Technique Name: Elephant Gun
EXP: 20
Type: Speed
Rank: B
Description: Beast Boy shifts into the form of a Peregrine Falcon, either rushing forward at the opponent or rushing in a downward dive towards them at top speed. This speed is roughly two hundred and forty miles per hour, while doing this his Speed Attribute raises by fifteen before he shifts again into the form of a full grown Elephant weighting 13,000lbs or 6.5 tons. This means when he shifts his form a second time his body will be traveling at two hudred and forty miles per hour and his weight will be roughly six tons. The momentum is enough to crush most individuals and leave a short range crater in the ground, be it dirt or concrete while also causing a short range shockwave that will carry anything in the radius away 5 meters. This deals 60% of the user's modified Speed Attribute in the form of damage.
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Technique Name: Eldritch Blast
EXP: 5
Type: Energy
Rank: D
Description: Eldritch Blast, is Beast Boy's connection to the Red manifesting in it's most basic and raw form not granting the ability to transform. Instead of transformation abilities he manipulates the morphogenetic field calling upon it allowing him to control the Raw Red Energy. This control takes the form of pure blasts of the Red and other ways of manipulating raw Red power such as waves and bullets. Depending on the user's intentions this can cause damage to enemies or be used to heal allies and himself. This technique deals 20% of the Energy Attribute as damage or healing depending on if it's used on allies or enemies.
Technique Name: Envenom
EXP: 20
Type: Mutation
Rank: B
Description: Garfield uses his transformation abilities to add several additional glands into his body that produce toxins that he can secrete from his pores. This can be secreted from his fingers or toes to pool on his sharpened nails, as well as from his teeth like a snake or even from his mouth by way of actually spitting the venom or toxins at the opponent it can also simply be secreted like sweat to affect anyone who touches him. This complements his fighting style immensely since Drunken Monkey focuses heavily on finger jabs and slashes.
There are several toxins Garfield can produce each with their own specialized effects however he can only use a single toxin at any given time needing to post the technique to produce the toxin at that time. The toxins are as follows.
Batrachotoxin: Which is a potent cardiotoxic and neurotoxic produced by the Poison Dart Frog, the Pitohui which is a bird and Melyrid beetles. It is colorless and in layman's terms, what it does is bind to and irreversibly open the sodium channels of nerve cells such that they cannot reset. The neuron is no longer capable of 'firing' (sending messages) and this results in paralysis. It also causes heart arrhythmia, extrasystoles, ventricular fibrillation. The opponent notices this as irregular uncontrollable and oftentimes terrifying changes in heart-rate and an inability to calm the mind down. The paralysis lasts momentarily (1 turn) and would need to be continually applied to maintain for a substantial effect.
Carukia barnesi venom: Is a venom produced by the Carukia barnesi a species of Jellyfish as well as the Box Jellyfish. In simple terms it is a fear toxin that creates uncontrollable fear in the person affected by it. It creates a sense of "impending doom" that cannot simply be shaken off. Where Batrachotoxin aims for a physical manifestation of problems ie: the paralysis, Irukandji syndrome creates a mental one. It also causes severe headaches, backaches, muscle pains, chest and abdominal pain, nausea, sweating, and severe anxiety. This reduces the opponent's intelligence by 10 for 2 turns. It also makes rational thinking problematic as it forces most people into a flight or fight response.
Hemotoxin: The final venom he can produce is a hemotoxin which is produced by most venomous snakes namely vipers and pit vipers. It destroys red blood cells (that is, causes hemolysis), disrupts blood clotting, and causes organ degeneration and generalized tissue damage. What this toxin does is literally deteriorate the opponent's blood, muscle tissue and nerves over time creating immense pain while doing so. It is extremely painful, moreso then the other two, it's aim is to deal as much pain as possible and cause the opponent to take additional damage. When used with freeform or ranked attacks it adds an additional 25% damage to whatever modifier they are using. So for example if the modifier is 10% of the damage of the strength stat, it is boosted to 35% instead. This is due to the pain it causes and the deterioration of the opponent's body. If the skin is broken this will cause the opponent to bleed profusely stopping the blood from clotting which causes it's own problems.
Notes:
Can only use one toxin per use
Can only be used every 2 turns and the toxin the user is using lasts those 2 turns
Technique Name: Frenzied Regeneration
EXP: 20
Type: Mutation
Rank: B
Description: Frenzied Regeneration is an offshoot of his Core Ability meaning while using it he is able to begin the process of healing his wounds over time. His Core Ability itself already allows for the regrowth of removed limbs what this is, is an advanced form of that. It allows him to produce extra bodily tissue, blood, muscle, bone and sinew to replace that which was lost by an attack over a period of time. It also allows for bones to be mended and organs to be replaced. If superficial limbs were lost, arms, legs, fingers, toes etc they can be grown back. Small wounds tend to be healed after the intial activation process, larger wounds such as ruptured or missing organs would take longer to heal.
Note: Beast Boy heals 20% of his Durability Attribute for each turn this technique is active
Note: This technique can last 3 turns before needing to be reused to maintain if desired