attached which is unbreakable due to the hot fires it has been forged in. The color of the blade is a dark green hue, but it can turn to other colors upon the users wish. The whole weapon has been blessed by countless prayers making it impossible to destroy or damage in any way imaginable by mankind. The handle of the staff has two buttons on it with a hidden mechanism inside. Inside the staff a long, chakra enhanced wire is hidden, thus by pressing the button, the blade of the spear will shoot out and attach into any tangible surface with no need for the user to aim (does not count for persons). By pressing the button again the user can pull himself up almost any kind of obstacle. The second button when pressed, releases a small razor blade on the handle of the staff which the user can use to cut himself and release himself from genjutsu or to deal more damage to the opponent. Niernen has many abilities which the wielder of the staff can only benefit from. The staff, in order to functionate in it's full potential needs to feed on the user's chakra, much like Samehada. Niernen at all times takes small amounts of chakra from it's wielder. In return the weapon will begin to shine in a mixture of pink and white light (much like the color of orchids) as the user is set into a genjutsu by the opponent. This way, Niernen alerts the user that he is inside a genjutsu thus allowing him to react accordingly to the threat. Niernen also grants immunity to B-rank and below Genjutsu to the wielder of the weapon (since it has a chakra of it's own when the user is set in B-rank and below illusions Niernen simply releases them from it just like with Jinchuuriki and their Bijuu). Since Niernen is in constant chakra exchange it knows when the user is in a Genjutsu and thus it begins to glow upon any chakra disturbances. Niernen can also absorb the chakra of other persons when in touch with them.
Note: Can only be touched by the wielder and whom he allows.
Note: User loses -10 chakra each turn.
Note: User gains +10 chakra for every time the weapons touches the opponent.
Note: Each ability (genjutsu immunity and alertion, the absorbtion) counts towards the users moves and this technique must be posted each time an ability is activated.

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♠ Leaving weird weapons for Scorps or Xylon. ♠

X-Declined-X Similar to another existing weapon with similar abilities.
 
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