[ARCHIVE] Custom Jutsu Submission - II

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Alphaqindyas

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Re: ±±Custom Jutsu Submission±±

Ashisogi Jizō (Leg-Cutting Jizō)
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Ashisogi Jizō is the weapon of choice for Mayuri Kurotsuchi. It's guard is wrapped in cloth, and has several spiky protrusions sticking out right below the blade, which appear to resemble leaves. The hilt is pink. Ashisogi Jizō's blade glows as a deformed trident with curved, serpentine blades. The middle blade is straighter and longer than the side blades, and appears to ascend from the guard, which is shaped like a baby's head with hands clasped in a prayer, all mounted on his sword's normal hilt, which has ornate spiky protrusions on either side, which resemble golden leaves right below the guard. The blade is made out of a special metal resembling gold that doesn't break. It has its own mode of attack in which it will fire an A-ranked fire or lightning that can reach up to mid-range.
~Restrictions~
~After using its attack, it must recharge for three turns~
~Can't combine the fire and lightning attacks~
~While recharging, the blade cannot be used at all~
~Fire or Lightning counts a move in the turn they are used~

X-Approved-X Added restriction
 
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Yveltal

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Re: ±±Custom Jutsu Submission±±

Katon: Fenikkusu no Mai - Fire Release: Dance of the Phoenix
Type: Offensive
Rank: A
Range: short-long
Chakra: 30
Damage: 60
Description: The user performs two hands seals and gathers up katon chakra into their hands and feet, the user then begins to break dance, while breaking dancing the user releases a continuous streams of fire from their hands and feet, the streams of fire make it difficult for the opponent to evade them due to the streams coming in different directions.
Note:
- Can only be taught by Kage Phoenix
- Can only be used 5 times
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________________________
✘ Declined ✘
Remove the colored, reduce the rank to B-rank, and rework the description, streams of fire require constant chakra release at the point of the fire release, how are you going to attempt that to every fire "stream" you release while your break dancing as well? if you replaced them with "balls" of fire or "orbs" that would've been a lot better, reduce the usage to 3 times.
Resubmit

Katon: Fenikkusu no Mai - Fire Release: Dance of the Phoenix
Type: Offensive
Rank: B
Range: short-long
Chakra: 20
Damage: 40
Description: The user performs two hands seals and gathers up katon chakra into their hands and feet, the user then begins to break dance, while breaking dancing the user releases 8 orbs of flame from their hands and feet towards the opponent.
Note:
- Can only be taught by Kage Phoenix
- Can only be used 3 times
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X-Approved-X
__________________________________________________________________________________________________
NEW

Katon: Kinsei Honoo Sogeki-hei - Fire Release: Mars Flame Sniper
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user performs several hand seals and creates a medium sized flame orb. The user then concentrates and shapes and compacts the flame orb into a heated arrow with a red-orange glow facing the opponent. The user then stretches out their left hand near the arrow and pulls back their right hand as if they were pulling back a bow. Once the stance has been performed the sides of the arrowhead will begin to spew out flames. The user then fires the arrow towards the opponent. The spewing flames then encircles around the arrow as it travels towards the opponent. Upon impact the arrow will pierce through the opponent leaving the area it pierced burned.
Note:
-Can only be taught by Kage Phoenix
-Must have Katon Mastered
-Can only be used 2x
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X-Approved-X

Katon: Nenshō Mandara - Fire Release: Burning Mandala
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user performs three hand seals then channels their katon chakra into their mouth and then blows out a large ring of fire in front of them-self. The user then divides the ring of fire into 8 smaller sized rings and fires it towards the opponent.
Note:
-Can only be taught by Kage Phoenix
-Can only be used 3 times

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X-Approved-X
 
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Shinta

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Re: ±±Custom Jutsu Submission±±

(Raiton: Raitoninguāmu) Lightning Release: Lightning Arm
Type: Offensive
Rank: B
Range: Short-Mid Range
Chakra: 20
Damage: 40
Description: While performing the Seal of Confrontation, the user channels their lightning chakra into their arm, to create a dense bolt of lightning that they will direct to shoot out at the opponent. The user then creates five fingers so that the leading front of the lightning, takes on the shape of a hand which can be use to grab the opponent or other objects where they will be burned by the lightning and receive a strong shock. The user can branch off up to two extra arms from the lightning bolt that can grab other nearby objects or opponents, this ability can be used to great effect if the opponent manages to doge the initial arm where by the user will shoot off a new arm from the original bolt to attempt to grab them a second time.
Notes:
- Can only be taught by Shinta,
- The arms will only be able to reach targets within mid-range of the user,
- Must hold the Seal of Confrontation in order to keep the jutsu active,
- Can be used six times per battle.

♠ Declined ♠
Okay, senpai, amazing idea as always and I like the proper English, but you're missing some details. So, initially, the hand can only grab up to mid range, but then you said you can extend two arms from it as well. Does the mid range restriction still apply to this? And you can't branch a third arm from the second arm, correct?
Also, how large is the arm and hand? Normal human status?
(Raiton: Raitoninguāmu) Lightning Release: Lightning Arm
Type: Offensive
Rank: B
Range: Short-Mid Range
Chakra: 20
Damage: 40
Description: While performing the Seal of Confrontation, the user channels their lightning chakra into their arm, to create a dense bolt of lightning that they will direct to shoot out at the opponent. The user then creates five fingers so that the leading front of the lightning, takes on the shape of a hand which can be use to grab the opponent or other objects where they will be burned by the lightning and receive a strong shock. The user can branch off up to two extra arms from the original lightning bolt that can grab other nearby objects or opponents, this ability can be used to great effect if the opponent manages to doge the initial arm where by the user will shoot off a new arm from the original bolt to attempt to grab them a second time. The lightning arm is a bolt similar in size to the 'leash' of between the user and hound in the Lightning Beast Running Technique that will form a hand large enough to wrap around a human sized torso. The secondary arms can only be broken off the original arm and are both similar in size and can only reach targets within the mid-range radius of the user.
Notes:
- Can only be taught by Shinta.
- The original arm and subsequent secondary arms will only be able to reach targets within mid-range of the user no matter where the secondary arms break off they can still only reach targets within mid-range of the user.
- Must hold the Seal of Confrontation in order to keep the jutsu active while continuing to channel the lightning bolt through their free arm. If the user breaks the Seal of Confrontation or cancels the flow of lighting through their free arm, the jutsu will no longer operate.
- Can be used six times per battle.

X-Pending-X Leaving for Kiri
♠ Approved ♠
You're just lazy, Xylon. <.>
 
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Virus..

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Re: ±±Custom Jutsu Submission±±

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Doton Henshoku Katta {Earth Fadeing Cutter}
Type:Weapon
Rank:S-Rank
Range:Short
Chakra:40{if ability is used}
Damage:80{if it comes in contact}
Description:Rayleigh sword the Earth Fadeing Cutter is sword become extremtly powerful once channeling in his doton chakra into the sowrd, without doton chakra it like any other regualr sword.When the sword get doton chakra it able to drain water jutsu any water that sword take in can be blow back in if the person come to contact with the sword doing damage right back.
-Can drain only B rank water
-Can only be held by Virus..
-Only can channel your doton chakra into sword 3 times


X-Declined-X Remake the description, you dont necessarily need to make it earth release. The ability is quite sound, provide details about how large of a water body it can absorb etc And next time please sure to post all CJs in a single post
 
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Awkward Linguist

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Re: ±±Custom Jutsu Submission±±

Blade of the dark
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description: Blade of the dark is a sword, the length of Sasuke's sword. It is a weapon that was believed to have been in the possession of the strong Fallen Angel in that time. After many years, when the time came for the Fallen to fade away into the light, the Fallen made sure of keeping his greatest most powerful weapon hidden. The Angel placed the sword on the top of the mountain where his father died. The Sword was placed on a table in a freezing cave. After the death of the Angel, many travelers discovered the sword. They were amazed by the shear beauty. They tried taking the sword with them, but they were unable to lift it up. They tried many methods, but all failed, so left with no choice, they abandoned the sword and left it. This was because the sword weighted roughly around the same as the mountain. One night, a bright lad came along. Unlike the previous failures, who were blinded by the beauty, the lad read the riddle written in blood on the wall across the sword. The lad figured it out after many tries. The lad took different approaches each time, including one where he channeled his chakra into the sword. By becoming one with it and listening to the swords voices, the sword accepted him. During that night, the sword -telepathically- told him many secrets about itself. Many which included if the lad channeled enough chakra through it, the size and cutting power would increase. Even though when the sword increases in length, it's still as light as a feather, which enables better control. And since that night, the

┼ Abilities ┼

- Size can be Increased by channeling chakra through it.
- The sword can speak telepathically to the user.
- The sword is able to use water techniques up to B rank.
- The markings on the sword automatically glows during night-time.

┼ Restrictions ┼

- Can only use Water techs via sword for only 4 times per battle
- Can only be held by UchihaMadara01 bios.

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X-Declined-X Banned user
 
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Xylon

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Re: ±±Custom Jutsu Submission±±

X-Thread Opened-X​

The thread is now open for another cycle of customs. The cycle starts today 1/8/2013, Tuesday and will end at 1/14/2013 next Monday.
 
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Xylon

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Re: ±±Custom Jutsu Submission±±

Space-Time: Heaven's Gate (Jikukan: Tenka)
Rank: S
Type: Offensive-Supplementary
Range: Long
Chakra Cost: 40
Damage Points: N/a
Description: Minato throws a hiraishin kunai high in the air attached with a tag/scroll. Upon reaching high enough, minato performs the Dragon seal and opens a space-time barrier that cover the sky of the entire feild (or a designated portion of it). Heaven's Gate is a collaboration of 2 space-time techniques, Summoning technique and Space-time barrier. It uses the space-time barrier as means summon objects with a tag/scroll that was attached to the kunai as the source. It releases weapons that were sealed inside the tag/scroll such as ninja tools and space-time kunai that burst out of the barrier like missles raining down over the area with enough strength to break through rock.
Note: Usable 4 times per conflict.
-Can only be used by Minato.
____________
-Approved-


CFS Technique:

Spirits of Balance: 47 Ronin (Onryodo:Shi-jū-shichi-shi)
Rank: S
Range: Short-Long
Type: Defensive/Offensive/Supplementary
Chakra cost: 40
Damage Points: N/a
Description: The technique requires placing a seal over the users body that collects huge masses spiritual energy from the user and stores it up over the period of time. When released the seal uses Yin to Yang chakra manipulation and manifests the spiritual energy into the users imagination of a story: The revenge of the Forty-seven Ronin (四十七士 Shi-jū-shichi-shi), also known as the Forty-seven Samurai, the Akō vendetta, or the Genroku Akō incident (元禄赤穂事件 Genroku akō jiken). Where a group 47 samurai who were made Ronin, and avenged their General. The spiritual energy amasses together and forms in 47 spirits of Samurai with a dark aura equipped with swords and straw hats. The spirits are intangible, they don’t dessipitate when hit with objects or techniques that disrupt chakra and are inexcusably only effective on Resurrection techniques, Ritualistic techniques and other Spirits related/Spiritual technique. These samurai are incredibly strong and hunts the products of such techniques down with relative ease. When the target is hit by the Samurai’s sword(s) they are sealed within it. The Samurai then grab their own swords, and out of guilt of murder they commit Seppuku, with the suicide the souls of the target are released from the swords and are guided by the Samurai’s spirit in to the Outer World plains.
Restriction: Usable once per conflict.
____________
-Approved-


Resubmission


^Previously approved kenjutsu techniques, i've refered to them in these newer techniques. I'll quote them anyway above each. These are my CW techniques

Wing Blade (Kirihane)
Rank: A
Type: Supplementary
Range: Short-mid
Chakra: 30/per turn
Damage: N/a
Description: Used with Fusion Swords, the technique causes the blades to levitate behind the users body mimicking wings, Wings of Blades to exact. Usage of this technique greatly increases the efficiency of the user as he does not have to carry all blades, they move along with him, they can be used in different combinations and they can be left at any part of the move and they will automatically return to their positions. The technique also serves the purpose of giving the user wings and the ability to freely levitate in the air with complete superiority in aerial movement. The blades each are positioned specifically as wings. When infused with lightning chakra they emit electromagnetic waves, by putting them in different frequency’s they create a force enough to levitate user in the air. The height is determined by how much chakra is used and the movement can be controlled by Gyroscopical methods, like spinning the swords at their positions. This flight method is better than most others because it doesn’t requires, any drag or pull, no need for gliding, it can stay in a stationary position whilst maintaining flight and it isn’t affected by the angle or air density/pressure.
Note: Can only be used with Fusion Swords or with any other suitable alternate.
-Lasts 5 turns. Usable twice.

- Fusion Swords -
The Fusion Swords is a six-piece sword, having a interlocking mechanism, the 6 swords themselves serves a variety of purposes and comes in different shapes and sizes thus suited best weapon for different combat situations, when fused together the form a broad sword which in status surpass all the other component swords.

Main Blade:
Also known as the 1st blade, resembles an exaggerated two-handed sword in its shape and appearance, despite its apparent size and weight. It consists of a long hilt wrapped in a red material, a distinctively large handguard which the other swords are locked into, a wide length of blade, and an equally long but thinner length ending in a point. The main blade is the only sword among the six that is double-sided. The main blade apparently has 2 different forms, One with the blade of the sword appearing to be one solid length of metal except for the transition between the wide and thin halves. In the second, the blade is pulled in two lengthwise; the edges are locked apart and a complex inner portion of the sword is visible.
Hollow Blade:
The hollow blade does not have an inner core as the main blade sword. Rather, it is essentially (though not exactly) a thick sheet of metal folded in a V-shape when looked from above, the edge of the sword being the bottom point of the V, with its lower one-third of its length wrapping around a red double-hilt. The hollow blade is locked onto the front edge of the main blade, where it snugly covers that entire edge of the main blade, and its own edge serves as the striking point for the assembled sword.
Back Blades:
The back blades are identical long swords, mirror images of each other, with one straight edge and one saw toothed edge, with a long black hilt for each. These two swords are attached to the back of the main blade, on both sides of the main blades back edge, with the saw-tooths pointed forward toward the hollow blade. The addition of these two swords completes the trapezoidal silhouette of the fusion swords.
Side Blades:
The side blades are identical, mirror image dagger-like swords, though they are still quite long. They are singled edged, with a gear-like mechanism between the hilt and the blade that allow them to fold up like a switchblade. It is in this folded form that the two sides blades are locked onto the two sides of the assembled sword, with their edges turned forward toward the main blade at the front of the sword. In addition, one of the two blades can be quickly ejected from the assembly if needed. The side blade in unassembled form serves a projectile like purpose, if thrown away the can be controlled by the magnetic core of the 1st blade, to redirect them, though in a rough manner showing that the control over it is really weak and cannot always be count on.
Buster Sword:
The fully assembled form of the fusion auxiliary blades, has the looks of a broad sword, The assembled form of the fusion swords is a heavy sword, most suited to crushing, and is not necessarily intended to serve the role of a slicing weapon as a nodachi would be. It is capable of being used for slicing, however being able to cleanly slice through rebar reinforced concrete with it. Although its appearance is as stout and sturdy, In overall when compared to the other swords, the buster is indestructible (literally or virtually), where destroying the other blades may seem easy, buster can completely resist out the pressure with its unique form, it space vacancies through out the fused blade though weakens the its offensive power, absorbs damage in critical situations.
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Blaze Luminous (Bureizuruminasu)
Rank: S
Type: Defense/Offensive
Range: Short-Mid
Chakra cost: 40(+15 for electric storm)
Damage Points: 60
Description: The technique is a principle guided defensive and counter-offensive method. Using the users multiple swords, he levitates them forwards and makes them spin. By applying chakra the user creates a energy shield to defend against incoming threats. Aside from the durability of the shield itself the rotation redirects the attacks towards the sides. By adding lightning chakra, user could create an electric storm infront that extends till mid-range. The storm is capable of completely repelling metallic objects and paralyzing human targets.
Note: Can defend against up to S rank techniques thrice per battle.
-The swords are heated by the rotations and thus cannot be held the following turn. Requires a minimum of 3 swords.
Magnetic Satellite (Jishaku Eisei)
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Long
Chakra cost: 20/turn
Damage Points: N/a
Description: The user grabs the buster and launches it hard high above the ground where it splits up hovers above within the sky. The swords position themselves horizontally around the first blade while the first blade itself remains at the center vertically with its edge faced down. Like Wing Blade technique the satellite could control its movements and direction using gyroscopic methods allowing it to move freely across the skies by spinning and rotating. When the user commands, the satellite uses the magnetic core of the first blade to release strong tractor beams to pull over metallic objects. Over the turns the satellite collects objects and keeps them hovering above the skies along with itself, when the user finally releases a technique with a seal of confrontation the main blade releases a burst of chakra that pushes down the collected debris/metal/kunai and showers it across or at a particular part of the field with destructive strength. To prevent the satellite from being struck down prematurely, blaze luminous could be activated at any given moment to act as a shield. Any clouds above the sky would also rotate around the satellite creating a think of sheet of clouds to further dampen the damage.
-Note: Requires Fusion Sword.
-Usable twice per conflict.
(Because it actually needs to collect metal during the turns it would be inconvenient to give it a turn limit. If it isn’t possible we can go with the normal turn limit)
____________
-Declined-
It still needs a turn limit on the magnetic pull.
Magnetic Satellite (Jishaku Eisei)
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Long
Chakra cost: 20/turn
Damage Points: N/a
Description: The user grabs the buster and launches it hard high above the ground where it splits up hovers above within the sky. The swords position themselves horizontally around the first blade while the first blade itself remains at the center vertically with its edge faced down. Like Wing Blade technique the satellite could control its movements and direction using gyroscopic methods allowing it to move freely across the skies by spinning and rotating. When the user commands, the satellite uses the magnetic core of the first blade to release strong tractor beams to pull over metallic objects. Over the turns the satellite collects objects and keeps them hovering above the skies along with itself (for maximum of 4 turns), when the user finally releases a technique with a seal of confrontation the main blade releases a burst of chakra that pushes down the collected debris/metal/kunai and showers it across or at a particular part of the field with destructive strength. To prevent the satellite from being struck down prematurely, blaze luminous could be activated at any given moment to act as a shield. Any clouds above the sky would also rotate around the satellite creating a think of sheet of clouds to further dampen the damage.
-Note: Requires Fusion Sword.
-Usable twice per conflict.
____________
-Approved-
 
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Omnom

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Re: ±±Custom Jutsu Submission±±

Resubmitting:

(Hone Kakujuu): Bone Expansion
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description:
Bone Expansion is an ability of Dead Bone pulse where stored chakra is used to expand the lattice structure inside of bone, increasing its mass dramatically. Existing bone structures can be expanded to enormous sizes; while maintaining their strength. Due to the high level of control needed, only those who have mastered the Kaguya arts can use this, and contact must be made with the bone.
Notes:
-Only usable by a Kaguya bio
-Must be taught by Omnom
-Only usable three times per battle

______________
±± Declined ±±
So, they increase in size...and?
(Hone Kakujuu): Bone Expansion
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description:
Bone Expansion is an ability of Dead Bone pulse where stored chakra is used to expand the lattice structure inside of bone, increasing its mass dramatically. This increase porasity forming a honeycomb structure combined with calicium own hardness this allows a bone to retain its strength while being significantly larger in size. The increase in size need to be reasonable however, depending on the density/hardness of the technique.

Notes:
-Requires physical contact
-Only usable by a Kaguya bio
-Must be taught by Omnom
||Declined|| I think Scorps was asking more along the lines of what the purpose of this technique is. Does it increase power by increasing mass, naturally? Also, what's the "requires physical contact" business about?

Completely reworked the description to make it clear. Also removed the usage limit, as it is Supplementary and only B-rank.



New submission:

(Hone Koushi): Bone Renewal
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description:
The user of this technique takes pre-existing bone, and surges their chakra through it, causing the bone to continually repair and fix itself, as long as the user maintains contact with the bone. Due to the high level of control needed, only those who have mastered the Kaguya arts can use this.
Notes:
-Only usable by a Kaguya bio
-Must be taught by Omnom
-Only usable twice per battle
||Declined|| The Kaguya Clan essentially does this automatically.
 
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XZA

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Re: ±±Custom Jutsu Submission±±

(Suna Gosunkugi)- Sand spike
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description:
Gaara condenses sand already on the battlefield and uses shape manipulation to create a spikes made out of sand. The size of this technique is dependent on how much sand is used technique can pierce through up to B-rank earth with no problem. The user can create one spike to an entire forest of spikes.
Note: Can only be used by Gaara
___________________________
✘ Declined ✘
Specify the size of each individual spike and the forest of spikes, i'd rather each be made into a separate technique, keep in mind that you have to get the sand under your opponent for it to work.
 
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Akuma

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Re: ±±Custom Jutsu Submission±±

Resubmitting!
(Hyouton: Okamibara Senzai) - Ice Release: Emperor's Rose Garden
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: First, the user will perform a set of handseals (rat > snake > rat > Ox) and then create a giant rose garden made of ice to surround, bind, and freeze their opponents, the giant ice roses start from the user as it's epicenter and spreading, they move in a circle radius around the user and outwards. The giant roses have meduim sized sharp thorns wich sprout out of them as they are created, being able to impale the target(s) aswell. This technique is not able to freeze a summon of Gamabunta's size, however they are enough to bind them in place and hold them off for a few moments aswell as deal enough cuts with the ice thorns to cause injuries, smaller summons like Gamakichi or sasuke's hawk would easily be frozen in place. This technique reaches a 10 kilometer radius from the user as it's intial/centerpoint area and outwards.
- May only be used x2 per battle.
- Must be taught by Loki to use.
- Must be member of the Yuki clan.
- No other ice techniques in the same turn may be used.
- Only A rank and below ice techniques may be used the following turn.

X-Declined-X The technique was fine, but 10 km radius? ._. so 20 km long technique? Im not sure if we're allowing 500m without a reasonable explanation behind it
(Hyouton: Okamibara Senzai) - Ice Release: Emperor's Rose Garden
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: First, the user will perform a set of handseals (rat > snake > rat > Ox) and then create a giant rose garden made of ice to surround, bind, and freeze their opponents and everything that is touched by it, the giant ice roses start from the user as it's epicenter and spreading, they move in a circle radius around the user and outwards. The giant roses have meduim sized sharp thorns wich sprout out of them as they are created, being able to impale the target(s) aswell. This technique is not able to freeze a summon of Gamabunta's size, however they are enough to bind them in place and hold them off for a few moments aswell as deal enough cuts with the ice thorns to cause injuries, smaller summons like Gamakichi or sasuke's hawk would easily be frozen in place. This technique reaches a 200m radius from the user as it's intial/centerpoint area and outwards.
- May only be used x2 per battle.
- Must be taught by Loki to use.
- Must be member of the Yuki clan.
- No other ice techniques in the same turn may be used.
- Only A rank and below ice techniques may be used the following turn.
___________________________
✘ Declined ✘
200 meter radius? O_O Mid range is like 10 - 15 meters man, 200 meters is way way WAY too much, also how exactly can they pierce, bind and freeze? if they are solid they won't be able to freeze anyone, if they are pierce how would they be able to bind? all of that is contradicting right now, specify the size, and leave that whole 200 meter radius out, we have a template for "range" for a reason, i'm not allowing omni directional techniques anymore so take that out, freeze a summon up to Gamabunta's size is way too much, make the technique reasonable because it's OP.


Resubmitting~
皇鮫后 Same -Tiburón
Type: Weapon
Rank: S Rank
Range: Short
Chakra: 40
Damage: 80
Description:
Tiburon; Spanish for "Shark", Japanese for "Imperial Shark Empress". A sword made out of steel and is indestructable and being able to resist very high heat levels without melting or getting any type of damage, Its unusually wide and has the distinction of being completely hollow in the middle where the user can channel elemental chakra into, essentially consisting of nothing more than the edges of what would otherwise be a normal sword. Its handle is purple and its guard is as wide as its blade, with three small holes on either end that Crow. uses to unsheathe it. Oddly, the sword is longer than its sheath. It is worn horizontally on his upper back.
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Sword Abilities:
- (Suiton: Hahonryuu) - Water Style: Destruction Torrent can also be used with the sword without having to perform the handseals instead just channeling suiton chakra into the hollow part and moving the sword in small rotations creating the vortex, also improving it by 1 rank.
- Tiburon also carries a unique ability named "Hirviendo" (Demono) wich allowes it to adapt fire chakra by having the user channel it into the hollow part to the point where the entire sword with the exception of the handle gets amazingly heated, then the user just points it foward and the sword releases and invisble layer of blazing fire that instantly boils any form of B rank water & C rank ice technique, turning the water techniques into pure vapor, while turning the ice techniques into regular water rendering it useless.
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Resctrictions:
- All abilities of the Sword count towards 1 of the 3 moves per turn of the user, and don't require hand seals if the user is wielding the sword on his hands.
- The Sword can only be wielded by Gazelle.. , and he can't allow others to use it because the sword only reacts to his chakra.
- "Hirviendo" (Demono) Can only be used 2 Times per battle.
- Must wait 3 turns before using "Hirviendo" (Demono) for the second time.
______________
~ Declined ~
No Japanese characters.
Same - Tiburón
Type: Weapon
Rank: S Rank
Range: Short
Chakra: 40
Damage: 80
Description:
Tiburon; Spanish for "Shark", Japanese for "Imperial Shark Empress". A sword made out of steel and is indestructable, being able to resist very high heat levels without melting or getting any type of damage; Its unusually wide and has the distinction of being completely hollow in the middle where the user can channel elemental chakra into, essentially consisting of nothing more than the edges of what would otherwise be a normal sword. Its handle is purple and its guard is as wide as its blade, with three small holes on either end that Loki uses to unsheathe it. Oddly, the sword is longer than its sheath. It is worn horizontally on his upper back.
Sword Abilities:
- (Suiton: Hahonryuu) - Water Style: Destruction Torrent can also be used with the sword without having to perform the handseals instead just channeling suiton chakra into the hollow part and moving the sword in small rotations creating the vortex, also improving it by 1 rank.
- Tiburon also carries a unique ability named "Hirviendo" (Demono) wich allowes it to adapt fire chakra by having the user channel it into the hollow part to the point where the entire sword with the exception of the handle gets amazingly heated, then the user lifts it foward and the sword releases and invisble layer of blazing fire that instantly boils any form of A rank water & B rank ice technique, turning the water techniques into pure vapor, while turning the ice techniques into regular water rendering it useless.
Resctrictions:
- All abilities of the Sword count towards 1 of the 3 moves per turn of the user, and don't require hand seals if the user is wielding the sword on his hands.
- The Sword can only be wielded by Lokí, and he can't allow others to use it because the sword only reacts to his chakra, if another chakra would to get in contact with it, it would release heated spikes from it's handle.
- "Hirviendo" (Demono) Can only be used 2 Times per battle.
- Must wait 3 turns before using "Hirviendo" (Demono) for the second time.

Looks:
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Looks of hirviendo:
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## Declined ## You shouldn't ripoff other peopls techniques. Not only is that ability the same as my own CW as the weapon is already made by the member -Avenger-. If you ever try such a stunt again, you'lll be banned from the cutoms bureau.
 
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-Avenger-

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Re: ±±Custom Jutsu Submission±±

(Kuchiyose no jutsu: Tiamat Umi no Megami) Summoning technique: Tiamat The Sea Goddess
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user summons Tiamat one of the boss summons. Tiamat is a sea greenish blue bustard whose color comes from her affinity towards water element and hence called as Sea Goddess. She stands 40 feet in height and has a large wingspan. Due to the fact that she has large body and has strong wings, she is capable of carrying up to 3 people on her back without loosing much speed. She is capable of using water techniques up to the user's rank. She has the ability of shooting rapid blasts of water bullets at the enemy (equivalent to A rank) from her mouth. She has also trained herself to use her beak and claws as extra means of attack.

  • Can be summoned twice.
  • Lasts for 5 turns max.
  • Her abilities can be used 3 times.
  • Any techniques used by her count towards the user's move count.
________________________
✘ Declined ✘
mention how long her wings, using water up to your rank is a no, up to S-rank with no handseals is the maximum that i'm going to allow, make her summoned once, up to 4 turns, remove that restriction about her abilities can be used 3 times, that's vague, just restrict the amount of times she can use that rapid water blasts, mention how big the blasts are and how many are they.


(Kuchiyose no jutsu: Šamaš kōtei) Summoning Technique: Šamaš The Emperor
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user summons Šamaš The Emperor, one of the oldest bustard. He has a golden colored crest on his head as result of his fire affinity. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is able to use fire techniques up to the user's rank as a result of intense training with the user. In addition to that, he has a special ability to absorb fire jutsu up to S-rank and release the same later at user's will. He can carry one person on his back at fast speeds with great maneuverability providing the user with good aerial skills and making them a hard target to hit. Just like Sin, Šamaš is also one of the fastest Bustards. He has trained himself to use his beak and claws as extra means of attack.

  • The number of times he can absorb a fire jutsu depends on the rank of jutsu & which he absorbs first.
    B-rank and below: 3 times (or)
    A-rank: Twice (or)
    S-rank: Once per battle
  • Can only be summoned once per battle.
  • Lasts for 5 turns max.
  • Any other techniques used by Šamaš counts towards the user's move count.
.
_____________________________
✘ Declined ✘
Up to S-rank fire techniques max with no handseals, remove the absorption ability completely, remove that whole "a hard target to hit" stuff, and the great speed, up to 4 turns max.
(Kuchiyose no jutsu: Tiamat Umi no Megami) Summoning technique: Tiamat The Sea Goddess
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user summons Tiamat one of the boss summons. Tiamat is a sea greenish blue bustard whose color comes from her affinity towards water element and hence called as Sea Goddess. She stands 40 feet in height and has a wingspan of 110 feet. Due to the fact that she has large body and strong wings, she is capable of carrying up to 3 people on back her back without loosing much speed. She is capable of using water element up to S-rank without handseals. She has the ability to shoot 5 rapid blasts of water which are 1m in diameter at the enemy (equivalent to A rank) from her mouth. She has also trained herself to use her beak and claws as extra means of attack.

Note: Can be summoned once.
Note: Lasts for 4 turns max.
Note: The rapid water blast attack can be used 3 times max.
Note: Any techniques used by her count towards the users move count.
_________________________
✘ Approved ✘


(Kuchiyose no jutsu: Šamaš kotei) Summoning Technique: Šamaš The Emperor
Type: Supplementry
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user summons Šamaš The Emperor, one of the oldest bustard. He has a golden colored crest on his head as result of his fire affinity. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is able to use fire techniques up to S-rank and 1 S-rank lightning technique as a result of intense training with the user. As he grew up in extremely hot climate and by having a affinity towards fire, he is impervious to fire techniques B-rank and below(see contract). He is exceptionally fast and can carry one person on his back with great maneuverability providing the user with good aerial skills. He has trained himself to use his beak and claws as extra means of attack.

Note: Can only be summoned once per battle.
Note: Lasts for 4 turns max.
Note: Any other techniques used by Šamaš counts towards the user's move count.
________________________
✘ Declined ✘
Only one elemental affinity allowed per summon so remove the lightning, remove being impervious to Fire techniques i won't allow that, you can replace it with another ability if you want but make it reasonable, again all that great maneuverability and good aerial skills are all vague so fix it.


.
 
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Nagato..

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Re: ±±Custom Jutsu Submission±±

Oroton: Mahō no yubi | Sound Release: Magic Fingers
Type: Supplementary | Offensive
Rank: D - A
Range: Short-Long
Chakra Cost: 10-30
Damage: N/A-60
Description: The user rubs their index and thumb fingers together on either hands channeling sound chakra into them, allowing the friction to release a concentrated burst of sound waves towards the target. The frequencies are controlled by how much chakra the user channels into his hands. It can be channeled high enough to shatter human sized boulders, and low enough to cause slight disorientation, and nausea to the human body.

Note: No S rank Sound this turn.
Note: Can only be used 4x per battle
Note: Can only be taught by Nagato..
_________________________
✘ Declined ✘
Ok the technique has nothing wrong with it, just needs some clarification, first no multiple ranks allowed so your gonna have to pick a rank for one, and where does the sound bursts form, around the opponent? in front of you and going towards the opponent? that has to be defined, and what is the 60 damage points refer to, impact damage? when you mean shatter human boulders do you mean shatter the opponent himself as well?.

Suiton: Abisu no Okusoko | Water Release: Depths of the Abyss
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50(-10 Per turn Active)
Damage: 90 (-10 to user)
Description: After a water technique has been dispersed or ruled inactive the user is able to create manifestations of objects from the water source to attack opposing forces. Such as creating hands to crush, bind the opponent in place, or pull them underwater and creating surprise attacks from various angles where ever there is a water source. The objects are only limited to the size of the water source and the imagination of the user.

Note: Can only be used twice per match for 3 turns max with 1 turn gap inbetween.
Note: No other water techniques with this active.
Note: No S rank water techniques the turn this deactivates.
Note: Cannot be used to create animals.
Note: Must be taught by Nagato..
______________________________
✘ Declined ✘
Too generic and made before, a Forbidden ranked technique can be used twice? no matter how many restrictions you put when it's OP there's no changing that, you didn't even limit the size of the objects, don't resubmit.
 
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Flash

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Re: ±±Custom Jutsu Submission±±

(Suiton: Kaiteki namu) Water Release: Comfortably Numb
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A
Description: A variant of the Starch Syrup Capture Field, this jutsu depends on manipulating the water molecules present in the atmosphere and by infusing the user's own chakra, to create super strong gluey molecules of water in the air. These molecules are so sticky that once two objects are stuck, they cannot be separated by normal human's force. The user may manipulate these molecules to form under the opponent's palm which when, if tried to perform any handseals, get stuck with each other making it impossible to continue the series of handseals. It can also be concentrated under the opponent's feet to hold him at a single position.Or even the mouth to keep the opponent shut up and not be able to use any techniques that has to be performed through mouth. It can be used to stick anything from a small pin to a giant boulder.
Note:
-Only people who have CM/gates/SM(and activated) can use plain force to separate themselves. Others have to use appropriate jutsus.
-Can only be used twice.
-Can only be taught by Flash07
_________________________
✘ Declined ✘
OP and similar technique's exist.


(Ninjutsu: Tondemonai kokuhaku)Ninja Arts: Unholy Confessions
Type: Supplementary
Rank: B-Rank
Range: Short-Long (As long as the user can see the opponent)
Chakra: 20
Damage: N/A
Description: Facial expressions and the body language can convey a great deal of nonverbal information. With the help of this jutsu, the user can detect anger, contempt, disgust, fear, joy, sadness, and
surprise within the targeted person. Understanding how/ what the opponent's reaction is, can help the user in the battlefield as well. With enough training, the user learns to not only read ‘pure emotions’, but will also learn to notice when someone displays conflicting emotions, as in where they’re not sure what to think or feel about something. They can easily read subtle and micro-expressions.

-Subtle expressions happen when someone experiences an emotion very briefly or when the emotion is not as intense.
-Micro expressions occur when a person is trying to suppress or repress an emotion.

Understanding these expressions help the user to know what the opponent's next move might be. Whether an offensive, or a defensive one. The reaction speed of the user against that particular opponent increases ten-fold. The user's confidence rises exponentially. Due to the user having a psychological advantage over the opponent, the effects of the genjutsu used against the user gets reduced. Also, having a knowledge about the opponent, the user gains the ability to detect genjutsu performed by the opponent on him more easily.

Restrictions:
- User is not immune to genjutsu.
-Can only be used against one opponent at a time.
- The user should be able to see the opponent.
- Can also be used while interrogating a target.
- Once used, lasts for the entire match.
- Can only be taught by Flash07 .
_________________________
✘ Declined ✘
Seriously? O_O so your turning yourself into a psychic? that core of the technique is wrong, and it's unrealistic, don't resubmit.


(Baunsu) Bounce
Type: Attack/Defence
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: A specialized form of advanced taijutsu, where the user concentrates his wind chakra into his palms/fist and elbow OR his toes/feet and heel and strikes the enemy with it. Suppose an opponent dodges the user's move(punch/kick) by ducking or jumping up, the user will release a burst of chakra from his palms/knuckles(or toes) that would stop the limb and reverse its direction with the same momentum. While at the same time, the user concentrates his sharp wind chakra at his elbow/fist(or heel) that would deal heavy injuries to the opponent, if attacked from point blank range (direct touch). The second part of this jutsu is more like a blast. So the opponent can be hit even if he's not in direct contact.

Note: The user receives minor burns/cuts on his toes (or palm) due to the reversing effect.
Note: The speed of the attack after reversing gets a bit slower so the user can change his direction slightly. The effect of hit however increases due to the cutting power of wind chakra.
Note: Can only be used once.
Note: Can only be taught by Flash07.
__________________________
✘ Declined ✘
What the ._. reverse the limb movement? deal heavy injuries? don't resubmit.
 
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Lili-Chwan

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Re: ±±Custom Jutsu Submission±±

Approved Box Contract:


( Koukurage Kuchiyose no Jutsu: Ou ) Box Jellyfish Summoning Jutsu: Maman Brigitte
Rank: S
Range: Short-Long
Chakra Cost: 80
Damage Point: N/A
Description: The user preforms one handseal, summoning Maman Brigitte. She comes forth covering the whole battlefield with a thick mist, throwing off chakra sensing techniques. The mist carries a strong genjutsu, as it is filled with both Maman and the summoner's chakra, making the opponent hear obscenities coming from a female voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of black roosters, dead spirits and a burning taste and smell of rum and red peppers, all rounded and perverted by Maman's voice as if mocking them and the ones they lost. Maman herself is a great box jellyfish the size of a human, light enough to swim through the mist, taking advantage of the confusion of her opponent to strike him from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist.
*The thick mist can't be broken or pushed away by anything lower than it's rank*
*The mist throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu*
*Can only be used once*
*Lasts 4 turns*

-Declined-
Oped. If you want the bolded part, reduce the range of the mist (which I guess it's up to long-range). Also, edit your first note/restriction to something more reasonable. A b-rank wind technique could blow a bigger area than some S-rank techniques, depending on what the jutsu specifically does, meaning rank doesn't mind here, but the strength/size of the wind able to blow it away.
( Koukurage Kuchiyose no Jutsu: Ou ) Box Jellyfish Summoning Jutsu: Maman Brigitte
Rank: S
Range: Short-Long
Chakra Cost: 80
Damage Point: N/A
Description: The user preforms one handseal, summoning Maman Brigitte. She comes forth covering the whole battlefield with a thick mist, throwing off chakra sensing techniques. The mist carries a strong genjutsu, as it is filled with both Maman and the summoner's chakra, making the opponent hear obscenities coming from a female voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of black roosters, dead spirits and a burning taste and smell of rum and red peppers, all rounded and perverted by Maman's voice as if mocking them and the ones they lost. Maman herself is a great box jellyfish the size of a human, light enough to swim through the mist, taking advantage of the confusion of her opponent to strike him from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist, mid range from Maman
*The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, this is because of the consistency of the mist, battling against the power of the wind/scattering agent*
*The mist throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu*
*Can only be used once*
*Lasts 4 turns*
*The genjutsu strikes mid-range from Maman Brigitte, despite the mist covering up to long range*

Note: Added a note explaining the resistance, but lowered the rank nonetheless (Not B rank, as you said, or it would be really easy to break the jutsu).

~Declined. Is the chakra cost faulty or does this consist two S - ranked techniques? Please clear that up when resubmitting the technique~
( Koukurage Kuchiyose no Jutsu: Ou ) Box Jellyfish Summoning Jutsu: Maman Brigitte
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Point: N/A
Description: The user preforms one handseal, summoning Maman Brigitte. She comes forth covering the whole battlefield with a thick mist, throwing off chakra sensing techniques. The mist carries a strong genjutsu, as it is filled with both Maman and the summoner's chakra, making the opponent hear obscenities coming from a female voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of black roosters, dead spirits and a burning taste and smell of rum and red peppers, all rounded and perverted by Maman's voice as if mocking them and the ones they lost. Maman herself is a great box jellyfish the size of a human, light enough to swim through the mist, taking advantage of the confusion of her opponent to strike him from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist, mid range from Maman
*The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, this is because of the consistency of the mist, battling against the power of the wind/scattering agent*
*The mist throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu*
*Can only be used once*
*Lasts 4 turns*
*The genjutsu strikes mid-range from Maman Brigitte, despite the mist covering up to long range*

~Declined. I won't approve this technique until you remove the part about shifting genjutsu or decrease the range of the mist and genjutsu~

______________
±± Leaving for someone else ±±

( Koukurage Kuchiyose no Jutsu: ) Box Jellyfish Summoning Jutsu: Samedi of the Crossroads
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user preforms one handseal, summoning Maman Brigitte. She comes forth covering the whole battlefield with a thick mist, throwing off chakra sensing techniques. The mist carries a strong genjutsu, as it is filled with both Samedi and the summoner's chakra, making the opponent hear continuous swearing and filthy jokes coming from a nasaly male voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of skulls and top hats, dead spirits, a burning taste and smell of rum and tobacco, all rounded and perverted by Samedi's voice as if mocking them and the ones they lost. Samedi himself is a great box jellyfish the size of a human, light enough to swim through the mist, taking advantage of the confusion of his opponent to strike him from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist, mid range from Samedi.
*The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, this is because of the consistency of the mist, battling against the power of the wind/scattering agent*
*The mist throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu*
*Can only be used once*
*Lasts 4 turns*
*The genjutsu strikes mid-range from Maman Baron Samedi, despite the mist covering up to long range*

______________
±± Leaving for someone else ±±

X-Declined-X
Well in a listed order:
-Add a technique type: Supplementary?
-Remove damage points. Its an illusion
-Why does it throw off natural energy again? Mist properties but how
-Long range is a vague term in such a move, a person wont be able to escape the grasp of this technique because the mist is "long range" therefore it indifferently goes as far as possible. It should have a unitary value of distance (30 m?)
-Effects last as long as the target is within the mist and affects everyone indifferently (if not? why shouldn't it? Its an S rank genjutsu btw conventional methods and reasons wont work due to the strong effects, very unlikely to have that allowed but ill give it a go). And no paralysis type effects are achieved, its a technique that creates false surroundings.
( Koukurage Kuchiyose no Jutsu: ) Box Jellyfish Summoning Jutsu: Samedi of the Crossroads
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user preforms one handseal, summoning Baron Samedi. He comes forth covering the whole battlefield with a thick mist, throwing off chakra sensing techniques. The mist carries a strong genjutsu, as it is filled with both Samedi and the summoner's chakra, making the opponent hear continuous swearing and filthy jokes coming from a nasaly male voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of skulls and top hats, dead spirits, a burning taste and smell of rum and tobacco, all rounded and perverted by Samedi's voice as if mocking them and the ones they lost. Samedi himself is a great box jellyfish the size of a human, light enough to swim through the mist, taking advantage of the confusion of his opponent to strike him from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist, mid range from Samedi.
*The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, this is because of the consistency of the mist, battling against the power of the wind/scattering agent*
*The mist throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu. This has to do with the organic properties of the mist being so tightly woven with the animal's own sustenance and habitat, which throws off and severs the connection of the targets with the battlefield.*
*Can only be used once*
*Lasts 4 turns*
*The genjutsu strikes mid-range from Baron Samedi, despite the mist covering up to 30 meters radius
*No paralysis type effects are achieved, its a technique that creates false surroundings*
*Any means of countering an S rank Genjutsu are fair game once the opponent is out of range from Samedi. Otherwise, the user must counter the mist or Samedi in order to be able to release from the genjutsu (the later being a method or releasing the genjutsu itself)

X-Pending-X Leaving for someone else

______________
±± Declined ±±
Sorry but i'll have to ask you to resubmit this. Its a summon so why is the mist he produces filled with your chakra? Also, how can mist induce genjutsu? is it through inhalation? skin absorption? sight? And the mist needs a rank as well as the gen. And I can't allow you to have a gen that is unreleasable while the user is in it. I know how to easily counter this (Sealing the mist, blowind the mist, walking outside the mist, etc etc) but for the most part the effects are very very very unreasonable. Its a Long Range Mist that makes anyone mid range from a poisonous flying jellyfish unable to detect it and thus defend from it while being affected by a Genjutsu that confuses them to a high degree inside a sight hindering mist that blocks sensors, Sharingan/Rinnegan and Natural Energy uses. You need to make this a bit more down to earth or we can't approve it.

( Koukurage Kuchiyose no Jutsu: Ouja) Box Jellyfish Summoning Jutsu: Samedi of the Crossroads

Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user preforms one handseal, summoning Baron Samedi. He comes forth covering a large portion of the battle fied with a thick mist, throwing off chakra sensing techniques. The mist carries a strong genjutsu, A rank in strength, as it is filled with Samedi's chakra, making the opponent hear continuous swearing and filthy jokes coming from a nasaly male voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of skulls and top hats, dead spirits, a burning taste and smell of rum and tobacco, all rounded and perverted by Samedi's voice as if mocking them and the ones they lost. Samedi himself is a great box jellyfish the size of a human, light enough to swim through the mist, taking advantage of the confusion of his opponent to strike him from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist, mid range from Samedi.
*The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, the mist being A rank. This is because of the consistency of the mist, battling against the power of the wind/scattering agent*
*The mist Mid-range from Samedi throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu. This has to do with the organic properties of the mist being so tightly woven with the animal's own sustenance and habitat, which throws off and severs the connection of the targets with the battlefield.*
*Can only be used once*
*Lasts 4 turns*
*The genjutsu strikes mid-range from Baron Samedi, despite the mist covering up to 30 meters radius. It works by physical contact with the water particles carrying Samedi's chakra
*No paralysis type effects are achieved, its a technique that creates false surroundings*
*Any means of countering an A rank Genjutsu are fair game once the opponent is out of range from Samedi. Otherwise, the user must counter the mist or Samedi in order to be able to release from the genjutsu (the later being a method or releasing the genjutsu itself)
*Samedi is unable to preform any Elemental Jutsu and can only attack using direct contact

______________
±± Approved ±±
Made genjutsu A-Rank so its more reasonable.

( Koukurage Kuchiyose no Jutsu: Ouhi ) Box Jellyfish Summoning Jutsu: Maman Brigitte

Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Point: N/A
Description: The user preforms one handseal, summoning Maman Brigitte. She comes forth covering a great portion of the battlefield with a thick mist, throwing off chakra sensing techniques. The mist carries a strong genjutsu, A rank in strength, as it is filled with Maman's chakra, making the opponent hear obscenities coming from a female voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of black roosters, dead spirits and a burning taste and smell of rum and red peppers, all rounded and perverted by Maman's voice as if mocking them and the ones they lost. Maman herself is a great box jellyfish the size of a human, light enough to swim through the mist, taking advantage of the confusion of her opponent to strike him from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist, mid range from Maman
*The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, the mist being A Rank. This is because of the consistency of the mist, battling against the power of the wind/scattering agent*
*The mist Mid-range from Maman throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu. This has to do with the organic properties of the mist being so tightly woven with the animal's own sustenance and habitat, which throws off and severs the connection of the targets with the battlefield.*
*Can only be used once*
*Lasts 4 turns*
*The genjutsu strikes mid-range from Maman Brigitte, despite the mist covering up to 30 meters radius*
It works by physical contact with the water particles carrying Maman's chakra
*No paralysis type effects are achieved, its a technique that creates false surroundings*
*Any means of countering an A rank Genjutsu are fair game once the opponent is out of range from Maman. Otherwise, the user must counter the mist or Maman in order to be able to release from the genjutsu (the later being a method or releasing the genjutsu itself)
*Maman is unable to preform any Elemental Jutsu and can only attack using direct contact


______________
±± Approved ±±
made genjutsu A-Rank

( Koukurage Kuchiyose no Jutsu: Utsu ) Box Jellyfish Summoning Jutsu: Shango

Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Shango are a specialized type of Box Jellyfishes that are able to hybernate underground, masking their chakra completely to chakra sensors, until a foreign chakra steps within their close vincinity. Once it happens, they quickly lash out at their prey, shooting their thread-like tentacles and wraping around the opponent, carving the skin and injecting their poison. This happens in a blink of an eye, slightly faster than Gaara's sand defense. They're trap-summons, and, upon preforming 6 handseals, they're summoned into the ground anywhere within range. Although able to stay indefinetly on the field, they are short lived after being triggered (1 turn).
*Can only summon up to 4 per usage*
*Can only use 2 times per battle*
*Can't be summoned already in the direct vinincity of any opponent (right beneath their feet).
*Can only use Box Arts*
*Triggering a Shango does not count towards the user's jutsu count*
*Foreign chakra is anything outside the Box Contract, as such, it will not react to fellow summons or summoners (even if used by different members), but will react to allies*
*Triggering reacts by pressure and chakra, trying to detect living animal organisms, thus, unless the jutsu mimics animal life (Shadow Clones, Organic Elemental Clones, Summon Animals) it won't get triggered*
*User can't preform any other summon in the same and next turn*

X-Both Pending-X Leaving for someone else

______________
±± Declined ±±
This is not very reasonable taking into account the properties of your summons. You basically create tiny, undetectable poison mines... Faster than gaara's defense, long range, 4 at a time, ability to use box arts, etc etc. and the ability to trigger only on living things, not clones or techniques... Too much. Don't forget the link to the box contract.
( Koukurage Kuchiyose no Jutsu: Utsu ) Box Jellyfish Summoning Jutsu: Shango

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Shango are a specialized type of Box Jellyfishes that are able to hibernate underground, until a foreign chakra steps within their close vicinity. Once it happens, they quickly lash out at their prey, shooting their thread-like tentacles and wrapping around the opponent, carving the skin and injecting their poison. This happens in a blink of an eye, almost as fast as Gaara's sand defense. They're trap-summons, and, upon preforming 6 handseals, they're summoned into the ground anywhere within range. Although able to stay indefinitely on the field, they are short lived after being triggered (1 turn). Each of them is roughly the size of a fist.
*Can only summon up to 4 per usage*
*Can only use 1 time per battle*
*Can't be summoned already in the direct vicinity of any opponent (right beneath their feet).
*Only one of the Shango can use Box Arts
*Triggering a Shango does not count towards the user's jutsu count*
*Foreign chakra is anything outside the Box Contract, as such, it will not react to fellow summons or summoners (even if used by different members), but will react to allies*
*Triggering reacts by pressure and chakra, trying to detect living animal organisms, thus, unless the jutsu mimics animal life (Shadow Clones, Organic Elemental Clones, Summon Animals) it won't get triggered. Again, Shadow Clones, Summoning Animals, Organic Elemental Clones (Wood Clones, Mushroom Clones, etc) will trigger the trap.*
*User can't preform any other summon in the same and next turn*
__________________________
✘ Leaving for Scorps ✘


______________
±± Approved ±±
 
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Yugure

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Re: ±±Custom Jutsu Submission±±

(Kuchiyose no Jutsu: Herumesu) | Summoning Technique: Hermes
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: After doing the necessary hand seals and wiping blood across their hand, the user summons Hermes a normal sized sparrow, that most of the time sits on his summoners shoulder. Unlike the other sparrow's, Hermes can let out a cry that places the opponent under an A ranked genjutsu, twice per battle, that will make them feel as if their eardrums are breaking apart, making them vulnerable to attacks because they are in great pain and can not hear properly.
Note: Must have signed the Sparrow contract to use
Note: Genjutsu use counts as one of the 3 moves that turn
Note: Stays for 4 turns on the field
___________________________
✘ Declined ✘
similar technique's exist, I have a Crow that can induce the exact same genjutsu with the same effects.




(Ranton: Arashi purizun) | Storm Release: Strom Prison
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: : The user will shoot a single beam of lighting into the sky, that then will move in an arc shape down on the opponent. When the beam of lightning starts to drop down, it will split in 20 smaller lightning beams, that will surround the opponent in a dome like shape. Any contact with the "bars" of this cage will send the prisoner staggering back from a violent shock likely knocking them into the other walls and resulting in a blackout. The size of this cage can be altered by the will of the person that created it.
Note: the beam has to stay in contact with the user for the prison to hold
Note: Can be used twice per battle
Note: Can only be taught by -Severus Snape-
_________________________
✘ Declined ✘
Specify the exact size of the prison, size alterations i won't allow, specify how big the single beam is, take out the blackout and replace it with something else like paralysis for example, mention how far can the prison be made away from the opponent.


Storm training [ ]

(Hoippu Geijutsu: Akuma no ikari) | Whip Arts: Devils Rage
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: : The user will move the whip around his body while channelling his chakra trough the whip. As the whip hits the opponent, a small amount of chakra of the users chakra will disrupt the opponent’s chakra flow, putting him under a subtle genjutsu B-Rank jutsu where he will feel a burning pain coming from the muscle's that are near the hit point. This pain will increase over the next turns, if not broken out from the Genjutsu, until the opponent has the feeling that pain is too much, and can't use the hit limb any more, which takes 2 more turns.
Note: Requires Hoippu Geijutsu training
Note: Can only be taught by -Severus Snape-
________________________
✘ Declined ✘
I was just going to approve it when i realized something, what do you mean by not being able to use the limb anymore? like for the rest of the battle? that's not how genjutsu works, you can say he can't use the limb while under the influence of the genjutsu but when the genjutsu is released he's capable of using it, what genjutsu produces is mental trauma, not physical, reduce the genjutsu to B-rank.


Hoippu Geijutsu approval [ ]
 
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Seblax

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Re: ±±Custom Jutsu Submission±±

Link for the weapon's approval:

Art of the Jade Warp: Elctrical Elemination - Tamamayu no Jutsu: Raikou Shoukyo

Rank: Forbidden
Type: Attack\Supplementary\Defensive
Range: Short-Long
Chakra cost: 50
Damage Points: 90
Description: While using Jade Warp, the user put all of his power and concentration into sending the wires in the form of the third/last quarter of the moon's phrases, as he do that, he channel his lightning chakra through the wires making them become electrical. this technique covers the same size as Fire release: Great Fire Majestic Annihilation with a similar shape made of hundreds of electrical strings capable of wiping out all the targets that stands before the its user, however, once this jutsu is used most of the wires of the Jade Warp wires making it nothing more than a gauntlet with no special powers.
-Can only be used once.
-Must have the Jade Warp on and mastered lightning element.
-Once used, the user can no longer use the Jade Warp techniques or ability or lightning element in the next two round.
-This technique look somewhat like the upper part of this manga page:
You must be registered for see images
________________________________
✘ Declined ✘
I like the technique, but covering a radius similar to the Great Fire Majestic Annihilation is too much, reduce that, and forbidden ranked techniques require physical drawbacks, like decreased speed, movement puts a huge strain on your body, reduced handseals speed, etc those along with the ones that you have, remove the "wiping all the targets that stand before the user stuff".


Art of the Jade Warp: Hyperlink - Tamamayu no Jutsu: Chourenketsushi
Rank: A
Type: Supplementary\Attack
Range: Mid
Chakra cost: 30
Damage Points: 60
Description: A quick dodging technique where the user send a lightning chakra infused wires that makes contract with the ground or a reliable object at great speed thanks to the lightning chakra and make them sting into it. After that, the user pull himself toward it using his high body strength which result a fast escape from fast techniques that the user may face. This technique can also be used to attack the enemy and drag them to the user and causing his/her body to be paralyze by the lightning.
-Can only be used through the Jade Warp.
-Only usable twice per battle.
-Require the user to know up to A rank lightning element to use it.
-This technique looks somewhat like the last part of this manga page:
You must be registered for see images

And how it could be offensive in this:
You must be registered for see images
______________________________
✘ Declined ✘
All i'm seeing is "great speed", "fast escape", "great speed" those terms are vague and i won't allow that so remove them, i'm fine with you having the technique stick to something solid then retract yourself to it, that should happen by retracting the wires to the gauntlet not with your "high upper body strength", but remove the attacking part of the technique, how is this going to allow you a quick dodge when it's threads that extend from the gaunlet at another place and pulls you towards it, the technique itself is slow.


Art of the Jade Warp: Fabric Sewer - Tamamayu no Jutsu: Tanmono Koukyo
Rank: A
Type: Differensive/Supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: N/A(+10 to taijutsu if used to make long sleeves)
Description: Using Tamamayu, The user manipulate the strings into sewing into each other taking the shape of either a shield of fabric that bends itself against the ground with as strong as the jutsu is was to take the shape of a ball around the user to maintain a perfect protection against that attack. Or the shape of monk's sleeves around the user's arms. The sleeves are baggy and long but maintain a hole in each of them where the user's hands pop out, those sleeves can be used in taijutsu and works perfect against thrown objects.
-Can only be used thrice.
-If used to make sleeves, they will only remain for two turns.
-The shield can only defend against up to B rank elemental techniques and A rank ninjutsu/taijutsu techniques.
-The sleeves can only extend to mid range.
-The lower part of this manga page explaining how it work as a shield:
You must be registered for see images
_____________________________
✘ Declined ✘
What is this? a shield that protects you, or form a ball around you? forming a 360 degrees defense has been done countless times so i'm not going to allow that, if it's a shield that can be made to either one of the angles around you then ok, but not all of them, i mean like in front of you, above, below etc, remove that whole sleeves of a monk thing, it makes no sense and should be made into another technique separately, right now this is 2 techniques crammed into one, also why is this Mid ranged? o_o make it Short ranged.
Link for the weapon's approval:

Art of the Jade Warp: Elctrical Elemination - Tamamayu no Jutsu: Raikou Shoukyo

Rank: Forbidden
Type: Attack\Supplementary\Defensive
Range: Short-Long
Chakra cost: 50
Damage Points: 90(-20 to the user)
Description: While using Jade Warp, the user put all of his power and concentration into sending the wires in the form of the third/last quarter of the moon's phrases, as he do that, he channel his lightning chakra through the wires making them become electrical. this technique covers the same size and shape as shown in the picture tagged below made of hundreds of electrical strings capable of doing damages equal to any forbidden ranked lightning jutsu, however, once this jutsu is used most of the wires of the Jade Warp wires making it nothing more than a gauntlet with no special powers. The user would also get slightly electrified by this technique, making his body movement slower than usual.
-Can only be used once.
-Must have the Jade Warp on and mastered lightning element.
-Once used, the user can no longer use the Jade Warp techniques or ability or lightning element in the next two round.
-This technique look somewhat like the upper part of this manga page:
You must be registered for see images
_________________________
✘ Declined ✘
So everyone's going to have to look into the picture to know the radius? no your description has to specify it all, no pictures intended it only clarifies but your description has to explain everything, what do you mean by damage of a forbidden ranked lightning technique? ok since this is the case reduce the rank to S-rank, clarify the exact radius of the technique, and remove that the technique shocks you, when a lightning technique shocks you it doesn't reduce your speed it paralyses your nervous system, making you unable to draw chakra, this is the last chance if you don't make it unreasonable it's a DNR.


Art of the Jade Warp: Fabric Shield - Tamamayu no Jutsu: Tanmono Koukyo
Rank: A
Type: Differensive/Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Using Tamamayu, The user manipulate the strings into sewing into each other taking the shape of a large shield of fabric that bends itself against the ground with needle of fabric. The strong as the jutsu it counter is, the more it would bend itself inward to absorb its strength and equalize it. The shield can be directed against any angle the user wishes and could hold up against any jutsu of any element up to A rank. The user could also use this technique without making the needles appear which would cause the shield to protect the user and be used by the user as a Trampoline allowing him to flee as it protect him.
-Can only be used thrice.
-The sleeves can only extend to mid range.
-The lower part of this manga page explaining how it work as a shield:
You must be registered for see images
_____________________________
✘ Declined ✘
I said i won't allow 360 degrees defenses, when you say "any angle" that means any angle whether it's around you or not, so i'm gonna make it easier for you, make it able to form in front of you, or to either of your sides, or behind you, not below you, so if you made it somewhere like to your right it counts as a usage of the technique, then if you made it to your left it will count as another usage of the technique, saying "large" doesn't specify the size of the wall of fabrics, remove that trampoline thing, remove extending up to Mid range, if the needles don't form the shape of that defensive wall how would it be performed exactly? it doesn't magically appear.


Art of the Jade Warp: Roars of the Thunder Whirlpool - Tamamayu no Jutsu: Nakigoe Ikazuchi Uzumaki

Rank: S
Type: Defensive\Attack
Range: Short\Long
Chakra cost: 40
Damage Points: 80
Description: The user makes about 50 wires of the Jade Warp circles around itself in a whirlpool motion as the user unleash an incredibly strong electrical surge through the wires used for this technique making them repeatedly cause sounds of thunders directed through the whirlpool at the enemy as a big strong wave of high frequented sounds that is treated like an A ranked sound elemental release. This technique can also be used to surround the user's with these wires and separate them a bit resulting a protection technique that does not produce strong sounds.
-Can only be used once per battle.
-Must have mastered the lightning element and have the Jade Warp on.
-This jutsu looks somewhat like this manga page:
You must be registered for see images
and its creation can be explained with these pages:
You must be registered for see images
You must be registered for see images
________________________
✘ Declined ✘
Dear lord, what does this have to do with sound release? it's lightning. as big as a sound wave? again wrapping around the user for protection? If you don't make the techniques reasonable i'll DNR it because you tend to go really far, thunder sounds won't cancel the sound waves if thats what you mean, it will amplify it.
 
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ZandaT

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Re: ±±Custom Jutsu Submission±±

(Kchuysei: ASAP & Rocky)Summoning: ASAP & Rocky
Rank:A Rank
Type:Summon
Range:Short-Long
Chakra Cost:30
Chakra Damage:60
Description: The user bites their finger, does 3 hand seals, and wipes blood on tattoo summoning ASAP & Rocky. ASAP & Rocky are two, regular, elder sibling Lesser Birds of Paradise with lightning affinity. Due to their lightning affinity, they are surrounded by positive charges, which can be seen as a blue orb that's about 30cm, it also gives the additional speed (x1.4 of users speed). If the two birds fly next to each other, and their orbs touch each other, it creates a current, emitting heat that causes a blinding light to shine(Like light bulb). The two birds are trained to attack simultaneously and when they attack an opponent together the damage is equal to B Ranked lightning attack. The birds can also materialize themselves into pure lightning and attack together equaling an A Ranked lightning technique.
Note:
-Can only be summoned once per battle
-Summon lasts 2 turns
-Simultaneous attack count as 1 jutsu of users 3
-Once taught, you can teach anyone on the LBoP Contract

♠ Declined ♠
Okay, I need to clarify a few things here. You're saying each of the birds are about 30 cm large? Also, can these birds attack by themselves or not? Because if that is the case, you would need to make this two separate jutsus as I can see this being potentially OP.


(Raiton: Ressa-Tori Bomu)Lightning Style: Lesser Bird Bomb
Rank: S Rank
Type:Attack
Range:Short-Mid
Chakra Cost:40
Chakra Damage:80
Description: After the user does 3 hand seals, a 3m long Lesser Bird manifests in the sky in the form of pure lightning chakra. The user then sends the lightning attack at the opponent exploding at user's will or on contact, creating a large static field (9m diameter) that stuns the opponent for 4 seconds. The attack itself isn't strong enough to kill opponent.
Notes:
-Can only be used 2 times
-Must sign LBoP contract
-Once taught, you can teach anyone on the LBoP Contract
♠ Declined ♠
Okay, I am slightly confused about this jutsu. You do three handseals, and then you have one of your summons appear in the sky as Lightning chakra. Then you say the user sends the Lightning attack at the opponent or does the summon do this?
Also, add how long the static field lasts and another restriction as well.


LBoP taught by Better:
Resubmit

(Kchuysei: ASAP & Rocky)Summoning: ASAP & Rocky
Rank:A Rank
Type:Summon
Range:Short-Long
Chakra Cost:30
Chakra Damage:60
Description: The user bites their finger, does 3 hand seals, and wipes blood on their LB tattoo, summoning ASAP & Rocky. ASAP & Rocky are two yellow, capable of talking, twin sibling Lesser Birds of Paradise with lightning affinity. Due to their lightning affinity, they are surrounded by positive charges, which can be seen as a blue orb with a 90cm diameter, (the birds themselves are about 60cm long),their affinity also gives them additional speed (x1.4 of users speed). If the two birds fly next to each other, and their orbs touch each other, it creates a current, emitting heat that causes a blinding light to shine(Like a light bulb). The two birds have mastered the art of simultaneous attacks and when they attack an opponent together the damage is equal to B Ranked lightning attack. The birds can also materialize themselves into pure lightning and attack together equaling an A Ranked lightning technique. If somehow they didn't attack together, the opponent would take no damage.
Note:
-Can only be summoned once per battle
-Summon lasts 2 turns
-Can only do simultaneous attacks
-Simultaneous attack count as 1 jutsu of users 3
-Once taught, you can teach anyone on the LBoP Contract
_____________________________
✘ Declined ✘
Why is this Short - long ranged? does that mean you can summon them anywhere? only up to short range away from you that i'm going to allow, remove that whole boost in speed, what would happen if they materalize to lightning and the lightning technique was overpowered/cancelled? would that mean that they will be reverse summoned? put a usage limit on those 2 techniques they can use.


(Raiton: Ressa-Tori Bomu)Lightning Style: Lesser Bird Bomb
Rank: A Rank
Type:Attack
Range:Short/Mid
Chakra Cost:30
Chakra Damage:N/A
Description: The user does 3 hand seals, which summons a 1m long yellow Lesser Bird, short range of himself flying above the ground. It then manifests and surges pure lightning around and throughout its body and flies towards the opponent with great speed(As fast as an A Rank lightning jutsu). Once its in close range of the opponent, the Lesser Bird can release the raw lightning creating a large static field (9m diameter with the bird as the center) that stuns any living object inside of it. The static field doesn't hurt the opponent, and once released the bird poofs away. The static field lasts 1 turn.
Notes:
-Can be used 2x per battle
-Must have Mastered Lightning
-Must sign LBoP contract
-Once taught, you can teach anyone on the LBoP Contract
___________________________
✘ Declined ✘
How exactly does the field form? it radiates out of the bird? or materializes around the opponent? keep in mind that lightning can't be materialized, you realize if your short ranged of the bird the shock would get you right, what would happen if the bird was stopped by a technique of the opponent's before it forms the field? "as fast as an A-ranked lightning technique" isn't a reference so you'll have to describe it in another way, "Must have mastered lightning" isn't a valid restriction so change it.


LBoP taught by Better:

New

(Gurabu Enki) Glove of Enki
Rank:S
Type: Weapon
Range:Short
Chakra Cost:40
Damage Points:(+10 Hand Taijutsu techniques)
Description: This glove was made by Zanda based upon a Babylonian earth god. The glove is made of the leather of a giant elemental resistant snake, with added half diamond shaped, steel spikes protruding over each knuckle.(Basically looks like a tight leather MMA glove that extends to half of your forearm, with spikes over the knuckles). Due to its physical properties, it gives added advantages over the elements, mostly earth, and taijutsu, but no advantages over lightning due to steel spikes which is a conductor. Also the left glove has a tab on the forearm section, that when you face your wrist upwards, you can pull revealing a topographical map for easy access. The map is inside the glove wrapped around the forearm section. (When using map, the normal 1 use jutsu rule still applies.)
Abilities
[SUP](1)[/SUP]Combined with Akimichi growth techniques(Partial,Multi, or Super Multi-size) these gloves give the hand enough protection to knock away C-Rank water,fire, wind, and crush B-Rank earth jutsu with no harm to user.
[SUP](2)[/SUP]With earth specialty, the user can find the epicenter of solid S&A Rank earth jutus and strike them,combined with Akimichi growth techniques(Partial,Multi, or Super Multi-size),causing them to break and crumble.
NOTES:
- Ability [SUP](1)[/SUP]Can be used up to 3 times per battle
- Ability [SUP](2)[/SUP]Requires earth specialty to use
- Ability [SUP](2)[/SUP]Can be used 2 times per battle
- All abilities count as 1 of 3 jutsu per turn
- All abilities require Partial,Multi, or Super Multi-size techniques to be active to use. But if activated in the same turn user will block against jutsu, then the blocking ability is passive but still count towards times per battle.
-Can only be used by Zanda
_____________________________
✘ Declined ✘
Water, Wind and Fire can't be knocked away because they don't have a solid structure, mostly they are energy based techniques, making your first ability invalid, what do you mean by giving added advantages over other elements? can be used twice? o_o it's a weapon, a lot of loose ends in the submission honestly, blocking ability is passive but still counts towards times per battle? o_o you just contradicted yourself right there, being passive means that it doesn't count towards the usage limit of moves per turn.
 
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McRazor

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Re: ±±Custom Jutsu Submission±±

Genjutsu: Shojishōgai | Illusionary Arts: Dysgraphia
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user performs a single handseal and places a dormant genjutsu upon the opponent. The genjutsu consists of tricking the opponents brain into suffering from Dysgraphia. Dysgraphia is a neurological deficiency that impairs the ability to write, same as basic motor skills. The inability to write is also referred to as Agraphia, which is a complete loss of ability to write and spell when writing. Also, persons with agraphia can't transform graphemes in written language. The impairment of motoric skills manifests in the inability of the victim to perform handseals properly, confusing them and not being able to place his hands correctly, which results in not being able to successfully mold chakra for the upcoming jutsu. The purpose of the genjutsu is to make the opponent unable to write seals for sealing techniques as well as other techniques that require seals and symbols to be written on scrolls in order to be performed, same as performing handseals. The genjutsu doesn't leave any traces, once performed, until the victim actually tries to perform any of the above mentioned methods, which is why it's considered dormant. With the inability to write proper seals, same as performing correct handseals, the opponent's attempt to perform such techniques would result in a fail which would then be the only clue that something is wrong with the opponents brain.
Note: Usable only twice (2) per battle
Note: Only McRazor can teach this
_________________________
✘ Declined ✘
Remove the dormant genjutsu, it tends to really mess up what's going on in the battle, i'd rather if it's a normally induced genjutsu, i won't accept any dormant genjutsus anyways, remove that it doesn't leave any traces, lets say you use a wind technique, then your opponent tries to form a fire technique and isn't able to, that would mess up the timeframe, i'm okay with the not being able to perform handseals while the genjutsu is active, but no dormant ones, so you need to rework the description, and add another restriction.


Genjutsu: Gedoku | Illusionary Arts: Detox
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: After the user performs a string of three (3) handseals, he will put his opponent into a very powerful genjutsu that will trick his mind into an opioid withdrawal state, also known as detox. The effects of this genjutsu span over three (3) turns and if the opponent doesn't release from it, he will be left completely drained of strength and with no will to continue the battle. There are physical and psychological symptoms of withdrawal that affect the body, for the duration of the genjutsu. In the first turn of the genjutsu, the opponent will start feeling slight tremors, chills, itches and cramps in his muscles, all over his body. He will also feel dizziness and nausea. In the second turn he will start feeling more severe effects like, increased perspiration (sweating), tachycardia (increased heart rate) and general weakness all over his body. Regarding psychological symptoms he will start feeling anxiety, depression and paranoia. If the opponent doesn't release the genjutsu by then, he will enter the last stage of the genjutsu where he will experience extreme muscle and bone pain, followed by RLS (restless legs syndrome) which causes the body to shake uncontrollably. On the psychological side, the opponent will be completely overwhelmed and left without any will to continue battling and only wanting the pain to go away, crying for help. Using another genjutsu on the opponent, while this martyr genjutsu is active will dispel it because it requires precise and delicate chakra control in order to provoke such symptoms on the opponents brain.
Note: No other genjutsu while this is active
Note: No other genjutsu in same turn
Note: Usable only once (1) per battle
Note: Only McRazor can teach this
_____________________________
✘ Leaving for Scorps ✘


______________
±± Approved ±±
 
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System001

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Re: ±±Custom Jutsu Submission±±

Suiton: | Water Release: Downburst
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A rather simple technique where the user focuses their suiton chakra above the opponent, materializing a large amount of water. Then, through use of shape manipulation, the user quickly sculpts the water into a large rapidly spinning drill that, through the aid of gravity, descends downwards onto the opponent. Smashing and drilling the opponent into the ground with a large amount of crushing force. The drill can be made to be either wider and shorter, so as to cover a larger space, yet consequently have it's force spread out over a larger area, or thinner and longer, so as to target a smaller area with a large amount of piercing and crushing force. The amount of water summoned is slightly greater than techniques such as Storm Upheavel. Due to the fast rotating water, the interior of the drill is a myriad of fast moving crushing and slicing water. A few moments after impacting with the ground, the water simply disperses outwards in all directions, forming a water source.

Note:
- Can only be used 3x
- Must be summoned at least five meters above the opponent to have a lethal amount of crushing force on initial impact.
- Can only be taught by Scaze
____________________________
✘ Declined ✘
make it summoned 10 meters above the opponent, remove the colored, and choose a distinctive size, like i said in the above technique i won't allow ranging sizes, and being larger than the storm upheaval technique is too much, mention that you slam your hand onto the ground to summon such a drill.
Suiton: Daunheki| Water Release: Downburst
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A rather simple technique where the user focuses their suiton chakra above the opponent and slams their hands upon the ground, materializing a large amount of water. Then, through use of shape manipulation, the user quickly sculpts the water into a large rapidly spinning drill that, through the aid of gravity, descends downwards onto the opponent. Smashing and drilling the opponent into the ground with a large amount of crushing force. The drill can be made to be either wider and shorter, so as to cover a larger space, yet consequently have it's force spread out over a larger area, or thinner and longer, so as to target a smaller area with a large amount of piercing and crushing force, however regardless, the volume of water will always remain the same, and past a 10 meter diameter, the drill effect becomes practically useless. The amount of water summoned is equal to that of Storm Upheaval. Due to the fast rotating water, the interior of the drill is a myriad of fast moving crushing and slicing water. A few moments after impacting with the ground, the water simply disperses outwards in all directions, forming a water source.

Note:

- Can only be used 3x
- Must be summoned at least ten meters above the opponent to have a lethal amount of crushing force on initial impact.
- Can only be taught by Scaze
____________________________
✘ Declined ✘
You didn't remove everything i told you to remove, leaving this "The drill can be made to be either wider and shorter, so as to cover a larger space, yet consequently have it's force spread out over a larger area, or thinner and longer, so as to target a smaller area with a large amount of piercing and crushing force" is a ranging size, 10 meter's diameter is too much up to 5 meters max "short range", why would it disperse into a water source after hitting the ground, taking into account the type of solidity of the technique it should cut through the ground not disperse on it, if that's the case then why wouldn't it disperse into water when hitting the opponent? it goes both ways, needs one more restriction.


Link to Ray contract;

Batoidea Jutsu : Ray Gyakujou | Batoidea Arts: Ray Frenzy
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: A technique that follows the principles of Senei Jashu, otherwise known as “Hidden Snake Hands”. By performing a short string of two handseals; the user will manifest several Rays within their sleeves. These Rays all have exceptionally long tails, and rather long stingers, while also having rather small bodies. The Stingrays tails all extend outwards from the users sleeves. Moving according to the users wishes. Once extended the tails can be used to pierce, and sting the opponent, or can also be used to bind them. The rays then disappear at the end of the turn. The poison within the Stingray tail's barbs is fairly potent, with a single stinger being capable of affecting an area around the size of a softball to inflict severe cramping pains, while the enzymes breakdown and damage cells within the affected area.

Note:
- Can only be used 3x.
- Can only be used by the signers/owner of the Batoidea contract.
______________________________
✘ Declined ✘
Serpent has a similar technique that's also similar to the hidden snake hands that makes eels appear out of their sleeves so i can't approve this.


(Genjutsu: Supaida Doramachikku Hikitsuri) | Illusionary Technique: The Superfluous Arachnid Spasm
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: The user performs a short sequence of two handseals. Releasing their chakra into their opponent so as to place them under a Genjutsu. In the genjutsu the opponents sense of sight, hearing and touch is affected. The illusion can be divided into three stages, the first that affects the opponents sight and hearing, the second that affects only the opponents sense of feeling, and the third stage that affects all three. The illusion starts off with the user erupting into millions of minute, black, spore like beads that surge forwards and past the enemy in the form of a tumultuous gale before completely disappearing from sight. As the enemy experiences the black beads rush past him into the distance, they begin to feel a crawling and oozing sensation within their throat. Combined with a large amount of pressure on the roof of their mouth; the area around the tonsils and the back of their throat, and the acidic burning sensation often affiliated with bile rising from their stomach, which in turn triggers the enemies gag reflex. If the opponent were to be attempting to spew a technique from their mouth at this point in time, due to the sudden intense convulsions within their throat, the technique that they are releasing would spiral out of control as the opponent is taken over by the undeniable urge to vomit. Of course the interrupted technique rarely hits its mark as the enemy is overwhelmed by their need to regurgitate, and in some cases the technique back fires, leaving the opponent in a capricious situation. As the opponent begins to gag the Genjutsu advances to its next stage that mainly effects the opponents sense of sight and hearing. A torrent of dark spiders erupts from the enemies mouth and nose, producing rather painful shredding, crawling and scratching pains. All of the spiders are covered in thick clotted blood, puss and bile. The swarm of spiders quickly begins to propagate, seemingly absorbing their surroundings, if the floor was to be made of earth they'd become clad in a type of earthen armour, if it was water then they'd resemble ethereal watery spider like beings and so on. This often results in the illusionary spiders becoming clad in whatever technique that the opponent was spewing. The spiders all advance towards where they originated from, completely engulfing and devouring the opponent in the most ironic of ways. If the user is within short range of the opponent, they need not not perform handseals, instead the opponent must be looking at part of their body.

Note:
- Can only be used 2x
- No other Genjutsu for the rest of the turn, no other Genjutsu higher than A ran for the next turn.
- Can only be taught by Scaze.
_____________________________
✘ Declined ✘
I find it a bit too much to affect the opponent's technique usage honestly, and it's a no for me on the technique spinning out of control, things like "rarely" and "in some cases" all are vague terms, you need definition for them, not leave it to chance and the like, in a genjutsu it has to be definite, anyway no to that short range no handseal usage, add another restriction and de-power the genjutsu a bit.
 
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